Archive for the ‘Game reviews’ Category

The official SaGe^KS news update

By K2 on August 24th, 2012 at 5:02 pm EST

So I promised SaGe^KS awhile back that I’d do a news update, and that it would be specifically about him. So here ya go buddy hah! I do know that SaGe has some recent important events going on in his life right now… I will leave it up to him on whether he wants to share that information or not here. If you’re Facebook friends with him then you probably already know.

So what else is new? Counter-Strike: Global Offensive just came out very recently. All of the reviews I’ve seen so far have been alright. It’s basically CS:S with much better graphics and a couple new gameplay modes (one sucks, the other is kinda cool with all new maps). I heard de_aztec was thrown back into the rotation as well. Have any of you played it yet? If so, chime in and let everyone know what ya think.

My personal shit – I have been busy as fuck. For those of ya that don’t know, I’ve been a recruiter for the Vermont Army National Guard since Feb 2011. This position keeps me extremely busy, like 50-60 hrs a week. I never thought I’d ever do this job (my recruiter was a lying piece of shit) but I actually enjoy it. I do the best I can to do right by my ‘kids’ and to make sure they know exactly what they are getting themselves into. So far so good. I’ve scared a few away but that’s ok, military life ain’t for everybody. My daughter is growing up FAST, she’s already six months old. No crawling yet although she’s about to start. I do plan on getting her her own computer to play around with, but I don’t really think I want her to get into online gaming. May be unavoidable, but I’ll cross that bridge when I get to it.

Hope you all have had a great summer so far. It’s been absolutely beautiful up here in Vermont, highs typically range in the mid-80’s. One reason why I don’t miss Texas that much :) If you all ever wanna do a HF reunion LAN party, it’s gonna be up here. I’m done travelling. I still have one of the servers and all of the switches and cables that G$ donated from HF LAN #6 – if you can all get yourselves up here, we’ll make it happen.

Have a good one, next post will be for year number twelve!

Game Review

By K2 on October 10th, 2005 at 11:33 pm EST

Since I’ve been lapsing in my reviews I’ve decided to do all 4 of the games I recently picked up (2 X-box, 2 Gamecube).

Advent Rising: Interesting looking game, the story seemed deep and original. Unfortunately it’s marred by bugs and general problems. First off is its VERY buggy, the cinematic cut-scenes all skip and have sound glitches. The game crashes at random (even during minor area transitions) couple this with irregular save points and you find yourself doing things over not because you screwed up, but because the game screwed up. The ‘original’ idea of flick targeting sounded good, in play it’s incredibly annoying, often you ‘miss flick’ against close range targets, and the targeting leaves no room for leading a target, or firing at exposed portions of enemies behind partial cover. You always fire at center mass, even if just the head is exposed behind cover, this forces you to charge every enemy using cover like a rabid suicide bomber. I’d definitely recommend passing on this dud, it’s going in my return pile, and I very rarely return games.

Baldur’s Gate: Dark Alliance: Another dud (I’m 0 for 2 on X-box games this month), I figured this would be a Diabloesque game, and it is, at least a really crappy Diablo clone and I’m not even a big Diablo fan. D&D players will find the game is so unlike D&D Wizards of the Coast should sue (but then they ruined the franchise to begin with). Most of your money will be spent on healing potions and arrows (or mana potions for the sorceress) since melee combat is a death wish, most opponents can reduce you to a corpse in 3 hits or less (several are one hit wonders). You can outrun maybe 2 creatures in the game, mostly you run for a minute or so (provided you have room to) and eventually the critter gets bored and wanders off. Your vision range is about 10 feet in front of you, making the idea of an archer character (one of 3 classes to choose from) a joke, barring the fact that actual melee is even less viable.

Now to the Gamecube games:

Marvel Heroes:Rise of the Imperfects: I have to admit, I was pulled in just for the variety of heroes this game offers. The single player ‘campaign’ is about as deep as a puddle but still delivers on some good ole button mashing fun. The head to head fighting while not being a Tekken3, or Mortal Kombat is still pretty fun, and where else could Electra have a chance at taking down the Thing? I wouldn’t recommend this one unless you are a comic fan, since that’s its biggest draw (over depth/skill) but hey, its better than the 2 X-Box bombs above.

X-men Legends: Rise of Apocalypse: Finally a truly good game, it doesn’t stray far from its predecessor and that’s a good thing. If you liked the original, this one is more of the same bash and smash with even more characters to choose from (they added the Brotherhood of Evil Mutants to the already vast group of X-men). The story is interesting, and without that annoying Magma character. The group you choose can be used through the entire game, so no more unwanted substitutions that annoyed me in the first game. The fact that you can tailor the heroes skills/powers is really nice, allow for all sorts of combinations.

There you have it, 2 bombs, a decent rental, and a keeper. Hopefully the next batch will be better….

Oh and excuse the previous post, damn post password……

DoD:S Preload & 2nd BF2 server

By Suck. on September 15th, 2005 at 11:10 am EST

DoD:Source became available for preload on STEAM yesterday!

In unrelated news, Hardfought now has a second Battlefield2 server. Actually, it’s been up for five days without much fanfare, but has literally been full 24/7 beginning an hour after it was put up. It’s a 24 player urban map only server (Strike at Karkland, Mashtuur City, Sharqi Peninsula) playing 16 player map size maps. Once again, our first BF2 server is a 32 player server running 32 player map sizes. The IPs for our servers are (default port – 16567):

  • Hardfought BF2 #1 – [Ranked – Popular/Urban maps only]
    70.86.47.138
  • Hardfought BF2 #2 – [Ranked – Urban maps only]
    70.86.47.139

Day of Defeat: Source release announced

By Suck. on September 10th, 2005 at 1:43 pm EST

Yesterday, Valve announced that Day of Defeat: Source will be released on September 26. It will become available for pre-download next week for those who own the Half-Life 2 Silver or Gold packages, and for those of you who bought the Half-Life 2 Bronze package, DoD:S will cost an additional $20. For the slackers, it will also be part of the Counter-Strike: Source retail package.

It should be pure awesomeness, but you may want to upgrade your systems. According to Gabe Newell, DoD:S “pushes the Source engine harder than any other Source project.” You can find the Valve News update here: Day of Defeat: Source Available September 26.

Hardfought will have a DoD:S server up as soon as the game is released. More to come.

Battlefield 2: Special Forces

By Suck. on July 14th, 2005 at 10:42 am EST

EA games has announced the expected release of a BF2 expansion pack – Battlefield 2: Special Forces. You can find the full story as reported by IGN here: Battlefield 2: Special Forces First Details.