00:03 -!- stenno has joined #hardfought 00:08 -!- stenno has quit [Ping timeout: 268 seconds] 00:22 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha), 2628 points, T:4798, killed by a dwarf mummy 00:39 -!- beetcoin_ has joined #hardfought 00:39 -!- dograt_ has joined #hardfought 00:41 -!- sweval has quit [Remote host closed the connection] 00:41 -!- beetcoin has quit [Ping timeout: 246 seconds] 00:41 -!- dograt has quit [Ping timeout: 246 seconds] 00:41 -!- irina|log has quit [Ping timeout: 246 seconds] 00:41 -!- noty has quit [Remote host closed the connection] 00:41 -!- eady has quit [Remote host closed the connection] 00:41 -!- irina|lo1 has joined #hardfought 00:41 -!- sweval has joined #hardfought 00:43 -!- noty has joined #hardfought 00:44 [hdf-us] [nh4] Boziferus (mysteradio) (Val Hum Fem Neu), 21664 points, T:2113, killed by a giant rat, while fainted from lack of food 00:48 -!- eady has joined #hardfought 01:06 woooot! 01:06 https://github.com/k21971/EvilHack/commit/fce780e568d0ef35a23db9845774057bb053a5f0 01:07 that took waaaay too long to figure out 01:07 ^^ the 'monks finally get some love' commit 01:25 -!- rld has quit [Remote host closed the connection] 01:26 -!- rld has joined #hardfought 01:26 -!- mode/#hardfought [+v rld] by ChanServ 01:29 -!- sweval has quit [Ping timeout: 268 seconds] 01:39 -!- bug_sniper has joined #hardfought 01:53 -!- sweval has joined #hardfought 01:58 <@carlarc> once monks reach MA, they realize they can use their other hand to punch tio 01:58 <@carlarc> too* 01:59 <@carlarc> doubled martial arts skill still doesnt really compete with +7 artis right 02:00 -!- stenno has joined #hardfought 02:01 @carlarc you referring to my commit or something else? 02:01 <@carlarc> yeah 02:01 not master skill, grand master 02:02 quick testing - wearing gauntlets of power (25 str) damage output as GM was between 27 to 31 hp each turn 02:03 vs 16-18 as master or lower 02:03 i've tweaked samage bonuses a bit downward since that 02:03 *damage 02:04 i would imagine a two-weaponing samurai using +7 excalibur and a +7 katana will still dole out more damage per turn 02:04 i should do a comparison 02:05 but man... seeing a monk whip out two attacks a turn was *nice* 02:06 that's huge for late game monk going for weaponless conduct 02:09 yeah... quick test with samurai 02:10 expert in long sword and two-weaponing, blessed +7 excalibut and blessed +7 katana 02:10 dishing out 35-45 damage per turn 02:11 yeah quick average is around 42 dmg per turn 02:12 so two weaponing swords is still king ;) 02:13 ok bedtime 02:21 -!- greqrg has quit [Quit: Leaving] 02:22 -!- ShivanHunter_ is now known as ShivanHunter 02:34 -!- raisse has joined #hardfought 02:41 [hdf-us] [nh362] svlyk (Ran Orc Fem Cha) changed form for the first time, becoming a werejackal, on T:3028 02:42 -!- sweval has quit [Ping timeout: 250 seconds] 02:49 -!- LovelyKittenz has quit [Ping timeout: 250 seconds] 03:04 -!- introsp3ctive has quit [Ping timeout: 245 seconds] 03:06 -!- introsp3ctive has joined #hardfought 03:08 -!- theRaisse has joined #hardfought 03:08 -!- raisse has quit [Ping timeout: 250 seconds] 03:13 -!- aioe has joined #hardfought 03:16 -!- aoie has quit [Ping timeout: 250 seconds] 04:06 -!- bug_sniper has quit [Read error: Connection reset by peer] 04:08 -!- theRaisse has quit [Ping timeout: 246 seconds] 04:09 -!- theRaisse has joined #hardfought 04:10 -!- tacco\unfoog has joined #hardfought 04:16 -!- tacco\unfoog has quit [] 04:50 -!- stenno has quit [Ping timeout: 246 seconds] 05:04 -!- theRaisse has quit [Ping timeout: 244 seconds] 05:14 -!- noty has quit [Quit: WeeChat 2.2] 05:18 -!- stenno has joined #hardfought 05:23 -!- stenno has quit [Ping timeout: 246 seconds] 06:00 -!- stenno has joined #hardfought 06:05 -!- stenno has quit [Ping timeout: 255 seconds] 06:10 -!- theRaisse has joined #hardfought 06:19 -!- ProzacElf has quit [Ping timeout: 268 seconds] 06:37 -!- stenno has joined #hardfought 06:42 -!- stenno has quit [Ping timeout: 272 seconds] 07:02 -!- stenno has joined #hardfought 07:44 -!- theRaisse is now known as raisse 09:05 idk what 3.6.1 vt_tiledata is 09:05 wut 09:07 or the ansiterm parser i use is shit 09:08 i'm going bird watching with my kid and our girl scout troop in a few min 09:08 K2: se- 09:08 oh 09:08 ok 09:08 heh 09:08 what were you going to ask 09:09 https://gist.github.com/stenno/0f9cea87f4f081f96cd5527f86373494 09:09 * K2 was voluntold to go and doesnt want to 09:09 this is the order the 'select window' tiledata is sent 09:09 so this reads 09:09 in col: 73, row: 4, set window to 3 09:09 ah 09:10 is that the extra data hterm currently doesnt use? 09:10 afterwards, in col: 73, row: 4, set window to 1 (???) 09:10 yeah 09:10 and then it sets the window mode again in col:0, row: 0 to 3 09:10 and then again 1 in col: 73, row: 4 09:11 huh 09:11 ok ride is here see you in a few hrs 09:11 and then again in col:0, row: 0 it sets to 0, which is not even a valid window 09:11 lol ok 09:12 i will do some more ansi-term source diving 09:15 oh i fixed my problem that was super easy lol 09:15 power of rubberduck debugging 09:16 this means i can push to github now 09:16 gotta write a readme 09:18 actually a bit of cleanup first 09:22 [hdf-us] [nh362] davidkent (Hea Hum Mal Neu), 40658 points, T:27917, killed by a gargoyle 09:25 -!- LovelyKittenz has joined #hardfought 09:31 -!- aoie has joined #hardfought 09:31 -!- raisse has quit [Ping timeout: 250 seconds] 09:35 -!- aioe has quit [Ping timeout: 264 seconds] 09:42 [hdf-us] [nh362] davidkent (Hea Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1325 10:19 [hdf-us] [nh362] oh6 (Bar Orc Mal Cha), 318 points, T:1297, killed by a wand 10:30 -!- raisse has joined #hardfought 10:37 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 36831 points, T:12645, killed by a gnome king 10:46 -!- tacco\unfoog has joined #hardfought 10:48 -!- introsp3ctive has quit [Ping timeout: 250 seconds] 10:50 -!- introsp3ctive has joined #hardfought 11:00 <{Demo}5> what's the best drug for writing haskell? 11:01 probably chocolate 11:01 <{Demo}5> how dark? 11:02 <{Demo}5> like 75% or like 90% or what? 11:02 Is there such a thing as chocolate being _too_ dark? 11:02 <{Demo}5> yes, I don't like chocolate that is any bit dark 11:03 I haven't had the chance to try just eating cocao beans straight. But I would totally try it. 11:03 <{Demo}5> probably because I don't like chocolate as much as I do the other stuff that's in it 11:03 Anyway, if you want to know about haskell, ask Adeon. 11:04 He will probably say kimchi. 11:06 42% chocolate ("dark milk") is the best 11:06 tried some in the chocolate museum in brussels 11:06 jonadab, I had a 99% cocoa chocolate bar once; I didn't like it at all, so I used the remainder for cooking 11:06 The best chocolate I ever had was dark chocolate with cayenne. 11:06 yes, that would do perfectly in a mole 11:07 But I don't remember how dark. 11:07 as in: sauce, not the thing that burrows through earth or rock 11:09 [hdf-us] [nh362] oh6 (Cav Gno Fem Neu), 915 points, T:2051, killed by a giant spider 11:14 -!- AntiGulp has joined #hardfought 11:14 -!- mode/#hardfought [+v AntiGulp] by ChanServ 11:14 . 11:14 AntiGulp: Messages from K2 and aosdict have been forwarded to you privately. 11:25 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 3136 points, T:4505, killed by a dagger 11:33 [hdf-us] [xnh] Delraven (Cav Hum Mal Law) entered Gehennom, on T:27835 11:40 [hdf-us] [nh362] every (Cav Dwa Fem Law) made her first wish - "blessed +2 gray dragon scale mail", on T:34141 11:58 [hdf-us] [nh362] every (Cav Dwa Fem Law) killed the Chromatic Dragon, on T:34564 11:59 [hdf-us] [nh362] every (Cav Dwa Fem Law) acquired the Bell of Opening, on T:34570 12:08 * aosdict much prefers milk chocolate to dark 12:08 also, hi AntiGulp 12:08 ohai 12:08 Vanilla’s change to silver damage broke everything and I’m in hell 12:09 <{Demo}5> hey antigulp how stable is your monster riding monsters patch and did it take anything from nh brass? 12:09 {Demo}5: To everyone’s surprise, monster riding monsters is extremely stable. It’s entirely original, and has no relation to nh brass. 12:10 AntiGulp: I know right? [re silver damage] 12:10 <{Demo}5> around when did monster riding get added? 12:11 <{Demo}5> like what month? 12:13 Oh wow. It was a while back. The first implementation was in June, but there are periodic fixes to it over a period of months. It’s fairly difficult to patch in, K2 must have spent a ton of time on it to pull the functionality out. 12:13 <{Demo}5> oh ill just look at evilhack then 12:14 For the record, I don’t know if he pulled in all my fixes, just that it works on the surface level in evilhack. Monster riding is stable, but I had to fix tons of sneaky memory corruption bugs to get it to be that way. 12:14 [hdf-us] [nh362] oh6 (Cav Dwa Mal Law), 453 points, T:1594, killed by a werejackal, while frozen by a monster's gaze 12:14 AntiGulp: if you have monster riding working 12:15 <{Demo}5> ahhh true 12:15 that should mean you should be able to implement mvm engulf properly too? 12:15 <{Demo}5> im gonna avoid it for the same reason im gonna avoid dnh monster two weapon 12:15 because they both depend on similar code changes 12:15 FIQ: In theory, yeah, it would be pretty similar. A lot of the bugs I ran into the first time could be avoided. 12:15 exactly 12:16 Most of them have to do with “what happens if I leave a level with two quantum-entangled monsters still there” 12:16 why? 12:16 hmm, something I need to look into 12:17 is to make levelporting while engulfed work properly 12:17 I also want to implement mvm engulfing 12:17 <{Demo}5> engulfing is already scary 12:17 <{Demo}5> crash wise 12:17 and (lower priority) monster riding 12:17 <{Demo}5> wasnt there a fh crash in jan that was caused by mon engulfing or something? 12:17 yes 12:17 monster levelporting while engulfed 12:17 <{Demo}5> ah 12:18 The code for saving and loading levels can get a little confused when trying to load a monster that it sort of on the map and sort of not, such as for riding and engulfing. Additionally, if one part of the monster EVER moves and the other does not, the entire game explodes. 12:18 I got the worst crashes I have ever seen 12:18 AntiGulp: Ideally, when one of the three of us (you, me, K2) knows they're going to implement some big feature that will be attractive to other variants, we implement it as a feature branch versus vanilla. 12:18 AntiGulp: do you handle monster migration while riding correctly? 12:18 Object materials and monster riding would have been great candidates for this. 12:18 <{Demo}5> i think monster riding in nh4 would be easier cause migration is easier? 12:19 aosdict: Definitely. The only reason I didn’t do that before is because I honestly didn’t expect monster riding to actually work. 12:19 That way, all of the subsequent bug fixes are in one easy to reach place. 12:19 {Demo}5: NH4 monster migration works the same as in NH3 12:19 FIQ: Yes. That was one of the hardest things to fix. 12:19 one of daniel_t's plans was to get rid of it 12:19 but he never went through with it 12:19 <{Demo}5> what :( 12:19 he did go through removal of object migration 12:19 <{Demo}5> ah ok 12:19 but it caused a lot of bugs :P 12:19 <{Demo}5> yes 12:19 <{Demo}5> i can tell you a bug caused by it 12:20 <{Demo}5> sometimes thrown objects that hit stairs and fall through to the next level end up in the x y coordinates around the stairs of the level they fell from 12:20 <{Demo}5> instead of the xy coordinates of the stairs of the level they fell to 12:20 that sounds like a trivial thing to fix 12:21 I can look into monster engulfing, I think I have a fairly decent idea of how to do it. Adding things like monsters attacking the monster engulfing them or multiple monsters being engulfed would be difficult, but everything else would be pretty easy. 12:21 <{Demo}5> it happend to me in fourk 12:21 <{Demo}5> so i blamed nh4 12:21 is that the same thing as monsters that go upstairs in soko sometimes ending up nowhere near the stairs? 12:21 AntiGulp: chain-engulfing would be overkill I think 12:21 but implementing single-engulf should be doable 12:21 FIQ: Probably. Hilarious, but definitely overkill. 12:22 Also probably incredibly exploitable. Pet purple worm dies -> entire dungeon level flooded with random monsters. 12:23 AntiGulp: I meant chain engulf as in monster engulfes something who engulfes something else 12:23 being able to engulf more than 1 monster at a time should be impossible either way 12:23 FIQ: Oooooh. Yeah. That sounds like a big nope. 12:23 RIP Russian nesting dolls monster 12:23 A purple worm could not be hungry for a while after vore-ing someone, which would both stop pet ones being so hugely OP and prevent that scenario 12:24 (the monster pinata scenario, not chain-swallowing) 12:24 Pinkbeast: purple worms are OP because engulf digestion is instakill 12:24 proper mvm engulfing would nerf them as-is 12:24 I’m kinda interested in seeing how feasible monster engulfing is. I’ll take a look, as soon as I solve the massive merge conflict that is vanilla’s new silver damage. 12:24 FIQ: Even if it stayed instakill it would be a lot less effective if the worm wouldn't just swallow every monster it sees, but yeah 12:27 AntiGulp: I've resolved it already in xnethack, let me find the merge commit for you 12:27 aosdict: oh my god thank you 12:27 4b449862 12:27 you both have object material patches, right? 12:27 well merge commits aren't as straightforward to pick through as regular ones 12:28 ye 12:28 FIQ: splice's is derived from xnethack's 12:28 what are the differences? 12:28 I want to add it, the reason I haven't is because I can't figure out good ways to make materials distinct 12:29 FIQ: I think they’re essentially the same at this point. Splice is stupid, so some monsters can warp item materials on hit. 12:29 I see 12:29 like Midas? 12:29 Midas is actually on my planned list 12:29 the idea that is 12:29 But yeah 12:29 AntiGulp: Do you have the more recent stuff, like +foo bone armor blocking level drains? 12:29 +foo? 12:29 positively enchanted 12:30 why? 12:30 aosdict: Probably not, actually. I haven’t seen that. Sounds cool 12:30 why not all? 12:30 that sounds weird to me 12:30 enchantment should affect AC/damage 12:30 not... other things 12:30 IMO 12:30 FIQ: The bone armor will absorb the level drain at the price of one enchantment point 12:30 I see 12:30 if all your bone armor is +0 or lower, you still get drained 12:30 it would be way OP to have it protect unilaterally against draining 12:30 That’s awesome, I really like the idea. 12:31 It works against the late game lack of thinking as well, which I like. 12:31 so effectively the armor is drained, not you, as long as there are still pluses on your armor 12:31 similarly, bone objects can hit shades and ghosts regardless of blessedness 12:31 raisse: exactly 12:31 aosdict: there are patches that make monsters flavour-wise hit different body parts 12:31 "The jackal's attack is stopped by your iron shoes!" and similar 12:31 xan already do that :-) 12:31 if something like that was in place for any attack 12:31 having bone armor block level drain no matter the enchantment wouldn't be OP 12:33 Grunthack's system that does that only changes the message for near-misses, it doesn't actually have the monster attack target an armor slot 12:33 I know 12:33 But there is no reason it couldn't do that for any attack 12:33 having monster attacks target body parts is part of larger combat overhaul IMO 12:33 Grunt just works the way it does because there is no reason for it to have an effect on hit 12:34 EPI: Monster’s can attempt “called shots” in order to try to decapitate you or hack of body parts. 12:34 (based on D&D’s absurdly broken called shot system) 12:34 * Pinkbeast winces 12:34 called shots? 12:34 as in, pool? 12:35 or similar to pool 12:35 FIQ: You try and hit your opponent's $body-part, a game mechanic which is inevitably either useless or horribly overpowered 12:35 It was a variant rule in D&D 3.5 where you could attempt to attack certain body parts for a penalty by “calling it out” before an attack. Sounds fun, ends up being incredibly broken in every conceivable way. 12:35 “I’ll just take massive penalties until I get a lucky decapitation by rolling a 20” basically becomes the name of the game. 12:36 why would it work though 12:36 couldn't a good DM just say "ok, the monster realizes what you are up to and defends said body part, massive penalty to the point where hitting isn't feasible" 12:37 That’s how a competent DM would rule it, yes. 12:37 Hot take: D&D 3.5 is the SLEX of D&D. 12:37 (coming from someone who loves 3.5) 12:38 nah, it's not zany and off the wall to THAT extent 12:38 slash'em maybe 12:38 Hackmaster is the SLEX of D&D 12:38 What is hackmaster? 12:38 ... I tend to think of 3.5 as the edition that got it right 12:38 isn't fatal basically the slex of tabletop gaming 12:38 Hackmaster is a parody of Gygaxian game mechanics which managed somehow to license AD&D 1st and 2nd editions and base itself on them. 12:39 Gygaxian game mechanics> and writing style, etc 12:39 gygaxian? 12:39 Nothing is comparable to FATAL, and nothing should be 12:39 FIQ: Written by, or like those written by, Gary Gygax 12:39 that tells me nothing 12:40 One of the original D&D authors, and the main author of 1st edition AD&D, which you've either read or you haven't... 12:40 ah 12:40 I never played D&D 12:40 or any other tabletop game 12:42 I think in this context I would (apparently wrongly) expect people to know who he is, but nm 12:42 NetHack is like D&D but only you showed up, so the DM is more jaded and angry than usual. 12:42 The huge table of polearms none of which you'll use (half of which made it into NetHack) is typically Gygaxian 12:42 I know what D&D is, and tabletop gaming in general 12:42 but it's not something I ever investigated myself first-hand 12:42 so everything I know is second-hand 12:43 from D&D-inspired games (NetHack), people who have played, etc 12:43 Sure, but, I mean, you don't have to use Windows to know who Bill Gates is 12:43 yeah 12:44 Gygax also had a very distinctive prose style. 12:44 but I'd like to think that gary gigax is obscure enough, since I haven't heard of him until today :P 12:44 AntiGulp: haha that's a great description of it 12:44 -!- stenno has quit [Ping timeout: 255 seconds] 12:45 Called Shot is a 3.5 feat that's got nothing to do with hitting a specific body part; I wonder what the mechanic is called? 12:45 that's a qdb entry for sure AntiGulp 12:45 * aosdict posts 12:45 yessss 12:46 Pinkbeast: huh, my bad. I don’t have my books with me, unfortunately. 12:47 I think it might be a Pathfinder-ism? 12:48 That’s possible. I’ve played most editions at some point or another. 12:48 -!- phinxy has quit [Read error: No route to host] 12:48 It's in Pathfinder Roleplaying Game Ultimate Combat (under that name) 12:49 -!- raisse has quit [Ping timeout: 250 seconds] 12:51 -!- stenno has joined #hardfought 12:51 I've played very little D&D, the campaigns I get into have all fallen apart quickly, and beyond that I've only played a couple of one-shots 12:52 not that I'm looking that hard for groups 12:55 aosdict: you know nicehack exists already, right? 12:55 another name for it is nethack4 12:56 NItro + aCE + hack 12:57 <{Demo}5> aosdict isnt good at using names for variants that arent taken :P 12:57 FIQ: context please? 12:57 where did that come from 12:58 https://nhqdb.alt.org/?2625 12:59 I've literally never heard that abbreviation for nethack4, and "nicehack" remains not a colloquial term 13:00 except it's actually a proper working name 13:00 it was what nethack4 was called on ais523's github 13:00 and it was named for the reason I gave 13:00 er, not github 13:00 gitorious 13:07 I haven’t looked at nhqdb very much before, these are great. 13:11 hey hey 13:12 most variant developers shouldn't be allowed to name variants 13:14 i know right? 13:14 'unnethack'... wtf is that all about 13:14 it's a placeholder name 13:14 :P 13:15 it means "un[named] nethack [variant]" 13:15 so you mean it could become BunHack? 13:15 <{Demo}5> whens the real name coming? 13:15 or FunHack? 13:15 AntiGulp you here still? 13:15 yeee 13:16 I know about the symbol errors 13:16 i dont remember what msg i sent you 13:16 <{Demo}5> notdnethack is kind of a play on unnethack 13:16 ah 13:16 also i found a bug in splicehack 13:16 noooooo 13:16 unrelated 13:16 {Demo}5: when I come up with a better name 13:16 i ran into same issue adding new races to evilhack and fixed it 13:17 so you have races that start with same letter 13:17 dwarf, drow etc 13:17 K2: Well I’ve got things working and patched up, and can add it as soon as the vanilla merges calm down 13:17 K2: Wait seriously? 13:17 I had a ton of trouble with that 13:17 if you start a new game and have to choose everything, you cant select them all 13:17 only the first 13:17 fix was in slicehack but only for one race 13:17 one sec lemme pull up mine 13:19 https://github.com/k21971/EvilHack/commit/6045a172a24ec72be9153f1ec10bb831a4e1e7fc 13:19 scroll to the very bottom, look at win/tty/wintty.c 13:19 Nice, thank you! This has been a huge issue for me for a while. 13:19 Msearle how 13:19 oh and then find my 'giant as a playable race' commit to see the initial implementation 13:20 thank you btw for monster refactor 13:20 Gotcha! And no problem. It was a pain to do, but necessary. 13:20 saved my ass when it came time to add races 2 and 3 13:20 Splice should be ready to go at some point in the next hour. The merge conflicts with vanilla are really bad. 13:21 no prob 13:21 just ping me when its ready 13:22 {Demo}5 13:22 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 87 points, T:458, killed by a poisonous corpse 13:22 demmmmmoooooo 13:22 <{Demo}5> ehatt 13:22 i got it working. monks with multiple attacks per round 13:23 <{Demo}5> hopefully you didnt do it how dnh does it 13:23 <{Demo}5> cause the way dnh does it seems janky 13:23 code could prob use some refinement but it works 13:23 lemme show ya 13:23 https://github.com/k21971/EvilHack/commit/fce780e568d0ef35a23db9845774057bb053a5f0 13:23 it uses same code that two-weaponing uses 13:25 -!- mehid has joined #hardfought 13:25 <{Demo}5> hmmm 13:25 <{Demo}5> in ndnh grand master martial artists get a kick attack 13:25 i was thinking of that actually 13:26 master skill 2 normal attacjs, GM 2 normal and the occasional kick 13:26 but hell it strained my brain just figuring out this commit 13:26 <{Demo}5> will the kick still happen if you are barefoot and attacking a stoning monster? 13:26 prob shouldnt 13:26 but 13:27 there's no paranoid bit for hitting a footrice without gloves anyways 13:27 or for boots 13:27 <{Demo}5> yeah but thats normal behavior 13:27 right 13:27 -!- mehid has quit [Remote host closed the connection] 13:27 and this is evilhack, so.... 13:27 <{Demo}5> adding something new like this that leads to people getting fucked cause they dont know they suddenly have a kick attack 13:27 <{Demo}5> i feel like would piss people off 13:27 <{Demo}5> but yeah, it is evil hack 13:28 well once you learned, you'd be good to go ;) 13:28 and it makes a character worse, in some sense, with higher skill 13:28 and i'm sure there'll be a wiki page made at some point 13:28 jilles yeah we want to avoid that 13:29 anyways - 2 normal attacks epr round for now 13:29 *per 13:29 dunno if i'll add in a kick or not 13:30 before i would do that, would need to fix it so a martial arts fighter doesnt get those 'your clumsy kick is ineffective' bits 13:30 All right, all the merge conflicts are solved. Time to compile and see if there are any errors. 13:30 *Game explodes* 13:30 heh 13:32 if it compiles, ship it 13:32 <{Demo}5> ooh i have a really funny ndnh backtrace from esm 13:36 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:2910 13:37 imma gonna laugh if this works... 13:39 <{Demo}5> https://i.imgur.com/nfwWFoT.png <--- best backtrace ever :P 13:41 What even HAPPENED 13:41 Mineralize? Bubbles? Dipping? 13:41 {Demo}5, let me guess, you're passing a binary to gdb different from the one that crashed? 13:41 <{Demo}5> yes 13:41 <{Demo}5> exactly that 13:41 ah 13:42 <{Demo}5> its a hallucination backtrace :P 13:55 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) changed form for the first time, becoming a killer bee, on T:4636 13:57 Linker error aaagh 13:57 -!- raisse has joined #hardfought 13:58 -!- sweval has joined #hardfought 14:03 -!- LarienTelrunya has joined #hardfought 14:03 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 14:04 [hdf-us] [nh362] AlbertB (Tou Hum Mal Neu), 7811 points, T:10986, killed by an ochre jelly, while fainted from lack of food 14:04 -!- sweval has quit [Ping timeout: 250 seconds] 14:08 AntiGulp: yaaaaaaaay you're here ♥♥♥♥♥♥♥ *heartheartheart* *bundlebundlebundle* I'm eagerly awaiting new additions to splice's monster list :) 14:08 Hi Amy :D 14:08 New Monster: Linker Error 14:08 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:5814 14:09 huh? what does that do? 14:09 It makes it impossible for me to compile the game :) 14:09 Jokes aside I think there’s a few new ones in the update I’m preparing right now. 14:09 yaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! that sounds great! 14:09 slex desperately needs new monsters, it only has about 24k right now :D 14:10 How do you even 14:11 well lately I'm having a little trouble coming up with new ones, but if you made a couple, I'll happily steal them ♥ 14:12 * Pinkbeast says "variant developer monster" and runs away 14:12 FIQ: omg you mentioned FATAL, I sure hope you don't want me to add an "areola diameter" or "nipple length" stat to slex now :P 14:12 Every time it hits you, the stats of one of your items changes 14:12 mutant tin openers. they look like ordinary tin openers until you get into melee range, then they cut up whatever metal armour you're wearing 14:13 * stenno approves of areola diameter 14:13 I hate FATAL with a fiery burning passion I reserve only for it 14:13 mimic mimics, which look exactly like mimics 14:13 aosdict: Did you have an isaac64 linker error when you merged? I’m losing my mind over here. 14:15 AntiGulp: have you added isaac64 to the Makefile? 14:15 isaac64.c is a new file 14:15 or regenerated the Makefiles with setup.sh? 14:16 …I forgot to regenerate the Makefiles. 14:16 Thank you bhaak! 14:21 !tell K2 After the most frustrating set of merge conflicts ever, SpliceHack is now ready. There are a few new tiles this update, but I already compiled the tiles file in the main directory. 14:21 I'm on it, AntiGulp. 14:21 It’s finally over 14:21 sweet 14:21 K2: Message from AntiGulp at 2019-02-16 14:21 EST: After the most frustrating set of merge conflicts ever, SpliceHack is now ready. There are a few new tiles this update, but I already compiled the tiles file in the main directory. 14:22 Now no one can exploit the “Gray oozes drop meat rings instead of globs” bug that Msearle found four months ago. 14:22 a highly important fix! 14:24 AntiGulp: wait, is development no longer the main branch to look for commits? 14:24 or did this update not contain any new features? 14:25 Development is (loosely) the savebreaking features branch. Master is everything that is in the game or bugfixes / small additions that are high priority. 14:25 I just haven’t updated dev with the master features yet. 14:25 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 978 points, T:1786, killed by falling downstairs 14:25 -!- sweval has joined #hardfought 14:26 aosdict: At this point, Master is ahead of dev. 14:27 AntiGulp i will update splicehack on the servers very soon 14:28 Thanks K2! Sorry for all the issues with this one (patchlevel and symbols). 14:28 no worries 14:28 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) completed Sokoban, on T:7479 14:29 AntiGulp: huh, I can't seem to find any new monsters in that version, apart from the ones you added in development earlier and which I therefore stole already... 14:29 LarienTelrunya: Yeah, I think Baobhan-Sith and Redcaps are the only new ones this time. I’m running out of obscure folklore monsters to pull in. 14:30 -!- greqrg has joined #hardfought 14:30 This was mostly a lot of very critical bug fixes. 14:30 you don't have fairies or pixies yet 14:30 (I have YANIs for both, I think) 14:32 AntiGulp: you know what I'd find very nice? if there were all the monsters from D&D! aboleth, banelar, destrachan, phaerimm, slaad etc. etc. I'd suggest them to Chris but dnethack's update cycle seems to be like "one update every blue moon" so I'm not particularly hopeful to see new additions there... your variant, on the other hand, is actively developed and wants to be a kitchen sink ;) 14:33 aosdict: I’m still traumatized by SLASH’EM’s pixies. *shudder* 14:33 aosdict: (I would actually love those yanis tho) 14:34 LarienTelrunya: I’ve definitely considered it (my scary encyclopedic knowledge of D&D would finally come in handy!) but I’m leery about copyright. Not that that’s stopped me before but mmmm 14:34 Aboleths would be awesome 14:34 AntiGulp: you can find them in the normal places 14:34 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 406 points, T:1115, killed by a hobbit 14:36 AntiGulp: https://pastebin.com/raw/UnjX0SbF ;) 14:37 LarienTelrunya: Ugh that’s so cool 14:37 heh, I made it for slex :D would the D&D people really sue over someone just using the name of a monster? did they do that before? 14:38 they don't sue over mind flayers and beholders 14:38 tolkien's estate doesn't sue over hobbits 14:39 people like ais523 get concerned about stuff like this but since there's really no profit happening anywhere there's really nothing worth suing for 14:39 [hdf-us] [nh362] phyphor (Val Dwa Fem Law), 24007 points, T:8732, killed by a soldier ant 14:39 Absolutely doubtful, which is why I’ll probably cave and add some D&D stuff at some point. I’m just full of constant paranoia. 14:39 One of the Angband variants... Pernangband got a nasty letter and had to change everything 14:40 -!- introsp3ctive has quit [Ping timeout: 246 seconds] 14:40 ... oh, and changed into TOME 14:40 Pinkbeast: It's all fine up until you get a cease and desist, and even then you can just rename hobbit to halfling and mind flayer to illithid etc 14:41 Oh indeed. (Pernangband's decision to change everything into Tolkien was a curious one...) 14:43 You spin around and back kick the rothe! You kill the rothe! 14:43 neat 14:44 You leap up and butterfly kick the warhorse! The warhorse jumps, easily evading your clumsy kick. 14:45 rofl 14:45 You pivot and roundhouse kick the warhorse! The warhorse kicks! 14:45 its a kickboxing match 14:45 IIRC the adom dev was sued by tolkien's estate over the hobbit and had to rename it to hurthling, but that may be because adom isn't entirely free (has a paid version)? 14:46 yeah if you have to pay to play, thats an issue using other peoples content without consent 14:47 LarienTelrunya: Huh, looked it up and aboleths are actually under OGL. Didn’t know that. Aboleth’s coming soon to Splice possibly? 14:49 What do you want to sacrifice? [TV or ?*] 14:50 not a big sacrifice 14:51 [hdf-us] [nh362] phyphor (Val Dwa Fem Law), 1494 points, T:2186, killed by a magic missile 14:51 -!- sweval has quit [Ping timeout: 245 seconds] 14:52 is it lent already? 14:53 -!- introsp3ctive has joined #hardfought 14:54 <{Demo}5> shit, is it? 14:54 not yet 14:54 <{Demo}5> oh no it starts late as shit this yr 14:54 beginning of March 14:55 I was responding to raisse's sacrifice 14:55 yes, I belatedly realised that 14:55 <{Demo}5> ah i dont read more than 4 lines back before responding 14:56 [hdf-us] [nh362] every (Cav Dwa Fem Law) killed Medusa, on T:36355 14:57 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) had Orcrist bestowed upon him by Loki, on T:3565 14:57 so i can add a 3rd attack to the monk, tested it 14:57 but 1) its not using kick for 3rd attack even though I am trying to make that happen 14:57 you're mixing uhitm and dokick code. tread carefully 14:58 and 2) i'm missing something, sometimes it will kill the same monster twice between 2nd and 3rd hit and throws an error (no crash) 14:58 aosdict: anything i do with i have to do carefully 14:58 where you been 14:59 you want any auto-kick to actually go through dokick routines so that you don't get e.g. silver boots failing to sear a vampire 14:59 ... 14:59 ah i think i see how tyo make that work 14:59 however 14:59 monk having a 3rd attack might be too much damage output 15:00 esp if they're very fast 15:00 -!- Xaleth has joined #hardfought 15:00 maybe work it so the 3rd kick attack happens 15% of the time or something 15:00 !tell LarienTelrunya What is the pokedex command in Slex? 15:00 I'm on it, AntiGulp. 15:00 Oops, not supposed to be a tell 15:01 hahah 15:02 [hdf-us] [nh362] phyphor (Val Dwa Fem Law), 904 points, T:1268, killed by a fire ant 15:03 Actually wait, better question. Why is my name “Antigulp the Artificial Stupidity?” 15:03 where? 15:03 K2: how does this multi attack system square with staggering blows 15:03 AntiGulp: maybe it's a parallel to "Jonadab the Unsightly One" 15:04 it allows for both attacks to land a chance of a staggering blow 15:05 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 222 points, T:494, killed by a bat 15:05 aosdict this is the commit - https://github.com/k21971/EvilHack/commit/fce780e568d0ef35a23db9845774057bb053a5f0 15:05 -!- sweval has joined #hardfought 15:06 prob safe to say that could be improved upon 15:11 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 614 points, T:957, killed by a hobgoblin 15:13 -!- stenno has quit [Ping timeout: 258 seconds] 15:15 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) acquired the luckstone from Mines' End, on T:6489 15:17 AntiGulp: "pokedex command"? farlook something to get a pokedex entry ;) 15:17 LarienTelrunya: Message from AntiGulp at 2019-02-16 15:00 EST: What is the pokedex command in Slex? 15:19 my eyes 15:19 they burn 15:19 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) made his first wish - "blessed rustproof +2 grayswandir", on T:6999 15:20 [hdf-us] [un] petra (Ran Elf Fem Cha), 677 points, T:1079, killed by a giant bat 15:22 AntiGulp: was one of my beholdered messages about displacement? 15:22 aosdict: Yeah. 15:23 -!- LarienTelrunya has quit [Quit: Page closed] 15:25 LarienTelrunya: Slex bug report. A lot of objects that are supposed to be in specific room locations (oracle statues, shop items) appear to be generating in slightly off locations, leading to them being stuck in walls. 15:26 she just left. 15:26 shoot. 15:27 !tell LarienTelrunya Slex bug report. A lot of objects that are supposed to be in specific room locations (oracle statues, shop items) appear to be generating in slightly off locations, leading to them being stuck in walls. 15:27 LarienTelrunya shall be duly informed at the first opportunity, AntiGulp. 15:30 [hdf-us] [gh] hothraxxa (Rog Orc Fem Cha), 97128 points, T:23706, killed by the Master Assassin, while paralyzed 15:30 i fucked that up real good 15:32 Oof :( 15:33 doh 15:33 question 15:34 doh? 15:34 so the game 'knows' when you're read a scroll or ID'ed an object, you now know what that is 15:34 unless you think of maud 15:35 how would you make it 'know' that you learned about a certain word, say something you read in a fortune cookie, or heard the oracle say 15:35 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha) made her first wish - "blessed greased +2 gray dragon scale mail", on T:4543 15:35 (that word being the E word) 15:36 you would probably have to make some extra global struct or global variable 15:36 ^ That’s how I handled splice’s explosive runes 15:36 that's also how I would handle a ward system 15:37 aosdict you added wards already to xnethack correct? or was that just an idea paper we read 15:38 -!- raisse has quit [Ping timeout: 272 seconds] 15:39 I never implemented wards 15:39 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha) wished for "blessed amulet of life saving", on T:4555 15:39 because I'm not sure if it's polished enough of an idea to replace Elbereth with 15:41 i liked your ideas 15:41 hey, that's another great candidate for making a branch directly versus vanilla as! 15:41 ward system? 15:41 yes 15:41 AntiGulp: I'm digging through splice commits and stealing things, thought you should know 15:41 Do iiiiiit 15:41 Which things? 15:42 roaring, pets gaining resistances 15:42 i've pulled a fair amount from splicehack into evilhack 15:42 modified for most part 15:42 For sure. 15:42 * K2 did the pet intrinsic thing 15:42 thats cool 15:43 Pet intrinsics are super fun. Like they don’t come in handy a lot, but I really like the idea of having more personalized pets to bond with. 15:43 oh that'd be super handy 15:43 What would be really cool is if they could get telepathy and then if you have telepathy you can see them constantly, like FIQHack does 15:43 cooperative telepathy 15:43 i've lost a lvl 40+ purple worm due to being hit by a sleep ray 15:43 but I haven't figured out how to do it yet 15:43 it being hit rather 15:44 here purple worm, eat this elf 15:44 no more sleepy 15:44 Cooperative telepathy should be implemented first for naturally telepathic monsters, and then the pet-intrinsic part can come later. 15:45 -!- stenno has joined #hardfought 15:45 Actually, that first part should be trivial. Let me see... 15:46 Splice also implements water walking and jumping for monsters, because why not. 15:46 i saw that 15:46 I was wondering about those other mintrinsics, which vanilla doesn't use at all 15:46 jumping is cool 15:47 K2: pet intrinsic thing? 15:47 what did you do exactly? 15:47 allow pets to gain resistances from corpses probabl 15:47 its what AntiGulp made 15:48 There’s a lot of weird stuff like that in Splice. The wiki is crazy outdated. 15:48 AntiGulp: what did you do 15:48 for pet trinsics 15:49 Basically all monsters that eat things (mainly pets, but also gelationous cubes, tasmanian devils, and so on) gain intrinsics with the same probability the player does when they eat something. 15:49 Side note: Tasmanian devils are actually terrifying in splice due to this. 15:50 my pet trinsic implementation was built off a refactor so I could avoid duplicating intrinsic-chance calculations 15:50 -!- stenno has quit [Ping timeout: 258 seconds] 15:50 aosdict: That’s a good call. Might have to steal that back. 15:50 [hdf-us] [fh] Stanne (catthedd) (Kni Hum Fem Law) wished for "blessed +2 gray dragon scale mail", on T:6129 15:52 -!- ShivanHunter has quit [Ping timeout: 256 seconds] 15:52 AntiGulp: 9913a05e 15:53 Hmm, can’t find it for some reason 15:53 oh lol I haven't pushed this yet 15:54 Oh oops gotcha lol 15:54 Apparently scare monster in this slex game is “TARIRU ASCENDED HIS FIRST THREE SLEX GAMES.” That’s kind of poetic. 15:55 hmm I think I have to make tp_sensemon into its own function because it's getting WAY too complicated 15:55 “The hilted polearm welds itself to the hilted polearms claw!” 15:56 oh right, the complicated part of this that I wasn't sure of how to do is how to make the monster-aware-of-you code respect cooperative telepathy, without just refactoring everything to get FIQHack msensem(). 15:58 i have no clue what kind of global struct to make... 15:58 ugh 15:59 one of those cases I dont have a similar example to go by 15:59 K2: if you are willing to put it off for a while, I could start work on a versus-vanilla ward branch 15:59 i dont want wards though 15:59 if you must have it now, though, I guess you've got to figure it out 15:59 nothing is a 'must have it now' 16:00 -!- LarienTelrunya has joined #hardfought 16:00 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 16:00 if you are not planning on having wards and are certain that it's *only* Elbereth that needs to be tracked as hidden until learned, you could add a boolean in struct you I guess. 16:00 what i'd like to do for evilhack is this: the player cant use Elbereth until they've discovered it in-game 16:00 If it's just that one piece of information, you don't need a struct. 16:01 Yeah, you could just use a bitfield. 16:01 Unless you want Elbereth to be different every time. 16:02 Yeah, I wanted to know how you planned on preventing players from engraving the text "Elbereth". If they can engrave "I am a noob" or any arbitrary text, why can't they engrave "Elbereth" 16:02 once the hero discovers E word (either via fortune cookie, or oracle, or at the end of sokoban, etc) then it'd be business as usual 16:03 If the plan was that Elbereth text on the ground arbitrarily starts scaring monsters once you have "learned" it, that doesn't make much sense. 16:04 !tell LarienTelrunya: All the floor tiles in Slex turned into the letter “U” bug or feature? 16:04 No worries, AntiGulp, I've got this! 16:04 if there's a struct in place that tracks what the player knows, if they try to engrave it, it just wont work, or it never finishes 16:04 AntiGulp: I'm here again (sorry, had to leave in a hurry) 16:04 LarienTelrunya: Message from AntiGulp at 2019-02-16 15:27 EST: Slex bug report. A lot of objects that are supposed to be in specific room locations (oracle statues, shop items) appear to be generating in slightly off locations, leading to them being stuck in walls. 16:04 LarienTelrunya: Message from AntiGulp at 2019-02-16 16:04 EST: All the floor tiles in Slex turned into the letter “U” bug or feature? 16:04 oh oops my b 16:04 wait a moment, I have to fire up the terminal 16:04 aosdict: if you see a monster being scared by the e word on the ground, they then learn it 16:04 AntiGulp: the first one is certainly not a bug 16:04 that doesn't make sense though, I can engrave "Elberet h" or "Elbercth" or "Flbereth" or "ElberethElbereth", but not "Elbereth"? 16:05 think of it this way 16:05 gaaaah 16:05 AntiGulp: please go back into the game so I see what my terminal dimensions must be to watch you :P 16:05 back 16:05 158x37 16:05 your hero has heard rumor of a powerful word but doesnt quite know what it is. they try to engrave it but it fades away or they cant seem to recall what it is exactly 16:05 then when they do discover it in the game, they can then use it 16:06 AntiGulp: okay so the second one is, of course, also a feature, you probably triggered the whateveritscalled trap 16:06 wing yellow changer or something 16:06 I’m scared 16:06 wait, why are your walls still looking normal 16:06 it would be similar to a player trying to write a spellbook they've never read before 16:06 ugh 16:06 how can they write it if they dont know what it is 16:06 K2: this is rather why I've leaned towards a ward system instead of trying to squeeze Elbereth into a system of only-once-you-learn-it-in-game. It has a fundamental flavor problem that even though the character doesn't know it, the player certainly does. 16:07 aosdict hey thats great for you and xnethack 16:07 thats not what i want to do for evilhack 16:07 The flavor problem is that writing a spellbook consists of writing mysterious runes into it. Engraving on the ground is just plain text, and if the player has text to engrave, they can explicitly specify it. 16:07 unless you set a condition that they cant, or it just fails 16:08 until its learned 16:09 but that isn't a consistent mechanic at all (you can engrave any text you want, EXCEPT "Elbereth", unless the game thinks you've "learned" it) 16:09 noooooooooo, why isn't the wing yellow changer working correctly 16:09 the wall glyphs should also be replaced! why aren't they? 16:09 I mean, why shouldn't the game stop me from engraving "sdfkwqkj" because I haven't learned that anywhere? 16:09 you're being too literal aosdict 16:10 curse the curses interface :P 16:10 its not YOU, its the character you're playing in-game 16:10 get it? 16:10 K2: also, how are you going to prevent random degradation of not-Elbereth-but-very-close engravings, which are not mystically blocked from engraving, into Elbereth? 16:11 one step at a time 16:11 LarienTelrunya: How did this happen? Did I trigger a nastytrap? 16:11 That would encourage abuses like engraving "ElberetR" everywhere and stepping on them until one degrades into "Elbereth" and then getting a monster to be scared by it, boom, learned 16:11 -!- Xaleth has quit [Ping timeout: 250 seconds] 16:12 then set a condition so that doesnt happen 16:12 and honestly how often does that even happen? 16:13 if you implemented it without a preventative, {Demo}5 would probably find out how easy it is to make happen for you 16:13 [hdf-us] [slex] antigulp (Zyb Kop Fem Neu), 20918 points, T:5003, killed by a solar beam 16:13 again, one step at a time 16:13 -!- Xaleth has joined #hardfought 16:14 !lastgame AntiGulp 16:14 LarienTelrunya: [hdf-us] https://www.hardfought.org/userdata/a/antigulp/slex/dumplog/1550347019.slex.txt 16:14 you interested in helping? or do you want to spend more time finding reasons to shoot down my idea 16:14 AntiGulp: yes, as I said, you must have triggered a wing yellow changer (it was the trap type that was more common in your game) 16:15 K2: This isn't a mechanic I'm going to get behind. 16:15 LarienTelrunya: Gotcha, makes sense. Darn nymphs. 16:15 i get it if you dont like the idea of suppressing E word like that. but no help whatsoever? 16:16 and that also made it obvious to me that the wing yellow changer doesn't work correctly in curses mode; it should have replaced the room wall tiles with random glyphs too but didn't... 16:16 its not like you have to use it, or even play evilhack once its out 16:16 can't reproduce in tty, so this may be curses-specific 16:16 I already told you what to do to make it work. set a flag in struct you that gets flipped when you trigger the learning 16:16 <{Demo}5> wait what's evilhack doing to elbereth? 16:16 well that was fun 16:16 aosdict i already told you i dont know how to do that 16:16 if you're not planning on adding any other hidden words of power, then that's all you need 16:17 hence asking for help 16:17 go into you.h. there is a massive singleton struct called struct you. add a boolean or Bitfield of 1 bit to it. 16:21 thanks 16:21 was that so fucking hard lol 16:21 -!- noty has joined #hardfought 16:21 sometimes getting help from you is like pulling teeth 16:23 AntiGulp: did I ever tell you about BIGslex? it's basically slex with bigger levels! do you want to play BIGslex? *bundlebundlebundle* ♥ 16:24 LarienTelrunya: That actually sounds super fun, and I would totally steal that code for splice and implement it somehow. I really like the idea of larger angband-style levels in some form. 16:24 *bundle* 16:24 Feels weird 16:25 heh, you could grep slex's source for occurrences of "BIGSLEX"; I made that into a #define so all the BIGslex-specific code is hidden behind such defines ;) 16:25 and then you can make BIGsplice! ♥ 16:25 AntiGulp: just note that increasing level size can have a drastic impact on the balance of items in the game (for balance points which are not slex) 16:26 aosdict: Oh definitely. It’s probably something I would stick in a challenge mode, special level, or modify first. 16:26 LarienTelrunya: Ooh nice! :D 16:27 aosdict maybe antigulp wants a drastic impact on item balance 16:27 ALL THE ITEMS 16:27 ALL OF THEM 16:27 for the record, I played a bunch of bigslex games and I didn't feel that it was any less balanced than regular slex; you might get slightly more equipment but there's also more special rooms that require the use of more resources 16:28 I'm not saying not to do it, I'm just cautioning. 16:28 my daughter is wearing, no joke, pink fleecy snow boots 16:28 That’s true, but Slex and Splice are not balanced the same way. 16:28 -!- raisse has joined #hardfought 16:28 K2: awwwwwwwwwwwwwww *bundlebundlebundlebundlebundle!* she's certainly super cuuuuuuute in them! ♥ 16:28 * LarienTelrunya wants to caress the "Flüschelstiefel" (wing-fleece boots) 16:29 LarienTelrunya: I’ve never met you in person but I feel like I can hear your voice in my head in these messages, how you do dis 16:29 This also might be my sleep deprivation talking 16:30 hahaha :D for the record, I'm super sleep deprived myself 16:30 oh crap 16:30 AntiGulp noooooooooo 16:30 run! 16:30 historically, non-slex variants have a tendency to occasionally add or change things on a whim because the change is cool, but it introduces some bad imbalance 16:30 see also https://nhqdb.alt.org/?1494 16:30 'bad' would be a relative term 16:31 i wont play slex because i think its just way too much over the top, but some ppl have a lot of fun playing it 16:31 don't we all sometimes want to add things because we think they're cool? and not all of them have to be bad, SLASH'EM's lightsabers for example are pretty neat IMHO 16:32 My opinions on Slex are so mixed I can’t even 16:32 the bottom line is, is the game meeting your intent? 16:32 is it fun? or, is it challenging? 16:33 I love Slex, but I feel like Slex hates me 16:33 Wait no 16:33 if you ended up with some @luxidream type telling you "I always found reflection within the first 5 levels", then that's probably bad 16:33 the RNG lives in all nethack variants, and the RNG hates everyone 16:34 LarienTelrunya: I actually really like the colored rooms in Slex. They threw me at first, but they’ve really grown on me. 16:34 those make my head hurt 16:34 stimuli overload 16:34 :) gotta love the fleecy colors! 16:34 AntiGulp: I just added colored (special) rooms to xnethack 16:34 again, not pushed yet 16:35 Ooh, nice. Splice has a couple, but not many. 16:35 evilhack just has the (modified) colored walls/floors patch 16:35 I put in a restriction that special rooms only get coloration on filler levels though, because they look weird in special level maps 16:36 slex, of course, runs with the "more is more" mentality and colors every room, special or not, on every level :D but a given special room type always has the same color, so e.g. beehives are always yellow 16:37 i'm changing the color of royal jelly to something like magenta 16:37 Slex has the diversity that Splice can only dream of :( 16:37 it being same color as killer bee corpse always irked me 16:37 * aosdict made royal jelly magenta 16:37 ^ see 16:37 i'm not alone 16:38 AntiGulp: feel free to stealstealsteal stuff from slex to make splice more diverse ♥ 16:38 i didnt know you did that aosdict hahah 16:38 aosdict: magenta or brightmagenta? 16:38 ♥Steal I shall♥ 16:38 wikipedia's page image for royal jelly depicts it as white, but don't let that get in the way of a good royal purple 16:38 FIQ: regular 16:38 ok 16:40 !tell K2 FIQHack updated 16:40 No worries, FIQ, I've got this! 16:40 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha) rejected atheism with a prayer, on T:5016 16:41 i'm right here... 16:41 K2: Message from FIQ at 2019-02-16 16:40 EST: FIQHack updated 16:41 the counter only ticks when K2 says it 16:41 * FIQ looks around 16:42 yes FIQ. i'm in your house right now looking over your shoulder 16:42 I only hear on one side, meaning I can't hear where sound originate 16:42 cant you here me typing? 16:42 even my family forgets this sometimes which can get annoying 16:42 ah 16:42 "Mum, where are you?" "Right here!" 16:42 very helpful 16:42 i'm mostly in the same boat 16:43 hearing in my left ear is shot 16:43 makes it difficult to place location of something by sound, especially if its a higher pitched sound 16:43 I only have proper hearing in my left ear 16:44 how'd you lose your hearing in the one ear? 16:44 this leads me to automatically, if going as a duo with someone, going on the right side 16:44 once I had an acquaintance with the same problem 16:44 we ended up involuntarily "competing" over being on the right side 16:44 lol 16:44 reflexively 16:44 oh man... i alwasy sit to left of my wife for the *exact same reason* 16:44 K2: from brith 16:44 *birth 16:44 :/ 16:45 mine was work related 16:45 going on 15-16 yrs now 16:45 ahh 16:45 tinnitus *sucks* 16:45 must have been a huge pain 16:46 to deal with when you got the problem 16:46 initially yes 16:46 yeah 16:46 you get used to it 16:46 yup 16:46 body adapts 16:46 thankfully I don't have tinnitus 16:46 tinnitus used to get so bad i couldnt sleep 16:46 I can imagine how painful that would be 16:46 but that was early onset 16:47 it didnt hurt so much as just feeling weird 16:47 especially if it's bad enough that you need white noise to sleep 16:47 now its good or bad days 16:47 good days, dont even notice it, bad days it gets loud but not for too long 16:47 ah 16:48 and now that i'm talking about it... i notice it ;) 16:48 so regarding my hearing 16:48 at one point I tried something, not sure what it's called in English 16:48 but it was stuck to my head next to my inner ear and vibrated based on sound 16:49 anyway, that made me realize that my inner right ear works fine 16:49 oh hey 16:49 so my lack of hearing on the right side is due to other reasons 16:49 thats good 16:49 might be easier to fix 16:49 but it didn't let me learn how to figure out where sound came from 16:50 so I figured, why bother with the surgery needed to make it permanent (inserting a magnet inside my head I think?) 16:50 huh 16:50 when I already have hearing on my left side anyway 16:50 yeah you need minimum two detectors to pinpoint location of something based on what you can detect from it 16:50 right 16:51 but since I never had hearing on the right side to begin with 16:51 why ppl with only one eye have no depth perception 16:51 my brain probably wasn't able to intuitively figureit out 16:51 *figure it 16:51 but its wired of it... if you had the surgery you could prob learn 16:51 *for it 16:52 well the surgery would merely be so I could actually place the device permanently affixed near my inner ear 16:52 rather than (when it was for testing) strapping it around my head 16:52 yeah that would suck having to wear a device around your head all day 16:52 it wasn't meant to be permanent 16:52 merely to test the viability 16:53 anyway, I tested it for a few days 16:53 and I didn't really find it useful 16:53 :/ 16:53 army issued me a hearing aid when the onset of my hearing loss occurred 16:53 just made it worse 16:54 and after about 15-20 min, would make my ear sore 16:54 sounds fun 16:54 heh 16:55 'Royal jelly is purple' thats your update? 16:55 oh because it's royal 16:55 nice 16:56 K2: yes 16:56 I know, it's a huge change 16:56 hopefully people will be able to adapt 16:57 ;) 16:57 thought you had some big wonderful update to release 16:57 haha 16:57 sorry, I haven't been working on nethack lately 16:57 no worries 16:57 but since it was mentioned above, and the change is trivial 16:57 I figured why not 16:57 its also going into evilhack today ;) 16:58 FIQhack updated (all servers) 16:59 * LarienTelrunya makes cockatrices gray 'd' :P 17:00 one of my considered changes was making cockatrices B 17:00 like other birds 17:00 but I figured people would murder me if I did that 17:00 -!- stenno has joined #hardfought 17:00 yellow B? 17:01 yes 17:01 that would at least signal that it's not your ordinary raven 17:01 heh, I'm not a fan of random color changes, but I might add a new B-class monster that has the exact same stats as a cockatrice just because, and give it the M5_EVIL flag :P 17:01 LarienTelrunya: but the color would remain on cockatrices 17:01 they would be made underline 17:02 chickatrice would be non-underline yellow B 17:02 heh 17:02 well, in slex I don't have underlined monster glyphs 17:03 In slex you just unapologetically have multiple monsters with the same glyph exactly. 17:03 to be fair, you don't exactly have a choice 17:03 too many monsters 17:04 jonadab: how would you go about giving distinct glyphs to 24k monster species if you have to distribute them over about 70 base glyphs (52 alphabet letters and some odd other glyphs)? 17:04 unless LarienTelrunya begins practicing the art of color cycling 17:04 FIQ: The only reason I can see for moving trices off of c is if you had some other monster class you wanted to put on c. 17:04 slex unicode graphics when? 17:04 to exponentially increase the amount of possible appearances 17:04 aosdict: canine 17:04 Slex tileset when 17:04 ^ 17:04 and dwarves o nd 17:05 -!- stenno has quit [Ping timeout: 245 seconds] 17:05 *on d 17:05 oh god why does everyone want a slex tileset 17:05 Because it would be hilarious 17:05 Splice and dnethack’s are already crazy enough 17:05 Just imagine all the different graphics onscreen at once 17:06 well I like to be able to tell what's going on when playing... 17:06 https://www.colourbox.com/preview/2564418-random-color-mosaic-tiles-abstract-background.jpg 17:06 I’m mostly joking, Slex having a tileset is not feasible 17:06 slex tileset 17:07 AntiGulp: i'm compiling splicehack now, will test on hdf-us 17:07 * AntiGulp crosses fingers 17:07 FIQ: ommmmmg *fleecelfleecelfleecel!* ♥♥♥♥♥♥♥ that image is beautiful! 17:07 LarienTelrunya: If you wanted to be able to tell what's going on, you'd be playing a different variant. 17:09 AntiGulp this broke save file compatability, but its still 0.6.2 17:10 * AntiGulp flips table 17:10 Save compat is so much fun :-) 17:10 what broke compat 17:10 go team savebreak! 17:11 luckily there's only one person who's really impacted, and judging by the size of their backup file, they arent far along 17:11 Noah 17:11 Shit 17:11 aosdict hard to tell 17:11 this was a huge update 17:11 Several things. 17:11 if any new monsters were added to monst.c, it would definitely break saves 17:11 i saw patchlevel.h was pulled down but it was the same as the last settings wise 17:12 Two new monsters, fixing an item name bug, reordering some objects in an array, whatever the hell was in vanilla, and changing the symbols. All of those could have broken things. 17:12 wooo boy 17:12 well... luckily 0.6.2 wasnt advertized 17:13 AntiGulp: the two new monsters broke saves 17:13 i put it on hdf-us last week and stopped because of the errors 17:13 Wait, 0.6.2 to this broke saves? 17:13 K2: can't you checkout the last commit you had before pulling and rebuild that? 17:13 All I did today was fix a symset and merge with vanilla 17:13 then saves won't be broken for those players 17:13 i could bu t that version is buggy 17:13 Wait… unless the symset broke things… 17:13 all sorts of errors about missing symbols at start 17:14 what was the symset change 17:14 why should a symset change break saves 17:14 that's stupid 17:14 and if it did, vanilla probably wants to know 17:14 3.6.x is supposed to be save stable 17:14 no thats not it 17:14 Hold on, let me delve through my repo 17:14 FIQ: the xnethack armorlandia bug was due to a glyph change made without savebreaking 17:14 362-hdf is on a very recent version, as are xnh and evilhack, havent seen any savebreaks 17:15 maybe vanilla has broken saves :D 17:15 armorlandia? 17:15 -!- raisse has quit [Ping timeout: 268 seconds] 17:15 FIQ: it didn't actually break the saves or cause errors, but all the "remembered" glyphs came out wrong 17:16 ah 17:16 in particular, stone turned into a glyph for some cyan [ 17:16 Yeah, unless the changes to drawing.c broke saves, I’m not really sure. The only changes I’ve made since updating the patchlevel have been minor bugs and merging vanilla. 17:16 so, armorlandia :P 17:16 in splice's commit d0889d4e a lot of .h files got changed... who knows if all of those were save stable 17:16 That’s it 17:16 the illusionary armorlandia 17:16 The vanilla merge where I had to change a lot of .h stuff 17:17 * AntiGulp addds illusionary armorlandia to bogusmon.txt 17:17 hey you fixed the menu selection bit at game start ;) 17:17 I did? I mean yes, I totally did do that 17:17 i can manually select Pirate now. or Cartomancer 17:17 there's a reason why, when I'm coding slex, I often have a test save on hand that I use to check whether it still loads after I do a change, to see if I broke saves :D 17:17 or Drow 17:18 no wait 17:18 AntiGulp: start a new game, dont set any race/role info in your rc cfg 17:18 'shall i pick a role for you?' no 17:19 select race first 17:19 look at drow/dwarf and gnome/ghoul 17:19 both small d / small g 17:19 sigh 17:19 remember the commit i showed you? 17:19 fixes that 17:20 its simple 17:20 That’s right. I was so focused on vanilla merging that I forgot. Today is not my day 17:20 heh 17:20 its all good 17:20 we're here to help 17:21 Should I add it now or wait until whenever I next change things? 17:21 oh well I need to get some sleep; AntiGulp: thanks for playing, and I'm looking forward to new fleeeeeeecy changes in splice ♥ 17:21 Have a good one! 17:21 i'd add it now 17:21 thanks! see you! 17:21 see ya LarienTelrunya 17:21 AntiGulp now because i'm betting this has been a long standing bug 17:22 ever since you added drow and/or ghoul 17:22 -!- LarienTelrunya has quit [Quit: Amy quaffs a potion of sleezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...] 17:25 AntiGulp: this commit here - https://github.com/k21971/EvilHack/commit/7ea89f8076a31dc188ef939dcade968ec68fe9cf - win/tty/wintty.c only 17:25 then this commit - https://github.com/k21971/EvilHack/commit/6045a172a24ec72be9153f1ec10bb831a4e1e7fc - same file 17:26 (latter is support for more than one extra race) 17:27 [hdf-us] [nh362] rebatela (Mon Hum Fem Neu) changed form for the first time, becoming a carnivorous ape, on T:3059 17:27 [hdf-us] [nh362] rebatela (Mon Hum Fem Neu), 7240 points, T:3067, quit 17:28 aaaaand pushed 17:29 wewt 17:29 Along with some hallucinations and such that my sleep-deprived brain hallucinated. I don’t even remember what they are. 17:31 aaaaand it works 17:31 ok so 0.6.2 latest is on hdf-us 17:31 i'll get to eu and au servers here soon 17:31 * AntiGulp collapses 17:31 i didnt put initial 0.6.2 on either of those, waited til you got things sorted 17:32 Thank you so much! 17:32 no thank you! 17:32 i know that one merge from vanilla was a big one, especially since it'd be awhile since you last did it 17:33 *been 17:33 so this is cool. now every 3.6.x variant and vanilla on hardfought uses the new isaac64 code 17:35 What exactly is isaac64? 17:37 new type of random seed 17:46 AntiGulp: did you see the pellsson rng exploit 17:46 I don’t think so, but I vaguely remember hearing about it? 17:47 basically, you could generate a table of all 2^32 seeds in vanilla and look at your starting attributes to figure out which one you had, which then let you predict future RNG choices 17:48 Oh, nice. Yeah, I can see why they would want to patch that. 17:49 [hdf-us] [slex] sflicht (Zyb Ang Mal Neu), 42848 points, T:12797, killed by a monster (cloak mimic), while paralyzed by a monster attack 17:49 pellsson wrote a bot that did this, then used zero-turn RNG advancement to get about 80 wishes and ascend in a matter of seconds 17:49 You know what the freaky thing is? 17:49 I love the nethack community 17:49 *msearle implemented isaac64 in slicehack months ago* 17:50 EDIT: I love msearle 17:54 anyone ever get ahold of this magical creature known as msearle? 17:55 Nope 17:55 <{Demo}5> :( 17:57 probably got eaten by cthulhu for daring to try to change nethack into a sci fi game 17:58 beehives with yellow floors but normal walls - yes or no? 17:58 no 17:58 <{Demo}5> thats what dnh does 17:58 <{Demo}5> wait no 17:59 <{Demo}5> inverse of that 17:59 <{Demo}5> i cant read 17:59 ok so 17:59 inverse 17:59 beehives with yellow walls but normal floors - yes or no 17:59 <{Demo}5> it looks kinda goofy, the inverse might look better? idk. its a lot easier to tell a room is a beehive from the outside though 18:00 <{Demo}5> really quite the toss up :P 18:00 I didn't port any colored floors because it doesn't work with dark_room, at all 18:01 i always thought beehive with yellow walls AND floor was too much 18:02 xnh beehives now have yellow walls but regular floor 18:02 yeah thats what i am leaning towards 18:02 -!- j has joined #hardfought 18:02 -!- j is now known as rebatela 18:03 j is a great nick 18:04 <{Demo}5> FIQ: whats the thought behind making royal jelly purple? so it can be distinguished between hive corpses more easily? 18:04 <{Demo}5> if that is the case, wont queen bee corpses look the same? 18:04 yes 18:04 meh 18:04 I made it consistent with aosdict 18:04 <{Demo}5> make it pink :P 18:04 and queen bee corpses are rare enough for it to not matter 18:05 can they even leave corpses 18:05 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:4985 18:05 #N 18:05 <@luxidream> @?? queen bee 18:05 @luxidream: Message from {Demo}4 at 2019-02-14 10:14 EST: remember the discussion we had about limited rocks in the dungeon? nah, turns out zapping digging or striking at the ceiling dislodges a rock, not sure if this is a vanilla feature or just dnh 18:05 ? queen bee ~2~ queen bee (a) | Lvl: 9 | Diff: 12 | Spd: 24 | Res: poison | Confers: poison | MR: 0 | Generates: special | AC: -4 | Attacks: 1d8 sting drain str | Alignment: 0 | Flags: genocidable, flies, oviparous, poisonous 18:06 <@luxidream> demo: that's vanilla 18:06 <@luxidream> actually 18:06 queen bees leave a corpse 18:12 -!- AntiGulp has quit [Quit: hyahahahahahahaha] 18:16 <{Demo}5> very neat 18:16 -!- stenno has joined #hardfought 18:18 someone fix pinobot to report nocorpse 18:21 -!- stenno has quit [Ping timeout: 245 seconds] 18:22 Hmm, what are good macro names for "inherently telepathic permonst" and "monst which currently has telepathy"? Drawing a blank. 18:22 has_telepathy I guess 18:22 leaving telepathic as the permonst macro it currently is 18:26 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu) changed form for the first time, becoming an Elvenking, on T:4110 18:28 <@riker> oh wow pinobot is back up? huh 18:28 when I say pinobot I mean whatever Beholder is using to query monster stats 18:29 <@riker> yeah but last I checked that died 18:29 <@riker> oh wait yeah no that was another bot wasn't it 18:29 can you force a certain type of room to be generated in wizmode? 18:29 yes 18:30 export SHOPTYPE=[some char] 18:30 or otherwise set that environment variable 18:30 look at mkroom.c for the chars 18:30 thanks 18:30 and if you add your own special room you probably want to add chars for it to mkroom.c 18:30 can do it in game or has to be from config? 18:31 I don't think the game respects env variables set after it started. 18:31 ok 18:31 but since it's wizmode just quit out and start over 18:32 [hdf-us] [nh362] rebatela (Mon Hum Mal Neu) completed Sokoban, on T:9448 18:34 this is stupid, the game can't decide whether monster resists/intrinsics should be 1 byte or 2 18:35 -!- MisteryMyra has joined #hardfought 18:36 @riker so I have been reading through arthurian legends, and discovered that the name for the holy grail (from french) is the Sangreal 18:37 <{Demo}5> u don't watch enough stargate 18:38 SHOPTYPE=b 18:38 * Line 274: Unknown config statement. 18:38 K2: It's an environment variable. It's not a nethack config option. 18:38 bah 18:38 -!- MiseryMyra has quit [Ping timeout: 250 seconds] 18:45 yeah yellow walls normal floors is best 18:45 and look at those purple lumps of royal jelly! 18:45 gimmie 18:56 -!- ShivanHunter has joined #hardfought 19:02 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu) acquired the luckstone from Mines' End, on T:6035 19:08 [hdf-us] [fh] Stanne (catthedd) (Kni Hum Fem Law) received Dragonbane from Lugh, on T:14353 19:09 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha) averted death, on T:9038 19:10 -!- stenno has joined #hardfought 19:14 -!- stenno has quit [Ping timeout: 245 seconds] 19:19 [hdf-us] [nh343] PaciFIST (Hea Gno Mal Neu) killed the Oracle, on T:16868 19:42 [hdf-us] [nh362] fcloud (Val Dwa Fem Law) entered Gehennom, on T:58626 19:58 [hdf-us] [fh] Bob (Ktown) (Bar Hum Mal Cha), 34439 points, T:2928, killed by a magic missile, while sleeping 20:04 -!- elenmirie__ has quit [Read error: Connection reset by peer] 20:08 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha) polymorphed his first object, on T:11508 20:12 [hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 23246 points, T:12355, killed by a death ray 20:15 !tell AntiGulp Hmm, problem: pet intrinsics will be wiped out by were change (sometimes) or shapechange or polymorph. Since the game doesn't track inherent/acquired monster intrinsics separately. 20:15 No worries, aosdict, I've got this! 20:16 [hdf-us] [fh] Helpy (Ktown) (Hea Gno Mal Neu), 20540 points, T:1200, killed by a hobbit, while frozen by a potion 20:28 [hdf-us] [nh343] PaciFIST (Hea Gno Mal Neu) retrieved the Mine's End luckstone, on T:19680 20:31 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu) completed Sokoban, on T:12944 20:38 -!- greqrg has quit [Quit: Leaving] 20:41 [hdf-us] [fh] Nite (Ktown) (Kni Dwa Mal Law), 9391 points, T:635, fell onto a sink 20:49 -!- unsound has quit [Ping timeout: 244 seconds] 20:51 -!- LovelyKittenz has quit [Quit: LovelyKittenz] 20:52 -!- LovelyKittenz has joined #hardfought 20:59 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 226 points, T:652, killed by a dwarf 21:02 -!- unsound has joined #hardfought 21:09 [hdf-us] [fh] Stanne (catthedd) (Kni Hum Fem Law), 72874 points, T:18061, killed by a shimmering dragon 21:11 -!- stenno has joined #hardfought 21:14 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 262 points, T:1834, killed by a bat 21:15 -!- stenno has quit [Ping timeout: 244 seconds] 21:21 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 247 points, T:748, killed by a falling rock 21:32 [hdf-us] [nh362] Karnac (Pri Hum Mal Neu) had Mjollnir bestowed upon him by Camaxtli, on T:18557 21:37 -!- mode/Beholder [+Zi] by Beholder 21:37 -!- tepper.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on server - ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ Slash'EM updated, now includes statuscolors and MSGTYPE options (same as 3.4.3) 21:37 -!- mode/#hardfought [+v Beholder] by ChanServ 21:38 !who 21:38 K2: [hdf-us] luxor [slshm] LovelyKittenz [nh362] Karnac [nh362] davidkent [nh362] k2 [spl] | [hdf-eu] aoei [nh362] | [hdf-au] No current players 21:38 !whereis k2 21:38 K2: [hdf-us] k2 [spl]: (Pir Gul Nbn Cha) T:1 The Dungeons of Doom level: 1 21:38 !whereis k2 21:38 K2: k2 is not playing. 21:38 alrighty 21:40 uh oh, I'm starting not to recognize the splice abbreviations 21:41 pirate ghoul nonbinary chaotic 21:41 no idea how i know that 21:42 !whereis k2 21:42 K2: [hdf-eu] k2 [spl]: (Val Dwa Fem Law) T:1 The Dungeons of Doom level: 1 21:42 !whereis k2 21:42 K2: k2 is not playing. 21:42 ok 21:42 SpliceHack updated (all servers) 21:43 ^ new version 0.6.2 21:46 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 1216 points, T:2421, killed by a bat 21:47 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha) acquired the luckstone from Mines' End, on T:14160 21:49 <@carlarc> what are foocubus if the player is nb 21:50 bicubus? 21:50 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 1774 points, T:2564, killed by an imp 21:50 tri? 21:50 quad? 21:50 hey now 21:50 lets not get too carried away here 21:52 -!- tacco\unfoog has quit [] 21:55 [hdf-us] [nh362] LovelyKittenz (Wiz Elf Fem Cha), 18464 points, T:14246, killed by a carnivorous ape, while praying 21:56 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 452 points, T:1328, killed by a gnome lord 21:58 [hdf-us] [nh362] every (Cav Dwa Fem Law) polymorphed her first object, on T:38527 22:05 what's a good message for a pet gaining telepathy by eating a corpse? 22:05 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 3055 points, T:2642, killed by a bolt of cold 22:05 obviously "Poes feels a strange mental acuity" makes no sense 22:09 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 900 points, T:763, killed by a gnome 22:12 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 244 points, T:1141, killed by a gnome lord 22:24 [hdf-us] [slshm] luxor (Und Dop Fem Neu), 901 points, T:2328, killed by something while blind 22:25 [hdf-us] [nh362] davidkent (Wiz Hum Mal Cha), 381 points, T:1380, killed by a brown mold 22:32 -!- rebatela has quit [Remote host closed the connection] 22:38 found a vanilla bug 22:44 aosdict: been thinking of what a good pet message would be for gaining telepathy 22:44 'Poes senses expand' 22:44 I put "blinks a few times". If it has eyes. 22:44 heh 22:45 the character isn't in Poes' head, so it should be some observable effect just by looking at it 22:45 [hdf-us] [nh362] sflicht (Wiz Elf Mal Cha), 72 points, T:230, killed by kicking an orc corpse 22:47 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:1668 22:55 -!- aoie has quit [Ping timeout: 246 seconds] 23:00 [hdf-us] [xnh] bouquet (Ran Hum Fem Cha), 1226 points, T:1616, killed by a dwarf 23:09 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) completed Sokoban, on T:4149 23:11 -!- stenno has joined #hardfought 23:16 -!- stenno has quit [Ping timeout: 272 seconds] 23:17 [hdf-us] [nh362] LovelyKittenz (Wiz Gno Mal Neu), 397 points, T:1232, killed by a giant bat 23:18 -!- Luxor has joined #hardfought 23:18 Hi 23:18 Hello Luxor, Welcome to #hardfought 23:18 hey Luxor 23:18 I am a neutral undead slayer, and picked a sword of balance i found in a shop and it blasted me for 28 poitns in slash'em, I am polymorphed into a marilith. Is it suppsoed to do that? 23:19 <{Demo}5> probably 23:19 <{Demo}5> undead isn't liked 23:29 <@carlarc> marilith arent undead? 23:29 <@carlarc> maybe you have bad align 23:30 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) eschewed atheism, by dropping an elven dagger on an altar, on T:5240 23:33 <{Demo}5> err yeah demon, I think your God doesn't like you as a demon and maybe you interacted with him in a way that lead to align reduction? 23:38 Status of the pseudodragon (neutral): Level 2 HP 11(11) AC 2, tame (10; hungry 1001; apport 10). 23:38 ^ new default wizard pet/familiar 23:41 * aosdict reads roll20.net description of psuedodragon 23:41 tried to keep it as close to ad&d description as possible 23:42 thought i had something unique, then i see dnethack has them 23:42 but its implementation is way off the scale 23:42 they arent pets 23:43 Hello 23:43 Hello Xaleth, Welcome to #hardfought 23:43 Been a while 23:43 heya Xaleth 23:44 Certainly getting better at NetHack. and NetHack is certainly getting better lol 23:44 ;) 23:45 aosdict: do you know offhand what dictates how many levels a tame pet can obtain? 23:46 actually I was just looking at that code 23:46 grow_up 23:46 the level cap is in there 23:46 hmm 23:46 ok 23:46 I don't think it's different for pets? 23:46 i do not have pseudodragons set to 'grow up' into something larger 23:47 there is no little dog -> dog -> large dog type path for them 23:47 on purpose 23:47 aren't psuedodragons sort of a tiny psionic but not actually dragonish creature anyway 23:47 depends on the game/story 23:47 some say they are related to faeries 23:48 if they grew up into dragons, they wouldn't be psuedodragons, they would be baby [whatever] dragons :) 23:48 some text claim they have a bite that can put you to sleep (did not implement that) 23:48 almost everything i've read on them, they have a small stinger for a tail (that is implemented) 23:49 when i used to play ad&d way way back, one of my wizard characters had a pseudodragon as a familiar 23:49 they could aid with certain types of spell casting 23:49 and would protect you and/or your stuff 23:50 anyways, i'll push what I have here soon so you can see what i did 23:50 ut yeah if they grew up to be dragons, that'd be way way OP 23:50 *but 23:51 brb 23:54 [hdf-us] [nh362] phyphor (Val Dwa Fem Law) acquired the luckstone from Mines' End, on T:6963