00:09 <@Pacra> hmm, I wonder why I can't unlock these safes in evilhack with this stethoscope 00:12 [hdf-us] [xnh] bouquet (Bar Orc Fem Cha), 5575 points, T:6550, killed by a chameleon imitating a leocrotta 00:13 May be confusing your variants 00:13 -!- Kontroller has joined #hardfought 00:13 May be something else 00:13 no that sounds right 00:14 only evil and spork (and maybe un) have stethoscope safe unlocking 00:14 <@Pacra> yes, un has it too 00:14 <@Pacra> ah, I see 00:14 well and those are the only three that have safes at all 00:14 <@Pacra> you have to be directly on the safe square to crack it 00:14 <@Pacra> applying from an adjacent square will allow the prompt to ask if you want to crack the safe with the stethoscope 00:15 <@Pacra> but on confirming the prompt, nothing happens, no message occurs, and a turn is spent 00:15 -!- Kontroller1 has quit [Ping timeout: 272 seconds] 00:16 Hm 00:16 Might need fixing 00:16 <@Pacra> probably issues in lock.c at around lines 370-570 00:40 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) killed Juiblex, on T:27316 00:50 [hdf-us] [evil] Pacra (Mon Gia Fem Neu), 165232 points, T:26832, killed by Croesus 00:50 <@Pacra> rip 00:59 D: 00:59 Gold armor too much? 01:00 -!- lorimer has quit [Read error: Connection reset by peer] 01:02 <@Pacra> brutal rounds of combat, suicided on him once I realized I had nothing in my toolset to defeat him with that kind of damage and armor 01:03 <@Pacra> he was also hasted somehow, i think from a speed potion, so I couldn't run away 01:04 <@Pacra> in retrospect, if I saw him chug that, then I should have just run away and come back later, but I'm not used to the increased deadliness of stuff in evilhack still 01:04 <@Pacra> especially dragons 01:05 Ah 01:06 Couldn't moat him? 01:13 -!- Bliss56 has quit [Remote host closed the connection] 01:14 [hdf-us] [evil] dbanethacker (Hea Elf Mal Neu) killed the Cyclops, on T:100303 01:14 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha) had Luck Blade bestowed upon them by Tymora, on T:5147 01:14 [hdf-us] [evil] dbanethacker (Hea Elf Mal Neu) acquired the Bell of Opening, on T:100306 01:14 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha) hit with a wielded weapon for the first time, on T:5172 01:15 <@Suzune Takada> is luckblade guaranteed to first gift for convict?(in spl) 01:15 I think so 01:16 It is in at least one of the variants 01:17 Yes 01:17 I think in Splice specifically 01:20 <@Suzune Takada> also in unh 01:30 [hdf-us] [nh370] Kevkat (Hea Gno Fem Neu) entered a shop, on T:552 01:32 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha) had Sunspot bestowed upon them by Tymora, on T:6680 01:32 <@Suzune Takada> what's sunspot 01:33 <@Suzune Takada> (personally I wanted Bat From Hell) 01:35 Then sacrifice until you get it 01:35 4Head 01:36 [hdf-us] [nh370] Kevkat (Hea Gno Fem Neu), 59 points, T:585, killed by a fox 01:42 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha), 13240 points, T:8259, offed by a jaguar, while fainted from lack of food 01:46 [hdf-us] [nh370] Kevkat (Hea Gno Fem Neu) entered a shop, on T:515 01:52 [hdf-us] [spl] SuzuneTakada (Pri Vam Nbn Cha), 391 points, T:1101, slaughtered by a hobbit, while fainted from lack of food 02:24 [hdf-us] [nh4] dgoddard (Mon Hum Mal Cha), 42407 points, T:4572, killed by a mountain centaur 02:45 -!- raisse has joined #hardfought 03:25 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha), 1950 points, T:1839, taken down by a watch captain 03:44 -!- bug_sniper has quit [Ping timeout: 250 seconds] 03:56 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha), 100 points, T:208, killed by a falling rock 04:17 [hdf-us] [spl] SuzuneTakada (Con Vam Nbn Cha), 3070 points, T:1995, murdered by a watch captain 04:17 -!- LarienTelrunya has joined #hardfought 04:17 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 04:22 -!- Umbire has quit [Remote host closed the connection] 04:35 -!- tacco\unfoog has joined #hardfought 04:41 -!- tacco\unfoog has quit [] 04:42 paxed: I can't believe you removed amnesia!!! you turned 3.7 into the corpse of nethack :P 04:43 does this mean all features that players find annoying are gradually getting removed now? 04:43 -!- aoei has quit [Quit: Leaving] 04:44 * LarienTelrunya only existing fan of the 3.4.3 amnesia mechanic 05:12 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:14 wait what do you get skillpoints back when you forget them? 05:16 yes! 05:16 madness 05:16 LarienTelrunya: amnesia has always been criticised as useless. it can easily be defeated with a pencil and a notepad 05:16 time to write a lengthy reddit post\ 05:20 actually time to get breakfast and then back to quasi-isolation 05:21 stenno2: or in other words, a typical day of a programmer 05:21 indeed 05:22 LarienTelrunya: an interesting twist on amnesia would be to regenerate the levels you forget. of course, you would need them to be generate in a wasted/used way 05:23 or maybe ... use the new level flipping wizmode features to make them look differently 05:24 (would also make that code be used in normal play, it bothers me a bit that this much code is only for wizmode) 05:26 !tell aoei congratulations Dr Aoei! 05:26 Will do, raisse! 05:32 -!- stenno2 has quit [Ping timeout: 256 seconds] 05:47 -!- ProzacElf has joined #hardfought 05:49 -!- elenmirie__ has joined #hardfought 05:52 -!- elenmirie_ has quit [Ping timeout: 255 seconds] 05:57 [hdf-us] [spl] zor (Rog Mer Mal Cha), 253 points, T:1006, slaughtered by a small mimic 05:57 bhaak: level flipping is ********, it only introduces problems such as faulty portalwarps and stuff but has no actual gameplay value :P 05:58 also, since when does the devteam listen when players say "feature X is useless/annoying/whatever"? 05:58 this truly marks the end of an era... 06:01 you seem to think the devteam is a single minded hive intelligence 06:03 <@Suzune Takada> will amnesia scroll in 3.7? 06:04 bhaak: Running on a self-aware VMS system, yes. 06:04 <@Suzune Takada> will amnesia scroll removed in 3.7? 06:09 <@Suzune Takada> ah. not removed. just "overhauled" 06:10 i see you only get skill points for weapon skills back 06:10 <@Suzune Takada> I see 06:11 <@Suzune Takada> no more useless scroll 06:11 <@Suzune Takada> (ex: after archeologist got grayswandir, pickaxe skill is no more needed) 06:11 yeah its not useless 06:12 you can readjust skills 06:12 diablo 2 patch 1.13 anyone? :P 06:12 [hdf-us] [spl] zor (Mon Mer Fem Neu), 1660 points, T:1742, offed by a dwarf 06:13 what "you only get skill points for weapon skills back" really 06:13 so if you invested in, say, riding or matter spells or other skills, the points are lost forever??? 06:14 you only drain weapon skills, either 06:14 hmm actually 06:14 also did the mod that calls itself patch 1.13 ever fix the bug where skill rewards given by Akara, Atma and Tyrael are permanently lost as soon as you use the respec token? 06:14 [hdf-us] [nh370] Qwesti (Tou Hum Mal Neu), 19 points, T:72, killed by a water moccasin 06:15 what does u.weapon_slots hold? 06:15 (personally I still use 1.10 because I refuse to install those newer weird-ass patches :P thank the heavens for being able to play locally!) 06:15 lol i stopped playing after 1.10 or so 06:15 is u.weapon_slots _all_ free skill slots? 06:15 would be silly to have them seperated, come to think of it 06:16 so it will drain spells but will also 06:16 i guess its just one of those legacy attributes 06:16 that are called 'weapon_skills' but actually include combat and spell skills 06:17 weapon_slots* 06:17 yep: 06:17 int weapon_slots; /* unused skill slots */ 06:17 oh, yeah unless 3.6 made some big changes, "u.weapon_slots" actually means skill slots in general 06:17 maybe there was a time when there were no non-weapon skills yet? 06:18 i bet there were 06:18 ok 06:18 also stenno where is your lengthy reddit post? I want to chime in by saying "I'm the only player in the world who would defend 3.4.3 amnesia mechanics" :P 06:18 i am currently conceiving it 06:18 unfortunately the git commit message is already very concise :P 06:19 -!- joes has joined #hardfought 06:22 -!- ais523 is now known as callforjudgement 06:22 -!- callforjudgement is now known as ais523 06:28 [hdf-us] [nh370] Qwesti (Tou Hum Mal Neu), 16 points, T:47, killed by a black pudding 06:29 [hdf-us] [xnh] zor (Mon Hum Mal Cha), 712 points, T:808, killed by a gnome lord 06:32 [hdf-us] [nh370] Qwesti (Tou Hum Mal Neu) entered a shop, on T:325 07:04 LarienTelrunya: https://www.reddit.com/r/nethack/comments/fjj5ab/nethack_37_will_revamp_amnesia_allowing_for/ 07:06 stenno: commented :P 07:06 also why is every single 3.6/3.7 change being hyped as if they were actually good? 3.7 is like a religion IMHO... 07:06 wut? 07:06 LarienTelrunya: I think you are correct; you are the only player who will miss the 3.4.3 amnesia mechanic. 07:07 [backscroll] only LarienTelrunya would look at the removal of interface-screw annoying features as a negative 07:07 in fact, 3.7 can also pull stuff from random variants and it'll always be hyped as something completely new and great, i.e. they get credit for reinventing wheels that have been invented in other variants ages ago! :P 07:07 oh hey Pinkbeast you beat me by one minute 07:08 the commit message actually mentions the changes are taken from fiqhack 07:08 taken and adjusted 07:08 heck, they even get credit for the mysterious force bastardization even though all other variants have done the sane thing and *removed* it... 07:08 The incentive to break the fourth wall and keep out-of-game notes to subvert the mechanic was particularly bad. 07:08 LarienTelrunya: would you prefer that vanilla ties their hands by only ever implementing completely original ideas? 07:08 I don't think anyone could claim adjusting the mysterious force was an original idea. 07:08 [hdf-us] [nh370] Qwesti (Tou Hum Mal Neu), 246 points, T:1049, killed by a bolt of lightning 07:09 aosdict: if that's the alternative to this current potpourri of "implement random features from all variants excluding SLEX", yes 07:09 also I think when vanilla ports in something from a variant it gets credited appropriately 07:09 anyway, have fun downvote-brigading my comment in stenno's thread now :P 07:09 i wont brigade anything 07:11 i think its super exciting that the dev team takes inspiration from the battle-tested variants 07:11 I think it just makes 3.7 feel even more like you're playing a variant, and in fact by constantly stealing from each other all the variants are going to feel like you're playing basically the same game with very minor differences... 07:12 LarienTelrunya: are you just salty that vanilla is unlikely to take anything from slex 07:12 aosdict: not salty, "sad" would be the correct term; slex has so much stuff and I think quite some of it is actually pretty great even from a non-Amy perspective, but no one is willing to discover it 07:12 also I think there are more variants it hasn't paid attention to than variants it has drawn stuff from 07:13 LarienTelrunya: no one wants to sift through the thousands of commits and lines of code adding block-heeled buckled boots and purple bouncing girls and whatever 07:13 I find dnh has this same problem 07:13 LarienTelrunya: that's a bit of the problem, SLEX has so much stuff, it's hard to find stuff that fits into your variant (although I think I've started to warm up to the , interface addition). 07:14 thanks aosdict for cheering me up ♥ slex will have purple bouncing girls in a future version! thanks! 07:14 NetHack 370-hdf updated (all servers) 07:14 ^ has the revamped amnesia 07:14 I agree with stenno, I think it's very good that there's a vibrant variant scene that vanilla is drawing from. 07:14 dnh has a lot of stuff that's cool when I learn about it, but there's just a sheer volume of stuff that's specific to dnh 07:14 bhaak: do you mean the replacement of "there is a cockatrice corpse here, do you want your possessions identified?" with , for "floor"? that's slashem actually 07:14 so it hasn't yet been worth my while to go picking through dnh to find the cool stuff 07:15 aosdict: well I do continuously look at dnh's commit history for things to steal :) 07:15 LarienTelrunya: if you look back at the previous height of variant development when grunthack, acehack, nh4, and unnethack (did I miss anything?) were going strong, you can't say that they converged onto the same gameplay. interface features, yes, many were shared, but not necessarily gameplay features. 07:16 although the main file to look at is of course monst.c, the One File To Rule Em All And In The Darkness Bind Them™ 07:16 ... and I think that, as the author of a roguelike variant that vanilla ignores even though there's some perfectly good stuff in there, there's no point me getting exercised about it, such is life. Same goes for anyone else in that situation. 07:17 bhaak: grunthack was always kind of its own thing, but back then not all the active variant devs were gathered on IRC either (or were they?) 07:17 they were 07:17 aosdict: if that's the alternative to this current potpourri of "implement random features from all variants excluding SLEX", yes ← vanilla has one feature added at your suggestion, I'd be surprised if that wasn't in slex given that it was your idea 07:17 also back then there weren't so many variants in general 07:17 grunt used to be online 07:18 ais523: which one was that again? I seem to recall something but not sure what it was 07:18 something with sickness maybe? 07:18 the message in impossible() 07:18 i think its highest point was 3.4.3 after the first nh4-based variants popped up 07:18 ah I see 07:19 3.2/3.3 pulled the entire magic rework from variant-land and that seemed to go OK 07:19 bhaak: , for floor is one of the few Slash'EM things that I implemented in AceHack and NH4 07:19 sokoban is also from slashem, and the (bastardized in vanilla :P) monk 07:19 wasn't the whole wizard thing a bilious patch? 07:19 stenno: we're only missing, what, two devs of actively played variants? 07:19 it's just so much better than the interface that uses y/n prompts, being both faster to use and more consistent/muscle-memorizable 07:19 I mean I get that they didn't want the techniques, but why did they have to butcher monk's martial arts damage? 07:19 LarienTelrunya: I don't add slashem stuff :-) 07:19 and one of those two is still here but never talks 07:20 LarienTelrunya: so I need a rationalized reason that it's not from slashem 07:20 grunt has left, lorimer is still around 07:20 stenno: I was talking about dyna 07:20 oh 07:20 right 07:20 lorimer says something every month or so :-) 07:20 is the S in SLethe and SGrunt the same? 07:21 like the D in monkey D ruffy... 07:21 bhaak: what do you have against slashem? 07:21 LarienTelrunya: was the skill cap display thing original to slex? 07:21 LarienTelrunya: it's bad and badly designed and worse coded 07:21 oh the s in slethe is for slash'em 07:22 aosdict: not sure, it might have been from dnethack, or maybe dnethack stole it from slex? 07:22 aosdict: i guess daniel_whatshisname from nitro gets a honorable mention 07:22 bhaak: sure, but the features themselves are not all bad? besides, when stealing features from a variant, there is no set in stone rule that you have to make a carbon copy of their features :P 07:22 bhaak: that didn't stop me from taking an individual feature here and there (and you know, improving the code quality when porting to 3.6) 07:22 er sorry 07:22 ais523: : i guess daniel_whatshisname from nitro gets a honorable mention 07:27 aosdict: do you know the genesis story of slashem? that explains a lot about the code quality. 07:30 -!- attie has joined #hardfought 07:32 not really, I mean I know that early variants consolidated into SLASH, and then the wizard patch got merged in to make SLASH'EM 07:33 the "reasoning" for why early levels take more XP in slashem is in one of the readme files and it sounds particularly noobish :P 07:33 in fact, it used to be that you'd even need 50 XP for XL2! they reduced it to 40 at some point, but it's still too high 07:34 isn't 40 what vanilla has 07:34 oh no wait vanilla has 20 for 2 and 40 for 3 07:34 should be 20 in vanilla 07:34 in slashem you're basically always one level lower early on than you would normally be 07:34 I found the file 07:35 which makes the early game even harder and the late game, which is already easy enough, becomes even easier since they made high XLs take less XP than in vanilla 07:35 the stated reasoning is that you get brokenly powerful effects at level-up in Slash'EM so the level-ups were slowed down to help balance the game 07:35 lol 07:35 and also that it makes levelling up feel more special 07:35 (A) To offset the powerful affects gain at the higher levels, like with Barbarians with a 20 con ... they could have ~50 HP at level 4! So I made advancement slower to curb the rate of power increase, you will still have ~50 HP at level four, but it will take a long time to get there. 07:35 isn't it so that they said "omg a XL7 barbarian is SOOOOOO STRONG! it needs to be slowed!" and they never thought about the poor little healer who needs every bit of help he can get? 07:36 heh you were faster :D 07:36 I would argue that HP regeneration rate is a more important stat than max HP early game, and possibly late game too 07:36 idk about that 07:36 although, boosting max HP helps with both (at least in vanilla) and thus is worthwhile anyway 07:36 the barbarian just grumbles a bit, takes longer to kill enough stuff to reach that XL, but will then still be as strong as ever... while the healer will die to kittens and little dogs because he can't ever seem to get enough max HP to be able to survive 07:38 huh, Slash'EM 7E7F3's FAQ says that the black market is disabled due to being too buggy 07:38 is that actually the case? 07:39 wtf? at least in slex it exists of course, I'm not aware of it not existing in slashem 07:40 aosdict: https://web.archive.org/web/20031004163818/http://linux.oreillynet.com/lpt/a/3892 07:40 I have a feeling that either a) the FAQ is wrong/outdated, or b) the FAQ is correct but everyone enabled it anyway because it's the sort of thing Slash'EM players like 07:41 also I'm not aware of any bugs with the black market, unless you consider "it's too easy to steal from and make away with all the stuff" a bug :P 07:41 in slashem you can even use conflict to clear out the goons! slex fixed that by making the entire level conflict-proof 07:41 aosdict: money quote: "As luck would have it, the whole thing compiled." if not for a lucky night at trying to do something he didn't have any knowledge off, slashem wouldn't have existed :-) 07:42 "it compiles, ship it" 07:44 bhaak: "Overall, I don't recall any large changes needing to be made to integrate patches with Slash'EM. Mostly it's due to the changes in line numbers" 07:44 *laughs in git* 07:45 that seems already outdated for those days 07:45 unless he didn't have any context diffs 07:46 <@Suzune Takada> Slash'EM: The Sum of All NetHacks 07:46 <@Suzune Takada> in 2003 07:46 maybe Slash'EM was also edited in Notepad? 07:47 <@Suzune Takada> but slem was discontinued and other variants/patches were born 07:47 heh, notepad wouldn't even be able to open slex's monst.c anymore by this point 07:48 I used to use wordpad, and still use it for all the other source files, but it's laggy for monst.c so I use proton for that 07:49 -!- ProzacElf has quit [Remote host closed the connection] 07:49 wordpad> egads 07:50 -!- ProzacElf has joined #hardfought 07:50 <@Suzune Takada> slem has frankenstein's lab and there is guaranteed wand of polymorph 07:50 <@Suzune Takada> but in slem, polypiling doesn't work 07:50 <@Suzune Takada> after polypile a while, item goes back before the polymorph 07:51 -!- VaderFLAG_ has joined #hardfought 07:51 -!- VaderFLAG is now known as Guest76490 07:51 -!- Guest76490 has quit [Killed (livingstone.freenode.net (Nickname regained by services))] 07:51 -!- VaderFLAG_ is now known as VaderFLAG 07:51 polypiling is too strong anyway, I further nerfed it from slashem's implementation :P 07:51 -!- VaderFLAG_ has joined #hardfought 07:51 -!- VaderFLAG is now known as Guest42008 07:51 -!- Guest42008 has quit [Killed (tepper.freenode.net (Nickname regained by services))] 07:51 -!- VaderFLAG_ is now known as VaderFLAG 08:01 -!- ais523 has quit [Quit: quit] 08:01 <@Suzune Takada> I heard in the old variant, drow/hobbit are playable "role" 08:01 <@Suzune Takada> like the elf before 3.3 08:02 yes, and in slex they are playable again :D but with different names: drow role is "twelph", hobbit is "ringseeker" and so on 08:04 <@Suzune Takada> what? 08:04 <@Suzune Takada> so, the one ring and the tentacle staff are revived? 08:04 yes :) 08:05 <@Suzune Takada> (funny thing: although the name is Tentacle "Staff", it's two-handed "sword") 08:05 <@Suzune Takada> sry 08:05 <@Suzune Takada> my misread 08:05 <@Suzune Takada> it's quarterstaff 08:05 A("The Tentacle Staff", QUARTERSTAFF, (SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_WARN|SPFX_STLTH), 0,0, ELEC(8,0), NO_DFNS, NO_CARY, CHARGE_OBJ, A_CHAOTIC, PM_TWELPH, NON_PM, 5000L ), 08:05 (from slex) 08:06 <@Suzune Takada> wow 08:06 -!- joes has quit [Quit: Leaving] 08:11 <@Suzune Takada> although drow doesn't have strong strength, droven barbarian is one of the easy role+race because of bare-hand sleep attack 08:11 <@Suzune Takada> in slem 08:11 <@Suzune Takada> it's sad that spl can't select barbarian for drow 08:12 <@Suzune Takada> (instead, infernal barbarian is awesome) 08:13 it's sad that there are banned combos at all, in slex you can combine any race and role you want :D 08:14 hmm mmf amnesia effects were completely removed 08:14 so they just drain int now 08:15 <@Suzune Takada> speaking of infernal: is it the race like demon? 08:15 <@Suzune Takada> (in spl) 08:15 mmf should make you forget skills just like the new scroll of amnesia 08:15 man... they're making 3.7 way too easy, are they catering to noob players who come from the roguelite community now? :P 08:15 otherwise mmf just became 'meh' 08:16 at least they're not doing the gnollhack difficulty modes thing 08:20 mmfs drain int attack is already super nasty 08:20 maybe we will see a unihorn nerf soon..? 08:20 that would be nice 08:21 oh my god no, the blanket "you can't restore abilities" method is so annoying in all variants that have it 08:21 with that, it's impossible to keep dexterity high because being satiated for just a few turns means you're guaranteed to lose a point on the next check, every time, without fail 08:22 [hdf-us] [spl] SuzuneTakada (Bar Inf Nbn Cha), 38 points, T:232, killed by opening a silver container 08:22 you can restore abilities LarienTelrunya 08:22 its called 'potion of restore ability' 08:23 you should try one sometime, I hear they're tasty 08:23 yeah but who wants to waste a whole potion whenever a single point is drained? 08:23 -!- bug_sniper has joined #hardfought 08:23 they're not exactly common 08:23 in that case it wouldnt be a waste would it? 08:23 there is a spell and a potion of restore ability 08:23 but wait, there's more! 08:23 right now, rest ab. is useless thanks to unihorn 08:23 introducing the spell 'restore ability' 08:23 it wouldn't be a waste if, I dunno, 5 points have been drained and the potion then restores them all, but for one single measly point... 08:23 [hdf-us] [nh370] post163 (Wiz Hum Mal Cha) entered the Gnomish Mines, on T:584 08:24 lol, samurai can't cast spells in vanilla though 08:24 everything's always 100% fail 08:24 sure they can 08:24 blessed potion restores all lost points of an ability, doesn't it? 08:24 not like a wizard but they can if you put some effort into it 08:24 stenno yeah 08:24 blessed potion restores all lost points in all attributes, uncursed restores all in one randomly selected drained attribute 08:25 or am I misremembering? 08:25 that sounds right 08:25 [hdf-us] [nh370] post163 (Wiz Hum Mal Cha), 490 points, T:707, killed by a dwarf 08:25 blesed RA can also give you back a drianed level I think 08:25 so I usually want to save those rare potions for when there's actually a bunch of points that have been drained 08:25 not waste them for restoring single lost points 08:25 so this leaves L as the premium geno target 08:25 but you dont play anything 3.6/3.7 baed anyways LarienTelrunya so.... 08:26 *based 08:26 we're all worked up about it because... ? 08:27 well maybe I would play it if it didn't have so many "arrgh factors" :P 08:27 hah 08:27 also I always follow development for the occasional thing to steal for slex; in fact by now there's I think 5 features from 3.6/3.7 that I stole 08:28 it's just that I need to mine through a lot of dirt to pick out those little gold clumps from their sea of commits :P 08:28 <@Suzune Takada> I think aklys goes back to user when thrown/javelin is merged to spear skill are good for 3.6 feature 08:29 <@Suzune Takada> (That's why I don't play 3.4.3 based variants nowadays like slem/unh) 08:30 LarienTelrunya: Sooo, to be clear, it's vanilla has the sea of commits? :-) 08:30 amnesia nerf also softly addresses minesflayer problem lol 08:30 isn't the aklys thing bugged beyond belief? in slex I just made it so that the aklys can be applied like a polearm :P 08:31 <@Suzune Takada> ah 08:31 <@Suzune Takada> it's cool 08:32 now that amnesia kills skills, vanilla should implement unnethack's version of how many points it takes to advance a skill 08:32 ^ bhaak 08:32 no, no, unihorn nerf is more important for now 08:32 ^ bhaak 08:32 more point. MOAR 08:32 ^^^ bhaak 08:32 :D 08:32 :P 08:32 UNIHORN!!!1! 08:33 ^^^^^ bhaak 08:33 uniroflcopter!!!111!!one!! 08:33 SOI SOI SOI 08:33 <@Suzune Takada> I read the article somewhere "how to finish astral plane easily in slashem" 08:33 omg, having basic take more training effort than skilled is also so annoying... 08:33 ^^^^^^^bhaak 08:33 <@Suzune Takada> 1. prepare the polymorph control ring and tin of doppelganger/chameleon 08:34 <@Suzune Takada> 2. prepare 2 or more wish and any gloves 08:34 <@Suzune Takada> 3. enter the astral plane 08:34 <@Suzune Takada> 4. polymorph to genetic engineer 08:34 anyway I have to leave for a surprisingly-not-coronacancelled-tour on a train now :P 08:34 <@Suzune Takada> 5. wish for blessed corpse of cocatrice 08:34 <@Suzune Takada> 6. wield corpse of cocatrice and attack 08:35 <@Suzune Takada> 7. enemies turn to stone, if they have immune to stone, polymorph to other monster and became stone 08:35 <@Suzune Takada> 8. wow! riders also turn to stone 08:35 <@Suzune Takada> 9. ??? 08:35 <@Suzune Takada> 10. PROFIT 08:35 -!- LarienTelrunya has quit [Remote host closed the connection] 08:37 [hdf-us] [spl] SuzuneTakada (Bar Inf Nbn Cha), 400 points, T:891, cut down by a gnome lord 08:44 -!- slengtorm has quit [Remote host closed the connection] 08:46 [hdf-us] [un] post163 (Kni Hum Fem Law), 394 points, T:557, killed by an acid blob 08:57 [hdf-us] [spl] SuzuneTakada (Bar Inf Nbn Cha) changed form for the first time by mimicing a pile of gold, on T:3471 09:00 [hdf-us] [dnh] Som (Kni Hlf Fem Law), 1603 points, T:1910, killed by a bolt of cold 09:06 [hdf-us] [spl] SuzuneTakada (Bar Inf Nbn Cha), 4542 points, T:3923, exterminated by a mumak 09:10 [hdf-us] [dnh] Som (Arc Dwa Mal Law), 545 points, T:891, killed by a drow matron of Quetzalcoatl, while frozen by a potion 09:11 <{Demo}1> why does Qdaddy have drows? 09:13 what changes 09:14 [hdf-us] [evil] post163 (Wiz Gia Mal Neu), 323 points, T:508, poisoned by a jumping spider 09:14 -!- ProzacElf has quit [Read error: Connection reset by peer] 09:14 wait what changes did I do to amnesia 09:14 I know I *iuntended* to do some changes to it 09:14 but I didn't remember actually going through with it 09:15 [hdf-us] [dnh] malor (Bin Elf Mal Non) killed Axus, on T:27828 09:15 FIQ: did you cut it out entirely? 09:16 I did not 09:16 stenno: I'd rather the devteam wait on nerfing unihorns until I can consolidate some ideas about them and maybe implement them 09:16 -!- lorimer has joined #hardfought 09:16 -!- mode/#hardfought [+v lorimer] by ChanServ 09:16 ok so I did some investigating 09:16 I suppose the simple "unihorn doesn't restore ability" is fine if that's what they went with 09:16 it appears that fiqhack does in fact have such a feature 09:17 but it doesn't originate in fiqhack at all 09:17 it originates in AceHack 09:17 hah 09:17 ACEHACK 09:18 \o/ 09:18 I believe the name AceHack is a pun on aishack 09:18 which kerio kept calling ais523's variant before it had a name 09:18 this is second-hand information, it was before my time 09:18 but yeah 09:19 !who 09:19 K2: [hdf-us] post163 [nh370] wickedfierce [nh370] hackedhead [nh4] Som [dnh] malor [dnh] Delraven [xnh] | [hdf-eu] lacca [nh370] microlance [nh370] | [hdf-au] No current players 09:19 FIQ: then DeuceHack was derivative of Ace? 09:19 -!- AntiGulp has joined #hardfought 09:19 -!- mode/#hardfought [+v AntiGulp] by ChanServ 09:19 heya AntiGulp 09:19 hiya 09:19 AntiGulp: Message from porkman at 2020-03-14 20:12 EDT: thanks :) 09:19 AntiGulp: Message from LarienTelrunya at 2020-03-15 18:04 EDT: what is a "cuddly cutie" and why is it remarkable enough to be mentioned? today I had some hideously ugly guy call me a "cutie" on a train (he probably was an american) 09:19 [backscroll] oh god 09:19 hi antigulp, that was a mighty long lunch 09:19 I was hungry 09:20 [hdf-us] [dnh] malor (Bin Elf Mal Non) killed Oona, on T:28168 09:20 aosdict: DeuceHack is AceHack 09:20 in multiplayer mode 09:20 oh you mean the name 09:20 Probably, I don't know though 09:21 So I missed a huge discussion about… vanilla changing amnesia. Wow. 09:21 its all the rage 09:22 AntiGulp: I might re-enable amnesia now 09:22 since the interface annoyance factor is entirely gone 09:22 I’m not sure I agree completely with the change, since it feels like it nerfs amnesia a little too heavily, but I’m really excited that vanilla is experimenting with redoing one of their most maligned mechanics. 09:22 I’ll probably re-enable it. 09:22 ais is not the best in naming stuff 09:23 so he went and relied on kerio 09:23 hmm I have a mention in fixes36.3 under community patches 09:23 he's also not the best in choosing name givers 09:23 "FIQ's curses (PDCurses) number pad changes in pull request #247" 09:23 AntiGulp the big nerf to that is that mmf/mf only int drain you now. if you have a unihorn, no big deal 09:23 I did quite a bit more than that though 09:23 mmf/mf just became 'meh' 09:23 having major contributions to the curses windowport in general, such as perm_invent 09:23 Oh well 09:24 FIQ its ok. we know what you did :) 09:24 Also bhaak, you’re absolutely right. Slash’em’s design and code are both pretty darn awful. I end up rewriting / rebalancing almost everything I pull from it. 09:24 The grenade code is the stuff of hell 09:24 K2: haha I don't really care all that much 09:25 just fo und it a bit odd that I'm credited somewhat inconsistently (I also have a bunch of mentions by my full name in the source by viertue of NetHack's compulsive need to tell who last changed a file) 09:25 *found 09:26 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) entered a shop, on T:877 09:26 K2: where does it change things so that MFs don't cause amnesia? was that a separate commit? 09:27 same commit 09:27 stenno looked closer at the code, he said mmf no longer make you forget anything 09:27 does vanilla have menuglyphs nowdays? 09:27 oh I see 09:27 FIQ no 09:28 there's commented out code for the sidebar for it 09:28 I wish vanilla had menuglyphs 09:28 ah, never mind then 09:28 !tell LarienTelrunya Hallumon that I added like a year ago, I think. 09:28 No worries, AntiGulp, I've got this! 09:28 figured that if they did, I could add it back with vanilla api functions 09:28 but if vanilla doesn't actually have it, well... 09:28 [hdf-us] [nh370] samiam (Mon Hum Mal Law) entered a shop, on T:477 09:29 b0e645a6504f59d55cdfecda142fb000408cfc38 09:30 grunt castle not allowed :P 09:30 heh 09:31 ais is good in naming stuff 09:31 [hdf-us] [spl] zor (Wiz Wer Fem Cha), 108 points, T:329, killed by a goblin 09:31 I’m really happy with 3.7 over all. 09:32 It feels like a lot of common complaints are getting addressed, and the codebase has seen updates to make it much easier to maintain. 09:33 it's as if there's development going on. 09:33 stenno: give an example :) and if you do, I throw in nethack4 :-) 09:33 acehack + nitrohack was named nicehack 09:33 and there was some wordplay with one of his alt nicks 09:33 aosdict i just verified, mmf/mf only drains INT now 09:33 which i found impressive 09:33 no amnesia 09:34 here is the change regarding mmf https://github.com/NetHack/NetHack/commit/04c59fff0a80e244a1e7bfba8d64c5d0b5550d6c#diff-895accdc6913343d97cdfa588bff55eb 09:34 paxed you made mind flayers all nice and cuddley :) 09:34 that is for all DRIN attacks 09:35 K2: i know. they probably need the be buffed back up 09:35 just nerf unihorn and they are still super annoying 09:35 imo 09:35 drin can still kill you 09:36 unihorns are a nightmare for balance. 09:36 any wiki editors who are thinking of noting these changes on the wiki, allow me to point you to Template:Upcoming 09:36 right but if you have a unihorn, and you prob will by the time you see a mmf/mf, you can easily mitigate the drin effect 09:36 just remove the attribute gain 09:36 attribute restore* 09:37 stenno: I'm pondering making unihorns a charged tool (tinning-kit quantity of charges), and allowing them to restore ability again. 09:37 <{Demo}1> wtf 09:37 <{Demo}1> lol 09:38 hmm 09:38 doesnt fourk have something like that already? 09:38 dunno 09:38 I’ve always liked the idea of unihorns being a charged tool. 09:38 but if you use it too often, it explodes? 09:38 or craps out 09:38 <{Demo}1> this is insane 09:38 <{Demo}1> that vanilla acted on amnesia 09:38 K2: if you use it too often you have a depleted unihorn that won't do anything :) 09:39 heh 09:39 this would buff riders and demon princes 09:39 I would worry that if they’re charged, that will just mean players hoard the heck out of them. 09:39 <{Demo}1> can it still hit stuff? 09:39 does NetHack give lua access to players? 09:39 AntiGulp: ... as opposed to how players currently hoard the heck out of them as polyfodder? 09:39 as a config file thing 09:39 like dcss does 09:39 no 09:39 [hdf-us] [dnh] malor (Bin Elf Mal Non) destroyed the Arsenal, on T:29034 09:39 aw 09:40 oh well 09:40 there is no 100% secure way to do so 09:40 aosdict: You’re talking to someone who generally ascends without every polymorphing an object 09:40 I wonder what dcss does then? 09:41 Really interesting video about lua safety, emulators, and RCE: https://www.youtube.com/watch?v=LtGm7e9gd0Y 09:41 <{Demo}1> can I mine bitcoin from my dcss config? 09:42 yes 09:42 just you demo 09:42 AntiGulp: I guess IMO it's better to have players carrying extra unihorns (or just a scroll of charging) to be safe, versus the current situation where you get one unihorn, bless it, and you're good forever 09:42 aosdict: Oh I completely agree 09:42 note that the current situation still applies if you remove the restore ability mechanic from them 09:43 make them lose blessed state after use :) 09:43 charges on horns feels odd. 09:43 <+bhaak> make them lose blessed state after use :) <--- that 09:43 [hdf-us] [dnh] Som (Dnb-Nob Dwa Fem Law) entered Minetown for the first time, on T:1255 09:44 guys please acknowledge the existances of monsters that can totally wreck a player unless they have a blessed unihorn 09:44 if horns go from blessed to uncursed after use, then you just end up stockpiling holy water to rebless it 09:44 It’s fine, stenno, just carry around 15 eucalyptus leaves wherever you go and you don’t have to worry about anything :) 09:44 so now instead of carrying multiple horns, we exacerbate mass-blanking potion problems? 09:44 :I 09:45 aosdict: it also takes up time. 09:45 AntiGulp: I submitted a bug report the other day about how throwing a eucalyptus leaf onto your head deals damage :) 09:45 and makes holy water even more valuable 09:46 granted, you could make that also happen with a cool down period. recharging magic 09:46 'your unicorn horn ignores you' 09:46 ooooh fuk 09:46 horrible 09:46 ew. 09:46 bad bad 09:46 [hdf-us] [nh4] dgoddard (Mon Hum Mal Cha), 6252 points, T:137, killed by a wand, while praying 09:46 lol 09:46 unihorns aren't intelligent 09:46 next time think about were you put it 09:47 or go to dinner with it first 09:47 make unihorns require batteries 09:47 paxed: you're of course free to give, or not give, players Lua access, but I'm curious. I know several games provide Lua APIs. Are you saying they're all unsafe? 09:48 <{Demo}1> slex probably has horns that require batteries 09:48 Giving player lua access is, in general, really unsafe. 09:49 FIQ: afaik, no real way to prevent user hogging all the memory or cpu, other than limiting nethack itself on the OS level. 09:50 <{Demo}1> I'm gonna calculate more digits of pi than u could imagine 09:50 and I can imagine a lot! 09:50 recursive functions to concat strings, etc 09:51 <{Demo}1> to calculate digits of pi so that I can know more than you and defeat rodney better 09:52 bhaak: fiqhack makes uncursed unihorns much more unrealible and annoying but makes blessed fix 100% of problems 100% of the time. However, 10% of the time, a blessed unihorn unblesses. They also no longer fixes lost attributes 09:52 {Demo}1: do you know that project of fabrice ballard 09:52 <{Demo}1> yes 09:52 <{Demo}1> jslinux? 09:52 bellard* 09:53 <{Demo}1> which one 09:53 he made a quickjs engine 09:53 <{Demo}1> I've looked at a lot of his shit 09:53 basically, uncursed unihorns picks one problem at random to try to fix. If the player doesn't have it, nothing happens. Otherwise, that one condition is fixed. Blessed ones simply just fixes everything 09:53 <{Demo}1> eah 09:53 <{Demo}1> I've considered using that 09:53 <{Demo}1> for very specific things 09:53 but in this specific case, he found a new algorithm to find the nth digit of pi in a very fast time without many resources 09:53 <{Demo}1> wait really? 09:53 yes 09:54 oh shit 09:54 the guy is insane 09:54 https://bellard.org/pi/pi2700e9/ 09:55 <{Demo}1> I always joke about using survivsl minecraft servers compute via redstone to find more digits of pi 09:55 FIQ: the problem with that is exactly that it's annoying. as player, I rather have reliable tool that does less. otherwise I'll just hole up in a closet and horn away until it works again. 09:55 {Demo}1: too slow 09:56 redstone has a top frequency of 20Hz 09:56 bhaak: I suppose 09:56 <{Demo}1> that guys jslinux is what interests me 09:57 {Demo}1: wjere 09:57 where's that? 09:57 <{Demo}1> just Google fabrice bellard jslinux and it's the first thing 09:57 ah this https://bellard.org/jslinux/ 09:58 stenno: aren't redstone ticks 0.1s 09:58 <{Demo}1> yeah, I can see it being used as a basis for a low setup easy to use lab tool 09:58 FIQ: i thought 20 ticks were one second 09:59 stenno: I looked it up because 20HZ sounded too fast 09:59 {Demo}1: i don't see a sensible usecase for an OS running in the browser 09:59 https://minecraft.gamepedia.com/Tick#Redstone_tick 09:59 which implies 10Hz, not 20 09:59 [hdf-us] [un] zor (Ran Hum Fem Neu) wished for "leather drum", on T:3073 09:59 <{Demo}1> where you can deliver labs to students and you don't even run compute they connect to, they run it in their browser just from connecting to your static website 09:59 oh 'one redstone tick is 2 game ticks' 09:59 dodm 09:59 <{Demo}1> if someone had a product like that it could make a lot I think 10:00 iirc there's weird tricks you can use to make "repeaters" that only delay a single tick, which would allow 10Hz for useful circuits 10:00 didn't know there was a difference 10:00 otherwise the limit is even lower 10:00 since repeaters delay by 2 redstone ticks 10:00 not 1 10:00 right 10:01 don't you have more tight control nowadays? (disclaimer, i only play modded minecraft) 10:01 <{Demo}1> well the point is it would be really funny for people to try to build super slow pi digit calculators across random survival servers 10:01 I have no access to my Minecraft account at present 10:01 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) read a Discworld novel, on T:1501 10:01 it was compromised within hours of me migrating to a mojang account 10:01 uh, ok? 10:01 I complained to the support about it 10:02 stenno: yeah I don't really know what happened there 10:02 none of my accounts has been compromised previously 10:02 {Demo}1: lost a bit interest into vanilla redstone contraptions 10:02 anyway I only noticed this once I tried to login a few weeks ago 10:02 and was unable to 10:02 thats strange 10:02 looked around a bit 10:02 seems like mere hours after my account transfer 10:02 the account was renamed 10:02 something I would never do 10:03 (my username is FIQ) 10:03 well, was 10:03 I do not have a habit of using insecure passwords 10:03 and have never experienced a compromised account elsewhere 10:03 so I'm blaming minecraft for this 10:03 anyway I complained to support, but their response time is ridiculously slow 10:04 never heard of something like that happenning 10:05 like 10:05 it took weeks for my first mail to get a response 10:05 only got the repsonse a few days ago actually 10:05 they asked for my email 10:05 it's worth mentioning 10:05 that they asked this by mailing me 10:06 that's like if I were to like 10:06 "yo stenno, what's your irc nick?" 10:06 anyway I responded by telling them my mail... that they already had 10:06 haven't gotten a response since 10:08 -!- AntiGulp has quit [Quit: ZZAZZ] 10:09 ... 10:10 the only thing I could think of 10:10 is a malicious forge mod 10:10 oh yeah that might happen 10:10 messed around with mods some time ago 10:10 "some time ago" being a year ago-ish 10:11 but i have played so many different modpacks over the last 12-13 years or so and never had my account compromised (to my knowledge) 10:11 http://home.fiq.se/modlist.txt is what I tried, apparently 10:12 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) entered the Gnomish Mines, on T:1761 10:12 <{Demo}1> fiq why don't u use freebsd? 10:12 sounds pretty basic 10:12 not a fan of psi i gotta admit 10:12 I don't remember what half of these did lol 10:12 {Demo}1: why do you ask? 10:12 but quark is fun 10:12 why should I use freebsd 10:13 <{Demo}1> just thinking about you made me think, that guy could be one of those freebsd guys, I wonder why he isnt 10:13 quark was IMO the best mod among those there, the one I use even in "vanilla" 10:13 for UI convenience, etc 10:13 haha 10:13 well I could probably use freebsd without any hassle 10:13 but... why 10:13 my current setup works fine 10:13 I see little reason to switch for the sake of switching 10:13 :P 10:14 <{Demo}1> purity? why ever they say to? idk 10:14 stenno: oh the spell programming thing 10:14 yeah I didn't like it 10:15 {Demo}1: I use arch, it used to use a bsd-style init before they switched to systemd 10:15 I found it to be vastly superior to systemd by virtue of never having any issues 10:15 it might be the one thing that could prompt me to switch 10:15 but things work well enough atm 10:17 [hdf-us] [dnh] Som (Dnb-Nob Dwa Fem Law) wished for "Blessed Fixed +2 Axe of the Dwarvish Lords", on T:2332 10:17 -!- elenmirie__ has quit [Read error: Connection reset by peer] 10:18 stenno: what mods do you typically run 10:18 one problem I had with the idea of modpacks that I've tried rarely is that they usually just seem to have a bunch of mods combined without much thought 10:19 despite the fact that they usually don't really play nice with each other balance-wise 10:19 -!- AntiGulp has joined #hardfought 10:19 -!- mode/#hardfought [+v AntiGulp] by ChanServ 10:21 [hdf-us] [dnh] Som (Nob Dwa Fem Law), 3958 points, T:2636, killed by a Mordor orc 10:22 FIQ: last modpacks i played were enigmatica 2 expert and ftb revelations 10:23 I see 10:23 currently lowkey considering starting ftb continuum as i more or less finished revelations now 10:23 speaking of psi, the only "programming" mod I actually remember liking was computercraft 10:23 I see 10:25 the best programming-like mod is integrated dynamics imo 10:25 my desire to try out psi stemmed from me liking the idea of programmatic runework to enchant objects 10:25 but it was not a good implementation IMO 10:25 yeah 10:27 [hdf-us] [dnh] malor (Bin Elf Mal Non) destroyed Vlad the Impaler, on T:30920 10:28 integrated dynamics seem neat 10:29 its basically functional integration 10:29 hmm 10:29 I can't mess with minecraft atm 10:29 this is ridiculous 10:30 well afaik their DRM is pretty non-existent so I could probably bypass it without much trouble 10:30 but still 10:33 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 10:34 i should make another journey to the supermarket 10:35 into the corona-contaminated wilderness 10:35 <{Demo}1> as if they have food there anymore 10:37 -!- Bliss56 has joined #hardfought 10:37 [hdf-us] [xnh] arnibald (Sam Hum Mal Law), 7018 points, T:4602, petrified by a cockatrice 10:43 [hdf-us] [evil] Everdying (Tou Hob Fem Neu), 2201 points, T:5847, poisoned by a dart 10:52 -!- Kontroller1 has joined #hardfought 10:54 -!- Kontroller has quit [Ping timeout: 272 seconds] 10:55 [hdf-us] [evil] dingotron (Wiz Ith Fem Cha) made her first wish - "blessed fixed magic marker", on T:31296 11:00 I was at our local yuppie co-op yesterday. The shelves were massively over stocked and there was more stock staged on top of the shelves. 11:02 bouquet how you feeling? 11:02 anything fall off yet? 11:02 hungry for brains? 11:03 yuck fuppies 11:17 [hdf-us] [nh370] samiam (Mon Hum Mal Law) entered the Gnomish Mines, on T:1798 11:18 <{Demo}1> linking nethack against libjsonc and seeing how much things explode 11:22 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) reached Mine Town, on T:3467 11:24 [hdf-us] [nh370] samiam (Mon Hum Mal Law) reached Mine Town, on T:2452 11:27 I'm fine. We all had it last month. Just staying isolated and playing nethack, joining conf calls, routing all the ips etc 11:28 <{Demo}1> wow it didn't explode 11:29 if something doesn't explode on first compile attempt I usually did something wrong. 11:30 <{Demo}1> it took a couple tries to link it properly but it seems to be working with the test parsing/reading I threw into dorestore 11:31 why would just linking a library break stuff? 11:32 actually i don't want to know 11:35 <{Demo}1> globals 11:35 eyy 11:38 <{Demo}1> nethack is bad 11:42 man people are really complaining that mmfs are wimpy now 11:46 <{Demo}1> they aren't 11:48 they are (complaining), but they aren't (wimpy) 11:48 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) rejected atheism with a prayer, on T:3918 11:49 I might be less likely to straight up genocide them now. 11:49 yes, its not a premium geno target anymore 11:49 but they still stay dangerous 11:51 <{Demo}1> they do a lot of dmg 11:51 I liked the idea where you forget the dungeon and the levels get rotated and flipped when you reencounter them 11:53 but I understand that could be screwy if there's portals or special levels attached. 11:54 [hdf-us] [nh370] Superfly (Wiz Hum Fem Neu) entered the Gnomish Mines, on T:1032 11:54 [hdf-us] [nh370] Superfly (Wiz Hum Fem Neu), 243 points, T:1049, killed by a hobbit, while fainted from lack of food 11:57 [hdf-us] [dnh] Som (Cav Inc Mal Neu), 7811 points, T:3140, killed by a burning book 11:58 [hdf-us] [dnh] Som (Kni Hum Fem Law), 31 points, T:70, killed by a pony 12:06 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu), 3273 points, T:4459, killed by a soldier ant 12:12 [hdf-us] [dnh] Som (Arc Dwa Fem Law) entered Minetown for the first time, on T:1314 12:37 [hdf-us] [dnh] Som (Arc Dwa Fem Law), 4600 points, T:1719, killed by an Uruk-captain 12:41 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) destroyed Vlad the Impaler, on T:59763 12:41 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) acquired the Candelabrum of Invocation, on T:59764 12:45 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) genocided disenchanters, on T:59883 12:51 [hdf-us] [nh370] Leggman (Val Dwa Mal Law) entered Sokoban, on T:11290 12:58 -!- LarienTelrunya has joined #hardfought 12:58 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 13:01 [hdf-us] [un] zor (Ran Hum Fem Neu), 38380 points, T:11172, killed by a gargoyle 13:07 wow I didn't expect to get *up*voted for my comment in stenno's thread... apparently I'm not the only one who thinks mind flayers have now been reduced to a non-threatening monster because even if you can't easily restore the INT loss, as long as you stay over 3 it's no real problem anyway 13:07 LarienTelrunya: Message from AntiGulp at 2020-03-16 09:28 EDT: Hallumon that I added like a year ago, I think. 13:08 and wizards generally run around with what? 20 INT? yeah big whoop if a mind flayer attack gets through and reduces that to 19. won't make any difference anyway, while amnesia would :P 13:08 at least one person seems as if they misread your post 13:09 the johnwharris one 13:09 yeah 13:09 but yeah, i am surprised that that change is so controversial 13:09 also, why "they"? it's probably the John Harris that runs the @Play column, and who is clearly male :P 13:10 <{Demo}1> sometimes u can't be 2 sure 13:10 personally I feel relieved that the change is controversial; shows that there's at least a few oldschoolers left who grew up on games being nintendo hard 13:11 the amnesia removal is done only to appease the "waah waah the game is too hard, other games in 2020 are much easier and want you to win!" crowd :P 13:11 i don't think so 13:11 devteam has recognized that its just a very shit mechanic 13:11 if you remove all the annoyance factors from nethack, it turns into a flat and boring game IMHO 13:12 a game can be very challenging without being annoying 13:12 and its still a puzzle game and allows you to be very creative with item usage/interaction 13:13 many players like to play a challenging game, not an annoying one 13:13 and i think nethack is still nintendo-hard, even without amnesia 13:13 ^ that 13:14 <{Demo}1> puzzlehack 13:14 i'm debating on pulling this in to evilhack, but still keeping mmf/mf a serious threat 13:14 <{Demo}1> give them more psionic attacks 13:15 I'm debating on making amnesia worse in slex just to spite 3.7 :P (just kidding!) 13:15 <{Demo}1> slashem already does that 13:16 <{Demo}1> adding lethe water and amnesia potions that monsters throw at u 13:16 <@riker> wait, was amnesia removed in 3.7? 13:16 <@riker> like from flayer attacks, it's entirely int loss now? 13:17 <@riker> ah nvm found the commit 13:18 actually I do plan to change slex amnesia such that it can nullify the spell memory of any random spell in the player's list, as opposed to just erasing the bottommost one (which everyone adjusts such that it's the least-used spell anyway) 13:22 -!- Chris__ANG has joined #hardfought 13:22 -!- mode/#hardfought [+v Chris__ANG] by ChanServ 13:22 -!- Chris_ANG has quit [Ping timeout: 246 seconds] 13:29 -!- stenno2 has joined #hardfought 13:31 Evil Patch Idea: amnesia preferentially seeks out your most-frequently-used spells/skills/objects, and wipes your memory of them. Levels are chosen at random, but the levels that are chosen, get new nasty traps, just in case you remember where they are. Because it's not fair to remember stuff you're not supposed to remember, that's like cheating. 13:34 -!- stenno2 has quit [Ping timeout: 256 seconds] 13:36 -!- ProzacElf has joined #hardfought 13:37 jonadab: :D 13:38 [hdf-us] [dnh] Som (Cav Bat Fem Neu), 3918 points, T:1982, killed by a dwarf 13:38 <@Tone> Amnesia always felt like more of a tedious thing than something that increased difficulty in a practical way. 13:40 <@Tone> Mind flayers are still pretty dangerous due to brainlessness, although the way stat loss is fixed by unicorn horns in vanilla makes that reasonably non-threatening still 13:41 <@Tone> The 200 class of scrolls is a better candidate for read-identification now 13:44 -!- AntiGulp has joined #hardfought 13:44 -!- mode/#hardfought [+v AntiGulp] by ChanServ 13:44 I'm surprised by how many people on reddit are displeased with this. 13:44 Same. 13:45 Granted, more of the complaints seem to be "now mind flayers aren't scary" rather than "but I liked forgetting things I could write down". 13:45 You finish offering the corpse of 3.4.3's amnesia mechanic. You feel that AmyBSOD is displeased. 13:45 I’ll be honest, amnesia was the only thing that really scared me about flayers. 13:45 That’s how much I hate pre-3.7 amnesia. 13:46 removing the scariness from purple h IMHO takes away something of the very soul of NetHack 13:46 we all grew up with an unnatural fear of the letter h and now we're going to treat them like some boring chaff monster... *sigh* 13:47 I think there are different ways for mind flayers to be scary. Amnesia was a cool idea as previously implemented, but cool ideas != good game design. 13:48 -!- slengtorm has joined #hardfought 13:48 Am I nostalgic for old amnesia? Yes. Do I wish it could be implemented in a way that made sense? Yes. Do I think it needed to go? Yes. 13:50 it can probably be implemented in a way that makes sense, but I'm not convinced that the 3.7 devteam will actually do so :P 13:50 also, as long as the overhauled mind flayer (if it ever comes) isn't as fear-inducing as the 3.4.3 one I'll always stay dissatisfied with it 13:51 I do wish that new amnesia was scarier, but I think from a good design perspective, it’s a lot better. 13:51 @Tone: Why do you think I removed amnesia as a mechanic in Fourk, and replaced the scroll of amnesia with a scroll of water? 13:52 I have not had any players complain that Fourk flayers are not scary. 13:52 <{Demo}1> that's cause blood puddings exist to complain about 13:52 <{Demo}1> and cause you can't ascend 13:52 <{Demo}1> cause you can't do the quest 13:53 <{Demo}1> cause ur alignment is too fucked 13:54 EPI: Just port Splice’s mind flayer telepaths. Then everyone will be too busy complaining about psychic rays to miss amnesia. 13:55 what Demo said. jonadab: why did you terminate fourk's development without at least fixing the puddings first? 13:55 LarienTelrunya: The puddings have been fixed like five times. 13:56 in every version of fourk I played, hitting a pudding once = you get a blood puding, always, without fail. My char was usually a samurai with whatever-passes-for-the-strongest-long-sword-in-fourk. 13:56 I believe they are finally _completely_ fixed in 4.3.0.5. 13:56 you "believe"... sounds scary 13:56 like you didn't actually playtest it :P 13:56 I did. 13:56 did you play through a full game of fourk and fight puddings like you normally would in vanilla? 13:56 But I playtested before. 13:56 <@Tone> jonadab: And unicorn horns are nerfed in fourk aren't they? So intelligence loss is a problem for the player 13:57 However, critically, the way it works in .5 is, it doesn't rely on calculations based on things like base level and current level and max HP. It actually keeps a "number of times split" counter. 13:57 Why are fourk puddings so scary? 13:57 @Tone: Gently nerfed, but yes. Technically they are a finite resource. 13:57 AntiGulp: Regular ones aren't, but if you split puddings a gazillion times you can end up with a blood pudding. 13:58 And THEY are kinda scary if you are not prepared. 13:58 Blood puddings do not generate any other way. Except via bugs in earlier versions. 13:59 jonadab: and if the counter is high enough it always generates blood puddings? or can the other ones still generate too? 13:59 Evil Patch Idea: add blood puddings to the summon-nasties list. 14:00 LarienTelrunya: If the split counter gets ridiculously high, splitting will always result in a blood pudding, yes. 14:00 And, of course, splitting blood puddings, results in more blood puddings, because of course it does. 14:00 in fact, how high does the counter need to be to start seeing the puddings? because you have to consider that an underpowered character might split a pudding 5 times or so before he's finally capable of killing them 14:00 I would have to look up the number. 14:01 But it shouldn't happen in normal play. 14:01 i.e. splitting them not to farm them, but because the player's strength just isn't sufficient to kill them in one shot 14:02 https://github.com/tsadok/nhfourk/commit/1ba431617da52b2cde659a9980957198349e275c 14:03 -!- amateurhour has joined #hardfought 14:04 #define msplitcount mappearance 14:04 looks scary 14:04 Puddings don't use mappearance for anything else. 14:04 using some other monster structure for the split counter... can you make sure it's actually initialized as zero? 14:04 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 14:05 why not do it the sane way by adding a new field to monst.h? :P 14:05 and initializing that as zero for any newly-spawned monster 14:05 I think I wanted to be able to merge it into the version on the public server. 14:05 Adding a field would be save-breaking. 14:06 add a bunch of dummy fields on the next savebreak so you can use them to add things that would normally break saves without actually breaking saves :D 14:07 is breaking saves such a big deal? on public servers it's managed by versioning or something 14:07 and if locally, well then yolo 14:08 is there a penalty for killing a former pet? 14:08 amateurhour: Fourk's master branch only breaks saves when the version number changes. 14:08 So once per dev cycle. 14:08 (cat poly'd to Aleax, abandoned, now hostile on return to level) 14:08 hackedhead: I don't think so. 14:08 oh right, I must have joined after the context 14:09 There's a penalty for sacrificing a monster that dies while tame. 14:10 and for killing a pet and eating a monster that died tame 14:10 -!- Chris__ has joined #hardfought 14:10 -!- mode/#hardfought [+v Chris__] by ChanServ 14:10 LarienTelrunya: Also, there has not been any decision made to halt Fourk development. I almost added a hallumon yesterday, but didn't get around to it. 14:10 It just isn't moving very fast right now. 14:11 jonadab: the last commit was what, 3 years ago? 14:11 Lemme check. 14:12 LarienTelrunya: 2019 March 4th. 14:12 There's also pending work that hasn't been committed yet. 14:12 -!- ProzacElf has quit [Ping timeout: 246 seconds] 14:12 oh damn, you're one of those devs who keep their development secret for ages? :P 14:12 Admittedly, "isn't moving very fast right now" is kind of an understatement. 14:13 LarienTelrunya: I worked on Fourk for several months before I made it public. 14:13 admittedly slex is also moving relatively slowly right now, but if corona locks me down (which will probably happen soon) then I'll have all the time in the world 14:13 Heck, I worked on the April-first "Brogue Fourq" announcement for several weeks. 14:13 -!- Chris__ANG has quit [Ping timeout: 240 seconds] 14:13 And that was a joke. 14:14 but that was no actual variant development :P 14:14 No, that was just a vaporware announcement. 14:14 The kind that's designed so the more you read of it, the stronger the clues that it's not real become. 14:15 I think I got more feedback on that joke announcement, than on Fourk throughout its entire history. 14:18 -!- ProzacElf has joined #hardfought 14:19 heh, maybe you should have actually coded it 14:26 LarienTelrunya: In a word, no. 14:27 -!- Pinkbeast has quit [*.net *.split] 14:27 -!- Pinkbeast has joined #hardfought 14:35 [hdf-us] [dnh] Som (Pri Bat Fem Neu), 1353 points, T:1426, killed by a hill orc 14:41 [hdf-us] [nh370] Leggman (Val Dwa Fem Law) completed Sokoban, on T:13781 14:42 [hdf-us] [nh370] eraserhead97 (Arc Hum Mal Neu), 15 points, T:145, killed by a sewer rat 14:42 [hdf-us] [nh370] Leggman (Val Dwa Fem Law), 37824 points, T:13801, killed by a horse 14:46 [hdf-us] [dnh] Som (Arc Vam Fem Neu) entered Minetown for the first time, on T:2231 14:49 jonadab: given the amount of feedback I know I personallly gave you about Fourk I'm shocked WRT annoucement feedback, you must have been absolutely buried in it. 14:49 :-P 14:54 hackedhead: A *lot* of people responded to that post. 14:54 Also, it indirectly resulted in the RLDiscord community participating in Junethack. 14:55 And some of their channels getting gatewayed to Freenode. 14:55 I was rather surprised at how much response it got, yeah. 15:10 -!- Chris__ is now known as Chris_ANG 15:12 <@riker> that's not ideal 15:21 [hdf-us] [dnh] Som (Arc Vam Fem Neu), 16521 points, T:4030, killed by a marilith of Moloch 15:25 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) entered a shop, on T:385 15:27 [hdf-us] [nh370] Leggman (Arc Hum Mal Law), 469 points, T:474, killed by a sewer rat 15:31 -!- raisse has quit [Ping timeout: 246 seconds] 15:32 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) entered a shop, on T:798 15:35 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) entered the Gnomish Mines, on T:958 15:35 [hdf-us] [nh370] Leggman (Arc Hum Mal Law), 572 points, T:1023, killed by a fox 15:43 -!- porkman has joined #hardfought 15:46 @le?blood pudding 15:46 oh yeah, no bot 15:46 so what is a blood pudding? 15:46 [hdf-us] [nh370] Leggman (Wiz Elf Mal Cha) entered the Gnomish Mines, on T:1308 15:47 <@riker> worse black pudding I think 15:47 bug_sniper: it would be death on legs but I don't think they actually have legs 15:47 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law), 1075414 points, T:65924, killed by a fire vortex 15:48 hmm 15:48 Should have wished for that blessed tin of red dragon meat. 15:48 oof 15:49 I had an extra WoW 15:49 [hdf-us] [nh370] Leggman (Wiz Elf Mal Cha), 681 points, T:1468, killed by a bolt of lightning 15:49 doh 15:49 :( 15:52 -!- porkman has quit [Ping timeout: 246 seconds] 15:53 -!- porkman has joined #hardfought 15:56 [hdf-us] [nh370] post163 (Wiz Gno Fem Neu), 104 points, T:415, killed by a fox called Nick Wilde 16:01 [hdf-us] [dnh] Som (Pri Hlf Fem Neu), 2491 points, T:2344, quit 16:03 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a shop, on T:867 16:03 !who 16:03 K2: [hdf-us] wickedfierce [nh370] Bliss56 [nh370] post163 [spl] | [hdf-eu] amateurhour [nh370] pevsand [xnh] microlance [xnh] | [hdf-au] No current players 16:05 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law), 195 points, T:885, killed by a small mimic 16:10 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a shop, on T:561 16:17 Tariru ascended evilhack yesterday, and I missed it 16:20 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) entered the Gnomish Mines, on T:1677 16:27 -!- ilbelkyr has quit [Quit: :tiuQ] 16:28 K2: If Tariru ascends your variant, it doesn't mean anything. He ascends every variant. 16:28 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered the Gnomish Mines, on T:1773 16:29 it means the variant is possible to ascend 16:29 speaking of which, has Tariru managed to ascend slex yet? 16:30 -!- ilbelkyr has joined #hardfought 16:30 s/Tariru/porkman 16:30 misha, Tariru has a 4 streak in slex 16:30 how is that even possible? aiui slex is full of mechanics designed to randomly make the game unwinnable because the rng doesn't like you today 16:30 in case you guys are interested, porkman is on dlvl1 in slex with the amulet right now 16:30 and he's only ever played four games 16:30 ..... 16:30 hax 16:31 <@riker> and his first, the game said no MR ever 16:31 ikr? 16:31 Tariru is some kind of demigod irl 16:31 <@riker> no, free action I think 16:31 <@riker> not MR 16:36 lol. my games become unwinnable when I arrive at the end of soko and haven't lucked into a full asc kit. 16:37 does anyone know Tariru irl? 16:38 could "he" just be an omnipotent AI whose just playing games with us? (all possible meanings of that fully intended) 16:38 <@riker> here porkman goes 16:38 <@riker> on em.slashem.me 16:38 -!- rikersan has joined #hardfought 16:39 hackedhead: "I have no mouth and must scream"? 16:39 yep, porkman just entered the planes 16:39 he's playing right now on esm 16:47 [hdf-us] [dnh] Som (Sam Inc Fem Law) entered Minetown for the first time, on T:940 16:53 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha) entered the Gnomish Mines, on T:746 17:00 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) reached Mine Town, on T:4619 17:01 !lotg porkman 17:01 May the Luck of the Grasshopper be with you always, porkman! 17:02 -!- Umbire has joined #hardfought 17:03 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha) reached Mine Town, on T:1935 17:04 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha) entered a temple, on T:1963 17:05 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) reached Mine Town, on T:3472 17:06 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a temple, on T:3538 17:06 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) eschewed atheism, by dropping a triangular amulet on an altar, on T:3542 17:09 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha) entered a shop, on T:2671 17:10 -!- elenmirie__ has joined #hardfought 17:22 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law), 2914 points, T:4110, killed by an owlbear 17:27 @ ro-bot [slex] porkman (Pri Red Fem Law), 35344855 points, ascended (with the Amulet) 17:27 https://em.slashem.me/userdata/porkman/slex/dumplog/1578524542.txt 17:29 discord is currently ceasing all function pretty much globally, just fyi 17:29 :) 17:29 <{Demo}1> ha the roguelike server is out? 17:29 <{Demo}1> well guess what, my irc bridge isn't so ha 17:29 the bot kicked it from disc->irc 17:30 irc->disc works fine 17:30 but looks like about 2/3 of all servers are going down 17:30 <{Demo}1> somehow this is up and im not complaining 17:30 it's too ghetto to die 17:30 is it because of coronavirus, or because porkman managed to split reality in half by ascending slex? :P 17:31 <{Demo}1> it must be 17:31 <{Demo}1> like, otherwise it would die 17:31 it predated porkman ascending 17:31 <{Demo}1> but it exists just to spite god 17:31 so discord can see the future, clearly 17:31 <{Demo}1> it truly is my child 17:33 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered the Gnomish Mines, on T:917 17:34 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a shop, on T:928 17:34 rawrrr 17:34 https://imgur.com/b9gPA1l 17:36 [hdf-us] [nh370] Vigorix (Val Hum Fem Law) entered a shop, on T:495 17:42 -!- raisse has joined #hardfought 17:42 grats porkman 17:43 whats this about discord shutting down most of its servers? 17:43 not intentional 17:43 hmm 17:43 discord upped their capacity an hour or so ago, and it looks like it backfired and servers are dying/not dying 17:43 ugh 17:44 all but 3 are back up for me - and it looks like they're prioritizing bigger servers 17:44 see what happens when you ascend slex? 17:44 a bunch of kittens probably just died too 17:44 on the bright side, we can finally go ice skating in hell 17:45 Thanks, K2 :) 17:45 a bunch of people in my company tried to create discord servers because our normal conferencing tools went down 17:45 so that's probably contributing 17:46 my best guess is that when discord tried to account for that they broke something 17:46 finally got a blindfold by dlvl 22 17:46 :D 17:46 https://twitter.com/discordapp/status/1239665509596983296 17:46 "Okay we jinxed ourselves." 17:46 <{Demo}1> zoom worked for me today 17:48 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) made her first wish - "2 blessed scrolls of charging", on T:2218 17:51 FR: helmet-slot item called the Mask of the Red Death 17:56 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) reached Mine Town, on T:2801 17:58 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a temple, on T:2899 18:03 [hdf-us] [nh4] dgoddard (Mon Hum Mal Cha), 56294 points, T:5856, killed by a bolt of lightning 18:03 -!- tonehack has joined #hardfought 18:04 -!- Muad has quit [Read error: Connection reset by peer] 18:04 -!- Muad has joined #hardfought 18:05 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law), 2296 points, T:3062, killed by a soldier ant 18:09 [hdf-us] [xnh] Zindorsky (Wiz Hum Fem Neu), 1681 points, T:1989, killed by a giant ant 18:11 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a shop, on T:687 18:11 [hdf-us] [nh370] Vigorix (Val Hum Fem Law) entered the Gnomish Mines, on T:1144 18:12 [hdf-us] [nh370] post163 (Kni Hum Fem Law) entered the Gnomish Mines, on T:383 18:13 [hdf-us] [nh370] post163 (Kni Hum Fem Law), 230 points, T:506, slipped while mounting a saddled pony 18:13 -!- raisse has quit [Ping timeout: 246 seconds] 18:16 -!- raisse has joined #hardfought 18:19 come ascend slex before amy nerfs it further, yall 18:25 i forgot, how do you exercise INT? 18:25 "exercise"??? not at all, you most be thinking of dnethack 18:25 <@riker> you can't in int 18:25 <@riker> *in dnh 18:25 yo does scare monster not work on master kaen in 3.7 18:25 <@riker> correct 18:25 because if so I have thrown this run 18:25 so my wizard is doomed to stay at 10 INT for ever... 18:25 knao 18:25 <@riker> he's both human and unique 18:26 lmao 18:26 yeah its a very recent change 18:26 well this is depressing 18:26 :D 18:26 I'm going to try pray for healing, then zap sleep at him 18:27 distract him with ashiny trinkets 18:27 -a 18:27 oh I had a tele wand out, so escaped 18:27 Smart 18:28 was that change to scare monster recent? 18:28 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu), 4259 points, T:7023, killed by a black unicorn 18:29 so far this weaponless vegan polyless wishless genoless monk is going well lol 18:29 <@riker> yes amateurhour 18:29 <@riker> it was like a couple days ago max 18:29 yikes 18:30 <@riker> you just missed it 18:32 but zapping him with sleep still has a decent chance to work? 18:33 what, they buffed kaen? 18:33 holy hell 18:33 I went down the stairs and he hit me to 1hp 18:33 <@riker> scare monster doesn't work on humans or uniques anymore 18:33 <@riker> time to go back up the stairs amateurhour 18:34 zapped tele at him again, teleported straight back to me, zapped again and went up 18:34 that makes demogorgon extremely dangerous 18:34 "every game is winnable" hahahaha 18:34 <@riker> yeah that's what I thought jilles 18:34 <@riker> probably wise to have a tele wand in open inventory now, and possibly a cursed tele scroll as well 18:34 its a warranted change. ?oSM in vanilla previously made every unique boss monster a pushover 18:34 <@riker> since you can't teleport away yourself away if he's gated at all 18:35 <@riker> *teleport yourself 18:35 K2, but I think Demogorgon was balanced for fighting him with a scroll of scare monster 18:35 is this DNH or vanilla? 18:36 <@riker> vanilla change 18:36 <@riker> in the latest version porkman 18:36 3.7.0 18:36 <@riker> dnethack is still broken, but they should still cast spells through SM 18:36 okay, went down the stairs again, got hit to low health 18:37 well, I've been playing almost exclusively slex lately :p 18:37 teleported kaen, read scroll of earth 18:37 think I'm good now 18:37 well, just go back at him when you are tougher i would say 18:37 unless he can hit over my foulder bort I think I've got this 18:38 [hdf-us] [evil] dingotron (Wiz Ith Fem Cha) wished for "Blessed +5 dragonhide cornuthaum", on T:31307 18:38 sweet victory 18:38 there could be a problem with master kaen in that players might be encouraged to farm for hit points and AC 18:39 [hdf-us] [nh370] Vigorix (Val Hum Fem Law), 1202 points, T:3886, poisoned by a rotted gnome corpse 18:39 K2 who did you corrupt to make master kaen harder 18:39 how is that a problem jilles? 18:40 K2, farming is not fun 18:40 if i want to ensure a smoother ride in the planes, i'll farm for AC and hp anyways 18:41 I think that's not too bad 18:41 jilles perhaps, but being able to kill a boss monster with zero repercussion isnt right 18:41 the change is a good one 18:41 the problem comes when players think they can't safely fight a monster without farming 18:41 I do agree with weakening scare monster 18:42 I'd even like an even more radical change 18:42 what do you propose 18:42 scroll of scare monster does nothing when on the ground, but has a similar effect to a horn, when read 18:42 <{Demo}1> started work on puzzlehack 18:42 <{Demo}1> really hope something comes of it 18:42 hmm 18:43 temp effect lasts as long as a horn would? 18:43 or something different 18:44 I quite like that actually 18:44 yeah its not a bad idea 18:44 just don't nerf bugles while you're playing with scaring things 18:44 >:( 18:44 this is the kind of conversation I like 'I dont like this change' 'ok what else do you suggest?' and then a thought out suggestion is actually made 18:45 <{Demo}1> i suggest u add more kinda of woodchucks 18:45 <{Demo}1> that can chuck wood 18:45 ^ that 18:45 but I think it needs some rebalancing elsewhere 18:45 balancing... that's the rub 18:46 add some consumables that are useful in a fight 18:46 tone down item destruction perhaps 18:46 [hdf-us] [evil] dingotron (Wiz Ith Fem Cha) wished for "2 blessed scrolls of charging", on T:31413 18:46 tone down monsters that "needed" scare monster such as mind flayers and Demogorgon 18:46 hmm 18:47 well flayers just got nerfed... 18:47 oh yeah, and get rid of Elbereth completely 18:47 oh, how were flayers nerfed? 18:47 amnesia revamp 18:47 I don't want elbereth removed, it gives me a nice free conduct :P 18:47 https://github.com/NetHack/NetHack/commit/04c59fff0a80e244a1e7bfba8d64c5d0b5550d6c 18:48 ^ this is live on hdf 18:48 wow 18:48 lol, forgetting skills 18:50 K2, looks great 18:50 i like that change, but I think it makes flayers way less dangerous than they should be 18:50 that's a really good change 18:51 we'll see what else comes about 18:51 but, the devteam is listening 18:51 apparently 18:51 :P 18:51 * K2 pokes paxed 18:52 a chance of blindness, confusion or stunning would also fit flayers, I think 18:52 i need to dig out my old ad&d monsters manual and see what it says about them 18:52 -!- LarienTelrunya has quit [Remote host closed the connection] 18:53 but make it subtle enough that a lone flayer is survivable without a unicorn horn 18:53 My regular MD appt tomorrow just got changed to a telephone conference. Corona 18:53 just enhance the danger of other monsters exponentially 18:53 could argue that a unihoen should cure attribute loss 18:53 *unihorn 18:53 shouldnt 18:54 geez... 18:54 K2: and COVID-19 18:54 hah 18:54 here eat this leaf I found 18:54 right as rain 18:54 Pestilence reaches out, and you feel fever, chills, and a strong urge to sneeze on Boris Johnson --More-- 18:55 someone on reddit suggested a covid-19 tournament :) 18:56 I'm torn between implementing the Mask of the Red Death in Crawl, or doing a Masque of the Red Death costume contest in _City of Heroes_ 18:56 Crawl 18:57 dang, amnesia revamp and scare monster fix 18:57 There's already a Mask of the Dragon, but feel free to do it in EH / paging Amy 18:58 [hdf-us] [nh370] Vigorix (Cav Gno Mal Neu), 432 points, T:1636, killed by a gecko 18:58 [hdf-us] [nh370] kincle (Val Dwa Fem Law), 709 points, T:2065, killed by a hill orc, while frozen by a potion 18:58 The advantage of the costume contest is other people will do the work :-) 19:00 !rng sit on ass | get yo ass moving 19:00 amateurhour: get yo ass moving 19:00 the choice is clear 19:00 :) 19:01 [hdf-us] [nh370] Grandolar (Wiz Gno Mal Neu) entered Sokoban, on T:2979 19:01 -!- raisse has quit [Ping timeout: 246 seconds] 19:05 -!- amateurhour has quit [Quit: Zzz] 19:09 [hdf-us] [nh370] Vigorix (Ran Elf Fem Cha) entered the Gnomish Mines, on T:805 19:10 [hdf-us] [nh370] Vigorix (Ran Elf Fem Cha) entered a shop, on T:858 19:12 -!- porkman has quit [Ping timeout: 250 seconds] 19:14 -!- ais523 has joined #hardfought 19:14 -!- mode/#hardfought [+v ais523] by ChanServ 19:14 <@riker> !ping 19:14 @riker: Pong! 19:15 discord! if you can see my text, blink twice! 19:15 <@riker> 👁️ 👁️ 19:15 :P 19:15 oh god, those look even more terrifying on this side 19:15 jilles: [backscroll] Doesn't scare monster when read already basically do what a horn does? 19:15 LUL 19:15 Also yeah, I'd think so 19:16 <@riker> aosdict: LoS only I think for the scroll, no restrictions like that for the horn 19:16 [hdf-us] [nh370] Vigorix (Ran Elf Fem Cha), 296 points, T:1311, poisoned by a rotted gnome corpse 19:16 <@bloodnok> I see your text, although I dunno how to blink 19:19 Wew this amnesia revamp is actually p. great 19:19 -!- Gaelan has quit [Quit: ZNC 1.7.5 - https://znc.in] 19:19 -!- Gaelan has joined #hardfought 19:21 Forgetting skills and having damage nerfed midfight could still be p. nasty 19:22 <@riker> won't happen 19:22 hmm, I'm wondering who should take the credit for this 19:22 <@riker> flayers don't amnesia anymore 19:22 IIRC it was originally my design from NH4, but the code in vanilla was taken from FIQHack which almost certainly added some improvements, and it wasn't my idea to put it in vanilla 19:23 <{Demo}1> who says u didnt use ur dt influence to prod paxed into adding it 19:23 <{Demo}1> therefore u can get some credit 19:23 <{Demo}1> boom 19:23 [hdf-us] [nh370] Grandolar (Wiz Gno Mal Neu), 2637 points, T:3825, killed by a white unicorn 19:24 -!- porkman has joined #hardfought 19:25 bleeh 19:25 Wait, they don't? 19:25 Umbire: what's that a reference to? 19:26 <@riker> flayer amnesia I think 19:27 ah, I see 19:27 after the amnesia changes you could probably add it back, but tbh the int drain is nasty enough on its sown 19:27 *its own 19:29 more nastiness please, kthx 19:29 :P 19:29 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) entered a shop, on T:1094 19:31 for NH4 I decided it was best not to listen to gameplay demands of the established NetHack/variant community online 19:31 I still haven't changed my decision on that :-D 19:31 (on a side note: yes, Gehennom is indeed broken; it may be hard finding a good fix for it though) 19:32 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered the Gnomish Mines, on T:2567 19:32 heh 19:42 [hdf-us] [nh370] Vigorix (Sam Hum Mal Law) murdered Hachi, his faithful little dog, on T:629 19:42 [hdf-us] [nh370] Grandolar (Wiz Gno Mal Neu) entered a shop, on T:1548 19:44 ais523: FIQ said that he never touched that part of the code in fiqhack 19:45 ah, so it is an NH4 change then 19:45 Hmm... you know, the commit wasn't necessarily "remove flayer amnesia" so much as it was "remove the specific calls to forget_levels() and forget_objects()". 19:46 There could theoretically be a later commit adding in calls to forget skills/spells 19:51 Hm hm. 19:52 [hdf-us] [nh370] Vigorix (Pri Hum Mal Cha) entered a shop, on T:970 20:01 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) reached Mine Town, on T:5107 20:05 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a temple, on T:5188 20:09 [hdf-us] [nh370] Vigorix (Pri Hum Mal Cha), 363 points, T:1717, killed by a giant bat 20:23 [hdf-us] [dnh] karibou (Rog Elf Fem Cha), 382779 points, T:42484, killed by Illurien of the Myriad Glimpses 20:23 F 20:24 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law), 5052 points, T:6355, killed by a bolt of cold 20:24 [hdf-us] [nh370] Cropper (Wiz Elf Fem Cha), 1122 points, T:2400, quit 20:27 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu) entered the Gnomish Mines, on T:2886 20:32 [hdf-us] [nh370] Cropper (Val Dwa Fem Law) entered the Gnomish Mines, on T:1427 20:33 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered the Gnomish Mines, on T:864 20:38 [hdf-us] [nh370] Grandolar (Wiz Gno Mal Neu), 2009 points, T:4262, killed by an earth elemental 20:42 [hdf-us] [nh370] Vigorix (Kni Hum Fem Law) entered a shop, on T:1320 20:46 [hdf-us] [nh370] wickedfierce (Wiz Gno Fem Neu), 2033 points, T:3425, killed by a Woodland-elf 20:46 [hdf-us] [nh370] Cropper (Val Dwa Fem Law) entered Sokoban, on T:3501 20:47 [hdf-us] [dnh] karibou (Rog Elf Fem Cha), 1966 points, T:1494, killed by a dingo 20:49 -!- rikersan has quit [Quit: Lost terminal] 20:51 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha) destroyed Vigorix's ghost, the former Aspirant, on T:6883 20:51 <@Suzune Takada> question: in spl, only meat(like tripe ration) works to taming cat/dog? 20:51 <@Suzune Takada> I used fortune cookie/food ration, but neither of them works 20:52 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law), 478129 points, T:28213, choked on a lizard corpse 20:53 [hdf-us] [nh370] Cropper (Val Dwa Fem Law) entered a shop, on T:4350 20:53 [hdf-us] [nh370] RyanHill (Ran Elf Mal Cha), 11705 points, T:7144, killed by a chameleon imitating a minotaur 20:53 [hdf-us] [nh370] Cropper (Val Dwa Fem Law) used a helm to turn chaotic, on T:4377 20:55 [hdf-us] [nh370] Cropper (Val Dwa Fem Cha) murdered NightEyes, her faithful imp, on T:4398 20:55 ais523: it actually originates from AceHack 20:55 [hdf-us] [nh370] Cropper (Val Dwa Fem Cha), 3167 points, T:4399, quit 20:56 ah right, from the AceHack days 20:56 and presumably I just copied the patch 20:58 <@FIQ> It's funny because there is a bunch of code authored by me in vanilla nowdays 20:58 <@FIQ> But the one time I'm credited, it's not even my code :P 20:59 -!- stenno2 has joined #hardfought 21:01 -!- bug_sniper has quit [Ping timeout: 265 seconds] 21:02 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) entered the Gnomish Mines, on T:622 21:06 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) entered a shop, on T:889 21:09 [hdf-us] [4k] dgoddard (Mon Hum Mal Cha), 1029 points, T:313, killed by a contaminated potion 21:10 -!- stenno has quit [Ping timeout: 260 seconds] 21:14 @Suzune Takada: I don't think they changed that 21:14 Did they? 21:18 [hdf-us] [un] SuzuneTakada (Con Vam Fem Cha), 4195 points, T:1781, killed by a watch captain, while praying 21:18 <@Suzune Takada> I didn't know 21:19 <@Suzune Takada> throwing food ration makes cat/dog peaceful 21:20 [hdf-us] [nh370] zoya (Wiz Elf Mal Cha) entered the Gnomish Mines, on T:776 21:21 [hdf-us] [nh370] Vigorix (Kni Hum Fem Law) rejected atheism with a prayer, on T:3097 21:21 -!- porkman has quit [Ping timeout: 246 seconds] 21:22 [hdf-us] [nh370] Urc (Ran Elf Mal Cha) entered a shop, on T:720 21:25 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) reached Mine Town, on T:4523 21:26 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a temple, on T:4584 21:26 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) eschewed atheism, by dropping a gunyoki on an altar, on T:4586 21:26 -!- Porkman_ has joined #hardfought 21:27 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered a shop, on T:4612 21:29 [hdf-us] [4k] dgoddard (Mon Hum Mal Cha) killed the ghost of inngr, the former Knight, on T:1928 21:31 [hdf-us] [nh370] zoya (Wiz Elf Mal Cha) reached Mine Town, on T:1852 21:31 [hdf-us] [nh370] zoya (Wiz Elf Mal Cha) entered a shop, on T:1885 21:31 [hdf-us] [nh370] zoya (Wiz Elf Mal Cha) entered a temple, on T:1935 21:34 [hdf-us] [nh370] Vigorix (Kni Hum Fem Law), 747 points, T:3123, killed by a chameleon imitating a soldier ant 21:35 YANI: When you farlook a tree, it tells you what type of tree it is (apple tree, banana tree etc). Fruit trees you've already kicked the fruit out of are "bare apple tree", etc. If fruitless trees are implemented, those can be "maple tree" or something. 21:37 [hdf-us] [4k] dgoddard (Mon Hum Mal Cha) entered the Minetown temple, on T:2745 21:38 Neat. 21:38 I'd def. enjoy that 21:39 <@Suzune Takada> funny thing: nethack has beartrap but doesn't have bear 21:39 They have owlbears 21:39 Close enough 21:39 4head 21:39 Also food rations can tame cats and dogs in vanilla, and pacifies ponies/horses/etc. 21:40 It must've been downgraded to pacfiying cats/dogs in whatever variant you played 21:40 Since people food ig 21:41 the bears just don't go into the dungeons of doom 21:42 not every creature is this stupid to enter it 21:42 -!- JonathanHanes has joined #hardfought 21:42 !ping 21:42 JonathanHanes: Pong! 21:42 !oink 21:44 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law), 4315 points, T:5940, killed by a fire ant 21:46 -!- JonathanHanes has quit [Client Quit] 21:47 [hdf-us] [dnh] karibou (Rog Elf Fem Cha) entered Minetown for the first time, on T:4211 21:48 [hdf-us] [nh370] Urc (Ran Elf Mal Cha) entered the Gnomish Mines, on T:3115 21:51 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) entered a shop, on T:591 21:54 -!- JonathanHanes has joined #hardfought 21:54 [hdf-us] [nh370] samiam (Mon Hum Mal Law) tasted meat for the first time, by eating a floating eye corpse, on T:3862 21:54 !booze 21:54 * Beholder pours JonathanHanes a schooner of the hooch, replicated by Rodney at 20 degrees Celsius. 21:57 [hdf-us] [4k] dgoddard (Mon Hum Mal Cha) killed the ghost of zorg, the former Samurai, on T:3695 21:59 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) entered the Gnomish Mines, on T:1687 21:59 [hdf-us] [nh370] samiam (Mon Hum Mal Law), 5509 points, T:4474, killed by a gargoyle 22:02 [hdf-us] [4k] dgoddard (Mon Hum Mal Cha) reached the bottom of the Mines, on T:4127 22:07 [hdf-us] [nh370] Urc (Ran Elf Mal Cha) reached Mine Town, on T:5881 22:08 [hdf-us] [nh370] Urc (Ran Elf Mal Cha) entered a temple, on T:5922 22:10 -!- JonathanHanes has quit [Ping timeout: 256 seconds] 22:16 -!- JonathanHanes has joined #hardfought 22:16 [hdf-us] [nh370] jonathanhanes (Tou Hum Mal Neu) performed his first genocide (class L), on T:21399 22:17 [hdf-us] [nh370] Vigorix (Val Dwa Fem Law) entered a shop, on T:1006 22:18 -!- Jonathan_ has joined #hardfought 22:21 !ping 22:21 Jonathan_: Pong! 22:21 bruuuuuh 22:21 !nick jonathanhanes 22:21 !ping 22:21 Jonathan_: Pong! 22:22 -!- JonathanHanes has quit [Ping timeout: 246 seconds] 22:22 -!- Jonathan_ is now known as jonathanhanes 22:29 -!- jonathanhanes has quit [Ping timeout: 264 seconds] 22:30 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) reached Mine Town, on T:4667 22:33 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) entered a temple, on T:4744 22:33 -!- JonathanHanes has joined #hardfought 22:42 -!- tonehack has quit [Quit: Leaving] 22:48 -!- JonathanHanes has quit [Ping timeout: 250 seconds] 22:50 [hdf-us] [nh370] Vigorix (Val Dwa Fem Law), 463 points, T:2120, killed by a coyote, while frozen by a monster's gaze 22:56 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) reached Mine Town, on T:6127 22:56 -!- stenno has joined #hardfought 22:57 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) entered a temple, on T:6207 22:59 -!- JonathanHanes has joined #hardfought 23:00 west coast server when? 23:01 -!- stenno has quit [Ping timeout: 246 seconds] 23:02 <@Suzune Takada> hardfought unh: auto start with random role and race 23:02 <@Suzune Takada> how to disable it 23:03 <@riker> doesn't do that for me 23:03 <@riker> check your unnethackrc? 23:03 [hdf-us] [nh370] Vigorix (Val Hum Fem Law), 383 points, T:589, killed by a gas spore's explosion 23:03 JonathanHanes: when you pay for it 23:03 what kind of cost are we talking about? 23:04 -!- stenno2 has quit [Ping timeout: 256 seconds] 23:04 on the order of the existing servers? few hundred bucks a year? 23:04 that's reasonable 23:04 * aosdict does not own or operate hardfought 23:04 lol 23:05 <@Suzune Takada> I checked unrc file but no problem 23:05 <@Suzune Takada> I'm connecting with macos command line now 23:06 <@riker> ^ my macos command line works fine 23:06 <@riker> and my unrc is basically the same as yours, minus one line about graphics 23:06 <@riker> no issues here 23:06 <@Suzune Takada> maybe language setting? 23:06 <@riker> is yours set to korean? 23:06 <@Suzune Takada> no japanese 23:07 <@riker> hm, not sure how that would affect things 23:07 <@riker> so when you select un in the variants menu, it just automatically starts a game with a random character? 23:07 <@Suzune Takada> maybe google ime of eng/jap affects it 23:07 <@Suzune Takada> yes 23:07 <@riker> hm 23:09 [hdf-us] [nh370] Vigorix (Val Dwa Fem Law), 142 points, T:808, killed by a wand 23:10 <{Demo}1> try nethack brass? 23:13 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) entered Sokoban, on T:8037 23:15 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law), 1315 points, T:8210, killed by a fall onto poison spikes 23:19 [hdf-us] [nh370] Vigorix (Val Dwa Fem Law) entered the Gnomish Mines, on T:750 23:33 -!- JonathanHanes has quit [Ping timeout: 256 seconds] 23:35 [hdf-us] [nh370] Vigorix (Val Dwa Fem Law), 759 points, T:1954, killed by a pony 23:35 <@Suzune Takada> from xnh changelog: Grimtooth is now permanently poisoned 23:35 <@Suzune Takada> is it from unh? 23:35 <@riker> believe so 23:36 <@riker> xnh removes poison instadeath though, I think 23:36 "the blue jelly multiplies with the large cat's heat" What 23:36 is that 23:37 new? 23:37 <@riker> don't believe so, maybe for mvm combat though 23:38 <@riker> wiki says it's from 3.6. at least 23:39 -!- JonathanHanes has joined #hardfought 23:43 -!- Porkman_ has quit [Ping timeout: 246 seconds] 23:44 [hdf-us] [nh370] Vigorix (Sam Hum Mal Law) entered a shop, on T:680 23:44 hhmmm, first time I've seen it in action 23:44 <@riker> personally I tend to avoid hitting j until I have the resistance 23:45 <@riker> so that may be why you haven't seen it much? 23:54 [hdf-us] [nh370] Bliss56 (Val Dwa Fem Law) endured an absurd aquatic ceremony, and now wields Excalibur, on T:10391 23:56 [hdf-us] [nh370] recuerdo (Val Dwa Fem Law) entered a shop, on T:122 23:58 [hdf-us] [slshm] blarblar (Wiz Dop Fem Cha), 17280 points, T:10815, killed by a Woodland-elf