Archive for January, 2001

New RA3 maps, CounterStrike server policy

By K2 on January 29th, 2001 at 12:18 am EST

Just a couple quick blurbs before I go to bed…

The Hardfought Rocket Arena III port now has *every* single map that’s listed at the Multi-Arena Headquarters website… eleven new maps and about 40+ new arenas total. These maps are not in rotation (yet) but voting is enabled on the RA3 port, and anyone can callvote for any of those custom maps. All of the maps found at the MAHQ can also be found on our FTP server. No links yet… just use your favorite FTP client to download them if Fileplanet is too slow.

Been having a nice little soap opera concerning the Hardfought CounterStrike port lately. In light of this, there’s a new message thread in relation to it all, in regards to the CS port’s admin policy. Go have a look, feel free to post any comments/suggestions/flames about it. Oh yeah… the CS port has also been updated with the latest server-side updates from Valve, making the CounterStrike port version 1.0b. Clients are not required to update anything on their end as far as I know.

The Ravens totally beat the shit out of the Giants in the latest and greatest Super Bowl earlier this evening. Pretty boring game if you ask me. I’m still trying to figure out why the Houston Oilers are in Tennessee :-/ Ah well… g’nite folks, see ya online.


Nexus match news, server stuff

By K2 on January 26th, 2001 at 11:22 pm EST

Last night Nexus defended it’s #4 spot on the OGL CCTF ladder against Scorched Earth, winning by a score of 23-1… yay!! About fucking time we got out of this losing streak… *whew* :-) Hats off to SE, they played a good game and played hard… cool bunch o’ guys. I think we’re setting up a weekly CCTF scrim with their clan next week… hope that goes through. This match was Nemesis’s first full match with us (he didn’t ping out this time :-P) and CyBorge *finally* got his ping back. Gotta love cable broadband service… not. Anyways… you can find two demos of the match in our ‘Files’ section, one from my point of view, the other from a spectator viewpoint.

Server news… that memory upgrade I had planned for today did *not* happen :-( I went by Dallas Memory International today to pick up the new ram (two 256MB PC100 ECC registered SDRAM, Micron) and when I finally made it down to the co location facility and got them installed… the server just kept rebooting. Turns out that memory is not on Tyan’s memory compatibilty list… ECC ram can be kinda picky on what board it’s in, and Tyan can be a real picky bitch, too. Soooo… no ram upgrade today. Dallas Memory International is trying to hunt me down some Corsair memory that is 100% compatible with the system. By the way… Dallas Memory is a *great* place to shop for computer-related items… go check ’em out. Prices are competitive, the brand names are quality, and the guy that handles the orders knows his shit (ask for Alex). No, he didn’t ask for a plug :-) They’re just that good… the URL is

Also on the server are some new weapon and player models for all of the Quake3 ports. They can all be found for download in our ‘Files’ section, under miscellaneous. The new player models include Homer, Mojo and the Ultra-Monkey, and the new weapon models include two replacements for the railgun, a new plasma gun, shotgun, and one that changes the lighting gun into a flame thrower, complete with new sounds :-) Along with the rail tracer and crosshair paks, all of these player and weapon models can be used on *any* of the Hardfought Quake3 ports, even in pure mode. Also, the Tejaz Clan CTF server, Abilene Arena, is also sporting the rail and crosshair pak for use in pure mode.

We’ve got an RA3 match lined up this Sunday, and another CCTF match this coming Thursday… more on that later. Have a good weekend folks… the Giants vs. the Ravens… oooh, aaahhh *yawn* :-P See ya later.


New Quake3 port, website back up

By K2 on January 24th, 2001 at 8:49 pm EST

Just a quick blurb or two… first off, I have opened up a quake3 Instagib Rail-Only port on the game server, port 27962. You can see the map rotation and other details about the port on the right-hand side of the site. Clients will not have to download anything at all to play there… all ya need is the basic install of quake3 along with point release 1.27g or higher.

Also… in case you were wondering why the site was down… heh :-) I purchased a Ugate 3200P router/firewall 7 port switch, and it arrived today. Install was a breeze… I assigned all traffic on port 80 to go to the LAN ip address I had assigned to the web server… but it wasn’t working. Silly me… I forgot to set the IIS service to latch onto the new assigned LAN ip… it was still looking for the original one… doh! What shoulda taken 10 minutes took over an hour… sorry ’bout that. It’s always the little things we overlook, isn’t it? Ah well… all back up and running now. See ya soon…


Match results, server changes

By K2 on January 21st, 2001 at 9:11 pm EST

Sorry for the lack of news… not like me to go for a whole week. Anyways…

Nexus played two more OGL matches over the past couple days, one against Immortal COIL for CCTF, and the other against Team Quakeshit for RA3 team open. We lost both… you can see the results on our ‘Battles’ page. *Good game* out to both teams. Seems Nexus has hit a slump for the new century… oh well :-) We’ve been challenged already on the CCTF ladder… more details on that later.

A few things have changed on the Hardfought server recently… nothing major really, at least not yet :-) The Hardfought CCTF port is back down, and permanently this time… not gonna waste resources on a port that rarely gets used. That’s a shame, too, because CCTF is my favorite mod. The Hardfought Team Arena Demo port will be officially retired on February 1st. That port is the busiest out of all my Quake3 ports, but Team Arena has been out for 2 months now… time for you guys and gals to buy the game :-) In it’s place will be a reservable, passworded Team Arena Match port… first one that I know of. It will run SCTA server-side, just like the public port does. By the way… SCTA is version 1.2 now… one of the best mods I’ve ever come across. It has a random map rotation scheme now, I’m seriously thinking of implementing that on the public TA port.

The Hardfought CounterStrike port is basically the same… there was another beta server-side upgrade that I implemented awhile ago, fixes a couple bugs. Something about CS that’s always bothered me, is that it’s quite the resource hog, especially in terms of memory used. When the CS port gets full (i.e. almost all the time) it uses so much memory that the operating system has to offload some of that to the virtual swap file, which in turn hurts system performance and causes what’s known as ‘disk-thrashing’… always writing to the hard drive constantly. Soooo… I’m gonna grab another 256MB stick of PC100 Micron CAS2 memory for the server, probably this Friday. That’ll bring the server up to 640MB total… that should take care of the memory problems I’m seeing :-)

That’s all for now… I’ll do another news post in a couple days. See ya folks.


Miscellaneous news Sunday

By K2 on January 14th, 2001 at 2:06 pm EST

Hiya peeps… hope you’re having a good weekend. Figured I’d wrap up some news-worthy items before I sit down to watch some football :-)

Last night I spoke with TJZ-Glock9 from the Tejaz Clan… he’s the founder and leader of a Texas-based clan HaDeS and I used to be members of for a long time back in the good ol’ Quake2 days. He runs the Abilene Arena Quake3 CTF and CTF Match server (, ports 27962 and 27965 respectively). As of today, if you need to reserve the Abilene Arena-Match port, you can do so via the ‘Reservation’ system from this site… just bring down the option menu, you can choose which server you need to reserve for a match/practice. Glock9’s contact info can be found on his server’s reservation form should you need to contact him for things like the join password or what not. A lot of you are already familiar with the Hardfought CTF Match port as well… now ya got two in the North Texas area. If one is already reserved, use the other one, and vice versa. Also… due to the growing popularity of Team Arena, I will be bringing up a Team Arena Match port within the next couple weeks, if not sooner… this will also be reservable from this site.

I finished installation of that Planet Half-Life map pack on the Hardfought CounterStrike port earlier this morning. As stated earlier, none of the maps in that pack are in rotation, but they are voteable. Just in case you forgot the list, the maps are cs_futurcom (final), de_deep6, de_heat, de_lazy, de_luxor, cs_middleages, de_chinatown, and de_village. If you haven’t grabbed this map pack yet, be sure to do so… it’s available in our ‘Files’ section.

Our messageboard was not accepting new posts for a bit… bleh :-/ After checking out the web-server I noticed that the file permissions had reset back to default for what I had set for the UBB folders… odd. It’s all fixed now though, only took like 2 minutes to get everything back to normal… so go post something :-P

Nexus has another OGL CCTF match coming up later this week, and probably another RA3 match as well. We’ve also worked out a weekly CCTF scrim with Immortal COIL starting this Thursday night, and we also have in the works the same kinda deal with clan Mage regarding RA3… w0oP!! More on those later…

Football time! See ya around…