Archive for the ‘Hardfought news’ Category

The November NetHack Tournament 2020 is over

By K2 on December 2nd, 2020 at 1:29 pm EST

And of course I neglected to post about it starting… but no matter. The November NetHack Tournament for 2020 ended almost two days ago, and I think this was the best one yet. A significant amount of players and clans participated versus last year, with many more games played and ascensions earned.

For more details about how the tournament went, see this reddit post.

We’ve started another survey as well, so if you played, please take the time to fill it out. Player feedback definitely helps shape future tournaments. Survey link is here – https://www.hardfought.org/quiz/tnnt-2020-survey/

Thank you to everyone who played, we hope you had a great experience! And special thanks to the TNNT devteam, everyone’s hard work has always been key to a fun and successful tournament.

Happy 20th birthday Hardfought!!!

By K2 on October 22nd, 2020 at 6:37 pm EST

On this day 20 years ago, I started Hardfought. Seven thousand, three hundred and five days later, I never thought back then that the site and the wonderful community that surrounds it would be here today. There were periods of virtually no activity, with no game servers being hosted, but the site always persisted. And then finally almost four years ago some good friends of mine helped me to realize the game I always wanted to host and the community I always wanted to be a part of… NetHack. Making it to twenty years while being a part of something that I truly enjoy doing is just outstanding. With all the craziness and bad things that happened on a global scale to everyone this year, today is definitely a diamond in the rough. I hope the games we play and the conversation we have help make things seem just a little bit better. Happy 20th birthday Hardfought, here’s to many more to come.

Junethack 2020 has started!

By K2 on May 31st, 2020 at 8:00 pm EST

Junethack 2020 has officially started! This years’ tournament features more variants to choose from than in any previous year, with the re-addition of Slash ‘EM and a new variant, GnollHack. This is also the first year for 3.7.0 (still in developmental status) to be featured in any tournament, in the form of 370-hdf. There are also new versions of many other variants, including EvilHack, dNetHack, xNetHack, SpliceHack and UnNetHack. Several clans have already been formed, and the competition looks to be fierce. Be sure to check out the Junethack website for more information, and to sign up to play if you haven’t already.

Good luck and have fun everyone!

Scoreboards are back

By K2 on March 20th, 2020 at 10:03 pm EST

The scoreboards for all NetHack games and its variants have been reinstated, and this time they’re not just tracking games on the US based server. All game across all three servers are tracked and recorded. So now players that frequent the European and Australian servers can check out their games here and see how they fared against everyone else. This includes the z-scores pages as well as the regular scoreboard. Links to the scoreboards and z-scores can be found here, or just follow the ‘NetHack’ menu above. One minor issue to be aware of – any EU or AU games, the dumplog link still points to the US server. Haven’t quite figured out how to handle that one yet. In the meantime, just replace www with either eu or au in the link, that will then load the dumplog for that game.

Hoping to add even more data statistics to the site here soon, preferably before Junethack starts this year. Stay tuned!

Updates to dgl and hterm

By K2 on February 22nd, 2020 at 5:40 pm EST

We’ve been busy over the last couple days making some improvements to the NetHack playing experience. Tangles just finished a significant upgrade of dgamelaunch (dgl) which is the menu system everyone goes through to select the NetHack game/variant they want to play. You’ll notice that all available variants are now on the landing page again. You can also set your config editor preference, and there’s a more robust system to transfer configs between servers and even between other players.

Even more recently, hterm was updated to the latest version (1.87). Along with bugfixes is support for true 24bit color rendering. There are a handful of variants we host that support this, including 370-hdf and UnNetHack (you can confirm this in UnNetHack by issuing the #show_colors command). Any of you having issues getting hterm to work, it’s most likely due to your browser’s cache still loading the old .js files – performing a hard refresh of the cache while having the hterm page loaded will resolve it (ctrl+F5 for chrome/firefox/edge). If you’re still having trouble, shoot me an email or hop onto IRC and ask for help.

EDIT – the missing cursor in hterm issue has been resolved, use ctrl+F5 to force refresh the hterm window to load the change/fix.

Enjoy the changes and upgrades all.