00:01 -!- stenno has quit [Ping timeout: 246 seconds] 00:07 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 430 points, T:1027, killed by a little dog 00:10 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 336 points, T:1108, killed by a gnome lord 00:21 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 971 points, T:1886, killed by a giant bat 00:21 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) bribed Baalzebub with 1 zorkmid for safe passage, on T:35769 00:23 economy really hitting Gehennom hard, I see 00:26 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) changed form for the first time, becoming a gnome king, on T:36376 00:36 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) destroyed Vlad the Impaler, on T:36997 00:36 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) acquired the Candelabrum of Invocation, on T:37000 00:42 i think i've found 6 amulets of reflection.. ahh this silly game 00:48 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) killed Demogorgon, on T:37956 00:48 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) killed Orcus, on T:37957 00:49 Nice try Orcus, lol 00:49 Demogorgon pffff 00:49 (j/k that scared the crap out of me ) 00:50 -!- Tangles has quit [Ping timeout: 246 seconds] 00:56 that's kind of funny though it looks like i purposefully polymorphed into a gnome king to kill them all 00:57 haha 00:59 -!- raisse has joined #hardfought 01:03 is demogorgon stoning resistant in xnh? 01:04 I didn't add stoning resistance 01:04 if he is in vanilla he is in xnh, but I think he isn't in vanilla 01:04 end game bosses are not really something I've scrutinized, interestingly 01:05 he's definitely not in vanilla lol or i'd be dead. but he is in some variants 01:05 I have been considering the implication of removing instadeath magic on bosses 01:06 for demon lords, no change, but for some nemeses, rodney, and the HPoM, it suddenly un-trivializes the fight 01:06 e 01:07 like how you can't death the riders? 01:07 or i mean you can't death death 01:07 you *can* death two riders 01:07 and you can't stone them 01:07 anyway, no, I meant the implications (on bosses) of removing instadeath magic (from the entire game) 01:09 -!- noty has quit [Ping timeout: 255 seconds] 01:09 demogorgon's sickness attack or whatever it is is ridiculous. definitely seems worse than pestilence 01:10 armor yourself in copper! wield a unicorn horn! 01:10 plus you're pretty much guaranteed to have another demon right next to you too 01:10 hothraxxa: oh right, I've run into that a few times myself with other gold items 01:22 !tell AntiGulp bug from reading code: if a monster triggers a whirlwind trap, it hurtles *you* instead of the monster. Also I can't wish for a whirlwind trap in wizard mode, for some reason. 01:22 No worries, aosdict, I've got this! 01:31 -!- ProzacElf has quit [Ping timeout: 255 seconds] 01:32 -!- theRaisse has joined #hardfought 01:32 -!- ProzacElf has joined #hardfought 01:32 -!- raisse has quit [Ping timeout: 264 seconds] 01:45 -!- theRaisse is now known as raisse 01:53 -!- sweval has quit [Ping timeout: 258 seconds] 01:58 -!- stenno has joined #hardfought 02:02 -!- stenno has quit [Ping timeout: 244 seconds] 02:38 yay teleport control finally 02:39 two polyzaps on this ridiculous stack of blessed meatballs topped with cursed rocks, and the other pile of loot topped with cursed meatballs 02:39 actually had this chickatrice corpse rot away while churning out statues 02:51 actually come to think of it, I ought to trundle over to Ludios - I recall I didn't actually bust up all of the statues there 03:27 argh that's the same spider that killed me earlier 03:28 because I recognised my cat 03:28 (kitty too tiny to kill the spider) 03:31 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 201048 points, T:47450, killed by a Woodland-elf 03:51 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1063 points, T:2070, killed by a rabid rat 03:58 -!- stenno has joined #hardfought 04:29 -!- elenmirie_ has joined #hardfought 04:33 -!- elenmirie__ has quit [Ping timeout: 246 seconds] 05:03 -!- stenno has quit [Ping timeout: 250 seconds] 05:03 I dont understand the wiki about two weapon, if I have two weapons (excaliber and silver sabre), long swords skill is at expert, sabre at basic, and two weapon combat is at basic. should I increase two weapon combat skill to skilled? 05:11 if you have a spare skill slot it doesn't hurt 05:11 it won't make a difference until you wield a secondary weapon you have more skill in, though 05:13 fighter types usually have plenty of skill slots they're not using for anything else anyway 05:21 silver sabre seems to be a good off hand weapon as long as I have basic skill (the maximum for valk) 05:22 then it doesn't make a difference 05:32 -!- noty has joined #hardfought 05:36 -!- stenno has joined #hardfought 05:40 -!- stenno has quit [Ping timeout: 250 seconds] 06:05 -!- ProzacElf has quit [Ping timeout: 245 seconds] 06:24 -!- noty has quit [Quit: WeeChat 2.2] 07:37 -!- stenno has joined #hardfought 07:41 -!- LovelyKittenz has quit [Ping timeout: 264 seconds] 07:41 [hdf-us] [nh362] AlbertB (Tou Hum Mal Neu), 252 points, T:1646, killed by a dwarf lord 07:42 -!- stenno has quit [Ping timeout: 268 seconds] 07:52 [hdf-us] [nh362] AlbertB (Tou Hum Mal Neu), 13 points, T:196, killed by a falling rock 07:59 -!- greqrg has joined #hardfought 08:10 [hdf-us] [nh362] AlbertB (Tou Hum Mal Neu), 416 points, T:1818, killed by a gnome 08:18 blaaaaaaahhhh 08:20 <----- has the creeping crud 08:20 someone cast extra healing on me please 08:24 I have a bottle of skin lotion labeled "Ultra Healing" somewhere. I always wondered what it would do. 08:25 drink it 08:30 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu), 832196 points, T:44841, killed by an invisible nalfeshnee, while fainted from lack of food 08:30 noooo 08:39 [hdf-us] [4k] a (Waab) (Bar Gia Mal Cha), 1863 points, T:1299, killed by a water moccasin 09:02 K2: I've had a persistent cough for a couple of months. Wanna visit and trade germs? 09:02 hah 09:02 i immediately took that the wrong way 09:02 -!- Xaleth has quit [Ping timeout: 255 seconds] 09:03 ... I don't even wanna know, do I? 09:04 -!- Xaleth has joined #hardfought 09:06 probably not 09:07 when i were a lad, we called that swapping spit 09:07 just sayin 09:07 oooh havent heard that one in awhile 09:09 weee - https://github.com/k21971/EvilHack/commit/b4cfdc2d28238fe69b09e01eb117e8f0ebce8574 09:09 jonadab: much better if you imagine it as injecting each other's blood into one of your veins. 09:11 K2: I wouldn't go with death's horse being undead. In Discworld at least, which has inspired some amount of Death portrayal in nethack, his horse is definitely alive 09:12 if you look at a lot of the art produced concerning the 3 riders of the apocalypse (did i spell that right?) death's horse is a skeleton 09:13 <--- invoking creative license 09:13 K2, in some way that makes the higher level monsters more boring 09:13 it's all the clerical and magical spells 09:14 in particular, why is Yeenoghu's AD_MAGM not good enough? 09:14 that spell was upgraded too, right? 09:14 it was 09:14 but coming from one source, its not too big of an issue to the player 09:14 and losing AD_MAGM probably causes Yeenoghu to lose MR 09:15 no it still has MR, i didnt touch that 09:15 in vanilla, Yeenoghu has MR because of the spell 09:15 and the only monster that has MR but no MAGM breath/spell is the baby gray dragon 09:16 all the demon lords/princes have some level of MR 09:16 I mean player-style MR 09:16 not MR% 09:17 i'm not seeing where Yeenoghu has player level MR. what am I missing? 09:19 resists_magm() in src/mondata.c (unless you changed it) 09:19 and i'm not quite getting how giving the demon princes a bit more different attack methods == boring? 09:19 jilles: i'll have a look i dont recall changing that 09:20 ah i see 09:20 yeah i didnt change that in mondata.c 09:21 so Yeenoghu would then drop down from 100% MR to roughly 70% 09:21 I think AD_SPEL and AD_CLRC become boring if too many monsters use them 09:21 rndcurse is not fun, for example 09:22 and I think Yeenoghu should be distinctive enough with his paralysis, confusion and magic missiles 09:22 if he's not, perhaps buff those attacks 09:22 * K2 is thinking 09:23 for the other demon lords the situation may be a bit different 09:23 i can see putting Yeenoghu back to the way he was, the distinctiveness argument makes sense 09:24 maybe plus up the AD_MAGM damage a bit 09:24 going to leave the other changes alone; sporkhack did the same, would like to see how it plays out 09:25 asmodeus was just a check "do you have cold resistance? if not, you die" 09:25 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 354 points, T:844, killed by a kitten 09:25 asmo still has that attack 09:26 if you have cold resistance, he's now an &-shaped ungenocidable arch-lich 09:27 \o/ 09:28 i'm ok with that, you only have to deal with him once 09:30 sporkhack also had a tweak for the demon princes summoning nasties, it was geared more towards other demons than the usual list 09:31 it does make sense for demon princes to summon demons 09:31 yup 09:31 but demons can already do that 09:31 even in vanilla 09:33 right 09:33 but this would prevent princes from summoning more demons AND monsters from the nasties list 09:34 from sporkhack - https://github.com/bhaak/sporkhack/blob/master/src/wizard.c around line 548 09:38 -!- stenno has joined #hardfought 09:39 K2, that code looks a bit weird -- why is it looking up a nasty and then sometimes creating something else instead? 09:39 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 2734 points, T:3024, killed by a little dog 09:40 no idea. you'd have to ask lorimer 09:43 -!- stenno has quit [Ping timeout: 272 seconds] 09:43 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) rejected atheism by offering a gnomish wizard corpse on an altar of Mars, on T:4680 09:44 3.6.x vanilla code differs from this also 09:47 K2: Removing the AD_MAGM attack does not mean going from 100% magic resistance to 70%. He already had 70% monster MR, but you just took away his player-style MR, which is a totally different thing. 09:48 For instance, he was previously totally immune to the magic missile spell. Now he'd take full damage from it. 09:48 i already reverted Yennoghu back 09:50 *Yeenoghu 09:52 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) had Stormbringer bestowed upon him by Mars, on T:5596 09:53 jilles: I appreciate the constructive feedback. much more useful than just complaining about a change and not offering up a solution 09:54 this head cold is kicking my ass ugh 09:54 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) had Werebane bestowed upon him by Mars, on T:5861 09:55 <@xomman> ruh roh 09:59 [hdf-us] [4k] n (Waab) (Bar Gia Mal Cha) killed the ghost of nnnnnnn;l, the former Barbarian, on T:2066 10:06 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) performed his first genocide (disenchanter), on T:8025 10:09 [hdf-us] [spl] hothraxxa (Wiz Orc Mal Cha), 5670 points, T:7273, murdered by an assassin bug 10:10 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) acquired the luckstone from Mines' End, on T:8773 10:10 aosdict: I was originally just imagining being in the same room for a while, breathing the air. 10:11 Call me naive I guess. 10:11 no its not you jonadab 10:11 my mind isnt in the gutter; its attached 10:13 And yes, MonMR is not the same thing as MR. Try not to get confused.' 10:13 (This is part of the reason Fourk changed the player-visible name of MonMR to "Will".) 10:13 (Which you can see e.g. in the auto-generated spoilers.) 10:16 jonadab: so what is the difference exactly? 10:17 i know monsters can have a percentage of MR vs just on/off as a player 10:17 but what else is there 10:17 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) made his first wish - "blessed rustproof +2 frost brand", on T:9751 10:17 K2: MonMR is a percentage chance to resist various effects. Regular MR is a guarantee to resist various effects. The list of what constitutes "various effects" is not the same for the two cases, though there is some overlap. 10:18 But for example being zapped by a wand of death is resisted by MR, not by MonMR. 10:19 <{Demo}5> regular MR is hardcoded in like mondata.c 10:19 ah ok 10:20 thanks 10:20 <{Demo}5> actually there might only be hardcoded monsters in dnh 10:20 <{Demo}5> cause I think the rest in vanilla have no need for that 10:21 {Demo}5: MonMR is the one in monstc. 10:21 monst.c 10:21 Regular MR can be had extrinsically, and is possessed intrinsically by all monsters with a magic missile attack, and also by baby gray dragons. 10:22 <{Demo}5> hmm 10:22 <{Demo}5> dnh does it differently (and also so stupidly) 10:23 <{Demo}5> well actually not on devel cause Nero? refactored it but still 10:24 K2: Charming/taming is a good example of a thing that MonMR resists, but regular MR doesn't. 10:24 ok 10:24 Though monsters don't use it in vanilla, so the player doesn't _need_ to defend against it. 10:24 right 10:25 <{Demo}5> just call it mc 10:25 Heh. 10:27 YASI: why isn't there also something called "magic defense"? 10:28 Amulet vs magic 10:29 Also, we need functions called maklevl() and mk_level() and make_maz() and mk_maze() 10:29 <{Demo}5> dnh has an amulet of nullify magic 10:29 Which thing does it do? 10:29 <{Demo}5> does provide any mc I think but it blocks casting and provides mr 10:29 Its own thing, or one of the existing things? 10:30 Ah. 10:30 <{Demo}5> doesn't provide 10:30 yeah gives MR but blocks casting also 10:30 thats neat 10:30 cant have your cake and eat it too 10:31 -!- rebatela has quit [Quit: Konversation terminated!] 10:32 <{Demo}5> it's pretty useful in some situations 10:42 ok so that sporkhack code for demon princes summoning nasties. its a chance for demons or regular nasties 10:42 we're gonna tweak that a bit for evilhack 10:43 Remember that if you're also merging Grunt, Demogorgon's gonna have his own lair. So no need to have a special chance of summoning him, in particular.' 10:43 <{Demo}5> wtf wow 10:44 i cant remember if grunthack changes it up so demons dont summon demond lords/princes 10:44 *demon 10:47 Evil Patch Idea: new level property, to be found on demon lairs and the Planes. Causes all objects on the level, including objects in player inventory and monster inventory, to be canceled, every turn. 10:54 jonadab lol omg 10:54 thats not just evil 10:54 thats just... i dont know what to call that 10:54 its beyond evil 10:56 dammit 10:57 trying to tweak it so demon princes, if they summon nasties, ONLY summon more demons. its currently not behaving like i want it to 11:00 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) had Frost Brand bestowed upon her by Ishtar, on T:67835 11:00 -!- raisse has quit [Ping timeout: 246 seconds] 11:02 jonadab: [backscroll] the reason I didn't call it Will in the pokedex is that only some of the resisted effects really have anything to do with willpower. 11:03 Like, "The wand hits the hobbit! The hobbit resists!" is due to monMR but has nothing to do with will 11:04 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) had Frost Brand bestowed upon her by Tyr, on T:23253 11:09 alright. there's a better way to do this 11:10 <@luxidream> has any variant removed demogorgon from the nasties list? 11:10 <@luxidream> it's really fun when you get a random summon nasties bring him in 11:12 oh i see what i did 11:12 oops 11:12 * K2 shouldnt try to figure out Things™ with a head cold 11:13 @luxidream he's not on a nasties list specifically (if he were, you'd see him a lot more often) 11:14 right 11:14 its just if a demon summons another demon, there's a chance that demon could be a prince/lord 11:14 K2: No, summon nasties can and does create him. 11:15 so that in conjunction with what aosdict said 11:15 something something words etc 11:16 It's just that in gehennom, nasty() has a 1/10 chance of calling msummon, which can directly create demon lords or princes. 11:16 which since I'm picking through the code... 11:17 1/20 chance of a demon prince; otherwise, 1/4 chance of a demon lord; otherwise any random demon as chosen by ndemon() 11:17 "any random demon" = one that can generate randomly 11:18 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) completed Sokoban, on T:18456 11:18 -!- LarienTelrunya has joined #hardfought 11:18 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 11:20 hah got it 11:20 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) made her first wish - "blessed greased +3 grey dragon scale mail", on T:23895 11:25 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:23906 11:26 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) wished for "blessed rustproof greased +3 helm of brilliance", on T:23907 11:28 -!- Pavel has joined #hardfought 11:28 -!- Pavel is now known as sweval 11:30 am I the only one who #name's items with strategic stuff just before saving the game as a reminder for when I load the game again? just came back into my run and I have: E - " a v-uncursed amulet of unchanging named some hc converter around, weapon unequipped, careful about tre {0} 11:30 -!- raisse has joined #hardfought 11:30 (sadly the name cuts off after 80 characters) 11:31 (was supposed to mean "careful about treasure zoo to the south") 11:38 -!- stenno has joined #hardfought 11:40 aosdict: Yes, I know it's not perfect. 11:40 Actually, I kind of want to clean up some of that, by reducing the number of different seemingly unrelated things it does. 11:41 Also want to do that for player MR eventually, and will probably just _remove_ magic cancellation. 11:42 LarienTelrunya: I feel like this is the origianl point of engraving 11:43 -!- stenno has quit [Ping timeout: 250 seconds] 11:50 jonadab: hot take: split it into two separate stats, one for actual willpower and one for other magic resistance. This won't confuse anyone. 12:03 #ad 12:03 5ZCCiCystTWg0 12:03 #ad 12:03 5ZICiIystTWg1 12:03 #ad 12:03 5ZJCiJystTWg2 12:03 #ad 12:04 5ZOCiOystTWg3 12:04 #ad 12:04 5ZQCiQystTWg4 12:04 #ad 12:04 5ZPCiPystTWg5 12:04 #ad 12:04 5ZTCiTystTWg6 12:08 hi oh6 12:09 <@luxidream> #ad 12:10 what is that? looks spammy 12:10 * aosdict zaps oh6 with a wand of window-focus correcting 12:10 <@luxidream> oh6 you ok buddy 12:11 <{Demo}5> cybersoldier down 12:11 @luxidream based on the repeated #ad comments I think oh6 is trying to get advertisements trending on twitter 12:12 /s 12:15 -!- raisse has quit [Ping timeout: 250 seconds] 12:26 hmm I wonder if I should add unnethack 5.2.0 to the variant graph under 2019 or if that would make graphviz implode from the effort 12:27 Graphviz does surprisingly well considering 12:27 you have no idea how convoluted this graph is looking 12:27 aosdict: does your graph have bigslex, dnhslex and notdnethack? :D 12:28 I hope I'm not _totally_ uninformed on the subject, but I exercised graphviz a lot making EVE maps 12:28 bigslex should be easy as a straight derivative of SLEX 12:28 LarienTelrunya: is that 2018 12:28 it does have dnhslex and notdnethack but not bigslex at this time 12:28 aosdict: the first two are 2018, not sure about the latter (would need to ask {Demo}5) 12:28 LarienTelrunya: Is bigslex a seperate variant from slex 12:28 I was under the impression it's just a config thing 12:29 -!- raisse has joined #hardfought 12:29 PavelB: sadly you can't just switch between the two via options file; the game needs to be recompiled with the BIGSLEX define 12:29 So no way to access bigslex on hdf? 12:29 oh dear lord adding unnethack 5.2.0 did NOT help 12:30 bhaak why did you have to go have a release after 6 years :P 12:30 PavelB: yeah, it's only on the esm server 12:30 is the graph anywhere up on the wiki (I remember discussion of this) 12:31 no but now that it has 2019 on it I was going to upload it 12:31 * LarienTelrunya wants to see the graph too *bundlebundlebundle* ♥ 12:31 AUGH 12:31 oh hey it's oh6 12:31 also, I know there are still "influence" arrows missing (rather deliberately in slex's case otherwise literally everything would be pointing at slex) 12:31 can you explain #ad 12:32 PavelB: pasting macros 12:32 intended for nethack 12:32 #adjust in this case 12:32 it's a macro for, uh, in this case, dropping cursed rocks or cursed meatballs on a stack of polyfodder, 5 at a time/ 12:33 LarienTelrunya: what was the last version of slex in 2018 and are there any new versions in 2019 yet 12:33 * Pinkbeast has certainly never spent a little while typing GD0 into a roguelike IRC channel 12:34 aosdict: last 2018 release was version 2.4.4, but esm is running BIGslex 2.4.5 (and still 2.4.4 for regular slex) 12:34 2.4.5 came in Jan 2019 12:34 thanks 12:34 do you use x.y.z numbering? based on the commits it looked like x.yz so that's what's on the graph 12:35 if I use "v" in-game, I get: Unix SlashEMExtended Version 2.4.5 (4b2d36e8) - last build Mon Jan 28 00:29:50 2019. 12:35 but yeah, I sometimes use x.y.z and sometimes x.yz 12:35 [hdf-us] [nh362] phyphor (Val Dwa Fem Law), 1142 points, T:1123, killed by a rothe, while praying 12:37 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) genocided rust monster, on T:21935 12:44 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) genocided class :, on T:22674 12:44 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) genocided class L, on T:22677 12:45 want me to upload this on imgur before the wiki so you can make comments? 12:45 I'd say yes :) 12:47 https://i.imgur.com/VadKycq.jpg 12:48 wow the imgur logo is fleecy-colored! 12:50 [hdf-us] [4k] n (Waab) (Bar Gia Mal Cha), 9150 points, T:3159, killed by a dwarf, while praying 12:50 dnhslex is based on dnethack 3.16.0 right now in case it matters; I think it did start from 3.15.x originally but I then pulled 3.16 from upstream 12:50 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) changed form for the first time, becoming a Woodland-elf, on T:23880 12:50 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:2434 12:51 heh 12:51 that pic makes my head hurt more than it already does 12:52 I told you it was convoluted 12:52 you need an arrow from slicehack to evilhack 12:52 [hdf-us] [nh362] phyphor (Val Dwa Fem Law), 2228 points, T:2774, killed by a wolf 12:52 someone once jokingly suggested to me that if you have a headache, you can also synonymously say that you have a fleece head :D 12:52 and might as well add one from unnethack to evilhack also; i plan on pulling 'amulet of flying' from it at some point 12:53 why did it route the spork->evilhack arrow around the other side of vanilla 3.6? we may never know 12:54 you left 362-hdf and 343-hdf off 12:54 and tnnt 12:54 3.4.3-nao -> 3.4.3-hdf 12:54 362-hdf and 343-hdf would likely make 2018 entirely unreadable 12:55 you mean this isnt already? ;) 12:55 isn't the amulet of flying from spork 12:55 ... 12:55 i dont think so 12:55 i only recall ever seeing it in unnethack 12:55 -!- aoei has joined #hardfought 12:56 could be wrong 12:56 i like the unnethack sokoban puzzles 12:56 i actually get to solve new things 12:56 heh 12:56 instead of knowing the formula by muscle memory 12:56 Steal the puzzle generator from Simon Tatham's puzzle collection 12:56 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Scorpius, on T:45587 12:56 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) acquired the Bell of Opening, on T:45588 12:56 grunthack added a ton of new sokoban puzzles too but also does level flipping both up/down and left/right which drives me nuts 12:57 the amulet of flying is from SLASH'EM 12:57 i mean at first i found it a little daunting, but once you've got the trick to it it's not too hard to solve htem 12:57 i always start by figuring out which boulders i can move reversibly 12:57 oh aosdict, slash'em needs to point to evilhack also 12:57 i've pulled a couple bits from it 12:57 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 85240 points, T:25670, killed by a soldier ant 12:57 modified bits 12:58 of course almost every variant would point to slex, so I guess it's for the best that those arrows got left out :D 12:58 aoei: fourk has some interesting sokoban puzzles too 12:58 cool 12:58 aoei: aren't there puzzles that require a "leap of faith" and pushing a boulder somewhere irreversible? 12:59 SLASH'EM has sokoban levels that can only be solved by jumping down a hole so you can get to the other side of the boulders ;) 12:59 aosdict, possibly, in that case it also helps to count like, how many boulders you need, and narrowing down which one might be *the* one you need to do that with 12:59 Pinkbeast: wait, algorithmic soko generation already exists? 12:59 but identifying reversible moves also helps you spot those i guess 12:59 * aoei used the jump down a hole for part of this UnNetHack soko3 13:00 it only seemed necessary early on in the puzzle 13:00 after the first boulder, everything else was easy 13:00 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 518 points, T:1175, killed by a small mimic 13:00 except maybe this next part which might need some leap of faith stuff 13:00 all the easy ones are cleared 13:00 aosdict: Er... apparently not. OK, step 0, suggest Sokoban to Simon Tatham. I'll do that bit. 13:01 from the convo earlier today - https://github.com/k21971/EvilHack/commit/e197133c0edc93a3b27a5b4eb73d67122852f7bc 13:02 ... I fear the answer will be he tried and couldn't come up with anything good 13:02 LarienTelrunya: I remember resucing myself in vanilla by semi-cheating like that 13:02 fuck it, go crazy with a wand of striking 13:03 [hdf-us] [nh362] eraserhead97 (Tou Hum Fem Neu) had Cleaver bestowed upon her by The Lady, on T:2830 13:03 how ya like those apples, sokoban? 13:03 [hdf-us] [4k] Joes (Ssach) (Mon Hum Mal Law), 2640 points, T:717, killed by a gas spore's explosion 13:05 -!- tacco\unfoog has joined #hardfought 13:05 [hdf-us] [4k] Indiana Bones (Ssach) (Arc Scu Fem Neu), 699 points, T:368, killed by a goblin 13:06 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 273 points, T:789, killed by a water moccasin 13:07 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 13:08 -!- raisse has joined #hardfought 13:08 does poison instadeath still exist in UnNetHack? 13:08 from spiked traps and/or poisoned projectiles and/or monster attack? 13:08 i wanna say yes 13:08 cant remember 13:09 so many variants... 13:09 K2: which slash'em does evilhack derive from? 7E7 (last release) or 8E0F1 (incomplete abandoned release)? 13:09 8E0F2 13:09 -!- stenno has joined #hardfought 13:09 ^ the one Tangles and I have done work on 13:11 [hdf-us] [4k] eya (Ssach) (Rog Hum Mal Cha), 1203 points, T:1189, killed by kicking a wall 13:12 aosdict thats also the version currently available on hdf 13:12 doesn't matter for the graph really 13:13 OCD not kicking in eh? 13:13 knowing its incomplete ;) 13:13 it's not incomplete, there isn't a slash'em release following 8E0F1 13:14 isnt there? 13:14 lemme look 13:14 [hdf-us] [4k] yeah (Ssach) (Rog Syl Fem Cha), 1068 points, T:782, quit 13:14 The dev team stopped work at that point. 13:15 the original devteam yeah 13:15 minor hdf additions / resuming maintenance and fixing bugs don't really constitute a "release" which is the primary thing for determining if I put a box there or not 13:15 by that logic, unnethack 5.2.0 shouldnt be on your graph either 13:16 wtf 13:16 unnethack 5.2.0 added gameplay features 13:16 a cloak of displacement 13:16 that's it? 13:16 god damn it 13:16 and is called a release, by the original developer 13:16 that zoo almost killed me 13:16 -!- raisse has quit [Ping timeout: 255 seconds] 13:17 honestly... 13:17 so if a dev abandons their variant, and someone else takes it over and adds content, you dont consider that a release 13:17 if the content is minimal, and the taking-over person is not announcing new releases, no 13:18 well the original devs of slashem probably aren't coming back ;) 13:18 * K2 made announcements for sporkhack, grunthack and slah'em 13:18 slash'em 13:18 [hdf-us] [4k] Jimeny (Ssach) (Kni Hum Mal Law), 2949 points, T:744, killed by a kitten 13:18 and none of the content added was minimal by any sense of the word 13:19 aosdict you're just biased towards original devs 13:20 I'm trying to avoid turning 2018 into the hardfought fan club 13:20 lol 13:20 it wouldnt be 13:20 K2: If there's no transfer of maintainership, it's really a variant, if it's substantial enough to show on the chart. 13:21 how many of the original devs are left for nethack vanilla 13:21 Depends what you mean by "left". 13:21 K2: have you actually bumped version numbers and said "this is sporkhack version 0.7.0, following 0.6.0" 13:22 yup 13:22 twice 13:22 same with grunthack (3 times) 13:22 K2: But the _original_ original NetHack dev, was Stephenson, and he's the same one who actively recruited some of the new devs (met in person with coppro). 13:22 So there's clearly continuity there. 13:22 just seeing how fine a hair we wanna split 13:24 the SLASH'EM devs changed several times too, IIRC there originally was a Stephen White and then a Warren Cheung and finally Ali "Jubilex" Harlow :D 13:24 bhaak: sporkhack and grunthack arent really official versions. sorry, cant use them for junethack anymore 13:24 warren cheung sounds very familiar 13:24 K2: junethack is more concerned with whether there's a public xlogfile. 13:24 -!- paxed has joined #hardfought 13:24 -!- mode/#hardfought [+v paxed] by ChanServ 13:25 K2: congrats evilhack now has more incoming arrows on the chart than unnethack 13:25 hah 13:25 K2: quick, what variants haven't you pulled from yet? 13:25 slex 13:25 ... besides that. 13:25 dnethack 13:25 brass 13:25 well 13:25 Oh, definitely should pull something from dnethack. 13:25 grunthack pulled from brass 13:26 and slash'em 13:26 should pull from slex's evilvariant mode, it would definitely fit into evilhack :D 13:26 LarienTelrunya: Whatever's wrong with you, it is no little thing. 13:26 having played slash'em some, and looked at some of its code, you can see where almost every variant pulled material from it 13:26 K2: hm, those arrows don't exist. Can you give examples of gh features drawing on brass/slashem? 13:26 jonadab: why? it's called *evil*hack for a reason 13:27 I told K2 a while ago that people would think evilhack means EPIhack which it doesn't. 13:27 aosdict: first thing thats comes to mind - grunthack's verbose messaging when you get hit (armor blocked this attack) came from slash'em 13:28 object materials/properties may have come from brass? 13:29 jonadab: does brass have either? 13:29 K2: _vanilla_ pulled from Slash'EM. 13:29 heh yup 13:29 and from sporkhack 13:29 (orctown) 13:29 brass has object materials but I thought the implementation was independent 13:29 obj materials was originally my patch 13:29 oh hi paxed 13:30 K2: Ok, but that's recent. I mean vanilla pulled _extensively_ from Slash'EM a few released back. Circa 3.0 IIRC. 13:30 FIQ: did you draw on grunt object properties when implementing them in fiqhack? 13:30 ah 13:30 The entire Monk role for instance. 13:30 i think he did, but dynahack has a lot of that too. each of the three variants have their own unique implementation 13:31 K2: I know he was at least _thinking about_ Grunt object properties at the time. Whether the implementation is derived, I don't know. 13:31 It might be. 13:31 i can see where grunthack pulled a lot of stuff from L's patches too 13:31 as did other variants 13:31 jonadab: According to the early history in the graph, slash'em only appeared after 3.2 13:32 If the chart has to track every patch, it's gonna be totally impossible to follow. 13:32 aosdict: Oh? Hmm, might've been thinking of 3.3 then. 13:32 3.0 might've been some other important thing. 13:32 well.. thank goodness for alcohol 13:34 an ideal chart would track every patch, but you're not gonna get an ideal chart 13:34 I think it will be more useful if it takes a higher-level view than that. 13:35 jonadab: The only incoming arrow to vanilla in the chart is the Wizard Patch. Are there other times vanilla pulled in slash'em stuff? 13:35 aosdict: the Monk role, and some other things around the same time, came from Slash'EM. 13:36 Hang on, let me see if I can pin down the details. 13:36 oh hey, its friday 13:36 didnt i change patch monday to patch friday? 13:37 lets see whats new 13:38 aaah yeah 13:38 This graph is making it patently clear that the xnethack-splicehack-evilhack trifecta is going to be very, very intertwined. 13:39 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 775 points, T:1428, killed by a dwarf 13:40 aosdict: Just wait until 3.6.x starts pulling from them. 13:41 spiderwebs 13:41 reverted 13:42 wait really 13:43 yup. won't be in 3.6.2 13:43 aosdict: And yes, I confirmed that NetHack 3.3.0 is the release that added the Monk role. It's also the release that added race, renaming the Elf role to Ranger. 13:44 what was wrong with the spiderwebs? 13:44 PavelB: on account of them accumulating everywhere with no real way to get rid of them short of gauntlets of power 13:44 Ah 13:44 Wimpy players complaining. 13:44 xnh is still keeping them, right 13:44 The obvious solution is to make them flammable like in Brogue. 13:44 And add wil-o-wisps. 13:44 xnethack still has them since it added other ways to get rid of webs 13:45 And make zombies emit flammable nausea gas when they walk, like in Brogue. 13:45 * paxed only speaks for NetHack, not any of the variants. 13:45 I think I scored the first Monk death outside TDT being under the impression they were Slash'em munchkin abominations, an impression Master Kaen disabused me of in short order 13:46 I'm told Master Kaen is easier to deal with in Slash'EM if you can figure out how to make chained blitz work. 13:46 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 212 points, T:286, killed by a water moccasin 13:46 jonadab: that will lead to the hero, stuck in a web, choking on nausea gas, on fire 13:46 aosdict: RIP 13:46 That and I think unarmed combat is good there, not an attractive nuisance. 13:47 Also, if you catch fire, you're not stuck in the web any more, because it burns. 13:47 NetHack 362-hdf updated (all servers) 13:47 ^ newest devteam updates 13:54 -!- raisse has joined #hardfought 13:54 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu) made his first wish - "blessed rustproof +2 Mjollnir", on T:552 13:59 -!- aoei has quit [Quit: Leaving] 14:01 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 667 points, T:1464, killed by a gecko 14:02 [hdf-us] [spl] Noah (Wiz Inf Nbn Cha) made their first wish - "3 blessed scrolls of charging", on T:5445 14:02 [hdf-us] [spl] Noah (Wiz Inf Nbn Cha) wished for "blessed fixed greased bag of holding", on T:5446 14:08 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 465 points, T:1251, killed by a poisonous corpse 14:22 K2: any arrows that should be going into sporkhack? did it take stuff from slashem? 14:23 i think it did 14:28 [hdf-us] [spl] Noah (Wiz Inf Nbn Cha) acquired the luckstone from Mines' End, on T:7802 14:30 [hdf-us] [nh362] eraserhead97 (Tou Hum Fem Neu), 3552 points, T:3346, killed by a fire ant 14:33 -!- theRaisse has joined #hardfought 14:33 -!- raisse has quit [Ping timeout: 268 seconds] 14:34 A barbed devil appears in a cloud of brimstone! 14:34 heh 14:35 *bamf* 14:41 hm? 14:43 -!- theRaisse has quit [Ping timeout: 255 seconds] 14:44 paxed: for evilhack I changed the message you get when a demon is summoned 14:45 K2: ah 14:45 instead of cloud of smoke its cloud of brimstone 14:45 *bamf* is from x-men. remined me of the character 'nightcrawler' 14:45 *reminded 14:45 yup, that i knew. i was just wondering about the brimstone. 14:46 ah 14:46 as i added the message, and was sure it wasn't brimstone :) 14:46 :P 14:46 i even added a if (Blind) bit 14:47 -!- sweval has quit [Read error: Connection reset by peer] 14:47 can you even have a cloud of brimstone? 14:48 I guess it just needs to smell the part, not be all sulfur compounds 14:49 brimstone is another name for sulfur 14:49 -!- theRaisse has joined #hardfought 14:50 sulfur dioxide... its plausible 14:50 [hdf-us] [nh362] eraserhead97 (Tou Hum Mal Neu), 753 points, T:1903, killed by a gnome 14:50 hmm sulfur dioxide is invisible 14:50 if i remember correctly 14:50 fuck it. cloud of brimstone. 14:51 K2: hmm... canseemon already checks for blindness, i think 14:53 here's how I had to put it together to have it work if blind: 14:53 if (is_demon(ptr) && canseemon(mtmp)) 14:53 pline("%s appears in a cloud of brimstone!", Amonnam(mtmp)); 14:53 if (is_demon(ptr) && Blind) 14:53 You("notice a noxious sulfuric stench in the air!"); 14:53 ah 14:53 i would not be surprised if there's a better way to do that 14:53 <--- still learning as I go 14:53 -!- theRaisse is now known as raisse 14:54 -!- raisse is now known as Guest39969 14:55 -!- LarienTelrunya has quit [Quit: Page closed] 15:00 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) killed Lord Surtur, on T:24651 15:01 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) acquired the Bell of Opening, on T:24657 15:03 -!- Guest39969 has quit [Ping timeout: 250 seconds] 15:04 graphviz WHY 15:04 K2: The word "brimstone" can classically be used of basically any smelly sulfur compound, especially if it's of volcanic origin. 15:05 make sense 15:05 s 15:05 make senses 15:06 make: *** No rule to make target 'senses'. Stop. 15:07 heh 15:07 its like my 8th and 9th grade english teachers are here with me 15:12 Lucky. I never had any English teachers who knew Unix commands. 15:18 -!- Guest39969 has joined #hardfought 15:21 so, graphviz is organizing 2018 as follows: 3.6.1 -> 3.4.3-hdf -> xnh -> splice -> ndnh -> slice -> 3.6.2-hdf -> dnh -> tnnt -> slex -> dnhslex -> bigslex 15:21 and resisting my attempts to force it into a better order 15:23 -!- Guest39969 has quit [Ping timeout: 245 seconds] 15:28 [hdf-us] [4k] m (Waab) (Bar Gia Mal Cha), 8181 points, T:3608, killed by a giant rat 15:29 -!- Guest39969 has joined #hardfought 15:32 updated history graph. abandon all hope ye who enter here https://i.imgur.com/Eide2xN.jpg 15:33 -!- Guest39969 is now known as raisse 15:36 -!- stenno has quit [Ping timeout: 272 seconds] 15:40 aosdict: that makes it seem like un was direct successor of 343 15:40 [hdf-us] [4k] m (Waab) (Bar Gia Mal Cha), 3570 points, T:1975, killed by a bolt of fire 15:44 -!- stenno has joined #hardfought 15:44 Yes, even though it would make more complicated arrows, 343-nao should probably be in that column ;-) 15:45 Arch-lich in level 6 in the mall 15:45 touch of death 15:48 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Croesus, on T:49312 15:48 paxed: I have no control over where graphviz decides to put these things horizontally. 15:48 Well, I guess I can force stuff into the same column. 15:49 Ah. That explains why 3.3.0 is in a weird place too. 15:49 I guess the graph is reflecting unnethack's ambitions to become the successor of 343 :) 15:50 Or the fact that it needs to be near the center because it has inputs from lots of things. 15:50 jonadab: 3.3.0 is weird because it's the last year vanilla released twice. 15:51 let's see what happens if I force 3.4.3, 3.6.0 and 3.6.1 to be centered around the same axid 15:51 Yes, but it's not like there isn't room to put it directly below the other one. 15:51 axis 15:51 I'm sticking to bhaak's original model of the graph where stuff in one year goes on one line 15:51 Ah. 15:52 aligning those three vanilla releases actually works quite well 15:52 Some of these things weren't really in one year, though. FIQHack very notably. 15:52 it put everything to the right except brass 15:53 Yeah, FIQHack and Fourk get underrepresented. FIQHack because it has a rolling release and never really declares a new version, and Fourk because you still haven't got around to 4.3.0.5 yet. 15:54 I did have 4.3.0.1 and 4.3.0.2 at one point. 15:55 Also, 4.3.0.4 was officially released in late 2017. 15:55 Granted, it was _mostly_ complete some time earlier than that. 15:55 It's arguable that save-stable is the year to use, which is closer to when you have it, actually. 15:55 But, arguable. 15:56 do you have years for the earlier versions? 15:56 Sure, see https://github.com/tsadok/nhfourk/releases 15:56 There's no 4.3.0.3 release because of reasons involving the Windows build being broken at the time. 15:56 hm, any inward arrows that you're aware of besides nethack4? 15:56 So I ended up going ahead and making .4 save-stable even though .3 wasn't released yet. 15:57 Hmm. I took Sokoban levels from Slash'EM. 15:57 Though I think the ones I took are also in other places, such as Un. 15:58 I took patches from L and Bilious. 15:58 Oh, and I took 50+ bugfixes from LeakHack. 15:58 leakhack = 2015 source code leak? 15:58 i.e. the leaked NetHack 3.5 codebase that eventually became 3.6.0. 15:58 I wonder if I should put that on here. probably not 15:58 Just mark them as being from vanilla. 15:59 I mean, that'll make the arrow looks like it comes from 3.4.3, which isn't actually right, but. 15:59 We can reasonably assume development between releases, and not model all the details there, IMIO. 15:59 *IMO 15:59 anyway, bugfixes aren't enough for a dashed arrow 16:00 Ok. 16:00 You can't represent everything. 16:00 Because nobody'd be able to read the thing. 16:01 [hdf-us] [nh362] Bartlem (Val Dwa Fem Law) had Werebane bestowed upon her by Tyr, on T:26175 16:02 Did I really do two releases in the same year in 2015? Yeesh, no wonder I decided I needed a release cycle. 16:04 And yeah, I really do need to get .5 save-stable soonest. 16:04 oh, the leak happened in 14, not 15 16:04 That sounds closer. 16:05 Started in September, IIRC. Don't remember if it was still September by the time it went fully public. Well, as fully public as it went. 16:06 GRAPHVIZ WHY 16:07 why do you decide to slot 343-hdf in between xnethack and splicehack, when it has only one parent which is 343-nao 16:08 (It is no longer important now, since the public git repo exists and 343 bug list has already been processed and mostly connected to commits, but the original leak included a repository, not just the tarball that went fully public. It was relevant at the time.) 16:08 -!- LarienTelrunya has joined #hardfought 16:08 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 16:08 aosdict: Just use Inkscape ;-) 16:13 -!- LovelyKittenz has joined #hardfought 16:32 -!- LarienTelrunya has quit [Quit: Page closed] 16:41 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 32140 points, T:1956, killed by a rothe 16:42 -!- raisse has quit [Ping timeout: 250 seconds] 16:44 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Medusa, on T:52638 16:45 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 879 points, T:1372, killed by a poisonous corpse 17:01 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 4602 points, T:3553, killed by an ape 17:11 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) performed her first genocide (disenchanter), on T:53837 17:20 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) entered Gehennom, on T:54000 17:34 -!- sweval has joined #hardfought 17:45 [hdf-us] [nh362] eraserhead97 (Tou Hum Mal Neu), 1178 points, T:1785, killed by a soldier ant 17:57 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) wished for "magic marker", on T:55234 17:57 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) wished for "2 blessed scrolls of genocide", on T:55235 17:57 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) genocided class L, on T:55236 18:11 K2: thx for keeping zapm around, i like to play it when i don't want to think hard enough to play nethack 18:11 <{Demo}5> I like zapm too, thanks 18:12 been reading the source code far vat pouring spoilers 18:12 u can identify canisters by dropping them into vat 18:15 -!- remirol is now known as lorimer 18:18 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Juiblex, on T:56727 18:22 -!- sweval has quit [Read error: Connection reset by peer] 18:50 -!- rld1 has joined #hardfought 18:50 -!- mode/#hardfought [+v rld1] by ChanServ 18:50 -!- rld has quit [Read error: Connection reset by peer] 18:50 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 5310 points, T:2999, killed by a baby red dragon 18:50 -!- rld1 is now known as rld 19:05 -!- sweval has joined #hardfought 19:35 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 20383 points, T:4611, killed by a Grey-elf 19:39 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Asmodeus, on T:57820 19:40 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu), 1896 points, T:2144, killed by a watchman 19:47 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu), 283 points, T:627, killed by a giant bat 19:55 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed Baalzebub, on T:58927 19:59 read all the backscroll from the last 4.5 hrs 20:00 aosdict: my head still hurts, thank you (the graph) 20:00 winny and {Demo}5 wooo zapm \o/ 20:01 K2: it looks moderately better now 20:02 i was being sarcastic. somewhat 20:02 my head actually hurts because of this fucking head cold that wont let up 20:02 medic! 20:02 * aosdict sends in hothraxxa the gnomish healer 20:03 but in all seriousness its looking better 20:03 what is? not the graph, I didn't post an update... 20:03 is there an xnethack update? 20:03 yes I pushed my last few days of commits 20:04 aosdict: i thought you did? https://i.imgur.com/Eide2xN.jpg 20:04 yeah well that's old now :P 20:04 <{Demo}5> so my friend gave me some flavored moonshine he didnt want and holy shit, its actually pretty good 20:04 oooh heh 20:04 {Demo}5 \o/ 20:04 be careful with that 20:04 did i miss the link to the newest graph? 20:04 <{Demo}5> yeah its like 80 proof but doesnt taste it at all 20:05 {Demo}5 yeah you're in serious trouble 20:05 have fun :) 20:05 <{Demo}5> its ok though 20:05 K2: no, I didn't post one 20:05 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) killed the invisible Orcus, on T:59780 20:05 <{Demo}5> cause its packaged in a crate of little shots so you can count them 20:05 hahahah 20:05 how many so far? 20:06 {Demo}5: The problem comes in when you start getting double vision and then you can't count them anymore. 20:06 <{Demo}5> hmm would have to ask the trash can 20:06 awesome 20:07 i have a half full jar of this in the fridge in the basement - https://www.seriouseats.com/images/2014/09/20140825-junior-johnson-midnight-moon-joyce.jpg 20:07 <{Demo}5> yeah thats the brand 20:07 soooo good 20:07 <{Demo}5> i have no idea why he didnt want this shit 20:07 i havent had any in a good long while 20:07 for good reason 20:08 oh. in other news. I discovered that I can fit over 70 cases of girl scout cookies in my vehicle 20:09 AND I can still have a passenger in the front 20:10 in other other news. i spoke to Tangles recently. he's good. and having way more fun than us. we'll see him again soonish ;) 20:12 -!- UsagiMero has joined #hardfought 20:15 [hdf-us] [4k] n (Waab) (Tou Gno Mal Neu), 306 points, T:129, killed by the wrath of The Lady 20:16 xNetHack updated (all servers) 20:16 <{Demo}5> there nothing more fun than getting pinged and discussing x thing related to NH 20:17 !ping 20:17 aosdict: Pong! 20:17 :) 20:17 !booze {Demo}5 20:17 * Beholder hands {Demo}5 a schooner of moonshine, prayed over by FCCBot at 316 Kelvin. 20:17 ! 20:17 what are the odds 20:18 <{Demo}5> good deal 20:24 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) destroyed Vlad the Impaler, on T:60797 20:24 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha) acquired the Candelabrum of Invocation, on T:60804 20:26 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2539 points, T:2381, killed by a bugbear 20:28 -!- Tangles has joined #hardfought 20:28 -!- mode/#hardfought [+o Tangles] by ChanServ 20:29 gillchex fronuts 20:29 ^ remember that 20:31 aaaarrrgh thats twice now. 20:31 go to edit a file for evilhack and i'm in the xnethack folder 20:35 -!- aoei has joined #hardfought 20:42 -!- ProzacElf has joined #hardfought 21:03 [hdf-us] [4k] n (Waab) (Bar Gia Mal Cha), 450 points, T:667, killed by kicking a wall 21:06 <{Demo}5> imma hit the wall 21:09 -!- tacco\unfoog has quit [] 21:17 [hdf-us] [4k] n\ (Waab) (Bar Gia Mal Cha), 3720 points, T:2599, killed by a succubus 21:27 K2: https://i.imgur.com/5YwYpLW.jpg <-- updated graph 21:32 sweet 21:35 [hdf-us] [4k] s (Waab) (Bar Gia Mal Cha), 9672 points, T:3662, killed by a soldier ant 21:35 <{Demo}5> ndnh is on it therefore its good 21:44 [hdf-us] [4k] m (Waab) (Bar Gia Mal Cha), 1680 points, T:1074, killed by a force bolt 21:57 Hi K2, I think a wand of turn undead should auto-ID once it raises a monster from the dead. 21:58 hi 21:58 Hello K2, Welcome to #hardfought 21:58 in general? or for slash'em 21:58 in general, no? 21:58 makes sense 21:58 you zap it, you see your food come back to life. hmm i wonder what this is 21:59 you zap it and jesus comes back to life.. 22:00 in my case i raised a gnome thief and he almost stole the wand from me, he stole the wand of unlocking above it in the inventory 22:01 ungrateful gnomes. 22:03 heh 22:09 [hdf-us] [nh362] Qwesti (Tou Hum Mal Neu), 174 points, T:707, killed by a Kop Sergeant 22:15 this unnehtack thing its pretty cool eh 22:25 o.o 22:26 pre-castle wand of wishing 22:27 [hdf-us] [nh362] Qwesti (Mon Hum Fem Law), 174 points, T:501, killed by a wand 22:30 crap... i forgot to put the charging scrolls in my pack and a pyrolisk got them 22:32 * oh6 looks at qdb 22:32 * oh6 *facepalm* 22:33 i mean yeah, its pretty funny 22:34 I didn't mean your accident, that's unfortunate 22:34 I was just reacting to my latest macro mispaste 22:35 now i have a wand of wishing but I need to id it so I know how many charges it has left 22:35 otherwise I might zap it and get nothing and poof! it's gone 22:35 oh yeah, true 22:39 well. i found an id scroll, woop woop 22:40 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) changed form for the first time, becoming a xorn, on T:69217 22:41 huh, the wishing wand was generated 1:2 anyway 22:41 no charging possible anyway 22:41 is this one of the important things about unnethack i forgot to consider 22:42 <{Demo}5> unh is cyberbullying but a game 22:43 god damn it 22:44 it kept saying nothing in the game fits the description 22:44 and then it gave me a two-handed sword 22:44 saying I had enough tries 22:46 gah 22:46 there's some funny business about dragons in unnethack I think 22:46 yeah you can't wish for silver dragon scale mail apparently 22:47 *except* if you already identified it 22:47 you can then wish for 'magic/reflection dragon scales' 22:48 but not mail 22:48 i should've checked this shit first <_> 22:58 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) killed the Wizard of Yendor, on T:69580 22:58 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) acquired the Book of the Dead, on T:69586 23:00 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) performed the invocation, on T:69620 23:00 :O 23:00 unihorn also doesnt restore abilities anymore 23:01 also way to go oh6 23:05 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) killed the high priest of Moloch, on T:69730 23:05 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) acquired the Amulet of Yendor, on T:69731 23:05 gogo go 23:08 haha shit 23:08 lieutenant with a wand of death 23:08 dywypi 23:09 and i'd gotten so far :I( 23:09 :( 23:10 if only I'd been using a vampire lord polyform 23:10 i had =oPoly and =oPC 23:15 oh man 23:17 ups 23:24 dang 23:24 * aoei is trying samurai now 23:25 still atheist vegan 23:26 Samurai is unnecesarily tough to play. but I guess that's the whole fun in it. 23:27 i mean, still a fairly easy fighter role, just not as overpowered as barb or dorf valk 23:27 yeah true 23:28 the quest nemesis is ridic though (wonder if they changed that in variants/vanilla 3.6) 23:28 nope 23:28 still the same 23:28 in vanilla, that is 23:28 so you can get bisected if you're not careful 23:28 In one hit, basically yeah 23:29 NH wiki suggests just zapping a wand of sleep at him and killing him on the spot 23:29 this is why i usually do Orcus before Sam quest XD 23:31 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu) entered the Planes, on T:69925 23:38 go oh6!! 23:45 -!- sweval has quit [Ping timeout: 246 seconds] 23:49 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu), 4027441 points, T:70182, ascended https://www.hardfought.org/userdata/o/oh6/nh361/dumplog/1550337540.nh361.txt 23:50 congrats oh6 23:50 thanks 23:51 oh wow, you maxed your experience level 23:51 wooo grats! 23:51 very impressive hp and AC too 23:51 I used to go much further overboard 23:52 yeah, ishtar felt more like doling out protection this game 23:52 thanks K2 23:53 my last vanilla ascension i had -36 AC thanks to vampire lord polyform 23:53 so like -26 otherwise 23:54 I tend to go big on AC and HP mostly because I don't really start paying attention until things haven't gone well for a few rounds of combat 23:55 i go light and mostly use conflict and teleport wands to get through astral 23:55 all hail oh6 the cavegnome 23:55 I thought about leaving on conflict and using up my cockatrice eggs, but I'm too used to doing purple rain I guess 23:56 i mean thats also fun 23:56 aosdict: in monst.h, the Bitfield(something, number) section 23:56 I may try going light some time - the grand round of polypiling to churn out resources is kind of a chore 23:57 whats the max you can have there 23:57 whoop, gamer cafe is closing 23:57 on a friday night? wut 23:59 K2: Not sure what the max for a bitfield is.