00:04 [hdf-us] [slth] zor (War Dwa Mal Law), 3364 points, T:1909, killed by a wolf 00:09 -!- NachoLibera has joined #hardfought 00:19 -!- theRaisse has quit [Ping timeout: 252 seconds] 00:19 -!- theRaisse has joined #hardfought 00:22 -!- Looksfar has joined #hardfought 00:23 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) made her first wish - "3 holy charging", on T:13634, rt[0:45:31] 00:23 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "blessed greased bag of holding", on T:13643, rt[0:45:52] 00:24 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "3 cursed genocide", on T:13656, rt[0:46:37] 00:25 [hdf-us] [nh370] WizzyTheWeird (Wiz Hum Mal Neu), 834 points, T:1380, killed by a hallucinogen-distorted killer bee, while reading a book 00:29 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Lord Surtur, on T:14413, rt[0:51:52] 00:29 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired the Bell of Opening, on T:14414, rt[0:51:56] 00:31 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "blessed ring of teleport control", on T:14706, rt[0:53:35] 00:31 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered Gehennom, on T:14739, rt[0:53:49] 00:31 [hdf-us] [xnh] MrsCasaubon (Hea Gno Fem Neu) acquired the Mines' End luckstone, on T:18181 00:32 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "marker", on T:15158, rt[0:55:14] 00:33 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Juiblex, on T:15179, rt[0:55:30] 00:33 [hdf-us] [xnh] MrsCasaubon (Hea Gno Fem Neu) changed form for the first time, becoming a winged gargoyle, on T:18379 00:33 [hdf-us] [dnh] Som (Bar Vam Fem Neu) killed Shelob, on T:14935 00:34 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) destroyed Vlad the Impaler, on T:15317, rt[0:56:55] 00:34 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired the Candelabrum of Invocation, on T:15320, rt[0:56:58] 00:35 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Orcus, on T:15539, rt[0:57:52] 00:36 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law), 168597 points, T:15609, [0:58:41], quit 00:37 [hdf-us] [slth] zor (Val Dwa Fem Law), 356 points, T:447, killed by a gnome zombie 00:37 [hdf-us] [dnh] Som (Bar Vam Fem Neu) killed the high shaman of Moloch, on T:15337 00:40 [hdf-us] [nh370] Looksfar (Arc Hum Mal Neu) had Trollsbane bestowed upon him by Camaxtli, on T:32496 00:40 [hdf-us] [dnh] Som (Bar Vam Fem Neu) killed Lungorthin, on T:15578 00:43 [hdf-us] [slshm] luxor (Wiz Dop Fem Neu), 38870 points, T:12874, killed by a warg 00:45 [hdf-us] [nh370] RedArrow (Pri Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1177 00:45 [hdf-us] [slth] zor (Bar Hum Fem Cha), 652 points, T:773, killed by a white blob, while sleeping 00:46 [hdf-us] [nh370] RedArrow (Pri Elf Fem Cha), 470 points, T:1432, killed by a vampire lord in bat form 00:51 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) destroyed bouquet's ghost, the former Conjurer, on T:1104 01:00 -!- remirol has joined #hardfought 01:00 -!- lorimer has quit [Killed (NickServ (GHOST command used by remirol))] 01:00 -!- mode/#hardfought [+v remirol] by ChanServ 01:00 -!- remirol is now known as lorimer 01:02 -!- spicyCebolla has quit [Ping timeout: 260 seconds] 01:03 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1096 points, T:1325, killed by a rock piercer 01:09 [hdf-us] [evil] Demogorgon (Inf Ith Mal Una) eschewed atheism, by dropping a +1 dagger on an altar, on T:5234 01:14 -!- Looksfar has quit [Quit: Looksfar] 01:20 [hdf-us] [evil] Demogorgon (Inf Ith Mal Una) had Secespita bestowed upon him by Moloch, on T:5599 01:21 [hdf-us] [dnh] tkirkby (Bin Clk Mal Non) completed Sokoban, on T:18070 01:28 [hdf-us] [slth] zor (Hea Inc Fem Neu), 1265 points, T:917, killed by a large mimic 01:42 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1557 points, T:1805, killed by a crossbow bolt 01:43 [hdf-us] [evil] Demogorgon (Inf Ith Mal Una) acquired the luckstone from Mines' End, on T:6461 01:45 [hdf-us] [evil] bouquet (Wiz Gno Fem Cha), 3036 points, T:6154, killed by a tiger 01:45 [hdf-us] [evil] Demogorgon (Inf Ith Mal Una) had an etched staff entrusted to him by Moloch, on T:6648 01:49 [hdf-us] [xnh] MrsCasaubon (Hea Gno Fem Neu) attained the rank of Dresser, on T:25737 02:00 [hdf-au] [nh370] Orcranger (Kni Hum Mal Law), 1249 points, T:2653, killed by a snake 02:04 -!- Graznop has quit [Ping timeout: 260 seconds] 02:10 -!- rebatela has quit [Quit: Konversation terminated!] 02:19 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 414 points, T:1209, killed by a kitten 02:20 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 78 points, T:168, killed by a boiling potion 02:22 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) destroyed Arahael's ghost, the former Conjurer, on T:1566 02:24 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 43 points, T:230, killed by a goblin 02:25 -!- Graznop has joined #hardfought 02:31 [hdf-us] [dnh] KrO2 (Nob Hlf Mal Cha) killed the invisible Asmodeus, on T:25632 02:32 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1567 points, T:2617, killed by a rothe, while praying 02:38 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 322 points, T:1334, killed by a gnome lady 02:40 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) entered the Gnomish Mines, on T:2710, rt[0:15:45] 02:41 -!- cathartes has quit [Quit: fly away] 02:41 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 690 points, T:2867, killed by a dwarf 02:50 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 241 points, T:887, burned by molten lava 02:51 Damn it! :) 02:53 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 833 points, T:2320, killed by a rabid rat 02:57 -!- NachoLibera has quit [Quit: Client closed] 02:58 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) entered the Gnomish Mines, on T:1042, rt[0:04:45] 03:03 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) entered a shop, on T:1722, rt[0:09:37] 03:13 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) rejected atheism with a prayer, on T:3129, rt[0:19:46] 03:14 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 2140 points, T:3189, killed by an orc mummy 03:18 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) entered a shop, on T:1027, rt[0:02:57] 03:21 !8ball should i actually practice maybe? 03:21 Rust: Better not tell you now 03:21 hm ook 03:21 wel still got some time 03:21 * Rust puts on ichbinmiah on twitch 03:21 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha) entered the Gnomish Mines, on T:1722, rt[0:06:40] 03:27 <@Shadow_Rider> Let’s see it 03:28 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 5937 points, T:4718, killed by a bolt of lightning 03:30 [hdf-eu] [un] muahdib (Wiz Elf Mal Cha), 610 points, T:3199, killed by a gnome lord 03:34 -!- theRaisse is now known as raisse 03:42 -!- amateurhour has joined #hardfought 03:53 hm. when i click on a streamer name in the timetable, nethackathon.org opens two tabs to the same twitch url 03:53 thats odd 04:20 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 04:33 [hdf-us] [evil] Orion (Inf Ith Mal Una) had Angelslayer bestowed upon him by Moloch, on T:51417 04:34 -!- mobileuser has joined #hardfought 04:36 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha) became literate by engraving "asdfasdf", on T:3741 04:37 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 1107 points, T:1123, [0:17:25], quit 04:38 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 05:02 [hdf-us] [evil] Umbire (Kni Dwa Fem Law) had a knife entrusted to her by Lugh, on T:20434 05:07 Did anyone see how the original character in nethackathon died? 05:07 Non, wasn't watching 05:11 [hdf-au] [un] PeachMuffin (Mon Hum Fem Neu), 121 points, T:293, killed by a large mimic 05:13 inb4 newt 05:15 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed Axus, on T:35520 05:21 apparently it was titan medusa summoning lots of monsters 05:23 there was also another deaht 05:23 a rogue i think? 05:23 i think now is third game 05:24 i missed like three streams while sleeping D: 05:29 * NetSysFire gives Rust a tin of green elf 05:29 thanx 05:30 [hdf-eu] [nh370] Muad (Hea Gno Mal Neu) entered Gehennom, on T:38294 05:32 -!- Sgeo has quit [Read error: Connection reset by peer] 05:38 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed Oona, on T:37032 05:39 [hdf-us] [evil] Orion (Inf Ith Mal Una) completed Sokoban, acquiring a silver amulet of magic resistance, on T:53733 05:44 [hdf-eu] [nh370] greenbourne277 (Hea Gno Fem Neu), 539 points, T:1829, killed by a wererat 05:50 [hdf-us] [dnh] malor (And-Ana And Mal Neu) destroyed the Arsenal, on T:37608 05:56 [hdf-eu] [evil] NetSysFire (Inf Ith Fem Una), 3163 points, T:3223, poisoned by a rotted bugbear corpse, while praying 05:59 -!- elenmirie has quit [Read error: Connection reset by peer] 06:12 -!- bugsniper_ has quit [Ping timeout: 260 seconds] 06:14 -!- Semilg has joined #hardfought 06:24 [hdf-eu] [nh370] greenbourne277 (Pri Elf Fem Cha), 1265 points, T:2491, killed by a gecko 06:29 [hdf-us] [nh370] smzp (Bar Orc Mal Cha), 426 points, T:683, killed by a gnome 06:37 [hdf-us] [nh370] smzp (Bar Orc Mal Cha), 496 points, T:1298, killed by a housecat called hobbes 06:53 [hdf-eu] [nh370] greenbourne277 (Pri Elf Fem Cha), 748 points, T:2272, killed by a gnome lady 06:58 -!- taichi has quit [Ping timeout: 252 seconds] 06:58 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 914 points, T:1571, rt[1:10:11], wc[2:20:03], killed by an Aleax of Tyr 07:10 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 3376 points, T:5101, killed by a goblin outrider 07:11 It's like it took a turn for *each* monster that I probed? 07:25 arahael, you zapped probing, then it was their turn 07:25 only steth gives you a free probe 07:25 wolf + outrider killed you 07:25 and only once per turn 07:25 They moved like, 2-3 squares, then attacked me? 07:26 In the same turn? 07:26 [hdf-us] [dnh] malor (And-Ana And Mal Neu) read the necronomicon for the first time, on T:43067 07:26 no it was 1 outrider on a wolf? 07:26 Note, I was already "fast". 07:26 (I had zapped a wand of speed on myself) 07:26 The wolf is not carrying anything. 07:26 The wolf bites! 07:26 The goblin outrider swings his iron crude bow. 07:26 The goblin outrider hits you! 07:26 The goblin outrider swings his iron crude bow. 07:26 The goblin outrider hits you! 07:26 You die... 07:26 looks normal to me 07:27 Yeah, I didn't even see that, I read the probe messages... Closed that, and WAM! Dead. 07:27 yeah you just got rekt by a mounted warrior 07:27 rip 07:27 I should've had at least one turn, I would've thought. 07:27 Even with the prob in itself not being free. 07:27 well there's the partially randomised movement thing right 07:28 so if they rolled well and you rolled badly they got extra actions and you got ganked 07:28 That must've been it. 07:28 I was fast, though. :(' 07:29 fast only gives you 1/3 chance of 2 actions on your turn 07:29 very fast it's 2/3 chance, iirc 07:29 Ah, so those riders could've had 2/3 chance as well, as they'd have been fast as well, at least. 07:30 riding has funny mechanics, but yes absolutely means they're more fast effectively 07:31 i would like to imagine that the rider doesn't get their mount's full complement of movement points for fighting, only for traversal of the dungeon 07:31 Interesting. So I was just super duper unlucky. 07:31 but im not sure if the game is that smart 07:31 i suspect they just end up having a lot of actions 07:31 -!- Guest33 has joined #hardfought 07:32 -!- fakepass has joined #hardfought 07:32 idk how fast these wolves are but as player you get loads of extra movement when riding a warhorse 07:32 I really should ride the psueodragon as often as I can. 07:33 idk if they're that fast tho 07:34 > While riding, your carrying capacity will be set to maximum, and your movement speed is set to that of the steed (e.g., a horse is as fast as a character wearing speed boots, and a warhorse is even faster). However, many of your other actions—fighting, quaffing, reading, zapping, and engraving while riding—still rely on your own movement speed. 07:34 possibly monster riding was implemented ni the same way then 07:34 tho that quote is about player riding in vanilla 07:34 but taht still woulda meant they can easiliy close distance to get in melee with you 07:34 and have movement spare to attack 07:59 That makes sense, then. :( 07:59 "awww a cute kitten", nethack players: "*sweating*" 08:04 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1763 points, T:2098, killed by a fall onto poison spikes 08:11 -!- kwel2d has joined #hardfought 08:16 -!- kwel2d has quit [Ping timeout: 265 seconds] 08:16 -!- kwel2d has joined #hardfought 08:24 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1769 points, T:1213, killed by a bolt of lightning 08:24 [hdf-eu] [nh370] mewsifer (Mon Hum Mal Neu) reached Mine Town, on T:1649 08:26 [hdf-eu] [nh370] mewsifer (Mon Hum Mal Neu) had Magicbane bestowed upon him by Chih Sung-tzu, on T:1770 08:27 Rust: today i got a letter from the jobcenter, that i have an appointment yesterday 08:27 :o 08:27 nice 08:27 wait 08:27 yes 08:27 not nice 08:28 the notification that they want to speak with me yesterday got here today by physical mail 08:28 tad inconvenient 08:28 are they aware that you don't currently own a TARDIS? 08:28 its saturday, i need to tell them on monday 08:31 I hope you're in a non-UK country since the DWP will totally sanction you for not being a Time Lord 08:31 i believe he lives near the Rhein or something 08:31 so prolly ok 08:32 [hdf-eu] [nh370] mewsifer (Mon Hum Mal Neu) had Cleaver bestowed upon him by Chih Sung-tzu, on T:2034 08:34 [hdf-us] [evil] Umbire (Kni Dwa Fem Law) had Snickersnee bestowed upon her by Lugh, on T:26380 08:38 yup 08:38 i live near the ruhr 08:39 mobileuser or any other infidel among us, what do you do with your 3 spellbooks you get at the beginning? they are kind of heavy 08:39 with wiz i sometimes sell them, maybe you can do that 08:40 i usually stash them somewhere because monsters arent even interested in them 08:40 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 208 points, T:1012, killed by a mithril dart 08:41 yeah, get rid of them and remember where they are for later 08:46 L - a +0 pair of platinum gauntlets of power (being worn) 08:47 why do you give me platinum i want bone 08:47 or stone 08:49 https://nhqdb.alt.org/?3442 08:50 [hdf-us] [evil] Umbire (Kni Dwa Fem Law) destroyed Cronos' ghost, the former Idolater, on T:27253 08:50 [hdf-au] [nh370] Orcranger (Kni Hum Fem Law) reached Mine Town, on T:1408 08:56 -!- Umbire has quit [Ping timeout: 265 seconds] 08:58 -!- Umbire has joined #hardfought 08:59 [hdf-us] [nh370] meek (Wiz Hum Mal Neu), 607 points, T:1582, killed by a rothe 09:02 -!- Semilg has quit [Read error: Connection reset by peer] 09:03 -!- Semilg has joined #hardfought 09:03 [hdf-eu] [nh370] greenbourne277 (Pri Elf Fem Cha), 791 points, T:1986, killed by a dwarf 09:09 [hdf-us] [xnh] eziono (Arc Dwa Mal Law) reached Minetown, on T:1572 09:14 [hdf-us] [xnh] eziono (Arc Dwa Mal Law), 339 points, T:1975, killed by a wooden knife 09:21 [hdf-au] [nh370] Orcranger (Kni Hum Fem Law) has been given Excalibur, and now enjoys supreme executive power, on T:3815 09:23 https://www.reddit.com/r/nethack/comments/plwld7/best_variant_to_play/hcdzxvk/ 09:23 [hdf-us] [evil] Pacra (Mon Gia Mal Neu), 3474 points, T:2715, killed by a hallucinogen-distorted giant beetle, while frozen by a monster's gaze 09:23 what a rollercoaster of emotions. UnNetHack is too easy, Slash'em is too annoying, and GruntHack is too unfinished 09:24 un is too hard 09:25 that reddit made me cry 09:25 EvilHack updated (all servers) 09:25 surprised noone mentioned dnh yet 09:25 ^ bugfixes 09:26 someone tell him to play dnh 09:26 dammit ninjad 09:26 Demo: apparently, it's too easy AND too boring 09:27 I want someone to post an epic smackdown of all the variants so we can mald over it together 09:27 Demo: if it's too hard for you, I have one helpful piece of advice for you: get gud 09:28 yeah I forgot to do that 09:28 thanks 09:28 maybe next June I'll ascend un 09:28 [hdf-us] [nh370] Skillfulhacks (Val Dwa Fem Law) performed her first genocide (shocking spheres), on T:10501 09:28 idk 09:29 yeah but stay away from the side branches, they are boring 09:30 i mean who wants chromatic dragon scales or a crystal pick axe 09:30 pffft *yawn* 09:30 No accounting for taste 09:30 or severe lack of 09:31 I still haven't picked un clean of maps yet 09:31 they are optional for a reason. if you're not good enough to ascend the game without optional stuff, why are you even playing? 09:31 JOOI what's a crystal pickaxe do? 09:31 [hdf-us] [xnh] eziono (Arc Dwa Mal Law) reached Minetown, on T:1789 09:31 and of course it's completely vanilla outside of the optional branches 09:32 -!- skillfulhacks has joined #hardfought 09:32 yea bhaak removed all the nonvanilla stuff like disintegrator so it is too easy 09:32 does crystal pickaxe let you mine for crystals or nah? 09:33 Pinkbeast: pick-axe on steroids. twice as fast at digging, more damage, and lighter 09:33 https://www.twitch.tv/kitsukoki bhaak check out this strim 09:35 [hdf-au] [nh370] Orcranger (Kni Hum Fem Law) destroyed greenbourne277's ghost, the former Acolyte, on T:4784 09:35 if it can't mine crystals then I don't want it, false advertising 09:35 it can mine crystal walls 09:35 [hdf-us] [nh370] Skillfulhacks (Val Dwa Fem Law) genocided class L, on T:10512 09:36 crystal ice walls idk 09:38 Rust: I'm not seeing much 09:38 yeah the whole stream is just a vtuber failing at getting nethack to work 09:38 :D 09:38 magic lamps are fairly common in unnh but wishes from them are nearly useless, so nobody needs to do sheol to get a crystal pick. just sayin' 09:39 chromatic dragon scales, however... 09:39 are those wishable from a magic wish? 09:39 no 09:39 that's a general problem in nethack that you can wish for too much stuff :-) 09:40 you can wish for scales with a lamp but you need to know what scales you want. dragons are not identified easily in unnh 09:40 gotta hope you get good wyrm cave rng 09:40 bhaak: not a complaint, just an observation 09:40 hothraxxa: they are easily identified. just keep yourself at a distance and let them breath at you (-: 09:40 demo: dragonbane really helps in the dragon caves. it's a spear in unnh 09:41 [hdf-us] [nh370] Skillfulhacks (Val Dwa Fem Law) killed the invisible Baalzebub, on T:10855 09:41 yeah, i knw that trick 09:41 [hdf-us] [nh370] Skillfulhacks (Val Dwa Fem Law), 161279 points, T:10855, petrified by a cockatrice corpse 09:41 what are the odds you don't have access to chromatic scales in an un game? 09:41 our defioniton of "easy" varies somewhat 09:41 [hdf-us] [xnh] eziono (Arc Dwa Mal Law), 310 points, T:2371, killed by a djinni 09:42 demo: there are three chromatic dragons, in all my unnh games, at least one has dropped scales (all 3 last time). no guarantee, however 09:43 i don't do sheol, btw. did it once, not doing it again. ice golems hit really hard and you never want to get anywhere near a punisher 09:43 that a dragon death drops scales is 1/3, so that 3 kills don't death drop one is (2/3)^3 ~= 30% 09:44 -!- kwel2d has quit [Ping timeout: 252 seconds] 09:44 bring a few wands of undead turning if that happens 09:44 yeah thats the same number I got 09:44 that salvaged one of my dragon cave runs 09:45 not counting undead turning shenanigans 09:45 where I guess tourists are at the advantage 09:45 -!- skillfulhacks has quit [Ping timeout: 260 seconds] 09:45 nonmagical wishes don't work on magic wands, right? 09:46 [hdf-us] [xnh] eziono (Wiz Elf Fem Cha), 31 points, T:151, killed by acid fumes 09:47 [hdf-eu] [nh370] greenbourne277 (Pri Elf Mal Cha), 1356 points, T:2886, killed by a dwarf lord, while praying 09:51 -!- spicyCebolla has joined #hardfought 09:51 i don't understand the question 09:52 Demo in unnethack, wand of wishing you can wish for anything. all other sources of wishes can only be non magical objects 09:52 you can't use nonmagical wishes to get magical wands 09:53 is that what he was asking? 09:53 i think so 09:53 because if that worked, well 09:53 anything else makes no sense 09:53 in other words non-mmagical wishes cant wish for wands 09:53 cuz wands are all magic 09:53 lol 09:54 no. a wand of nothing is not magical 09:54 ah, did wonder 09:54 my last unnh game, the wand was 1:1 and it turned to dust on the first wrest, no wish :( 09:54 makes sense, thats just a stick :p 09:54 it can polymorph into a magical wand though 09:54 :o 09:54 that sucked because it meant carl wasn't coming to my ascension party 09:54 hothraxxa: no, it must have been 1:0 then 09:55 aww, ardub's glowing review of xnethack gives me the warm fuzzies 09:55 no i was 1:1. i got a magic harp with the wish 09:55 :) 09:55 second zap and it was dust 09:55 yeah 09:55 id your WoW :P 09:55 heh 09:55 https://nethackwiki.com/wiki/Wish#UnNetHack 09:56 aosdict: I find it amusing though that they highlighted one feature that almost every variant has since 2010 :-) 09:56 easymode 09:56 EASYBABYHACK 09:57 [hdf-us] [nh343] ripley (Sam Hum Fem Law), 1172 points, T:1145, killed by a large kobold, while frozen by a monster's gaze 09:57 where is this glowing review? 09:57 it's because of paranoid trap that K2 managed to get a 4 ascension streak 09:57 https://www.reddit.com/r/nethack/comments/plwld7/best_variant_to_play/ on this reddit thread hothraxxa 09:57 ty 09:57 i dont need paranoid trap. I've played enough grunthack to train myself to not stumble into water/lava 09:58 K2 before enabling paranoid trap: died a lot, cried a lot 09:58 K2 after enabling paranoid trap: ascended every time without failure 09:58 hahaha 09:58 * K2 shelves the bobble hat for doggos branch for evilhack 09:59 bratsad 10:00 [hdf-us] [nh343] ripley (Wiz Elf Fem Cha), 332 points, T:638, killed by a water moccasin 10:01 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1336 points, T:1669, killed by a gnome lord 10:04 [hdf-us] [nh343] ripley (Wiz Elf Fem Cha), 345 points, T:755, killed by a gnome lord 10:12 * hothraxxa posts and gives xnh and evil thumbs up 10:12 nice 10:12 also nh4 and fourk and grunt 10:12 lol hothraxxa i just read your post 10:13 (I really hate sporkhack, just though I'd throw that in) 10:13 lol 10:13 i knew you'd like that 10:13 -!- tacco has joined #hardfought 10:13 somewhere lorimer sheds a tear, and he does not know why 10:13 tears of joy 10:14 my love for sporkhack balances out your hate 10:14 I wish I was good at words n stuff 10:14 maybe lorimer shares dna with another developer we all know who hates her players 10:14 ooof that's low 10:15 my review of dnh is basically 'its epic u should play it' but I can't describe it very well 10:15 k2: enjoy your tinfoil hat mitre of holiness 10:15 hah 10:15 this is correct. all humans share large percentages of dna 10:15 we're all related 10:15 nooooo 10:15 amateurhour is my fathers brothers cousins former roomate 10:15 *roommate 10:16 amateurhour: you could add that it is the go to variant if you like d&d? 10:16 hahah name the movie! 10:16 the goto variant? good one bhaak 10:16 K2: isn't there a "sister's" in there 10:17 perhaps 10:17 i dont like d&d that shits for lamers but i like dnh 10:17 Demo if you like nethack in any of its forms you like d&d 10:17 you just dont realize it 10:17 well 10:18 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Cerberus, on T:21928 10:18 where's all the completely irrelevant chatter that distracts the dm? 10:18 here 10:18 also dnd is a social activity 10:18 i dont think Demo does that 10:21 Demo: basic logic. "if you like X, you will like Y" doesn't mean that "if you don't like X, you will not like Y". in fact, it doesn't say anything about the "if you don't like X" case. 10:24 yeah but i just did 10:24 yeah but it's wrong 10:25 i thought all he said was 10:25 "i don't like dnd that shits for lamers" 10:25 "i like dnh tho" 10:25 wtf d&d is epic 10:26 i think thats all i said as well 10:26 implication being Demo possibly never played dnd but doesn't think he'll like stuff that he thinks is for 'lamers' 10:26 which is still bad logic based on false premises 10:27 i tried to get into with some friends a few years back but couldnt 10:27 ah ok fair 10:27 i mean you're still bad and wrong 10:27 but slightly less bad and wrong 10:31 [hdf-eu] [evil] lacca (Inf Ith Fem Una), 275 points, T:1028, killed by a poisonous corpse 10:31 -!- kwel2d has joined #hardfought 10:31 d&d is horrible unless you get the right mix of dm and players 10:32 then it's great fun but completing a campaign requires dedication 10:35 -!- kwel2d has quit [Ping timeout: 252 seconds] 10:36 -!- kwel2d has joined #hardfought 10:37 [hdf-us] [evil] Pacra (Tou Hum Mal Neu), 3236 points, T:4216, killed by a gnome lady 10:37 <@Pacra> Umbire: hate that gnomish wizard stunlock 10:37 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed Croesus, on T:51041 10:37 ? 10:37 Oh 10:37 <@Pacra> it gets me in horrible minetown priest situations every time 10:45 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 2150 points, T:2470, killed by a rabid dog, while frozen by a monster's gaze 10:46 [hdf-us] [dnh] NeroOneTrueKing (Wiz Inc Fem Neu) was given their Quest, on T:14902 10:48 -!- Guest33 has quit [Quit: Client closed] 10:52 [hdf-us] [dnh] NeroOneTrueKing (Wiz Inc Fem Neu) killed the Dark One, on T:15315 10:54 [hdf-us] [dnh] NeroOneTrueKing (Wiz Inc Fem Neu) wished for "3 cursed spiritual soulstones", on T:15389 10:58 -!- cathartes has joined #hardfought 11:02 -!- qt has joined #hardfought 11:10 -!- joes has joined #hardfought 11:10 -!- mariari has quit [Quit: WeeChat 3.2] 11:11 [hdf-us] [nh343] samiam (Rog Orc Mal Cha), 10974 points, T:5028, killed by a gargoyle 11:13 -!- mariari has joined #hardfought 11:18 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu), 62 points, T:25, killed by a goblin 11:19 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1554 points, T:1619, killed by Arahael's ghost, while praying 11:20 -!- VaderFLAG_ has joined #hardfought 11:20 -!- VaderFLAG has quit [Killed (erbium.libera.chat (Nickname regained by services))] 11:20 -!- VaderFLAG_ is now known as VaderFLAG 11:20 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Axus, on T:25950 11:22 [hdf-eu] [nh370] tromix (Pri Elf Fem Cha), 270 points, T:1697, killed by a wand 11:25 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Oona, on T:26354 11:28 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) entered Sokoban, on T:1932 11:31 <@nabru> https://arstechnica.com/science/2021/08/tiny-jenga-ants-can-sense-which-soil-grains-to-remove-when-digging-tunnels/ Go team a! 11:31 Baller 11:32 -!- rebatela has joined #hardfought 11:35 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu), 1469 points, T:2847, killed by a poisonous corpse 11:35 [hdf-us] [evil] qt (Wiz Ith Mal Cha) had a dagger entrusted to him by Anhur, on T:61573 11:39 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) destroyed Lich, the Fiend of Earth, on T:27170 11:40 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 11:40 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Kary, the Fiend of Fire, on T:27296 11:42 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 123 points, T:583, [0:01:58], killed by a fox 11:42 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Kraken, the Fiend of Water, on T:27497 11:44 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Tiamat, the Fiend of Wind, on T:27627 11:44 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 11:44 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Garland, on T:27698 11:45 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Chaos, on T:27704 11:45 dang i shredded chaos 11:47 this sucks. third orctown in four games :( 11:47 <@nabru> :/ 11:50 [hdf-eu] [seed] Stella (Val Dwa Fem Law) had Excalibur thrown at them by some watery tart, on T:2331, rt[0:05:56] 11:51 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1864 points, T:1353, killed by a water troll 11:51 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered Sokoban, on T:2704, rt[0:07:14] 11:57 Purely hypothetically, if someone wanted to get cats (and specifically tame cats) some small advantage that gives players an arguable reason to prefer them over dogs, but it's not a huge deal, can anyone think of suggestions for how to do that? 11:57 Asking for a friend. 11:58 I definitely didn't just give them a minor disadvantage and am not looking to compensate for that, in any way shape or form, no sir. 11:58 -!- joes has quit [Ping timeout: 265 seconds] 11:58 jonadab: open a tin to have them teleport at you? 11:58 <@Doesnt> give them an enmity bonus vs rats 11:58 paxed: Oooh, I kind of like that. 11:58 <@Doesnt> like elves vs orcs 11:59 cats are slightly better fighters but don't stick to you as loyally as dogs 11:59 in evilhack cats are slightly better than dogs because the largest form is still small enough to get dodge bonus against zombies iirc 12:02 I'm not going to implement Evilhack-style zombies in Fourk today. 12:02 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) reached Mine Town, on T:3734 12:03 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) entered a temple, on T:3780 12:03 Actually, I really like the tin-opener-as-magic-whistle idea, because it specifically compensates for, umm, the other thing that I definitely didn't do, about which too much has been said already. 12:03 lol 12:03 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 2069 points, T:4171, killed by a chameleon imitating a rothe, while paralyzed 12:03 did you make it so that enemies throw balls of yarn which paralyze them 12:03 Definitely didn't make cats unwilling to wade into shallow water whereas dogs and most other monsters now will. 12:04 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 659 points, T:827, killed by a piranha 12:04 hi jonadab, have you fixed the problem with giants in sokoban? 12:05 i'd like to play a fourk giant but no way as long as that happens 12:05 hothraxxa: That's triaged off my list of things to do before 4.3.0.5 goes save stable. 12:05 ok. looking forward to it 12:05 Sorry. 12:06 huh? wait do you mean you're not fixing it? 12:06 Giants have a number of other problems that are waiting as well, e.g., they need more armor in their size (though not as much as for humans). 12:06 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 134 points, T:625, killed by a falling rock 12:07 hothraxxa: I've gotten quite ruthless with what I've pushed off the "needed for save stable" list, because it's been *years* and I need to be realistic. 12:07 ok. makes giant unplayable imo 12:07 I know. 12:08 It's possible that particular issue can be addressed in some way without breaking save compat, after 4.3.0.5 goes save stable. If not, it'll be on the list for 4.3.0.6 12:08 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) murdered Bingus, her faithful kitten, on T:142 12:08 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu), 428 points, T:1498, killed by a contaminated potion 12:08 Which is where things like giant-sized armor are anyway. 12:09 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 76 points, T:296, killed by a jackal, while praying 12:09 [hdf-eu] [fh] Semilg (Val Dwa Fem Law), 34607 points, T:3449, killed by a wolf 12:12 spicyCebolla: https://github.com/copperwater/xNetHack/commit/87acce5a 12:13 spicyCebolla: Congrats in advance 12:13 Genuinely good idea 12:14 <@Kes> Spicy is on stream for NetHackathon rn, so this will be a nice surprise for later 12:16 oh she started 12:16 * Rust tune sin 12:24 <@Kes> Spicy playing an audio clip of Luxidream playing "Yee" on the recorder as she opened the castle drawbridge is unironically the funniest NetHack-related thing I've ever seen 12:25 haha 12:25 spicyCebolla is a fucking genius 12:25 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) reached Mine Town, on T:2535 12:25 and a pillar of our community 12:26 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1971 points, T:2122, burned by a fireball 12:26 <@luxidream> relevant clip 12:26 https://cdn.discordapp.com/attachments/400474774440247317/886286597534924901/untitled.wav 12:27 beautifully terrifying thank u 12:32 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) entered Sokoban, on T:2670 12:32 the "best variant to play" thread is making me think we should have some sort of flowchart for deciding what variant you should try 12:33 good idea 12:33 Agree 12:33 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha), 4456 points, T:8910, killed by a chameleon imitating a displacer beast 12:35 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) entered a temple, on T:3198 12:36 <@Kes> "Would you describe yourself as full of hate and sorrow?" 12:36 <@Kes> giant arrow pointing to grunthack 12:37 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 510 points, T:1314, killed by a giant ant, while dressing up 12:37 lol 12:37 <@Kes> (This is not meant to be a knock on GruntHack, cuz it's awesome, just a comment that it can be very, very cruel lol) 12:37 <@Shadow_Rider> "Would you describe yourself as a pay to win player?" 12:37 lol :P 12:37 KEKW 12:38 never gonna let 'em live that shit down huh 12:38 lmfao 12:39 <@Zefnar> Nah 12:39 <@luxidream> Do you want microtransactions to play as a gnoll? 12:40 "Are you overwhelmed by new things? Just keep playing vanilla!" 12:40 <@luxidream> honestly can't wait to find out about their plan b to monetize the game 12:40 <@Shadow_Rider> how many variants are out there that are simpler than vanilla 12:41 I hope they find a benign way to do it 12:41 <@Kes> Shadow_Rider: xnethack, arguably? 12:41 <@Kes> muhack? 12:41 not sure if its simpler 12:41 [hdf-us] [evil] Umbire (Kni Dwa Fem Law) had a two-handed sword entrusted to her by Lugh, on T:33426 12:41 <@luxidream> someone in the reddit thread suggested tome or adom model where the game is still free but a paid version also exists 12:45 that's interesting 12:46 <@Kes> I hope they do too, even though I'm very much in the "keep monetization far away from NetHack" camp, since it sounds like they expended some significant costs. I think monetizing is playing with fire, though. GnollHack is skirting pretty close to copyright law with the number of product identity D&D things it touches (I think modrons are product identity, right?). The way that they only ever interact with the community to promote GnollHack also 12:46 makes me nervous. It reminds me far too much of the tactics a lot of sketchy startups use, and so it makes me view them with additional scrutiny. That's my take now that I've calmed down and organized my thoughts. 12:46 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non), 11572 points, T:3289, killed by an ice vortex 12:47 <@Shadow_Rider> ha i dont think the devs were convinced that having both a free and paid version would bag them any money 12:48 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 5550 points, T:4692, [1:04:22], quit 12:49 <@Shadow_Rider> !lastgame 12:49 @Shadow_Rider: [hdf-us] https://www.hardfought.org/userdata/v/verdeescuro/dnethack/dumplog/1631321744.dnh.txt | [hdf-eu] https://eu.hardfought.org/userdata/S/Stella/setseed/dumplog/1631375072.seed.html | [hdf-au] https://au.hardfought.org/userdata/A/Arahael/evilhack/dumplog/1631363767.evil.html 12:49 was just messing around a bit and checking my term colours etc. 12:49 <@Shadow_Rider> soko4 at one hour smh my head 12:49 i paused to watch spicy's stream ssh 12:50 <@Shadow_Rider> rusty rust 12:50 yeah im also bad and might lose 12:50 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) made his first wish - "2 blessed scrolls of charging", on T:2231 12:50 <@luxidream> gnollhack devs act like they are doing a huge service to the community by making a variant when there are so many others currently being actively developed 12:50 but what can u do 12:50 <@Shadow_Rider> i hope you win 12:50 <@Shadow_Rider> i don't feel like playing tomorrow 12:50 that would be awkward becuase i really can't play tomorrow 12:51 <@Shadow_Rider> :/ 12:51 yeah so you better win 12:51 thanks 12:51 i know u can do it 12:51 <@Shadow_Rider> imagine how awkward this is now 12:51 <@Shadow_Rider> if you win someone has to sub in which is probably me 12:52 <@luxidream> both of you drop out and I play a normal game tomorrow? 12:52 <@luxidream> :p 12:52 ok fair 12:52 <@Shadow_Rider> kk cool beans 12:52 I prefer the luxidream vs luxidream race 12:52 two keyboards 12:52 <@Shadow_Rider> what will we do for todays race tho 12:52 try not to suck too bad 12:52 i guess 12:53 <@luxidream> I play recorder for three hours tomorrow 12:53 hey that sounds epic, I'm in 12:53 <@Kes> Wait, I just had the BEST IDEA 12:53 what? :o 12:53 <@Kes> NetHack Speedrun Bingo Races 12:53 <@Shadow_Rider> yes yes yes 12:53 :o :o :O 12:53 @luxidream, unless you're playing otamatone, i'm not watching. 12:53 Why hasn't anyone ELSE had this idea is my question 12:53 <@Shadow_Rider> ive had that idea for a while as a tourney 12:53 <@luxidream> paxed: I have one of those 12:53 <@Shadow_Rider> but im not good at deve 12:53 <@luxidream> let me find it 12:54 How much of a SMOP would it be to have livelog connected to a sort of bingo caller 12:54 <@Kes> NetHack bingo would be cool as heck, since there's usually a ton of different ways to accomplish the same task, so everyone would probably end up employing different strats 12:54 <@luxidream> this isn't the first time we've talked about it 12:54 <@luxidream> but I never made any cards 12:55 <@Shadow_Rider> randomizer would be cool but maybe unbalanced 12:55 <@Shadow_Rider> if it was possible to setup nethack could be multiplayer :0 12:55 <@luxidream> it's hard to make cards that aren't solved by getting wow 12:55 <@luxidream> and are also reasonable to complete in a short period of time 12:55 <@Kes> Shadow_rider: I did some work on a randomizer at one point. I still have the code somewhere. 12:55 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) wished for "blessed greased +2 silver dragon scale mail", on T:2235 12:56 <@Shadow_Rider> very cool!! 12:56 <@Kes> I now know enough about to code to do things like randomize the quest the player goes on, and other silliness. Fun times. 12:56 <@Shadow_Rider> oh my b i meant like a bingo card randomizer 12:56 <@Kes> Oooooh 12:56 <@Shadow_Rider> bad word choice 12:56 <@luxidream> bingo+randomizer? 12:56 <@luxidream> or do you mean something else 12:57 <@Kes> Maybe in bingo, you play with a modified version that forbids wands of wishing? 12:57 <@Kes> Or have a community rule against wishing 12:57 <@Shadow_Rider> bingo card generator is what i mean 12:57 <@luxidream> oh that's easy 12:57 I'd make it a gentleman's rule, iunno how much more work it'd take to strip out wishing sources 12:57 <@Shadow_Rider> ye its not ahrd 12:57 <@luxidream> I can just feed a bunch of goals to a bingo card maker and it works 12:58 <@luxidream> designing goals is slightly harder I think 12:58 <@Shadow_Rider> but being able to sync on server to check would be pretty sick 12:58 I mod a stream where the streamer often does Crystal bingos 12:58 Umbire: if you're just removing WoW from the game its a pretty simple change 12:58 <@Shadow_Rider> to check off automatically 12:58 Is why I said sources 12:58 fountains 12:59 smoky potions 12:59 magic lamps 12:59 yeah but 12:59 <@Kes> For goals, it seems like you'd want to create a number of categories to pull from: Standard achievements, Item goals, and silly "Nethack-y" goals. 12:59 going that far might not be necessary 12:59 <@Kes> For example, "Kick a shopkeeper" 12:59 "(and get away with it)" 12:59 <@Shadow_Rider> maybe it would be possible to group similar difficulty/time consuming tasks into tiers 13:00 <@Shadow_Rider> and ensure that each possible row/column/diag had a certain number of each 13:00 @Shadow_Rider @Kes I doubt many people would say xnethack is simpler than vanilla; it doesn't try to make the main focus of development removing and consolidating things so the player has less to learn about and keep track of (like, e.g. SLASHTHEM is to SLEX). 13:00 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the invisible Father Dagon, on T:31169 13:00 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) averted death, on T:31174 13:01 <@Shadow_Rider> yeah i dont think it is either 13:01 wait i did 13:01 wtf 13:01 I'm not really sure there are any variants that are simpler than vanilla. At best, equally as simple. Variant devs are generally in the business of adding stuff. 13:01 <@Shadow_Rider> i know its considered by many to be easier, but not simpler 13:01 uh oh what's happening Demo 13:01 khakara form ring out was NOT a quiet open 13:01 uh oh, cthulhu? 13:02 apaprently mother assfuck striking me as i was crossing over the drawbridge 13:02 didnt even notice 13:02 burnt my aols 13:02 <@Shadow_Rider> yikes 13:02 ouch 13:02 <@Shadow_Rider> drawbridge stupid instakill 13:02 damn 13:02 rip 13:05 <@nabru> RIP 13:05 ouch 13:10 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 2129 points, T:3649, killed by a giant mimic 13:12 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) read the necronomicon for the first time, on T:32348 13:13 [hdf-us] [evil] qt (Wiz Ith Mal Cha) killed Medusa, on T:63005 13:15 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) rejected atheism with a prayer, on T:4213 13:18 [hdf-us] [nh343] ripley (Wiz Elf Fem Cha), 6662 points, T:4458, killed by a fire ant 13:19 [hdf-us] [nh370] Frozty (Kni Hum Fem Law) completed Sokoban, on T:7228 13:21 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) entered Minetown for the first time, on T:5509 13:27 <@Kes> "The goblin throws a crude dagger named Dagger of Carl!" 13:27 <@Kes> ...well all right then 13:28 the woodchuck is a capricious god 13:31 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Kostchtchie, on T:34724 13:32 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) attained the rank of Adept, on T:5630 13:34 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 2028 points, T:1771, killed by a kobold lady, while sleeping 13:38 *the woodchuck named carl 13:38 [hdf-us] [xnh] MrsCasaubon (Hea Gno Fem Neu), 111291 points, T:34560, withered away 13:38 F 13:38 [hdf-us] [evil] qt (Wiz Ith Mal Cha) had a magical light blue spellbook given to him by Anhur, on T:64216 13:41 -!- rebatela has quit [Ping timeout: 252 seconds] 13:46 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) reached Mine Town, on T:6329 13:47 [hdf-us] [un] timelost (Con Hum Mal Cha) entered the Gnomish Mines, on T:5001, rt[1:28:11] 13:49 [hdf-us] [nh370] Quotidian (Wiz Elf Mal Cha) stole 4564 zorkmids worth of merchandise from Gweebarra's second-hand bookstore, on T:1213 13:50 [hdf-us] [nh370] Quotidian (Wiz Elf Mal Cha), 944 points, T:1265, killed by Mr. Gweebarra; the shopkeeper 13:51 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) signified by divine providence, was chosen to carry Excalibur, on T:2445, rt[0:04:39] 13:51 hjmmm 13:52 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) reached Mine Town, on T:2789, rt[0:05:23] 13:52 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the invisible Mammon, on T:36123 13:52 [hdf-us] [un] timelost (Con Hum Mal Cha) entered Minetown, on T:5399, rt[1:33:06] 13:53 <@Kes> Debugging Spl-R, and discovered a slight behavioral issue. I threw an armed grenade because I wanted to test the explosion type. My pet dog bounded up to it, picked it up, and brought it back over to me while wagging his tail. Then he exploded. 13:54 <@Doesnt> i fail to see the issue, that's an old joke 13:54 reminds me of https://en.wikipedia.org/wiki/Anti-tank_dog#Deployment_by_the_Soviet_Union 13:55 "Six exploded upon returning to the Soviet trenches, killing and injuring soldiers" 13:56 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 5015 points, T:3929, killed by a white unicorn 13:57 finally donated to priest, loving the 4 point first try 13:57 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered Sokoban, on T:4345, rt[0:10:26] 14:01 [hdf-us] [un] timelost (Con Hum Mal Cha) entered a temple, on T:5873, rt[1:41:50] 14:02 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the invisible Baalzebub, on T:36348 14:03 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) completed Sokoban, on T:6236, rt[0:16:40] 14:03 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law), 9818 points, T:6301, [0:17:00], quit 14:04 [hdf-eu] [slth] mobileuser (Arc Hum Mal Neu) killed Ruggo the Gnome King, on T:25857 14:05 -!- Sgeo has joined #hardfought 14:05 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Graz'zt, on T:36389 14:08 -!- rebatela has joined #hardfought 14:12 -!- Semilg has quit [Read error: Connection reset by peer] 14:12 -!- Umbire has quit [Quit: Umbire zaps a wand of digging!] 14:12 -!- Semilg has joined #hardfought 14:14 [hdf-us] [xnh] whatever (Ran Orc Mal Cha), 110616 points, T:36148, killed by a captain 14:21 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) became literate by reading the fortune inside a cookie, on T:9828 14:21 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 2678 points, T:2171, killed by a gnoll 14:23 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Daemon, on T:36903 14:25 -!- bugsniper_ has joined #hardfought 14:26 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed Glasya, on T:37047 14:27 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) performed his first genocide (master mind flayers), on T:10611 14:29 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) killed Cerberus, on T:11422 14:35 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 14:36 [hdf-us] [dnh] malor (And-Ana And Mal Neu) destroyed Ghoul-queen Nitocris, on T:53353 14:36 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) attained the rank of Thaumaturge, on T:3044 14:37 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 265 points, T:728, [0:02:14], killed by a bat 14:41 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) entered Sokoban, on T:3611 14:42 [hdf-us] [un] timelost (Con Hum Mal Cha), 17113 points, T:8017, killed by a Mordor orc 14:43 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed Hmnyw-Pharaoh, on T:53518 14:43 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 14:44 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) destroyed Vlad the Impaler, on T:37573 14:46 [hdf-us] [un] timelost (Con Hum Mal Cha), 48 points, T:146, killed by a sewer rat 14:48 [hdf-eu] [fh] Semilg (Val Dwa Fem Law), 29863 points, T:4222, killed by an iguana, while fainted from lack of food 14:49 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) killed the Oracle, on T:12654 14:50 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1712 points, T:2470, killed by an enormous rat 14:52 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) performed the invocation, on T:38083 14:52 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the elder priest of Moloch, on T:38092 14:52 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the invisible Wizard of Yendor, on T:38096 14:59 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 682 points, T:925, killed by a flint stone 15:00 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 15:00 -!- ais523 has joined #hardfought 15:00 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) entered the Planes, on T:39091 15:00 -!- kwel2d has quit [Quit: Leaving.] 15:04 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) completed Sokoban, on T:16186 15:04 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) destroyed Famine, on T:39220 15:05 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the Lugribossk of Ilsensine, on T:39221 15:05 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) destroyed Death, on T:39221 15:05 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 1061 points, T:1528, [0:05:41], killed by a water moccasin 15:05 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 15:07 [hdf-us] [dnh] Demo (And-Ana And Mal Neu) destroyed Maanzecorian, on T:39256 15:08 [hdf-us] [dnh] Demo (Ana And Mal Neu), 5661402 points, T:39259, ascended, having saved the future https://www.hardfought.org/userdata/D/Demo/dnethack/dumplog/1631310506.dnh.txt 15:09 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) entered Sokoban, on T:15241 15:09 -!- NachoLibera has joined #hardfought 15:10 huh, "ascended, " isn't something that you see every day 15:16 wiki: "[unnethack] is the most famous and popular of the actively developed variants" idk I think evil or dnh at the very least gives it a run for its money 15:16 just sounds a bit boasty 15:17 evil and dnh are very obscure compared to un; we know about them here but the NetHack-playing public at large has probably never come across them 15:17 -!- elenmirie has joined #hardfought 15:17 [hdf-eu] [seed] Stella (Val Dwa Fem Law) signified by divine providence, was chosen to carry Excalibur, on T:2859, rt[0:11:43] 15:17 whereas un is in places like Google Play, and more likely to be discovered by someone who isn't part of the community 15:18 my uncle might know about un but theres no chance hed know about evilhack 15:19 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered Sokoban, on T:3543, rt[0:13:55] 15:19 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) consulted the Oracle, on T:8770 15:20 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 2080 points, T:2477, killed by a death ray 15:20 assuming you don't count Slash'EM, Un and Spork are probably the best-known variants simply because they've been around longest 15:21 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha) entered Sokoban, on T:8952 15:26 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) reached Minetown, on T:2355 15:27 I'm not sure about spork. while historically important it didn't get wide distribution 15:28 possibly because it didn't feature a windows build? or did it? 15:28 [hdf-us] [nh370] WizzyTheWeird (Wiz Hum Mal Neu) murdered Tina, his faithful kitten, on T:1704 15:29 hmm, google claims it did have a windows build 15:30 ah, yes, that's true. https://web.archive.org/web/20150212195235/http://www.sporkhack.com/ 15:30 [hdf-eu] [seed] Stella (Val Dwa Fem Law) completed Sokoban, on T:5411, rt[0:24:56] 15:30 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) read a Discworld novel, on T:2656 15:31 I'm not even sure about current players. we could ask @luxidream when he heard first about spork. 15:31 it's known by variant players but players? 15:32 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Bigroom, on T:5564, rt[0:26:32] 15:35 aosdict: I wonder when that line was written. if you go by junethack number of games stats, it's certainly not the most popular variant :) 15:35 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 8199 points, T:5794, [0:29:48], quit 15:35 [hdf-us] [nh370] WizzyTheWeird (Wiz Hum Mal Neu), 1993 points, T:1965, killed by a dwarf 15:35 it's the most populist variant 15:36 why is travel still broken in vanilla 15:37 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) had Stormbringer bestowed upon him by Huan Ti, on T:3398 15:37 which specific break is this? 15:37 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 15:37 travel is such a pain to deal with 15:37 because ur PR isn't merged qt that's why 15:37 we still have a pandemic, you shouldn't travel unnecessarily 15:37 bhaak: lol 15:37 ais523: https://github.com/NetHack/NetHack/pull/575 15:37 you can't travel if you're standing next to a door or a monster 15:37 or anything else that would cause lookaround to stop travel 15:38 putting NetHack on Github specifically was probably a mistake, because most of the devs don't use it and so the pull requests and issues are something of a wasteland 15:38 would it be possible to set up the github project to email dev team on new issue or PR? 15:38 that might fit into the current workflow perhaps? 15:38 probably, but none of us would know whose responsiblity it would be to deal with it 15:39 lots of emails to the devteam go unanswered because everyone is waiting to see if someone else wants to deal with it 15:39 (some of them, I answer after a few days, but only when I feel confident that I know an appropriate answer, which I don't always) 15:40 public pull requests are better than mailing patches to the devteam that won't get applied either. at least everybody can see them 15:40 a pull request like the one qt linked, I'm not familiar enough with that part of the code to have much of an idea of what hidden bugs might occur as a consequence (especially given that NH4's code for this is different) 15:41 so I wouldn't want to just apply it unless I had some way to be confident it was correct 15:41 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) had Dragonbane bestowed upon him by Huan Ti, on T:3655 15:41 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law), 1298 points, T:2577, [0:05:32], killed by an orc mummy, while frozen by a floating eye's gaze 15:41 yeah I don't know if it's the ideal way to fix it either 15:42 that movement stuff is complicated 15:42 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a wraith corpse, on T:3745 15:42 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) attained the rank of Student of Stones, on T:3745 15:44 -!- NachoLibera has quit [Quit: Client closed] 15:44 the devteam is fundamentally broken communication-wise and you need to put your heads together and figure out some policies for this stuff 15:44 [hdf-eu] [seed] Stella (Val Dwa Fem Law) had Excalibur thrown at them by some watery tart, on T:1935, rt[0:07:32] 15:44 it's frustrating in some ways, my most recent bugfix to vanilla, I had to ask for help because my first attempt wasn't comprehensive enough (Pat Rankin figured it out in the end) 15:45 even something as simple as "if I ask internally if a change is good, and no one argues against it within X time, I can implement it" 15:45 that sounds more like a good example of teamwork ais523 15:45 it is 15:45 it's good for NetHack, and teamwork is good as a whole 15:45 but it's still frustrating for me personally that I couldn't figure out the change 15:45 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) endured an absurd aquatic ceremony, and now wields Excalibur, on T:2165, rt[0:04:09] 15:47 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) reached Mine Town, on T:3096, rt[0:06:03] 15:48 also it seems to me like all the devteam members who are visibly active, are on github and paying attention to it. even patr 15:49 -!- taichi has joined #hardfought 15:49 -!- mariari has quit [Ping timeout: 260 seconds] 15:49 [hdf-eu] [seed] Stella (Val Dwa Fem Law) reached Mine Town, on T:3527, rt[0:12:18] 15:50 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) changed form for the first time, becoming a shark, on T:4524 15:51 aosdict: only because you prodded him onto github with your outrageous demands about how to spell an elvish word or something 15:52 which they promptly ignored my response to :( 15:52 aosdict: I don't actively pay attention to it, although I look at a few random issues and pull requests every now and then 15:52 I was considering saying something about the pet-the-dog request because that's become very controversial 15:53 but it actually raises really fundamental questions about NetHack's UI 15:53 'can you pet the dog in [game]' is a bit of a meme 15:53 even so 15:53 [hdf-us] [un] timelost (Con Hum Mal Cha), 769 points, T:1079, killed by a cave spider 15:53 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered Sokoban, on T:4478, rt[0:11:55] 15:53 like, there's a #rub command, but you can't use it on a dog because dogs aren't objects 15:54 and you can't use it on your belly after eating a delicious food ration either >:( 15:54 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered Sokoban, on T:4129, rt[0:17:43] 15:54 people demanding a new command for the sole purpose of petting their dog are a bit nuts 15:54 I was considering a radical alternative UI which worked under noun, noun principles rather than verb, noun principles 15:55 i imagine #chat may encompass petting, the game isn't explicit about what "chatting" to your pet entails 15:55 with body parts as nouns 15:55 and only two verbs, "use" and "move" 15:55 I think that works for petting, just about: "use hand on dog" punches it, "move hand to dog" pets it 15:55 [hdf-us] [un] timelost (Con Hum Mal Cha), 164 points, T:217, killed by a newt 15:55 qt: good point, you could be all "is oo a widdle wuvly furball, yes you are" 15:55 but it's a bit tortured 15:56 move lips open, move jaw open, move food ration to mouth, use teeth on food ration 15:56 ais523: yeah I don't think it works out in practice, it's not very intuitive 15:56 the basic problem with this scheme is that it's *so* expressive that the TDTTOE would take years 15:56 [hdf-us] [nh343] samiam (Rog Orc Mal Cha), 36 points, T:280, killed by a jackal 15:56 only works if you are in a form that has lips, a jaw, and teeth 15:56 if you don't have teeth it works with globs though 15:57 I think it might make NetHack easier to learn, though (and would definitely tie into the spirit of the game more if it was fully TDTTOEd through) 15:57 as you could implement "use" and "move" as right-drag and left-drag in a mouse-driven UI 15:57 I think the counterintuitivity would make it harder to learn 15:57 what would you consider counterintuitive about it? 15:58 it's not immediately obvious, if your two hand-pet interactions are "use hand on pet" and "move hand to pet", which of those is meant to hit it and which is meant to pet it 15:58 ah right 15:58 the general rule would be that "move" isn't destructive and "use" can be 15:59 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) acquired the Mines' End luckstone, on T:5595 15:59 it sounds like an interesting experiment to me 15:59 to me too, but I never found the time to work on it 15:59 another intuitivity problem is that people don't generally think in noun-noun terms, so you'd have to wrap your brain into that framework 16:00 also I started writing plans for it once, and then lost them (I found them again eventually, I think, they were in some obscure branch of some obscure repository) 16:00 when I take a drink I don't think "move drink to mouth" 16:00 aosdict: oh, "mouth" isn't a body part here 16:00 it's just be "use potion" 16:00 yeah it sounds like it'd be hard to figure out which combination would achieve what you're aiming for 16:00 to deal with that particular problem 16:00 if there are multiple sensible combinations you could probably make them all work 16:00 if it's so terse 16:01 that said, maybe we would need a mouth so that we can attempt to eat arbitrary things 16:01 I think it ends up with a lot of shoehorning 16:01 …I note that NetHack doesn't currently allow you to attempt to eat living monsters 16:01 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) completed Sokoban, on T:6594, rt[0:19:31] 16:03 [hdf-eu] [seed] Stella (Val Dwa Fem Law) averted death (killed by a gargoyle), on T:5633, rt[0:26:04] 16:04 [hdf-us] [nh370] yoleo531 (Pri Elf Mal Cha), 10498 points, T:11427, petrified by a chickatrice corpse 16:04 qt: travel is broken because i haven't gotten around to doing the pr - also need to write tests for it, hmm? 16:05 did luxidream play his otamatone? 16:06 paxed: did you try to get to your computer and look into it, but walk past a door and find yourself unable to continue? :) 16:07 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) stole 18000 zorkmids worth of merchandise from Cazelon's antique weapons outlet, on T:6606 16:07 qt: no, i'm out of movement points 16:07 <@Kes> I've been programming a NetHack launcher in Godot to post on steam for free. Thoughts? It does nothing except launch NetHack binaries and allow for visual editing of config files, and I have no interest whatsoever in monetizing it. Rather, I started the initiative because I dislike the monetization of NetHack Legacy and similar products. 16:07 I was walking along minding my own business and then I heard a voice say "Oops..." and heard something collapse and then I woke up 16:07 [hdf-us] [un] timelost (Con Hum Mal Cha), 845 points, T:1403, killed by a bolt of fire 16:08 probably the best way to handle things like NetHack Legacy is to compete with them with free programs 16:08 Kes: i don't like this hippy idea of doing it for free, you should be monetizing the hell out of it 16:08 @Kes doesn't steam charge fees? 16:08 <@Kes> ais523: That's my exact thought. 16:08 but yes, the problem with platforms like Steam is that *they* will be trying to make money off you 16:08 it's like 100 freedom pounds to put a game up or something fairly reasonable like that 16:09 (the real solution to this is to not use Steam, but unfortunately not everyone seems to be on board with that) 16:10 <@Kes> ais523: Too true, sadly. I wish I wasn't as maried to Steam as I am, and I doubly wish I wasn't on discord. 16:10 [hdf-eu] [seed] Stella (Val Dwa Fem Law) completed Sokoban, on T:6914, rt[0:33:18] 16:10 amateurhour: the only time a real american would say "100 pounds" is if they're asked "what's 1/5 of your body weight?" 16:10 -!- Guest40 has joined #hardfought 16:11 -!- Guest40 is now known as spontiff 16:11 lol 16:13 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:13 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Bigroom, on T:7348, rt[0:36:44] 16:14 [hdf-us] [nh370] haldisse (Val Hum Fem Law) made her first wish - "blessed greased +2 silver dragon scale mail", on T:13454 16:15 paxed they couldn't find their otamatone :( 16:17 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) averted death, on T:22840 16:17 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Medusa, on T:11726, rt[0:36:06] 16:21 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 5371378 points, T:62134, quit 16:22 @Kes need your opinion: do you think splice (the rewrite) has boatloads of new content (compared to vanilla) to the degree dnh/gnollhack do, or does it just aspire to that for now? 16:22 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) consulted the Oracle, on T:8850 16:23 <@Kes> aosdict: For now, I would say it aspires to that, although I think I'll probably always feel like there could be more. 16:23 <@Kes> Tl;dr give me all the PRs om nom nom 16:23 <@Kes> Why? 16:23 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law), 55471 points, T:12179, [0:41:46], killed by a blast of disintegration 16:23 damn 16:24 <@Kes> rip 16:25 I'm making this flowchart, was not sure whether I should put splice down the path of "I want loads and loads of new content" or not 16:26 <@Kes> I would say yes. A large chunk of Slash'Em exists inside Splice, after a fashion, along with a stupid amount of other things. 16:26 <@Kes> It's reached the point where I kept finding things in the rewrite that I didn't remember writing, if that's a good metric. 16:26 [hdf-us] [un] timelost (Con Hum Mal Cha) entered Sokoban, on T:2301, rt[0:18:42] 16:27 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha), 26719 points, T:9580, killed by a gargoyle 16:28 aosdict: I made a table like that a while ago but we could badly do with an update, lots of new variants since 16:29 [hdf-eu] [seed] Stella (Val Dwa Fem Law) just blew up her bag of holding, on T:10099, rt[0:52:41] 16:31 [hdf-us] [un] timelost (Con Hum Mal Cha), 3097 points, T:2523, killed by a gray unicorn, while praying 16:31 @Kes the only reason I don't think that's a good metric, is the same thing happens to me 16:32 [hdf-us] [nh370] haldisse (Val Hum Fem Law) had Mjollnir bestowed upon her by Tyr, on T:15251 16:32 when that happens to me I normally just assume it was NitroHack code 16:33 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) has been given Excalibur, and now enjoys supreme executive power, on T:2893, rt[0:05:15] 16:33 <@Kes> I would still say yes, Splice is on the "large amount of content side," but I do my best to keep it as approachable as possible. 16:34 I'm putting evilhack on the near side of the "boatloads of content" divide. It has a LOT of content, but clearly not as much as dnethack. 16:35 <@Kes> Makes sense. DNetHack has SO much. 16:35 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) reached Mine Town, on T:3968, rt[0:07:40] 16:36 [hdf-us] [slth] zor (Rog Hum Mal Cha), 57 points, T:355, killed by a sewer rat 16:38 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) wished for "blessed +3 lance of longinus", on T:24139 16:40 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) had Mjollnir bestowed upon her by Tyr, on T:5251, rt[0:12:23] 16:41 [hdf-us] [spl] zor (Bar Mer Nbn Neu), 616 points, T:622, killed by a gnome 16:43 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered Sokoban, on T:6713, rt[0:14:56] 16:46 [hdf-us] [xnh] MrsCasaubon (Hea Hum Fem Neu) reached Minetown, on T:2487 16:47 [hdf-us] [dnh] malor (And-Ana And Mal Neu) wished for "blessed fixed +2 Tie-Dye Shirt of Shambhala", on T:56070 16:48 [hdf-us] [nh370] haldisse (Val Hum Fem Law) performed her first genocide (disenchanters), on T:17644 16:49 work in progress: https://0x0.st/-xPP.png 16:49 pls tell me how I'm getting it all wrong 16:50 I like how evilhack is both options there 16:50 that part is perfect 16:50 [hdf-us] [nh370] haldisse (Val Hum Fem Law) entered the Bigroom, on T:17865 16:51 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) completed Sokoban, on T:9200, rt[0:23:08] 16:51 aosdict: NH4 is intended to be playable by people who haven't played vanilla 16:51 but I think that's one of the few variants that is 16:51 @v?winged gargoyle 16:51 winged gargoyle (g) | Lvl: 9 | Diff: 11 | Spd: 15 | Res: petrification | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: -2 | Attacks: 3d6 claw physical, 3d6 claw physical, 3d4 bite physical | Alignment: -12 | Flags: genocidable, flies, breathless, thick hide, oviparous 16:55 amateurhour: oops "cruel" is supposed to be grunthack 16:56 no no it's perfect as it is 16:56 :) 16:56 ok but grunthack needs to go somewhere 16:56 [hdf-eu] [seed] Stella (Val Dwa Fem Law) made her first wish - "3 holy charging", on T:13286, rt[1:19:32] 16:56 [hdf-us] [nh343] samiam (Rog Orc Mal Cha) wished for "blessed rustproof +2 Grayswandir", on T:6001 16:56 put grunthack in the cruel one with evilhack I guess idk 16:56 :) 17:00 look the two need to be differentiated somehow 17:01 okay fine :P 17:02 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Medusa, on T:12656, rt[0:34:24] 17:02 -!- Semilg has quit [Remote host closed the connection] 17:03 [hdf-us] [evil] Ardub (Pri Cen Fem Neu), 846 points, T:1733, killed by a gas cloud 17:03 on the stream luxidream just said confused teleport is worse than cursed teleport, i thought they did the same thing 17:03 -!- Semilg has joined #hardfought 17:03 does he just mean it's worse because you're confused when you get to your destination, which can be dangerous? 17:03 qt: confused teleport sometimes overrides teleport control 17:03 not usually, it's a fairly small probability 17:03 but you can end up in the wrong place on occasoin 17:04 oh interesting, I don't think I've ever noticed that 17:04 it depends on luck 17:05 with maxed luck, it almost always works 17:05 with 0 luck, it's quite common to get a random teleport instead 17:06 the things you learn when trying to play more quickly 17:07 i actually only learned about confused teleport within the past year or so, I used to always curse my teleport scrolls 17:08 so that's probably another big reason I never knew about that side effect :P 17:09 [hdf-eu] [seed] Stella (Val Dwa Fem Law) wished for "3 cursed genocide", on T:15328, rt[1:32:07] 17:09 i like how the nethackathon website lets you rub the magic lamp 17:09 i got a wish from it :) 17:10 [hdf-us] [xnh] MrsCasaubon (Hea Hum Fem Neu) attained the rank of Empiric, on T:4585 17:10 aosdict: how much better is the nh4 UI compard to the current curses UI? that could warrant a step in between recommending nethack3 or dynahack for vanilla or unnethack if the player could live with that. dynahack has bug issues. 17:11 aosdict: you're selling xNetHack short if you categorize it under "some differences" IMO 17:11 [hdf-eu] [nh370] spontiff (Hea Gno Mal Neu) completed Sokoban, on T:19483 17:13 ok I can mention dyna's stability problems 17:13 and community opinion on xnethack seems that it's vanilla adjacent 17:14 maybe because i steal stuff from it? 17:14 like fourk, there's a lot of stuff in it, but it's not immediately obvious stuff 17:14 bhaak: NH3 curses UI is mostly a clone of NH4's windowport, so the primary UI difference are engine-side 17:15 * differences 17:15 yeah a lot of xnh changes are subtle and even the total cumulative effect doesn't exactly jump out and slap you in the face or anything 17:15 [hdf-us] [dnh] tkirkby (Bin Clk Mal Non), 195440 points, T:27045, killed by a dancing flame 17:15 I think things like "e," aren't in NH3 even using curses, for example 17:15 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) made her first wish - "3 holy charging", on T:15124, rt[0:47:45] 17:15 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "3 cursed genocide", on T:15125, rt[0:47:53] 17:16 and many of the changes that are obvious still feel like a natural/good fit so they aren't jarring or don't stand out much 17:16 xnh is really high quality work 17:17 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "marker", on T:15379, rt[0:49:03] 17:17 I also don't like the "common consensus" advice of playing vanilla first 17:17 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "cursed marker", on T:15383, rt[0:49:27] 17:17 if a variant is a better fit for the player, there's no reason to play vanilla first. besides maybe the documentation issues. 17:18 that's what people get told 90% of the time 17:18 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) performed her first genocide (class L), on T:15418, rt[0:50:30] 17:18 that doesn't make it right :) 17:18 I think most variants make the game substantially harder, and that's the primary reason not to start with a variant 17:18 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) genocided shocking spheres, on T:15421, rt[0:50:41] 17:18 plus, it's very hard to learn a variant without also learning vanilla, since pretty much everyone describes their variant's features in terms of vanilla ones 17:18 AceHack was in some ways a protest against the balance changse in Spork and Un 17:19 yeah, even the flowchart has stuff like "this is more stuff than vanilla" -- what does that mean if you don't know how much stuff is in vanilla? 17:19 but it's kind of hard to describe it other than in comparison like that 17:19 [hdf-us] [xnh] MrsCasaubon (Hea Hum Fem Neu) attained the rank of Embalmer, on T:5169 17:20 it's a strange rite of passage to first have to play this game before being allowed to play to play that other game 17:20 it surprises me that there aren't many people setting out to make a "less stuff than vanilla" variant 17:20 have you seen brevishack ais523? 17:20 no, I've vaguely heard of it but that's about it 17:20 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired the Bell of Opening, on T:15815, rt[0:52:45] 17:21 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "blessed ring of teleport control", on T:15820, rt[0:52:59] 17:21 it's a very short more 'arcade-y' version of nethack 17:21 ais523: largely because no one would play it. you're trying to capture a nonexistent segment of the playerbase who familiarizes themselves with variants before jumping into nethack 17:21 I'm regurarly pitching the idea of a "one slot nethack" where you only have one slot for each object class 17:21 <@Doesnt> i mean generally i play a game a good bit before looking into mods of said game 17:21 bhaak: this is strangely reminiscent of the 21slot project (where you got 21 slots for items that weren't equipped) 17:22 [hdf-us] [nh370] lurchy (Wiz Elf Mal Cha), 22750 points, T:15110, killed by a bolt of cold 17:22 @Doesnt variants are not mods tough. they are more like total conversion with the same content :-) 17:22 brevishack has a bit different take, where it intends to trim the game to the point where the brevity is appealing even to people who already know the game 17:22 because no copyright violations 17:22 patr says nethack is not open source 17:23 he's no lawyer 17:23 no, patr says nethack is not 'open source' (context probably needed) 17:23 :P 17:23 the NGPL is weird – the GPL didn't properly exist at the time 17:24 [hdf-us] [slth] zor (Div Dop Mal Cha), 581 points, T:821, killed by a wand 17:24 I believe that the NGPL is an old draft of the GPL with one word changed, and saw evidence for this once, but can't find it nowadays 17:24 the one word being "bison" to "nethack"? 17:24 it's based on the GNU Bison license or something that evolved into the GPL right? 17:24 amateurhour: the quotes are important? 17:25 maybe he meant it's not 'open source', it's 'free software' 17:25 aosdict: not counting s/bison/nethack/, it was a conjunction or preposition or something like that 17:25 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered Gehennom, on T:16366, rt[0:57:49] 17:25 maybe an auxiliary verb 17:26 [hdf-eu] [seed] Stella (Val Dwa Fem Law) killed Lord Surtur, on T:17033, rt[1:49:05] 17:26 [hdf-eu] [seed] Stella (Val Dwa Fem Law) acquired the Bell of Opening, on T:17034, rt[1:49:06] 17:26 he was taking a stand against the corporate-friendly term 'open source' 17:26 lol 17:26 I think so bhaak, it was a reply to someone so it's probably referencing the previous comment? 17:27 wasn't there some conflating of open source with public domain 17:27 yeah aosdict i saw that too 17:27 yeah 17:27 the guy 'corrected' him and was wrong as well 17:28 anyway my work considers nethack to be open source which is why I'm allowed to work on it 17:28 by the easy definition of "has an OSI approved license" 17:28 though i think "public domain software" is a term that predates 'open source' and 'free software' but meant something similar? 17:28 restrictions on outside work :/ 17:28 so maybe that's what they meant 17:28 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) entered Sokoban, on T:6507 17:29 [hdf-us] [nh343] samiam (Rog Orc Mal Cha) completed Sokoban, on T:10772 17:29 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) destroyed Vlad the Impaler, on T:17307, rt[1:01:46] 17:30 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired the Candelabrum of Invocation, on T:17468, rt[1:01:56] 17:30 [hdf-us] [nh370] lurchy (Wiz Elf Mal Cha), 432 points, T:1319, killed by a bat 17:30 qt: "public domain" may be an older term, but it still exists and has a noticeably different meaning 17:30 a good example is SQLite 17:30 [hdf-eu] [seed] Stella (Val Dwa Fem Law) performed her first genocide (shocking spheres), on T:17789, rt[1:53:43] 17:30 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed the invisible Baalzebub, on T:17627, rt[1:02:47] 17:30 public domain software is software that allows anyone to do absolutely anything with it, no license required, no conditions whatsoever 17:31 you can bundle it into a commercial software without any attribution, for example (which is something that you cna't do with typical OSI licenses) 17:31 [hdf-us] [dnh] NeroOneTrueKing (Wiz Inc Fem Neu) became the Wizard of Balance, on T:19132 17:31 I actually find public domain software a little annoying to use because the author's intentions are often unclear, they could be anything from "I'm giving this away, but i'd prefer credit even though it isn't a legal requirement" to "please don't bother me about this" 17:32 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Orcus, on T:17733, rt[1:04:01] 17:32 and *not* attributing is normally safest in case the author takes issue with you using their name 17:32 so my request to people who make public domain software is, even though I know there are no legal requirements on using it, it's still nice to give a list of what you would prefer the downstream user to do 17:32 [hdf-eu] [seed] Stella (Val Dwa Fem Law) killed Medusa, on T:18156, rt[1:55:39] 17:32 so that in cases where they're happy with multiple options they have some guidance to make a decision 17:33 there's this license: https://en.wikipedia.org/wiki/WTFPL 17:33 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha), 8540 points, T:7108, killed by a panther 17:34 [hdf-us] [nh370] lurchy (Wiz Elf Mal Cha), 205 points, T:797, killed by a giant rat 17:36 i saw this on hn or something the other day: https://github.com/bouk/monkey/blob/master/LICENSE.md 17:36 ok so that's just "all rights reserved" codified 17:37 [hdf-us] [dnh] NeroOneTrueKing (Wiz Inc Fem Neu) wished for "blessed fixed +3 gauntlets of spell power", on T:19312 17:37 aosdict: no, it's meant to be the opposite 17:37 I'm not sure if this is allowed on github 17:37 but, the WTFPL is problematic because it doesn't work in every country 17:37 ais523: i think aosdict is talking about the thing I linked to 17:37 ah, right 17:38 but the guy wrote a blog post about the library that ended with something like "if you want to check it out, just install and use my library here" 17:38 why would github not allow you to reserve all rights? 17:38 qt: your license is effectively a no-op 17:38 that's the default if you create a repo without a license 17:38 but then, a zero-length license is equivalent to all-rights-reserved 17:38 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered Gehennom, on T:18806, rt[2:01:38] 17:38 and apparently various corporate (amazon i think was one mentioned) projects have it as a dependency 17:38 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed the Wizard of Yendor, on T:19827, rt[1:10:47] 17:38 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired the Book of the Dead, on T:19834, rt[1:10:53] 17:39 aosdict: that license doesn't allow you to fork the repository 17:39 it's a funny license to have for a monkeypatching library 17:39 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) performed the invocation, on T:19878, rt[1:11:36] 17:40 does all-rights-reserved extend to "you are not allowed to copy it even though it is public and in front of you neener neener"? 17:40 because then how is that different from any unlicensed repo on github 17:40 unlicensed repos are problematic if you ask a copyright lawyer 17:41 because the default is that standard copyright rules apply 17:41 aosdict: all-rights-reserved *is* the default 17:41 when there's no license 17:42 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) killed Medusa, on T:27337 17:42 but of course, you can assume that anybody who uploads his code to github which is a site which primary function is to share code, that there is some implicit acknowledgment that you could use the code 17:42 ais523: as I am well aware 17:42 although, when talking about this, I normally differentiate between "default-all-rights-reserved" and an explicit "all rights reserved" license; the two are almost legally identical, but one is more likely to be changed on request 17:42 but any lawyer would throw a tantrum if you used such code for your company 17:42 but it would mean that an unlicensed repo on github can't be forked, which is absurd and false 17:42 [hdf-us] [nh343] samiam (Rog Orc Mal Cha), 25308 points, T:12319, killed by a leocrotta 17:42 there are some things that I have intentionally licensed under default-all-rights-reserved, with a plan to change in the future 17:43 (it's false because github lets you do it and it happens all the time) 17:43 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed the high priestess of Moloch, on T:20020, rt[1:14:55] 17:43 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) acquired The Amulet of Yendor, on T:20031, rt[1:15:01] 17:43 but of course, you can assume that anybody who uploads his code to github which is a site which primary function is to share code, that there is some implicit acknowledgment that you could use the code ← I don't agree, there's probably an implicit acknowledgement that you can *read* it, but not necessarily use it 17:43 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) murdered Bingus, her faithful kitten, on T:1762 17:44 ais523: microsoft programmers were (are?) forbidden to even read GPL code. because of a fear they might accidentally write tainted code afterwards 17:44 reading is just forking into your mind 17:45 [hdf-eu] [seed] Stella (Val Dwa Fem Law) genocided class L, on T:19603, rt[2:07:51] 17:45 aosdict: forking an unlicensed repo could technically be a copyright violation i think, but it would require the author to actually pursue it i guess 17:45 bhaak: that is reasonable, they should probably be forbidden from reading code under other non-permissive licenses too (unless it's Microsoft-owned) 17:45 now extend this slippery slope to every single person working in software engineering with some IP and see how absurd it is 17:46 aosdict: but I guess the terms of service have a section where you give github the rights to fork your code even if there is no license. but if you then add a license which contradict that, I wouldn't be too sure what would hold up in court 17:46 oh wow, there's a 0-clause BSD license now 17:46 I knew people liked to remove clauses from BSD, but this is getting absurd :-) 17:46 aosdict: absurd constellations in law, nobody ever heard of that 17:46 -1-clause BSD license 17:46 or would that underflow 17:47 to a BSD license with a ton of clauses 17:47 [hdf-eu] [seed] Stella (Val Dwa Fem Law) killed Juiblex, on T:19920, rt[2:10:00] 17:47 א-clause BSD license 17:48 so many clauses, your lawyers die before they have finished reading them 17:48 at least I don't need to speculate on which clauses got removed this time :-) 17:49 they only question is if your immortal lawyers could finish reading them or not 17:49 * ais523 vaguely ponders going the other way and inventing 5-clause BSD 17:49 [hdf-eu] [seed] Stella (Val Dwa Fem Law) bribed Asmodeus with 442 zorkmids for safe passage, on T:20082, rt[2:12:36] 17:51 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed the invisible Juiblex, on T:21616, rt[1:23:35] 17:52 https://docs.github.com/en/github/site-policy/github-terms-of-service#5-license-grant-to-other-users 17:52 bhaak: does that give users a right to actually modify the work, or just copy it 17:53 i guess it depends on what "fork" means, but the definition in the TOS is "make their own copies of Content from your repositories" -- nothing about modifying it 17:54 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 3367 points, T:1218, killed by a drow mummy 17:54 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed the Wizard of Yendor (5 times), on T:22071, rt[1:26:03] 17:54 yes, it seems intuitively fine to me that you can prevent people from publishing modifications to your code 17:54 and it doesn't talk about using it as a dependency or anything like that 17:55 qt: I would agree. but these paragraphs also say nothing about what happens if you adopt a license that negates some of the rights in the terms of services 17:55 but then, as a copyright holder, you can license stuff under different licenses 17:55 yeah i agree that would be interesting to see argued in court 17:55 humans are basically immune to scare monster stuff? like tooled horn? at least in 3.6? 17:55 I think it's probably quite common for people to upload things to Github where they don't have permission to allow random people to fork ti 17:56 that would be a violation of the Github ToS but it probably happens all the time in practice 17:56 [hdf-eu] [seed] Stella (Val Dwa Fem Law) averted death (killed by Vlad the Impaler), on T:20848, rt[2:19:07] 17:56 [hdf-eu] [seed] Stella (Val Dwa Fem Law) destroyed Vlad the Impaler, on T:20849, rt[2:19:08] 17:56 [hdf-eu] [seed] Stella (Val Dwa Fem Law) acquired the Candelabrum of Invocation, on T:20850, rt[2:19:08] 18:00 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) performed her first genocide (mind flayers), on T:3577 18:01 [hdf-us] [nh370] winny (Arc Gno Fem Neu) killed Croesus, on T:20240 18:01 clearly im not realy for quest cuz i had to drink all my full heals and use a wand of death to kill him 18:02 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered the Planes, on T:23759, rt[1:33:55] 18:02 [hdf-eu] [seed] Stella (Val Dwa Fem Law) wished for "holy cockatrice corpse", on T:21262, rt[2:25:36] 18:02 [hdf-eu] [seed] Stella (Val Dwa Fem Law), 324250 points, T:21263, [2:25:37], petrified by tasting cockatrice meat 18:02 F 18:03 tasting cockatrice meat? what happened 18:03 idk wtf happened to my armour and cloak 18:03 aosdict: Re: absurdistan. technically it was often illegal for browsers to show you web pages. a browser makes a copy of a web pages to display it and if the license of the web page is not explicitly stated ... worse even if the browser caches the web page. then it makes a somewhat persistent copy on disk! that's why modern copyright laws have sections that talk about technical necessary copies 18:03 also i saw shadow was on planes 18:03 poly, i guess 18:03 might as wel go out in style 18:03 seemed like you had scales in your inventory 18:03 yeah those were dif 18:03 oh 18:03 i got GDSM first 18:05 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) eschewed atheism, by dropping a brown potion on an altar, on T:4568 18:06 [hdf-us] [xnh] puncake (Wiz Elf Fem Cha) entered Sokoban, on T:4637 18:07 <@Kes> I like the flowchart, aosdict. 18:07 <@Kes> I like the flowchart, aosdict. 18:07 so nice you said it twice 18:07 <@Kes> Why is EvilHack both "fair" and "unfiar?" 18:07 <@Kes> I did? I didn't say it twice on discord... 18:07 because I goofed. grunthack is cruel 18:08 you're a real goofster alright 18:08 I mean, they both ARE cruel 18:08 I'm considering changing it to a 3-way "how cruel and capricious do you want your hard game to be?" 18:08 and that goes to evil/grunt/spork 18:08 <@Kes> I love the touch that to play a hard game, you must be ready for it to be hard AND have a keyboard capable of surviving blunt force trauma 18:08 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) entered the Astral Plane, on T:24408, rt[1:40:39] 18:08 -!- Semilg has quit [Remote host closed the connection] 18:08 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) killed Famine, on T:24415, rt[1:40:51] 18:09 aosdict: I assume spork is the least cruel of the three 18:10 it was gonna go evil < spork < grunt actually, but I am open to other opinions 18:10 maybe hothraxxa should weigh in 18:10 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 7341 points, T:1310, killed by a gas spore's explosion 18:10 I am not really qualified to give broad opinions of spork 18:11 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) put Death down for a little nap, on T:24493, rt[1:43:01] 18:11 sorry, haven't read all the backscroll, is this a cruelty scale? 18:11 was spork the one people were talking about a day or two ago, where containers have limited item capacity? 18:11 or was that a different variant 18:11 no, it's a "how to choose a variant" flowchart mobileuser 18:11 ah ok 18:11 qt: I wasn't here a day or two ago, but containers do have limited capacity in Spork 18:12 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) wished for "blessed greased fixed +3 helm of opposite alignment", on T:24527, rt[1:44:01] 18:12 gg shadow rider 18:12 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Law) used a helm to turn chaotic, on T:24530, rt[1:44:05] 18:12 yeah I think people were bemoaning some features like that 18:12 [hdf-us] [seed] shadowrider38 (Val Dwa Fem Cha), 552564 points, T:24530, rt[1:44:09], wc[1:44:10], ascended https://www.hardfought.org/userdata/s/shadowrider38/setseed/dumplog/1631392083.seed.html 18:12 <@Kes> Wait, I like that. Limited capacity containers are cool. ...as long as you play like I do and avoid stashing at all possible costs. 18:12 congrats shadowrider 18:12 gratz!! 18:12 <@Kes> Also congrats shadowrider! 18:12 grats shadow_rider 18:12 congrats 18:12 [hdf-us] [nh370] Cropper (Wiz Elf Mal Cha) attained the rank of Magician, on T:12738 18:12 Rust, looks like they were disintegrated 18:12 kes: you'll take my 5,129 item stash box from my cold, dead hands 18:12 that's a good time 18:12 is shadowrider doing the nethackathon 18:13 congrats 18:13 Muad: yeah i shoulda probably just wished for reflection >.< 18:13 reflectionless in gehennom was a bit nuts 18:13 aosdict: luxidream was just commentating while shadowrider and aoei were playing 18:13 <@Shadow_Rider> phew 18:13 <@Shadow_Rider> gg aoei 18:13 gg 18:13 my game was horrible 18:13 gratz shadow rider, that was epic 18:13 @Kes: stashing is sort-of a slow-burning balance problem in NetHack – lots of players feel like they're forced to do it but also don't particularly enjoy it, and any attempt to rebalance carry cap makes the stashing problems worse 18:13 <@Kes> menacingly brandishes the spl-r repo at qt. She's joking. Probably. 18:13 -!- mobileuser has quit [Quit: Connection closed] 18:14 <@Shadow_Rider> yeah i had some bad games too 18:14 i love stashing, I delay doing actual things like killing rodney so I can spend more time curating my stash 18:14 i find it very soothing 18:14 yes.. they should make a game where all you do is inventory management and the rest is automated 18:14 …and that's the /other/ problem (and the reason I didn't remove pudding farming from NH4), some things that are a chore for some players are the reason that other players play the game 18:15 <@Shadow_Rider> aosdict im going to do a regular nethackathon stream tomorrow 18:15 <@Shadow_Rider> going to be the last one! 18:15 are these nethackathon games 3.7 or 3.6? 18:15 <@Kes> ais523: Yeah, I agree. I've done work trying to address hunger clock and combat balance things in Spl-R, but I haven't even tried to touch carrying capacity. Everybody plays differently, and for every one of us that hate it, there's another person who likes it. Even if you try to balance it, it's so easy to add perverse incentives for even more stashing. 18:15 i guess 3.7? since luxidream was talking about a new feature and thought it may have been in the game? 18:15 I remember watching a Let's Player who played a huge number of games and was also a big fan of NetHack, but never Let's Played NetHack, he said it was because he enjoyed inventory management but it's no fun to watch 18:16 3.7 qt 18:16 the setseed branch is a couple weeks old though 18:16 i hope this guy reads his hawaiian shirt then 18:16 fwiw, I've been seriously wondering about implementing a serious barrier at the Gehennom entry 18:16 -!- bugsniper_ has quit [Ping timeout: 252 seconds] 18:16 <@Kes> qt: Spicy did lol 18:16 sweet 18:16 <@Kes> First thing she did upon finding the shirt lol 18:16 like, you can't levport into or out of Gehennom, you have to cross the River Styx and there's a huge penalty for doing so (gold or equipment damage) 18:17 would you be able to level teleport afterwards ais? 18:17 amateurhour: that's how it works in evilhack right? 18:17 not into or out, only within (you'd probably have to restrict that to branchport too) 18:17 'seriously wondering' = 3.7? :o 18:17 has anyone done this besides the lethe patch and derivatives? 18:18 I mean, I could get this into 3.7, but you'd need to convince a sufficient proportion of the devs it was a good idea (including me – I'm currently unconvinced) 18:18 <@Kes> ais523: I think that's an interesting idea. I set up a soft barrier for Gehennom in Spl-R (almost no food spawns there, and monster corpse drops are reduced) but a harder barrier could be very interesting. 18:18 <@Kes> It would take a lot of thought tho 18:18 you can't levelport past the valley in evilhack until you kill cerberus i think 18:18 <@Shadow_Rider> 3.7 is fun! 18:18 ais523: I am also unsure if it's a good idea, but I think a better priority right now would be fixing gehennom proper 18:18 <@Kes> ^ 18:18 the primary idea is that you can't trivially escape Gehennom to go back to your stash (or to abandon a combat), so that would add more potential to make it interesting 18:19 <@Kes> 3.7 is absolutely my favorite iteration of NetHack. The QOL is great, and I like nearly all of t he changes. 18:19 stashes are so boring 18:19 there are a lot of problems with Gehennom, though, some of which are very hard to fix 18:19 I wish that either we could get better carry cap so only the mulest of packmules struggle with weight 18:19 or that there's magic chests in strategic locations 18:19 for example, you want the player to have goals in terms of trinsics and equipment, like they do earlier in the game 18:20 but, you can easily get all the relevant ones earlier in the game 18:20 gnollhack and slex for example raised carry cap, I ascended gnollhack using a sack without crying 18:20 I think spl-rewrite actually has addressed this ais 18:20 so you have to a) remove content from earlier in the game; or b) invent new items that are mostly only available late-game; or c) get rid of what the player already has and make them recollect it 18:21 aosdict: is there somewhere I can read about the changes? 18:21 @Kes ^ 18:21 <@Kes> One way I tried to address Gehennom is making it necessary to identify demons. Until you kill one or interact with it significantly, it just appears as a generic demon. Given the presence of more dangerous demons that are actually threats to the character, this means that demon identification is a significant concern, at least for the first few levels. 18:21 I'm not sure I have the time to play an unknown variant through to Gehennom 18:21 <@Kes> Oh, one sec 18:21 <@Kes> It's all WIP anyway, I don't recommend playing it yet. 18:21 huh, monster identification, that does seem to fit into the spirit of NetHack quite well 18:22 although I'm the sort of person who'd want to extend it through the entire game 18:22 <@Kes> The demon identification is based on the encyclopedia entry for demons, which specifically mentions them being hard to tell apart, and early editions of D&D, where you had different demon classifications. 18:22 also, there are issues with tiles to think about 18:22 i was just reading about another crpg that had a similar thing and wondering how well it'd work in nethack 18:22 <@Kes> Tiles are supported 18:23 monsters would appear as "a burly man" or something until your character gets close and interacts with it, only then you can tell it's "a samurai" 18:23 <@Kes> Everything in Splice always supports tiles, even when I don't always feel like it :/ 18:23 are the nethackathon streams recorded? I'll unfortunately miss Kes and shadowrider's streams by being asleep at the time 18:23 <@Kes> https://github.com/NullCGT/SpliceHack-Rewrite/blob/feature/combat_patch/doc/changelog.md 18:23 <@Kes> There it is 18:23 I'll take a look 18:23 can't remember what it was called, but it was a crpg from the late 80s or early 90s i think 18:23 amateurhour: if they're on Twitch there will be temporary recordings which last a month or so, with the potential to upload them somewhere like YouTube for long-term archiving 18:24 i really like the sound of the splicehack implementation 18:24 oh right, I didn't know if that had to be enabled per channel or something 18:24 <@Kes> The demon stuff is also because I started playing Shin Megami Tensei and it made me think 18:26 -!- amateurhour has quit [Quit: zzz] 18:26 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non) was given their Quest, on T:29439 18:27 @Kes: re flanking, you should probably let the player flank monsters, too (with the help of a pet) 18:27 I don't think that's broken, and given the balance you're aiming for, it might be interesting 18:27 <@Kes> ais523: Ideally, yes. I've been holding off because I reaaaaaaaally don't like the way I wrote the flanking function, and I want to rip it out and rewrite it. 18:28 <@Kes> Anything that promotes positional play is great 18:28 also, heaven-or-hell wasn't originally from AceHack, I forget where I got it from, may have just been a patch 18:29 <@Kes> Ooh, good to know. I think I read a wiki page that said AceHack added it, so I didn't bother checking the origin. 18:33 [hdf-us] [nh370] specu (Sam Hum Mal Law), 1421 points, T:1448, killed by a pony, while sleeping 18:33 <@Kes> I'm gonna drop to prep for my NetHackathon leg. I'm purposely not watching the stream rn so I can come into it with no idea what's going on. Have a good evening(?) everyone. 18:33 [hdf-eu] [nh370] Muad (Hea Gno Mal Neu) killed Juiblex, on T:38884 18:38 Adeon made the code for acehack's hoh 18:39 hoh hoh hoh 18:39 -!- winny has quit [Read error: Connection reset by peer] 18:39 <@nabru> H2O mode, the dungeon is water 18:45 [hdf-us] [nh370] haldisse (Val Hum Fem Law) wished for "blessed greased +2 cloak of magic resistance", on T:20724 18:46 >Whenever a non-tame monster kills another monster, it will automatically grow up. 18:47 heh, Shiren and more modern iterations of PMD has this 18:47 can make things quickly grow out of hand if you aren't careful 18:47 <@riker> should add like 5 more ranks of gremlin 18:48 <@riker> 'gremlin' -> 'gremlin chief(tess)' -> 'gremlin king/queen' -> 'gremlin mage' -> 'arch gremlin' -> 'super cool gremlin' 18:49 >All rooms are dark by default, but generate with a torch sconce that helps to light them up. As depth increases, sconces become less and less common. 18:49 can these burn out? 18:50 >Added a flag to dungeon generation that allows the disabling of food in specific branches. This will allow for adding an arbitrary number of branches in the future, since exploring a branch will now have an associated cost (the user's hunger). 18:50 there are means of getting around the food clock, considering foodless is a thing 18:51 -!- spontiff has quit [Quit: Client closed] 18:52 [hdf-us] [slth] zor (Cor Hob Fem Law), 3539 points, T:2572, killed by a magical blast 18:52 <@riker> is this spl r fiq? 18:52 <@riker> yes it is ok 18:52 <@Kes> > Monsters growing up You can blame a friend that got me into Shiren for that one. > Sconces Sconces are dummied out until I can rework them. Very much "Cool in theory, unfun in practice" at the moment. > Food There's a nerf to repeated hunger prayers in there as well. I'm not trying to make foodless impossible, but simply make the hunger system much less abusable. 18:52 <@riker> sconces should work like celeste chapter 5 18:53 <@riker> where you just gotta step on the square to light them up 18:53 @Kes heh, so you *did* get it from Shiren :P 18:53 <@Kes> I didn't think I would like Shiren as much as I did. Shiren is so mean to the player and I love it for that. 18:53 lol sounds like my kinda game 18:54 Attack for a mere 1d1 damage, but may continue attacking until their attack misses, or 100 attacks have elapsed. 18:54 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law) entered Minetown for the first time, on T:1715 18:54 give one a ring of increase damage, and watch the fun 18:54 <@Kes> This was my most recent Shiren experience: https://www.twitch.tv/videos/1133221972 18:54 <@Kes> Truly, the pinacle of fairnes :^) 18:55 "roast rack of todo" sounds like what I'd write as a wip name on something 18:56 FIQ: Shiren's monster level-up getting out of hand is half the point of the game, I think 18:56 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 5928 points, T:1914, killed by a small dart 18:57 [hdf-us] [slth] zor (Lun Ogr Fem Cha), 100 points, T:367, killed by a guard 18:57 Attack for a mere 1d1 damage, but may continue attacking until their attack misses, or 100 attacks have elapsed. ← there's an attack modifier in Battle for Wesnoth which, when you attack someone with that attack, causes the turn to repeat until either the attacker or the defender is dead 18:57 ais523: from what I remember, it was originally added as something you'd encounter maybe once or twice in a run as a surprise, but it had interesting interactions with friendly fire that the developers liked 18:57 so they played around with it as a result 18:57 (almost everything has a passive counterattack in Wesnoth; they added an easter egg for if you attack one of the few things that doesn't) 18:58 @Kes were you happy with the meal in the vid? :P 18:58 normally that sort of berserk attack has terrible stats, though, in order to balance it somewhat – it's still very good to be able to finish off weak things in one turn near-guaranteed 18:58 "eh it's the most expensive thing so clearly it's the best one" I'm curious what the other 2 options would be :P 19:00 @Kes what version of Shiren are you playing btw? the original SNES one? 19:00 iirc no version actually got a release outside Japan 19:00 <@Kes> FIQ: Original SNES version with a slightly messy translation patch. 19:01 <@Kes> It's mostly normal, but the only death message is "%s whupped him good" 19:01 ah 19:01 is there no better patch? 19:01 <@Kes> It's a good patch! I kind of adore the quirks lol 19:01 Heh 19:11 [hdf-us] [dnh] Disruptor (Kni Inc Mal Law) wished for "blessed greased Wallet of Perseus", on T:5753 19:11 >A user can pray to reduce their hunger normally once. Every subsequent prayer used to reduce their hunger increases the total time of their prayer timeout. This is meant to eliminate slow, degenerate play, and should not affect regular players much. 19:12 I'm not sure if I think this is a good idea 19:12 Typically, very few people actually pray more than once for food. Doing so is usually a result of bad corpse luck 19:12 And this only affects roles that doesn't start with food such as Wiz 19:12 <@Kes> Mmmm, fair points 19:13 And of course this screws over foodless, but my view on that is usually to not care about conducts unless it badly screws a conduct over (although this might be in that category) 19:14 >Chatting with a troll will yield one of several classic "flame bait" messages. 19:14 I had a YANI like this a while back, allthough only when hallucinating 19:14 since I figured otherwise it'd give more "sensible" responses such as grunting or whateer 19:14 *whatever 19:16 <@luxidream> This happens frequently when someone is trying to save food while farming for a gift 19:16 that part isn't even affected though since gifts mess with prayer timeouts 19:16 <@luxidream> I think the problem there lies with the tedium of getting a gift though 19:17 I tried to make it less annoying in fh 19:17 but I might have overtuned the requirements 19:17 <@luxidream> FIQ: I’ve spent 20k turns farming for the first sacrifice gift before 19:17 I tried to make it so that you got what is average in vanilla 19:17 <@luxidream> This involved lots of hunger prayer to save rations 19:17 but avoid the problem where it can take forever 19:18 the change was partially prompted from me spending 20k-ish turns getting a sacgift in dNetHack 19:18 <@Doesnt> i've been considering making the first gift guaranteed after saccing a certain amount of monster difficulty 19:18 also variants like spork, grunt and evil fixes this in awful ways IMO 19:18 by making it possible for you to get mundane "gifts" 19:18 ah damn I remember the heaven and hell mode 19:18 I don't remember which variant it was but I got to vlad 19:18 and did quest 19:18 that doesn't make things harder, it just makes it far more annoying 19:19 and then the game crashed and I lost my save 19:19 <@luxidream> the armor gifts can be quite good 19:19 <@Shadow_Rider> what do i always get mjollnir but never cleaver 19:19 <@luxidream> better than a lot of artifacts 19:19 at least grunt doesn't give armor, only weapons 19:19 mundane gifts in evilhack are useful, they are enchanted up, fooproof, etc 19:19 sacfesting is, I think, a balance issue that becomes more severe in variants 19:19 idk about evil or spork but I assumed they were similar 19:19 probably the correct fix is to limit the number of gifts you can get per altar? 19:19 <@luxidream> evil = spork in that regard 19:20 ais523: in FIQHack, I made it so that every gift doubled the requirements for the next gift 19:20 making it practically impossible over time to get more 19:20 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law) entered Minetown for the first time, on T:1675 19:20 <@Doesnt> i like 1 gift per altar 19:20 doesn't that just make people grind more? :-D 19:20 <@Doesnt> i may do that 19:20 <@luxidream> doubled? It already takes forever 19:20 <@luxidream> I never tried to get another gift in FIQhack 19:20 ais523: not if it ends up infeasible 19:20 pudding farming is more rewarding 19:20 FIQ: you're underestimating the amount of tedium that the NetHack community can apply to solve problems if they think it's necessary 19:21 Adeon: i am nethack loser like you now 19:21 humiliated in front of everyone by some highschool kid 19:21 yes we suck 19:21 (something I've deliberately left alone since I figured puddingsplitless and the sheer tedium was enough of a deterrent) 19:21 while still letting people who genuinely like it do it 19:22 Adeon: i dont have any lactose free milk what should i do 19:22 hmm, what would be a good compensatory balance change if altars were made one-gift-only? presumably they should be more frequent, but how much more frequent? 19:22 <@luxidream> What if the first sacrifice yielded an artifact always, then no further gifts 19:22 Rust: you could try onyo 19:22 I'm not confident that you need to bump altar count 19:22 gifts aren't necessary to win 19:22 Adeon: i dont have any onyo either :c 19:22 Rust: then you die 19:22 F ._. 19:22 first sacrifice would be a significant change, it can be hard to get multiple monsters to an altar 19:22 <@luxidream> this eliminates 100% tedium 19:22 (and I don't mean it like "wishes aren't necessary to win" but rather, they don't give much of a winrate boost) 19:23 <@luxidream> it just takes time ais523 19:23 I think it's a mistake to automatically look to streamline the game 19:23 [hdf-us] [dnh] KrO2 (Nob Hlf Mal Cha) killed the Wizard of Yendor, on T:26518 19:23 ah yes, the DCSS approach 19:23 should probably be the first monster of a specific value? where there's some randomness in what that value is 19:24 this way, if you don't get your artifact, you know you have to try something bigger 19:24 what if gods outright ignored sacrifices of a lower difficulty level 19:24 <@Doesnt> yeah i think it should def. take more than one monster 19:24 once you sacrifice a higher difficulty one 19:24 <@Doesnt> something like 30 difficulty worth of monsters 19:24 err, I should clarify what I mean 19:24 i think it would be cool if mon diff matters for sac gift 19:24 <@Doesnt> guarantees your first gift 19:24 <@riker> ^ 19:24 basically say you sacrifice a difficulty 1 monster 19:24 I don't want to punish players for making low-difficulty sacrifices 19:24 the god is unlikely to pay any attention to it 19:24 and once you do this, another difficulty 1 monster has no effect 19:24 but don't necessarily want to reward them either (other than with things like the prayer timeout decrease) 19:24 you need to sacrifice a higher difficulty one 19:25 [hdf-us] [dnh] verdeescuro (Bin Orc Fem Non), 864154 points, T:32402, disintegrated by a Sword Archon 19:25 FIQ: this is good 19:25 basically, the god rewards you based on the *highest* sacrificed difficulty 19:25 i aprove 19:25 FIQ: that just encourages players to find a difficulty 1 monster to sacrifice, then a difficulty 2 monster, then a difficulty 3 monster, and so on 19:25 no no 19:25 say you started by sacrificing a difficulty 10 monster 19:25 it would count all the rewards from 1, 2, 3, etc up to 10 19:25 if any 19:25 ahh 19:25 ah, a shortcut 19:25 yes 19:26 even so, you'd often benefit from splitting the rewards up 19:26 you can still use vanilla-like mechanics for decreasing god anger and prayer timeout 19:26 but gifts and perhaps crowning would only care about highest difficulty sacrificed 19:26 why? 19:26 oh, I was thinking in terms of alignment and prayer timeout 19:26 but even with artifact gifts, say you sacrifice a late-game monster and get six useless artifacts all at once 19:27 I don't want to make it impossible to deal with those by ending up with a too high "highest difficulty" 19:27 in addition to your guaranteed sacgift 19:27 <@luxidream> so you are screwed on gifts if your only altar is in minetown? 19:27 no? 19:27 oh you meant with ais523's idea of per-altar sacrifices 19:28 <@luxidream> this really rewards finding an altar at a high difficulty 19:28 <@luxidream> which doesn’t always happen 19:28 hm yeah.. 19:28 oh I get what you mean 19:28 IIRC NH4 monster generation past level creation only cares about your level? 19:28 well, getting a high-difficulty monster upstairs is something that might be interesting, but might not be 19:28 FIQ: no, it's the other way round 19:28 I meant past level creation 19:29 monster generation at level creation only cares about dlevel 19:29 I know that level creation itself only care about dlevel 19:29 past monster creation it uses the average just like vanilla does, I think 19:29 ah 19:29 err, past level creation 19:29 [hdf-us] [dnh] Som (Bar Vam Fem Neu) killed Axus, on T:22815 19:30 @luxidream I wouldn't say screwed, there are a ton of ways to work around that, stuff like revgeno is a thing for example 19:30 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 13515 points, T:2466, killed by a gnome king 19:31 hmm, so what about this for an implementation: at character creation, the game picks three randomized monster difficulties for you that get you sacgifts; sacrificing a monster above one of those difficulties gives you a sacgift, and removes the highest such difficulty from the list 19:31 so you can get up to three sacgifts total, and the requirements are a little randomzied 19:31 @Kes your reasoning for techniques is a big reason as to why I haven't yet added them in fh 19:31 I do like the idea of them but I always considered the slash'em execution of it to be pretty bad 19:31 I don't really like techniques being a separate command 19:32 like, what is the character actually doing? and why can't other characters do that? 19:32 ais523: seperate command? 19:32 it makes more sense for them to be side effects of things that can already be done 19:32 as opposed to? 19:32 FIQ: #technique in Slash'EM 19:32 as opposed to passive upgrades 19:32 for commands you can already enter 19:32 #technique is basically just active intrinsics 19:33 as opposed to passive ones 19:33 I don't really see any problem with that 19:33 e.g. maybe instead of having a "steal" command, you can steal items as a side effect while attacking monsters barehanded 19:33 or, maybe anyone can try to steal from monsters but only Rogues are any good at it 19:34 that's how it works in evilhack for rogues 19:34 the problem is that it is hard to balance stuff that triggers on very common effects 19:34 for example, a ogre king might be able to inspire courage in fellow ogres, giving them all a passive boost to to-hit and damage 19:34 it's weird to have "you need this ability to even attempt this" 19:34 it makes thematic sense, and is also a good fit for #technique (in theory, had it been a player ability) 19:34 YANI ^^^ ais sac difficulty idea(s) 19:34 there is also #turn 19:34 there are a couple of technique-like things in vanilla: ctrl-T, and #turn 19:34 which is basically a technique but with a dedicated button 19:35 and with no timeout 19:35 you can spam it 19:35 is #turn actually ever useful, incidentally? :-D 19:35 ais523: (scrollback) move potion to hand. move hand to face. use face. use potion! 19:35 ais523: yes, priest quest in particular 19:35 that specifically is the biggest reason I haven't added techniques in fh 19:35 <@Doesnt> probably good in priest quest 19:35 how do I balance them in a way that doesn't encourage "wait 1k turns to repeat it" 19:35 and similar 19:35 and to some extent, knight in VotD 19:36 for some things, like Rogues stealing, the turn spent is enough cost 19:36 <@Doesnt> on the subject of knight, there's also jump 19:36 vanilla has a lot of "pseudo-techniques" that anyone can try but some roles can try better 19:36 votd doesn't allow #turn because it's in Moloch's realm 19:36 like teleporting or jumping 19:36 make all artifacts you get from sacrificing so that you only get them from sacrificing, and only gift one 19:36 there is a reason I made the priest quest arti have a built-in god antenna 19:36 make all of them strong enough or have unique effects so none of the mcompletely suck 19:36 allowing you to reach your god even in the realm of Moloch 19:36 meaning you can #turn in Gehennomn 19:36 *Gehennom 19:37 fwiw, I would be in favour of allowing anyone to jump two squares orthogonally, at the cost of two turns 19:37 idk why people still talk about boring old normal priest quest when priest quest: dark days exists 19:37 this coupled with a buff to turn to make it not paralyze you for 5 turns as you level up means maybe people will actually use the command 19:37 FIQ: does it work for prayer and altar conversion too? 19:37 Prayer, yes 19:37 Altar conversion, no 19:37 aww 19:37 converting the High Altar of Moloch would be kind-of cool 19:38 I mean it wouldn't work anyway, similar to Astral 19:38 <@Doesnt> shouldn't that be illegal 19:38 how do you explode an altar on Astral? I forget the exact condition 19:38 <@Doesnt> it's flat impossible to convert the astral high altars 19:39 Adeon: you are basically suggesting to give each role a first sac gift in practice I think? 19:39 @Doesnt: that's for balance purposes, I think; otherwise you'd be first-altar every game if you could survive the conversion 19:39 which is guranteed to be genuinely useful 19:39 <@Doesnt> fair 19:39 something like that yes 19:39 <@Doesnt> FIQ: that is one of my goals 19:39 I think most artifact weapons are boring 19:39 there's a stick that hits this hard 19:39 this other stick hits a bit harder 19:39 Adeon: would you also disallow artiwishing for sac gifts? 19:39 i liek the idea tho 19:40 <@luxidream> Adeon has a point 19:40 hmmmm 19:40 you could just get a random artifact if someone wished away the guaranteed one 19:40 I don't get why the game is so fixated on artifact weapons. Broaden it to other object classes and you get some neat stuff 19:40 maybe you could still wish for them 19:40 the price is a wish 19:40 <@luxidream> Why are snickersnee and Excalibur in the same game 19:40 i also think most of the artifacts are rubbish 19:40 Adeon: yeah and aritwishing is also already limited 19:40 aosdict: one of few things even SLASH'EM gets right 19:40 <@Shadow_Rider> snickering at you 19:40 so having them wishable probably ok 19:40 and it has generally.. odd ideas about things 19:40 aosdict: I think most of the artifact weapons are taken from literature, which tends to be weapon-focused 19:40 I would do things like 19:40 sunsword light is now megalarge 19:41 who decided "everything that's not a quest artifact, must be a weapon" 19:41 quest artis have more variety because many of them had to be invented from scratch 19:41 vorpal blade instakills way more often 19:41 as nothing fit 19:41 <@Shadow_Rider> i think other weapon choices need to get buffed 19:41 <@Shadow_Rider> never seen anyone win with a polearm 19:41 ais523: yeah but the saccing code specifically refers in comments to getting a weapon, implying it's intentional 19:41 sunsword gives radius 6 light if blessed in fh IIRC 19:41 Adeon: make it so that vorpy always gave an instakill if you threw it, but if you ever attacked an enemy in melee, you had to attack an average of 20 more times to recharge the instakill throw? 19:41 I think I would just make sunsword erase darkness completely if you are wielding it 19:42 the vorpalbug approach 19:42 Adeon: whole level lit up:? 19:42 @Shadow_Rider: other than lances (which you probably aren't counting), polearms don't work as primary weapons but they can be very good swap weapons 19:42 ye 19:42 Adeon: Maintaining the Light spell in fh basically does that 19:42 neat 19:42 it effectively gives radius 5 light that never goes away 19:42 that is neat 19:43 there should be an artifact lance 19:43 so knights don't live in constant fear of breaking their lance because the rng said so 19:43 aosdict, there's a balance reason for it: you can only have one weapon equipped at a time 19:43 [hdf-us] [slth] zor (Cor Hum Mal Law), 7191 points, T:2948, killed by a panther 19:43 actually yes, there should be 19:43 healer needs artifact pet 19:43 I made dragonbane a lance in fh 19:43 [hdf-us] [dnh] Disruptor (Kni Inc Mal Law) killed Cerberus, on T:6990 19:43 and the first sac gift for Knights 19:44 it also confers reflection IIRC and has reduced weight 19:44 FIQ: I saw a long and complex strategy guide for Knights recently which went through lots of hoops to get a second lance 19:44 shortcutting that seems kind-of like a pity 19:44 isn't it pretty easy? 19:44 just polypile 19:44 maybe it should be some sort of Excal-style autoconversion? 19:44 or just defeat ludios 19:44 perhaps 19:44 you normally don't have polypiling resources early in the game 19:45 between ludios and castle there should be 2-3 more lances hanging around 19:45 I read that reddit thread 19:45 [hdf-us] [dnh] KrO2 (Nob Hlf Mal Cha) performed the invocation, on T:26964 19:45 and I'm a bit confused by it 19:45 OK, so what about this: sacgifts upgrade your wielded weapon rather than being gifted separately 19:45 or maybe a different piece of equipped equipment 19:45 on one hand my gut feeling says that the writer overvalues lances a *lot* 19:45 so you have some control over what gift you're getting 19:45 but on the other, he mentioned a 85% winrate for knight or something? 19:45 so clearly he can back up his claims 19:46 <@luxidream> the dual lances strategy happens after the game is already won 19:46 FIQ: the broken strategy that the writer has identified is dual-wielding, as opposed to lances specifically, they just don't realise it 19:46 <@luxidream> so their winrate is irrelevant 19:46 lance+katana, say, would win just as effectively 19:47 some dcss gods have a final "ability" that is to bless your main weapon 19:47 with an ego/brand/whatever you want to call it 19:47 it's called ego in Crawl, would be called object property in NetHack I think 19:47 yeah but vanilla doesn't actually have that 19:47 ais523: all of the best-balanced solutions to sacgifts seem to be effectively removing sacgifts as they currently exist, but I'm not sure the political capital exists for this 19:47 so there is no canoncial term :P 19:47 <@luxidream> Also do they have an NAO account? 19:48 ais523: I wonder how you'd balance dual-wielding 19:48 an idea for it that I had was that if you were dual-wielding, you did less overall damage depending on skill 19:49 FIQ: I'm not actually convinced it's unbalanced, it's one of the reasons melee classes aren't automatically terrible 19:49 <@luxidream> They said they ascended 15 knights, nothing about winrate 19:49 it's *good* but some option always has to be the best 19:49 from being strictly worse than single-handed combat at unskilled, to still being inferior to current vanilla (but better than single-hand wielding) at expert 19:49 I might consider buffing the alternatives, though 19:49 ais523: my main issue with it is that it is a no-brainer 19:49 similar to my problem with GDSM/SDSM 19:50 yes, it's good that the strongest casters don't have the strongest melee solution available 19:50 <@luxidream> why is it a no brainer 19:50 aside from the choice of gray vs silver, it's a no-brainer 19:50 -!- fakepass has quit [Quit: Leaving] 19:50 <@Shadow_Rider> i think nymphs should be nerfed 19:50 the main thing dual-wielding is currently competing with is the shield of reflection 19:50 [oR does a lot to solve the slot-arranging puzzle 19:50 thus I prefer buffing other alternatives to make the choice less obvious 19:50 <@Shadow_Rider> the game i died today at castle the water nymph stole my excal and wand of poly, then turned itself into a demilich 19:50 <@Shadow_Rider> what am i meant to do there 19:50 lol dang 19:51 castle's no-teleport, isn't it? 19:51 for example, IIRC in fh, 2-handed weapons get a 1.5x damage boost 19:51 one-shot her after she steals the wand, to prevent her using it 19:51 <@Doesnt> don't get robbed 19:51 <@Doesnt> in castle 19:51 <@Shadow_Rider> it was all one turn 19:51 one thing that is weird about nymphs 19:51 were you burdened? 19:51 is that it's mostly an earlygame threat 19:51 @?v nymph 19:51 No such monster. 19:51 not because stealing itself is a nonconcern lategame 19:51 @?v water nymph 19:51 v water nymph ~2~ water nymph (n) | Lvl: 3 | Diff: 5 | Spd: 12 | Res: none | Confers: nothing | MR: 20 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d0 claw item steal, 0d0 claw seduce | Alignment: 0 | Flags: genocidable, swims, teleports, infravisible 19:51 <@Shadow_Rider> its possible i miskeyed once 19:51 but because of how low the difficulty level of nymphs are 19:51 <@Doesnt> nymphs are earlygame threats because no late-game monsters have steal attacks 19:51 yeah with decent AC they can't hit you 19:51 so they never generate 19:51 exactly 19:51 is the other thing 19:52 <@luxidream> well they are also low level 19:52 <@luxidream> so they don't hit later on 19:52 <@Doesnt> nymphs are 3 HD base 19:52 yeah thats literally waht i jus tsaid lux :b 19:52 <@Doesnt> i don't think they can grow above 4 even spawning late? 19:52 @4k?island nymph 19:52 island nymph (n) | Lvl: 7 | Diff: 0 | Spd: 18 | Res: none | Confers: nothing | MR: 60 | Generates: gehennom dungeons | AC: -2 | Attacks: 0d0 claw item steal, 0d0 claw seduce | Alignment: 0 | Flags: genocidable, swims, regenerates, seeinvis, teleports, infravisible 19:52 my conclusion from this is, maybe having an item stolen should be a force-more 19:52 nice difficulty level 19:52 vanilla has msgtype 19:52 <@luxidream> nymphs should not be able to steal multiple items 19:52 <@luxidream> when you are disrobing from them stealing one 19:52 surely difficulty 0 means that its difficulty scales with your level? :-P 19:52 oh you mean the charming thing? 19:52 pretty sure that's a bug? 19:53 <@luxidream> if they hit body armor, you will be paralyzed for several turns 19:53 anyway, I'm kind of torn about things like nymph theft-chaining 19:53 gnolls have harpies 19:53 lategame monsters with steal attacks 19:53 from one point of view, it's the sort of gameplay effect that makes players actually have to think, and maybe there should be more things like that in the game to help prevent it going stale 19:53 it also has theft attacks being resisted by Cha 19:53 er 19:53 *gnollhack 19:54 <@Doesnt> mind flayers used to fill their niche late-game imo 19:54 not gnolls lol 19:54 but from another point of view, it's really aggravating having something that far out from the game's normal balance happening 19:54 <@Doesnt> of being horrible horrible speed 12 monsters you never want to be melee'd by 19:54 ais523: that sounds like ADOM's item destruction 19:54 there is no truly foolproof way to avoid your items being destroyed 19:55 so it can if you're unlucky destroy your best items 19:55 get extrinsics 19:55 but arguably, having that happen makes the game more interesting 19:55 (artifacts are indestructible, but anything else is fair game) 19:56 <@luxidream> in the vanilla implementation, extrinsics give 99% protection 19:56 I think at least Gehennom could do with some extreme outlier monsters that need huge care to deal with 19:56 <@luxidream> not 100% 19:56 oh? interesting 19:56 I saw the commit about extrinsics giving protection 19:56 in vanilla 19:56 ais523: Arguably it already has them, in the demon lords. 19:56 which I found intersting because I originally created that to balance the wand rebalance patch 19:56 which vanilla doesn't have 19:56 aosdict: they may have been intended to be that, but they're a) massively telegraphed and b) pushovers 19:56 And those are not considered so much of a threat, except demogorgon because he can disease-stunlock you 19:57 <@luxidream> FIQ: probably motivated by the shocking sphere complaints :P 19:57 and yet I got endless complaints about wand desturction patch 19:57 <@Doesnt> bring back mind flayer amnesia 😈 19:57 <@luxidream> added an unreflectable and often unavoidable source of shock damage 19:57 for example, there should probably be a helldweller that's an actually effective source of intrinsic theft 19:57 it's by far the most controversial feature in fh i Think 19:57 *I think 19:57 wait wahts this change regarding shocking sphere 19:57 i've said this before but honestly I miss mind flayer amnesia 19:57 followed by create monster shenanigans, but I think it's nerfed to the point where people finally stopped complaining about it 19:58 <@luxidream> the more I've thought about wands balance patch the less I like it 19:58 if only I could somehow forget all about it, save myself the pain of remembering 19:58 NH4 mind flayers still drain skill points, I think 19:58 <@Shadow_Rider> wait is that shock protection change live on hardfought 19:58 <@Shadow_Rider> i want to use that 19:58 but vanilla's were nerfed harder 19:58 I recently added a feature to xnethack where you can confused-enchant a scroll/spellbook/potion/ring/wand to make it immune to item destruction 19:58 @luxidream: I'd be interested if you have specific feedback 19:58 aosdict: grunt has that 19:58 aosdict: is this just the "fixed" flag, or some other method? 19:59 which is pretty much mandatory because of grunt gehennom 19:59 this is oerodeproof 19:59 [hdf-eu] [nh370] finitelycraig (Val Dwa Fem Law), 3991 points, T:5761, killed by a Green-elf 19:59 that feels more like a dip effect to me, than anything 19:59 but no idea which potion you'd use 19:59 because erosion doesn't matter for any of these items 19:59 Crawl has a potion of insulation (temporary elemental resistance), that would be a good fit 19:59 <@Doesnt> use a magic fountain 19:59 -!- krm26 has joined #hardfought 20:00 potion of insulation? is it fiberglass juice 20:00 at times I've considered removing the wand rebalance patch from fh entirely, due to the fact that the vast majority of reactions I've had of it has been negative 20:00 <@Doesnt> it's called resistance actually 20:00 but I've refrained, because it was added for a reason 20:00 yes but let's not chain ideas off other ideas here, I'm not adding a new potion just because it would make some other idea slightly better 20:00 <@luxidream> it's meant to avoid GWTWOD but exacerbates the strong wands problem by powering up magic missile and striking significantly 20:00 hmm, fountain dips having a chance to erodeproof, I kind of like that 20:00 YANI ^ 20:00 I think a better approach is to fine-tune it in some way 20:00 ais523: magic only or any old fountain? 20:00 anyway it's not a good fit for trying to erodeproof scrolls, spellbooks and potions 20:00 I'm not sure yet, it'd depend on balance considerations 20:01 because those you might actually be dipping to blank them 20:01 "any old fountain" would probably work if the probability is low enough 20:01 <@luxidream> very few enemies are unskilled, so you can run into a centaur and take huge damage from magic missile or something 20:01 ais523: if you haven't, you might want to look at https://nethackwiki.com/wiki/Wands_Balance_Patch#Wand_Effects_Scaling 20:01 since the original idea didn't actually have any numbers 20:01 ^ lists the actual numbers I went with in fh 20:02 what's attack wand damage like in vanilla? 20:02 2d12 for striking, 2d6 for magic missile, 6d6 for other elemental wands iirc 20:02 <@luxidream> magic missile is 2d6 20:02 <@luxidream> keep in mind that skilled+ makes an unavoidable explosion 20:02 [hdf-us] [slth] zor (War Dwa Mal Law), 2000 points, T:1859, killed by a heisenbug 20:02 <@luxidream> so you have to have the resistance or get hit 20:03 this might just be a case of needing to tweak the numbers 20:03 had an idea recently for a reduced wands balance patch where there's still the skill but it doesn't change wand effects, instead affecting things like accuracy and possibly giving you a free zap vis-a-vis stethoscope 20:03 I guess the other question is, what are the early-game skilled wand users (if any)? 20:03 6d6 is 21 damage on average, that's going to be lethal in the early game, and that's possible at just basic 20:05 …actually, maybe a lot of asymmetry issues in NetHack would be improved if player HP values were generally higher 20:05 there are depths in NetHack at which it's good for the player to be able to oneshot monsters in emergencies but not vice versa 20:05 winged gargoyle, master mind flayer, Angel, ki-rin, Kop Kaptain, demilich, master lich, ogre king, Olog-hai, vampire lord, Vlad, Nazgul, Elvenking, aligned priest, all of the Yendorian Army, watchman, Medusa, nalfeshnee, pit fiend, sandestin, salamander 20:05 are the skilled wand users 20:05 [hdf-au] [nh370] Orcranger (Kni Hum Fem Law) entered Sokoban, on T:5623 20:05 of non-special monsters (player monsters, quest stuff, etc) 20:05 so, all late game apart from aligned priests which are always-peaceful 20:06 basic soldiers and watchmen could be dangerous 20:06 I think, maybe basic attack wand damage needs reducing 20:06 <@luxidream> I really don't like the buff to striking and magic missile: there's no defense to that besides being a wizard 20:06 <@luxidream> striking in particular never misses so good luck avoiding that 20:07 [hdf-us] [nh370] WizzyTheWeird (Wiz Hum Mal Neu) reached Mine Town, on T:1497 20:07 if you reduce basic attack wand damage more, no one will ever use them 20:07 this is primarily an issue of numbers, though, I think, apart from potentiall asymmtery in the mid early game 20:07 <@luxidream> at basic attack skill aosdict 20:08 <@luxidream> the player can increase their skill in wands 20:09 -!- tacco has quit [] 20:10 even so, wands are ranged 20:10 it's not a disaster if it takes you three /oMM charges to kill an out-of-depth early enemy before it reaches you 20:11 YANI: generate one out-of-depth monster per level, primarily as an experiment to see what happens to the game balance 20:11 werewolf, gremlin, gargoyle, dwarf king, mind flayer, tengu, kobold shaman, leprechaun, nymphs, orc shamans, orc captains, couatl, Aleax, all centaurs, stalkers, gnomish wizards, gnome kings, all giants except for titans (who are Expert), jabberwock, all Kops except for Kaptains, lich, ogre, ogre lord, quantum mechanic, ice/rock/water troll, umber hulk, vampire, barrow wight, wraith, ghost, shade, xorn, 20:11 yeti, carnivorous apes, sasquatches, Green-elf, Grey-elf, elf-lord, doppelganger, nurse (disabled iirc), prisoner, the Oracle, Croesus, water demon, horned devil, foocubi, erinys, barbed devil, marilith, vrock, hezrou, bone devil, ice devil, djinni 20:12 are the non-special monsters with Basic 20:12 also man, NetHack has *a lot* of demons 20:12 <@Doesnt> better idea: generate one max difficulty monster per level 20:12 way too many for how little variance there are between them 20:12 I guess "gnomish wizard" is the outlier there 20:13 oh, and nymphs 20:13 nymphs definitely need a wand skill nerf 20:13 [hdf-us] [slth] zor (Fla Ill Fem Cha), 750 points, T:533, killed by a dwarf 20:13 my policy was generally that casters gain +1, leaders gain +1, bosses gain +1, monsters below a certain difficulty gets -1 20:13 ais523: why? 20:13 I think it's OK for gnomish wizards to be the one early good wand user 20:13 I consider the fact that nymphs are capable of abusing stolen wands to be a feature 20:13 and part of the whole item stealing danger 20:14 but for nymphs, it's the abusing stolen wands thing, they're probably dangerous enough as iti s 20:14 there's also the fact that in fiqhack, monsters use containers 20:14 having a wand stolen will normally make the nymph drain the charges, giving her skill just increases the chance you can't do anything about it 20:14 so nymphs stealing your bag is generally a disaster 20:14 heh, a downside to using a bag 20:14 [hdf-eu] [nh370] finitelycraig (Val Dwa Fem Law), 453 points, T:1230, killed by a sewer rat 20:15 YANI: if a nymph steals your armour, she gets frozen for as long as it takes you to remove it, preventing a stunlock 20:15 ais523: have you ever played the nymph digging game? 20:15 FIQ: where a nymph steals a wand of digging and drops through the floor? 20:15 repeatedly? 20:15 I think I've seen that happen 20:15 where you hav to chase around a nymph for like 5 dungeon levels 20:16 ais523: incidentally, I think gnomish wizards in fh is probably out of depth 20:16 they retain the vanilla difficulty level, but they get player spells now 20:16 maybe all that's needed is to tweak up their DIF to some extent 20:16 and earlygame player spells are way more dangerous than earlygaem monster spells 20:16 *earlygame 20:16 perhaps you could add gnomish artificiers or something as the early-game wand threads 20:16 I mean, they can get drain life 20:16 * threats 20:16 if you're unlucky 20:17 I always thought of FIQHack as "making the game more difficult in ways that make intuitive sense as being part of vanilla" 20:17 gnomish wizards casting drain life on you is very much part of that 20:17 err, "intuitive sense in the world of vanilla" 20:17 (thanfully, drain life is less dangerous in fh because it's easier to regain lost levels in it) 20:18 ais523: fiqhack is basically "what if monsters got all the abilities players had" and (attempting to be) balanced from that 20:18 yep 20:18 FIQ: vanilla has !oRA level restore now 20:18 incidentally I stumbled upon a dcss variant like it recently 20:18 it was an interesting experience to have my own strategy for variant development used against me 20:19 hmm, I wonder what differentiates DCSS variants from Crawl variants 20:19 isn't that basically the same thing? 20:19 right, I'm wondering why you'd use one name and not the otehr 20:19 ah 20:19 maybe there's no reason to do it either way 20:19 I typically say DCSS 20:19 on the rld discord, the channel is called #dcss 20:19 on IRC it's called #crawl 20:20 well, people mostly say DCSS to distinguish it from Linley's Dungeon Crawl, the *other* main Crawl branch (but one which isn't as actively maintained nowadays) 20:21 "isn't as actively maintained" is an euphenism for "dead" 20:21 I'm not sure how dead 20:21 there have been times where it looked dead but wasn't, IIRC 20:21 http://www.dungeoncrawl.org/?m.n 20:21 remember, vanilla nethack was dead for ten years 20:22 seems like the last release was in 2003 20:22 coincidentally, the same year as 3.4.3 iirc 20:23 [hdf-us] [nh370] Cropper (Wiz Elf Mal Cha) entered Sokoban, on T:13635 20:24 apparently 4.1 is also a thing, but not on the official website 20:24 http://crawl.chaosforge.org/Dungeon_Crawl_4.1_Alpha 20:25 ais523: does !oRA truly restore all levels? 20:25 or is it like blessed full healing 20:26 only restoring half 20:28 -!- Looksfar has joined #hardfought 20:29 FIQ: it doesn't cut into your restore limit, but needs to be blessed to restore them all at once 20:30 hi Looksfar 20:30 did your NAO game ever get restored? I hunted down the bug that was causing the issue 20:31 Howdy ais523, no it did not. I haven't touched NAO since then in hopes it could get restored. 20:31 What was the issue? 20:31 it's caused by having hallucination suppressed by Grayswandir, while riding, whilst standing on an item, and restoring a save 20:31 we think that bug's been in NetHack for around 20 years and had never been reported until now 20:31 Wow, that's a very specific bug! 20:32 fortunately, the bug is on-restore not on-save so the save file itself is intact 20:32 yeah i was very intrigued when i read that commit 20:32 I can see why it wouldn't have been reported, it has to be fairly rare. 20:32 but the game needs to be patched to be able to load it 20:32 nice catch Looksfar 20:32 To be fair, most pre-3.4.3 bugs will have been around 20 years 20:32 Thanks qt, but I can't claim any credit beyond failing to load my game and reporting it. :) 20:33 yeah, like how long did it take to fix the bug that prevented hawaiian shirts from being read? 20:33 I didn't think that was a bug, just an absence of a feature 20:33 how the hell do you even find a bug THAT expecific? By chance? 20:33 *specific 20:33 nabru: apparently 20:33 Does it have to be a full version patch ais523, or can it be done in a periodic build? 20:34 it's a one-line fix to get that save loadable, that doesn't impact anything 20:34 would need a recompile but the game would still essentially be 3.6.6, just with a tiny patch 20:34 (and wouldn't break save compatibility) 20:34 I sent K2 a patch for 3.6.6, it's quite different from 3.7's and might not be general but will work with that save 20:34 I think K2 kept a copy of my game, perhaps he could restore it after that fix is applied. 20:35 Really appreciate your doing that, thank you! 20:36 the funny thing is, as soon as I got a stacktrace, I guessed what it was almost immediately, but didn't realise that you had to be standing on an item so it took a bit of time to reproduce 20:36 "what would be setting hallucination status during restore, oh I bet it's Grayswandir" 20:36 To give you a bit of backstory, I'd been trying to win a game with a rogue and had failed something like 15 times in a row. This was #16 and I was excited because it looked like I was about to take on Rodney, when the crash started happening. 20:37 I figured Rodney had gone meta just to prolong my agony. 20:37 I originally misinterpreted your status as having lost 15 rogue games to crashes in a row, and wondered what on earth you were doing :-) 20:37 Oh, he had. He wasn't happy about burning that 20-year-old crash he'd been sitting on, but he thought your misery would be worth it. 20:37 Hahaha to both thoughts! 20:38 Probably dating myself, but I played Rogue on a VAX system back in the day. 20:44 [hdf-eu] [nh370] finitelycraig (Val Dwa Fem Law), 970 points, T:2925, killed by a wolf 20:45 yeah i need to patch 3.6.6 on NAO 20:46 its process is different than hardfought's and i've only done it once, over a year ago. I need to bug paxed, I dont want to do it incorrectly. its not quite as steamlined as the way its done here 20:48 [hdf-us] [nh370] Cropper (Wiz Elf Mal Cha) completed Sokoban, on T:15853 20:53 <@Pacra> wow looksafar, thats true old school 20:58 The whole idea of bones files was so cool. It made you into something of an amateur archeologist whilst gaming. Who was this person who came before me? 20:58 ...and more importantly, did he leave me any cool stuff? 21:00 I still like the idea of bones files 21:00 they could maybe do with balance tweaks, but the basic concept is solid 21:00 Occasionally they're annoying, sometimes unbalancing, once in a while lethal. 21:01 On that rogue that got caught up in the bug, I ran into a triple-bones file on level 7 or so, a nymph had laid hands on wands of fire, lightning and invisibility. 21:01 Really lucky to survive that one. 21:02 if you play with bones, the most common way to get a cloak of magic resistance is probably to find a dead wizard 21:04 <@Pacra> random chance of bones on a server is half the fun 21:04 <@Pacra> i hated the change to crawl player ghosts that made them always-optional 21:05 I love myself a nice bones file 21:05 It can turn a meh game into a good one 21:06 bones toggles can be tricky for servers, as you need to distinguish between bones-loading change and bones-leaving chance 21:06 I think the normal consensus is to balance them – if you play without loading bones you also play without leaving bones 21:11 -!- bugsniper_ has joined #hardfought 21:11 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 14113 points, T:10157, killed by an owlbear 21:12 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 11394 points, T:5073, killed by a dust vortex 21:12 one other thing about the wands balance patch is it tends to give wand skill to roles that already are good at spells 21:12 kinda wasted overlap imo 21:13 i'd give it to roles that *don't* spend their theoretical pre-dungeon time studying books. to roles like rogue, healer, arc 21:13 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 2448 points, T:930, killed by an ogre king 21:14 but yeah i think the main thing is that a firehose of unreflectable wand zaps can get tiresome 21:14 ais523: iirc in 3.4.3, !bones players still left bones 21:14 I think the trend changed at some point in most variants, and I think 3.6.x makes it symmetric as well 21:14 3.4.3 doesn't have !bones at all I think 21:15 er I meant 3.4.3-nao 21:15 I never actually played vanilla 3.4.3 much at all 21:15 since it's so much worse without community QoL changes 21:16 I'd agree about cloaks of magic resistance, #1 way to get those is from bones. 21:17 <@Shadow_Rider> irl luck into it is the best strat 21:21 actually, now that I think about it, I think 3.4.3 has bones as a compile-time option rather than a player option 21:24 [hdf-us] [nh370] Quotidian (Wiz Elf Mal Cha) chose an elven dagger to be named "Sting", on T:696 21:27 [hdf-us] [nh370] Cropper (Wiz Elf Mal Cha) attained the rank of Enchanter, on T:19935 21:29 [hdf-us] [nh370] Cropper (Wiz Elf Mal Cha) performed his first genocide (master mind flayers), on T:20088 21:30 [hdf-us] [nh370] Quotidian (Wiz Elf Mal Cha), 1061 points, T:1242, killed by a giant ant 21:32 [hdf-eu] [nh370] Stella (Tou Hum Fem Neu), 80 points, T:154, killed by a jackal 21:33 [hdf-eu] [seed] Stella (Val Dwa Fem Law) entered the Dungeons of Doom [random seed] 21:38 [hdf-us] [nh370] klintos (Sam Hum Fem Law) reached Mine Town, on T:5307 21:39 [hdf-us] [nh370] klintos (Sam Hum Fem Law) entered a temple, on T:5354 21:40 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) completed Sokoban, on T:10662 21:46 [hdf-us] [slth] zor (Fla Inc Mal Cha), 11659 points, T:3063, killed by a dwarf, while fainted from lack of food 21:49 [hdf-us] [dnh] Heliokopis (Mon Inc Mal Law), 4267 points, T:1096, killed by a dwarf 21:50 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 622 points, T:2178, killed by Ms. Pakka Pakka; the shopkeeper, while sleeping 21:52 !booze 21:52 * Beholder delivers nabru a glass of moonshine, distilled by Croesus at 101 degrees Fahrenheit. 21:58 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) attained the rank of Priestess, on T:12280 21:59 [hdf-us] [nh343] samiam (Rog Orc Mal Cha), 298 points, T:707, killed by a hobbit 22:10 [hdf-au] [evil] Arahael (Wiz Ith Fem Cha), 1272 points, T:2839, killed by a rothe 22:14 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) made her first wish - "the blessed platinum yendorian express card", on T:13782 22:14 [hdf-us] [evil] krm26 (Sam Hum Fem Law) averted death (killed by a sewer rat), on T:1191 22:15 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 1168 points, T:1194, killed by a gnome zombie 22:16 [hdf-us] [slth] zor (Ice Gno Mal Neu), 375 points, T:863, killed by a larva, while fainted from lack of food 22:17 [hdf-us] [xnh] eziono (Wiz Elf Fem Cha) entered Sokoban, on T:4292 22:18 [hdf-us] [slth] zor (Dru Gno Mal Neu), 20 points, T:25, killed by a jackal, while praying unsuccessfully 22:27 [hdf-us] [un] timelost (Con Hum Mal Cha), 284 points, T:318, killed by a jackal 22:28 [hdf-us] [un] timelost (Con Hum Mal Cha), 4 points, T:33, killed by a jackal 22:29 [hdf-us] [slth] zor (Ele Gno Mal Neu), 1210 points, T:1206, killed by a killer tomato 22:30 [hdf-us] [xnh] eziono (Wiz Elf Fem Cha), 5888 points, T:5609, killed by a leocrotta 22:30 [hdf-us] [un] timelost (Con Hum Mal Cha), 176 points, T:265, killed by a sewer rat 22:32 [hdf-us] [un] timelost (Con Hum Mal Cha), 67 points, T:132, killed by a jackal 22:32 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed the high shaman of Moloch, on T:58535 22:33 [hdf-us] [un] timelost (Con Hum Mal Cha), 78 points, T:133, killed by a fox 22:34 [hdf-us] [evil] krm26 (Sam Hum Fem Law), 423 points, T:915, killed by a copper crossbow bolt 22:35 [hdf-us] [un] timelost (Con Hum Mal Cha), 27 points, T:198, killed by a grid bug 22:36 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed Lungorthin, on T:58608 22:39 [hdf-us] [un] timelost (Con Hum Mal Cha), 230 points, T:404, killed by a gas spore's explosion 22:40 [hdf-us] [un] timelost (Con Hum Mal Cha), 76 points, T:228, killed by a goblin 22:42 [hdf-us] [slth] zor (Sam Hum Fem Law), 652 points, T:807, killed by a rabid rat, while praying unsuccessfully 22:45 [hdf-us] [un] timelost (Con Hum Mal Cha), 190 points, T:588, killed by a giant rat 22:47 [hdf-us] [un] timelost (Con Hum Mal Cha), 129 points, T:252, killed by a fox 22:48 [hdf-us] [evil] Pacra (Tou Hum Mal Neu) had a plumed helmet entrusted to him by The Lady, on T:6479 22:48 [hdf-us] [un] timelost (Con Hum Mal Cha), 4 points, T:88, killed by a jackal 22:50 <@Shadow_Rider> EPI: there is a further 1/7 chance that orctown is replaced by orcustown 22:52 what will happen to orcustown then? 22:53 [hdf-us] [un] timelost (Con Hum Mal Cha), 117 points, T:310, killed by a sewer rat 22:53 you get orctown in Gehennom, then 22:56 [hdf-us] [un] timelost (Con Hum Mal Cha), 230 points, T:427, killed by a fox 22:57 <@Shadow_Rider> yeah swap them seems fine 22:58 [hdf-us] [dnh] malor (And-Ana And Mal Neu) destroyed Vlad the Impaler, on T:59552 22:58 [hdf-us] [nh370] meek (Wiz Hum Mal Neu), 846 points, T:2643, killed by a blue jelly 23:00 [hdf-us] [nh370] wmahan (Mon Hum Mal Cha) made his first wish - "2 blessed scrolls of charging", on T:17906 23:01 -!- winny has joined #hardfought 23:01 [hdf-us] [nh370] wmahan (Mon Hum Mal Cha) wished for "blessed amulet of reflection", on T:17909 23:03 [hdf-us] [evil] Pacra (Tou Hum Mal Neu) changed form for the first time, becoming a giant ant, on T:9132 23:05 [hdf-us] [evil] Pacra (Tou Hum Mal Neu), 7564 points, T:9563, killed by an elven dagger 23:07 [hdf-us] [nh370] Looksfar (Arc Hum Mal Neu) killed Juiblex, on T:36022 23:09 [hdf-us] [nh370] wmahan (Mon Hum Mal Cha) wished for "blessed fixed greased speed boots", on T:17914 23:09 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) wished for "blessed greased +2 green dragon scale mail", on T:17528 23:09 -!- spicyCebolla has quit [Ping timeout: 260 seconds] 23:18 [hdf-us] [nh370] meek (Val Hum Fem Law) murdered her faithful kitten, on T:905 23:20 [hdf-us] [un] timelost (Con Hum Mal Cha) entered a shop, on T:1852, rt[0:23:41] 23:21 [hdf-us] [nh370] wmahan (Mon Hum Mal Cha) wished for "blessed greased fireproof +2 cloak of magic resistance", on T:18013 23:21 !pom 23:21 nabru: The moon is waxing crescent; full moon in 10 days. 23:21 [hdf-us] [un] timelost (Con Hum Mal Cha) entered the Gnomish Mines, on T:1984, rt[0:24:26] 23:22 [hdf-us] [nh370] meek (Val Hum Fem Law) made her first wish - "blessed +2 gray dragon scale mail", on T:1716 23:23 [hdf-us] [nh370] meek (Val Hum Fem Law) signified by divine providence, was chosen to carry Excalibur, on T:1722 23:23 [hdf-us] [dnh] Disruptor (Kni Inc Mal Law) was given Rhongomyniad, on T:19073 23:27 [hdf-us] [nh370] wmahan (Mon Hum Mal Cha) wished for "blessed greased rustproof +2 helm of brilliance", on T:18046 23:28 [hdf-us] [un] timelost (Con Hum Mal Cha), 761 points, T:2320, killed by a gnome 23:28 [hdf-us] [nh370] meek (Val Hum Fem Law) reached Mine Town, on T:2708 23:29 [hdf-us] [evil] Pacra (Cav Hum Mal Neu) rejected atheism with a prayer, on T:3702 23:31 [hdf-us] [evil] Pacra (Cav Hum Mal Neu) became literate by reading a scroll, on T:3985 23:31 [hdf-us] [nh370] meek (Val Hum Fem Law) rejected atheism with a prayer, on T:3089 23:34 [hdf-us] [nh370] meek (Val Hum Fem Law) entered a temple, on T:3335 23:39 [hdf-us] [un] timelost (Con Hum Mal Cha), 239 points, T:334, killed by a water demon 23:40 Well that's interesting. Asmodeus blocks teleporting now. 23:40 [hdf-us] [nh370] dpmdpm (Pri Hum Fem Neu) entered the Bigroom, on T:20014 23:41 ...and apparently can cast unlimited cone of cold spells at you. 23:42 <@Shadow_Rider> whack him 23:42 [hdf-us] [dnh] malor (And-Ana And Mal Neu) killed the Chromatic Dragon, on T:61773 23:42 [hdf-us] [nh370] Looksfar (Arc Hum Mal Neu) killed Asmodeus, on T:37189 23:43 He's been tweaked to be fast enough that even if he warps to you and you're two paces from the stairs, you can't get there before he does. 23:43 You either have to have a boulder on it, or be in line and jump to it. 23:43 <@Shadow_Rider> its a bit of rng 23:43 <@Shadow_Rider> you can make him flee upstairs and lure him down again 23:44 <@Shadow_Rider> sometimes you will be on top of the staircase, sometimes not 23:44 Mmm, that would work too. 23:44 <@Shadow_Rider> covetuous behavior is really annoying tho 23:44 Anyhow, he's dead now. Just more annoying than before is all. 23:44 [hdf-us] [un] timelost (Con Hum Mal Cha), 198 points, T:568, killed by a goblin 23:45 Having him be in that convoluted level with no teleport wasn't bad enough I guess... 23:45 [hdf-us] [nh370] oh6 (Kni Hum Fem Law) attained the rank of Dame, on T:74522 23:46 [hdf-us] [un] timelost (Con Hum Mal Cha), 124 points, T:322, killed by an arrow 23:48 [hdf-us] [un] timelost (Con Hum Mal Cha), 205 points, T:288, killed by falling downstairs 23:50 [hdf-us] [slth] zor (Ran Elf Mal Neu), 1974 points, T:1231, killed by a giant ant 23:51 [hdf-us] [nh370] meek (Val Hum Fem Law) entered Sokoban, on T:5138 23:54 Oh, interesting. So Asmodeus' level is no longer non-teleport. Once you kill him, you can teleport on that level. 23:55 Not only makes that much less of an obstacle to speedruns, but incentivizes you to kill him rather than pay him off. 23:55 In that light, I approve of the change. 23:55 unique demons on the same level as you block teleport in 3.7, I believe 23:56 [hdf-us] [nh370] meek (Val Hum Fem Law), 7356 points, T:5629, killed by a soldier ant 23:56 so if they change level and you follow, you'll be blocked from teleporting on the other level 23:56 <@Shadow_Rider> yeah 23:56 Yes, I just experienced that with Asmodeus. 23:57 <@Shadow_Rider> like today i left asmo on the level below and teled out of his lair 23:57 But as annoying as that is, it means coming back through their levels after you've killed them is much less tedious. 23:57 [hdf-us] [dnh] Som (Bar Vam Fem Neu) killed Malcanthet, on T:40060