Archive for October, 2000

UBB Messageboard forums

By K2 on October 25th, 2000 at 2:42 pm EST

OK… thought it’d be nice to have a msgboard forum up on the site. This one is powered by the Ultimate Bulletin Board software. I have the code for an .asp based msgboard but it’s not nearly as functional nor as robust as UBB… plus this gives me a chance to further increase my knowledge of Perl and CGI. I’ve got three forums active right now… you can access the forums by selecting the ‘Message Forum’ link to the left. Right now the msgboard is gonna look kinda… bleh, because it’s the freeware version, and you can’t change the look or style of the freeware code. If it starts to get some use I may decide to spring for the license fee for the full registered version. Also… I’m noticing new posts are taking several seconds to go thru… not sure why. Messages DO post, it just takes a bit. I probably need to optimize IIS 5 for Perl… ah well. More later…

Network Monitor in place

By K2 on October 24th, 2000 at 10:59 pm EST

Well tonight I finally got MRTG configured the way I want output-wise for network traffic monitoring on the game server… yay! :-) I’m not a coder by any means, so I’m having to teach myself Perl as well as the script language that MRTG uses. Fun. Anyways, you can view the network graphs displayed in real-time (updated every 5 minutes) by clicking on the new ‘Network Traffic’ link to the left. As soon as I figure out how to get MRTG to do it, I’ll have real-time CPU load monitoring available as well.

Earlier this evening I spoke with some of the people in clan Md… seems they are having some trouble with pings to the game box :-/ We ran a few traceroutes and determined that the issue most likely lies with a couple different routers on the Digex network… bleh. I think what I’m going to add to my list of ‘to do’s’ here is a guide to running traceroutes and how to interpret the information gathered, as well as recommended programs to use to run a trace if DOS just ain’t your thing. From what I’ve seen so far is that there are players that will ping great to the server (sub 100ms ping) even from as far as eastern Canada, and then others that will ping horribly (300ms +) but are just a couple hours drive away. It’s all in how your data packets are routed. Gonna see what I can do about that offending Digex router… no promises, but I’ll give it a go.

First Post!

By K2 on October 22nd, 2000 at 3:54 pm EST

Hello there! Welcome to the Hardfought gaming website. Right now the main focus is Quake III Arena but will be about different games that I enjoy and play and will host public servers for.
As you may or may not have noticed, the site is *still* under construction. There’s still quite a bit of work I have yet to do to make this site as informative and user-friendly as possible. If you’d like to contact me with any comments or suggestions about the website or the game server, please feel free to do so at

Sooo… what servers does host for the quake3 community? Here’s the breakdown…

– – Hardfought CTF
– – Hardfought Classic CTF
– – Hardfought Rocket Arena III
– – Hardfought DM Rail-Only (q3comp 1.24b)
– – Hardfought CTF Match (q3comp 1.24b)
– – Hardfought Classic CTF Match
– – Hardfought Rocket Arena III Match

All ports are available 24/7. The match ports can be reserved for your clan match/scrim/practice… just follow the link on the left and choose the server you need from the drop down menu. You’ll also want to grab Q3Plug to take full advantage of the reservation systems functionality. Also… the CTF Match port uses q3comp 1.24b. The port is touted as CTF but feel free to use it for Team DM, 1vs1, instagib… whatever.

The Hardfought game server is located in Dallas, TX, hosted on a T3 pipe which has points of presence with Digex, Sprint, and also peers locally with Southwestern Bell’s network. The server itself is a homebuilt dual P3-500 w/384MB RAM running windows 2000 advanced server. There are plans in the near future to upgrade the server to a dual P3-700e system.

I hope you enjoy the site and the game server… be sure to tell all your friends about ’em :-) See ya online!

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