00:00 lol gotcha 00:00 I am 100% pragmatist. I use windows at home because my PC is for ssh and games and internet. But for doing my bubblehack I use WSL and vscode with the WSL extension which works super well 00:00 And at work I *have* to use a mac 00:00 I just jumped in, and don't have backscroll 00:00 Which honestly is fine, the OS is complete shit 00:00 Which is not my fault!!! 00:00 oh cool you code your variant on WSL 00:00 fortunately don't have to use ios as a work os, then it woudl be my fault \o/ 00:00 that's rad 00:00 combo of WSL/mac 00:01 -!- Hratt has joined #hardfought 00:01 [US] [D]: jmcunx (Rog-Hum-Fem-Cha), 69 points, 904 turns, killed by a boulder 00:01 Windows terminal is less bad than Terminal.app. Let that sink in for a moment.... 00:02 AntiVirus: tomorrow I will (re-(re-))do my first item! 00:02 <{Demo}> at work i only have to use a mac when im doing mac ports 00:02 It is a magical deck of cards 00:02 What do you do {Demo} ? 00:02 <{Demo}> which im supposed to start a mac port this week but oh well 00:02 <{Demo}> cowboy software development for a weird subdepartment of a place 00:03 Wel I write gpu drivers for ios, so I am forced to use every shit part of mac 00:03 xcode is literally an abomination 00:03 everyone hates it 00:03 <{Demo}> oh lord 00:03 <{Demo}> drivers for mac? jesusss 00:03 No, for ios 00:03 Don't touch that intel/amd crap 00:03 <{Demo}> oh ios oh ok isnt its kernel bsd based and not darwin based? 00:04 Kernel is almost identical 00:04 <{Demo}> oh well rip 00:04 on a dev phone it's great, you ssh in and get a nice zsh shell <3 00:04 <{Demo}> damn you ever thing about going into appsec? 00:04 <{Demo}> and fucking the shit out of peoples shitty ios apps? 00:04 Nah gpu is super niche and I've been doing it for a while so they call me an "expert" lol 00:04 <{Demo}> cause i figure if ur doing driver level dev for ios you probably know a bit baout it? 00:05 Not as much as I probs should, I mainly do architecture stuff (GPU not software) 00:05 <{Demo}> ah 00:06 Ask me about fifos and texture compression and load balacncing and optimal scheduling I'm your guy! 00:06 <{Demo}> who manufacturers iphone gpu chips? i thought they were all igpu 00:06 Appsec less so 00:06 Apple designs nowadays, used to be "Imagination Technologies" (who I used to work for) 00:07 All in-house, fabbed by tsmc 00:07 I think the only thing on the soc not in-house designed is like the usb controller and dram controller 00:07 Everything else is internal now 00:07 <{Demo}> do you like actually enjoy writing that kind of code? 00:07 -!- towardsdawn has joined #hardfought 00:08 Yeah I love it 00:09 It's more about the bants with harware/soc-arch people that makes it good 00:09 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 220 points, 444 turns, killed by a scroll of earth 00:09 Like designing hardware features from a sw point of view 00:09 [US] [D]: k2 (Arc-Hum-Mal-Law), 2881 points, 3254 turns, killed by a gold golem 00:10 so you like the work but hate the actual job? 00:10 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 2307 points, 4014 turns, killed by a wand 00:10 <{Demo}> eventually, I don't want to be in a software development role but probably something that doesn't exist yet 00:11 What do you want to go into? 00:11 <@Tone> Hey all, livestreaming some more TNNT games in a few minutes. Currently in the midgame and going to see if I can play fast enough to get another win tonight :) 00:11 <@Tone> Link here: https://www.twitch.tv/tonehack 00:11 Bah another one who's good 00:11 * bubbles_nh grmbles 00:11 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 165 points, 162 turns, killed by a hallucinogen-distorted gnome lord 00:12 {Demo}: not too sure how to explain, got a bit annoyed at the company re a team move I made and I feel like I was done dirty, but meh 00:12 Really not sure 00:12 I like the work and people 00:14 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 433 points, 967 turns, killed by an invisible dwarf 00:16 <{Demo}> ah 00:18 <{Demo}> my side business is getting done kinda dirty and im mad about it but I need to put that on the backburner and focus on other things for about 2 days (can't do anything until then) and it's just really hard to put down 00:18 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) acquired the luckstone from Mines' End, on T:12812 00:19 i defo feel you on that one 00:19 [US] [D]: Leggman (Val-Dwa-Fem-Law), 731 points, 2170 turns, killed by a hill orc 00:19 I need to do more tnnt and ndndndnndnh 00:19 (indepdent thought) 00:20 <{Demo}> ndnh bothers me a lot because I can't put a timeline on the next release yet 00:20 <{Demo}> I want to merge into dnh but it is going to be a serious project that requires a lot of consecutive hours and a lot of feeling like doing it 00:22 I thought dnh was a jojke thing until I played it :-( 00:22 And now I feel bad for thinking that 00:23 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 715 points, 1703 turns, killed by a giant bat 00:23 <{Demo}> its fair to expect ndnh is a joke based on the things i say 00:26 [US] [D]: k2 (Arc-Hum-Mal-Law), 2753 points, 1976 turns, killed by a gnome 00:30 -!- TheGame20 has joined #hardfought 00:33 [US] [D]: eraserhead97 (Bar-Orc-Fem-Cha), 13843 points, 6020 turns, killed by a xan, while praying 00:34 [US] [D]: jmcunx (Cav-Gno-Mal-Neu), 170 points, 1122 turns, killed by a wand 00:35 -!- stenno\proc has joined #hardfought 00:36 [US] [D]: Entitas (Mon-Hum-Fem-Neu), 220210 points, 23006 turns, killed by a minotaur 00:38 -!- JonathanHanes has joined #hardfought 00:38 <@luxidream> $lastgame 00:38 @luxidream: [EU] https://eu.hardfought.org/userdata/s/spontiff/tnnt/dumplog/1573078665.tnnt.html | [US] https://www.hardfought.org/userdata/E/Entitas/tnnt/dumplog/1572915443.tnnt.html | [AU] https://au.hardfought.org/userdata/D/DarkLightDragon/tnnt/dumplog/1573047050.tnnt.html 00:39 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1279 points, 4799 turns, killed by a hobbit, while frozen by a monster's gaze 00:40 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 1365 points, T:3761, killed by a giant bat 00:42 <@John Keel> dying so many times I'm finding my own bones 00:46 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 1782 points, 1422 turns, killed by a hallucinogen-distorted water moccasin 00:48 Welcome to my world jonnyK! 00:50 [US] [D]: OneColdCanuck (Kni-Hum-Mal-Law), 302 points, 1120 turns, killed by a gnome lord 00:50 [hdf-us] [dnh] dragonspeaker (Ana Vam Fem Cha), 1643 points, T:1427, killed by an Uruk-captain 00:56 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 2065 points, 2721 turns, killed by a giant ant, while fainted from lack of food 00:58 for fucksake 00:58 why do all my wands have to be 0:1 00:58 <{Demo}> :( 00:58 <{Demo}> at least its not 1:1 00:58 wishing ones i mean 00:58 <{Demo}> yeah 00:58 <{Demo}> some variants be doing that shit 00:59 [EU] [D]: saso (Wiz-Elf-Fem-Cha), 2215 points, 7986 turns, killed by a soldier ant 01:00 well, castledive successful :) 01:02 <{Demo}> yeehaw 01:03 and i wished PYEC and the healer staff 01:03 <@rikersan> !whereis porkman 01:03 @rikersan: [hdf-us] porkman [tnnt]: (Wiz Gno Mal Neu) T:16761 The Dungeons of Doom level: 27 01:07 [hdf-us] [nh363] OhNoNotAgain (Mon Hum Mal Neu), 3284 points, T:5927, killed by a leocrotta 01:08 leprechaun hall-a-caust 01:09 [hdf-eu] [nh363] marie (Wiz Elf Fem Cha), 1107 points, T:2246, quit 01:12 [US] [D]: StinkyGreene (Val-Dwa-Fem-Law), 5665 points, 4071 turns, petrified by a chickatrice 01:13 now i am stuck in the castle however :p 01:14 <{Demo}> awe yikes 01:14 PYEC and staff of aesculapius this time 01:15 were my two artiwishes 01:15 i think they are gooooood :) 01:15 cause 01:15 <@rikersan> is the staff really that good? 01:15 well 01:15 drain resistance 01:15 i got "(£*$& pissed off at uberwraiths and vampires 01:16 it does double damage, + 1d8 drain on top of that (which heals you for half of what it drains), gives hungerless regen too 01:16 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 5401 points, 5335 turns, killed by a yeti 01:16 i even ascended a neutral valkyrie with it - smashed the place up 01:18 lady had found healer bones with the staff in the gnomish minetown, guy had died with a cockatrice accident 01:18 best legit bones i ever found 01:19 <@rikersan> I don't think anybody ever found your dnh binder ones, fwiw 01:19 <@rikersan> where you burned seals and wiped the level clean 01:19 which ones were those 01:20 ooh 01:20 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 1170 points, 2704 turns, killed by a rothe 01:20 them ones 01:20 i put them rather deep in 01:20 to maximise chance to leave em 01:21 <@rikersan> yea I think nobody drew them before a version switch 01:22 anyway, sleep time 01:24 <@rikersan> cya porkman 01:24 oh and the staff 01:24 lets you tame pestilence and famine 01:25 <@rikersan> oh nice 01:25 i mean its nowhere as nice as quicksilver 01:25 but it'll do in this strange featureless variant 01:25 <@rikersan> :) 01:27 wraith dancing becomes fun 01:27 haha 01:27 drain this, you suckers 01:28 [US] [D]: Leggman (Arc-Hum-Mal-Law), 2790 points, 8219 turns, killed by a pony, while fainted from lack of food 01:31 -!- towardsdawn has joined #hardfought 01:33 [US] [D]: OneColdCanuck (Bar-Hum-Mal-Neu), 223 points, 705 turns, killed by a black pudding 01:35 -!- stenno\proc has joined #hardfought 01:37 [hdf-eu] [nh363] marie (Val Dwa Fem Law), 1963 points, T:3713, killed by a wolf 01:37 [hdf-us] [dnh] dragonspeaker (Elf-Ran Elf Fem Cha) entered Minetown for the first time, on T:1561 01:41 [US] [D]: bebing (Arc-Hum-Mal-Neu), 72686 points, 19458 turns, killed by a captain 01:45 [hdf-us] [dnh] dragonspeaker (Ran Elf Fem Cha), 5455 points, T:2465, killed by an invisible gnome lady, while praying 01:46 [hdf-us] [dnh] dragonspeaker (Kni Hum Mal Law), 195 points, T:59, killed by a small mimic 01:48 [hdf-us] [dnh] dragonspeaker (Cav Gno Mal Neu), 21 points, T:48, killed by a jackal 01:54 -!- Kontroller has joined #hardfought 01:59 [hdf-us] [dnh] kdg (Rog Vam Mal Cha), 3474 points, T:1826, quit 02:14 [hdf-us] [dnh] dragonspeaker (Bar Inc Mal Neu), 954 points, T:1171, killed by a Justice Archon of Mitra 02:15 [US] [D]: jonathanhanes (Tou-Hum-Mal-Neu), 263 points, 947 turns, killed by a hallucinogen-distorted coyote (and 11 other games not reported) 02:18 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 428 points, T:966, killed by a gnome 02:20 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 4171 points, 2722 turns, killed by an exploding wand 02:21 [hdf-us] [dnh] dragonspeaker (Pri Inc Fem Neu), 716 points, T:1268, killed by a gnome 02:21 <@John Keel> man, that was a decent bones file too that I found 02:22 <@John Keel> that'll teach me to use cursed wands 02:24 [US] [D]: jonathanhanes (Hea-Hum-Fem-Neu), 502 points, 1937 turns, killed by a kobold zombie, while frozen by a monster's gaze 02:25 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 207 points, 782 turns, killed by a gas spore's explosion 02:29 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 4006 points, 4306 turns, killed by a hallucinogen-distorted human zombie, while frozen by a monster's gaze 02:30 I got these monsters doing a circuit through the dungeon instead of heading toward me. It's kind of funny to watch them run around in circles. 02:34 [US] [D]: fionna (Kni-Hum-Fem-Law), 1690 points, 2987 turns, killed by a sewer rat 02:45 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 498 points, 700 turns, killed by a hallucinogen-distorted rothe 02:48 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 924 points, T:1451, killed by a gnome lord 02:48 -!- BEHiker92W has joined #hardfought 02:51 [hdf-us] [dnh] rikersan (Pri Hum Mal Cha), 347 points, T:803, killed by a red mold 02:51 <@rikersan> that was smart 02:51 <@rikersan> hit the mold at 3 hp 02:54 killed by mold. what are adventurers coming to these days 02:54 <@rikersan> purgatory, probably 02:56 [US] [D]: OneColdCanuck (Sam-Hum-Fem-Law), 1311 points, 2432 turns, killed by a black unicorn 02:59 -!- AntiVirus45 has joined #hardfought 03:02 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 3267 points, 2751 turns, killed by a bolt of lightning 03:09 -!- tonehack_ has joined #hardfought 03:09 -!- Grasshopper has joined #hardfought 03:09 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1401 points, T:2704, killed by a giant spider 03:09 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) completed Sokoban, on T:15195 03:10 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 14870 points, 9460 turns, killed by a Green-elf 03:12 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 453 points, T:707, killed by a gnome lord 03:13 [US] [D]: Smugzug (Bar-Orc-Fem-Cha), 20632 points, 8503 turns, killed by a giant spider 03:14 [R] Clan Order of the Chickatrice advances to rank 20! 03:17 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1547 points, 3437 turns, killed by a giant beetle 03:28 [US] [D]: EndlessMike (Hea-Gno-Mal-Neu), 1691 points, 3327 turns, killed by a plains centaur 03:29 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) performed his first genocide (cockatrice), on T:1178 03:29 -!- tonehack_ has joined #hardfought 03:29 -!- bebing has joined #hardfought 03:30 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1832 points, 4018 turns, killed by a giant ant 03:36 -!- stenno\proc has joined #hardfought 03:40 [US] [D]: fionna (Kni-Hum-Fem-Law), 616 points, 1903 turns, killed by a giant bat, while praying 03:44 -!- AntiGulp has joined #hardfought 03:44 -!- mode/#hardfought [+v AntiGulp] by ChanServ 03:45 Evening 03:45 -!- bug_sniper has joined #hardfought 03:45 hey. 03:45 Hello Andrio, Welcome to #hardfought 03:46 So I wish for a cloak and get an apron. 03:47 Just got back from a business trip; feels really nice to be home. 03:47 if you ever need sandals, just wish for a pair of boots 03:54 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) wished for "blessed spellbook of identify", on T:71456 03:55 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1574 points, T:2876, killed by a quasit 03:56 -!- Chris_ANG has joined #hardfought 03:56 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 03:58 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Yeenoghu, on T:71785 04:02 [US] [D]: fionna (Kni-Hum-Fem-Law), 179 points, 628 turns, killed by a bat 04:13 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 2378 points, T:1743, killed by a gnome 04:29 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 2974 points, T:2428, killed by a hobbit 04:30 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha) was given the Marauder's Map, on T:2099 04:31 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha) entered Minetown for the first time, on T:2792 04:39 -!- BEHiker91W has joined #hardfought 04:44 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha), 23612 points, T:5230, killed by a marilith of Moloch 04:51 -!- eraserhead97 has joined #hardfought 04:56 !who 04:56 [tnnt] luxor [slshm] dragonspeaker [dnh] Sanae [slex] 04:56 eraserhead97: [hdf-us] lordjoe [nh363] thegame [tnnt] tsingi [tnnt] fionna [tnnt] towardsdawn [tnnt] klintos [tnnt] iyarkonan [tnnt] EndlessMike [tnnt] Dulce [tnnt] bouquet [tnnt] eraserhead97 [tnnt] jonathanhanes [tnnt] OneColdCanuck [tnnt] ShivanHunter [tnnt] karibou [tnnt] BEHiker91W [tnnt] 04:56 ToneHack | [hdf-eu] spline [tnnt] | [hdf-au] No current players 04:57 [hdf-us] [slex] Sanae (Bar Ame Fem Neu), 6155 points, T:1937, killed by a monster (general) 05:03 ok - that was fugly - aggro'ed the watchmen by picking a lock that exploded 8^P 05:04 Ouch 05:05 Though I didn't think the doors in Minetown ever get trapped unless the watchmen put one there already. 05:05 those sneaky watchmen... ...luckily, I just buffed my Cleaver to +6 before heading down ^^ 05:06 Doors in minetown can randomly be trapped, and unfortunately 'trapped' uses the same bit as 'we've already warned you to stop picking that door' 05:06 Get cleaved, watchmen 05:06 ah 05:06 This means if you get warned about a lock - it's now trapped! 05:07 I don't expect to get the murder-penalty since I'm eeevil - but I wonder if I would lose telepathy in this case, if say, I were lawful 05:07 <@rikersan> pretty sure you do 05:08 Only if you're not chaotic. 05:08 ah... ...the benefits of chaos ^^ 05:10 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 58 points, T:101, killed by a kobold 05:10 tinklebear-Sam-Hum-Fem-Law, killed by an invisible hallucinogen-distorted chameleon imitating a jabberwock 05:10 on Dlvl:8 - nice name (ticklebear) - I like 05:11 <@rikersan> I still think that death is just a wonderful way to go 05:11 Indeed 05:11 Is tinklebear always high? 05:12 I had one of her bones levels too 05:12 Killed by a hallucinogen-distorted bat. 05:12 Freaking bats 05:12 <@rikersan> first off, he likely couldn't see it - second, even if he could he couldn't tell what it was, third - it wasn't what it should have been anyway :) 05:12 <@rikersan> or her, I guess 05:12 [US] [D]: fionna (Kni-Hum-Fem-Law), 1477 points, 2930 turns, killed by a gnome king 05:13 tickerbear always eating them 'shrooms 05:13 tinklebear may be attempting permahallu 05:13 rofl 05:13 <@rikersan> that sounds rough to me but ok 05:13 (I'm attempting permahallu. It's been fun.) 05:13 there's such a thing? I thot u were joking... 05:14 <@rikersan> permadeaf, hallu, blind (zen), confused? 05:14 no there's only 3 permaX conducts 05:14 the fourth birth-option conduct is nudist 05:15 <@rikersan> deaf, hallu, fumbling looks like? 05:15 how do permaX conducts work? how do u maintain each one or is it a flag u set in the rsrc file? 05:15 <@rikersan> eraser: flag in rc 05:15 ic 05:18 I was going to skip sub-Minetown since I had luckily found a luck stone above Minetown, but after getting CoMR from Dlvl:5 saso-Wiz-Elf-Fem-Cha, killed by a soldier ant, I thought I'd go deep to find some loot. That's when I came across ticklebear bonez (pretty loaded - including a magic lamp). 05:19 @v?Nazgul 05:19 Nazgul (W) | Lvl: 13 | Diff: 17 | Spd: 12 | Res: cold sleep poison drain | Confers: nothing | MR: 25 | Generates: gehennom dungeons | AC: 0 | Attacks: 1d4 weapon level drain, 2d25 breath sleep | Alignment: -17 | Flags: genocidable, breathless, nopoly, undead, stalker 05:19 to get the bones conduct, set a flag in rc? 05:20 <@rikersan> pretty sure you can also set that immediately in-game but yeah teh rc works better I guess 05:20 kk - thx ^^ 05:22 <@luxidream> $who 05:22 @luxidream: [EU] No current players | [US] thegame tsingi fionna klintos richards EndlessMike Dulce eraserhead97 jonathanhanes OneColdCanuck ShivanHunter karibou BEHiker91W ToneHack | [AU] Numbgoon Andrio 05:27 -!- raisse has joined #hardfought 05:34 [US] [D]: MHL (Rog-Hum-Fem-Cha), 153 points, 324 turns, killed by a falling rock 05:34 [US] [D]: EndlessMike (Hea-Gno-Mal-Neu), 724 points, 3805 turns, killed by a giant bat 05:37 [US] [D]: OneColdCanuck (Bar-Hum-Mal-Neu), 8019 points, 6900 turns, killed by a bolt of cold 05:37 -!- stenno\proc has joined #hardfought 05:38 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2186 points, 3624 turns, killed by a werewolf 05:39 [US] [D]: MHL (Wiz-Elf-Mal-Cha), 182 points, 876 turns, killed by a fox 05:42 -!- Bugpowder has joined #hardfought 05:44 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 461 points, 1319 turns, killed by a bat 05:50 -!- wispywillow0 has joined #hardfought 05:50 Hello everyone! 05:51 <@rikersan> welcome! 05:51 <@rikersan> I'm the reddit dude :) 05:53 the reddit dude? that's a tough role, maybe you should play something less demanding? ;) 05:53 <@rikersan> it's one of amy's new roles :) 05:54 <@rikersan> just the latest in the list of harder-than-hard ones 05:55 * wispywillow0 facepalms 05:55 thanks for the advice by the way riker 05:55 <@rikersan> np lol 05:55 <@rikersan> I get excited when people express interest in dnh lol 06:00 Current Day as of 2019-11-07 06:00 UTC: Games: 55, Asc: 0, Scum: 8. 175064 turns, 410602 points. 1d 17:40 gametime. (19%Pri), (74%Hum), (51%Neu), (53%Mal), 23d 17:59 remaining. 06:00 it's been too long since i had to use screen+irssi 06:00 <@rikersan> hdf does log, and there's a discord-irc relay that logs it as well if you just want backscroll 06:01 nah, it's actually more of a screen problem than irc problem. 06:01 turns out i am spoiled by gui windows. 06:10 -!- wispywillow0 has joined #hardfought 06:10 woah, webchat was having some serious problems there. 06:10 [hdf-us] [dnh] rikersan (Arc Hum Mal Law) was given Xiuhcoatl, on T:2316 06:12 [hdf-us] [dnh] rikersan (Arc Hum Mal Law) was given the Garnet Rod, on T:3455 06:13 [hdf-us] [dnh] rikersan (Arc Hum Mal Law) was given the Golden Sword of Y'ha-Talla, on T:3799 06:13 <@rikersan> ah nice one 06:13 <@rikersan> @ChrisANG lawful dudes should not get given y'ha-talla, for obvious reasons :/ 06:30 -!- tonehack__ has joined #hardfought 06:39 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 12484 points, 7636 turns, killed by a hallucinogen-distorted ogre 06:49 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 4975 points, 7492 turns, killed by a killer bee 06:59 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) had Giantslayer bestowed upon him by The Lady, on T:2485 07:01 !rng a b 07:01 raisse: a 07:01 [EU] [D]: wvc (Ran-Orc-Fem-Cha), 1743 points, 2840 turns, killed by a gnome lord, while fainted from lack of food 07:06 *uck - lost intrinsic protection from gremlins - will I have to pay from the beginning or will one payment bring me back? 07:09 [US] [D]: eraserhead97 (Bar-Orc-Fem-Cha), 92918 points, 17035 turns, killed by a minotaur 07:10 [EU] [D]: wvc (Bar-Orc-Fem-Cha), 689 points, 1694 turns, killed by a giant bat 07:15 is the reality even worse than either of those options? 07:15 Pretty sure one payment will restore your protection, though that may be a bug 07:15 iirc some case makes it so you have to start at the beginning AND have the bad 9+ prot odds. 07:15 oh, it's that way around? 07:16 I don't recall what happens if you had at least 9 protection. 07:30 [US] [D]: fionna (Kni-Hum-Fem-Law), 7788 points, 5176 turns, killed by a pony, while fainted from lack of food 07:33 -!- JonathanHanes has joined #hardfought 07:36 I suppose it might be fixed in 3.6+ anyway 07:37 [US] [D]: dbanethacker (Wiz-Hum-Fem-Neu), 2547 points, 2412 turns, killed by a wand 07:38 -!- stenno\proc has joined #hardfought 07:45 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2280 points, 3095 turns, killed by a killer bee 07:46 [US] [D]: dbanethacker (Rog-Hum-Fem-Cha), 301 points, 594 turns, killed by a jackal 07:51 -!- stenno\proc has joined #hardfought 07:53 [EU] [D]: wvc (Mon-Hum-Mal-Neu), 10204 points, 4972 turns, killed by a yeti 07:55 bhaak: ljharb | stenno\proc: the people who created wasm explicitly stated its intent was not to replace JS, and it won’t. 07:55 ( ljharb is tc39 member) 07:55 seems that i will be the proud owner of 23 zorkmids in 5 years 07:56 hell 07:56 yeah, feels good to be rich 07:56 [EU] [D]: spline (Val-Hum-Fem-Law), 3852 points, 3429 turns, killed by a bolt of fire 07:58 [US] [D]: dbanethacker (Val-Hum-Fem-Neu), 34 points, 156 turns, killed by a goblin (and one other game not reported) 08:01 Nice, the level after Oracle had a polytrap -> skeleton near the <, so I jumped down a trap door on Oracle, hoping to reach Soko.. landed one step from the Soko stairs. 08:05 shit stuck in lava on valk quest 08:05 AH! I can pray 08:19 @v?soldier 08:19 soldier (@) | Lvl: 6 | Diff: 8 | Spd: 10 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 10 | Attacks: 1d8 weapon physical | Alignment: -2 | Flags: genocidable, omnivore, nopoly, stalker, infravisible 08:20 holy crap the whatis_ options are awesome 08:20 i should configure my rcfile 08:24 -!- LarienTelrunya has joined #hardfought 08:24 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 08:27 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 4325 points, 8601 turns, killed by a giant ant, while fainted from lack of food 08:28 LarienTelrunya: https://github.com/NetHack/NetHack/commit/423bce2bf62abe1b941f452695f106bd30f32f4c 08:29 stenno: wow that was quick 08:29 yeah 08:30 how so? 08:31 LarienTelrunya found it yesterday, i made a report and got an email a few hours later 08:31 'it' being the misspelling of butterflies 08:32 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 2382263 points, T:113965, choked on a lichen corpse 08:33 why do we even have the dev public if it takes you guyes almost two years to find a typo? 08:34 bubbles_nhww: lol what a question... at least nh4 is still fundamentally vanilla, so the answer should be obvious :P 08:34 -!- spontiff has joined #hardfought 08:37 lol! 08:45 -!- JonathanHanes has joined #hardfought 08:49 [US] [A]: kcostell (Bar-Hum-Mal-Cha), 1586454 points, 36906 turns, ascended https://www.hardfought.org/userdata/k/kcostell/tnnt/dumplog/1572863225.tnnt.html 08:50 [Tr] kcostell now has Both Genders! 08:50 [R] Clan Clan of the Cave Grue advances to rank 8! 08:51 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 728 points, 2592 turns, killed by a boulder 08:54 -!- Xjs has joined #hardfought 08:54 [EU] [D]: Dins (Mon-Hum-Fem-Cha), 5873 points, 5786 turns, killed by an ape, while frozen by a monster's gaze 08:55 -!- phorbin has joined #hardfought 08:59 -!- eLtMosen1 has joined #hardfought 09:00 -!- phorbin has joined #hardfought 09:01 -!- spontiff has joined #hardfought 09:02 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 13505 points, T:4828, killed by a giant beetle 09:09 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 1162 points, T:1746, killed by a magic missile 09:11 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 152 points, 207 turns, killed by a wand 09:11 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 86 points, T:394, killed by a coyote 09:16 -!- ruffni has joined #hardfought 09:18 are Alt-key combos (like Alt+l for loot) only available with curses interface? 09:21 -!- elenmirie__ has joined #hardfought 09:21 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 304 points, 488 turns, killed by a hallucinogen-distorted hobbit (and one other game not reported) 09:23 -!- joes has joined #hardfought 09:25 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1575 points, 3211 turns, killed by a hallucinogen-distorted giant bat 09:27 -!- stenno has joined #hardfought 09:29 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 8000 points, T:4279, killed by a pyrolisk 09:35 [EU] [D]: Dins (Ran-Gno-Mal-Neu), 1232 points, 1906 turns, killed by a Mordor orc 09:38 stenno: https://webassembly.org/docs/faq/#is-webassembly-trying-to-replace-javascript read that. and then replace JS with C or PHP 09:42 -!- joes has joined #hardfought 09:51 -!- JonathanHanes has joined #hardfought 09:53 -!- eLtMosen1 has joined #hardfought 10:06 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 148 points, 441 turns, killed by a fox 10:13 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 783 points, 1875 turns, killed by a kobold lord, while frozen by a monster's gaze 10:37 -!- stennowork has joined #hardfought 10:45 -!- JonathanHanes has joined #hardfought 10:47 -!- stenno has joined #hardfought 10:55 [EU] [D]: thorsb (Kni-Hum-Fem-Law), 4669 points, 3563 turns, killed by a dwarf mummy 10:55 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 352 points, T:1163, killed by a gnome 11:09 -!- ais523_ has joined #hardfought 11:21 -!- spontiff has joined #hardfought 11:25 [US] [D]: Smugzug (Rog-Orc-Mal-Cha), 1636 points, 3057 turns, killed by a hill orc 11:27 LarienTelrunya hahaha questions served and answered 11:27 [EU] [D]: Muad (Kni-Hum-Mal-Law), 9145 points, 6959 turns, killed by a ranseur 11:37 -!- raisse has joined #hardfought 11:43 getting downvoted on /r/roguelikes for stating that DF is not a roguelike 11:44 yaaaaaaay bubbles_nhww *bubblebubblebubble!* to be honest, it would be hard enough for me to develop on windows 7, let alone unix; win XP forever :P 11:45 stennowork: DF adventure mode is pretty roguelikey I think? only played it for a bit and didn't get anywhere really, but it felt like a roguelike to me 11:46 [EU] [D]: thorsb (Wiz-Elf-Fem-Cha), 272 points, 1076 turns, killed by a gas spore's explosion 11:47 Do you use visual studio amy? 11:48 [EU] [D]: gargor (Tou-Hum-Mal-Neu), 285 points, 1963 turns, killed by a small mimic 11:48 bubbles_nhww: if I tell you what I use for developing you'll declare me crazy 11:48 notepad 11:49 I think I remember something like that :hmm: 11:49 * ais523_ waits for the big reveal 11:49 close enough; wordpad 11:49 and sometimes proton 11:49 (because notepad doesn't have enough memory to hold some of the files slex uses) 11:49 also notepad doesn't deal with unix line endings, where wordpad does 11:50 heh, annoyingly wordpad has lag issues with the size of slex's monst.c too by now 11:50 however, notepad++ is even more unbearably laggy 11:50 [iirc, it's been a while since i touched any of those] 11:50 do typical compilers have issues with the size of monst.c? 11:51 proton handles slex's monst.c reasonably well but has other issues, such as the search function always starting from the beginning of the file even when I'm in the middle of it 11:51 I find vscode pretty good for big files 11:51 ais523_: surprisingly the biggest compiler issue in slex is mhitu.c actually; I think it has too many macro calls and therefore takes a long time to compile, whereas monst.c is quick to compile 11:51 It's my main daily driver, handles most file types I have to edit 11:51 And does vim mode pretty well 11:52 amy I think the more impressive thing is how much stuff slex has. I am terrified to think what it would be if you used a more-programmy environment! 11:52 bubbles_nhww: argh, is it true that vscode doesn't run on XP? 11:52 .. as long as it has copy-paste ... 11:53 Lame looks like you can't 11:53 You mean yank-put \o/ 11:54 yypp 11:54 oddly, Emacs uses "yank" for a paste operation, not a cut operation (cut is "wipe") 11:55 (or "kill" for the special case where the cut operation ends at the end of a line) 11:55 Oh yeah I should have know that from readline 11:55 Ctrl-Y is "yank from the kill-buffer" 11:58 [EU] [D]: spline (Tou-Hum-Fem-Neu), 191 points, 1020 turns, killed by a gnome 11:58 -!- spontiff has joined #hardfought 11:59 bubbles_nhww: oh don't worry, slex will keep increasing in size as long as I have any environment capable of programming :P there's still a lot of stuff on the todo list 11:59 Why not break monst.c into two files? 12:00 Current Day as of 2019-11-07 12:00 UTC: Games: 98, Asc: 1, Scum: 21. 313590 turns, 2169088 points. 3d 06:59 gametime. (22%Wiz), (68%Hum), (49%Neu), (60%Fem), 23d 11:59 remaining. 12:00 yank is used by vim too 12:00 23yy 12:01 bubbles_nhww: might be a good idea, except it means I can no longer grep for everything in the list at once 12:01 e.g. sometimes I want to find all monsters that have a specific flag; right now I don't have to switch back and forth between two files for doing so 12:04 stennowork it means the opposite in vim/readline, "yank" in readline is "paste" (liike ais pointed out to me) 12:04 [US] [D]: Noah (Cav-Hum-Fem-Law), 496 points, 2508 turns, killed by a giant bat 12:04 oh ouch wtf 12:04 Larien but grep goes over multiple files 12:04 Also kiwi is supppper slow for me at the moment weirdly 12:04 Typing has so much lag. 12:05 bubbles_nhww: happens to me frequently too 12:05 except that here for some reason it doesn't 12:05 when I'm at home on my laptop it's giga laggy 12:06 at home it sometimes displays that you're typing something, which is probably what's causing it to lag 12:06 i.e. generally kiwiirc seems to detect whether someone else is typing, and it trying to display that is giving me lag... can that function be turned off somehow? 12:07 Oooh, YOU ARE A STAR <3 12:07 In settings top right 12:07 "Share when I'm typing a message" 12:07 huh for some reason that was on but I wasn't getting lag here 12:07 I think depends on the browser/other stuff/network 12:07 I don't understand networks etc. 12:07 Too complicated for me. 12:07 and also I didn't see it when you were typing a message, even though I do see it when I'm at home 12:08 it displays "bubbles_nhww ..." while you're typing, but only when I'm on my laptop 12:08 wondering whether the lag problem of my laptop ceases if I turn that off 12:08 will test once I get home :) 12:09 man I wish kiwi had better documentation, googling for "share when I'm typing a message" only finds kiwi's github repo 12:10 what I want to know is whether it only turns off others seeing it when I type, or also that I see it when others type 12:10 bubbles_nhww: did it fix your lag? *bubblebubblebubble* 12:10 It has massively helped! :-) 12:10 great! so it can help me too, hopefully! 12:11 that damn lag was thoroughly unenjoyable over the last weeks, especially since it also caused sound playback (media player, VLC etc.) to lag and it was driving me NUTS! 12:11 [US] [D]: kcostell (Kni-Hum-Mal-Law), 1148 points, 2284 turns, killed by a blue jelly 12:18 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2000503 points, 70482 turns, killed by a purple worm (with the Amulet), while dressing up 12:18 how did the purple worm get the amulet? 12:18 [US] [D]: Noah (Cav-Hum-Fem-Neu), 1137 points, 2055 turns, killed by a giant ant 12:19 [Tr] Andrio now has Most Achievements in One Game! 12:21 It ate me while I had the Amulet? 12:22 ouch 12:22 !lastgame Andrio 12:22 LarienTelrunya: [hdf-us] (sorry, no dump exists for nh:Andrio) | [hdf-eu] (sorry, no dump exists for nh:Andrio) | [hdf-au] https://au.hardfought.org/userdata/A/Andrio/slex/dumplog/1571311365.slex.txt 12:22 [EU] [D]: gargor (Arc-Hum-Mal-Neu), 1024 points, 2732 turns, killed by a gnomish wizard 12:23 wut 12:23 Slex 12:23 you were playing slex during tnnt time? :P 12:23 heh but seriously, is that not how you get the tnnt game dumplogs? 12:23 !tnntdumplog Andrio 12:24 Anyway, lots of achievements 12:24 https://i.imgur.com/tqWyJP1.png<3 12:24 Rude purple worm 12:25 I barely got any time to enjoy it. 12:25 Nice room 12:25 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 453 points, 1276 turns, killed by a gnome 12:25 STATS! 12:25 only 5 turns until you get instakilled even at AC -8? ouch 12:25 Attribs whatever you call them 12:25 My xml file now describes the race/role 12:26 bubbles_nhww: github repo for bubblehack when :D 12:26 Though (controversially?) I allow a role to specify how much/if at all the race can affect the random stat distribution phase 12:26 but anyway I need to go home now, and then hopefully end my woes by using the lag switch on the kiwi interface :P 12:28 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 381 points, 862 turns, killed by a homunculus 12:29 2 secs 12:31 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 101 points, 132 turns, killed by a jackal (and one other game not reported) 12:32 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 6379 points, 13502 turns, killed by a rope golem 12:36 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 697 points, 1150 turns, killed by a hobgoblin 12:41 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 469 points, 1193 turns, killed by a hobbit (and one other game not reported) 12:43 [US] [D]: Noah (Cav-Hum-Fem-Neu), 1738 points, 3165 turns, killed by a dwarf 12:43 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 102 points, T:570, killed by a goblin 12:45 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 3712 points, T:3210, killed by a soldier ant 12:47 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 436 points, T:658, killed by a kitten 12:47 -!- ais523_ has joined #hardfought 12:48 -!- stenno has joined #hardfought 12:50 https://github.com/bubblesnh/bubblehack 12:50 Is this visible to anyone else? 12:50 no 12:50 404 octocat 12:51 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 970 points, 969 turns, killed by a small mimic 12:51 [US] [D]: Noah (Cav-Hum-Fem-Neu), 496 points, 1503 turns, killed by a gnome lord 12:53 HMM 12:54 For some reason my account is flagged :-\ 12:55 [EU] [D]: bragi (Cav-Dwa-Fem-Law), 1591 points, 3684 turns, killed by a rothe 12:55 -!- PeterQ has joined #hardfought 12:55 did you just know create one? 12:55 *just now 12:56 [R] Clan The Would-Be Kings advances to rank 15! 12:58 <{Demo}> wtf 12:58 [US] [D]: shadowcat (Val-Hum-Fem-Law), 208 points, 682 turns, killed by a giant mimic 13:00 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 417 points, T:1519, poisoned by a rabid rat 13:02 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 3142 points, 3554 turns, killed by a mumak 13:04 [EU] [D]: thorsb (Wiz-Hum-Mal-Cha), 3953 points, 3644 turns, killed by a lance 13:08 [US] [D]: shadowcat (Val-Hum-Fem-Law), 376 points, 1575 turns, killed by a hallucinogen-distorted little dog 13:10 [US] [D]: Noah (Mon-Hum-Mal-Law), 518 points, 2299 turns, killed by a rothe, while frozen by a monster's gaze 13:11 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) hit with a wielded weapon for the first time, on T:3648 13:12 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) had Cleaver bestowed upon him by The Lady, on T:4323 13:15 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu) became literate by engraving "Elbereth", on T:4544 13:15 -4 votes now 13:15 life continues to be hard 13:16 should i delete it 13:17 meh fuck it 13:17 'hearthstone is a roguelike' 13:17 w/e 13:17 if people define everything with randomness and permadeath to be a roguelike, which is a definition many people use without thinking, then they would have to define hearthstone as a roguelike 13:17 'rimworld is a roguelike' 13:17 I take this mostly as evidence that their definition is wrong 13:18 yes 13:18 (my favourite counterexample for that definition is Tetris, but maybe Hearthstone makes the point better) 13:18 -!- ruffni` has joined #hardfought 13:18 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2123 points, 3030 turns, killed by a mumak 13:18 apparently /r/roguelikes gets butthurt when i call DF not a roguelike 13:18 DF adventure mode is a roguelike, the "main" mode isn't though 13:18 and the reply to this is 'it depends on how you define it, and it depends if the community accepts it as a roguelike' 13:18 no shit sherlock 13:19 most things depend on their definition 13:19 I've been meaning to write an article about this some day 13:19 yes please 13:19 I have some pretty controversial views on the definition of roguelikes 13:19 e.g. I consider FTL a roguelike, and Crypt of the Necrodancer not a roguelike 13:19 permadeath / turn-based / procedural dungeons 13:19 and HyperRogue a roguelike in orb strategy mode, but a puzzle game in standard mode 13:19 My favourite roguelike is Minesweeper 13:19 wait doesn't ftl have realtime too 13:20 yes, FTL has real time, but it gives you the tools to work around it 13:20 you control how fast time flows (because you can pause and unpause at any time) 13:20 so the game basically comes down to "pause, work out your move, unpause for just long enough for it to be carried out" 13:20 but thats the same for DF too 13:20 the question is, can i say 'move to the next step' in pause mode 13:20 that's not the issue most people who consider DF not a roguelike have with it 13:21 at any time 13:21 if yes, its turn-based 13:21 FTL doesn't have a "turn advance" command other than waiting unpaused for the required length of time; this is to its detriment, it would benefit if one were added 13:21 if not, it has realtime elements 13:21 -!- ruffni` has left #hardfought 13:21 so yes, it has an element of reactions on pressing space at the correct moment, but it isn't one that adds to the game 13:22 I guess one viewpoint I have is that if a game has a feature, or misses a feature, that is normally at odds with being a roguelike, it can still be a roguelike if removing/adding that feature would improve the game (whereas it can't be a roguelike if removing/adding it would make it worse) 13:24 the space bar is the biggest design problem of FTL 13:26 morning 13:26 afternoon 13:26 :) 13:27 hmm, now I'm wondering what NetHack would look like if you moved it to the roguelite balance point, whilst leaving it otherwise the same (ASCII, turn-based, etc.) 13:28 the main requirement of that balance point being that the main factor in whether or not you survive an encounter is player skill, with the stats of the character having only a minor effect by comparison 13:29 nethack being based on skill? what is this heresy 13:29 what would happen with all the poison traps 13:29 have you tried playing a game at that balance point, like Crypt of the Necrodancer? it's a very different experience from a traditional roguelike 13:29 poison traps get a <1 sec delay before actually firing, if you hit a key then you dodge it 13:30 yeah i played necrodancer 13:30 no matter how skilled you are, you can't survive the Sanctum with a level 1 character with no useful equipment, intrinsics, spells, etc. 13:30 also i am currently playing rimworld 13:30 [US] [D]: phorbin (Mon-Hum-Mal-Neu), 8067 points, 6358 turns, killed by an owlbear (and 8 other games not reported) 13:30 Rimworld of course is in the "DF done right" genre :-) 13:30 aosdict: heh, NetHack + QTEs /would/ be pretty close to a roguelite 13:30 Pinkbeast, and as such, people would consider it a roguelike apparently 13:30 it's also one of the best ideas for an April Fools joke I've heard in a while 13:31 keyword for logscanners: YASI 13:31 lol quicktime events 13:31 haha 13:31 rimworld is df but better 13:31 I think I'm due for at least 10 years more of quixotic objection to people calling videogames "RPGs" before I get to people calling roguelikelikes "roguelikes" 13:31 rimworld isn't a game though 13:31 It's a story generator 13:31 Pinkbeast, lol 13:31 [US] [D]: larry (Hea-Gno-Fem-Neu), 6659 points, 13861 turns, killed by a wolf, while praying 13:32 Pinkbeast: do you object to people calling /any/ game an RPG? or just games that are out-of-genre? 13:32 According to our lord and saviour tynan 13:32 only tabletops 13:32 ais523_: Any game where you don't actually play a role; having stats and levels isn't roleplaying. 13:32 RPGs are things you fire at helicopters 13:32 now, is awarhammer a tabletop rpg? :D 13:32 warhammer* 13:32 (fight!) 13:32 Pinkbeast so what about story modes in games like call of duty? 13:32 I guess you don't choose your role though 13:33 Not trolling, interested 13:33 if not, is Inquisitor a tabletop rpg? 13:33 To me I don't care about labels 13:33 Pinkbeast: hmm, in terms of "playing a role", do you require the game to force you to play a role, or merely allow you to play a role; and does it matter whether the game developer or player chooses which role to play? 13:33 if baldurs gate is a RPG, then Inquisitor is a tabletop rpg 13:33 Is nethack an rpg? 13:33 I consider roguelikes to be a subgenre of RPGs 13:34 and I know from experience that many NetHack players do roleplay in it (although many players don't) 13:34 I do sometimes 13:34 e.g. priestess has to be drow 13:34 yeah you can roleplay 13:34 Or rather, drow has to be priestess 13:34 i am trying to never get negative alignment 13:34 fwiw, I think there's a fairly precise three-way split between WRPG/JRPG/roguelike, but also that there's possibly no fundamental reason for this split to exist; mixing elements of the genres seems to work just fine 13:35 ais523_ (and perhaps also addressing bubbles_nhww's question): Clearly not "allow" - you can imagine Pacman's motivation for eating dots if you _like_. "Force" isn't quite the word, but that it is the overwhelming expectation that you will do so - like a tabletop RPG (or an MMO on a roleplaying server that takes it relatively seriously). 13:35 stennowork: never losing alignment is a conduct in NH4 and derivatives, although it's a different conduct from never going negative 13:35 ais523_, i know, i ascended with it accidentally 13:35 :P 13:35 Pinkbeast: right, and it's hard for a computer game to enforce that because most computer games won't just give up if they sense the player isn't playing along 13:35 oh wait a second. porkman is not the same as pinkbeast? 13:35 Why is life so confusing? :-( 13:36 porkman is porkman and pinkbeast is pinkbeast 13:36 Quite. But "RPG" in computer games is overwhelmingly used to mean "stats and levels, maybe in a D&D derived fashion", which clearly is a genre but isn't anything to do with roleplaying. 13:36 I think I've definitely responded to the wrong one's questions in the past :x 13:37 Pinkbeast games shouldn't have a genre, they should just have tags 13:37 Which I guess is what you get on, for example, a steam brewoers thing 13:37 for me genres are usually important 13:37 bubbles_nhww: Yet Doom remains a first-person shooter :-) 13:37 because if i want to play a roguelike 13:37 and i download the game and its not a roguelike but some pseudo shit i get sad 13:37 I usually just call it a "traditional roguelike" 13:37 like DoD <3 13:38 Pinkbeast: thinking about it, it's interesting how that came about: games like D&D retained their stats and levels because without them, there are no constraints on the players and they tend to start getting ahead of themselves and trying to do impossible things 13:38 -!- theRaisse has joined #hardfought 13:38 So quixotically I say "CRPG" when I mean "a stat-and-levels videogame", a practice becoming as archaic as writing "sha'n't" 13:38 ais523_: Except that these days there are lots of actual roleplaying games without those stats-and-levels 13:38 (the stats and levels in D&D were originally inherited from Chainmail, which would be considered a turn-based strategy game in today's terminology rather than an RPG) 13:38 is diablo an RPG? i mean it clearly has RPG elements, but its mostly focused on hack'n'slay) 13:38 stennowork: have you read the webassembly link I posted? 13:39 Pinkbeast: I used to belong to a society who tried many of them out; the vast majority of games had some sort of stat or level system as a guideline even if it was only loosely used or highly simplified 13:39 stennowork: By my definition? No. 13:39 bhaak, i missed it, sorry 13:39 it's probably possible to make it work without 13:39 Pinkbeast, neither by mine 13:39 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2906 points, 4052 turns, killed by an elven arrow, while praying 13:39 that said, I've never seen a game of Roll To Dodge that didn't degenerate into silliness very quickly 13:39 bhaak, do you mean the one with the roadmap that they want to have DOM access in the fuure? 13:39 stennowork: https://webassembly.org/docs/faq/#is-webassembly-trying-to-replace-javascript after reading that, replace JS with C or PHP and read again :-) 13:40 Nothing will displace C in my heart though 13:40 And that's the only place it matters! 13:40 (Roll To Dodge is about the simplest RPG I've seen; it uses d6 rolls to resolve any action, but there aren't any stats or levels or the like so the values you need for a success are always the same, no matter what you're trying to do; the system breaks down as soon as people try to abuse it even slightly) 13:40 ais523_: that's certainly true - mechanics are conventional and useful but not essential - but that's in sharp contrast to the situation with CRPGs, where if you removed all the stats and levels it wouldn't _be_ a CRPG. 13:41 Pinkbeast: I'm not convinced, take your typical Final Fantasy game and remove the combat, it's still recognisable as a Final Fantasy game 13:41 so there are genre elements that aren't tied to the stats and levels, even though those are an important part 13:41 bhaak, well their argument sounds a bit shallow indeed 13:41 I'm not sure what would be left but it's not clear what you have then is a videogame, as opposed to (say) a film you watch on your computer 13:41 bhaak, they say 'we wont replace JS, because(?) JS already has a privileged place in the web ecosystem' 13:42 that is not really an argumetn though 13:42 so does PHP :P 13:42 stennowork: that translates to "we realise that at this point, supplanting JavaScript entirely is probably impossible" 13:42 not so much C though 13:43 php is dying a slow death after the rise of node 13:43 ais523_, yeah i guess 13:43 that sounds more like a resignation than anything else 13:43 php is dying a slow death after the rise of node ← this worries me, how did PHP end up getting dropped in favour of something that is arguably even worse? 13:44 ais523_, why do you think node is _worse than PHP_? 13:44 it's only "worse" in some regards 13:44 <{Demo}> I had to deploy some php yesterday :( 13:44 stennowork: both JavaScript and PHP have issues as languages, but Node's ecosystem is completely insane 13:44 i am working with both PHP and JS in the frontend and backend 13:44 also, if all you know is a hammer ... 13:44 and PHP is infinitely worse than JS 13:45 <{Demo}> php is infinitely worse than js 13:45 I see ais523_ hasn't dealt with the 5 Go package managers 13:45 especially if you prefer a FP-style programming 13:45 that said, PHP was designed by someone who had very little idea what they were doing (and didn't intend to create a serious project at the time); whereas JS was designed by someone who did know what they were doing, but were up against ridiculous time constraints 13:45 bhaak: I haven't tried to use Go much 13:45 or at all 13:46 I always thought PHP was designed by someone who'd learned about Perl then drank a pint of vodka through a straw 13:46 we can argue about npm and its probably not the best package maanger in the world 13:46 Pinkbeast, PHP was created by someone who just wanted to make some CGI scripts 13:46 Pinkbeast: PHP was intended to 13:46 <{Demo}> there's a million other hipster nodejs package managers you can use 13:46 without the intent of creating a langauge 13:47 be a language to use as a Perl alternative for one specific project, and run faster 13:47 funny when python people complain about node_modules, but then use pip-env 13:47 those hypocrites 13:47 <{Demo}> funny how bad python is at packing into a single executable 13:47 stennowork: well, the management of the repository itself is also important, separately from the package manager 13:47 [EU] [D]: thorsb (Wiz-Gno-Mal-Neu), 739 points, 1855 turns, killed by a poisonous corpse 13:48 fwiw, I'm suspicious about package managers for programming, especially if there are a lot of recursive dependencies, but it's something we probably can't move away from at this point 13:48 ais523_, i dont understand what you mean with that, sorry 13:48 also - is there a package manager who does it well? 13:48 apt? pear? pecl? 13:48 stennowork: npm is a massive web of millions of packages, most very small, that recursively depend on each other in massive dependency trees, with no real checks against malicious code being committed and no real contingencies for issues with, e.g., developers getting annoyed 13:49 CPAN? 13:49 cargo (Rust's main package manager) isn't that bad as package managers go, although it had a lot of experience learning from the mistakes of its competitors 13:49 noted 13:49 <{Demo}> I've heard good things about cargo 13:49 i've heard good things about rust :] 13:50 CPAN the repository is much saner than npm the repository 13:50 cpan the install tool is utterly insane, but luckily there are alternatives like cpanm 13:50 (one thing I like about cpanm is that it /isn't/ a package manager, it just recursively downloads and installs packages from CPAN, now they're on your system and anyone can use them) 13:50 [US] [D]: Noah (Pri-Elf-Mal-Cha), 2257 points, 3114 turns, killed by a dwarf lord 13:51 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha) killed the ghost of Chorkenson, the former Wizard, on T:2714 13:52 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha), 6603 points, T:2731, killed by a giant bat 13:52 [US] [D]: Noah (Pri-Elf-Fem-Cha), 83 points, 178 turns, killed by a small mimic 13:56 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 510 points, T:809, killed by a soldier ant 13:57 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha), 2073 points, T:891, killed by a water elemental 13:58 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 365 points, T:78, killed by a hobbit 13:58 -!- Bugpowder has joined #hardfought 13:58 [hdf-us] [nh363] samiam (Pri Hum Mal Law), 1006 points, T:2923, killed by a giant ant 14:00 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) made his first wish - "2 blessed scrolls of charging", on T:1744 14:01 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) made his first artifact wish - "blessed rustproof +2 Mjollnir", on T:1745 14:01 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) wished for "blessed +2 silver dragon scale mail", on T:1749 14:02 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) wished for "blessed fireproof +2 pair of speed boots", on T:1762 14:03 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 12266 points, 7212 turns, killed by a bolt of fire 14:08 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) wished for "blessed Eye of the Aethiopica", on T:2202 14:10 [US] [D]: aosdict (Bar-Hum-Fem-Neu), 4562 points, 4243 turns, killed by a hallucinogen-distorted watch captain 14:11 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) wished for "blessed Heart of Ahriman", on T:2361 14:12 https://github.com/bubblehack/bubblehack 14:12 finally 14:12 ooh libuncursed 14:13 * stennowork stars and watches releases 14:13 speaking about watching releases 14:13 does it seem to you that there will be a 3.6.3 release soon after the MS prerelease build? 14:13 <{Demo}> hahaha cloned 14:14 It doesn't do anything yet, but I am adding a DECK OF CARDS 14:14 as we speak 14:14 -!- LarienTelrunya has joined #hardfought 14:14 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 14:14 amy just in time 14:14 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 4877 points, 6922 turns, killed by a rothe 14:14 bubbles_nhww, why did you decide for libuncursed? (not saying that its bad, just wondering) 14:14 Seemed the least insane interface onto curses 14:14 ais523_ will be happy to hear that 14:15 My big grief with it is using usc2 internally rather than utf8 14:15 But it's really not a big deal 14:15 well, libuncursed1 is like 90% the same as curses, so it's still pretty insane (just marginally less insane than the competition) 14:15 [US] [D]: aosdict (Wiz-Elf-Mal-Cha), 37 points, 132 turns, killed by a falling object (and 3 other games not reported) 14:15 it's actually worse than this: curses uses UCS-2 internally on Windows and UCS-4 internally on Linux 14:15 and I had to match that to be compatible with existing programs 14:15 -!- JonathanHanes has joined #hardfought 14:15 Yeah I get that 14:15 ucs-4...? 14:15 *bubblebubblebubblebubblebubblebubblebubble!* ♥ 14:15 never even heard of that 14:15 stennowork: what's wrong with UCS-4? 14:15 so old-fashioned 14:16 Bubble? 14:16 Andrio? 14:16 whats wrong with it is thats its not utf-x :P 14:16 Andrio? 14:16 stenno? 14:16 yes? 14:16 what happens 14:16 stennowork: have you seen UTF-1? UTF-5? UTF-7? UTF-9? 14:16 most of the UTFs are just as insane 14:16 utf-1 can encode ASCII? 14:16 (admittedly UTF-9 was an April Fools joke, and oddly is the sanest of all the formats listed) 14:16 lol 14:16 stennowork: UTF-1 isn't a 1-bit format, fortunately 14:17 omg 14:17 oh 1 bit, right 14:17 whcar isn't even a huge deal, I just do utf8 internally and convert to ucs2 when I send to libuncursed 14:17 [US] [D]: hothraxxa (Sam-Hum-Mal-Law), 228 points, 723 turns, killed by a giant mimic 14:17 *(which then converts back to utf8 on display) 14:17 utf-pi 14:17 YANI: message when a wand of secret door detection detects stuff 14:17 UTF-1 was basically designed as a UTF format that preserves ASCII, C0 control codes, and C1 control codes literally 14:18 bubbles_nhww: not necessarily, libuncursed will use codepage 437 when communicating with a non-Unicode terminal 14:18 but this is transparent to the user (other than characters outside codepage 437 not rendering properly, obviously) 14:18 Have fun with that in the Sanctum though... 14:18 You find a fire trap. You find a fire trap. You find a fire trap. You find a fire trap. You find a fire trap. You find a fire trap. You find a fire trap. You find a fire trap. You find a secret door. 14:18 that must be a general PITA to handle all those encoding things for the different terminals 14:19 it's complex because most terminals support multiple encodings, and the characters you're sending often could be sent in multiple encodings, and sometimes you need more than one encoding for your full character set 14:19 man I turned off that annoying "share when I'm typing" option but it's still slightly laggy 14:19 so you need to make sure the terminal and program agree on what encoding to use, and most programs don't bother and consider that the user's issue 14:19 ais523_: you're also using kiwiirc, right? 14:19 LarienTelrunya: when I have my underscore, yes 14:20 because I can see an "ais523_ ..." on the right when you're typing, and it's causing my PC to lag! :P 14:21 ais523_ are non-utf terminals that aren't windows? 14:21 LarienTelrunya yeah it is better, but still not great 14:21 bubbles_nhww: plenty, but they're mostly old terminals that would be unlikely to be installed on recent operating systems 14:21 I think it might actually just be buffering my input or something 14:21 I installed quite a few of them basically just because I wanted to be able to test on as many terminals as possible 14:22 ok fair enough, I don't think that conversion will ever be a perf thing 14:22 So I don't care too much 14:22 bubbles_nhww: I have the definite suspicion that the lag is only happening when trying to type something while some other kiwi user who has that setting enabled is typing 14:22 Internally I have an opaque "glyph" type that gets translated to the actual character at render time 14:23 FIQ's suggestion 14:23 LarienTelrunya: I can help you debug if you like, I can just start typing something really slowly 14:23 LarienTelrunya hmm, it never used to be this bad 14:23 Are you all using kiwiirc.com? The one on hdf server didnm't seem to work 14:23 ais523_: alright, try it :) 14:24 hmm now it's not lagging that badly 14:24 but I can see the ... next to your username, so I know you're typing 14:24 perhaps it depends on how quickly I'm typing? 14:24 if I'm typing slowly, maybe there isn't a lot of extra load 14:24 could be 14:24 it would be great if I could just disable that display on my end completely 14:24 I wonder if the discord bridge might be easier for web use 14:25 being able to see if someone is typing may be nice and all, but not if it causes so much lag! 14:25 ais523_: are you also on kiwiirc 14:25 aosdict: yes, when I have my underscore 14:25 oh I didn't scroll far back enough sorry 14:26 How do I do the discord thing? 14:26 !rld help 14:26 I'm not sure if rld responds to any commands other than just relaying them 14:27 (which reminds me, I haven't seen rld speak in here for a while; did the Discord side go quiet or is it broken?) 14:27 Do you know what discord server/channel I need to join? 14:27 And yeah rld has been real quiet recently 14:27 the server's normally called "the roguelikes discord" but I don't know what the actual code to connect to it is 14:27 Discord "servers" tend not to have nice domain names like IRC servers do 14:27 (they aren't actual servers, though, just sets-of-channels-with-shared-administration) 14:28 they have horrible multidigit id or something 14:28 <{Demo}> rldead 14:30 -!- bubbles_ has joined #hardfought 14:30 Easier to just do this I think. 14:30 ais523_: returning to the discussion from earlier for a moment, wishing is one part of nethack where high player skill (or at least experience) makes a huge difference in-game 14:31 yes, but that's more a strategic thing: a wish rarely does anything in the moment, it's all about improving your character 14:31 in a game like Necrodancer, improving your character is utterly unnecessary to win, you can just beat every encounter with a starting character with no equipment but the basic dagger you start with 14:31 even the endgame bosses 14:32 so strategy is, in a sense, entirely unnecessary 14:32 the only advantage to improving your character is that it a) allows for mistakes, or b) simplifies the inputs you need to beat a particular fight, thus making the mistakes less likely to happen 14:33 or c) makes the encounter go faster / give higher rewards, which is helpful in speedrunning/scoring even when it has no direct impact on the game's difficulty 14:36 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 15130 points, T:3502, killed by a blue jelly 14:36 I don't think NetHack has anything that remotely corresponds to this, if you don't have the equipment/spells/trinsics/hitpoints/consumables to overcome an encounter, you run away, or the character dies 14:36 no matter how good you are 14:37 @?yeti 14:37 yeti (Y) | Lvl: 5 | Diff: 7 | Spd: 15 | Res: cold | Confers: cold | MR: 0 | Generates: sheol gehennom dungeons | AC: 6 | Attacks: 1d6 claw physical, 1d6 claw physical, 1d4 bite physical | Alignment: 0 | Flags: genocidable, carnivore, infravisible 14:37 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2525 points, 7265 turns, killed by a yeti 14:39 <@Tone> Yes nethack is more about slowly improving your position, mostly through inventory, intrinsics, and hp 14:39 ooh, rld is working after all 14:40 <@Tone> Hello, I come from discord :) 14:40 bubbles_nhww was looking for instructions on how to connect to the channel on the Discord side 14:41 [EU] [D]: Ashpool (Wiz-Gno-Mal-Neu), 6787 points, 8150 turns, killed by a human mummy, while praying 14:42 <@Tone> You just need the discord client, and the server link 14:42 <@Tone> Which I can find if you give me a moment 14:43 Please mr tone! 14:43 Currently using my server to connect in :-\ 14:44 <@Tone> This should be the link, let me know if it doesn't work for some reason: https://discord.gg/9pmFGKx 14:44 <@Tone> From there you want to use the #nethack-hardfought channel 14:44 ais523_: Well if you don't have the stuff to overcome an encounter, you CAN throw yourself at it anyway and sometimes you win 14:44 <@Tone> They also have a spam filter you have to pass 14:45 aosdict: it depends on just how out of depth it is 14:45 if it's slightly beyond your abilities, you can rely on luck, or use consumables 14:46 if it's moderately beyond your abilities, you may need a lot of consumables to win 14:46 if it's very beyond your abilities, you will likely need consumables merely to escape, with no prospect of winning 14:46 <@mewpants> Ok and now we test 14:47 hi @mewpants, are you bubbles_? 14:47 <@mewpants> oui 14:47 looks like it worked then (unless you're someone else on Discord just pretending) 14:47 <@mewpants> Who would pretend to be a bubblebub? 14:48 <@mewpants> Do you think limiting items to a single material is short sighted? 14:48 yes 14:48 -!- PeterQ has left #hardfought 14:48 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 66 points, 343 turns, killed by a magic missile 14:48 there are levels of complexity that might be helpful in theory, but in practice would be such minor improvements to the game that it's unlikely to ever reach the point at which that is the most worthwhile improvement to make 14:48 You mean like object materials patch, or like a sword should be both LEATHER and IRON at once? 14:48 (such as the hypothetical "ray-traced light sources" I suggested a while back) 14:49 <@mewpants> ais yeah that's an annoying line, theory versus actual gameplay improvement 14:49 it wouldn't surprise me if multiple materials were one of those improvements 14:49 -!- stenno has joined #hardfought 14:50 <@mewpants> aosdict both at once 14:50 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 2848 points, T:3500, killed by a raven 14:51 it complicates object reactions to things for sure 14:51 you get hit with fire - does your sword's leather grip burn? does the interior of your leather-covered spellbook burn up but the leather only gets charred? are these important questions? 14:51 hmm, if water hits a leather iron sword, does it rust or rot? 14:51 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 807 points, 2498 turns, killed by a coyote 14:51 <@mewpants> Or both 14:51 ais523_: I don't think water + leather = rot. 14:51 at least not in nethack. 14:52 to do both, you would need to add additional erosion fields 14:52 aosdict: hmm, really? is it just cloth that rots? 14:52 <@Tone> ais523_: I don't think nethack could be nethack if every encounter was winnable from pure skill regardless of game position, but my ideal for most roguelikes is for each game itself to be winnable based on player skill. So not individual monster encounters but a full win from start to finish. 14:52 ais523_: Leather can rot, but only from brown puddings. No environmental effects cause rotting. 14:52 <@Tone> Ideally you'd be able to advance in game position in such a way that each encounter is winnable at the time your reac hit 14:52 <@Tone> reach it* 14:52 <@mewpants> Tone agreed, your skill is amortised over the entire run 14:53 @Tone: I agree with this; however, I think "game position matters" is important to at least some extent, because if it doesn't matter it doesn't add much to the game; the game is thus about improving your position so that you can go deeper (this is a principle codified in Angband as "depth-resistance" but it exists in many other roguelikes too, 14:53 including NetHack) 14:54 going back to the original topic, I believe Crypt of the Necrodancer is not a roguelike because game position doesn't matter enough; there's no real incentive to improve it all that much 14:54 -!- towardsdawn has joined #hardfought 14:54 (actually, when I play CotN I often get bored around Zone 3 because at that point, my position is already improved well beyond the point where it compensates for my shortcomings in skill, so the game thereafter becomes strategically pointless as there's nothing I can look for to meaningfully improve) 14:56 <@Tone> ais523_: Ah, yes in that case Necrodancer may be an example of a game that mostly fits something like the Berlin interpretation; but if anyone plays it then it's obvious that it isn't a roguelike 14:57 I need to write this up some time 14:57 <@luxidream> the challenge characters in cotn actually don't improve their game situation at all 14:57 <@Tone> For Necrodancer I'd say that since the nature of the game is that it's a rhythm game, that's where it departs from the roguelike formula 14:57 bubbles_: that was my suggestion? 14:57 I do not recall making such a suggestion 14:57 but ok 14:58 <@luxidream> it's not strictly a rhythm game either, since you aren't locked into making any steps 14:58 <@luxidream> you are free to choose 14:58 I consider it to not be a rhythm game for a different reason: you're just synchronizing with a steady beat, not with the actual notes of a song (which tend to be less steady) 14:58 <@Tone> Yes, but that seems to be the way the game was designed and balanced around? 14:58 indeed, but it still really disappointed me when I found out 14:59 <@mewpants> FIQ suggestion to not use the uncursed stuff internally 14:59 also it's forgiving enough that you can normally last several beats on the beats without actually looking at the beat indicator or listening to the music 14:59 <@luxidream> the game would be very difficult if you had to move to a song 14:59 <@mewpants> FIQ but to have some internal glyph system and convert to the ui layer only at the output 14:59 (except in Bolt mode, which seems to make it less forgiving wrt timing in addition to being faster) 14:59 <@mewpants> I can't play any game that requires timing 15:00 <@Tone> Don't enemies in necrodancer move when you don't make any control inputs? 15:00 @luxidream: I agree, but think the difficult version would nonetheless be more fun, you could compensate with extra HP or a better weapon 15:00 @Tone: if you don't make any control inputs within time, that's a "missed beat" which has a defined list of gameplya consequences 15:00 <@Tone> ah 15:00 and yes, they do move 15:00 one thing I've noticed with libuncursed 15:01 Which is sometimes useful. 15:01 <@luxidream> this requires you to do otherwise silly things like waste moves on purpose to line yourself up with enemies 15:01 normally it counts as a (bad) move in its own right and places a number of consequences on you 15:01 is that I think it's running afoul of a common emulation problem 15:01 it follows documentation, but doesn't implement various... quirks 15:01 at least that's what it felt like when I tried to port curses windowport to libuncursed 15:01 FIQ: it's not intended to implement all the quirks perfectly 15:01 there was a lot of weird small issues 15:01 <@mewpants> The big gotcha is the color_pair initi 15:01 despite the functions being largely the same 15:02 it broadly follows the API to make migration easier but bug-compatibility is not a goal 15:02 <@mewpants> init_pair even 15:02 <@Tone> Yeah I'd say that enemies moving out of sync with the player makes it not turn-based in the sense that roguelikes generally are 15:02 ais523_: Which is fair, but I got the impression that it was mostly compatible 15:02 I think of it as "turn-based but the turn is taken for you if you're slow" 15:02 with a few changes to initialization 15:02 anyway, I need to go, maybe I'll be back later 15:02 see you 15:02 <@Tone> See ya 15:03 <@luxidream> cotn is an orphan. the rhythm game community doesn't see it as a rhythm game, either 15:03 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 868 points, 2225 turns, killed by a hobbit, while fainted from lack of food 15:03 <@luxidream> and rightfully so 15:04 !tell ais523 I think the problem with this goal [making libuncursed largely API-compatible with curses] is that it kinda implies trivial porting of curses applications. With it not being "bug-compatible", why maintain API compatibility? It gets a bit misleading I think 15:04 No worries, FIQ, I've got this! 15:04 FR: A Fool Moon Night for CotN 15:04 70KPS 15:04 stennowork: lol 15:04 reference: https://www.youtube.com/watch?v=C4n5EicKqvg 15:04 <@luxidream> o!m? 15:04 <@luxidream> gross 15:04 its super impressive 15:05 still 15:05 pls 15:05 its awesome 15:05 <@luxidream> just play lr2 or something 15:05 check it out anyway 15:05 <@luxidream> o!m timing windows are huge 15:05 dududududuuuu 15:05 dudud 15:05 :D 15:06 acai did a cover for guitar hero 15:07 wait 15:07 does that mean that you also like j-core hardcore 15:07 -!- jonathanhanes has joined #hardfought 15:07 might it be that i am meeting the first person i know that also likes j-core 15:08 t+pazolite, roughsketch 15:08 CALL ME IT. (500 tortures) (500 bpm) 15:08 <@luxidream> yeah I listen to them sometimes 15:08 w00t 15:08 awesome 15:08 ooooh cookiezi did 500 torturese :D 15:09 https://www.youtube.com/watch?v=tZMdY75ezN0 15:09 <@luxidream> oshama scramble is one of my favorites 15:09 <@luxidream> osu steals songs from everything 15:09 :D 15:10 [US] [D]: StinkyGreene (Val-Dwa-Fem-Law), 1656 points, 3562 turns, killed by a djinni 15:10 <@luxidream> then you get comments on bemani or original songs like "omg osu!!!! thumbs if from osu" 15:10 <@luxidream> sigh 15:10 -!- tonehack has joined #hardfought 15:10 haha 15:11 my fav is 'you need and NEED AND NEED ME (reprise)' (or w/e its capitalized) from 'answers from x-girls' from t+pazolite 15:12 ah the oshama scramble is a bit too happy for me :D 15:12 this one https://www.youtube.com/watch?v=KKh9caDifFU 15:14 <@luxidream> I don't know if I like this, sounds like it would be fun as hell to play in a music game though 15:14 fair 15:14 YANI: all G will pick up any tools they happen to find on the ground 15:14 nethack astral on speedcore 15:15 it makes you feel cool :D 15:15 <@luxidream> I used to play camellia "ultimate ascension" on astral 15:15 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 1398 points, 2805 turns, killed by a bugbear 15:15 i see 15:15 thats a bit more tranc-y 15:16 <@luxidream> yeah I'm not really into speedcore that much 15:16 fair 15:16 * stennowork is 15:16 speed gabber shit 15:16 frenchcore 15:17 <@luxidream> those tend to be evil songs in music games 15:17 <@luxidream> maybe that's why I developed an aversion 15:18 haha 15:20 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 654 points, 2502 turns, killed by a giant ant 15:21 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 661 points, 1069 turns, killed by a dagger 15:21 -!- Hratt has joined #hardfought 15:25 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 370 points, 689 turns, killed by a gnome 15:28 YANI: shopkeepers buy identified glass for the same price they would offer if it were unidentified (a few zorkmids). 15:29 It's silly that your own personal knowledge of the gem's identity makes it sell for less in the shop. 15:29 [EU] [D]: Dins (Sam-Hum-Mal-Law), 18645 points, 9005 turns, killed by a housecat 15:30 [EU] [D]: gargor (Tou-Hum-Mal-Neu), 2702 points, 7877 turns, killed by a hill orc called Rukuzog of Ogbaneog, while sleeping 15:31 [hdf-us] [nh363] samiam (Pri Hum Mal Law), 248 points, T:894, killed by a gas spore's explosion 15:32 https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/shk.c#L2076 15:33 Andrio: If the shopkeeper sees you're not very knowledgeable, he shouldn't offer 5 zorkmids for unidentified glass. 15:34 He's stating that this is glass (whether true or not) by the low offer - so either he should buy actual glass for that low price, or he should offer 0 for unidentified gems. 15:42 * jonadab tends to like fast tempos up to a point, but speedcore crosses some kind of line. 15:44 mm 15:45 can't get much faster than speedcore 15:45 i think the is splittercore or w/e its called? 15:45 where you have 1k+ bpm 15:46 https://www.youtube.com/watch?v=9pRpkbJdqVg 700 bmp 15:46 bpm lol 15:46 <@luxidream> no one actually likes splittercore though 15:46 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 6521 points, T:4612, killed by a bolt of cold 15:46 <@luxidream> it just exists 15:46 true 15:48 -!- ais523__ has joined #hardfought 15:49 well it does have something to it 15:49 hmm, how much relevant conversation did I miss? I'm at work, probably shouldn't check the logs 15:49 we were just talking about music 15:49 OK, possibly for the best that I missed it then ;-) 15:50 FIQ left you a message 15:52 [hdf-us] [evil] Everdying (Mon Dwa Fem Neu) completed Sokoban, acquiring an amulet of magic resistance, on T:13001 15:53 on which nick? 15:53 without the underscores 15:53 Beholder: messages? 15:53 ais523: Message from FIQ at 2019-11-07 10:04 EST: I think the problem with this goal [making libuncursed largely API-compatible with curses] is that it kinda implies trivial porting of curses applications. With it not being "bug-compatible", why maintain API compatibility? It gets a bit misleading I think 15:53 YANI: Trappers and lurkers above are mindless, so they're not trivial to find and avoid/fight directly 15:53 FIQ: libuncursed2, if I ever get round to writing it, won't have a curses-compatible API 15:54 the main reason for partial compatibility was to make porting NitroHack easier 15:54 (I also didn't reject patches for improved compatibility - at least one was contributed and merged - it just wasn't a design goal) 15:55 what kind of API would you have in mind instead? 15:56 some of it is documented already, but I don't have access to the computer it's on at the moment so I can't post it for you 15:56 If I pop down a floor in the mines for a turn - some gnomes will generate carrying lit candles - then I leave and come back hundreds of turns later, will those candles have burned out? 15:56 the basic concepts were comparable to those in curses, but with more intuitive names 15:57 (a "buffer" is a rectangular array of characters in memory that need not have any relationship with the screen; a "view" is a rectangular subset of a buffer; normal API usage consists of writing the content you want to display into a buffer, then copying the buffer to the screen) 15:58 it took me ages to figure out what a curses "window" is; AFAICT, it's a libuncursed buffer, together with a set of screen coordinates that must be onscreen, by default a window to screen copy will copy at those coordinates but they aren't actually an intrinsic part of the window at all 15:58 aosdict: Yes 15:59 That's weird flavor then 15:59 <{Demo}> hmm bubblehack hella doesn't build for me 15:59 I think light sources run down in catchup_elapsed_time 15:59 it's not /that/ weird; if you kill the gnomes new gnomes will replace them, and the replacements will have lit candles 15:59 so I guess the flavour is that the gnomes chase you between levels, lighting candles to see their way as they go 15:59 "usually time doesn't pass while you're on another level, but the candles are gone and these gnomes must have stood around in their exact spots while the candles ran out" 15:59 and if you evade them, the candles burn down while we wait for them to come back 16:00 ais523__: But the Mines don't actually spawn new gnomes that often. 16:00 aosdict: in NetHack, time usually does pass on other levels, it's just that monsters don't move 16:00 In fact, they probably spawn more dwarves than gnomes because the branch is lawful-biased. 16:00 (did that "does" come out in italic? it was meant to but this browser is insane) 16:00 no 16:01 oh well, this is what I get for using a two-underscore computer ;-) 16:01 ais523__: I expect there is no way you can make italic text appear in my IRC client 16:01 irssi manages to translate *bold* and _underlined_ but not /italic/ 16:01 Pinkbeast: most IRC clients support it, even though some don't 16:01 IRC has control codes for bold and italic (probably also underline, I'm less sure on that) 16:02 not typed as part of the message but as separate characters reserved for the purpose 16:02 most clients can show those 16:02 some will just echo them literally, though 16:02 (confusingly, the code to toggle italic is at the codepoint more commonly used for the tab character, which can cause confusion with copy-and-paste from sources that use tabs) 16:03 <@mewpants> {demo} what errors you get? 16:05 are there terminal emulations that honor SGR 3? 16:06 which one is 3? italics? gnome-terminal honours that 16:06 yes, 3 is italics 16:06 and IIRC fbcon can parse it but has no idea how to render it 16:06 not so sure on that one though 16:06 (so all italic text just gets recoloured to an arbitrarily chosen colour, which is actually kind-of annoying) 16:06 [US] [D]: klintos (Val-Hum-Fem-Law), 407759 points, 29448 turns, killed by brainlessness 16:07 ...apparently this browser corrects typos, I typed that as "annyoing" but it got sent correctly spelled 16:07 I think I remember seeing italics on a physical terminal that our library used 16:07 YANI: Rather than being inert, potions of oil that get hit by fire ignite and explode 16:07 <@mewpants> ais I think one thing in uncursed1.5 that might actually work is invert the storage of buffers 16:07 <@mewpants> ais so instead of the plugin requesting the character in the format it wants 16:07 the old library system was telnet based. fucking fast, not as slow as the html system they replaced it with (mind you, that was 20 years ago) 16:08 obviously they should have used ODA :-P 16:08 <@mewpants> uncursed would call into the plugin to store a character 16:08 <@mewpants> So the storage can be in window-native 16:08 <@mewpants> Not sure if that makes any sense 16:08 @mewpants: the reason I didn't do it that way is that I always planned to support rendering to multiple plugins at once 16:08 e.g. a ttyrec plugin + a terminal 16:09 <@mewpants> Ahhhhhhh 16:09 <@mewpants> I feel you 16:09 and they may sometimes have different native formats 16:09 <@mewpants> So that would double the storage yeah 16:09 <@mewpants> in uncursed2 can you make it so I can select which storage is used, so expose a utf8 api and a ucs2 api? 16:10 <@mewpants> (or ideallyjust utf8, and convert to a weird encoding for the weird terminals) 16:10 uncursed2 has only a utf8 API as it is 16:10 <@mewpants> ❤ 16:10 or, well, strings are always utf8, with one exception: a literal NUL character is encoded as \xC0\x80, not \x00 (this probably doesn't matter as you normally wouldn't use NUL anyway) 16:10 <@mewpants> I was tempted to use the tty plugin directly, but it works well enough that I don't care 16:10 <@mewpants> The only terminal that is very broken is Terminal.app 16:11 <@mewpants> But no one seem to care about it 😦 16:11 hmm, I haven't tested on that one (Mac OS X testing is hard) 16:11 what symptoms do you see? 16:11 <@mewpants> You can't set palettes, so you have to use 256 color mode 16:11 unfortunately I won't have access to my regular terminal for a while, so debugging might be hard 16:11 does it not work on the regular 16 color palette? 16:11 or does it support 256 color mode only? 16:11 <@mewpants> You can't programatically change the palette 16:11 <@mewpants> So it has one, but if someone has defined black as blue, you get a horrible background 16:12 oh, I see 16:12 that's perhaps something that's outside the scope of what I can reasonably fix from uncursed 16:12 <@mewpants> Yeah it's no biggie 16:12 (IIRC you can redefine the 256-color palette too in many terminals) 16:12 <@mewpants> I thought I couldn't pipe 256 color through uncursed (unless I'm co,pletely wrong) 16:12 fwiw, I've had players complain about NH4 overriding their background color, but I don't want to set foreground but not background 16:13 iterm2 can do italics 16:13 @mewpants: I don't think the tty plugin supports it 16:13 <@mewpants> Ah gotcha 16:13 <@mewpants> Yeah I think FIQ was saying there is an option to override it or not 16:13 stennowork: I'm pretty sure someone in the NetHack community (maybe even #hardfought) has been spamming iterm2 with feature requests 16:13 <@mewpants> I think nh4 does the correct thing 16:13 hah 16:14 ais523__, is it still a problem for iterm2 to reset the color palette after starting nh4? 16:14 because that used to be an issue 16:14 my current plan for libuncursed2 is to have three shades of "visible grey" as foreground colors, and then, out of the four supported shades of grey, pick the three that are furthest from the background color 16:14 stennowork: I know there was a feature request to fix that, but don't know what happened to it 16:14 fair 16:14 oh its an iterm2 bug? 16:15 it was a bug, originally, they supported the palette set code but not the corresponding palette reset code, so libuncursed made incorrect conclusions about what it should do (and had no way to diagnose the problem) 16:15 i see 16:16 one of the many, many things I've been planning to do is to write my own terminal standard to help developers avoid problems like this, aiming at compatibility with existing terminals and existing programs 16:18 that said, from experience, whenever an application is incompatible with a terminal people always blame whichever of the two is newer, regardless of who is actually at fault :-) 16:18 <@mewpants> Ok I am going to try going full ECS mode 16:18 <@mewpants> Who knows how bad this will go 16:18 (well, not always: screen is incompatible with dgamelaunch watching, most people blame screen for that even though it's actually dgamelaunch's fault according to the standards) 16:29 -!- bug_sniper has joined #hardfought 16:29 [hdf-us] [dnh] kdg (Mon Hum Mal Law) entered Minetown for the first time, on T:2344 16:30 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 12521 points, 8184 turns, killed by a lynx 16:31 [hdf-us] [dnh] kdg (Mon Hum Mal Law), 4027 points, T:2466, killed by a priestess of Huan Ti 16:40 <@mewpants> {Demo} pokes 16:40 -!- Bugpowder has joined #hardfought 16:41 @mewpants: I just did a /whois for you: {Demo} is still connected but has been idle for 42 minutes, so probably isn't paying attention to IRC and may not be at the computer 16:42 also, has been connected since October 29, so almost certainly is in the habit of leaving the IRC client connected while not present 16:44 <{Demo}> has issues with memset 16:44 <{Demo}> and std::function 16:44 using namespace std; 16:44 some things i remember from 15 years ago when i did C++ 16:45 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 2068 points, 3247 turns, killed by an elf zombie 16:45 stennowork: that's really frowned on nowadays I think 16:45 [US] [D]: klintos (Val-Hum-Fem-Law), 2642 points, 3605 turns, killed by a snake 16:45 namespaces? 16:45 because if more functions are added to the standard library they may end up clashing with things in your code 16:45 oh yeah, makes sense 16:46 "using" on namespaces you don't control, specifically 16:46 gotcha 16:46 makes sense 16:46 <@mewpants> I don't do "using namespaces" 16:46 its like `import * from ...` 16:46 <@mewpants> {demo} what compiler? 16:46 <@mewpants> issues with memset is very weird. 🤔 16:46 are the parameters in the correct order? 16:47 memset is one of those functions where the correct order isn't obvious, and the types are such that if you swapped them the compiler might not notice 16:47 (that said, I think some compilers nowadays have warnings for, e.g., memset with a constant length of 0, which is very unlikely to be intentional) 16:47 <@mewpants> yeah, I think it's only used in one place: memset(light, 0, sizeof(light)); 16:48 <@mewpants> But sounds like it is a compiler issue 16:48 <@mewpants> Which is real weird 16:48 <@mewpants> And yeah, light is an array not a ptr 16:49 -!- Cevn has joined #hardfought 16:49 <@mewpants> Should probs use bzero but yolo 16:49 [US] [D]: Kame (Val-Hum-Fem-Neu), 1410 points, 1386 turns, killed by a gnome lord 16:49 <@mewpants> Oh, it says bzero is deprecated, use memset heh 16:50 -!- stenno has joined #hardfought 16:51 -!- spontiff has joined #hardfought 16:52 @mewpants: is "light" an array or a pointer? 16:53 you may be memsetting a number of bytes equal to the size of a pointer, as opposed to the length of the array it points to 16:53 <{Demo}> it might not have been the source of the problem 16:53 <@mewpants> mewpants:And yeah, light is an array not a ptr 16:53 <{Demo}> it was jus kind of wailing about a lot 16:53 (C doesn't track the lengths of arrays once they decay into pointers, so you need to track them manually) 16:53 <@mewpants> Sounds like just general compiler crappyness 16:53 <@mewpants> {Demo} can you pastebin the spam? 16:54 <@mewpants> errorspam 16:54 <@mewpants> It'll be that some system header is included by default for my compiler and not yours 16:55 <{Demo}> yeah I'll do it in a min or so 16:55 <@mewpants> Cheers baby 16:55 -!- spontiff has joined #hardfought 16:56 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 3692 points, 5611 turns, killed by a dart 17:00 [AU] [D]: Andrio (Wiz-Hum-Mal-Neu), 1626 points, 3117 turns, killed by a dog 17:00 <{Demo}> http://0x0.st/zgDO.txt 17:01 hi nick 17:01 <@mewpants> oh yeah 17:02 <@mewpants> At the top of bubble.h can you add a '#include #include ' 17:03 <@mewpants> in libc++ (which clang uses by default) it pulls in headers more eagerly for some reason 17:03 <{Demo}> no cigar 17:04 <@mewpants> new errors? 17:04 <{Demo}> same errors 17:04 <@mewpants> Also I didn't know gcc hated #import 17:05 <{Demo}> oh I didn't add them high enough oops 17:05 <{Demo}> thanks 17:05 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) chose an elven dagger to be named "Sting", on T:77407 17:06 <{Demo}> I can't move diagonally :( 17:06 <@mewpants> Not yet! 17:06 <@mewpants> NOT YET 17:06 <@mewpants> Ok good-o, thanks, I should do some github thing so it builds it for me on linux? 17:06 <@mewpants> I think you can do that nowadays 17:06 <@mewpants> {Demo} you are an x 17:06 I recommend pgup/pgdn/home/end as keybindings for diagonals 17:06 <@mewpants> \o/ 17:07 <@mewpants> It is hard coded to vi-keys at the moment :x 17:07 <{Demo}> as it should be :P 17:07 a) some terminals send those by mistake when using numpad keys, b) on UK/US keyboards they're close to the arrow keys and in the correct relative positions 17:07 <{Demo}> lol I walked off the map 17:07 <@mewpants> Ah okey dokey 17:07 'imma outta this' 17:07 (ofc you should be using vikeys instead, although of course actual vi doesn't actually support the diagonal bindings) 17:07 <@mewpants> It is literally just the lighting/fov 17:07 the faint typing noise grows louder 17:07 <@mewpants> ais true fact 17:08 <@mewpants> ais rogue-keys? :thinkception: 17:08 I don't have a ":thinkception:" emote, does it look like a thought bubble with another thought bubble inside it? 17:08 (if not, it should) 17:08 [US] [D]: Kame (Val-Hum-Fem-Neu), 126 points, 452 turns, fell into a pit 17:08 <{Demo}> why do walls warp when I can see them? 17:08 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1514 points, 1968 turns, killed by a dwarf 17:09 <@mewpants> It's the thinking face made out of the hand of the thinking face! 17:09 <@mewpants> https://discordemoji.com/assets/emoji/4454_thinkception.png 17:09 {Demo}: are you sure you aren't playing HyperRogue? :-P 17:09 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 691 points, 1604 turns, killed by a rothe (and 2 other games not reported) 17:09 <@mewpants> There isn't much there, working on how to do items now 17:09 -!- AntiVirus has joined #hardfought 17:09 <{Demo}> don't let Amy see this map 17:10 <{Demo}> or it'll be in slex :O 17:10 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) chose an elven broadsword to be named "Orcrist", on T:77774 17:10 <{Demo}> (amy plz add the bubblehack test map to slex) 17:10 <@mewpants> What's wrong with it? 😦 17:11 lol 17:11 amy wanting it for slex is apparently an indicator that something is wrong with it 17:11 I'm not in a position to add that to the qdb, but assuming the participants are OK with that, it should be added 17:11 uhh what? I'm not seeing any map 17:12 LarienTelrunya: are you planning to add it to slex anyway, though, despite not having seen it yet? 17:12 RyanHill why name Orcrist 77k turns into the game as lawful? 17:12 <@mewpants> points? 17:12 (I haven't seen it either, I assume it's only in the bubblehack source atm) 17:12 <@mewpants> Do you get more points for it :hmm: 17:12 Guess so 17:13 ais523__: not sure; if it's in a format that can be converted to .des, I might want to 17:13 if you want to get the points for orcrist, probably best to name it on the high altar, unless you're worried about surviving the turn it takes to take it out of your bag 17:13 [US] [D]: Kame (Val-Hum-Fem-Neu), 825 points, 1072 turns, killed by a gnome, while sleeping 17:14 <{Demo}> I have a theory, given an infinite amount of a single type of plastic utensil and an infinite amount of tape, you can make any other Plastic utensil 17:14 <{Demo}> in less time than it takes to go out and buy one 17:14 if the tape is made of plastic, do you even need the original type of utensil? 17:14 perhaps you need it to save time 17:14 <{Demo}> how do u eat soup with tape 17:14 that said, making a knife out of a number of swizzle sticks would be difficult 17:14 <@mewpants> Wrap it round itself loads 17:15 {Demo}: if you stick the tape to itself enough it starts to become rigid 17:15 <{Demo}> I made a fork out of two knives and now my face hurts 17:15 <@mewpants> 'xD 17:18 [US] [D]: Kame (Val-Hum-Fem-Neu), 276 points, 752 turns, killed by a gecko, while frozen by a monster's gaze 17:18 [hdf-us] [nh363] samiam (Pri Hum Mal Law) became literate by reading the fortune inside a cookie, on T:3380 17:19 [hdf-us] [4k] Sneedshi (farfarello) (Mon Hum Mal Cha), 5967 points, T:638, killed by a blue jelly 17:22 [hdf-us] [nh363] theFreightTrain (Wiz Hum Fem Cha), 1872 points, T:3243, quit 17:23 -!- eLtMosen1 has joined #hardfought 17:24 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law) completed Sokoban, on T:10475 17:26 [hdf-us] [nh363] theFreightTrain (Wiz Orc Fem Cha) performed her first genocide (class L), on T:428 17:26 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 24459 points, T:10665, killed by a gold golem, while fainted from lack of food 17:26 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) had Grayswandir bestowed upon her by Lugh, on T:20544 17:29 yarrrr 17:31 [hdf-us] [nh363] samiam (Pri Hum Mal Law) made his first wish - "blessed rustproof +2 gray dragon scale mail", on T:4843 17:31 [hdf-us] [nh363] theFreightTrain (Wiz Orc Fem Cha), 249 points, T:1434, killed by a bat 17:33 -!- stenno has joined #hardfought 17:33 wow 17:33 look at the swap chest 17:33 full of goodies 17:35 someone please dump a HOB into it? 17:35 [EU] [D]: spline (Kni-Hum-Mal-Law), 453 points, 1493 turns, killed by a gnome lord 17:36 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1149 points, 1246 turns, killed by a dwarf king 17:38 [hdf-us] [nh363] theFreightTrain (Wiz Gno Mal Neu), 216 points, T:709, killed by a hobbit 17:40 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 115 points, 462 turns, killed by a boulder 17:40 [US] [D]: Grouchy (Wiz-Hum-Mal-Cha), 3698 points, 5210 turns, killed by a plains centaur (and one other game not reported) 17:41 [R] Clan Destine advances to rank 6! 17:41 [EU] [D]: elenmirie (Kni-Hum-Fem-Law), 132233 points, 15648 turns, killed by a minotaur 17:46 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 152 points, 720 turns, killed by a bear trap 17:49 nice clan name 17:50 [EU] [D]: khamul (Sam-Hum-Mal-Law), 16118 points, 9552 turns, killed by an invisible troll 17:52 [EU] [D]: khamul (Wiz-Orc-Mal-Cha), 28 points, 117 turns, fell into a pit 17:59 [EU] [D]: thorsb (Wiz-Gno-Fem-Neu), 9950 points, 11616 turns, killed by a boiling potion 18:00 Current Day as of 2019-11-07 18:00 UTC: Games: 189, Asc: 1, Scum: 38. 639713 turns, 4876580 points. 6d 23:39 gametime. (36%Wiz), (69%Hum), (55%Neu), (54%Mal), 23d 05:59 remaining. 18:02 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 4380 points, T:9478, killed by an ogre 18:05 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 151 points, T:442, killed by an invisible gnome 18:05 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 5 points, T:37, killed by a fox 18:06 [EU] [D]: spline (Val-Hum-Fem-Law), 1281 points, 1532 turns, killed by a wand 18:07 [US] [D]: BEHiker91W (Wiz-Hum-Mal-Cha), 12903 points, 52668 turns, poisoned by Pestilence (with the Amulet), while paralyzed by a monster (and 2 other games not reported) 18:07 [EU] [D]: deki (Val-Hum-Fem-Law), 14840 points, 7415 turns, killed by an energy vortex 18:11 <@mewpants> For lighting does nethack iterate ALL the lights and check if they are on 18:11 <@mewpants> Or add/remove lights as they are toggled? 18:11 <@mewpants> I'm looking through sourcveat he same time as asking 18:13 <{Demo}> nethack lightsources are the work of the devil 18:13 <{Demo}> that's all I know 18:14 [EU] [D]: ToneHack (Wiz-Elf-Mal-Cha), 221 points, 319 turns, killed by a goblin (and 11 other games not reported) 18:15 -!- raisse has joined #hardfought 18:19 <@mewpants> I see that 18:20 -!- truculent has joined #hardfought 18:21 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 3620 points, 2411 turns, killed by a bolt of lightning 18:23 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 671 points, 2278 turns, killed by a water moccasin 18:24 -!- raisse has joined #hardfought 18:28 [US] [D]: phorbin (Mon-Hum-Mal-Neu), 103364 points, 21892 turns, petrified by losing gloves while wielding a cockatrice corpse (and 15 other games not reported) 18:28 oh wow 18:29 <@Tone> Destroy armor monster spell? 18:29 <{Demo}> mean :( 18:29 <@Tone> !lastgame phorbin 18:29 @Tone: No last game for phorbin. 18:34 of course in this game when i havent found a tshirt, i havent found the scrolls of devteam either 18:37 [US] [D]: Noah (Val-Hum-Fem-Law), 31527 points, 11028 turns, killed by a forest centaur 18:39 ffs, smoky acid sucks 18:42 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 2478 points, 2036 turns, killed by a bolt of cold 18:44 <@mewpants> YES 18:44 <@mewpants> A LANTERN 18:44 <@mewpants> ❤ 18:44 <@mewpants> quaffing oil abuses wis right? 18:45 [hdf-us] [nh363] samiam (Pri Hum Mal Law) completed Sokoban, on T:9825 18:47 <@mewpants> Woo my lantern runs out of power then stops being lit \o/ 18:47 <@mewpants> I am not sure if it is horrible what I have just made or not though 18:47 <@mewpants> https://qbin.io/nissan-pushed-d2ca 18:47 <@mewpants> The idea being if I want to add another item that drains charge per turn 18:47 <@mewpants> I don't need to have knowledge of it 18:48 <@mewpants> I just add that component to the item 18:48 <@mewpants> The syntax is just pure functions, they will compile to function pointers but I kinda like it all being in once place 18:49 [US] [D]: Noah (Pri-Elf-Fem-Cha), 266 points, 1164 turns, killed by a guard 18:49 <@mewpants> Or if I want to add a permanently lit item, I can, fairly easily 18:49 <@mewpants> Is this yucky? 18:51 [hdf-us] [nh363] samiam (Pri Hum Mal Law) rejected atheism by consulting with the priest of Hermes, on T:10454 18:52 [EU] [D]: Muad (Wiz-Gno-Mal-Neu), 2968 points, 3370 turns, killed by a wolf 18:58 [US] [D]: itsame (Kni-Hum-Fem-Law), 2857 points, 2679 turns, killed by a wererat 19:04 so if you eat a ring of conflict, do you permanently generate conflict? 19:04 [EU] [D]: asdf (Ran-Elf-Fem-Cha), 76564 points, 24704 turns, killed by the wrath of Venus 19:04 TOURNAMENT MILESTONE: 100 days spent playning nethack. 19:05 "playning"? 19:05 * aosdict complayns to K2 19:06 errmahgerd 19:06 must... fix... 19:07 -!- Chris_ANG has joined #hardfought 19:07 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 19:08 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 3106 points, 2262 turns, killed by a human mummy 19:11 -!- tacco\unfoog has joined #hardfought 19:12 -!- cherryh.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ ¤ public irc logs available on website ¤ ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ TNNT 2019 has begun! Good luck and have fun all! 19:12 -!- mode/#hardfought [+v Croesus] by ChanServ 19:14 minor crisis averted 19:15 [US] [D]: hothraxxa (Sam-Hum-Mal-Law), 13083 points, 8998 turns, killed by a forest centaur, while praying 19:24 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) had Ogresmasher bestowed upon her by Tyr, on T:81531 19:29 Porkman: re eating rings I think you have a chance of getting it as an intrincisinc but I'm not sure 19:32 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 3551 points, 2057 turns, killed by an owlbear 19:35 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law), 42020 points, T:22853, killed by a priestess of Brigit, while paralyzed by a monster 19:36 {Demo}: I think I fixed any build issues you were having and hopefully have not introcuced more 19:37 [US] [D]: zoya (Wiz-Elf-Mal-Cha), 7013 points, 8835 turns, killed by an elf zombie 19:46 [hdf-us] [nh343] CatPurrson (Cav Dwa Fem Law), 3341 points, T:2537, killed by a winter wolf cub 19:48 [hdf-us] [nh363] samiam (Pri Hum Mal Law) acquired the luckstone from Mines' End, on T:11487 19:52 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1310 points, 4348 turns, killed by a gnome 19:54 [US] [D]: oh6 (Tou-Hum-Fem-Neu), 7268 points, 10473 turns, killed by a chameleon imitating a minotaur 19:59 [hdf-us] [nh363] theFreightTrain (Wiz Hum Fem Neu) became literate by reading a book, on T:3135 20:00 -!- LarienTelrunya has joined #hardfought 20:00 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 20:07 -!- Chris_ANG has joined #hardfought 20:07 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 20:07 [hdf-us] [nh363] theFreightTrain (Wiz Hum Fem Neu), 1762 points, T:3780, killed by a rope golem 20:08 [US] [D]: k2 (Pri-Elf-Mal-Cha), 526 points, 1596 turns, killed by a werejackal 20:09 [US] [D]: k2 (Pri-Elf-Mal-Cha), 28 points, 109 turns, killed by a jackal 20:09 -!- Cevn has joined #hardfought 20:16 uhhh 20:17 what is this place? 20:19 two players enter, one player leaves 20:20 <{Demo}> its porktown 20:22 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu) averted death, on T:8753 20:26 [US] [Q]: phorbin (Mon-Hum-Mal-Neu), 3106 points, 3336 turns, quit (and 9 other games not reported) 20:26 statues worth smashing? 20:28 TOURNAMENT MILESTONE: 10000 games played. 20:28 <@malor> @Tone I saw you Ascended with 15 conducts! If that one is on video please upload it as I would enjoy watching it! 20:28 [EU] [D]: Dins (Val-Dwa-Fem-Law), 36174 points, 16380 turns, killed by a red naga 20:29 holy shit 20:30 i get all his stuff? 20:30 ohh 20:30 i get a couple itemis from his stuff 20:32 <@Tone> @malor I'm playing more than I'm streaming because of the tourney, but that game from the castle onwards will be archived here for the next 60 days: https://www.twitch.tv/videos/504471987 20:33 <@malor> Ok thanks 20:33 <@Tone> Also the video after that is a 16 conduct run from sokoban up to the wiztower 20:33 <@Tone> I'll finish that one tonight 20:33 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu), 5006 points, T:9203, killed by a plains centaur 20:33 <@malor> Nice 20:34 [EU] [D]: thorsb (Pri-Elf-Mal-Cha), 4929 points, 6251 turns, killed by a bolt of lightning 20:35 my first porkie didn't get that arena level 20:35 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 2202 points, 6328 turns, killed by a goblin, while frozen by a monster's gaze 20:36 -!- hdf-guest-91 has joined #hardfought 20:36 <@PeterQ> How does the "never pick up an artifact" conduct work? Is there an exception for the quest arti? 20:36 <@Tone> No 20:36 <@Tone> You can't pick up your quest artifact 20:37 unique items aren't artis so they don't affect it 20:37 omg it's @PeterQ the convict! 20:37 also it's never *touch* one - dipping for excal or having it turned into excal by crowning breaks conduct, as does picking it up with gloves 20:37 <@PeterQ> Oh right, you don't need to "finish" your quest to ascend 20:38 Can you kick it? 20:38 no 20:39 that was a loophole I only became aware of in october 20:39 <@PeterQ> @bubbles_nh Strange you remember me for that 20:39 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) had Demonbane bestowed upon her by Tyr, on T:82663 20:40 aosdict: can pets use artis? 20:41 Shall i be evil and put a tin of medusa meat in the swap chest? 20:41 I guess they can't 20:41 *can 20:41 [US] [D]: dbanethacker (Val-Hum-Fem-Neu), 977 points, 1878 turns, killed by a rothe, while frozen by a potion 20:43 @PeterQ I play a lot of dnh and see your corpse EVERYWHERE 20:44 <@PeterQ> Orc convict starts are hard, ok? 😄 20:45 FIQ: If you can get your pets to use artis without touching them yourself, sure 20:45 I ascended a foodless atheist true polyselfless vampire convict :p 20:45 if that did break conduct, what's next, using confusion on hostiles with artifacts? 20:45 heh 20:46 yeah I figured that was excessive 20:46 I've never seen an @PeterQ bones though 20:46 K2: did Chris_ANG say there was some reason why dnh bones weren't as often as they should be? 20:46 <@PeterQ> @Porkman do vampires even need food? Even so, from what I remember Vampire is not that hard if you reach the mines 20:47 vampires start with intrinsic regeneration (and hunger from it) and need to drain blood from a corpse within...5? turns of killing it 20:47 -!- raisse has joined #hardfought 20:47 no 20:47 he did not 20:48 <@PeterQ> @bubbles_nh Yeah, it's been over a year since I played. I guess it to the high score list so random corpses are named after me 20:49 [US] [D]: Kame (Val-Hum-Fem-Neu), 280 points, 777 turns, killed by a dwarf 20:50 [US] [Q]: ansic (Ran-Hum-Fem-Neu), 328998 points, 55927 turns, quit 20:50 <@PeterQ> @Porkman I remember that, it's also possible to gain some food on attacking with a bite attack, right? Does draining a corpse count as eating? 20:50 draining a corpse counts as eating yes 20:50 you get a small amount of nutrition sometimes from attacking too 20:50 [US] [D]: zoya (Val-Dwa-Fem-Law), 1462 points, 3054 turns, killed by a watch captain 20:53 <@PeterQ> Then that ascension is pretty impressive. How do you even gain nutrition in that case? Did you get a ring of Slow Digestion and sustain on the attacks alone? 20:54 [US] [D]: Kame (Tou-Hum-Fem-Neu), 316 points, 333 turns, killed by a giant rat 20:55 [EU] [D]: Dins (Wiz-Gno-Fem-Neu), 1233 points, 2732 turns, killed by a hobgoblin, while praying 20:57 swap chest now has four DSM and three sets of dragonscales 20:58 that and booze/fruit juice 20:58 oh and i was atheist too 21:00 booze is 150 nutri 21:00 <3 21:03 <@PeterQ> Oh yeah, and all dwarfs except those in the mines carry it 21:05 -!- eraserhead97 has joined #hardfought 21:06 @K2 - small typo - "You feel the mysterious sapient pearwood container wants someting from you, first." 21:06 hmm 21:06 thanks 21:06 Which bit is wrong? 21:07 Other than the comma? 21:07 np ^^ nice job on this year's release - deathmatch's da bomb 21:07 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1425 points, 3536 turns, killed by a dingo 21:07 bubbles_nh, someting 21:07 eraserhead97 thanks! aosdict did a great job making that work 21:08 Tangles did the server sync for last asc player 21:08 Thanks Muad 21:08 Sometimes I feel like I'm going mad 21:09 -!- kimeemaru has joined #hardfought 21:09 Did anyone have any critique of the bubblehack code I posted earlier? I'mkeen to get feedback before I get in too deep 21:09 i havent bubbles_nh 21:09 so not 'wants someting from you, first' 21:09 but 'wants someting from you first' 21:10 oh and the h is missing 21:10 I think written is better without the comma, even though there would be a pause when speaking. 21:10 https://github.com/bubblehack/bubblehack/blob/master/src/items.cpp this was the file in question 21:11 I'm trying to do some "component" based system, to *attempt* to reduce the special casing where it is not required (obvs for the fun artifacts/items it IS required) 21:11 ah 21:12 So for example if I wanted to make a book be a light source when it is set on fire, it just needs to do something like 'set("update:light-source", COMPONENT_ON); set("update:timer", COMPONENT_ON);' 21:13 But then the lighting code doesn't *care* if something is a book, a lamp, sunsword, all it cares about is items that are a light-source 21:13 oh cool 21:13 BUT I'm not sure if it's an overcomplicated overengineered pile of poo! 21:15 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 220 points, T:1051, killed by a hobbit 21:15 [US] [D]: Kame (Tou-Hum-Fem-Neu), 1726 points, 2349 turns, killed by a soldier ant 21:16 The other idea/advantage is that creating new items should be able to be done in a config file with "low coding":"good variety" ratio 21:16 Again, not trying to remove all coding for unique fun effects though 21:17 [US] [D]: Kame (Tou-Hum-Fem-Neu), 46 points, 223 turns, killed by a jackal 21:17 eraserhead97: fixed 21:17 [hdf-eu] [nh363] Vis (Tou Hum Mal Neu), 184 points, T:464, killed by a goblin 21:18 bubbles_nh so are you redoing nethack on c++ with these base level type improvements? or will there be custom content too? 21:18 Custom content 21:18 [US] [D]: Kame (Tou-Hum-Fem-Neu), 153 points, 206 turns, killed by a large kobold 21:18 neat 21:18 My priorities are: "crashing bugs", then "feels like nethack", then "content" 21:18 So feels like nethack means all your muscle memory should work 21:18 And if it doesn't that's a bug for me 21:18 yeah 21:19 well when its ready lemme know 21:19 the best way to test a game is to let the public have a go at it 21:19 [US] [D]: drunkenmister (Val-Hum-Fem-Law), 718 points, 1582 turns, killed by a giant bat 21:19 -!- hdf-guest-91 has left #hardfought 21:19 [US] [D]: towardsdawn (Wiz-Elf-Fem-Cha), 572859 points, 41248 turns, killed by Pestilence (with the Amulet) (and one other game not reported) 21:20 the number of bugs and issues found and dealt with when evilhack was in 0.3.x phase was phenominal 21:20 Aye, when there is a working role and at least 10 levels worth of branch I'll start nagging people :-) 21:20 Oh, muscle memory. When you said "feels like NetHack", I was thinking lots of bad puns. 21:20 :) 21:21 There will defo be an optional evil mode which will e.g. prefer to spawn monsters with elemental attacks you don't have resistance for 21:21 But that's the future! 21:21 [US] [D]: Kame (Tou-Hum-Fem-Neu), 283 points, 601 turns, killed by a hobbit 21:22 K2: Do intelligent monsters who get wands of invisibility, zap them at things like spotted jellies, in EvilHack? 21:23 no 21:23 but its neat that you mention that... 21:23 jonadab: why 21:23 Just why would you tell it to him? 21:23 muahahah 21:23 MUHAHAHAH 21:24 -!- rebatela has joined #hardfought 21:24 Also do you have a type of dragons with level-drain breath yet? 21:24 Also, I still don't understand why breath is a reflectable ray, rather than a cone-shaped AoE. 21:24 [US] [D]: larry (Arc-Dwa-Mal-Law), 253 points, 1210 turns, killed by a werejackal 21:25 or only dragon-refelctable like in dnh 21:25 :hmm: 21:25 Admittedly, the difficulty level of winter wolves would need to be bumped up a notch. 21:25 Although a cone would be cool 21:25 but friendly-fire might actually make it more beneficial? 21:26 * jonadab mumbles something incoherent about green Rs. 21:26 no jonadab, no level drain breath attack 21:26 -!- rebatela has left #hardfought 21:26 heh yeah green dragons have that lingering gas cloud 21:26 K2: I mean, Slash'EM has wands of draining. 21:26 (Which is terrible.) 21:27 i did make a sea dragon 21:27 have you seen it? 21:27 I haven't. I think last time I played EH was in late June or early July. 21:28 I'll get back to it at some point. 21:28 Probably. 21:28 its a fairly new addition, came with version 0.4.0 21:28 What I really should do is get a streaming setup set up, and stream EvilHack. 21:28 https://github.com/k21971/EvilHack/commit/c0efa08e30e656f95ee212df0993d748475737d9 21:28 ooh that'd be cool. i'd watch that 21:28 I would probably get, like, 0.2 people watching my stream on average. 21:29 :) 21:29 Hipster streaming. 21:29 jonadab: i saw a fourk video of your on youtube 21:29 with your audio comment 21:29 was surprised because you didn't hit me as the kind of person who would do that 21:30 I felt like there just wasn't really enough NetHack-related content on there. 21:30 Still isn't, tbh. 21:31 So i need to sell out bubblehack to blizzard so they can pay streamers to stream it? :thinking: 21:32 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 6373 points, T:2142, killed by a marid 21:32 dragonspeaker no 21:32 :( 21:37 <@PeterQ> I just escaped a minesflayer by /digging on the 6th level of the mines. Guess what I found on level 7 21:38 [hdf-eu] [nh363] OhNoNotAgain (Tou Hum Fem Neu), 180 points, T:732, killed by a grid bug 21:38 Arc Lich @PeterQ 21:38 ? 21:39 <@PeterQ> No, another one 21:39 <@PeterQ> Nvm this one is a master 21:42 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 1628 points, T:1576, killed by a rabid rat 21:44 -!- rebatela has joined #hardfought 21:44 [US] [D]: Kame (Tou-Hum-Fem-Neu), 2662 points, 3398 turns, killed by a gnome king 21:45 I managed to kill a minesflayer by unloading my entire wand of magic missile (my only attack wand) into it and positioning it to get hit by bounces 21:46 it still knocked off half my health with a psychic blast though 21:46 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu), 268 points, T:960, killed by a small mimic 21:47 [US] [D]: Kame (Tou-Hum-Fem-Neu), 337 points, 466 turns, killed by a bat 21:47 Grumble mm nerfes dnh grumble 21:50 dnh nerfs all 2d6 of a magic missile? 21:51 You can't get bounces 21:51 and it only hits one target 21:51 including the spell aosdict ! 21:51 EVEN THE SPELL 21:51 As I was moaning about earlier, it is the same pw efficiency as force bolt at XL30 (assuming expert attack) 21:51 force bolt can hit 2 targes 21:52 And no bounces so you can't double up on mm damage 21:52 I get Chris_ANG idea, mm was too strong 21:52 but eh 21:52 And sure breaking pots 21:52 But at XL30 pikcing up random pots is eh 21:54 sorry for spam, I press too often 21:56 imagines someone typing on the same line without using line feed, making a jumble of juxtaposed letters 21:56 [US] [D]: Kame (Tou-Hum-Fem-Neu), 911 points, 1734 turns, killed by a gnome 21:56 I do that too 21:56 Also Muad isn't that called programming? 21:57 :) 21:57 [US] [D]: Kame (Val-Hum-Fem-Neu), 152 points, 172 turns, killed by a crossbow bolt 22:02 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 25117 points, 9285 turns, killed by a giant mimic 22:02 [US] [D]: Kame (Val-Hum-Fem-Neu), 495 points, 975 turns, killed by a gnome 22:06 Also how do you remmber anything Muad ? 22:06 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu), 544 points, T:1649, killed by a large mimic 22:08 <@malor> where is a list of all possible codes for the "conducts"? 22:09 it's on the hardfought tournament website 22:09 but if you type #tnnt i think it shows them all 22:09 (in the game) 22:10 you can filter it by the ones you've achieved or not achieved or both and it's like a checklist 22:10 or mahybe it's #achievments 22:10 it's one of those 22:10 <@malor> cool thanks. 22:11 <@malor> I'm not normally concerned about conducts, but when I play again I might look at getting more than I normally do. 22:11 <@malor> I don't know what this conduct means: "Zen" 22:12 <{Demo}> blind 22:12 <@malor> ok. So perma-blind in the config file, Ok. 22:13 <@PeterQ> Yes, and no using the monk quest artifact 22:14 -!- Cevn has joined #hardfought 22:15 it's actually really cool that you can look at it 'in-game" 22:16 with the # command 22:16 The guys tangles/k2? who did the tntntntntntt coding are awesome <3 22:17 aosdict did the achievement system 22:17 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu) chose a runed dagger to be named "Sting", on T:923 22:18 [US] [D]: richards (Val-Hum-Fem-Law), 972 points, 2212 turns, killed by a gnome lord 22:18 And aosdict ! 22:18 arrayofstructs dictionary 22:18 one assumes 22:20 I also did the devteam quest and NPC deathmatch. Tangles did the swap chest. 22:20 <{Demo}> the npc deathmatch gave me k2 vibes 22:20 goddamnit 22:20 i got slimed 22:21 how does the deathmatch work? 22:21 do you go against a character that has ascended? 22:21 <@malor> yes 22:21 i did some work on both side quests 22:22 [US] [D]: Kame (Val-Hum-Fem-Neu), 3796 points, 3047 turns, poisoned by a water moccasin 22:22 I didn't come up with any of the side quest ideas (though we might do one of mine next year) 22:23 <{Demo}> fighting seems like a k2 idea 22:23 <@Tone> That may have been inspired by Antigulp iirc 22:24 you would have to check with teamsplat members for where the idea came from 22:24 <{Demo}> why has nobody been killed by it yet? 22:24 {Demo}: K2 made the deathmatch level and the code that fills up their gear slots if they're lacking gear or resistances 22:25 {Demo}: I guess we made them not tough enough! 22:25 <{Demo}> they were tough for my monk 22:25 <{Demo}> had to use my feet to hit them 22:25 <{Demo}> i just havent seen any death msgs 22:25 <{Demo}> maybe most ppl arent stumbling into it? 22:25 <{Demo}> or are coming in way overprepared? 22:26 [US] [D]: Kame (Val-Hum-Fem-Neu), 766 points, 991 turns, killed by a gnome, while frozen by a potion 22:26 If we end up with zero unintentional deaths to the npc this tournament, maybe next year make it so that if you leave the arena under ANY circumstance, that's it, no going back. Make the portal visible to compensate. 22:27 sort of YANI: *any* branches which are accessed by portals have the entrance portal revealed, not hidden (so this also goes for quest and ludios) 22:31 i think someone met me as an NPC and ran away 22:31 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 226 points, 742 turns, killed by a vrock of Anhur 22:31 if I teleport out of a shop w/a bag of illicit l00t, will the shopkeeper go roaming after me? 22:31 sure, why wouldn't they? Kops will be a more immediate problem 22:32 ic - thx - just wondering what I need to prepare before attempting 22:32 [US] [D]: larry (Arc-Dwa-Mal-Law), 482 points, 3529 turns, killed by an Uruk-hai 22:32 someone just yesterday stole 1 candle, teleported out, then later teleported back in and stole the rest of the stuff, then paid for the candle. 22:33 (the stuff doesn't cost anything when the shopkeeper is out, apparently) 22:33 that's clever! but in my case, I'm trying to make out with 23 bottles of liquids... 22:34 I also noticed that the last top I dug out of the shop, the shopkeeper took everything I had - so dropping items in the shop beforehand could also work (if he's in range of stripping me) 22:34 s/top/time/ 22:35 I think they won't leave the shop in the case where they grab your pack. 22:37 when I tried it, he fell through to the level below (coming after me after stripping me) - I only survived by his reading a scroll of earth and entrapping himself in a fort - that time, I wasn't really attempting to steal, tho - instead, I picked up a ?oSM and couldn't pay as it disintegrated 22:38 Chris_ANG broke stealing in dnh :-\ annoyingly 22:39 [US] [D]: k2 (Pri-Elf-Mal-Cha), 36 points, 228 turns, killed by a water moccasin 22:39 eraserhead97, oh haha, that self-forting is funny 22:40 aye - I thought I was a goner for sure... ...I came back later with a wand of polymorph (to avoid murder penalty)... 22:40 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) was crowned "The Hand of Elbereth" by Tyr, on T:86180 22:43 <@PeterQ> @bubbles_nh @Porkman Do you know about the race/role "expert" artifacts in dnh? 22:43 eh, no? 22:43 what do you mean 22:43 like grandmasters robne 22:44 and robe of the archmage? 22:45 <@PeterQ> No, artifacts which can only be created by naming by a character that is at least lvl 20 22:46 <@PeterQ> These here https://nethackwiki.com/wiki/User:HBane/scratchpad 22:46 <@PeterQ> I stumbled upon them when code diving 22:47 which variant is dnh? 22:48 <@PeterQ> dNethack 22:48 ic - thx 22:49 right 22:49 if you get greenslimed 22:49 not only do you die (or blow up AOLS) 22:49 but if you don't die cause you have an AOLS, you smash your shirt/cloak/armor, and are polymorphed into a green slime 22:49 that took a bit to fix, had to kill two priests to get another robe :^ 22:50 [US] [D]: k2 (Pri-Elf-Mal-Cha), 243 points, 405 turns, killed by a gnome 22:50 [R] Clan Read Long Worm advances to rank 11! 22:50 [R] Clan Kitten Lovers MEOW! advances to rank 5! 22:50 [R] Clan Smile Mold advances to rank 18! 22:50 [R] Clan {Inferior Force} advances to rank 22! 22:50 [R] Clan The Would-Be Kings advances to rank 15! 22:50 [R] Clan #pray advances to rank 7! 22:50 [R] Clan Clan of the Cave Grue advances to rank 8! 22:50 [R] Clan Team Ant advances to rank 16! 22:50 [R] Clan They All Float Down Here advances to rank 9! 22:50 -!- cherryh.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ ¤ public irc logs available on website ¤ ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ TNNT 2019 has begun! Good luck and have fun all! 22:50 -!- mode/#hardfought [+v Croesus] by ChanServ 22:51 [R] Clan Kitten Lovers MEOW! advances to rank 5! 22:51 [R] Clan The Strong and the Bad advances to rank 12! 22:51 [R] Clan #pray advances to rank 7! 22:51 [R] Clan Destine advances to rank 6! 22:51 [R] Clan They All Float Down Here advances to rank 9! 22:51 [R] Clan It Explodes! advances to rank 17! 22:51 [R] New clan registered - Amateur Hour! 23:01 [US] [D]: jmcunx (Bar-Orc-Fem-Cha), 417 points, 841 turns, killed by a bat 23:04 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) genocided class :, on T:87808 23:06 -!- ProzacElf has joined #hardfought 23:07 -!- stenno has joined #hardfought 23:12 <@mewpants> eraserhead97 dnh is the best vanilla with stuff variant ever. Other variants do other things better (like being mean) but dnh is love and life 23:12 -!- Cevn has joined #hardfought 23:12 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 3299 points, 1963 turns, killed by a horse 23:20 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 464 points, 2451 turns, burned by a tower of flame 23:21 -!- ichbinmiah has joined #hardfought 23:21 [US] [D]: MHL (Wiz-Elf-Mal-Cha), 2010 points, 4584 turns, killed by a giant beetle, while frozen by a monster's gaze 23:24 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 139 points, 745 turns, killed by a jackal 23:28 [EU] [D]: Muad (Mon-Hum-Fem-Neu), 10033 points, 3253 turns, killed by an Elvenking 23:32 oh for fucks sake 23:32 where is my staff! 23:33 fucking bullwhips 23:37 thats it, i need to create porkhack 23:37 Like vanilla, but without bullwhips? 23:37 What will the archeologist role do without one? 23:37 <@ShivanHunter> Welp it's turn 27897 and I'm dead 23:37 how 23:38 <@ShivanHunter> unihorn got cursed, have terminal illness from trying to use it, and no other ways to fix it 23:38 <@ShivanHunter> (without breaking one of my 542756348 conducts I'm trying for) 23:38 <@ShivanHunter> tbh this game was a bit of a dead end anyway with the lack of spellbooks 23:38 hashtag pray in gehennom? 23:39 Can't use spellbooks if going for all conducts. Because illit. 23:39 <@ShivanHunter> ? 23:39 <@ShivanHunter> not all conducts, but atheist is why I can't branchport/pray 23:39 Ah. 23:39 uh 23:39 how can non-atheists branchport 23:39 i mean 23:39 other than with artifacts 23:39 <@ShivanHunter> Eye of the Aeaeaueiaeuoaieu 23:40 <@ShivanHunter> (wiz) 23:40 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 405075 points, 27897 turns, petrified by tasting cockatrice meat (and 45 other games not reported) 23:40 <@ShivanHunter> ok RNG, don't fuck me over this time 23:41 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 2217 points, 3196 turns, killed by a giant ant 23:41 -!- stenno has joined #hardfought 23:42 [US] [D]: towardsdawn (Wiz-Elf-Fem-Cha), 288 points, 928 turns, killed by a dwarf 23:42 [US] [D]: jackofclubs (Sam-Hum-Mal-Law), 18396 points, 8410 turns, killed by a plains centaur 23:46 [US] [D]: jah (Val-Dwa-Fem-Law), 520 points, 1647 turns, killed by a pony 23:48 -!- Cevn has joined #hardfought 23:50 [US] [D]: Cromo (Wiz-Elf-Mal-Cha), 142 points, 672 turns, killed by a small mimic 23:58 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1866 points, 2239 turns, killed by a soldier ant (and 35 other games not reported)