01:08 [tnnt] entrez pushed 1 commit to master [+0/-0/±6] https://github.com/tnnt-devteam/tnnt/compare/9f8f6f62f8d2...bd61b04c8020 01:08 [tnnt] entrez bd61b04 - Add achievements to end-of-game disclosure 01:39 -!- shadowcat has joined #tnnt 01:51 -!- shadowcat has quit [Quit: shadowcat] 08:07 -!- elenmirie has joined #tnnt 08:21 -!- spontiff has joined #tnnt 08:44 -!- Grasshopper has quit [Ping timeout: 264 seconds] 08:59 -!- spontiff has quit [Ping timeout: 252 seconds] 10:14 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 11:25 <@petegosden> Is there anything in particular that needs a run out. Got a Valk to the Dev Team this morning. Happy to attempts some of the new achievements for example. 11:37 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 11:59 -!- Grasshopper has joined #tnnt 12:56 -!- tinklebear has joined #tnnt 13:07 -!- elenmirie has joined #tnnt 14:13 -!- spontiff has joined #tnnt 14:14 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:16 <@petegosden> Hmmm… that Valk game has gone pop somehow. Getting the message “There is already a game in progress under your name. Destroy old game (y/n)” 14:16 <@petegosden> Interesting because I saved it on the first square of the Dev Team level. 14:17 <@petegosden> I will destroy that game and see if it’s reproducible. 14:25 petgosden: In my experience, that is what happens when you restore a game after a save-breaking update has happened 14:25 ^ that 14:25 there was another update yesterday 14:26 the save-breaking updates probably wont stop until we're done adding achievements 14:26 i wonder if my game from yesterday is also toast 14:26 i was only on like dl3 anyway so whatevs 14:27 can't think of that many more achievements that I care about adding now 14:27 New Achievement: restore a game after a save-breaking update 14:28 *try to 14:28 hahah 14:28 well that will never happen during the actual tournament so 14:28 :D 14:41 <@petegosden> Hehe ok might get to the dev team again and see. Was a game I’d been playing for a few days and was loaded, played and saved again this morning. I shall go back to murdering grid bugs! 14:43 that's the spirit 15:54 -!- DjanSeriy is now known as Rust 16:15 [tnnt] copperwater pushed 1 commit to temporary_achievements [+0/-0/±6] https://github.com/tnnt-devteam/tnnt/commit/c03c36319ee6 16:15 [tnnt] copperwater c03c363 - Add infrastructure for reporting achievements from an in-progress game 16:43 I seem to have received the "Recharged" achievement (Charge an object) for charging an unchargeable object 16:43 ope 16:44 that sounds like a bug 16:44 nicely done tinklebear 16:44 \o/ 16:44 first bug reported during open beta 2022 16:44 * Rust will attempt to get to the bottom of this 16:58 Not a bug, but the interaction with the swap chest is very laggy. 16:59 K2: ^ related to swap chest sync? 16:59 yes 16:59 spontiff you play on eu server right? 16:59 i was worried that might be an issue 16:59 S3 isn't meant for fast accesses 16:59 Yes 16:59 you opening the swap chest doesn't rely on requests being made to other servers right? 17:00 I thought the setup was just they all mirrored each other's files 17:00 each server mounts the same s3 bucket 17:00 OOF 17:00 i explained this a couple weeks ago 17:01 yeah and a couple weeks ago, I thought, "this is gonna be slow as shit", but unfortunately I didn't express my thoughts 17:01 i already have a plan B and plan C if the lag was too great 17:01 what are the B and C plans 17:01 it would affect AU players the most 17:02 plan b is a different way of syncing the swapchest without relying on using a bucket 17:02 yea? 17:02 plan c is go back to original method 17:02 k 17:03 when i tested this, the lag using the chest on eu server was maybe 1/2 a sec if not less 17:03 of course that can be variable depending on network conditions between servers 17:04 i'll hash out plan b later today 17:05 idk exactly how S3 buckets work but i feel like part of any testing needs to include not just location but load 17:05 in other words, does it still work if several EU players are trying to access simultaneously 17:05 this is why open beta was started earlier this year 17:05 fair 17:06 now that i think about it, i'm definitely going to move away from using a bucket. say bucket service goes down? nothing in any swapchest then 17:06 mmm yeah 17:06 so wahts the alternative 17:06 syncing swapchest contents between servers same way bones are synced 17:07 already have a script for it, just need to tweak it 17:51 [tnnt] entrez pushed 1 commit to master [+0/-0/±1] https://github.com/tnnt-devteam/tnnt/compare/bd61b04c8020...b73e174694c5 17:51 [tnnt] entrez b73e174 - Fix: "Recharged" granted when charging fails 18:38 -!- qt has joined #tnnt 18:44 -!- spontiff has quit [Ping timeout: 252 seconds] 19:10 -!- elenmirie has joined #tnnt 20:00 -!- qt has quit [Ping timeout: 268 seconds] 20:44 -!- elenmirie has quit [Quit: Going offline, see ya! 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