Archive for July, 2001

Mega-News Monday

By K2 on July 30th, 2001 at 9:45 pm EST

Oh my… got a bunch of goodies for all of you today :-P

First off – Nexus and Semiaudiks played last night to determine who would face off against TsK next week in the Hardfought Invitational CS Tournament Loser’s Bracket finals. S-audiks pulled off a 18-8 win against Nexus. Both teams played a tough game… I got to watch this one. Sooo… two more matches left gang, this weekend and next. I’ll announce what the prizes will be once the tourney ends (courtesy of [H]ardOCP!!). Will there be a Hardfought Invitational CS Tournament 2? Yeah probably so. But not until after the next topic on the list…

Hardfought LAN Party – a couple developments have happened recently for the good for our first LAN. A few days ago I was contacted by Yalester, who plays with the ATF clan… I’m sure you’ve seen a few of them on the server. Anyways, Yalester helps head up the FragWire gaming website and associated LAN party that they host. Their first one ever was held just a couple weeks ago here in the Dallas area, and it seems to have been quite a success. Yalester asked me if I’d be interested in consolidating his next event and the Hardfought LAN Party into one big giant kick-ass event. After speaking to him for quite some time on the phone, we agreed to merge the two somewhat. This in turn has bumped the official date forward to the weekend of October 19th-21st. I’ll go into more details about this later… there are still things he and I need to iron out as far as everything goes, but the location, equipment and date/time are already set. FragWire hosts their own tournament and I know I was planning on holding a mixed-clan HF regulars tourney as well… heh. There’s so many possibilities to this it’s staggering. More details to come… and be sure to check out the FragWire website.

I added another MRTG script to the ‘Server Status’ link… a continuous ping probe, from the game server to a core UUNet backbone router which almost all traffic must pass through to get to the Hardfought game server. It’s a pretty good indicator when UUNet is lagging everyone out and for how long. Trend seems to be from anywhere between 8pm to midnight CST :-/ Hasn’t been too bad past couple of days. I got half a mind to call UUNet’s networking team here in Dallas and have them take a look at the data generated, maybe they’ll try to do something about it. Anyways… one more data graph for all of ya to look at :-)

A new voting poll has been created, and various discussions about each poll on the msgboard have been started to go along with them :-P Be sure to cast your vote *and* opinions about each poll. Both of these are kinda important and will have a direct bearing on the game server once enough votes have been cast.

Oh yeah… I took de_heat out of map rotation, because a lot of you still seem to not have the correct version, and this in turn clears out the port sometimes. You can still call a vote to play it, of course. If you’re missing de_heat, go to the ‘Files’ section here to get a copy of it. I finished revamping that section a couple days ago, should be much easier to navigate now and find what you’re looking for.

That’s all I got for ya today, folks. Stats will be reset and July’s data posted here in the next couple days, so stay tuned for that. See ya online…


Quick Tuesday map update

By K2 on July 24th, 2001 at 4:56 pm EST

Heya people, just a quick blurb for ya concerning both public CS ports. After watching HF 2 clear itself out after maps like de_bahrain and the like load up (you know you can vote, right? :-P) and discussing the matter with a few Hardfought regulars in IRC last night, I’ve made the following changes to the map rotation. HF 1 – brought back de_dust and added as_forest (I’m now probably PUPPY’s new best friend again, rofl). HF 2 – removed cs_galleon-f, de_bahrain and de_rise from rotation. Now, those of you who play in the CAL CS leagues will like this one… I added to rotation de_inferno_build22, de_clan1_mill and de_clan2_fire_build11. I also added as_forest, de_luxor and brought back de_dust. Hopefully these changes will make you the CS community a bit more happy. If you play in the CAL CS leagues, be sure to tell your clanmates there’s a public server that runs the CAL required tourney maps in rotation, and it’s right here at Hardfought.

As usual, all the maps listed here are available for download in the ‘Files’ section here. Have fun…


Hardfought CS tournament news, new website things

By K2 on July 23rd, 2001 at 11:12 pm EST

Oh man have I been a slacker! Well, not really, except maybe on news posting :-P I got a few interesting tidbits for ya gang so sit back, relax and enjoy…

The Hardfought CS Invitational Tourney is starting to wind down. Last night Texas State Killers defeated Royal Assassins 15-11 to advance to the finals in the Loser’s Bracket (bye round). Semiaudiks and WTF? were supposed to play this weekend, but WTF? never returned any correspondence concerning their scheduled match so S-audiks were awarded a forfeit win to advance to the semi-finals in the Loser’s Bracket. It’s looking like Nexus will play S-audiks this coming Sunday to see who makes it to the finals to plat TsK. Dammit I wish CS 1.3 was out already! If we’re lucky, it along with it’s built-in voice program and multicasting spectator software will be released in time for the Loser’s Bracket championship and the tournament overall championship. I sure hope so… I’d love to be able to broadcast both those matches to the public so they can watch in real time. We’ll see… good luck to those remaining in the tournament!

While on the road on business I decided to make a list of things that I thought people who frequent this site would like to see and use, as well as things I would like to see and provide. After thinking about it and getting a few suggestions from people on the #hardfought IRC channel I came up with three things – a web-based Java IRC applet, a traceroute utility and (my favorite) MRTG scripts that show game and web server performance graphs. While I may have been putting off this news post for longer than usual, I have been very busy writing these new applets and scripts for the website and polishing up code so it looks and functions the way I like and to be user friendly to you. So, how do I use these things ya might ask? How ’bout a brief description of each…

Traceroute Utility – this can be found via the ‘Server Status’ link on the left. What this utility does is simply run a reverse trace route, *from* the game server *to* whatever computer you happen to initiate the script from. You’ll get a hop count, host name and IP address of each router along the transmission path, and ping times to each. I know everyone from time to time experiences lag and it can be a pain in the ass having to fire up a DOS prompt and type out everything… hell, you may not even know how to check or what to look for. Now it’s just one mouse click and you’re done :-) By learning what the data means can help you determine where your high ping/lag is originating from.

Java IRC applet – ‘What do ya mean, go to IRC??’ Heheh… this one is for the IRC-virgins out there who have never used IRC nor installed any of the multitude of IRC chat programs out there to choose from. It’s also for those who may be on another system that for whatever reason does not/cannot have an IRC program installed. Now through the website here you can access channel #hardfought on either the or IRC network. All of the necessary fields are filled out, just click on the ‘connect’ button and you’re good to go. This isn’t as fully-functional as a true IRC client program of course, but it’ll get the job done and then some. Link to this is on the left.

MRTG – stands for ‘Multi Router Traffic Grapher’… I tried to incorporate this lil jewel of a Perl script back last year when Hardfought was still in it’s infancy, couldn’t seem to get it to work right. Last week I re-visited MRTG and discovered what I had been doing wrong with it in the past. So now, I’m running scripts for CPU utilization, memory use and network load (input/output) on both the game server and web server. By going to the ‘Server Status’ link to the left you can see graphs of all of these, updated every five minutes. Clicking on each graph takes you to another page with much more detailed information about each specific graph. There are *many* more scripts and graphs I can generate to monitor many more things… I just need to spend the time to learn how. Hard drive performance sounds like I nice one to tackle next :-) This is mainly for my benefit to track performance of each server and catch any issues that may arise based on the data (already found one on the web server when halfStats runs… look at the committed vs. available memory graph) but I figured you guys and gals should get to see it as well. I think that info is pretty damn interesting, and you should have a right to know how your favorite gaming server is performing.

While writing this I see that both HF 1 and HF 2 are full… good :-P HF 2 seems to only get use during the evenings though… maybe it’s the current map rotation? One thing I am gonna do is remove de_bahrain and de_rise from rotation from there… seems those two clear out the port kinda quickly :-/ If any of ya can think of any other good custom maps that should take it’s place, lemme know. I think someone mentioned some dock maps on the msgboard… someone refresh my memory, please :-P

Oh hey gang… even tho I don’t reply to every single piece of email I receive from you, I *do* read ’em all, down to the last letter. Between work and here I sometimes get massive amounts of mail, and I’m not a fast typist :-) Right now this paragraph is aimed to those who have sent me admin applications. I’ve read ’em all folks… we’ll start looking at the list of applicants the first of August and go from there. If you can admin during the early morning hours/daytime, that’s a plus just so you know.

Things that happen in K2’s world – I’m not traveling on the road anymore, at least for the next few months… yay! I kinda got a promotion at work, and this week I start work on a high profile account between IBM and another company. This also means that I have to *move* over to the far northwest side of Dallas, almost in northeast Forth Worth so I can be close to the project site. Where I live now is just way too far way to commute. I finally got approval on my rental application today, and I move in on August 18th (I didn’t even go to the apartment building, I just saw a picture of it online and saw it was five minutes away from work, so I took it… rofl). How does this affect you? In a couple ways… website along with email and CSCop may be down for a day or two while I get moved in to the new place. I’m calling tomorrow to start the DSL setup process but you know how that goes… bleh. I have a plan B if things don’t go smoothly on the DSL hookup. Also, the location I had planned for the Hardfought LAN party may change now… dunno yet. If I can find a good place to have it out by the new apartment then I’ll have it in that area… if not, Mesquite will still be the place. Date hasn’t changed, just so you know (October 12th – 14th for those not in the know).

My dog Scout is getting *huge*… just over 13 weeks old and he’s already doubled (at least) in size since I got ’em at 6 weeks old. Weighs in at just over sixteen pounds… heh. This boy is gonna be a bruiser, lemme tell ya :-P G’nite folks, see ya soon.


Map rotation changes, new admins, etc…

By K2 on July 15th, 2001 at 5:23 pm EST

Hello all… just doing a semi-quick news post here before I hit the road again on business. Let’s see what I have for you today…

OK, first off – some additions/changes to all three Hardfought CS ports. On both Hardfought CS public ports one and two (as most of you have been referring to them now :-P) the following maps have been *removed* from map rotation – cs_siege, de_rotterdam, de_dust (relax, dust2 is still in) and cs_mice_final. These maps are still available to be voted on, so if you just have that burning itch to play cs_mice_final, just start up a vote. Now, on the second Hardfought CS port, some custom maps have been *added* to rotation. These are – de_village, cs_galleon-f, cs_rio, de_bahrain, de_celtic, de_rise, cs_winternights, de_maresa and de_tombraid. If you haven’t already, please take the time to download all of these maps from the ‘Files’ section located on this website. If you’re not sure which maps/map packs to get, grab ’em all, it can’t hurt.

Speaking of maps and things, the Hardfought CS Match port has gotten somewhat of an overhaul today as well. I was taking a look around at the CAL website this morning and saw that their season two is starting next week, which entails a couple new custom maps needed for competition play and some slight changes to the CAL server and PunkBuster config. So… if you’re in a CS clan that just happens to play in the CAL CS league (all divisions) the Hardfought CS Match port is now *fully* compliant to CAL rules and requirements, on available maps, PunkBuster settings and server configuration. What changed exactly? A few new maps, like de_inferno_build22, de_clan1_mill and de_clan2_fire_build11… also strict adherence to what the CAL says is necessary for PunkBuster match settings (the cvar settings do not differ for what is required for the Hardfought CS tourney) and the loadable cal.cfg on the match port now reflects 12 rounds per match instead of the old 17 required. All maps listed for CAL league play are available for download in our ‘Files’ section as usual.

New admins! Yes, we have two new admins if you haven’t noticed already. Please welcome SaGe^KS and Camyen to our ever-increasing family of staff members. These two are on a one month probationary status starting off, and this will be standard procedure for any new admins in the future. Right now both these guys have limited admin access to the second public port only. At the end of the one month probationary period, if it’s deemed by the rest of the staff that these guys both pass muster, I’ll make their positions permanent. It was decided to add two more admins pretty quickly in light of the second public port gaining popularity rather fast. We may need to add one more admin in another month or so, so if you’re interested, gimmie a holler.

Hardfought CS Invitational Tournament news – gah! If I hadn’t been gone for so long last week and not been just dead tired things woulda gone as usual. However… TsK/RA and S-audiks/WTF – your matches need to be scheduled for this coming weekend (Thursday through Sunday, 19th-22nd). Campsalot will be in charge of making sure this gets done and things go smoothly while I am away, so if you need any help at all with anything tournament-related, he’s your whore err, man, at least for this week… :-P Good luck to all who play this coming weekend!!

In closing – all CS ports were updated to when I got back late last week. You can download the client-side version from the ‘Files’ section here if you haven’t done so already. Oh yeah… [KD]Cleaner!! Get with me man, so I can hook you up with your reserved spot for the month. Alright, I’m outta here. See you all next week, and have a good one.


New ‘Info/Rules’ section, tournament info

By K2 on July 8th, 2001 at 5:00 pm EST

Heya gang, it’s me again. Just a couple tidbits of information for ya before I leave on business… again :-/ I leave in less than an hour and wont be back until Thursday night. Bleh…

Hardfought CS Invitational Tournament news – S-audiks and FDA face off this evening at 7pm CST tonight, and TsK will battle it out with HFC tonight as well, two hours after the first match. Both games are to decide who advances up the Loser’s Bracket and who will be eliminated. Arctek will be the admin for both matches this evening… you might be able to bug him to give everyone a play-by-play on the #hardfought channel while he watches :-) Good luck to both teams, and have fun!! I wish I could be around to watch.

OK… a few days ago, I had banned someone for using a derogatory racist slur on one of the public ports, and after that had happened, a nice lil debate about why I didn’t warn that person first before banning started. I was under the impression that certain things are generally known to be wrong, no matter where you go, but for the sake of argument I suppose it could be said that it may not be entirely fair to prosecute someone without them having knowledge (or at the very least a place to receive that knowledge) of what the rules are exactly. Soooo… take another look to the left there, third link from the top. Yup… it’s an ‘Info/Rules’ link. If anyone has any doubts about what the rules are while playing on the Hardfought gaming servers and what’s expected of you while playing, there ya go. I encourage everyone to take just a couple minutes to read it and become familiar with it, just so there’s no more misunderstanding :-) Also, I included some info about the hardware and connection to the ‘net the gaming and web servers have and also a brief history about how Hardfought as it is now came into being. When I get back later this week I think I’ll add an admin code of conduct, so you as a player will know what to expect from the current crop of admins that help everyone on a daily basis, and also what would be expected of you should you desire to become an admin for Hardfought. Happy reading…

Ooh ooh!! :-P Before I go, I promised 3dL I’d post a few pics from the last CPL event so they would have a group photo to look at. I only had a couple turn out ok, so here they are… click on each thumbnail to get the full picture…

… the first pic is of [rs]-warsaw and [rs]-lostcause (left to right) and the next two are of most of the 3dL gang. In the center picture (and I hope I got this right, gah!) from left to right is Camyen, HomingPigeon, Miklen (no that isn’t their little sister :-P), FreightTrain and Cebu. I took a few more pics but they didn’t turn out as well as I would have liked. Anyways, there ya go.

For later this week – we will be announcing a couple new admins, so stay tuned for that… I’ll also post results of tonight’s matches as well as who will be playing who for this coming weekend. Have a good week folks, see ya soon.