CounterStrike port is UP, match news

By K2 on December 9th, 2000 at 1:44 am EST

Well I finally did it… I went out and purchased Half Life, installed it on the server and started up a CounterStrike 1.0 port. I don’t even play counterstrike… heh :-P The reason why it’s up is because it’s part of the agreement I have with Directlink and the server co-location deal I have with them. I’m running a front-end script program called AdminMod version 2.10 on that port as well… gives the dedicated port some extra advanced functions… which I found out earlier this evening was kicking people for using profanity and also seemed to be randomly initiating votes to kick players… neat. I’ve nipped both of those in the proverbial ‘bud’ so cuss all ya want, and you shouldn’t have to worry about being voted off the server :-) If anyone reading this happens to play ½ life, please lemme know what I can do to make the CS port better (special thanks to Dekard and Meth_SP for the help they’ve given me so far)… I’ve never played before until today (got my ass handed to me… it was funny). I’ll setup a CS forum on the msgboard later this evening specifically for feedback. I’ve also included the current map rotation list, which you can find to the lower right. Oh yeah… I’m trying to find a browser plugin like q3plug for ½ life… and also got my eye on a couple different real-time stats parsers for the CS port. Anyways, I must have set somethin’ up right… port hasn’t even been up for 24 hours yet and it’s been full since about 7pm yesterday… no advertising either until now :-P So if ya like ½ life, ya got one more server to frag on… enjoy.

Nexus news – we played Death in Disguise the other night for their spot on the OGL RA3 open team ladder, winning both rounds for the victory. Good game DID (hiya Doonga!!) and thx for a good game. Our record is now 1/1 for RA3… yay. Stats and screenshots can be found in the ‘Battles’ sections. Speaking of stats… yeah they are all there now, but you may have noticed they aren’t as polished as the very first set. They *will* be cleaned up soon, I just haven’t gotten around to it yet… it’s a helluva lot of HTML editing. Anyways… after our win we promptly challenged Damage, Inc… lookin’ like we’re to play this coming Tuesday December 12th at 11:30pm EST. On the CCTF front… Immortal COIL just defeated MaD earlier this evening, taking the #1 spot on the OGL CCTF ladder. We have challenged them for #1 :-) They haven’t accepted yet, so no definite times to post for what should be a *great* matchup… don’t worry, as soon as I find out, I’ll post it.

And speaking of Classic CTF… lately I have been a bit perplexed at the lack of support for the mod. Out of all the 20-30 CCTF servers out there, it’s a miracle to find more than two ports with people playing on them at the same time… at least in the states. Both Barrysworld CCTF servers across the pond in the UK get some decent playing time… according to the CLQ about 65,000 minutes total between the two. The Springfield CCTF server beats both of those combined with almost 80,000 minutes, making it the most popular CCTF server anywhere… and it doesn’t even seem to be able to stay UP half the time. The Atheos CCTF server comes in at around 35,000 minutes and everyone else falls short… I think the Hardfought CCTF port comes in at around 10,000 minutes? Anyways… the point I am trying to make here is that *all* of the other Hardfought ports get a decent amount of use EXCEPT for the CCTF port. So in light of that, when Team Arena hits the store shelves this month (it went gold a couple days ago if you didn’t already know by now) I will replace the CCTF port with Team Arena, on port 27960. The Team Arena demo port at 27999 will still stay up for about 2-3 weeks afterwards… that should be enough of a transition period, and let everyone have a chance to buy the add-on. I’ll still have a CCTF match port available for use, but it will only be brought up by request only.

G’nite folks… see ya later.

K2