Archive for November, 2000

CCTF Match with XcP delayed, scrims with MaD

By K2 on November 29th, 2000 at 10:20 pm EST

Looks like our CCTF match with XcP had to be rescheduled for this coming Sunday, December 3rd… time set for 10:00pm EST. They had a few people missing either do to school or illness… no biggie. No more reschedules after this Sunday tho… it’s either play or forfeit this time around :-P Lookin’ forward to that game, should be a good one. Also… as far as I know we’re still playing Violence not Vengeance tomorrow for their spot on the OGL RA3 open team ladder… yeah we were able to challenge up once that ladder was unlocked. Maybe this time we’ll actually get to *play* … hmm. We’ll keep ya posted.

Earlier this evening we played Masters at Destruction to a couple CCTF scrimmages… first game was Nexus versus MaD then the next game was mixed, two players from each clan on each team, plus we had a couple of well-known freelance players hop in to join in the fun… DeMoN and Jet-Li. Both games were fun, once they finally got started… took *forever* to find an equal server that we could vote for admin on. Nexus won the straight clan scrim, winning 9-2. In the mixed game red took the win over blue by a score of 13-2… Classic Capture Showdown was the map played for both scrims. You can see screenshots of each game played in our ‘Battles’ section.

Next newspost will not happen until after our RA3 match tomorrow… probably wait until Friday to post… that means all the news for November will move to the ‘Archives’ section, so if you missed anything you can find it there. That’s all for tonight… see ya online.


Turkey Day weekend news

By K2 on November 25th, 2000 at 10:33 pm EST

I hope everyone had a happy thanksgiving! I sure did… HaDeS and I had our first real thanksgiving together… made a TON of food… still gleaning off the leftovers *burp* … that plus HaDeS had an in-line skating meet she attended. She won five, count ’em FIVE awards over this weekend, including team relay and speed skating :-) Way to go, babe!

First off… I *finally* finished our team roster, so go click on the ‘Roster’ link to the left to see who (or what… /me nudges Cy) Nexus is. Go look at CyBorge’s picture especially… it’s soooo true :-P

On the match/scrim front… our OGL CCTF match against XcP is still on for this Tuesday. Elements of Destruction didn’t reply to our RA3 open team challenge in time, so the OGL ladder software automatically gave us a forfeit win :-/ Was kinda looking forward to that one… anyways, we challenged Red Dragons for their spot on the OGL RA3 open team ladder… and I just now looked, we’ve been awarded a forfeit win over them as well… gah! It looks like they removed their team from that ladder. Oooh kay… looks like that ladder is locked at the moment. I’ll challenge up that ladder as soon as it’s unlocked. On scrims… I’m gonna try and get a CCTF clan scrimmage ring put together, so we’ll all have scrims against each other on a regular basis… should alleviate some of the… undesirable elements of public play. The clans I’ve spoken to so far seem very keen to be included… we’ll see how that goes. I’ll keep ya posted.

Server news… everyone by now should know that id released the Team Arena demo a couple days ago… Team Arena is an add-on from id to include some much-needed elements to the plain version of CTF that came with Quake3 when it was released. In my personal opinion, most of the things id has included with Team Arena should have been part of CTF from the beginning. Better late than never I guess… in light of the demo released, I’ve enabled a Team Arena port on the Hardfought game server… the address is… it’s just one map (bleh) but I’ve written the server config to use each of the four different type of game modes with Team Arena, once per map restart. I brought the port up about 36 hours ago… it’s been PACKED almost the entire time… heh ;-) Guess I’ll have to go out and buy it and host a port when it’s released… you can get the demo here.

Miscellaneous stuff… not gonna do network statistics, at least not anytime soon. I don’t have the upload bandwidth to do that on a regular basis and keep from getting lagged at the same time. Game stats are on hold still as well… I had gotten a hold of a version of CStats2000 that has support for CCTF, but it’s still in beta, and isn’t parsing stats correctly yet. Oh well… until next time…


Just checkin’ in…

By K2 on November 22nd, 2000 at 9:23 pm EST

Hello gang… figured I’d do a quick overview of things that have passed and things to come…

We *finally* received a forfeit win over Newfoundland Quakers on the OGL RA3 open team ladder this morning. Repeated requests sent to NfQ and the RA3 ladder admin from us produced zero replies, so we wound up having to go to the main overall Quake3 ladder admin to get anything done… /me sighs. Anyways… we’ve challenged Elements of Destruction for their spot on the RA3 open team ladder… match will be next week on the 30th at 9:30pm EST I believe. These guys actually play! :-) Me and Cy spoke to them earlier today… they seem like a nice bunch.

Extremely Cash Poor will try to defend their #3 spot on the OGL Classic CTF ladder against us on the 28th, around 10:30pm EST. That should be an interesting match, XcP has some really good players. Server hasn’t been decided yet… more on that later.

YES I’ll finish the roster this weekend, so everyone will have something new to look at for Turkey Day weekend :-P I’ll have some more stats ready to post for past matches as well. Have a good and safe holiday folks… see ya around.


RA3 match cancelled, new version of q3comp

By K2 on November 19th, 2000 at 5:48 am EST

I was going to report on our first team RA3 match this evening… except the Newfoundland Quakers were nowhere to be found :-/ No website, no IRC channel listed, no replies back to e-mails sent… *sigh* So we should be receiving a forfeit win soon so we can challenge up on the OGL ladder.

I noticed this evening the the Reactive Software group have released yet another version of Q3Comp… 1.27b. Lots of bug fixes and improvements, too many to list here. The match port has already been upgraded so please be sure to download the newest version of Q3Comp as soon as possible. The match port has been gettin’ some decent traffic of late… good :-) For those of you that do use it… make sure to use the ‘Reservation’ link off to the left to claim your block of time. When the match port starts to get busier that will become very important, so start getting into the habit of using it now please :-P

I’m temporarily taking the ‘Network Traffic’ link down… for some reason the MRTG scripts aren’t reading data from the game server at all (although I can read SNMP data just fine from it), and from the web server it reads a constant data transfer of upwards of 12 MB/sec… pfft! I *know* the SNMP traps are set correctly on both machines… ah well. No rush, I’ll go over it later.

Roster should be done very soon… got everyone’s data in finally. YAY… heh :-P See ya soon.


Hardfought server back UP, match/scrim news

By K2 on November 18th, 2000 at 12:57 am EST

Ooh boy do I have a bunch of news for ya tonight :-P Where to begin…

First off… the Hardfought gaming server is back up, and on a much better network than what it previously was on. The server is still being co-located here in the Dallas area, but hosted by a completely different company… Directlink. Their network peers directly with UUNET… that plus the services they offer make one helluva difference. The Hardfought box was first setup with another company that was tied in with Digex… anyone who used RoadRunner or @home for their broadband cable connection would get real shitty pings to the server, all because of a few core routers in the Digex network they were being routed through (ironically, people in Texas were getting the worst pings… go figure). Incoming packets seem to route *much* better than before coming through UUNET’s backbone… I’ve seen some players pings as low as 11 milliseconds… doh! That’s better than what I get :-P If any of you happen to have Directlink as an ISP and using DSL, you’re going to enjoy an extremely low ping. Soooo… I’ve resurrected the public Classic CTF and RA3 ports, as well as the q3comp match port, which is available for reservation… just follow the links to the left…. and go play, dammit! :-) Oh yeah… as per the agreement I have with Directlink, I will also be hosting a public Half-Life CounterStrike port… more on that later.

OK second on my list… Nexus has played one match and two scrims in the past two days, and we still have another match coming up later tonight… *whew* I’ve updated the ‘Battles’ section to reflect our record… so far undefeated as a team :-) First we played Canadian Carnage for their #4 spot on the OGL Classic CTF open ladder, winning by a score of 17-0. The match was supposed to be 30 minutes but somehow settings got mixed up and about nineteen minutes into the match we realized time was almost up. That worked out OK because Canadian Carnage had another 2vs2 match to play shortly after our match, and waived their right to extend the match another 10 minutes. Good game out to those guys, they played a lot harder than our last meeting. Next day we had two CCTF scrims, first against Immortal COIL and then Masters at Destruction a couple hours later. We pulled off a win on each scrim but each game was close… with COIL we had taken an early lead but then they came right back to even it up. We didn’t start to pull ahead until close to the end of the game. Playing MaD was almost the opposite… they came out *strong* at the beginning, pulling ahead by about 3 flag captures before we could get a groove on… was a very close game up to the final last couple of minutes. Scores were 9-4 and 5-3 respectively. Good games to everyone! Everybody was very sportsman-like.

I *would* have stats up for those past three games… however, GibStats has decided to be a lil bitch and not cooperate. When reading the log file… it will grant the flag carrier 15 points for his/her cap, but wont grant the rest of their team 10 points like it’s supposed to do. It worked fine the first time I used it… don’t understand why it’s not working now. The database is just the same as it was the first time I parsed the logfile… hmm. I have the log files from each match so whenever I do get GibStats working properly I’ll have the stats posted… for now you’ll just have to settle for screenshots :-)

All that’s left to do right now is the roster and the network status link… yay! Check back tomorrow for results of our first RA3 match against Newfoundland Quakers. See ya!