Archive for October, 2007

Happy Birthday!! Hardfought turns seven!

By K2 on October 22nd, 2007 at 7:30 am EST

Ooooh snap! Yeah, that’s right. Hardfought came into being on this day, seven years ago. And wow, it’s still here, with game servers and everything ;-) So, happy b-day Hardfought, and here’s to many more to follow. This is where I make the msgboard post on this news topic, and all the regs come out of the woodwork to reminisce… heh. Good times, good times. We’re overdue another HF LAN now that I think about it. Once I finish my last trip to the sandbox and become a civilian again, I’ll plan a good one for sure. Think 2009 for that lil shin-dig.

Touchin’ base on other news – TF2 is going pretty well. Both servers are seeing a fair amount of play time, and as new versions of Sourcemod come about, more functionality will be added to make your TF2 experience even better. Our UT3 vCTF server gets some decent play time as well, just not as much as I’d like to see. It’s playerbase is a lot less than TF2 is though, but this is the first demo release – once Epic gets their shit together, and fixes a lot of the glaring bugs with it, the playerbase should rocket upwards.

Special thanks to all of the regs who have stuck it out through thick and thin with Hardfought. You guys and gals make this place what it is. Have a drink for HF today in celebration, and I’ll see ya online :-P

Unreal Tournament 3 demo server up

By K2 on October 14th, 2007 at 3:20 pm EST

That’s right. Not only do we have two TF2 servers up and running, we now also have a Unreal Tournament 3 demo server up as well. The IP address is It’s Vehicle CTF, 24 players, with the only included CTF map in rotation (Suspense). Using the in-game server browser, it will show up as k2_1971: Hardfought – UT3 vCTF. Both the name and the IP will change once the server clears out (it’s full as of this post) and I can assign the IP I want it on, as well as changing the username for the server. UT3 is a helluva lot of fun… you need a pretty beefy system to experience it in all its glory, with all the gfx settings maxed out. However, playing at 1024×768 with FSAA turned off, I can sustain 40-50 fps, and this is with a 7xxx series nVidia graphics card. Be sure to check out the official UT3 forums ( for tips and tricks for configuring your .ini files for smoother gameplay, and for answers to any questions ya might have with any bugs you encounter (it’s a beta demo, folks).

More gaming news to follow! See ya online…

Msgboard conversion in progress

By K2 on October 8th, 2007 at 4:10 am EST

In case you’re wondering why our msgboard is offline, it’s because I have initiated a conversion from our current board (phpBB2.x) over to phpBB3. As of this post, the conversion has already finished (database w/ posts, topics, users, etc), but there’s still a lot of work to do to ensure that all permissions carried over, that there are no errors or missing posts/topics, and so forth. Right this minute, I am rebuilding the search index. It’s CPU-intensive, so if ya notice the page loading up kinda slowly, that’s why. It’s pretty late right now on the mainland, so hopefully this wont affect too many of ya. The original board is untouched, so if there are any serious bugs or show-stoppers with the conversion, I can go back to our original board easily and quickly – everything is intact. Once I am satisfied with the conversion, phpBB2 will be disabled (the database will remain as a backup for a period of time), and phpBB3 will become a permanent fixture. The look n’ feel is going to be different – it’s gonna take me some time to get it to match the site, so bear with me in that regard. I’ll edit this post as progress is made.

Team Fortress 2 at Hardfought

By K2 on October 3rd, 2007 at 5:39 pm EST

Hello all. Once again, we’ve got another server offering, this time in the form of Team Fortress 2. Currently the game is still in beta, but is due to go gold on October 10th. A shitload of people have the beta however, and the game appears to have already become a huge hit. You can play on Hardfought’s TF2 beta server at, default port. This title is running on the second of two servers Boomhauer is hosting for me. Remember the dual Opteron CPU’s, mainboard, and memory I got my hands on during HF LAN #6? That’s the hardware. The server is already full (24 players) as of this post and is running smooth as silk according to a few HF’ers who have already played on it.

Some more good news to report – Suck. has returned from his year-long hiatus, and is now back full-time as an HF benefactor/admin. He’s the one who actually setup the TF2 beta server for all of us, so be sure to thank him when ya see him next. He couldn’t have come back at a better time, as I’m set to deploy back to Iraq soon, and I’ll need all the help I can get… and I can’t think of anyone better qualified than him. Suck will be running the show while I’m away. TF2 looks to be our new bread n’ butter (Crysis is the next one, whoa boy…), and I know Suck will need some help as well, so if you’d like an admin spot, get with either him or myself.

I’m still stuck here at Ft. Irwin til the 6th. As soon as I get back, I’ll get TF2 and play a few rounds with all of ya. Let us know how the server feels, and if there are any settings tweaks we should consider. See ya soon gang.

Msgboard issues… again

By K2 on October 1st, 2007 at 1:54 pm EST

Hiya gang. I noticed today that the HF msgboard was not behaving correctly again. I have very limited tools at my disposal at the moment, as I am still stuck at Ft. Irwin. I was able to discover, however, that a couple key files were missing from the msgboard install. Then I checked my email and saw this from my webhost:


    Over the weekend, customers on host(edited for security reasons) fell victim to hacking attempts due to a recently discovered Red Hat root-level exploit. This exploit allowed files/folders containing the word “log” to be removed from the server.

    The exploit, detailed here:, has now been patched on all affected servers via kernel upgrades. No attacks of the above-outlined nature have occurred since this patch was applied, and our servers are no longer at risk.

    Your pages can be quickly restored by re-uploading files/folders whose name had contained “log.” We apologize for any inconvenience this may have caused. Please know that we are continually working to stay on top of these vulnerabilities as they surface, and that our staff is here to assist you in every way possible to help ensure your site is fully-functioning and hosted with as little interruption as possible. Thank you for your business, and your continued patience with regard to this matter.

I can’t fix this until I make it back home I’m afraid, which will be sometime on or around October 6th. It’s an easy fix, I’m just not in a position to address it right now. Sorry folks. At least I know what the cause of it was, and that it’s been fixed.

I’ll post again as soon as things are back to normal.

EDIT – the msgboard is back up as of the afternoon of Oct. 2nd. Enjoy.