Archive for October, 2000

WFA port map rotation changes, website changes

By K2 on October 29th, 2000 at 12:29 pm EST

Looks like the WFA port has been getting quite a bit of use… good :-) I had initially put up the standard map rotation scheme that was included with the stock wfa-server.ini file. After receiving quite a bit of feedback from the WFA community (special thanks to =SoD=Beast) on what maps to keep and which ones to drop, I’ve decided to change the current map rotation list to something that hopefully should be a bit more desirable to the WFA community. Here’s the new map rotation for the WFA port…

2strong2-wfa (freelance map)
noct-db-wfa (personal favorite :-P)
lanfear-wfa (freelance map)
The freelance maps can be obtained at so be sure to download them now if you haven’t done so already… just unzip each one into your WFA subfolder.

Also… some design changes are taking place here at… decided to utilize some of the space over to the right for things like map rotation info and contact info. It’s a ‘work in progress’ so you’ll probably see new things added or removed from time to time.

Hope ya had a good weekend… see ya online.

UPDATE – I removed 3level1-wfa and put 2castles-wfa in its place… 3level1-wfa has a .shader file missing and causes the server to hang on the last map played when it’s turn in rotation is up. So whoever made 3level1… fix your map and I’ll put it in rotation.


WFA v2.0 port now UP

By K2 on October 27th, 2000 at 10:45 am EST

It’s up folks… Hardfought now has a Weapons Factory Arena port up and available for use at, 18 player max… this replaces the pub CTF port. So if you enjoy WFA, hop on the server and give it a whirl. Right now I have the standard 16 map rotation that was specified in the default wfa-server.ini file… I’m gonna need some feedback from the WFA community on what maps should stay in rotation and which ones should go, so any feedback is welcome.

Have fun :-P



By K2 on October 26th, 2000 at 10:38 pm EST

Sorry for the slight downtime. I’m running the webserver from my apartment, and unfortunately my DSL’s upload is very limited… that equates to this – whenever the MRTG scripts run every 5 minutes to pull the SNMP data from the game server it uses as much bandwidth that’s available for about a 10 second stretch… every five minutes.


Sooo… my girlfriend had 2 forty minutes matches to play, so to not lag her out I unplugged the network cable from the webserver, to make absolutely sure. It’s definitely the MRTG scripts :-( I’ve also tightened the bandwidth throttle on the WWW service to 10K/sec… should be sufficient since I don’t have a lot of big graphics or anything on the site. Nothin’ I can do about MRTG hogging bandwidth tho… gonna call my co-locate facility tomorrow and see if I can move the webserver up there… if not I may have to either do away with the network monitor or just set it to run like once a day.

OK back to work on the WFA port…


UBB msgboard fixed

By K2 on October 26th, 2000 at 3:28 pm EST

Just a quick update… I fixed that annoying long-ass posting bug with the UBB msgboard forum. Seems I had my security permissions set incorrectly for all of the sub-folders under the ubb folder… correct enough for it to work, but not quite right for speed… go figure *shrug* I have also further optimized the speed of the msgboard by mapping out the PerlIS.dll file for .pl and .cgi extensions instead of using the Perl executable… so a slight speed increase on top of what I already fixed. So go post :-P

On a side note… so far the votes for WFA over CTF have been very strong… I see changes in the near future…


Weapons Factory Arena anyone?

By K2 on October 26th, 2000 at 11:32 am EST

I just tried out Weapons Factory Arena 2.0 this morning… whoa. I had played it once or twice when it was version 1, and I have also played Q3 Fortress (I used to run Dallas Q3F) so I am familiar with the whole ‘class-based’ CTF-style way of playing quake. WFA 2.0 is pretty cool… it seems to be more fast-paced than Q3F ever was… probably why it’s so damn popular. There are two Texas-based servers that I know of that get tons of traffic on their WFA port… Dallas WFA v2.0 run by Fluke and the Thunderdome WFA port run by Dr. Demento down in Houston. Between them they can host roughly 46 players. I’m bettin’ there’s more than 46 WFA players in Texas ;-)

I am seriously debating dropping the ‘vanilla’ CTF public port in favor of WFA 2.0. I’ve already got a Classic CTF port open (that one stays… it’s what my clan IVth Crusade plays) and a CTF match port… plus Texas already has a fine and popular CTF public port hosted by the Tejaz Clan over in Abilene called Abilene Arena CTF.

Sooo… keep CTF pub or bring up WFA? Lemme know in the msgboard forums here.