00:00 <@luxidream> @ShivanHunter polyselfless? 00:01 <@ShivanHunter> polymorphing cures disease? 00:02 <@luxidream> cures ill 00:02 <@luxidream> same race polymorph 00:02 <@ShivanHunter> oh bloody hell 00:03 <@ShivanHunter> well the game was going nowhere fast anyway 00:04 -!- AntiGulp has joined #hardfought 00:04 -!- mode/#hardfought [+v AntiGulp] by ChanServ 00:04 heya AntiGulp 00:04 Hi! 00:04 Hello AntiGulp, Welcome to #hardfought 00:04 Helllo Beholder :) 00:05 * K2 pets Beholder 00:05 you're a good boy! yes you are! 00:05 -!- Cevn has joined #hardfought 00:06 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu), 5283 points, T:7839, killed by a rothe 00:08 [hdf-us] [spl] Ardub (Kni Ang Fem Law), 469 points, T:1191, defeated by a gnome lord 00:10 [US] [D]: Cromo (Wiz-Gno-Mal-Neu), 168 points, 805 turns, killed by Ms. Havic; the shopkeeper 00:10 [EU] [A]: noims (Val-Dwa-Fem-Law), 2633650 points, 51019 turns, ascended 00:10 https://eu.hardfought.org/userdata/n/noims/tnnt/dumplog/1572862055.tnnt.html 00:11 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 1511 points, T:2646, killed by a falling rock 00:12 <@Tone> Hey guys, wrapping up last night's game on stream. Currently at the wiztower then going for the amulet and the ascension run. 00:12 <@Tone> Link here: https://www.twitch.tv/tonehack 00:13 -!- eraserhead97 has joined #hardfought 00:16 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) was given Xiuhcoatl, on T:769 00:17 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 19 points, 311 turns, killed by a jackal 00:18 YANI: Steampunk Role 00:19 …which I’m guessing already exists in slex 00:19 [hdf-us] [spl] Ardub (Val Ang Fem Law) made her first wish - "3 blessed scrolls of charging", on T:1350 00:19 [US] [D]: Cromo (Wiz-Hum-Fem-Cha), 355 points, 758 turns, killed by a wererat 00:19 [hdf-us] [slex] Sanae (Ele Hum Fem Cha) killed Ruggo the Gnome King, on T:5551 00:20 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed greased fixed +2 silver dragon scale mail", on T:1351 00:20 <@rikersan> antigulp: sounds kinda neat, what would it do? 00:21 Assemble gadgets, perhaps? 00:21 Make contraptions? 00:23 -!- AntiVirus has joined #hardfought 00:24 [EU] [A]: Anerag (Wiz-Elf-Fem-Cha), 2730224 points, 48930 turns, ascended 00:24 https://eu.hardfought.org/userdata/A/Anerag/tnnt/dumplog/1573082580.tnnt.html 00:25 -!- stenno has joined #hardfought 00:26 <@rikersan> antigulp: hm kinda like a mechanically focused version of an artificer? pretty sure htey've been proposed before 00:26 <@rikersan> congrats anerag 00:26 -!- AntiGulp has joined #hardfought 00:26 -!- mode/#hardfought [+v AntiGulp] by ChanServ 00:27 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed greased fixed +2 speed boots", on T:1361 00:27 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed fixed +2 gauntlets of power", on T:1364 00:28 <@rikersan> why isn't there an enlightenment spell? 00:29 <@rikersan> YANI: spellbook of probing, acts like a wand but touch-range (t's enlightenment when aimed at self and skilled+ otherwise just probing), divination skill 00:30 <@rikersan> probably lvl 3? 00:30 <@rikersan> touch-range is debatable probably, since it's not very useful in general I'd say (but at skilled enlightenment would be nice) 00:30 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed greased fixed bag of holding", on T:1366 00:31 stethoscopes already exist 00:31 <@rikersan> yeah, but they don't do enlightenment 00:31 <@luxidream> level 2 00:31 @rikersan I’m guessing because it makes a lot game elements (identification, when it is safe to pray, the feelings of your god) much more trivial to check. 00:31 <@luxidream> might be op at level 2 in vanilla actually 00:31 <@rikersan> ^ that's why I made it lvl 3 since that's what ID is 00:31 <@rikersan> I think 00:32 <@rikersan> also jilles that was the point - I've personally found that both ! and / or enlightenment are semi rare, but enlightenment is neat 00:32 [hdf-us] [slex] Sanae (Ele Hum Fem Cha), 55695 points, T:5656, killed by disturbing their deity 00:32 It would be an excellent wish 00:32 <@luxidream> wish for...enlightenment?' 00:33 <@rikersan> doesn't sound like a good wish to me personally 00:33 <@luxidream> if it didn't give enlightenment it would be fine at L1 probably 00:33 <@rikersan> my thought was level 3 because it's not quite as good as ID - can't formally ID things, but that it can do god feelings, luck, etc. 00:33 <@luxidream> but enlightenment is such a powerful effect 00:33 Enlightenment can be used to ID a lot of useful things, check luck, check prayer, check god anger, and more. Getting it on command would be incredibly powerful. 00:34 At least in my opinion 00:34 <@rikersan> more powerful than +oID? 00:34 [hdf-us] [spl] Ardub (Val Ang Fem Law) made her first artifact wish - "blessed fixed +2 Acidfall", on T:1371 00:34 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) entered Minetown for the first time, on T:2735 00:34 <@luxidream> maybe have it give enlightenment at expert div, and make it level 2 00:35 <@luxidream> so it at least sees some use when probing is actually useful 00:35 <@rikersan> hm, that might work 00:35 AntiGulp, do you empty wands of enlightenment you find? ;-) 00:35 <@rikersan> basic - stethoscope, skilled - probing wand (inventories?), expert - enlightenment on self 00:35 jilles: I don’t, but I should :) 00:35 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 847 points, 2377 turns, killed by a gas spore's explosion 00:36 <@rikersan> also antigulp what's up with unlimited moon lol 00:36 @rikersan Unlimited Moon bad 00:36 <@rikersan> is it? it looks pretty bad lol 00:36 I’m working on artifacts right now, I should really fix it 00:36 <@luxidream> what does it do 00:37 <@rikersan> it's +d2 damage normally, but +1 per moon phase level I think 00:37 <@rikersan> i.e. a full moon is like +4 to damage, crescent is +1 00:37 Gains a bonus based on phase of moon. Problem is when I wrote the code, I didn’t fully understand the implications of the moon phase calculation, making it really hard to tell the damage it gets. 00:37 <@rikersan> something along those lines at least 00:37 Also, the damage is poopy and bad 00:37 <@luxidream> yeah this game has doomblad 00:37 <@luxidream> and bat from hell 00:37 <@rikersan> wait, doomblade is in spl? 00:38 <@rikersan> and bat form hell? 00:38 it's OK for a priest, since you can get expert in it 00:38 <@luxidream> yeah 00:38 <@rikersan> jesus 00:38 <@luxidream> yeha 00:38 Yup, but keep in mind they don’t get the flat damage bonus that they did in SLASH'EM 00:38 <@luxidream> obviously they don't do max damage 00:38 <@luxidream> but are still ridiculous 00:38 because that feature was stupid 00:38 <@rikersan> yeah but they're still hella good compared to p much anything else/ 00:38 <@rikersan> can't you get skilled club too though as a priest? 00:39 <@luxidream> expert I think? 00:39 I think expert, right? 00:39 <@luxidream> yeah expert 00:39 <@rikersan> yeah ok so bat from hell is pretty much always gonna be better than unlimited moon lol 00:40 Best splice artifacts are basically Gae Buidhe + Gae Dearg dual wielded / BfH / Acidfall 00:40 <@rikersan> what do the pair do? 00:40 <@luxidream> do they do anything special when dual wielded? 00:40 <@luxidream> individually they seem bad 00:41 <@rikersan> I don't speak weeb 00:41 <@rikersan> also that's wack irish though 00:41 -!- TheGame20 has joined #hardfought 00:41 [US] [D]: hothraxxa (Tou-Hum-Mal-Neu), 16028 points, 9146 turns, killed by a Woodland-elf 00:41 <@rikersan> red and yellow field? 00:41 <@rikersan> I think? 00:41 <@rikersan> it looks like something from an anime 00:42 https://en.wikipedia.org/wiki/Diarmuid_Ua_Duibhne#Famous_weapons 00:42 (Also I was watching Fate/Zero when I added them probably, so two things can be correct) 00:43 <@rikersan> last I checked gae wasn't spear but huh 00:43 <@rikersan> guess it's an old irish thing 00:43 <@rikersan> neat 00:43 <@rikersan> also I just confirmed - modern irish that's red / yellow gay (the adjective) 00:43 In Splice, one cancels monsters 1/3 of the time on hit and the other drains levels. 00:44 Because Splice wasn’t gay enough 00:44 <@rikersan> they can specifically be dual wielded? 00:44 ye 00:44 <@luxidream> ignores MR? 00:44 <@luxidream> the cancel 00:44 <@rikersan> doesn't look like it 00:44 <@luxidream> bleh 00:44 <@rikersan> just calls cancel_monst 00:44 <@luxidream> the damage on either isn't great 00:45 AntiGulp: you mean the +20 to damage bonus wasn't well balanced? :P 00:45 <@rikersan> what is bulg supposed to mean 00:46 <@rikersan> tha'ts shop? 00:46 FIQ: Hey guys why don’t we give rouges a guaranteed artifact that does +20 damage hahahaha balanced right 00:46 <@rikersan> didn't know that word 00:46 clearly the slash'em author was a rogue fan 00:46 <@luxidream> well I think 2 legendary weapons can do more than +1d2 and +1d4 00:46 <@rikersan> ah, also weird irish 00:47 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 13350 points, T:4205, killed by a panther 00:47 lux: Eh, probably. I’m working on rebalancing artifacts right now, then trashing the wiki page. 00:47 <@rikersan> antigulp: are you irish? or just found these from fate/go 00:47 [US] [D]: Smugzug (Bar-Hum-Fem-Cha), 471 points, 2080 turns, killed by a werejackal 00:47 <@luxidream> carnwennan is also awful 00:47 <@rikersan> is that nameable in splice? it's nameable in dnh and it's not bad as an early offhand 00:48 @rikersan originally found through Fate, and also because I occasionally binge read wikipedia pages on legendary weapons. 00:48 carnwennan is super trash 00:48 <@luxidream> +1d3 knife 00:48 <@luxidream> searching and stealth 00:48 <@rikersan> ew 00:48 <@luxidream> incredible weapon 00:48 <@rikersan> +1d10 to magic-seekers (trolls and stuff), stealth when wielded and invoke for invis in dnh 00:48 <@luxidream> I always wanted a +1.5 knife 00:48 <@rikersan> but it's nameable for knights so its' not bad 00:48 so that's why nobody uses white dsm in fh :P 00:48 it grants automatic searching 00:49 I’m of the opinion that there need to be some weaker artifacts to make sacrifice balanced, but carnwennan is absolutely way too weak. I’ve always believed that. 00:49 <@luxidream> there's plenty of garbage in the law pool 00:49 <@luxidream> like 00:49 <@luxidream> vanilla demonbane 00:49 <@luxidream> vanilla sunsword 00:49 vanilla demonbane lol 00:49 <@rikersan> do chaotics have anything good? 00:49 isn't it a long sword 00:49 which is stupi 00:49 <@rikersan> other than stormy 00:49 d 00:50 <@luxidream> riker: no 00:50 <@rikersan> lol 00:50 I ascended my first two games ever using stormy. I love it 00:50 <@luxidream> best pool is probably neutral 00:50 @rikersan [backscroll] Spell of probing has been proposed before; the reason I don't like it is that it breaks consumable-renewable by making the wand obsolete. 00:50 aosdict: you mean like 80% of spells do? 00:50 <@rikersan> aosdict: yeah, that's true, but prbings wands are hella rare imo? 00:50 <@luxidream> but then you fall into the giantslayer -> trollsbane ->ogresmasher black hole 00:50 <@rikersan> here, revised YANI 00:51 <@rikersan> in wand skill variants - merge probing & enlightenment wands 00:51 [US] [D]: bebing (Arc-Hum-Mal-Neu), 530 points, 2256 turns, killed by a dwarf 00:51 FIQ: Well, it's easier to argue against this for a new spell than for fixing an existing spell 00:51 <@rikersan> skilled (or exp) is the cutoff for enlightenment on a self zap 00:51 <@rikersan> are you taking notes fiq :) 00:51 @rikersan actually, I think skilled+ probing gives enlightenment? 00:51 @rikersan Actually that is interesting as a regular vanilla YANI... give enlightenment when self-zapping probing, remove /oEnlg 00:51 and master gives spell list 00:51 <@rikersan> fiq: sounds fine to me :) 00:51 <@luxidream> because you didn't know your spell list...? 00:52 @rikersan the wand already works this way 00:52 <@rikersan> monsters too I presume :) 00:52 @luxidream works on monsters too 00:52 <@rikersan> aosdict: yea I mean IMO they're both rare enough, that's a fine change 00:52 <@luxidream> oh, monster spell list 00:52 <@luxidream> that's useful information 00:52 well, and yours 00:52 right now self zapping probing only gives you a clue to alignment 00:52 but that's less useful 00:52 :P 00:54 [US] [D]: k2 (Pri-Elf-Mal-Cha), 12865 points, 7085 turns, killed by a warg 00:54 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 2856 points, 4436 turns, petrified by a chickatrice (and 8 other games not reported) 00:55 @luxidream do you think fh still has useless DSM colors? 00:55 I know you are blue DSM master race, but that seems more subjective I think 00:55 there's plenty of ways to resist slowing besides that 00:55 so that shouldn't be a dealbreaker alone 00:56 <@luxidream> worst ones are red, white, yellow 00:56 <@luxidream> name "plenty of ways" 00:56 free action 00:56 <@luxidream> that's one 00:57 just having spare blessed potions of speed 00:57 <@luxidream> that's not resistance, you can just get slowed right after that 00:57 and, of course, blue DSM 00:57 those are the means I think 00:57 <@luxidream> if you're unlucky 00:57 <@luxidream> so you have exactly one other way 00:57 <@luxidream> to resist 00:57 free action is useful overall though, not just to resist slow 00:58 it was a strong trinsic as-is that some people consider critical for Astral 00:58 due to paralysis 00:58 and yeah I figured red and white was the worst ones 00:58 <@luxidream> it's fairly rare to die outright because you don't have free action 00:58 <@luxidream> in vanilla 00:58 <@luxidream> it's mostly a precaution 00:59 idk about yellow, feels like a lesser anti-YASD protection to LS 00:59 that only works on petrification 00:59 <@luxidream> yellow is extremely weak and does functionally nothing most of the time 00:59 in addition to the elemental immunity 00:59 hmmm 00:59 doesn't lack of acid res hurt like 00:59 a lot 00:59 if you happen to be up against yellow dragons 00:59 <@luxidream> crowning gives half acid 00:59 <@luxidream> it's manageable 00:59 and the elemental res is *rare* 00:59 oh, right 00:59 I forgot about that 00:59 lol 01:00 @luxidream Wasn't there just an astral splat today where someone got paralyzed by a priest and then killed by Pestilence? 01:00 idk what to do about red or white 01:00 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 168 points, 486 turns, killed by a fox (and 9 other games not reported) 01:00 yellow might need a slight buff but I think it's mostly good as-is 01:01 <@luxidream> spork makes red give increase damage 01:01 there is no other way to get stone res without polymorph (and wonder) 01:01 I can't remember, does dtsund-DSM give secondary extrinsics to the scales themselves? 01:02 <@luxidream> $lastgame towardsdawn 01:02 @luxidream: [US] https://www.hardfought.org/userdata/t/towardsdawn/tnnt/dumplog/1573161613.tnnt.html 01:02 https://www.hardfought.org/userdata/t/towardsdawn/tnnt/dumplog/1572761711.tnnt.html 01:02 this is what you're looking for 01:03 [US] [D]: k2 (Pri-Elf-Mal-Cha), 419 points, 1166 turns, killed by a dwarf 01:03 <@luxidream> not paralysis 01:03 <@luxidream> from experience para-->death has happened only a handful of times to me 01:04 iirc Grasshopper once died to a rotten lump of royal jelly on astral 01:04 that was a bit rough 01:05 @luxidream but what about white 01:05 <@luxidream> give white magical breathing or something 01:05 I don't think pseudo-WW is a very good effect, which is what spork does 01:05 ooh magical breathing 01:05 maybe 01:05 but magical breathing is less powerful in fh now 01:05 <@luxidream> how so 01:05 since somewhat recently 01:05 I made water be a delayed instadeath 01:06 a strangulation timer based on your constitution 01:06 shall i rematch pesty? 01:06 well, not really strangulation thematically, but yeah 01:06 similar to water elementals 01:06 has done for a while 01:06 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) entered Minetown for the first time, on T:2672 01:07 <@luxidream> player is unimpeded by water turbulence when moving 01:07 there was a time when water elementals could engulf you on Water, move outside the bubble, making you die instantly once it expelled you (or died) 01:07 this wasn't really intended to stay in the game for as long as it did 01:08 I meant to implement both features at the same time but burned out for a time lol 01:08 @luxidream Hmm, perhaps give magical breathing + remove water turbulence 01:08 actually I think the term for that trinsic is "swimming" 01:08 already exists ingame 01:08 <@luxidream> does swimming allow you to pick up items from the bottom? 01:08 think so, but not sure 01:09 will check it 01:10 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) wished for "a blessed +3 silver dragon scale shield", on T:2862 01:10 ok so for some reason water turbulence still happens when swimming 01:10 that doesn't really make much sense 01:11 besides this, you're still basically underwater 01:11 <@rikersan> when swimming on top of the water? 01:11 so you can pickup items, etc 01:11 <@luxidream> I don't understand why there is water turbulence in still water 01:11 <@luxidream> like moats 01:12 <@luxidream> is it flowing constantly in a circle? 01:12 just checked 01:12 swimming makes it significantly rarer 01:12 but still possible 01:12 I guess that makes a bit more sense 01:12 but it should probably be even rarer or never happen at all 01:12 atm it's 1/12 vs 1/3 01:12 <@rikersan> oh hm, I've never seen that in dnh while swimming 01:12 <@rikersan> which is kinda funky 01:12 maybe I should make it 1/30, or simply never happen 01:12 <@rikersan> wonder if chris changed that 01:12 <@luxidream> because there are so many sources of swimming in vanilla 01:13 <@luxidream> I think Tone considered becoming a water troll for a turncount speedrun 01:13 -!- Bugpowder has joined #hardfought 01:13 actually turbulence is just annoying 01:13 <@luxidream> to deal with 3.6.x water plane 01:13 not really sure if it really adds anything to the game besides flavour and major annoyance 01:13 <@luxidream> with just magical breathing it's impossible to get anywhere 01:13 meh, I'll keep it since water is more accessible in general 01:14 but remove it fro swimming 01:14 completely 01:14 *for 01:14 <@luxidream> and wdsm gives swimming? 01:14 <@luxidream> but you can still get suffocated by water elementals right? 01:14 yes 01:14 yes 01:14 <@luxidream> so that makes it worse than magical breathing in a way 01:15 I suppose 01:15 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 4498 points, T:3426, killed by a dwarf 01:15 I'm not sure if I have a problem with not making them a nonthreat, but it means WDSM might still be kinda useless 01:15 maybe I should just give both 01:15 WDSM gives waterproof as-is 01:15 so there's already partial water attunement to it 01:16 <@luxidream> well I'll keep a diving suit in FH then 01:16 (waterproof: items are immune to water damage) 01:16 <@luxidream> and let you know how it goes 😛 01:16 Heh 01:16 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 38 points, 163 turns, killed by a sewer rat 01:19 FIQ: port sea dragons from evilhack, there's your 'water attunement' :P 01:21 [US] [D]: bebing (Arc-Hum-Mal-Neu), 544 points, 1627 turns, killed by a dwarf 01:22 aosdict: heh 01:22 [AU] [D]: Numbgoon (Pri-Hum-Mal-Neu), 119927 points, 23353 turns, petrified by a cockatrice 01:22 <@luxidream> port gelcubes from evilhack 01:22 <@luxidream> :p 01:23 paralyze+strangle? 01:23 or are they different from grunt? 01:24 <@luxidream> oh I forgot it's from grunt 01:25 You and Pestilence 01:25 went to your reward with 2330239 points, 01:25 [US] [A]: porkman (Wiz-Gno-Mal-Neu), 2330239 points, 46934 turns, ascended (and 8 other games not reported) https://www.hardfought.org/userdata/p/porkman/tnnt/dumplog/1572997478.tnnt.html 01:25 [hdf-us] [spl] kdg (Pir Hum Mal Cha), 621 points, T:1284, killed by a bone crossbow bolt 01:26 -!- JonathanHanes has joined #hardfought 01:26 @luxidream remember to include the bug where teleporting yourself out of the cube continues to strangle you to death 01:27 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1984 points, 2051 turns, killed by a wererat (and 35 other games not reported) 01:28 I've probably forgotten to handle some of the water elemental escape clauses 01:28 but fh takes care of them during turn end anyway as a fallback 01:29 would still be nice to know if I did though, to fix odd messages 01:30 [hdf-us] [dnh] kdg (Ana Hlf Mal Cha), 1008 points, T:1573, quit 01:30 Porkman: slime+taming? 01:30 no 01:30 or poly in general 01:31 you have to level drain him to lvl 0 01:31 oh regular taming works? 01:31 [US] [D]: Smugzug (Val-Dwa-Fem-Law), 1081 points, 3000 turns, killed by a dwarf zombie 01:31 that was revenge for him splatting me on astral earlier 01:31 haha 01:31 if he is level drained yeah 01:33 !tell K2 minor change: white dsm gives swimming, magical breathing, also swimming never causes turbulence anymore 01:33 K2 shall be duly informed at the first opportunity, FIQ. 01:33 cool 01:33 K2: Message from FIQ at 2019-11-07 20:33 EST: minor change: white dsm gives swimming, magical breathing, also swimming never causes turbulence anymore 01:33 I could port spork's RDSM change but if possible I'd think of something different 01:33 [US] [D]: ArcaneNH (Val-Dwa-Fem-Law), 17408 points, 10034 turns, killed by a wumpus 01:33 you should oook at evilhack's dsm changes 01:33 rdsm is fire res + infravision? 01:34 look even 01:34 K2: so we should become the Librarian from Discworld. 01:34 yup 01:35 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 178 points, T:302, killed by a gnome lord 01:35 <@luxidream> wow that's so much better than fiqhacks 01:35 <@luxidream> wait 01:36 K2: RDSM in fiqhack gives infravision, see invisible and warning 01:36 evilhack also has DSM passive attacks right? 01:36 [US] [D]: pur (Hea-Gno-Fem-Neu), 832 points, 3619 turns, killed by a homunculus, while fainted from lack of food 01:36 DSM changes are right above this header: https://nethackwiki.com/wiki/FIQHack#Changes_applicable_to_junethack_2018 01:37 K2: your changelog entries for dragon scale mail are so non-vague and enlightening 01:37 aosdict: link 01:37 K2 generally has a habit of not actually telling what he changed 01:37 I'm browsing the evil repo locally 01:37 kinda like vanilla does 01:38 it's an annoying habit 01:38 it's in doc/evilhack-changelog-blahblah 01:38 <@luxidream> part of the evil is not telling players any changes 01:38 <@luxidream> :p 01:39 hmm 01:39 evilhack wiki page lists effects 01:39 I was considering giving red DSM curse res, but it doesn't fit 01:39 more appropriate to GDSM which really doesn't need any buffs 01:39 (gray DSM that is) 01:39 unless something about red color gives curse res :P (the ruby heart also does) 01:40 I think your DSMs are turning into a bit of a dnethack style arms race 01:40 aosdict: Yeah, possible 01:40 But I use GDSM and SDSM as baseline 01:40 If my buffs become stronger than those, then they'd need nerfing 01:41 and I will specifically not buff those 01:41 FIQ you are fake news 01:41 [US] [D]: porkman (Wiz-Elf-Mal-Cha), 492 points, 1787 turns, killed by a dwarf 01:41 if they're took weak, that means I overbuffed 01:41 K2: ? 01:41 my commits are actually very verbose 01:41 magic 8ball was completely unmentioned in changelog 01:41 save one or two (on purose) 01:41 had to source dive for stuff 01:41 wut 01:41 no its in the change log 01:41 hm 01:42 since? 01:42 I might have checked when it wasn't 01:42 since the beginning of time 01:42 despite the code definitely being there 01:42 K2: can you explain the wiki page's assertion that CPM's transparency to magic might make some people feel like it's a 'bad thing'? 01:42 https://nethackwiki.com/wiki/EvilHack 01:42 "transparency to magic" doesn't appear to have any downsides 01:42 like, spells hit you harder or something? 01:42 note how magic 8ball goes completely unmentioned here 01:42 among new items, etc 01:43 8 ball is mentioned 01:43 and there is no link to a more extensive changelog 01:43 no? I did ctrl+f 01:43 to check 01:43 - Add some flavor to the Magic 8-Ball 01:43 ^ that 01:44 FIQ: Hypothetical Optimal Man will still want to get the 8-Ball and a source of indefinite food and lock themselves in a closet to wrest its wish 01:44 K2: there, found it 01:44 sorry 01:44 also double-checked revision history 01:44 to when I looked at the article last time 01:44 and it was there then too 01:45 aosdict: uh? 01:45 should fix all those redlinks 01:45 did you mean to ping me? 01:45 yes 01:45 well 01:45 you're not wrong 01:45 but I haven't really said anything different 01:46 is the oracle still a pushover 01:46 I think it's a bad artifact 01:46 yeah 01:46 what the 8 ball? 01:46 do i have to call you fake news also? 01:47 it doesn't do anything except make the player want to spam it for a wish 01:47 false 01:47 you are alternative facts 01:47 (note that there aren't any unspoiled evilhack players so rumors don't really do anything) 01:47 <@luxidream> change it to 1 in 1 million 01:47 <@luxidream> problem solved 01:47 aosdict again false 01:47 and you were offended when I complained about stuff in your variant a while back ;) 01:47 oh i'm not offended 01:48 <@ShivanHunter> I would still just fill up soko with acid blobs and wait 1 million turns for a wish 01:48 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 148 points, T:268, killed by a sewer rat 01:48 I was merely mocking you replying to me and aosdict with fake news 01:48 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) entered Minetown for the first time, on T:2711 01:48 but i dont sit and not retaliate either ;) 01:48 when you reacted significantly when I complained about evilhack zombies a while back 01:48 ah that 01:48 i have no recollection 01:49 :P 01:49 https://nethackwiki.com/wiki/EvilHack#Dragon_scale_mail 01:49 you basically told me "you haven't played evilhack, your opinions are invalid and useless" 01:49 wasnt me 01:49 if you want to keep the 8-ball in as a fun thing here's what you could do: remove it as an artifact, leave the "eight ball" item as it is 01:50 dunno what you're talking about 01:50 you read the eight ball, you get the funny messages 01:50 aosdict nah i like it as an artifact 01:50 it confers warning 01:50 K2: are those DSM effects symmetrical? 01:50 yup 01:50 cool 01:50 i still need to do mhitm 01:50 so monsters can walk on water with WDSM 01:50 making it into ice 01:51 neat 01:51 and dragons have the same passive ability 01:51 cuz you know, its their skin 01:51 -!- Kontroller1 has joined #hardfought 01:51 obviously 01:51 lol 01:51 :) 01:51 your sea dragon scale mail basically does what my white dsm does 01:52 minus cold res 01:52 yeah neat 01:52 i need to implement the zero turbulence thing 01:52 mine also gives waterproof, I don't think that would make much difference in your variant unless water E can engulf+drown you in evil 01:52 it can 01:52 as can an adult sea dragon 01:52 You see here a +5 bullwhip (54 zorkmids) 01:53 buy it 01:53 nah 01:53 hmm 01:53 technically making SDSM give cold res would make sense 01:53 but I'll refrain to 01:53 YANI: A Minetown with a jewelry store in it. Why aren't there any as is? 01:53 it does not need the buff 01:53 also it'd mean cold immunity in fh which, in practice, is a stronger trinsic... 01:53 initially GDSM and SDSM has no secondary intrinsic 01:54 <@rikersan> I liked dnh's - gdsm is half spell dmg 01:54 but it felt out of sync with the rest 01:54 trinsic is a word? 01:54 sure 01:54 <@rikersan> but on the other hand, slotless MR is hella easy to get in dnethack so gdsm is useless otherwise 01:54 Muad: I use it when I refer to intrinsic or extrinsic 01:54 basically when the way it is conferred doesn't matter and I'm talking about properties 01:54 in general 01:54 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 710 points, T:1301, killed by a kitten 01:54 just to differ it from obj properties and various other kinds of properties 01:54 aosdict: did you see my MP proposal 01:54 of course.. i guess it's more convenient than footrinsic 01:54 a while back 01:55 FIQtrinsic 01:55 FIQ: I may or may not have. If this was march through august, then probably not. 01:55 <@luxidream> intrinsfiq 01:55 merge monMR and MC 01:55 im back on NDNH 01:55 into magical protection, MP 01:55 FootRinsic(r) the best soap for washing your feets 01:55 YANI 01:55 make it show at all times like AC, etc 01:55 just in case it didn't get caught last time :) 01:55 your natural form confers little to no innate MP but armor can boost it 01:56 <@rikersan> porkman: ah yes, the dnh version made by the other crackhead dnh player (the first being you, of course) 01:56 monsters have various levels of MP like they have monMR now 01:56 ...why me crackhead? 01:56 all things that MC and monMR works against work for MP, using the monMR formula (maybe make it less complicated, it's a bit unintuitive atm) 01:56 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) had Giantslayer bestowed upon him by The Lady, on T:4740 01:56 FIQ: yeah sounds like a good idea. I wonder what jonadab thinks. 01:57 <@rikersan> porkman: general outlook on exploits/unintended features 01:57 I was also considering giving various levels of MP depending on material and armor weight but I was far less certain what to do about this 01:57 and was also considering making it symmetrical with spell failure -- also not sure about this 01:58 <@rikersan> hah, there's a function in nethack called "finesse_ahriman"? fun name I guess 01:58 (basically having it flavour-wise interfere with magical abilities -- both defensively and offensively) 01:58 FIQ: That seems like it might get a little conflatey with MC's definition as "the amount of body you're covered, so touch attacks don't work" 01:58 <@luxidream> perhaps a name that doesn't appear to be "magic points" would probably be better 01:58 aosdict: I figured touch attacks was magical in nature 01:59 but yeah, I'm not sure about those ideas overall 01:59 well magical touch attacks, yes 01:59 I do, however, like the MP idea in general 01:59 MC currently does not affect nonmagic touches 01:59 @luxidream yeah I considered that, but couldn't come up with a better name 01:59 or nonelemental 01:59 and calling it MC would confuse everyone 01:59 and monMR is a bad name in first place 02:00 that's another point: currently MC protects against touch attacks that are *not* magical (like fire ants) 02:00 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 10461 points, T:3945, killed by a Mordor orc 02:02 [US] [D]: bebing (Arc-Hum-Mal-Neu), 1205 points, 2469 turns, killed by an imp 02:02 so would merging it into an explicitly magical protection have ramifications like this? 02:02 aosdict: I did not consider what to do about those kind of attacks 02:03 I figured to keep it working like it does right now 02:03 but one could always special case if that would make sense... but idk if I like doing that 02:03 it seems inconsistent to me 02:04 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 2240 points, T:6107, killed by a hill orc 02:04 Actually *most* of the damage types MC protects against are nonmagical, or at least the majority, arguably 02:05 liches and elementals presumably perform magical elemental attacks 02:05 fire cold shock sleep DRST DRDX DRCO sticky sliming lycanthropy 02:05 the vast majority, if not all, poison attacks would be nonmagical 02:05 flavour-weise 02:06 *flavour-wise 02:06 aosdict: but I think changing this is a mistake 02:06 -!- Chris_ANG has joined #hardfought 02:06 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 02:06 it merely just means that MC is a bad name 02:06 thematically 02:06 I agree there 02:06 (and MP would be likewise) 02:06 <@rikersan> I've always thought antimagic was an interesting name for MR as wel 02:06 so you need a better name than magic protection 02:07 <@rikersan> since it to me implies you're cancelled as well (can't do magical stuff) 02:07 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 3685 points, 4346 turns, poisoned by a killer bee (and 59 other games not reported) 02:07 <@ShivanHunter> bollocks 02:07 Evil Patch Idea: magic resistance makes you unable to cast spells 02:07 (especially because "magic resistance" is a thing. imagine explaining to newbies "no, your magic resistance and your magic protection are totally separate") 02:07 FIQhack updated (all servers) 02:07 "oh, and that cloak of magic resistance also grants some magic protection" 02:08 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) wished for "a blessed +3 silver dragon scale shield", on T:1346 02:08 <@rikersan> that's such a wack wish 02:08 However, on the monster side of things, monMR seems to be primarily used for magic. 02:08 aosdict: that particular part wouldn't be that strange since all cloaks give some measure of MC atm 02:08 <@rikersan> considering his quest artifact is a shield that grants reflection 02:08 but the former: yeah 02:08 aosdict to answer your question about CPM magic transparency being 'a bad thing' - i wa smulling over the idea of having it be so transparent to magic that you wouldnt be able to cancel it, uncurse it if cursed, etc 02:08 that would be problematic 02:08 yup 02:09 decided against it 02:09 * aosdict wants to smull things 02:09 but that was all part of the back story for cpm 02:09 I like that effect 02:09 double-edged things = good 02:09 would that mean that you'd be forced to polyself to get rid of cursed CPM 02:09 [US] [A]: ToneHack (Wiz-Elf-Mal-Cha), 1439388 points, 35868 turns, ascended (and 77 other games not reported) https://www.hardfought.org/userdata/T/ToneHack/tnnt/dumplog/1573064301.tnnt.html 02:09 aosdict: could be an item property 02:10 object property that is 02:10 but having players actually want to use cpm made me decide against it 02:10 i may revisit 02:10 magic-negating or something 02:10 FIQ: presumably you could still use holy water, which isn't "magic" 02:10 holy water is jesus magic 02:10 can't be cursed 02:10 with curse items 02:11 nor destroyed with destroy armor 02:11 or cancelled 02:11 but also can't be enchanted 02:11 or other positive magical effects 02:11 nor polypiled I suppose 02:11 FIQ: Rather than an object property, the way to make this work in evilhack is apply that to any armor with GEMSTONE material. 02:11 * K2 imagines aosdict trying to smull something, starts to dry heave 02:12 aosdict: ah 02:12 And then remove crystal plate mail as an item, allow regular plate mail to generate as GEMSTONE 02:12 K2: taking notes? 02:12 no 02:12 ADOM has crystal as possible material for weapons and armor 02:12 irc client log everything 02:12 you could have crystal shields and crystal helms 02:13 iirc it can't be smithed or enchanted, but has overall much higher stats for the point in the game you start seeing it 02:13 YANI ^^^ 02:13 in evilhack some dwarvish weapons spawn made of gemstone 02:13 Also, according to current evil CPM implementation, can't shatter. 02:14 <@rikersan> aosdict: why not crystal gauntlets as well? or are those already present 02:14 does gemstone impede spellcasting? 02:14 the only gemstone material armor in eh is cpm 02:14 @rikersan sure, would work on any armor item that currently generates as a hard material 02:14 no it doesnt 02:14 ok 02:15 of course, it could be restricted so that you can't have crystal ring mails, etc 02:15 <@rikersan> aosdict: hm, crystal gauntlets of power would be quite good 02:15 or other silly stuff 02:15 quite good and quite rare 02:15 or can you materialwish in eh? 02:15 if you make it impossible to (dis)enchant crystal equipment 02:15 ^ also this 02:15 would you alter enchantment odds or leave it as-is? 02:16 wdym by altering enchantment odds 02:16 rne 02:16 At item generation time. 02:16 yeah 02:16 I'd think that all crystal armor generates as +0. 02:16 that is what I was asking 02:16 ahh 02:16 Because armor that generates as +/- something has been enchanted or disenchanted by someone else previously. 02:16 so no innate variety 02:17 -!- AntiVirus has joined #hardfought 02:17 If it's impervious to enchantment, that can't have happened. 02:17 (It still might be cursed though.) 02:17 So why is the player gonna choose to use it, if it's +0 permanently? 02:17 I suppose 02:17 what jonadab said 02:17 I'm just used to ADOM which actually lists the base number instead of enchantment level 02:17 jonadab: high base material AC that does not impede spellcasting and cannot become cursed 02:17 Ah. 02:17 so higher/lower wouldn't be nonsensical there -- it's merely just production variation 02:18 or destroyed with destroy armor 02:18 Wait, if it can't become cursed, how did it possibly get cursed? 02:18 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1011 points, 1636 turns, killed by a dwarf (and 45 other games not reported) 02:18 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 279 points, T:1109, killed by a bat 02:18 <@rikersan> generated cursed? or unholy water 02:18 unholy water 02:18 jonadab: It's impervious to cursing via spell only. 02:18 <@rikersan> I'm pretty sure it's blocked from cursed from the curse items spell 02:18 Ah, ok. 02:18 If you (or the floor god) wants it cursed, you can still get it cursed. 02:18 aosdict: does bones cursing happen as a magical effect 02:18 or divine intervention 02:19 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 13 points, 110 turns, killed by a newt (and one other game not reported) 02:19 Divine intervention yes. 02:19 ok 02:19 Bones cursing is not a magic spell. 02:19 [hdf-us] [slex] Sanae (Ama Moo Fem Law), 544 points, T:1230, petrified by a hobbit 02:19 Your god isn't casting magic on it to uncurse it, it's holy power or some such. 02:19 -!- JonathanHanes has joined #hardfought 02:19 Probably same for bones cursing too. 02:20 Unless the variant has flavor of someone coming along and deliberately cursing the pile. 02:20 If anything, that would be the shade/whatever of the former owner. 02:20 But any effects from remove curse scrolls should not work either. 02:20 <@rikersan> rodney actually just walks up and sprinkles unholy water all over it 02:21 [US] [D]: bebing (Arc-Hum-Mal-Neu), 769 points, 1065 turns, killed by a tiger 02:21 [US] [D]: hothraxxa (Sam-Hum-Mal-Law), 4062 points, 4501 turns, killed by a scorpion 02:21 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 31 points, 309 turns, killed by a kobold zombie (and 20 other games not reported) 02:21 EPI: whenever you uncurse something, either via scroll or spell or holy water, the curse has to _go_ somewhere. So some other object somewhere in the game gets cursed. 02:22 Law of Preservation of Curses. 02:22 <@rikersan> it prioritizes bags of holding, wielded weapons/worn armor, unicorn horns, and invocation items right? 02:22 [US] [D]: k2 (Val-Dwa-Fem-Law), 3481 points, 4244 turns, killed by a soldier ant 02:23 god 02:23 who had the idea of LAVA lokoban 02:24 <@rikersan> demo 02:24 EPI: you know how GruntHack has a ton of water all over the Mines? That's a pretty good idea, but it's not evil enough. Instead of water, that should be lava. HTH.HAND. 02:26 in evilhack there's a 1% chance the water rivers in the mines are lava instead 02:26 -!- stenno has joined #hardfought 02:26 <@rikersan> EPI: lava and water can't be farlooked as anything other than "lava or water" until stepped in 02:26 <@rikersan> and they're both blue :) 02:27 <@FIQ> jonadab: if players have no items to curse with that game's equivalent to curse items 02:27 <@FIQ> the player is cursed 02:28 <@FIQ> if already cursed, the player is doomed 02:28 <@rikersan> final fantasy style doom? :D 02:28 <@FIQ> idk what ff does 02:29 <@FIQ> adom dooming is not a very good trinsic 02:29 <@rikersan> it's delayed instadeath, not curable by any means other than dying and being revived or having the battle end 02:29 <@FIQ> ah 02:29 <@FIQ> not quite that bad 02:31 FIQ: When you get a chance, you should look over my plans for monster-player spellcasting merge in xnh which will be the major feature of 0.6.0 02:31 [hdf-us] [ndnh] porkman (Ana Inc Mal Cha) completed Lokoban, on T:4007 02:32 <@FIQ> cool 02:32 <@FIQ> I will 02:32 bottom of the xnh etherpad at https://www.hardfought.org/etherpad/p/xNetHack 02:33 [US] [D]: jah (Val-Dwa-Fem-Law), 2486 points, 2819 turns, killed by a giant spider 02:34 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 645 points, 1473 turns, killed by a gnome (and 9 other games not reported) 02:38 K2: Thoughts on releasing NewSplice, other than that it will screw over Ardub’s very nice run? 02:38 why would it screw over his run? 02:39 Oh, he got a wand of wishing earlier tonight and got like 7 wishes off it. I’m mostly joking lol 02:40 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 489 points, 871 turns, killed by a cave spider (and 26 other games not reported) 02:45 -!- AntiGulp has joined #hardfought 02:45 -!- mode/#hardfought [+v AntiGulp] by ChanServ 02:58 YANI: Peaceful unicorns automatically anger if they see you wielding or applying a unicorn horn. 02:58 It does make me wonder how unicorns of different alignments get along with each other. 02:58 I wouldn't think very well. 02:59 Well, can add "unicorns of different alignments grudge each other" too 02:59 Did you just assume the alignment of my unicorn horn?! 03:05 <@scj643> Lol 03:07 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 516 points, 2180 turns, killed by a Kop Lieutenant 03:09 <@scj643> What's the weirdest death someone has gotten in nethack 03:09 <@luxidream> killed by a lichen 03:09 there was the 'killed by a hallucinogen-distorted chameleon imitating a jabberwock' 03:09 On purpose, or... 03:09 ? 03:10 <@scj643> Any way 03:11 <+aosdict> Well, can add "unicorns of different alignments grudge each other" too <--- thats already in evilhack 03:12 <@scj643> Someone should add a train to nethack 03:12 <@scj643> That can just mow you down 03:13 <@luxidream> I think killed by a lichen is probably the most high effort death 03:13 <@luxidream> not sure if it's the weirdest one though 03:13 Is it possible? 03:13 <@rikersan> scj: they call those drawbridegs 03:14 <@luxidream> if your HP is negative when a lichen touches you, you die 03:14 <@scj643> Lolb 03:14 <@luxidream> you need to overflow HP 03:14 <@scj643> What is HP an int? 03:15 mm 03:15 <@rikersan> probably int ya, don't think it's long 03:16 <@scj643> How hard would it be to change it to a long 03:24 Shower thought: I'm a level 10 archeologist and my rank title is Exhumer. Shouldn't I be exempt from alignment penalties for grave-robbing? 03:24 -!- Cevn has joined #hardfought 03:26 <@luxidream> That's like saying a level 22 wizard should automatically learn undead turning 03:27 <@rikersan> well should they? :) 03:27 <@rikersan> ya(bad)ni: wizards get spbks as they level up 03:28 <@rikersan> something like magic missile at xp14 if they dont know the spell already 03:28 <@rikersan> and possibly finger of death at smth hella high like 20 (not sure what vanilla xp breaks down to) 03:28 <@rikersan> healing could be 7 or smth like that, other useful spells maybe as well 03:29 <@luxidream> they already get finger by crowning 03:29 for the record, "ya(bad)ni" won't get captured, so use it to describe bad ideas :) 03:31 YASI 03:31 YAFAI <--- yet another fuckin awesome idea 03:32 aka evilhack 03:32 :P 03:34 [hdf-us] [ndnh] porkman (Ana Inc Mal Cha) consulted the oracle for the first time, on T:8454 03:35 -!- bhaak has joined #hardfought 03:35 -!- mode/#hardfought [+v bhaak] by ChanServ 03:35 <@luxidream> YAFAI: laser mech dragons with laser breath 03:37 -!- Announcy has joined #hardfought 03:37 -!- mode/#hardfought [+v Announcy] by ChanServ 03:40 <@luxidream> YAFAI: monk 03:40 <@luxidream> https://i.imgur.com/karLW5E.gif 03:49 omg how do you non wizards even do this Gehennom crap 03:49 I can't with this without Magic Mapping 03:49 Magic mapping. 03:49 right, all gone 03:49 lol 03:49 Wish for a marker and write more. 03:50 oh sure, I'll just wish 03:50 ;) 03:50 There are strategies you can use to conserve the scrolls too. 03:50 I'm probably going to have to walk the whole thing this run 03:50 yeah that should have been done 03:50 it's a good point 03:50 mm 03:54 -!- rebatela has joined #hardfought 03:54 EvilHack updated (all servers) 03:55 @luxidream - gif approved 03:55 k2: my fear is i'm going to suck at evilhack after ttnnt (more so than i already do ha!) 03:56 you'll get back into it 03:57 !who 03:57 [tnnt] ShivanHunter [tnnt] Dulce [tnnt] dragonspeaker [dnh] Sanae [slex] dolores [slex] Ardub [spl] 03:57 K2: [hdf-us] truculent [tnnt] tsingi [tnnt] eitwinston [tnnt] Cevn [tnnt] iyarkonan [tnnt] Grouchy [tnnt] bouquet [tnnt] AntiVirus [tnnt] aosdict [tnnt] thegame [tnnt] Cromo [tnnt] jackofclubs [tnnt] JohnKeel [tnnt] towardsdawn [tnnt] allanb [tnnt] Bliss56 [tnnt] larry [tnnt] jeremiahL | 03:57 [hdf-eu] No current players | [hdf-au] No current players 03:57 haha rebatela, you've been training with a heavy backpack on 03:57 this is easy now 03:57 lol 03:57 it's definitely made me a better player 03:57 yeah, for srue 03:58 but man, I've never ascended Valk before 03:58 although i'm a little too paranoid of Z 03:58 Gehennom is aweful 03:58 ahaha yeah Z is so pathetic in vanilla 03:58 but I keep getting stressed when I see them too 03:59 it makes me miss appreciate EH's Gehennom 03:59 NetHack 363-hdf updated (all servers) 03:59 ^ latest devteam bits 03:59 I'm having a bit of an odd game though. Almost no magic mapping scrolls 03:59 no genocide scrolls 04:00 * aosdict read that as 'latest devteam hits' 04:00 so I still have Liches to fight 04:00 3.7.0 - the hottest new studio album by your favorites - the DevTeam! 04:00 [US] [D]: Cromo (Wiz-Orc-Mal-Cha), 1272 points, 2226 turns, killed by a wand 04:00 are you going monk for tnnt? 04:01 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 6373 points, 7787 turns, killed by a water moccasin (and one other game not reported) 04:03 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 54 points, 264 turns, killed by a fox 04:05 [hdf-us] [spl] Ardub (Val Ang Fem Law) killed Lord Surtur, on T:10686 04:06 [hdf-us] [spl] Ardub (Val Ang Fem Law) acquired the Bell of Opening, on T:10691 04:12 [US] [D]: Cromo (Wiz-Hum-Mal-Cha), 380 points, 788 turns, killed by hallucinogen-distorted Ms. Tuktoyaktuk; the shopkeeper 04:21 [US] [D]: rebatela (Mon-Hum-Mal-Neu), 2714 points, 2634 turns, killed by a giant beetle (and 5 other games not reported) 04:23 [US] [D]: larry (Hea-Gno-Fem-Neu), 768 points, 3071 turns, killed by a giant bat 04:27 -!- stenno has joined #hardfought 04:32 [US] [D]: EndlessMike (Bar-Orc-Mal-Cha), 122 points, 1030 turns, killed by a magic missile (and one other game not reported) 04:32 [US] [D]: oh6 (Kni-Hum-Fem-Law), 6542 points, 5477 turns, killed by a bolt of cold 04:36 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed the Wizard of Yendor, on T:89805 04:38 [US] [Q]: rebatela (Mon-Hum-Mal-Neu), 1881 points, 2439 turns, quit (and 20 other games not reported) 04:39 [hdf-us] [spl] Ardub (Val Ang Fem Law) killed the Failure Eidolon, on T:12232 04:39 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) acquired the Book of the Dead, on T:89828 04:40 [US] [A]: Luxidream (Wiz-Hum-Mal-Law), 630620 points, 40951 turns, ascended (and one other game not reported) https://www.hardfought.org/userdata/L/Luxidream/tnnt/dumplog/1573038033.tnnt.html 04:43 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) performed the invocation, on T:90004 04:55 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 13876 points, 8464 turns, killed by a giant beetle (and 10 other games not reported) 05:01 [hdf-us] [slex] dolores (Alt Ang Fem Cha), 50286 points, T:7615, killed by a monster (cement unicorn) 05:09 [US] [D]: EndlessMike (Wiz-Elf-Mal-Cha), 294 points, 1194 turns, killed by Ms. Bandjar; the shopkeeper 05:17 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed the invisible high priest of Moloch, on T:90504 05:18 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) acquired the Amulet of Yendor, on T:90506 05:22 [US] [A]: IceBox (Wiz-Orc-Fem-Cha), 1956738 points, 69089 turns, ascended (and 10 other games not reported) https://www.hardfought.org/userdata/I/IceBox/tnnt/dumplog/1573047673.tnnt.html 05:26 [US] BEHiker91W has 100 consecutive games less than 100 turns. 05:42 <@IceBox> lol is this calling out scumming in real time or something ^ 05:47 [US] [D]: larry (Arc-Dwa-Mal-Law), 592 points, 3458 turns, killed by a warg 05:57 [US] [A]: thegame (Wiz-Gno-Mal-Neu), 2954565 points, 57002 turns, ascended https://www.hardfought.org/userdata/t/thegame/tnnt/dumplog/1572914319.tnnt.html 06:00 Current Day as of 2019-11-08 06:00 UTC: Games: 626, Asc: 7, Scum: 569. 493297 turns, 14907196 points. 5d 12:03 gametime. (60%Wiz), (47%Elf), (60%Cha), (77%Mal), 22d 17:59 remaining. 06:03 [US] [D]: BEHiker91W (Wiz-Elf-Mal-Cha), 181 points, 681 turns, killed by a coyote (and 25 other games not reported) 06:08 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 167 points, T:234, killed by a fox 06:14 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) had Cleaver bestowed upon him by The Lady, on T:1413 06:27 -!- stenno has joined #hardfought 06:28 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 12889 points, 7815 turns, killed by a flaming sphere (and 63 other games not reported) 06:30 [US] [D]: dbanethacker (Sam-Hum-Fem-Law), 1121 points, 1560 turns, killed by a hallucinogen-distorted kitten 06:31 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) had Werebane bestowed upon him by The Lady, on T:6692 06:32 [US] [D]: IceBox (Wiz-Orc-Fem-Cha), 5124 points, 2725 turns, killed by a sewer rat, while praying 06:43 [US] [D]: thegame (Val-Dwa-Fem-Law), 546 points, 1581 turns, poisoned by a rabid rat 06:45 [US] [D]: fionna (Kni-Hum-Fem-Law), 1061 points, 2987 turns, killed by a rothe 06:48 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 377 points, 464 turns, killed by a bat (and 7 other games not reported) 06:55 -!- jonathanhanes_ has joined #hardfought 07:01 <@mewpants> How evil would it be to make every monster a horror? Ie randomise stats and attacks every game 07:01 <@mewpants> Probably within racial and class bound 07:05 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 16063 points, 14411 turns, killed by a dwarf, while frozen by a monster's gaze 07:06 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 2438 points, 2594 turns, killed by a bolt of cold (and 32 other games not reported) 07:07 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 9 points, 140 turns, killed by an arrow 07:09 [AU] [D]: djm2000 (Wiz-Elf-Mal-Cha), 278 points, 1498 turns, killed by an iguana, while frozen by a monster's gaze 07:09 TOURNAMENT MILESTONE: Ten million turns played. 07:12 <@mewpants> TEN MILLION 07:12 <@mewpants> \o/ 07:12 <@mewpants> !beer K2 07:12 @mewpants: Burrrrp! 07:12 <@mewpants> One day I will know how to work this botbot 07:13 -!- eLtMosen1 has joined #hardfought 07:14 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 3591 points, 3213 turns, petrified by a chickatrice (and 29 other games not reported) 07:14 <@ShivanHunter> oh god dammit 07:19 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 31 points, 119 turns, killed by a Kop Sergeant (and 29 other games not reported) 07:22 <@mewpants> pat pat 07:24 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 664 points, 1037 turns, killed by a wererat (and 2 other games not reported) 07:34 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 3143 points, 2078 turns, killed by a gnome king (and one other game not reported) 07:35 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2755 points, 4550 turns, killed by a dwarf king 07:38 [US] [A]: WizardOfPoland (Wiz-Hum-Mal-Law), 1558995 points, 63928 turns, ascended https://www.hardfought.org/userdata/W/WizardOfPoland/tnnt/dumplog/1572724326.tnnt.html 07:43 -!- raisse has joined #hardfought 07:53 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 3249 points, 4712 turns, poisoned by a quasit 07:54 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 2152 points, 3024 turns, killed by a guardian naga hatchling (and 70 other games not reported) 07:59 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 3 points, 118 turns, killed by a fire giant (and 65 other games not reported) 08:03 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 162 points, 189 turns, killed by a scorpion (and 27 other games not reported) 08:10 [hdf-us] [slex] Sanae (Mon Kha Fem Law), 6701 points, T:2235, killed by a monster (fragment) 08:12 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 754 points, 1975 turns, killed by a kobold lord 08:16 <@ShivanHunter> bollocks 08:17 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1842 points, 2068 turns, killed by a bolt of fire (and 22 other games not reported) 08:20 -!- LarienTelrunya has joined #hardfought 08:20 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 08:23 <@ShivanHunter> lol when deafness times out but you have permadeaf, it says "You are unable to hear anything" 08:23 <@ShivanHunter> ...I know lol 08:24 <@mewpants> 😦 08:24 <@mewpants> poor deaf shivshiv 08:24 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) just blew up her bag of holding, on T:18597 08:28 -!- stenno has joined #hardfought 08:30 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 106 points, 348 turns, killed by a sewer rat 08:31 lol someone said in a reddit thread that price ID is an anti-frustration feature... I rather view it as a frustration feature, in that you have to do such a tedious thing if you want to have a chance 08:35 -!- stenno has joined #hardfought 08:37 what is the line of thought here? 08:37 bhaak: context: https://www.reddit.com/r/nethack/comments/dt5ktt/is_nethack_an_acquired_taste/f6ustpz/?utm_source=share&utm_medium=web2x 08:37 instead of being frustrated not knowing what your item is, you can price-id it and dispel the frustration? 08:38 oh, I saw the title but haven't read the thread yet 08:38 oh you mean my line of reasoning, well you have to pick up each item in the shop and name it something like "KERNOD cost 300" and drop each of yours and name them "THARR sell 50" and then look at the list to see which ones it could be 08:38 very tedious, and you'd have to do it every. single. game. 08:38 The people who worked this out in 1980 were pretty awesome by virtue of being timelords 08:38 lol, "In 1980 people actually managed to figure this stuff out on their own [...] but as I said they had little else as far as video games were concerned" 08:39 yeah, people in the past had so much more time 08:39 proven by the simple fact that there is much more past than there is present 08:39 Particularly impressive since no-one had invented straight-up grind in games yet 08:39 nice one bhaak 08:39 <@mewpants> Amy agreed price id is annoying 08:39 <@mewpants> But really hard to get round 08:40 * stenno only price-ids scrolls and rings 08:40 <@mewpants> I price-id books to see if they are "hard" or not 08:40 also impressive that 1980 neither nethack nor hack existed yet 08:40 <@mewpants> And boots/gloves 08:40 <@mewpants> Amy also somewhat dnh-U-inspired slex-gamestart-inspired: I was thinking of randomising ALL monster stats every game 08:41 I only price-ID books, scrolls for ID, and water. Oh, and lamps. But not the whole lot, even if I wrote it all down. 08:41 <@mewpants> Within reason 08:41 bhaak: Beat you to it, with "timelords" 08:41 <@mewpants> I really only do ?ofIdentity/Weapon/Light 08:41 <@mewpants> But I am a terrible player so 08:41 well i am ignoring those one-of IDs like lamps or boots 08:41 <@mewpants> yeah 08:42 actually, i don't price-id boots really 08:42 i just see if they are cursed and if not, i wear them 08:42 mewpants: well in slex price ID was simply abolished outright and I have never missed it 08:42 if they are speed boots i am happy (and they auto-id), otherwise i don't really care 08:42 test for jumping, done 08:42 i think Hot_As_Milk has it mostly right. at its heart, after you've been spoiked to death, NetHack is a puzzle game. 08:42 also I saw your "every monster is a horror" idea in the backscroll, I'd like to see how you'll implement it :) 08:42 <@mewpants> True 08:42 LarienTelrunya: Every now and then you come out with a stroke of genius :-) 08:42 Pinkbeast: ? 08:43 Eliminating price-ID 08:43 heh, I know that it's a good idea, but I never felt that anyone else agrees, because if they would, other variants would abolish price ID too (but they don't) 08:43 <@mewpants> Amy e.g. dwarf might be 6 += 3, but if they get slower, they'd get perhaps a heavier hitting attack (or a second attack) to compensate 08:43 <@mewpants> Meaning each game you'd have to far-look a tlot more 08:44 Pinkbeast: it went so far as in a certain player ragequitting slex over the lack of price ID 08:44 having to farlook peaceful is worse grind than price-id 08:44 <@mewpants> stenno peaceful rev ❤ 08:44 mewpants: oh so not fully randomized, but rather "the monster has a pool of points it can distribute to attack, speed or whatever" 08:44 i should write the patch for vt_tiledata for peaceful 08:44 <@mewpants> And hopefully making areas consistent, e.g. mines being lightning-biased means a. doing things in a different order depending on the game, also meaning having to read some of the lore so you are fore-warned 08:45 then again i am a slacker 08:45 but it should be very very straightforward 08:45 true randomness would allow for e.g. a dwarf that is both fast and hard-hitting, or a dwarf that is slow and does little damage :P 08:45 <@mewpants> Points based yeah 08:45 stenno: in slex there is a property (can be on items or also be acquired intrinsically) that highlights peaceful monsters 08:45 <@mewpants> And use rne to roll for bonus points 08:46 LarienTelrunya: sounds good 08:46 similar to nh4-like 08:46 and xnethack has it too 08:46 <@mewpants> So it would be possible to get a dwarf both fast and hard hitting 08:46 <@mewpants> But less likely 08:46 LarienTelrunya: have you added anything that replaces price-id? I added simpler and automatic ways of id engraving, rings dropping down the sink or making read id of scrolls less dangerous 08:46 Or perhaps just highlight peaceful monsters anyway 08:46 Pinkbeast: well have you seen acehack? 08:46 <@mewpants> Ugh, ui work even in nethack is the worst 08:47 with highlit peacefuls it was very... colorful 08:47 * stenno prefers underscore 08:47 stenno: No, but I submit that if the player can inspect every monster to find out if it's peaceful... 08:47 bhaak: well scrolls of standard id exist and are reasonably common, plus identifying rings via sinks has 50% chance of the ring not being lost, but generally I'm also trying to force the player to use-test some items if they want to identify them all 08:47 Pinkbeast: yes, of course 08:48 Pinkbeast: the question is just, how to display that 08:48 [hdf-us] [slex] Sanae (Mon Arg Fem Law), 2235 points, T:1082, killed by a monster (gnome warrior) 08:48 <@mewpants> rev or underscore, either is fine 08:48 its information that _should_ be available on sight 08:48 rev is tame tho 08:48 <@mewpants> Defo agree if you can inspect it should be a game feature not an item feature 08:49 <@mewpants> stenno in dnh blue bg is tame, yelllow bg is peaceful, so not quite rev 08:49 stenno: Well, I don't want to always bore about that _other_ roguelike with Sigmund, but it does seem to have this aspect worked out 08:49 <@mewpants> Or something roughly like that. 08:49 heh, in slex there's a nasty trap that does evil things when you farlook a peaceful (namely, the monster will turn hostile), so I can't simply make peacefuls always highlighted :P 08:49 [EU] [D]: Dins (Arc-Dwa-Mal-Law), 219 points, 893 turns, killed by a small mimic 08:49 LarienTelrunya: UI screw is perhaps not one of your moments of genius :-) 08:50 i wished there was a screenshot of lawful mines of acehack 08:54 <@mewpants> Woo choice list renders properly 🙂 08:54 <@mewpants> Soon I will have an inventory display and then... gasp a second item 08:55 <@mewpants> I think I'll do a ?ofCharging 08:55 <@mewpants> Because that will do stuff with the lantern 08:55 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1526 points, 2360 turns, killed by an Uruk-hai 08:55 -!- eraserhead97 has joined #hardfought 08:56 Pinkbeast: it does serve a purpose though, because it can screw over even players with a full ascension kit (which in vanilla, only Rodney, demon lords and the riders can do, assuming you genoed L, h and semicolon) 08:58 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 9921 points, 5016 turns, killed by an invisible stalker (and one other game not reported) 09:00 say that to the Archonstorm. 09:01 <@mewpants> Archons should have angel-gating 09:01 <@mewpants> Triggered off gaze attack 09:01 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 22 points, 193 turns, killed by a carnivorous bag (and 39 other games not reported) 09:02 heh, since the samurai is the only role that exists in vanilla and is lawful, no archonstorms :P 09:02 huh? 09:02 <@mewpants> "is the only role that exists in vanilla to amy" 09:02 for a lawful, most such summoned archons are peaceful 09:03 so they won't "storm" that much, you just need to kill the originally hostile ones 09:03 <@mewpants> Angelic beings should be able to align to anything 09:03 I wonder about what happens when you wield a stack of weapons and they get corroded 09:06 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) hit with a wielded weapon for the first time, on T:19552 09:09 LarienTelrunya: it might only be me, but do you also sometimes read allmain.c as alman.c? 09:09 bhaak: no, what's that even supposed to mean? 09:10 is that a schwitzerdütsch word? :P 09:10 no, turkish for German :-) 09:10 -!- spontiff has joined #hardfought 09:10 ah, well I don't know turkish except for "döner", "yufka" and "kafir" :P 09:11 Ische? 09:11 lol that's a turkish word? I mean I knew it, but not that it was of turkish origin 09:11 oh, it isn't. 09:11 jewish origin 09:12 which one was I thinking of then? 09:12 coffee is also from turkish 09:14 -!- stenno has joined #hardfought 09:15 via turkish I thought but originally arabic or so 09:17 what is? 09:17 <@mewpants> Larien how does slex disambiguate when you have two items with the same 'identifier' in your inventory? 09:17 stenno: coffee 09:17 ah 09:17 yeah i thought coffee came with the moors 09:17 thats why they have it in vienna 09:18 mewpants: what do you mean? the # problem that occurs when you have more than 52 items? 09:18 <@mewpants> yeah 09:18 It doesn't 09:19 IIRC # ends up pointing at the first object with that slot. 09:19 <@mewpants> Ah ok, how does vanilla boh do it? 09:19 <@mewpants> Or does it always show a list 09:19 <@mewpants> tests 09:19 It doesn't assign inventory letters to things inside containers. 09:20 So if you can find a container in Slex, you should probably carry it with you and put excess things into it 09:20 Any container 09:20 <@mewpants> This is from a coding point of view 09:20 <@mewpants> Not a playing one! 09:20 well, inventory letters on things inside containers are ignored altogether 09:21 If you take something out of a container, it gets a new inventory letter if the old one is taken 09:21 what Andrio said. if you have too many items, every new one becomes # in your main inventory and if you want to select them, # either selects the first occurrence of # on the current page or the last item you picked up (depending on menu type). 09:21 <@mewpants> Ah okey 09:21 -!- elenmirie_ has joined #hardfought 09:21 there was a player (Goreval) who somehow managed to specifically select # items in between others, but I have no idea how he managed that 09:21 <@mewpants> Right you can never specify an item in a bag without going through a menu 09:21 <@mewpants> That makes sense. 09:22 and yes, that means a player managed to do something in slex that even I (the developer) don't know how to do :P 09:22 Did you see it? 09:22 [AU] [D]: ogmobot (Rog-Orc-Fem-Cha), 269 points, 1819 turns, killed by a gnome lord 09:22 <@mewpants> Fyi I am bubbles, but discord usernames bleh 09:22 Andrio: yeah I was watching him at that time, but he didn't tell me how he did it 09:22 mm 09:23 <@PeterQ> You can adjust # to something else, then something else becomes "#" but the last one in line 09:23 <@PeterQ> But if you have 200 "#"s and want to use the very last one, you need to do it 200 times 09:24 yep, that's why I highly recommend slex players to use some sort of container 09:24 <@mewpants> Probbo not going to support >52 items in main invenotry 09:24 alternately there's also the option "knapsacklimit", and then you simply can't pick up items anymore when you already have 52 or more 09:25 LarienTelrunya, was it in an inventory menu? 09:25 <@mewpants> knapsacklimit and everyone starts with a sack 09:25 mewpants: I find that 52 item limit sooooooooo annoying, means you have to do very tedious management if you want to get the most out of scrolls of identify or remove curse. 09:25 <@mewpants> I know knapsacklimit is a gameplay element 09:25 <@mewpants> But it is fucking annoying 09:25 <@mewpants> Remove curse/identify on a bag should just do the items inside it then 09:25 Andrio: don't remember 09:25 <@mewpants> and/or everything 09:26 mm 09:26 <@PeterQ> @mewpants You could always make an alternate accessibility menu which is (for example) accessed by # and uses the order of items on the page to determine shortcuts 09:26 Well, UnNetHack lets you identify things inside containers on an altar. 09:26 also the 52 item limit is ultra annoying in variants where dropping the sack on an altar doesn't BUC-test everything inside 09:26 mm 09:26 <@PeterQ> So for example "a#>a" would be "use the first item on the second page of the inventory" 09:26 <@mewpants> PeterQ that's true 09:27 <@mewpants> Adjust would be annoying 09:27 <@mewpants> I think limit and everyone starts with a sack is a reasonable compromise 09:27 <@mewpants> If I was starting from an already-existing codebase I'd just use that 09:27 of course in slex, dropping a container on an altar doesn't BUC-test everything inside because in slex the altar can vanish and the chance is per item, which would be annoying to code and detrimental gameplay-wise because why would you want to know the BUC of every gem inside your sack if each would also mean another chance of the altar 09:27 disappearing? 09:28 <@mewpants> But I'm coding from scratch so the inventory stuff is a potential rabbit hole I don't care much to go down 09:29 <@PeterQ> @LarienTelrunya I tried using containers. Lost like 90% of my items to one in one run, including very decent gear 09:30 PeterQ: huh, how did that happen? did a nymph steal the container? 09:30 <@PeterQ> No, it was one of those item-eating containers 09:30 <@PeterQ> A bag to be more precise 09:30 ah, well that's basically one of slex's newbie traps, containers that could be digestion should always be tested before you put everything inside :P 09:31 <@PeterQ> Well, but nobody knows bags of digestion exist before they encounter one 09:31 <@mewpants> That's the slex magic! 09:31 or put rocks inside 09:31 Same with unknown bags of holding 09:32 PeterQ: in vanilla, nobody knows that wands of cancellation blow up bags of holding either unless they spoil themselves or suffer the loss of their bag at least once :D 09:32 <@mewpants> EPI: Every time you open a BoH there is a chance a monster from the alternate dimension appears. 09:33 It'd have to be something like a shambling horror 09:33 <@PeterQ> Yes, but spoilers for vanilla exist 😛 09:33 spoilers for slex exist too, I admit the ones on the wiki are limited but there's always the source, which is a full spoiler library 09:33 how do you think Tariru managed to do his streak? 09:34 Don't die. 09:34 <@PeterQ> I thought he spent 3 months of code-diving before even starting up the game 09:35 well he definitely code-dived a lot while playing 09:35 [AU] [D]: ogmobot (Rog-Orc-Fem-Cha), 372 points, 1440 turns, killed by a jaguar 09:36 How would it be if there was a change whereby you can wield a stack of daggers and attack acib dlobs, rust monsters, etc. and it'll only damage one of them? 09:37 Andrio: in slex I made it so that the bigger the stack is, the lower the chance that erosion affects them 09:37 this feels like the right thing to me and prevents the headache from having to make the code split off that one corroded dagger from the rest of the stack :P 09:39 -!- stennowork has joined #hardfought 09:40 Not bad, yeah. 09:40 [hdf-us] [un] Sanae (Val Hum Fem Law) killed the ghost of Artorias, the former Acolyte, on T:1724 09:42 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 751 points, 4094 turns, killed by a coyote 09:42 <@mewpants> I love the fact that 50% of nethacks code is just working around linked lists. 09:42 mm 09:42 Well, there are a lot of those. 09:42 Which kind of makes sense. 09:42 [hdf-us] [un] Sanae (Val Hum Fem Law), 2726 points, T:1757, killed by a Woodland-elf 09:43 <@mewpants> linked lists do not make sense 09:43 <@mewpants> (anymore) 09:43 Until you get to the weirdness with statue traps. 09:44 <@mewpants> I mean look at half of invent.c 09:45 <@mewpants> Instead of saying "is there an item at this otmp->invlet", it loops over the items 09:45 <@mewpants> 😕 09:45 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 170 points, 654 turns, killed by a gnome lord 09:46 [AU] [D]: ogmobot (Rog-Orc-Fem-Cha), 320 points, 1119 turns, killed by a magic missile 09:48 mm 09:48 -!- spontiff has joined #hardfought 09:58 <@mewpants> I find it weird that in some ways the code is really "optimized", but then an array of 52 bools is used instead of a uint64_t bitfield. 09:58 <@mewpants> shrug 09:59 lots of different people touched the code, with different tastes and skills 10:00 historically, a 64 bit bitfield was probably not supported by all official platforms. 10:02 <@mewpants> I wasn't complaining at all 10:02 <@mewpants> Or being mean 10:02 <@mewpants> A lot of what today is weird was just standard/required originally 10:03 <@mewpants> Like linked lists used to make a lot of sense 10:04 -!- jonathanhanes_ has joined #hardfought 10:05 at times, arrays have been seen as memory wasting, if you don't always fill them completely 10:07 Well, they are, but it's not always an issue. 10:07 I didn't take it as mean. just adding some perspective :-) 10:07 Andrio: people have been going through the pain of getting NetHack to run on 16 bit MS-DOS. every bit counts there :-) 10:07 Yeah 10:07 <@mewpants> Aye, and in the times when a lot of the code was written, against the platforms it was targeting, memory compactness was probably #1 importance 10:08 (although my opinion for that is: screw MS-DOS) 10:08 and yet 3.6.0 did ditch support for certain old platforms. 10:09 not yet officially. just "we can't build them and will drop them later if noone steps forward" 10:09 [EU] [A]: mmj (Wiz-Elf-Fem-Cha), 1761340 points, 54320 turns, ascended 10:09 https://eu.hardfought.org/userdata/m/mmj/tnnt/dumplog/1572868328.tnnt.html 10:10 -!- stenno has joined #hardfought 10:11 linked lists still make sense in some situations 10:11 <@mewpants> some yes 10:12 for any lifo/fifo 10:13 because we have O(1) insertion/deletion at the beginning 10:13 so you have the first element anyway, just keep track of the last element 10:16 <@mewpants> If the queue is bounded you can use an array and index 10:16 <@mewpants> in o(1) 10:16 <@mewpants> But yeah there are cases like freelists 10:16 [EU] [D]: Ashpool (Wiz-Gno-Mal-Neu), 861 points, 1249 turns, killed by a giant bat 10:19 huh? 10:20 do you have dynamic arrays in the first place in C? 10:20 i am not talking about lookup, i am talking about insertion 10:21 <@mewpants> Yeah, just keep the head/tail as an index 10:21 you can implement a linked list with a static array. until it is full, it is faster than the naive memory allocating implementation. then you have to do some memory moving :-) 10:21 <@mewpants> Ringbuffer == fifo/lifo (if the size is bounded) 10:22 <@PeterQ> You don't need to have dynamic arrays, you can just copy into a bigger array once the first one is full. Average complexity is still O(1) for insertion 10:23 <@mewpants> ^ 10:23 <@mewpants> Also most of the time (in my experience) when a queue is full you want to block upstream anyway 10:23 in the case of nethack, there are various linked lists used. most of them are size bound. inventory and monsters on one levels are an example. 10:23 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) had a staff entrusted to her by Chih Sung-tzu, on T:20063 10:23 <@mewpants> block being an abstract concept, not "spin" 10:23 items on the level OTOH aren't 10:24 <@mewpants> Monsters on the level is usually sparse though 10:24 so you just allocate an array with a lot of fields, and keep an index pointing to the end of the array? 10:24 stennowork: and the start 10:24 <@mewpants> stenno yeah (and start) 10:24 <@mewpants> bhaak is too fast 10:24 stennowork: the start might move when you delete the item at the front 10:24 bizarre.. 10:24 right 10:24 https://en.wikipedia.org/wiki/Circular_buffer#/media/File:Circular_Buffer_Animation.gif 10:25 ok then you are just potentionally wasting space there 10:25 because you are possibly allocating more memory than you might need 10:25 yes 10:25 <@mewpants> You allocate the max amount of memory you want to have to buffer 10:25 alright 10:25 <@mewpants> Imagine a situation where you want to communicate between two components on an SoC 10:25 but you have O(1) access for all elements 10:25 <@mewpants> The easiest way to do that is memory map a single buffer 10:26 <@mewpants> into both components 10:26 in theory. if you're looking for certain features, you have to filter all elements 10:26 <@mewpants> And treat it as a queue 10:26 <@mewpants> Or even communicate between two processes 10:26 <@mewpants> You can just send a message saying "there is something new in the buffer" 10:27 <@mewpants> But the idea is that the buffer is pre-allocated so you don't have to map in new pointers to both processes, or serialise large amounts of data 10:28 <@mewpants> For the monster list a dynamic array is A-OK 10:28 <@mewpants> Also stenno for reference I'm using C++ so a lot of the C-pain just goes away for data structures 10:29 ISTR you have vectors in the stdlib for C++ 10:29 so dynamic arrays basically 10:29 <@mewpants> Yeah exacto 10:29 <@mewpants> And unordered_map 10:29 <@mewpants> For things what are sparse 10:29 sparse arrays ;_; 10:29 only make problems 10:29 <@mewpants> It's a map! 10:35 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 447 points, 3190 turns, killed by a large kobold 10:40 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 21904 points, 8411 turns, killed by a gargoyle (and 7 other games not reported) 10:40 [EU] [D]: Dins (Bar-Hum-Mal-Cha), 6013 points, 6784 turns, killed by a wolf 10:42 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 99 points, 368 turns, killed by a sewer rat (and 8 other games not reported) 10:43 so basically objects :P 10:44 [EU] [D]: Dins (Cav-Dwa-Mal-Law), 91 points, 466 turns, killed by a water demon 10:44 well hashmaps, right 10:44 with O(1) lookup 10:45 <@mewpants> Yes 10:45 <@mewpants> unordered_map is a hashmap 10:45 kk 10:46 that is something i don't usually have to worry about in javascript :P 10:46 the engine does it for me 10:46 in js, objects are technically hashmaps too 10:46 <@mewpants> Ah yeah 10:46 my only task is to avoid sparse arrays (which is trivial) 10:47 in php, on the other hand... 10:59 -!- LarienTelrunya has joined #hardfought 10:59 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 11:04 -!- stennowork has joined #hardfought 11:19 -!- ProzacElf has joined #hardfought 11:25 -!- stenno has joined #hardfought 11:34 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 248 points, 2288 turns, killed by a hobbit, while fainted from lack of food 11:57 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 12056 points, 13235 turns, killed by a jaguar 12:00 Current Day as of 2019-11-08 12:00 UTC: Games: 1047, Asc: 9, Scum: 937. 726200 turns, 18341541 points. 8d 00:18 gametime. (70%Wiz), (51%Elf), (62%Cha), (71%Mal), 22d 11:59 remaining. 12:22 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 19167 points, 10670 turns, killed by a blast of fire (and 13 other games not reported) 12:26 <@mewpants> Does anyone know any good web-embeddable tty players that also display the key being pressed? 12:26 <@ShivanHunter> is that even recorded in the ttyrec? 12:26 nodehack should have that as a feature, but doesn't 12:26 no, it's not 12:27 ttyrec only has timing information and the plaintext screens in it 12:27 or to be precise, the ansi-term control codes 12:27 which do not include any keypresses, naturally 12:28 <@mewpants> Ahhh 12:28 <@mewpants> I feel you, that's annoying 12:28 nodehack == jesushack 12:28 its that good\ 12:28 ikr 12:29 :) 12:29 [EU] [D]: thorsb (Pri-Elf-Mal-Cha), 473 points, 761 turns, killed by a dwarf lord 12:30 the best thing about nodehack are all the features and refactoring that i haven't done yet 12:30 its like feather 12:30 ais523's legendary esotheric language that will write itself in the future or so 12:31 wtf 12:31 when i enter 'ais523' in google it suggests 'ais523 death' 12:31 anyway, feather https://esolangs.org/wiki/Feather 12:31 omnious foreshadowing 12:32 <@mewpants> https://asciinema.org/a/8vb57MPguMCCRCeaGaP4uda6J 12:33 <@mewpants> o/ 12:33 hah 12:33 when I enter "ais523" in google it suggests "tas", "reddit" and "speedrun" 12:33 <@mewpants> input!! 12:33 @mewpants == bubbles? 12:34 mewpants: where is that test map that is supposedly so fleecy? I want to see it :D 12:35 are you hyped for the 3.6.3 releaase 12:35 this is me right now - https://media1.tenor.com/images/0ddcaf6f66505d2e54fe4ab22678db94/tenor.gif 12:35 <@mewpants> K2 yeah 12:35 \o/ 12:36 <@mewpants> Stupid discord 12:36 nice carlton dance 12:36 discord doesn't let you change your nick to "bubblebubblebubble"? 12:36 stennowork :P 12:36 <@mewpants> I think your username is fixed? 12:37 <@mewpants> And the map is not that exciting 12:37 <@mewpants> It';s just some rooms \o/ 12:37 well https://nhqdb.alt.org/?2818 suggests that it's something completely outerspace? 12:38 <@mewpants> It's really not 12:38 <@mewpants> I get screenshot 12:39 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 3084 points, 6294 turns, killed by a white unicorn 12:39 <@mewpants> https://i.imgur.com/ZJeJ9uC.png 12:39 <@mewpants> It's the basement floor of a castle 12:40 heh, is there a way to get that in .des format? :D 12:40 <@mewpants> Wine cellar in middle, storage rooms to the right, prison cells to the left 12:40 <@mewpants> It's just a csv at the moment 12:40 <@mewpants> I can sendyou an ascii dump of it (After lunch) 12:40 yeah that's what I wanted to request ;) 12:41 maybe it'll be in slex! ♥ 12:43 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 66 points, 532 turns, killed by Ms. Trallwng; the shopkeeper 12:44 wtf why does that death message have a ; where there should be a , 12:44 maybe the shopkeeps name is Trallwng; 12:44 as it is, it sounds like "killed by Ms. Trallwng; the shopkeeper has returned to his shop" and the last part of the sentence was somehow forgotten :P 12:51 Ms. His 12:51 [US] [Q]: ShivanHunter (Wiz-Elf-Mal-Cha), 3889 points, 16344 turns, quit (and 21 other games not reported) 12:51 That is weird, yeah 12:53 well, the "The shopkeeper has returned" part doesn't necessarily have to relate to the ominous "Ms. Trallwng" that killed the player; maybe Ms. Trallwng was the name the player gave to their cat before it went feral :P 12:53 all shopkeepers have ; behind their names according to the logs 12:53 which weird variant has introduced that? in vanilla they have a comma instead 12:54 (also, in vanilla the sentence "The giant rat turns to flee!" properly ends with an exclamation mark and "The giant rat misses." properly ends with a period :P) 12:55 [US] [D]: dbanethacker (Wiz-Hum-Fem-Neu), 554 points, 969 turns, killed by a dagger 12:55 Possibly just an issue with the log or reading the log. 13:02 -!- rebatela has joined #hardfought 13:04 -!- merleke has joined #hardfought 13:04 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 433 points, 1339 turns, killed by a giant rat 13:09 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 641 points, T:1109, killed by a coyote 13:09 -!- lorimer has joined #hardfought 13:09 -!- mode/#hardfought [+v lorimer] by ChanServ 13:12 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 2816 points, 3227 turns, killed by an invisible pony 13:15 -!- Bugpowder has joined #hardfought 13:21 [EU] [D]: Dins (Mon-Hum-Mal-Neu), 9955 points, 6461 turns, killed by an invisible dwarf lord 13:25 -!- stenno has joined #hardfought 13:28 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 1017 points, 4004 turns, killed by an invisible incubus 13:35 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 1610 points, 3534 turns, killed by a dwarf lord, while reading a book 13:40 <@mewpants> Scroll of charging: IMPLEMTNED 13:40 <@mewpants> mostly 13:40 <@mewpants> https://qbin.io/every-get-66mh 13:41 <@mewpants> ^_^ 13:42 aosdict: where can I find those plans of yours? 13:44 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2080 points, 1935 turns, killed by a giant mimic 13:44 -!- spontiff has joined #hardfought 13:44 @v?water demon 13:44 water demon (&) | Lvl: 8 | Diff: 11 | Spd: 12 | Res: fire poison drain | Confers: nothing | MR: 30 | Generates: special | AC: -4 | Attacks: 1d3 weapon physical, 1d3 claw physical, 1d3 bite physical | Alignment: -7 | Flags: swims, poisonous, nopoly, demon, stalker, infravisible 13:46 | doesn't give enough wishes 13:46 lol 13:47 only gives wishes when you already have 2 magic lamps and early wow 13:47 or attempting wishless lol 13:47 also that 13:48 real pros wish for 'nil' instead of 'nothing' when attempting wishless and getting a surprise wish 13:50 Why does my pet dragon not want to leave this one corner? 13:50 its a particularly comfortable corner 13:51 maybe he is paralysed by something? 13:51 He's moving around in the room, but he always seems to come back to that corner. (There's a set of iron bars in the corner, maybe it wants to escape?) 13:51 oh 13:51 yeah might be that the iron bars confuse the pathing algorithm (this is just a guess) 13:51 have you not treated it well? 13:52 how many virgins did you feed them today? 13:52 there's something behind the bars it wants 13:52 [EU] [D]: rsa (Val-Dwa-Fem-Law), 212 points, 521 turns, fell into a pit of iron spikes 13:52 i've had dogs/cats do that before... they just get stuck in one area ? 13:52 bhaak, does tripe count as virgins? 13:53 Nevermind, I walked into something darkblue again. 13:53 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 760 points, 3476 turns, killed by a jackal, while frozen by a monster's gaze 13:53 Xjs: maybe as virgin meat? 13:54 you should adjust your terminal color. 13:54 seasoned with virgin olive oil 13:54 I should. I tried earlier, but the settings were confusing (it's a mintty, I'm at the office on a Windows machine) and I couldn't be bothered. 13:55 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 539 points, 1986 turns, killed by a giant rat, while sleeping 13:57 <@mewpants> What to implement next? 13:57 -!- Cevn has joined #hardfought 13:57 [US] [D]: rebatela (Mon-Hum-Mal-Neu), 2015 points, 1457 turns, killed by a hobbit (and 5 other games not reported) 13:58 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) polymorphed her first object, on T:23089 13:58 i couldn't handle that gam. had 7 charisma and my brain can't do the price id math 13:59 i skip price id with tourists for the same reason 14:01 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 411 points, 1325 turns, killed by a dwarf 14:03 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) made his first wish - "blessed rustproof +2 Mjollnir", on T:986 14:03 [EU] [D]: Dins (Pri-Elf-Mal-Cha), 482 points, 1709 turns, killed by a gnome lord 14:03 price id is completely borken for tourists in unnethack 14:03 @mewpants [backscroll] Randomizing a monster class's stats per game has a high chance of undesirably pre-determining much of the game's difficulty from the outset before the player is aware of what it is. (This is the same argument against color alchemy, but applies rather more here.) 14:04 Now if it randomized the stats of each individual monster, that would be a bit different. 14:04 <@mewpants> aosdict even with a points based system? 14:05 Yes. 14:05 i wonder why people consider price-id problematic 14:05 <@mewpants> In my mind the dungeon is a lot more branchy than in vanilla 14:05 <@mewpants> So you'd have more choice on where to go next 14:05 stennowork: it's boring :-) 14:05 meh 14:05 <@mewpants> Are you saying the determining of game difficulty is not the bad thing, it's the fact that the player has no idea about it? 14:06 stennowork: the charisma influence makes it even worse. I never bother with that. 14:06 well its an interesting way to identify stuff, isn't 14:07 not really 14:07 @mewpants Say that you will do poorly if all ants get increased attack power and speed but decreased armor (because this makes them swarms of glass cannons). You have no idea, when first entering the dungeon, if your dungeon will contain these types of ants. 14:07 stennowork: maybe for 1 or 2 items. but for a lot it's just tedious 14:07 You end up dying, and another player plays the same game and wins because their ants happened to generate in a weaker combination. 14:09 <@mewpants> aosdict agreed 14:09 <@mewpants> aosdict which is why variation should increase for higher level monsters 14:09 FIQ: I said this yesterday 14:09 <@mewpants> i.e. be more limited for lower-levels 14:09 FIQ: https://www.hardfought.org/etherpad/p/xNetHack, go to the bottom 14:09 <@mewpants> And also have a robust rumour system for discovering things 14:10 <@mewpants> aosdict I think the same can be said for finding GoP on level 1 though? 14:10 [EU] [D]: thorsb (Mon-Hum-Fem-Neu), 4705 points, 3940 turns, killed by a spotted jelly 14:10 Whether it's discoverable doesn't really affect it. The fact is a possibly significant amount of difficulty variation happens before the player gets any input. 14:10 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 172 points, 767 turns, killed by Ms. Manlobbi; the shopkeeper 14:11 Again, it would be fine if this varied based on each individual monster, but not the entire class. 14:12 <@mewpants> When you say class do you mean all a or all fire-ants? 14:12 <@mewpants> I mean all fire-ants 14:12 <@mewpants> Not sure what the right word for that is 14:12 [US] [D]: rebatela (Mon-Hum-Mal-Neu), 2809 points, 2201 turns, killed by a gnome lord (and 73 other games not reported) 14:13 We're talking about the same thing. 14:13 'monster class' as in species. 14:14 aosdict: ty 14:14 I went to sleep yesterday after replying so I might have missed it, sorry 14:14 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 165 points, 728 turns, killed by a water moccasin 14:15 <@mewpants> Ok good thoughts, to consider. 14:15 <@mewpants> thanks! 14:16 [US] [D]: dbanethacker (Val-Hum-Fem-Neu), 195 points, 839 turns, killed by a hobbit, while frozen by a potion 14:17 [US] [D]: Bugpowder (Cav-Dwa-Mal-Law), 627932 points, 36483 turns, choked on a lump of royal jelly 14:19 aosdict: fiqhack used to use mspec_used for monster spellcasting 14:19 it worked well enough 14:19 there was no major gameplay benefit to make it use Pw instead, I merely did it for symmetry reasons and overall more internal consistency 14:20 aosdict: I like your comments in the etherpad. "beware becoming nerfhack mk II" or "I feel like there was some reason this didn't make the list until I started going through unnethack commits" 14:25 i just leveled up and gained ONE hitpoint. i didn't know that was possible 14:25 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 30837 points, 17815 turns, killed by a long worm 14:25 I wonder why no other variant has considered racial armor/weapon. from a roleplaying POV, that's very appealing 14:26 [hdf-us] [nh363] samiam (Pri Hum Mal Law) had Demonbane bestowed upon him by Athena, on T:18560 14:26 argh in sight of the soko prize 14:28 didn't even get Cat Lady (I think) because I couldn't get close enough to the kitten in the zoo 14:28 or Boy Scout either, though I solved everything without cheating 14:28 bhaak: as a conduct? 14:28 (just didn't get the prize) 14:29 aosdict: yes, and of course some benefits. unnethack gets you +1 AC per racial armor worn 14:29 [EU] [D]: arckex (Pri-Hum-Mal-Neu), 10250 points, 6547 turns, killed by a wand 14:29 no fountains on the first 7 levels... this is the weirdest game 14:30 bhaak: what about gnomes 14:30 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) acquired the luckstone from Mines' End, on T:3704 14:30 poor defenceless gnomes 14:30 aosdict: speed monster cures stunning atm I think? 14:30 the potion 14:31 was reading through your list of stuff 14:31 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 7902 points, T:3822, killed by a leocrotta 14:31 aosdict: just do multiple conducts. racial weapon + naked ascension 14:31 aosdict: it's also racist against humans 14:31 shirts 14:32 FIQ: if you could, comment on the etherpad, or else I'm never going to figure out what you're referring to 14:32 [US] [D]: dbanethacker (Val-Hum-Fem-Neu), 686 points, 3239 turns, killed by a crossbow bolt 14:32 aosdict: I double-checked and was wrong 14:33 I was referring to this: 14:33 Remove the ability of unicorn horns to cure anything but nausea and sickness. This is a mega-nerf and should be treated with care. 14:33 Requires at least the addition of something that can cure stunning or the removal of Rider stunlocking. 14:33 it only heals wounded legs, not stunning like I thought 14:33 potions of speed, that is 14:34 [US] [A]: eitwinston (Wiz-Elf-Mal-Cha), 2161232 points, 45897 turns, ascended https://www.hardfought.org/userdata/e/eitwinston/tnnt/dumplog/1572796856.tnnt.html 14:35 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 2964 points, 3985 turns, killed by a bugbear (and one other game not reported) 14:36 [EU] [D]: Dins (Ran-Gno-Mal-Neu), 3332 points, 4049 turns, killed by a blast of disintegration 14:39 [US] [D]: dbanethacker (Val-Hum-Fem-Neu), 134 points, 632 turns, killed by an invisible djinni 14:39 -!- stennowork has joined #hardfought 14:40 [US] [D]: hothraxxa (Tou-Hum-Mal-Neu), 4806 points, 2719 turns, killed by a water demon 14:41 -!- joes has joined #hardfought 14:42 bhaak, i think that price-id is an important aspect of the ID-minigame 14:42 i acknowledge that it can be tedious 14:49 [EU] [D]: thorsb (Wiz-Elf-Mal-Cha), 1358 points, 2795 turns, killed by a dwarf 14:56 -!- spontiff has joined #hardfought 14:57 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1007 points, 1784 turns, killed by a giant beetle 15:11 -!- Cevn has joined #hardfought 15:19 [US] [D]: Kame (Val-Hum-Fem-Neu), 67558 points, 11339 turns, petrified by a wizard 15:26 <@mewpants> Ex-rockstar person started trying to optimize my entity system 😦 15:26 <@mewpants> 120fps bubblehack incoming \o/ 15:26 -!- stenno has joined #hardfought 15:27 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 76610 points, T:14388, killed by reverting to unhealthy doppelganger form 15:28 aosdict: see what I wrote in #tnnt about it (but maybe continue talk here) 15:29 <@mewpants> /join #nethack-tnnt 15:29 <@mewpants> sigh 15:29 <@mewpants> I fail at life 15:29 IRC is not live 15:29 neither is Discord 15:29 hmm, I seem to fail at spelling 15:30 <-- me 15:30 fil t spllning 15:30 @mewpants there is a pokémon crystal romhack called Prism 15:30 one thing I spent a bunch of time doing a few months ago 15:31 was porting its countless optimizations to a different romhack 15:31 to have the game work in 60fps 15:31 as opposed to vanilla Crystal's 30fps 15:31 <@mewpants> 🙂 15:31 <@mewpants> DOUBLE 15:31 <@mewpants> FIQ is a 2x speed artifact 15:31 some of its code, while I could sort of understand what it was doing 15:31 looked a lot like Dark Magic to me 15:32 what a lot of the more time-critical code (decompression, image loading, etc) was optimizing 15:32 was to have code running in the tiny hblank interval between drawing each line 15:33 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 872 points, T:1473, killed by a mumak 15:33 and delegate a bunch of more stuff to vblank 15:33 one mmajor problem with the 2gen pokémon games (actually even worse in 1gen...) 15:33 was that the UI was *slow* 15:34 like, there are major delays all over the place for menu navigation 15:34 this isn't a huge problem longterm because you get used to it when playing 15:34 but my god 15:34 going from the optimized engine with Prism ports 15:34 to vanilla Crystal without it 15:34 was awful 15:39 -!- tonehack has joined #hardfought 15:40 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 540 points, T:711, killed by a gas spore's explosion 15:41 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 448 points, 752 turns, killed by a blast of disintegration 15:42 [EU] [D]: joes (Kni-Hum-Mal-Law), 1075 points, 2221 turns, killed by a giant bat 15:43 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) killed Croesus, on T:24170 15:43 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) polymorphed his first object, on T:6171 15:47 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed the invisible Wizard of Yendor (5 times), on T:90792 15:48 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 2125 points, T:6518, killed by a scroll of earth 15:55 <@rikersan> how does eh buff croesus? 15:55 shiny gold armor of splendor 15:55 (at least I think he took that from xnh) 15:56 -!- bug_sniper has joined #hardfought 15:58 -!- kritixilithos has joined #hardfought 16:01 i did 16:01 and croesus can move monsters out of his way 16:02 [US] [D]: Nobbs (Val-Hum-Fem-Law), 1865962 points, 71644 turns, killed by a priest of Moloch (with the Amulet) 16:03 -!- Chris_ANG has joined #hardfought 16:03 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 16:10 <@mewpants> https://asciinema.org/a/ibkTGekxPDLwpaXV8hmyVG08B 16:10 <@mewpants> \o> 16:12 <@mewpants> I can drop items 16:13 <@mewpants> And they continue to be lights 16:13 <@mewpants> And lights merge nicely (hard to see there but they are not just the union), they each contribute a bit of light and when it gets over a threshold it gets light/very-lihgt 16:13 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu) chose a runed dagger to be named "Sting", on T:753 16:14 [US] [D]: pur (Val-Dwa-Fem-Law), 2132 points, 2890 turns, killed by an orc-captain (and one other game not reported) 16:15 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu), 175 points, T:933, killed by a hobbit 16:21 @mewpants nice 16:21 * K2 likes the name 'mewpants' for some odd reason 16:22 [hdf-eu] [slex] marie (Ran Hem Fem Neu), 102 points, T:595, killed by life drainage 16:24 @mewpants, why does everything shift down one space when you move? 16:29 <@mewpants> Crappy rendering of bold bullets 16:29 <@mewpants> Need to work out a better way to indicate "dimly-lit" 16:30 <@mewpants> Actually K2 the rendering of that ttyrec is just total whack 😕 16:32 <{Demo}> rip 16:34 ah 16:37 [EU] [D]: pinball (Wiz-Gno-Mal-Neu), 76010 points, 23788 turns, killed by an Aleax, while unconscious from rotten food 16:38 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 9152 points, T:5590, killed by a soldier ant 16:38 -!- kritixilithos has left #hardfought 16:39 bubbles_nh, where's that map? 16:40 <@mewpants> Hm? 16:40 -!- kritixilithos has joined #hardfought 16:41 <@mewpants> https://i.imgur.com/LqCuDWZ.mp4 16:41 <@mewpants> K2 this should look better I think 16:41 sweet 16:41 <{Demo}> ey bubble, it broked 16:41 <@mewpants> The code? 16:42 <@mewpants> More includes missing probbo 16:42 <{Demo}> INT_MAX is not declared in this scope 16:42 <{Demo}> yeah 16:42 <@mewpants> How do I make github build my stuff on linux? 16:42 <@mewpants> I fixed that actually demo 16:42 <{Demo}> in items.cpp 16:42 <{Demo}> nah I just pulled 16:42 <@mewpants> I pushed just now now 16:42 <{Demo}> the other include problem is fixed but this is a new one where it's a lot less screamy 16:42 <{Demo}> cool 16:42 <@mewpants> So probs get the next one 16:43 <@mewpants> Does dnhsndhdnhnhn or evilhack have a github building bot thing? 16:43 <{Demo}> set up travis 16:43 <@mewpants> Ok 16:43 <{Demo}> travis offers ree builds for public projects 16:44 <{Demo}> free 16:44 <{Demo}> pulled and rebuild clean and still same error 16:44 <{Demo}> this time in item_db.cpp 16:44 <@mewpants> INT_MAX? 16:44 <@mewpants> Or anothe rone? 16:44 <{Demo}> yeah 16:44 <{Demo}> INT_MAX 16:45 <@mewpants> Lul 16:45 <@mewpants> sec 16:45 <@mewpants> ugh sorry 16:46 <@mewpants> Pushed 16:46 <@mewpants> So I need some kind of yamljason build thing I guess 16:47 <{Demo}> builds 16:49 <@mewpants> (Y) 16:49 -!- hdf-guest-16 has joined #hardfought 16:49 -!- jonathanhanes_ has joined #hardfought 16:55 [US] [D]: pur (Wiz-Elf-Fem-Cha), 3567 points, 2448 turns, killed by an orc-captain 16:55 <@mewpants> ok cool travis works 16:55 <@mewpants> Can I put a picture on the github page showing the status? 16:57 <@mewpants> I did it! 16:58 <@mewpants> Now I won't break you mr demo 16:58 <@mewpants> {Demo} tell me if the lighting makes any sense at all 16:58 <@mewpants> (ignoring how poop the colours are) 17:00 -!- Cevn has joined #hardfought 17:00 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2700 points, 3778 turns, killed by a tiger 17:02 roar 17:02 i got bored of vanilla 17:02 got back to DNH 17:02 well, NDNH to be precise 17:04 -!- bubbles_nh has joined #hardfought 17:07 you guys are bastards, you fixed my scroll naming exploit 17:08 <{Demo}> which one 17:08 well 17:08 <{Demo}> for magic mapping? 17:08 if you name a scroll, you can write it as if you knew it 17:08 <{Demo}> ah 17:08 so.....if you find a ton of scrolls 17:08 and have a marker 17:08 name each one 17:08 then write what you want too identify 17:08 like enchant armor, weapon, charging 17:11 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) entered Minetown for the first time, on T:3918 17:11 -!- Chris_ANG has joined #hardfought 17:11 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 17:11 <@mewpants> right home time and then flying to nl tomorrow at 6am ❤ 17:12 <@mewpants> seeya guys 17:12 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) averted death, on T:94074 17:12 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) wished for "blessed amulet of lifesaving", on T:94079 17:12 does the parser allow that? 17:13 or does it want "life saving" 17:16 -!- stenno has joined #hardfought 17:19 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 1890 points, T:1530, killed by a raven 17:20 [EU] [D]: Dins (Sam-Hum-Mal-Law), 5950 points, 7298 turns, killed by tumbling down a flight of stairs 17:20 3.4.3 accepted lifesaving already 17:21 -!- raisse has joined #hardfought 17:21 actually, it seems you can just leave any spaces out. 17:21 oooh 17:21 blessedfireproofgreased+3silverdragonscalemail? 17:21 +3blackdragonscalemail gave what was wanted 17:22 Porkman, that did not work! ("nothing fitting exists") 17:23 seems like anything before +3 is not accepted without spaces, but the enchantment and base item type work without spaces. 17:23 (3.4.3) 17:23 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 1990 points, 2439 turns, killed by a giant ant 17:24 -!- schnippi has joined #hardfought 17:25 how odd! 17:26 [US] [D]: towardsdawn (Wiz-Elf-Fem-Cha), 3373 points, 8093 turns, poisoned by an orcish arrow 17:29 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed the Wizard of Yendor (10 times), on T:94998 17:32 -!- AntiVirus has joined #hardfought 17:32 -!- jonathanhanes_ has joined #hardfought 17:33 -!- schnippi has left #hardfought 17:35 [EU] [D]: noims (Bar-Orc-Fem-Cha), 6094 points, 6451 turns, killed by Yeenoghu, while paralyzed by a monster 17:36 6451 turns! 17:36 noims was hauling ass 17:37 AntiVirus: Probably chaotic same-race sacrifice. 17:37 aaah 17:37 right right 17:38 that'd make him come peaceful, but can just attack him or otherwise mess up 17:38 That plus Stormbringer is the usual recipe 17:39 only peaceful if you are chaotic 17:40 If you do that as N or L... well... 17:40 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 806 points, T:2038, killed by a giant mosquito 17:41 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 25977 points, 11847 turns, poisoned by a giant spider (and 18 other games not reported) 17:41 <@mewpants> Imagine a blessed scroll of light turned your current wielded item into a light source. How would you handle if it was already a lamp? 17:41 <@rikersan> that sounds so dumb as a mechanic but it could just refill the lamp 17:41 <@rikersan> magic ones get nothing 17:41 <@rikersan> would it already have timeout or be perma 17:42 <@mewpants> Well you could add light source to your gratswandir 17:42 <@rikersan> that seems hella good tho 17:42 <@mewpants> Or more likely have your god bless it 17:42 <@rikersan> since magic lamps already are good for light 17:43 <@mewpants> But then if one item had two apply verbs, would it turn into like a bag where you get a menu 17:43 <@rikersan> would that do trolls and gremlins? 17:43 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) was given Xiuhcoatl, on T:8731 17:43 <@mewpants> Depends on whether trolls hate items with source or if it's flagged in another way 17:44 <@mewpants> E.g. "Causes-light-damage" 17:44 i remember permanent light being a big deal in ad&d 17:44 <@mewpants> All the flags are dynamic 17:44 <@mewpants> And they can hold arbitrary data 17:44 <@mewpants> But what to do with a conflict. 17:44 or was it that you had a high level spell called 'permenance' which you cast on other spell effects that would otherwise timeout 17:44 <@rikersan> its artifact-light I think in dnh 17:44 K2 quit playing with your ioun stones 17:44 <@rikersan> not even a flag? 17:45 <@rikersan> p sure its just special cases for a bunch of things 17:45 praise be the sun 17:45 :) 17:45 <@mewpants> It bubblehack it's a dynamic component that can be attached to anything 17:45 <@mewpants> Ie no hard code flags 17:45 <@rikersan> it also doesn't take an oartifact it takes the whole obj 17:45 <@rikersan> which is very annoying 17:45 i keep getting a funny reference to 'austin powers: goldmember' 17:46 or is it just me 17:46 <@mewpants> Omg high cha god. blessing could be a God-ubus encounter 17:46 Praise it baby 17:46 <@mewpants> Your god is... Impressed. You feel a warm light emanating from your cod piece. 17:46 haha 17:47 \o/ 17:47 One MILLLION Zorkmids! 17:47 <@mewpants> Gives +n to your 'ubus encounters 17:48 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 28893 points, T:9665, killed by a killer bee 17:49 <@mewpants> Are bags the only item that have multiple apply verbs? 17:49 <@mewpants> Instruments don't I would say 17:50 <@rikersan> they have a yn question 17:50 <@rikersan> play tune or nah 17:52 <@mewpants> What if your god bestowed "of curing" to your lamp 17:52 <@mewpants> For example 17:52 <@rikersan> what would that even do lol 17:52 'of curing and excellence' 17:52 <@rikersan> unicorn horn? 17:52 <@mewpants> Apply as unihorn 17:52 <@rikersan> and rub as unihorn? that would be neat 17:52 s/curing/awesomeness 17:52 <@mewpants> Just giving examples, not realistic 17:53 <@rikersan> menu is probably the best opt 17:53 <@mewpants> Ok, that's what I thought 17:53 <@mewpants> Just hopefully won't screw up people muscle memory 17:54 <@mewpants> Though in some ways that's a good thing because it means more differentiation 17:54 -!- theRaisse has joined #hardfought 17:54 <@rikersan> imho active obj props are kinda wack 17:55 <@rikersan> that's what different item types or artis are for 17:55 <@mewpants> To code or to play? 17:55 <@rikersan> play 17:55 <@rikersan> code is probably fine 17:55 "of curing" a new object property? YANI ^^^ 17:55 <@rikersan> now a passive of curing that just blocked disease and poison or smth like that? neat 17:55 <@mewpants> Well if unicorn horns didn't exist 17:55 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) entered the Planes, on T:96378 17:56 <@mewpants> So you had to settle for the best "of curing" you could find 17:56 <@rikersan> why would uni horns not exist 17:56 <@mewpants> They are a staple 17:56 <@rikersan> unless you're about to axe confusion and stun 17:56 <@mewpants> It's boring because it's binary 17:56 <@rikersan> dont u dare axe unicorns 17:56 <@rikersan> ah 17:57 <@mewpants> Slashem was interesting in that regard 17:57 <@rikersan> ye they're just smth you gotta have 17:57 <@mewpants> Exactly 17:57 <@mewpants> But if of curing was more common but you didn't control the items you could get with it, the thing you have to have might change 17:57 <@mewpants> Though because pack ratting is so easy 17:58 <@mewpants> It means you'd just lug around the lightest item with it 17:59 <@mewpants> Unless knapsack size is reduced, but that sucks. Thinking about per item class count limits 17:59 <@mewpants> How can someone carry 8 swords at once? 17:59 <@rikersan> good arm strength 17:59 <@mewpants> I guess the point is all mandatory stuff should be not slotless 18:00 Current Day as of 2019-11-08 18:00 UTC: Games: 1233, Asc: 10, Scum: 1075. 1084102 turns, 23307267 points. 11d 14:54 gametime. (66%Wiz), (47%Elf), (56%Cha), (70%Mal), 22d 05:59 remaining. 18:00 <@rikersan> ye I agree somewhay 18:00 <@mewpants> Filling your trinsics is fun because they compete for slots 18:00 [US] [D]: jackofclubs (Sam-Hum-Mal-Law), 5590 points, 5932 turns, killed by an energy vortex, while frozen by a monster's gaze 18:00 <@mewpants> And you have to react, if you find comr early you will take different decisions 18:01 <@rikersan> this is why I like dnhs resistance timeouts 18:01 <@mewpants> Yeah definitely 18:01 <@mewpants> Imagine if curing took your helm slot 18:01 <@mewpants> Then it compete with brilliance, drain res, etc 18:01 <@mewpants> Would add more slots to help 18:02 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a scroll, on T:3830 18:04 [US] [D]: IceBox (Wiz-Orc-Fem-Cha), 127 points, 484 turns, killed by a fox (and 9 other games not reported) 18:05 <@mewpants> Would also make having more heads be a big win 🤔 18:13 -!- ais523__ has joined #hardfought 18:15 so many ais____s 18:16 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Pestilence, on T:96681 18:16 -!- truculent has joined #hardfought 18:19 regex: ais523_+ 18:20 bubbles_nh: the rules are actually fairly simple 18:20 the more underscores, the more insane the setup I'm IRCing on is 18:20 two or more generally means you don't want to ask how I'm connected to IRC because you'll be afraid to hear the answer :-D 18:20 [hdf-us] [nh363] RyanHill (Val Hum Fem Law), 5110256 points, T:96694, ascended 18:20 https://www.hardfought.org/userdata/R/RyanHill/nethack/dumplog/1572810162.nh.html 18:21 (I have only been on a three-underscore IRCing setup once; it involved IE6 many years after it had been discredited) 18:23 [US] [A]: eraserhead97 (Bar-Orc-Fem-Cha), 1731756 points, 34539 turns, ascended https://www.hardfought.org/userdata/e/eraserhead97/tnnt/dumplog/1573117281.tnnt.html 18:25 -!- tacco\unfoog has joined #hardfought 18:26 I'm more interested in what circumstances cause you to have such a multitude of insane setups 18:26 more so than the setups themselves 18:26 gg RyanHill and eraserhead97 18:26 "ais523" with no underscore means that I'm using my own computer, in which case there's rarely a reason to use an insane setup 18:27 (even when I'm in the middle of an OS upgrade and the GUI isn't working, I can still use irssi or some comparable sane client) 18:27 however, I'm not always able to use my computer, typically because it's in a different physical location for me 18:27 *from me 18:27 ssh client -> screen/tmux -> irssi -> always the same session, no underscores, for me 18:27 Pinkbeast: ditto 18:28 one underscore means that I'm borrowing a computer (work computer, etc.) but I can at least use the borrowed computer in a fairly sane way 18:28 [US] [D]: pur (Pri-Elf-Fem-Cha), 334 points, 1131 turns, killed by a dwarf 18:28 well unless I'm on my phone in which case I just use kiwi or something 18:28 (don't give ssh credentials to my phone) 18:28 a range of installed programs, command-line access to ssh and friends, etc. 18:29 two or more underscores means that the computer is fairly locked down so I'm having to find mechanisms to get online using only the programs it has available 18:29 My phone sends texts and makes phone calls, avoiding this issue 18:29 [US] [D]: IceBox (Wiz-Orc-Fem-Cha), 1060 points, 1828 turns, killed by an exploding wand (and 4 other games not reported) 18:30 I don't have a mobile phone 18:30 and getting on IRC from a landline is quite difficult 18:30 (there is probably a way, knowing technology nowadays, but I don't know what it is and imagine it would be very expensive) 18:30 First find someone to dialup into and a modem that still works... 18:32 that requires a computer to connect the modem to 18:33 (fwiw, 56k dial-up internet nowadays is effectively free because many ISPs need some capacity for it due to there still being a few people using it, but that means they have lots of capacity spare) 18:33 Here it all switched to "free except we take a cut of the call charges" when dialup was still a thing, and last I looked that was not a totally dead model. 18:34 I use discord on the phone, works quite well 18:34 [US] [D]: IceBox (Wiz-Orc-Fem-Cha), 782 points, 1027 turns, killed by a falling rock (and 7 other games not reported) 18:34 * bubbles_nh waves to @mewpants 18:34 . o O (speaking IRC service) 18:35 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) had a cloak entrusted to him by Quetzalcoatl, on T:5742 18:37 [US] [A]: Luxidream (Wiz-Orc-Fem-Cha), 1180592 points, 43562 turns, ascended https://www.hardfought.org/userdata/L/Luxidream/tnnt/dumplog/1573194776.tnnt.html 18:38 go go luxi 18:40 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 622 points, T:1712, killed by a rabid rat 18:44 ..has anyone ever found a wand of wishing in sokoban? 18:46 the chance is actually surprisingly high IIRC 18:46 I know it's been calculated to a concrete number; I'm less confident on the actual number, but have a vague memory that it may be 8% 18:47 [hdf-eu] [nh363] OhNoNotAgain (Ran Hum Mal Neu), 176 points, T:1231, killed by a small mimic 18:48 not counting death drops it's slightly under 2% 18:48 chance to find at least one is 1-(0.05^4) 18:49 OK, so not as high as 8% but still high enough that it isn't ridiculous 18:49 er 18:49 stenno: 0.005 18:49 chance to find at least one is 1-(0.995^4) 18:49 chance of 2 wands is about 2/1000 18:49 [US] [D]: Luxidream (Arc-Dwa-Fem-Law), 1229 points, 1784 turns, killed by a rabid rat, while sleeping 18:49 sorry 2/100000 18:49 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 14155 points, 6099 turns, killed by a gnome lord, while frozen by a monster's gaze 18:49 after that pretty negligible 18:50 !calc 1-(0.995^4) 18:52 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 829 points, 2542 turns, killed by a pony 18:53 <@rikersan> bubbles / @mewpants what wishing rules will bubhack use? 18:57 dnh inspired 18:57 <@rikersan> which means? just curious 18:57 -!- Chris_ANG has joined #hardfought 18:57 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 18:57 [US] [D]: Luxidream (Arc-Dwa-Fem-Law), 2125 points, 2622 turns, killed by a giant spider 18:57 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) acquired the luckstone from Mines' End, on T:26437 18:58 [US] [D]: Luxidream (Arc-Dwa-Fem-Law), 0 points, 355 turns, killed by her own pick-axe 19:00 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1344 points, T:2969, killed by a guard 19:01 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 3777 points, T:6730, killed by a gnomish wizard 19:01 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 32 points, T:3, killed by a death ray 19:02 [US] [D]: shadowcat (Val-Hum-Fem-Law), 830 points, 1546 turns, killed by a water demon 19:07 the gelatinous cube eats a wand! 19:08 Om nom nom. 19:08 must be wood 19:10 unusual setup for me, i found GDSM in swap chest 19:10 so i went with it and amulet of reflection 19:10 good call 19:11 ill put it back once i've porked the magic mirror of merlin and made SDSM 19:12 -!- Chris_ANG has joined #hardfought 19:12 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 19:12 how many tins of tengu should I eat to be reasonably sure to get TC? 19:12 cause, i dont wanna eat one and get only teleportitis 19:13 Just keep eating tengu until you get TC. It'll happen eventually. 19:13 well i can tin them 19:13 and save em for when i got enough 19:13 Maybe wait until XL12, so you get the benefit of being able to Ctrl-T, if you get 'itis. 19:13 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 483 points, 1093 turns, killed by a little dog 19:14 At that point it's better to have it than not, even without control. 19:14 Porkman, I think like six should be pretty reliable 19:14 hell no 19:14 i hate teleportitis 19:14 yeah apparently six gets you a 68% chance only 19:14 I mean, you could always polypile for a ring of TC, if you're THAT worried about it. 19:14 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 394 points, T:861, killed by a bat, while unconscious from rotten food 19:15 But that's a lotta hassle. 19:15 Far easier to just eat tengu. 19:15 Every time you see them. 19:15 yeah, I do that and then wish for a TC ring if I don't get it. 19:15 usually die before getting that wish, though 19:16 You? Die? 19:17 hmm 19:17 I have poly spell 19:17 and i end up polypiling for everything i want 19:17 -!- attie has joined #hardfought 19:17 jonadab, yeah i die all the time in 3.6+! 19:18 probably lost some Int points and/or the game became a bunch harder. 19:19 Hmm. 19:19 I thought dying was us for ordinary, non-legendary players. 19:21 aw heck *blush* i only managed a 5-streak in 3.4.3 19:21 i'm not patient enough. 19:21 why does the oracle get angry? 19:21 that's like, 1/12 of a tariru. 19:21 if you kill random shit on its level 19:22 tariru streaked SLEX of all things 19:22 which is like, totally impossible 19:22 [EU] [D]: attie (Rog-Orc-Fem-Cha), 2702 points, 5658 turns, killed by a gold golem 19:22 Yeah, my mind was kinda blown when that happened. 19:23 slex is pretty much specifically designed to NOT be streakable. 19:23 I wonder if he had some kind of seed testing 19:23 that's the only way anyone can streak slex 19:23 if you know the seed and replicate your game offline 19:23 I don't know. 19:24 <@Tone> He did a lot of source diving 19:25 <@Tone> My takeaway from that is that slex probably has some powerful things to take advantage of if you really know what you are doing 19:25 furthest i got in slex has been the castle a few times 19:25 Slash'EM in general does. 19:25 (Have a lot of broken mechanics you can take advantage of if you really know what you're doing.) 19:26 But you still have to get past the first few dungeon levels without stepping on a "You are utterly screwed forever" trap. 19:26 the really bad ones are deeper in 19:27 yeah, i played slashem extensively 19:27 back before DNH existed 19:27 Maybe he found a race/role combo that can detect traps better than average? 19:27 i would play only slashem 19:27 is there somewhere to go play slashem these days? 19:27 Dunno if slex' "nasty traps" can be detected, though. 19:27 some can, some not 19:27 Doesn't hdf have Slash'EM? 19:27 <{Demo}> hdf has it 19:28 well, there was a spell of "map level" that would work as magic mapping, detect treasure, and detect traps combined 19:28 Isn't the usual scheme to get Amy to watch your game and tell you what the hell all the fleecy things do? 19:28 <{Demo}> I used to play slashem A LOT b4 dnh was a thing as well 19:28 amy nerfed it 19:28 demo 19:28 remember the bat from hell? 19:28 Pinkbeast: Heh. 19:28 <{Demo}> yeah 19:28 best. weapon. ever. 19:28 <{Demo}> that was so balanced 19:28 <{Demo}> lol 19:28 Heh. 19:28 <{Demo}> I don't get why it was one handed 19:28 flat +20 damage regardless of enchantment 19:28 Wait, did she nerf the Bat from Hell? 19:28 slex artifacts are all nerfed 19:28 Huh. 19:28 like quicksilver without the extra hits 19:29 most new slex artifacts do something awesome combined with something awful 19:29 <@mewpants> Riker wishing for artefacts would be limited In the same w#ay 19:29 ie autocurse, or aggravate monsters, or my favourite, catherine's sexuality 19:30 a birthcloth (i.e makes it much more likely to give birth from foocubi encounters), which kills you if you give birth, but gives..a lot of awesome shit 19:30 <@mewpants> But that’s a way off. Currently focus is plumbing all the uk up 19:30 <@mewpants> And having enough items to be able to use most of them 19:30 <@mewpants> Then role stuff 19:31 <@mewpants> Then combat at the same time as above kinda 19:31 <@mewpants> Then ai/stealing fiqhack ai 19:32 <@mewpants> And by that time should have a working dungeon with a win condition 19:32 <@mewpants> Then I reflect 19:32 <@mewpants> Uk stuff == ui stuff 19:36 [EU] [D]: attie (Pri-Hum-Fem-Law), 798 points, 1497 turns, killed by a giant ant 19:52 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 110 points, T:123, killed by an orcish dagger 19:55 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 550 points, 1809 turns, killed by a hill orc 19:57 -!- ProzacElf has joined #hardfought 19:58 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) had a knife entrusted to him by Quetzalcoatl, on T:1540 20:00 -!- eLtMosen has joined #hardfought 20:00 -!- eLtMosen has joined #hardfought 20:00 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 583 points, 1487 turns, killed by a hill orc 20:01 [hdf-us] [spl] Ardub (Val Ang Fem Law) had Gungnir bestowed upon her by Tyr, on T:14096 20:02 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 332 points, T:1854, killed by a magic missile 20:02 [hdf-us] [nh363] RyanHill (Kni Hum Mal Law), 169 points, T:499, slipped while mounting a saddled pony called Rocinante 20:04 Don Quioxotic death ;_; 20:06 -!- AntiVirus has joined #hardfought 20:07 to castledive or not to castledive... 20:07 what do you say 20:08 -!- Chris_ANG has joined #hardfought 20:08 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 20:10 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 158 points, 921 turns, killed by an electric shock 20:10 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 4716 points, T:5059, killed by a red naga 20:12 dive dive dive 20:17 [US] [D]: gnoll1gog (Val-Dwa-Fem-Law), 11527 points, 5840 turns, killed by a mumak 20:18 [hdf-us] [nh363] RyanHill (Kni Hum Mal Law), 299 points, T:1105, killed by an iron ball collision 20:27 [US] [D]: IceBox (Wiz-Orc-Fem-Cha), 6690 points, 6087 turns, killed by Mr. Rebrol-nek; the shopkeeper (and 16 other games not reported) 20:34 [US] [A]: Merlek (Arc-Hum-Fem-Neu), 3125304 points, 55754 turns, ascended https://www.hardfought.org/userdata/M/Merlek/tnnt/dumplog/1573076033.tnnt.html 20:36 [US] [D]: SkydiveMike (Wiz-Gno-Fem-Neu), 1610 points, 3860 turns, killed by a human zombie, while fainted from lack of food 20:36 can you write scrolls of missing code if you accidentally blanked one? 20:38 no 20:38 if one is destroyed or blanked, cant finish the devteam quest 20:43 oopsiedaisies 20:43 may as well blank the other ones then 20:48 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 491 points, 1245 turns, killed by an orc zombie 20:56 -!- eLtMosen has joined #hardfought 20:58 -!- stenno has joined #hardfought 20:59 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 115 points, 1028 turns, killed by a jackal, while fainted from lack of food 20:59 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law) completed Sokoban, on T:5524 21:04 [US] [D]: Luxidream (Arc-Dwa-Mal-Law), 736404 points, 33923 turns, killed by Yeenoghu (with the Amulet), while paralyzed by a monster 21:05 oof 21:05 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1203 points, 967 turns, killed by a hobbit 21:05 oh, no MR? 21:06 no castledive or not to castledive... 21:07 [US] [D]: eraserhead97 (Pri-Hum-Fem-Law), 373 points, 1372 turns, killed by a giant bat 21:14 [hdf-us] [spl] Ardub (Val Ang Fem Law) killed Croesus, on T:15886 21:14 [US] [D]: eraserhead97 (Pri-Elf-Fem-Cha), 290 points, 1015 turns, killed by a giant bat 21:16 [US] [D]: spleen (Bar-Orc-Fem-Cha), 1698 points, 3533 turns, killed by a crossbow bolt 21:17 [US] [D]: SkydiveMike (Wiz-Gno-Fem-Neu), 610 points, 3622 turns, killed by a hobbit 21:18 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 239 points, 915 turns, killed by a brown mold 21:20 [US] [D]: Merlek (Val-Hum-Fem-Law), 1399 points, 2300 turns, killed by a crossbow bolt 21:22 [US] [D]: spleen (Bar-Orc-Fem-Cha), 117 points, 611 turns, killed by a fox 21:22 [US] [D]: Luxidream (Pri-Hum-Fem-Law), 6361 points, 9632 turns, killed by a hobgoblin, while frozen by a monster's gaze (and one other game not reported) 21:22 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 17727 points, T:7278, killed by a mumak 21:23 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 160 points, 1002 turns, killed by a jackal 21:24 [EU] [D]: voffer (Val-Dwa-Fem-Law), 197274 points, 21826 turns, killed by Croesus (and one other game not reported) 21:28 [US] [D]: Entitas (Pri-Hum-Mal-Neu), 772 points, 1149 turns, killed by a magic missile 21:34 for fucksake 21:34 always wands at 0:1 21:34 god bloody damn it 21:35 Have you applied for Platinum Yendorian Express Card? Great interest rates! 21:38 [hdf-us] [spl] Ardub (Val Ang Fem Law) performed her first genocide (class L), on T:16753 21:40 [hdf-us] [spl] Ardub (Val Ang Fem Law) genocided class h, on T:16754 21:43 [hdf-us] [un] Sanae (Mon Hum Fem Law), 1176 points, T:1007, killed by a rothe, while frozen by a monster's gaze 21:44 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2713 points, 2791 turns, killed by a water demon (and one other game not reported) 21:45 [US] [D]: Kame (Rog-Hum-Fem-Cha), 209809 points, 15595 turns, killed by a fire elemental 21:47 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 799 points, T:1757, killed by a rothe 21:51 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 604 points, 747 turns, killed by a pony 21:52 [US] [D]: Entitas (Cav-Dwa-Mal-Law), 4094 points, 4600 turns, killed by a mumak 21:57 [US] [D]: bebing (Arc-Hum-Mal-Neu), 568 points, 2220 turns, killed by a garter snake, while frozen by a monster's gaze 21:59 [US] [D]: Entitas (Sam-Hum-Mal-Law), 2378 points, 1115 turns, killed by a gnome lord, while praying 22:01 K2, here we go. I just got a new project to attack our users with a false flag phishing campiegn. 22:01 this will be fun 22:01 more like this please, I'll be happy to set up Kali Linux and attack sorts of things. 22:01 \o/ 22:02 get that permission in writing 22:02 I can't wait to see who I catch 22:02 for sure 22:02 actually good point, it was verbal from my supervisor. I'll get him on email about this 22:02 nice CYA 22:03 yup 22:03 those kind of projects can land you in trouble with the FBI if you arent covered 22:03 true that 22:03 ok outta here, see you all soon 22:03 well he sent me an email with credentials to our phishing attack system we buy 22:04 later 22:04 so, I'm good but yes good point, I need clear written permission 22:12 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 1201 points, 1973 turns, killed by a kitten 22:14 AntiVirus: i have the world best phishing system. just give me your credit card details and i will send it to you 22:15 sounds like a great deal 22:15 ikr 22:15 I happen to have a CC number right here, but it might belong to an NSA agent. Still interested? 22:16 would that be bad? 22:16 [hdf-us] [un] Sanae (Sam Hum Fem Law), 3360 points, T:1408, killed by a hill orc 22:16 idek how credit cards work lol 22:17 NSA has no jurisdiction here in germany 22:17 so that would probably not matter much 22:22 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 1605 points, 4064 turns, killed by a rabid rat 22:23 They probably have some extradition agreement ;) but I see your point 22:24 -!- raisse has joined #hardfought 22:30 [US] [D]: Luxidream (Pri-Hum-Fem-Law), 74 points, 559 turns, killed by a fox 22:32 -!- rebatela has joined #hardfought 22:33 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 2277 points, 2221 turns, killed by a dwarf 22:33 [hdf-us] [spl] Ardub (Val Ang Fem Law) genocided class ;, on T:19792 22:36 [US] [D]: Luxidream (Pri-Hum-Fem-Law), 755 points, 1713 turns, killed by a rothe 22:39 [US] [A]: JohnKeel (Pri-Hum-Fem-Neu), 2957222 points, 41996 turns, ascended https://www.hardfought.org/userdata/J/JohnKeel/tnnt/dumplog/1573138112.tnnt.html 22:42 [hdf-us] [spl] Ardub (Val Ang Fem Law) killed Medusa, on T:19968 22:42 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law) became literate by reading a book, on T:5111 22:45 [hdf-eu] [evil] mightyquinn (Arc Hum Mal Law), 2778 points, T:5438, killed by a killer bee 22:48 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 2565 points, 2211 turns, killed by a dwarf king 22:48 now 22:48 i really need a HOOA and a HOB 22:49 but dont wanna burn last two wishes on them 22:49 grrr 22:51 [US] [D]: MHL (Wiz-Elf-Mal-Cha), 108040 points, 35882 turns, killed by a blast of disintegration 22:56 i will try the deathmatch arena 22:57 maybe whoever i fight has a hob 22:58 [US] [D]: jmcunx (Rog-Hum-Mal-Cha), 110 points, 927 turns, killed by a magic missile 22:59 -!- AlbertB has joined #hardfought 23:01 lol 23:01 a wand of wishing in the quest chest 23:01 and it's 0:2 23:02 it is time for some foooolishness 23:06 -!- stenno has joined #hardfought 23:11 [hdf-eu] [nh363] OhNoNotAgain (Bar Orc Mal Cha) eschewed atheism, by dropping 12 darts on an altar, on T:4221 23:16 [hdf-us] [spl] Ardub (Val Ang Fem Law) genocided class R, on T:22204 23:25 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed fixed Magic Mirror of Merlin", on T:22352 23:25 [hdf-us] [spl] Ardub (Val Ang Fem Law) wished for "blessed greased fixed +2 gauntlets of power", on T:22353 23:30 [US] [D]: JohnKeel (Pri-Hum-Mal-Law), 1343 points, 2138 turns, killed by a gnomish wizard, while fainted from lack of food 23:45 why is this guy not crowning me... 23:51 [US] [D]: fionna (Kni-Hum-Fem-Law), 1844 points, 1770 turns, killed by a riding accident 23:52 any ideas? 23:53 *finally*