Archive for December, 2005

New year coming, new changes

By K2 on December 24th, 2005 at 7:06 pm EST

Just to keep everyone in the loop with what’s happened with the CS:S server, and what’s about to happen with everything overall…

Last night was somewhat of a revelation. I’m not gonna go into this big long drawn-out post about it, suffice it to say that playing FPS games isn’t what it used to be for me (read: fun). So long story short is this – last few weeks I’ve been acting like a dick when playing online, due to various factors. Way too much stress over something that really isn’t significant. So… buh-bye that which was causing said stress. The CS:S server has been moved over to the box that we run for free down in Houston, TX (IP: 216.166.47.187:27015) so as to not piss everyone completely off, and the private match server has been left intact as well, so that team Hardfought can continue. DoD:S – gone. BF2 and BF2:SF will be no more by around Jan 2nd-3rd sometime. I sent in notice to my game server provider to cancel my account at the end of this month… I will no longer pay for something that is no longer any fun in my eyes and causes more problems than not. Even with the benefactors helping out with costs each month… the stress-to-cost ratio just isn’t worth it.

Went ahead and erased Steam and every other FPS game I had installed off of my computer. As far as gaming goes, I think I’ll stick to the games that were always fun to me and always presented a fair challenge – RTS/RPG-type games. But you wont see me hosting anymore FPS games directly, at least not for a long while, and definitely nothing that I’d have to pay out-of-pocket for on a monthly basis.

Does this mean that Hardfought is gone? Hardly… we’ve weathered worse changes than this, believe me. Things have been taken down a notch perhaps… that will be up to all of you who call this place home and care about the community that’s been formed here over the years. HF LAN #7 is still good to go, on the same dates I mentioned earlier on the boards (June 30th – July 2nd), but maybe not with the grandiose vision I had in store starting out. Thinkin’ we may just go back to the way the first lan parties were – regulars and those that wanted to become regs, only.

Anyways… you all have a Merry Christmas and a Happy New Year. Me, I’m gonna enjoy my xmas for once (was in Iraq this time last year, hah) here on the north shores of O’ahu, enjoyin’ the surf, the sun, in the company of some good friends.

See ya around gang…

Preparing for CAL-O Season 4

By K2 on December 8th, 2005 at 3:24 pm EST

On December 5th CAL released the map rotation for Season 4 Open Division. As is becoming a tradition for Hardfought we’ll be fielding a team made up from members of the community. We’ve made a few pickups in the off-season. Swoop who played with Eminence last season and Loki. Both are strong players who’ve shown commitment to improving their mad skills.

Like any serious team we’ve set goals for ourselves for the coming season. And like any CAL-O team that goal is to make the playoffs and earn the right to play in CAL Main. We’ve been practicing hard and regular since the close of Season 4. We’re working on all league maps and practicing exclusively with CAL-M+ teams. Sometimes we lose but most of the time we win.

CAL has made some major changes this year. First they’ve dropped de_prodigy and de_aztec. I can’t say I’m sorry to see de_prodigy go but we rocked de_aztec in Seasons 2 & 3. They’re replacing them with de_cpl_fire and de_nuke. Both of these will be played in the pre-season as well as the regular rotation. CAL is also implementing a new 10-map season. For the first 6 weeks only one map per week will be played, but they’ll be adding a map in the last two weeks. So teams will be playing two maps per week for these final weeks. CAL has done this for several reasons.

1. The 10-match proposal will help root out the people with the easier schedules and gives more “underdog” teams a chance to prove their worth. This will hopefully make for a more exciting playoff experience and for a lot closer match-ups.

2. The RPI system will be taken into more consideration due to the better match-ups. The easier scheduled teams will be able to prove themselves by beating even recorded teams and earn better RPI standings.

3. This will also cut down on the amount of teams dying each season. Instead of having teams giving up and dying after getting 2 or 3 loses, this will urge them to simply win out the last two weeks and still be allowed to make playoffs.

4. One last point, and also one of the main focuses, this will start preparing teams for the CAL-Main match format of two matches a week. We are hoping to show the Open teams that they are going to need to show more dedication and availability in order to be a qualified team for Main.

We’ve got a strong team who’s practicing hard and we’re going all the way this time. I’m looking forward to rocking CAL-O in Season 4.