Archive for January, 2001

Matches, benchmarks… bleh

By K2 on January 12th, 2001 at 12:58 am EST

Well… *sigh*

Nexus just wrapped up two OGL matches last night and the night before. First one was to defend our #1 spot on the CCTF ladder against XcP. We lost by a score of 2-13 :-/ XcP played a very good game… we were winning by a score of 2-0 for a good solid 17 minutes into the game, but once we lost the flag things just kinda fell apart. You could say it was a combo of XcP being very ready, us being not so ready, and CyBorge having to struggle with a 300+ ping throughout the entire match. So XcP takes #1 rung on the CCTF ladder… well deserved guys, good game… just don’t get too comfortable up there, we plan on taking that back soon :-)

Our second OGL match was against clan Mage… they challenged us for our spot on the RA3 open team ladder. After a couple weird delays (match settings were screwed up, plus each team had to swap a player due to unplayable pings) the final outcome was Mage winning two maps to our one… was pretty close actually. No one in clan Mage balked at all when we traded out a 500+ pinger for a 15 pinger :-) They were very sportsman-like… good game Mage, well done.

For the CounterStrike gang out there… don’t forget, the Planet Half-Life map pack goes live on the CS port this coming Sunday. It wont be in map rotation, just voteable. And speaking of CounterStrike… cheating seems to be more and more of an issue on the Hardfought CS port lately. I am seriously thinking of installing PunkBuster on the port to keep that from happening. That program is still beta tho… I’ll get with hulio to test it out first before doing anything. You’ll know in advance if we decide to use it or not.

A couple days ago I decided to run a comparative benchmark between Quake3’s 1.27g point release and the newer 1.27h patch for it. ID claims that 1.27h will give the client a boost in performance along with the other bug fixes. If you wanna see the tests ran and the final outcome, be sure to check out this article… very informative. The custom CCTF demo used in those tests is also available in our ‘Files’ section, under the miscellaneous group… it’s hilarious, take a look at it :-P

Oh by the way… Q3Plug 1.1 was released the other day. It has tons of new features, including support for multiple games, including Quake3 and Half-Life/CS, as well as full support for Quake3’s colored names. The server status page now uses this plug-in, so be sure to grab it.

I’ll have some more news in a couple days… nite folks.

K2