Archive for the ‘NetHack related’ Category

Junethack 2020 has started!

By K2 on May 31st, 2020 at 8:00 pm EST

Junethack 2020 has officially started! This years’ tournament features more variants to choose from than in any previous year, with the re-addition of Slash ‘EM and a new variant, GnollHack. This is also the first year for 3.7.0 (still in developmental status) to be featured in any tournament, in the form of 370-hdf. There are also new versions of many other variants, including EvilHack, dNetHack, xNetHack, SpliceHack and UnNetHack. Several clans have already been formed, and the competition looks to be fierce. Be sure to check out the Junethack website for more information, and to sign up to play if you haven’t already.

Good luck and have fun everyone!

Scoreboards are back

By K2 on March 20th, 2020 at 10:03 pm EST

The scoreboards for all NetHack games and its variants have been reinstated, and this time they’re not just tracking games on the US based server. All game across all three servers are tracked and recorded. So now players that frequent the European and Australian servers can check out their games here and see how they fared against everyone else. This includes the z-scores pages as well as the regular scoreboard. Links to the scoreboards and z-scores can be found here, or just follow the ‘NetHack’ menu above. One minor issue to be aware of – any EU or AU games, the dumplog link still points to the US server. Haven’t quite figured out how to handle that one yet. In the meantime, just replace www with either eu or au in the link, that will then load the dumplog for that game.

Hoping to add even more data statistics to the site here soon, preferably before Junethack starts this year. Stay tuned!

Updates to dgl and hterm

By K2 on February 22nd, 2020 at 5:40 pm EST

We’ve been busy over the last couple days making some improvements to the NetHack playing experience. Tangles just finished a significant upgrade of dgamelaunch (dgl) which is the menu system everyone goes through to select the NetHack game/variant they want to play. You’ll notice that all available variants are now on the landing page again. You can also set your config editor preference, and there’s a more robust system to transfer configs between servers and even between other players.

Even more recently, hterm was updated to the latest version (1.87). Along with bugfixes is support for true 24bit color rendering. There are a handful of variants we host that support this, including 370-hdf and UnNetHack (you can confirm this in UnNetHack by issuing the #show_colors command). Any of you having issues getting hterm to work, it’s most likely due to your browser’s cache still loading the old .js files – performing a hard refresh of the cache while having the hterm page loaded will resolve it (ctrl+F5 for chrome/firefox/edge). If you’re still having trouble, shoot me an email or hop onto IRC and ask for help.

EDIT – the missing cursor in hterm issue has been resolved, use ctrl+F5 to force refresh the hterm window to load the change/fix.

Enjoy the changes and upgrades all.

The November NetHack Tournament for 2019 is over

By K2 on December 1st, 2019 at 8:05 pm EST

Unfortunately all good things must come to an end. Just a bit more than 24 hours ago, The November NetHack Tournament for 2019 came to a close. Last years debut was a lot of fun, but this year was even better I think. The tournament was well received, a lot more people played this year, and we witnessed some amazing games and conducts achieved. A bit more in-depth review of the tournament can be found here, and an online survey can be filled out here.

Thanks to everyone who played, we hope you had a great time playing. And a special thanks to the friends I get to work with in making this tournament possible. Looking forward to TNNT 2020.

The November NetHack Tournament has started!

By K2 on November 2nd, 2019 at 4:38 pm EST

So TNNT 2019 has kicked off, and we’re almost done with day two as of this post. I get to wait until now to make this post because I lost power and internet to the house for almost 24 hours just a few hours after the tournament started. Of course :-) We’re all good now. Have fun everyone and good luck! Be sure to pop into #tnnt on freenode.net IRC if you have any issues, want to see real time livelogging of game events, or just to chat with other players. See ya there.