00:00 [hdf-us] [spl] Ardub (Pir Inf Mal Cha) had The Marauder's Map bestowed upon him by the storm, on T:1377 00:06 [hdf-us] [dnh] dragonspeaker (Kni Hlf Fem Law), 28659 points, T:11956, killed by an ogre lord 00:14 <@rikersan> $lastasc bouquet 00:14 @rikersan: [US] https://www.hardfought.org/userdata/b/bouquet/tnnt/dumplog/1573280509.tnnt.html 00:18 [US] [D]: fionna (Kni-Hum-Fem-Law), 864 points, 2497 turns, killed by a magic missile 00:25 [US] [Q]: mangotiger (Wiz-Hum-Mal-Neu), 8972 points, 6770 turns, quit (and 5 other games not reported) 00:26 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 1610 points, 1523 turns, killed by a wand (and one other game not reported) 00:31 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 157 points, 376 turns, killed by a sewer rat (and 6 other games not reported) 00:34 intrinsic polycontrol ^_^ 00:37 <@ShivanHunter> lmao code scroll in a shop 00:37 whow much for? 00:37 and what did that shirt do anwyay 00:37 telepathy and luck? 00:38 <@ShivanHunter> 9 zm 00:38 <@ShivanHunter> and it's warning and luck 00:40 <@ShivanHunter> lol and a 1x3 armor shop, 1 of which is a mimic 00:41 -!- JonathanHanes has joined #hardfought 00:47 <@ShivanHunter> Mike Stephenson throws an exception! You are hit by an exception! You die... DYWYPI? 00:51 -!- lorimer has quit [Read error: Connection reset by peer] 00:54 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 2033 points, 3596 turns, killed by a giant beetle (and 35 other games not reported) 00:58 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 12 points, 140 turns, killed by an arrow (and 62 other games not reported) 00:59 [US] [D]: Luxidream (Mon-Hum-Mal-Law), 590215 points, 49169 turns, petrified by a cockatrice 01:00 Current Day as of 2019-11-11 06:00 UTC: Games: 968, Asc: 1, Scum: 894. 382651 turns, 5020495 points. 4d 03:55 gametime. (66%Wiz), (51%Hum), (45%Cha), (80%Mal), 19d 17:59 remaining. 01:02 [US] [D]: thegame (Bar-Orc-Mal-Cha), 2290 points, 3170 turns, killed by a priestess of Set, while paralyzed by a monster 01:05 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 413 points, 315 turns, killed by a gnome (and 18 other games not reported) 01:10 [hdf-us] [spl] Ardub (Pir Inf Mal Cha) acquired the luckstone from Mines' End, on T:5763 01:12 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 461 points, 1094 turns, killed by a bugbear (and 50 other games not reported) 01:12 [US] [D]: AntiVirus (Mon-Hum-Mal-Cha), 1472 points, 2402 turns, killed by a paper golem, while frozen by a monster's gaze 01:15 [hdf-us] [spl] Ardub (Pir Inf Mal Cha), 10138 points, T:6059, cut down by a green mold warrior 01:17 [US] [D]: fionna (Kni-Hum-Fem-Law), 1102 points, 3411 turns, killed by a rope golem 01:21 -!- j has joined #hardfought 01:21 -!- j is now known as Guest72166 01:22 -!- rebatela has quit [Ping timeout: 240 seconds] 01:24 [EU] [D]: Anerag (Tou-Hum-Mal-Neu), 2142 points, 4191 turns, killed by a gnome lord 01:26 -!- stenno has joined #hardfought 01:31 -!- stenno has quit [Ping timeout: 265 seconds] 01:34 -!- raisse has joined #hardfought 01:36 hmmm 01:36 i need a silver saber 01:37 [US] [D]: dingotron (Arc-Gno-Mal-Neu), 368 points, 1401 turns, killed by a small mimic 01:39 The watch captain might be nice enough to give you one. 01:41 he didnt 01:41 and i have already polypiled ludios 01:41 ahwell 01:42 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 449 points, 2345 turns, killed by a fox, while frozen by a monster's gaze 01:43 hmm, it seems that i double attack whether i am dual wielding or not, in elvenking form 01:44 so 2x grayswandir hits > grayswandir + saber 01:44 If you're in a form that has lots of weapon attacks... 01:45 -!- stenno has joined #hardfought 01:45 elvenking attacks twice and doesnt hate silver 01:45 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 102 points, 567 turns, killed by a bolt of fire 01:45 any better thoughts? 01:45 aleax maybe 01:55 -!- Guest72166 has quit [Ping timeout: 265 seconds] 01:56 Depending on what you're fighting, a master mind flayer may work well, unless you've genocided those. 01:57 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1553 points, 3931 turns, killed by a wolf 01:59 -!- TheGame20 has quit [Ping timeout: 276 seconds] 02:02 [US] [D]: mangotiger (Wiz-Hum-Mal-Neu), 1101 points, 1275 turns, killed by a giant ant (and 2 other games not reported) 02:06 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 306 points, 1835 turns, killed by a giant rat 02:15 <@luxidream> $who 02:15 @luxidream: [EU] Raisse swegen Kontroller Kejchi Anerag | [US] fionna porkman BEHiker91W allanb eraserhead97 dingotron ShivanHunter mangotiger | [AU] No current players 02:15 MMF only has one weapon attack 02:16 but i decided against youpolying that much, it drains your stats like wow 02:17 aleax swings main weapon twice + kicks 02:18 mm 02:19 <@luxidream> aleax is too slow 02:20 -!- theRaisse has joined #hardfought 02:20 -!- raisse has quit [Ping timeout: 250 seconds] 02:28 why? 02:28 hm 02:28 how about elvenkings 02:36 hah 02:36 i love detect treasure 02:36 [US] [D]: fionna (Kni-Hum-Fem-Law), 6974 points, 5816 turns, killed by a soldier ant, while unconscious from rotten food 02:36 ! 02:36 !gt a 02:37 Go team %! 02:42 -!- eraserhead97 has joined #hardfought 02:44 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 4732 points, 5949 turns, killed by a mumak 02:46 !gt q 02:47 I still find it odd that titanotheres are much higher level than mumakil despite being significantly less dangerous. 02:48 if cockatrices are genocided, can eggs exist? :) 02:48 -!- stenno has quit [Ping timeout: 246 seconds] 02:52 They exist and can still petrify things, but will never hatch 02:56 -!- bug_sniper has quit [Ping timeout: 268 seconds] 02:59 there was also a tin of c meat somewhere 02:59 wonder what happens if i go find it and open it 03:01 [hdf-us] [slex] Sanae (Kni Dwa Fem Neu), 328 points, T:482, killed by a monster (ettin mummy) 03:02 tin of chicken meat? mmm... mmm... good 03:09 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 10153 points, 6020 turns, killed by an invisible stalker (and 2 other games not reported) 03:18 [hdf-us] [slex] Sanae (Yau Spi Fem Cha), 1089 points, T:392, killed by a monster (tiny pseudodragon), while panic digging 03:21 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1683 points, 1973 turns, killed by a gnome (and 27 other games not reported) 03:22 -!- truculent has quit [Quit: Konversation terminated!] 03:27 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1052 points, 1572 turns, killed by a hill orc (and 28 other games not reported) 03:27 ok - that was very strange - while trying to kill Rodney in his tower, he double-troubled - I must've zapped him 2-3 times - I teleported to VS level and he followed as a trapper - after I zapped him again, he dropped an Amulet of Yendor - I tested it by putting it into the BoH - was a fake - first time I've seen him carry a fake one 03:27 he does it sometimes 03:27 the sneaky bastard 03:27 hehehe 03:28 what really would be strange would be if that was the real one :P 03:28 (grammar?) 03:28 <@ShivanHunter> double trouble has I thiiiink a 1/2 chance of haveing a fake " 03:28 <@ShivanHunter> lol 03:28 yeah - that freaked me out - got me all excited that it WAS the real one 03:30 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 144 points, 494 turns, killed by a goblin (and 22 other games not reported) 03:31 -!- ruffni has joined #hardfought 03:34 I look the FOOL floating over the Sanctum's lava moat with a stethoscope listening for the entrance 8^P (no wand this game) 03:38 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 228 points, 1008 turns, killed by a magic missile 03:44 mysterious force + double-trouble is going to kill me this game - I only have 1 WoD 03:45 -!- LarienTelrunya has joined #hardfought 03:45 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 03:46 -!- theRaisse is now known as raisse 03:53 [US] [D]: richards (Val-Hum-Fem-Law), 187 points, 512 turns, killed by a gnome lord 03:54 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1562 points, 1914 turns, killed by a gold golem (and 16 other games not reported) 03:54 eraserhead97, lava moat? 03:54 oh this is probably not vanilla 03:55 it's vanilla - I meant the lava around Sactum Priest's room 03:56 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 145 points, 262 turns, killed by a newt (and 11 other games not reported) 03:56 its not lava :P 03:56 fire traps 03:57 you are fine without levitation 03:58 ah - I never made the distinction! only lava needs levitation? I get confused - which one can you walk with fireproof waterwalking boots? 03:59 I just remember getting my feet stuck in, what I think was lava, once... 03:59 a fire trap is just a trap that burns you with fire 03:59 which is relatively harmless when you have fire resistance 04:00 its like a monster zapping /oFire at you 04:00 eraserhead97, remember that you can use the Bell of Opening to find the door if it still has charges. 04:00 (side note: if you don't have fire resistance, it will reduce your maxhp, therefore its almost imperative that you enter gehennom with fire resistance) 04:01 -!- ruffni has quit [Ping timeout: 276 seconds] 04:01 @Andrio ah - thx for tip - forgot about that! 04:02 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 521 points, 801 turns, killed by a crossbow bolt (and 53 other games not reported) 04:07 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 88466 points, T:22251, killed by a bolt of fire 04:08 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 549 points, 1375 turns, killed by a dwarf (and 7 other games not reported) 04:13 I'm having real trouble with this run - at Dlvl:35 and lost Bell of Opening, Book of the Dead, Eye, and MKoT to double-trouble... WoD is spent so my only hope is to reach < before they do 04:13 -!- Xjs has joined #hardfought 04:18 [US] [D]: Wolfechu (Tou-Hum-Fem-Neu), 1694 points, 7844 turns, killed by a gnome, while sleeping 04:19 oh that soudns terrible 04:19 No wishes? 04:19 Do you have teleport control? 04:22 -!- elenmirie__ has joined #hardfought 04:25 -!- elenmirie_ has quit [Ping timeout: 265 seconds] 04:25 -!- JonathanHanes has quit [Ping timeout: 240 seconds] 04:25 -!- eLtMosen has joined #hardfought 04:25 -!- eLtMosen has quit [Changing host] 04:25 -!- eLtMosen has joined #hardfought 04:27 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 357 points, T:935, killed by a gnome lord 04:38 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 3000 points, 4267 turns, killed by a rope golem 04:42 out of wishes, I have MKoT for TC - on Water now... 04:44 [US] [D]: richards (Val-Hum-Fem-Law), 750 points, 1312 turns, killed by a hobgoblin 04:45 -!- stenno has joined #hardfought 04:50 -!- stenno has quit [Ping timeout: 250 seconds] 04:54 DAMN - that was a tough one 04:55 Killed Rodney 11 times 8^P 04:55 the way the mysterious force was on my ass, it certainly didn't feel like chaotic to me 04:56 [US] [A]: eraserhead97 (Wiz-Hum-Mal-Cha), 1357270 points, 35434 turns, ascended 04:56 https://www.hardfought.org/userdata/e/eraserhead97/tnnt/dumplog/1573377835.tnnt.html 04:56 Congrats! 04:58 ty ^^ 04:59 -!- spontiff has joined #hardfought 05:00 rgats 05:00 [US] [Q]: BEHiker91W (Wiz-Elf-Mal-Cha), 14015 points, 44044 turns, quit (and 6 other games not reported) 05:02 Silly high priests getting cursed weapons. 05:02 [EU] [D]: gargor (Arc-Hum-Mal-Neu), 175 points, 628 turns, killed by a crossbow bolt 05:07 @stennowork ty ^^ 05:10 [US] [D]: fionna (Kni-Hum-Fem-Law), 9978 points, 7643 turns, killed by a chameleon imitating a mastodon 05:12 -!- Guest72166 has joined #hardfought 05:12 -!- Guest72166 is now known as rebatela 05:13 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 218 points, 492 turns, killed by a hobbit (and 19 other games not reported) 05:14 <@bubbles> Gg again eraserhead97!! 05:18 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:19 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 536 points, 969 turns, killed by a rothe (and 9 other games not reported) 05:22 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 331 points, 1518 turns, killed by a giant bat 05:23 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 371 points, 933 turns, killed by a cave spider (and 12 other games not reported) 05:25 [EU] [D]: mmj (Arc-Dwa-Fem-Law), 58 points, 159 turns, killed by a jackal 05:29 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 510 points, 1280 turns, killed by a wererat (and 72 other games not reported) 05:37 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1458 points, 1723 turns, killed by a Mordor orc (and 62 other games not reported) 05:41 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 290 points, 578 turns, killed by a bolt of fire (and 68 other games not reported) 05:41 [US] [D]: eraserhead97 (Pri-Elf-Fem-Cha), 1918 points, 2946 turns, killed by a soldier ant 05:41 -!- eraserhead97 has quit [Remote host closed the connection] 05:42 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 1446 points, 2654 turns, killed by a hill orc 05:43 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 308 points, 808 turns, killed by a little dog, while sleeping 05:47 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 346 points, 949 turns, killed by a gas spore's explosion 05:49 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1538 points, 1753 turns, killed by a giant ant (and 7 other games not reported) 05:52 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 170 points, 350 turns, killed by a jackal, while sleeping (and 15 other games not reported) 05:58 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 1740 points, 2076 turns, killed by a rothe (and one other game not reported) 06:06 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 485 points, 974 turns, killed by a paper golem (and 59 other games not reported) 06:11 -!- merleke has joined #hardfought 06:12 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 116 points, 279 turns, killed by a wand 06:12 <@bubbles> K2 what % of games played in tnnt are shivan's? 06:13 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 3877 points, 4716 turns, killed by a soldier ant 06:24 -!- ProzacElf has joined #hardfought 06:26 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 2849 points, 4319 turns, killed by a watch captain (and 5 other games not reported) 06:31 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 1494 points, 1546 turns, killed by a giant mimic 06:31 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 721 points, 1432 turns, killed by a kobold mummy (and 2 other games not reported) 06:45 -!- LarienTelrunya has quit [Remote host closed the connection] 06:46 -!- stenno has joined #hardfought 06:48 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 865 points, 2315 turns, killed by a gnome 06:51 -!- stenno has quit [Ping timeout: 252 seconds] 06:53 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 212 points, 631 turns, killed by a gecko 06:58 -!- elenmirie__ has quit [Read error: Connection reset by peer] 06:58 -!- elenmirie__ has joined #hardfought 07:00 Current Day as of 2019-11-11 12:00 UTC: Games: 1701, Asc: 2, Scum: 1571. 578537 turns, 6471190 points. 7d 04:11 gametime. (65%Wiz), (43%Hum), (50%Cha), (76%Mal), 19d 11:59 remaining. 07:02 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 2900 points, 2818 turns, killed by a werewolf 07:05 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 466 points, 1227 turns, killed by a water moccasin 07:09 [hdf-us] [nh13d] treacle (Arc Mal), 58 points, T:176, leprechaun 07:16 -!- spontiff has quit [Remote host closed the connection] 07:17 -!- spontiff has joined #hardfought 07:18 @bubbles @ShivanHunter has currently played 9374 games, 9117 of which are scummed 07:18 https://www.hardfought.org/tnnt/players/ShivanHunter.html 07:20 <@ShivanHunter> looks around shiftily 07:20 <_< >_> 07:20 @ShivanHunter what are you scumming for? 07:20 it's obviously not a 12 conducts game. that would need much more scumming ... 07:21 <@ShivanHunter> well it's 20 conducts but like that indcludes all the TNNT stuff and 3.6.* stuff 07:21 chriss67 took 100k scummed games 07:21 but still didn't succeed 07:21 he did, however, find a wow on turn:0 on one occasion 07:21 <@ShivanHunter> yeah it's not pacifist or zen or the super hard ones 07:21 <@ShivanHunter> foodless atheist is the biggie 07:21 <@ShivanHunter> lol 07:22 chriss67? are you confusing him with Tyr or was that a separate attempt? 07:22 that was the cs12 account of chriss67 07:22 i think its still by far the account with the most games on NAO 07:22 !gamesby takes several seconds for rodders 07:23 <Rodney> cs12 has played 277011 games, between 20120508 and 20131023, highest score 1149395, ascended 1, died 54, quit 51, escaped 276905 times 07:23 the one ascended game was aformentioned t:0 wow 07:24 <@ShivanHunter> well when you get a T:0 WoW you gotta go with it 07:24 <@ShivanHunter> :D 07:24 i think this is downvoted because the reference was lost https://nhqdb.alt.org/?123 07:24 @ShivanHunter or not? where's the challenge in that? :-) 07:24 -!- rebatela has quit [Ping timeout: 265 seconds] 07:25 <@bubbles> Soon you can scum bubblehack đŸ‘ŒđŸ» 07:25 <@bubbles> I got portals working this morning 07:25 <@bubbles> So I guess I can put the game start and win condition in 07:26 <@bubbles> Then move onto dungeon generation and monsters 07:27 @shivanHunter so you are scumming for =oSD, magic marker, +oID? 07:27 https://junethack.net/archive/2012/user/iopdude.html 07:27 anything else? 07:27 90 Games Played | 149568 Games Start Scummed 07:27 Int:20 07:27 haha 07:27 didn't even get an ascension in 07:28 but yeah it seems that scumming 150k-200k still is not good enough for a successful 12-conduct run 07:28 <@ShivanHunter> =oSD and scare tool are the bare minimum I look for. And I'll throw away a char if there's NOTHING else good. also helpful is any polymorph item/polycontrol or a marker, or a good spell (Identify is actually great since there's no guarantee you'll find it in the game otherwise) 07:29 <@ShivanHunter> All the few-thousand-turn deaths are some rushed play just scrounging for items and shops on the first few levels since you usually get an inventory's worth of items there too 07:31 <@bubbles> Shivan did you hear my tentative thoughts on making start scumming impossible? 07:31 <@ShivanHunter> don't think so! 07:31 <@bubbles> Basically before you enter the dungeon you have access to a mall 07:31 <@ShivanHunter> ah 07:31 <@bubbles> And depending on role race you start with some currency 07:31 <@ShivanHunter> lots of early RPGs had you buy items during character creation 07:31 <@bubbles> Not zk 07:31 <@bubbles> Because price:goodness is pretty meaningless 07:31 <@bubbles> Yeah 07:32 <@bubbles> But it would mean if you want to do specific things you can but might have to sacrifice something else 07:32 <@ShivanHunter> yeah it's a good system. Not sure it'd quite work for nethack - there's LOTS of items to pick from, especially for wizards, and the randomness (for normal play) is part of the point of wiz 07:33 <@bubbles> I'm actually quite tempted to make role and race selection in game as well 07:33 <@bubbles> Sure, can always go for random additions to the load out, 07:34 <@bubbles> So you could still start scum 07:34 <@ShivanHunter> An interesting choice might be to have the "shop" contents somewhat random, but not as random as (say) NH wiz inventory 07:34 <@bubbles> But if you're not going for total madness the controlled start would be good 07:34 <@bubbles> Yeah definitely 07:34 <{Demo}> weird idea 07:34 <@bubbles> So you'd always get +fb +heal 07:35 <{Demo}> based on name, you have fixed random starting inventory 07:35 <@bubbles> Ah as the seed? 07:35 <{Demo}> and until you go further than 200 or so turns you don't get to reroll 07:35 <{Demo}> no 07:35 <{Demo}> this is seed independent 07:35 <@ShivanHunter> hmmm 07:35 -!- eLtMosen has quit [Ping timeout: 250 seconds] 07:35 <@bubbles> People would just script 200s 07:35 <{Demo}> your start items are saved 07:35 <@bubbles> Or whatever 07:36 <{Demo}> yeah 200s might not be the best 07:36 <{Demo}> maybe 200 s, kill x monsters, reach x xlvl 07:36 <@bubbles> Yeah 07:36 <{Demo}> it would highly become not worth it 07:36 <@bubbles> But then start scumming isn't really affecting anything. I want to incentive not doing it 07:36 <@bubbles> Rather than penalising 07:36 <@bubbles> But might make it a startup option 07:37 <@bubbles> One of the big points of starting coding from scratch is trying new shit is a lot easier for me 07:37 <@bubbles> So if startmall doesn't work it's no biggie 07:38 <@ShivanHunter> so you're working on your own roguelike? 07:39 <@bubbles> https://github.com/bubblehack/bubblehack/tree/master/src 07:39 <@bubbles> Yeah 07:39 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 587 points, 1291 turns, killed by a wererat 07:39 <@ShivanHunter> cool! 07:40 DCSS (sorry) gets rid of startscumming partly by making a given species/role combo always start with identical stats and kit (wildly incompatible with NH wizards), starting you in one of a wide selection of fixed starting vaults (have to play some turns to find out if this game is lucky, not just look for a great item in the first room) but mostly by having very good players focus on winrate not 07:40 conducts... which, getting back to NetHack, is I fear the only way to eliminate startscumming. 07:40 <@ShivanHunter> I've had that idea myself, but I'll I've gotten so far is several (different) half-baked design docs and a C++ project with basic caves and LOS 07:41 <@bubbles> Feel free too steal at any point 07:41 <@bubbles> To 07:41 <@bubbles> I think I'm happy with how items are shapinh out 07:41 <@bubbles> It's all component based 07:41 <@ShivanHunter> the problem with focusing on winrate, specifically for NH, is that NH's endgame is boring as fuck 07:41 <@bubbles> Dnh ❀ 07:41 Well, yeah, I don't see how you get there from here. :-/ 07:41 <@ShivanHunter> and conducts generally make it more fun (that Astral splat from earlier was as tense as my first ascension) 07:42 <@bubbles> Pink from where to where? 07:42 From here - startscumming strongly incentivised - to where we'd (presumably?) like to be - startscumming pointless. 07:42 <@bubbles> By trying out different things 07:42 <@bubbles> I guess 07:43 <@bubbles> It's not the biggest problem I don't think 07:43 Not to be _all_ theorycrafting but I think reasoning about them beforehand doesn't hurt - like I can see above that doing the two things DCSS does doesn't _help_ if the player focus is unchanged. 07:44 Conducts could be improved (from a startscumming POV) by (a radical change) enforcing them from game start - it then becomes "what proportion of foodless atheist games can I win?" 07:44 <@bubbles> Conduct is definitely a good one 07:44 <@bubbles> I think slex has something like that 07:45 [EU] [D]: arckex (Pri-Hum-Fem-Neu), 108 points, 169 turns, killed by a falling rock 07:45 <@bubbles> Choosing a certain name forces eg perma blindness 07:45 -!- rebatela has joined #hardfought 07:45 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 1469 points, 1229 turns, killed by a magic missile 07:46 I'd go slightly laxer in that you can break the conduct, but it'll still count as a loss in your "foodless" stats, you just get to finish the game. 07:46 (But you break it with explicit confirmation, not by UI screw...) 07:47 <@bubbles> Ahhh yes 07:47 <@bubbles> "What conducts would you like too attempt?" During character creation 07:48 I don't see that anything can be done about speedrunning - someone trying to minimise turncount is always incentivised to check D:1 for superb drops and quit if they aren't there. 07:48 -!- hdf-guest-42 has joined #hardfought 07:48 -!- hdf-guest-42 has left #hardfought 07:48 <@bubbles> Also thoughts on character c creation being done in game? 07:49 <@bubbles> Just a gimmick? 07:49 It works in Angband 07:50 <@bubbles> I thought you selected from a menu? 07:50 <@ShivanHunter> thrown bags of holding protect their contents from breaking, right? 07:50 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 5266 points, 6607 turns, killed by an ettin mummy 07:51 I think I've misunderstood just what bits you want done "in game" (an odd expression since it's all "in game") 07:53 <@bubbles> Like you would have a room with portals 07:53 <@bubbles> One way 07:53 <@bubbles> But it's probably ginnicky 07:53 In all candour that sounds both gimmicky and annoying 07:53 <@bubbles> Yeah probably 07:54 <@bubbles> Candour is fine! 07:54 <@bubbles> Good 07:54 <@bubbles> I only have one race role at the moment 07:54 <@bubbles> I'm probably going to not do more races for a while. Differentiation is pretty weak 07:54 What I was thinking of is how in Angband you start with some gold and run around the town buying your initial equipment, rather than (say) being issued it NetHack-style or selecting a weapon in character creation DCSS-style. 07:55 (FWIW modern Angband is busy eliminating warts like this and it may no longer be true) 07:55 <@bubbles> Ah yeah I am defo doing that 07:55 <@bubbles> Though not gold bit some other currency 07:55 <{Demo}> newt eyes 07:56 <@bubbles> Could add a shopkeeper called Mr. Star tzkum err 07:56 <@bubbles> Who stocks totally random stuff 07:56 The old Omega roguelike took it further in that you select which guilds to join "in-game" in this sense, which is about as close to picking a character class as Omega gets 07:56 Or having to actually find an altar in DCSS to pick a god. 07:57 (which is not just a pointless wart because you might die getting there, so do you take the god who's right here or the one you really want?) 07:58 POWDER as well where at every level-up you pick a god which kind of determines your character class for the next experience level 07:59 <@bubbles> My original vision was a hub world that would evolve throughout the game 07:59 <@bubbles> I will tyupe this up on pastebin actually so as not to spam too much 07:59 <@bubbles> gimme a min 07:59 -!- bebing has quit [Ping timeout: 246 seconds] 08:00 I've got to go out for a few minutes anyway... but I think I feel in general that if something like this is, like the Angband equipment buying, like doing it from a menu but fiddly, just make it a menu. :-/ 08:03 [US] [D]: shadowcat (Wiz-Elf-Fem-Cha), 319 points, 1354 turns, killed by a hobbit 08:04 i have some ideas about scumming and making it not worth doing for next years tnnt 08:04 i've been back and forth on the idea 08:05 but now seeing 12000+ games out of 15000 being scummed, it makes me want to address it somehow 08:05 K2: As the server operator you have the Technical Thug option of rate-limiting game starts :-) 08:06 i could, but so far it hasnt been an issue resource-wise 08:06 not like running a bot would 08:06 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 289 points, 362 turns, killed by a giant mimic 08:06 Sure, but it would stop startscumming. (Or give a quota of game starts per month - high enough that no nonscumming player is near it.) 08:06 so here's my current take: 08:07 start scumming and nethack pretty go hand in hand 08:07 its 'nethacky' if that makes any sense 08:07 i also dont have time to sit and monitor server usage and try to police excessive start scumming 08:08 and another thing - a bit of start scumming isnt necessarily a bad thing depending on your criteria 08:08 [US] [D]: shadowcat (Val-Hum-Fem-Law), 249 points, 768 turns, killed by a gas spore's explosion 08:08 so here' smy idea 08:08 (I'm not saying you _should_ do these things, merely that they are things you could do which would limit startscumming) 08:09 each player would be allowed x number of start scummed games. once that threshold is reached, it becomes detremental to continue doing so 08:09 [US] [D]: ansic (Ran-Hum-Fem-Neu), 676 points, 3017 turns, killed by Mr. Angmagssalik; the shopkeeper (and 2 other games not reported) 08:09 say, lose one point per scummed game after is exceeded 08:10 make it so the juice isnt worth the squeeze 08:10 [US] [D]: ansic (Ran-Hum-Fem-Neu), 4 points, 183 turns, killed by a little dog called Sirius 08:10 i get it if you roll a shitty character and want to start a new one right away 08:11 but waking up to 12000+ scummed games out of 15000 total does not make me happy 08:11 silly In:12 wizards 08:11 whats the word i'm looking for... 'excessive' 08:12 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 7687 points, 8737 turns, killed by a soldier ant 08:16 anyways 08:16 this is stuff the tnnt dev team needs to go over and discuss 08:16 i'm sure there are differing views on the subject 08:17 <@ShivanHunter> Speaking as the primary source of the problem ;P - the point system you mentioned definitely seems fair to me 08:21 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 526 points, 1093 turns, killed by a purple worm 08:21 ha. 10000 start scummed games 08:21 can't your tiny whiny server cope with that? 08:21 junethack had to cope with >100k start scummed games 08:22 I remember the incredulous look on Pinkbeast's face when I gave that talk at IRDC :-) 08:22 no hdf cant handle all those scummed game errmahgerd 08:22 :) 08:23 and junethack didnt have to 'cope' with anything, i hear the tournament admin doesnt give two shits about things like that. or team limits. or bots playing on human teams/human accounts :) 08:25 IIRC at that time it was NAO that had to take most of the heat. 08:25 but nevertheless we had to adjust the code to cope with this many games. in the beginning it produced the games faster than we could process them :-D 08:25 hah 08:28 -!- ProzacElf has quit [Ping timeout: 268 seconds] 08:30 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 22 points, 117 turns, killed by a system shock (and one other game not reported) 08:30 <@bubbles> None of this is what I WANT to do, it's just what I imagined I would do: https://qbin.io/ent-robert-4ii8 08:32 <@bubbles> Would very much love comments/thoughts and don't hold back, a lot of this is probably nonsense 08:33 neat 08:33 i like the backstory 08:34 Andrio: or healers with only 4 Pw so they can't cast healing to save their life 08:35 <@bubbles> Defo want to keep it forgotten realmsy 08:38 @bubbles it looks good so far 08:38 only real way to know of course is to get a beta out for ppl to play 08:40 ADE was a beast of a dedicated server though 08:40 what were the specs 08:40 don't remember 08:40 i became really depressed during that time so my memory is a bit hazy 08:40 :/ 08:41 i just remember that it was a resource hog for most of the time 08:41 i think kerio used it to crack some encryption or so 08:41 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 6020 points, 5884 turns, killed by an ochre jelly 08:41 er i mean 08:42 that most of its resources were idle most of the time 08:42 the four cores on hdf-us are fine, even during tournament times 08:42 i would like more RAM though 08:43 fair amount of sql processes running for the web part 08:43 hdf scoreboard, etc 08:43 <@bubbles> yeppers 08:43 volume is an SSD array so file read/writes are not a concern 08:43 i am sure that we had way way more cores 08:44 about i'd guess 64 GB ram 08:44 original hdf-us was 8 core 08:44 that was the bare metal box in my basement :P 08:45 but AWS has a bursting feature, if the server needs more horsepower for whatever reason, it kicks in 08:45 it has never had to as far as I know 08:47 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 145 points, 1006 turns, killed by a giant mimic 08:47 -!- stenno has joined #hardfought 08:48 for a very brief moment, I once thought about letting altars be generated with gods from all roles. then I wondered how I would differentiate those gods or even just how to differentiate altar of the same alignment but different gods than the player? 08:51 -!- stenno has quit [Ping timeout: 240 seconds] 08:52 -!- rebatela has quit [Ping timeout: 268 seconds] 08:54 i heard there is That Other Roguelike that does something like that 08:55 oh just according to display? 08:58 <@bubbles> Bhaak I think prayer aligment and the pool of boons they grant. Like if you have several fire aligned branches you may want to take a God who likes to grant anti fire boons 09:00 [US] [D]: pur (Rog-Orc-Fem-Cha), 666 points, 1746 turns, killed by a wererat 09:01 -!- eLtMosen has joined #hardfought 09:01 -!- eLtMosen has quit [Changing host] 09:01 -!- eLtMosen has joined #hardfought 09:02 stennowork: no, gameplay related. That Other Roguelikes does it in a great way but I don't think that would be fitting into NetHack 09:03 fair 09:03 <@bubbles> That other roguelike? 09:03 @bubbles but aren't there to few fire boons possible in the game? I mean fire resistance is easy to come by. what else? scroll or potion protected from fire? 09:03 the roguelike that shall not be mentioned :P 09:04 <@bubbles> Bhaak read the document. Resistances will be a lot more sparse 09:04 <@bubbles> And mostly temporary 09:05 <@bubbles> Double damage versus fire aligned monsters. Warning. Half fire damage taken. Fire walking. Etc 09:05 <@bubbles> Re boons 09:06 <@bubbles> Turn fire (like turn undead) 09:12 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 3962 points, 8282 turns, killed by a wumpus 09:12 [US] [D]: hothraxxa (Tou-Hum-Mal-Neu), 128 points, 746 turns, killed by a bear trap 09:14 [US] [D]: tinklebear (Tou-Hum-Mal-Neu), 656 points, 1637 turns, poisoned by a rabid rat (and one other game not reported) 09:20 -!- jonathanhanes_ has joined #hardfought 09:20 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 908 points, 4069 turns, killed by a large kobold, while fainted from lack of food 09:23 [EU] [D]: amateurhour (Mon-Hum-Mal-Neu), 6009 points, 3386 turns, killed by a mumak 09:24 [hdf-us] [dnh] dragonspeaker (Kni Hum Fem Law) entered Minetown for the first time, on T:2004 09:29 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 591 points, 1290 turns, killed by a giant rat, while reading a book 09:38 -!- jannis has joined #hardfought 09:39 -!- Xjs has quit [Ping timeout: 268 seconds] 09:39 -!- Chris_ANG has quit [Ping timeout: 268 seconds] 09:40 [hdf-us] [dnh] dragonspeaker (Kni Hum Fem Law), 1947 points, T:2213, killed by a gnome lord 09:43 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 44 points, 163 turns, killed by a boiling potion 09:44 -!- jonathanhanes_ has quit [Ping timeout: 268 seconds] 09:45 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 36 points, 233 turns, killed by a water moccasin 09:46 [EU] [D]: jannis (Wiz-Elf-Mal-Cha), 56 points, 374 turns, killed by a fox 09:47 -!- rebatela has joined #hardfought 09:48 [US] [D]: allanb (Tou-Hum-Fem-Neu), 150 points, 385 turns, killed by a coyote 09:56 -!- eLtMosen has quit [Ping timeout: 250 seconds] 10:08 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 1034 points, 2326 turns, killed by a giant mimic 10:15 <@luxidream> K2: scumming was never the problem 10:16 <@luxidream> there’s a weakness in the scoring system, yes, but it’s also exploitable without scumming 10:23 <@luxidream> in case you didn’t notice, the vast majority of scum games are coming from SH’s script 10:25 -!- joes has joined #hardfought 10:30 [EU] [D]: elenmirie (Bar-Hum-Mal-Neu), 3606 points, 5713 turns, killed by a gnome mummy 10:31 -!- stenno has joined #hardfought 10:31 <@luxidream> It also kills conduct and speedrun play that requires some level of scumming, for example, a turncount speedrun is preferential to a scare tool and part of a polyself kit 10:32 -!- bug_sniper has joined #hardfought 10:35 -!- stenno has quit [Ping timeout: 265 seconds] 10:37 -!- Chris_ANG has joined #hardfought 10:37 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 10:38 $lastgame bouquet 10:38 bouquet: [US] https://www.hardfought.org/userdata/b/bouquet/tnnt/dumplog/1573446954.tnnt.html 10:39 -!- AntiGulp has joined #hardfought 10:39 -!- mode/#hardfought [+v AntiGulp] by ChanServ 10:39 . 10:40 ^ obvious lurker above 10:46 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 12189 points, 11889 turns, killed by a warg 10:54 -!- spontiff has quit [Ping timeout: 260 seconds] 10:55 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 10:55 lol Pinkbeast 10:58 [hdf-us] [nh363] theFreightTrain (Wiz Hum Mal Neu), 1641 points, T:3746, killed by a gnome lord 10:59 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 129 points, 586 turns, killed by contaminated water 11:02 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 35 points, 330 turns, killed by an electric shock 11:03 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 154 points, 399 turns, killed by a fox 11:05 -!- rebatela has quit [Remote host closed the connection] 11:07 -!- spontiff has joined #hardfought 11:10 -!- jonathanhanes_ has joined #hardfought 11:10 -!- stennowork has quit [Quit: Leaving] 11:14 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 7365 points, 3700 turns, killed by a gargoyle 11:25 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 649 points, 2641 turns, killed by a large mimic 11:26 -!- jannis is now known as Xjs 11:31 [EU] [D]: noims (Pri-Elf-Fem-Cha), 160548 points, 21164 turns, killed by a marilith, while paralyzed by a monster (and one other game not reported) 11:32 -!- stenno has joined #hardfought 11:32 [hdf-us] [dnh] rikersan (Ana And Mal Neu), 112717 points, T:7729, killed by a blast of fire 11:32 <@rikersan> castle dive did not work lmao 11:37 [US] [D]: pur (Bar-Orc-Fem-Cha), 452 points, 1088 turns, killed by a dwarf, while praying 11:40 -!- kritixilithos has joined #hardfought 11:43 !gt h 11:44 [EU] [D]: voffer (Val-Dwa-Fem-Law), 2095 points, 3344 turns, killed by a pony 11:47 [hdf-us] [dnh] rikersan (Rog Dro Mal Neu), 1592 points, T:1713, killed by a giant ant 11:50 -!- bebing has joined #hardfought 12:06 [hdf-us] [nh13d] BeaBee (Pri Mal), 84 points, T:80, fall into a pit 12:10 @luxidream the scumming has absolutely nothing to do with scumming 12:10 [hdf-us] [dnh] rikersan (Hdr-Rog Dro Mal Neu) was given Soulmirror, on T:3230 12:10 hah nothing to do with the scoring 12:11 and yeah i know shivanhunter has the vast majority of scummed games this year 12:11 and honestly, a really good player should be able to turncount speedrun regardless of the race/role/inventory they start with 12:11 <@luxidream> the scumming is a symptom of the scoring system incentivizing foodless too much 12:12 to an extent *maybe* 12:12 but thats not the only reason a player would want to start scum 12:12 <@luxidream> maud and very good turncount speedrunners scummed heavily for their most impressive records 12:12 one sec 12:13 <@luxidream> to an extent I also scum when attempting high risk realtime speedruns 12:13 [hdf-us] [dnh] rikersan (Rog Dro Mal Neu), 6637 points, T:4513, killed by a rothe, while praying 12:13 <@luxidream> the fastest times simply aren't possible without one or more items 12:13 -!- raisse has quit [Ping timeout: 268 seconds] 12:21 <@luxidream> in this case, it's not because less skilled players are abusing scumming to beat better players 12:21 <@luxidream> but that skilled players are using it to rack up very high scores in a cheesy manner (foodless wizard) 12:21 <@luxidream> that's why it's a scoring problem 12:22 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 12:24 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 3537 points, 5959 turns, killed by a soldier ant, while praying 12:24 <@Tone> You actually can't get a competitive turncount speedrun without a very favorable earlygame, which requires some start scumming 12:25 <@Tone> basically all the very fast scores I'm familiar with have early wands of wishing, or at least early shops that have the items that would have been wished for anyways 12:28 sorry at work had to step away 12:28 so did you guys see what i was saying ealier this morning 12:28 as a possible deterrent to excessive start scumming 12:28 <@Tone> Something about a score penalty for excessive scummed games? 12:28 yeah, and a threshold 12:29 in other words, the penalty (whatever that may be, if any) wouldnt kick in until after X number of scummed games 12:29 <@Tone> I don't see an issue with it, except keep in mind that people that want to scum may just start waiting 100 turns or whatever threshold they have to pass to not have the game count as scummed 12:29 and bear in mind the idea i have hasnt been vetted at all by the rest of the tnnt devs, this is me thinking out loud 12:30 <@Tone> also depending on the the penalty is vs what the score reward is for whatever they are scumming for, they may end up just ignoring it 12:30 well thats the thing 12:30 1) the turn threshold would probably weed out the script scumming 12:30 no one wants to do that manually 12:31 <@Tone> How many people are using scripts? 12:31 -!- raisse has joined #hardfought 12:31 and 2) the penalty would have to be something that would make excessive scumming not worth the trouble of doing it 12:32 <@luxidream> I guess my question is why it doesn't have to with scoring 12:32 <@luxidream> because scumming was minimal last year when the scoring system did not encourage it 12:32 oh we had a fair amount of scummed games last year 12:32 <@luxidream> er, did not encourage it as much. the foodless bonus was still abusable last year 12:32 but not at the level we're seeing right now 12:33 not even close 12:34 <@luxidream> Right, so how does the current scumming have nothing to do with the scoring system change? 12:35 not everyone scums for foodless conduct 12:36 <@IceBox> well correlation is not causation in that case (i.e. people NOT scumming for foodless does not prove that it's a well balanced score multiplier) 12:37 -!- jonathanhanes_ has quit [Ping timeout: 276 seconds] 12:37 [EU] [D]: gargor (Wiz-Hum-Fem-Cha), 1004 points, 657 turns, killed by a hobgoblin 12:37 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1374 points, T:2521, killed by an owlbear 12:37 <@IceBox> whereas in it's current state, i can perform a skill-less activity (scumming) for about 3 minutes to guarantee that my score is doubled 12:38 <@IceBox> logically that indicates (at least) 2 solutions: 1.) reduce the scoring bonus for foodless 2.) "tweak" the conditions around foodless to reduce abuse (i.e.a reduced or removed bonus for wizards) 12:40 <@IceBox> personally i think scumming is part of the game no matter how people feel about it and there's likely no solid way to police it. Like tone said above i can just waiit 100 turns every few games to keep my "scum threshold" low 12:44 -!- jonathanhanes_ has joined #hardfought 12:50 !oink 12:50 -!- jonathanhanes_ is now known as jonathanhanes 12:50 <@bubbles> !booze k2 12:50 * Beholder passes k2 a schooner of suds, brewed by the /dev/null/oracle at 71 Kelvin. 12:50 <@bubbles> Ah well 12:50 <@bubbles> I tried 12:51 !booze me 12:51 * Beholder pours me a schooner of suds, prayed over by Izchak at 45 degrees Celsius. 12:51 !booze you 12:51 * Beholder tosses you a glass of grappa, replicated by NotTheOracle\dnt at -9 degrees Celsius. 12:52 !role tnnt 12:52 jonathanhanes: caveman 12:52 I think a knight would be preferable 12:54 The Mines are no place for a pony, even one so brave as Frenchie. 12:55 -!- TheGame20 has joined #hardfought 12:58 <@bubbles> Are there any dgl knowing people around? 13:00 Current Day as of 2019-11-11 18:00 UTC: Games: 1756, Asc: 2, Scum: 1586. 702169 turns, 6705092 points. 8d 07:27 gametime. (61%Wiz), (44%Hum), (46%Cha), (68%Mal), 19d 05:59 remaining. 13:00 we already stated earlier, conduct scoring would be revamped for next year 13:00 cant do it in the middle of the tournament 13:00 [EU] [D]: gargor (Val-Dwa-Fem-Law), 2425 points, 3266 turns, killed by a Green-elf 13:03 <@luxidream> right, but is it really necessary to penalize scumming if it's not incentivized? 13:03 Games 15294 13:03 Scummed games 12146 13:03 you tell me 13:04 <@bubbles> K2 how do I make ssh not need password? 13:04 <@luxidream> I've seen those numbers 13:04 public/private key pair 13:04 <@luxidream> and scumming is heavily incentivized this year, due to the scoring system 13:04 bubbles: authorised_keys or passwordless account (probably don't do the latter); this isn't really a dgl question. 13:05 <@bubbles> Yeah I know 13:05 <@bubbles> Hdf is just passwordless account right 13:05 Aren't there some versions of ssh that can take the password at the command line? 13:05 <@bubbles> I just don't know how to make a passwordless account o/ 13:06 <@bubbles> I can just make it nethack/nethack 13:06 <@bubbles> yeah yolo 13:06 [EU] [D]: joes (Sam-Hum-Mal-Law), 30738 points, 18607 turns, killed by a vampire lord 13:06 Oh, for dgl setup. Yeah, that's special. 13:06 <@luxidream> 9100 of those are shivanhunter, around 900 from ootc, 800 from porkman 13:06 <@luxidream> that leaves a fairly reasonable number of scummed games 13:06 No encrypted password string in /etc/shadow 13:07 Pinkbeast: That normally prevents login. 13:07 @luxidream i'm not proposing that you cant scum or wouldnt be allowed to. what i am proposing is that if you do it excessively, there's aprice to pay for it 13:07 PermitEmptyPasswords in /etc/sshd_config 13:08 (reiterating once again that I think it is much better to have a generally known private key & password than an actually empty password) 13:08 What kind of price are we talking k2? 13:09 docking points or otherwise deducting points off of a total score is IMO strictly antifun 13:09 <@bubbles> Yeah I'll just do a password 13:11 <@bubbles> ssh nethack@185.183.182.24 password = same as username 13:11 <@bubbles> \o/ 13:11 Making the password something like "bubblehack" is not an unreasonable compromise. 13:11 <@bubbles> I can't get dgl to not say nethack but it works 13:11 I think shivanhunter was attempting something like a 20-21 conduct run, had they successfully completed it would anyone have considered it any less legitimate or difficult because of the games scummed? 13:11 Configuring dgl is another whole can of worms. 13:11 <@bubbles> It launches the correct game and that's as much as I care! 13:11 jonathanhanes i dont know 13:12 just thinking out loud still 13:12 <@bubbles> One thing I'd love to see, not sure how feasible this is in a vanilla codebase, k2 you probs know best - have actual conducts available for selection on race/role selection 13:12 maybe just not have those games show up at all perhaps 13:12 <@bubbles> With a preconfigured inventory/stats 13:12 I understand k2, just asking some questions I feel might need to be addressed. 13:12 <@bubbles> So everyone competing in "conduct mode" would have the same loadout 13:13 -!- stenno has quit [Ping timeout: 268 seconds] 13:13 i am not a fan of penalties either 13:13 You .. probably want to edit stuff in dgamelaunch-config/chroot/data/menus and rerun "dgl publish" 13:13 @bubbles one thing we've discussed is something like this: if race wizard, then foodless conduct else foodless conduct 13:14 [US] [D]: thegame (Sam-Hum-Fem-Law), 2301 points, 2951 turns, killed by a black unicorn 13:14 <@bubbles> Aha dgl publish gotcha 13:15 <@bubbles> note: the only way to win bubblehack at the moment is to either walk off map, or hit the goblin 13:16 <@bubbles> for some definition of win! 13:16 'spank the goblib' mode 13:16 goblin 13:16 dammit 13:16 bubbles: http://www.chiark.greenend.org.uk/~damerell/games/montresor/montresor002.png 13:17 <@luxidream> foodless should just be lower points overall because it has huge variability in difficulty 13:17 <@bubbles> \o/ 13:17 <@luxidream> for example, using the swap chest essentially would trade a 1.1x conduct for a 2x conduct 13:18 Foodless is only REALLY hard if you combine it with other conducts. Notably, atheist and polyselfless. 13:19 Kind of like petless, which by itself is not spectacularly hard, but becomes nightmarish if you combine it with pacifist. 13:20 <@bubbles> how can you do petless/pacificist? 13:20 With great difficulty. 13:20 <@luxidream> you don't 13:20 And conflict. 13:20 -!- hdf-guest-74 has joined #hardfought 13:21 I don't happen to know if it's ever been done. 13:21 <@bubbles> I guess lots of /oTP 13:21 <@bubbles> and genocide 13:21 <@bubbles> so much genocide 13:22 well... as stated earlier, we've already discussed conduct scoring and that changes need to be and will be made 13:22 so 13:22 @luxidream you need to email your contact info so we can party this week 13:23 [US] [D]: allanb (Tou-Hum-Fem-Cha), 2233 points, 4317 turns, killed by a mind flayer 13:23 <@luxidream> yeah...how is that going to work? I don't think we can do that at my apartment 13:23 <@luxidream> I live with family 13:24 <@luxidream> what's your email K2? 13:25 <@luxidream> you want me to mail admin@hardfought.org? 13:25 yeah 13:25 what your family doesnt play nethack? 13:25 wtf 13:25 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 3336 points, T:4440, killed by a giant spider, while sleeping 13:26 -!- joes has quit [Quit: Leaving] 13:27 they arent cool enough to hang out with? 13:27 <@luxidream> no they don't play video games or drink 13:27 <@luxidream> and would take issues with me doing so 13:27 they dont know about you playing nethack? 13:28 [US] [D]: thegame (Bar-Orc-Fem-Cha), 488 points, 1156 turns, killed by a wolf 13:29 -!- truculent has joined #hardfought 13:29 <@luxidream> they do know about me playing nethack, but would take issue with me bringing over another person and both of us getting drunk 13:29 hahah 13:29 well i cant get *drunk* i have to drive home later 13:29 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 327 points, T:744, killed by a small mimic 13:29 unless i crash on your couch 13:29 What if just one of you got drunk? 13:30 or floor 13:30 :D 13:30 j/k 13:30 or climb in bed with your dad and snuggle him thinking he's my wife 13:30 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 1055 points, T:949, killed by a water moccasin 13:30 THOSE AREN'T TWO PILLOWS 13:31 <@bubbles> What if both of you get halfdrunk 13:31 hah 13:32 get some wine coolers and put on some ani difranco 13:32 <@luxidream> I sent you my number K2 13:32 k 13:33 bartle & james 13:33 wine coolers 13:33 i havent had those since high school 13:33 @luxidream so what do you wanna do 13:34 if not your place, where you wanna go where we can play some nethack and have some 'refreshments' 13:34 * Pinkbeast looks up what a wine cooler is, it sounds ghastly 13:34 you have real life friends? ever lan it up? 13:34 Pinkbeast yeah 13:35 some of those things were so sweet it'd hurt your teeth 13:35 <@luxidream> I have friends IRL yeah, but we mostly play different games 13:35 <@bubbles> I implemented combat! 13:35 <@luxidream> do you have any suggestions where we could go? I'm about four days underage lol 13:35 \o/ 13:35 <@bubbles> And you can no longer phase through walls 13:35 four days lol 13:36 Pete's sake, luxi, you're younger than my keyboard 13:36 ok lets do this then 13:36 we do the livestream nethack bit 13:36 just minus the booze 13:36 <@bubbles> https://i.imgur.com/YM1pF2U.png 😄 13:36 cuz you dont need drinky drinks to have fun (although it can help a lot sometimes) 13:37 @bubbles wooo 13:37 <@bubbles> Don't need do want. 13:37 <@bubbles> Thanks K2! 13:37 [US] [D]: engelson (Mon-Hum-Fem-Neu), 1581 points, 2497 turns, killed by a hobbit 13:37 -!- stenno has joined #hardfought 13:38 plus i wont have to worry about getting home or having to crash somewhere for the night 13:38 <@Tone> You could give marginal conduct points for foodless, then a nice bonus for foodless "ring of slow digestion-less" 13:39 hmm 13:40 -!- eLtMosen has joined #hardfought 13:40 -!- eLtMosen has quit [Changing host] 13:40 -!- eLtMosen has joined #hardfought 13:41 @Tone i added that idea to the list 13:42 <@luxidream> I'll see if that will work K2. it's just pretty tough for me to have someone over at my house. 13:42 <@luxidream> I hope you understand 13:43 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 2569 points, T:2052, killed by a giant ant 13:45 <@luxidream> hm I wonder if I'm able to stream on campus wifi, I've never tried 13:45 re: the missing Medusa, I found her one level above the medusa level, could she have drank a cursed !oGL without me seeing? 13:45 Sure. 13:45 <@Tone> By the way, although it would likely help a lot, disincentivizing scumming through score may not even stop it, especially since one user seems to be all it could take to skew the statistics. TNNT has a unique set of conducts and a leaderboard to encourage competition. It's a unique challenge that many players would attempt regardless of points. 13:45 ... very plausible if, say, you were blindfolded 13:45 yeah, mystery solved then, thanks :) 13:46 <@Tone> I'd guess that ShivanHunter isn't doing this solely for score 13:47 <@Tone> merleke: Yes that would explain it 13:47 <@luxidream> K2: the other option is that I go north and meet you up there, I don't know what else you want to do in norman? 13:49 <@luxidream> Pinkbeast: I guess my question is how a keyboard that sees daily use has lasted that long 🙂 13:49 <@bubbles> With love an daffection 13:49 IBM Model M 13:51 <@bubbles> K2 how do I fix cp: cannot create regular file '/opt/nethack/nethack.alt.org/bubble/bubblehack': Text file busy 13:51 <@bubbles> when trying to update a game with dgl running? 13:54 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 944 points, T:2295, killed by a snake, while praying 13:55 <@bubbles> I guess I can kill dgamelaunch processes? 13:55 <@bubbles> But that sounds pretty heavy hadned 13:57 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 3591 points, 3829 turns, killed by a soldier ant 13:58 [US] [D]: thegame (Bar-Orc-Fem-Cha), 2347 points, 1857 turns, killed by a soldier ant 14:01 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1227 points, 3830 turns, killed by a killer bee 14:06 [US] [D]: allanb (Tou-Hum-Fem-Neu), 1228 points, 3199 turns, killed by a small mimic 14:06 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 835 points, T:1273, killed by an invisible snake 14:07 [US] [D]: bebing (Arc-Hum-Mal-Neu), 33163 points, 19027 turns, killed by a hill giant 14:09 [EU] [D]: gargor (Bar-Orc-Mal-Cha), 704 points, 912 turns, killed by a warg 14:09 -!- ProzacElf has joined #hardfought 14:14 @bubbles with dgl running? hmm no 14:16 only time i get that message is if i have the binary running in wizmode and i try to update my wizmode build atthe same time 14:16 @luxidream you could come up to ponca 14:17 but it'd be at my dad's house 14:17 and he's prob the same way as your family 14:17 and there aint shit to do in ponca except retire and get old hah 14:18 not a pub in sight? what a weird town ... 14:18 not a pub no 14:18 a couple bars 14:19 but luxi isnt old enough anyways 14:19 "not a pub" "couple of bars" wat? AFAIK, "pub" and "bar" are synonyms. 14:20 hmm not quite 14:20 brb 14:21 I mean, granted, in a British pub you wouldn't have to worry about luxi being old enough because it's legal to take young children into pubs in England. But that's a jurisdictional difference. 14:21 And a cultural one. 14:21 (Rather blew my mind when I found out about it.) 14:21 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 204 points, T:560, killed by a bolt of fire 14:25 -!- kritixilithos has quit [Quit:  ] 14:27 Well, also, if luxi's 4 days off overage in the USA he can do whatever he likes in a pub here 14:27 ... I mean, whatever he likes that's a normal pub activity 14:27 That too: the drinking age is lower there. 14:28 18? 16? Something. 14:28 <@bubbles> 18 to buy 14:28 Grey areas exist but a pub and a bar definitely aren't the same thing 14:28 <@bubbles> But you can buy for a 16 year old in a pub 14:28 Not quite as extreme as the "we give them wine in sippy cups as soon as they're weaned" that you see in some of the southern EU countries. 14:28 <@bubbles> And you can buy wine for 13 I think in a restaurant with a meal 14:29 I may have mentioned my friend H was a bit vexed on going to MIT to find she couldn't buy booze, given she'd been working _on_ a bar in a strip club in Montreal. 14:29 (Which is probably driven by historically not having had reliable access to potable water; which has NEVER been a problem in North America.) 14:30 -!- LarienTelrunya has joined #hardfought 14:30 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 14:30 A drinking age of 18 or 16 is almost sane, though I wouldn't argue for it here, given our culture. 14:31 <@bubbles> Your what now jonadab? 14:31 <@bubbles> 😄 14:31 Oh you hush. 14:31 America has culture, it's just different from yours. 14:32 At least in America people talk to each other. 14:32 Reliable access to potable water obviously has been a problem in North America 14:32 talk to each other> I know, it's deeply alarming 14:33 Call me a Londoner but when a stranger talks to me I wonder where my wallet is 14:33 <@bubbles> You don’t have potable water until you're 21 14:33 <@bubbles> Pinky which bit London you are? 14:34 Oh, man, London, that's worse than the rest of England, for people not talking to each other. 14:34 Secretly I live in Cambridge but I grew up in Staines and I think like a Londoner, at least in this respect. 14:34 It's like their motto is, "If you don't make eye contact, you can pretend the city isn't overcrowded". 14:35 Worse than New York, and that's saying something. 14:35 My mother's mother was from Edinburgh and would always warn you how "they talk to you at the bus stops in Glasgow", which is true, albeit often not in a way you can comprehend 14:36 <@bubbles> Hey my mum;'s a weigie 14:36 <@bubbles> Depends on which bit of london jonadab, I talk with strangers plenty in bars and pubcs 14:36 <@bubbles> After we're all drunk 14:36 <@bubbles> I met a girl who lives in a boat 14:37 I don't want to talk to _drunk_ people. 14:37 Don't go to Glasgow 14:37 <@bubbles> A sure sign you aren't drunk enough 14:37 I want to talk to people who have their wits about them. 14:37 <@bubbles> I am fully witted while drunk 14:37 <@bubbles> I mean we're not student drunk 14:37 <@bubbles> We're mature drunk 14:37 Which, granted, wits are something Galion's not long on. But that's a local issue, not nationwide. 14:38 <@bubbles> Right time to make this gobbo killable 14:38 <@bubbles> flight doesn't even open gates for another 30mins 14:40 ok luxi that settles it, we're flying to england 14:42 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 667 points, T:1254, killed by a gnome 14:42 must not make a snatch reference 14:42 bubbles: *blĂ€selblĂ€selblĂ€sel* what did you say about slex and conducts? I don't get it 14:43 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 14829 points, 7980 turns, killed by a mumak (and 8 other games not reported) 14:43 'you hear that avi? i'm coming to london!' 14:43 [US] [D]: thegame (Sam-Hum-Fem-Law), 3796 points, 4279 turns, killed by a kitten 14:44 @luxidream just got your email (it came in awhile ago, just now checked) 14:44 i understand the family bit now 14:45 -!- AntiVirus has joined #hardfought 14:45 [US] [D]: allanb (Tou-Hum-Fem-Neu), 401 points, 1150 turns, killed by a manes 14:45 Does BlĂ€sel really have an umlaut? 14:45 i think she made that word up right now 14:46 You can't go making words up! That's not cromulent. 14:46 stenno: it's the german translation of "bubblebubblebubble" :D 14:47 <{Demo}> magic portals shouldn't generate hidden 14:47 Pinkbeast: it's German. half our daily used words are made up 14:47 Google tells me though that BlĂ€sel means "dumb human" in palatinate 14:47 german also has other nice words like "FlĂŒgelbĂŒschelmĂ€dchen" or "Liebstöckelschuh" <3 ♄ 14:48 or Erkenntnisspaziergang 14:48 never heard that before but immediately know what it means 14:48 cool concept 14:48 or Irreaffentittenturbosuperdupertyp 14:48 <@bubbles> bedank 14:48 <@bubbles> That's the only german I know 14:48 have you been secretly watching German 80s movies? 14:48 [EU] [D]: Merlek (Sam-Hum-Mal-Law), 361224 points, 27910 turns, killed by invisible Asmodeus 14:49 bonk 14:49 google 'made up german words' 14:49 :P 14:49 @bubbles so sad, that's more Dutch than German 14:49 <@bubbles> Amy I mean if you use a specific name in slex you get differnt behaviour, like zen 14:49 <@bubbles> bhaak yeah, West-West-Germany 14:49 <@bubbles> That's where I am at the moment 14:49 <@bubbles> Or "swamp germans" I believe they are called? 14:49 @bubbles don't tell them that. 14:49 <@luxidream> Yeah, let me just get my passport in 3 days 😛 14:49 @bubbles also not that swamp thing 14:49 i am a victim of Dornhöschenschlaf 14:51 as a receiver or a not-giver? 14:51 <@bubbles> I have a very very strong case of Mahlneid 14:51 receiver 14:51 i'm always up for fleecy bundlebundles 14:52 K2: buuuuuuundlebundlebundle ♄ I did actually see a purple super bundle today :) 14:52 how am i asupposed to interpret that?? 14:52 bubbles: it used to be like that but now those are birth options instead 14:52 https://www.flĂŒntu.com/blog/german/weird-german-words-vocabulary/ 14:52 <@bubbles> Ahh ok 14:52 https://www.fluentu.com/blog/german/weird-german-words-vocabulary/ 14:52 <@bubbles> www.flĂŒntu.com’s server IP address could not be found. 14:52 <@bubbles> German websites are banned here I guess 14:52 "Schattenparker" is great 14:53 @bubbles no, that's a copy/paste mistake. or a Kopierpastaunfall, as we call it in German 14:53 <@bubbles> Ahh 14:53 <@bubbles> Where did that umlaut come from? 14:54 <{Demo}> the umlaut of yendor? 14:54 Well, when a ` and a ' love each other very much... 14:54 'quasihasselhoff' 14:55 [US] [D]: quervo1 (Wiz-Hum-Mal-Neu), 981 points, 1324 turns, killed by a gnome lord 14:55 bubbles: what, bubblehack will ban the use of crossaligned artifacts entirely? boo 14:55 not quite being in a state of david hasselhoff 14:55 <@IceBox> !lastgame 14:55 @IceBox: [hdf-us] https://www.hardfought.org/userdata/K/Karnac/nethack/dumplog/1573500402.nh.html | [hdf-eu] https://eu.hardfought.org/userdata/b/bubbles/nh343/dumplog/1573498683.nh343.txt | [hdf-au] https://au.hardfought.org/userdata/k/k2/splicehack/dumplog/1573414501.splice.html 14:55 bur almost 14:55 but 14:56 <@bubbles> amy so you'd better change alignment then! \o/ 14:56 <@bubbles> Alignment should matter more 14:56 'Scwiegermutterkurvenlanghals' 14:56 [EU] [D]: Merlek (Wiz-Orc-Mal-Cha), 129 points, 530 turns, killed by an anti-magic implosion 14:56 Pinkbeast: actually, it's when u and e love each other very much, they become as one ĂŒ 14:56 sounds already like I'm gonna find bubblehack annoying... but I wait until you implement some actual content that I can hopefully steal 14:57 <@bubbles> :-p 14:57 [US] [D]: tinklebear (Cav-Hum-Mal-Law), 8847 points, 8203 turns, killed by an elven arrow 14:57 @bubbles I have an input mode that turns [aou] + e into the appropriate umlaut. not sure why it's activated in here 14:58 sounds like bubblehack will also be quite different from nethack, according to that design document 14:59 <@bubbles> Yeah 14:59 * Pinkbeast says "Dungeon Crawl Bubble Bath" and runs away 14:59 <@bubbles> Indeed 14:59 <@bubbles> Possibly bad, possibly good 15:00 <{Demo}> definitely entropic 15:00 'bubble' as 'blaesel' is optimistic 15:01 <@bubbles> blaesel? 15:01 stenno: willst du dich auch mal blĂ€seln lassen? :-) 15:03 "blĂ€seln" is similar to "bĂŒscheln", but with bubbles instead of bundles ♄ 15:03 now THAT sounds like an indecent proposal 15:04 -!- Cevn has joined #hardfought 15:04 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 6439 points, 3492 turns, killed by a sewer rat 15:06 heh, sometimes when my roommate has a particularly lovely hairstyle, I sing with a cheerful voice "Wir-wol-len-dei-ne-Haa-re-bĂŒ-scheln!" which basically means "we want to bundle your hair" :) 15:07 or also "BĂŒ-schel-ins-Ge-sicht-hĂ€ngen!" (Bundle in the face hang!) 15:08 that's a decent proposal, though 15:08 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 826 points, 835 turns, killed by a gnome lord (and one other game not reported) 15:10 by now I've conditioned my roommate such that she will also refer to hair as "bundle" sometimes, i.e. instead of "I'm gonna comb my hair", she says "I'm gonna comb my bundle" <3 15:11 <@bubbles> Any do you have dreadlocks? A literal bundle of hair! 15:11 <@bubbles> Also I think mechanically bubblehack should feel like nethack 15:11 <@rikersan> how many german people frequent here? stenno, amy, bhaak, any others? 15:12 bubbles: haha I misread "Any" as "Amy" :D sadly I have short hair, but I like to wear wigs sometimes 15:12 <@bubbles> Still gods, alignment, luck, ac, to-hit, exp, skill slotd 15:13 <@bubbles> Oops no I meant Amy but autocorrect. On my phone at the airport 15:13 <@rikersan> on your way back this time around? 15:13 <@bubbles> Also a wig is like a bundle of hair 15:13 <@bubbles> Yessir 15:13 <@bubbles> Was just here for a birthday, flight is about an hour each way 15:13 <@bubbles> I guess more like a domestic fight over there 15:15 <@rikersan> I think most people here would just drive that 15:15 <@bubbles> There's a sea in the way though! 15:15 <@rikersan> boats! 15:15 <@bubbles> There is a tunnel but it's expensive 15:16 <@rikersan> but that's fair enough 15:16 <@bubbles> Currently working out how closely to copy nethack hit calcs 15:16 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 935 points, 1757 turns, burned by a tower of flame (and 7 other games not reported) 15:16 the scroll said READ ME... not my fault 15:16 <@bubbles> Not sure there's any real gain to doing it differently 15:16 Don't copy those, they're broken 15:17 <@rikersan> ^ you can probably come up wit ha better idea on your own 15:17 <@bubbles> Cevn nice 15:17 <@rikersan> instead of basing off a bastardization of some kinda funky d&d hitcalcs 15:17 <@rikersan> also I'm very impressed you managed to get light sources working, lol 15:17 <@bubbles> Oh I'm going to add a dark source 15:17 <@bubbles> The rikerblade 15:17 <@rikersan> what 15:18 <@rikersan> don't name artifacts after me please 15:18 <@bubbles> It should actually be pretty simple I just need to do a subtract instead of add on the callback 15:18 <@rikersan> every single artifact bar one that I've added into the game has had unintended side effects I believe 15:18 <@bubbles> I know darkness does more though 15:18 <@rikersan> for bonus pts: I believe ais was talking about implemented a TDTTOE-style idea - candles right now increase radius of light source with powers of 7? so 1 candle has radius 2, 7 rad 3, 49 rad 4, etc. 15:19 <@rikersan> but that doens't apply right now if you have a mixed stack - 3 lit wax candles and 4 lit tallow in a diff stack 15:19 <@bubbles> I do quadratic falloff 15:19 <@bubbles> Light isn't binary 15:19 <@rikersan> there's 5 light levels I think 15:19 <@bubbles> It goes 0-255 so light sources are accumulated 15:19 <@rikersan> dark, 3 dims, light 15:20 <@rikersan> I'm pretty sure the 3 dim are there because of the varying low-light vision levels 15:20 <@bubbles> Might do 16bit if required but more likely going to do a gamma curve 15:20 <@bubbles> Need more accuracy at low end without saturating at the high end 15:22 <@bubbles> I am going to try to see how bad a flickering light source is 15:22 <@bubbles> I'm also dabbling with partial tiles 15:22 <@bubbles> If half a tile is lit from one side and half from the other 15:22 <@rikersan> that's gonna get annoying to redraw constantly 15:22 <@rikersan> and I feel like partial tiles is a bad idea lol 15:22 <@rikersan> just call it good at full tiles - if you've got the rest of bubhack completely working then come back :) 15:22 <@bubbles> Would still resolve to one rule 15:22 <@bubbles> Tile 15:23 <@bubbles> Yeah true 15:23 <@rikersan> also you seriously need a better name 15:23 <@bubbles> Bundle hack? 15:23 <@rikersan> no 15:23 IIRC in Montresor wall tiles didn't have a light level, the light level of the adjacent floor tile was used, which was fiddly but worked 15:23 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1993 points, 5141 turns, killed by a giant ant, while unconscious from rotten food 15:23 <@rikersan> do you want to permanently anger jonadab? cuz tha'ts how you permanently anger jonadab :) 15:23 <@bubbles> Not not nethack? 15:24 <@bubbles> Wall tiles are weird in began 15:24 <@bubbles> Nethack 15:24 <@bubbles> Lit rooms are weird 15:24 <@bubbles> Why doesn't the light go out the door?? 15:24 <@rikersan> doorway rules 15:24 Wait, how do you permanently anger me? 15:24 why is bubblehack a bad name? there's also a variant called FIQhack 15:24 <@rikersan> I'm not a big fan of fiqhack either but it's shorter to say 15:25 I only actually _know_ of one way to do that, and it's not likely to come up here. 15:25 <@bubbles> Hackerbub 15:25 <@rikersan> jonadab: was it you who really disliked amy's bundling? 15:25 <@rikersan> also, what happened to tubs? 15:25 I don't claim to understand Amy's bundling. 15:25 <@bubbles> Why would someone dislike bundling? 15:25 <@rikersan> did he just dissapear after tubhack? 15:25 <@bubbles> Shhhh 15:25 It makes me scratch my head and go "wut", but it doesn't really make me angry. 15:25 Just confused. 15:26 <@rikersan> ah ok 15:26 <@bubbles> Tubs works for a company who doesn't allow open source development 15:26 <@rikersan> oh, actually? 15:26 <@bubbles> So sadly he can't make his own 15:26 <@rikersan> that's really weird 15:26 <@rikersan> in terms of company policies 15:26 I hope they pay 24/7 in that case 15:27 Salaried employees are a weird loophole in worker protection laws here. 15:27 <@luxidream> tubs and bubbles are strangely related đŸ€” 15:27 Back when the laws were set up, salaried employees were a privileged class, so they didn't appear to need protection. 15:27 <@rikersan> tubs seems more wack than bubbles though 15:27 <@rikersan> bubbles is chiller 15:28 At this point, salary should probably just be made illegal and employers required to pay everyone hourly. 15:28 It would avoid needing to set up a second, parallel set of worker protection laws. 15:29 <@luxidream> Amy: what stops you from growing out your hair 15:29 <@luxidream> why would you of all people have short hair 15:29 Extremely low bridges 15:30 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 2905 points, 2634 turns, killed by a manes (and 7 other games not reported) 15:30 luxidream: they get uncomfortably nappy and annoying even before they reach any useful length and it's driving me nuts! :( 15:30 [US] [D]: Nobbs (Wiz-Elf-Mal-Cha), 12192 points, 12665 turns, killed by a carnivorous ape 15:32 <@bubbles> Nappy? 15:32 well that annoying feeling when hair is all greasy and icky, I thought "nappy" is the word for that? "fettig" in German 15:32 A nappy is what a baby craps in 15:32 <@rikersan> amy that has a connotation in english last I checked 15:32 <@bubbles> Clean it more 15:33 <@rikersan> in relation to hair 15:33 <@bubbles> ! 15:33 <@bubbles> My hair is stupid and half grey 15:33 <@bubbles> Magic res 15:33 bubbles: yeah like I'm gonna waste tons of water and time every day just to be able to have long hair! 15:33 :P 15:33 [US] [D]: quervo1 (Wiz-Hum-Mal-Neu), 856 points, 2122 turns, killed by a dwarf, while sleeping (and 2 other games not reported) 15:33 [hdf-us] [nh363] Xaleth (Wiz Hum Mal Cha), 745 points, T:2156, killed by a jackal 15:34 <@rikersan> amy: it's not that much water / time, and if it's long enough / curly you won't want to wash it everyday 15:34 <@rikersan> I got tired of having to keep putting in product though, it is a lot of effort sometimes 15:34 <@bubbles> Amy drwadlocks# 15:35 <@bubbles> Dreadlocks even 15:35 yeah but it also took forever to grow! at some point (which was reached before I had shoulder-long hair) it both got icky real quick and the growth rate decreased to about 1 mm/year :P 15:36 LarienTelrunya: >_> re: blaeseln 15:36 du! 15:36 was? :D 15:36 ne nix 15:37 das geht dich gar nix an :D 15:37 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 1340 points, 1522 turns, killed by a succubus (and 4 other games not reported) 15:37 how should i name my rimworld dog 15:39 Urist McDog 15:39 ok thanks 15:42 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 375 points, 964 turns, killed by an iguana (and 30 other games not reported) 15:43 [US] [D]: bouquet (Ran-Elf-Fem-Cha), 2453 points, 3376 turns, killed by a magic missile 15:44 <@bubbles> Rimworld best world 15:45 79 karma until 10k reddit karma 15:45 i am an accomplished person 15:49 -!- rebatela has joined #hardfought 15:52 [US] [D]: Cevn (Wiz-Elf-Mal-Cha), 2411 points, 2200 turns, killed by a giant ant (and 10 other games not reported) 15:53 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 125557 points, T:24554, killed by a human mummy 15:57 @rikersan what's wrong with fiqhack 15:58 <@rikersan> doens't describe the variant well 15:58 <@rikersan> but it's certainly better than a lot of naems 16:01 [EU] [D]: Merlek (Wiz-Orc-Mal-Cha), 7858 points, 8226 turns, killed by a soldier ant 16:02 the name doesn't need to describe the game. "nethack" is only partly a description of the game. 16:02 also it's google unique. that's more important than a fancy name :-) 16:07 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 724 points, T:1974, killed by a dwarf 16:13 [EU] [D]: RandomHacker (Tou-Hum-Mal-Neu), 379 points, 1997 turns, killed by a sewer rat 16:19 [US] [D]: JohnKeel (Pri-Hum-Mal-Cha), 13022 points, 7978 turns, killed by a black dragon 16:19 is FIQ an acronym? or is it like FIQ's real name? initals? 16:20 [R] Clan Read Long Worm advances to rank 9! 16:20 'nethack' is kind of a bad name because people who don't know anything about roguelikes probably think it's about like internet hacking 16:21 <@rikersan> occasionally bots pop in to advertise their hacking services 16:21 yeah on #nethack for sure 16:21 <@rikersan> nah we've gotten one here 16:22 oh i'm sure 16:24 FIQ is a shortening for FredrIQ 16:24 oh that's cool! 16:24 which was a mocking name for Fredrik, my real name 16:24 gothca 16:24 gotcha 16:24 my username used to be Fredrik1994 16:24 when I first started using internet 16:25 around 2007 in a chat room, I kept missing jokes, etc 16:25 god, i can't type. i just tried playing and i can't do that either. haven't slept in few days. mother is having surgery early tomorrow. i'm so exhausted 16:25 so someone called me FredrIQ as harmless ribbing 16:25 and the fact that I insisted on using my phone to join IRC chats 16:25 (this was before smartphones) 16:25 going to take a nappy nap 16:25 and Comviq used to be a really big operator here 16:25 i like "FIQ".. it's a cool name 16:25 FredrIQ eventually became FIQ 16:25 as shortname 16:25 and it has been my username since 16:26 -!- LarienTelrunya has quit [Remote host closed the connection] 16:26 rebatela: when NetHack was named, this wasn't a forseeable problem. 16:26 <@rikersan> godspeed rebatela 16:26 Among other things, the word "hack" meant something different back then. 16:27 <@rikersan> wha'ts the net from again? 16:27 The "Net" in NetHack is analagous to the SS in DCSS. 16:27 [US] [D]: IceBox (Wiz-Elf-Fem-Cha), 123 points, 385 turns, killed by a goblin (and 43 other games not reported) 16:27 They called it "Net" hack because they were collaboratively developing it via the internet (mostly usenet and email at that time). 16:27 Which was a very new idea at the time. 16:27 <@rikersan> ah 16:28 <@Winsalot> Hello. Anyone has any info on when FIQslex is coming out? 16:28 You tell people that now, and they're like, "how ELSE would a dev team collaborate", but that just shows how much the world has changed. 16:28 <@rikersan> if it comes out please lock it back in the closet and throw away the key 16:28 [US] [D]: steveyo (Wiz-Hum-Fem-Neu), 192 points, 511 turns, killed by Ms. Pervari; the shopkeeper (and one other game not reported) 16:28 yeah i played hack when it was new.. played rogue first when i was like 7 or 8 and then hack (born in '79) 16:28 <@luxidream> slex with qol 16:28 thought it was sooo funny that you had a pet in hack 16:29 @luxidream Would fiqslex be slex with qol, or would it be fh with shoes? 16:29 <@luxidream> FH with shoes sounds easier 16:30 We should try to convince Amy to do a slexificated version of Angband. 16:30 For the lulz. 16:30 slex and qol in the same sentence 16:30 wtf 16:30 my older brother used to be waayyyy in to angband 16:31 i played moria as a kid but never angband 16:31 I keep threatening to play more Angband, see how far I can get. 16:31 Keep not doing it. 16:31 [US] [D]: JohnKeel (Pri-Hum-Mal-Law), 165 points, 419 turns, killed by a gnome lord 16:31 [US] [D]: eraserhead97 (Pri-Elf-Fem-Cha), 691 points, 569 turns, killed by a dwarf 16:31 the levels are non-persistant right ? 16:31 If I got very far into it, I'd probably end up making my own variant of it. And if there's one codebase that doesn't need more variants, it's Angband. 16:32 Most of them are. 16:32 The very first level is persistent, I think? 16:32 Or maybe only part of it. 16:32 Not sure if there are any others. 16:32 the way my brother described it to me is that like when you go back up to the town or store or whatever it will be all new levels 16:33 as opposed to going back the way you already mapped out 16:33 Yes, most of the levels vanish when you leave and are generated from scratch when you return. 16:33 right 16:33 Makes the game kind of grindy. 16:33 i could see that being cool/challenging 16:33 But I think that's by design. 16:33 Each time, you try to go a little deeper than before, because going deeper is how you get better gear. 16:33 [EU] [D]: RandomHacker (Wiz-Elf-Mal-Cha), 76 points, 1036 turns, killed by an anti-magic implosion 16:33 But at some point you have too many unidentified things and have to go back to town to sell-ID them. 16:34 [US] [D]: eraserhead97 (Pri-Elf-Fem-Cha), 149 points, 339 turns, killed by a large mimic 16:34 Or else monsters start getting too scary and you have to go back up and regroup for that reason. 16:34 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 142 points, 786 turns, killed by a water moccasin 16:34 One notable thing about the non-persistent levels is that it makes stair dancing rather OP. 16:34 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha) entered Minetown for the first time, on T:1309 16:35 I believe ADOM has a branch with non-persistent levels? 16:35 is adom an angband/moria etc. fork/variant? 16:35 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha), 4490 points, T:1503, killed by Mr. Hebiwerie, the shopkeeper 16:35 <@rikersan> bones with mirror brand but ti's in the shop? ok then 16:36 I thought about doing that with NetHack (a non-persistent-levels branch), but A) unique items would require special care, and also B) I have a fair idea what players would do with it. 16:36 rebatela: No, ADOM is its own game. 16:36 oh ok 16:36 ADOM is an open-world semi-roguelike, along similar lines to Caves of Qud, but more epic high fantasy and less post-apocalyptic survivalist. 16:36 i vaguela remember moria originally being written in pascal??? 16:37 i was just a kid but learning to program 16:37 I've read that, but the only version of moria I've seen is umoria, which is in C. 16:37 ahhh that's it 16:37 yes umoria was when they switched to c 16:38 or i guess more accurately someone probably rewrote it in c 16:41 -!- stenno has quit [Ping timeout: 240 seconds] 16:42 [US] [D]: eraserhead97 (Pri-Elf-Mal-Cha), 364 points, 558 turns, killed by a giant bat 16:42 [US] [D]: JohnKeel (Pri-Hum-Mal-Law), 199 points, 443 turns, killed by a bear trap 16:42 <@bubbles> And back in London đŸ„ł 16:43 <@rikersan> congrats lol 16:45 <@bubbles> Air travel is pretty amazing tbh 16:47 [US] [D]: eraserhead97 (Pri-Elf-Fem-Cha), 272 points, 618 turns, killed by a gnome 16:48 [US] [D]: Xaleth (Wiz-Orc-Mal-Cha), 2316 points, 4175 turns, killed by a giant ant 16:48 <@bubbles> I arrived before I departed 16:50 <@bubbles> Re to hit do people have any suggestions of simpler existing systems? 16:51 [US] [D]: JohnKeel (Pri-Hum-Mal-Law), 375 points, 1147 turns, killed by a giant bat, while dressing up 16:51 [US] [D]: AntiVirus (Val-Dwa-Fem-Law), 1217 points, 2417 turns, killed by a watch captain, while sleeping 16:51 <@rikersan> imo the wack part is the funky series of bonuses 16:51 <@rikersan> it's probably easiest to just use enchantment + dex modifier + skill modifier instead of whatever is used now, which factors other stuff I believe 16:52 <@rikersan> if you make AC go up from 0 vs down from 10, just do an actual check of (d20 + dex mod + skill mod + enc) <= AC means hit 16:53 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 16429 points, T:5805, killed by something while blind 16:53 [hdf-us] [dnh] rikersan (Nob Dro Mal Neu), 133 points, T:103, killed by a kobold 16:53 [US] [D]: bouquet (Ran-Elf-Fem-Cha), 1570 points, 3484 turns, killed by tumbling down a flight of stairs 16:53 Going up vs going down is just an implementation detail 16:54 [US] [D]: tinklebear (Sam-Hum-Mal-Law), 2892 points, 2976 turns, killed by a hallucinogen-distorted hill orc, while frozen by a monster's gaze 16:54 bubbles: There are two problems with D&D-style AC. One is manifest in NetHack in the way players never miss after a certain point; more generally without a human GM to keep things in check it's hard not to end up either at the "always hit" or "always miss" ends of the scale in a game with many potential bonuses and maluses to stack 16:55 Indeed it is the way player negative AC works that makes it not just straight D&D and ensures monsters don't always miss 16:55 The other is that the utility of AC increases the more you have until a sudden breakpoint where additional AC does no good at all (because the adversary's chance to miss is maximised) 16:56 [hdf-us] [dnh] rikersan (Nob Dro Mal Neu), 607 points, T:1008, killed by a black pudding 16:56 The first can be fixed a bit by dividing up evasion and damage resistance (but the latter has its own potential problems, most obviously trivialising weak attacks but doing nothing against strong ones) 16:57 ...killed by tumbling down a flight of stairs. ACHIEVEMENT UNLOCKED! 16:57 But a more common system these days seems to be something like "attacker rolls 1d vs defender's 1d" 16:57 [hdf-us] [dnh] rikersan (Con Orc Mal Cha), 125 points, T:204, killed by a newt 16:58 [EU] [D]: RandomHacker (Bar-Orc-Fem-Cha), 1049 points, 1778 turns, killed by a hobbit 16:59 [hdf-us] [dnh] rikersan (Con Orc Mal Cha), 320 points, T:740, killed by a fox 17:00 -!- spontiff has quit [Ping timeout: 260 seconds] 17:02 <@bubbles> I think split to hit and Dr mashed sense 17:03 <@bubbles> Yeah will start of super simple of rolling Vs each other 17:06 <@bubbles> I mean all armor should reduce to hit 17:06 <@bubbles> Err reduce dodge chance 17:06 -!- spontiff has joined #hardfought 17:06 I think also you want to carefully balance Watsonian and Doylist views 17:07 eg D&D AC makes no sense from a Watsonian POV but practically speaking does work very well for a human-implementable mechanic with a human GM 17:07 <@bubbles> That's true. And people mostly understand it, to a degree 17:08 Also not a benefit you should underestimate, yeah 17:08 [hdf-us] [dnh] rikersan (Con Orc Mal Cha) entered Minetown for the first time, on T:2830 17:08 OTOH, say, DCSS's AC vs EV vs SH (vs having a lot of HP) does make for more interesting implications compared to a single number that just goes up 17:09 [US] [D]: allanb (Tou-Hum-Fem-Neu), 1226 points, 1814 turns, killed by a Kop Sergeant 17:09 <@luxidream> EV in dcss is basically AC but worse 17:09 <@bubbles> I think maybe enchanting should be mutually exclusive between dodge damage reduction and extrinsics 17:09 Would you rather be Confusing Touching a monster with high AC or high EV? Me too. 17:10 <@luxidream> OK it has some distinctions with monsters, for example, scattershot 17:10 [hdf-us] [dnh] rikersan (Con Orc Mal Cha), 5257 points, T:3203, killed by a watch captain 17:10 [US] [A]: kcostell (Kni-Hum-Mal-Law), 2614726 points, 40125 turns, ascended 17:10 https://www.hardfought.org/userdata/k/kcostell/tnnt/dumplog/1573382577.tnnt.html 17:10 <@luxidream> the player usually prefers AC though 17:10 <@bubbles> Gg kcostell 17:10 <{Demo}> i want DR 17:11 <@rikersan> I like DR + AC split if you're reasonable about monster to-hits 17:11 <@bubbles> Dr bubbles will see you now {demo} 17:11 The distinction would be really important in, say, Angband where there are lots of nasty touch attacks 17:11 <@bubbles> Touch ignores ac right? 17:12 Conventionally a "touch" attack either just has to connect to do $bad-thing, or perhaps it has to do 1 point of damage. 17:13 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 6446 points, 11813 turns, killed by a fire ant 17:13 -!- eraserhead97 has joined #hardfought 17:14 [hdf-us] [dnh] rikersan (Con Orc Mal Cha), 51 points, T:369, killed by a grid bug 17:14 if I open a cursed bag and get no "items lost" messages, it's definitely not a BoH? true or false? 17:15 <@bubbles> False 17:15 -!- stenno has joined #hardfought 17:15 <@bubbles> Could just be lucky 17:15 <@bubbles> Or rather it's chance 17:15 [Tr] kcostell now has All The Alignments! 17:15 [R] Clan Clan of the Cave Grue advances to rank 6! 17:16 <@bubbles> And hit points are a pretty fine abstraction 17:16 <@bubbles> I was tempted a tiny bit with wounds but I'm not sure that's anak 17:16 <@bubbles> Amazing 17:17 <@rikersan> huh, sting just generated on the floor of the first room 17:17 <@bubbles> Everyone hates loadstones and I feel wounds are not dissimilar 17:17 <@rikersan> aand it's cursed 17:17 <@rikersan> nope 17:17 It's easy to write a system where your combat performance decreases if you're wounded, which sounds great except it's kind of catastrophic in a conventional single-player roguelike. 17:17 <@bubbles> Yeah 17:18 ... less so if you have many emergency options 17:18 -!- raisse has quit [Ping timeout: 246 seconds] 17:18 <@bubbles> Well if you can grow new arms maybe losing some isn't too bad 17:18 [US] [D]: zoya (Val-Dwa-Fem-Law), 349602 points, 32539 turns, drowned in a pool of water by an electric eel 17:19 -!- bouquet has quit [Ping timeout: 240 seconds] 17:19 <@bubbles> Also dnh asmo style ac I think works quite well 17:19 <@bubbles> Do people really hate it? 17:19 -!- stenno has quit [Ping timeout: 240 seconds] 17:21 [hdf-us] [dnh] rikersan (Wiz Dro Mal Neu), 1040 points, T:1076, quit 17:22 <@rikersan> it's fine, his is annoying though 17:22 <@rikersan> it's stupid high 17:22 <@rikersan> pale night & baalphegor are the same and they're more manageable 17:23 @bubbles thx ^^ - so if I open it many, many times and still get no messages, then it's a better chance that it's a non-BoH? lim n->infty(open cursed bag reveals no messages) = non-BoH (likey) 17:23 playing a priest - trying to conserve holy water 17:24 <@PeterQ> Yes 17:25 <@PeterQ> you can put in some differently named stacks of rocks and try a few more times 17:25 <@rikersan> yeah if it's got something it 17:25 oh - that's smart - TY 17:26 <@PeterQ> Or you could do it by picking up rocks until almost encumbered 17:26 <@PeterQ> then put the rocks in the bag 17:26 <@PeterQ> if it's holding you will become encumbered 17:26 ah - it should get HEAVIER if cursed BoH - great trick 17:26 <@bubbles> I actually am the opposite of fiq here. Maybe combat should be assymetric 17:27 <@bubbles> And designed around the fact that the majority of the time in combat you will be outnumbered 17:27 <@bubbles> E.g. You can block /dodge some number of attacks per turn, with a malud for alternating directions 17:28 <@bubbles> But that wouldn't work well for monsters because typically you don't get a large number of attacks 17:28 <@bubbles> Malus not malud 17:35 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 2102 points, T:3068, killed by a magical blast 17:39 * FIQ steps on a Zot trap! bubbles was banished to the Abyss! 17:39 asymmetry at its finest 17:39 step on a zot trap, you're affected. Monsters stepping on a zot trap... and you're still affected 17:39 in dcss 17:40 <@rikersan> adom - monsters can sac you from farther away then you can sac them I believe? 17:40 really? 17:40 that's much more minor though 17:40 I mean, it has drastic consequences 17:40 but the asymmetry difference itself is minor 17:40 I submit the different rules for leaving a Plane with the Amulet is asymmetry at its finest :-) 17:40 <@luxidream> FIQ: what doesn't make sense is how they step on a net trap, dropping a net on you 17:40 Pinkbeast: never liked it 17:40 -!- bouquet has joined #hardfought 17:40 <@luxidream> from across the screen 17:40 @luxidream that 17:40 's stupid 17:40 whoops unplugged the wrong thing! 17:41 I thought only zot traps (and in 0.16, shadow traps) had this ridiculousness 17:41 guess not... 17:41 FIQ: Well, it's not unthinkable to take it out - the monster will amble gently towards the next stop on the ascension run requiring the player to give chase 17:41 Pinkbeast: sure 17:42 FIQ: Much as I like DCSS don't ask me to defend the new 0.23 traps :-) # after all, it was irreconcilable differences with vanilla which caused us to start a fork 17:42 <@luxidream> FIQ: alarm traps will always mark you regardless of who stepped on them 17:42 ooh you made a fork 17:42 what is it called 17:42 FIQ: I mean, I think the monster-ambling is a serious proposal for a NetHack fork that loves symmetry 17:42 @luxidream hmm, does all dcss traps wor like this? 17:42 <@luxidream> I think the only traps that don't affect you are like dart traps lol 17:42 <@luxidream> and those are only in specific vaults 17:42 "monster-ambling"? 17:43 also, the best part 17:43 <@Tone> I don't think DCSS cares about traps making intuitive sense, they just changed them to be a mechanic that worked the way they wanted 17:43 @dcss traps 17:43 is that it's not merely just a stupid way to fix lack of implementation detail 17:43 because allies *are affected by traps themselves* 17:43 so monster trap effects are implemented 17:43 the asymmetry is very much deliberate 17:43 <@Tone> They are a somewhat interesting mechanic, they just don't really make sense as traps at all 17:43 <@ShivanHunter> slex traps best traps :P 17:44 @Tone dcss make a lot of changes like these 17:44 FIQ: The thing above; monsters can leave a Plane with the Amulet, you can then enter the next Plane, you'll find the monster at a position related to the time it took you to get there, working slowly towards the next portal. 17:44 <@luxidream> the new trap system is incredibly stupid 17:44 gameplay over flavour taken much too far, to the point where flavour makes no sense whatsoever sometimes 17:44 Yay, you know where the next portal is. Boo, you have a problem. 17:44 <@luxidream> you can get teleport trap yanked by going downstairs, of no fault of your own 17:44 <@Tone> FIQ: Yeah I noticed a few other mechanics like that when I played 17:44 Pinkbeast: ahh 17:44 <@luxidream> because the chance of triggering a trap isn't based on actually stepping on a square, but determined when you see new squares 17:45 FIQ: Our fork is Stoat Soup - http://crawl.montres.org.uk/scoring/about.html 17:45 what I was considering when I realized this discrepancy 17:45 was to make the portals two-way 17:45 and allow travel at all times 17:45 <@Tone> I agree lux, I don't think I actually like them 17:45 FIQ: For strict symmetry, no-one can leave a Plane until the Amulet leaves it. 17:45 hmm 17:45 Obviously luxi has about 8 million ascensions 17:45 yeah that sounds like a fair way to implement it 17:45 <@Tone> but it can lead to interesting tactics if there's a trap on screen and you have to position differently due to the threat of enemies activating them 17:46 it should also mean that monsters can enter from previous planes if chasing you 17:46 this is actually something I've wanted to implement for some time 17:46 for followers 17:46 and pets 17:46 The "two way travel" thing is simple and elegant but I quite like the idea of desperately chasing a monster that's taken off with the Amulet and is heading for an altar 17:46 making them follow you even if not next to stairs 17:46 with the time taken following depending on how far away from the stairs they are 17:46 ... and hostiles in general so that stair-dancing is not stupidly good :-) 17:46 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 1307 points, T:1793, killed by a giant bat 17:46 Pinkbeast: in FIQHack, player monsters can ascend 17:46 <@bubbles> I only meant for hit calculations re symmetry 17:47 no other monster can, though 17:47 [US] [D]: thegame (Bar-Orc-Fem-Cha), 10764 points, 8587 turns, killed by a carnivorous ape 17:47 <@bubbles> Also came up with a name 17:47 <@bubbles> RedHack Enterprise Edition 17:47 <@luxidream> fire vortex follows you from fire and drags you into the water and drowns you 17:47 <@luxidream> seems legit 17:47 FIQ: That I knew - I was envisaging when you get to Astral you now have to beat any player monsters to the amulet-carrying monster, who are also fixated on it 17:47 -!- lorimer has joined #hardfought 17:47 -!- mode/#hardfought [+v lorimer] by ChanServ 17:48 what I really want to do with this particular thing 17:48 <@luxidream> this is both stupid and doesn't make any sense whatsoever 17:48 is 2 things 17:48 1: any player monsters (including players!) can steal the Amulet when attacking 17:48 I think one could easily decide raw elemental monsters can't head to the opposed plane, but (say) Elvenkings can 17:49 2: make the Astral denizens hootile to player monsters, or you, if carrying the Amulet 17:49 -!- stenno has joined #hardfought 17:50 @luxidream unrelated idea for a change: make monsters who likes fire but aren't swimmers slow on the Plane of Water 17:50 in fiqhack, swimmers get a speed boost independent of (very) fast on Plane of Water 17:50 so monsters attuned to fire would perhaps get the reverse effect 17:50 being slowed, independent of the slow status problem 17:51 <@luxidream> shouldn't a fire vortex die upon entering deep water? 17:51 doesn't it already? 17:51 I was thinking in bubbles 17:51 anyway, <@luxidream> fire vortex follows you from fire and drags you into the water and drowns you 17:51 in fh, you no longer instantly die in water 17:51 <@luxidream> 7:44 PM] luxidream: just the other day a fire vortex carried me into the water [7:44 PM] luxidream: on the plane of water [7:44 PM] luxidream: instantly killing me 17:51 <@luxidream> TNNT last year 17:51 rip 17:51 anyway, good to know 17:51 <@luxidream> life saved 17:52 not that instantly dying would be of much help 17:52 <@luxidream> but it was still aggravating 17:52 since it'd just mean you'd get expeled 17:52 *expelled 17:52 ...into the water 17:52 <@luxidream> wouldn't you have a chance to crawl out? 17:52 no 17:52 <@luxidream> since you'd be on the edge of a bubble 17:52 -!- tonehack has joined #hardfought 17:52 only voluntarily walking into water can cause that I think? 17:53 or, I should say, "voluntarily" 17:53 ending up in water on your turn 17:53 that tnnt death was a real problem in fh for a time due to water elemental engulfing 17:53 I'm not sure if anyone was actually affected 17:54 but probably 17:54 -!- stenno has quit [Ping timeout: 268 seconds] 17:54 it was never meant to be a major danger the way it was... just that I hadn't finished implementing stuff 17:54 by the time I burned out on nethack development 17:54 d555q 17:54 <@bubbles> @rikersan thoughts on new name? 17:55 hi lorimer 17:55 focus > me 17:55 Focus: 1 - Lorimer: 0 17:55 some days you're the bug, some days you're the windshield 17:56 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 1939 points, T:2379, killed by a baby green dragon 17:56 <@rikersan> bubbles: one sec, trying to figure what chris was smoking while creating drow quests 17:58 <@bubbles> Get some for me! 17:58 lorimer what is your favorite variant right now? 17:59 qw 17:59 -!- rebatela has quit [Quit: Konversation terminated!] 18:00 i'm not sure i ever had a favorite variant unless you count spork which you ought not to 18:00 cos bias and shit 18:00 and i don't think i'm familiar enough with the current state of affairs to make even a finger-in-the-air call 18:00 see, the reason i asked you is because spork was always my favorite 18:01 oh that was also the reason i asked you 18:01 damn 18:01 lorimer: spork introduced orctown, hence it's evil :) 18:01 heh. sorry :) also yay, but yeah... i'd be effectively rolling dice 18:01 <{Demo}> why is there no spoonhack 18:01 orctown less-than-threes you 18:01 <{Demo}> can someone fork spork and make it easier? 18:01 {Demo}: AN UNREALIZED OPPORTUNITY FOR YOU 18:01 <{Demo}> and we can call it spoonhack? 18:02 lorimer: my first introduction to orctown was in, I think, unnethack 18:02 CARPE HACKEM 18:02 there was no shops 18:02 countless orcs 18:02 "what is this nonsense" I thought 18:02 a convertible altar! dozens of dead bodies right near it! 18:02 apparently the game didn't take well to my reception of orctown 18:02 because I then proceeded to get it 3 times in a row 18:02 7+ guaranteed candles! 18:02 uhh 18:02 that is not true 18:02 orctown is very prone to being entirely unhelpful with candles 18:03 orctown is even comfortably closed in so you can enter it after getting the luckstone 18:03 also completely useless in 3.6.x since vlad gives candles anyway 18:03 the only use there is the altar 18:03 the original orctowns had the probability jiggered such that there was a six-nines chance of getting 7+ candles 18:03 containing the fresh orc kills for saccing 18:03 6/9 is way too low to count it as a feature 18:03 99.9999% ;) 18:03 especially since other Minetown variants usually had more... 18:03 oh, not 6/9 lol 18:03 misread 18:03 sorry 18:04 np, i'm used to a different world right now in some ways 18:04 anyway, I'm fairly sure I had no luck with candles in orctown in the variant I found it in 18:04 they're all generated on the floors of the wreckage of the shops 18:04 so you do have to go pick them up but 18:04 only those that have no moral misgivings about abusing scroll of earth mechanics to ban a priest from using his own altar can consider orctown worse than a random minetown 18:04 and even with that said, 3.6.x makes it redundant 18:04 so the only actually useful feature of orctown 18:04 well yeah, but orctown predates 3.6. 18:04 is the altar 18:04 Muad: Or pits. 18:04 Lots of pits. 18:05 oh that works? i don't like the priest to see me though 18:05 anyway, being introduced to orctown by getting it 3-4 times in a row 18:05 they can cast spells at the rocks for all I care. 18:05 "You put on the orange vest. 'SCUSE ME COMING THROUGH!' You shove the priest aside and begin digging." 18:05 to a role who didn't even need an altar that much (was playing priest, IIRC) 18:05 FIQ: I can see where this might dampen your enthusiasm. 18:05 did NOT endear me to it 18:05 since then I've had a very special dislike for it 18:06 to the point where I usually #quit on sight 18:06 well, at least it's early enough for that, too 18:06 (brb, i'm being told i must come see some shelves) 18:06 it is the one thing in nethack that can actually cause me to #quit 18:06 (my enthusiasm is also a bit soggy for this) 18:07 besides tournament startscumming (unique deaths) and pacifist failures 18:08 <@ShivanHunter> US: ShivanHunter (Wiz-Elf-Mal-Cha), 76721 points, 35189 turns, killed by a hill orc named REMOVE ORCTOWN 18:09 [US] [D]: bouquet (Ran-Elf-Fem-Cha), 1998 points, 2949 turns, killed by a tengu 18:10 @ShivanHunter haha 18:10 sometimes I've been tempted to add some orcs in frontier town 18:10 set in such a way that the watchmen has a kill on sight on them 18:10 and they're promptly disposed of (the orcs) 18:10 <@luxidream> 12:04 AM] BOTIRCBot: <@Beholder> hdf-us Luxidream (Val Dwa Fem Law), 744 points, T:1905, killed by a hill orc called LUXBANE OF FUCKORCTOWN 18:10 <@ShivanHunter> lol 18:11 <@luxidream> 10:33 AM] BOTIRCBot: <@Beholder> hdf-us Luxidream (Val Dwa Fem Law), 520 points, T:923, killed by a hill orc called Toorwcn of Orctown%SpeedrunWorldRecord 18:11 as a way to say "no I am no tgoing to implement orctown" 18:11 *not going 18:11 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 12 points, 201 turns, killed by a falling rock 18:11 <@luxidream> 10:30 AM] BOTIRCBot: <@Beholder> hdf-us Luxidream (Val Dwa Fem Law), 741 points, T:1891, killed by a hill orc called Omathoz of Abolishorctownin3.7 18:12 however if I did that, I'd need to make up a good reason for why the player character isn't affected 18:12 so I didn't 18:14 [EU] [D]: RandomHacker (Sam-Hum-Mal-Law), 1310 points, 4239 turns, killed by a soldier ant 18:22 [US] [D]: bouquet (Ran-Elf-Fem-Cha), 481 points, 1714 turns, killed by a giant bat 18:22 [hdf-us] [un] k2 (Hea Gno Fem Neu), 50 points, T:23, killed by a jackal 18:22 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law) entered Minetown for the first time, on T:1309 18:22 !lastgame 18:22 K2: [hdf-us] https://www.hardfought.org/userdata/k/k2/unnethack/dumplog/1573514527.un.txt.html | [hdf-eu] https://eu.hardfought.org/userdata/O/OhNoNotAgain/nethack/dumplog/1573239459.nh.html | [hdf-au] https://au.hardfought.org/userdata/k/k2/splicehack/dumplog/1573414501.splice.html 18:24 [US] [D]: thegame (Sam-Hum-Fem-Law), 2692 points, 2523 turns, killed by a warg 18:24 am I the only person who likes orctown on occasion? 18:24 <@ShivanHunter> yes 18:25 <@bubbles> Yes 18:25 bouquet: I had it in Junethack last year, it was OK 18:25 <@bubbles> There should be orc mines end instead. Like in our Lord and savior dnh 18:25 It's a nice change from the usual. Sometimes the RNG giveth, sometimes it giveth orctown. 18:27 [hdf-us] [un] k2 (Sam Hum Fem Law), 0 points, T:10, killed by a fox 18:27 !lastgame 18:27 K2: [hdf-us] https://www.hardfought.org/userdata/k/k2/unnethack/dumplog/1573514821.un.txt.html | [hdf-eu] https://eu.hardfought.org/userdata/O/OhNoNotAgain/nethack/dumplog/1573239459.nh.html | [hdf-au] https://au.hardfought.org/userdata/k/k2/splicehack/dumplog/1573414501.splice.html 18:27 [hdf-us] [spl] Ardub (Pir Inf Fem Cha), 130 points, T:465, exterminated by a large mimic 18:27 -!- stenno has joined #hardfought 18:27 there we go 18:28 UnNetHack updated (all servers) 18:28 ^ bhaak 18:29 -!- spontiff37 has joined #hardfought 18:30 -!- jonathanhanes has quit [Quit: Leaving] 18:32 -!- spontiff has quit [Ping timeout: 260 seconds] 18:33 -!- stenno has quit [Ping timeout: 268 seconds] 18:43 bouquet: yes 18:44 you are the only person 18:44 my take on orctown is "combine it with a minetown II to balance the loot" 18:45 aosdict's version of orctown is good 18:48 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 337 points, T:801, killed by a gnome 18:48 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 4500 points, 5206 turns, killed by a gnome king 18:49 bouquet, I agree that orctown is reasonable 18:51 i dont mind it. guaranteed altar you can use 18:51 you can always buy protection later on at the VotD 18:55 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 887 points, T:1481, killed by a wand 18:57 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 165 points, T:433, killed by a bat 18:59 <@bubbles> Bonza the coach is pulling into the station just as greggs opens 19:01 <@bubbles> Though I guess very few non English people will know the glory of greggs 19:04 Well, Scottish people, Welsh people, etc... 19:06 -!- spontiff37 has quit [Quit: spontiff37] 19:07 [hdf-us] [spl] Ardub (Pir Inf Fem Cha) eschewed atheism, by dropping a gold spherical amulet on an altar, on T:3316 19:08 [EU] [D]: noims (Pri-Elf-Fem-Cha), 2806 points, 3472 turns, killed by a giant beetle 19:10 <@bubbles> Pink yes northern English and western English! 19:11 Don't confuse the Americans about that more :-( 19:13 <@bubbles> \o/ 19:14 ___)\_____\o/___ 19:15 [US] [D]: tinklebear (Pri-Hum-Mal-Cha), 4644 points, 4664 turns, killed by a hallucinogen-distorted yeti 19:18 [US] [D]: thegame (Bar-Orc-Mal-Cha), 2903 points, 4855 turns, killed by a bolt of cold 19:22 -!- ruffni has joined #hardfought 19:23 [US] [D]: Entitas (Sam-Hum-Mal-Law), 5218 points, 3938 turns, petrified by tasting cockatrice meat 19:28 -!- ichbinmiah has joined #hardfought 19:37 <@bubbles> ok what the cuss 19:37 <@bubbles> @rikersan I just found rod of the ram and limited moon on the same level, dlvl6 19:37 [US] [D]: allanb (Tou-Hum-Fem-Neu), 170 points, 648 turns, killed by a hobbit 19:38 <{Demo}> ooh, a full limited moon 19:38 <{Demo}> i think? 19:38 <{Demo}> !pom 19:38 {Demo}: The moon is full for 2 more days. 19:38 <@bubbles> yeah 19:38 <@bubbles> but it is nerfed right? 19:38 <{Demo}> yeah 19:38 <{Demo}> still kicks ass that earlyu 19:38 <@bubbles> axes are marionnetnet too 19:40 <@bubbles> I could drain my pw I guess 19:46 <@bubbles> and a magic lamp from minetown 19:47 <@bubbles> and mres hands 19:48 [US] [D]: tinklebear (Mon-Hum-Mal-Cha), 2599 points, 1394 turns, killed by a hallucinogen-distorted watch captain 19:50 [US] [D]: mangotiger (Wiz-Hum-Mal-Neu), 16109 points, 15117 turns, killed by a watch captain 19:51 <@bubbles> go team watvh 19:52 <@rikersan> @bubbles start quaffing cursed gain energy 19:52 <@rikersan> limited moon does full 3x damage if you have 0 max energy 19:52 <@rikersan> technically it probably does if you have 0,1,2, but i'm not certain about that 19:54 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 257 points, 1146 turns, killed by a brown mold 19:56 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 1181 points, 1541 turns, killed by a rock mole 19:57 [US] [D]: krm26 (Arc-Hum-Fem-Law), 5822 points, 6440 turns, killed by a soldier ant 20:00 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 188 points, 337 turns, killed by a kobold 20:01 <@bubbles> oh 3x I thought it was 2x 20:01 <@bubbles> shame I can't get axe skill for ages 20:03 <@bubbles> also I have poly control and an amulet of change 😼 20:03 <@rikersan> that doesn't work 20:03 <@rikersan> change is gender 20:03 <@bubbles> ahh 20:03 <@bubbles> I found a poly trap 20:04 <@bubbles> B ut polyself seems to wear off after 1k turns or so 20:04 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 8274 points, T:3870, killed by a giant beetle 20:07 [US] [D]: allanb (Tou-Hum-Fem-Neu), 2358 points, 2341 turns, killed by a dwarf, while sleeping 20:07 [hdf-us] [spl] krm26 (Arc Hum Fem Law), 145 points, T:434, sent to the grave by a small mimic 20:07 <@rikersan> you want an amulet of unchagning bubbles 20:07 <@rikersan> that'll lock in a polymorph until you die (and then you jstu die, no reverting form) or you take it off, when it resumes the timer 20:09 -!- Cevn has quit [Ping timeout: 268 seconds] 20:13 <@bubbles> Ok will play with that later, must sleep now 20:13 <@bubbles> nn all 20:15 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 426 points, 1433 turns, killed by Ms. Klodzko; the shopkeeper 20:17 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 50 points, 209 turns, killed by a sewer rat 20:22 [US] [D]: JohnKeel (Pri-Hum-Fem-Law), 368 points, 1267 turns, killed by a black pudding 20:28 -!- stenno has joined #hardfought 20:29 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 312 points, 684 turns, killed by a dwarf 20:29 @bubbles [backscroll] I can't connect to your qbin.io site. 20:30 [US] [D]: Smugzug (Val-Dwa-Fem-Law), 1878 points, 3179 turns, killed by an orcish arrow 20:30 any Priest experts online? I need help with mid-to-late-game weapons. Is there something good I should wish for or should I try #praying? At Xp:8 and getting by with unihorn, but I doubt this will work into mid-late game. 20:30 <@rikersan> lawful? 20:30 chaotic 20:31 <@rikersan> you could get crowned for stormbringer probably 20:33 -!- stenno has quit [Ping timeout: 246 seconds] 20:33 ok - I've ascended many times, but I've never gotten crowned, ever... ...what's the procedure? do I #pray whenever possible (keep track of timeouts and #offer to shorten timeouts) until I get crowned? 20:33 [US] [D]: jmcunx (Wiz-Elf-Mal-Cha), 4109 points, 6439 turns, killed by a tiger 20:34 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 227 points, 495 turns, killed by a dwarf 20:43 -!- Kontroller has quit [Ping timeout: 240 seconds] 20:44 -!- Kontroller has joined #hardfought 20:46 basically 20:46 ic - thx 20:47 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) entered Gehennom, on T:44258 20:48 best way to get crowned as far as I know, is to max luck out, then pray while standing on a coaligned altar... and if you dont get crowned the first time, sac until it;s safe to pray again, and just repeat until you get crowned 20:49 @TheGame20 that feels almost like just going for a GIFT - that's why I always get confused 8^P 20:49 but I'll try it - at Mimic of the Mines atm looking for luckstone 20:50 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 251 points, 1885 turns, killed by a giant rat, while fainted from lack of food (and one other game not reported) 20:52 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 333 points, T:548, killed by a tower of flame 20:59 -!- ruffni has quit [Ping timeout: 252 seconds] 21:00 [US] [D]: Cromo (Wiz-Hum-Mal-Neu), 467 points, 741 turns, killed by a little dog 21:03 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 610 points, 1676 turns, killed by a giant ant 21:05 [AU] [D]: djm2000 (Wiz-Elf-Mal-Cha), 6050 points, 4929 turns, killed by an ape 21:15 [US] [D]: shadowcat (Val-Hum-Fem-Law), 28266 points, 14041 turns, killed by an owlbear 21:17 -!- Tangles has quit [Ping timeout: 265 seconds] 21:17 -!- Tangles_ has joined #hardfought 21:17 -!- mode/#hardfought [+o Tangles_] by ChanServ 21:21 [US] [D]: tinklebear (Mon-Hum-Mal-Neu), 11917 points, 4684 turns, killed by a hallucinogen-distorted ogre king 21:29 -!- AntiGulp has joined #hardfought 21:29 -!- mode/#hardfought [+v AntiGulp] by ChanServ 21:33 YANI: Autogehennom. 21:35 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 21:37 <@luxidream> Autogehennom is not the answer. 21:38 <@ShivanHunter> YANI: gehennom overrun by orcs 21:39 <@ShivanHunter> orcorcustown 21:39 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) made her first wish - "uncursed magic marker", on T:47247 21:40 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) wished for "blessed greased fixed +2 grey dragon scale mail", on T:47248 21:41 [EU] [A]: Anerag (Kni-Hum-Mal-Law), 2605574 points, 32849 turns, ascended 21:41 https://eu.hardfought.org/userdata/A/Anerag/tnnt/dumplog/1573453461.tnnt.html 21:42 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) wished for "blessed greased fixed wand of polymorph", on T:47270 21:43 [US] [D]: Xaleth (Pri-Hum-Mal-Cha), 400 points, 857 turns, killed by a water moccasin 21:45 [US] [D]: fionna (Kni-Hum-Fem-Law), 8595 points, 6921 turns, killed by a leocrotta 21:50 -!- Tangles_ is now known as Tangles 21:50 [US] [A]: klintos (Val-Hum-Fem-Law), 3039340 points, 47254 turns, ascended 21:50 https://www.hardfought.org/userdata/k/klintos/tnnt/dumplog/1573145142.tnnt.html 21:58 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 3747 points, 1252 turns, killed by a thrown potion 21:58 [US] [D]: bebing (Arc-Hum-Mal-Neu), 1892 points, 2462 turns, killed by a dwarf 22:00 [US] [D]: Smugzug (Val-Dwa-Fem-Law), 2226 points, 4284 turns, killed by a sewer rat, while frozen by a monster's gaze 22:00 -!- Croesus has quit [Remote host closed the connection] 22:01 -!- Croesus has joined #hardfought 22:01 -!- mode/#hardfought [+v Croesus] by ChanServ 22:01 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) polymorphed her first object, on T:48204 22:01 [hdf-us] [dnh] dragonspeaker (Ran Dro Fem Cha), 197 points, T:231, killed by a marid 22:02 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1061 points, T:1692, killed by a soldier ant 22:08 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) wished for "blessed greased fixed +2 cloak of protection", on T:48437 22:08 [hdf-us] [nh363] fcloud (Val Dwa Fem Law) wished for "blessed greased fixed +2 boots of speed", on T:48438 22:09 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 308 points, T:262, killed by a gnome, while praying 22:10 [US] [D]: Dakira (Val-Dwa-Fem-Law), 393 points, 1987 turns, killed by a kobold lord, while frozen by a monster's gaze 22:14 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 281 points, T:474, killed by an acidic corpse 22:19 -!- eLtMosen has quit [Ping timeout: 245 seconds] 22:22 -!- tonehack has quit [Quit: Leaving] 22:26 -!- jilles has quit [Ping timeout: 268 seconds] 22:27 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 1672 points, T:2540, killed by a bolt of lightning 22:28 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 128 points, T:213, killed by a sewer rat 22:29 -!- stenno has joined #hardfought 22:34 -!- stenno has quit [Ping timeout: 268 seconds] 22:45 [US] [D]: thegame (Sam-Hum-Mal-Law), 1692 points, 2514 turns, killed by a giant spider 22:53 [hdf-us] [nh363] RyanHill (Ran Elf Mal Cha), 979 points, T:1303, killed by a pony 22:54 -!- Croesus has quit [Remote host closed the connection] 22:54 -!- Croesus has joined #hardfought 22:54 -!- mode/#hardfought [+v Croesus] by ChanServ 23:04 [US] [D]: klintos (Kni-Hum-Mal-Law), 2713 points, 4416 turns, killed by a crossbow bolt 23:09 [US] [D]: fionna (Kni-Hum-Fem-Law), 704 points, 2371 turns, killed by an imp 23:10 [AU] [D]: Andrio (Arc-Dwa-Mal-Law), 348 points, 854 turns, killed by a hallucinogen-distorted bat 23:12 v.strange - when I throw comestibles at pets, they keep missing (Dx:16) 23:12 What food, what pet, what variant... 23:13 tnnt - candy bar at large dog 23:13 [US] [A]: Bartlem (Val-Hum-Fem-Cha), 1471297 points, 35861 turns, ascended 23:13 https://www.hardfought.org/userdata/B/Bartlem/tnnt/dumplog/1573002240.tnnt.html 23:14 Yuck 23:14 maybe it's just bad luck - slime mold at warhorse was ok 23:15 http://www.statslab.cam.ac.uk/~eva/slashem/pets.html seems to have choked but I would only expect a pet to catch a treat it likes... 23:15 [R] Clan Bane of Rodney advances to rank 10! 23:16 eraserhead97: It's because of the full moon. 23:16 oooh - interesting 23:16 dogs can be distracted by the full moon and won't always catch your treats. 23:18 if you're serious, that's kinda crazy that someone coded that in 8^P 23:19 must've been a dog-owner ^^ 23:19 [US] [D]: klintos (Tou-Hum-Mal-Neu), 648 points, 1325 turns, killed by a rabid rat 23:21 MKoT 1/2 dmg rocks ^^ 23:22 eraserhead97: https://nethackwiki.com/wiki/Time - "You have a chance of not being able to tame dogs at night" - so it't only night time during afull moon. 23:23 [US] [A]: efot (Hea-Hum-Mal-Neu), 2715700 points, 46352 turns, ascended 23:23 https://www.hardfought.org/userdata/e/efot/tnnt/dumplog/1573413220.tnnt.html 23:23 -!- ais523 has joined #hardfought 23:23 -!- mode/#hardfought [+v ais523] by ChanServ 23:24 Beholder: messages? 23:24 -!- ais523 has quit [Client Quit] 23:25 [Tr] efot now has Great Healer and Lesser Healer! 23:25 [R] Clan The Strong and the Bad advances to rank 5! 23:32 [US] [D]: tinklebear (Sam-Hum-Mal-Law), 3684 points, 4070 turns, killed by a hallucinogen-distorted Woodland-elf 23:32 [US] [D]: Bartlem (Wiz-Hum-Mal-Neu), 1284 points, 2353 turns, killed by a dwarf zombie 23:35 -!- JonathanHanes has joined #hardfought 23:44 -!- ichbinmiah has quit []