Archive for the ‘Server related’ Category

Scoreboards are back

By K2 on March 20th, 2020 at 10:03 pm EST

The scoreboards for all NetHack games and its variants have been reinstated, and this time they’re not just tracking games on the US based server. All game across all three servers are tracked and recorded. So now players that frequent the European and Australian servers can check out their games here and see how they fared against everyone else. This includes the z-scores pages as well as the regular scoreboard. Links to the scoreboards and z-scores can be found here, or just follow the ‘NetHack’ menu above. One minor issue to be aware of – any EU or AU games, the dumplog link still points to the US server. Haven’t quite figured out how to handle that one yet. In the meantime, just replace www with either eu or au in the link, that will then load the dumplog for that game.

Hoping to add even more data statistics to the site here soon, preferably before Junethack starts this year. Stay tuned!

Junethack 2019 has begun

By K2 on June 1st, 2019 at 10:51 am EST

The annual Junethack NetHack variant tournament has begun! The tournament officially kicked off about 14 hours ago as of this posting. All variants save one (DNH Slex) can be played here to count towards players/clan scoring. The tournament will end at midnight (UTC) July 1st.

Decent number of clans have signed up, and at last count it looks like 162 players have joined the tournament. Hoping for another good year of close competition between the teams. Good luck all and have fun!

Junethack 2018

By K2 on May 31st, 2018 at 4:57 pm EST

It’s almost that time! Junethack 2018 kicks off in just over three hours from now (midnight on June 1st UTC). It is the defacto multi-variant NetHack tournament that runs the entirety of June. We’re hosting all variants available for the tournament, across three servers in various locations (US East Coast, Europe and Australia). Be sure to see the ‘NetHack’ menu link up above for connection information. The servers in Europe and Australia are permanent fixtures and will stay up indefinitely. The EU server has been up since the /dev/null tribute tournament last fall, and the AU server we decided to bring up just recently.

Looking forward to playing and seeing what kind of competition this years’ Junethack brings. There’s already over 100 players registered and about a dozen clans formed as of this post. Should be fun! And this just in – bhaak (the organizer of Junethack) made this post here detailing this years’ tournament – https://unnethack.wordpress.com/2018/05/31/junethack-2018-the-8th-nethack-cross-variant-summer-tournament/

Any game-related issues, let me know via the usual channels. As luck would have it, I have drill the first three days of June so I’ll be out of the loop for the most part, but afterwards I’ll be around to assist with any game recoveries or others troubles. Good luck to all and have fun!

Go TeamSplat! :)

/dev/null/nethack Tribute Tournament wrap-up

By K2 on December 10th, 2017 at 2:26 am EST

About ten days late on this post, but that’s ok. The /dev/null/nethack tribute tournament ended early on December 1st and ran the entire month of November. The tournament was a success, with 145 players participating, 12 clans and over 11,500 games played. You can read the breakdown of the stats on reddit or you can see for yourself on the tournament scoreboard here. All of the dumplogs and ttyrecs from the remote servers have been moved over to the main server and are linked to properly via the tournament scoreboard. Even though this was a one-off tribute to /dev/null/nethack, the scoreboard will stay up indefinitely to act as a permanent record.

Thank you to all who played and provided feedback before and during the tournament. That feedback went a long way in helping make the tournament a success. I think I only had to recover maybe 8-10 games out of the 11,000+ total. Special thanks to Tangles and Mandevil (game code and scoreboard respectively) who made this a reality.

So, moving forward – we’re definitely going to start hosting our own unique NetHack tournament around the same time next year. We learned quite a bit from this last one, and will be putting that knowledge to good use. Any ideas or suggestions you may have for the new tournament, please let us know.

That’s all for now, more news to follow soon…

Happy 17th birthday Hardfought!

By K2 on October 22nd, 2017 at 12:51 pm EST

Today marks Hardfought’s 17th birthday. This is the first birthday post in a long, long while that will have something more to acknowledge other than the passing of another year of existence. A lot has happened over the past several months that has basically revitalized the purpose of this server. With the help of several good friends in the NetHack community, we’ve started a multi-variant NetHack server, have successfully participated in Junethack 2017, and are about to host a one-off /dev/null/nethack tribute tournament in just a few days. And there’s even more things to come, and soon. Exciting times indeed ;)

The /dev/null/nethack tribute tournament is all set to start at 0700 hrs UTC on November 1st. We have everything in place now, and we could kick off the tournament today if we wanted to – we’re way ahead of schedule. With the remaining time we have left, it’s finding and fixing small bugs, tweaking, making adjustments, etc. Mandevil has done an outstanding job on the scoreboard and clan management web pages, which you can access via the menu up top (NetHack –> /dev/null), or you can link directly to it here. Tangles worked his magic, and made it possible for us to host three servers in total for the tournament – the main one here, another one in London, and a third on the US West coast that’s hosted by NAO (thanks dtype!). User accounts and logfiles are synced across all three servers, you only have to register an account on the main server, and within a minute it will exist on all servers. You can manually sync your rcfile from the main server to the remotes as well. You can also start building your clan now, and can send invites to anyone who’s already registered. For more information on how to connect to any of the tournament servers or any other functions or how-to’s, see the ‘About’ page on the tournament page I linked to earlier in this post.

So happy birthday Hardfought! See you all online…