Archive for the ‘NetHack related’ Category

Happy 19th birthday Hardfought

By K2 on October 22nd, 2019 at 10:16 am EST

Well damn… made it to 19 years. Awesome :-) Happy 19th birthday Hardfought! It’ll be 20 years before we know it. Just crazy.

Other news – The November NetHack Tournament for 2019 is good to go and will kick off November 1st at midnight UTC. Be sure to visit the ‘Tournaments’ link under the NetHack menu for access to the TNNT page. New trophies and achievements this year, as well as some new custom content. Better scoring methods, less ‘scummable’ trophies, team limits, bug fixes, and so on. Public beta is currently open, so feel free to try out the new code, and please report any bugs you may find (we’ve found and fixed a few already).

Before I forget, and I should have posted about this a long time ago – JunetHack 2019 finished with player ‘Luxidream’ basically winning everything. Something like 40% of all ascensions were by him. Just… wow. Good going Luxidream!

Alright, that’s it for now. Will post again soon announcing the TNNT kick-off.

Junethack 2019 has begun

By K2 on June 1st, 2019 at 10:51 am EST

The annual Junethack NetHack variant tournament has begun! The tournament officially kicked off about 14 hours ago as of this posting. All variants save one (DNH Slex) can be played here to count towards players/clan scoring. The tournament will end at midnight (UTC) July 1st.

Decent number of clans have signed up, and at last count it looks like 162 players have joined the tournament. Hoping for another good year of close competition between the teams. Good luck all and have fun!

EvilHack officially released

By K2 on May 21st, 2019 at 6:51 pm EST

A special new variant post today, as this is my own variant. Been working on this since October 2018, finally felt it was ready for mass consumption two days ago. So many hours pouring over the code, testing things, tweaking, etc… I can’t count. EvilHack has been available for public play since Last month, but it was very much in the alpha stage. Fair amount of play-testing was done by the Hardfought NetHack community here, which helped immensely in finding and resolving bugs. A huge thanks to everyone who played and provided feedback.

Ok, so you’re interested in giving EvilHack a shot? Great! Understand going in that it was designed from the beginning to be difficult and challenging, significantly more so than vanilla NetHack. A bit more info regarding EvilHack can be found at this reddit post – https://www.reddit.com/r/nethack/comments/br2u6c/evilhack_official_release/ – and soon much more info will make its way to the NetHackWiki here – https://nethackwiki.com/wiki/EvilHack

If you give EvilHack a try, please feel free to let me know how it went, what you liked or didn’t like, etc. Have fun and good luck!

In other news: NetHack 3.6.2 was officially released less than two weeks ago. And the JunetHack 2019 variant tournament is fast approaching go time, sign-up starts on May 27th. EvilHack will be a part of this tournament this year. That’s all for now, will post again soon regarding JunetHack.

The November NetHack Tournament has started!!

By K2 on November 1st, 2018 at 8:06 am EST

It’s official, The November NetHack Tournament officially kicked off at midnight this morning (UTC), or 8pm last night local time. We’re twelve hours in and there’s already been three ascensions, including a two-game streak.

To see the scoreboard and register a clan or join one, please visit https://www.hardfought.org/tnnt/ – there’s also an IRC channel on freenode.net, hop into #tnnt to see live game announcements and general player banter. We even have a twitter feed! See https://twitter.com/TNNT_announce for live game updates. To connect, access any of the three Hardfought NetHack servers via SSH or hterm and access the ‘Tournament’ menu.

So far so good. Kick off started with a bang, no major issues at all, just a couple look/feel tweaks to a few things and an update to the channel bot. Looking forward to a fun tournament! See you there.

New Tournament, other updates

By K2 on September 16th, 2018 at 9:42 am EST

Morning all. It’s about that time for another news update. All of the new things that we’ve been working on lately, I’ve announced everywhere but here. Should probably fix that…

The big news – ‘The November NetHack Tournament’ is on. We’ve been working on the code and the scoreboard for awhile now, and will be ready to kick it off at midnight (UTC) on November 1st. This will become the new fall season NetHack tournament to fill in the void left by /dev/null shutting down (the tribute tourney we hosted last year was a one-time event). The new tournament is based off of NetHack version 3.6.2 (bleeding edge) and will incorporate the latest bugfixes and additions to the 3.6.x branch right up until the start of the tournament – no further code changes will be made during the tournament unless it’s an important bugfix. The event will last the entire month of November, and there will be plenty of individual and clan-based achievements you can earn. We’re working on custom content as well… not every idea or plan we have will make it into the first years’ tourney, but that’s ok. This will be a ‘work in progress’ for years to come. I’ll make another announcement here and through the usual channels once player/clan registration is available. In the meantime, feel free to hang out in #tnnt on freenode.net to discuss the tournament. This is also the channel where game livelogging and github repo update announcements will occur.

Other NetHack related bits – our ‘vanilla’ versions of both 3.4.3 and 3.6.2 are now considered ‘hdf’ flavors due to cosmetic and server functionality additions to each that set them apart from the base code. 362-hdf is bleeding edge and is updated regularly as the NetHack devteam pushes new content and bugfixes. 343-hdf is a continuation of 343-NAO (which NAO no longer hosts) with mostly cosmetic improvements. Both ‘hdf’ flavors do not change or alter game play nor core functionality in any way. The public repositories for both can be found here and here.

There have been recent bugfixes to a lot of the other variants we host as well. Always a work in progress. That’s all for now, but more to follow soon.