00:00 -!- rld has quit [Remote host closed the connection] 00:00 -!- rld has joined #hardfought 00:00 -!- mode/#hardfought [+v rld] by ChanServ 00:02 [hdf-us] [evil] dbanethacker (Mon Elf Fem Neu), 2645 points, T:3239, killed by a dwarf lord 00:04 [hdf-us] [gh] Heliokopis (Wiz Gno Mal Neu), 359 points, T:634, killed by a kobold zombie 00:10 [hdf-us] [gh] Heliokopis (Wiz Gno Mal Neu), 457 points, T:902, killed by a kobold werewolf 00:49 -!- bug_sniper has joined #hardfought 00:54 Turn 9 cat dead. 00:57 * aosdict zaps a wand of undead turning at 9 cat corpses 01:01 Mew mew mew mew mew mew mew mew mew! 01:01 oh wait you said turn them dead 01:01 aosdict: Message from LarienTelrunya at 2019-09-21 16:35 EDT: slex doesn't prevent any race/role combos :P even if making something awesome locked to such an unselectable combo would be a nice idea in theory, it'd have to be implemented in a different variant 01:02 * aosdict zaps a wand of death at the 9 resurrected cats 01:03 K2/Tangles: beholder doesn't appear to deliver !tell messages when the recipient uses a /me 01:07 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) made her first wish - "blessed greased +2 gray dragon scale mail", on T:24785 01:08 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) performed her first genocide (disenchanter), on T:24797 01:12 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu), 24569 points, T:15016, killed by an air elemental 01:13 -!- raisse has joined #hardfought 01:15 [hdf-us] [nh363] quizlock (Wiz Elf Mal Cha), 1444 points, T:3639, killed by an imp, while frozen by a monster's gaze 01:16 yani: if you have an axe, you should be able to quickly and safely untrap webs 01:16 and nets too 01:16 otherwise, the game is called nethack for nothing 01:16 Why is there a rust monster on Dlvl:1? 01:17 because a goblin had a potion of polymorph? 01:18 it was an UnNetHack special room. 01:18 dilapidated armory? 01:18 does that preclude goblins having potions of polymorph? 01:19 -!- tonehack has quit [Quit: Leaving] 01:20 I thought monsters quaffing potions would stay in difficulty; rust monsters are too high for DL1 unless you're seriously grinding 01:21 mm 01:21 or on the ascension run. 01:21 Really, though, it died in one hit from force bolt and gave us a free ticket to level 3. 01:53 -!- NeroOneTrueKing has joined #hardfought 02:04 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) had Mjollnir bestowed upon her by Tyr, on T:28849 02:08 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:29079 02:21 -!- raisse has quit [Ping timeout: 245 seconds] 02:26 -!- raisse has joined #hardfought 02:35 Kaablamm! Kaablamm! Because just one land mine going off in a turn isn't enough, 03:09 I like how this hardware store is selling both a safe and the tools needed to crack it. 03:17 so it has a safe and dynamite and/or stethoscopes 03:20 Andrio, tell me when you figure out what's in it 03:25 Can you blow up a safe? 03:25 just an assortment of scrolls and potions. 03:25 Drug paraphernalia. 03:30 yasi: potion of addiction. Once a monster drinks one, if anyone nearby has another, that the first monster will violently attempt to obtain it 03:39 what about when the player drinks it? You have a second hunger stat or something. A set of turns to find another one, or you become weak and confused. 03:40 argh another soko death 03:40 gargoyle out of the blue 03:40 that sucks dude 03:41 doesn't even leave yummy grayswandir bones 03:41 I've avoided sokoban partly because it's hard to dig or teleport your way out of danger there 03:42 are you a pacifist? 03:42 and so if a nymph steals your wand of sleep, it will steal everything you have 03:42 unless you're already sleep resistant 03:42 no, the monsters are just tougher in slashem 03:42 I was sleep resistant on level 1 this time because there was a Green-elf corpse in a trap and I could tin it 03:42 which I played when I had to deal with it 03:44 Andrio: unnethack's vault have out of depth issues 03:52 -!- bug_sniper has quit [Ping timeout: 265 seconds] 04:00 -!- rld has quit [Remote host closed the connection] 04:00 -!- rld has joined #hardfought 04:00 -!- mode/#hardfought [+v rld] by ChanServ 04:02 -!- relentlesSs38 has joined #hardfought 04:03 wha up 04:04 -!- relentlesSs38 has left #hardfought 04:08 -!- raisse has quit [Ping timeout: 265 seconds] 04:35 You are caught in the gas spore's explosion! Welcome to experience level 4. You feel awake! 04:36 shit. 04:36 freaking terminal illness 04:36 I didn't even notice 04:37 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha), 23537 points, T:9738, zombified by a human zombie 04:37 ouch 04:37 yeah this guy actually found a wand of wishing in Evilhack too 04:37 he was all decked out 04:37 he had promise *sniff 04:38 ok, off to bed 04:39 Night. 04:44 -!- wvc has quit [Ping timeout: 268 seconds] 04:46 -!- wvc has joined #hardfought 04:50 I got my chameleon/silver dragon Minetown bones. 04:50 The chameleon is now peaceful. \o/ 04:51 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 19552 points, T:7088, killed by a wolf, while fainted from lack of food 04:59 [hdf-us] [nh363] eraserhead97 (Kni Hum Fem Law) had Excalibur thrown at them by some watery tart, on T:2656 05:02 [hdf-us] [nh363] eraserhead97 (Kni Hum Fem Law), 1912 points, T:2845, killed by a warhorse, while praying 06:10 Hey, watch idiots. There's gremlins destroying the fountain. Going to do anything about it? 06:26 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 4083 points, T:1558, killed by a giant ant 06:27 -!- wvc has quit [Ping timeout: 245 seconds] 06:48 Those dang rope golems. 06:53 -!- Semilg has quit [Read error: Connection reset by peer] 06:54 -!- wvc has joined #hardfought 06:55 [hdf-us] [evil] dbanethacker (Mon Elf Fem Cha) changed form for the first time, becoming a stalker, on T:4540 06:55 -!- wvc has quit [Remote host closed the connection] 06:56 [hdf-us] [evil] dbanethacker (Mon Elf Fem Cha), 1548 points, T:4550, zombified by a gnome zombie, while praying 07:01 H - an uncursed +5 hard hat 07:01 hmmm... 07:30 [hdf-us] [evil] dbanethacker (Mon Elf Fem Neu), 2118 points, T:2928, petrified by a chickatrice 07:48 -!- kimeemaru has quit [Ping timeout: 268 seconds] 07:48 -!- kimeemaru has joined #hardfought 07:48 -!- kimeemaru has quit [Changing host] 07:48 -!- kimeemaru has joined #hardfought 07:52 -!- kimeemaru has quit [Ping timeout: 240 seconds] 08:00 -!- rld has quit [Remote host closed the connection] 08:00 -!- rld has joined #hardfought 08:00 -!- mode/#hardfought [+v rld] by ChanServ 08:13 -!- raisse has joined #hardfought 08:18 You kill the locust! You kill it! 08:18 Dratted locusts. 08:21 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) averted death, on T:5643 08:22 -!- raisse has quit [Ping timeout: 276 seconds] 08:30 The water demon is confused. The water demon hits the Oracle. The water demon is hit by magic missils appearing from thin air! The water demon is killed! 08:30 Nice one 08:42 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 10538 points, T:5666, quit 08:44 morning 08:44 Andrio hah weeee 08:44 \o/ 08:44 bhaak: wait, unnethack's vaults can be out of depth? because I was talking to K2 about the same thing in evilhack, and he said something about the depth works properly in un but the code is unportable to 3.6 08:46 aosdict thats what paxed told me when I discussed random vaults with him 08:46 Hey K2 08:47 o/ 08:48 my plans of coding into the night were thwarted by many drinks and fun around the bonfire 08:50 fire is still going... sweet 08:51 <@malor> @Junethack 2017 in case you missed it, Chris has some bug fixes for dNethack. Naturally it fixes one of my games again 🙂 08:51 ... 08:51 * K2 looks at his name tag 08:51 it says 'K2' :P 08:52 <@malor> I edited. 08:52 heh 08:52 yeah i saw Chris_ANG's message from last night 08:52 <@malor> if you type "@K2" it shows the Junethack thing. Upper case gets you first 🙂 08:52 lemme go and take care of that now 08:52 really? weird 08:53 <@malor> Hm, I can't perfectly replicate it. It is an option in the dropdown so maybe I clicked "down" also? Not sure. It is there in the "suggested users" for "@" "k" "2" though 🙂 08:55 heheh 08:55 you can just say K2, I dont hop on the discord side 08:55 Also, we can't see if anyone on discord edits. 08:56 K2: lies, I'm sure I've seen a @K2 hanging around from time to time 08:58 <@K2> dunno what you're talking about aosdict 08:58 I dint ever use discord 08:58 *dont 08:58 <@K2> yeah 08:58 dNetHack updated (all servers) 08:58 ^ bug fixes 09:01 <@malor> Confirm my issue is fixed! 09:01 \o/ 09:02 <{Demo}> damn wow these are good changes 09:05 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 4654 points, T:2805, killed by a soldier ant 09:05 <{Demo}> hey k2, dnh just crashed. VERY weird crash that I confuses me a lot why/how it crashed there, can we get a backtrace? 09:06 one sec 09:06 <{Demo}> it looked to me as if it crashed as mjolnir was returning to my hand :S 09:06 <{Demo}> but maybe it was after and during the monster move phase which would make a lot more sense cause there's a lot more stuff going on then 09:07 <{Demo}> or maybe i cant throw mjolnir and have it return without crashing due to one of chris's changes 09:07 <{Demo}> ah yeah cool it did it again :P 09:07 <{Demo}> but i was able to get a few throws off before the crash this time 09:07 <{Demo}> even some that landed and killed 09:09 K2 gets no rest 09:11 <{Demo}> I hope this is android autoquiver thrown related and not something old or related to the special level I'm on or the monster I've been attacking 09:13 <{Demo}> gonna take a shower then probably decide the game is broken and ill just play on demo2 based on what the cause seems to be 09:16 {Demo} - https://termbin.com/5pa0 09:17 [hdf-us] [dnh] malor2 (And-Ana And Mal Neu) killed the Cerberus, on T:17879 09:17 k2: just killed a lizard that didn't leave a corpse 09:18 have some friends over, one of them is a digital forensics officer for the state of NY, just had a really cool conversation with her about their IT dept 09:18 i think this is because it was on the same square as some iron bars 09:18 hothraxxa or maybe it is there and its under the bars? 09:18 K2: talk to your guests rather than us 09:18 i have time now 09:18 yeah i thought of that. kicking the bars just hurts, though 09:19 "why is this weird guy typing into a chat program all the time while we stand around awkwardly" 09:19 hah no i'm not an asshole 09:19 * hothraxxa snickers 09:19 :P 09:19 you made evilhack didn't you? 09:19 i did 09:20 that makes me a sadist, not an asshole 09:20 btw having played grunt again recently, i am absolutely sure that evilhack zombie generation is way above grunt levels 09:20 maybe 09:20 hothraxxa: I agree 09:20 you probably didnt see the convo yesterday, zombies are being tweaked again for 0.4 09:21 since i've come back to evilhack, i literally haven't had a lev el that didn't generate zombies 09:21 aosdict had some good suggestions i'm going to explore 09:22 enable shredding zombie corpses so they don't come back 09:22 no 09:22 that wasnt one of the good suggestions 09:22 i wouldn't agree with that one 09:22 zombies revive, else why have zombies? 09:23 there's already multiple ways to make a zombie corpse not respawn, not going to add another 09:23 i wish you could drown them 09:23 although i understand why you can't 09:23 yeah 09:23 it would be great if there were some way to get rid of corpses that's harder than that but easier and less risky than a forge. the forge and locking in a box are the only ones I know of 09:23 billy the zombie isnt wearing floaties! billy the zombie drowns! 09:23 evilhack sometimes has lava in early levels 09:24 aosdict: tinning kit 09:24 <{Demo}> this is really bad 09:24 mostly i avoid them but when EVERY level eventually gets them, well... 09:25 <{Demo}> at a glance I think this means every corpse leaving monster in gehennom has a corpse chance chance to crash on death 09:25 concerning forges - gonna revisit the code for them 09:26 <{Demo}> cause I think if it tries to leave a corpse it crashes 09:26 i may tie your luck into the chances of a forge blowing up 09:26 whats the point of having them if everyone is too scared to use them 09:26 {Demo} doh 09:27 !tell Chris_ANG https://termbin.com/5pa0 09:27 I'm on it, K2. 09:27 i've avoided forges so far. Are they mostly for dipping weapons ? 09:28 forges are great for getting rid of objects you dont want 09:28 objects that can burn 09:28 lava melting metal should be a thing... 09:29 but anyways... all this stuff we've discussed is on the to-do 09:29 <{Demo}> haha i got it to revert a curse my objects spell 09:29 <{Demo}> of the monsters i killed without crashing none of them left a corpse 09:31 hmmm so instead of leaving a wand of polymorph/cancel lying around I can put in a forge? 09:34 rebatela yeah 09:34 if its made of a material that can burn 09:34 hmm 09:34 lemme verify 09:35 rebatela: the problem with forges is that there's a 1/30 chance of exploding. that is a highly unpleasant experience, especially in the early game 09:35 The molten lava in the forge incinerates the wand of cancellation. 09:35 not to mention fire elementals 09:36 ^ was a balsa wand 09:36 the wand of probing i tried, nothing happened to it because its metal based 09:36 [hdf-us] [dnh] Demo2 (Ran Gno Fem Neu), 721 points, T:806, killed by a gnome lord 09:36 <{Demo}> that was a gnome lord zombie.... 09:36 but if it had been rusted, there's a chance the lava would have repaired it 09:37 K2: can we get gallium wands that melt at 85 degrees fahrenheit 09:38 <{Demo}> can we get wax wands? 09:38 <{Demo}> also what material is wax? 09:39 <{Demo}> err, what material are wax candles 09:39 mercury wands 09:39 hahaha 09:39 quicksilver 09:39 hmm... YANI: uranium wands can cause radiation burns if held in open inventory for too long 09:40 <{Demo}> slex has radioactive item material 09:40 of course 09:42 YANI: armor made of depleted uranium - when wearing, 90% damage reduction from normal physical attacks, but its so heavy you're virtually immobile 09:42 ^ could see that being a dnethack thing 09:45 {Demo}: uh... WAX? 09:46 [hdf-us] [dnh] Demo2 (Gnr-Ran Gno Fem Neu) was given the Rod of the Ram, on T:2515 09:46 aosdict lol 09:48 Ah, the dangers of doing things quick. 09:48 Chris_ANG: Message from K2 at 2019-09-22 09:27 EDT: https://termbin.com/5pa0 09:48 Fix fix pushed to the repo <_<' 09:52 k 09:52 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 401 points, T:693, killed by a bat 09:53 [hdf-us] [evil] hothraxxa (Pri Dwa Fem Neu) had a dwarvish helm entrusted to her by Raijin, on T:8443 09:54 dNetHack updated (all servers) 09:54 Thanks K2 09:55 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 433 points, T:481, killed by a dwarf, while sleeping 09:57 [hdf-us] [dnh] Demo2 (Gnr-Ran Gno Fem Neu) was given Frost Brand, on T:4993 09:58 no thank YOU Chris_ANG :P 09:59 hey Chris_ANG you're still a university professor correct? or do I have your job mixed up with someone else 10:00 I am, but I'm a lecturer rather than a professor (teaching staff vs. teaching/research) 10:00 gotcha 10:00 i have an idea for you 10:00 your next semester exam - 'OK class, you pass this semester, fix all bugs with this program here (point to dNAO repo)' 10:01 *to 10:01 lol 10:01 for extra credit, fix all the bugs here (point to evilhack repo) 10:01 That would result in more bugs, not fewer ;) 10:01 lol 10:01 Chris_ANG: do you teach CS or something related? 10:02 he teaches dark arts 10:02 The dark arts of CS, perhaps. 10:02 and IMO you're a professor if you profess things to students and they call you professor 10:02 i believe 10:02 the forbidden arts 10:02 of 10:02 forbidden things 10:03 [hdf-us] [dnh] Demo2 (Ran Gno Fem Neu), 5007 points, T:6651, killed by a rothe 10:04 I've been in classes that were like Defense Against the Dark Arts of CS 10:04 <{Demo}> what does that even mean 10:05 <{Demo}> like i have an image in my head and i just dont want it to be right cause its just terrible 10:05 it means dont forget your wand before doing CS things 10:06 little Perry Hotter, had a mouse pointer birthmark on his forehead 10:07 his parents were killed by VoldeGates 10:08 man i could do this all DAY 10:09 {Demo}: ever been in a seminar where they go on and on about design patterns and antipatterns? 10:10 antipatterns 10:10 [hdf-us] [dnh] Demo (Val Inc Fem Neu) killed Zuggtmoy, on T:24688 10:10 like antimatter? :) 10:10 -!- LarienTelrunya has joined #hardfought 10:10 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 10:13 <{Demo}> 3rd time in a row getting baalphegor... 10:16 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 10:23 -!- LarienTelrunya has joined #hardfought 10:23 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 10:25 ez 10:25 oh, no livelogging 10:27 is hawaiian shirt safe to enchant to +5? 10:27 yes 10:27 good 10:27 or rathehr, it's safe to enchant from +3 10:27 -!- nhmall has joined #hardfought 10:27 -!- mode/#hardfought [+v nhmall] by ChanServ 10:28 you can enchant stenno up to +11 10:28 i once had t-shirt disappear ;_; 10:28 spinal stenno 10:28 :) 10:28 heya nhmall 10:28 'morning K2 10:28 hows things 10:29 <{Demo}> if i enchant stenno past +11 does he just reset to +0 or disappear? 10:29 ok, but way too busy 10:29 on a sunday? 10:30 K2: no, not today, that's why I thought I'd pop in here 10:30 ah ;) 10:31 -!- Grassy has quit [Read error: Connection reset by peer] 10:31 K2: bhaak hasn't summoned me in here for a while :) 10:31 thats our fault 10:31 -!- Grassy has joined #hardfought 10:31 we try not to summon bhaak lest he becomes angry 10:32 pentagrams dont seem to help with containment 10:32 no bhaak, no nhmall :) 10:33 why no lifesaving livelogging for xnh? 10:33 hmm 10:33 oh i bet i know why 10:33 one sec 10:33 (hdf-eu) 10:34 -!- LarienTelrunya has quit [Ping timeout: 260 seconds] 10:34 so aosdict likes to keep his repo configured for users playing it locally 10:35 {Demo}: i vanish in a puff of logic 10:35 so anytime there's an update that changed include/config.h i have to make a bunch of edits all over again 10:35 ooh hehe 10:35 or changed sys/unix/sysconf 10:35 lemme see if i missed something 10:35 -!- tonehack has joined #hardfought 10:37 oh look at this 10:37 ./* #define DGAMELAUNCH */ 10:37 >.< 10:37 well it makes sense 10:37 i should just enabled that in the hints file and be done with his shenanigans 10:40 -!- LarienTelrunya has joined #hardfought 10:40 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 10:41 not if you make your changes to config.h and then commit them. they'll merge after that 10:41 stenno: save and reload your xnh game so livelogging will kick in 10:41 aosdict I dont keep my own repo for xnethack, i pull directly from yours 10:42 haha the buy menu defaults to no 10:42 have to change my muscle memory 10:43 K2: but you could, no? commit your overiding changes (even if only the one) and merge after that? 10:43 xNetHack recompiled (all servers) 10:43 ^ livelogging 10:44 nhmall I could yeah 10:44 i prob should. LarienTelrunya and aosdict are the only variant authors whose makefiles and config.h arent server friendly from the get-go 10:45 of course, aosdict could then add comments to those same lines or change the whitespace periodically just to cause merge conflicts and keep you on your toes :) 10:45 :) 10:46 i will say that the hints file system for 3.6.x makes making custom settings much easier from a server admin perspective 10:46 aosdict: found a wording bug - zapping wand of opening on self while sitting in a pit yields: 10:46 You are released from pit. 10:46 i vote for regurgitated 10:47 Pit is a german first name 10:47 stenno: did you enable caveman-narration option? 10:47 nhmall: hehe :D 10:48 'You are released from Brad Pitt' 10:49 [hdf-us] [xnh] k2 (Arc Hum Mal Law) murdered Koa, his faithful little dog, on T:9 10:49 ^ livelogging back for xnh, confirmed 10:50 :x 10:52 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) completed Sokoban, acquiring a sokoban prize tool, on T:14221 10:52 !who 10:52 K2: [hdf-us] oh6 [nh363] hothraxxa [evil] rebatela [evil] | [hdf-eu] rsa [nh363] jt [evil] stenno [xnh] | [hdf-au] Tangles [nh363] Andrio [un] 10:53 another game with no EA armor scrolls lol. just bad luck 10:53 hi rebatela! so you apparently tried to play slex for just a little bit? 10:54 K2: sounds like you added a "name dungeon features" option :) 10:55 stenno: vanilla bug 10:55 nhmall hah no :) 10:55 aosdict: nice 10:55 stenno: congrats, hope the bounty is nice 10:55 i doubt it 10:55 i will submit it 10:56 wait, wha? vanilla bug? 10:56 haha 10:56 good timing i guess :P 10:56 larientelrunya: yes, i played for a few minutes. i will play again 10:56 nhmall: you guys should have bug bounties. Discover a bug? Thanks! You get the bogusmon or engraving of your choice into NetHack! 10:56 lets see if its already on the bug list first 10:57 aosdict: so when was xnh rebased onto nethack the last time ? 10:57 rebatela: nice :) hopefully you won't ragequit within the first 5 minutes! 10:57 er or the other way around, you know what i mean 10:57 aosdict: Wouldn't "found a bug, get a T-shirt" be more fitting? 10:58 is the T-shirt the Really Cool Shirt from TNNT? 10:58 aosdict: which NH version should i give in the report? 10:58 it should be 10:58 stenno: fd03a1b? 10:59 actually just let me rebuild the latest 10:59 since we're dicussing bugs... nhmall, did paxed ever share with the devteam the crash bug I can reproduce with the fuzzer? 11:00 my first 3.6.2 bug \o/ 11:00 i didn't even know wands of opening would help you there, just test-zapped self 11:00 K2: did he pass along a T-shirt for that? 11:00 while in a pit 11:00 pfft no 11:00 there's your answer ;) 11:01 lol 11:02 nhmall: this one --> https://termbin.com/7sv2 11:02 K2: was that fuzzer issue discussed in here, and do you know what date? I can look at the log. 11:02 A cursed crude dagger {10} hits the sky, then falls back on top of your head. 11:02 This room in Dlvl:@2 is quite something 11:02 no it wasnt discussed publically 11:02 but it was within the last month 11:03 nice throw Andrio 11:03 that crash, i can reliably reproduce on a clean vanilla build 11:03 * nhmall ponders how it WAS discussed...perhaps K2 has paxed on speedial 11:03 Thanks. 11:03 nhmall: i met paxed at worldcon earlier this year. we're now besties 11:04 ^ paxed 11:04 lol 11:04 K2: ah, in Ireland was it? 11:04 yup 11:04 was a lot of fun 11:04 larientelrunya: haha if I didn't ragequit after losing my 80k turn stash from a monster polymorph in EH, I'm not going to "rage quit" slex because the floor looks like walls.. I think i just "quit" 11:04 heh... did you try to turn on IBM or DECgraphics? 11:05 no. That's a good idea :) 11:05 i kept walking into walls though 11:05 and by besties I mean he tolerates me :P 11:07 rebatela: there's also the "wallglyph" option which, if you're a heretic :P, you can turn off to make walls look like blank spaces again (not recommended but for some very obscure reason some players requested that feature, so I added it) 11:07 i need to run the fuzzer again so I can see exactly what led up to that crash 11:07 usually happens about 4-5 million turns in 11:07 K2: you spent your time with paxed discussing the nethack debug fuzzer? 11:07 * nhmall wonders if paxed REMEMBERED the worldcon K2 discussion the next morning :) 11:08 paxed was good. he didnt drink 11:08 i did though 11:08 aosdict we discussed some nethack stuff at worldcon. the fuzzer stuff was right after we all got home 11:08 K2: what you're saying is that he has NO excuse then? :) 11:08 nhmall correct :) 11:09 it should be possible to build a way more powerful fuzzer using afl 11:10 australian football league? 11:10 <{Demo}> AMERICA fuzzing turbo 11:10 american fuzzy lop 11:11 :) 11:11 it instruments the code and searches for new code paths using that 11:12 you'd need to build a version of nethack that takes a random number seed and player inputs as input 11:12 yay enchant armor! 11:12 hmm 11:12 K2: you must be cautious when speaking to a devteam member at such events. They go wearing a helm of opposite alignment, so whatever is discussed, guess what happens when they return and remove it :) 11:12 i think... 27x3? 80ish? 11:12 nhmall lol 11:13 so you're saying the 10 bucks paxed owes me, i'm never going to see it 11:13 K2: you now owe him 10 bucks 11:13 dammit 11:15 lareitntelrunya: my problem was that in nethack on some levels # is where you walk, not the wall 11:16 although I suppose it may be problematic that altering something at the beginning of the input may cause subsequent play to be completely different 11:16 what projects have you used afl with jilles? 11:16 freebsd /bin/sh 11:17 rebatela: yeah I know, but I needed a glyph for solid rock because it was ticking me off that it would just be a blank space! 11:19 oops i submitted the bug with 'latest' git version but didn't give the latest commit hash 11:19 ah well they will figure it out 11:21 K2, here's an example of a fix for a bug that I found using it: https://svnweb.freebsd.org/base?view=revision&revision=287148 11:21 nice 11:21 i'm looking at the afl homepage too 11:22 looks like its been used quite a bit with several different popular programs 11:26 lareintelrunya: it's not going to keep me from playing the game :) i'm sure I'll get used to it 11:26 :) but in the case of doubt you can also ask me for customization options 11:27 thanks! 11:27 in fact the DUNGEON option can be used to make corridors look like # again, which is butt ugly but at least it is possible 11:27 when you actually start playing for real, ping me about it and I'll give you the exact option syntax for that 11:27 nah.. it's not that big of a deal. Oh, the other thing, I don't know if you saw my comment- I have this bad happen of pressing escape a lot, which brings up a menu 11:28 but in vanilla it skips messages 11:28 esc opens the menu, yeah 11:28 to me it feels like that's what it does in vanilla... :P 11:28 so sometimes i just press it out of habit 11:28 there's the menu_on_esc option which I guess can be turned off to make that not happen? 11:28 i didn't even realize it's something that i do 11:28 i should be pressing space 11:29 also why does vanilla not have that? how do you even access the menu in vanilla? 11:29 oh wait, you're escaping past messages??? that's a *terribly bad* idea in slex, because you'll skip right past messages like "The newt reads a scroll of destroy armor! Your cloak of magic resistance is destroyed!" 11:29 i know 11:30 in vanilla, sure, only certain things like cockatrice corpses or giant eels will kill you if you esc past the battle spam 11:34 Why does this single shop have Grimtooth, Snickersnee AND Luck Blade? 11:34 Also is it worth stealing Luck Blade? 11:34 the RNG is taunting you 11:35 I guess we're not artifact wishing this game then. 11:38 [hdf-us] [evil] hothraxxa (Pri Dwa Fem Neu), 10968 points, T:11073, poisoned by a bone orcish arrow 11:39 fuck poison instadeath 11:39 huh, evilhack still has poison instadeath? didn't that get replaced with maxHP loss in spork (and should also work like that in eh then)? 11:40 talk to k2. i've lost two good runs in evilhack in the last few days thanks to poison instadeath 11:41 LarienTelrunya: you need to get above 35% poison resistance or so 11:41 the really bad thing in evilhack is you have no easy defence because you have to build up poison resistance and that takes a wbhile 11:41 above that, no instadeath 11:41 aosdict: ah... 11:42 i type too slowly 11:42 never been a fan of that percentage resistance system :P 11:42 especially since every corpse only gives 5% resistance and 9 out of 10 resistance-granting corpses are poisonous 11:42 of course, =oPR or "vsP work like 100% resistance 11:42 and aprons 11:42 how the hell do you build up your resistance in spork/evil without losing 200 points of strength to poisonous corpses? 11:43 i was only 15% resistant 11:43 LarienTelrunya: corpses that are nonpoisonous but can confer resistance ALWAYS confer some percentage of resistance. Like cave spiders 11:43 yeah sure. i killed about a dozen cave spiders and not a single corpse 11:43 aosdict: yeah but there's only 2-3 nonpoisonous resistance-granting monsters, which means you only rarely find them 11:43 if you get 5% resistance from a cave spider corpse and you have 3 corpses, you'll certainly wind up with 15% increase 11:44 do players just play the early game with only 10-20% resistance (at most) and call that par for the course? 11:44 again 11:44 and probably after instadeath is off the table, you can start eating the killer bees etc 11:44 i killed about a dozen cave spiders and not a single corpse 11:44 you can do that if you don't minbd losing str 11:44 aosdict: unless you're 100% resistant, a killer bee will take off strength, and unlike vanilla it doesn't give extra resistance percentages (wtf) 11:44 [hdf-us] [dnh] sflicht (Mon Inc Mal Neu) entered Minetown for the first time, on T:4552 11:44 because a unihorn won't fix that 11:45 in vanilla, a killer bee corpse is worth eating because of the greatly increased resistance chance... not so in spork 11:45 ^^^ 11:52 that's another great thing about monks (intrinsic poison resistance at lvl3) 11:52 i could play orcs 11:53 otoh i think maybe i should play a different variant until i'm not so pissed off 11:53 lol 11:53 hothraxxa: slex? *bundleling* ♥ 11:54 heh 11:54 i would think the 3 ascensions would make the deaths not sting so badly? 11:54 at least there i have no expectation whatsoever of a fair chance 11:54 rebatela: sure. i don't usually mid so much but that's two within a week 11:55 soko so no bones too 11:57 yeah... i died at castle the other day (with bell, candelabrum etc., wand of wishing 1:2) would have been great bones for someone 11:57 [hdf-us] [dnh] sflicht (Mon Inc Mal Neu), 16918 points, T:5224, killed by a soldier ant 12:00 -!- rld has quit [Remote host closed the connection] 12:00 -!- rld has joined #hardfought 12:00 -!- mode/#hardfought [+v rld] by ChanServ 12:01 so in the other poison instadeath, i had 0% pr 12:01 travesty 12:01 after 6175 moves 12:02 if you had made it to 6176 moves you would have been ok 12:02 maybe 12:03 right. my god would have just given me 100% pr for getting that next move 12:03 :) 12:03 lol, I just noticed that my current slex char is probably poison resistant from the unidentified amulet he's wearing :D 12:03 yeah the Terminal Illness got me last night 12:04 I overlooked the message lol 12:04 freakin zombies. I had plenty of ways to cure it too 12:04 that sucks 12:04 I know the feeling 12:04 so reaching 35% or greater poison res in evilhack removes poison instadeath. what % do you think is fair? 12:04 0% :P 12:04 bzzzt 12:04 i think that sounds fair 12:04 what does, 0 or 35? 12:04 35 12:04 <@luxidream> poison instakill is dumb 12:05 Evil Patch idea: even if you're 99% poison resistant, you still have a 1% chance of an instadeath. 12:05 AntiVirus have you setup any msgtype=alert settings in your cfg? 12:05 ooh good idea 12:05 i'm probably the only person who thinks poision instadeath is ok 12:05 not yet 12:05 have a look at my cfg for some ideas 12:05 35 would be fine if there were adequate opportunities to get it 12:05 rebatela: slex still has the poison instadeath and will continue to have it :P it's 100 times less likely though (compared to vanilla) 12:05 pr is NOT easy to get 12:06 hothraxxa there actually are. cave spiders not always leaving a corpse is vanilla behavior 12:06 So far the Terminal Illness hasn't been that big of a deal, there's always a way to take care of it. It seems to be more of a threat if you start leaning on the keys 12:06 i know. 1/4 or something 12:06 Is it safe to search for a shop by digging? 12:06 if you have the money, sure 12:06 antivirus: yeah that's how i died in my really good game... just not paying attention to messages 12:06 K2 will doo 12:07 yeah I had this crazy -40 AC. I felt a little too safe in my tower 12:07 https://www.hardfought.org/userdata/k/k2/evilhack/k2.evilrc 12:07 k2: cave spiders are actually quite rare and then it's 1 in 4, so i don't consider them an adequate source 12:07 yeah I had a unicorn horn 12:07 that would have been fine 12:07 <{Demo}> the blobs 12:07 <{Demo}> quivering blobs 12:07 so the solution is to add more poisonous monsters. got it 12:08 :D 12:08 <{Demo}> unicorns 12:08 in vanilla, you can eat poisonous corpses for pr because a) 100% if you get it, and b) you can cure the strength issue with a unihorn 12:09 unihorns completely nullifying attribute loss is too powerful IMHO, but the "lol now they simply don't cure that anymore" solution is lame in my eyes 12:09 oh yes this is important what hothraxxa is saying 12:09 I can't cure the strength loss 12:09 hothraxxa yes 12:09 restore ability (potions or spell) 12:09 but in evilhack, no 12:10 so I probably avoided more poison resistance than I would have had 12:10 cuz that would be too easy 12:10 LarienTelrunya: I also have issues with unihorns near-completely nullifying status troubles 12:10 but anyway its playable as is 12:10 I just have to not be lazy or overconfident and that's nethack 12:10 oh you have a unihorn? goodbye blindness as an interesting monster strategy 12:10 goodbye hallucination as a neat trap effect 12:10 aosdict: you know what's a real problem? the stun status effect! there's nothing except a unihorn that cures it, so if Pestilence tags you, you either manage to cure it with the horn or you're screwed 12:10 i might consider lowering the threshold % when instadeath from poison turns into damage 12:11 but poison instakill is not going away 12:11 if it started causing damage 12:11 aosdict: do you not think that certain monster strategies should be obviated as the game progresses? 12:11 instead of instant death, I think I would have taken note lol 12:11 hothraxxa: Sure, the problem is that all the monster strategies that depend on status effects go away all at once. 12:12 hothraxxa: ask me that question! my answer is "no, the player shouldn't be able to completely nullify certain monster attacks" :P (that's why poison resistance is never 100% protection in slex) 12:12 then come up with a solution that deals with that 12:12 YANI (EPI?): Each unihorn cures one specific type of status effect. 12:12 amy: that's why i don't find your variant much fun 12:12 what??? *that* is the reason? 12:12 the simple little fact that you can still occasionally lose a point of strength when poison resistant? 12:12 fourk has an approach. might not be the best but he has one 12:13 all variants have an approach 12:13 just you dont like some of them ;) 12:13 not that. the philosophy you just espoused 12:13 fourk has an approach to unihorns that could be much improved, and I've suggested a very obvious improvement several times, but... next fourk commit will be in 2024 the earliest :D 12:14 <@luxidream> aosdict: please not another solution that requires the player to carry around multiple horns 12:14 hothraxxa: really? so you want dozens of monsters to just become irrelevant as soon as the player obtained the intrinsics/items needed to counter them? I find that to be very boring 12:15 omg 12:15 LarienTelrunya just said something that made sense 12:15 lol 12:15 wtf is happening 12:16 @luxidream that's why it was maybe an EPI 12:16 <@luxidream> Newts become irrelevant once you have a nonzero amount of ac and hp 12:16 amy: i've read what you've written about design philosophy, and while i agree with a lot of it the idea that you can always instantly lose a game that takes as long as slex by a means that you have absolutely no way to prepare for means that your game is not one i find enjoyable to play 12:16 <@luxidream> should they remain relevant throughout the game 12:16 I think it's fine if certain monsters become irrelevant at some point 12:16 ^^^ 12:16 there will be other, meaner monsters 12:17 hothraxxa: ah that, well it's not like slex was littered with instadeaths everywhere... 12:17 actually it is like that 12:17 @luxidream: Adeon managed to reach #4 on the high-score list once with a "killed by a newt" death reason :P 12:17 I could see unihorns just not curing as many of the status effects as they do now. Make unihorns cure nausea, and all types of sickness; other status effects have to be dealt with in other ways. @luxidream please tell me how this is awful 12:18 if you end up next to a newt with only 1 HP left, the newt is suddenly not so irrelevant no matter how far in the game you are! but if you end up next to a giant spider while having resistance, it can never reduce your strength 12:18 vanilla unihorn make restore ability almost irrelavent 12:18 there's a difference there 12:18 <@luxidream> Not really a good way to cure stunning right now 12:18 yet somehow you still manage 12:19 Should stunning be curable? Most sources of it don't stun for that long. We could assume that the Riders be changed to not stunlock the player. 12:19 i wasn't on ab out unihorn changes. i just feel that if i have to reach 35% pr to avoid instadeath, then there are inadequate opportunities in evilhack. that is all 12:19 in slex there's a cure stun spell and eating a pear also cures it :D (in fact the various fruits cure specific status ailments when eaten) 12:19 hothraxxa I was shifting gears 12:19 sorry 12:20 ^ canadian sorry 12:20 what are you canadian now? 12:20 well i live pretty close to the border 12:20 living too close to the border 12:20 can I be an honorary candian? 12:20 dammit. lead helmets for all 12:20 most certainly 12:20 ... sorry 12:20 aaaahhh i feel better 12:21 :P 12:21 i'll once again say that i'm not asking for changes, i'm expressing an opinion 12:22 i strongly believe that if playing a game frustrates you, then don't play it. the game designer gets to do whatever s/he likes 12:23 one doesnt normally express an opinion unless they want to see change occur 12:23 <@luxidream> stun duration is 4d4 turns if dex > 12 6d4 otherwise 12:23 -!- wvc has joined #hardfought 12:24 wanting to see change is not asking for change, if you see what i mean 12:24 yup 12:24 <@luxidream> that’s several turns for a barrow wight or gnomish wizard to beat on you helplessly 12:24 <@luxidream> not to mention stronger stuff like Medusa titan or archons 12:24 *cough*demogorgon*cough* 12:25 in other news, my manual hydrolic wood splitter no longer works :( 12:25 and swinging an axe isnt exactly good for my back blah 12:25 <@luxidream> train that axe skill 12:25 <@luxidream> maybe you’ll get cleaver someday 12:25 stunning != helpless off the astral plane 12:26 maybe 12:26 *cough*demogorgon*cough* 12:26 also tangentially related, but I am looking at removing the stun spell for the player/monster spellcasting merge 12:28 <@luxidream> Early game if there are several gnomes around and you get chain stunned you’re probably dead 12:28 <@luxidream> You can’t use any escape items except a scroll of teleport or dropping scare monster 12:29 early game if a mob of gnomes can take you down you probably didn't have a horn anyway 12:29 <@luxidream> gnomes are slow, you could run, Elbereth, use wands etc 12:30 <@luxidream> suddenly you get stunned and everything is up to the RNG 12:30 i need to fix/replace the web irc link before tnnt starts 12:30 yup 12:31 * K2 is going to move away from kiwiirc 12:31 weechat/golden bear might be a good solution 12:40 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) had an athame named Magicbane bestowed upon him by Anhur, on T:5709 12:41 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) was chosen to steal souls for the Glory of Anhur, on T:5787 12:41 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) completed Sokoban, on T:19216 12:49 [hdf-us] [evil] rebatela (Mon Hum Mal Neu) had a staff entrusted to him by Chih Sung-tzu, on T:19936 12:49 so if it just says quarterstaff, it's just a quarterstaff right? Not staff of war or something like that ? 12:50 (this is good. I don't want more artifacts created yet) 12:50 playing weaponless anyway 12:50 the staff of war is just a magic item, not an arti 12:51 <{Demo}> I doubt it's magic 12:52 <{Demo}> although it probably should be if it isn't 12:53 Yeah if it says quarterstaff it is not one of the magic enchancing staffs 12:53 But when God gives me an item and it just says quarterstaff... It would say if it was more than that, right ? 12:53 they show up as something like "twisted staff" until identified 12:53 even when a sac gift? 12:53 i think it's identified 12:54 but that's what i'm asking 12:56 rebatela its just a quarterstaff 13:04 Something is engraved here on the headstone. You read: "Ilene Toofar -- Fell off a cliff". 13:04 bwahaha 13:05 k2: thanks man 13:06 k2: and remind me again about arti-wishing? It's not affected by bones artifacts? But it is by sac gifts/wishing ? I feel like somethings changed about it that I don't remember 13:06 (I really want dragonbane lol) 13:08 only thing that changed with artifact wishing, is that after n amount of artifacts pop into existience, wishing for the next one could also come with its owner 13:08 and they arent too happy about it 13:08 (the artifact the Oracle has does not count in this equation) 13:08 does that mean the lady of the lake, Elric etc. all exist as monsters? 13:09 no 13:09 but they're the owners of certain artifacts :D 13:11 maybe some random playermonster is the current owner 13:11 Frodo appears. Frodo gets angry! 13:11 wait, the Oracle has an artifact you say? 13:13 -!- raisse has joined #hardfought 13:15 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha) had a stone crude dagger entrusted to him by Anhur, on T:1018 13:17 yup 13:18 LarienTelrunya example: king arthur owns excalibur 13:18 huh? does he exist as a monster? 13:18 the knights quest leader 13:19 ah right 13:19 and a knight would never need to wish for excalibur 13:19 * LarienTelrunya doesn't have all the quest leaders' names memorized :D 13:19 <{Demo}> but if they did? 13:19 then all choas would ensue 13:19 chaos 13:19 whatever 13:19 <{Demo}> does his MS_LEADER flag get yoinked for roles he isnt a leader for? 13:23 nope 13:23 [hdf-us] [dnh] sflicht (Nob Vam Mal Cha) entered Minetown for the first time, on T:3368 13:31 <@luxidream> K2: would this allow a Knight who had killed the quest leader to summon another King Arthur 13:31 LarienTelrunya: I think the main problem with the Fourk approach to unicorn horns is that I didn't take it nearly far enough. I should've just made unicorn horns single-use. 13:32 so... like slex, almost 13:32 jonadab: lol 13:32 -!- Elronnd has quit [*.net *.split] 13:32 i wonder if future vanilla versions will nerf the unihorn, as it seems to be the thing to do 13:32 <@luxidream> great solution 13:32 there's no way the resotre ability potion was intended to be useless 13:32 <@luxidream> A+ 13:33 nor the monk special spell 13:33 the variant that calls itself 3.6 trashed enough stuff already... 13:33 <@luxidream> it isn’t and has been buffed 13:34 whenever i hear someone complain so badly about 3.6, it makes me think they rely on Elbereth... 13:35 jonadab: then you could eliminate unicorn horns comletely and just have them drop a restore ability potion 13:35 like nymphs and object detection 13:36 except they still cure stunning/halucination/blindness and such no? 13:36 it's not just for stats 13:36 illness 13:37 i was yanking his chain in case it wasn't obvious 13:37 rebatela: I've said it before; elbereth did have to be nerfed, it was completely broken in 3.4.3. While I don't like the 3.6.1 nerf (the 3.6.0 nerf was much better!), there's a lot of other, much worse stuff about 3.6. 13:37 like not being able to wave stormbringer aroudn aimlessly on the quest home level or it can make your game unwinnable? 13:37 what's this elbereth thing everyone talks about? 13:38 be careful with stormbringer if you're ever in that situation. problem solved 13:38 I've never used elbereth ever 13:38 look at my ascensions. it's the only conduct I actually get lol 13:38 thankfully, i didn't KNOW about it until 3.6 came out and everyone started whining 13:38 otherwise my strategy probably would have relied on it too 13:39 <{Demo}> ascender blender 13:39 i have written it to break all conducts for junethack 13:40 or was that devnull 13:40 <@luxidream> have unicorns also drop a blessed healing potion and lizard corpse 13:40 my variant is going to just be vanilla minus Elbereth and Helm of opposite alignment plus community swap chest from tnnt 13:40 -!- Elronnd has joined #hardfought 13:41 <@luxidream> problem solved 13:41 <{Demo}> in the mood to try to break ehack 13:41 <{Demo}> if i can get it to work locally 13:42 i am interested in doing a local install as well, demo 13:42 running linux mint 13:42 maybe k2 can walk us through it..... 13:45 <@luxidream> it’s not one of the junethack conducts though 13:45 so it was devnull 13:47 -!- ilbelkyr has quit [Quit: updates] 13:49 -!- ilbelkyr has joined #hardfought 13:51 [hdf-us] [dnh] sflicht (Nob Vam Mal Cha), 17623 points, T:7840, killed by a hill orc 13:52 Incidentally, dear variant developers, recent life would have been much easier with dumplogs that detail events that happened in the game. :-/ 13:57 -!- AntiGulp has joined #hardfought 13:57 -!- mode/#hardfought [+v AntiGulp] by ChanServ 13:59 <{Demo}> hmm 14:00 did you get the link i sent? 14:02 <{Demo}> why does running evilhack try to chdir to /evilhack? 14:03 does it? i accept no responsibility for anything that happens 14:04 it's just the log from when k2 walked me through it 14:04 <{Demo}> i dont see any link from you 14:04 {Demo} you can setup the hints file as you like 14:04 <{Demo}> yes i have 14:04 see your query window, demo 14:05 <{Demo}> i cannot 14:05 <{Demo}> i dont have one 14:05 <{Demo}> im a really bad robot 14:05 oh ffs 14:05 <{Demo}> i never implemented that functionality 14:05 how about you rebatela? 14:05 <{Demo}> just the functionality of it not crashing when i get queryed 14:06 hang on for a sec, i'll just splash it in here and EVERYBODY can have their own evilhack 14:06 <{Demo}> ok 14:06 https://1drv.ms/t/s!AjK5DW72LpgzkU3Oe4WKRlU5d5_e?e=xmKVuA 14:07 read it first. mistakes may have been made 14:07 <{Demo}> jesus christ 14:08 <{Demo}> thanks but oh well 14:08 <{Demo}> im not running any of this as root nor installing it outside of my home directory 14:15 <{Demo}> so by default evilhack runs in gdb? 14:15 um no 14:15 ... it just seems that way sometimes? 14:16 tx hothraxxa. I got a little buzz on here for the pats game, but i will try in a bit 14:18 <{Demo}> ok, got it to run 14:18 <{Demo}> manually did some parts of the install 14:19 <{Demo}> now time to force wizardmode 14:21 -!- rld has quit [Remote host closed the connection] 14:23 -!- rld has joined #hardfought 14:23 -!- mode/#hardfought [+v rld] by ChanServ 14:23 "Cloning into EvilHack" this appears to be working so far! 14:23 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha), 338 points, T:1847, killed by a jackal, while fainted from lack of food 14:25 hmmm did the setup script but don't see Makefiel 14:26 [hdf-us] [nh363] eraserhead97 (Ran Orc Fem Cha), 265 points, T:739, killed by a dwarf lord 14:26 whoops nvm 14:26 needed to go back one dir 14:26 there is no makefiel ;) 14:26 lol 14:26 building 14:27 the problem with sharing this is that if anything goes wrong, i probably can't help you 14:27 <{Demo}> i cant either i can just be angry 14:28 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha), 4 points, T:103, killed by becoming a doner kebab 14:28 haha wtf 14:28 uh oh recipe for target 'install' failed 14:28 https://en.wikipedia.org/wiki/Doner_kebab 14:28 <{Demo}> not surprising 14:29 <{Demo}> it likes to do that 14:29 <{Demo}> make sure all the directories you told it in the hints file exist actually exist 14:32 hothraxxa: no worries!! I appreciate what you've done so far 14:36 <{Demo}> ok ghettod it into wizmode 14:36 -!- LarienTelrunya has quit [Remote host closed the connection] 14:38 maybe i skipped a step 14:39 i will try again sober 14:39 <{Demo}> itll be more frustrating that way but maybe more fruitful :P 14:39 lol right? 14:41 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) had Mjollnir bestowed upon her by Ishtar, on T:24670 14:41 i'm going to ascend without chea.. err testing in wizmode for exploits 14:41 <{Demo}> I just want to play with the fuzzer 14:46 <{Demo}> "Suddenly, the dungeon collapses. 14:46 <{Demo}> bhito: obj is not floor or Stone To Flesh spell" hahahaha 14:46 <{Demo}> all the output was garbage need to fix that 14:47 {Demo} you know how to use the fuzzer? 14:47 and how did you get that crash? hah 14:48 so i got my new weather station setup... and i forgot to order the mounting pole 14:48 oops 14:49 <{Demo}> the back trace wasnt helpful 14:49 <{Demo}> recompiling so that it should be 14:49 k2: my parents have a pretty crazy weather station setup 14:49 <{Demo}> it just kind of did it 14:50 <{Demo}> everything was happening too fast to see what happened 14:50 https://www.cl.cam.ac.uk/research/dtg/weather/ 14:51 <{Demo}> wow another crash 14:53 <{Demo}> oh also this is running the fuzzer while in wizard mode 14:53 <{Demo}> oh hey, a doublefree when falling into water 14:54 <{Demo}> man if ndnh had this cool fuzzer... it would be so much fun :P 14:54 you're supposed to run the fuzzer in wizmode 14:54 <{Demo}> oh 14:54 are you running the fuzzer against 0.3.2 or latest from master? 14:54 <{Demo}> master 14:54 ok 14:54 <{Demo}> with illithids 14:54 i havent done that yet 14:54 <{Demo}> yeah 14:54 <{Demo}> its a fun time 14:54 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) polymorphed her first object, on T:24861 14:54 i bet 14:55 on 0.3.2 i can get about 250k turns in before a crash 14:55 <{Demo}> keeps giving me chaotic knights randomly :( 14:55 since 0.4 has obj properties and illithids... heh 14:56 <{Demo}> oh wow 14:56 <{Demo}> an objnam.c crash 14:56 <{Demo}> https://pastebin.com/raw/CG7gB6C1 14:56 <{Demo}> monster tried to recharge something 14:56 so you can get out of the early game now demo? what is this fuzzer? 14:57 i want to play :( 14:57 <{Demo}> it just shits random input in 14:57 <{Demo}> but really fast 14:58 I made a directory evilhack before I followed those steps (like you said you did hothraxxa). Maybe i should follow the steps from my home directory? 14:59 i'm hoping that was the problem 14:59 No error messages until that final step 14:59 <{Demo}> hmm game seems to like to panic a lot 15:00 <{Demo}> mon ended up at 0,0 and it panicked over that? 15:00 <{Demo}> pretty sure in dnh it would just be like awwww shit games broken as usual lets just keep going and hope this doesn't crash, unless AH maybe impossibles in fuzzer mode make it panic? 15:01 {Demo} thats one of the panics i am tracking 15:01 mon at 0,0 15:01 never seen the monster charge something one before 15:01 (they can charge wands) 15:02 wow 15:02 i'm over 500k turns in with an illithid wizard 15:02 <{Demo}> whats the monster linked list for monsters on the level called again? 15:03 errr 15:03 <{Demo}> i swear its fmon :S 15:04 wooo made it just over 1 million turns before it crashed 15:04 Suddenly, the dungeon collapses. 15:04 Unknown type of boots (154) 15:05 oh no 15:05 alert LarienTelrunya 15:05 <{Demo}> thats a slex item 15:05 LOL 15:05 boots of the unknown 15:05 <{Demo}> mnum is the PM_XORN or whatever, yeah? 15:06 argh worst minetown possible 15:06 hmm orcish boots 15:06 crossaligned monkeytown with only the lighting store which only has candles (and mimics) 15:07 <{Demo}> ah yeah it is 15:07 <{Demo}> ok so a wolf got 0,0d 15:07 oh here's a tiny hardware store but it has nothing interesting 15:08 <{Demo}> "map mon (555555b5fc10) at <70,10> is found at <70,15>?" collapse, weiird 15:10 <{Demo}> was a rabid dog 15:10 <{Demo}> hmm, might disable panics for impossibles since i don't actually care. 15:11 <{Demo}> oh hmm, another wolf at 0,0 though 15:12 <{Demo}> might be lycanthropy related? 15:13 [hdf-us] [nh363] fcloud (Sam Hum Fem Law), 363 points, T:974, killed by a fox, while fainted from lack of food 15:14 maybe 15:19 <{Demo}> ok yeah gonna disable panicing on impossibles in the fuzzer and see if i can get some REAL crashes ;P 15:21 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) became Ishtar's Envoy of Balance, on T:25298 15:21 How do you use the fuzzer? 15:22 -!- bug_sniper has joined #hardfought 15:22 <{Demo}> hi antigulp you should add autorecover to splice 15:22 <{Demo}> also, 15:23 start nethack. start gdb -p [nethack PID]. set iflags.debug_fuzzer = 1. continue 15:23 autorecover? 15:23 <{Demo}> run splice in gdb in wiz mode, press ctrl c, enter set iflags.debug_fuzzer = 1; continue 15:23 Nice, gotcha! 15:23 <{Demo}> yeah like when the game segfaults you can autorecover 15:23 <{Demo}> has a prompt that asks if you want to recover or delete the game 15:23 <{Demo}> look at how dnh does it 15:24 <{Demo}> it is useful for dnh cause dnh adds a lot of new stuff (like spl) and therefore has a lot of crashes (like spl) but when they are minor enough the player can just recover it and move on 15:25 Ooh, gotcha 15:25 -!- LarienTelrunya has joined #hardfought 15:25 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 15:26 Unfortunately googling it only turned up an old log where LarienTelrunya says “dnethack confirmed best non-slex variant” so I’m going to have to do some deeper digging 15:26 Oh hi Amy 15:26 yaaaaaaaaaaaaaaaay AntiGulp! ♥♥♥♥♥<3 <3 <3 extra hearts today! :) 15:26 <3 15:27 I've managed to complete my "tour from hell" that I had this weekend, and now I can relax! :D 15:27 so what was the best nonslex variant about? (backscroll?) 15:28 Oh, I was searching for the autorecover feature, and for some reason google turned up an old log where you praised dnethack lol 15:28 <{Demo}> hmm 15:28 <{Demo}> i swear autorecover existed as a 3.4.3 patch but i cant find it :S 15:28 ah yeah, dnethack and slex have autorecover 15:29 IIRC kerio made it, and I then improved it so that "y" doesn't simply erase the save but gives an extra confirmation prompt 15:29 <{Demo}> oh yeah slex has it! maybe you can help find stuff for it 15:29 grep the code for "there is already a game in progress" I guess? 15:30 <{Demo}> theres no neat set of commits or differential patch against 3.4.3 anywhere? 15:30 I'm trying to see if I can find it in the slex repo 15:30 Oh god slex is like 500 megabytes 15:31 you just realized this now? 15:31 damn! how do you search for commit titles on github again? 15:31 I swear I did that before, but can't seem to figure it out now... 15:31 You can use the search bar, assuming the repo isn’t forked 15:32 ahhhhh I overlooked it :D thanks! 15:32 26k turns no lizard corpses.... and I'm at medusa... 15:32 <{Demo}> don't fight her 15:32 <{Demo}> even with 8 lizard corpses 15:33 <{Demo}> she's really mean 15:33 yeah.. i've fought her 15:34 <{Demo}> 180k turns in and no crashes yet \o/ 15:34 !who 15:34 bug_sniper: [hdf-us] fcloud [nh363] Bliss56 [nh363] oh6 [nh363] AntiVirus [evil] rebatela [evil] | [hdf-eu] asdf [nh363] | [hdf-au] No current players 15:34 AntiGulp: kerio's version: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/f16c3c2692d7ac8157b7fe8022c6945eef1cc0e6#diff-9ae6b68cb4b39929165992840d7791fb 15:34 evilhack 15:34 and my improvement to it: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/59017696658958f5ac5abae5a6f3dd92ee244c8d#diff-9ae6b68cb4b39929165992840d7791fb 15:34 LarienTelrunya: Thank you!!! <3 15:34 no problem! hopefully you can make it work in splice :) 15:35 and then bundlebundlebundle all the other variant devs to also implement it :P 15:35 So how bad is Medusa in evil? 15:35 lol @ don't fight her with 8 lizard corpses 15:35 Normally with a blindfold, she's toast 15:35 0 lizards even 15:36 like most of the time I burst in there blind and staggering around like a drunk and she accidentally dies 15:36 so the sysconf for 3.6.x alludes to an autorecover function 15:36 confirm with j in case you already have your finger on y 15:36 <{Demo}> where do I get a sysconf for 3.6.x? 15:36 bug_sniper: yes, because j is reasonably far away from y 15:36 look in sys/unix 15:36 <{Demo}> I just have an empty one 15:36 <{Demo}> and it still works 15:37 the makefile should have already copied it over 15:37 oooh 15:37 [hdf-us] [nh363] fcloud (Sam Hum Mal Law), 1718 points, T:3300, killed by a killer bee 15:37 <{Demo}> nah it didn't lol 15:37 antivirus: the monsters that used to be a joke are no longer a joke in evilhack 15:37 hey theres a few lines you need to uncomment demo if you used hints/linux 15:37 <{Demo}> I used a modified linux-minimal 15:37 ah 15:38 rebatela: even the newts? 15:38 <{Demo}> cause ur linux hints had some stuff for chroot in there 15:38 aosdict: especially the newts 15:38 <{Demo}> like chgrp and chwns 15:38 i meant medusa/vlad etc. 15:39 But not so much that i'm afraid to play publicly 15:39 <{Demo}> king Arthur doesn't come when I wish excal 15:39 <{Demo}> instead just a brute 15:40 so you better pack lizards eh 15:40 basically 15:40 [hdf-us] [nh363] fcloud (Sam Hum Fem Law), 256 points, T:508, killed by a gnome king 15:41 kind of annoying because i haven't even seen a lizard. really weird 15:41 well that's cool in a way. there's no glory if it isn't ahrd 15:41 *hard 15:41 oh for sure 15:41 that's why i'm playing 15:41 <{Demo}> theres also no glory if you die :P 15:41 exactly 15:42 I love hard games 15:42 true 15:42 EPI: lizards don't always leave a corpse when you kill them. 15:42 <{Demo}> epi lizard corpses rot away with time 15:42 how is there no glory if you die? 15:42 sssshhh demo 15:42 <{Demo}> idk i have no glory and I died 15:42 that's too evil 15:43 and now you're trying to find an exploit. weeeeeeeakk 15:43 don't make me wish for an icebox 15:43 I don't want it to be that evil 15:43 poly for iceboxes... 15:43 <{Demo}> i dont think the fuzzer is useful for that 15:43 pretty soon everyone who ascends has gauntlets of power and an icebox filled with lizards 15:43 EPI: lizard corpses, while still not actually rotting away over time, can produce the "Bleech! Rotten food!" message, and in that case they don't cure stoning. So if the rotten food effect is that you pass out... enjoy the afterlife in statue form. :D 15:44 epi: lizard corpses turn you to stone if you aren't already turning to stone 15:44 in my vanilla game i have iceboxes all over the place. no need to wish though 15:44 oh that's rare 15:45 also in EH they aren't that good becuse you can't lock 15:45 I often don't see them at all 15:45 and monsters loot containers 15:45 hmmm 15:45 pretty soon they're going to do my job for me too 15:45 you need to polypile for them if you want them in vanilla.. i mean, yeah you can find them but they are rare like you said. but easy to get poly piling tools 15:45 {Demo} maybe i changed it so its justa knight that appears for excal 15:45 i cant remember heh 15:46 so evilhack monsters can now loot chests if you don't put boulders on top of them? 15:46 yeah 15:46 But in EH you need to put a boulder over them 15:46 thanks for all the great tips rebatela 15:46 trying not to spoil... i'm new to this too though.. i didin't tell you how to open safes 15:46 bug_sniper intelligent monsters can also unlock locked chests if they have a key 15:46 I think I know 15:46 but yes I would prefer not to learn everything 15:46 <{Demo}> 275k turns and still no crash (this is with it ignoring impossibles) 15:46 until I see it 15:46 K2: realistically, player monsters should be able to push the boulder off your chest to get at it. :-) 15:47 EPI: Sokoban monsters push boulders 15:47 but yeah monsters in EH with unlock/open chests so you need to use a boulder 15:47 lol 15:47 yes, but at least they can't detect items and break boulders if it's on what they detected 15:47 [hdf-us] [nh363] eraserhead97 (Ran Hum Mal Neu), 1085 points, T:2289, killed by a rothe 15:47 aosdict \o/ 15:47 giants move boulders 15:47 the name of the game is *evil*hack, right? how about letting monsters force chests with blunt weapons :P (EPI) 15:48 <{Demo}> kinda wanna try to hack the 3.6.x fuzzer onto ndnh 15:48 and monsters with kick attacks will kick chests, hoping to break your stashed potions (also EPI) 15:48 and a player monster will zap poly at your chest with hundreds of potions/death wands/ scrolls and ruin your game 15:48 as far as stashing goes maybe I haven't noticed monsters raiding my chests because I've been stashing in locked closets etc. 15:48 you get a mesage "you hear the antivrus rummaging through a chest 15:48 EPI: Monsters intentionally insert wands of cancellation into bags that they find. 15:49 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) killed the Oracle, on T:26269 15:49 rebatela: The antivirus just wants to scan the chest to make sure it doesn't contain any spellbooks of malware. 15:49 "You hear a door falling down in the distance" 15:49 fuck wow...monsters polying ths stash... 15:49 that is pure evil 15:49 even dragons crave magic items and will pick up any spellbook/potion etc 15:49 spellbook of malware? 15:49 <{Demo}> why can't i find the commits that add the fuzzer to 3.6.x? :S 15:49 I fear this sort of thing leads, at least from a Watsonian POV, to being met on D:1 by four minotaurs 15:49 this is a thing? 15:50 AntiVirus: They don't intentionally, but they'll zap poly at you and if the box happens to be in the line of fire... 15:50 [hdf-us] [nh363] fcloud (Sam Hum Fem Law), 660 points, T:1981, killed by a goblin 15:50 Stash on Sokoban:1, you know it makes sense 15:50 man, that sucked 15:50 no spellbook of malware is not a thing (not even in nethack:TNG) 15:50 i'll be talking to a shrink about it one day 15:51 I was going to say, that's a rare breach of the fantasy setting 15:51 We do have occasional stuff like that Grid Bugs 15:51 i've polymorphed my OWN stash on more than one occasion 15:51 but that was different 15:51 the microscopic space fleet when hallucinating 15:51 we also have plastic cans of grease and electric lanterns 15:51 ah yes yes 15:51 <{Demo}> oh yeah party level! 15:51 credid cards 15:52 *credit 15:52 <{Demo}> its all full of monsters 15:52 nethack:TNG adds a lot of techno stuff 15:52 but it's long defunct 15:52 ah 15:52 <{Demo}> bleh my paniclog is getting spammed 15:52 was that the variant with Jedis and lightsabers 15:52 I liked it better than NetHack:Voyager 15:52 Pinkbeast: My stash WAS On sokoban one... a Player monster generated and zapped a wand of poly at me as I was standing on it 15:52 I played something way back in the early 2000's that had that 15:53 LMAO pinkbeast 15:53 AntiVirus: no that was slashem 15:53 ah 15:53 rebatela: It can happen, but Soko:1 minimises the odds 15:53 have you played evilhack? 15:53 after 60k turns the monster generation is ridiculous.. Soko one was full of monsters 15:53 rebatela ouch 15:53 all the time 15:54 I still think a locked closet sounds better than Soko 1 15:54 but maybe there's a reason why not 15:54 <{Demo}> does player mr block monsters polying you? 15:55 antivirus: It was a locked chest under a boulder on soko 1 15:55 I guess there's a chance of dwarves, but so far this has not been an issue 15:55 he polymorphed the locked chest 15:55 right but I mean, how about locked room instead 15:55 yeah brutal, and I follow you 15:55 rebatela: I've played Spork which has a similar scheme and it does get silly on small levels; I guess Mines:1 might be a better place once you know you're done with Minetown. 15:55 i happened to be standing on it. There was no avoiding it 15:56 right, even in a locked room 15:56 <{Demo}> yeah i cant see how to dodge that 15:56 you'll open the door and get zappe3d 15:56 Or use a scroll of earth to reduce the visible area - better on Mines:1 where you can drop your stash on the upstairs 15:56 many scrolls of earth were used that game to protect the stash 15:57 {Demo} yes MR protects you from being poly'd by a monster zapping a wand of poly at you 15:57 yes , I was fine 15:57 (or if they throw a potion of poly at you) 15:59 yasi: a command to cover your stash with a cloak of magic resistance 16:00 -!- rld has quit [Remote host closed the connection] 16:00 could be an interesting use for the occasional extra cloak of MR 16:00 -!- rld has joined #hardfought 16:00 -!- mode/#hardfought [+v rld] by ChanServ 16:00 <@riker> yani: cloaks dropped on squares protect the contains of those squares 16:01 Hmm, well anyway it's clear I'll have to go to greater lengths to protect my stashes. In the past you could just chuck your junk into any old broken chest 16:01 antivirus: the safest thing i've found so far is just sliding a boulder over it 16:01 <@riker> only applicable for MR, oilskin, really 16:01 (then you only have to worry about giants) 16:01 chests will be opened/looted 16:01 <@riker> but for variants with invisible items or monster displacement maybe others could work 16:02 in vanilla you can just use a sack 16:02 what if locked? Are they using keys? Have they contacted Skynet yet? 16:02 i feel like monsters have unlocked chests in my games.. not sure 16:02 that's why I'm such a fan of locking doors 16:03 yeah... archons can't unlock doors.... 16:03 so many characters have lived longer or whatever because they had a skeleton key 16:04 archons will spawn in vlad's if you're high level (they don't spawn in gehennom) but you can just lock them in those little rooms lol 16:05 yeah that's goofy. high level angels stuck in a locked room 16:05 goofy but that's gonna save you one day ;) 16:05 true 16:07 AntiVirus: relevant: https://nhqdb.alt.org/?2489 16:07 lol 16:08 yeah that's pretty funny 16:09 <{Demo}> ok so as it turns out 3.6.x is VERY different from 3.4.3 :P 16:10 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha), 21 points, T:117, killed by a sewer rat 16:10 alright, I don't have the touch right now 16:11 I'm going shopping lol 16:11 <{Demo}> trying to slap 3.6.x fuzzer onto ndnh may be nontrivial 16:16 AntiVirus: I usually roll a boulder over my locked chest stash. Though recently a giant was standing on the boulder and zapped a wand of digging downward to escape. 16:17 The box stayed on the spot but the boulder filled in the hole. The box and all the scrolls and spellbooks it held composted. 16:19 composted? 16:19 -!- bug_sniper has quit [Read error: Connection reset by peer] 16:19 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) wished for "blessed fixed +2 gauntlets of power", on T:34905 16:19 it would just end up buried right? 16:21 -!- tonehack has quit [Quit: Leaving] 16:21 Finally got autorecover to compile :P 16:25 [hdf-us] [dnh] malor2 (And-Ana And Mal Neu) wished for "blessed fixed +2 Cloak of the Unheld One", on T:29617 16:28 <{Demo}> welp, i have a fuzzer sort of 16:29 {Demo}: I know a lot of the recent 3.6 commits have been bug fixes to the fuzzer as well. 16:32 <{Demo}> so here's the goofy thing 16:32 <{Demo}> i cant get it to take the input 16:32 <{Demo}> well, when i press a key it takes it as a random fuzzer input 16:32 <{Demo}> but when im not pressing a key its not just flying 16:32 <{Demo}> and 3.6 takes input differently than 3.4.3 16:37 <{Demo}> oh wait maybe it is taking them i cant tell 16:38 <{Demo}> bleh it gets hung up on every window and --More-- prompt 16:39 AntiGulp wow 16:39 autorecover for 3.6.x would be cool 16:39 From what I can tell, it’s almost perfectly 3.6.x compatible. 16:40 aosdict: well, the box was gone. I was told that scrolls and spellbooks will decompose if buried directly. I assumed the box decomposed first, then the paper items. 16:41 <{Demo}> aha im dumb 16:41 bouquet: what variant was this 16:41 vanilla 16:42 I've never heard of buried items decomposing 16:42 I just tried to bury a box and it was still there when I dug it up 16:42 It was discussed in this IRC channel last month. 16:43 * aosdict wasn't here last month :) 16:43 bury some scrolls, wait 200+ turns. 16:43 I watched the ttyrec over and over and there were no gelatinous cubes to eat the box. 16:44 does this apply to items buried in random graves? 16:44 no idea. 16:47 -!- Xaleth has joined #hardfought 16:47 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 913 points, T:2291, killed by a pony 16:49 <{Demo}> wheeeeeee ndnh now has an implementation of the fuzzer 16:49 nice 16:49 <{Demo}> uh hmm, i ran out of window slots wtf 16:50 <{Demo}> i dont like this 16:50 Hi guys 16:51 -!- Xaleth has quit [Client Quit] 16:51 <{Demo}> gonna fix this up a bit then merge it onto dnh :P 16:56 -!- kimeemaru has joined #hardfought 16:56 -!- kimeemaru has quit [Changing host] 16:56 -!- kimeemaru has joined #hardfought 16:57 <{Demo}> hmm, my guess with the no window slots one is that theres something you can do to keep opening new thingo magoo menus that are being created wrong but it isnt a problem unless you make like a lot 17:02 oh I have a tiny text bug K2 17:02 The wooden axe welds itself to the hobbit rogue's claw! 17:02 vs hand 17:05 <{Demo}> nethack fuzzer + valgrind could be fun (not) 17:06 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) genocided master mind flayer, on T:35663 17:07 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) genocided mind flayer, on T:35664 17:07 -!- LarienTelrunya has quit [Remote host closed the connection] 17:08 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) genocided class L, on T:35667 17:10 AntiVirus thanks 17:11 will add to list 17:11 np 17:12 that should be an easy fix 17:12 in fact i know exactly what I need to edit 17:13 its not a major bug so hobbit rogues will have claws until version 0.4 :) 17:23 <{Demo}> time to make dnh burn 17:24 <{Demo}> or not :S 17:27 fixed the orcish boots panic 17:27 forgot to add that object to boots_on() and boots_off() 17:27 <{Demo}> nice 17:29 pushed it in case you try and run the fuzzer on evilhack again 17:29 can update and not get that one :P 17:36 <{Demo}> ok got dnh fuzzer working. for some reason shell was enabled by default and my implementation failed to account for that 17:36 <{Demo}> a common theme with dnh fuzzing is that you just fill the level with K 17:36 <{Demo}> and proceed to do that to every level 17:37 heh 17:39 <{Demo}> ugh, dnh likes to just get sigabrtd and not have any backtrace 17:41 That might be a symptom of panic being called. Not everything deals with aborts gracefully. 17:42 Try null pointering in panic and see if that gets you anywhere. 17:43 <{Demo}> i dont understand 17:48 <{Demo}> finally got a valid bt again for the window slots crash 17:48 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 17:49 look at panic() in end.c 17:49 It calls NH_abort to avoid the vanilla panic code, which mostly just shreds the poor player's save. 17:50 <{Demo}> yeah i changed it to match 3.18.0 i think 17:50 While this works fine on local I've noticed that a lot of other systems don't handle aborts well. 17:51 <{Demo}> yeah in particular mine doesn't 17:51 <{Demo}> https://pastebin.com/raw/NS8hA2X2 here is the most common issue so far 17:51 <{Demo}> so instead of NH_abort, what should it call? 17:52 So you can just add like int *a = 0; *a = 10; to cause a seg fault, which should produce a backtrace no problem. 17:52 <{Demo}> bleh 17:53 <{Demo}> that's not a good solution :P 17:53 I think the non-hacky answer is "find a better debugger" 17:53 "'cause yours clearly sucks" :P 17:54 <{Demo}> yeah idk why gdb has such a hard time with it 17:56 It's especially weird because I use (windows) gdb on local and that code works with it. 17:58 * Chris_ANG looks at backtrace 17:58 da flip are you doing? 17:59 <{Demo}> nothing special 17:59 <{Demo}> its just like ubuntu server 18 or something, nothing out of the usual 17:59 [hdf-us] [evil] AntiVirus (Wiz Hum Mal Cha), 1855 points, T:2092, quit 17:59 From the name, I assume input fuzzing of some description. 18:00 No, in that backtrace you posted. 18:00 <{Demo}> oh the fuzzing stuff, for that backtrace 18:00 <{Demo}> yeah idk whats going on, its taking a lot of input and i havent figured out the context of what causes that 18:00 <{Demo}> probably gonna submit a PR for the fuzzer once i test it some more 18:01 Huh, I didn't even know that function existed. 18:02 From the name it looks like it prints a menu of all the possible extended command options. 18:02 I don't even know how to turn it on. 18:02 <{Demo}> what even 18:02 Overall, it is unsurprising that it's crashing XD 18:03 * This is currently used only by the tty port and is 18:03 * controlled via runtime option 'extmenu' 18:03 <{Demo}> extmenu 18:03 <{Demo}> yeah 18:03 <{Demo}> theres also a thing it does where itll break and then unbreak the characters 18:05 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) rejected atheism with a prayer, on T:4534 18:05 <{Demo}> and if it crashes during that everything is all broken and i have to kill everything and start over 18:05 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu), 1914 points, T:4535, killed by a werewolf, while praying 18:10 <{Demo}> ahahha yes, a bt for mnexto failure! 18:12 <{Demo}> https://pastebin.com/raw/4U1tE9cH while levelporting while surrounded my the mean K guys to dlvl 6 probably full of mean K guys id guess. its trying to take the mean K guys around me to the level and its full so it is SAD 18:18 I think these fall under "you broke it, you fix it :P" 18:19 More seriously, if you're going to be creating a bunch of backtrace just drop them on to the repo using the issue interface. 18:19 If you have a quick guess at the cause like that you can add that too, since sometimes the context is useful. 18:20 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu), 547 points, T:2554, killed by a contaminated potion 18:21 <{Demo}> ok cool 18:21 hothraxxa: Yeah, I totally wasn't yanking anyone's chain myself. Ahem. 18:21 Because I would never do anything like that. 18:21 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) killed the invisible Chromatic Dragon, on T:36136 18:22 [hdf-us] [nh363] oh6 (Cav Hum Fem Neu) acquired the Bell of Opening, on T:36140 18:22 [hdf-us] [nh363] samiam (Sam Hum Mal Law) polymorphed his first object, on T:23069 18:22 {Demo} when you compile dnh or ndnh, are you using -g in your CFLAGS entry? 18:23 <{Demo}> yes 18:24 <{Demo}> when it sigabrts sometimes i get a backtrace, usually it is just confused 18:24 <{Demo}> and has like 2 random wrong pointers 18:24 <{Demo}> and im like no what go away ur dumb 18:24 <{Demo}> making panics just segfault has been working so far 18:26 cool 18:32 The hobbit rogue wields a cursed +7 elven dagger (10 aum)! The elven dagger welds itself to the hobbit rogue's hand! 18:32 -!- deadnoob has quit [Ping timeout: 268 seconds] 18:32 booyah 18:43 -!- raisse has quit [Ping timeout: 245 seconds] 18:51 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) eschewed atheism, by dropping an oval amulet on an altar, on T:3291 18:57 -!- Grasshopper has joined #hardfought 19:00 -!- Grassy has quit [Ping timeout: 240 seconds] 19:10 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 13580 points, T:10182, killed by a xan 19:17 [hdf-us] [nh363] LoadedDice (Mon Hum Mal Cha) changed form for the first time, becoming a werejackal, on T:3584 19:17 [hdf-us] [nh363] LoadedDice (Mon Hum Mal Cha) rejected atheism with a prayer, on T:3584 19:20 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) made his first wish - "+5 blessed silver dragonscale mail", on T:4171 19:41 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 1956 points, T:4016, killed by a hill orc 19:51 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) made his first artifact wish - "blessed fireproof +2 Staff of Aesculapius", on T:5433 19:55 -!- bug_sniper has joined #hardfought 19:59 [hdf-us] [nh363] samiam (Sam Hum Mal Law) performed his first genocide (class ;), on T:25166 20:00 -!- rld has quit [Remote host closed the connection] 20:00 -!- rld has joined #hardfought 20:00 -!- mode/#hardfought [+v rld] by ChanServ 20:01 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 2353 points, T:4242, killed by an ape 20:03 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) acquired the luckstone from Mines' End, on T:6094 20:11 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 339 points, T:950, killed by a large mimic 20:18 [hdf-us] [nh363] samiam (Sam Hum Mal Law) killed Ashikaga Takauji, on T:26493 20:18 [hdf-us] [nh363] samiam (Sam Hum Mal Law) acquired the Bell of Opening, on T:26494 20:18 [hdf-us] [nh363] fcloud (Rog Hum Mal Cha), 397 points, T:1468, killed by a little dog 20:21 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) killed Medusa, on T:42381 20:25 -!- ais523 has joined #hardfought 20:25 -!- mode/#hardfought [+v ais523] by ChanServ 20:29 -!- ais523 has quit [Client Quit] 20:30 <{Demo}> ahahaha I am a god now 20:38 [hdf-us] [nh363] allanb (Wiz Hum Mal Neu) completed Sokoban, on T:8704 20:46 [hdf-us] [nh363] samiam (Sam Hum Mal Law) genocided class c, on T:28139 20:49 demo: where are you playing? 20:50 <{Demo}> power trip on try to write a static code analyzer 20:50 <{Demo}> and crash slex 20:50 <{Demo}> or crash my analyzer with slex :P 20:51 just watch out for those walls if you play slex 20:52 <{Demo}> lol thanks good idea 20:52 i'm at medusa in my EH game, but i really don't feel like farming for a lizard corpse (or 10) 21:06 [hdf-us] [nh363] eraserhead97 (Ran Orc Mal Cha), 362 points, T:1093, killed by a bolt of cold 21:18 -!- nhmall has left #hardfought 21:37 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) polymorphed her first object, on T:45385 21:39 -!- rikersan has joined #hardfought 21:41 -!- rikersan has quit [Client Quit] 22:08 [hdf-us] [nh363] eraserhead97 (Tou Hum Mal Neu), 3903 points, T:4687, poisoned by a killer bee 22:09 [hdf-us] [nh363] samiam (Sam Hum Mal Law) killed Croesus, on T:30916 22:10 [hdf-us] [nh363] samiam (Sam Hum Mal Law) genocided disenchanter, on T:30956 22:12 evil patch idea: monsters should only polymorph themselves if they are aren't nasty and don't deal a lot of damage to the player 22:12 so if it's already a minotaur for example, it shouldn't jump into a polymorph trap but if it's a newt, it should. 22:14 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) wished for "uncursed magic marker", on T:45673 22:14 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) wished for "uncursed magic marker", on T:45674 22:21 <{Demo}> oh wow i just found a vanilla bug 22:21 hmm not possible 22:21 devteam eliminated all bugs about 2 weeks ago 22:22 <{Demo}> ah damn 22:22 >:-) 22:23 <{Demo}> this is so hype 22:23 <{Demo}> my reallllly ghetto static code analyzer is *kind of* working 22:37 i got illithid tentacle attack working 22:37 but it borks another 'fix' i did for player monsters correct role rank 22:38 which is ok because that 'fix' was super-hacky and needed to be addressed anyways 22:38 bug_sniper, they don't, do they? At least, not on purpose. 22:38 <{Demo}> i found 2 dnh crash bugs and 1 vanilla crash bug that is in unreachable code 22:39 and to address bug_sniper's EPI: i cant remember if only intelligent monsters will jump onto a polytrap or if any monster will 22:39 generally only low-level monsters do that, I think. 22:40 EPI: once one monster on a level discovers a polytrap, all the eligible monsters on the level know it's there and will make a beeline for it. 22:46 epi: the wizard of yendor should use his personal polytrap to change into a nasty monster before levelporting to you 22:48 Eh, he already has the ability to disguise his Double-Trouble partner as anything. 22:48 <{Demo}> ok time to run my bug finder code against slex 22:49 <{Demo}> it might take a while... 22:49 you'll probably find a lot of impossibles 22:49 <{Demo}> ah no this isnt the fuzzer 22:49 EPI: Double Trouble is not restricted from being cast multiple times in a row. 22:49 <{Demo}> this is something that attempts to find a rather generic bug that i learned about through the fuzzer 22:50 <{Demo}> it does a pretty iffy job at it 22:50 -!- Grasshopper has quit [Remote host closed the connection] 22:50 <{Demo}> jesus, how many gb is slex? 22:50 jonadab, there was a time in fiqhack when you could have 3 wizards of yendor 22:50 -!- Grasshopper has joined #hardfought 22:51 <{Demo}> (slex the repo, not slex the codebase) 22:51 and then luxidream complained and then that stopped 22:59 <{Demo}> ooh found one in splice 23:00 [hdf-us] [nh363] dgoddard (Mon Hum Mal Cha), 6353 points, T:3581, killed by a vampire 23:04 <{Demo}> oiii!!!! got me an unnethack crash! 23:04 <{Demo}> this one is in live code 23:15 -!- AntiVirus has quit [Remote host closed the connection] 23:33 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) killed Lord Surtur, on T:47064 23:34 [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) acquired the Bell of Opening, on T:47070 23:51 -!- Grasshopper has quit [Read error: Connection reset by peer]