00:00 -!- Tangles has quit [Ping timeout: 276 seconds] 00:00 -!- Tangles has joined #hardfought 00:00 -!- mode/#hardfought [+o Tangles] by ChanServ 00:03 -!- Cevn has joined #hardfought 00:19 [US] [E]: Luxidream (Val-Dwa-Fem-Law), 3019 points, 1702 turns, escaped 00:20 -!- bug_sniper has quit [Ping timeout: 240 seconds] 00:24 [US] [D]: EndlessMike (Mon-Hum-Mal-Neu), 567 points, 1204 turns, killed by a gnome lord 00:30 -!- stenno has joined #hardfought 00:31 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 2753 points, 3813 turns, killed by a werewolf 00:34 [US] [D]: klintos (Kni-Hum-Mal-Law), 342 points, 1516 turns, killed by a little dog 00:35 -!- stenno has quit [Ping timeout: 252 seconds] 00:42 [US] [D]: tinklebear (Wiz-Orc-Fem-Cha), 364 points, 1174 turns, killed by a hallucinogen-distorted wererat 00:43 -!- raisse has joined #hardfought 00:45 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 265 points, 381 turns, killed by a coyote 00:45 [US] [D]: mangotiger (Wiz-Hum-Mal-Neu), 2739 points, 2000 turns, killed by a dwarf (and one other game not reported) 00:46 -!- TheGame20 has quit [Ping timeout: 265 seconds] 00:47 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 120 points, 490 turns, killed by a fox 00:48 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 77 points, 111 turns, killed by a fox (and one other game not reported) 00:48 <@ShivanHunter> >tfw I've been playing nethack for literally 15 years and I only just found out invisible stalkers can fly 00:54 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 444 points, 1536 turns, killed by a giant bat, while reading a book 00:57 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 179 points, 905 turns, killed by a fox 00:58 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 37 points, 288 turns, killed by a newt 00:58 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 30 points, 100 turns, killed by a jackal 01:00 Current Day as of 2019-11-12 06:00 UTC: Games: 70, Asc: 4, Scum: 14. 300809 turns, 9970371 points. 4d 03:55 gametime. (41%Wiz), (66%Hum), (48%Neu), (52%Mal), 18d 17:59 remaining. 01:15 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1922 points, 3173 turns, killed by a dust vortex 01:17 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 399 points, 437 turns, killed by a giant bat 01:21 -!- raisse has quit [Read error: No route to host] 01:22 -!- raisse has joined #hardfought 01:28 -!- Cevn has quit [Ping timeout: 268 seconds] 01:32 crapola - unihorn ain't gonna cut it in castle - gonna retreat 8^P 01:33 -!- raisse has quit [Ping timeout: 276 seconds] 01:38 [AU] [D]: Andrio (Arc-Dwa-Mal-Law), 900 points, 1308 turns, killed by a hallucinogen-distorted pony 01:44 when doing sac-fests, should I pick an altar that is deeper in the dungeon or it doesn't make a difference? I need to get Stormbringer somehow (either GIFT or CROWN)... 01:45 Whatever's more convenient. 01:45 eraserhead97: I usually have my stash by the altar, and then I prefer a deeer lvl altar. but if you need something it doesn't matter where it is located 01:47 thx - I'll stay at Dlvl:3 near the stash then - got a bazillion altars this game (3,6,16,19,23,24) but no sac-gifts yet 8^P 01:47 <@luxidream> It’s easier to get more luck sacrifices at a deeper level than at a lower one 01:47 finally got the create monster spellbook 01:47 <@luxidream> So crowning is faster 01:48 oh - that's what I thought - I'll go for the one on 24 then - tyvm ^^ 01:48 <@luxidream> monsters at a deeper level are more dangerous but more likely to leave corpses 01:48 that makes sense 01:50 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 873 points, 3881 turns, poisoned by an orcish arrow 01:51 -!- dbanethacker has joined #hardfought 01:51 Hi admins - I might have found another issue with TNNT. Not a problem, just an observation. 01:53 When I go through the Rogue level, I can't see the board becuase it defaults to RogueEpyx. No problem, I change it to Plain. 01:53 Then I can see the level just fine. 01:53 board? 01:54 The issue is when I step off the level. The game doesn't remember that I had changed it to Plain. It goes back to Rogue Sim Set (sp?) 01:55 It's level 18, and the option is Roguesymset. I change it from Epyx to plain. The issue is that it doesn't retain my change when I go to dungeon level 17 or 19 01:55 Sorry, what do you mean by board? 01:56 oh, not board - the screen is what I mean. I can't see the rooms very well because of the bad characters everywhere. 01:56 What do you mean by board? 01:56 ah 01:56 You can put that in your config file. 01:56 yes, sorry. board = dungeon level 01:57 Ok, I'll try that. But my observation is that when I go off the level, from dungeon level 18 to either 17 or 19, shouldn't it remember that I had changed it from Epyx to Plain so that when I go back to level 18 it doesn't look like a bunch of gobbledygook? 01:57 Just a passing observation. Not a problem, just wondering if it was intended that way. 01:58 If you changed it in the options menu, it should at least persist until you save 01:58 Yes, I changed it in the options menu. Then I save my game. When I come back, it's as if I hadn't made the change. 01:58 Ah 01:58 Not all options are saved in your save file and are instead reloaded from your config file. 01:59 I'll change it in my .rcfile and see if that is a permanent fix. It should be. 01:59 mm 01:59 I see - okay, well, onward ever deeper! 01:59 Good luck 01:59 2u2 ! 02:04 well, well... I'm OOM - got Orcrist and Sting, but no Stormbringer yet - 'til next time 02:05 got some friendly Woodland-elfs that I could sac - but don't like being followed around by demons 8^) 02:06 I'll go farm on Medusa's Lair until I get my mana back 02:14 [AU] [D]: Andrio (Bar-Hum-Fem-Neu), 1830 points, 2010 turns, killed by a hallucinogen-distorted gnome king 02:14 [US] [D]: fionna (Kni-Hum-Fem-Law), 1733 points, 2565 turns, killed by a paper golem 02:15 -!- raisse has joined #hardfought 02:15 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 195 points, 681 turns, killed by an invisible large kobold 02:17 @luxidream woohoo! it worked! my first crowning >EVER< - ty ^^ 02:31 -!- stenno has joined #hardfought 02:34 -!- AntiVirus has quit [Remote host closed the connection] 02:35 [EU] [D]: RandomHacker (Val-Dwa-Fem-Law), 270 points, 1157 turns, killed by a little dog 02:35 -!- kritixilithos has joined #hardfought 02:35 -!- stenno has quit [Ping timeout: 240 seconds] 02:42 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2645 points, 4387 turns, killed by a wolf 02:46 [US] [D]: fionna (Kni-Hum-Fem-Law), 1527 points, 2449 turns, killed by a dwarf king 02:51 (0:1) T^T 02:54 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 73 points, 344 turns, killed by a grid bug 02:55 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 101 points, 431 turns, killed by a sewer rat 02:56 Go Raisse ! Get killed by everything possible (grin!) 02:58 -!- kritixilithos has quit [Quit:  ] 02:58 Stormbringer+MKoT is a rockin' combo ^^ 02:59 -!- JonathanHanes has quit [Ping timeout: 268 seconds] 03:11 -!- dbanethacker has quit [Ping timeout: 260 seconds] 03:11 <@ShivanHunter> g - an uncursed magic marker (0:96) 03:11 <@ShivanHunter> PRAISE RNGESUS 03:15 [EU] [D]: RandomHacker (Bar-Orc-Fem-Cha), 625 points, 2250 turns, killed by a pony 03:33 -!- jilles has joined #hardfought 03:35 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 316 points, 1265 turns, killed by a small mimic 03:41 -!- spontiff has joined #hardfought 03:46 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 5466 points, 8151 turns, killed by a soldier ant 03:51 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 890 points, 2015 turns, killed by a hallucinogen-distorted gnome 04:01 [EU] [D]: joes (Pri-Elf-Mal-Cha), 304 points, 1356 turns, killed by a bolt of cold, while fainted from lack of food 04:02 [US] [D]: eraserhead97 (Pri-Elf-Mal-Cha), 262973 points, 17687 turns, killed by a barbed devil, while paralyzed by a monster 04:02 -!- eraserhead97 has quit [Remote host closed the connection] 04:04 -!- truculent has quit [Quit: Konversation terminated!] 04:10 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 3363 points, 8768 turns, killed by a wolf, while fainted from lack of food 04:17 -!- stennowork has joined #hardfought 04:20 [EU] [D]: joes (Bar-Orc-Fem-Cha), 238 points, 401 turns, killed by a little dog 04:22 -!- elenmirie_ has joined #hardfought 04:26 -!- elenmirie__ has quit [Ping timeout: 268 seconds] 04:30 -!- Porkman has quit [Ping timeout: 276 seconds] 04:32 -!- stenno has joined #hardfought 04:37 -!- stenno has quit [Ping timeout: 265 seconds] 04:39 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 64 points, 299 turns, killed by a water moccasin 04:57 [AU] [D]: Andrio (Sam-Hum-Mal-Law), 8547 points, 6339 turns, killed by a hallucinogen-distorted gray unicorn 04:59 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2238 points, 4695 turns, killed by a soldier ant 04:59 -!- eraserhead97 has joined #hardfought 05:04 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 5542 points, 5241 turns, killed by a vampire bat 05:04 [EU] [D]: joes (Wiz-Orc-Mal-Cha), 640 points, 2681 turns, killed by a guard (and one other game not reported) 05:10 -!- eLtMosen has joined #hardfought 05:10 -!- eLtMosen has quit [Changing host] 05:10 -!- eLtMosen has joined #hardfought 05:10 weird - did the code change recently for touchstones? when I rub a blessed touchstone against unknown gems, I get "scritch, scritch". (the gray stone came from an archaeologist bones, so I'm assuming it's a touchstone) 05:12 sounds like a bug 05:12 unless the gem is metallic for some reason 05:13 aye - I'm getting the behavior in the current tnnt release 05:13 I mean live tnnt 05:14 I'll log a bug into the system - devs must know if any code has changed recently (should be diffable) 05:17 hmm 05:17 the code was touched recently 05:17 it was related to the butterfiles bug 05:17 ahh... ...as I suspected 05:18 lets see 05:19 here is the commit https://github.com/NetHack/NetHack/commit/423bce2bf62abe1b941f452695f106bd30f32f4c 05:19 no wait, never mind 05:19 or hm 05:20 -!- Porkman has joined #hardfought 05:20 wait, I'm not hallucinating, but I AM BLIND 05:20 When I ascended last weekend the touchstone worked as expected. 05:20 so maybe it's NOT A BUG 05:21 xD 05:21 sounds like it's right - If I'm rubbing while BLIND, all I can hear is "Scritch, Scritch" - stennowork's comment about hallucinating made me check 8^P 05:21 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 713 points, 1799 turns, killed by a rabid rat 05:22 https://github.com/NetHack/NetHack/blob/15dbf661d96d98332718b71ebd3e42bd1a1e5bf9/src/apply.c#L2387 05:22 So if not blind you see streaks or scratch marks but there's no message regarding what you hear? 05:22 when you are blind, you will always get the scritch message 05:22 hahaha - you're right - there should also be sound! rofl 05:22 not a bug 05:23 in the weird world of nethack you either get the sound or the id, not both - hehehe 05:24 sanity-check reveals that I was insane 05:24 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 51 points, 183 turns, killed by a fox 05:24 its a bit of a bizarre mechanism 05:24 i wonder if it was intended that way 05:25 -!- spontiff has quit [Remote host closed the connection] 05:25 this implies that you can identify a touchstone reliably by being blind 05:26 DANG - good point! 05:26 you can always reliably ID one 05:26 can you try with a normal other stone? 05:26 you just have to rub it on metal 05:26 and you don't need metal 05:26 well...what do the other stones do while blind 05:26 rub a flint or luckstone on a gem while blind n see 05:26 I was missing metal in my last Priest run (relying on unihorn) 05:27 ah no 05:27 you'd get 'scritch scritch' for any gray stone 05:27 -!- spontiff has joined #hardfought 05:27 so all is fine 05:28 so all gray stones will scritch scritch against gems, but touchstones are special - in addition, they will scritch scritch against metal 05:29 It's not 100% consistent. You should be hearing "scritch, scritch" regardless of whether you are blind or not. 05:29 that's true 05:30 ok - time for some Zzz's - that's my TIL for nethack - gn ^^ 05:31 dito :) 05:38 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 5707 points, 5046 turns, killed by a mind flayer 05:52 -!- eraserhead97 has quit [Ping timeout: 260 seconds] 06:03 -!- eLtMosen has quit [Ping timeout: 246 seconds] 06:05 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:13 [AU] [D]: Andrio (Sam-Hum-Mal-Law), 2471 points, 3433 turns, killed by a hallucinogen-distorted soldier ant 06:18 [EU] [D]: wvc (Val-Hum-Fem-Neu), 3375 points, 2585 turns, killed by a dart 06:22 -!- eLtMosen has joined #hardfought 06:22 -!- eLtMosen has quit [Changing host] 06:22 -!- eLtMosen has joined #hardfought 06:30 [AU] [D]: Andrio (Sam-Hum-Mal-Law), 1066 points, 1587 turns, killed by a hallucinogen-distorted pony 06:31 -!- spontiff has quit [Quit: spontiff] 06:33 -!- stenno has joined #hardfought 06:37 -!- stenno has quit [Ping timeout: 240 seconds] 06:41 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 7202 points, 5789 turns, killed by a black unicorn 06:43 I wonder if 'scritch scritch' is another case that mistakenly ignores Deaf. 06:44 -!- ProzacElf has joined #hardfought 06:44 yes it is. 06:44 @Tone you still wrting a list? 06:44 yes it is 06:44 vanilla bug 06:45 should i report? do you want to? 06:46 i will jsut report it 06:46 [US] [A]: porkman (Wiz-Hum-Mal-Cha), 2768302 points, 47502 turns, ascended (and 39 other games not reported) 06:46 https://www.hardfought.org/userdata/p/porkman/tnnt/dumplog/1573376948.tnnt.html 06:46 grats Porkman 06:47 that should complete the great wizard for our team 06:48 stennowork: if he's writing a list, better to give them all at once than to pelt them with individual cases 06:48 and when is the list complete? 06:48 when do you plan on sending the list? 06:49 I suppose when we go a certain amount of time with no one else finding any 06:50 [Tr] porkman now has Both Genders! 06:51 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 1024 points, 1511 turns, killed by a dingo 06:51 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:52 <@bubbles> Tone has a list? 06:52 <@bubbles> Of everyone who's naughty and nice! 06:52 [AU] [D]: Andrio (Sam-Hum-Mal-Law), 2354 points, 2696 turns, killed by a hallucinogen-distorted watch captain 06:52 Porkman, congratulations on your multitude of genders 06:52 Am I on both of them? 06:53 Andrio, on neither 07:00 Current Day as of 2019-11-12 12:00 UTC: Games: 109, Asc: 5, Scum: 17. 458041 turns, 13067189 points. 5d 21:59 gametime. (39%Wiz), (59%Hum), (50%Neu), (53%Fem), 18d 11:59 remaining. 07:05 [EU] [D]: RandomHacker (Cav-Hum-Fem-Law), 12466 points, 7756 turns, killed by a human mummy, while frozen by a monster's gaze 07:08 [US] [D]: krm26 (Arc-Hum-Fem-Law), 1205 points, 1445 turns, killed by a gnome lord 07:10 <@bubbles> Oh I thought Andrio was asking if he was on both of Pork's genders 07:10 <@bubbles> Verrrry confusing 07:11 [AU] [D]: Andrio (Sam-Hum-Mal-Law), 1976 points, 2359 turns, killed by a hallucinogen-distorted soldier ant 07:11 oh... I am on those. 07:17 -!- eLtMosen has quit [Ping timeout: 245 seconds] 07:21 [AU] [D]: Andrio (Val-Dwa-Fem-Law), 374 points, 1765 turns, killed by a hallucinogen-distorted kitten, while frozen by a monster's gaze 07:22 lay off of the shrooms man 07:22 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 5383 points, 4261 turns, killed by a giant beetle 07:22 Nah, man 07:27 -!- eLtMosen has joined #hardfought 07:28 <@bubbles> Drugs are bad mmmkay 07:36 [US] [D]: krm26 (Arc-Hum-Fem-Law), 782 points, 1061 turns, killed by a gnome 07:36 <@bubbles> !asc dragonspeaker 07:36 @bubbles: [hdf-us] dragonspeaker has not ascended in 163 games. 07:36 <@bubbles> Weird, feels like more than 163 07:38 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 339 points, 525 turns, killed by a werejackal 07:39 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 81 points, 155 turns, killed by a water moccasin 07:41 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 945 points, 2883 turns, killed by a giant spider 07:42 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 1349 points, 1627 turns, poisoned by an orcish arrow 07:54 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 1108 points, 1568 turns, killed by a hill orc 07:54 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 548 points, 2733 turns, killed by a bat 07:55 <@bubbles> If combat was massively slowed down would people hate it? 07:56 <@bubbles> e.g. if you had reactive defensive abilities, such that when you get hit you can choose to attempt a block/dodge, etc? 07:56 <@bubbles> But if you had to do that on many hits it might become annoying or not? 07:57 Why would you not do that? 07:58 <@bubbles> Not do what? 07:58 <@bubbles> Block? Ah it would based on another Pw stat 07:59 <@bubbles> So you would have to choose which incoming attacks you want to block/dodge 07:59 <@bubbles> As in, it would be a Pw-like thing called "Balance or Reactions" 07:59 <@bubbles> So it would regen moderately fast, but you have to use tactically 08:00 <@bubbles> If you are more vulnerable to one of the attacks than another that you know are going to be used against you maybe you save up some balance for that 08:00 <@bubbles> like lack cold resistance, up against a lich-like thing 08:00 <@bubbles> Might want to block his cold attack rather than some other monster's physical attack 08:01 [EU] [D]: RandomHacker (Tou-Hum-Mal-Neu), 1042 points, 3077 turns, killed by a wand 08:01 <@bubbles> Also making shields more powerful since they would drain less balance than an all-out dodge attempt 08:02 bubbles: its fine if you make levels smaller 08:02 if time spent per level remains the same i think people would be fine with it 08:04 <@bubbles> Gotcha, or fewer enemies 08:04 <@bubbles> Actually that's a really interesting data point to try and mine, I wonder if K2 could gather stuff like average time spent per level etc. 08:04 might want to reconsider zoos ;9 08:04 <@bubbles> Aye 08:04 <@bubbles> I'd prefer fewer, harder enemies in general 08:05 <@bubbles> For me at least, and maybe I am broken, my favourite moments are when I'm searching my inventory every turn of combat, working out exactly what the next best move is, rather than just mowing stuff down 08:05 i think looking into inventory should cost an action 08:06 or at least have some disadvantage to rummaging through your backpack when you have a lich breathing down your neck 08:06 <@bubbles> Well bubblehack open inventory is going to be significantly more restricted 08:07 but i guess it could be fixed by drastically lowering how many slots you have in inventory and add "pocket"-like containers 08:07 <@bubbles> All containers will act like a boh (to a degree) and in return you can carry way fewer items in open inventory, encumbered will be a much bigger combat hit, less big movement hit 08:07 [EU] [D]: snes (Val-Hum-Fem-Law), 174740 points, 24042 turns, burned by molten lava 08:07 <@bubbles> ^ ^ ^ 08:07 <@bubbles> You read my mind 08:07 sounds nice 08:07 <@bubbles> Especially stuff like lugging around extra body armour 08:07 combine iron ball with chest and make a cart 08:07 <@bubbles> Fine if you put it away in a sack or whatever, but you shouldn't be able to hold three suits of chain mail in your "backpack" 08:08 <@bubbles> We're not cataclysm yet!!! 08:08 cataclysm? 08:08 <@bubbles> Cataclysm Dark Days Ahead 08:08 <@bubbles> post apocalyptic roguelike, but you need to get shopping trolleys to move your junk around 08:08 never played it 08:08 sounds cool though (postapoc part, not the trolley) 08:09 <@bubbles> I will prototype this active combat 08:09 <@bubbles> I could never get into it much tbh 08:09 roguelikes more advanced than nethack do not survive my attention span very well 08:10 i suppose 'complex' is a better word than advanced 08:10 <@bubbles> Yeah I don't want to make everything TOO weird 08:10 <@bubbles> That's the reason I can't get into slex 08:10 its difficult to find a roguelike more complex than nethack 08:10 the problem with slex is its adding things when it should be removing things 08:10 (complex as in, complex to operate) 08:10 nethack is not so complex 08:10 Dwarf Fortress? 08:10 i find adom much more complex 08:11 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2040 points, 1807 turns, killed by a Mordor orc called Oggrisairuk of Goragoru 08:11 Murder orcs 08:11 and stretching the roguelike definition far enough you have dwarf fortress yeah 08:11 Well, Dwarf Fortress has an adventure mode 08:12 some roguelike explode the screen with a bunch of "increase stat x,y,z? choose 2 of the following 3 perks, some of which affect which one you get and the ones you have affects which ones are shown" 08:12 when you level up 08:12 dwarf fortress is not a roguelike 08:12 while nethack just goes *ding* 08:12 You feel more confident in your skills. --More-- 08:13 yeah thats all it does. and then it only increases skills you actually use 08:13 so youre not presented with a spiderweb of advancement options when you open the screen 08:13 <@bubbles> nethack has a lot of "hidden" complexity, but the operating interface is much simpler 08:13 <@bubbles> You have a small number of verbs 08:13 "you hit things with axe. want to be better with axe?" 08:13 <@bubbles> That interact in a large number of ways 08:14 lets not mix up complexity with sophistication 08:14 in DF adventure mode, do i have to select which body part i am aiming at 08:14 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 51 points, 408 turns, killed by a kobold 08:14 i mean i would assume that its a bit like fallout 08:15 you have a certain chance to hit a specific body part 08:15 why do you make that assumption 08:15 i never played DF so i dunno 08:15 if you actually declare which body part you want to attack, you get a to-hit malus depending on the 'importance' of the body part 08:15 well because DF goes into very deep detail 08:15 it has damage zones 08:16 most of my character builds in fallout couldn't do that because i liked the perk that makes you shoot more often during a turn 08:16 https://dwarffortresswiki.org/index.php/DF2014:Health_screen 08:16 fallout would make an interesting roguelike 08:16 yes 08:17 its also very approachable by people with an rpg background 08:17 DF is like, 'you have a slightly painful scratch at your left middle finger' or so 08:17 most roguelikes aren't 08:25 <@Tone> aosdict: Yeah I have a few other deaf inconsistencies that I've been keeping track of still 08:25 <@Tone> The instrument stuff took care of a lot of them 08:28 <@bubbles> ... 08:28 <@bubbles> "Tone deaf" 08:28 <@bubbles> chortles 08:29 [EU] [D]: Mandevil (Bar-Orc-Fem-Cha), 22361 points, 8250 turns, killed by a warhorse 08:29 <@bubbles> Splitting physical and magical damage reduction, reasonable or too much? 08:29 <@bubbles> Sorry for all the questions 😦 08:31 -!- jannis has joined #hardfought 08:33 -!- stenno has joined #hardfought 08:34 <@Tone> Totally reasonable 08:35 -!- Xjs has quit [Ping timeout: 265 seconds] 08:38 -!- stenno has quit [Ping timeout: 240 seconds] 08:42 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 1379 points, 1713 turns, killed by a falling rock 08:57 plz help, how can I make pits not be black ^ in 363? 08:57 Turn off use_darkgray 08:58 Andrio: \o/ 08:58 thank you! 09:05 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 4488 points, 12857 turns, killed by the wrath of Quetzalcoatl 09:10 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 6473 points, T:5220, killed by a snake 09:15 Whoah 09:15 get baned 09:15 After i destroyed Magicbane in a BoH-Accident i hoped for a good Weapon 09:15 Already got Sting as a Gift earlier ☹ 09:15 -!- eLtMosen has quit [Ping timeout: 250 seconds] 09:25 <{Demo}> imagine nethack but fast paced 09:25 Spelunky? 09:26 Speedruns of NetHack? 09:26 <{Demo}> idk it was a dream I had and it was a lot of fun 09:26 how can a rogueliek be fast-paced 09:26 Spelunky. 09:27 <{Demo}> I don't know 09:27 Depends on how strictly you define a roguelike. 09:27 <{Demo}> god 09:27 <{Demo}> not this again 09:28 i define it without having realtime elements 09:28 i think thats a sensible definition 09:28 Then by definition, it can't be fast paced unless you're speedrunning. 09:28 i always found the unnethack ascension run to be fast-paced even though that doesn't make much sense of course 09:28 but being turn based is not the most unique aspect of roguelikes 09:28 <{Demo}> well it wouldn't be a roguelike 09:28 lots of high pressure situations 09:28 <{Demo}> it would be nethack though 09:29 <{Demo}> but in a different format 09:29 permadeath and randomly generated levels are much more roguelike-ish qualities than turn based play 09:29 disagree 09:30 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 783 points, 1381 turns, killed by an imp 09:30 so if you took out randomly generated levels so each play is the same, and let you continue from the stairs every time you died 09:30 would that be a more roguelike experience than if you simply made nethack realtime 09:30 <{Demo}> I want a face paced real time action version of nethack 09:31 try diablo 09:31 ~~(and/or Spelunky)~~ 09:32 [EU] [D]: RandomHacker (Tou-Hum-Mal-Neu), 1951 points, 2474 turns, killed by a hill orc, while praying 09:35 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 09:35 -!- theRaisse has joined #hardfought 09:35 -!- theRaisse is now known as raisse 09:37 <{Demo}> I have a vision in my head now 09:37 <{Demo}> of what I'm looking for 09:37 you can let turns timeout 09:37 like, 1 secodn timeout for each turn 09:38 <{Demo}> nope 09:38 <{Demo}> I've got a way better vision 09:39 <@Tone> Isn't that sort of like Barony? 09:39 <@Tone> or maybe wazhack 09:39 wazhack has realtime elements? 09:39 ~~Crypt of the NecroDancer~~ 09:39 <@luxidream> Make hunger real-time instead of turncount based 09:39 <@luxidream> :p 09:40 <@Tone> I haven't played it, maybe it isn't actually real time 09:40 necrodancer is special 09:40 <@luxidream> wazhack is turnbased Tone 09:40 <@Tone> Ah, nevermind then 09:40 -!- bug_sniper has joined #hardfought 09:40 <@luxidream> but everyone plays it like it isn’t 09:41 people play wazhack? 09:41 <@Tone> Yeah I watched dynast stream it briefly, assumed it was real time 09:41 <@Tone> Barony though, pretty sure that one is actually real time 09:42 <@luxidream> tomenet is real time 09:43 <@luxidream> because there will never be good roguelike multiplayer 09:44 really not a fan of the aesthetic in barony 09:45 may sound weird coming from a nethacker but we've had enough games with the lazy minecraft look 09:46 i think the biggest problem with combining roguelike and multiplayer is permadeath 09:46 I think the biggest problem is turn-based mechanics 09:47 not sure whether there's a good solution to that 09:47 one turn every 10 secs, and you queue up your actions 09:47 have a responsive UI that alerts you whenever something interferes with your plans and it should be fine 09:48 acehack-multiplayer has shown how horrible this is 09:48 acehack-mp still had its own time passed for each player though 09:48 it only got nasty if there was more than one player on the same level 09:49 Or if someone saved and quit with unpaid shop goods 09:49 heh 09:49 or that, ys 09:49 it doesn't have to be too bad. turnbased games with other players have existed for a very long time 09:49 Trouble is that NetHack is so much variation in how long a turn can take. 09:49 alex___, trust me, in theory it sounds better than it is :D 09:50 if we can avoid that two players ever share the same level, then its totally fine 09:50 just make sure that the travel command is the main way of movement 09:50 That did help a lot, yes. 09:50 however is it PvP or are all players considered friendly 09:50 yeah travelling helps 09:51 all players were friendly 09:51 uhitu is not implemented :P 09:51 that makes it a bit easier 09:51 well, AceHack (and Necrodancer) at least solve that by not allowing players to harm each other 09:51 to the point of being immune to genocide by each other 09:51 poison cloud? 09:51 <{Demo}> in real time nethack, speed boots would be so much less powerful 09:51 <@luxidream> I can still zap wands at the other player though 09:51 We tried that and the game crashed. 09:51 ^ 09:51 Heh 09:51 NecroDancer used to have speed boots 09:52 They got removed because they were overpowered and probably hard to use 09:52 <@luxidream> They were horrendously broken 09:52 <@luxidream> and necessary for speedruns 09:52 mm 09:52 -!- kritixilithos has joined #hardfought 09:53 <{Demo}> speed boots in real time nethack would have to slow down enemies 09:53 and what about other players 09:54 <@luxidream> in real time nethack I beat demogorgon by holding down a button for auto repeat 09:54 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 577 points, 2630 turns, killed by an iguana, while frozen by a monster's gaze 09:55 <{Demo}> real time nethack would have a tile system but wouldn't lock the player or monsters to it 09:55 <{Demo}> ugh I just remembered a dream I had last night where I kept falling in water in nethack 09:56 disturbingly i've had one with that too. messes with your mind doesnt it 09:56 [US] [A]: malor (Wiz-Elf-Fem-Cha), 3007610 points, 65499 turns, ascended 09:56 https://www.hardfought.org/userdata/m/malor/tnnt/dumplog/1572762979.tnnt.html 09:56 TOURNAMENT MILESTONE: 100 ascended games. 09:57 eyy 09:58 wewt 09:58 <@Tone> congrats @malor 😄 09:59 <@malor> thanks 10:00 [Tr] malor now has Both Genders! 10:08 [US] [D]: parad0xx (Arc-Dwa-Mal-Law), 320 points, 1670 turns, killed by an acid blob 10:10 whoa 10:10 parad0xx are you here? 10:16 -!- Hratt has quit [Ping timeout: 246 seconds] 10:19 [US] [D]: Luxidream (Wiz-Orc-Fem-Cha), 341 points, 728 turns, killed by a bear trap 10:21 no parad0xx :( 10:26 [US] [D]: quervo1 (Wiz-Hum-Mal-Neu), 1415 points, 3230 turns, killed by a kobold mummy, while frozen by a monster's gaze 10:27 -!- Hratt has joined #hardfought 10:27 [US] [D]: OneColdCanuck (Sam-Hum-Mal-Law), 1215 points, 2493 turns, killed by a dwarf king 10:27 -!- stenno has joined #hardfought 10:29 [US] [D]: malor (Val-Hum-Fem-Law), 269 points, 551 turns, killed by a housecat 10:32 -!- stenno has quit [Ping timeout: 265 seconds] 10:39 -!- Chris_ANG has joined #hardfought 10:39 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 10:46 -!- spontiff has joined #hardfought 10:49 -!- dopplergange has quit [Ping timeout: 240 seconds] 10:50 -!- dopplergange has joined #hardfought 10:52 <@bubbles> Congratz @malor mr 100! 10:52 <@malor> thanks. 10:52 [US] [D]: Ziberian (Tou-Hum-Mal-Neu), 1420 points, 3044 turns, killed by a dwarf 10:53 <{Demo}> yani: library book where you can borrow a book for X turns and if you don't bring it back and renew it you get harassed by an angry librarian rodney style 10:54 <@bubbles> New role "student" where all your starting inv is "borrowed" 10:54 <@bubbles> So you get harassed by your librarian god throughout the game 10:58 !tell k2 my game seems to be hung after stoning the deathmatch npc 10:58 Will do, oh6! 11:03 [US] [D]: ansic (Ran-Hum-Fem-Neu), 92 points, 465 turns, killed by a large mimic 11:03 -!- bug_sniper has quit [Read error: Connection reset by peer] 11:04 -!- jonathanhanes has joined #hardfought 11:06 [EU] [D]: PeterQ (Val-Hum-Fem-Neu), 1916371 points, 100723 turns, poisoned by Pestilence (with the Amulet), while fainted from lack of food 11:07 <@PeterQ> Stuck in a doorway between Pestilence and Famine... 11:08 [US] [D]: Luxidream (Wiz-Orc-Fem-Cha), 71595 points, 16499 turns, killed by a devteam member called Mike Stephenson 11:10 [US] [D]: allanb (Tou-Hum-Fem-Neu), 1528 points, 5064 turns, killed by a wand 11:14 Couldn't kill Famine quickly enough? 11:15 yaaay, finally 🙌 11:16 Ooh 11:16 We always got Stormbringer from crowning 11:18 Well, as a Wizard i would get the Spellbook of Finger of Death from Crowning, no? 11:19 yes 11:19 If you're not already carrying one. 11:20 *nod* 11:25 * APic just found this Bones on DLvl 18: Raisse-Wiz-Orc-Fem-Cha, killed by a troll, while reading a book. 11:25 Probably Bones are not shared between normal 3.6.3-hdf and Tournament 11:26 Mh, another SDSM 11:26 [US] [D]: malor (Val-Hum-Fem-Law), 2876 points, 3040 turns, killed by a bolt of fire 11:27 And an Athame, probably that was Magicbane too, which i already got and blew up in a Bag 11:27 Ah, and a Magic Lamp 11:27 Nice 11:30 yes, must have been magicbane 11:30 -!- spontiff has quit [Remote host closed the connection] 11:31 -!- spontiff has joined #hardfought 11:34 Darn 11:34 There goes my Protection 11:39 -!- kritixilithos has quit [Remote host closed the connection] 11:39 <@PeterQ> @Andrio I was trying to not kill the riders for the achievement. Though I'm not sure whether I could have killed either of them because I was permastunned and permaill 11:39 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 2490 points, 2489 turns, killed by a gnome king, while praying 11:39 -!- kritixilithos has joined #hardfought 11:39 <@PeterQ> *conduct 11:45 -!- stenno has joined #hardfought 11:47 -!- LarienTelrunya has joined #hardfought 11:47 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 11:56 alex___: what the hell kind of heretic are you, implying that slex should remove things??? :P I'd be interested in hearing which ones you want to remove (and please don't say "all of them" :P) 11:59 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 12918 points, 8062 turns, killed by a Green-elf 12:01 jonadab: slexified angband kind of exists, with ToME-SX (it has lots of shooooooooooooooooooes and girls! ♥♥♥) 12:02 <@bubbles> \o/ 12:05 -!- AntiVirus has joined #hardfought 12:10 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) made his first wish - "blessed rustproof +2 Mjollnir", on T:2744 12:13 oh6 ok 12:13 K2: Message from oh6 at 2019-11-12 10:58 EST: my game seems to be hung after stoning the deathmatch npc 12:14 does tnnt have achievements for "panic", "segfault" and "game freeze"? :D 12:14 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 3581 points, T:2871, killed by a jaguar 12:14 !tell oh6 game recovered 12:14 Will do, K2! 12:15 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha) eschewed atheism, by dropping 10 poisoned crude arrows on an altar, on T:4185 12:15 -!- eLtMosen has joined #hardfought 12:15 -!- eLtMosen has quit [Changing host] 12:15 -!- eLtMosen has joined #hardfought 12:16 [US] [D]: Bartlem (Wiz-Hum-Mal-Neu), 2729 points, 7320 turns, killed by a rabid rat 12:16 [US] [D]: Xaleth (Val-Dwa-Fem-Law), 758 points, 1460 turns, killed by a manes 12:19 -!- AntiVirus has quit [Remote host closed the connection] 12:22 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha), 3856 points, T:4608, killed by a bolt of lightning 12:25 LarienTelrunya, yes 12:25 i think so? 12:25 trickery achievement like in devnull? 12:26 hmm doesn't seem like it 12:27 yeah but even if that existed, it would be a nightmare to program a way that detects panics, segfaults or freezes and gives achievements for that as well 12:28 at least trickery is handled by actual game code (well actually panic is too, but the game is in a state where it wants to shut down at that point, not do achievement stuff) 12:28 [EU] [D]: attie (Ran-Gno-Fem-Neu), 6156 points, 6263 turns, killed by an invisible stalker 12:33 <@luxidream> april fools joke: every variant dev releases a version that's just vanilla nethack 12:35 [US] [D]: jackofclubs (Sam-Hum-Mal-Law), 676 points, 1418 turns, killed by a pony, while reading a book 12:35 <{Demo}> April fools joke: we start junethack 2 months early 12:37 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 2122 points, T:1612, killed by an owlbear 12:48 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 4750 points, 4304 turns, killed by a wolf 12:48 -!- stenno has quit [Ping timeout: 252 seconds] 12:49 -!- AntiVirus has joined #hardfought 12:50 {Demo}, duh, we already did that, only the other way around 12:50 starting 1.5 months late 12:50 the first one in 2011 12:50 <@bubbles> I am so so tempted to do bodypart damage 12:50 <@bubbles> But I don't know how poo it would be 12:51 <@bubbles> I guess dnh does something like that given you have DR separately on each body part 12:52 How far down that road do you want to go? There's a continuum from NetHack's decapitation-and-wounded-legs special casing, right on through to Dwarf Fortress style modeling the tendon, ligament, muscle, bone, and skin of each individual finger and toe. 12:52 <@bubbles> I might do it for monsters, but not for player 12:53 <@bubbles> So basically your hit chance is purely based on your weapon, then your hit modifiers would increase your chance of hitting a more critical body part. 12:53 nethack does have hit zones to some extend 12:53 body_parts is a nice read 12:53 for example, fishes have anal fins 12:54 <@bubbles> I dont't think for the player per-body-part hp is useful 12:54 also of courrse related https://nhqdb.alt.org/?2 12:54 <@bubbles> Because it just means you end up having to watch 7 separate hp parts 12:55 not only that, the damage taken on each body part must influence any action regarding that body part 12:55 <@bubbles> Yep 12:55 so if your leg is severed, you're slower 12:55 if a finger has been cut, you cannot aim as well 12:55 also blood loss etc 12:55 <@bubbles> Yep, also from a game point of view that sucks as a player 12:55 well that shouldn't be the problem :P 12:55 <@bubbles> sucks in not-fun rather than hard I guess 12:56 -!- stennowork has quit [Quit: Leaving] 12:57 <@bubbles> But from you hitting the monster point of view it means I can make misses happen much less frequently, but do damage to a less critical area. The total hp you reduce the enemy by would still be the same (i.e. shock/bloodloss), but if you can hit more critical areas sooner you may get really lucky (nethack decap/bisection) or lucky (damaged arm = monster does less damage) 12:57 <@bubbles> Rather than the whole "you miss the monster with super high AC" 12:58 [US] [D]: jackofclubs (Cav-Dwa-Mal-Law), 1107 points, 3279 turns, killed by a giant beetle 12:58 <{Demo}> wow it's snowing 12:58 !booze 12:58 * Beholder delivers jonathanhanes a glass of liquid courage, decanted by Arsinoe at 167 degrees Fahrenheit. 12:59 <@bubbles> Your hit would be based purely on your own weapon skill, then the monster gets a chance to dodge/block (probably only for higher level/difficulty monsters), then you roll to see which body part you hit, then DR affects. I think that gives me a few extra knobs to twiddle 12:59 <@bubbles> re: scaling monster combat difficulty 13:00 Current Day as of 2019-11-12 18:00 UTC: Games: 164, Asc: 6, Scum: 30. 784432 turns, 18340283 points. 10d 11:00 gametime. (34%Wiz), (57%Hum), (46%Neu), (57%Fem), 18d 05:59 remaining. 13:01 <@bubbles> It's mostly transparent to the player too, "more accuracy = better results", "more skill = more hits", "more strength/weapons = more damage" 13:02 -!- truculent has joined #hardfought 13:05 -!- spontiff has quit [Remote host closed the connection] 13:09 -!- Exjayes has joined #hardfought 13:12 -!- jannis has quit [Ping timeout: 240 seconds] 13:13 <@bubbles> oooh bones 13:14 <@bubbles> Ahh dragonspeaker 13:16 [US] [D]: klintos (Kni-Hum-Mal-Law), 35696 points, 19060 turns, killed by an ogre king 13:18 -!- spontiff has joined #hardfought 13:20 -!- stenno has joined #hardfought 13:21 [EU] [D]: thorsb (Wiz-Orc-Fem-Cha), 3663 points, 3949 turns, killed by a soldier ant 13:28 [EU] [A]: Graznop (Tou-Hum-Fem-Neu), 2045856 points, 39079 turns, ascended 13:28 https://eu.hardfought.org/userdata/G/Graznop/tnnt/dumplog/1573078152.tnnt.html 13:28 -!- Cevn has joined #hardfought 13:29 [EU] [D]: thorsb (Hea-Hum-Fem-Neu), 206 points, 706 turns, killed by a gnome lord 13:30 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha), 608 points, T:2688, killed by an orc zombie 13:30 -!- Cevn has quit [Client Quit] 13:30 [R] Clan Meanwhile in Europe advances to rank 6! 13:34 !PoM 13:34 APic: The moon is full for 1 more day. 13:37 @luxidream variant devs released NetHack 4.0 in 2012. was the only release of NetHack4 :-) 13:37 <@bubbles> https://i.imgur.com/kJZ9hHA.png 13:37 <@bubbles> What the cuss is this? 13:38 !who 13:38 jonathanhanes: [hdf-us] AntiVirus [tnnt] allanb [tnnt] Grouchy [tnnt] k2 [tnnt] ansic [tnnt] Bartlem [tnnt] Nobbs [tnnt] klintos [tnnt] krm26 [tnnt] fionna [tnnt] malor [tnnt] dbanethacker [tnnt] truculent [tnnt] eraserhead97 [tnnt] | [hdf-eu] APic [nh363] deki [tnnt] RandomHacker [tnnt] spontiff [tnnt] Merlek [tnnt] PeterQ [tnnt] Anerag [tnnt] swegen [tnnt] Raisse [tnnt] bubbles [dnh] | [hdf-au] No current players 13:38 <{Demo}> wild luck 13:39 24 players, not bad 13:39 <{Demo}> I'd go longini early on I guess 13:39 <@bubbles> {demo} I found limited moon and the rod of the ram on the floor 13:39 <@bubbles> Yeah might do vlads with it 13:39 <{Demo}> depending on the spear spirit 13:39 <@bubbles> And two bones files 13:39 <@bubbles> h&m 13:39 <@bubbles> 25int/wis 13:39 <{Demo}> rip 13:39 <@bubbles> Main problem is taboo is not sleeping 13:40 <@bubbles> mres from gloves already 13:43 [US] [D]: klintos (Kni-Hum-Mal-Law), 1017 points, 1089 turns, killed by a giant spider 13:47 [US] [D]: eraserhead97 (Pri-Elf-Mal-Cha), 8358 points, 7261 turns, killed by Ms. Kittamagh; the shopkeeper 13:48 Fuck. Unintentionally attacked an Apprentice at the Quest Home Level with Stormbringer, now Neferet the Green got angry and threw me out of the Quest 13:49 Now i cannot finish the Game anymore, right? 13:50 <@bubbles> {Demo} what would you wish for here? 13:50 <@bubbles> I think that's right APic but not sure on vanilla 😦 13:51 <@bubbles> {Demo} I have speed boots, flying boots, mres hands already 13:51 Well, the Portal to the Quest disappeared, so i am pretty sure ☹ 13:51 [US] [D]: klintos (Kni-Hum-Mal-Law), 61 points, 283 turns, killed by a fox 13:51 So i will just escape the Dungeon now 13:51 And i learned the hard Way not to wear Stormy on the Quest Home Level in Future… 13:51 <@bubbles> 😦 13:51 <@bubbles> @rikersan you too re: wishes 13:51 <@bubbles> Hehe yeah 13:54 <@bubbles> Ok vlad is painful fuck 13:54 <@bubbles> oh fuck buer had run out fuck 13:55 <@bubbles> nooooo 13:55 <@bubbles> this is so fucking painful 13:56 <@bubbles> I am going to cry 13:56 <@bubbles> actually cry 13:56 [US] [D]: klintos (Kni-Hum-Mal-Law), 188 points, 668 turns, killed by a wand 13:58 <@bubbles> fml 13:59 [EU] [Q]: RandomHacker (Bar-Hum-Mal-Cha), 18886 points, 8205 turns, quit 13:59 -!- kritixilithos has quit [Quit: kritixilithos] 13:59 -!- eLtMosen has quit [Ping timeout: 276 seconds] 14:00 <@Tone> APic: Yeah, that unfortunately makes the game unwinnable :/ 14:02 <@bubbles> dnh "fixes" it by allowing you to get an alternate item from a waaaay more difficutly quest 14:03 Fourk fixes it two different ways. 14:03 The first way is, the Wizard of Yendor has an attack that can change your alignment, if you are not pious. 14:03 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 824 points, 1378 turns, killed by a gnome (and one other game not reported) 14:03 But player kinda looked at that and went "So what you're saying is, I should just quit the game now?" 14:04 <@bubbles> 😢 14:04 So eventually I lifted the once-per-game restriction on converting your alignment at an altar. 14:04 there's a handful of variants that allow you to still continue and win the game if you screw up the quest 14:05 Which together with the guaranteed scroll of consecration in the magic chest (which, if used on the quest home level will create an altar of your original alignment). 14:05 Combined, these two things mean you can convert back to your starting alignment. 14:05 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 107 points, 214 turns, killed by a goblin 14:06 I want to add a third option, which is to kill your quest leader and pick the Bell of Opening off his corpse. Permanently locking yourself out of the rest of the quest and losing access to your quest artifact, but making the game winnable. 14:06 ooh 14:06 thats an interesting twist 14:06 (The quest leader would have the Bell all along, and give it to you if you show him your quest artifact.) 14:07 (So completing the quest normally would still get you the Bell.) 14:07 This idea did not originate with me, but I like it. 14:07 Haven't implemented it yet, though. 14:08 <@bubbles> oh ffs michael what is wrong with you 14:08 I still think doing it the first way (letting Rodney fix your alignment, then getting pious and doing the quest) would've made for good bragging rights. 14:09 <@bubbles> seriouslty 14:09 <@bubbles> I am so bad 14:09 Dwarves can hit kinda hard, especially if they have a mattock. 14:10 [EU] [D]: RandomHacker (Bar-Orc-Fem-Cha), 195 points, 758 turns, killed by a gas spore's explosion 14:11 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 760 points, 441 turns, killed by a gnome 14:12 <@bubbles> jonad I had two candles of invocation and started with buer 14:12 <@bubbles> halfdragon is slow though, so drwaves are extra dangeroes 14:19 -!- ais523 has joined #hardfought 14:19 -!- mode/#hardfought [+v ais523] by ChanServ 14:21 [EU] [D]: RandomHacker (Bar-Hum-Mal-Cha), 244 points, 837 turns, killed by a wand 14:22 -!- ProzacElf has joined #hardfought 14:27 -!- ais523 has quit [Remote host closed the connection] 14:28 -!- ais523 has joined #hardfought 14:28 -!- mode/#hardfought [+v ais523] by ChanServ 14:29 -!- tacco\unfoog has joined #hardfought 14:33 -!- eraserhead97 has joined #hardfought 14:34 do gravestone stack or does the new one overwrite the old one? I'm in minetown. When I use ^O, I can see descriptions for 2 gravestones, but looking around the map, I only see 1 so far. 14:36 overwrite 14:36 <@Tone> Is one under a ghost? 14:36 It's also possible you just haven't found one of them yet. 14:36 They can be in odd places. Because players are weird. 14:37 gravestone is a dungeon feature, like thrones, floor, walls, pools, etc 14:38 [US] [D]: klintos (Kni-Hum-Mal-Law), 2916 points, 3479 turns, killed by an owlbear 14:39 -!- joes has joined #hardfought 14:41 [US] [D]: quervo1 (Wiz-Hum-Mal-Neu), 3079 points, 3904 turns, killed by a water moccasin 14:41 here's more details: thorsb-Wiz-Orc-Fem-Cha, killed by a soldier ant, elenmirie-Bar-Hum-Mal-Neu, killed by a gnome mummy. right in front of the general store, I see a giant pile of l00t including a MB, cloak, etc... and a gravestone for thorsb. I only see thorsb's ghost running around. What is the likely forensics on this one? 14:42 <@bubbles> come ooooonnnnn, T5800 and I can't find the > from DL2 14:43 thorsb found elenmirie's bones then died to Team Ant 14:43 <@Tone> oh I think you still get the bones level indication on the dungeon overview even if the grave wasn't created 14:44 <@Tone> I bet elenmirie died in a corridor 14:44 <@luxidream> "killed by a gnome mummy" possibly rises as a mummy 14:44 <@bubbles> https://i.imgur.com/4VqcDTX.png 14:45 <@bubbles> Who can guess where the downstairs are? 14:45 but for the indication to show up, I thought I have to see the gravestone first - ok - I'm gonna scour this level to see if there's anything else fishy going on (but elenmirie likely died at the entrance/large pile where I found MB+cloak) 14:45 unless, of course, thorsb brought it there 14:45 <@Tone> No you just have to see the tile that the player died on iirc 14:46 ic - so where the gravestone should be (had it not been overwritten by another) - TIL all about death in nethack and its consequences ^^ 14:47 in that case, the overwrite scenario seems likely 14:47 and killed by gnome mummy means no ghost? 14:48 -!- joes has quit [Ping timeout: 245 seconds] 14:49 <@bubbles> !tell Chris_ANG https://i.imgur.com/SZ4SpRf.png what the cuss???? 14:49 Chris_ANG shall be duly informed at the first opportunity, @bubbles. 14:50 eraserhead97: Note that there's not guaranteed to be a gravestone, e.g., one won't form on water. 14:50 heya eraserhead97 14:50 guess who just found your bones in the VotD 14:50 <---- this guy 14:50 hahaha - ooooh - that was a whopper 14:50 Oooh, Valley Bones. Those tend to be pretty good loot. 14:50 yeah and guess what else 14:51 <@Tone> ooh gehennom bones are always fun 14:51 Although you don't necessarily NEED loot at that point. 14:51 did the arti's remain? 14:51 there were a couple chests you hadnt looted yet. one of them had a wand of wishing in it :) 14:51 there's also a WoW in my sack 14:51 hahah 14:51 did u get Stormbringer? 14:51 stormbring and the MKoT were there 14:51 yes 14:51 that's it 14:51 *stormbringer 14:52 i'm lawful so cant even pick up the MKoT 14:52 <@Tone> K2 what will you do with your newfound fortunes 14:52 but Yeenoghu greeting me right away 14:52 I was cruising along when Yeenoghu took me out - sad part was, I think I had a =oFA in the bag 14:52 greeted 14:52 so i'm like 'oooh bones votd' 14:52 aye - those bonez were about 90% ascension kit 14:52 just missing =oConflict 14:53 votd bones are best bones 14:53 and I didn't even do the Quest yet that game 14:53 so i am gunning for wishless this game, i'm gonna have 3 WoW's hahah 14:53 I'm glad someone got me nice bonez ^^ 14:53 [US] [D]: Nobbs (Wiz-Elf-Mal-Cha), 15471 points, 18372 turns, killed by a troll (and 4 other games not reported) 14:53 i had already donated l33t gear to the swapchest 14:53 <@Tone> If you use a helm of opposite alignment you can pick up the mkot and leave it in your inventory after you revert to your original alignment 14:53 so i'll prob just keep all this as backup gear 14:53 MKoT 1/2 dmg + TC rocks 14:54 ooh 14:54 i think i have a HoOA in my stash on dlvl 11 14:54 rofl 14:54 <@Tone> HoOA will remove any intrinsic protection you might have though, keep that in mind 14:54 ah right 14:54 hmm 14:55 i'm probably fine then 14:55 i dont want to lose the eight points i already bought 14:55 but, you've been avenged :P 14:55 ty ^^ - I don't like Yoghurt 14:56 fyi, the small bag is a sack (WoW, usually cancellation in there) 14:56 the other one is a BoH 14:57 yeah 14:57 BoH is cursed, i cant pick it up hah 14:57 I'm like a ghost from the past coming whisper to you what happened... 14:57 also, I had reflection and MR that game 14:57 I think SDSM + cloak of MR 14:57 H - a wand of cancellation. I - a wand of wishing. 14:57 cool i see it 14:58 yup 14:58 i'm already asc kitted out 14:58 no wishes 14:58 prolly 2xasc by now 14:58 gonna cancel this BoH so i can lift it 14:58 ya - no wish games are the ones where you get like 3 wands of wishing and 2 magic lamps 14:59 good idea 14:59 and I forget if there was a scroll in that cancellation sack - if there is, it's a ?oSM 15:00 there wasnt 15:00 i just cancelled the whole pile hahahah 15:01 ok && 15:01 [EU] [D]: thorsb (Wiz-Hum-Fem-Neu), 504 points, 1027 turns, killed by an exploding ring 15:01 well there's literally nothing else i need from it 15:02 most of it is (was) probably cursed anyways 15:03 hehe - what role-alignment are you running? 15:04 [EU] [D]: thorsb (Wiz-Hum-Fem-Neu), 42 points, 218 turns, killed by a sewer rat 15:04 wait - how do u die from an exploding ring? hit by a wand and then take additional dmg from exploding ring? 15:05 -!- joes has joined #hardfought 15:05 !whereis k2 15:05 K2: [hdf-us] k2 [tnnt]: (Cav Dwa Mal Law) T:28817 Gehennom level: 28 15:05 and yeah 15:06 -!- joes has quit [Client Quit] 15:07 ah - Lawful Caveman - prolly have Excal already? 15:10 [US] [D]: hothraxxa (Tou-Hum-Mal-Neu), 37332 points, 24408 turns, killed by a giant spider, while sleeping off a magical draught 15:13 [EU] [D]: RandomHacker (Tou-Hum-Fem-Neu), 1448 points, 3211 turns, killed by a system shock 15:15 [Tr] hothraxxa now has Lesser Human! 15:16 -!- eLtMosen has joined #hardfought 15:16 -!- eLtMosen has quit [Changing host] 15:16 -!- eLtMosen has joined #hardfought 15:22 <@bubbles> Err, DL2 has disappeared... 15:22 <@bubbles> Ah unless there was nothing of worth on the dungeon overview I guess 15:25 eraserhead97 yeah 15:25 sorry had to step away 15:26 stepping away again (working from home today, snow day) 15:26 no worries 15:30 going for mine's end w/HP:36, AC:-5, and an locked MB - this will be interesting 15:33 that's not a lot of HP 15:34 yeah - it's not working out - I'm spending all my time writing E's - coming back up 15:37 [EU] [D]: RandomHacker (Bar-Hum-Fem-Neu), 1948 points, 2330 turns, killed by a bolt of fire 15:44 [EU] [D]: PeterQ (Val-Hum-Fem-Neu), 24564 points, 13305 turns, killed by a hill orc, while fainted from lack of food 15:45 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 2615 points, 3312 turns, killed by a pony 15:47 -!- LarienTelrunya has quit [Remote host closed the connection] 15:49 -!- eraserhead97 has quit [Remote host closed the connection] 15:50 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 492 points, 581 turns, killed by a gnome lord 15:51 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha) had Orcrist bestowed upon him by Mars, on T:2141 15:54 -!- eraserhead97 has joined #hardfought 15:55 good thing i dont plan on wishing for anything... geez eraserhead97 15:55 sting and orcrist in this BoH 15:55 lol 15:57 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 15:57 -!- raisse has joined #hardfought 15:57 haha 15:57 nice bag of trash 15:58 I've been holding on to elven daggers and broadswords but not naming them 15:58 oh I should name sting and kill an orc with it for the achievement 15:59 I feel like there is a yelling woman and snotty cat meme in this 15:59 "How dare you name STING!!" 15:59 "Did it for 1 pt achievement :p" 16:00 [US] [D]: Nobbs (Wiz-Elf-Mal-Cha), 4276 points, 7295 turns, killed by a guisarme 16:01 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha) had Ogresmasher bestowed upon him by Mars, on T:3192 16:03 <@luxidream> AntiVirus: I created this for the facebook group a while back 16:03 <@luxidream> you may or may not have seen it 16:03 https://cdn.discordapp.com/attachments/400474774440247317/643918840723668992/67903637_2247147988731390_1703675868326395904_n.png 16:03 <@Tone> lmao 😄 16:04 [US] [D]: tinklebear (Wiz-Orc-Fem-Cha), 6830 points, 7997 turns, killed by a hallucinogen-distorted gnome mummy, while sleeping 16:06 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 1067 points, 768 turns, killed by a white unicorn 16:10 [EU] [D]: RandomHacker (Wiz-Hum-Mal-Cha), 1247 points, 2258 turns, killed by a rabid rat 16:11 haha yeah luxidream, I remember that 16:16 [EU] [D]: thorsb (Wiz-Orc-Mal-Cha), 4120 points, 4514 turns, killed by a soldier ant 16:18 [EU] [D]: rsa (Val-Dwa-Fem-Law), 605 points, 788 turns, killed by a giant bat 16:29 [US] [A]: Bliss56 (Val-Dwa-Fem-Law), 3327012 points, 61576 turns, ascended 16:29 https://www.hardfought.org/userdata/B/Bliss56/tnnt/dumplog/1573343186.tnnt.html 16:30 [R] Clan The Elder Ones advances to rank 14! 16:30 Sexy Ria That game was total broken 16:31 [US] [D]: epsilon (Wiz-Elf-Fem-Cha), 6413 points, 6928 turns, killed by an air elemental 16:32 [EU] [D]: thorsb (Arc-Dwa-Mal-Law), 522 points, 1138 turns, killed by a monkey, while helpless 16:36 damn - HP:51 @ Xp:9 - this game is slow going 16:40 Err wtf was that copy paste 16:40 [US] [D]: shadowcat (Val-Hum-Fem-Law), 588 points, 944 turns, killed by a giant bat 16:41 !whereis k2 16:41 AntiVirus: [hdf-us] k2 [tnnt]: (Cav Dwa Mal Law) T:29666 Gehennom level: 30 16:41 [US] [D]: shadowcat (Val-Hum-Fem-Law), 11 points, 175 turns, killed by a goblin 16:42 [US] [D]: tinklebear (Kni-Hum-Fem-Law), 461 points, 1594 turns, killed by a hallucinogen-distorted homunculus, while sleeping 16:43 rikersan/malor/{demo}/Chris_ANG has there been a new version of dnh? 16:44 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha), 9981 points, T:7437, killed by a watch captain 16:45 -!- bubbles_1h has joined #hardfought 16:49 test 16:49 -!- bubbles_nh has quit [Ping timeout: 240 seconds] 16:49 I have had about 4 levels now that are not connected 16:51 [US] [D]: malor (Val-Hum-Fem-Law), 156545 points, 18628 turns, killed by a fire elemental 16:52 maloooorrr noooo 16:53 [US] [D]: tinklebear (Kni-Hum-Fem-Law), 144 points, 683 turns, killed by a hallucinogen-distorted black pudding 16:55 [US] [D]: jackofclubs (Cav-Dwa-Mal-Law), 821 points, 2180 turns, killed by a giant ant 16:57 nice - 2 different wands with "The bugs on the floor stop moving" 16:57 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 1188 points, 760 turns, killed by a giant mimic 17:05 <@PeterQ> You know which one is which if you know their prices 17:06 I've got my hands full at the bottom of soko w/HP:22(51) AC:-3 - just blasted an Air Elemental with death while inside 17:08 [US] [D]: steveyo (Arc-Dwa-Mal-Law), 645 points, 647 turns, killed by a homunculus, while praying 17:09 [hdf-us] [dnh] dragonspeaker (Ana Dwa Fem Cha) entered Minetown for the first time, on T:3113 17:11 [hdf-us] [dnh] dragonspeaker (Ana Dwa Fem Cha), 6628 points, T:3286, killed by a triton, while frozen by a monster's gaze 17:11 [EU] [D]: gargor (Tou-Hum-Mal-Neu), 269 points, 2584 turns, killed by a kobold zombie 17:17 -!- jonathanhanes has quit [Ping timeout: 276 seconds] 17:25 [US] [D]: Bliss56 (Val-Dwa-Fem-Law), 2669 points, 3908 turns, killed by a mumak 17:33 -!- stenno has quit [Ping timeout: 276 seconds] 17:34 -!- jonathanhanes has joined #hardfought 17:36 that was fugly - spent 2 death charges in soko - this toon's weak - gotta find some deep altars for some unlock 17:37 -!- stenno has joined #hardfought 17:37 i have a new computer 17:37 \o/ that should make ascension easier ^^ 17:37 yes 17:38 now i can gift my old laptop to my homie 17:38 so he can play nethack, too ^^ 17:38 which machine did u buy? 17:39 imac 17:40 ooh - nice - I've been eyeing the 27" for a while now 17:40 yeah thats the one i got 17:40 the one with the best cpu 17:41 I have a Late 2009 that should be retired except I wrung out a few more years of life out of it with a HDD to SSD upgrade 17:41 aw nice 17:41 as long as you don't buy the cheapest cpu, you're ok (that one's limited 32GB of RAM) - all others will go up to 64GB 17:41 yeah i will buy 3rd-party RAM for it 17:42 because RAM is easily upgradable for the imacs 17:42 and apple ram is insanely expensiv 17:42 e 17:42 I forget if it's 64GB or 128GB max (it's been going up so quickly these days - the limits) 17:42 ya - never buy apple ram 17:43 in fact, I wish they'd also get rid of those stupid fusion drives 17:43 i am totally fine with 64bg 17:43 apple shouldn't nickel-and-dime - their margins are so high 17:43 its probably even enough 17:43 yeah 17:43 32gb is enough* 17:44 for today - I run machines for 10 years, usually, so it's at least gotta have enough capacity 8-10 years down the line 17:45 did u pull an early black friday deal? 17:45 got it from my job 17:45 so i didn't really pay anything for it 17:46 but i will buy it from the company when i leave 17:46 lol - even better! 17:46 top-end iMac is iMac pro-ish ^^ 17:46 i worked a lot for it 17:47 its such awesome hardware lol 17:47 its just a beautiful computer in the first place and it also has great internals 17:47 after seeing that 5K monitor, you can't go back 17:48 Elf needs food, badly (bb l8er) 17:49 -!- raisse has quit [Ping timeout: 268 seconds] 17:55 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 2517 points, 3518 turns, killed by a gnome king 17:57 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 472 points, 2290 turns, killed by a hill orc 17:57 -!- Cevn has joined #hardfought 17:58 Hell yeah the screen 17:58 it ruins you for everything else though 17:58 <@rikersan> bubbles I always do vlad last 17:58 <@rikersan> has no loot really 17:59 <@rikersan> I mean I'll clear up to hin and often the top level vampire coffins for blood to dilute 17:59 <@rikersan> but there is no reason to try him esp not post quest 17:59 <@rikersan> also FWIW you can clear quest goal with the silence glaivr and a lifesaving amulet I think 18:02 [US] [D]: quervo1 (Tou-Hum-Mal-Neu), 82 points, 382 turns, killed by a fox 18:02 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 439 points, 1841 turns, killed by a system shock 18:05 -!- tonehack has joined #hardfought 18:11 @rikersan I destroyed myuself there 18:11 @rikersan have you noticed totally bust levels recently? 18:12 eg https://i.imgur.com/eqKYKDq.png 18:25 I thought android was immune to weeping angle :hmm: 18:27 hmm 18:27 oh6: Message from K2 at 2019-11-12 12:14 EST: game recovered 18:28 -!- merleke has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 18:29 -!- unshackled has joined #hardfought 18:30 -!- ruffni has joined #hardfought 18:33 [EU] [A]: spontiff (Hea-Gno-Mal-Cha), 12300 points, 76556 turns, ascended 18:33 https://eu.hardfought.org/userdata/s/spontiff/tnnt/dumplog/1573314514.tnnt.html 18:34 <@rikersan> bubbles: one no androids aren't 18:34 <@rikersan> i mean tvs can be infected with weeping angels no reason androids can't 18:34 <@rikersan> clcks are a little more iffy but still 18:34 <@rikersan> also yeah level gen can be wack sometimes, not sure why 18:35 -!- TheGame20 has joined #hardfought 18:35 [Tr] spontiff now has Lowest Scoring Ascension and All The Alignments! 18:35 [R] Clan The Procrastinators. Maybe tomorrow. advances to rank 5! 18:36 12300 is pretty low 18:36 what's the limit in 3.6.3? 18:36 [US] [D]: hothraxxa (Tou-Hum-Mal-Neu), 3400 points, 6814 turns, killed by a watch captain 18:38 <@rikersan> ais: wow, looks like 3.6.3 has a minimum of 12200 18:39 <@bubbles> @rikersan feels like levels are consistently wack now 18:39 minscore is one of those things which can vary based on minor details, so I tend not to have the number memorised at the current pace of develpoment 18:39 <@rikersan> yeah I'm assuming he ID'd some stuff accidentally 18:40 <@bubbles> I had a drow binder who spent 7k turns on dl2 18:40 <@ShivanHunter> it's based on deepest dungeon level too IIRC 18:40 <@ShivanHunter> unless that changed 18:40 <@rikersan> yeah, 12200 is sanctum 45 18:40 <@ShivanHunter> so totally out of your control a bit 18:40 <@bubbles> Only to eventually level up to get otiax and make a hole downward 18:40 <@rikersan> so he got EXTRA lucky 18:40 <@rikersan> bubbles: haven't had that happen as early but it can happen sometimes, not sure why 18:40 <@bubbles> Next game got the same 18:41 <@rikersan> i'm pretty sure it's an artifact from the map gen changes 18:41 @ShivanHunter: I remember discussion of changing that, don't know whether it was in vanilla or a variant 18:41 <@rikersan> ok that's probably not real that's probably godawful searching? 18:41 if it was in vanilla, I also don't know if it happened 18:41 <@bubbles> Hmm. I hate it. Combined with stupid hidden doors 18:41 <@bubbles> No it was real 18:41 <@bubbles> I dug out the wall to find the dog 18:41 <@bubbles> Door 18:41 <@bubbles> No door! 18:42 <@rikersan> hm, that's wack 18:42 <@bubbles> Hidden doors need to die 18:42 <@bubbles> Sorry 18:42 <@bubbles> Random hidden doors 18:42 <@bubbles> Set levels are fine 18:42 <@rikersan> they're fine imo 18:42 something is clearly broken, but IMO it's searching, rather than secret doors 18:42 <@rikersan> not hard to predict at all 18:43 <@bubbles> Yeah but then the gen is broken 18:43 <@rikersan> bubbles: assuming you dug it out with a pickaxe, not another means of digging? 18:43 <@bubbles> And there is no hidden door 18:43 <@bubbles> Yeah pick 18:43 <@rikersan> ais: it's highly possible there are flat out no doors 18:43 <@rikersan> map gen in dnethakc was changed significantly 18:43 <@rikersan> (as of the last major version) 18:43 ah, I see, potential dnethack bug 18:43 <@bubbles> I just don't see what hidden doors do for the hand 18:43 <@rikersan> rooms can now spawn conjoined, among other things 18:43 <@bubbles> Game 18:44 <@rikersan> so lighting has been kinda wonky in some conjoined rooms (the tiles along the way where they meet can be dark?) among other things 18:44 <@bubbles> Either a player can predict where they are, in which case it's just a big fu to new players 18:44 @bubbles: tactically, it reduces the chance you have of escaping from an encounter, because you can't really search during combat; strategically, it creates tension between further exploring a direction and backtracking to explore elsewhere on the level 18:44 <@bubbles> Or they are in some stupid place and it's annoying for everyone 18:44 <@rikersan> bubbles: remember to tell chris about this 18:45 <@rikersan> like, I can't do much since I don't touch the black box parts of the game 18:45 however, neither of these really work well for reasons that are the fault of other parts of the game, rather than the secret doors themselves 18:45 <@bubbles> I did a!tell 18:45 <@rikersan> don't !tell at this point 18:45 <@rikersan> just @ hi 18:45 <@rikersan> him 18:45 <@bubbles> On phone now in bed and slightly drink so will nag him tomorrow 18:45 <@bubbles> That's posso true ais 18:45 fwiw, I think secret corridors don't really help the game much even if the surrounding situation is fixed, and have considered replacing them with squares that can be walked through but not seen through 18:46 (they block LOS unless you're adjacent to them or in them, in which case your LOS is limited to one square in that direction) 18:46 <@bubbles> I think making the secretness scale with dl would help 18:46 <@rikersan> I pinged him abotu him bubbles, you can fill in details as well 18:46 <@bubbles> Thanks rikes 18:48 [EU] [D]: tacco (Mon-Hum-Fem-Neu), 11543 points, 6408 turns, killed by an air elemental 18:54 -!- ichbinmiah has joined #hardfought 19:00 @luxidream did that image ever find its way to /r/nethack? 19:00 <@luxidream> nope 19:00 <@luxidream> should it? 19:00 ais523: Such a terrain is interesting gameplay wise, but what would it be flavored as? 19:00 @luxidream Well, I think so. 19:01 then crosspost it to /r/roguelikes 19:01 aosdict: perhaps some sort of opaque gas, or magical darkness 19:01 This sounds rather like what clouds already do. 19:01 <@luxidream> I’ll post it later 19:01 right, I was just thinking that 19:01 naturally occurring clouds (#, not v) would probably add to the game 19:02 Clouds are one of those wonky terrain types that should be converted into something else (probably a region in this case). 19:02 you might even be able to steal the cloud terrain from Air and do it without breaking save/bones compatibility 19:02 a region might make more sense, though 19:02 use the stinking cloud code without the stinkingness 19:03 implementing clouds as a region (so that they can be created temporarily) is on my todo list 19:03 IIRC that's more work than it looks because since stinking clouds are the only region, a lot of code assumes "region = stinking cloud" 19:04 -!- jonathanhanes has quit [Ping timeout: 265 seconds] 19:04 I thought there were two types of region but one was unused 19:04 maybe there is only one though 19:04 (presumably because force fields don't work, "region = stinking cloud" is an assumption that would go unchallenged anyway) 19:10 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 310 points, 1334 turns, killed by an iguana 19:12 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) had Cleaver bestowed upon him by Crom, on T:2341 19:13 was there ever an attempt to make force fields work? those would be cool 19:17 I'm not even sure what the intended semantics were 19:17 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 4114 points, T:2615, killed by a wand 19:18 like, presumably they prevent movement, but how are they created? they surely have to be temporary or a wall would work just as well 19:18 then, how do they dissipate? 19:23 [EU] [D]: spontiff (Pri-Elf-Fem-Cha), 1064 points, 2614 turns, killed by a wand 19:25 -!- spontiff has quit [Quit: spontiff] 19:44 -!- tacco\unfoog has quit [] 19:44 -!- ais523 has quit [Remote host closed the connection] 19:45 -!- ais523 has joined #hardfought 19:45 -!- mode/#hardfought [+v ais523] by ChanServ 19:45 [hdf-us] [dnh] dragonspeaker (Pri Clk Mal Neu), 978 points, T:1885, killed by a water moccasin 19:46 -!- Cevn has quit [Ping timeout: 265 seconds] 19:51 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 653 points, T:1326, killed by an imp 19:57 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 1615 points, 4588 turns, killed by a crocodile 20:01 -!- AntiVirus has quit [Ping timeout: 260 seconds] 20:04 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 842 points, 2812 turns, killed by a fire ant 20:05 [US] [D]: mangotiger (Wiz-Hum-Mal-Neu), 1958 points, 2864 turns, poisoned by a rabid rat (and 2 other games not reported) 20:06 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 742 points, 3024 turns, killed by a gnome 20:06 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 7 points, 222 turns, killed by a sewer rat 20:07 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 572 points, T:1670, killed by a rabid rat 20:12 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 197 points, 766 turns, killed by a boulder 20:13 -!- ProzacElf has quit [Ping timeout: 250 seconds] 20:18 [US] [D]: mangotiger (Wiz-Hum-Mal-Neu), 759 points, 1212 turns, killed by a giant ant (and 3 other games not reported) 20:23 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 274 points, 2214 turns, killed by a little dog 20:29 [EU] [D]: Kontroller (Val-Hum-Mal-Law), 469968 points, 47294 turns, choked on a gelatinous cube corpse 20:34 [EU] [D]: OhNoNotAgain (Rog-Orc-Mal-Cha), 4385 points, 9766 turns, killed by an ochre jelly 20:37 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 190 points, 993 turns, killed by a giant mimic (and 3 other games not reported) 20:40 -!- Kontroller1 has joined #hardfought 20:41 -!- Kontroller has quit [Ping timeout: 268 seconds] 20:43 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 750 points, 1161 turns, killed by a dwarf (and 13 other games not reported) 20:46 -!- ruffni has left #hardfought 20:47 -!- ProzacElf has joined #hardfought 20:48 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 514 points, 3328 turns, killed by a giant ant 20:51 [EU] [D]: Kontroller (Kni-Hum-Mal-Law), 1461 points, 2363 turns, killed by a rabid rat 20:51 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 1831 points, 2346 turns, killed by a giant ant (and one other game not reported) 20:52 -!- stenno has quit [Ping timeout: 276 seconds] 20:52 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 1044 points, 3855 turns, poisoned by a killer bee 20:54 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha), 134 points, T:224, killed by a sewer rat 20:55 [US] [Q]: mangotiger (Wiz-Hum-Mal-Neu), 1584 points, 1982 turns, quit (and 2 other games not reported) 20:56 -!- AntiGulp has joined #hardfought 20:56 -!- mode/#hardfought [+v AntiGulp] by ChanServ 20:59 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 224 points, 1224 turns, killed by a dwarf (and 36 other games not reported) 21:03 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 21:06 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 746 points, 1331 turns, killed by a pony (and 9 other games not reported) 21:08 dammit - don't need another bonez - what I need is an unattended altar 8^P 21:08 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 88326 points, 17973 turns, killed by an Olog-hai, while frozen by a potion 21:10 [R] Clan Read Long Worm advances to rank 11! 21:14 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 1548 points, 3033 turns, poisoned by a killer bee, while frozen by a monster's gaze 21:16 -!- ichbinmiah has quit [] 21:16 -!- eLtMosen has quit [Ping timeout: 250 seconds] 21:27 [EU] [D]: Kontroller (Kni-Hum-Mal-Law), 590 points, 1410 turns, killed by a homunculus 21:32 [hdf-us] [dnh] dragonspeaker (Kni Hum Mal Law) entered Minetown for the first time, on T:2727 21:36 -!- Tangles has quit [Ping timeout: 265 seconds] 21:37 -!- Tangles has joined #hardfought 21:37 -!- mode/#hardfought [+o Tangles] by ChanServ 21:39 [EU] [D]: Kontroller (Kni-Hum-Mal-Law), 748 points, 2067 turns, killed by a rothe 21:45 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 268 points, 698 turns, killed by a small mimic 21:50 [US] [D]: OneColdCanuck (Pri-Elf-Mal-Cha), 3617 points, 3903 turns, killed by a crocodile 21:52 [US] [D]: Smugzug (Val-Dwa-Fem-Law), 2274 points, 2862 turns, killed by a vampire bat 22:07 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 177 points, 1184 turns, killed by a small mimic 22:10 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 1060 points, 4039 turns, killed by a wolf 22:13 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 2449 points, 3912 turns, petrified by touching a chickatrice corpse bare-handed 22:14 [US] [D]: Smugzug (Bar-Orc-Mal-Cha), 2693 points, 2151 turns, killed by a giant ant 22:19 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 243 points, 1225 turns, killed by a jackal 22:23 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 0 points, 128 turns, killed by a sewer rat 22:24 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 690 points, 1958 turns, killed by a giant ant 22:27 -!- tonehack has quit [Quit: Leaving] 22:33 [EU] [D]: Kontroller (Kni-Hum-Mal-Law), 346 points, 679 turns, killed by a wand 22:39 [US] [D]: Dakira (Val-Dwa-Fem-Law), 1755 points, 3933 turns, killed by a bat 22:40 -!- bubbles_1h has quit [Ping timeout: 265 seconds] 22:42 -!- bubbles_nh has joined #hardfought 22:44 [EU] [D]: Anerag (Tou-Hum-Mal-Neu), 1272733 points, 39907 turns, killed by a priest of Blind Io (with the Amulet), while frozen by a potion 22:45 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 172 points, 875 turns, killed by a coyote 22:49 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 4316 points, 5119 turns, killed by an ettin zombie 22:50 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 1459 points, 2565 turns, killed by a pony 22:58 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 458 points, 1144 turns, killed by a jackal 23:00 -!- bug_sniper has joined #hardfought 23:01 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 284 points, 1425 turns, killed by a small mimic 23:02 [hdf-us] [dnh] dragonspeaker (Kni Hum Mal Law), 13760 points, T:3445, killed by a gnome lord 23:15 [US] [D]: Luxidream (Cav-Dwa-Fem-Law), 303 points, 1208 turns, killed by a homunculus, while sleeping (and one other game not reported) 23:19 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 462 points, 1620 turns, killed by a jackal 23:20 [US] [D]: EndlessMike (Ran-Elf-Mal-Cha), 466 points, 1573 turns, killed by a dwarf, while sleeping 23:21 [US] [D]: epsilon (Tou-Hum-Fem-Neu), 354 points, 2125 turns, killed by a giant bat 23:21 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 230 points, 797 turns, killed by a small mimic 23:28 [hdf-us] [dnh] dragonspeaker (Ran Bat Mal Neu), 260 points, T:220, killed by a water moccasin 23:28 [US] [D]: Luxidream (Pri-Hum-Fem-Neu), 2689 points, 3081 turns, killed by a dwarf 23:30 [EU] [D]: Anerag (Tou-Hum-Mal-Neu), 9131 points, 5710 turns, killed by an ice vortex, while praying 23:49 -!- bug_sniper has quit [Ping timeout: 240 seconds] 23:56 [EU] [D]: Kontroller (Val-Hum-Fem-Law), 1980 points, 3027 turns, killed by a giant mimic