01:27 -!- raisse has joined #hardfought 01:36 [hdf-us] [spl] zor (Val Hum Fem Law), 1117 points, T:1219, killed by a desert jinn 01:46 [hdf-us] [4k] morro (zor) (Cav Hum Fem Neu), 5820 points, T:1440, killed by a hobbit 01:52 -!- elenmirie_ has joined #hardfought 01:56 -!- elenmirie__ has quit [Ping timeout: 250 seconds] 01:58 -!- LarienTelrunya has joined #hardfought 01:58 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 02:21 !tell AntiGulp how screwed are you if you pick the werewolf race? are they similar to SLASH'EM lycanthropes in terms of unplayability? :D 02:21 Will do, LarienTelrunya! 02:45 -!- Pinkbeas1 has joined #hardfought 03:12 [hdf-us] [un] jailbird (Con Vam Mal Cha) genocided disenchanters dungeon wide on T:33576 03:19 ...just keep artiwishes as they are 03:29 -!- theRaisse has joined #hardfought 03:29 -!- raisse has quit [Ping timeout: 250 seconds] 03:35 -!- theRaisse is now known as raisse 03:47 -!- voffer has joined #hardfought 03:57 -!- bhaak has quit [Ping timeout: 246 seconds] 03:58 -!- Announcy has quit [Ping timeout: 244 seconds] 04:17 -!- abzde_ has joined #hardfought 04:17 -!- PavelB_ has joined #hardfought 04:20 -!- Mandevil_ has joined #hardfought 04:24 -!- voffer has quit [Quit: *poof*] 04:25 -!- abzde has quit [*.net *.split] 04:25 -!- PavelB has quit [*.net *.split] 04:25 -!- Mandevil has quit [*.net *.split] 04:25 -!- PavelB_ is now known as PavelB 04:28 -!- voffer has joined #hardfought 04:35 -!- bug_sniper has quit [Ping timeout: 240 seconds] 04:52 -!- aoei has joined #hardfought 05:10 -!- voffer has quit [Quit: *poof*] 05:32 -!- phinxy has quit [Quit: Lost terminal] 05:42 -!- MiseryMyra has quit [Read error: Connection reset by peer] 05:43 -!- MiseryMyra has joined #hardfought 05:44 -!- Pinkbeas1 has quit [Quit: leaving] 06:13 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:19 -!- ProzacElf has joined #hardfought 06:46 -!- voffer has joined #hardfought 06:56 -!- aoei has quit [Quit: Leaving] 07:24 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2597 points, T:2119, killed by a lizard 07:25 [hdf-us] [spl] zor (Tou Hum Fem Neu), 131 points, T:227, killed by a dart 07:25 -!- noty has quit [Quit: WeeChat 2.2] 07:31 [hdf-us] [spl] zor (Arc Dwa Fem Law), 432 points, T:751, killed by a giant bat 07:32 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 624 points, T:785, killed by a gas spore's explosion 07:42 [hdf-us] [slex] Rune (Cha Hum Mal Neu), 7 points, T:258, killed by a monster (finger smasher), while praying unsuccessfully 08:02 -!- phinxy has joined #hardfought 08:04 [hdf-us] [slex] Rune (Mah Hum Mal Neu), 268 points, T:1843, killed by a poisonous corpse 08:12 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1806 points, T:3076, killed by a kitten 08:21 -!- Grasshopper has joined #hardfought 08:28 -!- ProzacElf has quit [Ping timeout: 245 seconds] 08:33 -!- LarienTelrunya has quit [Quit: Page closed] 08:46 [hdf-us] [4k] morro (zor) (Pri Syl Fem Neu), 5466 points, T:591, killed by a giant bat 08:58 [hdf-us] [spl] zor (Rog Orc Mal Cha), 758 points, T:1327, killed by a gnome lord 09:06 -!- aoei has joined #hardfought 10:02 -!- bug_sniper has joined #hardfought 10:07 -!- bhaak has joined #hardfought 10:07 -!- mode/#hardfought [+v bhaak] by ChanServ 10:08 -!- Announcy has joined #hardfought 10:08 -!- mode/#hardfought [+v Announcy] by ChanServ 10:10 -!- voffer has quit [Quit: *poof*] 10:22 -!- voffer has joined #hardfought 10:37 -!- aoei has quit [Quit: Leaving] 11:11 -!- Chris_ANG has quit [Remote host closed the connection] 11:11 -!- Chris_ANG has joined #hardfought 11:11 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 11:12 YANI: You can "build up" your teleportitis by eating more corpses that confer it, instead of it being a binary intrinsic. With more built-up teleportitis, you randomly teleport more often. However, it wears off over time and eventually goes away completely. 11:12 YANI: You can get teleportitis from quantum mechanic corpses. 11:18 -!- oh6 has quit [Quit: Leaving] 11:32 -!- Grassy has joined #hardfought 11:35 -!- Grasshopper has quit [Ping timeout: 268 seconds] 11:35 aosdict: if your teleportitis wears off so you never teleport at random any more, can you still Ctrl-T? 11:35 I'd say no. 11:36 There would be some message like "You feel less jumpy." 11:59 -!- bug_sniper has quit [Ping timeout: 268 seconds] 11:59 -!- rld has joined #hardfought 11:59 -!- mode/#hardfought [+v rld] by ChanServ 12:13 -!- uruwi has quit [Ping timeout: 252 seconds] 12:34 aosdict: Ah. 12:35 So yeah, pretty strong motivation to keep eating relevant corpses then. I approve. 12:35 -!- oh6 has joined #hardfought 12:49 -!- LarienTelrunya has joined #hardfought 12:49 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 12:52 -!- phinxy has quit [Read error: No route to host] 12:53 -!- phinxy has joined #hardfought 12:57 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) had athame named Magicbane bestowed upon him by Anhur, on T:3499 12:59 [hdf-us] [spl] zor (Dra Elf NB Neu), 494 points, T:943, killed by a gnome 12:59 YANI: You can charge rings by wielding them and reading enchant weapon. 13:00 -!- PeterQ has joined #hardfought 13:00 -!- PeterQ has left #hardfought 13:01 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) became literate by engraving "Elbereth", on T:4014 13:01 -!- PeterQ has joined #hardfought 13:14 aosdict: enchant weapon, enchant armor, and charging are pretty much all the same scroll in Brogue. And you get a fixed number of them in your whole game. 13:15 "upgrade" scrolls? 13:15 "Scroll of enchantment" 13:15 I'm sure there's some nasty balance abuse possible if enchant armor and weapon were merged. 13:15 aosdict: I am not suggesting that NetHack should adopt Brogue's system wholesale. 13:16 Was just providing a comparison. 13:16 The main consequence if you merge enchant armor and enchant weapon, is nobody would ever enchant ammo ever again. 13:17 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "blessed fixed greased +3 silver dragon scale mail", on T:5013 13:17 The actual problem I'm trying to resolve here is that no one ever spends charging on rings unless it's late game and resources are plentiful. 13:17 oh yes, I'll totally enchant Grayswandir to +7 13:18 but no, I don't charge rings (but then I don't usually wear rings of increase foo anyway) 13:18 aosdict: Good point. 13:18 raisse: Grayswandir, yes. But would you spend the scroll to enchant darts or arrows, if it could also be used on armor? 13:19 yes, if there were enough 13:19 Ok, yes, if they were abundant enough, I guess. 13:19 there's a point that your armor is maximally enchanted 13:19 I think raisse means if there were enough ammo. 13:19 <@Tone> I'd rather have a blank scroll than enchant ammo, usually 13:19 no, if I had enough scrolls 13:19 <@Tone> It's nice for mulching though 13:19 usually when I'm done enchanting my weapons I spend a few on a pickaxe 13:19 Armor enchanting is always one piece at a time, whereas there's no limit for the enchantment you can bestow on ammo. 13:20 @Tone you can always get enough blank scrolls by blanking huge stacks of monster-starting-inventory scrolls. 13:20 Such as create monster. 13:20 Or teleportation. 13:20 <@Tone> to reduce mulching* 13:20 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) killed Yeenoghu, on T:5095 13:20 "mulching" is a technical term I don't know 13:20 raisse: breaking 13:20 ammo breaking when used 13:21 thanks 13:21 Not sure the etymology of the term "mulching" for this, actually. 13:21 [hdf-us] [4k] dinor (zor) (Arc Hum Fem Neu), 8082 points, T:1292, killed by a dwarf lord 13:23 <@Tone> jonadab: Actually, I was thinking about enchanting launchers when I said I'd rather have blank scrolls. Enchanting the ammo is very reasonable 13:23 <@Tone> I had the mechanics mixed up for a moment 13:23 Oh, right, launchers, yes, there needs to be more benefit from doing that, probably. 13:24 I'll share an idea that nooodle had earlier: what do people think about gloves that give you a multishot bonus of some sort? Something like +1 to multishot max, or reroll the multishot roll if it was low and use the higher value. 13:24 <@Tone> The benefit might ideally come from a more balanced "to-hit" overhaul 13:26 aosdict: I kind of want multi-shot to be role-dependent. 13:26 You mean more than it already is? 13:26 <@Tone> +1 multishot gloves would be interesting. Possibly too strong 13:26 Don't really want e.g. Barbarians running around doing it. 13:26 <@Tone> It woukd probably cause people to throw daggers with most roles again 13:27 That's the sort of thing I would worry about, yes. 13:27 I'm in favor of making dagger throwing a separate skill, but that's its own issue. 13:28 aosdict: I think I ended up deciding to make athame a separate skill, because it's easier to implement. 13:28 And takes care of the really sticky case of "We want wizards to get expert in Magicbane, but that means they can multi-fire daggers." 13:29 I would prefer the fiq route of make magicbane a non-athame 13:33 my thoughts are: first, nethack really only has two kinds of gloves you care about in the long run: power and dexterity. Seems like there should be another glove choice. And also, ranger always feels underpowered to me, and the ranger quest artifact feels virtually useless 13:34 I have plans to add rogue gloves which let you make unarmed steal attacks, but am not sure how competitive they are 13:35 <@Tone> Gloves and helms are really lacking when it comes to magic armors 13:35 <@Tone> I end up settling with leather gloves and an orcish helm most games 13:36 yes, dexterity matters very little by the time you can actually enchant it, so the choice is really: do I want power (with the spellcasting penalty) or not-power 13:38 It is true that more choices in gloves and helms could be good, if they are well balanced choices. 13:39 As for ranger being underpowered, adding a type of glove that _any role_ can use to get higher multi-shot, doesn't change that. Because it applies to other roles just as much as Ranger. 13:39 or even more kinds of bad gloves, since currently it feels a little boring that the bad gloves and the bad boots are both fumbling 13:39 Better to add a role bonus to multi-shot, or a skill bonus and let Ranger get higher skill. 13:40 jonadab: Those things already exist. 13:40 it could be a quest artifact and only ranger gets the multishot bonus 13:40 aosdict: Yes; if they're not enough, buff them. 13:40 <@Tone> Yeah I'd worry about a lot of new helms/gloves being to powerful relative to the current equipment balance 13:40 <@Tone> too* 13:40 What if Rangers could get _master_ skill in bow, for instance? 13:40 Of the two fumble things, I think gauntlets of fumbling have better flavor than fumble boots. 13:40 <@Tone> I think they'd have to have somewhat niche uses, which could be cool 13:41 This is subjective, admittedly. 13:41 The great advantage of Ranger is you are intended to make attacks from a safe distance, but in practice most rangers seem to end up meleeing. 13:41 One problem with Ranger currently is that multi-fire absolutely does not work while levitating. 13:41 Perhaps artifact launchers that are not quest artifacts are warranted. 13:41 This creates several specific levels that are a problem, mostly in the late game. 13:42 because you pretty much have to melee, there isn't a choice. Even this last game I wanted to primarily use shuriken, but the shuriken decay rate, even at max luck and above the proper enchantment threshold, is too high to make that feasible 13:42 I would like to exempt sufficiently skilled players from that limitation, let them multi-fire while levitating. 13:42 But that requires messing with the occupation code... 13:42 So it may be beyond my skill. 13:43 nooodle: The mulch rate in 3.x needs a rebalance yes. I have made some progress on that in Fourk. 13:43 nooodle: Balancing the mulch rate is very hard. 13:43 aosdict: Make it based mostly on skill, with maybe a skill-cap component. This is what Fourk does. 13:44 I don't argue that it's currently balanced, but it would be difficult to make it more favorable without becoming unbalanced the other way. 13:44 (The skill-cap component prevents your starting ammo from all breaking before you find any replacements, while you are training your skill.) 13:45 jonadab: That doesn't make much flavor sense. Why does your potential skill at something, or even your current skill at something, affect whether an arrow breaks when it flies into an enemy? 13:45 aosdict: I decided I cared about gameplay more than flavor on this. It's an issue of rewarding the player in a subtle way for using a role-appropriate form of combat. 13:45 Rangers get lower arrow break rates than e.g. barbarians. 13:46 Which is what you'd want. 13:46 The skill cap was just a handy way of not needing to list all the details. 13:56 [hdf-us] [nh343] Nobbs (Wiz Elf Fem Cha) completed Sokoban, on T:10765 13:59 -!- raisse has quit [Ping timeout: 246 seconds] 14:10 ooh we're talking mulch rates? slex reduced the impact of luck on that and made skill and projectile enchantment matter more; the mulch chance no longer stops getting lower past +2 :D 14:15 [hdf-us] [4k] wox (zor) (Kni Hum Mal Law), 21471 points, T:7862, killed by a flesh golem, while frozen by a spellbook 14:18 FIQ: I think I'm gonna run with <> immediately starting travel, if the right conditions are met. lets see what the players think of it. 14:19 -!- Grassy is now known as Grasshopper 14:27 -!- Chris_ANG has quit [Ping timeout: 250 seconds] 14:28 -!- stenno has quit [Quit: Lost terminal] 14:29 YANI: Treat the vibrating square as a dungeon feature, sort of, so that when you discover it, the overview shows "A vibrating square." 14:37 Like you're gonna forget which level that's on. 14:38 Well, yes, you might, actually. 14:39 Currently if I want to remember whether or not I actually found the square, I have to annotate the level. 14:39 <[Demo]4> yeah true 14:39 Ah, I suppose there's that. 14:47 -!- stenno has joined #hardfought 14:47 [hdf-us] [spl] zor (Ran Ang NB Law), 234 points, T:585, killed by a gnome lord 14:52 <@kritixilithos> YANI: standing on the vibrating square with any bell (or a specific one) will cause a resonance effect that will drive the intensity of the sound so high that the character will become temporarily deaf 14:53 <@Luxcalibur> !rng do more hw | play nethack | neither of those 14:53 @Luxcalibur: play nethack 14:54 <@Luxcalibur> !rng actually take Beholder's advice | jk 14:54 @Luxcalibur: jk 14:54 <@Luxcalibur> phew 14:55 <@kritixilithos> !rng actually joking | jk "jk" 14:55 @kritixilithos: jk "jk" 14:57 <@Luxcalibur> !rng eat cockatrice corpse IRL | live another day 14:57 @Luxcalibur: eat cockatrice corpse IRL 14:57 <@Luxcalibur> wow thanks beholder 14:58 <@kritixilithos> that's why it wanted you to play nethack as your last game 15:11 <@IceBox> !8ball why you so mean 15:11 @IceBox: Very doubtful 15:20 [hdf-us] [4k] yorik (zor) (Sam Gia Fem Law), 5763 points, T:451, killed by a dog 15:23 so beholder doubts himself and is mean because of that 15:24 -!- Chris_ANG has joined #hardfought 15:24 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 15:24 <@Luxcalibur> !8ball beholder do you have self esteem issues 15:24 @Luxcalibur: Don't count on it 15:25 <@Luxcalibur> still in the denial phase I see 15:27 !8ball Beholder, are you open to having a frank and honest conversation about your self-esteem issues? 15:27 aosdict: My reply is no 15:32 [hdf-us] [4k] ugrox (zor) (Rog Hum Fem Cha), 4005 points, T:482, killed by a soldier ant 15:34 -!- Chris_ANG has quit [Ping timeout: 250 seconds] 15:39 -!- Chris_ANG has joined #hardfought 15:39 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 15:46 -!- phinxy has quit [Quit: Lost terminal] 15:57 -!- tacco\unfoog has joined #hardfought 15:59 -!- noty has joined #hardfought 16:02 -!- phinxy has joined #hardfought 16:18 -!- uruwi has joined #hardfought 16:22 [hdf-us] [spl] zor (Ran Ang Mal Law), 842 points, T:1458, killed by a gnome 16:44 !8ball is self esteem all it's cracked up to be? 16:44 jonadab: It is decidedly so 16:45 -!- Chris_ANG has quit [Ping timeout: 268 seconds] 16:46 -!- MiseryMyra has quit [Ping timeout: 260 seconds] 16:47 -!- PeterQ has left #hardfought 16:48 -!- stenno has quit [Ping timeout: 250 seconds] 16:48 -!- Chris_ANG has joined #hardfought 16:48 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 16:54 -!- LarienTelrunya has quit [Quit: Page closed] 17:00 -!- MysteryMyra has joined #hardfought 17:03 -!- raisse has joined #hardfought 17:20 -!- greqrg has joined #hardfought 17:30 -!- elenmirie_ has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:50 -!- Xaleth has joined #hardfought 18:12 <[Demo]4> should genocided monsters leave behind all of their objects instead of just invocation tools? 18:13 -!- raisse has quit [Ping timeout: 268 seconds] 18:15 <@IceBox> well depends if you see genocide like in infinity war or in the Left Behind books 18:17 <[Demo]4> not familiar with either 18:17 <@IceBox> well dont wanna spoil anything, but each of them sets a precedent for either school of thought 18:18 <@IceBox> either your body dissappears and leaves everything behind 18:18 <@IceBox> or everything dissappears as if it erased you from ever existing 18:18 <@IceBox> like i couldn't have been holding that wand of wishing if i never existed in the first place 18:18 <[Demo]4> i think nethack is supposed to be flavored like the latter 18:18 <@IceBox> but if genocide just kills me where i stand, then yeah come find my WoW, wherever i was 18:18 [hdf-us] [4k] quirl (zor) (Pri Syl Fem Cha), 2046 points, T:698, killed by a bolt of lightning 18:19 <@IceBox> for the sake of fun i certainly like the latter idea more 18:20 <@IceBox> is that practically possible though? does monster generation work in such a way that monsters are known on each floor prior to arriving there? 18:20 <@IceBox> i'm assuming maybe so for some of them, like castle and medusa 18:21 special levels can hardcode certain monsters or monster classes yes 18:21 however if the eligible monsters have been genocided, I think it just generates a random one 18:21 <[Demo]4> genocides use mongone, mongone destroys the inventory of monsters that are passed to it 18:22 <@IceBox> ah so in implementation this would only apply to seen monsters 18:22 so the random monster generated would have whatever items that was specified as 18:22 <@IceBox> i genocide a lich standing in front of me, now i might get their athame 18:22 <[Demo]4> say a nymph steals my quest arti 18:22 <[Demo]4> and im like damn, i want that back, i need that back, i guess ill geno nymphs 18:22 <[Demo]4> thats a BAD CALL 18:22 @IceBox Existing already-generated monsters. Not necessarily seen ones. 18:23 <[Demo]4> no more eota :( 18:23 <@IceBox> ah yeah that would be an interesting change 18:23 <@IceBox> and right aosdict 😃 18:24 [hdf-us] [spl] zor (Rog Hum Mal Cha), 280 points, T:858, killed by the ghost of zor 18:25 So I think if you specified one of the L monsters on Astral to be generated with an athame, and genocided L before getting to Astral, you would end up with a random monster that still had an athame. 18:26 <[Demo]4> uhhh 18:26 <[Demo]4> I dont think thats the case at all... 18:26 <@IceBox> because they would likely pick it up, or because it would actually be redistributed programmatically? 18:26 <[Demo]4> it would get the athame in mkobj when lich is passed in, which shouldnt ever happen? 18:26 <[Demo]4> would make no sense 18:27 [Demo]4: I mean if the athame was specified as part of the inventory in endgame.des. 18:27 Which, come to think of it, I'm not sure if you can actually *do* that. 18:28 <[Demo]4> you can't, you can generate stuff at their feet and have them pick it up IF their AI settings would even do that 18:28 <[Demo]4> which isnt something that makes sense to do 18:28 <[Demo]4> when you can special case in makemon.c 18:36 -!- Chris_ANG has quit [Ping timeout: 268 seconds] 18:39 <@Luxcalibur> speaking of infinity war, when is the infinity gauntlet coming to slex 18:39 <@Luxcalibur> LarienTelrunya ^ 18:41 have to tell her, she isn't here 18:42 <@Luxcalibur> !tell LarienTelrunya when is the infinity gauntlet coming to slex 18:42 Will do, @Luxcalibur! 18:44 -!- stenno has joined #hardfought 18:45 -!- Chris_ANG has joined #hardfought 18:45 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 18:50 -!- stenno has quit [Ping timeout: 268 seconds] 19:11 -!- tacco\unfoog has quit [] 19:42 -!- Grasshopper has quit [Ping timeout: 264 seconds] 19:42 -!- Grasshopper has joined #hardfought 19:45 -!- voffer has quit [Quit: *poof*] 19:51 -!- Chris_ANG has quit [Ping timeout: 250 seconds] 19:55 -!- Chris_ANG has joined #hardfought 19:55 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 20:01 -!- Chris_ANG has quit [Ping timeout: 246 seconds] 20:02 -!- Chris_ANG has joined #hardfought 20:02 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 20:03 -!- MiseryMyra has joined #hardfought 20:07 [Demo]4: Because genocide isn't a strong enough thing already? 20:08 Need to buff it? 20:08 <[Demo]4> its not that much of a buff probably? 20:08 <[Demo]4> its more of removing a gotcha 20:09 EPI: when a type of monster is genocided, the game checks all the monsters of that type for inventory, and item-genocides those types of items, before wiping out the monsters themselves. 20:14 <[Demo]4> it does actually check every item in its inventory when calling mongone 20:16 [Demo]4: See? Simple matter then to call an item-geno routine on all those. 20:16 Assuming your variant has such a thing as item genocide, that is. 20:16 Clearly the Evil Patch must have that. 20:17 -!- uruwi has quit [Ping timeout: 268 seconds] 20:27 [hdf-us] [dnh] Demo5 (Nob Vam Fem Cha) was given Stormhelm, on T:13867 20:36 -!- Vivit has joined #hardfought 20:36 -!- Vivit has quit [Changing host] 20:36 -!- Vivit has joined #hardfought 20:45 -!- stenno has joined #hardfought 20:50 if one of said monsters has a bell in their inventory, would the Bell of Opening be removed 20:50 Technically, the bell of opening is not a bell. 20:50 -!- stenno has quit [Ping timeout: 250 seconds] 20:50 I mean, it's not the same type of item as any other bell. 20:51 It's a unique item. 20:51 NOt an artifact. 20:51 ah 20:52 That also goes for the Candelabrum and the Book of the Dead, and the Amulet of Yendor. 20:52 Of course, if a monster is carrying one of the invocation items, and gets genocided... well, what the evil patch should do about that is left as an exercise. 20:53 Perhaps randomly bury it in the ground on a random level in a random dungeon. 20:53 lol 20:53 give crystal balls a use 20:53 now, say a genoed monster has an orcish dagger, would that wipe out all orcish daggers, or all daggers of any flavor 20:54 maybe that could be the difference between uncursed and blessed geno 20:54 would seem consistent 20:54 All orcish daggers probably. 20:54 Or yes, could make it the difference between uncursed and blessed. 20:54 Blessed geno of orcish dagger could wipe out all ( obviously. 20:54 hehe 21:19 all ) you mean 21:41 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 353 points, T:872, killed by a gas spore's explosion 21:43 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 216 points, T:344, killed by a water elemental 21:57 -!- phinxy has quit [Read error: Connection reset by peer] 21:58 -!- phinxy has joined #hardfought 22:14 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2778 points, T:2676, killed by a dretch 22:18 [hdf-us] [un] jailbird (Con Vam Mal Cha) genocided umber hulks dungeon wide on T:37268 22:24 -!- Grassy has joined #hardfought 22:27 -!- Grasshopper has quit [Ping timeout: 268 seconds] 22:33 -!- greqrg has quit [Quit: Leaving] 22:34 -!- bug_sniper has joined #hardfought 22:36 -!- oh6_ has joined #hardfought 22:36 -!- oh6 has quit [Disconnected by services] 22:36 -!- oh6_ is now known as oh6 22:38 -!- aoei has joined #hardfought 22:41 [hdf-us] [un] jailbird (Con Vam Mal Cha) killed Medusa, on T:37683 22:46 -!- stenno has joined #hardfought 22:51 -!- stenno has quit [Ping timeout: 250 seconds] 22:56 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 148 points, T:318, killed by a kobold 23:00 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 627 points, T:538, killed by a gnome lord 23:10 -!- Chris_ANG has quit [Ping timeout: 268 seconds] 23:10 -!- Vivit has quit [Ping timeout: 250 seconds] 23:10 -!- MysteryMyra has quit [Quit: Connection closed for inactivity] 23:10 <@Luxcalibur> thjese are cherreessaafdjkla;sdjfl;sajdkfl;akls;dfjkl ajsdlfklas;djfklsjfksjkldfjkldjfkjdfkkdfjkjkdfjkkdfjkjkdjfkkjkkjjfkjdfjjjjjjjjjjjjjjjjjjjjjjjjjjjjj bbbbbbbbb--- 23:10 <@Luxcalibur> + 23:10 <@Luxcalibur> whoops 23:24 -!- aoei has quit [Ping timeout: 250 seconds] 23:39 <[Demo]4> I hope I dream about dnethack tonight 23:49 -!- NeroOneTrueKing has joined #hardfought