How are YOU doing… ? ROFL… :-P OK, ok… I got my beer here, all settled in… time for some news posting…
First off… I’d like to officially welcome [cW]ArcteK as the newest member of the Hardfought CounterStrike admin team. He’s Hardfought’s new morning/daytime admin… so to all of the cheaters and TK’er’s out there that used the CS port as your cheating playground during the mornings… no more ;-) ArcteK was one of *many* applicants for the morning admin spot. Thank you to everyone who applied. I may still need a second morning admin to help out… I’ll make an announcement about that when the time comes. Also on the CounterStrike front… Valve released yet another server-side beta patch today that is *supposed* to alleviate legitimate clients from being kicked, while still protecting against that nasty speed hack. I upgraded the CS port with this patch not more than a couple hours ago, so please let me know how that patch works out.
I received word a couple days ago that the Tyan-approved 100% memory I ordered for the server has arrived… 512 megs of ECC registered SDRAM lovin’ :-P I believe the brand is Toshiba… I don’t remember exactly. Important thing is, is that it’s memory found on Tyan’s compatibility list, so this time the memory upgrade should go without a hitch (fingers crossed). I’ll probably wind up upgrading the server to 768 meg total, so no more worries about excessive swap-file usage. The planned upgrade is for this coming Friday afternoon… I’ll let everyone playing know before I shut her down. Shouldn’t be down for more than 30 minutes or so while I check server stability with the new RAM.
Nexus has a couple OGL matches lined up this week. First off is an RA3 match this Friday… dunno who against, haven’t even looked. This Saturday, we defend our #1 CCTF title against Masters at Destruction. This game oughta be interesting :-) I’ll post news about both as they happen… probably Saturday night sometime.
Ooooh yeah… big one here :-P I had posted this on the msgboard before I had to reset everything… now’s as good a time as any to post this here. I recently started using SETI@home screen saver again. If you don’t know what SETI does… where the hell you been, eh? :-) SETI gathers sooo much information when they scan radio frequencies in regions of space for signs of extra-terrestrial life, that’s there’s NO way for them to be able to process all of the information gathered in a timely manner. So, they developed a screen saver that processes chunks of data that they have gathered and sends the results back to SETI, taking advantage of when your home or work system is just sitting idle. The program has been around for a few years now, and has become hugely successful… minus the detection of a verified signal from ET, that is ;-) Anyways… organizations can create groups, and anyone part of a particular group has their processing time added to that of everyone else in whatever group they are a part of. Some of the total processing time of some of these groups is impressive to say the least. With that in mind… I created the Hardfought SETI@home club. So far we have five members (three of those being myself, running SETI@home on various systems). If you’d like to join the Hardfought SETI@home group, download the required software from http://setiathome.ssl.berkeley.edu/download.html … once installed, create your profile (if you don’t already have one) and go to this link… http://setiathome.ssl.berkeley.edu/cgi-bin/cgi?cmd=team_join_form&id=105118 to become part of the Hardfought SETI@home group. You *will* have to click on the link there to have your password sent to you via email. The whole process takes about 10 minutes to complete, including install time. So join up soon, and be part of something important to the entire human race.
One last news bit… and this is more really my thoughts more than just news… the Quake3 ports over the past two weeks have had diminishing traffic, most notably the Team Arena port. Dunno what the fuck happened really… nothing’s really changed on any of those public ports. Turns out it’s not just my ports… some other Quake3 admins that I talk to have also noticed a decreased traffic level on their ports. It’s almost like Quake3 as a whole is kinda fading somewhat. Maybe it’s just a slump.. dunno for sure. In light of this… and the total lack of support for the Team Arena Match port, I’ve taken that port down, and am seriously thinking of creating a CounterStrike Match port, which will be reservable of course. It may come to a point to where the only q3 port I leave up is the CTF/DM/TDM match port. I just don’t know at this point. I *do* have plans to run a Neverwinter Nights server this year when that game is released… and then Halo later on down the line. We’ll see what happens.
See ya online :-)