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API

Posted: Dec 2nd, 2008 at 2:26 am
by Best_predator
Does OpenGL 3.0 support requires ANY changes on the hardware level? Because I now when it went from DirectX 9 to 10 it needed some serious hardware upgrades.

Posted: Dec 2nd, 2008 at 11:53 pm
by K2
Yeah I believe so. Most GPU's out support opengl 2.x standard. I cant think of any that support 3.0 - I didnt even think it was officially out yet. Been a lot of problems getting that standard out.

Posted: Dec 3rd, 2008 at 6:03 pm
by Best_predator
That's what I thought also. But I keep reading articles that state that AMD/NVidia keep releasing drivers for opengl 3.0 support:

http://www.tgdaily.com/content/view/39362/140/

What does that mean? Does it mean the drivers support it but the video cards themselves don't?

Posted: Dec 4th, 2008 at 11:03 pm
by Phoenix
I read an article at one point that said you needed a DX10 level card to use it but it didn't specify if that was just for the power or if it was chip set instructions.

Posted: Dec 5th, 2008 at 8:11 pm
by Best_predator
It's hard to find any specific info on it. OpenGL is very versatile compared to DirectX but can the new "instructions" operate on software level?