Posts Tagged ‘Nethack’

Addition of ttyrec page

By K2 on August 17th, 2021 at 12:30 pm EST

Recently, all generated ttyrecs that are over 24 hours old have been moved off of the servers and into S3 storage. I’ve created a page dedicated to searching for and downloading those archived ttyrecs – https://www.hardfought.org/nethack/ttyrecs/ – you can also find this page via the ‘NetHack’ menu up above. There’s a process that moves ttyrecs older than a day over to the S3 bucket once per day, so any ttyrecs you’re looking for that are less than a day old will still be in the usual location. This is phase one of some cost-saving measures I’ve recently taken. Been hosting NetHack and it’s variants long enough now, we’ve generated quite a bit of data, enough that it was causing hosting fees to climb. Phase two will happen soon, which will cause the US and EU servers to come down for a very short period of time – when that happens, I’ll give plenty of notice. Phase two will generate the most cost savings for hosting the servers, and will include an OS upgrade to boot.

Other news – Junethack has been over for a few weeks now, that was fun. TNNT 2021 is just right around the corner, looking forward to that. More news regarding it as we get closer to November. Have fun all, cya online.

The November NetHack Tournament 2020 is over

By K2 on December 2nd, 2020 at 1:29 pm EST

And of course I neglected to post about it starting… but no matter. The November NetHack Tournament for 2020 ended almost two days ago, and I think this was the best one yet. A significant amount of players and clans participated versus last year, with many more games played and ascensions earned.

For more details about how the tournament went, see this reddit post.

We’ve started another survey as well, so if you played, please take the time to fill it out. Player feedback definitely helps shape future tournaments. Survey link is here – https://www.hardfought.org/quiz/tnnt-2020-survey/

Thank you to everyone who played, we hope you had a great experience! And special thanks to the TNNT devteam, everyone’s hard work has always been key to a fun and successful tournament.

Junethack 2020 has started!

By K2 on May 31st, 2020 at 8:00 pm EST

Junethack 2020 has officially started! This years’ tournament features more variants to choose from than in any previous year, with the re-addition of Slash ‘EM and a new variant, GnollHack. This is also the first year for 3.7.0 (still in developmental status) to be featured in any tournament, in the form of 370-hdf. There are also new versions of many other variants, including EvilHack, dNetHack, xNetHack, SpliceHack and UnNetHack. Several clans have already been formed, and the competition looks to be fierce. Be sure to check out the Junethack website for more information, and to sign up to play if you haven’t already.

Good luck and have fun everyone!

Scoreboards are back

By K2 on March 20th, 2020 at 10:03 pm EST

The scoreboards for all NetHack games and its variants have been reinstated, and this time they’re not just tracking games on the US based server. All game across all three servers are tracked and recorded. So now players that frequent the European and Australian servers can check out their games here and see how they fared against everyone else. This includes the z-scores pages as well as the regular scoreboard. Links to the scoreboards and z-scores can be found here, or just follow the ‘NetHack’ menu above. One minor issue to be aware of – any EU or AU games, the dumplog link still points to the US server. Haven’t quite figured out how to handle that one yet. In the meantime, just replace www with either eu or au in the link, that will then load the dumplog for that game.

Hoping to add even more data statistics to the site here soon, preferably before Junethack starts this year. Stay tuned!

Updates to dgl and hterm

By K2 on February 22nd, 2020 at 5:40 pm EST

We’ve been busy over the last couple days making some improvements to the NetHack playing experience. Tangles just finished a significant upgrade of dgamelaunch (dgl) which is the menu system everyone goes through to select the NetHack game/variant they want to play. You’ll notice that all available variants are now on the landing page again. You can also set your config editor preference, and there’s a more robust system to transfer configs between servers and even between other players.

Even more recently, hterm was updated to the latest version (1.87). Along with bugfixes is support for true 24bit color rendering. There are a handful of variants we host that support this, including 370-hdf and UnNetHack (you can confirm this in UnNetHack by issuing the #show_colors command). Any of you having issues getting hterm to work, it’s most likely due to your browser’s cache still loading the old .js files – performing a hard refresh of the cache while having the hterm page loaded will resolve it (ctrl+F5 for chrome/firefox/edge). If you’re still having trouble, shoot me an email or hop onto IRC and ask for help.

EDIT – the missing cursor in hterm issue has been resolved, use ctrl+F5 to force refresh the hterm window to load the change/fix.

Enjoy the changes and upgrades all.