00:11 -!- tacco\unfoog has quit [] 04:41 <@ShivanHunter> Good to hear :) 3.7 has this bug where sometimes the soko levels are flipped 04:41 <@ShivanHunter> :7 04:43 -!- HanClinto has quit [Remote host closed the connection] 04:57 -!- HanClinto has joined #tnnt 05:02 -!- HanClinto has quit [Ping timeout: 240 seconds] 06:29 -!- Tangles has quit [Remote host closed the connection] 07:37 -!- HanClinto has joined #tnnt 07:42 -!- HanClinto has quit [Ping timeout: 256 seconds] 13:03 -!- HanClinto has joined #tnnt 13:07 -!- HanClinto has quit [Ping timeout: 258 seconds] 13:32 -!- HanClinto has joined #tnnt 14:30 <@FIQ> I wonder if I can make a case for specifically never flipping sokoban levels to DT 14:30 <@FIQ> it annoys people who like sokoban because it just artificially increases puzzle count, and annoys people who dislike sokoban because it makes it more prone to mistakes 14:31 but as with everything sokoban, there are people who like it 14:31 who see it as a breath of fresh air after playing the same eight levels forever, and it's not THAT hard to adjust movement... 14:32 <@FIQ> are you one of those people 14:32 not really 14:32 <@FIQ> picks up a wand of striking in preparation 14:32 <@FIQ> oh ok 14:33 I think I'd prefer more sokoban alts (there are so many that can just be copied from variants) over flipped vanilla ones which seem just as stale after playing them a couple times 14:33 -!- HanClinto has quit [Ping timeout: 240 seconds] 14:59 p - an uncursed rustproof +0 pick-axe named Pickaxe of Shame 14:59 I liked seeing those in UnNetHack 16:00 <@Tone> The puzzle aspect of sokoban is a novelty to me, and the fun of that will always decline over time imo, even if they add more puzzles. I actually enjoy sokoban though, it offers some unique challenges and rewards, and is possibly the most unique branch out of any roguelike I've played. 16:02 <@Tone> I'm not sure that I'd actually want to solve a series new and unique puzzles every time I reach sokoban either 16:03 true, it's entirely possible that once someone finally does invent randomized sokoban people don't actually like it that much 18:00 <@bubbles> more like suckoban amirite 18:15 <@mtf> I'm in the camp of kinda liking sokoban too 18:15 <@mtf> I dunno, even when I mess up it's still kinda fun 18:15 <@mtf> I never fuck it up so bad that it's unsolvable without breaking a bunch of boulders tho 18:31 -!- HanClinto has joined #tnnt 18:36 -!- HanClinto has quit [Ping timeout: 246 seconds] 18:47 -!- tacco\unfoog has joined #tnnt 19:03 -!- tacco\unfoog has quit [] 19:08 <@Tone> Even breaking a boulder or two isn't a big deal usually 19:08 <@Tone> It might suck to break a boulder then engrave-test a wand of wishing though 19:09 yes that happens more often than you think 19:09 <@Tone> ....but you aren't allowed to complain about finding wands of wishing :P 19:10 <@Tone> I actually never considered that before, I may wait for the luck timeout before IDing wands there in the future 20:05 i like sokoban 20:05 except when the levels are flipped/mirrored/both