00:09 -!- Loggers_VIII has joined #tnnt 00:11 -!- Furey has joined #tnnt 00:36 -!- crunchbubba has joined #tnnt 00:39 -!- tjw has joined #tnnt 01:18 -!- tinklebear has left #tnnt 01:32 -!- Loggers_VIII has quit [Quit: Client closed] 01:50 -!- qt has joined #tnnt 01:54 -!- aosdict has joined #tnnt 01:54 -!- mode/#tnnt [+o aosdict] by ChanServ 01:56 -!- Bleeko has joined #tnnt 02:11 -!- mode/#tnnt [+o qt] by ChanServ 02:20 -!- cathartes has joined #tnnt 02:28 -!- Bleeko has quit [Ping timeout: 255 seconds] 03:06 -!- ais523 has quit [Quit: quit] 03:27 -!- aosdict has quit [Ping timeout: 255 seconds] 04:54 -!- Furey has quit [Quit: Client closed] 05:06 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 05:22 -!- Grasshopper has quit [Remote host closed the connection] 05:22 -!- Grasshopper has joined #tnnt 06:13 -!- cathartes has quit [Quit: fly away] 08:07 -!- Furey has joined #tnnt 09:38 -!- fakepass has quit [Quit: Leaving] 10:53 -!- Furey has quit [Quit: Client closed] 10:56 -!- Bleeko has joined #tnnt 10:57 -!- Furey has joined #tnnt 11:01 -!- tinklebear has joined #tnnt 11:14 -!- Bleeko has quit [Ping timeout: 264 seconds] 11:30 -!- Furey has quit [Quit: Client closed] 11:36 $who 11:36 nabru: [EU] No current players | [US] No current players | [AU] No current players 11:37 -!- Furey has joined #tnnt 12:07 -!- Furey has quit [Quit: Client closed] 12:10 -!- theRaisse has joined #tnnt 12:10 -!- theRaisse is now known as raisse 12:25 -!- Bleeko has joined #tnnt 12:33 -!- Furey has joined #tnnt 12:35 -!- raisse has quit [Ping timeout: 264 seconds] 12:44 -!- Bleeko has quit [Ping timeout: 272 seconds] 12:49 $time 12:49 nabru: 2023-10-27 12:49:22 UTC. 2023 Tournament begins in 4d 11:10:37 12:49 yey 12:49 only 4 DAYS! 12:54 -!- Bleeko has joined #tnnt 12:59 woop 13:00 -!- Loggers_VIII has joined #tnnt 13:01 when does the beta server shut down? 13:02 -!- PhantomLumina has quit [Quit: Umbire zaps a wand of digging!] 13:09 -!- Loggers_VIII has quit [Quit: Client closed] 13:10 -!- Loggers_VIII has joined #tnnt 13:18 -!- Bleeko has quit [Ping timeout: 255 seconds] 13:19 -!- Loggers_VIII has quit [Ping timeout: 248 seconds] 13:23 Furey - 24 hours prior to go time 13:23 thanks k2, just a few more achievements to go :) 13:25 we decided not to alter the latest commit, so it is still save-breaking. havent put it up on the servers yet obviously. how far has your game progressed Furey? 13:25 I would like to get the in-game ach notices tested a bit before tournament start 13:25 about 2-3 hours to try for two more achs, and then i can let go of trying to ascend 13:26 i'm planning to do death match, ludios, and quest 13:26 ok 13:26 just give me a heads up. i know there are other beta games in progress but i think yours is the only one that's pretty far along 13:30 -!- Bleeko has joined #tnnt 13:40 -!- Loggers_VIII has joined #tnnt 13:52 -!- Bleeko has quit [Ping timeout: 255 seconds] 13:52 i got minesweeper! on to the qquest 14:01 \o/ 14:03 missed out on "one-shot nemesis" 14:03 is there anything special that testing is requested for? 14:04 can i have a few minutes to make a kamikaze run on the dev team? 14:04 might do a run this weekend thus the question 14:06 sure 14:07 here we go ... polyform xorn, sneak in behind the lava wall 14:08 can you drown em? 14:09 can you disintegrate them 14:11 oops, let myself get rehumanized, and don't have a potion or wand 14:11 if they come through these doors i'm doomed 14:12 disintegration sounds riskier 14:12 if you can drown them, that sounds riskless? 14:12 they won't cross lava, but lorimer has a wand of cold 14:13 dig down on fountain to make water, zap cold over water, wait for a guy to step on the cold while peaceful, zap fire at him, he falls in and drowns, game ends 14:13 idk if you can drown them though 14:13 8 +3 daggers, all missed 14:14 didn't think of fountain/drown, would be difficult now that i attacked them 14:15 i can teleport them away. 14:16 i believe they won't go through a locked door 14:16 brb 14:18 no fire, argh 14:19 i have pools 14:19 can you poly into an engulfing monsters 14:19 *monster 14:19 yeah, i could do purple worm 14:20 argh, messed up my screen, need to save/restore 14:20 realistically you will only kill one, so I'd just purple worm 14:21 i could go get a wand of fire or refresh spell of fire, but this is supposed to be a finale so k2 can install save-breaking binary, not a big long thing 14:23 i'm hearing doors open but not the critical door with devteam members behind it 14:24 i can't open a door either, not in worm form 14:26 then open it first and then turn into a worm, I guess 14:26 i can't polymorph at will, i have to sit and wait for ring to kick in 14:27 nethack pathfinding sucks just open the door and go sit in a corner or something 14:27 as a purple worm: i can't kick the door, i can't open the door, i can't cast spells 14:27 uh no devteam pathfinding DOES NOT suck 14:27 or open the door, leave the branch, become worm and go back 14:28 leaving branch works 14:28 ... might work 14:30 -!- Loggers_VIII has quit [Quit: Client closed] 14:30 ais (at least) has a staggering attack 14:32 i put a hit on lorimer 14:32 if i get 20 hits i get a beheading 14:33 stunned, polycontrol doesn't work, random polyforms 14:34 they are on far side of wall and not pathing over to me so i can try purple worm form again 14:35 nethack pathfinding comes in handy by being bad :) 14:40 got the doors open and into purple worm form without getting into combat 14:40 leeroy time! 14:40 -!- crunchbubba has joined #tnnt 14:41 You miss lorimer. You engulf lorimer! You kill lorimer! With a DevTeam member dead, the world starts to destabilize...--More-- 14:41 Light fails, the floor shakes, and the air grows hot. The remaining members look at you reproachfully, and then vanish from the world.--More-- 14:41 Fissures open up, and the realm collapses in on itself.--More-- 14:41 You die...--More-- 14:42 wow 14:42 rip lorimer 14:42 Do you want your possessions identified? 14:42 K2: Furey's game is over now 14:42 Whoever had the engulfer idea, it worked 14:43 thanks k2, you let me have all the fun! 14:44 loggers_viii: your engulfing idea worked 14:44 -!- raisse has joined #tnnt 14:45 $lastgame furey 14:45 Furey: [US] https://www.hardfought.org/userdata/F/Furey/tnnt/dumplog/1698167422.tnnt.html 14:47 Vanquished creatures: a DevTeam member 14:49 -!- terrapin has quit [Ping timeout: 252 seconds] 14:51 ok 14:51 The other 5 are gone from the map, as the message said. 14:56 TNNT updated (all servers) 14:57 latest commits are live 14:57 lessgo 14:57 k2, do you guys need any specific testing? 14:58 sure 14:58 with this latest update, tnnt achievements earned, you get an in game msg 14:59 ah cool so just get an achievement? :D 14:59 or several :) 14:59 I bet that means just winning a run 14:59 :D 14:59 heh 15:06 splatting mid-game instead of ascending gives me more time to chase achievements before the beta collapses 15:07 lol 15:12 -!- Loggers_VIII has joined #tnnt 15:12 -!- rld has quit [Remote host closed the connection] 15:18 -!- raisse has quit [Ping timeout: 240 seconds] 15:18 '#exploremode' now available to beta players -- is that on purpose or on accident? 15:20 -!- spleen has joined #tnnt 15:23 TNNT achievement unlocked: "Dungeon Economics". You bought a clear potion for 8 gold pieces.--More-- 15:27 exploremode games don't count for score -- have to make sure they don't count for achievements either. i don't know how to test that from the user side. 15:34 good point Furey!! 15:41 $who 15:41 Furey: [EU] No current players | [US] allanb | [AU] No current players 15:48 -!- Furey has quit [Quit: Client closed] 15:49 oof yeah 15:50 explore mode was enabled on purpose. if a player wants to explore that should be allowed. scoreboard wont count the game (xlogfile perspective) 15:50 but the achievement bits, yeah 15:50 that deserves a look 15:52 I am going to look at it 15:52 that was a good catch 15:52 dammmiiitttt fureeyyyy 15:52 hah 15:52 thanks spleen 15:52 you know how hard it was to sit on that one all month 15:53 k2: np, u2 15:56 Loggers_VIII: having just looked at the backend code, it looks like it won't award achievements or put you on the scoreboard for explore mode games (unless you know differently?) 15:56 I think the only thing that shows up from explore mode games is temp achievements, but they don't actually get converted to real achievements on completion 15:58 oh okay i don't mind then 15:58 it was a shot in the dark 16:00 -!- terrapin has joined #tnnt 16:03 as long as you dont mind Loggers_VIII :P 16:04 yeah, explore mode has my approval :D 16:16 -!- Grassy has joined #tnnt 16:17 -!- Grasshopper has quit [Ping timeout: 252 seconds] 16:24 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 16:25 -!- crunchbubba has joined #tnnt 16:35 [tnnt] k21971 pushed 1 commit to master [+0/-0/±1] https://github.com/tnnt-devteam/tnnt/compare/4b55ecf32027...2c61ecb8623c 16:35 [tnnt] k21971 2c61ecb - Include license file during install. 16:35 -!- raisse has joined #tnnt 16:38 -!- Loggers_VIII has quit [Quit: Client closed] 16:46 -!- Furey has joined #tnnt 16:47 -!- engelson has joined #tnnt 16:48 -!- spleen has left #tnnt 16:57 -!- engelson has quit [Read error: Connection reset by peer] 16:58 -!- Furey has quit [Quit: Client closed] 17:00 -!- Furey has joined #tnnt 17:03 -!- raisse has quit [Ping timeout: 255 seconds] 17:13 -!- engelson has joined #tnnt 17:21 [tnnt] entrez pushed 4 commits to master [+0/-0/±5] https://github.com/tnnt-devteam/tnnt/compare/2c61ecb8623c...6fbcb68144c4 17:21 [tnnt] entrez 2040e23 - Don't write temp achievements in explore mode 17:21 [tnnt] entrez de92ff8 - Prevent swap chest memory leak 17:21 [tnnt] entrez 246b123 - Restrict swap chest access across playmodes 17:21 [tnnt] entrez 6fbcb68 - Add ubirthday to swapobj filenames 17:31 -!- raisse has joined #tnnt 17:55 -!- raisse has quit [Ping timeout: 248 seconds] 18:01 -!- Bleeko has joined #tnnt 18:03 -!- Bleeko has quit [Client Quit] 18:19 -!- fakepass has joined #tnnt 18:26 -!- Guest199 has joined #tnnt 18:26 K2: it forwarded me here :) 18:26 -!- Guest199 has quit [Client Quit] 18:27 wewp 18:29 -!- Furey has quit [Quit: Client closed] 18:36 -!- Furey has joined #tnnt 18:54 -!- Loggers_VIII has joined #tnnt 18:59 -!- Loggers_VIII has quit [Ping timeout: 248 seconds] 19:03 -!- rld has joined #tnnt 19:03 -!- rld has quit [Changing host] 19:03 -!- rld has joined #tnnt 19:03 -!- mode/#tnnt [+v rld] by ChanServ 19:05 -!- Loggers_VIII has joined #tnnt 19:13 -!- raisse has joined #tnnt 19:19 -!- engelson has quit [Remote host closed the connection] 19:46 -!- raisse has quit [Ping timeout: 240 seconds] 19:56 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 19:57 -!- Furey has quit [Quit: Client closed] 19:57 -!- crunchbubba has joined #tnnt 20:03 -!- raisse has joined #tnnt 20:24 -!- engelson has joined #tnnt 20:25 -!- Loggers_VIII has quit [Quit: Client closed] 20:44 new goal for tournament, try purple rain 20:45 -!- raisse has quit [Ping timeout: 245 seconds] 20:46 -!- Loggers_VIII has joined #tnnt 20:46 -!- rld has quit [Remote host closed the connection] 20:47 purple rain, some stay dry and others feel the pain 20:48 never mind, wrong kind of rain 20:48 actually it kind of makes sense for nethack purple rain 20:50 :D 21:04 -!- Furey has joined #tnnt 21:05 haven't seen orctown all month, i'm getting desparate 21:09 -!- Loggers_VIII has quit [Quit: Client closed] 21:11 -!- engelson has quit [Quit: Quit] 21:11 YANI: using purple rain on astral summons a player monster named Prince 21:11 and he's not happy 21:17 -!- stagnate has joined #tnnt 21:18 mastodon rain!???? 21:24 I'm getting a message "You hit it" when I attack even though I'm not blind, can see the target and the target is named in my attacks.  Any ideas? 21:24 You hit it.  You hit it.  The Green-elf misses! 21:28 i see the "you hit it" but my view of your window is messed up, can't make sense 21:28 when did you start that game stagnate 21:28 there was a save-breaking update earlier with the consequence that if you loaded a game from yesterday or earlier, some save-persistent settings will be messed up 21:28 Ummmm.  Awhile ago?  2 weeks maybe 21:29 ok 21:29 it probably changed your 'verbose' to off 21:29 just turn verbose back on 21:29 I noticed that it set autopickup on :) 21:29 an update today changed options, existing games will exhibit some wonkiness 21:30 I'm not familiar with the verbose option but that appears to have done it. 21:31 stagnate: the ones that may be affected as far as I can tell are these; the option may not have exactly the same name but you can probably figure it out based on the struct field name and the comment 21:31 oh man, when i looked at the code i just saw "bwrite" for saving the flags struct, so every flag after the new tnnt_foo flag is gonna be shifted, surprised the game managed to load 21:31 https://termbin.com/nozv 21:31 So it's going to be, exciting? 21:32 yeah I know Furey I think it's some kind of struct alignment thing that meant it had enough room to cram an int in there. it's only the settings between the insertion and the first non-int (unsigned long) that seem to be messed up 21:33 new games will be fine 21:33 its just games that started before todays update that are a bit funky 21:36 Sounds good.  I only have a slight bit of time to play before TNNT starts anyway so I was just seeing how far I could progress 21:38 i had expected it to break saves too 21:39 like actually be unloadable 21:40 but apparently there was room to get another int in there somehow. oh wait I think it's a char actually so that's probably why, maybe because the unsigned long has to be int-aligned and there are an odd number of 'booleans' (chars) 21:40 or some such technobabble 21:40 just a pitiful browser view and counting by hand, i see 39 bools at the beginning of the flags, so on LP64 model, there would be one byte hole after the last bool  'verbose' before the first int 'end_top'. so only a few bool flags have been shifted. 21:41 (disclaimer, i know this kind of programming, but i don't know nethack code in particular) 21:42 if you do a log printf of sizeof(struct flag) before and after the submit, i bet it's the same size 21:42 yeah that makes perfect sense in terms of which ones were affected 21:43 I forgot booleans were actually unsigned chars instead of ints 21:44 bools are usually the same size as unsigned char, yes 21:48 so these options would be borked: pickup pickup_thrown pushweapon rest_on_space safe_dog showexp showscore silent sortloot sortpack sparkle standout time tombstone verbose 21:51 heh nice 21:51 mystery solved 21:51 k2, will tnnt be complied with -DEDIT_GETLIN? 21:51 please :D 21:51 ah 21:51 yeah sure 21:51 <3 21:51 (furey the purple worm swallows lorimer! furey the purple worm slithers over to lorimer's chair and starts mumbling about "implementation-defined behavior". the other devs calm down and ask what kind of new snacks to get.) 21:54 -!- rld has joined #tnnt 21:54 -!- mode/#tnnt [+v rld] by ChanServ 21:56 -!- Grassy has quit [Read error: Connection reset by peer] 21:56 [tnnt] k21971 pushed 1 commit to master [+0/-0/±2] https://github.com/tnnt-devteam/tnnt/compare/6fbcb68144c4...5a68fc45e093 21:57 [tnnt] k21971 5a68fc4 - Enable -DEDIT_GETLIN in hints files. 21:57 thanks k2 <3 21:57 weee 22:10 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 22:11 -!- crunchbubba has joined #tnnt 22:12 -!- stagnate has quit [Quit: Client closed] 22:16 -!- rld has quit [Quit: rld] 22:16 -!- rld has joined #tnnt 22:16 -!- rld has quit [Changing host] 22:16 -!- rld has joined #tnnt 22:16 -!- mode/#tnnt [+v rld] by ChanServ 22:45 -!- Umbire has joined #tnnt 22:49 -!- Umbire is now known as PhantomLumina 22:54 -!- ais523 has joined #tnnt 23:24 -!- tjw has quit [Quit: Client closed] 23:26 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 23:27 -!- crunchbubba has joined #tnnt 23:34 -!- Loggers_VIII has joined #tnnt 23:37 -!- Furey has quit [Quit: Client closed] 23:51 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 23:53 -!- crunchbubba has joined #tnnt