In-game events are common to MMO games, but the latest World of Warcraft event has surprised even developer Blizzard Entertainment. The event involved the game character Hakkar, who just happens to be the god of blood. Anyone fighting Hakkar catches a plague, which is also highly-contagious to sub-Level 50 characters. It is thought the disease was made contagious to allow it to spread to nearby allies. No one--not even Blizzard--expected that a player would make it back to a populated area, though. Well, one did, and the character infected a whole city; the devastation went from there. The disease isn't limited to players either, as NPCs are also keeling over and dying. Quarantine methods are failing, since players carrying the disease are still free to move around the world as they please. It's not clear how long Blizzard will allow the epidemic to continue, or whether it will just sit back and watch the fun. The disease has nevertheless yielded positive responses due to its unpredictable outcome. It's nice to see things like this happening in the evolving world of MMO games. I'm sure there are a few players angry at catching a disease, but, for the real world experience, more events like this should be allowed to happen. Thanks to Ferrago for the heads-up and davextreme for more detail and a screenshot.
If this happens on my server I'm gonna make a killing selling cure potions