00:04 -!- Chris_ANG has joined #hardfought 00:04 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 00:06 -!- stenno has joined #hardfought 00:09 Menche: there is a way to locate the whereabouts of the next missing code scroll 00:11 -!- stenno has quit [Ping timeout: 272 seconds] 00:12 ? 00:15 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 4524 points, T:4144, killed by a fire ant 00:28 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1457 points, T:1339, killed by a gnome mummy 00:36 -!- phinxy has joined #hardfought 00:37 -!- phinxy has quit [Client Quit] 00:44 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1573 points, T:1652, killed by a hobgoblin 00:55 [hdf-us] [un] Bard (Bar Orc Fem Cha) genocided demiliches dungeon wide on T:84823 01:00 -!- phinxy has joined #hardfought 01:10 -!- eerr has quit [Quit: Page closed] 01:16 -!- stenno has joined #hardfought 01:21 -!- stenno has quit [Ping timeout: 260 seconds] 01:46 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 11847 points, T:5939, killed by a wallaby 01:51 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 144 points, T:584, killed by a small mimic 01:52 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 147 points, T:137, killed by a rabbit 01:53 [hdf-us] [un] jailbird (Arc Dwa Mal Law) killed Juiblex, on T:120697 01:57 [hdf-us] [un] jailbird (Arc Dwa Mal Law) killed the invisible Orcus, on T:120794 02:05 -!- LarienTelrunya has joined #hardfought 02:05 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 02:23 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1628 points, T:1999, killed by a rabid rat 02:24 -!- lorimer has quit [Ping timeout: 240 seconds] 02:25 -!- lorimer has joined #hardfought 02:25 -!- mode/#hardfought [+v lorimer] by ChanServ 02:39 -!- bug_sniper has quit [Ping timeout: 245 seconds] 02:55 -!- raisse has joined #hardfought 03:14 -!- MiseryMyra has quit [Read error: Connection reset by peer] 03:15 -!- MiseryMyra has joined #hardfought 03:17 -!- stenno has joined #hardfought 03:22 -!- stenno has quit [Ping timeout: 264 seconds] 03:42 -!- lorimer has quit [Ping timeout: 260 seconds] 03:42 -!- remirol has joined #hardfought 03:42 -!- mode/#hardfought [+v remirol] by ChanServ 03:46 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 323 points, T:354, killed by an arrow 03:46 -!- stenno has joined #hardfought 04:04 -!- ProzacElf has quit [Read error: Connection reset by peer] 04:04 -!- ProzacElf has joined #hardfought 04:30 holy shit i have a load stone and a punishment ball... 04:31 well ok 04:31 barcabuona: Mistakes Were Made 04:36 -!- stenno has quit [Ping timeout: 268 seconds] 04:37 YASI: if your male player character reads a scroll of punishment, it doesn't give you a new ball, but one of your existing ones becomes a heavy iron ball :P (sorry just couldn't resist) 04:41 how can i stack up/split different items of the same time 04:41 *type 04:42 to merge stacks, #adjust one of the stacks to the letter of the other 04:43 to split them, name the stack something, drop the part you want to split, rename the other half to something else, pick up the first half 04:50 -!- rld1 has joined #hardfought 04:50 -!- mode/#hardfought [+v rld1] by ChanServ 04:50 -!- ProzacElf_ has joined #hardfought 04:51 -!- swegen_ has joined #hardfought 04:52 -!- lorimer has joined #hardfought 04:52 -!- mode/#hardfought [+v lorimer] by ChanServ 04:52 -!- remirol has quit [Ping timeout: 260 seconds] 04:52 -!- rld has quit [Read error: Connection reset by peer] 04:53 -!- ProzacElf has quit [Ping timeout: 268 seconds] 04:53 -!- swegen has quit [Ping timeout: 268 seconds] 04:53 -!- aosdict has quit [Ping timeout: 268 seconds] 04:53 -!- rld1 is now known as rld 04:53 -!- aosdict has joined #hardfought 04:53 -!- mode/#hardfought [+v aosdict] by ChanServ 05:06 -!- LarienTelrunya has quit [Ping timeout: 256 seconds] 05:12 guys how can i install the patches to my local isntall? 05:12 barcabuona: You need to be able to compile it. 05:13 Pinkbeast: that's ok. is there any way to compile it the same way as the hardfought? 05:14 Yes; just apply the patches before compiling. These days you can probably just pull the whole thing from github. 05:15 Pinkbeast: do i have to manually go find these patches or is there a way to easily group them? 05:16 As discussed, I guess hardfought probably has their combined verson on github or some similar site; if not I imagine they list the patches they install. 05:16 I see thx 05:19 -!- LarienTelrunya has joined #hardfought 05:19 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 05:25 -!- noty has quit [Quit: WeeChat 2.2] 05:39 -!- ProzacElf_ has quit [Ping timeout: 240 seconds] 05:48 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 31559 points, T:7793, killed by a rabid rat 06:32 barcabuona: I think hardfought has a git repo, yes. Let me see if I can find the remote... 06:32 -!- stenno has joined #hardfought 06:33 Hmm, this one is probably a pretty similar codebase to what hardfought is building: https://github.com/NHTangles/NetHack36.git 06:33 barcabuona: But ask K2, when he is around, he would know exactly. 06:37 -!- stenno has quit [Ping timeout: 252 seconds] 07:31 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2863 points, T:1388, killed by something while blind 07:35 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1183 points, T:396, poisoned by a water moccasin 07:45 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1779 points, T:1508, killed by a dwarf 07:46 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 236 points, T:238, killed by a little dog 07:48 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 4 points, T:86, choked on a tin of spinach 07:50 -!- phinxy has quit [Quit: Lost terminal] 07:58 jonadab: I have that repo listed as a remote for xnethack, so that seems like it. 08:07 barcabuona this is what's currently live on the server - https://github.com/NHTangles/NetHack36/tree/hardfought 08:16 -!- stenno has joined #hardfought 08:22 -!- stenno has quit [Ping timeout: 264 seconds] 08:28 <[Demo]2> gnar 08:34 -!- LarienTelrunya has quit [Ping timeout: 256 seconds] 08:44 -!- phinxy has joined #hardfought 09:03 YANI: If you apply a mirror at an empty square, and that square is a "corner", you gain temporary vision in a line perpendicular to the way you applied the mirror. This lets you check if something is coming from around the corner without it seeing you. 09:06 <[Demo]2> sounds complicated 09:06 works like a traffic mirror 09:07 What if I'm at a T-junction? 09:07 then you're treated to a sight of both sides, I suppose 09:07 like if you took one step forward 09:07 This mirror must be an extremely funny shape 09:08 it could have a Done prompt like detect monsters 09:08 or you just quickly hold it to show both ways 09:08 yes, that's how I imagined it 09:08 <[Demo]2> new race idea, can eat gems as power ups 09:09 that would make a mirror actually useful (apart from getting nymphs to go away) 09:09 Still would lose its use later in the game when you don't have to fear walking around corners, but oh well. 09:45 YANI: If you apply a pruning hook to a space containing a tree (assuming there's not some phasing monster on the same square or anything) it triggers the regular bees/fruit from the tree, without needing to kick it. 09:46 Actually, I wouldn't be upset if you could whack a tree with any polearm for the same effect as kicking it. 09:47 I mean, why are polearms even in the game if nobody's ever gonna use 'em? 09:48 polearms still have some use as a ranged attack that doesn't need consumables 09:49 although it's boring 09:49 Occasionally people use them for e.g. mimics, jellies, eels. But yes, boring. 09:54 whose idea is it to have named orcs in orctown, so I can hug them? (that person, not the orcs) 09:54 because it makes orctown almost fun 09:56 Polearms> slightly better in that other roguelike where pressing tab will smack something in reach weapon range 10:00 -!- Vivit has joined #hardfought 10:12 -!- bug_sniper has joined #hardfought 10:16 -!- lorimer has quit [Ping timeout: 244 seconds] 10:16 -!- lorimer has joined #hardfought 10:16 -!- mode/#hardfought [+v lorimer] by ChanServ 10:17 -!- stenno has joined #hardfought 10:18 -!- bug_sniper has quit [Ping timeout: 245 seconds] 10:21 -!- LarienTelrunya has joined #hardfought 10:21 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 10:22 -!- stenno has quit [Ping timeout: 244 seconds] 10:28 <@Tone> Polearms have some niche uses 10:29 <@Tone> I've seen people clear the castle using them from across the moat 10:29 <@Tone> Also needed for various types of farming 10:29 <@Tone> Decent just to get extra hits in 10:29 <@Tone> What we need are some artifact polearms 10:30 <@Tone> Then people would use them 10:30 yes 10:30 i've always thought every weapon category needs an artifact or two 10:30 hmm 10:30 <@luxiDIRGE> if they actually worked in melee 10:30 <[Demo]2> where's my javelin artifact? 10:30 <@Tone> Instead we just get a half dozen shitty swords 10:30 HMM 10:31 dragonbane as a polearm... 10:31 <@luxiDIRGE> plz no 10:31 grayswandir as a rubber hose 10:31 <@Tone> fh made it a Lance I think 10:31 <@luxiDIRGE> yeah, it's pretty terrible 10:31 fear cleaver, the tin opener! 10:31 it cleaves tins! 10:32 * K2 gasps 10:32 I like using polearms with cocktrice 10:32 <@Tone> Yeah because those weigh like 150, right? 10:32 no nee to worry about lizards 10:32 <@luxiDIRGE> completely useless in melee too 10:32 <@luxiDIRGE> so you are carrying it around in case something zaps a wand at you so you can autoswap to it 10:33 <@Tone> Can you not melee with a polearm? 10:33 <@Tone> It's been a while since I've used one 10:33 Well, if we only let weapons which are useful in melee be artifacts, then we end up with just a bunch of swords like we have now. 10:33 <@luxiDIRGE> no, it does basically no damage in melee 10:33 <@luxiDIRGE> like trying to fight with a bow 10:33 <@Tone> ah 10:34 <@Tone> Artifacts polearm with additional range would be cool 10:34 it's my usual way to get rid of ; 10:34 IRL the main point of a polearm is reach so that you don't have to do close-quarters combat. 10:34 im scared of the water's edge :) 10:34 i might fall in! 10:34 <@luxiDIRGE> we have the aklys now 10:34 <@luxiDIRGE> 100% better 10:35 isn't that thrown 10:35 <[Demo]2> yani: trident artifact that does more damage the more water squares you have adjacent 10:35 [Demo]2: Could add that to the Trident of Poseidon idea. 10:35 <@luxiDIRGE> it has far better range than polearms, can be used in melee too 10:35 (side note, since it's "of Poseidon" I guess it should be chaotic...) 10:39 oh we're talking about artifacts? slex has randarts, i.e. artifacts that randomly choose their base item, I think one of them is basically Grayswandir, so you can indeed have e.g. a rubber hose with Grayswandir properties :D 10:39 <@luxiDIRGE> except grayswandir is bad in slex 10:39 why? 10:40 <@luxiDIRGE> doesn't it deal between 1 and x2 damage 10:40 my healer ascension used it 10:40 yeah, that's called a nerf :D 10:40 <[Demo]2> that's called bad 10:41 of course nerfing stuff that the player was using will lead to players growling, but unconditional 2x damage was just too powerful 10:41 <@luxiDIRGE> did you nerf the bat from hell? 10:41 if it's a rubber hose, is it a silver-covered rubber hose? 10:41 raisse: nah, although silver rubber hoses are theoretically possible in slex 10:42 does slex still have the slash'em thing where artis that give bonus dice of damage just give the flat +diesize instead? 10:42 luxiDIRGE: slashem generally had artifacts do +X instead of +dX damage, so I guess yeah, I nerfed it 10:42 aosdict: nah, that was completely OP in my opinion and part of the reason why the bat of hell was too strong 10:42 *from 10:43 it's still rather strong even if it's "only" 1d20 extra damage 10:45 <[Demo]2> lol if you think grays is op in vanilla, play dnh and use like, idk, the annulus 10:45 heh, dnethack is the last variant from which I'd expect balance (sorry :D) 10:46 <[Demo]2> but somehow it's more fun than slex :P 10:47 I beg to differ, in the game where I made it to the elder priest at least 75% of everything was boring and repetitive 10:47 also, having just one version of every demon lair means the replayability of gehennom isn't much higher than vanilla gehennom's 10:48 <[Demo]2> lol you don't know how dnh gehennom works? 10:48 <[Demo]2> it's even better than vanilla 10:48 did it change significantly since junethack 2017? 10:48 <[Demo]2> you don't even face the same demons every run 10:48 <[Demo]2> each lair level has a pool of demon lairs you can roll 10:49 yeah but within that, every lord has exactly one lair 10:49 there's no multiple version of Dagon, Lamashtu, Mammon etc. 10:49 <[Demo]2> yeah but you don't see most lords most games 10:49 also, demo and lamashtu have almost identical lairs 10:49 <[Demo]2> yeah I agree, the brine has issues 10:50 and (I probably said this before) the lairs themselves are boring, it's not really interesting to fight 200 horned devils and lemures and legion devil whatevers on every single lair 10:51 <[Demo]2> yeah a bunch have been improved since 2017 10:53 <[Demo]2> and yeah dnh does kind of fall off once you get too strong but at least you can last that long, unlike Alex :P 10:53 <[Demo]2> slex 10:54 -!- Pavel has joined #hardfought 10:54 <[Demo]2> there's a reason I have 5 abandoned dnh games on hdf 10:54 <[Demo]2> it reaches a point where it becomes not worth playing 10:55 well, general question, what is better: having a variant where the player eventually reaches a state where they can mow down most lategame enemies without breaking a sweat, or one where the lategame monsters are actually really challenging and force you to actually pay attention so you don't get killed? 10:55 i.e. should the monsters' strength increase slightly faster than the player's, or slower than the player's? 10:55 <@luxiDIRGE> isn't being op part of the fun though 10:56 <[Demo]2> as does vanilla though, but that comes later 10:56 <[Demo]2> it's not artificial difficulty that matters I don't think 10:56 <[Demo]2> it's new unique types of challenges 10:56 too bad we can't interview the original vanilla devteam, it would be interesting to see whether they wanted the lategame to be much easier than the earlygame 10:57 <@luxiDIRGE> I mean 10:57 personally I'm not such a fan of difficulty spikes, especially in a game that's otherwise devoid of difficulty 10:57 <@luxiDIRGE> first version had a wand of wishing on every maze level 10:57 LOL that sounds like someone forgot to remove their debug options from the final release :P 10:58 <@luxiDIRGE> if you want nethack to be hard, self imposed challenges are the way to go 10:58 -!- Pavel has quit [Ping timeout: 252 seconds] 10:58 <@luxiDIRGE> the game becomes significantly harder when you don't have unlimited time and resources to prepare for everything 10:59 but illiterate just makes everything take longer because you're stuck with +0 weapons, the monsters don't actually get stronger from that and you can still wand of death Rodney 10:59 time pressure doesn't make a game harder as much as less fun 11:00 speedrunning turns nethack into a nonroguelike because suddenly one of the key principles (you can take as long as you want before doing an action) is no longer there :D 11:00 (for me anyway, I know people who thrive on time pressure) 11:01 <[Demo]2> I think nethack is too long 11:01 <@luxiDIRGE> nethack is too short 😛 11:01 <[Demo]2> remove gehennom 11:01 <[Demo]2> sanctum after castle 11:01 <@luxiDIRGE> okay then the game would be done in half an hour 11:02 where do you put Rodney then? and vlad? 11:02 <@luxiDIRGE> I assume they don't exist, you get the WoW and then straight to sanctum 11:02 I can't reach the castle in half an hour 11:02 there used to be a time when there were no branches 11:03 <@luxiDIRGE> okay, a couple hours then 11:03 <@luxiDIRGE> tops 11:03 if you want to go back to that time, older versions are available 11:04 <@luxiDIRGE> maybe dnh is too long but I don't think vanilla is 11:04 <@luxiDIRGE> the average completion time is about 10 hours? 11:04 <@luxiDIRGE> that's pretty reasonable 11:05 it's definitely shorter than elona, which takes me roughly 30-40 hours to complete 11:06 <[Demo]2> no vlad above mines 11:06 <[Demo]2> rodney chained off from quest end 11:08 <@luxiDIRGE> dnh has a ton of branches that take a long time to complete 11:09 <@luxiDIRGE> and you can't just not complete them, some of the items are really good 11:09 not to mention those branches are repetitive as heck, the lethe gorge is entirely too long :P 11:09 and the one that has what feels like 200 barracks and 500 soldier ants... *groan* 17:12 -!- mode/Beholder [+RZi] by Beholder 17:12 -!- tolkien.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ The November NetHack Tournament has started!! See #tnnt for game announcements 17:12 -!- mode/#hardfought [+v Beholder] by ChanServ 17:12 ohai Beholder 17:12 is bot running on the US server? 17:12 ltest play ;] 17:13 yay the US server is back up :> 17:16 hdf-us should be back up? 17:16 someone connect :P 17:16 what >? 17:16 ' 17:17 -!- mode/Beholder [+RZi] by Beholder 17:17 -!- tolkien.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ The November NetHack Tournament has started!! See #tnnt for game announcements 17:17 -!- mode/#hardfought [+v Beholder] by ChanServ 17:17 !ping 17:17 K2: Pong! 17:17 eu server is up 17:17 it never went down 17:24 K2 17:24 Wky serves doesnt work 17:25 the servers are fine uniusz 17:25 '\] 17:26 {/quit 17:28 [hdf-us] [un] jailbird (Arc Dwa Mal Law) killed Yeenoghu, on T:121131 17:28 !who 17:28 K2: [hdf-us] Webmant [tnnt] avgas [nh362] CropperS [nh362] roguery [nh362] jailbird [un] | [hdf-eu] AlbertB [tnnt] Raisse [tnnt] | [hdf-au] No current players 17:28 ok good, no need to reset beholder on other 2 17:29 /quit 17:30 ;quit 17:30 uniusz, you okay there? 17:31 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) completed Sokoban, on T:19983 17:32 -!- Chris_ANG has joined #hardfought 17:32 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 17:33 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed fixed +3 gauntlets of power", on T:19996 17:37 -!- Chris_ANG has quit [Ping timeout: 245 seconds] 17:39 -!- K2 has quit [Quit: Page closed] 17:39 -!- K2_ has joined #hardfought 17:39 -!- K2_ is now known as K2 17:39 -!- mode/#hardfought [+o K2] by ChanServ 17:50 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) acquired the luckstone from Mines' End, on T:21620 17:58 -!- mode/Beholder [+RZi] by Beholder 17:58 -!- tolkien.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ The November NetHack Tournament has started!! See #tnnt for game announcements 17:58 -!- mode/#hardfought [+v Beholder] by ChanServ 18:01 -!- K2_ has quit [Client Quit] 18:02 -!- K2 has joined #hardfought 18:02 -!- mode/#hardfought [+o K2] by ChanServ 18:02 ok better 18:02 for fuckSAKE 18:02 my friday has been more like a monday 18:09 -!- Chris_ANG has joined #hardfought 18:09 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 18:10 -!- rebatela has quit [Ping timeout: 244 seconds] 18:12 <@Tone> My work week has sucked 18:12 <@Tone> About to head home for the weekend and play NetHack 😄 18:16 \o/ 18:17 yeah i need to play more 18:17 between work and working on evilhack, i havent played much 18:23 [hdf-us] [nh362] avgas (Val Hum Fem Law) changed form for the first time by mimicking a pile of gold, on T:17555 18:25 -!- raisse has quit [Ping timeout: 245 seconds] 18:54 -!- greqrg has joined #hardfought 18:55 -!- K2-irccloud has quit [Quit: Connection closed for inactivity] 19:03 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the invisible Chromatic Dragon, on T:26339 19:03 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) acquired the Bell of Opening, on T:26347 19:03 -!- TempleDog has quit [Ping timeout: 256 seconds] 19:24 -!- ProzacElf_ has joined #hardfought 19:26 -!- ProzacElf has quit [Ping timeout: 272 seconds] 19:34 -!- rebatela has joined #hardfought 19:58 -!- ProzacElf_ is now known as ProzacElf 19:59 -!- tacco\unfoog has quit [] 20:08 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed Medusa, on T:30672 20:12 -!- rebatela has quit [Ping timeout: 268 seconds] 20:17 !role 20:17 Menche: dnethack binder 20:17 nu 20:17 !role 20:17 Menche: dnethack noble 20:17 :| 20:17 !role @362 20:17 Menche: No variant @362 on server. 20:17 hm? 20:17 !role @3.6.2 20:17 Menche: No variant @3.6.2 on server. 20:17 !role @vanilla 20:17 Menche: No variant @vanilla on server. 20:17 why the @ 20:17 :< 20:17 !role vanilla 20:17 Menche: No variant vanilla on server. 20:17 !role 3.6.2 20:17 Menche: No variant 3.6.2 on server. 20:18 rodney had an @ before a similar command, idk :P 20:18 !role 3.6.1 20:18 Menche: No variant 3.6.1 on server. 20:18 !role tnnt 20:18 Menche: samurai 20:18 oh, it was 20:18 !rng @role 20:18 Menche: !rng thomas richard harold ; !rng do dishes|play nethack ; !rng 1-100 20:18 lol 20:19 different feature sets :P 20:24 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) polymorphed her first object, on T:31853 20:25 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed magic marker", on T:31861 20:29 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed magic marker", on T:31894 20:30 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "3 blessed scrolls of genocide", on T:31907 20:30 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) performed her first genocide (class L), on T:31907 20:33 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed ring of levitation", on T:31928 20:36 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed drum of earthquake", on T:31945 20:40 <@Tone> Hi #hardfought, in a moment I'll be livestreaming a dwarven archeologist attempt in TNNT. Firmly into the mid-game and headed to the castle, although we aren't quite strong enough to deal with it yet. 20:41 <@Tone> Link: https://www.twitch.tv/tonelive 20:41 is it a bug that you can no longer "squeeze in between" a boulder diagonally? 20:45 @Tone's week was so bad that he didn't wait until Saturday to start streaming 20:45 <@Tone> 😄 20:46 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) entered Gehennom, on T:32080 20:47 * Menche read that as "week was so bad that he didn't wait until Saturday to start screaming", was somewhat confused 20:52 -!- uniusz has quit [Quit: uniusz] 20:52 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) bribed Asmodeus with 5 zorkmids for safe passage, on T:32435 20:55 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) bribed Baalzebub with 5 zorkmids for safe passage, on T:32602 20:55 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed Juiblex, on T:32625 20:58 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed Orcus, on T:32839 21:05 -!- phinxy has joined #hardfought 21:06 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) destroyed Vlad the Impaler, on T:33372 21:06 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) acquired the Candelabrum of Invocation, on T:33374 21:08 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the Wizard of Yendor, on T:33560 21:08 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) acquired the Book of the Dead, on T:33566 21:11 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed magic marker", on T:33803 21:13 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) performed the invocation, on T:33832 21:15 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the Wizard of Yendor, on T:33934 21:16 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the high priest of Moloch, on T:33978 21:16 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) acquired the Amulet of Yendor, on T:33982 21:23 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the Wizard of Yendor, on T:34680 21:28 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the Wizard of Yendor, on T:35197 21:32 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) entered the Planes, on T:35707 21:32 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed the Wizard of Yendor, on T:35708 21:35 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) genocided class ;, on T:35840 21:38 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) killed Death, on T:35921 21:39 [hdf-us] [nh362] CropperS (Cav Dwa Fem Law) wished for "blessed helm of opposite alignment", on T:35939 21:41 [hdf-us] [nh362] CropperS (Cav Dwa Fem Cha), 629724 points, T:35942, ascended https://www.hardfought.org/userdata/C/CropperS/nh361/dumplog/1542172377.nh361.txt 21:53 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 21:54 <@Tone> YANI: Apply an amulet of strangulation to put it on a monster. 22:03 [hdf-us] [nh362] avgas (Val Hum Fem Law) killed Medusa, on T:25902 22:36 [hdf-us] [nh362] avgas (Val Hum Fem Law) was crowned "The Hand of Elbereth" by Tyr, on T:26782 23:37 -!- rootkit has quit [Ping timeout: 256 seconds] 23:40 [hdf-us] [nh362] avgas (Val Hum Fem Law) wished for "blessed fixed greased +3 cloak of protection", on T:27811 23:42 -!- oh6 has quit [Ping timeout: 256 seconds] 23:45 [hdf-us] [nh362] avgas (Val Hum Fem Law) wished for "blessed fixed greased +3 helm of telepathy", on T:27816 23:51 [hdf-us] [nh362] avgas (Val Hum Fem Law) performed her first genocide (arch-lich), on T:27856 23:52 [hdf-us] [nh362] avgas (Val Hum Fem Law) wished for "4 blessed potions of gain level", on T:27864 23:54 [hdf-us] [nh362] avgas (Val Hum Fem Law) wished for "blessed fixed +3 gauntlets of power", on T:27893