00:18 aosdict: I'd be OK with it if you put the spellbook of identify back in the game ;) 00:19 K2: you have my permission to break everyone's saves :) 00:21 [hdf-us] [un] bouquet (Con Orc Fem Cha), 225 points, T:416, killed by a sewer rat 00:26 [hdf-us] [un] bouquet (Con Orc Fem Cha), 375 points, T:1007, killed by a jackal 00:28 [hdf-us] [nh362] RedArrow (Wiz Hum Fem Cha) polymorphed her first object, on T:4798 00:33 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 464 points, T:1214, killed by a giant bat, while frozen by a monster's gaze 00:40 oh no! xd scoreboard recorded those splicehack escapes! "ascended with 13 conducts intact (arti pile self geno wish athe vegt vegn weap elbe illi paci food)" 00:43 @luxidream If the goal is to avoid obliging players to keep track of sorting items into a bunch of arbitrary groups, then I don't think there could be any concept of isolating a group of items as a first ID target. 00:44 [hdf-us] [nh362] RedArrow (Wiz Hum Fem Cha), 8165 points, T:6143, killed by a dwarf king 00:47 <@luxidream> well, is there something wrong with having separate groups of items, or something wrong with the player having to keep track of all of them? 00:50 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 369 points, T:1094, killed by a gas spore's explosion 01:00 [hdf-us] [xnh] bouquet (Tou Hum Fem Neu) hit with a wielded weapon for the first time, on T:3035 01:10 -!- raisse has joined #hardfought 01:15 yay won the tengu lottery 01:16 now I can curse my teleport scrolls 01:40 -!- stenno has joined #hardfought 01:45 -!- stenno has quit [Ping timeout: 240 seconds] 01:45 -!- Muad has quit [Ping timeout: 246 seconds] 01:48 -!- Muad has joined #hardfought 01:48 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) wished for "blessed greased drum of earthquake", on T:51849 01:49 -!- oh6 has joined #hardfought 01:49 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) killed the invisible Master Assassin, on T:51858 01:49 wtf - rogue quest is so screwy 8^P 01:50 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) acquired the Bell of Opening, on T:51861 01:50 ... and of course I find a tinning kit in the valley 01:50 but that wouldn't have helped me with the 3 ice trolls in the castle 01:56 how do you levelport in the quest levels? 01:57 never tried! 01:58 ic - Home 1 is level 1 02:03 You extract a strange sound from the horn! You see a drawbridge going up! The portcullis 02:03 misses the invisible ki-rin! The invisible ki-rin is crushed by the falling portcullis! 02:03 uhh, which is it? 02:04 hit it on the backhand? :D 02:05 argh, forgot to get some money out for asmo 02:16 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) entered Gehennom, on T:43336 02:35 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) performed her first genocide (master lich), on T:43922 02:37 how do you identify gray stones that are next to walls? I can't kick them, and obv I can't pick them up and drop them away from the wall? 02:42 well, now I know 02:52 -!- LarienTelrunya has joined #hardfought 02:52 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 03:08 farfar, which variation of Mines' End did you get? 03:12 Andrio: catacombs, where all gray stones lie next to walls 03:13 I believe the Mimic of the Mines is the only one with a guaranteed loadstone; that one has a luckstone and a flint 03:13 so, perhaps pick it up and price-ID it at Minetown 03:18 or watch the channel for the "got the luckstone" message :-) 03:18 mm 03:21 ah, I almost never use flintstones. maybe I should start with going back and pick up the flintstone :P 03:41 -!- stenno has joined #hardfought 04:03 *casts stone to flesh on flintstones* meat the flintstones 04:06 ba dum tss 04:13 Yabba-dabba-delicious 04:14 -!- raisse has quit [Ping timeout: 255 seconds] 05:06 -!- stenno has quit [Ping timeout: 250 seconds] 05:27 -!- ProzacElf has quit [Ping timeout: 255 seconds] 05:35 -!- ProzacElf has joined #hardfought 05:40 -!- stenno has joined #hardfought 05:45 -!- stenno has quit [Ping timeout: 255 seconds] 06:02 -!- bug_sniper has joined #hardfought 06:11 -!- ProzacElf has quit [Ping timeout: 245 seconds] 06:16 -!- stenno has joined #hardfought 06:21 -!- stenno has quit [Ping timeout: 245 seconds] 06:25 -!- stennowork has joined #hardfought 06:49 -!- elenmirie__ has joined #hardfought 06:53 -!- stenno has joined #hardfought 06:53 -!- elenmirie_ has quit [Ping timeout: 268 seconds] 06:57 -!- stenno has quit [Ping timeout: 250 seconds] 07:33 -!- noty has quit [Quit: WeeChat 2.2] 07:53 MORNING OMG 07:53 :P 07:55 why so happy 07:55 because its monday 07:56 and you know everyone loves monday hahahahahah 07:56 I know I do! 07:56 \o/ 07:56 my weekend was good until i got a call from my boss this morning that stuff is broken 07:56 did your boss break it? 07:56 no 07:57 did you break it? 07:57 can you blame your boss? 07:57 i didn't break it directly, but i didn't do enough quality assurance 07:57 assessment? 07:57 that thing 07:57 tsk tsk 07:57 so long as you can blame your boss, you're good 07:57 i can't blame my boss, 07:58 sure you can 07:58 lol 07:58 :) 07:58 gotta blame myself first 07:58 no no you're going about this all wrong 07:58 but the question is not even the blame right now, but how we get it solved in a decent manner 07:58 always shift blame away from you 07:58 even if its blatantly your fault 07:59 worry about a solution later, if at all 07:59 K2: fuck you for not helping with getting 3.6.2 out of the door! 07:59 see? paxed gets it 07:59 uh, yeah, feeling better already 07:59 hehe 07:59 :) 08:00 lol 08:00 i decided this past weekend to embrace the trump model of problem solving 08:00 lie and deny? 08:00 basically 08:00 during the first junethack we used to blame kerio for everything, but most of the stuff was my fault 08:00 it was a running gag 08:00 oh, it's not k2, but blame too. 08:00 hah 08:01 paxed, i saw that you were doing VAX things 08:01 stennowork: i certainly wasn't. 08:02 oh it was patr, sorry 08:02 oh crap 08:02 i think i missed patch friday last friday 08:02 the vms update! 08:02 ok we're back to patch monday until this friday 08:04 paxed, when doing a feature request, should i write a bug report or just clone the repo and make a pull request 08:05 yes 08:05 :/ 08:05 fix #H8310 - riding a saddled tripe ration <--- awesome 08:06 If steed ate a mimic corpse and started mimicking an object or dungeon 08:06 furniture, the hero was able to keep riding. 08:07 the commit title is awesome 08:07 'riding a saddled tripe ration' 08:07 just nethack things 08:07 i got a visual of bhaak straddling a big mac 08:09 woot. no merge conflicts 08:09 I'm not sure you know what tripe is? 08:09 also, I'm team burger king 08:09 cow intestines 08:10 stomach lining, something or other 08:10 ^ without using google 08:10 oh, so haggis ;) 08:10 i cant do burger king 08:10 hahah 08:11 the McHaggis 08:11 I think haggis is kind of filled tripe 08:11 filled with stuff that is more gross than tripe itself 08:13 the mchaggis is filled with french fries and chicken mcnuggets 08:14 for some very odd reason, this is making me hungry 08:16 NetHack 362-hdf updated (all servers) 08:20 gah I'm also hungry now 08:20 want a huge box with mcdonalds fries! 08:20 -!- raisse has joined #hardfought 08:21 [hdf-us] [fh] Jackie (Noah) (Arc Hum Fem Neu), 30776 points, T:2628, killed by a blast of disintegration, in explore mode 08:22 heh 08:28 lol I extincted soldiers, now the captains and sergeants have conscripted random monsters for ludios 08:32 i can imagine a bunch of sergeants running through the dungeon grabbing a bunch of different monsters 08:32 'you! come with me!' 08:34 general mobilization 08:35 -!- stenno has joined #hardfought 08:38 'Volkssturm' 08:40 drafting has been a viable strategy since forever 08:40 -!- stenno has quit [Ping timeout: 255 seconds] 08:43 so just give the monster a helmet, chain mail, and a weapon, and they can grow up to become soldier. 08:45 what shows that soldiers are just monsters in uniform (present company excluded) 08:47 it doesnt 08:47 its a surprise 08:48 that's how grunthack does it 08:48 soldier designator > monster designator 08:50 'soldiers are all kind of things, including monsters, in uniform' 08:50 'but they are also, like, kittens or unicorns in uniform' 08:51 an acid blob wearing a helmet 08:57 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 28 points, T:55, killed by a sewer rat 08:59 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 45 points, T:133, burned by a tower of flame 09:11 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 270 points, T:444, killed by a dwarf 09:16 -!- stennowork is now known as sacredchao 09:23 -!- sacredchao is now known as stennowork 09:34 -!- LarienTelrunya has quit [Quit: Page closed] 09:34 doing any two of the quest, the castle and ludios with a tourist is of course guaranteed to extinct soldiers 09:35 same with priest and certain undead :) 09:35 priest quest and votd 09:39 [hdf-us] [4k] Naltrac (Wiz Hum Mal Cha), 9090 points, T:3241, killed by a white unicorn 09:54 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 2426 points, T:3081, killed by a plains centaur 10:00 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 296 points, T:615, killed by a large mimic 10:00 [hdf-us] [4k] Naltrac (Wiz Hum Mal Cha), 3504 points, T:1091, killed by a goblin, while fainted from lack of food 10:05 welcome to the fort ludios art gallery 10:07 eeeek 10:07 read a scroll of enchant weapon instead of identify and evaporated magicbane 10:08 good thing I wasn't depending on it for MR 10:09 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 186 points, T:316, poisoned by an arrow 10:18 yes, that's a very magic marker, already wrote 6 scrolls of EW with it 10:19 what weapon did you switch to? 10:19 silver saber 10:19 (already my offhand weapon, now I have a saber in each hand) 10:19 trying for werebane or something, I have plenty of altars 10:19 my sabers are now +7 and +6 10:20 er, +5, just engraved x with it to dull it to try for +7 but need to charge my marker 10:21 -!- semilg has joined #hardfought 10:23 yay, both +7 10:28 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law), 8992 points, T:7814, killed by a soldier ant 10:28 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 1299 points, T:1939, killed by a hobbit 10:36 -!- stenno has joined #hardfought 10:39 [hdf-us] [4k] Naltrac (Wiz Hum Mal Cha), 3078 points, T:1074, killed by a gas spore's explosion 10:40 [hdf-us] [slex] Lymia (Mah Wis Mal Cha), 106678 points, T:12223, killed by a large flaming sphere's explosion 10:41 -!- stenno has quit [Ping timeout: 255 seconds] 10:55 [hdf-us] [4k] Naltrac (Wiz Hum Mal Cha), 900 points, T:570, killed by a Mr. Asidonhopo, the shopkeeper 10:56 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) changed form for the first time, becoming a pit fiend, on T:5146 10:56 [hdf-us] [nh362] Noah (Mon Hum Mal Neu) tasted meat for the first time, by eating a tengu corpse, on T:5211 10:57 [hdf-us] [nh362] Noah (Mon Hum Fem Neu), 8301 points, T:5225, poisoned by a rotted tengu corpse 11:05 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) made her first wish - "blessed fixed +2 gauntlets of power", on T:41 11:06 -!- LarienTelrunya has joined #hardfought 11:06 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 11:09 -!- stenno has joined #hardfought 11:12 -!- semilg has quit [Read error: No route to host] 11:12 -!- raisse has quit [Ping timeout: 268 seconds] 11:14 -!- stenno has quit [Ping timeout: 245 seconds] 11:47 [hdf-us] [nh362] AlbertB (Tou Hum Fem Neu), 566686 points, T:42589, petrified by touching a cockatrice corpse bare-handed 11:47 -!- raisse has joined #hardfought 12:11 -!- bug_sniper has quit [Ping timeout: 244 seconds] 12:30 -!- stenno has joined #hardfought 12:33 stenno: I double-submitted a quote to qdb because the first one cut off LarienTelrunya's name. if you wouldn't mind deleting the first one with LarienTelr on it, thanks 12:34 ok lets see 12:35 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) acquired the luckstone from Mines' End, on T:6625 12:36 aosdict, done 12:36 yay! 12:37 hmm did that one raisse quote make it 12:37 oh yes! 12:37 oh and it has 9 upvotes already 12:38 SpliceHack is giving me "option temporarirly unavailable", what's up with that 12:38 PavelB, splicehack is disabled due to a game breaking bug 12:38 which apparently is, when you press < on DL 1 upstairs you ascend 12:38 HAH 12:39 https://nhqdb.alt.org/?2661 <- related 12:43 [hdf-us] [nh362] phyphor (Wiz Hum Fem Neu), 59 points, T:202, killed by a newt 12:47 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) consumed animal products (fortune cookie) for the first time, on T:8038 12:47 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) bribed Asmodeus with 1684 zorkmids for safe passage, on T:45493 12:51 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) killed Juiblex, on T:45777 12:51 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha) wished for "wand of death", on T:2941 12:53 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha) heard a rumor from The Oracle, on T:3146 12:55 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 1703 points, T:2902, killed by a wolf 12:58 PavelB: check out my spl streak! https://scoreboard.xd.cm/players/b/bouquet.sph.html 12:59 !streak bouquet 12:59 PavelB: [hdf-us] bouquet Max[spl]: 4 (2019-03-08 - 2019-03-09). Current[nh362]: 1 (since 2019-03-04). 12:59 I quit after I realized it was counting "escapes" as "ascensions" 13:00 why is the scoreboard not updating anymore though? I also got a splice ascension and it never appeared 13:00 i.e. the bugged "ascension" from the qdb :P 13:01 As I understand it, the scoreboard is entirely driven by xlogfiles. 13:01 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) bribed Baalzebub with 46 zorkmids for safe passage, on T:46635 13:02 So if something isn't appearing on the scoreboard, the xlogfiles would be the next thing to check. 13:02 well the scoreboard site also says at the bottom: Sun Mar 10 09:30:41 2019 13:02 maybe they have been removed from the xlog? 13:02 that's apparently the last time it updated, and it's now already over a day old 13:02 !asc LarienTelrunya 13:02 PavelB: No games for LarienTelrunya. 13:02 !asc AmyBSOD 13:03 PavelB: [hdf-us] AmyBSOD has not ascended in 91 games. | [hdf-eu] AmyBSOD has ascended 7 times in 903 games (0.78%): nh362:1 (50.00%), dyn:1 (100.00%), un:1 (25.00%), spl:1 (20.00%), 4k:2 (14.29%), nh343:1 (0.29%) 13:03 huh, so it actually didn't count that splice ascension, because the one in those statistics was from last junethack 13:03 also lol didn't know I had a 100% win rate for dyna :P 13:04 LarienTelrunya: What I mean is, if you look at the xlogfile, find the last thing that's on the scoreboard, and then look at the _next_ thing, you may find a reason why the scoreboard's parser is crashing, or something. 13:04 maybe splice wrote corrupt xlog entries too with that? 13:04 jonadab: yes I know that such things can cause the scoreboards to stop updating, but as I said, the last update of the scoreboard site was yesterday 9:30 AM, no other variant games have been reported since either 13:04 lul 0 slex ascensions 13:05 the only player who currently has slex ascensions on hardfought is Tariru 13:06 will stth ever come back? *thinking* 13:06 stth? 13:06 Correct me if I'm wrong, but don't only 2 players have known slex ascensions at all? 13:06 Pinkbeast: that is also correct :) 13:07 PavelB, old expert player 13:07 like godlike elite player 13:07 !asc stth 13:07 stennowork: No games for stth. 13:07 stth had long streaks, but also did stuff like extinctionist conduct and whatnot. 13:07 !asc bouquet 13:07 https://scoreboard.xd.cm/players/s/stth.all.html 13:07 LarienTelrunya: [hdf-us] bouquet has ascended 26 times in 343 games (7.58%): nh362:7 (6.93%), un:2 (5.26%), spl:4 (13.79%), xnh:13 (9.22%) 13:08 1675 games, 598 ascensions on the main account 13:08 He was around back at the time of 3.6.0 release, but I'm not sure how much more recently than that. 13:08 stthp has 130 games, 105 wins 13:08 i think he hated so much of 3.6.0 that he just left the ocmmunity 13:08 understandable :D 13:09 he could play 3.4.3 on hardfought! 13:09 https://scoreboard.xd.cm/players/s/stthP.all.html 13:09 i think it was out of principle 13:09 Janis switched from 3.4.3 to Slash'em for similar reasons, which seemed remarkable to me 13:09 Pinkbeast: shame he didn't switch to slex instead :P 13:10 stth liked the variants but hated everything slash'em 13:10 Pinkbeast: Wait, to Slash'EM, really? 13:10 That's... so much worse than 3.6 13:11 I guess 3.4.3 was around for long enough that it came to feel like the way the world should be - the old farts like me who started playing in 3.1.3 or whatever are slightly more accustomed to the idea the game might change. (As, presumably, are variant-playing types.) 13:11 i think he was the first to ascend grunthack, to prove that it's ascendable at all 13:11 if you liked 3.4.3, I would imagine you would prefer 3.6.1 to slash'em 13:11 yes but stroller plays 3.6.1 now, and stroll was like the archetype 3.4.3 player 13:11 jonadab: Yes, really. 13:12 uhh I liked 3.4.3 and would prefer slashem (even the regular one) over 3.6 any day :P 13:12 stennowork: un should be 3. Game crashed after offering the amulet. 13:12 hm? 13:12 oh wait, stroller stopped playing after 3.4.3! 13:12 oh wow 13:12 another victim 13:13 last game was 10.08.2018 13:13 i bet that was before it was removed by NAO 13:13 -!- theRaisse has joined #hardfought 13:13 Am I the only person who prefers the 3.6.x changes over 3.4.3? 13:14 Pinkbeast: As changes go, some of the 3.6.0 changes were not particularly great changes. I mean, really, squeaky board notes? 13:14 aosdict: Yes, indeed. 13:14 But yeah, I played 3.4.3 and/or variants until I got over it, which happened around the time of 3.6.1 13:14 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 13:14 bouquet: This June I plan to start with 3.6.x, so... no? 13:14 bouquet: heretic! you prefer that variant over the real vanilla? :P 13:14 No master. I prefer slex. 13:14 oh sorry, of course, sorry to have disturbed you :) 13:15 What do you not like about 3.6, anyway 13:15 bouquet: I like _some_ of the 3.6.x changes. Mostly ones that happened post-3.6.0, though. 13:15 (Or were already in a lot of variants before 3.6.0 came out.) 13:16 PavelB: https://www.reddit.com/r/roguelikes/comments/ayyp3c/this_change_ruins_the_game/ei9q4rg (Amy uses WALL OF TEXT! It's super effective!) 13:16 jonadab: indeed, that's my feeling. I never put too much stock in any major version release. Always wait for *.1 o .2 to settle in. 13:18 wow, that wall of text could keep out the Mongol invaders! 13:19 There's a clear majority of players who prefer 3.6.1 to 3.4.3. 13:20 <@Tone> I prefer 361 and I generally like the direction development has been going. It's impossible to please everyone though. 13:21 Mmm, I guess the players who don't are just way more vocal. 13:21 it's the way of things. 13:21 @Tone: I want to watch you stream slex on twitch *bundlebundlebundle!* ♥ 13:21 <@Tone> I need to relearn vanilla first :P 13:22 bouquet, 3.4.3-vanilla < 3.6.0 < 3.4.3-NAO < 3.6.1+ 13:22 ...what? vanilla is easy, be samurai, get excalibur, dual-wield with katana, ascend :P 13:22 the problem with 3.6.0 was that we were all used to 3.4.3-NAO 13:22 I'll buy that 13:23 for me it's 3.6.1 < 3.6.0 << 3.4.3 < SLASH'EM <<<<<<< SLEX :P 13:23 wut 13:23 you think that 3.6.1 is worse than 3.6.0? 13:23 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) completed Sokoban, on T:12380 13:23 yes, because of the Elbereth change, I could have lived with the way it is in 3.6.0 13:23 i'll have to edit the splicehack xlogfile at some point 13:24 loathe to do that... 13:24 bouquet: If you want to see a *real* wall of text, go back a couple of years and look at my April Fool's Day announcement for "Brogue FourQ". 13:24 how many irregular ascensions are there? 13:24 dont know 13:24 half a dozen at least i think 13:24 man, poor antigulp 13:24 jonadab: you should actually make brogue fourq a real thing *bundlebundlebundle* :D 13:24 that will be a rude awakening 13:24 i hope they take it lightly 13:24 and editing the xlogfile will prob force Mandevil to have to manually re-run parsing of its xlogfile too 13:25 heh, AntiGulp and a certain "Keith Simpson" actually sent me notifications about splicehack, I thought AntiGulp would also join the chat considering she already checked up on her repo 13:25 for the NHS 13:25 I feel especially guilty for causing her pain and suffering by finding all these bugs in splicehack. 13:25 why? 13:25 nothing to feel guilty about 13:25 * hothraxxa gets to the part where amy complains about having to kill 3.6+ vampires twice and snickers 13:25 variants authors tend to want to know about any bugs found 13:25 unless its slex 13:25 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) destroyed Vlad the Impaler, on T:48007 13:25 she has a real job and I'm here pointing out bugs in her hobby project. 13:25 when i were a rogue orc in grunt (yesterday), i had to kill the same chameleon five times and i never complained 13:25 slex embraces bugs 13:25 [hdf-us] [nh362] oh6 (Tou Hum Fem Neu) acquired the Candelabrum of Invocation, on T:48008 13:26 calls them 'features' 13:26 variant developers depend on knowing what their bugs are 13:26 :P 13:26 grunt revives shapechangers with their full hp 13:26 yup 13:26 not a bug 13:26 intentional 13:26 but i know it myself when you, say, come to work after the weekend and there is a whole list of things that broke and everyone shouts at you 13:26 hothraxxa: that's okay though, grunt is the evil variant, and that's exactly the kind of stuff I'd expect from a variant... but then again, 3.6.0 is just a ****-**-**** variant anyway :P 13:26 to imagine a total hypothetical example 13:26 btw k2, is grunt one of the variants where you can't poly blank scrolls? 13:27 i can't recall 13:27 that is a very crappy feeling and it takes down the self esteem and motivation 13:27 3.6.0 is not a variant weirdo 13:27 hothraxxa hmm 13:27 i cant remember 13:27 i guess i'll throw in a pile and see 13:27 can't hurt 13:27 fwiw, i dont plan on changing object poly behavior in evilhack 13:27 well i'll lose some i suppose 13:28 and vampshifters are boooooring, the joke of "hahaha lol that fog cloud is really a vampire!" gets old after the third time it happens 13:28 amy, just wear ring of pfsc 13:28 that works? 13:28 yeah 13:28 certainly 13:28 vampires are flagged M2_SHAPESHIFTER 13:28 it won't result in unkillable bugvampires like genociding them does? :P 13:29 first, i ignore the vampire bats and fog clouds unless they get in the way, because by the time i encounter them they can't do much damage until they become vampires 13:29 then if they are a nuisance, i wear the ring. problem solved 13:30 well I just hack them up with my two swords and that works too, but it takes so many turns and there's so much unnecessary battle spam until they're finally dead! 13:30 you don't have to kill everything you know 13:31 yes, but the idea of leaving monsters (especially shapechanging ones) alive is repugnant to me 13:31 it pains me to watch someone's ascension run where they kill every monster on the way up 13:32 yeah on the ascension run I also run past fights, but I mean when clearing the valley for the first time, I won't necessarily have a complete ascension kit yet and every vampire is a chance of a scroll of enchant armor as a death drop 13:32 i do like to clean out the valley 13:33 dammit, titan medusa and i have only got potions to cross the pond 13:33 -!- stenno has quit [Ping timeout: 255 seconds] 13:36 when I get that version I just run up and start smashing that jerk in the face until he stops summoning. 13:36 i'll probably do the same, although i'll soften him up with a few daggers first 13:37 not right now though. i'll try polying up a floaty ring first 13:37 a sound plan 13:38 for SYMBOLS=S_fountain, what's the appropriate escape code to use pilcrow? 13:39 the hex is 00b6 but I'm failing at representing that in my config. 13:40 Can NetHack actually output multi-byte characters? 13:41 I recently switched from IBM850 to UTF8. IBM850 uses the pilcrow for fountains which I like. 13:42 not a show stopper. 13:42 SYMBOLS=S_fountain:\xb6 doesn't work? 13:42 naw, I'm getting the ? in a diamond glyph. 13:42 dt give UTF8 graphics >_< 13:42 i use \xf4 anyway 13:42 � 13:43 ¶ 13:43 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) had Excalibur thrown at him by some watery tart, on T:4020 13:43 maybe it's my terminal 13:44 bouquet: Note that pilcrow for fountain is an example of weird unintended things that happen when the game was designed for one 8-bit charset and gets used on a terminal that expects a slightly different one. 13:45 I mean, you're allowed to like it and want to duplicate it, but it's not what was intended. 13:45 it represents a fountain nicely. 13:45 What happens if you do SYMBOLS=S_fountain:¶ 13:45 same deal. � 13:46 I believe the intended character in that case was actually ⌠ 13:46 which is what i use 13:46 I can't get my terminal to do it either 13:46 that's a good one, too 13:47 Shows Curses - pipes - just fine though 13:47 Personally, i use { for fountain. 13:47 that appears to be the default. 13:49 The only custom symbols I use is ~ for liquids and xnh engravings 13:50 I use W for ghosts. 13:51 [hdf-us] [nh362] RedArrow (Bar Hum Fem Neu), 1644 points, T:2313, killed by a dwarf, while dressing up 13:52 xnh sets a ghost symbol for me 13:52 X for me. 13:52 who tf thought ' ' was a good idea tho 13:54 PavelB: It was a different era. 13:54 They thought that would make it look spookier and such. 13:54 [hdf-us] [4k] l (Waab) (Bar Gia Mal Cha), 10050 points, T:4297, killed by a piranha 13:54 And the idea of game mechanics being separate from UI wasn't really a thing at the time. 13:54 InterHack hadn't been invented yet, etc. 13:55 Ghosts don't deserve their own monster class. 13:55 aosdict: No, they should be in mlet W. 13:55 -!- theRaisse has quit [Ping timeout: 246 seconds] 13:55 PavelB: Also, I'm not sure invisible monsters had been invented yet, or if they were, they were special cased to stalkers. 13:56 I - Invisible stalker 13:56 jonadab: way ahead of you 13:59 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) changed form for the first time, becoming a large cat, on T:15066 14:00 ghosts should be on glyph 8 of course, because that's unused in vanilla :P 14:01 [hdf-us] [xnh] Delraven (Bar Hum Mal Cha) made his first artifact wish - "blessed master key of thievery", on T:26619 14:04 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) wished for "blessed fixed spellbook of identify", on T:15364 14:04 what a coincidence! that's what a ghost is for me 14:06 LarienTelrunya: 9 looks more like a traditional cartoon style ghost. 14:06 [hdf-us] [4k] n (Waab) (Bar Gia Mal Cha), 4383 points, T:1608, killed by a gnome lord 14:08 i use X for ghost 14:08 ghost marks the spot 14:10 i hate colour alchemy. you didn't add that to evilhack, did you? 14:10 because that would be... evil 14:10 not evil so much as it is unfair and very weirdly flavored 14:10 at least dynahack tries to make sure there's a path to the good potions 14:11 grunt... well fuck grunt 14:14 -!- theRaisse has joined #hardfought 14:17 My objections to color alchemy are as follows: 1. it doesn't solve the balance problems vanilla alchemy has, at all. 2. it introduces additional balance problems of its own. 3. it appears to assume that all potions would naturally be clear but have chemically inert artificial coloring in them, which is really dumb flavor; and 4. it does not improve the game. 14:18 Alchemy needs some rebalancing, but that is fundamentally not the right approach to it. 14:19 -!- theRaisse has quit [Ping timeout: 246 seconds] 14:20 -!- stenno has joined #hardfought 14:21 <@luxidream> Color alchemy is stupid because if object detection is a good color you break the game 14:22 whats broken about object detection? 14:22 <@luxidream> Unnethack nymph level 14:23 oh i see 14:23 but if obj det was smoky... 14:23 and we had normal alchemy 14:23 hmm 14:23 @luxidream I still don't quite get your logic 14:23 if object detection is a good primary, supply-side color? 14:23 then there's lots of it to brew into other stuff? 14:24 because then the complaints apply more to sickness or fruit juice 14:24 sounds like polyfodder with extra steps 14:25 <@luxidream> There’s a near unlimited supply of object detection from the nymph level 14:25 <@luxidream> You can sit around for a while and get 30 or so 14:25 <@luxidream> Since 90% of generated monsters are nymphs or leprechauns IIRC 14:26 i don't really see it as broken either 14:26 maybe i am missing a greater picture though as i really haven't played for a long time 14:27 <@luxidream> eh, dyna guarantees full healing to be a mixable color 14:27 <@luxidream> so the situation comes up somewhat often 14:32 [hdf-us] [nh362] Noah (Mon Hum Fem Neu) had Cleaver bestowed upon her by Chih Sung-tzu, on T:18242 14:37 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) completed Sokoban, on T:6616 14:39 I would argue that the complaints apply the same to sickness/fruit juice, disregarding the nymph level 14:39 the nymph level might be unbalanced only as a steady source of potions (which is its own balance problem) 14:41 YANI: Random alchemy follows entirely deterministic (but different per-game) recipes, using deterministic hashing instead of straight up rn2. Bonus points if the random potion result obeys the defined potion rarity factors. 14:42 E.g. if you mix sickness with monster detection in your game and get sleeping as a result, you can always get sleeping by mixing sickness with monster detection. 14:43 (though, I think this system has shortcomings that have been brought up before regarding color alchemy: you might get lucky and be able to mix sickness with something else common to get full healing) 14:43 * LarienTelrunya wants to quaff a potion of sleeping IRL 14:45 (and the main problem with that is not that that's possible, but that it's determined from the start of the game whether you'll be able to alchemize really efficiently or not at all, but that's hidden from the player) 14:45 jonadab: would that agree with your analysis? 14:47 though I have to wonder if that is acceptable to some extent. After all, whether any altars/sinks/etc appear in the main dungeon is also determined without player agency. 14:57 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:3221 14:58 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) had Sunsword bestowed upon him by Lugh, on T:7220 14:59 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) had Orcrist bestowed upon him by Huan Ti, on T:4132 15:02 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) hit with a wielded weapon for the first time, on T:4962 15:07 LarienTelrunya: gn8 15:07 heh 15:07 aosdict: deterministic hashing? 15:08 not gonna sleep just yet, but would like to 15:10 I'm not sure I follow how that would be implemented and how exactly it would be better than vanilla or color alchemy 15:11 [hdf-us] [gh] hothraxxa (Rog Orc Mal Cha) killed the Oracle, on T:26170 15:11 isn't all hashing deterministic 15:11 oh no, never mind 15:11 Water gushes forth from the overflowing fountain! The Oracle drowns. 15:11 ... 15:11 rip 15:11 you murderer 15:12 not me. i was out of town 15:12 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) had Ogresmasher bestowed upon him by Lugh, on T:7768 15:22 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) had Grayswandir bestowed upon him by Lugh, on T:8338 15:28 -!- tacco\unfoog has joined #hardfought 15:29 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:8770 15:31 aosdict: Right, the current balance problem with alchemy is that it strongly encourages hoarding potions so you can mess around with big stacks. 15:31 (The uselessness of a high percentage of potions, making them valuable mainly for water production, exacerbates this.) 15:32 [hdf-us] [dnh] Som (Ana Dwa Mal Cha), 28 points, T:234, killed by a jackal 15:32 I don't want to _disallow_ tedious behavior, because NetHack is _supposed_ to be a game where you can mess and and do junk like extinctionist conduct. 15:32 But I don't want to _encourage_ tedious behavior to the point where players feel like they "need to" do really boring things in order to win. 15:33 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) changed form for the first time, becoming a newt, on T:9273 15:33 And I think the way potions currently are, strongly encourages only ever using them in stacks. 15:33 Which means collecting gobs of them. 15:33 And a lot of players think stash management is boring. 15:34 [hdf-us] [xnh] Delraven (Bar Hum Mal Cha) entered Gehennom, on T:26813 15:34 I don't want to just make stashing more than a handful of items impossible. That would turn the game into Angband, and that's not how NetHack is supposed to be. Angband already exists, we do not need to reinvent it. 15:35 But I don't like having a class of heavy items that's very useful when collected into large quantities and not much use otherwise. 15:35 jonadab: easy solution: make potions weightless objects :D slex did that and I don't think anyone ever complained 15:38 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) bribed Asmodeus with 124 zorkmids for safe passage, on T:57336 15:39 LarienTelrunya: Oh, sure, let's just fix all the game's balance issues by no longer pretending to have any semblance of balance at all. 15:40 Doesn't Slex not have weight cap 15:41 I'm not sure; you never live long enough to run into it, in any case. 15:42 nah it does have a weight cap, it's just not as godawfully low as it is in vanilla :D 15:43 [hdf-us] [dnh] Som (Hea Swn Fem Neu), 336 points, T:376, killed by a gas spore's explosion 15:46 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) had Sting bestowed upon him by Huan Ti, on T:11449 15:48 [hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) performed his first genocide (class L), on T:11749 15:50 bhaak: the algorithm would basically be to throw potion type 1, potion type 2, and ubirthday into a hash function, then use the resulting number to choose a new potion type. 15:51 jonadab: It's hard to think of many behaviors that are tedious but also not an optimal strategy in at least some conditions 15:52 YASI: if you drain e.g. a sergeant enough (via stormbringer or similar weapons), it should be demoted to a regular soldier, just like it gets promoted to a lieutenant if it quaffs enough gain level. 15:53 LarienTelrunya: A good case could be made for _reducing_ the weight of potions (they're magical liquid that can be just as effective in a little test tube as in a big bottle), but not removing them entirely. 15:54 well yeah I know that the "realism argument" prevents non-slex variants from making things weightless... but in slex, I value gameplay over realism :P 15:54 And "no players complained about them being made weightless" is a good example of how player feedback can't be the only driver of development. 15:55 heh, I would have made them weightless even if players complained :P it was just me trying to prove the point that one can make them weightless without ruining the game 15:55 YANI: The Potion of levitation has negative weight: it lightens your load, just a little bit. 15:55 so many bugs 15:55 LarienTelrunya: Many would argue SLEX *is* ruining the game 15:56 PavelB: they should give me their arguments so I can counter them :D I'd have a field day 15:56 Well, for example, as soon as I start playing I immediatly develop eye-cancer from all the colors. 15:57 but the colors are very ♥f♥l♥e♥e♥c♥y♥! 15:57 also I'm planning to add a monochrome mode eventually :) 15:57 "monochrome" meaning "everything is displayed in shades of gray" 15:58 You don't have to go that far. E.g., xnh's recent colored walls update is nice. 15:58 don't bring me into this 15:59 why would I want that when slex already has all the fleecy-colored walls I could ever want :D 16:00 Have you heard the phrase, "too much of a good thing" 16:01 heh, slex operates on a "more is more" design philosophy 16:01 <{Demo}5> im so advanced now 16:02 clearly the next logial step is SLEX: Nyan Cat edition 16:02 Just rainbow waves across the whole screen 16:03 Animated in real time OFC 16:03 every step causes an unskippable animation of rainbow waves emanating from the character and washing over the screen 16:04 I would actually approve of this occuring while you're hallucinating 16:06 rainbow-coloured trails from your pet cat? 16:07 aosdict: If you're having a hard time thinking of non-advantageous tedious behaviors, it's probably mostly because you've never been tempted to do them. 16:08 Extinctionism and roleplay things are the only ones I can think of. 16:08 Example: find a stack of food rations, and stand around waiting for thousands of turns to be hungry enough to eat them all, before exploring any more of the dungeon. 16:09 This is not advantageous in any way, so nobody does it. 16:09 Going for max score by farming gems and stacking them on your pet giants 16:09 Carrying all scrolls and books up to level 1 to read them. 16:09 Again, no advantage, so it's not a thing people do. 16:10 Making sure to step on every single floor and corridor tile. 16:10 some players search (possibly several times) before taking each step to minimize the risk of an instakill dart trap or spiked pit 16:10 jonadab: The first one *is* advantageous, if you are trying to kill monsters for death drops and not increase your difficulty, like a zen player hunting for a floating eye won't go below difficulty 3. 16:11 (It's easy to imagine a game mechanic that would encourage that one: a type of hidden treasure that reveals itself when you step on it but not otherwise. Fortunately NetHack doesn't have this.) 16:11 aosdict: I meant doing it every time you find food rations, for the purpose of eating them all up ASAP. 16:11 LarienTelrunya: That has an actual advantage, which is why people do it. 16:11 It's only tedius if you feel you have to do it 16:12 However, it's not very MUCH of an advantage, so most players don't do it. 16:12 tedious, even 16:14 jonadab: I have considered making buried treasure spawn under some engravings (obligatory YANI), though in xnethack the engravings are visible so it doesn't incentivize stepping everywhere. 16:15 That theoretically incentivizes digging pits at every engraving. But if it's not very much treasure (just a few gold pieces), then it's probably not *enough* of an incentive to matter. 16:15 Bearing in mind that gold is NOT exactly a scarce resource in NetHack. 16:16 in slex, Tariru used to dig out every grave because there's the potential for items in them 16:17 jonadab: No, it would be some special engraving, not a random one. 16:18 aosdict: Ah. 16:19 LarienTelrunya: graves aren't so common that I'd worry about that. Not very much tedium there, IMO. 16:19 Unless the ones in e.g. the Valley count. 16:20 (They shouldn't. Those should be exempt. Actually, probably special levels in general should only have buried treasure if the .des file specifies it.) 16:20 well in slex the graves in special rooms do all count 16:20 in vanilla, graveyard graves do not have items buried under them 16:24 are you sure? 16:25 mkgrave in src/mklev.c suggest otherwise 16:31 bhaak: fill_zoo calls make_grave() 16:33 bhaak: this is easily observed by no one ever digging up all the graves in the valley/priest quest/regular dungeon graveyards 16:33 <{Demo}5> turbo gamers will dig them anyway 16:33 (In general, for any make-a-thing function in the level creation code, you can assume there is _at least_ one other function for making _basically_ the same thing, in a different codepath.) 16:34 one thing that bugs me is that you can't simply make graves in .des files, unless 3.6's level compiler added that capability 16:34 if that is indeed the case, it would be one of the few things that 3.6 actually improves! 16:35 jonadab: because those are empty. make_grave() != mkgrave() 16:36 bhaak: Right. And the special room code calls that version. 16:36 Also the special-level code does likewise. 16:36 jonadab: mkgrave() is called for general rooms in the dungeon. those can have gold and several items in it 16:37 Oh, yes, regular rooms that have one grave in them. 16:37 <{Demo}5> why there both a make_grave and a mkgrave :[ 16:38 make_grave makes a grave 16:38 mkgrave makes a grave with items. totally clear, ain't it? :-) 16:38 LarienTelrunya: Can't you put a grave mapchar to put a grave in des files? Or do you mean you want them in ROOM type levels? 16:38 Yes, it would be absurd to name them something like make_empty_grave and make_grave_with_possible_treasure() 16:39 aosdict: I meant in general, there's no map glyph for .des files to make a grave and no GRAVE:(coordinates) statement either 16:40 jonadab: nobody had space for such long function names in the 80s 16:40 bhaak: I expect mkgrave dates to the days of compilers where function names could only be 8 chars? 16:41 remember, until nethack dropped support for the last compilers that required that, the whole code was held back by it 16:41 aosdict: erm, I don't know if this was actually ever the case. 16:41 Has there ever been a compiler that braindead, that was actually capable of compiling something like NetHack? 16:41 LarienTelrunya: There still isn't a map glyph for des files to make a grave, actually, but it would be a very simple two-line addition to what_map_char 16:42 I mean, there were things like "Small C", but those were only ever a subset of the language anyway. 16:46 but the lev_comp files do have something for a grave 16:50 GRAVE: random 16:50 seems to work 16:51 doesn't seem to support buried staff though 16:52 I'm assuming you'd have to put in the buried stuff independently. Does the 3.6 levcomp support that? 16:54 buried is a flag, yes 16:54 So yeah, if you want stuff buried under the grave, you'd specify the buried objects. 16:54 but usually you do stuff like CONTAINER: ... { stuff in container } 16:54 At the same place as the grave. 16:54 I would have expected the grave to behave similary 16:54 Ah. 17:00 [hdf-us] [nh362] looselystyled (Pri Hum Fem Neu) rejected atheism with a prayer, on T:5013 17:06 [hdf-us] [dnh] Som (Sam Hlf Fem Law) completed Sokoban, on T:5626 17:14 -!- ShivanHunter has joined #hardfought 17:19 -!- LarienTelrunya has quit [Quit: Page closed] 17:20 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) acquired the luckstone from Mines' End, on T:10911 17:24 bhaak: there's no real reason that you couldn't stick a G mapchar in for grave though 17:24 because who wants to finagle with GRAVE: coord on map levels? 17:26 <{Demo}5> G is for grass, defend xnh 17:27 meh, comma also for grass 17:30 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) made his first wish - "blessed fixed greased +3 gray dragon scale mail", on T:11213 17:44 -!- noty has joined #hardfought 17:50 -!- theRaisse has joined #hardfought 17:56 -!- unhold has joined #hardfought 18:00 -!- theRaisse has quit [Ping timeout: 272 seconds] 18:09 -!- theRaisse has joined #hardfought 18:14 -!- MisteryMyra has joined #hardfought 18:14 [hdf-us] [xnh] bouquet (Tou Hum Fem Neu) became literate by reading a scroll, on T:5002 18:16 -!- MiseryMyra has quit [Ping timeout: 252 seconds] 18:17 -!- unhold has quit [Quit: leaving] 18:18 -!- unhold has joined #hardfought 18:22 -!- greqrg has joined #hardfought 18:25 -!- greqrg is now known as toneLive 18:43 [hdf-us] [gh] hothraxxa (Rog Orc Mal Cha) killed Medusa, on T:28659 18:53 :'( 18:57 -!- theRaisse has quit [Ping timeout: 252 seconds] 18:58 oh don't mind me, just looking at some tile data in my browser https://i.imgur.com/xNtkHc1.png 18:59 that mega widescreen without any reason tho 19:00 -!- unhold has quit [Quit: leaving] 19:02 <{Demo}5> im sorry for ur loss 19:02 oh did i chase them away 19:02 I don't even know what I'm looking at 19:03 bouquet: its tiledata of a nethack session 19:03 its all monsters and all objects currently seen on the map 19:03 but in html? 19:03 I assume those are the raw tile names 19:03 with other flags like "objpile" 19:03 aosdict: yes, as defined in monsters.txt 19:04 bouquet: i wrote a library in node which offers a kind of interface to a nethack session 19:05 far out 19:05 and now i am writing a nethack web interface to demonstrate the capabilities of the library 19:07 [hdf-us] [un] nutterbutter (Con Hum Mal Cha), 28 points, T:174, killed by a jackal 19:07 i have all the other windows in the frontend too, sec 19:08 (this is the tile glyph data from the map window) 19:14 [hdf-us] [xnh] bouquet (Tou Hum Fem Neu) averted death, on T:11088 19:14 [hdf-us] [xnh] bouquet (Tou Hum Fem Neu), 5108 points, T:11110, killed by a white unicorn 19:20 here with status bar: https://i.imgur.com/oUGMPOh.png 19:24 \o/ 19:24 that is super epic lol 19:24 must... play.... NODEHACK 19:24 dude it's not a variant lol 19:25 even though it's named like one, i have to admit 19:25 i see the errors of my ways but its too late now i think 19:26 is the game being played locally or via ssh? 19:26 its ssh session to hdf-eu 19:27 * K2 does the jedi hand trick 19:27 nodehack is the variant you're looking for 19:28 dmn lol 19:28 :P 19:28 damn 19:28 :D 19:28 can I get the link to the nodehack gh again 19:28 oh i need to update the readme 19:28 https://github.com/stenno/nodehack 19:28 A horribly un-searchable name was picked 19:28 but the readme is outdated 19:30 here is the web thing https://github.com/stenno/nodehack-playground 19:30 but its super crappy so read the info carefully 19:30 nodehack itself is probably 80% done 19:31 nodehack-playground is just a super hacky thing for demonstration purposes basically 19:32 So is this like the new interhack 19:32 yeah but its better 19:33 I assume that if it was worse than interhack there would be no need for it 19:33 simply because 3.6.1 internals are nicer 19:33 (and because it's written in a modern programming language) 19:34 well, that modern programming language is JS, so I'm not sure you can count that one 19:34 yes, you can 19:37 i mean its much lower level than interhack, if i understood interhack correctly 19:37 i can make an interhack out of nodehack if i want to 19:39 Oh, one of the main advantages to interhack was the fact that it wrapped NAO though. Don't think you could replicate that. 19:41 Why not? 19:41 nodehack runs on vt_tiledata, no? which is in 3.6.1 19:42 correct 19:42 it even works with splicehack and xnethack out of the box 19:42 Oh, I misunderstood what "low-level" means 19:42 I thought it hooked into a running nethack process 19:43 well i can only use what i get back from the ssh session :P 19:43 the next lower level would be a windowport 19:44 which will be my next project once this is all a bit more stable and a few more features are implemented 19:44 What would that windowport do 19:44 full machine-readable output? 19:45 i can make native c extensions for node so that would be the way i'd attempt it 19:49 PavelB: windowports is an interface between the display portion and the actual core game portion of the source 19:50 https://github.com/NetHack/NetHack/blob/NetHack-3.6.2-beta01/include/winprocs.h 19:50 ^ the interface 19:50 well yeah but what would *your* windowport do 19:50 having really decided yet 19:51 most likely json IO as aosdict guessed 19:51 i didn't really decide yet* 19:51 a socket which streams json probably 19:53 so what nitrohack tried to do 19:54 M - an uncursed wand of wishing (0:3) 19:54 only without having to touch the actual source 19:54 !whereis hothraxxa 19:54 PavelB: [hdf-us] hothraxxa [gh]: (Rog Orc Mal Cha) T:29999 The Dungeons of Doom level: 28 19:54 castle? 19:55 grunt castle 19:55 \o/ 19:55 i'm a xorn 19:55 heh 19:55 i discovered you can wield an artifact in your off hand in grunt 19:56 * hothraxxa puts on his "make stormy safe again" hat 19:57 sadly i discovered this after i walked into a black unicorn :( 19:57 wait you didnt know you could dual wield artifacts in grunthack? 19:58 i did not 19:58 or i suppose i did and forgot 19:58 hrm 20:01 [hdf-us] [nh362] RedArrow (Pri Elf Fem Cha) rejected atheism with a prayer, on T:3046 20:02 grunthack wishes are hard 20:06 [hdf-us] [nh362] RedArrow (Pri Elf Fem Cha), 2306 points, T:3292, killed by an orc-captain 20:06 I think that's better than vanilla, where you can write a detailed guide on what items you should wish for in what order 20:08 in grunthack it's more like "read 3 or 4 ascension dumplogs and select your wishes from the ascension kits in them" 20:08 not all that much better 20:09 yeah. it's not that simple 21:01 -!- toneLive has quit [Quit: Leaving] 21:13 -!- stenno has quit [Ping timeout: 245 seconds] 21:26 -!- ais523 has joined #hardfought 21:26 -!- mode/#hardfought [+v ais523] by ChanServ 21:32 -!- ProzacElf has joined #hardfought 21:49 [hdf-us] [nh362] looselystyled (Pri Hum Fem Neu) changed form for the first time, becoming an arch-lich, on T:6163 21:50 -!- stenno has joined #hardfought 21:55 -!- stenno has quit [Ping timeout: 272 seconds] 21:59 -!- ais523 has quit [Quit: sorry for my connection] 21:59 -!- ais523 has joined #hardfought 21:59 -!- mode/#hardfought [+v ais523] by ChanServ 22:15 [hdf-us] [nh362] looselystyled (Pri Hum Fem Neu) averted death, on T:6891 22:16 -!- Pavel has joined #hardfought 22:16 -!- Pavel is now known as sweval 22:27 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) killed Juiblex, on T:59079 22:37 -!- stenno has joined #hardfought 22:41 I've chased Baalzebub all the way to VoD - is there any limit to how high he can go? 22:41 -!- stenno has quit [Ping timeout: 250 seconds] 22:42 I don't think so (other than dlvl 1, or the top of Sokoban) 22:44 kk... ...guess I need to chase him to a non-teleport level and then tele to < then 22:44 I mean ok-tele level 22:45 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) killed the invisible Baalzebub, on T:59819 22:50 [hdf-us] [nh362] looselystyled (Pri Hum Mal Neu), 14104 points, T:8605, killed by a warhorse 22:51 I think I've accidentally slain all priests - guess no more paying for protection 8^P (cost of being sloppy with Stormbringer) 23:00 -!- stenno has joined #hardfought 23:05 -!- stenno has quit [Ping timeout: 252 seconds] 23:20 -!- tacco\unfoog has quit [] 23:25 [hdf-us] [nh362] eraserhead97 (Rog Hum Fem Cha) killed Orcus, on T:60599 23:27 gotta luv rubber-chicken vs Orcus 23:32 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 376 points, T:837, killed by a system shock 23:41 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 453 points, T:1022, killed by a giant bat 23:45 -!- MisteryMyra is now known as MiseryMyra 23:53 [hdf-us] [nh362] RedArrow (Bar Hum Mal Neu), 239 points, T:1030, killed by a bat 23:56 -!- bug_sniper has joined #hardfought 23:59 [hdf-us] [nh362] Bartlem (Kni Hum Mal Law) performed his first genocide (disenchanter), on T:14000