Nexus reclaims #1 OGL CCTF ladder, match port changes, etc

By K2 on February 9th, 2001 at 11:10 pm EST

Bleh… six whole days without news! That’s OK, I got a bunch of stuff to report…

First off… Nexus has played four different scrims and matches over the past week. February is our month to kick it back into gear I think :-) We played Anarchists in Training last Tuesday for another OGL RA3 open team match. They won, we lost… gg AiT. The next day we played clan Neo to a quick CCTF scrim, winning by a score of 28-0… that one started out as a 5vs5 but ended up as a 4vs4 due to one of the Neo gang having to leave early. Neo played well under the circumstances… they all had higher pings than us and DeMoN especially had trouble trying to play with a ping spiking to 500+ milliseconds :-( So don’t think of Neo as an easy target based on that final score … they played hard. Yesterday we played our highly-anticipated match against Immortal COIL for their #1 spot on the OGL CCTF ladder. This game was very exciting to watch… both teams played extremely hard and the frag counts on both sides were about even… but Nexus pulled together on teamwork and brought home a 10-2 victory over COIL, reclaiming our #1 spot on the OGL CCTF ladder. Damn good game to COIL, that was truly an exciting match. Go get the demo from our ‘Files’ section if you haven’t done so already.

Earlier today Nexus had a couple pickup games with some of the members of Canadian Carnage… big giant 6vs6 pickup game. This one wont make it to our battles page tho… there were enough people from other clans on both sides that it doesn’t really qualify for our ‘Battles’ section. The games were fun nonetheless… good game out to everyone that played! As always, you can view the details of our official scrims/matches by following the ‘Battles’ link to the left.

I have made some drastic changes to the Hardfought CTF/DM/TDM match port over the past couple days. For those of you who frequent that port, you may have noticed a disturbing frequency of port crashes during map changes over the past few weeks. This was due to Quake3 1.27h and q3comp 2.03b not getting along so well. To stop that from happening, I switched that port to 1.27g, which is reputed to be more stable… and this appeared to work. However… I have heard thru the proverbial grapevine that the q3comp team is no longer working on their match mod. Is this true? Dunno for sure… but I *do* know that they haven’t done any updates to their website or q3comp mod since the end of December last year. Sooo… in light of this, and also because of requests from a lot of people in the CTF/TDM community, I’ve switched the Hardfought CTF/DM/TDM match port over to OSP, latest version (0.99r2), so be sure to download their latest version and install it when you get a chance. I’m personally not the biggest fan of OSP (server configuration has proven to be somewhat of a bitch) but the OSP team is still developing that mod… in fact, they’ve been working very hard on it over the past few months. Plus there’s some server and client-side features that do have some appeal… list to too long to go into here. Anyways… that match port is OSP now, not q3comp… be sure to update accordingly. Oh yeah… a shout out to HA-rench for help on trouble-shooting the server-side settings… thanks, man :-P

More news to follow in the next couple days, especially on the CounterStrike front… couple new surprises the Hardfought CS gang should like ;-) I hear Team Arena callin’ my name… see ya online folks.

K2