00:00 -!- stenno\proc has joined #hardfought 00:04 [US] [D]: EndlessMike (Kni-Hum-Mal-Law), 1658 points, 1885 turns, killed by a riding accident 00:04 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 299 points, 535 turns, killed by a water demon 00:05 -!- stenno\proc has quit [Ping timeout: 240 seconds] 00:10 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Shelob, on T:30204 00:12 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed the high shaman of Moloch, on T:30378 00:12 -!- Tangles has quit [Ping timeout: 265 seconds] 00:13 -!- Tangles has joined #hardfought 00:13 -!- mode/#hardfought [+o Tangles] by ChanServ 00:14 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Lungorthin, on T:30457 00:15 [US] [D]: fionna (Kni-Hum-Fem-Law), 1080 points, 2560 turns, killed by a giant beetle 00:15 -!- dbanethacker has quit [Ping timeout: 260 seconds] 00:23 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 2033 points, 3891 turns, killed by a gnome 00:30 [US] [A]: klintos (Wiz-Elf-Fem-Cha), 2248632 points, 65096 turns, ascended 00:30 https://www.hardfought.org/userdata/k/klintos/tnnt/dumplog/1572674432.tnnt.html 00:31 [R] Clan Bane of Rodney advances to rank 8! 00:32 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Belial, on T:33520 00:32 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Fierna, on T:33521 00:37 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed the invisible Malcanthet, on T:33842 00:40 [US] [D]: fionna (Kni-Hum-Fem-Law), 1057 points, 2225 turns, killed by a gnomish wizard 00:41 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Baalzebub, on T:34035 00:42 [US] [D]: ShivanHunter (Wiz-Elf-Mal-Cha), 63 points, 190 turns, killed by a sewer rat (and 27 other games not reported) 00:45 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Baphomet, on T:34363 00:49 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Glasya, on T:34741 00:52 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Daemon, on T:34949 00:53 [US] [D]: fionna (Kni-Hum-Fem-Law), 276 points, 1673 turns, killed by a large kobold 00:55 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed Cerberus, on T:35317 00:56 [hdf-us] [nh363] lordjoe (Pri Hum Mal Law), 2402 points, T:4677, killed by a dwarf zombie 00:56 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) destroyed Vlad the Impaler, on T:35427 00:56 [US] [D]: k2 (Arc-Hum-Mal-Law), 3138 points, 2773 turns, killed by a rothe 01:00 Current Day as of 2019-11-06 06:00 UTC: Games: 263, Asc: 5, Scum: 210. 410989 turns, 12833425 points. 5d 01:40 gametime. (38%Wiz), (53%Hum), (40%Cha), (51%Mal), 24d 17:59 remaining. 01:03 -!- raisse has joined #hardfought 01:04 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed the Wizard of Yendor, on T:36009 01:06 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) performed the invocation, on T:36145 01:06 [US] [D]: k2 (Arc-Hum-Mal-Law), 691 points, 1169 turns, killed by a brown mold (and one other game not reported) 01:07 <@rikersan> oh he appeared on time this game 01:07 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed the elder priest of Moloch, on T:36209 01:08 [US] [D]: k2 (Arc-Hum-Mal-Law), 117 points, 284 turns, killed by a jackal 01:09 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) wished for "blessed fixed greased arkenstone", on T:36278 01:12 [US] [A]: Luxidream (Sam-Hum-Fem-Law), 1322082 points, 37198 turns, ascended (and one other game not reported) 01:12 https://www.hardfought.org/userdata/L/Luxidream/tnnt/dumplog/1573011064.tnnt.html 01:13 <@Tone> grats lux 😄 01:14 <@luxidream> thanks Tone 01:17 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) entered the Planes, on T:37526 01:21 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 523 points, 1340 turns, killed by a giant rat, while fainted from lack of food 01:21 -!- bug_sniper has quit [Ping timeout: 240 seconds] 01:22 [US] [D]: eraserhead97 (Mon-Hum-Fem-Law), 247178 points, 16786 turns, killed by Asmodeus 01:23 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) destroyed Pestilence, on T:37868 01:23 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) killed the invisible Center of All, on T:37886 01:24 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) destroyed Famine, on T:37919 01:26 [hdf-us] [dnh] rikersan (Bin Bat Mal Non) destroyed Death, on T:38008 01:26 [hdf-us] [dnh] rikersan (Bin Bat Mal Non), 8014807 points, T:38032, ascended https://www.hardfought.org/userdata/r/rikersan/dnethack/dumplog/1572999561.dnh.txt 01:26 <@rikersan> full tour 01:26 <@rikersan> bat people are fun 01:27 <@luxidream> gg 01:27 <@rikersan> that should be 9 keys too, I think I ascended with all 1st and 2nds, 3rds went to the VOTD 01:28 <@rikersan> and interestingly enough - that's survivor, normally I burn hella "oLS 01:29 <@Tone> grats riker! 01:33 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 568 points, 1160 turns, killed by a werejackal 01:34 [US] [D]: k2 (Arc-Hum-Mal-Law), 1471 points, 4999 turns, killed by a manes 01:35 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 107 points, 461 turns, killed by a falling rock 01:35 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 12 points, 112 turns, killed by a jackal 01:37 [hdf-us] [nh363] lordjoe (Rog Hum Fem Cha), 1213 points, T:2481, killed by a crossbow bolt 01:38 -!- tonehack has quit [Quit: Leaving] 01:39 <@rikersan> ty tone, luxi 01:44 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 469 points, 2260 turns, killed by a manes 01:45 <@ShivanHunter> lol I found a wand of wishing 01:45 -!- LarienTelrunya has joined #hardfought 01:45 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 01:47 <@ShivanHunter> hardfought lagging for anyone else or is it comcast again 01:47 <@luxidream> comcast 01:47 <@ShivanHunter> bleh, brb 01:51 [US] [D]: k2 (Arc-Hum-Mal-Law), 544 points, 2068 turns, killed by a coyote 02:00 <@ShivanHunter> orctowwwwwwn 02:01 -!- stenno\proc has joined #hardfought 02:05 [US] [D]: Grouchy (Wiz-Elf-Mal-Cha), 7399 points, 7356 turns, killed by a large cat 02:06 -!- stenno\proc has quit [Ping timeout: 240 seconds] 02:09 -!- TheGame20___ has joined #hardfought 02:11 -!- theRaisse has joined #hardfought 02:11 -!- TheGame20 has quit [Ping timeout: 265 seconds] 02:12 -!- raisse has quit [Ping timeout: 250 seconds] 02:14 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 887 points, 3059 turns, killed by a gecko, while frozen by a monster's gaze 02:14 -!- theRaisse is now known as raisse 02:17 [AU] [D]: djm2000 (Wiz-Elf-Mal-Cha), 1797 points, 3533 turns, killed by a killer bee 02:22 [US] [D]: fionna (Kni-Hum-Fem-Law), 896 points, 3197 turns, killed by a rabid rat, while praying 02:23 -!- TheGame20___ has quit [Ping timeout: 240 seconds] 02:27 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1003 points, 2038 turns, killed by a Woodland-elf (and one other game not reported) 02:30 -!- Muad has quit [Read error: Connection reset by peer] 02:32 aosdict: oh my god why did you block magicbymccauley's sock account for only 3 days, his original account was blocked *permanently* so any sockpuppets should also be banned permanently; history has shown that he just waits out the ban otherwise and then the trolling resumes where it left off 02:32 LarienTelrunya: Message from bug_sniper at 2019-11-04 22:33 EST: guess it's time to start logging channels 02:32 LarienTelrunya: Message from bug_sniper at 2019-11-04 22:34 EST: alternatively, start adding the nice patch ideas you've been overlooking while digging out the evil patch ideas 02:33 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 104 points, 328 turns, killed by a large mimic 02:33 [AU] [A]: Numbgoon (Tou-Hum-Mal-Neu), 3089610 points, 48129 turns, ascended 02:33 https://au.hardfought.org/userdata/N/Numbgoon/tnnt/dumplog/1572589686.tnnt.html 02:34 -!- Muad has joined #hardfought 02:34 [R] Clan #pray advances to rank 9! 02:36 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 127 points, 842 turns, killed by a jackal, while fainted from lack of food 02:39 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 255 points, 819 turns, killed by a gas spore's explosion 02:44 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1282 points, 1353 turns, killed by a giant bat (and one other game not reported) 02:59 @?lurker above 02:59 lurker above (t) | Lvl: 10 | Diff: 12 | Spd: 3 | Res: none | Confers: nothing | MR: 0 | Generates: sheol gehennom dungeons | AC: 3 | Attacks: 1d8 engulf digest | Alignment: 0 | Flags: genocidable, carnivore, flies, stalker 03:07 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 3192 points, 5396 turns, killed by a rabid rat 03:17 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 814 points, 1949 turns, killed by a straw golem, while fainted from lack of food 03:19 [EU] [D]: Dins (Pri-Elf-Fem-Cha), 130 points, 539 turns, killed by a giant mimic 03:25 [EU] [D]: Dins (Pri-Hum-Fem-Cha), 119 points, 608 turns, killed by a dwarf 03:28 <@luxidream> looool mccauley 2? 03:29 -!- spontiff has joined #hardfought 03:31 -!- Chris_ANG has quit [Ping timeout: 276 seconds] 03:42 -!- truculent has quit [Quit: Konversation terminated!] 03:44 -!- Chris_ANG has joined #hardfought 03:44 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 04:00 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 4280 points, 13470 turns, killed by a giant beetle 04:02 -!- stenno\proc has joined #hardfought 04:10 -!- merlZzz is now known as merlek 04:12 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 04:15 -!- Xjs has joined #hardfought 04:18 [EU] [D]: joes (Pri-Elf-Fem-Cha), 500 points, 1084 turns, killed by a rothe 04:19 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 181 points, 673 turns, killed by a water moccasin 04:20 -!- Chris_ANG has joined #hardfought 04:20 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 04:21 -!- elenmirie_ has joined #hardfought 04:21 -!- stenno\proc has quit [Ping timeout: 240 seconds] 04:24 -!- eLtMosen1 has joined #hardfought 04:24 -!- elenmirie__ has quit [Ping timeout: 245 seconds] 04:24 [US] [D]: Luxidream (Wiz-Hum-Mal-Cha), 958 points, 2413 turns, killed by a cave spider 04:25 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 636 points, 1096 turns, killed by an anti-magic implosion 04:28 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 231 points, 590 turns, killed by a sewer rat 04:28 -!- Chris_ANG has quit [Ping timeout: 265 seconds] 04:33 -!- raisse has quit [Ping timeout: 240 seconds] 04:38 -!- stennowork has joined #hardfought 04:44 [US] [D]: Luxidream (Rog-Orc-Fem-Cha), 8180 points, 6656 turns, killed by a leocrotta (and one other game not reported) 04:45 [EU] [D]: rsa (Val-Dwa-Fem-Law), 636 points, 5385 turns, killed by a kobold lord, while frozen by a monster's gaze 04:53 -!- joes has joined #hardfought 04:55 -!- stenno\proc has joined #hardfought 04:57 [US] [D]: Luxidream (Wiz-Hum-Fem-Cha), 6029 points, 3102 turns, killed by a hill orc called Zuulu of Akhagoru 04:59 -!- stenno\proc has quit [Ping timeout: 240 seconds] 05:05 -!- Chris_ANG has joined #hardfought 05:05 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 05:06 -!- spontiff has quit [Remote host closed the connection] 05:13 -!- spontiff has joined #hardfought 05:27 [US] [D]: richards (Val-Hum-Fem-Law), 756 points, 682 turns, killed by a bolt of lightning 05:28 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 05:30 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:36 [US] [D]: richards (Val-Hum-Fem-Law), 433 points, 1145 turns, killed by a black pudding 05:36 [EU] [D]: Dins (Sam-Hum-Mal-Law), 6132 points, 5622 turns, killed by a soldier ant 05:40 -!- LarienTelrunya has quit [Remote host closed the connection] 05:40 -!- Chris_ANG has joined #hardfought 05:40 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 05:41 -!- LarienTelrunya has joined #hardfought 05:41 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 05:41 -!- JonathanHanes has quit [Ping timeout: 240 seconds] 05:47 -!- spontiff has quit [Remote host closed the connection] 05:47 [EU] [D]: Dins (Arc-Dwa-Fem-Law), 55 points, 300 turns, killed by a boulder 05:51 -!- raisse has joined #hardfought 05:52 -!- spontiff has joined #hardfought 05:59 [US] [D]: Luxidream (Wiz-Hum-Fem-Cha), 298 points, 279 turns, killed by a bear trap (and 5 other games not reported) 06:00 [US] [D]: Luxidream (Wiz-Hum-Fem-Cha), 38 points, 246 turns, killed by a boiling potion (and 2 other games not reported) 06:03 [EU] [D]: Dins (Bar-Orc-Fem-Cha), 917 points, 1714 turns, killed by a pony 06:04 lol is it intentional that in 3.6 you can "produce a kaleidoscopic display of floating butterfiles"? Is a "butterfile" a file covered with butter where you glue the butterflies you caught? 06:05 i doubt that its intentional, and you should submit a bug 06:05 A butterfile is a device for reducing the size of butter 06:05 heh, I've never submitted a bug, and don't know where the bug tracker page is 06:05 then i will submit it and get all the fame 06:05 heh, do it :D 06:06 and then afterwards i tell you were to do it 06:07 -!- spontiff has quit [Ping timeout: 260 seconds] 06:08 -!- stenno\proc has joined #hardfought 06:10 ok, submitted 06:10 -!- spontiff has joined #hardfought 06:10 LarienTelrunya, here is the beautiful contact form http://nethack.org/common/contact.html 06:11 lol that contact form requires data that can be difficult to get... all that data about the PC? I'd have to dig through the windows control panel to get those :P 06:11 i usually leave that open 06:11 and in the case of doubt, at least one of those things wouldn't be displayed under "system" 06:11 its not relevant for many bugs 06:12 (for example its not at all relevant for this bug) 06:12 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1672 points, 3354 turns, killed by a rabid rat (and 2 other games not reported) 06:12 heh, that's what I wanted to imply :P although I do have to admit that in slex I've seen a bug that happened on windows 7 but not on XP 06:13 -!- stenno\proc has quit [Ping timeout: 265 seconds] 06:13 huh their bug list page still lists "Saving the game while both punished and engulfed can result in a corrupt save file.", I thought they had fixed that already (after all I got the fix for that from 3.6) 06:14 ooh "Saving bones with perm_invent on may result in "Bad fruit #N" warnings.", I'd love to know the fix for that because the bug is also in slex 06:14 The fix is to rewrite in c++ 06:14 obvs! 06:14 :-D 06:15 hi bubbles_nhww91! bigslex 2.57 is available on the esm server and playtesters are wanted! *bubblebubblebubble* ♥ 06:15 What's a bligslex? 06:15 oh I never told you about bigslex? wait a minute 06:15 its silly but i find the idea very awesome 06:16 this beautiful screenshot is from bigslex: https://www.reddit.com/r/slashemextended/comments/9umph2/bigslex_the_new_bigger_slex_variant_has_gone_live/ :) 06:16 Is it slex but the dungeons are 500x500? :hmm: 06:16 hahaha, not quite, but you went in the right direction ;) 06:16 So I will have to make a new terminal profile wiht a smaller font, fair enough 06:16 Hmm interesting. bigger maps. 06:17 I am trying to come up with downsides 06:17 But I can't 06:17 well one downside is that maze levels don't always construct themselves properly, e.g. the catacombs mines end variant has walls everywhere in bigslex :( 06:17 meaning without digging it's impossible to traverse 06:17 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 111 points, 547 turns, killed by a fox 06:18 also a "downside" (depending on point of view) is that fullscreen maze levels have about 3x the amount of real estate, so without mapping help it takes forever to find the stairs :P 06:21 [US] [A]: Merlek (Tou-Hum-Mal-Neu), 2940488 points, 65364 turns, ascended 06:21 https://www.hardfought.org/userdata/M/Merlek/tnnt/dumplog/1572852985.tnnt.html 06:25 ah well, gonna go home now, do some annoying household work there and then I can finally play again (hopefully)! :) 06:26 -!- LarienTelrunya has quit [Remote host closed the connection] 06:32 Mazes are evil 06:36 -!- ProzacElf has joined #hardfought 06:40 [EU] [D]: gargor (Val-Dwa-Fem-Law), 539 points, 1079 turns, killed by a giant ant, while fainted from lack of food 06:42 [EU] [D]: gargor (Tou-Hum-Fem-Neu), 139 points, 370 turns, killed by a giant rat 06:42 -!- ProzacElf has quit [Ping timeout: 250 seconds] 06:50 [EU] [D]: gargor (Wiz-Orc-Fem-Cha), 426 points, 1353 turns, killed by a large dog called FAMILIARIS 06:52 [EU] [D]: gargor (Wiz-Gno-Fem-Neu), 79 points, 368 turns, killed by a large mimic 06:59 [US] [D]: efot (Hea-Gno-Fem-Neu), 3067 points, 4772 turns, killed by a gas spore's explosion 07:00 Current Day as of 2019-11-06 12:00 UTC: Games: 326, Asc: 8, Scum: 220. 679963 turns, 20491717 points. 9d 03:54 gametime. (47%Wiz), (44%Hum), (38%Neu), (64%Fem), 24d 11:59 remaining. 07:01 -!- spontiff has quit [Remote host closed the connection] 07:02 [US] [D]: efot (Hea-Gno-Fem-Neu), 208 points, 585 turns, killed by a bolt of cold 07:09 [EU] [D]: gargor (Val-Dwa-Fem-Law), 2012 points, 3000 turns, killed by a hill orc 07:10 -!- spontiff has joined #hardfought 07:19 [EU] [D]: gargor (Tou-Hum-Fem-Neu), 592 points, 1686 turns, killed by a giant spider 07:22 [AU] [D]: DarkLightDragon (Val-Dwa-Fem-Law), 118496 points, 18292 turns, killed by a troll 07:28 -!- hdf-guest-56 has quit [Remote host closed the connection] 07:31 -!- bubbles_nhww91 has quit [Remote host closed the connection] 07:32 -!- bubbles_nhww has joined #hardfought 07:32 Strength 18/** behaviour, is there any reason for this other than "legacy"? 07:32 no 07:32 [US] [D]: Merlek (Val-Hum-Fem-Law), 914 points, 3035 turns, killed by a homunculus 07:32 er or rather 07:33 this is taken from DnD 07:33 so idk if you could call it 'legacy' as such 07:33 I would call that legacy 07:33 It maps onto a regular int anyway 07:33 Code-wise 07:33 I mean specifically the 18-19 behaviour 07:34 yes, this behaviour is emulated from dnd 07:34 I guess stennowork the main question is "if strength just acted like every other stat, would anyone care/miss it"? 07:34 [US] [D]: klintos (Val-Hum-Fem-Law), 784 points, 1805 turns, killed by a rothe 07:34 probably not 07:34 And it simplifies code 07:34 but you' have to rebalance a lot of monsters 07:34 giants 07:35 its probably not worth the effort to touch this imo 07:35 i would assume that this kind of change would introduce a lot of bugs 07:36 New codebase innit 07:36 Otherwise yeah I wouldn't touch! 07:36 I'm not completely mad 07:39 if you develop from scratch anyway, then it should be fine 07:39 *nods* 07:39 Thanks! 07:39 Still planning on 1-25 07:39 I guess 3-25 07:39 Trying to strike a balance between not carrying legacy for legacy reasons, but not change it too much that people don't know what's going on 07:41 [EU] [D]: gargor (Cav-Dwa-Fem-Law), 702 points, 1475 turns, killed by a wand 07:41 fair enough 07:41 thats a tight rope 07:41 [EU] [D]: gargor (Pri-Elf-Fem-Cha), 147 points, 228 turns, killed by a gnome 07:41 Yep, I'll defo fail a bit but the aim is to minimise the total amount of failure! 07:42 e.g. by nagging people in here :-) 07:42 dont worry about failure that much 07:42 in the worst case its an educational experience 07:43 indeedly! 07:43 [EU] [D]: Dins (Cav-Dwa-Mal-Law), 1437 points, 2386 turns, killed by a plains centaur 07:44 and prepare to fail because 'rewriting nethack in X language' is a meme going around for decades now 07:44 i think there is a successful ANSI-C port 07:47 oh yeah for sure 07:47 One of the big things is not being able to leverage the content 07:47 So even if the engine is sound it's quite difficult to motivate to actually churn out a game 07:48 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 9101 points, 10208 turns, killed by an invisible stalker 07:49 [US] [D]: engelson (Cav-Hum-Mal-Neu), 98 points, 531 turns, killed by a falling rock 07:50 [EU] [D]: Dins (Hea-Gno-Fem-Neu), 10 points, 205 turns, killed by a sewer rat 07:57 -!- Grasshopper has joined #hardfought 08:02 -!- stenno\proc has joined #hardfought 08:03 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1358 points, 3296 turns, killed by a white unicorn 08:03 [AU] [D]: DarkLightDragon (Ran-Elf-Fem-Cha), 671 points, 1364 turns, killed by a giant ant 08:04 -!- merlek has quit [Ping timeout: 240 seconds] 08:06 -!- eLtMosen1 has quit [Ping timeout: 250 seconds] 08:07 -!- stenno\proc has quit [Ping timeout: 265 seconds] 08:08 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 107 points, 1025 turns, killed by a newt, while fainted from lack of food 08:25 -!- LarienTelrunya has joined #hardfought 08:25 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 08:28 LarienTelrunya: I wasn't the one who originally made the call to block him permanently and paxed (who was) decided not to deal with it yesterday, so this was to stop further trolling from going on in the interim 08:29 -!- merleke has joined #hardfought 08:29 aosdict: ah I see, but you can be pretty sure that he'll sit there staring at his monitor clock waiting until it hits 20:30 on nov 8 and then resume trolling 08:29 (he = mbm, obviously) 08:30 [AU] [D]: DarkLightDragon (Ran-Elf-Fem-Cha), 254 points, 1109 turns, killed by a bat 08:30 [EU] [D]: khamul (Sam-Hum-Mal-Law), 32029 points, 10893 turns, killed by a mumak 08:31 sorry for that, bhaak 08:31 didn't read carefully enough 08:33 mbm will just access the site from another ip address to get around any bans 08:34 that and use a different user account 08:34 eventually he should tire of it 08:34 depends how strong the troll in him is 08:38 well, if the admins persistently and quickly permaban his alternate accounts he might get tired of it; if people actually engage with his shouting or (worst of all) concede any points to him, he'll troll even more 08:39 thing is, this dunderhead actually thinks he has obtained complete enlightenment and is presenting his "absolute truths" to us stupid people, because he's living in his own world where he is always right and those who disagree are evil, or something 08:39 what is that about? 08:40 stennowork: mbm, the troll that appeared on nethackwiki a while ago, and who was permabanned but now decided to be a wiseguy and come at us again with an alternate account 08:40 ouch :( 08:40 that is unpleasant 08:41 I mean, look at this garbage: https://nethackwiki.com/mediawiki/index.php?title=Talk%3AOrcus&type=revision&diff=128998&oldid=128460 08:41 that alone should be grounds for an instant perma including instant permas for any alternate accounts he registers... 08:43 wat 08:43 oh no 08:43 the particular reason I knocked him off this time was not because of the talk page stuff in particular but because he vandalized the style guide 08:43 oh was that the person who started with the artifact weapon article? 08:44 There was some older damage than that 08:46 we should edit the style guide to include a paragraph saying "If your username is 'magicbymccauley', you must TYPE EVERY OTHER SENTENCE IN ALL CAPS and SHOUT AT THE DEV TEAM for your edits to be approved", just to troll him. :P [/sarcasm] 08:49 so instead of banning him, just use a whitelist 08:49 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1028 points, 1772 turns, killed by an orcish arrow 08:50 alex___: no, random people fairly regularly join the wiki and make helpful edits 08:51 [AU] [A]: ogmobot (Rog-Hum-Mal-Cha), 2778912 points, 40435 turns, ascended 08:51 https://au.hardfought.org/userdata/o/ogmobot/tnnt/dumplog/1572674407.tnnt.html 08:51 and one troll shouldn't be enough to have the whole wiki disable account-less editing 08:51 banning will never have any effect on a system like that 08:51 if anyone can edit, then everyone can edit 08:51 including banned people 08:52 alex___: or a multiple choice entry test, question 1: "Another wiki user disagrees with a change you made. What do you do? a) back off, b) ask politely why he disagrees, c) revert his edits without asking or d) SHOUT AT HIM FOR DARING TO QUESTION YOUR TRUTHS". Registering an account will fail (and enact an automatic 24h block) if the answer c or d 08:52 was given. :P 08:52 [R] Clan #pray advances to rank 6! 08:53 i should foudn another clan called 'rank 6' 08:53 apparently rank 6 is very popular 08:54 why is it that "one troll" shouldn't be enough though 08:54 LarienTelrunya: ah, but he took options C and D thinking "why not both?" 08:56 alex___: because then the troll would have power over us, by forcing us to change the whole system just because of him 08:57 i feel you have a very emotional connection to this. why not be pragmatic and just change a non-working system? 08:58 doesnt he have power over you anyway by making you ban him and reverse his changes all the time 08:58 blocking is a two-click process, rolling back edits is a one-click process 08:58 this feels like a kind of hypothetical discussion based on "what if magic* anonymously vandalizes the wiki" 08:58 it's not if you have to rollback again later 08:59 -!- ais523_ has joined #hardfought 09:00 yes so far mbm has sockpuppeted but not done any vpn/tor/ipspoof tricks 09:00 I mean generally, allowing anonymous access vs requiring registration vs requiring a human to whitelist you is a matter of balancing the barrier of entry. too low and you'll need to spend more resources fighting abuse, too high and you'll discourage legit use 09:01 the same thing comes up with e.g. IRC channels and requiring a registered account for them 09:01 I don't think even wikipedia uses a whitelist. 09:03 ilbelkyr: haha :D (re: taking both options) 09:07 also if mbm wanted to anonymously vandalize the wiki, he could already have done so, yet he went through the trouble of registering another sock account 09:09 I think his highly distinctive style makes anonymous attacks not much of a threat 09:10 -!- ProzacElf has joined #hardfought 09:10 [EU] [D]: Ashpool (Wiz-Gno-Mal-Neu), 3666 points, 2048 turns, killed by a killer bee 09:12 Pinkbeast: yep, everyone with more than two brain cells would immediately recognize it's him 09:12 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2053 points, 2956 turns, killed by a jaguar 09:13 After a week in Whitby I'm not sure I have two operating brain cells 09:16 [EU] [D]: Anerag (Wiz-Elf-Fem-Cha), 3833 points, 3433 turns, killed by a hill orc called Ogthosog of Aiakhaoth 09:17 -!- raisse has quit [Ping timeout: 268 seconds] 09:18 How angry would he be if I corrected a mistake on https://nethackwiki.com/wiki/User:Magicbymccauley/Better_artifact ? 09:19 no need to further provoke or engage a troll 09:20 Grumble you're right of course 09:21 bubbles_nhww: wait, do you mean there's still leftovers of his trite on that page? if that is so, it should definitely be corrected 09:21 LarienTelrunya: No, that's in his user space 09:22 -!- raisse has joined #hardfought 09:22 oh, well his user space is a place that we better don't touch at all; let him troll in there all day long, where it doesn't affect us or regular users :P 09:22 stennowork: no problem. it's unfortunate that it even happened and they lost a lot of goodwill that was left. but at least the corpse is in good hands now 09:24 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 300 points, 581 turns, killed by a gas spore's explosion 09:25 alright 09:26 Which corpse? 09:26 What happened? 09:26 sourceforge 09:26 and illicit practices they used to do 09:26 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 184 points, 595 turns, killed by a jackal 09:26 -!- hdf-guest-6 has joined #hardfought 09:27 -!- tonehack has joined #hardfought 09:27 [AU] [D]: DarkLightDragon (Wiz-Elf-Fem-Cha), 246 points, 950 turns, killed by a falling object 09:29 [EU] [D]: Hill (Arc-Hum-Mal-Neu), 128479 points, 29626 turns, killed by a captain, while praying 09:29 Wait, how did sourceforge get mixed up with Reiser? 09:30 jonadab, https://en.wikipedia.org/wiki/SourceForge#Project_hijackings_and_bundled_malware 09:30 -!- hdf-guest-6 has quit [Remote host closed the connection] 09:30 Oh, that stuff. 09:30 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 73 points, 1532 turns, fell into a pit 09:32 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 91 points, 428 turns, killed by an arrow 09:33 -!- eLtMosen1 has joined #hardfought 09:34 -!- merleke has quit [Read error: Connection reset by peer] 09:35 @?Demogorgon 09:35 Demogorgon (&) | Lvl: 106 | Diff: 57 | Spd: 15 | Res: fire poison drain | Confers: nothing | MR: 95 | Generates: unique | AC: -8 | Attacks: 8d6 cast spell, 1d4 sting level drain, 1d6 claw disease, 1d6 claw disease | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 09:40 I've always been suspicious of sourceforge; thankfully back in the day when I had the choice between that and github, I chose the latter for slex :) 09:40 (mainly because I found sf's interface to be clunky, actually) 09:43 -!- ais523_ has quit [Quit: quit] 09:43 github is microsoft now, though I imagine that doesn't matter much to you 09:44 i don't think it matters much to anyone really 09:44 well my personal opinion is that microsoft isn't as bad as its reputation 09:45 <{Demo}> there's no avoiding m$ at this point 09:45 my personal opinion is that microsoft was really terrible, but really improved in the last years 09:45 ms embraces foss now 09:45 How bad do you think this looks: https://qbin.io/unable-layers-r0wc 09:45 .net core is FOSSed, vscode is foss 09:45 Note: I did a schema so if you typo you get squiggles 09:45 Terminal is foss 09:46 * stennowork prefers json to xml 09:46 <{Demo}> stennowork: embrace, extend, extinguish 09:46 i.e. https://i.imgur.com/sHxjclm.png 09:46 {Demo}, not anymore 09:46 they did that 09:47 So if you miss a stat for example, you get a relatively nice error. 09:47 <{Demo}> bubbles it's 2019 why are you writing anything new that uses xml 09:47 of course we remember ballmer who called Linux/GPL a cancer 09:48 microsoft went down after they couldn't establish themself on the mobile market and had to revisit their strategies in order to stay alive 09:48 and is now i think the most valuable company? 09:48 {Demo} look at the nice error message 09:48 <{Demo}> satan never changes 09:48 because they really really did it well 09:48 {Demo}, disagree 09:48 And {Demo} it's 2019 so with a decent editor it's super clean/nice to write 09:49 You get tab completion and everything for the custom types 09:49 you should really use json tho :{ 09:49 xml is a thing of the past 09:49 <{Demo}> bubbles that's hard to disagree with but there's definitely a better hipster yaml or json fork option 09:49 thats not a yaml thing 09:49 fun fact: yaml is a superset of json 09:50 <{Demo}> I'm sure someone has some yaml fork where you can do schemas 09:50 I don't care about hipster 09:50 <{Demo}> json sucks, doesn't even have comments, use some variation 09:50 json doesn't have comments 09:50 haha 09:50 And in the end it's no nicer/less-nice to use than xml really 09:50 <{Demo}> there are json variants that are the right choice for this 09:51 'json doesn't have comments' v cute 09:51 <{Demo}> nah xml is terrible and I'd rather die 09:51 I think it's more the tooling is so mature for xml etc 09:51 {Demo} I am going to make you a video 09:53 that json even needs variants just for comments or date shows how broken it is 09:53 at least json has arrays 09:53 unlike xml 09:53 one would think that arrays are important 09:53 Xml does have arrays :hmm: 09:54 xml also has schemas. 09:54 and compared to json they are even usable 09:54 oh yeah if this is about schemas specifically, of course json is not a good choice 09:55 but if its for serialization, its a fine choice 09:55 I love schemas 09:55 I will show you why: 09:55 Give me a min 09:55 how would '{"foo": [1,2,3]}' look in xml? 09:56 [EU] [D]: Dins (Kni-Hum-Fem-Law), 5725 points, 6053 turns, petrified by a chickatrice 09:56 it doesn't matter how it looks like. 09:57 123 e.g. 09:57 it matters how you process ist 09:57 bubbles_nhww, what is 'n' ? 09:57 @?red dragon 09:57 No such monster. 09:57 Your schema defines it 09:57 You what? 09:57 reading or writing XML by hand is a thing of the past 09:57 @v?red dragon 09:57 red dragon (D) | Lvl: 15 | Diff: 20 | Spd: 9 | Res: fire | Confers: fire | MR: 20 | Generates: gehennom dungeons | AC: -1 | Attacks: 6d6 breath fire, 3d8 bite physical, 1d4 claw physical, 1d4 claw physical | Alignment: -4 | Flags: genocidable, carnivore, flies, thick hide, oviparous, seeinvis, infravisible 09:57 ok, so a format that should not be handled manually 09:57 bhaak I agree mostly but this video shows how powerful hand writing with a good schema can be: 09:57 cool stuff 09:57 https://i.imgur.com/emjsjdE.mp4 09:58 document.xpath('/foo/n') -> Array 09:58 Seriously watch that ^ 09:58 And the main main main advantage is when you read it it is wordy but completely unambiguous 09:58 sure, you can do it, and there are good tools nowadays, but I wouldn't usually do it. 09:59 I think for something like defining role/race stats, or item attributes it's fine 09:59 bubbles_nhww: yes for the latter 09:59 Reading > writing imo 10:00 -!- bug_sniper has joined #hardfought 10:00 <{Demo}> it's really cohesive with your editor 10:00 {Demo} that's just vscode 10:00 [US] [D]: Kame (Val-Hum-Fem-Neu), 598 points, 458 turns, killed by a dwarf 10:00 But I think any editor nowadays will suck in the schema to give you that type of editing 10:01 any programmer-notepad-editor I guess 10:01 And you can check on the command line for errors too, i.e. as part of the build process 10:02 Can specify the ranges/types of everything so e.g. you can't typo a "bad" stat value, for example 10:02 bubbles_nhww: I'd go with yaml for stats or attributes 10:02 much less clunky syntax 10:03 Can I do yaml schemas? 10:03 I am not against things 10:03 Can do a yaml<->xml transform most of the time too 10:03 as a vim user allergic to clunky IDEs I don't think much of languages that require the editor to do a lot of legwork for you 10:04 [EU] [D]: Dins (Mon-Hum-Fem-Cha), 473 points, 685 turns, killed by a wand 10:04 -!- stenno\proc has joined #hardfought 10:04 <{Demo}> but aosdict you can get a vim plugin for it! 10:05 happily I don't have any data I want to format as xml 10:06 [US] [D]: Kame (Val-Hum-Fem-Neu), 1524 points, 1493 turns, killed by a wand 10:07 -!- Chris_ANG has quit [Quit: Leaving] 10:07 you should get a language server protocol 10:07 plugin 10:09 -!- stenno\proc has quit [Ping timeout: 268 seconds] 10:09 Note I was using vim emulation in thav video! 10:09 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) made his first wish - "blessed rustproof +2 Mjollnir", on T:5366 10:09 But yeah every editor has some lsp or plugin for it 10:09 New thought: typescript! 10:09 how about just writing api docs :thinking: 10:09 stennowork this is for config files 10:09 So at some point they need to be verified 10:09 or "compiled" 10:10 [EU] [D]: thorsb (Val-Hum-Fem-Neu), 5 points, 322 turns, killed by an unsuccessful polymorph 10:11 stennowork: why write documentation that will be ignored as it can't be enforced on the code level? 10:11 !pom 10:11 bouquet: The moon is waxing gibbous; full moon in 4 days. 10:11 why do the job of a machine? 10:11 what do you mean 'will be ignored' 10:11 i am a client 10:11 i want to get data from the backend 10:12 in order to interpret that data, i read the docs 10:12 lol 10:12 that's not how it usually happens 10:12 when i talk to api's thats only what i do 10:12 usually, you do the call and look what comes back. if it looks vaguely okay, you just assume that it always does 10:12 i look at the api, i figure out what i have to send, and then i check the response 10:13 [EU] [D]: Dins (Pri-Hum-Mal-Law), 374 points, 694 turns, killed by a gnome lord 10:13 exactly. you check the response. you don't go to the api doc and check what the response can be (if it documented at all) 10:13 well of course i also check the api 10:13 i check the api first 10:13 api doc first* 10:14 and then you aren't even sure if the doc is correct 10:14 and then expect that the stuff that is returned adheres to the docs 10:14 as the documentation is not necessarily in sync with the code 10:14 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) rejected atheism by offering a panther corpse on an altar of Moloch, on T:5749 10:14 -!- theRaisse has joined #hardfought 10:14 if you have decent auto-documentation that shouldn't be a problem 10:14 -!- raisse has quit [Ping timeout: 250 seconds] 10:14 (as in, jsdoc, jdoc or w/e you are using for C++) 10:16 so you would metaprogram the api given the xml schema? 10:16 of course 10:16 building the actual repository or frontend interface during runtime 10:17 sounds like a hassle at best 10:18 gotta need some exceptional code hinting capabilities (id say it is impossible) to properly code wit htath 10:19 -!- hdf-guest-62 has joined #hardfought 10:20 if you version your api you should not have any problems handling changes 10:22 [EU] [D]: Anerag (Wiz-Elf-Fem-Cha), 3400 points, 4724 turns, killed by a gray unicorn 10:24 [EU] [D]: khamul (Sam-Hum-Mal-Law), 6827 points, 5748 turns, killed by a wand 10:27 well, there's a difference between "you shouldn't" and "you can't" 10:27 sorry, i meant 'you cant' 10:27 i don't understand how you can program a frontend when you only know the data schema during runtime 10:28 if you change the API on the server without telling the client, the client will not find out until something blows up. with a schema based approach, it will know immediately 10:28 it's very similar between dynamic types and static types 10:28 if you change the api on the server, and push the version, the client can still use the old api 10:28 and decide to switch to the new api once they've adjusted to the changes 10:29 wait - so you mean that a schema is only for verification? 10:29 i can agree wit hthat 10:29 -!- ais523_ has joined #hardfought 10:30 i thought you'd metaprogram your actual entities on the frontend given the xml schema during runtime 10:30 this makes a bit more sense now 10:30 you can do that, too. but you don't need to. 10:31 if you want, you can generate the classes on the fly. 10:31 anyway, with versioning, schema validation is not neccessary 10:31 not really. 10:31 there are bugs on the client and the server side :-) 10:32 imagine an api that should always send something. 10:32 yes 10:32 and for some input, it does send nothing 10:32 ok 10:32 without schema verification, only the client will notice. 10:33 not unlikely, yes 10:33 with schema verification, it will blow up on the server side (where the error happens) 10:34 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 12448 points, 7586 turns, killed by a tiger 10:36 i have to admit that i was mainly considering the frontend here 10:37 [EU] [D]: thorsb (Pri-Elf-Fem-Cha), 448 points, 2135 turns, killed by a gnome lord 10:37 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) changed form for the first time, becoming an arch-lich, on T:6967 10:37 i assumed that the backend api was thoroughly tested 10:38 I think we are post dynamic types now. the pendulum will swing back. 10:39 ok so now we have a schema validation that makes sure that the backend fails early if something goes wrong 10:39 python got type annotation. ruby gets them for ruby 3. 10:39 it is much easier to reason over code if you have more info available. 10:40 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 793 points, T:1406, killed by a jackal, while frozen by a monster's gaze 10:40 yes, typescript is getting a lot of traction too 10:40 i forgot how annoying vanilla floating eyes are 10:40 -!- Chris_ANG has joined #hardfought 10:40 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 10:40 but its still frowned upon by some people in the JS community 10:40 also: shouldn't being invisible prevent an eye from looking at you? how does it meet your gaze? 10:40 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) acquired the luckstone from Mines' End, on T:7350 10:40 stennowork: it is? like who? 10:41 quite some people in ##javascript 10:41 huh. 10:41 and those are the kind of people who develop V8 and sit in tc39 10:41 tc39? 10:41 or the node devs 10:42 ecmascript committee 10:42 ah. 10:42 which maintains the ES standard 10:42 yeah 10:43 but the opinion is moving towards typescript 10:44 -!- jonathanhanes has joined #hardfought 10:44 -!- jonathanhanes has quit [Remote host closed the connection] 10:44 I like typescript 10:44 -!- jonathanhanes has joined #hardfought 10:44 -!- theRaisse is now known as raisse 10:44 I need to learn more about python type hinting. 10:44 its a convenience 10:44 meh, python 10:44 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 23386 points, T:7663, killed by a gargoyle, while frozen by a monster's gaze 10:45 back in the days i thought that list comprehension was a killer feature of python - i changed my opinion 10:45 okay. 10:45 from what i've seen, nowadays i think js is more powerful 10:45 "more powerful" meaning what? 10:45 and the eventloop/coroutines of JS are amazing 10:46 well, that's not JS though 10:46 it's the node runtime. 10:46 no, eventloop is a thing of javascript 10:46 stennowork: javascript will go down very quickly once webassembly can replace it. 10:46 bhaak, webassembly will not replace javascript 10:46 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed the invisible Asmodeus, on T:56551 10:46 the idea of WASM is amazing 10:46 people are coding rust and transpiling to wasm 10:47 wasm cannot access the dom at all 10:47 stennowork: it will. it doesn't make sense for browser developers to have two different access points to the browser internals 10:47 but DOM access is planned 10:47 [EU] [D]: thorsb (Hea-Hum-Mal-Neu), 227 points, 525 turns, killed by a hobbit 10:47 javascript will at one point in time being reimplement on top of webassembly 10:47 hackedhead, https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop 10:48 [hdf-us] [dnh] rikersan (Hdr-Pri Dro Mal Neu) entered Minetown for the first time, on T:1457 10:48 bhaak, that might happen 10:48 but i doubt that it will 10:48 wanna bet? :-) 10:48 sure! 10:48 23 zorkmids 10:49 [EU] [D]: khamul (Sam-Hum-Mal-Law), 1347 points, 2345 turns, killed by a giant spider 10:49 what timespan? 10:49 2 years? 10:49 5 years? 10:49 http://longbets.org/predictions/ 10:49 https://webassembly.org/docs/future-features/ 10:50 derp the links to that issue tracker are borked 10:51 [hdf-us] [dnh] rikersan (Hdr-Pri Dro Mal Neu) was given the Cloak of the Unheld One, on T:2053 10:51 5 years is probably a likely timeframe to be able to program the browser without any js needed. 10:51 https://github.com/WebAssembly/gc/blob/master/README.md 10:51 last updated 12 oct 2017 10:52 still wanna bet? 10:52 oh wait thats just the readme, sorry 10:53 ok 10:53 well, you can ask yourself. why would you add something like webassembly, only to leave it at a half-finished state? 10:53 !remindme 5 years WASM is web ready 10:53 [hdf-us] [dnh] rikersan (Hdr-Pri Dro Mal Neu) was given Soulmirror, on T:2656 10:53 bhaak, i don't think that DOM access is a feature which is neccessary for wasm 10:54 -!- Chris_ANG has quit [Ping timeout: 264 seconds] 10:54 because i never see wasm as a complete replacement for js 10:54 and _technically_ 10:54 you just have to implement the DOM 10:54 in whatever language you like 10:54 if you only want to access the canvas, then that's true 10:54 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Juiblex, on T:57118 10:54 if there is a popular browser, which suddenly allows executing ruby instead of JS, that would just work 10:55 but then only with ruby. 10:55 yeah 10:55 think about webassembly modules that can be written in different languages. 10:55 yes 10:55 the end goal of webassembly is to make the browser as fast as possible. 10:56 oh? 10:56 V8 did drive JS as far as it was possible and then they said, we need something that is better designed for what we want to do. 10:57 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 2033 points, 4878 turns, killed by a soldier ant 10:57 js has a lot of implementation details, especially regarding memory managemetn 10:57 if you have a porsche, you don't let it stand in the rain while you put your bike into the garage :-) 10:57 gc itself is not specced at all 10:58 and webassembly is currently even slowed down because of js having the exclusive access to several browser APIs 10:58 that exclusivity will fall 10:58 and when that happens, JS loses the only advantage that made it the most popular language 10:59 i see the event loop and its integration as _the_ killer feature for JS as a 'web language' 11:00 i think v8 also struggled to implement stuff like TCO which according to the devs 'will probably never happen' 11:00 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 142 points, 895 turns, killed by a little dog 11:00 webkit has TCO tho as per specs 11:00 ES specs* 11:01 [US] [D]: richards (Val-Hum-Fem-Law), 1496 points, 3005 turns, killed by a wand 11:01 hmm? why is that difficult? 11:02 [hdf-us] [dnh] rikersan (Hdr-Pri Dro Mal Neu) was given the Atma Weapon, on T:4350 11:03 [EU] [D]: wvc (Ran-Orc-Mal-Cha), 822 points, 2318 turns, killed by a dwarf 11:04 [EU] [D]: Anerag (Mon-Hum-Mal-Cha), 2125 points, 2076 turns, killed by an Elvenking 11:05 https://v8.dev/blog/modern-javascript#proper-tail-calls 11:06 hmm, doesn't look like technical reasons? 11:07 [US] [A]: aosdict (Val-Dwa-Fem-Law), 3101286 points, 35903 turns, ascended 11:07 https://www.hardfought.org/userdata/a/aosdict/tnnt/dumplog/1572609634.tnnt.html 11:07 sounds like a cheap excuse tbh :v 11:07 -!- merleke has joined #hardfought 11:07 but yeah it seems that i was wrong 11:08 [US] [D]: Kame (Val-Hum-Fem-Neu), 67779 points, 6677 turns, killed by a soldier 11:08 in that its not a technical reason 11:09 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 289 points, T:687, killed by a dart 11:09 [US] [D]: Kame (Val-Hum-Fem-Neu), 204 points, 323 turns, killed by a water moccasin 11:10 -!- hdf-guest-62 has quit [Ping timeout: 240 seconds] 11:12 bhaak, don't get me wrong - i am all for WASM but i doubt that it was created in the intent of completely replacing JS 11:12 we could always hope 11:13 likewise, JS wasn't created to build large scale applications within the browser :-} 11:13 or to be used in the backend *shudders* 11:14 or you can look at it this way. by building a well designed VM within the browser, they are - intentionally or not - building a base layer on which everything can be build. 11:14 but we already have that 11:14 what will happen if all the optimization efforts go to that layer and js doesn't advance much anymore? 11:14 its called an operating system and it's been around for a while now 11:15 https://josephg.com/blog/electron-is-flash-for-the-desktop/ 11:15 -!- Chris_ANG has joined #hardfought 11:15 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 11:16 electron sucks ass 11:18 [EU] [D]: Anerag (Kni-Hum-Mal-Law), 251 points, 900 turns, killed by a giant rat 11:19 <{Demo}> I'm writing some java today so that other people have to deal with it 11:19 haha 11:19 -!- ProzacElf has quit [Ping timeout: 268 seconds] 11:19 <{Demo}> I was pissing at a McDonald's last night and the wall pattern made me want to write some java 11:19 [US] [D]: Merlek (Val-Hum-Fem-Law), 17601 points, 8377 turns, burned by molten lava 11:20 my friend pissed at a wall at mcdonalds but only later found out that it was a one-way mirror 11:20 got arrested 11:20 <{Demo}> what the fuck 11:20 <{Demo}> why do they have a one way mirror into the bathroom 11:20 it was not in the bathroom 11:21 <{Demo}> ah 11:21 it was an outer wall 11:21 <{Demo}> makes sense now 11:21 and like people were sitting inside and eating 11:21 why did he choose to piss at a mirror anyway 11:21 punk 11:22 didn't give a fuck 11:22 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 33 points, 179 turns, killed by contaminated water 11:22 how quick were the cops to get him anyway 11:22 it was at a train station 11:22 so they got there by train? 11:22 there were police at the train station 11:22 lucky that they didnt have more important matters to tend to 11:23 they usually don't 11:23 they just stand aroudn and protect us from the terrorists i gues 11:23 s 11:23 and the pissers 11:23 assuming there are no terrorists to protect against around, yeah 11:24 what would they do against terrorists though 11:24 idk 11:24 he got sued for something that was called 'grober unfug' back then 11:25 which is something so hilarious that it cannot even be translated 11:25 <{Demo}> unleash the pissers on them 11:25 <{Demo}> there's a reason they are collecting all the pissers 11:25 he still has the letter hanging in his room 11:25 <{Demo}> so they have an army to use against terror attacks 11:25 makes sense 11:25 i mean having someone pee on them is utterly repulsive for most people 11:26 the range isnt that great though 11:26 should scare off the terrorists 11:26 best used in ambush 11:26 good point 11:27 what year was this anyway 11:27 i never really connected germany and terrorism much 11:27 that was quite some time ago 11:28 post or pre 2000s? 11:28 mustve been shortly after 2000 11:29 well you can't underestimate the effect of 9/11 on the western world 11:29 there was some "terrorist" at a local train station here a while ago 11:30 dont know what he was doing or planning to do 11:30 cops shot him in the leg and took him in 11:30 unlike the amis, we didn't really fuck up the middle east 11:30 so idk why germany should be a target of terrorist 11:30 i suppose one shouldnt expect too much rationality from terrorists 11:31 true 11:32 in the UK, the trains have their own police force (to avoid jurisdictional issues; it's quite common for trains to cross jurisdictions quickly and repeatedly, so a police force that could legally operate on any train without worrying about where it was is a helpful thing to have) 11:33 [hdf-us] [nh363] lordjoe (Hea Hum Fem Neu), 44 points, T:98, killed by a fox, while praying 11:33 that would explain why police are often posted at train stations 11:33 isnt a national police force easier 11:34 here, national police forces are only involved with national-scale crimes 11:34 I'm not sure if there's a particular reason for that 11:34 here in germany, the federal police 'bundespolizei' is tasked with protecting the train stations 11:35 in sweden we just have the police. no complications 11:35 I am not at all convinced by this supposed rationale for the British Transport Police 11:36 [EU] [D]: saso (Wiz-Elf-Fem-Cha), 140 points, 600 turns, killed by a boulder 11:41 the transport police are easier to hire.. they can train on the job! 11:42 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Baalzebub, on T:59186 11:42 [hdf-us] [nh363] lordjoe (Pri Hum Mal Neu), 424 points, T:1414, killed by a giant ant 11:42 [US] [D]: richards (Val-Hum-Fem-Law), 746 points, 1989 turns, killed by a gnome 11:43 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 103 points, 281 turns, killed by a small mimic 11:49 Muad, ba-dum tsh 11:50 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1876 points, 5040 turns, killed by a vampire bat 11:54 [EU] [D]: Anerag (Kni-Hum-Mal-Law), 2199 points, 2329 turns, killed by a giant bat 11:54 [US] [D]: richards (Val-Hum-Fem-Law), 775 points, 1500 turns, killed by a crossbow bolt 11:58 -!- eLtMosen1 has quit [Ping timeout: 252 seconds] 12:00 Oh, I had a wand explode on engrave-ID. Never had that happen before. 12:00 Cursed, 1/121 chance, is it? 12:00 didn't even know that was possible 12:00 i thought that engrave-zapping was a safe way to use a wand 12:01 so did I; maybe that got nerfed at some point? 12:01 [US] [D]: Kame (Mon-Hum-Fem-Neu), 700 points, 492 turns, killed by a crossbow bolt 12:04 bhaak, regarding large scale web apps in the frontend, the trend is now going towards serverside rendering 12:05 -!- stenno\proc has joined #hardfought 12:07 [EU] [D]: gargor (Rog-Orc-Mal-Cha), 126 points, 244 turns, killed by a dwarf 12:07 -!- Chris_ANG has quit [Ping timeout: 265 seconds] 12:08 ais523_: yeah a 3.6 change iirc 12:09 I'm not surprised; it probably goes against the spirit of the ID game to have a 100% safe ID method that works even on cursed wands 12:09 there's an argument that "engrave with wands to ID them" is way too easy/mechanical as it is 12:09 [US] [D]: Merlek (Wiz-Gno-Mal-Neu), 855 points, 2432 turns, killed by a kitten, while praying 12:09 [EU] [D]: gargor (Arc-Dwa-Mal-Law), 440 points, 234 turns, killed by an iguana 12:09 (if fixing that were desirable, you could make it so that engraving with a /oW wasted the wish; but I think there's some argument as to whether or not it is desirable to fix it 12:09 ) 12:09 -!- stenno\proc has quit [Ping timeout: 268 seconds] 12:10 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 400 points, T:1065, killed by a gnome 12:11 epi: cursed wands can occasionally fire out the back, shooting you instead of the target 12:11 i'm pretty sure that's always been a thing 12:11 RE: cursed wands blowing up on engraving 12:11 but it 12:12 but it's an overall small risk for the major payoff of getting the ID of the wand 12:12 i think the wow article still has a strategy advice of engraving instead of zapping 12:12 hackedhead: I think it was definitely 3.4 strategy to engrave-test every wand in case it was cursed wishing 12:12 [EU] [D]: gargor (Wiz-Gno-Mal-Neu), 94 points, 255 turns, killed by Mr. Boyabai; the shopkeeper 12:12 Engrave with it instead of zapping because then a cursed wand cannot explode. 12:12 ^ from the wow article 12:12 oh interesting. 12:12 (you still get a cursed wish, but a cursed wish is better than BOOM) 12:13 you don't get a cursed wish 12:13 you get a cursed wish with negative luck 12:13 there's no such thing as a cursed wish, I think? 12:13 I thought it was because the engraving provided additional info about the ID of the wand 12:13 only a negative luck wish 12:13 ^ 12:13 there's the cursed wish idea in slex that forcewields a random evil artifact to you 12:13 forcew[i]elds 12:14 force equips 12:14 force push! force lightning! 12:14 use the force luke! 12:14 KAAAAA MAAAAAEEEEE ----- ... 12:14 [EU] [D]: gargor (Mon-Hum-Fem-Cha), 246 points, 447 turns, killed by a boulder 12:15 now I want to name a character 'boulder' just to read 'boulder, killed by a gnome' 12:16 or 'boulder, killed by falling into a pit' 12:16 the crga would rather mess with that 12:16 LarienTelrunya: git, let alone github, didn't exist when SourceForge was still important. 12:16 except possibly on the tombstone in bones? 12:16 ais523_: it'd still be funny to me. :shrug: 12:17 jonadab: when someone wanted me to use sf for slex, git definitely existed 12:17 jonadab: backlog much? 12:17 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 343 points, 1383 turns, killed by a garter snake, while fainted from lack of food 12:17 before there was git, we basically had hg, svn and cvs 12:17 hackedhead: Occasionally. 12:17 i thought hg was after git? 12:17 in another channel I'm in, most of the regulars logread and have a tendency to respond to old messages from logs with simple pings (relying on the other person to logread them if offline) 12:17 Mercurial and git are same generation. 12:17 IIRC hg and git were both created as a response to the same incident 12:17 Sourceforge was CVS generation. 12:18 ais523_: og interesting, what indicent? 12:18 linus said in his presentation that mercurial was the least bad vcs 12:18 so work would have started at almost the same time, I'm not sure which produced a viable prodcut first 12:18 something with BitKeeper and the LK? 12:18 hackedhead: the Linux kernel used to use a proprietary VCS 12:18 so yes. kk 12:18 Doubtless something related to BK, yes. 12:18 mercurial: Initial release date: April 19, 2005 12:18 git Initial release: 7 April 2005; 14 years ago 12:18 git was '06, iirc? 12:18 i stand corrected 12:18 some Linux devs reverse-engineered some of its internals in order to work around some issues with it, and the BitKeeper devs got annoyed 12:19 loooool 12:19 so Linux needed to migrate to something else in a hurry 12:19 tight competition 12:19 12 days 12:19 ais523_: ok so the reason I actually mentioned those things to you in !tells that I completely forgot about 12:19 was, how do I decipher save diffs? 12:19 I can't remember, but it's probably fairly simple 12:19 does the nethack codebase have any testing? 12:19 "I can't remember" rip 12:19 it might just be copy/edit/seek commands 12:20 maybe I should just port dynahack to the fh codebase 12:20 that's what I've been considering doing 12:20 I have a document on how 4.3save works 12:20 it's possible that the 4.2save diff format is documented there 12:20 because I know I documented multiple diff formats in it 12:20 4.2 has a sort of prototype version of the desync detector 12:20 hackedhead: yes, although it's mostly fuzzing rather than input/output testing 12:21 hackedhead: I think several people have played the game through from beginning to end :-) 12:21 so I figured you actually used the same diff format, merely rewrote all the code 12:21 maybe not 12:21 it's either going to be the same as the earliest versions of 4.3save, or if not, very similar 12:21 my guess is that the source code for 4.2save's diff decoder will be fairly easy to read 12:21 mhm 12:22 well I remember giving up on the 4.3 save code a while back 12:22 4.3save's diff decoder got a lot more complex over time 12:22 and instead ended up using the existing functions in ways they weren't exactly designed when I refactored replay mode 12:22 but that's documented 12:22 it mostly worked, but... buggy and lead to kinda bad code 12:22 hackedhead: unnethack actually does unit tests 12:22 I think refactoring the support functions is probably harder than understanding the format 12:22 and I'm not sure if I want to do that again and make everything just worse :P 12:23 Sometimes you have to make things worse before you can make them better. 12:24 (i.e. fiqhack's replaymode code, while its approach fixes the problems I had with the vanilla one -- the awful performance -- it's rather buggy and unstable in its attempts to handle inconsistencies) 12:24 and the fact that 4.2save seems to, overall, have made 4.1save worse stability-wise, leads me to not really want to tinker with it much 12:24 since I fear I'd only make everything worse 12:24 btw, is the line-wrapping code in NH4's/FIQHack's message window still working? 12:24 (4.2save is still an improvement, because 4.2save can actually be recovered -- if a 4.1save breaks, your save is completely domed) 12:25 I have yet to notice any oddities 12:25 this is something of a surprise 12:25 because it took so many attempts to get something workable there 12:25 [EU] [D]: asdf (Ran-Elf-Fem-Cha), 222 points, 1029 turns, killed by a small mimic 12:25 heh 12:25 like, multiple people tried with multiple sets of code, and there were all sorts of bizarre failure modes 12:25 it's a very hard problem to solve in a general way 12:25 [US] [D]: richards (Val-Hum-Fem-Law), 548 points, 838 turns, killed by an arrow 12:25 I see 12:25 (I'm still confused about that time that a --More-- ended up being printed /vertically/, overlapping into the map) 12:26 lol 12:26 nice 12:26 the main problems with 4.2save is the save+load inconsistencies and that whenever a load doesn't work flawlessy (very rare considering the former), the failsafe code isn't all that robust 12:26 I'm fairly sure this is the root of the "options code in the middle of a save" problems 12:27 luxidream actually managed to reproduce that error on DynaHack last June 12:27 well there's a reason I rewrote 4.2save entirely rather than trying to incrementally fix it 12:27 I think that the most severe bugs actually is a result of the way the game reads the metadata 12:27 because something weird caused DynaHack to completely freak out for Luxidream 12:28 and it'd suddenly treat all saves as corrupted and write options in middle of saves 12:28 all of the saves, all at once 12:28 when loaded 12:28 -!- stennowork has quit [Quit: Leaving] 12:28 -!- truculent has joined #hardfought 12:28 I think the fundamental problem is to do with tracking save metadata, as it's one of the few things that /isn't/ saved and restored and yet you need to make sure it's correct all the time 12:28 it's clearly a solvable problem, but it's the sort of thing that it's easy to get subtly wrong 12:30 -!- stenno\proc has joined #hardfought 12:31 <{Demo}> why can't we have xml based saves to make the sad people sadder 12:32 well, most of the evolution in NH4's save format has been trying to compress the saves better and better over time 12:32 ais523_: 4.3 just stores it at the top of the file 12:32 all of these comments seem like things unit and integration tests would help 12:32 so that you can fit in the entire recording within a reasonable amoutn of disk space 12:32 presumably crashes will not update it properly, but 12:32 at least it's better than having to lowkey read all the saves 12:32 merely to list the info 12:32 FIQ: I don't mean the metadata for the save file itself, but the metadata to record, e.g., which save file is in use, where the file pointers are, whether we're currently in-game, etc. 12:33 ahh 12:33 [US] [D]: richards (Val-Hum-Fem-Law), 1162 points, 1200 turns, killed by a gnome lord 12:38 hackedhead: unit testing in 3.x is hard because there are just so many globals 12:42 [US] [D]: larry (Hea-Gno-Fem-Neu), 1312 points, 7484 turns, killed by a Woodland-elf 12:45 [EU] [D]: Muad (Cav-Dwa-Mal-Law), 4045 points, 4514 turns, killed by a giant mimic 12:48 [US] [D]: Merlek (Wiz-Gno-Mal-Neu), 725 points, 2143 turns, killed by a baby crocodile 12:50 -!- AntiVirus has joined #hardfought 12:55 i don't even really understand how you could properly unit test nethack coe 12:55 the biggest problem is actually hack.h 12:56 -!- hdf-guest-31 has joined #hardfought 12:57 everything is referenced through that 12:57 aosdict: meaning that the design is poor, which we already knew, I guess 12:57 the c files are quite separated. 12:57 stenno\proc: probably by refactoring it extensively. 12:58 look at that: https://github.com/UnNetHack/UnNetHack/blob/master/tests/options/mocks.h 12:59 everything that is in there is just to satisfy linking options.c as a single object 13:00 Current Day as of 2019-11-06 18:00 UTC: Games: 410, Asc: 10, Scum: 234. 960180 turns, 26823922 points. 13d 14:08 gametime. (40%Wiz), (45%Hum), (40%Neu), (64%Fem), 24d 05:59 remaining. 13:02 bhaak: I took gradual steps towards splitting the headers up a bit in NH4 13:02 although, arguably having everything in hack.h is helpful because of precompiled headers 13:02 I built HyperRogue a few days ago, it is much worse in this respect 13:03 it is a C++ program that consists of multiple source files, but they're all #included together into one big file, so the compiler only compiles the one file but it's masses and takes ages (and I had to increase the amount of physical memory it had access to from my default 1GB) 13:03 [US] [A]: LoneWolf (Wiz-Gno-Mal-Neu), 1197240 points, 26184 turns, ascended 13:03 https://www.hardfought.org/userdata/L/LoneWolf/tnnt/dumplog/1572882421.tnnt.html 13:03 TOURNAMENT MILESTONE: 50 ascended games. 13:03 [EU] [D]: Dins (Rog-Orc-Fem-Cha), 213 points, 1096 turns, killed by a dwarf 13:04 that's a trick they like to do a lot for opimization. 13:04 [EU] [D]: asdf (Ran-Elf-Fem-Cha), 5831 points, 4714 turns, killed by a ghoul, while paralyzed by a monster 13:04 if everything is in one file, the compiler can optimize everything at once 13:04 bhaak: interesting 13:04 well, LTO achieves the same thing in a less silly way 13:05 because you're separating the lex/parse/basic code gen from the optimize 13:06 [US] [Q]: ToneHack (Mon-Hum-Mal-Cha), 14066 points, 7136 turns, quit 13:08 hyperrogue is likely older than LTO 13:08 I've been considering writing a variant of it but the code style is really scary 13:09 atm I think it's confused as to whether it wants to be a tutorial on hyperbolic geometry or a computer game, I think those two sides of it would benefit from being more separate 13:09 (I think the hyperbolic geometry tutorial can be improved, but am more interested about the computer game side of things) 13:11 [US] [D]: SkippitoFriskito (Bar-Orc-Mal-Cha), 13293 points, 8042 turns, killed by a white unicorn (and one other game not reported) 13:11 [US] [D]: truculent (Pri-Hum-Mal-Cha), 101960 points, 20964 turns, killed by a wizard called LoneWolf the Enchanter, while sleeping 13:14 I think for C++ it's also because template need to be visible at the point of instantiation, and to only have to parse headers once (which used to be/still is a large amount of the compile time) 13:14 re: unity builds ^ 13:15 I'm not sure whether HyperRogue actually uses templates 13:15 Ah fair enough, the header speedup is a big thing (and the old-school LTO) 13:15 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 11431 points, 9120 turns, poisoned by a vampire bat 13:16 I'm not convinced I can be happy with a build system that uses even more memory than aimake :-P 13:16 Ninja! 13:16 LTO does churn it all at the end though 13:16 I think when I link a kernelcache on this machine it spikes to like 8gb 13:16 * bubbles_nhww checks 13:17 [US] [D]: Merlek (Cav-Hum-Mal-Law), 1830 points, 2593 turns, killed by a Mordor orc 13:17 [EU] [D]: Dins (Ran-Gno-Fem-Neu), 474 points, 2744 turns, killed by a wand 13:18 [EU] [D]: Muad (Hea-Gno-Mal-Neu), 459 points, 1181 turns, killed by a rothe 13:18 Whatsapp is taking more memory than xcode :'( 13:19 -!- AntiVirus has quit [Ping timeout: 260 seconds] 13:21 [EU] [D]: Dins (Tou-Hum-Fem-Neu), 107 points, 235 turns, killed by a large kobold 13:21 [US] [D]: Merlek (Cav-Hum-Mal-Law), 190 points, 511 turns, killed by a gnome lord 13:26 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 748 points, T:1907, killed by a kitten 13:27 What do you think is acceptable as a build dependency? Python? 13:28 I used Perl for aimake; those are both good choices as they're likely to be installed on the computer in question already 13:29 [US] [D]: truculent (Pri-Elf-Fem-Cha), 418 points, 1031 turns, killed by a gecko 13:29 Perl has a lot of useful dependencies installed along with it (including C compilers!), which made it something of a natural choice because I was familiar with it; maybe Python does too 13:29 I had to write a perl parser the other day 13:29 it's nice to be able to tell Windows users "just get Strawberry Perl and you'll have everything you need to compile NH4 already" 13:29 bubbles_nhww: you failed, Perl is theoretically impossible to parse 13:29 Didn't have to parse all perl constructs, but quite a few 13:29 Nah we have some "config files" at work that are just perl objects 13:30 [EU] [D]: gargor (Arc-Hum-Mal-Neu), 1090 points, 2150 turns, killed by a gnome mummy 13:30 json... "pon"? :hmm: 13:30 -!- eLtMosen1 has joined #hardfought 13:30 fwiw, aimake uses a subset of Perl for its config file 13:30 I don't hate it 13:30 I parse it by using `Safe` to disable all but a small whitelist of Perl opcodes, and then parsing it using `eval` 13:30 But I needed to get the data into a different program so the easiest thing was to just write a parser by hand 13:30 I think there they do something with bless 13:31 I would pick python due to its being less opaque than perl to someone who doesn't know the language 13:32 Perl gives you huge scope to make your program as readable or as unreadable as you like 13:33 I'm very wary of significant whitespace, especially for people reading programs in unfamiliar languages; you're used to it not mattering, and it's easy to lose track of the indentation level when moving from one page to the next 13:34 it's not as bad if you're using an editor or viewer that has continuous scroll 13:34 [hdf-us] [dnh] dragonspeaker (Wiz Hum Fem Cha) entered Minetown for the first time, on T:1490 13:34 but, e.g., Python in a printed book can be ambiguous due to it being unclear where the margin is 13:34 [EU] [D]: Dins (Wiz-Gno-Mal-Neu), 469 points, 1270 turns, killed by a werejackal 13:35 I don't think anyone's talking about printing out build system code here. 13:35 well, it depends on whether you scroll through it with the arrow keys or pgup/pgdn 13:36 I'm also rather looking forward to there being no such thing as printed code anymore (textbooks etc) 13:36 build system code in particular tends to be much more heavily nested than most code, because you have an incentive to fit everything into a single file 13:36 (so that you don't need a build system for your build system) 13:37 I guess most readable is the Ada/VHDL style in which the equivalent of a closing brace explicitly states what is being closed 13:38 LarienTelrunya: just got a mail that the butterfiles bug has been fixed 13:38 s/bug/typo/ 13:40 i assume it will be in the public repo soon 13:41 [EU] [D]: gargor (Kni-Hum-Fem-Law), 176 points, 496 turns, killed by a water moccasin 13:42 why does vanilla handle redrwaing after stashing things in bags so badly? 13:43 [EU] [D]: gargor (Tou-Hum-Fem-Neu), 31 points, 407 turns, killed by a newt 13:45 -!- ais523_ has quit [Quit: quit] 13:45 [US] [D]: Merlek (Pri-Elf-Mal-Cha), 906 points, 2293 turns, killed by a gnome 13:45 [hdf-us] [nh363] hackedhead (Rog Hum Fem Cha), 147 points, T:381, killed by a dwarf 13:46 why do I feel like mines denizens hit harder in 363 than NH4? 13:46 <{Demo}> speed randomization? 13:46 <{Demo}> maybe they just hit more often? 13:48 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1369 points, 3332 turns, killed by an Uruk-hai 13:49 [US] [D]: shadowcat (Val-Hum-Fem-Law), 198 points, 982 turns, killed by a gnome zombie (and one other game not reported) 13:52 [US] [D]: shadowcat (Val-Hum-Fem-Law), 138 points, 801 turns, killed by a sewer rat 13:54 [hdf-us] [nh363] lordjoe (Bar Hum Fem Cha), 83 points, T:477, killed by a large mimic 13:55 [hdf-us] [nh363] lordjoe (Val Hum Fem Neu), 66 points, T:216, killed by a water moccasin 13:57 [US] [D]: Grouchy (Wiz-Elf-Mal-Cha), 1926 points, 2655 turns, killed by a crossbow bolt 13:57 -!- tacco\unfoog has joined #hardfought 13:58 -!- Chris_ANG has joined #hardfought 13:58 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 13:59 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 759 points, T:1031, killed by a wererat 14:02 [hdf-us] [nh363] lordjoe (Pri Hum Mal Cha), 319 points, T:837, killed by a large kobold 14:02 -!- ProzacElf has joined #hardfought 14:03 [US] [D]: shadowcat (Val-Hum-Fem-Law), 1173 points, 2321 turns, killed by a water moccasin (and one other game not reported) 14:04 I 14:04 I am guessing typescript would not be an acceptable build dependency? \o/ 14:06 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1097 points, 2442 turns, killed by an imp 14:06 -!- AntiVirus has joined #hardfought 14:07 whats wrong with typescript? 14:07 Nothing, I quite like it 14:07 so then 14:07 But it's less standard installed than pythoin/perl 14:07 choose the thing you are comfortable with 14:08 you can just install typescript via node 14:08 so node is the only dependency here 14:08 npm 14:09 [hdf-us] [nh363] lordjoe (Rog Orc Mal Cha), 615 points, T:1007, killed by a crossbow bolt 14:10 Then I could write my data files in typescript which would be nice 14:10 Since typescript interfaces are effectively a schema 14:10 -!- Chris_ANG has quit [Ping timeout: 268 seconds] 14:10 hm 14:11 that doesn't really sound like a good idea tbh 14:11 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 366 points, T:1102, killed by a large mimic 14:11 or depending on what you mean with 'data files' 14:11 like, monst.c data files? 14:12 You kill the rock mole. You see here 6.022*10^23 rocks. 14:12 because that data should be in json, or xml if it has to be 14:12 -!- Xjs has quit [Read error: Connection reset by peer] 14:12 stenno\proc yeah ah did you miss the earlier thing? 14:13 And yes monst/items etc 14:13 https://i.imgur.com/emjsjdE.mp4 I made this 14:14 i am 'stennowork' btw 14:14 You think I should just load the xml at runtime? 14:14 just for clarification 14:14 Ahhh 14:14 It's hard enough with ais and aos :-\ 14:14 hehe 14:14 if you just have data sets, they should just be serialized in some file 14:15 and not with those terrible macros that nethack uses 14:15 and json seem just fine for that, but i assume you'd rather use xml 14:15 i should have monst.c parsed to json lying around somewhere 14:15 -!- spontiff86 has joined #hardfought 14:19 -!- spontiff has quit [Ping timeout: 260 seconds] 14:19 -!- hdf-guest-42 has joined #hardfought 14:20 here is an excerpt from the monsters.txt tiles file parsed to json https://gist.github.com/stenno/b329d0690065c7e44788f7ef0766ef6b 14:20 (which i needed to do for nodehack) 14:21 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 6712 points, 6978 turns, killed by a giant spider 14:22 (Y) thanks 14:26 bubbles_nhww: I've coopted ais's name and the 'xNetHack' name 14:26 [hdf-us] [nh363] lordjoe (Rog Orc Fem Cha), 349 points, T:1153, killed by a little dog 14:26 apparently 14:28 <{Demo}> could be worse 14:28 <{Demo}> you could have called your variant nethack 4 and yoinked that name 14:28 <{Demo}> poor dt 14:30 \o/ 14:30 Do the DT hate everyone involved in nh4? 14:30 ais523 is *on* the devteam 14:31 so no, but I wouldn't expect that they'd release a 'nethack 4.0.0' 14:31 So he hates himself!? 14:33 <{Demo}> nethack4 is generally considered a good thing 14:34 [US] [D]: Grouchy (Ran-Orc-Fem-Cha), 322 points, 948 turns, killed by a sewer rat 14:35 by some 14:37 Does amy hate nh4 or nh3.6 more> 14:38 Also note when I say hate I don't mean hate 14:38 It can be anything from "mild dislike" to "utter disgust" and anywhere in between 14:38 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) destroyed Vlad the Impaler, on T:61402 14:38 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) acquired the Candelabrum of Invocation, on T:61403 14:39 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 31 points, 328 turns, killed by a fox (and one other game not reported) 14:41 -!- spontiff86 has quit [Remote host closed the connection] 14:42 -!- spontiff has joined #hardfought 14:44 [EU] [E]: spontiff (Hea-Gno-Mal-Neu), 30664 points, 86719 turns, escaped 14:46 -!- joes has quit [Ping timeout: 240 seconds] 14:46 er 14:46 aw 14:46 spontiff: was that intended 14:46 yeah 14:47 ok 14:47 well, it was just a pointless game 14:47 also, I'd bump-killed a newt, drowned a long worm during the invocation, and generally messed up 14:47 Why do you hate hurtning things? 14:47 Why can I not type? 14:48 Mysteries of the universe! 14:48 spontiff: minscore? 14:48 aw 14:48 yeah, was supposed to be 14:49 hurting things is fine, but hurting things fatally gives POINTS and POINTS are EVIL 14:49 try it in xnethack sometime, I fixed the sanctum depth thing 14:49 yay 14:52 [EU] [D]: Graznop (Tou-Hum-Mal-Neu), 1587 points, 7332 turns, killed by a bolt of fire, while sleeping 14:52 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 4244 points, 3328 turns, killed by a pony 14:52 [US] [D]: Merlek (Mon-Hum-Mal-Cha), 3285 points, 3310 turns, killed by a dwarf lord 14:55 -!- Chris_ANG has joined #hardfought 14:55 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 14:59 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Orcus, on T:63220 15:00 [EU] [D]: deki (Val-Hum-Fem-Law), 47080 points, 12588 turns, killed by a bolt of fire, while sleeping 15:03 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 30769 points, 8854 turns, petrified by a chickatrice 15:03 go team c! 15:05 how can you smash iron bars in vanilla? 15:05 force bolt aint working 15:08 <{Demo}> wield acid potion 15:09 [EU] [D]: spontiff (Mon-Hum-Mal-Neu), 1542 points, 1942 turns, killed by a bolt of fire 15:16 oooh 15:16 raisse bones 15:16 [EU] [D]: stenno (Pri-Hum-Fem-Law), 551 points, 1381 turns, killed by an imp 15:17 ?lastgame raisse 15:17 !lastgame raisse 15:17 Porkman: [hdf-us] https://www.hardfought.org/userdata/R/Raisse/nh343/dumplog/1530273039.nh343.txt | [hdf-eu] https://eu.hardfought.org/userdata/R/Raisse/nethack/dumplog/1572553943.nh.html | [hdf-au] https://au.hardfought.org/userdata/R/Raisse/nh343/dumplog/1529988042.nh343.txt 15:18 [US] [D]: Grouchy (Wiz-Elf-Mal-Cha), 788 points, 2015 turns, killed by a rothe 15:18 Porkman: it's definitely a wizard 15:18 so any strange cloak will be MR 15:19 interestingly enough you had 2 cloaks 15:19 i mean, i am a wizard myself so i have a comr 15:20 Porkman: the other one is probably protection 15:21 and you had two cats 15:21 hah 15:21 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 2374 points, 3063 turns, killed by a wand 15:22 thanks for unholy water <3 15:23 hmmm 15:23 cursed genocide 15:24 does it still work to do a silver dragon boxing in? 15:24 standing on scare monster (E will vanish) 15:25 150 turns into the mines, already fell into a poisoned spike trap and got hit by a poisoned arrow trap 15:25 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 511 points, 2292 turns, killed by a hobbit 15:27 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 4656 points, 2083 turns, killed by a bolt of fire 15:33 [EU] [D]: stenno (Pri-Hum-Fem-Law), 2434 points, 2306 turns, killed by a soldier ant 15:33 yeah fuck this 15:33 worst rng 15:33 next time please with less team ant, less constant poison traps, and an actually useful minetown kthx 15:33 not fucking monkeytown or orctown 15:33 that would be nice 15:34 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 197 points, 283 turns, killed by an arrow 15:40 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 291 points, 2396 turns, killed by a black pudding 15:43 [hdf-us] [slex] dolores (Wil Ang Fem Cha), 41331 points, T:8502, killed by a monster (eel-lizard) 15:47 [EU] [D]: spontiff (Pri-Elf-Fem-Cha), 5421 points, 6030 turns, killed by a leocrotta 15:49 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1251 points, 1671 turns, killed by a gnome lord 15:53 monkeytown :L@ 15:53 I got some decent bubblehack stuff done today, will implement my first item tomorrow! 15:57 uhh 15:57 leprechauns not dropping the stolen gold when they die 15:58 [US] [A]: iyarkonan (Arc-Hum-Mal-Law), 2003488 points, 39394 turns, ascended 15:58 https://www.hardfought.org/userdata/i/iyarkonan/tnnt/dumplog/1572927176.tnnt.html 15:59 [Tr] iyarkonan now has Both Genders! 16:00 [US] [D]: LoneWolf (Arc-Hum-Fem-Neu), 364 points, 3732 turns, killed by a giant mimic 16:03 [US] [D]: phorbin (Mon-Hum-Fem-Neu), 1060005 points, 46957 turns, killed by a priest of Moloch (with the Amulet), while paralyzed by a monster (and 11 other games not reported) 16:03 [US] [D]: eraserhead97 (Sam-Hum-Fem-Law), 280 points, 578 turns, killed by a magic missile 16:04 why am I having such a hard time this game 16:05 [US] [D]: Merlek (Val-Hum-Fem-Law), 10766 points, 5531 turns, killed by a bolt of fire 16:05 how bad is it to kill a coaligned unicorn? 16:06 heh -5 luck 16:11 [EU] [D]: thorsb (Pri-Elf-Fem-Cha), 2865 points, 3738 turns, killed by a watch captain 16:12 Ooh a bubbles bnoes 16:13 bubbones 16:13 <{Demo}> bubbly 16:13 worth getting javelin skill for this Xiuhcoatl.? 16:13 <{Demo}> uses spear 16:15 sure, that one 16:15 Hugning and mugninging 16:18 [hdf-us] [nh363] SkydiveMike (Wiz Gno Fem Neu) chose a runed dagger to be named "Sting", on T:4273 16:20 [EU] [D]: Raisse (Wiz-Gno-Fem-Neu), 1924 points, 7924 turns, killed by a hill orc 16:21 [US] [D]: iyarkonan (Ran-Elf-Mal-Cha), 345 points, 1260 turns, killed by a bolt of cold 16:28 [EU] [D]: Anerag (Wiz-Elf-Fem-Cha), 40856 points, 22437 turns, poisoned by an orcish arrow 16:32 [US] [D]: Merlek (Arc-Hum-Fem-Neu), 491 points, 1278 turns, killed by a sewer rat, while frozen by a monster's gaze 16:32 -!- AntiVirus has quit [Remote host closed the connection] 16:35 woo slow dig already 16:37 [EU] [D]: Dins (Bar-Hum-Fem-Cha), 184 points, 918 turns, killed by an electric shock 16:38 hmm this is going suspiciously too well 16:39 oh that happened to me and then there was a hill orc too many 16:43 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 3164 points, 5211 turns, killed by Ms. Wonotobo; the shopkeeper 16:45 how can I trigger a tele trap when I have intrinsive mres? 16:45 -!- spontiff has quit [Remote host closed the connection] 16:47 bubbles_nh: ^t 16:47 (control-t, that is) 16:47 doesn't work on levelport traps 16:49 -!- spontiff has joined #hardfought 16:50 Three engagement rings:hmmm: 16:51 -!- towardsdawn has joined #hardfought 16:53 lost a level but geno shoggoth!! <3 16:56 !tell Chris_ANG Poly into a Retriever and I demon gated a friend in? 16:56 I'm on it, bubbles_nh. 16:56 And losing mother just destroyed my cloak and suit :-` 16:58 what the actual cuss 16:58 CHRIS 16:58 !!! 16:59 raisse: thanks re teleport! :-) 16:59 [EU] [D]: Dins (Val-Dwa-Fem-Law), 1114 points, 3280 turns, killed by a fire ant 17:01 I knew it was too good to be true 17:01 Chris_ANG was probably reading and then decided to do me dirty 17:01 monsters in sokoban is a horrible idea 17:01 YANI: If you are poly'd into a demon you have a chance to get demongated to somewhere nasty 17:02 DNH gets it right 17:02 [EU] [D]: Dins (Sam-Hum-Mal-Law), 78 points, 319 turns, killed by a boulder 17:02 dnh does 17:02 jonathanhanes: nice 17:02 But retrievers are golems 17:03 so I don't see how they can be demons 17:04 conflict with cockatrices around owns 17:05 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 17:05 -!- LarienTelrunya has quit [Remote host closed the connection] 17:06 he has quit out of SHAME 17:06 -!- raisse has quit [Ping timeout: 240 seconds] 17:10 -!- Chris_ANG has joined #hardfought 17:10 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 17:14 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) received Excalibur from a strange woman laying about in a pond, on T:5172 17:15 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 17:15 [EU] [D]: thorsb (Mon-Hum-Mal-Law), 3432 points, 4299 turns, killed by an owlbear 17:17 [EU] [D]: spontiff (Wiz-Elf-Fem-Cha), 3538 points, 5045 turns, killed by a watch captain 17:19 [US] [D]: Kame (Mon-Hum-Fem-Neu), 83989 points, 13398 turns, killed by a raven 17:23 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 974 points, 1054 turns, killed by a gnome king 17:26 [EU] [D]: amateurhour (Mon-Hum-Mal-Cha), 23940 points, 8230 turns, killed by an exploding wand 17:27 I found a bug 17:27 who do i report it to? 17:28 essentially: having autopickup on for scrolls, but specifying in the exceptions to not pick up anything named "scare", will not pick up the scroll but still degrades it 17:28 If you found a bug, use https://nethack.org/common/contact.html to report it - see also https://nethackwiki.com/wiki/Bug 17:28 oh wow 17:33 stenno 17:33 watch me 17:33 [US] [D]: Kame (Val-Hum-Fem-Neu), 2187 points, 4050 turns, killed by a rothe 17:33 this has to be the most insane way of gaining poison resistance 17:33 no i want to sleep 17:33 but then again i am insane 17:33 fine 17:33 i will watch you shortly 17:33 but then i will sleep 17:34 which server? 17:34 this will only take two mins 17:34 HDF US 17:34 sec 17:34 watching 17:35 [US] [D]: Kame (Val-Hum-Fem-Neu), 112 points, 622 turns, killed by a fox, while reading a book 17:35 nice ?oSM use 17:36 now to find the correct corpse.. 17:36 eyy 17:36 can be dangerous 17:37 :) 17:37 as stacked corpses take the age of the oldest corpse 17:37 i like the ?oSM strat 17:37 wasn't aware that monsters wouldn't walk on them lol 17:37 so this is like activated E but better 17:37 now it's time for some foolishness! 17:37 ok 17:37 but i will sleep now 17:38 good luck 17:39 <{Demo}> time to dine 17:39 i needed poison res caus theres orctown 17:40 <{Demo}> new food ration replacement: a demo cuisine 17:40 [US] [D]: eraserhead97 (Sam-Hum-Fem-Law), 7724 points, 6052 turns, killed by a blast of frost 17:40 <{Demo}> comes with mac and cheese, mac and cheese, a potion of booze, and a potion of orange juice 17:45 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1915 points, 2664 turns, killed by a soldier ant 17:47 !lastgame amateurhour 17:47 Porkman: No last game for amateurhour. 17:47 huh 17:47 i found bones from this guy 17:48 monk bones it looks like 17:48 [EU] [D]: saso (Wiz-Elf-Fem-Cha), 560 points, 3201 turns, killed by an acidic corpse (and 2 other games not reported) 17:52 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 75 points, 186 turns, killed by a jackal 17:53 YANI: icebox of holding 17:56 -!- stenno\proc has quit [Ping timeout: 265 seconds] 17:57 -!- towardsdawn has quit [Remote host closed the connection] 17:57 it reduces the weight of any corpses stowed inside it but its own weight is still 900? 17:58 sold 17:59 [US] [D]: eraserhead97 (Hea-Gno-Fem-Neu), 335 points, 1600 turns, killed by a homunculus, while sleeping 18:00 [R] Clan Kitten Lovers MEOW! advances to rank 5! 18:00 [R] Clan The Strong and the Bad advances to rank 11! 18:00 [R] Clan #pray advances to rank 6! 18:00 [R] Clan Destine advances to rank 7! 18:00 [R] Clan They All Float Down Here advances to rank 8! 18:00 [R] Clan It Explodes! advances to rank 17! 18:00 [R] New clan registered - Amateur Hour! 18:03 Just gimme magic chests and wallet of perseus, oh and shirt of shambhala 18:04 aaand there's another SDSM in the swap chest 18:05 what happened? did a clan delete itself? 18:05 What do you mean? 18:06 all those rank changes seemingly from nowhere 18:07 hmm 18:07 [EU] [D]: thorsb (Wiz-Hum-Fem-Cha), 3693 points, 3132 turns, killed by a dwarf lord 18:08 oh you know what it probably was 18:08 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1129 points, 3198 turns, killed by a gnome 18:09 Do tell 18:09 never mind 18:09 I was going to say: amateurhour registered their clan, and retroactively gained all the clan points from tnnt 18:10 but according to scoreboard amateurhour has played no tnnt games 18:11 [US] [D]: eraserhead97 (Bar-Orc-Mal-Cha), 735 points, 780 turns, killed by a dwarvish spear 18:11 [US] [D]: jmcunx (Wiz-Elf-Fem-Cha), 361 points, 1487 turns, killed by an iguana 18:14 [US] [A]: hothraxxa (Kni-Hum-Fem-Law), 2799329 points, 54386 turns, ascended 18:14 https://www.hardfought.org/userdata/h/hothraxxa/tnnt/dumplog/1572889641.tnnt.html 18:14 [US] [D]: OneColdCanuck (Mon-Hum-Fem-Neu), 2548 points, 2632 turns, killed by a crossbow bolt 18:15 [Tr] hothraxxa now has Both Genders! 18:15 [R] Clan teamsplat advances to rank 3! 18:18 [hdf-us] [dnh] rikersan (Pri Dro Mal Neu), 26620 points, T:10075, killed by a dwarf 18:19 [EU] [D]: saso (Wiz-Elf-Fem-Cha), 281 points, 2321 turns, killed by an arrow 18:19 -!- jessek has joined #hardfought 18:19 [hdf-us] [dnh] dragonspeaker (Wiz Hum Fem Cha) was given Magicbane, on T:6291 18:22 -!- jonathanhanes has quit [Quit: Leaving] 18:28 -!- tacco\unfoog has quit [] 18:29 -!- stenno\proc has joined #hardfought 18:32 [hdf-us] [dnh] dragonspeaker (Wiz Hum Fem Cha), 33750 points, T:7553, killed by a horse 18:32 [US] [D]: Grouchy (Wiz-Hum-Mal-Cha), 4504 points, 6189 turns, killed by a bolt of fire, while sleeping off a magical draught 18:33 -!- Chris_ANG has joined #hardfought 18:33 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 18:34 -!- stenno\proc has quit [Ping timeout: 265 seconds] 18:35 [EU] [D]: spontiff (Mon-Hum-Mal-Neu), 8665 points, 6275 turns, killed by a Woodland-elf 18:36 I wonder why all the SDSM i dump into the swap chest get snatched up immediately :p 18:36 <{Demo}> hungry hungry hobos 18:37 dumped a green one too this tiem 18:37 <{Demo}> drop some blues in 18:41 Wghat is in a {Demo} cuisine? 18:41 [US] [D]: jmcunx (Pri-Elf-Fem-Cha), 540 points, 3062 turns, killed by an invisible rothe 18:42 <{Demo}> a lot of Mac and cheese and screwdrivers 18:42 -!- spontiff has quit [Ping timeout: 260 seconds] 18:42 <{Demo}> also it's an orange % 18:43 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 378 points, T:1016, killed by a bat 18:43 I thought you liked linux 18:43 why you have mac? 18:44 <@rikersan> fun fact I'm pretty sure dnh compiles better on mac than windows at this point 18:44 <@rikersan> considering it's developed on windows 18:44 <@rikersan> (at least dnao) 18:45 i don't get windows 18:45 As a dev platform 18:45 for a roguelike 18:45 I mean, at least use WSL 18:45 So you can hav a not shit env 18:45 But what would I know 18:49 <@rikersan> I mean I use mac so I'm on your side 18:50 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1997 points, 4470 turns, killed by a raven 18:50 -!- Hratt_ has quit [Ping timeout: 265 seconds] 18:50 -!- AntiVirus has joined #hardfought 18:51 The network at work is too slow for actual work 18:51 but, never too slow for tty 18:51 ;) 18:51 <{Demo}> I was trying to explain to my boss that I don't understand how bsd purists are capable of existing in the same universe as macos when mac os bothers me as much as it does and I'm soooooooo far from a bsd purist 18:52 well, it's a lot closer than the windows kernel wouldn't you say? 18:52 ;) 18:52 of course now Windows 10 has the linux subsytem... 18:52 https://docs.microsoft.com/en-us/windows/wsl/install-win10 18:52 [US] [D]: jmcunx (Wiz-Hum-Fem-Neu), 357 points, 2001 turns, killed by an invisible hobbit 18:53 https://www.youtube.com/watch?v=Cvrqmq9A3tA 18:53 you can get a full and complete BASH shell on Win10 supported by Microsoft. 18:56 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 572 points, T:1102, killed by an acid blob 18:59 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 44814 points, 22127 turns, killed by an invisible hallucinogen-distorted chameleon imitating a jabberwock 18:59 bubbles_nh: Never have a chat with Amy about her choice of operating system. 18:59 AntiVirus: yeah that's what I meant by WSL 18:59 aosdict: it's fun to wind her up :-) 18:59 midly wind her up 18:59 I wouldn't be mean 19:00 lol gotcha 19:00 I am 100% pragmatist. I use windows at home because my PC is for ssh and games and internet. But for doing my bubblehack I use WSL and vscode with the WSL extension which works super well 19:00 And at work I *have* to use a mac 19:00 I just jumped in, and don't have backscroll 19:00 Which honestly is fine, the OS is complete shit 19:00 Which is not my fault!!! 19:00 oh cool you code your variant on WSL 19:00 fortunately don't have to use ios as a work os, then it woudl be my fault \o/ 19:00 that's rad 19:00 combo of WSL/mac 19:01 -!- Hratt has joined #hardfought 19:01 [US] [D]: jmcunx (Rog-Hum-Fem-Cha), 69 points, 904 turns, killed by a boulder 19:01 Windows terminal is less bad than Terminal.app. Let that sink in for a moment.... 19:02 AntiVirus: tomorrow I will (re-(re-))do my first item! 19:02 <{Demo}> at work i only have to use a mac when im doing mac ports 19:02 It is a magical deck of cards 19:02 What do you do {Demo} ? 19:02 <{Demo}> which im supposed to start a mac port this week but oh well 19:02 <{Demo}> cowboy software development for a weird subdepartment of a place 19:03 Wel I write gpu drivers for ios, so I am forced to use every shit part of mac 19:03 xcode is literally an abomination 19:03 everyone hates it 19:03 <{Demo}> oh lord 19:03 <{Demo}> drivers for mac? jesusss 19:03 No, for ios 19:03 Don't touch that intel/amd crap 19:03 <{Demo}> oh ios oh ok isnt its kernel bsd based and not darwin based? 19:04 Kernel is almost identical 19:04 <{Demo}> oh well rip 19:04 on a dev phone it's great, you ssh in and get a nice zsh shell <3 19:04 <{Demo}> damn you ever thing about going into appsec? 19:04 <{Demo}> and fucking the shit out of peoples shitty ios apps? 19:04 Nah gpu is super niche and I've been doing it for a while so they call me an "expert" lol 19:04 <{Demo}> cause i figure if ur doing driver level dev for ios you probably know a bit baout it? 19:05 Not as much as I probs should, I mainly do architecture stuff (GPU not software) 19:05 <{Demo}> ah 19:06 Ask me about fifos and texture compression and load balacncing and optimal scheduling I'm your guy! 19:06 <{Demo}> who manufacturers iphone gpu chips? i thought they were all igpu 19:06 Appsec less so 19:06 Apple designs nowadays, used to be "Imagination Technologies" (who I used to work for) 19:07 All in-house, fabbed by tsmc 19:07 I think the only thing on the soc not in-house designed is like the usb controller and dram controller 19:07 Everything else is internal now 19:07 <{Demo}> do you like actually enjoy writing that kind of code? 19:07 -!- towardsdawn has joined #hardfought 19:08 Yeah I love it 19:08 -!- jessek has quit [] 19:09 It's more about the bants with harware/soc-arch people that makes it good 19:09 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 220 points, 444 turns, killed by a scroll of earth 19:09 Like designing hardware features from a sw point of view 19:09 [US] [D]: k2 (Arc-Hum-Mal-Law), 2881 points, 3254 turns, killed by a gold golem 19:10 so you like the work but hate the actual job? 19:10 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 2307 points, 4014 turns, killed by a wand 19:10 <{Demo}> eventually, I don't want to be in a software development role but probably something that doesn't exist yet 19:11 What do you want to go into? 19:11 <@Tone> Hey all, livestreaming some more TNNT games in a few minutes. Currently in the midgame and going to see if I can play fast enough to get another win tonight :) 19:11 <@Tone> Link here: https://www.twitch.tv/tonehack 19:11 Bah another one who's good 19:11 * bubbles_nh grmbles 19:11 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 165 points, 162 turns, killed by a hallucinogen-distorted gnome lord 19:12 {Demo}: not too sure how to explain, got a bit annoyed at the company re a team move I made and I feel like I was done dirty, but meh 19:12 Really not sure 19:12 I like the work and people 19:14 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 433 points, 967 turns, killed by an invisible dwarf 19:16 <{Demo}> ah 19:18 <{Demo}> my side business is getting done kinda dirty and im mad about it but I need to put that on the backburner and focus on other things for about 2 days (can't do anything until then) and it's just really hard to put down 19:18 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) acquired the luckstone from Mines' End, on T:12812 19:19 i defo feel you on that one 19:19 [US] [D]: Leggman (Val-Dwa-Fem-Law), 731 points, 2170 turns, killed by a hill orc 19:19 I need to do more tnnt and ndndndnndnh 19:19 (indepdent thought) 19:20 <{Demo}> ndnh bothers me a lot because I can't put a timeline on the next release yet 19:20 <{Demo}> I want to merge into dnh but it is going to be a serious project that requires a lot of consecutive hours and a lot of feeling like doing it 19:22 I thought dnh was a jojke thing until I played it :-( 19:22 And now I feel bad for thinking that 19:23 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 715 points, 1703 turns, killed by a giant bat 19:23 <{Demo}> its fair to expect ndnh is a joke based on the things i say 19:26 [US] [D]: k2 (Arc-Hum-Mal-Law), 2753 points, 1976 turns, killed by a gnome 19:30 -!- TheGame20 has joined #hardfought 19:33 [US] [D]: eraserhead97 (Bar-Orc-Fem-Cha), 13843 points, 6020 turns, killed by a xan, while praying 19:34 [US] [D]: jmcunx (Cav-Gno-Mal-Neu), 170 points, 1122 turns, killed by a wand 19:35 -!- stenno\proc has joined #hardfought 19:36 [US] [D]: Entitas (Mon-Hum-Fem-Neu), 220210 points, 23006 turns, killed by a minotaur 19:38 -!- JonathanHanes has joined #hardfought 19:38 <@luxidream> $lastgame 19:38 @luxidream: [EU] https://eu.hardfought.org/userdata/s/spontiff/tnnt/dumplog/1573078665.tnnt.html | [US] https://www.hardfought.org/userdata/E/Entitas/tnnt/dumplog/1572915443.tnnt.html | [AU] https://au.hardfought.org/userdata/D/DarkLightDragon/tnnt/dumplog/1573047050.tnnt.html 19:39 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1279 points, 4799 turns, killed by a hobbit, while frozen by a monster's gaze 19:40 -!- stenno\proc has quit [Ping timeout: 265 seconds] 19:40 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 1365 points, T:3761, killed by a giant bat 19:42 <@John Keel> dying so many times I'm finding my own bones 19:46 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 1782 points, 1422 turns, killed by a hallucinogen-distorted water moccasin 19:48 Welcome to my world jonnyK! 19:50 [US] [D]: OneColdCanuck (Kni-Hum-Mal-Law), 302 points, 1120 turns, killed by a gnome lord 19:50 [hdf-us] [dnh] dragonspeaker (Ana Vam Fem Cha), 1643 points, T:1427, killed by an Uruk-captain 19:56 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 2065 points, 2721 turns, killed by a giant ant, while fainted from lack of food 19:57 -!- towardsdawn has quit [Remote host closed the connection] 19:58 for fucksake 19:58 why do all my wands have to be 0:1 19:58 <{Demo}> :( 19:58 <{Demo}> at least its not 1:1 19:58 wishing ones i mean 19:58 <{Demo}> yeah 19:58 <{Demo}> some variants be doing that shit 19:59 [EU] [D]: saso (Wiz-Elf-Fem-Cha), 2215 points, 7986 turns, killed by a soldier ant 20:00 well, castledive successful :) 20:02 <{Demo}> yeehaw 20:03 and i wished PYEC and the healer staff 20:03 -!- phorbin has quit [Ping timeout: 245 seconds] 20:03 <@rikersan> !whereis porkman 20:03 @rikersan: [hdf-us] porkman [tnnt]: (Wiz Gno Mal Neu) T:16761 The Dungeons of Doom level: 27 20:07 [hdf-us] [nh363] OhNoNotAgain (Mon Hum Mal Neu), 3284 points, T:5927, killed by a leocrotta 20:08 leprechaun hall-a-caust 20:09 -!- eLtMosen1 has quit [Ping timeout: 264 seconds] 20:12 [US] [D]: StinkyGreene (Val-Dwa-Fem-Law), 5665 points, 4071 turns, petrified by a chickatrice 20:13 now i am stuck in the castle however :p 20:14 <{Demo}> awe yikes 20:14 PYEC and staff of aesculapius this time 20:15 were my two artiwishes 20:15 i think they are gooooood :) 20:15 cause 20:15 <@rikersan> is the staff really that good? 20:15 well 20:15 drain resistance 20:15 i got "(£*$& pissed off at uberwraiths and vampires 20:16 it does double damage, + 1d8 drain on top of that (which heals you for half of what it drains), gives hungerless regen too 20:16 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 5401 points, 5335 turns, killed by a yeti 20:16 i even ascended a neutral valkyrie with it - smashed the place up 20:18 lady had found healer bones with the staff in the gnomish minetown, guy had died with a cockatrice accident 20:18 best legit bones i ever found 20:19 <@rikersan> I don't think anybody ever found your dnh binder ones, fwiw 20:19 <@rikersan> where you burned seals and wiped the level clean 20:19 which ones were those 20:20 ooh 20:20 them ones 20:20 [US] [D]: hothraxxa (Tou-Hum-Fem-Neu), 1170 points, 2704 turns, killed by a rothe 20:20 i put them rather deep in 20:20 to maximise chance to leave em 20:21 <@rikersan> yea I think nobody drew them before a version switch 20:22 anyway, sleep time 20:24 <@rikersan> cya porkman 20:24 oh and the staff 20:24 lets you tame pestilence and famine 20:25 <@rikersan> oh nice 20:25 i mean its nowhere as nice as quicksilver 20:25 but it'll do in this strange featureless variant 20:25 <@rikersan> :) 20:27 wraith dancing becomes fun 20:27 haha 20:27 drain this, you suckers 20:28 [US] [D]: Leggman (Arc-Hum-Mal-Law), 2790 points, 8219 turns, killed by a pony, while fainted from lack of food 20:31 -!- towardsdawn has joined #hardfought 20:33 [US] [D]: OneColdCanuck (Bar-Hum-Mal-Neu), 223 points, 705 turns, killed by a black pudding 20:35 -!- stenno\proc has joined #hardfought 20:37 [hdf-us] [dnh] dragonspeaker (Elf-Ran Elf Fem Cha) entered Minetown for the first time, on T:1561 20:40 -!- stenno\proc has quit [Ping timeout: 265 seconds] 20:41 [US] [D]: bebing (Arc-Hum-Mal-Neu), 72686 points, 19458 turns, killed by a captain 20:45 [hdf-us] [dnh] dragonspeaker (Ran Elf Fem Cha), 5455 points, T:2465, killed by an invisible gnome lady, while praying 20:46 [hdf-us] [dnh] dragonspeaker (Kni Hum Mal Law), 195 points, T:59, killed by a small mimic 20:48 [hdf-us] [dnh] dragonspeaker (Cav Gno Mal Neu), 21 points, T:48, killed by a jackal 20:53 -!- Kontroller has quit [Ping timeout: 240 seconds] 20:54 -!- Kontroller has joined #hardfought 20:59 [hdf-us] [dnh] kdg (Rog Vam Mal Cha), 3474 points, T:1826, quit 21:14 [hdf-us] [dnh] dragonspeaker (Bar Inc Mal Neu), 954 points, T:1171, killed by a Justice Archon of Mitra 21:15 [US] [D]: jonathanhanes (Tou-Hum-Mal-Neu), 263 points, 947 turns, killed by a hallucinogen-distorted coyote (and 11 other games not reported) 21:18 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 428 points, T:966, killed by a gnome 21:20 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 4171 points, 2722 turns, killed by an exploding wand 21:21 [hdf-us] [dnh] dragonspeaker (Pri Inc Fem Neu), 716 points, T:1268, killed by a gnome 21:21 <@John Keel> man, that was a decent bones file too that I found 21:22 <@John Keel> that'll teach me to use cursed wands 21:24 [US] [D]: jonathanhanes (Hea-Hum-Fem-Neu), 502 points, 1937 turns, killed by a kobold zombie, while frozen by a monster's gaze 21:24 -!- Chris_ANG has quit [Ping timeout: 276 seconds] 21:25 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 207 points, 782 turns, killed by a gas spore's explosion 21:29 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 4006 points, 4306 turns, killed by a hallucinogen-distorted human zombie, while frozen by a monster's gaze 21:30 I got these monsters doing a circuit through the dungeon instead of heading toward me. It's kind of funny to watch them run around in circles. 21:34 [US] [D]: fionna (Kni-Hum-Fem-Law), 1690 points, 2987 turns, killed by a sewer rat 21:45 [US] [D]: tinklebear (Sam-Hum-Fem-Law), 498 points, 700 turns, killed by a hallucinogen-distorted rothe 21:48 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 924 points, T:1451, killed by a gnome lord 21:48 -!- BEHiker92W has joined #hardfought 21:51 [hdf-us] [dnh] rikersan (Pri Hum Mal Cha), 347 points, T:803, killed by a red mold 21:51 <@rikersan> that was smart 21:51 <@rikersan> hit the mold at 3 hp 21:51 -!- BEHiker91W has quit [Ping timeout: 250 seconds] 21:54 killed by mold. what are adventurers coming to these days 21:54 <@rikersan> purgatory, probably 21:56 [US] [D]: OneColdCanuck (Sam-Hum-Fem-Law), 1311 points, 2432 turns, killed by a black unicorn 21:59 -!- AntiVirus45 has joined #hardfought 22:02 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 3267 points, 2751 turns, killed by a bolt of lightning 22:05 -!- Grasshopper has quit [Read error: Connection reset by peer] 22:06 -!- tonehack_ has joined #hardfought 22:06 -!- Grasshopper has joined #hardfought 22:06 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1401 points, T:2704, killed by a giant spider 22:07 [hdf-us] [nh363] lordjoe (Kni Hum Fem Law) completed Sokoban, on T:15195 22:09 -!- tonehack has quit [Ping timeout: 264 seconds] 22:10 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 14870 points, 9460 turns, killed by a Green-elf 22:12 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 453 points, T:707, killed by a gnome lord 22:13 [US] [D]: Smugzug (Bar-Orc-Fem-Cha), 20632 points, 8503 turns, killed by a giant spider 22:14 [R] Clan Order of the Chickatrice advances to rank 20! 22:17 [US] [D]: JohnKeel (Pri-Hum-Mal-Neu), 1547 points, 3437 turns, killed by a giant beetle 22:24 -!- tonehack_ has quit [Read error: Connection reset by peer] 22:24 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu) performed his first genocide (cockatrice), on T:1178 22:25 -!- tonehack_ has joined #hardfought 22:25 -!- bebing has quit [Remote host closed the connection] 22:27 -!- bebing has joined #hardfought 22:29 [US] [D]: EndlessMike (Hea-Gno-Mal-Neu), 1691 points, 3327 turns, killed by a plains centaur 22:30 [US] [D]: allanb (Wiz-Hum-Mal-Neu), 1832 points, 4018 turns, killed by a giant ant 22:36 -!- stenno\proc has joined #hardfought 22:40 [US] [D]: fionna (Kni-Hum-Fem-Law), 616 points, 1903 turns, killed by a giant bat, while praying 22:41 -!- stenno\proc has quit [Ping timeout: 265 seconds] 22:44 -!- bug_sniper has quit [Remote host closed the connection] 22:44 -!- AntiGulp has joined #hardfought 22:44 -!- mode/#hardfought [+v AntiGulp] by ChanServ 22:45 Evening 22:45 -!- bug_sniper has joined #hardfought 22:45 hey. 22:45 Hello Andrio, Welcome to #hardfought 22:46 So I wish for a cloak and get an apron. 22:47 Just got back from a business trip; feels really nice to be home. 22:47 if you ever need sandals, just wish for a pair of boots 22:54 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) wished for "blessed spellbook of identify", on T:71456 22:55 [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 1574 points, T:2876, killed by a quasit 22:56 -!- Chris_ANG has joined #hardfought 22:56 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 22:58 [hdf-us] [nh363] RyanHill (Val Hum Fem Law) killed Yeenoghu, on T:71785 23:01 -!- bug_sniper has quit [Ping timeout: 268 seconds] 23:01 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 23:02 [US] [D]: fionna (Kni-Hum-Fem-Law), 179 points, 628 turns, killed by a bat 23:09 -!- AntiVirus has quit [Remote host closed the connection] 23:13 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 2378 points, T:1743, killed by a gnome 23:29 [hdf-us] [dnh] dragonspeaker (Arc Hum Fem Law), 2974 points, T:2428, killed by a hobbit 23:30 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha) was given the Marauder's Map, on T:2099 23:31 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha) entered Minetown for the first time, on T:2792 23:39 -!- BEHiker91W has joined #hardfought 23:40 -!- BEHiker92W has quit [Ping timeout: 276 seconds] 23:44 [hdf-us] [dnh] rikersan (Pir Hum Mal Cha), 23612 points, T:5230, killed by a marilith of Moloch 23:51 -!- eraserhead97 has joined #hardfought 23:56 !who 23:56 eraserhead97: [hdf-us] lordjoe [nh363] thegame [tnnt] tsingi [tnnt] fionna [tnnt] towardsdawn [tnnt] klintos [tnnt] iyarkonan [tnnt] EndlessMike [tnnt] Dulce [tnnt] bouquet [tnnt] eraserhead97 [tnnt] jonathanhanes [tnnt] OneColdCanuck [tnnt] ShivanHunter [tnnt] karibou [tnnt] BEHiker91W [tnnt] ToneHack | [hdf-eu] spline [tnnt] | [hdf-au] No current players 23:56 -!- towardsdawn has quit [Remote host closed the connection] 23:57 [hdf-us] [slex] Sanae (Bar Ame Fem Neu), 6155 points, T:1937, killed by a monster (general)