Archive for October, 2006

Dark Messiah: Might and Magic

By K2 on October 26th, 2006 at 1:52 am EST

We have a new game out, and it’s called Dark Messiah: Might and Magic. It’s been discussed on our forums here for a few weeks now – it’s a cross between an RPG and an FPS game, much like Oblivion IV was. This game has been built on a modified Source engine however, so you can expect the same kind of performance from this title much like you would from Counter-Strike or Day of Defeat for Source. I put up a server for Dark Messiah a few hours ago… filled up pretty fast, stayed full for awhile, well past midnight CST. Most everyone that joined really liked the pings, and will probably be back for more. I upped the default ticket time from 100 to 300, and the game mode is set to campaign (two teams [human or undead], each has to capture and guard several flags on key points of the map, much like Day of Defeat). This makes for some pretty lengthy and interesting battles, and gives players a chance to progress in level/skill. Friendly fire is ON, which is usual fare for the games we host here at Hardfought… luckily the game already has a TK punish/forgive function built-in. While there for plenty of bugs with this release, both client-side and server-side, it’s a fun game nonetheless, and I recommend you give it a go. You can get it through Steam, or you can buy the boxed version at your favorite computer game retailer.

The server we have up can be found at this IP address – 63.76.88.130:27015 (default port). As stated before, friendly fire is on, 24 player max, 300 tickets.

If you’re new to Hardfought, and are coming by this site for the first time because ya may have seen the address in the server or on the Dark Messiah forums, feel free to register on the forums and say hello, join in on the varied discussions we have, and so on.

I’ll play when time allows (nothing like having a new game come out just a week before ya get *married* lol), so if you have any valid suggestions to make the hardfought – Dark Messiah server a better place to play at, be sure to lemme know. See ya online gang.

EDIT (10/26/2006, 11:38pm CST) – Our DM:MM server will be down, at least for awhile. WAY too many bugs, not just with the client, but the server as well, unstable + broken cvars do not make a good mix.

Hardfought turns six years old

By K2 on October 22nd, 2006 at 1:19 pm EST

Six years ago, Hardfought was born… started out of my apartment in Dallas, TX with a home-built dual P3-500, and a web server running off my home DSL line on an ancient dual Pentium Pro 200. Hardfought started out as a Quake III haven, but soon incorporated Counter-Strike, and the rest is history. Wanna reminisce a lil bit? Check out the archives of the very first post – http://www.hardfought.org/news/index.php/?m=200010&paged=2 – or have a look at the info/rules link to the left (I actually updated it a couple weeks ago, heh).

Every year on this date I’ll make a post, reflecting back on the previous years, amazed that the site, and it’s community, have lasted for so long. That holds true today for Hardfought’s sixth anniversary. We’ve had our ups and downs; our glory days, and times where it seemed there wouldn’t be any kind of activity going on for quite some time. But regardless of the games, or of servers being available or shut down, the community has always lasted. And that’s the one thing that makes Hardfought so special, and makes us what we are that sets us apart from the multitude of other gaming communities out there. We get together at least once a year to not just play games, but to socialise, get to know each other, have a great time. We discuss a wide range of topics on the message board… things that make you laugh, others that make you think, and even discussions that help each other out, with issues large and small. Granted I don’t surf the web that much, visiting other online gaming communities… but when I do, I rarely find other communities that have lasted as long, or have the depth of character, that we have right here.

When starting something new, you never stop and think about ‘oh, I wonder how long this will endure’. You just make it, and roll with it, for as long as you’re able to. Six years ago, I woulda never thought that Hardfought would make it as far as it has, and have evolved in the way it has formed. So… here’s to Hardfought turning six, here’s to the community that makes Hardfought what it is, and here’s to several more years to come.

Happy Birthday Hardfought!! :-P