Team Fortress 2/Dedicated Server Update (11/20/2007)

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Team Fortress 2/Dedicated Server Update (11/20/2007)

Postby K2 » Nov 20th, 2007 at 11:28 pm

Just released about an hour ago...

Required updates to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to receive these updates. The specific changes include:

- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of "<username> connected" console spew
- Fixed a bug that could cause a slight delay on engine startup

I'll update the servers once a new modified engine.dll is released so we can have our server show in the MSL.

Good patch imo ;)

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Postby K2 » Nov 21st, 2007 at 12:34 am

FYI - HF TF2 #2 is updated and good to go, #1 is still full at the moment, so I'll get it when it clears for the night.

EDIT - both are patched now.

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Postby corbin » Nov 21st, 2007 at 2:28 pm


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