Archive for October, 2002

Farewell Scout and Ed

By K2 on October 27th, 2002 at 1:36 am EST

Alright… this is good and bad all rolled into one. Since enlisting in the Army, I’ve been making preparations and such, like getting accounts in order, deciding how much of my personal effects I’m going to keep/put in storage and which I’m going to sell, and so forth. The most pressing of these is… err, now *was* what I was going to do about Scout and Ed. That’s my dog and cat for those not in the know.

I’d been asking around the past few weeks, looking for someone I could trust to take care of my ‘kids’ for me, hoping that I’d find someone that would love animals as much as I do if not more so, and maybe possibly finding someone to take both of them together. And have a nice sized back yard to boot. Well, I found someone that met every bit of those requirements, and I dropped Scout and Ed off this morning for a test run to make sure they got along with the new enviroment and the other pets that already live there (a dog and a few cats). From what I’ve seen and have been told afterwards, it appears they have adjusted just fine… especially Scout. You pair him up with another friendly dog that likes to play and he’s set.

I’ve found both of them an excellent home with a loving owner, and I get to keep them together to boot. That’s the only thing that’s keeping me from being totally depressed at the moment :-/ I’m gonna miss those two terribly, but it’s something I knew I’d have to do, and better to do it now while such a rare opportunity exists.

So… I guess that’s that then. Farewell Scout and Ed.


Hardfought turns two years old!!

By K2 on October 22nd, 2002 at 5:55 pm EST

Wow. TWO years old today! I woulda never thought I would be running a website for this long. I took a peek back through the news archives, kinda reminiscing back to the ‘good ol’ days’ when Hardfought was at it’s peak in the gaming community. Things are pretty much just coasting along at the moment, but we’ve come a long way and have gone though our fair share of changes and transformations. Who knows what’s in store for the next two years? I plan on keeping Hardfought alive and kicking for sure, so stick around.

Now, there’s something I wanna share with everyone, especially the gang that has stuck around through thick and thin. I have made one of those pivitol ‘life-changing and defining’ choices recently and because of that choice, I’m not going to be around very much at all for the next oh… four years or so ;-) There was something I was seriously considering doing with my life and was about to go forward with it… and then I met Diana. Most of you regs know who she is, but for those of ya that don’t, Diana is a woman I met this past summer and we had become somewhat involved romantically. Serious marriage potential here. We cooled things off a bit however over a month ago, so right now we’re just very good friends. Nothing wrong with that at all… we both just realized that there are some key core beliefs that we don’t agree on and would pretty much put a damper on any kind of long-term relationship. So long story short – we’re now just very good friends.

Ok, so what does my relationship with her have to do with anything? Well I’m getting to that, so just keep reading :-P I had made a promise to myself that if for whatever reason things didn’t work out between myself and Diana such as growing into a long-term relationship, I’d go ahead with my original plans that I had this past summer. Sooo… I went ahead and set out to do what I had originally planned, and that was to enlist in the Army.

I’ve passed my physical, scored very high on my ASVAB test (Armed Services Vocational Aptitude Battery… kinda like taking your SAT for college) and have already been sworn in as of last week. The MOS (Military Occupational Specialty) I have chosen is 11X. That’s Infantry w/intent to join Special Forces. I ship out to Fort Benning, Georgia on January 30th… about three months from now. I’ll do basic training there, then AIT (Advanced Infantry Training, focusing on Special Ops), then airborne, then go head first into SFAS (Special Forces Assessment and Selection). If I pass that then I go onto SFQC (Special Forces Qualification Course) – the particular MOS I’m shooting for in that regard is 18B or weapons specialist. THEN if I pass all that, I would officially become a Special Forces soldier, or a Green Beret. It’s gonna be tough to say the least but I am looking forward to the challenge. If for whatever reason I’m unable to pass the SFAS or SFQC, I’m gonna shoot for Ranger. Their requirements are also demanding and their job description is slightly different but it has quite a bit of appeal as well. In fact, my recruiter tells me I can go for both if I want to. HEH ;-)

Crazy I know… who woulda thought I’d be doing anything remotely like this, eh? Well, there are quite a few benefits to enlisting on several different fronts, and I’ll be more than happy to discuss them on the messageboard here if anyone gives a shit. Let’s just say the 8000 dollar sign-up bonus I received is just one of the many perks.

Anyways… that’s what I’m doing and who knows where I’ll wind up. The website and domain name are already paid for two years in advance, and I’ve got things setup to where I can do news posts from anywhere with a ‘net connection and a web browser in a quick amount of time, so I’ll definitely try to chime in while I’m out and about playing soldier, time willing.

Happy Birthday Hardfought!! See ya online gang.


Neverwinter Nights haks/add-on’s

By K2 on October 3rd, 2002 at 11:35 pm EST

Well, I wanted to wait until Bioware released their next patch (1.25) but figured what the hell, go ahead and post now, because it may be another week or so before it’s released. You can get a beta of it in the meantime however. Moving on…

Neverwinter Nights is only four months old now since it became available for purchase to the general public, but since that time there has been an enormous amount of player-made content developed for the game… everything from complete modules to creatures, scripts, bug fixes, textures, new content… the list goes on and on. The best place to go to see all of this custom content is at the Neverwinter Vault. Players/builders can submit their content there for free and it will become available for public download wihin 24 hours after submission. The community can also comment on and vote a rating for the content in question. When I first started playing NWN and the single player campaign I enjoyed it thoroughly… but as time went on and I made it to the first of Chapter Three my interest began to wane, as I’m sure it did with a lot of other people. It was kinda like ‘well there’s a ton of potential here, but…’ and you could start going off your checklist on what features were missing and what bugs were present.

Soo… I took a fair amount of time one day and scanned over as much of the player made content at the Vault as I could, and from that inital search found a handful of scripts and hakpacks that make the game much more interesting than before. Here’s my list of must-haves, in no particular order (click on each title to download the script in question) –

Henchman inventory and battle AI mod – by Pausanias, this collection of scripts is an absolute must to have in playing ANY module. Not only can you control henchman/familiar/summoned creatures inventory and their actions, it improves upon their and also enemy monsters battle AI as well.

Camera angle hack – version F by BrandonW. This hack unlocks the main NWN executable, allowing you to have almost total control of your camera angle and zoom properties in-game. Has pretty much the same feel you’d be used to while playing games such as EQ or DAoC… you can even go into a first-person mode. If you use this hack, make damn sure to backup your nwmain.exe file first.

Spell bug fixes – by Kovi. This collection of scripts corrects several bugs with spells as they shipped, and also brings several others closer in-line with how they are described to be according to the official AD&D 3rd edition Players Handbook. These fixes will aid you, but they’ll aid any enemy spell casters as well, FYI ;-)

Inventory stackable hack – by yours truly ;-P This is a modified baseitems.2da file that allows many more small items in your inventory to become stackable, such as rings, amulets, trapkits, torches, etc. Also things like spell components and things for item creation are now stackable, like quartz crystals, fairy dust and so on. Highly recommended hack for all you pack-rats out there.

There’s much more content out there to be had, what I listed here is just the tip of the proverbial iceberg. And there are more things in the way of bug fixes and content coming, and I believe some of these scripts and haks Bioware is starting to implement officially. Pretty damn cool I think… I can’t think of any other game that I’ve ever played to where the player community can actually make things to improve the game mechanics. Anyways… if NWN is still your thing, or you got tired of it and have been waiting for something to bring ya back into it, go to the Neverwinter Vault and take a look at what the community has to offer.

That’s it for my NWN speel ;-) before I wrap this up, I’ll point out some things I’ve added to the website here to increase it’s functionallity. The most noticable one is a ‘Recent msgboard topics’ plugin to the right. Everytime ya load up the page here, you’ll see the newest five topics being discussed on the msgboard here… you can even access each topic by clicking on the title. Also, I’ve added two new things to each news post title bar – an ’email this news post to a friend’ and a ‘comment on this news post’ link on the top right. Clicking on the email link opens up your email client with the subject already populated (you’ll need to change the To: address). Clicking on the comment icon takes you directly to the topic started about this news post on the msgboard here. Now, will these get used often? Probably not… but it’s kinda something I’ve always wanted to code into the site here and now I have. So enjoy!

Until next time…