Archive for September, 2005

Disappointing defeat

By K2 on September 20th, 2005 at 7:28 am EST

Yesterday CAL announced that only the top 28 teams in each conference would make the playoffs. After last night’s disappointing defeat to volatile it doesn’t look like Hardfought will be among them. We started the match on the wrong foot without a single win until the 10th or 11th round. By then it was too late to recover. Volatile played like a CAL-M team making their shots and working together. With another day to practice could we have beaten them? Maybe. We have one more match this season and plan on finishing with a win. After that we’ll be taking a short break before hitting practice hard in preparation for Season 4.

gg volatile

Clan Update

By K2 on September 16th, 2005 at 1:36 pm EST

Clan Update

Here we are, week 7. It’s been a good season regardless of our rough start. We’ve won every match since our loss and retooling in week 3. Last week we found ourselves going toe-to-toe with Liquid C4 on de_contra. You could sum the match up in one word: hardfought. Every half, every round and every kill was hardfought and well earned. Lc4 was very impressive and we found ourselves equally matched during the first two halves. With each team going 9-6 we went into overtime. Hardfought came out 2-1 on each of the extended halves for a final score of Hardfought 19 & Liquid C4 17. gg guys.

We are well poised to make the playoffs. We just need two more wins and we can retain our spot in the top 60 of the Central conference. Next week we’re playing Volatile on de_dust2.

DoD:S Preload & 2nd BF2 server

By Suck. on September 15th, 2005 at 11:10 am EST

DoD:Source became available for preload on STEAM yesterday!

In unrelated news, Hardfought now has a second Battlefield2 server. Actually, it’s been up for five days without much fanfare, but has literally been full 24/7 beginning an hour after it was put up. It’s a 24 player urban map only server (Strike at Karkland, Mashtuur City, Sharqi Peninsula) playing 16 player map size maps. Once again, our first BF2 server is a 32 player server running 32 player map sizes. The IPs for our servers are (default port – 16567):

  • Hardfought BF2 #1 – [Ranked – Popular/Urban maps only]
  • Hardfought BF2 #2 – [Ranked – Urban maps only]

Day of Defeat: Source release announced

By Suck. on September 10th, 2005 at 1:43 pm EST

Yesterday, Valve announced that Day of Defeat: Source will be released on September 26. It will become available for pre-download next week for those who own the Half-Life 2 Silver or Gold packages, and for those of you who bought the Half-Life 2 Bronze package, DoD:S will cost an additional $20. For the slackers, it will also be part of the Counter-Strike: Source retail package.

It should be pure awesomeness, but you may want to upgrade your systems. According to Gabe Newell, DoD:S “pushes the Source engine harder than any other Source project.” You can find the Valve News update here: Day of Defeat: Source Available September 26.

Hardfought will have a DoD:S server up as soon as the game is released. More to come.

IRC is back…

By K2 on September 4th, 2005 at 2:17 pm EST

Some of you old-school regs may remember a time when we used to have a web-based IRC applet on the site here. First it was JavaIRC, but the downside to that was it ran off the clients machine, so if the commonly used IRC ports were blocked (i.e. from your place of work) you couldn’t use it. Then we tried out a script called CGI:IRC, which was not affected by any type of firewall restrictions and worked great… until my webhost found out I was using it and had me remove it, as it uses the web-server itself to make the connection to IRC, not the client. And I couldn’t move the script over to ‘Bubba’ because the script can only run in a unix/linux environment.

I decided it was time to bring it back though, as a few of you have expressed interest in having it available (I was missing it, too). Look to the left frame of the site here, you’ll see the link for the IRC script. All ya gotta do is type in a username, hit login, and you’re good to go. The script logs you into #hardfought on, and a newly installed linkbot (HF-Bot) will relay chat between #hardfought on both our IRC network and so everyone concerned can see each other’s communication. The reason why I’m having this script connect to our network and not directly to is because on our network, I can control what is and what isn’t a trusted network – if sees too many connections from the same source (read: this script) it will g-line the server it resides on (this has happened before, hah). We wont have that problem on our network. Once logged in, you can perform pretty much all of the commands you’re used to using when on your favorite IRC client – you can join different channels, initiate private chatrooms with other users, and so on.

Concerning HF-Bot – it’s a pretty powerful tool, and once I learn more about it, you may start to see some of it’s functionality put into play (file transfers, channel protection, etc). If for whatever reason you don’t want to see its output as it’s linking both networks together, just /ignore HF-Bot… why you’d wanna do that is beyond me, but I know someone is gonna bitch about it so there’s your solution ;-)

Enjoy, folks.