00:07 <@Loggers_VIII> @e?kas 00:07 Kas (V) | Lvl: 26 | Diff: 30 | Spd: 16 | Res: sleep poison drain | Confer: nothing | MR: 70 | Gen: unique | AC: -5 | Atk: 4d4 weapon physical, 4d4 weapon physical, 1d12 bite level drain | Align: -10 | flies, breathless, regen, poisonous, nopoly, stalker, silverhate, infravis 00:15 -!- ais523 has quit [Quit: quit] 00:17 [hdf-us] [nh370] vor (Mon Hum Fem Cha) entered Gehennom, on T:31586 00:37 -!- CAT_S has quit [Ping timeout: 240 seconds] 00:37 -!- raisse has joined #hardfought 00:42 <@Loggers_VIII> @e?kathryn the enchantress 00:42 Kathryn the Enchantress (@) | Lvl: 100 | Diff: 104 | Spd: 9 | Res: fire cold sleep disintegrate shock poison acid petrification drain | Confer: nothing | MR: 100 | Gen: unique | AC: 0 | Atk: 10d10 weapon physical, 10d10 cast clerical, 10d10 cast spell | Align: 15 | omnivore, flies, regen, seeinvis, nopoly 00:43 <@Loggers_VIII> hm 00:48 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) acquired the Mines' End luckstone, on T:5214 00:50 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) wished for "very uncursed thoroughly magic marker", got "a magic marker", on T:20122 00:52 [hdf-us] [nh370] arthur (Wiz Gno Mal Neu) consulted the Oracle, on T:8375 00:57 -!- leah2 has joined #hardfought 01:01 [hdf-us] [nh370] arthur (Wiz Gno Mal Neu), 6797 points, T:9259, killed by a chameleon imitating a mastodon 01:02 -!- Sgeo has joined #hardfought 01:03 [hdf-us] [nh370] vor (Mon Hum Fem Cha) made her first wish - "blessed fixed +2 gauntlets of power", got "a pair of old gloves", on T:33576 01:10 [hdf-us] [nh370] Prokythera (Tou Hum Fem Neu), 113 points, T:382, killed by a bear trap 01:11 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) entered Sokoban, on T:7267 01:13 [hdf-us] [evil] Sioh (Val Cen Fem Neu), 1361 points, T:1856, killed by a gnome lord 01:15 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had a long sword entrusted to her by Amaterasu Omikami, on T:33741 (5:20:48) 01:20 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 2406 points, T:2217, killed by a blue jelly 01:21 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) attained the rank of Sorceress (level 18), on T:53014 01:23 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 143 points, T:718, killed by a large mimic 01:27 [hdf-us] [evil] Sioh (Val Cen Fem Neu) killed the Goblin King, on T:860 (0:14:25) 01:30 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) entered Gehennom, on T:53216 01:34 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 886 points, T:2052, killed by a dwarf 01:34 -!- CAT_S has joined #hardfought 01:53 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) killed Medusa, on T:54165 01:53 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 1841 points, T:3698, killed by a dwarf lord 01:56 [hdf-us] [evil] Sioh (Val Cen Fem Neu) stole 9663 zorkmids worth of merchandise from Sadelin's jewelers, on T:2446 (0:42:43) 02:01 <@fredriq> morning 02:02 <@fredriq> @Loggers_VIII because they interfere with item generation, and finding them as a spellcaster is just plain frustrating. There are better ways to honor someone rather than adding a useless item (mechanically) into the game 02:02 <@fredriq> that overrides other generation and just becomes a feelsbad thing 02:07 [hdf-us] [evil] Sioh (Val Cen Fem Neu), 4871 points, T:3257, petrified by a cockatrice 02:09 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha), 2100 points, T:3318, killed by a rothe, while praying 02:14 <@Loggers_VIII> Morning @fredriq 02:14 <@Loggers_VIII> Don’t they only generate in shops though? 02:15 <@Loggers_VIII> That’s like extremely extremely minor annoyance at most 02:16 <@Loggers_VIII> I go games without even seeing a novel all the time 02:17 So basically what you are saying, Loggers_VIII, is that finding a novel in a game would be.. novel for you, eh? :) 02:17 <@Loggers_VIII> Pffft 02:17 * docpi smiles brightly 02:17 <@Loggers_VIII> Well said :) 02:21 <@fredriq> that might be the case in 3.7 but I've seen them ouytside in 3.6 02:22 <@fredriq> and that only minimizes the problem, it doesn't solve it 02:22 I've almost never seen them outside in those cases 02:22 in fact I feel like I haven't at all 02:24 <@fredriq> @Loggers_VIII butt yeah I have a more exhaustive list of things I dislike in 3.6 on desktop. I don't remember half of it nowdays since I haven't played nethack in several years 02:24 <@fredriq> until now 02:24 <@fredriq> *but 02:26 <@fredriq> speed randomization and the way overkill Elbereth nerf (thankfully walked back), removal of trinsic-gain from P 02:27 <@fredriq> qRodney uest arti steal change 02:27 <@Loggers_VIII> P? 02:27 <@fredriq> puddings 02:27 NH370 reports: "Program in disorder! (Saving and reloading may fix this problem.)" 02:27 "Please report these messages to devteam@nethack.org." 02:27 <@Loggers_VIII> you can gain trinsics from pudding globs 02:28 "Alternatively, contact local support: Contact K2 or Tangles on Libera irc 02:28 channel #hardfought" 02:28 <@fredriq> no? unless that changed 02:28 "placing defunct monster onto map, mstate:2, on Dlvl:26?" 02:28 <@Loggers_VIII> I’ve gained shock res from them at least 02:28 <@fredriq> hmm ok, so that's another reverted change 02:28 <@fredriq> cool 02:28 Medusa level, my pet titan and water troll were busy killing electric eels for me 02:29 <@Loggers_VIII> It is only 7% chance for each intrinsic, so it may have been higher if that’s what you mean 02:29 <@fredriq> perhaps, but the important part is that you can get them 02:29 <@fredriq> the arbitrary removal of trinsic gain from them was just frustrating 02:29 <@Loggers_VIII> Yeah that sounds silly 02:30 <@Loggers_VIII> I also thought the big speed randomization changes were reversed, though it’s still random to an extent 02:30 <@Loggers_VIII> I never played much with earlier speed so I don’t have anything to say on it lol 02:30 oh shit, my pet titan (K2) has disappeared!! 02:31 I saved, reloaded, and pet titan is gone 02:31 <@Loggers_VIII> Aw wtf :c 02:31 <@Loggers_VIII> K2’s probably asleep right now 02:31 -!- mobileuser has joined #hardfought 02:32 <@fredriq> I always detested dcss speed randomization 02:32 <@Loggers_VIII> I think he’s like one hour ahead of me so it’s like 2:30 am for him 02:32 <@fredriq> I was not happy to see it come to NH 02:32 some error came up while he was snotting electric eels 02:32 <@Loggers_VIII> I never played much dcss 02:32 <@Loggers_VIII> I tried it and found it sort of brain dead 02:33 <@Loggers_VIII> but maybe I’ll give it another shot 02:33 <@fredriq> I don't really like dcss tbh 02:33 <@Loggers_VIII> From what I played it was like the filler gnomish mine levels but a whole game 02:33 <@fredriq> I play it sometimes for variety's sake, esp now that they added the Djinn race 02:33 <@Loggers_VIII> Kill stuff and keep walkin 02:33 <@fredriq> but I always preferred NH 02:34 <@Loggers_VIII> I can see why people like dcss. It’s a lot easier to pick up and play and the UI is nice 02:35 <@Loggers_VIII> Anyway, King Arthur killed me recently because he rolled a lucky turn I guess and got two moves on me, so I’m not the biggest fan of the speed rando 02:36 <@Loggers_VIII> But I think I like it more than always fixed speed? Most of the time it’s pretty much identical anyway. But again I’m not the biggest expert on how it was before 02:36 <@fredriq> I disagree on the latter 02:37 <@fredriq> I much prefer NH curses interface. DCSS makes really poor use of screen real estate 02:37 <@Loggers_VIII> Yeah curses is the goat 02:37 <@fredriq> I was replying to this (irc: to the "I can see why people ..." message) 02:38 <@Loggers_VIII> But you gotta like set it up in a confit file and shit. Dcss you get into it right away and it looks ok 02:38 <@Loggers_VIII> *config 02:38 <@fredriq> I implemented inventory sidebar around 2018 or so 02:38 <@fredriq> it made curses like 10 times more useful IMO 02:38 <@Loggers_VIII> For new players config files are confusing af heh 02:38 <@fredriq> that + the multiline message log 02:38 <@Loggers_VIII> What is inventory sidebar 02:38 <@fredriq> are the 2 best things about curses 02:38 <@fredriq> IMO 02:38 <@Loggers_VIII> Just the permanent inventory on the side? 02:39 <@fredriq> yes, that 02:39 <@fredriq> perm_invent 02:39 <@Loggers_VIII> I mean those two things are the only reason to use curses imo 02:39 <@fredriq> hah 02:39 <@fredriq> it is actually a sem-recent addition 02:39 <@fredriq> 2018ish as mentioned above 02:39 <@Loggers_VIII> That’s interesting. I sort of though it’d be older 02:40 <@Loggers_VIII> *thought dammit 02:40 <@fredriq> before then, you still had multiline msglog of course 02:40 <@fredriq> but that was pretty much the only benefit 02:40 <@fredriq> I also like that in 3.4.3-based variants, I can use the NH4 status bar in curses 02:40 <@fredriq> Which I also added 😛 02:40 <@Loggers_VIII> pff 02:41 <@fredriq> I overhauled curses alongside Tangles back then 02:41 <@fredriq> fixing weird code, adding features etc 02:41 <@fredriq> Tangles also added some rendering fixes, before then curses was somewhat laggy 02:41 <@fredriq> especially on poor connections 02:44 <@fredriq> it frustrated me a bit that DT decided to outright kill my NH4-like status bar code in the 3.6.x port 02:44 <@fredriq> so I can't use it there 02:45 <@Loggers_VIII> aw :( 02:46 yes, we in the devteam routinely take everyone's favorite pieces of code and chop the heads off 02:47 <@Loggers_VIII> snicker snack! 02:47 it's a conscious decision we do every time 02:47 just to be maximum evil 02:47 <@fredriq> paxed: I asked about it when it was commented out (it relied on statusupdate or whatever thepatch was called), and DT was clear that they had no interest in an updated version for statushilites 02:48 <@fredriq> I can't take that as any other way than a rejection... 02:48 <@fredriq> Also, multiple of my PRs on github was utterly ignored, but that seems to have been a general issue, not just forme:P 02:49 <@fredriq> and then there was the quest arti change, which I suspect might be part of what made tungtn leave the community alltogether 02:50 <@fredriq> He and I independently suggested making Rodney not steal your quest arti, but maybe other roles, to make each role more distinct. DT did the exact opposite 02:50 <@Loggers_VIII> great hook now give me the thesis 02:50 <@fredriq> Later on, I had a similar experience with slime: I suggested that genociding green slime should cure sliming. DT responded by making it an instadeath 02:51 <@Loggers_VIII> wait, I’m confused about the quest artifact thing. You wanted Rodney to not steal your character’s role’s quest artifact? 02:52 Sliming consists of green slime slowly taking over your body. 02:52 Thus, if you genocide green slimes during the process, it 02:52 should probably stop. 02:53 -!- Sgeo has quit [Read error: Connection reset by peer] 02:54 Yes Loggers 02:54 <@Loggers_VIII> well that’s just silly isn’t it 02:54 i don't think i even looked at that email - not really something that interested me 02:55 loggers: i think i saw that death, are you supposed to kill arthur? 02:55 <@fredriq> @Loggers_VIII I wanted Rodney to not steal your quest arti, but possibly steal other roles. This would help making roles somewhat more distinct, because it means that each role can rely on their own artifact to always be usable. Currently the optimal strategy for some roles is to stash their artifact and not use it past Rodney, which makes the standard "ascension kit" more homogenous. DT responded by making him steal all quest artifacts, which is a 02:55 hard nerf generally 02:56 you're still not, but I think Loggers wanted to try the whole "kill leader and open quest" thing 02:56 <@Loggers_VIII> anselmus I was playing hackem and evilhack dark knight. I had to kill him to get my artifact since I abused alignment, and couldn’t generate excal before since dark knights can’t dip for it 02:56 ah 02:56 assumed vanilla 02:56 <@Loggers_VIII> I see what the change would do but it just doesn’t make sense 02:57 <@Loggers_VIII> I mean, plenty of roles’ strategy already revolves around their quest artifact 02:57 <@fredriq> I suppose -- but DT doing the exact opposite to the suggested change was just frustrating 02:57 <@fredriq> and as mentioned wasn't the only time it happened :p 02:58 <@Loggers_VIII> hey 02:58 Hello @Loggers_VIII, Welcome to #hardfought 02:58 <@fredriq> I still think the slime geno case is needlessly cruel to the player for trying to think up a neat solution to a problem 02:58 <@Loggers_VIII> *heh 02:59 <@Loggers_VIII> I think the slime geno should obviously kill you if you’re already a slime but it makes sense to have you survive if you do it in the process of sliming 02:59 <@fredriq> if you are already a slime, you are dead 02:59 <@fredriq> but yeah, agreed if that wasn't the case 02:59 <@Loggers_VIII> Ah that’s right it kills you 03:00 <@Loggers_VIII> I’m usually wearing life saving so I romp around as slime for a bit 03:00 <@fredriq> lol 03:00 should've probably said more about it than just "it should probably stop" 03:00 <@fredriq> paxed: I thought I was clear enough about the suggestion 03:00 but whatever, i'm on vacation, so away ---> 03:01 <@fredriq> Nowhere did I say "the player should be killed" 03:01 <@Loggers_VIII> it seems like you got epically trolled 03:02 <@Loggers_VIII> “It should probably stop” oh yeah? What if you just fucking die instead smart guy??? 03:02 <@Loggers_VIII> I jest, of course, but it is funny 03:03 @fredriq: It was my fault that your statusbar code got commented out. Something happened with the mainline code that changed the interface and it was too hard for me to integrate your code, so I rewrote/adapted the more traditional statusbar, and commented out your version with the intent of revisitning it later (I think you were unavailable at the time all this happened), and then the devteam picked 03:03 up the code as it was at the time. 03:04 <@fredriq> Tangles: I didn't mind that it was commented out. That part made sense 03:04 <@fredriq> It did, after all, rely on a patch that no longer existed 03:05 Maybe it'd be worth getting it all working again and submit a PR? 03:05 <@fredriq> But I asked DT if they'd be interested in a PR that fixed it and updated it for statushilite. They basically said "lol no" 03:05 oh ok then :/ 03:05 <@fredriq> I am not in the habit of making PRs that is going to be ignored 03:05 <@fredriq> I learned my lesson after getobj 03:12 <@fredriq> @Loggers_VIII also for a time I was worried that PatR was going to kill my sidebar code because he didn't seem to care for it whatsoever and complained about it on multiple occasions 03:12 <@fredriq> thankfully this never happened 03:12 <@Loggers_VIII> a vengeful programmer is a dangerous programmer 03:13 <@Loggers_VIII> although I doubt patr would do something like that, from what I’ve seen of him 03:13 <@fredriq> who do you think did the sliming code change? 🙂 03:14 <@Loggers_VIII> ok but that one was funi 03:14 <@Loggers_VIII> And I kind of see where he’s coming from. Though I think you should just take HP damage and possibly lose max HP. 03:15 -!- malor has joined #hardfought 03:25 <@fredriq> @Loggers_VIII you wrote demo pastebin, right? 03:26 <@fredriq> tbh I'm not convinced demo is wrong when he says removal of nutrition would have much effect on game balance 03:26 <@Loggers_VIII> yea I wrote that 03:26 <@fredriq> even if it's quite an... unorthodox idea 03:27 <@fredriq> *wouldn't have much effect 03:28 <@Loggers_VIII> Yeah it probably wouldn’t make an insane difference but I kind of just like eating stuff lol 03:29 <@fredriq> he was suggesting removing nutrition 03:29 <@fredriq> presumably not corpses 03:29 <@fredriq> for trinsics 03:30 <@fredriq> tbh I think the biggest impact would be the exact reverse case; being able to eat corpses indiscriminatorily 03:30 <@Loggers_VIII> Yeah but I mean even just eating to get satiated. There’s something inherently satisfying about it to me. Maybe I’m the crazy one 03:30 <@Loggers_VIII> Yeah that would be pretty crazy 03:30 nutrition is pretty important in the early game. maybe it wouldn't change game balance, but it would change the game. 03:31 <@fredriq> fwiw I'm not saying we should remove nutrition 03:31 <@fredriq> just that I don't think demo is on crazy when he said that 😛 03:32 <@Loggers_VIII> Idk sounds like crazy talk to me 03:32 <@fredriq> haha 03:33 <@fredriq> YANI: limit summon amount to Cha/3 03:34 <@fredriq> I think my next endeavour in fiqhack will be to implement special abilities 03:35 <@fredriq> or as slash'em calls them, techniques 03:35 -!- cathartes has quit [Quit: fly away] 03:36 <@Loggers_VIII> hah techniques are goofy 03:36 <@Loggers_VIII> I like em 03:36 <@fredriq> some ideas I had: monk ability that continuously doubles their martial arts damage until they fail to land an attack that action (either because they missed, or didn't attack) 03:36 <@Loggers_VIII> fuck the monk directional inputs ones though those suck 03:36 <@Loggers_VIII> that’s fun 03:37 <@fredriq> wizard ability that sap magic from the air, draining Pw from foes and giving them to you 03:38 <@fredriq> tourist ability to throw a party, temporarily pacifying everything in range until someone is hurt 03:41 <@fredriq> barbarian ability that gives a temporary buff to attack for several turns, arc ability that detects enchanted loot on the level, priests already have an ability (turn undead), valk ability to freeze a nearby area dealing cold damage scaled on distance 03:41 <@fredriq> those are just some ideas and could probably be better 03:42 <@Loggers_VIII> You know what would be a cool one for barb would be to give all attacks a cleaver style arc temporarily 03:42 <@fredriq> but the overall idea was: give each role an ability, give each unique demon an ability 03:42 <@Loggers_VIII> Not sure how hard that would be to implement but a fun Yano 03:42 <@Loggers_VIII> *yani 03:42 <@fredriq> I did consider that actually 03:42 <@fredriq> for barb 03:42 [hdf-eu] [dnh] Vis (Bin Hum Mal Non) entered Minetown for the first time, on T:3008 03:42 <@fredriq> but I figured they'd be using cleaver anyway 03:42 <@fredriq> that renders it redundant 03:42 <@fredriq> maybe it would make cleaver's arc wider 03:43 <@fredriq> (if they used cleaver I mean, a cleaver-style arc for other weapons) 03:43 <@fredriq> samurai ability to displace a hostile monster, dealing damage and stunning them in the process 03:44 <@fredriq> caveman ability to greatly boost stone throwing range and damage 03:45 <@fredriq> idk what to do about knights 03:45 <@Loggers_VIII> Samurai one could have some cool applications 03:45 <@Loggers_VIII> Caveman ability is redundant as always :p 03:45 <@fredriq> knights really stumped me when I thought about this earlier 03:45 <@Loggers_VIII> hm 03:45 <@fredriq> I suppose they could get an ability that makes their steed attack alongside them 03:45 <@fredriq> for a time 03:46 <@fredriq> including stuff like dragonbreathing 03:46 <@fredriq> as in, each attack, or maybe action in general, gives their steed a free attack opportunity 03:47 <@Loggers_VIII> Oh that could be fun 03:47 <@Loggers_VIII> What about wiz 03:47 <@Loggers_VIII> Oh you already said wiz 03:47 <@fredriq> I gave it above 03:47 <@fredriq> sap magic from the surroundings, reducing pw from nearby monsters and giving it to the wiz 03:47 maybe cavemen could have a "primal rage" type ability 03:47 <@fredriq> useless unless fighting another caster 03:47 not one that super evolves pets though 03:48 <@fredriq> Umbire: what would it do 03:48 [hdf-eu] [nh370] MalkMcJorma (Pri Elf Fem Cha) acquired the Mines' End luckstone, on T:3692 03:48 I mean I'm still thinking of it, this was stream of though :B 03:48 thought* 03:48 <@fredriq> ahh 03:48 but my inclination was basically an at-will berserk? 03:49 <@fredriq> that was my initial suggestion for barbarian 03:49 with a bonus if you're bare-handed 03:49 <@fredriq> could give it to cavemen, double speed and bonus damage for a time 03:49 and another if at low-health, stackable possibly 03:49 yeah 03:49 survival instinct, let's call it 03:50 <@fredriq> idk if I'd give them names, I was thinking of just placing it on #monster 03:50 <@fredriq> also, demons would each get an unique ability 03:50 <@fredriq> to make them more distinct 03:50 <@fredriq> they are way too similar atm 03:51 more "basis for flavor" than a name suggestion :B 03:51 <@fredriq> ahh ok 03:51 xnh is doing pretty good at distinguishing them, evil to a lesser extent 03:51 dnh of course but then it does Everything™ different 03:52 <@Loggers_VIII> I like evil’s barbed devil and xnh has a cool ice devil 03:52 what does xnh do with it now 03:52 @?ice devil 03:52 ice devil (&) | Lvl: 11 | Diff: 14 | Spd: 6 | Res: fire cold poison drain | Confer: nothing | MR: 55 | Gen: gehennom | AC: -4 | Atk: 1d4 claw physical, 1d4 claw physical, 2d4 bite physical, 3d4 sting cold | Align: -12 | seeinvis, poisonous, demon, stalker, infravis, silverhate 03:52 @x?ice devil 03:52 ice devil (&) | Lvl: 11 | Diff: 14 | Spd: 6 | Res: fire cold poison drain | Confer: nothing | MR: 55 | Gen: gehennom | AC: -4 | Atk: 1d4 claw physical, 1d4 claw physical, 2d4 bite physical, 3d4 sting cold | Align: -12 | seeinvis, poisonous, demon, stalker, infravis, silverhate 03:53 <@Loggers_VIII> I may be going insane because I totally thought xnh gave it a slowing attack 03:53 <@fredriq> I'd probably give ice devils an ability that encases foes in ice, making them unable to move 03:53 I mean probably did, dunno how up to date its pino entries are 03:54 <@Loggers_VIII> Like chillbugs from un? 03:54 <@fredriq> (but still do other things) 03:54 <@Loggers_VIII> Is that what they’re called 03:54 <@fredriq> maybe? I don't remember what those do 03:54 chillbugs are in quite a few variants but I think that's un-specific, yeah 03:54 <@Loggers_VIII> Pretty sure they encase foes in ice making them unable to move lol 03:54 <@fredriq> haha ok 😛 03:55 I think I had a YANI about ice-flavored petrification occurring if you get wasted by a strong enough cold attack 03:55 <@Loggers_VIII> Here’s a YANI for you make Asmodeus’ cold attack ignore half of cold resistance 03:55 you mean damage halved by cold res or 03:55 <@fredriq> I have that idea for asmo already lol 03:56 <@Loggers_VIII> Always one step ahead 03:56 <@Loggers_VIII> Umbire basically if you have cold res he still deals half of what he normally would and isn’t 100% negated 03:56 <@fredriq> instadeath w/o cold res, severe damage with resistance, less with "immunity" 03:56 so damage halved 03:57 [hdf-eu] [nh370] MalkMcJorma (Pri Elf Fem Cha) chose an elven dagger to be named "Sting", on T:4210 03:57 <@Loggers_VIII> Vanilla demon bosses piss me off 03:57 <@Loggers_VIII> Why are you all so WEAK 03:57 so they can clown you with knockback hits 03:57 <@Loggers_VIII> Okay knockback is a funny addition 03:57 <@Loggers_VIII> I support it 03:57 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) entered Sokoban, on T:6454 03:58 <@Loggers_VIII> but they’re such speed bumps, man… it makes me sad 03:58 <@Loggers_VIII> I just want to fight strong monsters is that so much to ask 03:59 <@Loggers_VIII> Honestly my #1 hoped for change for vanilla is making the demon bosses scary 03:59 <@shadow_rider> simply don’t get cold resistance 03:59 <@shadow_rider> boom scary fight 03:59 <@Loggers_VIII> Maybe #2 is getting some new artis 03:59 <@Loggers_VIII> If you do it like that he’s harder than anything evilhack has to offer 04:00 <@Loggers_VIII> @?asmodeus 04:00 Asmodeus (&) | Lvl: 105 | Diff: 53 | Spd: 12 | Res: fire cold poison drain | Confer: nothing | MR: 90 | Gen: unique | AC: -7 | Atk: 4d4 claw physical, 6d6 cast cold | Align: 20 | flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravis, silverhate 04:00 <@shadow_rider> there ya go 04:00 <@shadow_rider> boss fight in vanilla 04:00 <@Loggers_VIII> Why are you lying to me pinobot 04:00 <@Loggers_VIII> Anyway I did that once and got oneshot never again 04:00 <@fredriq> YANI: Insects on Baalzebub's level are twice as fast and deal twice the damage. Baalzebub's special ability is the vanilla "summon insects" spell 04:00 <@shadow_rider> i survived on 3 hp 04:01 <@shadow_rider> teleport wand workedsomehow 04:01 <@Loggers_VIII> lol 04:01 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 1628 points, T:2471, killed by a dagger 04:01 <@Loggers_VIII> YANI: every demon boss is just replaced with demogorgon 04:01 <@Loggers_VIII> demohack 04:01 <@fredriq> ha 04:02 <@fredriq> @Loggers_VIII you think my idea is overkill? :p 04:02 <@Loggers_VIII> No I like your idea 04:02 <@Loggers_VIII> In fact triple the speed and damage 04:02 <@fredriq> I have plans to rework gehennom so that once you enter a lair, you can only leave through a portal, not defended by the demon lord. Once you leave, you can't come back 04:03 <@Loggers_VIII> AND make baalz count as an insect. 04:03 <@Loggers_VIII> heehee baalz 04:03 <@fredriq> Once you have the Amulet, every undefeated demon lord invokes debuffs against you 04:03 <@Loggers_VIII> Oh hey that’s like xnh 04:03 [hdf-eu] [hackm] mobileuser (Sam Dwa Mal Law) had Kiku-ichimonji bestowed upon him by Amaterasu Omikami, on T:10157 (4:36:00) 04:03 <@fredriq> Yeah we had the same idea, I learned a while back 04:04 <@Loggers_VIII> In xnh it was bugged so Juiblex never was defeated so I got his debuff even though I killed all the demons, lol 04:04 <@fredriq> baalz debuff would probably be to make the lair-specific insect debuff apply for the entire dungeon, and periodically surround you with insects 04:04 <@Loggers_VIII> I killed him 25 times 04:04 <@Loggers_VIII> Oh yes that sounds fun 04:05 <@Loggers_VIII> Honestly that sounds like it would make astral hard at 04:05 <@Loggers_VIII> *af 04:05 <@fredriq> asmo would be to slow you down due to cold (not the typical "Slow" intrinsic) 04:05 <@shadow_rider> what’s the variants that make juiblex split a million times with edged weapon 04:05 <@fredriq> juiblex would periodically make you Ill 04:05 <@shadow_rider> that was a nightmare 04:05 <@Loggers_VIII> I know xnh does and maybe grunt 04:05 <@Loggers_VIII> And vanilla soon 04:06 <@Loggers_VIII> Either grunt or spork 04:06 <@fredriq> @Loggers_VIII the ability suggestion above was intended as a player buff in part to compensate for demon debuffs 04:06 <@fredriq> but you could always, you know, not leave the demon lord alive 🙂 04:06 <@Loggers_VIII> Yeah just kill ‘em 04:07 <@Loggers_VIII> More fun that way anyway 04:07 <@Loggers_VIII> Ah, a sentence where I would’ve benefited from using “anyhow”. I never thought I’d see the day. 04:08 <@fredriq> you do know how fiqhack astral works, right? 😛 04:08 <@fredriq> I don't think it'd make much difference 04:08 <@Loggers_VIII> Enlighten me 04:08 <@fredriq> summons: the game 04:08 <@Loggers_VIII> ah 04:08 <@fredriq> you saw the convo yesterday with hothraxxa? 04:09 <@fredriq> they said fiqhack astral still has a million summons 04:09 <@fredriq> even after all the nerfs 04:09 <@Loggers_VIII> I remember him ranting a bit about astral in fiq yeah 04:09 <@Loggers_VIII> huh that was yesterday want it 04:09 <@Loggers_VIII> *WASN’T 04:09 <@fredriq> but they were also unaware that magic whistles still worked just fine 04:09 <@fredriq> if you blessed them 04:09 <@Loggers_VIII> tweet tweet 04:09 <@fredriq> I suspect their ranting would have been lessened if they knew that lol 04:10 <@Loggers_VIII> lol 04:10 <@Loggers_VIII> well anyhow it’s like 3 am and I should probably go to sleep 04:10 <@fredriq> see you 04:10 <@Loggers_VIII> Later o/ 04:13 is monster summoning/spellcasting unlimited? 04:13 or based on power or something 04:16 <@fredriq> anselmus: are you talking about vanilla or fiqhack here? 04:17 <@fredriq> fiqhack monsters use player spells, create monster was replaced with summoning 04:17 <@fredriq> like any spell, it uses pw 04:17 just in general 04:17 <@fredriq> in vanilla it works very, very differently 04:18 you were talking about symmetry so i thought maybe monsters should be restricted like the player 04:19 -!- joes has joined #hardfought 04:21 <@fredriq> monsters have an "cast spell" attack. Each time a monster attacks the player, they cast a random monster "directional" or nondirectional spell. The spell chosen is random. If mspec_used is nonzero, or if the randomized spell is inappropriate (healing at full HP etc), the monster "points at you, then curses" if the randomized spell is directional, "points all around, then curses" if nondirectional. If a monster didn't attack, they roll a nondirectional 04:21 spell. If appropriate, they cast it and use their turn. Otherwise, they move like any other monster. A failed spellcast (happens if lowlevel sometimes, or if cancelled) gives "The air crackles around the monster" 04:22 [hdf-eu] [nh370] MalkMcJorma (Pri Elf Fem Cha) murdered Blackfell, her faithful kitten, on T:5512 04:22 <@fredriq> anselmus: "restricted like the player" what do you mean? 04:23 <@fredriq> monster and playuer spellcasting works the exact same in fiqhack 04:23 <@fredriq> minus spell hunger 04:23 i think that answers my question 04:23 <@fredriq> they can even maintain spells 04:23 <@fredriq> like you can 04:24 introducing hunger for hostiles would be a whole new layer of nonsense 04:24 <@fredriq> too much of a hassle imo 04:24 might make nutrition way more relevant if they can eat food before you find it :B 04:24 <@fredriq> so I skipped that 04:24 naturally 04:24 <@fredriq> but otherwise they work identically 04:25 and i guess it would kinda silly for a rodney or an arch L to be low on pw 04:25 <@fredriq> (Double Trouble can't be maintained, if anyone is curious) 04:25 <@fredriq> anselmus: they can run out, just like the player 04:25 <@fredriq> but they have a large pw reserve 04:25 yeah a lot of variants give monsters actual pw banks 04:25 also DT is a fully autonomous clone so that makes sense 04:26 <@fredriq> this is why one suggestion I gave hothraxxa was "wait out the summonstorm, monsters run out of Pw eventually" 04:26 <@fredriq> it regenerates of course, but they spam spells faster than that 04:27 <@fredriq> in fact, there is a chance that making summons limited to Cha/3 would be a buff 04:27 <@fredriq> to monsters 04:27 they'd stop summoning sooner and whip out the bullshit 04:27 <@fredriq> because, now unable to summon more than 4 monsters, they'll use other spells 04:27 Dispater effect 04:27 <@fredriq> and the moment it becomes less than 4, they'd promptly just cast summon again 04:28 <@fredriq> so perversely, such a nerf could make astral worse! 04:30 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) became the Shepherd of the Black Web, on T:64801 04:33 still not sure i understand symmetry, sometimes it sounds like making the monsters equal to the player, other times like letting monsters have the same opportunities as the player 04:33 [hdf-eu] [nh370] MalkMcJorma (Pri Elf Fem Cha) entered Sokoban, on T:6342 04:34 It's a mix of both to my limited knowledge 04:34 because i think the two are very different ideas 04:38 I think the both approaches run the danger of forgetting that the the player is the protagonist of the story 04:44 -!- fakepass has joined #hardfought 04:44 <@fredriq> anselmus: both 04:44 <@fredriq> things should work the same for both players and monsters 04:45 <@fredriq> and monsters should also know this, at least intelligent ones 04:45 <@fredriq> Grasshopper: I understand this sentiment, which is why I try to balance things in such a way that the symmetry doesn't negatively impact gameplay experience 04:46 fredrig thanks, tis important 04:46 <@fredriq> I also deliberately nerf the AI in some corner cases where the alternative would be too mean (for example, monster wishes aren't "optimal") 04:46 like when I play chess or whatever - I always assume my opponent has seen the same moves that I can see 04:46 until I realise they don't :D 04:47 <@fredriq> as an example, they don't wish for blessed charging on wands of wishing that they find 04:47 <@fredriq> and they don't touch the Castle wand 04:47 so they are a bit noobish I guess 04:47 Genocide symmetry would also be pretty out of bounds for what one hopes are obvious reasons 04:48 <@fredriq> in the former case, it means that even if a monster unluckily finds a wand of wishing before you do, at least you get to keep some of the wishes 04:48 <@fredriq> which is already a player buff overall 04:48 You know, if you don't die to a hostile figurine mon or something. 04:48 <@fredriq> Umbire: there is genocide symmetry 04:49 <@fredriq> but I did some minor adjustments of genocide rules 04:49 T:57k and I've just rolled my own SDSM 04:49 Oho~? 04:49 slow game 04:49 <@fredriq> yes, the player role+race isn't arbitrarily excluded from the ungenocideable list, and is now part of it like all other roles+races 04:50 Was responding to FIQ. 04:50 <@fredriq> in place of it, a monster can always genocide itself 04:50 <@fredriq> so players can still selfgeno, as can Archons despite being traditionally ungenocideable 04:50 Why would it? 04:50 Confusion. 04:50 <@fredriq> confused geno 04:50 OK cool 04:50 I take it they can also confused revgeno themselves? 04:50 <@fredriq> yes 04:51 <@fredriq> enjoy your 8 Rodneys 04:51 that would be bad for archons 04:51 <@fredriq> I should add a junethack trophy to genocide Wizard of Yendor 04:51 <@fredriq> if you somehow manage to cause this, all harassments will stop immediately 04:51 but that is something, a power, that monsters have but players don't have 04:51 <@fredriq> no more Rodney harassments 04:52 i guess my "problem" is that symmetry is ultimately a striving for more realism, but realism can only result in an impossible game 04:52 I mean, I can't revgeno myself to make 8 mes 04:52 <@fredriq> Grasshopper: huh? both players and monsters can selfgeno 04:52 ...yes you can actually? 04:52 confused self geno really? 04:52 <@fredriq> you can though? 04:52 <@fredriq> yes 04:52 There's just not much use case for it since you can't like, tame the resulting monsters. 04:52 again, power to the monsters 04:52 <@fredriq> obviously, the revgeno-d Archons wouldn't have their typical inventory 04:52 That's the reason I asked if monsters could revgeno themselves. 04:53 <@fredriq> as per usual geno rules 04:53 <@fredriq> Grasshopper: but I don't understand the problem here 04:53 <@fredriq> why is revgeno more powerful for monsters? 04:54 if rodney makes 8 copies of himself, they don't need any gear and are automatically hostile to the player 04:54 More guys what the game can kill you with. 04:54 <@fredriq> ohhhh 04:54 <@fredriq> I understand what you mean 04:54 8 copies of the player withut gear would be... pointless 04:54 <@fredriq> the revgeno'd Rodneys would be hostile to OG Rodney though 04:54 that's an interesting twist 04:54 Yeah, one thing FIQhack is good at is specific monster hostility. 04:55 Friendly fire gets the victim angry at whoever hit them. 04:55 <@fredriq> fiqhack has monsters able to get angry at each other 04:55 <@fredriq> yeah 04:55 cool 04:55 <@fredriq> I've seen shopkeepers own random monsters who accidentally hit them 04:56 that would be good to see more of 04:56 [hdf-us] [evil] Aeon (Val Hum Fem Law), 302 points, T:889, zombified by a gnome zombie, while helpless 04:56 so I guess I have to fiqhack 04:56 When he says symmetry, he means symmetry. 04:57 Tangent, you fix that gas spore thing yet? 04:57 <@fredriq> Grasshopper: I did say that I try to balance the game around symmetry, not just add it haphazardly w/o thoughts to balance 😛 04:57 <@fredriq> Umbire: should be fixed yeah 04:58 Goodie 04:58 it all seems kinda arbitrary because a "real" demon lord, arch L, rodney would have godlike powers 04:58 your god or my god? 04:58 <@fredriq> anselmus: players polyselfed into arch L and regular arch L have the same powers 04:59 <@fredriq> (including covetous-warp!) 04:59 I mean, he never specified realism for a reason I'd think. 04:59 sorry i SHOULDN'T STIE THE POT 05:00 sorry I shouldn't stir the pot 05:00 <@fredriq> fwiw I've considered making elves able to E the player, and making priests and player monsters able to pray is on todo 05:00 elves Eing the player is wrong, E is wrong in the first place 05:01 <@fredriq> Grasshoppers: I have only considered, I do realize that it'd be... controversial 05:01 <@fredriq> because E itself is already controversial 😛 05:02 Yeah you can relax, FIQ's not a hostile dev. 05:02 ...I mean, not in that sense, anyway. Can't claim to know the guy. 05:02 :3 05:02 <@fredriq> a major reason I've refrained is: if they can E the player, player monsters should also be able to. And that would make astral far more frustrating 05:02 i feel that i know fiq reasonably well :D 05:03 <@fredriq> the other day I overhauled conflict 05:03 <@fredriq> and it can now affect the player as well 05:03 ooooo 05:04 does blinding yourself prevent the effect? 05:04 ...also, aren't @ immune to Elbereth anyway? 05:05 Including player monsters? Or does it actually check versus specific racial ones. 05:05 <@fredriq> instead of messing with the AI, conflict now creates a "zone of conflict" around every monster with trinsic conflict at the end of the turn. Every affected monster that fails to resist with willpower (vanilla calls it "monster magic resistance"), will be forced to attack a random nearby monster in melee. This doesn't cost their turn or similar, it's a free action 05:06 <@joes5898> ais523: I love polyinit, haven’t played much yet 05:06 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) polymorphed her first item, on T:7107 05:06 <@fredriq> I like polyinit a lot 05:06 <@fredriq> Grasshopper: hmm why would blinding yourself work as a defense? 05:06 because as I understand vanilla conflict, it work within line of sight 05:06 Current 3.7 makes conflict sight-based. 05:06 <@fredriq> Also wrt the above: The one causing conflict isn't affected by their own zone of conflict (but can be affected by others) 05:07 <@fredriq> Yeah, but the monster doesn't need to see the player 05:07 <@fredriq> invisibility doesn't make monsters immune 05:07 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) made her first wish - "2 blessed scrolls of charging", got "2 scrolls labeled VELOX NEB", on T:7109 05:07 <@fredriq> But yeah, the conflict area of effect only works within line of sight up to 8 tiles away 05:07 <@fredriq> like vanilla 05:07 FIQHack isn't pulling from cutting edge vanilla that I'm aware of. 05:08 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) wished for "blessed greased fixed +3 speed boots", got "a greased pair of jungle boots", on T:7110 05:08 line of sight for the monster causing conflict 05:08 Probably is, but as I said, not aware. 05:08 <@fredriq> fiqhack is based on 3.4.3, yes 05:08 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) found Demonbane on the floor, on T:3318 05:08 <@fredriq> it does have some backports, such as the E nerf (not the initial version of it, that was horrible, but the refined one) 05:08 You never answered me re: Elbereth btw. 05:09 <@fredriq> Umbire: I might have missed it, sorry 05:09 <@fredriq> could you repeat? 05:09 [hdf-eu] [dnh] Vis (Bin Hum Mal Non) completed Sokoban, on T:7939 05:09 would symmetry ever allow for the existence of monsters that the player cannot kill? 05:09 No worries - was asking if @ weren't immune to Elbereth anyway, or if racial monster stuff actually allows for that against non-humans or non-elves. 05:09 <@fredriq> anselmus: I don't see why not. Unique monsters you can't polymorph into still exist after all 05:10 i mean, stronger than the player 05:10 All monsters're stronger than the player. 05:10 Till they aren't. :B 05:10 to the point of invincibility 05:10 <@fredriq> Umbire: Ahh, yeah, @ is immune (another reason I haven't added it) 05:11 <@fredriq> anselmus: I'm not entirely sure what you mean. Rodney is arguably stronger than the player since he keeps coming back 05:11 <@fredriq> You can't polyself into Rodney 05:11 <@fredriq> but if it was an option, I'd give the player the same abilities 05:11 <@fredriq> in some way 05:12 <@fredriq> could be a fun polyinit maybe 05:12 Sounds SLEXy. 05:12 (In the good way, mind.) 05:12 <@joes5898> ais523: you pick one, right? No random polyinit? 05:12 -!- mobileuser has quit [Quit: Client closed] 05:12 Also, minotaurs would be a much more powerful polyform in this hypothetical variant with symmetrical E, as would be pretty much all the elven ones. 05:13 <@fredriq> iirc minotaurs respect E in fiqhack 05:13 well it just seems like one could just keep on justifying making monsters harder and harder 05:13 in the name of symmetry 05:13 <@fredriq> it was a bug fix to a now obsolete problem 05:13 <@fredriq> anselmus: I suppose, but as I said, I prioritize game balance over symmetry, even if I do so less than most other devs 05:14 <@fredriq> note my remarks wrt wishes above 05:14 [hdf-eu] [dnh] Vis (Bin Hum Mal Non), 48886 points, T:8972, killed by a Woodland-elf, while mesmerized by a monster 05:14 So Elvenking meta it is, then. :B 05:14 <@fredriq> also, it goes both ways 05:14 <@fredriq> symmetry has given players new toys too 05:14 <@fredriq> summon nasties for example 05:14 just wondering where you would draw the line 05:15 Quips aside, I was about to say something else too... 05:15 -!- rossyrg has quit [Quit: ZNC 1.8.1 - https://znc.in] 05:15 -!- rossyrg has joined #hardfought 05:16 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) made her first artifact wish - "blessed fixed master key of thievery", got "a skeleton key named the Master Key of Thievery", on T:7120 05:16 <@fredriq> anselmus: I see. But yeah, my general policy wrt symmetry is a) does it make life harder for the player? if so, b) can I balance the game to fix this? c) if it can't be fixed, can I compensate the players in some way? d) no symmetry 05:16 where is the grease 05:16 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) wished for "blessed greased fixed +3 cloak of magic resistance", got "a greased tattered cape", on T:7121 05:17 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:1342 (0:09:10) 05:17 and nethack is nominally based on d&d, and i'm pretty sure d&d isn't supposed to be deathrace 2000 05:17 <@joes5898> also I need to play more doppelgänger 05:17 <@fredriq> note that I'm not averse to making symmetry nerfing player options, but only if I think it makes the game more interesting (see: player cancellation for example) 05:18 Players still generally have the advantage of having a "proper" kit assembled of previous finds before encountering monsters, outside of hostile player monsters. 05:18 <@fredriq> player casters are very OP in lategame vanilla, I did not consider player cancellation as a bad thing for this reason, it gives casters a new thing to worry about and plan around 05:18 <@fredriq> I consider this a good thing 05:18 <@joes5898> that would make a lot of sense. Doesn’t Powder have something like that? 05:18 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) wished for "blessed greased fixed +3 helm of brilliance", got "a greased crystal helmet", on T:7127 05:19 <@fredriq> on the other hand, I had to do some major changes to how genocide worked in order to justify giving monsters the option 05:19 Ah right, I'd wanted to ask about that. 05:19 <@fredriq> I have ideas on making monsters able to use thrones, but I want to figure out a way to balance it well first that doesn't make things worse for the player 05:20 [hdf-eu] [nh370] MalkMcJorma (Pri Elf Fem Cha), 20624 points, T:9842, killed by a doppelganger imitating a tourist 05:20 <@fredriq> anselmus: so yeah, you might disagree with my approach to things, but I like to stress that I do understand that adding symmetry can hurt player experience 05:21 <@fredriq> and that I generally don't set out to hurt player experience if I can avoid it 05:21 How do you fix cancellation again? 05:21 I don't FIQhack very often, though that's 90% for lack of trying. 05:22 <@fredriq> drink noncursed gain energy, read noncursed charging while confused, pray, walk onto a magic trap (magical explosion is far more likely to trigger if a cancelled monster steps on it) 05:22 So absorb magic basically. 05:22 <@fredriq> mitre of holiness invoke should probably uncancel too 05:22 <@fredriq> I have forgotten this 05:23 i think my takeaway is game design is hard, bitches 05:23 Would, say, Magicbane's cancellation effect also work if it absorbed energy from a monster? 05:23 <@fredriq> yes, that should also be made to work 05:24 <@fredriq> less sure wrt newt corpses, they're probably too weak 05:24 <@fredriq> to have uncancellation effects 05:25 Yeah, eating a caster corpse should uncancel. 05:25 <@fredriq> no 05:25 Or at least have a chance to? 05:25 Not like, absolute, to be clear. 05:25 <@fredriq> a caster corpse has no inherent magic 05:25 <@fredriq> you don't gain pw from it 05:25 Some variants let you, I'm thinking primarily of xnh. 05:26 <@fredriq> yeah if they did give pw, they should be able to uncancel 05:26 <@fredriq> but fh ones do not 05:26 On that note, I know variants aren't obligated to always humor conducts but having more options for them is something I consider nice 05:27 to that end I've been wondering about vegan corpses that'd restore power 05:27 <@fredriq> wdym? more conducts or? 05:27 <@fredriq> I think the current fh conduct amount is fine 05:27 As in accommodating existing ones 05:27 <@fredriq> ah 05:28 <@fredriq> my general policy wrt conducts is: try to avoid screwing over conduct play, but don't consider them balance-wise otherwise 05:28 I know monks don't have to resort to corpses to like, gain levels or restore energy or what not, but it's a curiosity for me 05:28 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) attained the rank of Enchantress (level 14), on T:24782 05:32 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) killed the Dark One, on T:57698 05:32 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) found the Eye of the Aethiopica on the floor, on T:57702 05:32 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) acquired the Bell of Opening, on T:57702 05:41 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) was bestowed with Fire Brand by Thoth, on T:57788 05:42 <@fredriq> anselmus: btw, reading backlog -- easiest way to deal with fh dragons is to genocide them 05:43 <@fredriq> or you can crown 😛 05:43 <@shadow_rider> i’d still genocide even after crowning 05:43 @?red dragon 05:43 red dragon (D) | Lvl: 15 | Diff: 20 | Spd: 9 | Res: fire | Confer: fire | MR: 20 | Gen: gehennom dungeons | AC: -1 | Atk: 6d6 breath fire, 3d8 bite physical, 1d4 claw physical, 1d4 claw physical | Align: -4 | genocidable, carnivore, flies, thick hide, oviparous, seeinvis, infravis 05:43 @f?red dragon 05:43 <@fredriq> knights have MMoM 05:43 ...fuckin' 05:43 what was the pino prefix, gimme a sec 05:43 <@fredriq> which gives dragonbreath reflection 05:44 Oh, does silver DSM give that also, or no? 05:44 <@fredriq> there is none afaik 05:44 <@fredriq> iirc no 05:44 <@fredriq> just regular reflection 05:44 <@fredriq> SDSM doesn't need the buff 05:44 <@fredriq> actually hmm, it might actually need the buff, reflection is worse in fh 05:44 Specifically because of dragonbreath I'd imagine. 05:44 if that's your "solution" then i don't want to know the problem :p 05:45 <@fredriq> but it would make MMoM somewhat redundant 05:45 Or at least I think that's one major fragment of it. 05:45 <@fredriq> anselmus: It was mostly a joke 😛 05:45 <@fredriq> I posted real solutions after 05:45 <@shadow_rider> no not a joke 05:46 <@fredriq> but I've seen some people just genocide them, so it does work if you really don't want to deal with them 05:46 <@shadow_rider> genocide them 05:46 <@fredriq> but that's true for basically all monsters 05:46 You could buff reflection in general or SDSM specifically if you decided to go that route 05:46 <@fredriq> i.e. I routinely genocide flayers 05:46 <@shadow_rider> dragons are mean in fh 05:46 <@fredriq> flayers are worse imo 05:46 <@shadow_rider> they are not the same as “all monsters” 05:46 <@shadow_rider> well yeah get flayers too lol 05:46 You'd probably want the former in that case though? 05:46 Idk, mostly spitballing here, I have no horse in that particular race. 05:47 <@fredriq> @shadow_rider what I meant was: genocide solves basically everything, so it's not really a proper fix 05:47 <@shadow_rider> oh stupid me didn’t realize you were trying to fix them 05:48 <@fredriq> if genocide becomes "mandatory" for a monster, something is wrong balance-wise imo 05:48 <@fredriq> this is why I dislike vanilla flayer and vanilla covetous ai 05:49 <@shadow_rider> i mean it’s not like it’s impossible to deal with them normally 05:49 <@shadow_rider> just a incredible pain 05:49 ^ 05:49 <@fredriq> arch-liches are mostly just obnoxious, rather than hard, once you reach Gehennom 05:49 Can confirm. 05:49 <@fredriq> due to covetous-warp 05:49 <@fredriq> in one game I decided not to genocide L 05:49 And they're not followers so you have to find the exact stair. 05:49 Or just... suck it up, I guess. 05:49 <@fredriq> it made things very frustrating 05:50 <@fredriq> dragons should be dangerous, I don't consider them being one of the strongest monsters in fiqhack to be a bad thing 05:50 <@fredriq> and I do not believe that they are a "mandatory" geno 05:50 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 183 points, T:506, zombified by a gnome zombie 05:51 So does reflection just get bypassed by dragonbreath? 05:51 Or is it a partial deal? 05:51 <@fredriq> sometimes 05:51 <@fredriq> 1/3 to bypass it 05:51 Ah so it's not reliable, even worse :B 05:51 <@fredriq> 1/9 to deal Master-level damage 05:51 <@shadow_rider> including disint? 05:51 <@fredriq> (chain explosions) 05:51 <@fredriq> not disint iirc 05:51 <@fredriq> disint always respects reflection 05:51 <@fredriq> the alternative is too mean 05:51 ^ 05:51 <@fredriq> maybe with dnethack-style disint 05:52 Was gonna say, that's one of those cases where FIQ would skew things in your favor 05:52 Also what's dnh do? 05:52 <@fredriq> but for now, it respects reflection fully 05:52 <@fredriq> dnh makes disint disenchant gear 05:52 Ah, a "literal" degrading 05:52 <@fredriq> only when they contribute no AC bonus, does it disintegrate 05:52 Yeah, I remember that latter part. 05:52 ...also disenchantment breath, god. 05:53 just replace combat with math problems, why complicate things 05:53 <@fredriq> anselmus: but yeah I suspect what happened was that you were hit with Master-grade firebreath 05:54 <@fredriq> and tbh, I feel like this is more on lack of spoiled info than anything 05:54 <@fredriq> you wouldn't go into Gehennom without MR, would you? 05:54 <@fredriq> same deal 05:54 <@shadow_rider> what’s the equivalent in this case? 05:55 <@fredriq> fire res...? 05:55 <@shadow_rider> oh 05:55 <@shadow_rider> yes crowning is kind of overly important in fiq 05:55 <@fredriq> also, a player can see red Ds coming 05:55 <@shadow_rider> almost feels like it should be tuned down a bit 05:56 <@fredriq> so if they for whatever reason lack fire resistance, they could just avoid them 05:56 Do dragons also try to remain in breath attack range? 05:56 <@fredriq> yes 05:56 ic 05:57 <@fredriq> a Gehennom player has acquired the castle wand, there is no reason they shouldn't be prepared for fh dragons imo 05:57 <@shadow_rider> i mean like dragons are not impossible but they are so strong/dangerous compared to so many other things that it’s as automatic a genocide as L or h to me 05:57 <@fredriq> Master-grade breath might need toning down, but that is more for pre-castle Ds 05:58 <@shadow_rider> they smart and have sorta bypassing breath and real fast 05:58 <@shadow_rider> and also beefy 05:58 How fast? 05:58 <@fredriq> mhm 05:58 <@shadow_rider> and can roll master grade breath apparently 05:58 <@fredriq> speed 20 iirc 05:58 <@shadow_rider> i’m genoing them every time 05:58 ...fuckin' a, man. 05:58 <@shadow_rider> even if it’s doable 05:59 Willpower? 05:59 <@fredriq> the vast majority of ascended players don't genocide D in fh 05:59 <@fredriq> so I am still not convinced that they are too mean 06:00 I'm not, I am surprised at 20 speed though 06:00 <@fredriq> and ascended players have navigated through Air 06:00 <@fredriq> lots of D there 😛 06:00 and I'm over all curious 06:00 overall* 06:00 <@fredriq> Umbire: I don't remember their willpower 06:01 <@fredriq> on phone atm 06:01 <@shadow_rider> looking at my game i wished for 3 markers a tooled horn and candles 06:01 See, if you had Pinobot info though /j 06:01 <@shadow_rider> i’ll do it just cuz of resources being plentiful 06:01 <@fredriq> tooled horns are really, really strong 06:01 <@fredriq> in vanilla and fh 06:01 <@shadow_rider> they are :) 06:02 <@shadow_rider> i think you didn’t realize the full extent until you watched my plsss 06:02 <@shadow_rider> planes 06:02 <@fredriq> that might be the case? I always knew they were arguably OP though 06:02 <@shadow_rider> i rmr you asked my thoughts on buffed water 06:02 <@shadow_rider> and i had no idea it was buffed because everything was too busy running 06:02 <@fredriq> and probably moreso in fiqhack since they shuts down fiqhack ai buffs 06:02 <@fredriq> *shut down 06:02 <@fredriq> haha 06:03 <@shadow_rider> if you think horn is strong bugle in 3.6 could scare angels and priests 06:03 <@shadow_rider> free astral 06:04 <@fredriq> lol nice 06:04 <@fredriq> not 3.7? 06:04 the longest asc streak in fiq is 2, let that sink in 06:04 <@fredriq> anselmus: that is not really fair imo 06:04 <@shadow_rider> early 3.7 it existed but it was not intended 06:04 <@fredriq> very few variants have long streaks in the first place 06:04 <@shadow_rider> so it was fixed 06:04 <@fredriq> not enough players 06:05 <@fredriq> Tariru ascended fiqhack on the first try 06:05 pretty sure the others have more 06:05 <@fredriq> for instance 06:05 <@shadow_rider> longest streak in slex is 4, fiqhack hardest variant confirmed 06:05 <@fredriq> how do I check? 06:05 <@fredriq> @shadow_rider I suspect that was more to prove a point 😛 06:05 even spork has 3 hehe 06:06 <@fredriq> (the 4-streak was Tariru's) 06:06 <@shadow_rider> :p 06:06 <@fredriq> anselmus: better idea to compare winrate I feel 06:06 Yeah, I think we're overconflating "streak-ability" with difficulty rather than player incentive to do so 06:06 (or lack thereof, idk) 06:06 <@shadow_rider> bruh all these variant streaks are mobileuser so does it really count 06:06 <@fredriq> since it doesn't bias towards whatever good people like to play 06:06 Case in point :B 06:06 [hdf-eu] [nh370] xororand (Pri Hum Mal Neu) was bestowed with Demonbane by Odin, on T:3184 06:06 -!- mobileuser has joined #hardfought 06:07 <@fredriq> for the record I think spork is harder than fiqhack 06:08 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) destroyed Superfly's ghost, the former Conjurer, on T:4364 06:08 Speak of the streaker 06:08 <@shadow_rider> i’d rank grunt spork evil hackem all harder than fiq 06:08 <@fredriq> spork for sure, grunt is kinda hard to compare 06:09 <@fredriq> grunt is basically rocket tag: the variant 06:09 <@fredriq> you have insane OP shit 06:09 <@fredriq> but grunt has a ton of random bs like beholders 06:09 "lol vorpal weapon lol first hit proc eat shit dickhead" 06:09 <@shadow_rider> grunt zombies alone make it harder imo 06:09 <@shadow_rider> the rest you can ignore 06:09 <@fredriq> yeah 06:09 [hdf-us] [evil] tinklebear (Kni Hum Fem Law), 388 points, T:1101, killed by a rabid rat 06:10 <@fredriq> grunt is probably the most luck-based variant among them all 06:10 I forget if grunt beholders are 1:1 with evil or if K2 added some other touches to the latter 06:10 <@fredriq> K2 made beholders slow-petrify iirc 06:10 <@fredriq> They instapetrify in Grunt 06:10 <@fredriq> which is why I genocide them 06:10 but they can be dealt with, just complete ass to 06:10 <@shadow_rider> heh my favorite story is when some monster got a poly wand and kept zapping it at me as i approached it 06:10 oh ew lol 06:11 Primarily I'm thinking of whether or not they only show up on warning 06:11 [hdf-us] [nh370] Skillfulhacks (Rog Hum Mal Cha), 3110 points, T:4004, killed by a warg 06:12 <@shadow_rider> huh i think i always assumed beholders were not genocidable like in evil 06:13 <@shadow_rider> that was kind of important info to have 06:13 [hdf-us] [nh370] Skillfulhacks (Tou Hum Mal Neu), 76 points, T:354, killed by a sewer rat 06:13 * anselmus vows to prove fiq is a bad game by posting a 0% win rate 06:14 wouldn't that just prove you're a bad player 06:14 I liked the beholder lair in Baldurs Gate II 06:14 /hj 06:14 different game, I know 06:14 Umbire: no u 06:14 <@fredriq> anselmus: sorry for causing you any inconveniences 06:14 also I ask that because protocol is usually to scan for especially dangerous nasties first, and warning's a bit more important in grunt anyway 06:14 because lolcubs 06:14 lolcubes* 06:15 no this was very informative :) 06:15 [hdf-us] [nh370] Skillfulhacks (Tou Hum Fem Neu), 78 points, T:822, killed by an arrow 06:15 <@fredriq> yeah gelcubes and beholders are my grunt geno targets 06:15 appreciate the insights 06:15 [hdf-eu] [nh370] xororand (Pri Hum Mal Neu), 3609 points, T:5689, killed by a blast of frost exhaled by a winter wolf cub 06:16 "ideally" you blind yourself before facing a beholder but that begs the question of spotting them beforehand 06:16 <@fredriq> good luck lol 06:16 ESP, telepath, monster detection 06:16 <@fredriq> they're like level 5 06:16 <@fredriq> so they don't even show up well on warning 06:16 That's stupid. 06:16 <@fredriq> beholders don't show with telepathy iirc 06:16 @e?beholder 06:16 beholder (e) | Lvl: 8 | Diff: 14 | Spd: 3 | Res: cold shock poison petrification | Confer: poison | MR: 50 | Gen: gehennom dungeons | AC: -8 | Atk: 0d0 gaze slow, 2d25 gaze sleep, 0d0 gaze disintegrate, 0d0 gaze petrification, 4d4 gaze cancellation, 8d8 bite physical | Align: -10 | flies, breathless, mindless, nopoly, infravis 06:16 @g?beholder 06:16 beholder (e) | Lvl: 6 | Diff: 11 | Spd: 3 | Res: cold | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 4 | Atk: 0d0 gaze slow, 2d25 gaze sleep, 0d0 gaze disintegrate, 0d0 gaze petrification, 2d4 gaze cancellation, 2d4 bite physical | Align: -10 | genocidable, flies, breathless, mindless, nopoly, infravis 06:16 >level 6 06:16 That's stupid. 06:17 <@fredriq> mindless 06:17 <@fredriq> see? 06:17 No, I suspected that much 06:17 <@fredriq> I typically play wiz so I have monster detection 06:17 hence me going on about warning 06:17 <@fredriq> but I geno them anyway 06:17 <@fredriq> in case I miss them 06:17 mindless is just to make them suck more 06:17 probably meant it for grasshopper 06:17 I mean beholders technically have two minds, so 06:18 I imagine someone trying telepathy would have A Time (in the bad sense) 06:18 beholder of lore are actually very intelligent 06:18 <@fredriq> grunthack is what inspired fiqhack 06:18 I personally don't think most players would enjoy a 1:1 beholder 06:19 at least based on my initial impression 06:19 <@fredriq> but I like to think that I balanced things a bit better, not sure if people agree though 😛 06:19 I tend to think low of Grunt often but it's not like impossible hard even if there's a bunch of questionable decisions 06:19 <@fredriq> I like grunt more than spork 06:20 like having beholders too low-level to detect with warning what the fuck 06:20 <@fredriq> grunt has crazy stuff 06:20 but yeah I think fh is much better balanced 06:20 <@fredriq> but some things are just downright mean 06:20 <@fredriq> like beholders 06:20 <@fredriq> and vorpal oprop 06:20 Evil beholders are "nice" enough that you can always spot them via warning 06:21 and there's a lot more mindless threats overall even before you get to zombies 06:22 neither fiq or grunt can rival the father of dick moves 06:22 <@fredriq> at least grunt doesn't have orctown 06:22 <@fredriq> like spork 😛 06:23 lmao 06:23 <@fredriq> anselmus: what is that? 06:23 <@fredriq> my first introduction to orctown was getting it 4 times in a row 06:23 <@fredriq> I can't say that was a good first impression 06:23 gotta look at orc town for the advantages 06:24 's what I do 06:24 I have orctown in my current Hack'EM game, it sucks since I wanted the altar but I can make do without 06:24 my last game had orctown, it was grat 06:24 great 06:24 for the moment anyway 06:24 once I get enough poison res it's back to it 06:24 just went and converted the altar and sacced for Magicbane 06:24 I might actually already have enough, what % do unicorns give 06:24 I know I ate one 06:24 and I was at like 15% from enlightenment before that 06:25 <@fredriq> I'd rather have a nice peaceful MT with crossaligbned altar 06:25 evil doesn't have poison instakill does it? 06:25 what's up with invisible nymphs in hackem 06:25 It does 06:25 as does Hack'EM 06:25 oh you're hackem 06:25 anselmus, SLASH'EM imports 06:25 pixies suck lol 06:25 <@fredriq> lol rip 06:25 but uh, 35% poison res = no more poison instadeath 06:25 <@fredriq> fiqhack nymphs are worse than vanilla due to AI improvements 06:26 That and you giving them actual attack dice iirc 06:26 <@fredriq> but at least I didn't create new invisIbleoneslol 06:26 <@fredriq> no 06:26 <@fredriq> *invisible ones 06:26 yeah no, was thinking of 4k again (and incorrectly at that) 06:26 to be "fair" pixies die pretty easy once you can spot one 06:26 but they suck shit when you can't 06:27 @l?pixie 06:27 pixie (n) | Lvl: 3 | Diff: 5 | Spd: 15 | Res: none | Confer: nothing | MR: 20 | Gen: dungeons | AC: 3 | Atk: 1d2 claw item steal | Align: 0 | genocidable, seeinvis, infravis, passes-bars 06:27 @l?water nymph 06:27 water nymph (n) | Lvl: 3 | Diff: 5 | Spd: 12 | Res: none | Confer: nothing | MR: 20 | Gen: dungeons | AC: 9 | Atk: 0d0 claw item steal, 0d0 claw seduce | Align: 0 | genocidable, swims, tele, infravis 06:27 oh, same level 06:27 never occurred to me somehow 06:27 <@fredriq> hm 06:27 also wew faster 06:27 <@fredriq> it doesn't say anything about them being invisible? 06:27 <@fredriq> pixies I mean 06:27 Yeah they always generate as invisible 06:27 @l?stalker 06:27 stalker (E) | Lvl: 8 | Diff: 9 | Spd: 12 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 3 | Atk: 4d4 claw physical | Align: 0 | genocidable, flies, seeinvis, invisible, stalker 06:28 * Umbire shrugs 06:28 stalkers used to be called "invisible stalkers" 06:28 <@fredriq> there is an invisible flag on stalkers 06:28 <@fredriq> not on pixies 06:28 <@fredriq> weird 06:28 but then they would be the invisible invisible stalkers... 06:28 <@fredriq> Heh 06:29 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) found Sunsword carried by a monster, on T:10170 06:29 Hack'EM doesn't have pino info yet I assume 06:29 <@fredriq> I wonder why they are E of all things 06:29 but hmm 06:29 Oh, they're a form of air elemental 06:29 <@fredriq> oh didn't know that 06:29 "The invisible stalker is a creature from the elemental plane of air, normally 06:29 encountered on the material plane only due to the conjuration of some 06:29 magic-user" 06:30 straight from the 1e Monster Manual 06:30 yup 06:31 [hdf-us] [nh370] Skillfulhacks (Tou Hum Fem Neu) reached Mine Town, on T:2398 06:33 -!- anselmus has quit [Remote host closed the connection] 06:34 @e?stalker 06:34 stalker (E) | Lvl: 8 | Diff: 9 | Spd: 12 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 3 | Atk: 4d4 claw physical | Align: 0 | genocidable, flies, seeinvis, invisible, stalker 06:34 hmmm 06:34 @d?stalker 06:34 stalker (E) | Lvl: 8 | Diff: 10 | Spd: 12 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: Nat 0/Dodge 7/Prot 0 | Atk: 2d4 claw physical, 2d4 claw physical | Align: 0 | genocidable, invisible, flies, stalker, seeinvis 06:34 dnh has some always-invisible enemies to compare against I'm sure 06:36 but later for that 06:43 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 335 points, T:1041, killed by a gas cloud 06:43 [hdf-us] [nh370] Skillfulhacks (Tou Hum Fem Neu) entered Sokoban, on T:4431 06:44 [hdf-us] [nh370] Prokythera (Mon Hum Fem Cha) wished for "blessed greased bag of holding", got "a greased bag", on T:10506 06:48 -!- krm26 has quit [Read error: Connection reset by peer] 06:48 -!- krm26 has joined #hardfought 07:11 [hdf-us] [evil] Aeon (Val Hum Fem Law), 1140 points, T:2376, killed by a bugbear 07:37 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) had Bat from Hell bestowed upon him by Kos, on T:7920 (3:40:07) 07:37 ...well so much for my incoming water prayer 07:40 otoh, flat +20 damage 07:43 -!- malor has quit [Remote host closed the connection] 07:44 Remind me, none of the Oracle fountains are magic, right? 07:46 Ye. 07:46 None of the fountains on special levels are magic. 07:46 Cool, dip'll do 08:00 [hdf-us] [hackm] Aeon (Val Hum Fem Law), 1351 points, T:1764, killed by a sheep 08:02 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) changed form for the first time, becoming a fat cat, on T:8649 (4:04:51) 08:02 Smoky polymorph. 08:03 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) killed the invisible Dark One, on T:26612 08:03 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) found the Eye of the Aethiopica carried by a monster, on T:26612 08:03 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) acquired the Bell of Opening, on T:26614 08:05 <@fredriq> Umbire: you can use unchanging 08:05 I know. 08:05 <@fredriq> if you want to hunt for djinn 08:05 My priority is not getting shit kicked in before I find replacement armor 08:06 <@fredriq> also lol "fat cat" 08:06 <@fredriq> what is that? 08:06 large cats grow up into those 08:06 @sp?fat cat 08:06 fat cat (f) | Lvl: 10 | Diff: 10 | Spd: 14 | Res: none | Confer: nothing | MR: 0 | Gen: special | AC: 3 | Atk: 3d4 bite physical | Align: 0 | genocidable, carnivore, infravis 08:10 <@fredriq> ah 08:15 -!- mobileuser has quit [Quit: Client closed] 08:15 -!- mobileuser has joined #hardfought 08:17 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) attained the rank of Canon (level 18), on T:25400 08:20 [hdf-us] [un] lelle (Wiz Elf Mal Cha) entered a shop, on T:1719 (0:07:12) 08:21 [hdf-us] [un] lelle (Wiz Elf Mal Cha), 1277 points, T:1991, killed by a wolf 08:22 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 993 points, T:1819, killed by a dwarf 08:22 * docpi pets Umbire 08:22 "Heeeere kitty kitty kitty!" 08:24 [hdf-us] [hackm] Aeon (Val Dwa Fem Law), 637 points, T:1171, killed by a volatile mushroom's explosion 08:33 [hdf-us] [nh370] nabru (Bar Orc Fem Cha), 950 points, T:828, killed by a giant rat 08:40 -!- raisse has quit [Ping timeout: 245 seconds] 08:44 -!- raisse has joined #hardfought 08:44 [hdf-us] [hackm] Aeon (Val Dwa Fem Law) used a helm to turn chaotic, on T:1980 (0:19:29) 08:47 I get an internal server error 500 when trying to access my player page on hf.org 08:49 @sp?fat dog 08:49 fat dog ~3~ fat cat (f) | Lvl: 10 | Diff: 10 | Spd: 14 | Res: none | Confer: nothing | MR: 0 | Gen: special | AC: 3 | Atk: 3d4 bite physical | Align: 0 | genocidable, carnivore, infravis 08:50 what do large dogs grow up into? 08:50 Noisytoot, hounds? 08:51 @sp?guard dog 08:51 guard dog (d) | Lvl: 10 | Diff: 9 | Spd: 14 | Res: none | Confer: nothing | MR: 0 | Gen: special | AC: 4 | Atk: 3d4 bite physical | Align: 0 | genocidable, carnivore, infravis 08:51 guard dogs apparently 08:51 -!- Bleeko has joined #hardfought 08:51 @d?ancient of death 08:51 ancient of death (&) | Lvl: 15 | Diff: 23 | Spd: 4 | Res: fire cold poison petrification drain | Confer: nothing | MR: 88 | Gen: gehennom | AC: Nat 54/Dodge 0/Prot 0 | Atk: 88d1 weapon vorpal, 88d1 weapon level drain, 108d1 suicide explode physical | Align: 14 | nopoly, invisible, flies, phases, stalker, poisonous, regen, demon, seeinvis, silverhate 08:51 @d?center of all 08:51 Center of All (") | Lvl: 18 | Diff: 25 | Spd: 15 | Res: fire cold sleep shock poison acid petrification magic | Confer: nothing | MR: 100 | Gen: unique | AC: Nat 5/Dodge 4/Prot 9 | Atk: 2d8 weapon physical, 2d8 weapon physical, 2d8 weapon physical, 0d6 mmmmagical spell, 1d1 arrow loadstone-throw | Align: 0 | nopoly, invisible, breathless, poisonous, thick hide, seeinvis 08:52 both of those mention that they're permanently invisible 08:53 Cool, lightsaber 08:54 Going full kitty there, Umbire? Your own laser pointer to play with? 08:54 * docpi smiles 08:54 The joke was stillborn, let it die. 08:54 noisytoot, the pokedex doesn't accurately reflect the stats of that guy anymore 08:55 not pokedex, pinobot 08:55 due to a lot of the attacks in the chain being insight gated 08:55 Just trying some things so I'm playing a treant barb. Man they are tough to keep fed. Seems like they have intrinsic hunger, but don't see anything like that in the code. 08:56 the dnh base game scales stomach size with player size 08:56 Get its thyroid checked. 08:56 * docpi newest idea: nethack Sims! 08:56 they are huge, so their stomach is 3x larger and the stomach content goes down relative to its size 08:56 so they effectively consume 3x as much nutrition to have the same fullness of stomach 08:57 I tend to go ice caves as adventure branch because of this due to the high nutrition of several of the common enemies there 08:57 I saw the size divizor in eat, but don't understand why I'm getting satiated with a single food ration then 08:58 is it saying that the food ration satiated you (it will even when it doesn't) or are you actually being satiated? 800 can bridge that gap maybe idk. doesn't seem quite right from hungry or weak though 08:58 How big is the food ration? 08:59 also note that most ent species are sub 12 base speed so it makes the hunger even more of a big deal 08:59 hello dragonhide mantlet 08:59 It says the ration satiated me, but I sometimes don't see the status line. If I do it lasts like two turns. 09:00 It's a fun play, because they are nigh invulnerable but challenging 09:02 early game they are quite strong but hard to feed. towards the midgame that drops off a lot due to it being hard for them to have good armor and the importance of decent armor, but it generally becomes easier to feed 09:02 late game they are able to get a good kit together and can do some pretty advanced weapon builds due to their size 09:02 why is it hard for them to have good armour? 09:02 the law quest is full of upgrade kits 09:03 early midgame id say. you kind of have to commit to a midgame piece of armor longer than I like to with that 09:03 the "pushing into midgame" you can be a bit squishy 09:03 vlad's crystal plate mail can be good 09:04 yeah definitely 09:08 @? pit bull 09:08 No such monster. 09:08 @? pitbull 09:08 No such monster. 09:08 I thought large dogs grow up to them maybe (I have seen them in hackem at least) 09:08 Pit bulls are a different monster 09:09 ah 09:09 makes sense 09:09 guard dog 09:09 https://www.hardfought.org/nethack/#bot-commands 09:09 !goat umbire 09:09 cbus's goat runs up and rams umbire in the face! Baaaaaa! 09:14 [hdf-us] [nh370] nabru (Bar Orc Fem Cha) chose an elven dagger to be named "Sting", on T:1377 09:15 @sp?pit bull 09:15 No such monster. 09:16 @lt?pit bull 09:16 pit bull (d) | Lvl: 11 | Diff: 12 | Spd: 15 | Res: none | Confer: nothing | MR: 0 | Gen: dungeons | AC: 4 | Atk: 4d4 bite physical | Align: 0 | genocidable, carnivore, infravis 09:16 Oh neat, ice box in Orc Town 09:16 do they have funny messages when they fall into pits like pit fiends and pit vipers? 09:16 guess I could sac fest a ton more 09:25 [hdf-us] [xnh] Gouhan (Sam Hum Mal Law) eschewed atheism, by dropping 8 arrows on an altar, on T:3194 09:26 [hdf-us] [nh370] nabru (Bar Orc Fem Cha) entered Sokoban, on T:2872 09:31 -!- mobileuser has quit [Quit: Client closed] 09:31 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) had Drowsing Rod bestowed upon him by Kos, on T:11908 (5:34:20) 09:35 Luck should be near max too 09:38 [hdf-eu] [evil] lacca (Inf Ith Fem Una) became literate by reading the fortune inside a cookie, on T:4044 (0:36:43) 09:46 [hdf-eu] [evil] lacca (Inf Ith Fem Una) destroyed lacca's ghost, the former Heretic, on T:5646 (0:45:32) 09:50 [hdf-us] [nh4] lfdas (post163) (Kni Hum Mal Law), 0 points, T:12, slipped while mounting a saddled pony 09:50 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) killed Medusa, on T:27639 09:50 [hdf-us] [dnh] post163 (Nob Inc Fem Neu), 0 points, T:1, killed by kicking a wall 09:51 [hdf-us] [nh370] nabru (Bar Orc Fem Cha) rejected atheism with a prayer, on T:3915 09:51 [hdf-us] [xnh] post163 (Kni Hum Fem Law), 0 points, T:29, slipped while mounting a saddled pony 09:52 [hdf-us] [nh4] alsf (post163) (Kni Hum Mal Law), 1738 points, T:81, slipped while mounting a saddled pony 09:52 [hdf-us] [nh4] dsfal (post163) (Kni Hum Mal Law), 1228 points, T:32, slipped while mounting a saddled pony 09:53 [hdf-us] [nh4] slf (post163) (Kni Hum Mal Law), 4806 points, T:152, slipped while mounting a saddled pony 09:53 [hdf-us] [nh4] afsl (post163) (Kni Hum Mal Law), 4347 points, T:26, slipped while mounting a saddled pony 09:54 [hdf-us] [hackm] post163 (Yeo Hum Mal Neu), 20 points, T:50, slipped while mounting a saddled pony 09:57 <@post163> The nethack scoreboard is broken - it has not been updated with games from the past 5+ hours. 09:58 [hdf-us] [nh370] samiam (Mon Hum Mal Law) murdered Otis, his faithful little dog, on T:1027 10:00 -!- mobileuser has joined #hardfought 10:01 [hdf-us] [nh370] nabru (Bar Orc Fem Cha), 16242 points, T:5213, killed by a spotted jelly 10:04 [hdf-us] [un] Numenorean (Arc Gno Fem Neu) changed form for the first time, becoming a werewolf, on T:5574 (2:40:47) 10:04 [hdf-us] [xnh] Gouhan (Sam Hum Mal Law), 6476 points, T:7077, killed by a leocrotta 10:06 -!- rld has quit [Remote host closed the connection] 10:06 -!- rld has joined #hardfought 10:06 -!- mode/#hardfought [+v rld] by ChanServ 10:09 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) had Dragonbane bestowed upon her by Mog, on T:97126 (1 day, 9:33:06) 10:14 [hdf-us] [nh370] samiam (Mon Hum Mal Law), 2489 points, T:2993, killed by a wand 10:15 See, I found Demonbane, but Beholder did not report it. 10:15 * docpi sad 10:16 [hdf-eu] [evil] lacca (Inf Ith Fem Una) rejected atheism by offering a hobgoblin corpse on an altar of Moloch, on T:9853 (1:15:30) 10:19 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had Secespita bestowed upon her by Moloch, on T:10019 (1:18:24) 10:20 -5h12m +Beholder: [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) found Demonbane on the floor, on T:3318 10:20 343-hdf does not livelog that 10:20 this you? 10:21 which brave, handsome developer will add livelogging to hdf NetHack343 10:22 it already has livelogging for killing uniques 10:22 there you go, a precedent 10:24 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed the Nightmare, on T:68039 10:24 [hdf-eu] [evil] lacca (Inf Ith Fem Una) had a dagger entrusted to her by Moloch, on T:10508 (1:23:29) 10:25 [hdf-us] [hackm] post163 (Yeo Elf Mal Law), 0 points, T:1, slipped while mounting a saddled pony 10:26 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) destroyed Lich, the Fiend of Earth, on T:68083 10:29 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed Kary, the Fiend of Fire, on T:68157 10:33 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) had Trollsbane bestowed upon her by Mog, on T:98213 (1 day, 9:57:18) 10:35 -!- raisse has quit [Ping timeout: 246 seconds] 10:38 [hdf-us] [xnh] Gouhan (Sam Hum Mal Law), 2414 points, T:3489, killed by a gnome lord, while sleeping 10:47 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) found Orcrist carried by a monster, on T:10110 10:51 [hdf-eu] [evil] lacca (Inf Ith Fem Una) made her first wish - "cursed fixed bone +3 gauntlets of power", on T:13761 (1:50:17) 10:52 [hdf-us] [nh370] Superfly (Wiz Hum Mal Cha) became literate by reading a scroll, on T:6282 10:52 [hdf-us] [evil] Grouchy (Wiz Hum Mal Neu), 430 points, T:733, killed by a giant cockroach 10:52 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) consulted the Oracle, on T:11134 11:00 [hdf-eu] [dnh] Vis (Bin Hum Mal Non), 332 points, T:557, killed by a jackal 11:01 -!- malor has joined #hardfought 11:07 [hdf-us] [hackm] hothraxxa (Hea Gno Mal Neu) killed the Rat King, on T:37665 (18:17:48) 11:14 -!- xdminsy has joined #hardfought 11:16 -!- xdminsy has left #hardfought 11:19 [hdf-eu] [evil] lacca (Inf Ith Fem Una) acquired the luckstone from Mines' End, on T:16716 (2:17:42) 11:20 [hdf-us] [nh370] oh6 (Ran Hum Fem Cha) was bestowed with Werebane by Mars, on T:66341 11:21 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed Kraken, the Fiend of Water, on T:68587 11:21 [hdf-us] [nh370] Superfly (Wiz Hum Mal Cha) reached Mine Town, on T:8071 11:24 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed Tiamat, the Fiend of Wind, on T:68691 11:25 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 55966 points, T:17454, killed by a chameleon imitating a black dragon 11:30 [hdf-us] [evil] Grouchy (Wiz Hum Mal Cha) killed the Goblin King, on T:4108 (0:38:09) 11:31 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed Garland, on T:68962 11:31 [hdf-us] [nh370] Flench (Pri Hum Mal Neu), 278 points, T:534, killed by a wand 11:32 [hdf-us] [dnh] Jack (Hdr-Wiz Dro Mal Law) killed Chaos, on T:68984 11:33 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Neu) killed Croesus, on T:21356 11:35 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) reached Mine Town, on T:4909 11:36 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Cerberus, on T:101364 (1 day, 11:00:09) 11:37 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:1459 (0:10:13) 11:38 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed Gollum, on T:1574 (0:11:00) 11:39 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1366 points, T:1612, killed by a hill orc 11:39 [hdf-us] [nh370] stoicjin (Wiz Elf Fem Cha) entered the Astral Plane, on T:48325 11:40 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) entered a temple, on T:5361 11:40 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) eschewed atheism, by dropping a bag on an altar, on T:5367 11:41 [hdf-eu] [evil] lacca (Inf Ith Fem Una) murdered Hecubus, her faithful lesser homunculus, on T:463 (0:01:58) 11:41 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Neu) killed Medusa, on T:21789 11:41 I didn't even realize 11:41 "It sees its image reflected in its mirrored petals! It is turned to stone!" 11:42 [hdf-us] [nh370] stoicjin (Wiz Elf Fem Cha) killed Famine, on T:48346 11:42 [hdf-us] [nh370] stoicjin (Wiz Elf Fem Cha) killed Famine (2nd time), on T:48366 11:44 [hdf-us] [evil] Grouchy (Wiz Hum Mal Cha) eschewed atheism, by dropping an arrow on an altar, on T:4983 (0:52:25) 11:46 [hdf-us] [nh370] stoicjin (Wiz Elf Fem Cha), 2495498 points, T:48379, ascended https://www.hardfought.org/userdata/s/stoicjin/nethack/dumplog/1688051812.nh.html 11:46 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 1810 points, T:1855, killed by a rock gnome 11:48 -!- stoicjin has joined #hardfought 11:48 -!- stoicjin has quit [Remote host closed the connection] 11:48 [hdf-us] [nh370] Nunnullus (Kni Hum Mal Law) rejected atheism with a prayer, on T:3485 11:49 -!- stoicjin has joined #hardfought 11:49 [hdf-us] [nh370] Nunnullus (Kni Hum Mal Law), 1546 points, T:3485, killed by a Woodland-elf, while praying 11:50 -!- stoicjin has quit [Remote host closed the connection] 11:50 -!- stoicjin has joined #hardfought 11:56 -!- oh6 has joined #hardfought 11:59 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed the Goblin King, on T:3280 (0:12:44) 12:00 [hdf-eu] [evil] lacca (Inf Ith Fem Una) killed Gollum, on T:3422 (0:13:34) 12:03 -!- terrapin has quit [Quit: Cheers!] 12:04 @sp?velociraptor 12:04 velociraptor (:) | Lvl: 7 | Diff: 9 | Spd: 18 | Res: none | Confer: nothing | MR: 0 | Gen: special | AC: 5 | Atk: 1d4 bite physical, 2d4 claw physical, 2d4 claw physical | Align: 0 | carnivore, swims, amphibious, thick hide 12:04 [hdf-us] [nh370] Flench (Wiz Elf Fem Cha), 1470 points, T:2887, killed by a giant mimic 12:05 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) made his first wish - "blessed greased rustproof +2 helm of brilliance", got "a greased crystal helmet", on T:13617 12:07 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 6993 points, T:4519, killed by a piranha 12:07 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) entered Gehennom, on T:101413 (1 day, 11:31:05) 12:09 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) entered the Bigroom, on T:14779 12:10 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) entered the Mine Town, on T:2122 (0:18:10) 12:15 [hdf-us] [nh370] chipoyan (Ran Orc Mal Cha) eschewed atheism, by dropping an orcish helm named cursed prob on an altar, on T:3147 12:17 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) attained the rank of Investigator (level 6), on T:3219 (0:25:10) 12:19 nice there's the gnollhack livelogging 12:21 [hdf-us] [nh370] Superfly (Wiz Hum Mal Cha) made his first wish - "blessed greased +2 silver dragon scale mail", got "a greased silver dragon scale mail", on T:9282 12:24 [hdf-us] [evil] bouquet (Sam Gia Fem Law) had a shield of light entrusted to her by Amaterasu Omikami, on T:37516 (6:11:34) 12:26 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) killed Durin's Bane, on T:35319 12:29 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:15855 12:29 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) attained the rank of Student of Waters (level 14), on T:15855 12:29 [hdf-us] [dyn] Bort (otc) (Mon Hum Mal Neu), 11412 points, T:4200, killed by a mumak 12:33 Indirectly ID'd unchanging, neat 12:36 <@post163> !rng Kni Dra Yeo Nob 12:36 @post163: Nob 12:37 [hdf-us] [ndnh] post163 (Nob Vam Fem Neu), 18 points, T:125, slipped while mounting a saddled pony 12:37 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) polymorphed his first object, on T:36283 (6:56:30) 12:39 [hdf-us] [xnh] arrow (Ran Hum Fem Neu) entered Sokoban, on T:6818 12:40 [hdf-us] [nh370] chipoyan (Ran Orc Mal Cha) was bestowed with Stormbringer by Mars, on T:5048 12:45 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) completed Sokoban, acquiring an amulet of magic resistance, on T:18946 (8:37:27) 12:45 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) zapped herself with a wand, on T:6255 (0:54:10) 12:46 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu), 9487 points, T:6255, zapped herself with a wand 12:47 [hdf-us] [hackm] post163 (Yeo Hum Mal Neu), 0 points, T:1, slipped while mounting a saddled pony 12:47 [hdf-us] [gnoll] post163 (Wiz Orc Mal Cha), 0 points, T:4, killed by a hermit 12:47 [hdf-us] [hackm] post163 (Yeo Elf Mal Neu), 47 points, T:48, slipped while mounting a saddled pony 12:48 [hdf-us] [nh370] chipoyan (Ran Orc Mal Cha) entered Sokoban, on T:5578 12:50 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha), 87755 points, T:18988, killed by a rock troll 12:52 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) was sent a marilith by Kos, on T:19394 (8:44:15) 12:53 -!- Noisytoot has quit [Quit: ZNC 1.8.2 - https://znc.in] 12:54 -!- mobileuser has quit [Quit: Client closed] 12:56 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) attained the rank of Field Worker (level 3), on T:1634 (0:08:18) 12:57 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) entered the Gnomish Mines, on T:1741 (0:08:57) 13:00 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha) acquired the Mines' End luckstone, on T:7954 13:00 !tea 13:00 * Beholder tosses jonadab a mug of darjeeling tea, fermented by demogorgon at 17 degrees Celsius. 13:03 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) performed his first genocide (arch-liches), on T:37593 (7:22:41) 13:04 [hdf-us] [nh370] Skillfulhacks (Tou Hum Fem Neu) acquired the Mines' End luckstone, on T:10409 13:05 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) entered the Mine Town, on T:2744 (0:17:12) 13:07 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) had Fire Brand bestowed upon him by Anhur, on T:37667 (7:26:53) 13:09 -!- mobileuser has joined #hardfought 13:11 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) attained the rank of Investigator (level 6), on T:3337 (0:23:22) 13:15 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) killed the Watcher in the Water, on T:37996 13:17 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) performed his first genocide (class U), on T:27584 13:18 -!- anselmus has joined #hardfought 13:18 [hdf-us] [hackm] post163 (Yeo Hum Mal Law), 0 points, T:1, slipped while mounting a saddled pony 13:21 [hdf-us] [hackm] Ardub (Yeo Cen Mal Neu) killed Nebuchadnezzar, on T:30225 (21:02:25) 13:22 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) wished for "3 +2 silver dagger", on T:38083 13:22 @jannehmp @Tommi you flagged quite a few livelog events as not minor 13:22 and they should be 13:23 i'm gonna make my own edits to hdf copy of gnollhack, you can pull those in or not 13:23 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) changed form for the first time, becoming an ape, on T:5069 (0:35:38) 13:24 <@cpittman> @jonadab would you be able to recover a fourk save for me? Game crashed with no error when someone shot a wand at me, then loading the game puts me right back before the explosion 13:25 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha) used a helm to turn lawful, on T:10293 13:25 <@cpittman> the save says i'm on "10648 turns, on Mines:12" but it's actually "14908 turns, on Dungeons: 17" 13:25 <@jannehmp> @k21971 Sure. I thought not everything is 100% alright the first time, since I couldn’t properly test livelog myself. 13:26 <@jannehmp> I will do the same changes myself. 13:26 really? just tail the livelog file and adjust the sysconf value accordingly 13:26 anyways, i'll show you what changes I make here soon 13:26 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Law), 18257 points, T:10419, choked on a lump of royal jelly 13:31 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) killed the invisible Nalzok, on T:27874 13:31 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) found the Sceptre of Might carried by a monster, on T:27874 13:36 [hdf-us] [nh370] Bartlem (Wiz Hum Fem Cha), 1191 points, T:1917, killed by a dagger 13:37 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) acquired the Gladstone from Mines' End, on T:6520 (0:48:50) 13:37 [hdf-eu] [dnh] Leeroy (Ana Inc Mal Cha) wished for "Rustproof stormhelm", on T:3878 13:38 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) attained the rank of Exhumer (level 10), on T:6803 (0:50:28) 13:38 * docpi sighs. Polypiling is annoyingly cumbersome. 13:39 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) acquired the Bell of Opening, on T:27939 13:40 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) attained the rank of Lama (level 22), on T:27998 13:42 [hdf-eu] [nh370] priyavt (Sam Hum Mal Law), 531 points, T:2395, died of starvation, while fainted 13:42 Me lends DeVoid a second l 13:47 @jannehmp my proposed changes - https://termbin.com/8dlzm 13:47 @cpittman: The server admin would have to be involved; I don't have any more access to the server than you do. 13:47 there's also a grammatical fix in there too 13:48 He does seem to be present however. 13:48 K2: How much do you already know about cpittman's game that crashed, and what "crashed with no error" means (sounds like a segfault?) 13:49 jonadab @cpittman - its not uncommon at all for a recovered game to be several turns in the past from when the crash occurred 13:49 True. 13:49 jonadab i'll look and see if there's a coredump 13:49 Ok. 13:49 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) acquired the luckstone from Mines' End, on T:22000 (9:41:11) 13:49 Thought so 13:50 [hdf-eu] [nh370] priyavt (Wiz Elf Mal Cha), 110 points, T:469, killed by a fox 13:51 <@cpittman> Every other time I've seen fourk crash, a window pops up to say something went wrong. This time, I load the game, the explosion goes off, then I get kicked back to the variant select menu 13:51 Ok, yeah, that *sounds* like a segfault. Probably. 13:51 Which, I would like to know what caused it, and being able to reproduce it in gdb would help with that. 13:51 @cpittman which srver? 13:51 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha) murdered his faithful kitten, on T:585 13:51 *server 13:52 [hdf-us] [nh370] mobius (Arc Dwa Fem Law), 243 points, T:923, killed by a brown mold 13:52 <@cpittman> us www.hardfought.org 13:52 ok 13:53 jonadab there's more than a couple here 13:53 oh i see 13:53 a lot of these are people trying to load older games on the newer version 13:53 <@cpittman> I mentioned the turns in the save and level because it's so different to where the game gets restored to 13:53 K2: Ah. 13:54 K2: If there are multiples (e.g., because the player tried repeatedly to load the same game and the same thing happened), I likely only need one of it. 13:54 Or the save file, if loading it will trigger the thing again. 13:55 <@cpittman> Yeah, every time I load the save the same thing happens 13:55 That's one of the best things about the 4.3 save system. Makes bugs much easier to pin down. 13:55 jonadab here's the first relevant coredump - https://termbin.com/ycb6 13:55 looking at the others 13:55 <@jannehmp> @k21971 Noted, I will make these as well. 13:56 @jannehmp thanks 13:57 -!- stoicjin has quit [Remote host closed the connection] 13:57 Yeah, that core dump definitey looks relevant. 13:57 I have saved a copy of it. 13:57 the ones after it are the same 13:57 That makes sense. 13:57 -!- stoicjin has joined #hardfought 13:58 probably just a case of s/uarmc->otyp == MUMMY_WRAPPING/uarmc && uarmc->otyp == MUMMY_WRAPPING)/ 13:58 I am just about to go afk for a bit, but I will look into this later. 13:58 Demo is most likely correct 13:59 hopefully its that simple 14:00 <@cpittman> Aw, I don't know what the dump means but it looks like one of my items is going to go poof 14:00 <@cpittman> Thank you for taking a look 14:00 Demo: Hmm, possibly. 14:01 lol 14:02 -!- stoicjin has quit [Ping timeout: 240 seconds] 14:02 prep pets with speed before sacfest and first create monster makes zombies that infect one with crud 14:04 K2: YOLO 14:04 \o/ 14:04 (Pushed Demo's proposed fix. Maybe it will work. If not, I will be back later.) 14:04 ok 14:04 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) entered Sokoban, on T:9871 14:05 -!- shadowrider38 has joined #hardfought 14:06 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) polymorphed her first object, on T:8916 (1:18:15) 14:07 @cpittman I patched fourk on hdf-us if you wanna give it a try 14:08 <@cpittman> Woo, it loaded. Lost a charge from a ring and 3 wands, but survived (for now) 14:08 yay 14:08 <@cpittman> Thank you 14:09 o/ 14:09 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) killed the Gargantuan Mimic, on T:9336 (1:21:37) 14:11 <@jannehmp> @k21971 Is Entered Sokoban also supposed to be LL_MINORAC rather than LL_ACHIEVE? 14:19 [hdf-us] [nh370] Bartlem (Wiz Hum Fem Cha) reached Mine Town, on T:3364 14:20 <@jannehmp> @k21971 Upon closer examination, I think that it was probably just a fix removing 'the' 14:21 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) became Mog's Envoy of Balance, on T:104781 (1 day, 13:44:42) 14:21 [hdf-us] [nh370] Bartlem (Wiz Hum Fem Cha) found Vorpal Blade in a shop, on T:3638 14:22 <@cpittman> Oof, I almost ruined all that work restoring the save by walking over the corpse of a cockatrice I just killed while blind. 14:23 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) attained the rank of Excavator (level 14), on T:10669 (1:35:35) 14:24 -!- Bleeko has quit [Ping timeout: 250 seconds] 14:24 [hdf-us] [nh370] Skillfulhacks (Tou Hum Fem Neu) entered the Bigroom, on T:13745 14:28 <@jannehmp> @k21971 Also, should starting the game / has entered the dungeon be LL_MINORAC, since it is not being reported by Beholder? 14:30 woo refl from soko and boh from minetown 14:30 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu) killed by her own pick-axe, on T:10997 (1:43:24) 14:30 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu), 13914 points, T:10997, killed by her own pick-axe 14:32 @jannehmp those events shouldnt be livelogged imo 14:33 also, you dont need to livelog the players death 14:33 as you can see above 14:33 the bot reads the xlogfile and handles death/ascension events that way 14:35 <@jannehmp> Ok, let me comment the player death livelog out. 14:35 @jannehmp your earlier comment about sokoban, nethack official considered entering sokoban as LL_ACHIEVE so I left it alone 14:35 just fixed the wording 14:35 [hdf-us] [gnoll] Abdlabl (Arc Hum Fem Neu), 1897 points, T:326, quit 14:36 <@jannehmp> Got it re Sokoban. Re the other events, I might have taken those events from NetHack 3.7, but perhaps not necessary. Let me investigate. If I change them to LL_MINORAC, would that be also sufficient? 14:37 yes 14:38 <@jannehmp> Ok, let me change them to LL_MINORAC then. 14:39 -!- stoicjin has joined #hardfought 14:43 [hdf-us] [gnoll] post163 (Cav Dwa Fem Law), 30000 points, T:515, killed by a lizard 14:43 -!- stoicjin has quit [Ping timeout: 245 seconds] 14:43 [hdf-us] [gnoll] post163 (Arc Dwa Mal Law), 0 points, T:2, killed by his own pick-axe 14:48 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) destroyed Kas, on T:105241 (1 day, 14:11:36) 14:49 [hdf-us] [nh370] Bartlem (Wiz Hum Fem Cha), 6734 points, T:4728, killed by an owlbear 14:54 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) acquired the Sokoban amulet of reflection, on T:12157 14:56 [hdf-us] [un] bismatum (Sam Hum Mal Law) killed Juiblex, on T:91181 14:58 -!- [ has joined #hardfought 15:02 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu) killed Medusa, on T:29788 15:06 -!- stoicjin has joined #hardfought 15:06 [hdf-eu] [nh370] nmlkj (Wiz Hum Mal Cha), 360 points, T:1012, killed by a giant bat 15:06 [hdf-us] [nh370] Qwesti (Arc Gno Mal Neu), 244 points, T:1299, killed by a magic missile zapped by a shopkeeper 15:08 <@jannehmp> @k21971 The livelog issue should now be fixed. After some investigation, I changed "started the game" and "died" livelogs to be LL_DUMP and the others as suggested. If need be, you can update the latest version to Hardfought. It had some other minor fixes, too. 15:12 [hdf-eu] [hackm] mobileuser (Sam Dwa Mal Law) completed Sokoban, acquiring a gold amulet of magic resistance, on T:13675 (6:12:41) 15:14 [hdf-us] [hackm] post163 (Yeo Elf Mal Neu), 0 points, T:1, slipped while mounting a saddled pony 15:17 @jannehmp will do, thank you 15:26 -!- mobileuser has quit [Quit: Client closed] 15:34 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) destroyed Vecna, on T:106647 (1 day, 14:57:43) 15:37 -!- mobileuser has joined #hardfought 15:37 -!- Bleeko has joined #hardfought 15:43 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) performed her first genocide (alhoons), on T:107011 (1 day, 15:06:53) 15:46 -!- shadowrider38 has quit [Quit: Leaving] 15:47 [hdf-us] [nh370] samiam (Wiz Hum Mal Cha), 399 points, T:833, killed by falling down a mine shaft 15:47 -!- Noisytoot has joined #hardfought 15:47 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) attained the rank of Page of Claws, on T:6393 15:49 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu), 250 points, T:2687, killed by a bolt of cold zapped by a hill orc 15:50 [hdf-eu] [nh370] post163 (Kni Hum Mal Law), 4 points, T:21, slipped while mounting a saddled pony 15:54 [hdf-eu] [xnh] DeVoid (Pri Hum Mal Neu), 548132 points, T:31474, crushed to death by an exploding drawbridge 15:56 <@devoid_of_voltz> im so fucking pissed 15:56 [hdf-us] [nh370] Flench (Arc Hum Fem Neu), 500 points, T:1546, killed by a small mimic 15:58 -!- ais523 has joined #hardfought 15:59 [hdf-us] [nh370] samiam (Wiz Hum Mal Cha), 194 points, T:866, killed by Ms. Avasaksa; the shopkeeper 16:00 @devoid_of_voltz :( 16:00 <@cpittman> Yeah, that is not a good way to go 16:00 welcome to the 'killed by a drawbridge' club 16:02 <@devoid_of_voltz> Thanks... if only the membership cost wasnt so steep I don't even know why I took the risk and didnt just keep casting magic missile I forgot its 2 tiles 16:04 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) made her first wish - "blessed fireproof greased bag of holding", on T:6790 16:04 evilhack took my astral splat virginity :( 16:06 [hdf-us] [xnh] bolt (Ran Gno Mal Neu), 23281 points, T:25263, quit 16:06 * docpi mumbles "Castlevania" 16:06 * docpi old 16:10 Demo: lol 16:10 [hdf-us] [xnh] post163 (Kni Hum Mal Law), 9 points, T:100, slipped while mounting a saddled pony 16:10 [hdf-us] [nh370] post163 (Wiz Gno Mal Neu) murdered his faithful kitten, on T:1 16:11 [hdf-us] [un] Numenorean (Arc Gno Fem Neu), 1692 points, T:9445, killed by a yeti 16:11 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Neu) killed the invisible Lady of Pain, on T:24496 16:11 post, post, Junethack is over. No more need for unique deaths until the next tournament. 16:12 docpi, thats their deal, no matter tournament or not 16:12 * docpi ahas 16:12 aha 16:12 https://nethackwiki.com/wiki/Notable_players 16:12 for a funny description :D 16:13 Yes, cbus, I have read the according section. 16:13 mining yendor coin for sure 16:15 -!- raisse has joined #hardfought 16:15 -!- stoicjin has quit [Ping timeout: 245 seconds] 16:17 stth had 600 ascs sheesh 16:20 and i heard adeon's best of 13 was a 13 streak 16:21 [hdf-eu] [spl] post163 (Wiz Dro Nbn Neu), 0 points, T:1, killed by a bolt of lightning 16:25 <@shadow_rider> it wasn’t devnull but tariru basically did full monty with bells during tnnt 16:25 <@shadow_rider> in perfect 13 games 16:26 [hdf-us] [hackm] hothraxxa (Hea Gno Mal Neu) changed form for the first time, becoming a guardian naga hatchling, on T:41702 (20:26:51) 16:26 Didn't somebody (stth maybe?) do a series of all race/role/gender/starting-alignment/ending-alignment combos toward the end of the 343 era? 16:28 -!- dingotron has joined #hardfought 16:29 [hdf-us] [xnh] bolt (Ran Gno Mal Neu), 1117 points, T:2323, quit 16:30 jonadab: during devnull? or just generally? 16:30 -!- terrapin has joined #hardfought 16:31 qt: Just generally. 16:31 -!- mariari has quit [Ping timeout: 260 seconds] 16:31 Not all in one month. THat would be insane. 16:31 yeah 16:31 Besides, if you were going to do that in a tournament, you should do it in all variants, in Junethack :-) 16:32 lol -- yeah, if you want a REAL challenge, not just a brief diversion 16:32 never heard of someone doing combinations that include ending alignment, that's a pretty big increase in the number of combos 16:32 -!- fadein has quit [Quit: leaving] 16:33 [hdf-us] [nh370] post163 (Wiz Gno Mal Neu), 24 points, T:1, caught himself in his own ball of cold 16:33 [hdf-us] [xnh] post163 (Kni Hum Fem Law), 0 points, T:27, slipped while mounting a saddled pony 16:33 -!- stoicjin has joined #hardfought 16:33 [hdf-us] [hackm] post163 (Yeo Hum Mal Law), 0 points, T:37, slipped while mounting a saddled pony 16:34 jonadab: at least they didn't do starting-gender/ending-gender, too 16:34 [hdf-us] [spl] post163 (Kni Hum Nbn Law), 50 points, T:81, slipped while mounting a saddled pony 16:34 ais523: Heh. 16:34 starting pet/ending pet 16:34 [hdf-us] [un] post163 (Kni Hum Mal Law), 39 points, T:62, slipped while mounting a saddled pony 16:35 aren't dogs and cats mechanically identical apart from one monster flag that mostly doesn't matter and has no influence when tame? 16:35 @v? large dog 16:35 large dog (d) | Lvl: 6 | Diff: 7 | Spd: 15 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 4 | Atk: 2d4 bite physical | Align: 0 | genocidable, carnivore, infravis 16:35 [hdf-us] [hackm] post163 (Yeo Hob Mal Neu), 0 points, T:50, slipped while mounting a saddled pony 16:35 @v? large cat 16:35 large cat (f) | Lvl: 6 | Diff: 7 | Spd: 15 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 4 | Atk: 2d4 bite physical | Align: 0 | genocidable, carnivore, infravis 16:35 …and apparently isn't relevant enough to show up in Pinobot results 16:35 cats do not track you as well as dogs 16:35 [hdf-us] [spl] post163 (Kni Hum Nbn Law), 9 points, T:64, slipped while mounting a saddled pony 16:35 ah, OK 16:36 really? 16:36 what do you mean track you? like follow you around the dungeon? 16:36 in NH4 I made pet tracking *much* better, which might or might not have been a mistake from a balance point of view but probably makes it more fun to play 16:36 yeah and stay close 16:36 And yeah, 3.4.3 pet tracking was awful. 16:36 pets are allowed to magically know where their owner is 16:37 jonadab: in some respects it's intentionally bad (i.e. the code appears to be sensible code + balance nerf), in other respects it's accidentally bad 16:37 ais523: It's exceptionally bad when the player is faster than the pet. 16:37 but it wasn't until, in 3.7 wizmode testing, I saw Riders displacing other monsters to try to get to the point on the wall closest to me 16:37 To the point where it improves VERY noticeably if you rest every other turn. 16:37 [hdf-us] [nh370] MoonPig (Rog Hum Fem Cha), 2216 points, T:2849, killed by a rothe 16:37 that I realised what the monster AI was doing 16:37 jonadab: indeed 16:38 Which means you really can't use travel and such. 16:38 Which is terrible. 16:38 cats tend to wander I think 16:38 @?kitten 16:38 kitten (f) | Lvl: 2 | Diff: 3 | Spd: 18 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 6 | Atk: 1d6 bite physical | Align: 0 | genocidable, carnivore, infravis 16:38 * anselmus has noticed weird movement not only with pets but monsters in nh4 16:39 @?little dog 16:39 little dog (d) | Lvl: 2 | Diff: 3 | Spd: 18 | Res: none | Confer: nothing | MR: 0 | Gen: gehennom dungeons | AC: 6 | Atk: 1d6 bite physical | Align: 0 | genocidable, carnivore, infravis 16:39 cats have infravision and dogs don't. not that it makes a difference to the actual monster afair 16:39 the flag doesn't show on pino but that's probably what was meant 16:39 where is this "cats wander around more" thing defined? 16:39 It's a literal monster flag I'm p. sure 16:39 i get why pets do what they do, but sometimes monsters move sideaways and stuff instead of moving toward you 16:40 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) entered the Dragon Caves, on T:38821 (8:01:58) 16:40 jonadab: my normal approach in vanilla is to travel anyway, then backtrack to find the pet 16:40 M2_WANDER 16:40 I am not convinced that this is actually a *good* approach 16:40 -!- stoicjin has quit [Ping timeout: 245 seconds] 16:40 it's just what normally ends up happening 16:40 oh I see what you mean -- M2_WANDER 16:40 [hdf-us] [xnh] arrow (Ran Hum Fem Neu) became literate by reading the fortune inside a cookie, on T:12958 16:41 * anselmus has never learned to train apport 16:41 ...don't you just literally throw a pet treats? 16:41 [hdf-eu] [hackm] mobileuser (Sam Dwa Mal Law) acquired the luckstone from Mines' End, on T:15747 (7:15:45) 16:42 the timing of throwing the treat matters 16:42 something about giving it food when it brings you something 16:42 Isn't apport the thing that makes pets waste a lot of time backtracking to pick up junk objects you don't want? 16:42 if you do it immediately after a pet drops an item adjacent to you, that's +200 apport I think? 16:42 and othoer combinations give rather less 16:42 jonadab: yes 16:42 "Apport can be increased by feeding your pet any comestible that qualifies as a treat shortly after it has dropped an item near you." 16:42 but high apport does make stealing from shops faster 16:43 I think apport is a stat for people who have time to spare and want to play "optimally" 16:43 rather than a stat for speedrunnres 16:43 no i prefer just quietly seething at the pet 16:43 Right, unless there's an artifact I really want or something, I usually just come back to the shop when I've explored enough levels to have a ton of gold. 16:43 of course speedrunners don't keep pets 16:43 by that point it's usually possible to kill the shopkeeper, but I generally choose not to 16:43 only kittens have M2_WANDER, not housecats or large cats 16:43 * docpi notices "generally" 16:43 i wonder why 16:43 I try to keep my pets *out* of shops, to avoid having to wait ten thousand years for them to tire of picking up all the things and finally come along. 16:43 however as a healer (eg) a pet is almost mandatory 16:43 i wander why 16:45 every time i decide it's time to ditch the pet, i regret on the next level 16:45 my current approach is "either play pettype:none, or don't intentionally ditch the pet" 16:45 I usually keep them well past the point where I actually have any real use for them. Dumb sentimentality or something. 16:45 -!- mariari has joined #hardfought 16:46 …which is how I ended up ascending with my starting pet in my Junethack NH4 game :-D 16:46 My pets always get themselves killed sooner or later. 16:46 i have ascended with my starting pet exactly once 16:46 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Law) was given Lomya, on T:26243 16:46 NH4 accidentally made pets less survivable, which I considered a problem, so I changed the code to make them more survivable 16:47 and may have overdone it a bit :-D 16:47 that said, my pet did use up an amulet of life saving at one point, so it's not like they're *totally* invincible 16:47 Although my NetHack pets do a *lot* better at surviving, than my Brogue allies. 16:47 and yeah I guess M2_WANDER has no effect if the monster is tame 16:47 Brogue has broken the balance of allies at least once in the past 16:48 <@post163> I feel like I let my pet do too much fighting early on (I'm usually still XL 1 when it dies). 16:48 there was a version where the game was generally well-balanced but allies were OP, then allies got nerfed, and then basically all builds became unviable 16:49 you just have to let it kill things like lichens at first 16:49 it will grow up fast 16:49 they grow up so fast :'-) 16:49 My main complaint about Brogue allies is that the game doesn't have exactly one wand of empowerment per dungeon. 16:49 this seems fairly fixable in a variant :-) 16:50 I think Brogue's balance is possibly too much in the direction of "choose which part of your build you invest in" 16:50 [hdf-us] [nh370] MoonPig (Mon Hum Mal Cha), 1110 points, T:1775, killed by a soldier ant 16:50 Secondarily, it pays no attention to whether allies are available or not, and if so how good they are, when deciding whether the gear it generates should be ally-oriented gear (ally staves, in particular). 16:50 but even then, the wand of empowerment can still be enchanted, can't it? 16:50 Oh, kyes. 16:50 Empowerment comes with one enchantment. 16:51 i zap my wand of empowerment: https://www.globalempowermentmovement.org/wp-content/uploads/2019/02/Empowered-Movie-Cover-1-745x675.jpg 16:51 Brogue pays no attention to whether the items it's giving you form a sensible build or not, the point of the game is to try to cobble together something viable from the pieces 16:51 The issue is that one version had wands of empowerment in almost every choose-an-item vault, and so the player could take an ally on a tour of them all. 16:51 And so the next version eliminated that, and now most seeds don't have empowerment at all. 16:51 that's the version where I stopped playing Brogue, I think 16:51 (not because of that, just coincidentally) 16:51 [hdf-us] [nh370] MoonPig (Tou Hum Mal Neu) murdered his faithful kitten, on T:162 16:52 I think there should be exactly one empowerment wand per dungeon, and then you either choose to invest enchants in it or not. The *allies* would still be randomly generated. 16:52 (Or you could try to use domination, but that's hard to pull off IME.) 16:52 what is a wand of empowerment? 16:53 [hdf-us] [nh370] Superfly (Wiz Hum Mal Cha) entered Sokoban, on T:17480 16:53 It's the only way to level-up a Brogue ally. 16:53 it gives your pets the potential to gain an intrinsic 16:53 I see 16:53 It also increases their max HP. 16:53 and probably increases their stats too? 16:53 Which in some ways is more important. 16:53 it doesn't actually give the intrinsic, the pet gets that later by eating 16:53 but unless it's been empowered it can't gain intrinsics from eating 16:53 you can control which intrinsic it gets by displacing it if it's about to get one you don't want 16:54 -!- nurdglaw has joined #hardfought 16:54 Sometimes. 16:54 Depending on circumstances. 16:54 i think leashes should be fixed, pulling/breaking is so unrealistic 16:55 Did 3.6/7 ever fix the thing where you can pull an ally through a closed door? 16:55 Err, a pet I mean. 16:55 Same thing, different game. 16:55 lol 16:55 no, I don't think so jonadab 16:55 at least, not when I checked a couple months ago 16:56 -!- stoicjin has joined #hardfought 16:56 i just updated splicehack. the player can now autorecover from a crash 16:56 I think the ability to pull a pet along a parallel corridor might be the longest-standing documented bug in NetHack? 16:56 as in, it's been on the bug list and nobody wants to work on fixing it 16:56 should have added that back in in may but whatevs 16:56 OBTW, if anybody wants a serious challenge, I can suggest a long-standing bug to fix that will actually be hard to fix. 16:57 the timer bug in NH4? 16:57 ais523: That too, but I was thinking of projectiles passing diagonally between adjacent worm segments. 16:57 Also rays. 16:57 [hdf-us] [nh370] MoonPig (Tou Hum Mal Neu), 344 points, T:1099, killed by an orc zombie 16:57 that should be much easier to fix than the NH4 timer bug 16:58 just check, when a projectile or ray is moving diagonally, whether it's trying to move diagonally between two squares which are both part of the same monster 16:58 But it *should* be able to pass between e.g. if the worm is looped around the source of the thing and has an end on either side. 16:59 oh, I see 16:59 can't you still just check whether the segments are consecutively numbered? 16:59 Maybe? 17:00 But when I reported the bug to somebody (coppro?) before, he threatened to remove long-worms from the game. 17:00 long worms strike me as a feature that's implemented primarily due to being hard to implement 17:00 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Law) became the Hand of Eilistraee, on T:26371 17:01 [hdf-eu] [nh370] nurdglaw (Rog Orc Fem Cha), 268 points, T:1867, killed by a gecko 17:01 [hdf-eu] [hackm] mobileuser (Sam Dwa Mal Law), 38651 points, T:16183, killed by Ruggo the Gnome King, while sleeping 17:01 Hmm, maybe the projectile or ray should hit the worm, but then if it breaks it into two smaller worms, which segment should it break at? 17:02 [hdf-us] [ndnh] bleeko (Bar Ent Mal Neu) killed Raggo the Gnome King, on T:5508 17:02 Also, I don't think long worms are nearly as much of a coding problem as polymorph. 17:02 sleep is such a frustrating way to die, I wish you could at least be woken up by the sound of battle a lot sooner 17:02 they are more fun of a problem 17:03 jonadab: presumably the further back segment becomes a new head, and the segment nearer the head gets split behind 17:03 ais523: I suppose that would work. 17:03 mobileuser: I am vaguely surprised that you can continuously attack a sleeping monster without waking it 17:04 possibly because some of my RPG intuitions come from Final Fantasy, in which you can pile status effects onto a sleeping monster but it wakes up if you damage it 17:04 ais523 the monsters seem to wake up sooner than I do! 17:04 I had like 110 HP or something 17:05 which variant is this? I normally seem to wake up faster than that in vanilla 17:05 hackem, branched from evilhack 17:05 although it may be an exponential distribution in which you just got unlucky, I guess 17:06 well, getting killed after being hit by wand of sleep happens a lot more than waking up... 17:06 [hdf-us] [nh370] post163 (Kni Hum Mal Law), 0 points, T:1, killed by kicking a wall 17:07 -!- mobileuser has quit [Quit: Client closed] 17:07 OK, I checked the code, in vanilla you are 90% likely to be woken up at the end of the turn if hit by a monster attack 17:07 -!- mobileuser has joined #hardfought 17:07 not sure how evilhack differs from vanilla with sleep, evilhack has partial res percentages 17:07 I think the first attack against a sleeping monster/player should get a huge bonus to to-hit and somewhat of a bonus to damage as well, but then wake the victim up. 17:07 OK, I checked the code, in vanilla you are 90% likely to be woken up at the end of the turn if hit by a monster attack 17:07 I wonder whether evilhack or hackem nerfed taht 17:07 see above 17:07 or possibly, whether the issue is that you are getting woken up but ORKOed before the end of the turn happens 17:08 jonadab: lots of games, including Dungeons & Dragons, have a ×2 modifier for that 17:08 maybe evilhack is extra harsh if you partial sleep res is very low 17:08 * your 17:09 getting sleepy IRL :-) 17:09 I mean, if you (as the game designer I mean) want them to be unable to stop the damage turn after turn, that is what paralysis is for. 17:09 actually in D&D it depends on weapon type, some have larger multipliers 17:09 and there is a chance to instakill, which I didn't realise 17:09 https://www.d20srd.org/srd/combat/combatModifiers.htm#helplessDefenders 17:13 [hdf-us] [evil] Grouchy (Wiz Hum Mal Cha), 4230 points, T:8082, killed by a vampire lord 17:13 mobileuser: ouch 17:13 heh this time I don't blame myself :-) 17:14 can't control getting sleep res or reflection in time... 17:15 this is why i don't believe in symmetry, the hero is a special person chosen/blessed by their god so should have unique abilities/advantages 17:16 yeah symmetry doesnt work cause me dying matters way more than some dumb goblin dying. not that there shouldn't be symmetrical implementations under the hood to allow for more unified player vs monster code 17:18 <@shadow_rider> !lastgamr mobileuser 17:18 <@shadow_rider> !lastgame mobileuser 17:18 @shadow_rider: [hdf-us] https://www.hardfought.org/userdata/m/mobileuser/notdnethack/dumplog/1685042052.ndnh.txt :: [hdf-eu] https://eu.hardfought.org/userdata/m/mobileuser/hackem/dumplog/1688541570.hackem.html 17:19 <@shadow_rider> :) you could’ve crowned… 17:20 i knew someone would find a fault 17:21 <@shadow_rider> lol 17:22 <@shadow_rider> i wouldn’t consider it a fault if mobi deems it not worth the inconvenience 17:22 <@shadow_rider> but i don’t think that’s too unreasonable of a thing to do 17:23 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) wished for "blessed fixed +2 speed boots", got "a pair of combat boots", on T:35289 17:23 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) wished for "blessed magic marker", got "a magic marker", on T:35294 17:23 <@fredriq> there is a timer bug in nethack4? 17:24 <@fredriq> I don't remember anyone reporting such a bug in fiqhack the last several years 17:24 <@fredriq> is it fixed by this one? fiqhack commit 988ee945a7d9f8506fc729f1ee 17:24 <@fredriq> there is also f502d2cb57e1557 17:25 and hackem needs to stop blaming other variants for their problems 17:25 @fredriq: oh, possibly! 17:25 "wtf invisible nymph" "oh that's from grunt" 17:25 that solution is simultaneously cleverer and more stupid than anything I was thinking of 17:25 <@fredriq> hey! 17:25 Hello @fredriq, Welcome to #hardfought 17:25 <@fredriq> if you mean the latter, it does say "hotfix" 😛 17:26 I meant, simply just searching the entire dungeon to try to find the timer 17:26 <@fredriq> I wonder if the former commit is a proper fix for the bug 17:26 as opposed to trying to put it in the right place to start with 17:26 <@fredriq> that the latter commit "hotfixes" 17:26 <@fredriq> ah 17:26 <@fredriq> yeah it's not an ideal fix 17:26 <@fredriq> I probably wasn't able to figure out what caused it 17:27 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) chose a runed dagger to be named "Sting", on T:42265 (8:48:59) 17:27 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) killed Croesus, on T:61650 17:27 the NH4 bug tracker does in fact seem to be down 17:27 IIRC this was one of the biggest release blockers 17:28 @shadow_rider you could’ve crowned? I had only just retrieved the luckstone :-P 17:29 not gonna blame myself for Ruggo having a sleep wand 17:29 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) wished for "blessed wand of polymorph", got "a uranium wand", on T:35366 17:29 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) polymorphed his first object, on T:35367 17:30 @fredriq: I am going to cherry-pick these into NH4 in case it helps 17:30 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) wished for "blessed magic marker", got "a magic marker", on T:35369 17:30 anselmus @shadow_rider crowning is not an inconvenience, I always try to as early as I can 17:31 but I only just got the luckstone... 17:32 anselmus: *slash'em 17:32 also who said anything about blame that's literally the variant they debut in 17:34 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) wished for "blessed fixed +2 helm of brilliance", got "a crystal helmet", on T:35503 17:34 also there's a reason I put off Ruggo's until later 17:35 it was like, 45/45 "no BoH"/"I don't feel like dealing with dickhead L yet" 17:35 <@shadow_rider> i mean 17:35 <@shadow_rider> ruffin is scary 17:35 <@shadow_rider> *ruggo 17:35 <@shadow_rider> you get the luckstone before fighting him 17:35 yeah in this case I was already pretty buffed 17:35 but normally I would have postponed him 17:35 And he found a crack in the levy as it were 17:36 -!- Grasshopper has quit [Read error: Connection reset by peer] 17:36 so try as you might, I am not blaming myself in this case ;-) 17:36 -!- Grasshopper has joined #hardfought 17:37 good because I wasn't trying 17:40 <@shadow_rider> yeah i wouldn’t have done anything differently 17:40 <@shadow_rider> and wouldn’t blame myself either 17:40 <@shadow_rider> but it’s not a bs death: there was something that could have reasonably been done to prevent it ;) 17:42 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) found the Staff of Aesculapius on the floor, on T:36058 17:42 I think I categorise deaths as being an issue with the game if either a) they were unavoidable or b) the thing you could have done to avoid it is somehow worse than just dying and starting again 17:42 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) killed the Cyclops, on T:36065 17:42 Oh right, meant to ask what the Drowsing Rod does again 17:42 -!- fadein has joined #hardfought 17:42 [hdf-us] [nh370] inlawBiker (Hea Hum Mal Neu) acquired the Bell of Opening, on T:36070 17:44 I disagree @shadow_ride 17:44 @shadow_rider 17:44 the next orc could have had a wand of sleep with the same result 17:45 [hdf-us] [dnh] petrakat (Mon Clk Fem Law), 283 points, T:333, killed by a kobold lord zombie 17:45 nothing to do with Ruggo, I was already strong enough to beat him 17:46 too many dudes on top of you with not enough ac or hp 17:46 ? 17:47 to have time to wake up from combat 17:47 Yeah getting flanked can absolutely ruin you 17:47 incidentally you might wanna knowledge check create horde ASAP 17:47 <@shadow_rider> but the difference is a random orc is not going to take 110 ho from you 17:47 I think that in evilhack/hackem you just don't wake up if you're low on partial sleep res... 17:48 <@shadow_rider> ruggo is a “boss” and should be respected like one 17:48 shadow_rider he will if you don't wake up 17:48 <@shadow_rider> i’ll agree with you if that happened 17:48 [hdf-eu] [nh370] Raisse (Wiz Orc Fem Cha) entered Gehennom, on T:28715 17:48 ah ok 17:48 well that has already happened to me in evilhack 17:49 so you agree! :-P 17:49 <@shadow_rider> heh 17:49 <@shadow_rider> sure for the evil one 17:49 hackem inherited that 17:49 <@shadow_rider> we will have to agree to disagree 17:50 yup 17:50 I hope that analysing mobi deaths just before he goes to bed will not become a habit :-P 17:50 good night ;-) 17:51 -!- mobileuser has quit [Quit: Client closed] 17:53 <@shadow_rider> lol i apologize 17:56 [hdf-us] [nh370] Nunnullus (Kni Hum Mal Law), 253 points, T:560, killed by a sewer rat 17:57 [hdf-eu] [un] muahdib (Wiz Hum Mal Cha) genocided master liches, on T:43497 (9:19:48) 17:58 [hdf-us] [ndnh] bleeko (Bar Ent Mal Neu) destroyed the Lokoban Pinata, on T:8933 18:00 Umbire: maybe i just enjoy throwing in a cheap shot now and then 18:02 -!- nurdglaw has quit [Quit: Client closed] 18:02 [hdf-us] [hackm] hothraxxa (Hea Gno Mal Neu) killed Ruggo the Gnome King, on T:43737 (22:02:34) 18:02 "now and then" 18:06 [hdf-us] [hackm] Umbire (Rog Hum Mal Cha) had Plague bestowed upon him by Kos, on T:27210 (13:57:53) 18:06 sleep effects in evilhack are the same as vanilla, only difference is you can have partial sleep res. meaning if you have 50% sleep res, the effect only lasts half as long 18:06 Tell you what, I forgot that was a possibility. 18:07 Can't really do anything with the bow though 18:07 At least not right now 18:07 any other perceived effects is due to variant paranoia 18:08 -!- stoicjin has quit [Ping timeout: 252 seconds] 18:08 speaking of effects 18:08 <@shadow_rider> mwahaha 18:09 [hdf-eu] [nh370] nurdglaw (Rog Orc Fem Cha), 1915 points, T:3506, killed by a raven 18:09 in vanilla and most other variants, the effect of a potion of paralysis on monsters is what... 1d25 turns? 18:09 3d8 or 4d6 would be better 18:09 <@shadow_rider> T_T how is that better 18:09 lose a turen off the top but at least you know it'll last for more than just a single turn 18:09 Oh yeah 18:10 Was still able to control my teleports while paralyzed by a potion 18:10 feel like that's unintended 18:10 @shadow_rider 1d25 means a range of 1-25 18:10 3d8 would be a range of 3-24 18:10 <@shadow_rider> i know what it means 18:10 then why did you ask how it was better :P 18:10 <@shadow_rider> it means i will actually die if i don’t have free action 18:10 trade off 18:11 if you're bashing monsters with paralysis potions and not having free action, you deserve anything that comes your way 18:12 <@shadow_rider> oh that’s not what i meant 18:12 <@shadow_rider> i realize monster paralysis doesn’t work the same way 18:12 <@shadow_rider> so nevermind i support this change wholeheartedly 18:12 :P 18:12 take it a step further - effect duration is BUC dependent 18:12 oh i think it already is somewhat 18:13 i gotta look it up 18:13 <@shadow_rider> honestly i think 2d12 is plenty 18:14 <@shadow_rider> just to sort avoid getting actually 1 turn 18:14 [hdf-us] [hackm] hothraxxa (Hea Gno Mal Neu) performed his first annihilation (master mind flayers), on T:43759 (22:15:17) 18:22 -!- stoicjin has joined #hardfought 18:26 -!- stoicjin has quit [Ping timeout: 245 seconds] 18:27 -!- joes has quit [Ping timeout: 246 seconds] 18:31 -!- raisse has quit [Ping timeout: 245 seconds] 18:33 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 3602 points, T:3242, killed by a leocrotta 18:36 possibly worth noting that the average paralysis length is actually greater with 3d8 or 4d6, though not by much 18:42 -!- Arseniy has joined #hardfought 18:48 K2 I believe paralysis potions (when thrown/smashed vs quaffed) only work for 1-5 turns in vanilla 18:48 fairly sure it is the same whether monster or player 18:48 so a step up to 3d8 is really quite huge 18:49 https://nethackwiki.com/wiki/Potion_of_paralysis 18:49 almost correct 18:49 if you really wanted to extend the timing a little to make it more than 1 turn, you could go for 1d4+1 or 2d4 18:49 [hdf-us] [evil] tinklebear (Kni Hum Fem Law) made her first wish - "blessed spellbook of healing", on T:936 (0:16:14) 18:50 righto - so thrown potions only cause vapour effects, which is 1-5 turns 18:50 what would be cool - wrestle monster to ground, and force pour the potion down their gullet 18:51 how long is the paralysis monster spell? 18:51 heh, maybe if you are #strong 18:51 and does fiqhack have a paralysis player spell since there's a monster spell? 18:51 https://nethackwiki.com/wiki/Paralyze_(monster_spell) 18:52 brb 18:53 things like that make free action much more important!\ 18:55 MR prevents the spell from working too 18:58 -!- stoicjin has joined #hardfought 19:05 -!- dingotron has quit [Ping timeout: 246 seconds] 19:10 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Juiblex, on T:107873 (1 day, 16:01:53) 19:13 [hdf-us] [evil] tinklebear (Kni Hum Fem Law), 3443 points, T:2185, killed by a honey badger 19:15 [hdf-us] [4k] cpittman (Bar Hum Mal Law) wished for "blessed greased fireproof +2 cloak of magic resistance", on T:17889 19:16 -!- Sgeo has joined #hardfought 19:23 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Lolth, on T:108463 (1 day, 16:15:35) 19:31 -!- rld has quit [Remote host closed the connection] 19:31 -!- rld has joined #hardfought 19:31 -!- mode/#hardfought [+v rld] by ChanServ 19:33 [hdf-us] [nh370] Numenorean (Arc Gno Mal Neu), 15 points, T:479, killed by a white unicorn 19:34 [hdf-us] [dnh] Som (Dhl-Hea Dro Fem Neu) consulted the oracle for the first time, on T:3915 19:35 [hdf-eu] [hackm] UristMcRaven (Wiz Elf Fem Neu), 1315 points, T:1646, zombified by an orc zombie 19:39 -!- fakepass has quit [Quit: Leaving] 19:40 [hdf-us] [nh370] samiam (Wiz Hum Mal Cha), 388 points, T:1521, killed by a giant bat 19:47 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Orcus, on T:109668 (1 day, 16:39:44) 19:51 -!- malor has quit [Remote host closed the connection] 19:51 Merlek, I found your grave in my Valley! 19:54 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Yeenoghu, on T:110037 (1 day, 16:46:43) 20:00 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) was bestowed with Cleaver by Set, on T:13468 20:00 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) destroyed Vlad the Impaler, on T:110347 (1 day, 16:52:16) 20:00 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) acquired the Candelabrum of Invocation, on T:110358 (1 day, 16:52:43) 20:02 [hdf-us] [4k] cpittman (Bar Hum Mal Law) wished for "magic marker", on T:18010 20:03 !rng nethack sleep 20:03 nabru: nethack 20:03 [hdf-us] [dnh] Som (Dhl-Hea Dro Fem Neu) completed Sokoban, on T:7077 20:05 [hdf-us] [nh370] masterofpi (Bar Orc Fem Cha) killed Juiblex, on T:13518 20:05 [hdf-us] [nh370] nabru (Wiz Elf Fem Cha) became literate by naming Sting, on T:383 20:06 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) genocided master mind flayers, on T:110548 (1 day, 16:57:58) 20:11 -!- stoicjin has quit [Ping timeout: 246 seconds] 20:13 [hdf-us] [4k] cpittman (Bar Hum Mal Law) wished for "blessed magic lamp named Solar-Powered LED Lamp", on T:18108 20:14 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 525 points, T:894, killed by a system shock 20:14 <@cpittman> Damn. I thought you could wish for a magic lamp in fourk. 20:15 <@cpittman> At least I know what oil lamps look like now? 20:19 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 336 points, T:361, killed by a water demon 20:19 [hdf-us] [evil] dbanethacker (Val Hum Fem Neu) had a pair of cloth snow boots entrusted to her by Odin, on T:30029 (16:18:15) 20:22 [hdf-us] [nh370] Urc (Tou Hum Mal Neu), 626 points, T:2712, killed by a giant mimic 20:24 [hdf-us] [dnh] Som (Hea Dro Fem Neu), 9725 points, T:9274, killed by a hallucinogen-distorted Green-elf 20:26 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) killed Graz'zt, on T:111604 (1 day, 17:17:47) 20:26 [hdf-us] [evil] xialg (Val Hum Fem Law) polymorphed her first object, on T:50632 (13:38:18) 20:29 [hdf-eu] [hackm] UristMcRaven (Wiz Elf Fem Neu), 2449 points, T:3462, killed by a rabid rabbit 20:29 cpittman: Progress! :) 20:30 Also, bringing a ring of conflict into the Throne Room of the Castle is quite the.. watch. 20:31 <@cpittman> Not sure if I've ever tried that, but it will be fun. This barbarian run is going pretty good. But I just realized I made it to the quest before seeing a unicorn 20:32 at ~ T:64k I finally find a blindfold in Gehennom 20:32 [hdf-us] [evil] xialg (Val Hum Fem Law) made her first wish - "blessed Eye of the Aethiopica", on T:50689 (13:43:45) 20:32 what a fkn game 20:32 <@cpittman> Wait, there's the 1st unicorn. 20:33 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 507 points, T:1114, killed by a giant mosquito 20:33 "C - a cursed burnt -1 pair of water walking boots." yay \o/ 20:34 the guaranteed vlads blindfold? :( 20:34 what they don't want you to know is that it actually makes sense for vlad's tower to come at the end of the early game 20:36 [hdf-us] [nh343] KaiHerd (Mon Hum Fem Neu) changed form for the first time, becoming a golden naga, on T:8810 20:37 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha) stole 60 zorkmids worth of merchandise from Donmyar's hardware store, on T:2042 20:37 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha) reached Mine Town, on T:2042 20:38 [hdf-us] [nh343] KaiHerd (Mon Hum Fem Neu), 26936 points, T:9411, killed by an orc-captain 20:38 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha), 2132 points, T:2094, killed by a giant mimic 20:40 Demo, I'm not at Vlads yet 20:40 -!- stoicjin has joined #hardfought 20:41 just my first blindfold/towel for game 20:41 and the WW boots random too - but with gehennom having lots of lava now, it is nice to have the boots 20:42 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) attained the rank of Necromancer (level 22), on T:64446 20:42 remember to fireproof them 20:43 Okay, gentlehardfighters, wand of wishing in the Castle. 20:44 The order is: 1) a blessed scroll of charging or two, 2) a cornuthaum 20:44 I don't think cornuthaums are good enough to be worth a wish 20:44 wow, blindfold and water walking boots and not even at vlads 20:44 must be fake vlads 20:45 -!- stoicjin has quit [Ping timeout: 245 seconds] 20:45 Ah, of course, a sivler dragon scale mail 20:45 * docpi proceeds 20:46 if you are a wizard with max luck and strong enough to kill silver dragons a magic marker is a better wish 20:46 * docpi survived maybe a dozen attacks from a mind flayer before actually getting some brain eaten. 20:46 you can write cursed genocide, revgeno silver dragons, and make SDSM from the scales 20:47 There is even a silver dragon among the four castle dragons. 20:47 * docpi hms 20:47 hm 20:48 if you have a wand of undead turning or spell of turn undead you can revive it until it drops scales 20:48 Yes, but for now.. Hmm. 20:49 And from scales, I would still need to find a scroll of enhance armor... 20:49 you can write that too 20:49 and the magic marker is useful for other things 20:49 Yes, I even have two magic markers, and lots of empty scrolls, but on level 6 or so. 20:50 <@cpittman> Before wishing for scroll of charging, there are variants where the wand comes pre-charged 20:50 this is 3.4.3 probably 20:50 <@cpittman> I always re-learn that one because my instinct is to go for scroll of charging 20:50 scrolls of charging are also not worth wishing for on a wizard 20:50 I am playing 3.4.3 indeed 20:50 because you can write them 20:51 (unless it's an early wand of wishing and you don't have max luck yet maybe) 20:51 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu) wished for "3 blessed scrolls of charging", on T:78394 20:51 * docpi smiles. 20:52 I got them. 20:52 [hdf-us] [evil] xialg (Val Hum Fem Law) killed Lord Surtur, on T:51119 (14:03:26) 20:52 [hdf-us] [evil] xialg (Val Hum Fem Law) acquired the Bell of Opening, on T:51125 (14:03:46) 20:52 <@cpittman> I've never made it far with wizards 20:54 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 766 points, T:1214, killed by a giant ant 20:54 scrolls of charging cost only 8-15 ink to write and as a wizard with 11 or higher luck you have a 98% chance of successfully writing unknown scrolls and spellbooks, so wishing for them directly is just a waste 20:54 cpittman, I have a wizard almost ready for invocation on my iPad, but I have not had the courage so far to go ahead, and enter the Endgame. 20:55 For maybe two years now. 20:56 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu) wished for "a blessed +2 greased fixed silver dragon scale mail", on T:78396 20:57 docpi: why not a marker? 20:57 the wizard payoff is definitely later into the game when you can spam id and magic mapping 20:57 [hdf-us] [evil] krm26 (Rog Hum Fem Neu) wished for "blessed greased +3 dragonhide boots of water walking", on T:112222 (1 day, 17:49:40) 20:58 [hdf-us] [evil] xialg (Val Hum Fem Law) refused to give up Gjallar to the Norn, on T:51382 (14:09:43) 20:58 Noisytoot, I already have two markers. There is a disenchanter, and two barracks worth of monsters, along with four dragons, still in the Castle. So I am playing it safe. 20:58 Also, I have three scrolls of charging, so I should be all set. 20:59 more markers are always good, and if you wished for one you could write cursed teleportation and go back up to your other markers 20:59 -!- stoicjin has joined #hardfought 20:59 or branchport, if you've done the quest 21:00 @cpittman: You need a blessed scroll of wishing, to get a magic lamp. 21:00 (it looks like you haven't. why not? you could easily kill the dark one) 21:00 I have several cursed scrolls of teleportation already, lots of uncursed scrolls of teleportation, and unholy water in one of my stash chests. 21:00 (Or the usual vanilla methods.) 21:00 [hdf-au] [nh370] Grasshopper (Wiz Hum Fem Neu) killed Juiblex, on T:64751 21:01 And yes, I am now going to wish for that cornuthaum. 21:02 I would usually to the wizard quest before the castle. The Dark One is easy in vanilla and the quest artifact is very good. 21:03 s/to/do/ 21:03 Noisytoot, I accidentally stepped on a level teleporter, so I thought I could just as well visit the Valley of the Dead. 21:03 [hdf-us] [evil] xialg (Val Hum Fem Law) killed the Norn, on T:51418 (14:15:16) 21:03 I am currently working my way up from below. 21:05 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu) wished for "a blessed +2 greased fixed cornuthaum", on T:78406 21:05 I would also ID the wand of wishing first, or there's a chance of accidentally wresting it 21:05 Noisytoot, I do not wrest spent wands. 21:07 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu) wished for "a blessed greased fixed bag of holding", on T:78409 21:07 docpi: every time you zap it at zero charges, there's a chance of wresting the last charge instead of "nothing happens" 21:07 so unless you ID it first and avoid zapping it with 0 charges, there's always a (small) chance of wresting it 21:08 Indeed, Noisytoot, but that is a risk I am willing to take. 21:08 For now. 21:14 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 256 points, T:678, zombified by a kobold zombie 21:15 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 86 points, T:122, killed by an unsuccessful polymorph 21:18 A soldier with a wand of death. In the Castle. Will the wonders never cease. 21:20 And yes, Noisytoot, the silver dragon left scales. 21:20 <@cpittman> I swear half the wands of death are generated with soldiers. 1/3 gnomes, then the rest with Orcus 21:21 [hdf-us] [dnh] Som (Dhl-Hea Dro Fem Neu) entered Minetown for the first time, on T:1916 21:21 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha) entered Sokoban, on T:2523 21:21 one of the two gray dragons left scales, too. 21:21 * docpi shrugs 21:22 and red dragon scales, but I am already crowned, so.. 21:23 Three hits to kill a minotaur. I like that. 21:24 AHAHAHAHAHA! A cornuthaum in the armor shop. 21:24 So now I have a spare? 21:24 this is why I check those before using any wishes 21:26 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 381 points, T:930, killed by a gas cloud 21:26 [hdf-us] [4k] cpittman (Bar Hum Mal Law) defeated Thoth Amon, on T:19693 21:27 [hdf-us] [evil] bouquet (Sam Gia Fem Law) polymorphed her first object, on T:40831 (6:52:56) 21:28 Gentlehardfighters, disintegration resistance, from eating the corpse of a black dragon. 21:29 * docpi very happy. 21:29 You are right, Noisytoot, yet the one I got from wishing was already greased, fireproofed, and enchanted +2 21:29 So that was also all right. 21:30 It is a bit like raffles or a lottery: You get what someone else chose for the prize. 21:30 cornuthaums have a base AC of 0 so fireproofing makes no difference (except in variants where non-fireproofed items can be destroyed by fire attacks, but that does not include vanilla) 21:30 *as a prize 21:31 Oh? 21:31 * docpi sees 21:31 I see. 21:33 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu) averted death, on T:78915 21:33 Whoah! 21:33 And only because I wanted to read the fortune of the cookie 21:34 [hdf-us] [nh370] stoicjin (Arc Dwa Mal Law), 408 points, T:2035, killed by a giant spider, while sleeping 21:34 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 310 points, T:786, killed by a large spider 21:41 And I have just died from falling into a pit I dug myself in the Valley of the dead while wielding a cockatrice corpse. 21:41 So sad, so much YASD. 21:43 never move while wielding a cockatrice corpse unless flying or levitating 21:43 <@cpittman> That's what you get for being on teamsplat, probably 21:43 Noisytoot, second time I died from this mistake, too. 21:43 So that shall be my lesson. 21:44 And it was going so well. 21:45 [hdf-us] [nh343] docpi (Wiz Hum Fem Neu), 652248 points, T:79146, petrified by a cockatrice corpse 21:45 <@cpittman> That really does suck. I'd take a gnome with a wand of death over my own mistake any day. 21:46 <@cpittman> 95% of my games are YASD. I don't know how people get multiple ascension runs. They probably have more self-restraint and less risk-tolerance 21:47 I have told that story before, cpittman, but yes, that really happened to me once: I stepped down into the mines for the first time, and the first thing that happened was that I got hit by a zap of a wand of death. 21:48 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) reached Mine Town, on T:3541 21:48 It will be difficult to attain a similar state like I had in this game. 21:48 it's all about slowly building better and better habits 21:48 -!- Bleeko has quit [Ping timeout: 246 seconds] 21:49 [hdf-us] [dnh] Som (Dhl-Hea Dro Fem Neu) consulted the oracle for the first time, on T:6390 21:49 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) was sent a water elemental by Enlil, on T:6918 21:50 <@nabrurocks> ! lastgame docpi 21:50 @nabrurocks: [hdf-us] https://www.hardfought.org/userdata/d/docpi/nh343/dumplog/1687356883.nh343.txt :: [hdf-eu] https://eu.hardfought.org/userdata/d/docpi/nh343/dumplog/1687116149.nh343.txt 21:50 -!- Umbire has quit [Ping timeout: 246 seconds] 21:51 nabrurocks: The first one on -us 21:51 That master mind flayer had eaten my brain, so I had forgotten the map for the Valley, including the pits I had dug while searching for treasure. 21:52 Now I know that the graves in the Valley do not contain loot. 21:52 Just corpses. 21:52 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) was bestowed with Stormbringer by Huan Ti, on T:3802 21:53 And it was going so well.. 21:53 [hdf-us] [nh370] stoicjin (Arc Dwa Fem Law) reached Mine Town, on T:2508 21:56 [hdf-us] [evil] tinklebear (Kni Hum Fem Law), 713 points, T:1046, zapped herself with a wand of striking 21:57 [hdf-us] [nh370] stoicjin (Arc Dwa Fem Law) rejected atheism with a prayer, on T:3050 21:57 [hdf-us] [xnh] DragonSidedD (Mon Hum Mal Cha) was bestowed with Trollsbane by Huan Ti, on T:4466 21:58 <@nabrurocks> 😦 22:01 [hdf-us] [nh370] jonosmalls88 (Mon Hum Mal Law) consumed animal products (candy bar) for the first time, on T:7712 22:03 -!- ais523 has quit [Read error: Connection reset by peer] 22:03 <@cpittman> Trolls and Ogres are terrible when you're trapped in an hallway, trying to heal 22:05 I hereby publicly declare to never run around wielding a footrice corpse again. 22:06 -!- ais523 has joined #hardfought 22:07 [hdf-us] [evil] tinklebear (Kni Hum Fem Law), 386 points, T:552, killed by a homunculus, while sleeping 22:07 ais523, you missed my YASD in the Valley, right after I successfully raided the Castle, had attained disintegration resistance from a black dragon corpse, and had not one but two cornuthaums. 22:09 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) wished for "blessed +2 gray dragon scale mail", on T:7822 22:10 [hdf-us] [dnh] Som (Dhl-Hea Dro Fem Neu) completed Sokoban, on T:10847 22:10 docpi: I tend not to use trice corpses as weapons, the risk normally isn't worth it because most characters have viable alternatives 22:11 fwiw I think the helm of brilliance is normally better for wizards from the combat point of view, or if you have a mapping or clairvoyance spell – cornuthaums are more convenience for passive mapping 22:14 ais523, a Lich in the Castle had summoned a few nasties, and I was stuck in one of the long corridors right next to a master mind flayer. The master mind flayer tried to suck my brains maybe a dozen times or two, but my blassed +3 helmet with -20ish AC withstood that. Then one attack was successful, I lost memory of the Valley, I descended to it, encountered a cockatrice, and saw a few disenchnters, and rust monsters, two of which got 22:14 petrified by the cockatrice itself, then I proceeded to clear the Valley a second time, this time with my cornuthaum mapping it, and then I fell into a pit I had dug myself from the graves I wanted to rob. 22:18 [hdf-us] [evil] tinklebear (Kni Hum Mal Law) destroyed tinklebear the human zombie, and former Gallant, on T:866 (0:11:36) 22:19 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha) eschewed atheism, by dropping a jaguar corpse on an altar, on T:4863 22:20 I often use trices as weapons because excellent for generating rocks => meatballs for polypiling 22:21 what's the advantage to polypiling comestibles? 22:21 (I assume there is one, I just can't immediately figure it out) 22:21 [hdf-eu] [nh370] finitelycraig (Wiz Elf Mal Cha), 3749 points, T:4998, killed by a gold golem, while praying 22:22 So just to be clear: Instead of in the graves, the loot is in the chests on top of them? 22:22 in the Valley of the Dead, that is. 22:22 -!- cathartes has joined #hardfought 22:24 I've never actually tried to loot the Valley of the Dead – it's beyond the Castle wand, so generally I have my entire asc kit by that point (apart from, in 3.6+, the candles, which I get from Vlad's) 22:26 -!- dingotron has joined #hardfought 22:27 fwiw, I think most of the loot in the Valley is just lying on the ground 22:33 [hdf-us] [nh343] stagnate (Val Dwa Fem Law) had a war hammer named Mjollnir bestowed upon her by Tyr, on T:65070 22:34 -!- Grasshopper has quit [Ping timeout: 246 seconds] 22:35 [hdf-us] [evil] xialg (Val Hum Fem Law) had Fire Brand bestowed upon her by Tyr, on T:55997 (15:25:33) 22:37 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Law) was given Sky Render, on T:29294 22:37 i'd think meatballs are probably good as a lightning rod for golems---easier to collect and dump 1000 meatballs on a pile than 1000 rocks 22:38 plus you can polypile stone rings and such 22:43 [hdf-us] [evil] xialg (Val Hum Fem Law) used a forge to create The Sword of Annihilation, on T:57005 (15:33:29) 22:52 [hdf-eu] [ndnh] Noisytoot (Bar Eth Mal Law) was given the Rod of Lordly Might, on T:29611 22:54 [hdf-us] [evil] bouquet (Sam Gia Fem Law) killed Ashikaga Takauji, on T:44784 (7:26:03) 22:54 [hdf-us] [evil] bouquet (Sam Gia Fem Law) acquired the Bell of Opening, on T:44809 (7:26:26) 22:55 [hdf-us] [nh370] jonosmalls88 (Mon Hum Mal Law) acquired the Sokoban bag of holding, on T:9198 22:56 [hdf-us] [evil] xialg (Val Hum Fem Law) performed her first genocide (master mind flayers), on T:58271 (15:46:45) 22:56 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) was sent an earth elemental by Enlil, on T:11259 22:59 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) was sent a mud elemental by Enlil, on T:11280 22:59 [hdf-us] [evil] bouquet (Sam Gia Fem Law) completed her quest without incident, on T:45523 (7:31:26) 22:59 [hdf-eu] [spl] parasite (Dra Dro Fem Neu) had Giantslayer bestowed upon her by Enlil, on T:11290 23:00 -!- Umbire has joined #hardfought 23:03 ais523: Theoretically there are some useful comestibles you could get from polypiling, e.g., eucalyptus. In practice, I can't imagine it's worth it unless you're already polypiling *anyway* and just throw spare comestibles on the piles because why not. 23:03 [hdf-us] [evil] xialg (Val Hum Fem Law) killed Medusa, on T:58598 (15:54:04) 23:04 jonadab: I think terrapin has it right: polypiling can only create one golem per square per zap, so you use the massive amount of meat to create a flesh golem so that non-flesh objects are safe 23:05 rather than as actual polyfodder 23:05 Oh, hmm, maybe. 23:05 the only square i allow myself to move to with a trice corpse is the one with the monster that i have just stoned 23:05 there's also K-rations and lembas for the end game I imagine 23:05 though I'm probably in a ballpark next door to whatever you two're discussing 23:06 Umbire: k-rats are so abundant already though. Even with a BoH, you can never carry the all. 23:06 *them 23:06 even lembas usually are abundant enough if you don't eat them before endgame 23:06 after experimentation, the optimal number of K-rations to carry seems to be somewhere in the 2-4 range 23:07 and k-rations aren't really good for endgame because they can be rotten 23:07 <@cpittman> Are k rations better than c rations? 23:07 yes 23:07 I treat c-rations like corpses (eat on the spot if hungry) and use k-rations or royal jelly as my main lategame permafood source 23:07 C-rats aren't worth carrying generally, unless you're just coming into the part of the game where they generate and randomly happen to still be low on food. 23:08 * anselmus prefers eating food rations first simply because they weigh more 23:08 you don't need very much lategame permafood, normally my character can live off corpses 23:08 c, k, food rations are the same nutr/weight 23:08 anselmus: so do I in cases where I bother to carry them 23:08 man I love lembas 23:09 cathartes: If that's true, it's a change in 3.6/7 23:09 well not c rations, those are less nutr/weight 23:09 but you know what I like more, protein pills 23:09 <@cpittman> So I only need to worry about c|k rations when my character wants dense poops. 23:09 i've been playing wizards exclusively lately, so i forgot you need like 20 rations for asc run and almost ran out of food 23:09 My 3.4.3-wired brain says C-rats weigh more per calorie than K-rats. 23:09 c-rations have worse n/w than k-rations 23:10 anselmus: oh, non-hungerless casting roles probably change the nutrition requirements 23:10 20 seems like a *lot* of rations, yeah. 23:10 it's most the teleporting 23:10 mostly* 23:11 But I don't think I've ever gotten a mostly-casting role into endgame. 23:11 Tourist, but they supplement the casting with quite a lot of wand charges. 23:11 343 wizard asc run optimally would use a lot less teleporting :P (steed branchport skip) 23:11 teleporting with the teleport away spell and hungerless casting costs no nutrition 23:12 with amulet of yendor? 23:12 tourist endgame can do anything it wants to, really 23:12 I don't think that changes hunger 23:13 ais523: Well, they're not good enough at casting to make heavy use of high-level combat spells like FoD. 23:13 Magic missile scales surprisingly well, though, and wands... 23:13 The blessed PYEC makes wands really powerful. 23:13 Demo: I did listen to your entire feedback, eventually – I think one interesting question here is "what's the limiting factor on character builds", with some variants being about fitting all the necessary extrinsics into your equipment slots, and others being about fitting all the necessary extrinsics+consumables into your carry capacity 23:14 And yeah, also decent with weapons, so. 23:14 I consider the latter to be more interesting because it gives you the choice of what extrinsics to go without 23:15 vanilla doesn't do so well in either direction – there is lots of spare carry cap and not very many necessary extrinsics 23:15 lots of spare carry cap? 23:15 yes 23:15 ais523: I have this idea in my head about making it about fitting all the intrinsics (which slowly time out) into what you can eat without becoming too satiated. 23:16 I have ascended with 300 useless weight in inventory throughout basically the whole game + no bag of holding 23:16 I never have much (if any) spare carry cap 23:16 jonadab: this is certainly possible, but it would be quite a deviation from current NetHack 23:16 Noisytoot: you probably do have spare carry cap and just don't realise it 23:16 ais523: I think it would be less deviation, than making food scarce enough for hunger to be a meaningful problem late-game. 23:17 there was one variant that had nerfed boh which i found rather annoying, had to be either fiq or dyn 23:17 jonadab: that would definitely be quite the deviation (making food *that* scarce) 23:18 anyway, after spending some time doing various carry-cap-related conducts, I can now fairly comfortably ascend a) with a BoH and no/minimal stashing, or b) with no BoH but making stashes 23:18 I carry ~10 potions of full healing and holy water into the endgame usually 23:18 the former is faster, obviously, so finding a BoH is helpful when speedrunning 23:18 Noisytoot: 10 is reasonable 23:19 Evil Patch Idea: nothing is stackable, so if you want to carry ten arrows, it uses ten inventory slots. 23:19 How do you multishot? 23:19 there's no obvious reason why multishot shouldn't cover multiple inventory slots 23:19 just would be an interface pain 23:20 It doesn't in vanilla because it doesn't need to, because we have stackable items. 23:20 jonadab: there are lots of games that have stack size *limits*, so if a stack gets too large it spills over into a new inventory slot 23:20 that's a refined version of that idea 23:20 ais523: I assume NH has that too, the limit is just high enough it doesn't come up often. 23:20 I still think it'd be interesting to make 21shot work somehow 23:20 jonadab: I think you probably get an integer overflow instead 23:21 this is where things like antigold come from 23:21 Oh, right. 23:21 cataclysm uses both volume and weight, to an extremely annoying degree of precision 23:21 Negative stacks, I forgot about that fascinating bu. 23:21 *bug 23:21 <@cpittman> Fucking island nymph again! I tried to run away but they're way too fast. Bitch stole Excalibur 23:21 antigold is great 23:21 but don't ever have a 0 quan item 23:21 you can't pick it up 23:22 and if you drop another to merge it, you sigfpe divide by 0 23:22 <@cpittman> And my cloak of magic protection 23:22 cpittman: out of curiosity, what made you choose 4k? i haven't tried it yet (afaik) 23:23 <@cpittman> I had the 2nd ascension in Junethack with nh4, and fourk is a fork of that 23:23 <@cpittman> So I thought it'd be easy to get another. 23:24 Ah. 23:24 Demo: I think it's safe to merge a non-zero quantity stack with a size-zero stack, although I'm not totally sure 23:24 And was it? 23:24 he's been telling us about some of 4k's innovations hehe 23:24 How did you find the difficult of Fourk compared to other variants? 23:25 anselmus: Fourk's innovations are a mixed bag. There are some of them that I'm really happy with and would like to see spread to more variants. (A couple even have done so.) 23:25 hmm, this was in dnao so based on 343 nao. not sure what exactly the merge situation was that caused a crash but I seem to remember it being that one. it might have actuallt been stacking two 0 quan items 23:26 [hdf-us] [nh370] stoicjin (Arc Dwa Fem Law) entered Sokoban, on T:10656 23:26 Others not so much. 23:26 Which is about what I expected, but I didn't know ahead of time which ones would be which. 23:27 one memorable one was the gehennom level filled with like black lights 23:28 stacking two 0 quan items seems like a much more obvious candidate for that result i described 23:28 <@cpittman> I kind of like how dragon scales go on the cloak slot now. And you can make any type of armor dragon-scale 23:29 Ah, the dragon-scale stuff. That was dtsund's idea originally, but I think Fourk may have been the first variant to implement it. Or maybe FIQ did first, I don't remember for sure. 23:29 <@cpittman> The part I dislike, but isn't that bad are that experienced monsters can zap a wand and cause an explosion 23:29 Maybe fourk had it in a dev version first, but FIQ had it in a release first. I think it might've been that. 23:30 There've been a lot of complaints about the wand rebalance stuff, yeah. 23:30 [hdf-us] [evil] tinklebear (Kni Hum Mal Law), 9810 points, T:5238, poisoned by a rotted quasit corpse, while helpless 23:30 Though I personally still think it's overall an improvement, but it may still need some rebalancing. 23:31 Fourk's Elbereth rebalancing is one of the most controversial things, and it took a while to get it sort-of balanced. 23:31 <@cpittman> I like that you have to be even more careful about enemies with wands, but it sucks to have reflection and then die to a random creature with a wand. 23:32 The *most* controversial thing has been the alignment record rebalance, but I still believe in it in principle, though the details may still need refining. 23:32 <@cpittman> What did they do with Elbereth? I know that in 3.7 it gets canceled if you fight while standing on it 23:33 In Fourk, if you engrave too frequently, your hand cramps up and you start messing up what you're trying to engrave. 23:33 Players who were raised on 3.4.3 and like to write Elbereth in the dust every time they see a monster, hate this with a fiery burning passion. 23:34 we're just exercising wisdom :p 23:34 It doesn't do that in Fourk though. 23:35 i didn't know that it scares monsters wow 23:35 (Wisdom is much much harder to exercise in Fourk, as part of the Pw-regen rebalance.) 23:36 (Because all roles use Int rather than Wis for spell failure rates, but use Wis for Pw regen. So some roles have a much easier time casting *frequently* than others, largely unrelated to how high a level of spells they can cast.) 23:37 (This, too, was dtsund's idea, from his Role Overhaul document.) 23:38 YASI: You can use charisma as your spellcasting stat, but only if you utter a pun every time you cast a spell. 23:39 why not offer both types of elbereths, to be used at the player's discretion 23:39 Well there are also scrolls of scare monster. Which are more common in the Fourk early game compared to vanilla. 23:40 In principle, if you want them in the late game, all you have to do is not use them up until then. 23:41 what's frustrating is when things don't work the way you expect them to 23:42 like a wow that comes with only one wish 23:43 or when a monster that was previously harmless in vanilla is found to be invincible, a common occurrence in hackem 23:43 -!- oh7 has joined #hardfought 23:44 To that, all I can really say is that if developers were afraid to ever change anything because players were used to the way it currently is, we'd all still be playing Hack 1.0. And you can do that if that's what you want to do. 23:44 -!- oh6 has quit [Ping timeout: 250 seconds] 23:44 -!- oh7 is now known as oh6 23:44 Or, more likely, play 343-nao, which is what most old-school players are used to at this point. 23:45 trying to avoid ruining expectations for people who are used to vanilla can be difficult in any variant, of any game really 23:45 i don't have a problem with introducing new monsters, but i also think having things in common is good 23:45 There's a certain amount we can do to try to make the changes apparent. 23:45 when I made an FTL variant I had to rename things a lot, to avoid people assuming they knew how it worked, and even then people often got the strategy wrong due to making vanilla assumptions 23:45 Like having wands show that they've already been recharged (if you identify them) to signal that they're not rechargeable. 23:46 But it only goes so far. 23:47 At some point, people who assume everything will be like vanilla, are going to be surprised occasionally if they play variants. 23:47 i know hackem has built in pokedex but you're still looking up a monster every 5 seconds 23:47 one of the strengths of NetHack is that most dangerous situations can't kill you very quickly 23:47 …and the exceptions are one of its largest weaknesses 23:48 this means that you can generally know how much trouble you're in by how fast your HP is dropping, and react accordingly 23:48 That's my problem with DCSS. I can never tell whether I'm in danger or not, until a monster that I've been comfortably dealing with for three levels suddenly one-shots me. 23:48 sudden hp loss is never good in any variant :p 23:49 jonadab: mine too, the DCSS damage formula seems to have been specifically designed to make it hard to deduce a monster's threat level from experience 23:51 I don't know if they're using "exploding dice" (anything that rolls a natural 20 gets to roll again and add the two values) for damage, or what, but yeah. 23:51 [hdf-us] [evil] xialg (Val Hum Fem Law) wished for "blessed dragonhide robe of decay", on T:60250 (16:41:36) 23:53 jonadab: no, it has no critical hits or anything like that 23:53 but I think it has things along the lines of a d(d(d30)) (although maybe not exactly that) 23:53 Ah. 23:53 THAT makes sense. 23:53 one thing i learned is that most variants will not let you skate with a half ass build 23:53 -10 ac and mkot for example 23:54 that's probably going to be the hardest part to learn for me 23:54 to me, half the fun in vanilla is working out exactly how much you can safely half-ass the build 23:54 yeah 23:54 Heh. 23:54 I lean more toward overpreparing. 23:55 Which probably explains why I suck really hard at speedrunning. 23:55 Some day I will get a sub-50k ascension. Maybe. 23:55 I was fairly consistently between 30k and 40k this Junethack 23:55 which is slow by my standards, I used to be sub-20k consistently 23:55 [hdf-us] [nh370] stoicjin (Arc Dwa Fem Law), 19743 points, T:15352, killed by a mumak 23:56 but it may be because I was being extra-careful once I got past the early game 23:56 I started playing fairly late and didn't have much time left to win Diversity Ascender 23:56 I think my lowest-turncount ascension was somewhere around 60k, in 343-nao. 23:57 Then there's the one wherein I used a spare BoH as my main stash, then later forgot about it and stashed a wand of cancellation. That one went over 120k by the time it was all said and done. 23:57 yeah once you get in the habit of taking shortcuts any "extra work" becomes extremely tiresome 23:58 Or, more likely, play 343-nao, which is what most old-school players are used to at this point. ← I learned on 3.4.3 without significant interface patching 23:58 which was probably an advantage when it came to /dev/null/nethack, which didn't have even hpmon 23:58 anselmus: Do you not have the compulsion to collect every potentially useful piece of polyfodder in the dungeon, *even* if you don't think you will necessarily need to polypile in your current game? 23:59 Because I think I am borderline OCD about that. 23:59 I do leave junk weapons and junk armor laying around on the floor sometimes. 23:59 with 343 i pretty know exactly what i need and i know it can be obtained with minimal effort