00:03 -!- jonathanhanes has joined #hardfought 00:03 -!- rebatela has quit [Ping timeout: 272 seconds] 00:09 -!- realinari has quit [Quit: realinari] 00:10 -!- tacco\unfoog has quit [] 00:10 -!- realinari has joined #hardfought 00:25 -!- realinari has quit [Remote host closed the connection] 00:48 -!- rebatela has joined #hardfought 00:48 [hdf-us] [nh362] stopgo (Val Hum Fem Neu), 2814 points, T:3502, killed by a soldier ant 01:00 -!- rebatela has quit [Ping timeout: 240 seconds] 01:18 -!- greqrg has quit [Quit: Leaving] 01:22 -!- noty has joined #hardfought 01:36 -!- Xaleth has quit [Quit: WeeChat 2.2] 01:45 -!- jonathanhanes has quit [Ping timeout: 245 seconds] 01:52 at what point does it make sense to try to kill a priest? 01:53 (by which I mean, how high-level do I have to be to kill a priest) 01:03 -!- stenno\ootc has quit [Ping timeout: 272 seconds] 01:09 -!- raisse has joined #hardfought 01:15 -!- Sakusen has joined #hardfought 01:23 elronnd: my ill-fated orcish rogue accidentally killed a priest with stormbringer 01:23 at level 11, judging by the dumplog 01:23 stormbringer doesn't kill priests, rogues kill priest 01:23 s 01:25 the main problem is that the priest's god may hit you with lightning 01:26 i.e. even if you have gloves and a cockatrice corpse, you'll probably want reflection 01:27 I *don't* have reflection 01:27 I'm decently tricked out, aside from that, though 01:27 should I kill the priest or buy protection? 01:27 do you have more priests? 01:27 if they're cross-aligned, you can do both! 01:27 in reverse order, of course 01:28 raisse: nope, that's the problem 01:28 then don't kill him 01:28 oh6: don't you lose all your protection, if you kill a priest? 01:28 raisse: but I really need an altar 01:29 then trap the priest with boulders and use the altar? 01:29 I don't think if they're cross-aligned, but I only recall doing it in the temple of moloch in the valley of the dead 01:29 or throw a ring of poly down a sink and hope for an altar 01:29 I entirely didn't think of that 01:30 I once did that in the minetown that has a sink in a little room on the south side, and actually got an altar that I could convert! 01:30 oh, it's just killing a *coaligned* priest that removes your protection 01:33 this priestess *really* doesn't want to go into any of the corners 01:33 had to stand in the corner too often in elementary school 01:34 :< 01:34 oh, in seminary of course as she's a priestess 01:35 pff I thought there were lenses in this bones pile :-( 01:36 I want the nerd achievement 01:57 [hdf-us] [nh362] abzde (Wiz Elf Fem Cha), 1199 points, T:2252, killed by a killer bee 02:04 in 3.6, it's better to do gdsm/"or, right? 02:12 -!- raisse has quit [Ping timeout: 260 seconds] 02:22 -!- raisse has joined #hardfought 02:34 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 658 points, T:713, killed by a boiling potion 02:38 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 471 points, T:655, killed by an elven dagger 02:42 -!- raisse has quit [Ping timeout: 268 seconds] 03:08 -!- ProzacElf has quit [Read error: Connection reset by peer] 03:19 -!- ProzacElf has joined #hardfought 03:57 -!- elenmirie_ has joined #hardfought 04:27 -!- lorimer has quit [Ping timeout: 268 seconds] 04:28 -!- lorimer has joined #hardfought 04:28 -!- mode/#hardfought [+v lorimer] by ChanServ 04:44 -!- noty has quit [Quit: WeeChat 2.2] 05:03 -!- Sakusen has quit [Quit: Page closed] 05:03 -!- LarienTelrunya has joined #hardfought 05:03 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 05:51 -!- rebatela has joined #hardfought 05:59 -!- lorimer has quit [Ping timeout: 245 seconds] 05:59 -!- lorimer has joined #hardfought 05:59 -!- mode/#hardfought [+v lorimer] by ChanServ 06:05 -!- deadnoob has quit [Read error: Connection reset by peer] 06:05 -!- deadnoob_ has quit [Read error: Connection reset by peer] 06:10 -!- ProzacElf has quit [Ping timeout: 268 seconds] 06:30 -!- raisse has joined #hardfought 06:42 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 29968 points, T:10327, killed by a mumak 07:19 [hdf-us] [nh362] atorox (Tou Hum Mal Neu), 87 points, T:332, killed by a falling rock 07:46 -!- Camwin_ has joined #hardfought 07:47 -!- raisse is now known as raisse\splat 07:49 -!- Camwin has quit [Ping timeout: 240 seconds] 07:49 -!- tacco\unfoog has joined #hardfought 07:50 -!- lorimer has quit [Ping timeout: 268 seconds] 07:50 -!- lorimer has joined #hardfought 07:50 -!- mode/#hardfought [+v lorimer] by ChanServ 08:01 <@Andrio Celos> Not necessarily? 08:01 <@Andrio Celos> With wizards we often use silver dragon scale mail, and either Magicbane or the Eye. 08:01 <@Andrio Celos> There's also the shield of reflection. 08:03 <[Demo]2> im a hard sdsm advocate 08:04 <[Demo]2> but 3.6.x causes MC issues with that 08:06 <@Andrio Celos> mm.. 08:11 thankfully Excalibur makes MC irrelevant, because the only attack where MC is crucial is level drain :D 08:12 <@Andrio Celos> Oh, hey. In my current game we actually used lycanthropy to protect against that, because the cloak of protection got lost. ^^ 08:17 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha), 12425 points, T:3253, killed by a dwarf mummy 08:31 -!- stenno has joined #hardfought 08:33 -!- stenno is now known as stenno\ootc 08:51 [hdf-us] [nh362] stopgo (Val Hum Fem Neu) made her first wish - "2 blessed scrolls of charging", on T:812 08:53 -!- greqrg has joined #hardfought 08:54 [hdf-us] [nh362] stopgo (Val Hum Fem Neu) wished for "blessed greased +2 gray dragon scale mail", on T:814 08:55 [hdf-us] [nh362] stopgo (Val Hum Fem Neu) wished for "blessed rustproof +3 gauntlets of power", on T:821 08:55 [hdf-us] [nh362] stopgo (Val Hum Fem Neu) wished for "blessed fireproof +3 speed boots", on T:823 09:06 -!- hothraxxa has quit [Ping timeout: 256 seconds] 09:17 -!- lorimer has quit [Ping timeout: 252 seconds] 09:18 -!- lorimer has joined #hardfought 09:18 -!- mode/#hardfought [+v lorimer] by ChanServ 09:26 -!- lorimer has quit [Ping timeout: 272 seconds] 09:27 -!- lorimer has joined #hardfought 09:27 -!- mode/#hardfought [+v lorimer] by ChanServ 09:29 [hdf-us] [nh362] jim (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1 09:34 -!- spontiff has joined #hardfought 10:07 -!- introsp3ctive has quit [Ping timeout: 245 seconds] 10:27 -!- lorimer has quit [Ping timeout: 268 seconds] 10:28 -!- lorimer has joined #hardfought 10:28 -!- mode/#hardfought [+v lorimer] by ChanServ 10:36 -!- Bugpowder has joined #hardfought 10:37 <@introSPOOKtive> I thought this was a neat project. https://www.brodrigues.co/blog/2018-11-03-nethack_analysis/ 10:41 !who 10:41 bug_sniper: [hdf-us] larry [tnnt] eitwinston [tnnt] toneLive [tnnt] Bugpowder [tnnt] Kame [tnnt] Luxidream [tnnt] sal [tnnt] dgoddard [tnnt] hothraxxa [tnnt] BEHiker91W [tnnt] Dx34 [tnnt] oh6 [tnnt] elron [tnnt] rebatela [tnnt] jim [nh362] | [hdf-eu] khamul [tnnt] thorsb [tnnt] HalNovek [tnnt] jt [tnnt] elenmirie [tnnt] Dins [tnnt] spontiff [tnnt] Anerag [tnnt] Raisse [tnnt] | [hdf-au] No current players 11:05 K2: what's the livelog message if you get DIRGE? 11:19 https://nethackwiki.com/mediawiki/index.php?title=Dirge someone really has to make that page with all thiss discussion about dirge 11:20 diiiiiirge :) 11:21 what would you say about it? "In late october 2018, hardfought admin K2 played a sporkhack chaotic knight and got obsessed with it, eventually creating the DIRGE meme"? 11:27 not sure right now 11:30 -!- Bugpowder has quit [Quit: Bugpowder] 12:23 <@reapersan> I'll make it if somebody tells me the stats 12:23 <@reapersan> is it just a chaotic poison brand? 12:24 <[Demo]2> no 12:24 <[Demo]2> it's poison excal 12:24 lol poison brand 12:24 <@reapersan> ah 12:24 <@reapersan> what's keolewa? 12:24 <[Demo]2> a club 12:24 <@reapersan> looks like just an extra dmg club? 12:24 caveman QA? 12:24 <[Demo]2> yeah I think 12:24 <[Demo]2> ,no 12:24 <@reapersan> it's not under QA aosdict 12:24 <[Demo]2> it randomly generates 12:25 <@reapersan> it's just before in fact 12:25 caveman first gift? 12:25 <[Demo]2> I found one in the mines 12:25 <@reapersan> looks like it 12:25 <[Demo]2> as chaotic 12:25 <@reapersan> it's listed as PM_CAVEMAN 12:25 <[Demo]2> and it didn't blast me 12:25 <[Demo]2> weird 12:25 well it would be unintelligent 12:25 <@reapersan> neutral club with phys(5,6) 12:25 if caveman-affiliated :D 12:25 <[Demo]2> is it intelligent 12:25 5d6? That's a lot 12:25 <[Demo]2> no not 5d6 12:26 <[Demo]2> d5 tohit d6 dmg 12:26 <@reapersan> ya 12:26 oh 12:26 <@reapersan> ex: sunsword is 5,4 12:26 <@reapersan> I wrote it like that cuz I coudln't remember which was which :p 12:27 Continuing the tradition of paxed incorporating the annoying half of an xnethack feature without taking the balancing better half, Mjollnir now makes noise when it makes lightning strike a monster. 12:27 <@reapersan> looks like dirge is given when you same-race sacc as cha knight? 12:27 <[Demo]2> yes 12:27 <[Demo]2> it's actually a cool thing 12:28 <@reapersan> I'm too lazy to read this does it also gen a demon? 12:28 <[Demo]2> yes 12:28 <[Demo]2> as per usual 12:28 <@reapersan> kk 12:28 -!- Vivit has joined #hardfought 12:28 <@reapersan> also hey demo does aldincha's mask do anything? 12:28 <@reapersan> afaict it's just a plain mask and that makes me sad 12:28 <@reapersan> it should grant like warning of demons or something 12:28 <@reapersan> (tha'ts easy enough to get as orcrist soo) 12:29 <[Demo]2> the what 12:29 <@reapersan> aldinach is the guarenteed first same race sac demon for dnh 12:29 <@reapersan> pretty wimpy iirc 12:29 <@reapersan> just 3x 1d4 claws (poly, para, seduc) 12:30 <@reapersan> on death she drops a mask of herself 12:30 <@reapersan> instead of like an arti cuz she's a wimp and doens't deserve one 12:31 <@reapersan> hah dirge costs less than excalibur 12:32 <[Demo]2> what happens if you wear her mask and get hit by a poly trap? 12:32 <@reapersan> nothing I think 12:32 <@reapersan> she's unpolyable 12:33 <@reapersan> yeah nothing 12:41 <@reapersan> !tell Chris_ANG the new detect monster spell level change thing means that inc anas can't cast their spells with 0% failure anymore. probably not a huge deal, but i'm not sure whether that's something you want to address 12:41 I'm on it, @reapersan. 12:44 @reapersan: Re: Chameleon level limit: There is one, but it's actually kinda high. You count as a whopping twelve levels deeper in the dungeon. 12:44 Chris_ANG: Message from @reapersan at 2018-11-04 12:41 EST: the new detect monster spell level change thing means that inc anas can't cast their spells with 0% failure anymore. probably not a huge deal, but i'm not sure whether that's something you want to address 12:44 <@reapersan> dang ok that makes sense why I get L :( 12:46 Also, that's a good Ruby Rod YANI 12:46 My semi-planned version was not that fancy. 12:46 <@reapersan> oh really? 12:47 <@reapersan> I did my best to make it reasonably different from the rod of lordly might 12:47 Yeah, it was going to shoot fire and ice explosions. This was WAY back when. 12:47 <@reapersan> and make it useful to people who can kill asmo in the first place, but not OP 12:47 <@reapersan> lol 12:47 <@reapersan> could've made it as stupid as ruinous descent, random ice blasts :p 12:47 Far enough back that I think I made a tile for it, in fact XD 12:48 <@reapersan> oh geez 12:48 <@reapersan> hey chris do you konw where double damage is handled? for artis like frost/fire brand 12:49 spec_dbon 12:49 In artifact.c 12:50 <@reapersan> thanks 12:50 damd ? d((is_lightsaber(otmp) && litsaber(otmp)) ? 3 : 1, damd) : max(tmp,1) 12:50 <@reapersan> this is for spork actually 12:51 (if there is a damage die, roll the die, if their isn't return the current damage) 12:51 <@reapersan> trying to make a wiki page for dirge 12:51 <@reapersan> k2's weapon waifu 12:51 lol 12:51 best description 12:54 <@reapersan> so spec_dbon is run after all other modifiers, correct? (including enchantment?) 12:55 <[Demo]2> depends 12:55 <[Demo]2> check uhitm.c 12:55 It's probably done fairly soon. 12:55 Enchantment is one of the first modifiers done, that's why it gets doubled. 12:55 <@reapersan> ah 12:55 (While stuff like strength bonus is not) 12:56 <@reapersan> makes sense 12:56 <@reapersan> i'm looking for poison personally 12:56 <@reapersan> cuz looks like dirge deals 2x damage + 1d6 12:56 Oh. Not doubled 12:56 <@reapersan> oh really cool thanks 12:56 -!- raisse\splat has quit [Ping timeout: 268 seconds] 12:56 Yeah, should be that-ish. With a chance of instant death unless that's different. 12:56 (From the poison) 12:57 <@reapersan> yeah 12:58 -!- Vivit has quit [Ping timeout: 268 seconds] 12:59 <[Demo]2> in ndnh spear heads are applied after artifact bonuses 13:01 <@reapersan> that's dumb change that 13:01 <[Demo]2> wot 13:01 -!- realinari has joined #hardfought 13:02 dNethack currently arranges matters so that artifact and object properties bonuses are applied simultaneously (so they stack additively instead of multiplicatively). 13:02 <@reapersan> i want to be able to deal stupid amounts of damage 13:02 <@reapersan> demo: is there a spearhead that makes the spear deal explosive dice? 13:02 <@reapersan> chris: that sounds much more reasonable than any other alternative 13:02 <[Demo]2> no, i considered it but no 13:02 -!- raisse\splat has joined #hardfought 13:03 <@reapersan> hm ok 13:03 <@reapersan> if there's ever a gunpowder-like material added maybe 13:04 It's D&D crit-stacking math. 2x + 2x = 3x ;) 13:05 <[Demo]2> thats not very fun :P 13:06 <@reapersan> chris, yasi: thermite renades. spawn in ana quest mostly. thermite welds clockworks, effectively instantly killing them. deals 3d10 physical and 3d10 fire damage to anything caught in the radius, but explodes as soon as it hits a monster or the ground, with a 1 turn fuse for lighting it. kicking it makes it explode immediately 13:06 <@reapersan> *grenades 13:07 Also, re: Aldinach: Yeah, the mask should do SOMETHING, but I don't know what. Polymorph immunity is actually not bad. 13:07 <[Demo]2> hey chris, shouldnt clockwork have a casting in metal penalty? 13:07 <@reapersan> no please don't do that 13:07 <[Demo]2> cause they are metal 13:07 <@reapersan> that would just suck as a mechanic nope don't do that 13:07 <[Demo]2> they are already op as shit 13:08 (She's described as wearing a white mask in the like 1 paragraph blurb she's sourced from) 13:08 <@reapersan> chris_ang that's 1 idea, I also considered making it always shed your armor when you poly (no breaking) 13:08 Also that sounds evil re clockwork metal penalty. 13:08 <[Demo]2> its not even that evil 13:09 <[Demo]2> clockwork is insanely strong 13:09 YASI: They get the metal penalty for casting wearing *organic* materials. 13:09 -!- Vivit has joined #hardfought 13:10 <[Demo]2> i say take their succes chance and multiply by .75 at the end and thats their new one 13:10 <[Demo]2> so they can never get better than 75% success 13:11 That would seem to specifically nerf clockwork wizards? 13:11 <@reapersan> that seems weird considering they can be priests 13:11 <@reapersan> they can't be wiz chris 13:11 -_-' 13:11 <@reapersan> but they can be monks and priests 13:12 <@reapersan> and archs 13:13 Wizard flavor doesn't seem bad for them, actually. 13:13 Wizards can't be lawful, right? I assume that's why. 13:13 -!- hothraxxa has joined #hardfought 13:14 <@reapersan> yep 13:14 <@reapersan> are you ever gonna go back to actually making them not regen? 13:14 <@reapersan> I think that would be a useful nerf 13:14 <[Demo]2> he did 13:14 <@reapersan> oh when? 13:15 About 5 seconds after I noticed it existed <_< 13:15 <@reapersan> oh good 13:15 <[Demo]2> you want the commit hash from memory? :P 13:15 <@reapersan> lol 13:15 <[Demo]2> like last week or two idk 13:15 <@reapersan> I thought it was by-design lol 13:15 <@reapersan> by the way chris blood potions provide permanent resistances, correct? 13:16 I don't think so? 13:16 <@reapersan> oh uh chris 13:16 <@reapersan> winding clockworks crashes in dev 13:17 <[Demo]2> what 13:17 <@reapersan> just instantly crashes when I hit 100 turns 13:17 <[Demo]2> yikes i took a change related to that 13:17 Hm 13:17 <@reapersan> oh yeah and you broke displays too 13:18 <@reapersan> only in lldb tho 13:18 <@reapersan> in lldb it doesn't clear the screen between changing things 13:18 <@reapersan> so you get things like this (pic incoming) 13:18 https://cdn.discordapp.com/attachments/400474774440247317/508706666284318730/Screen_Shot_2018-11-04_at_10.18.31_AM.png 13:18 <@reapersan> I'm like 55% certain that's not intentional 13:19 <[Demo]2> punish curses players 13:19 Huh. Doesn't crash for me 13:19 <@reapersan> oh shit chris I broke winding sorry 13:19 <@reapersan> it's for tame monsters 13:19 <@reapersan> line 1067 dog.c 13:19 <@reapersan> not sure how I broke that 13:19 I have no idea what would case that display bug. 13:20 <@reapersan> oof 13:21 <@reapersan> actually chris try havnig 2 pets at once 13:21 <@reapersan> that seems to be the bug 13:21 <@reapersan> :/ 13:24 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) averted death, on T:4057 13:24 <@reapersan> can you repro chris? 13:24 No, seems fine? 13:24 <@reapersan> what 13:24 I'm using elves, what about you? 13:24 <@reapersan> just owning 2 pets crashes for me on devel, running mac os x 13:24 <@reapersan> anything 13:25 <@reapersan> starting dog + tulani, newt, dwarf so far 13:25 At any time? 13:25 <@reapersan> ya 13:25 <@reapersan> just having the end of my turn proc does it 13:25 <@reapersan> it's in the loop for checking enough_dogs 13:25 Ah 13:25 <@reapersan> i do'nt know what i broke 13:25 <@reapersan> considering it works fine for you 13:26 <@reapersan> seems be a bad access with the bit weakdog->m_lev 13:26 <@reapersan> any clue why that would error? 13:26 Yeah, if it's enough dogs that does it it would crash for me <_<' 13:26 *wouldn't 13:26 <@reapersan> ? 13:26 <@reapersan> oh 13:26 <@reapersan> lol 13:26 <@reapersan> I forgot about your special blend 13:26 <@reapersan> demo: wbu can you repro 13:27 I'm currently trying to backmerge, so my blend should get less special in the next few days XD 13:27 <@reapersan> I see :p 13:27 <@reapersan> how many local changes do you have that are distinct from devel-3.16.1? 13:27 See also "That's the worst commit pipeline I've ever seen" 13:27 <@reapersan> lol 13:28 Very few. 13:28 <[Demo]2> not crashing for me? 13:28 [hdf-us] [spl] zor (Hea Hum NB Neu), 1336 points, T:1833, killed by a dwarf lord 13:28 <@reapersan> are you running latest demo? 13:28 <@reapersan> with a clean pull it crashes 13:28 <[Demo]2> yeah just git pulled 13:29 <[Demo]2> one is starting pet 13:29 <[Demo]2> one is a lich 13:29 <@reapersan> what 13:29 <@reapersan> no crash? 13:29 <@reapersan> wait a couple turns 13:29 <@reapersan> maybe like #chat to them 13:29 <[Demo]2> dNetHack v3.16.0 (dNAO git b415b4f2), last build 2018-11-04 18:20:47. 13:29 The jinja naginata fix, a tweak that makes peaceful jubjub birds not stun monsters, gold equipment for Croesus, and a tweak to Oona's weapons. 13:30 -!- ProzacElf has joined #hardfought 13:30 <@reapersan> ??? 13:30 <@reapersan> i am confusion 13:30 <@reapersan> and oh cool chris 13:30 <@reapersan> the jinja is what just spellign/ 13:30 It's dNAO that has a bunch of features that I don't have, since others have been contributing a lot recently. 13:31 Yeah, the copy-paste error that results in it not being unset as a first gift. 13:31 <@reapersan> cool cool 13:33 Do you build with debug info? (-g) 13:34 <@reapersan> no I can tho 13:34 <[Demo]2> -g 3 13:35 <@reapersan> how do I use that flag 13:35 <@reapersan> cuz I can't pass it to make 13:35 <[Demo]2> CFLAGS in the make file 13:35 <@reapersan> thakns 13:36 <@reapersan> it's set for -g already 13:36 <@reapersan> set it to -g3 trying again 13:36 <[Demo]2> would need a space 13:37 <@reapersan> nah space errors out :p 13:37 <@reapersan> can't find the dir apparently 13:37 <@reapersan> > cc -g 3 -Iinclude -DDLB -MM -MP -MG -MT win/share/tilemap.o -MF win/share/tilemap.d win/share/tilemap.c 13:37 <[Demo]2> wild 13:37 <@reapersan> reminder that I'm running everybody's least favorite compiler, clang 13:37 <@reapersan> > clang: error: no such file or directory: '3' 13:37 I think g++ would complain about that too 13:37 er gcc 13:38 <@reapersan> no clue but I'm blaming clang 13:39 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "2 blessed scrolls of charging", on T:6113 13:40 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "blessed fixed silver dragon scale mail", on T:6116 13:41 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "blessed fixed master key of thievery", on T:6157 13:43 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "blessed fixed greased +3 helm of brilliance", on T:6166 13:46 <@reapersan> chris: what's mlev vs data->mlevel? 13:48 Actual level vs. starting level, I believe. 13:48 <@reapersan> ah thanks 13:49 looks like clang just has -g0 and -g (where -g0 is no info) 13:50 <@reapersan> ah ok 13:50 <@reapersan> so I do have it on 13:50 What do you use as a debugger? 13:50 <@reapersan> lldb 13:50 is something wrong with the server? 13:50 eu? 13:50 realinari: Which EU server? 13:50 eu.hardfought.org 13:51 veeery slow for me 13:51 realinari: Er. Sorry. I was in my Crawl head, where there are 3 servers in the EU. My mistake. 13:51 either server or my connection 13:52 looks like it’s my connection 13:52 never mind 13:52 Seems fine to me 13:54 -!- raisse\splat has quit [Ping timeout: 246 seconds] 14:04 <@reapersan> by the way bug_sniper I ended up making the dirge page lmk if ther'es anything missing/wrong 14:08 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided arch-liches, on T:30082 14:09 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided liches, on T:30093 14:11 -!- raisse\splat has joined #hardfought 14:15 -!- realinari has quit [Quit: realinari] 14:15 That reminds me: Should really look through monst and remove poison resistance from some things. 14:15 It's pretty sad that poison is useless. 14:15 -!- realinari has joined #hardfought 14:18 @reapersan the DIRGE page cuts off in the middle of "Grayws" 14:18 also, no mention that it's in SporkHack? 14:18 no [[Category:SporkHack]]? 14:19 <@reapersan> does it really 14:20 <@reapersan> it timed out mid-way so I had to copy-paste 14:22 [hdf-us] [nh362] atorox (Tou Hum Mal Neu), 4 points, T:113, killed by a fox 14:23 Does anyone know if Warden Arianna is supposed to be a specific character from D&D? 14:24 <@reapersan> chris i fixed the thing fwiw 14:24 [hdf-us] [nh343] atorox (Tou Hum Mal Neu), 24 points, T:317, killed by a jackal 14:24 <@reapersan> made a PR 14:24 <@reapersan> something something need to malloc something 14:24 *malloc* o.O 14:25 That seems wrong. 14:25 <@reapersan> yeah I wouldn't recommend pulling yet 14:25 -!- realinari has quit [Quit: realinari] 14:25 <@reapersan> besides I accidentally did the wrong paste 14:26 -!- realinari has joined #hardfought 14:27 <@reapersan> chris: it was giving a bad access, because it was trying to get something that hadn't been allocated 14:27 Right, no that's the problem. 14:27 It isn't malloc, it's because those variables aren't initialized. 14:27 I think 14:27 <@reapersan> oh 14:28 Should be "struct monst *curmon = 0, *weakdog = 0; 14:28 <@reapersan> that seems to work fine as well :/ sorry for my shitty code 14:29 <@reapersan> I'll close the PR, just fix that whenever you get around to backmerging n stuff 14:31 No problem. Nethack mostly hides memory allocation deep in the monster/item/whatever creation code. 14:33 I think I've called alloc() once so far in all the code I've written. 14:33 It's somewhat dangerous to work with, because if you malloc anything without a corresponding free() you end up leaking memory. 14:34 nethack automatic garbage collection when? :D 14:35 That push request would actually have leaked like 256 bits of memory per turn (which, given that computers have multiple Gigs of memory now, you could do for a *long* time before it became a problem) 14:36 -!- realinari has quit [Quit: realinari] 14:36 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) wished for "blessed greased bag of holding", on T:12553 14:37 -!- realinari has joined #hardfought 14:37 I'm sure Demo would have intentionally run up a large enough game so that K2 got mad before long 14:38 I'm not sure if this got resolved or not, or if it was even true, 14:38 but wasn't it determined a while back that if you try to bring monsters onto a full level, they don't get placed or freed, meaning their memory is just leaked? 14:40 What would the sensible behavior be? Migrate them back where they came from? 14:41 that'd be amusing if it happened to the player 14:42 "Excuse me!" A startled kobold lord is displaced upstairs. 14:44 It's possible they end up still on the migrate monster chain, meaning that they'd get another chance to appear next time you visit the level. 14:46 -!- raisse\splat has quit [Quit: Suddenly, Raisse disappears out of sight.] 14:46 -!- raisse has joined #hardfought 14:47 Quest nemeses should in general probably not be poison resistance unless other monsters of their type are. 14:47 (affects only Warden What'shername and one of the drow nemeses) 14:48 If you can't poison instakill monsters in general, then non-poison-resistant nemeses aren't really a problem. 14:48 On the flip side, King Arthur should probably get the same suite of resistances the player gets for crowning, and the monk nemesis and leader should get the monk intrinsic suite) 14:48 YANI: ^ 14:49 Chris_ANG: and scorpius, or don't you have that? 14:50 (at least I think scorpions are poison resistant because they are poisonous to eat and can give poison resistance) 14:50 Other scorpions have it, though, I think? 14:50 yes, that's what I mean, scorpius ought to be poison resistant 14:51 Isn't he? 14:51 Oh, he already is. 14:51 then all's right with the world and you can ignore me 14:52 Warden What'shername has poison resistance despite there not being a reason for it, as far as I know. 14:52 However, it's possible she's intended to be a half-demon, since she also has fire resistance and is summoning demons. 14:52 what *is* her name? 14:52 Arianna 14:52 Arianna 14:52 lol 14:55 The Bard quest nemesis also has it despite other n not having it. 14:56 <@reapersan> chris: oh god do not give master kaen that 14:56 <@reapersan> that gives him what everything but reflection? 14:56 <@reapersan> including player style MR 14:57 since when do monks get intrinsic MR 14:57 <@reapersan> since dnethack 14:57 <@reapersan> level 30 monks get vanilla + acid, mr, stoning, sickness, disint, drain, water walking I believe 14:59 wow 15:01 <@reapersan> yep 15:01 I don't think he'd get MR, he's level 25 and that's level 29 15:01 <@reapersan> like i said basiacally everything but reflection 15:01 <@reapersan> oh good 15:02 <@reapersan> that means what no disint, drain, mr? 15:02 Oh, hey. 15:02 He'd get disintegration resistance, but loose stone resistance. 15:02 Has dnh edited the monk quest flavor at all? 15:02 no 15:02 Also, 15:03 In particular I'm interested in how Kaen is "the Earth-Lord". 15:03 take a look at this: "ATTK(AT_WEAP, AD_PHYS, 1, 25), ATTK(AT_WEAP, AD_PHYS, 1, 25)" 15:03 Though that comes from the locate level which doesn't always have relevance to the quest. 15:03 <@reapersan> chris: i'd be down for that, that's far 15:03 Warden A hits like a *truck* 15:04 I'm confused what she's supposed to be. 15:04 <@reapersan> lol 15:04 <@reapersan> htat's 1 iron ball per hand 15:08 <@bugsniper> Nice patch idea: usage fees should be limited to the price of the item and should be paid where you buy the item 15:08 <@bugsniper> BTW the page looks good, reapersan 15:09 When you buy the item? 15:09 Evil Patch Idea: Yendorian Fuel Tax should apply whether the lamp is shop-owned or not, whether there even *is* a shop or not, and whether the lamp even uses fuel or not (e.g., if using a magic lamp, you still get charged a per-turn fuel tax). 15:09 jonadab the environmentalist 15:09 [hdf-us] [nh343] Nobbs (Wiz Elf Mal Cha) had athame named Magicbane bestowed upon him by Anhur, on T:15841 15:09 Save the Great Underground Empire! 15:10 jonadab: YANI: did you ever consider making the size of the dungeon levels in fourk bigger? instead of 79x21, how about having 140x50 dungeon levels :) 15:10 I mean, all those carbon emissions are making it unbreathable down there. 15:10 LarienTelrunya: There are bugs blocking me from doing that right now. 15:10 I want to go to about 100x35, though. 15:10 The level generator can handle it. 15:10 THe .des files can't. 15:10 ah so you do have a plan, I see; if you get it working, I'd be interested in it 15:11 I remember making Hack 1.0.3 as big as the 120xsomething console on the HP machine at my dad's work, without any of these fiddling concerns about balance. But IDK if it would have choked on Hell or something. 15:11 i.e. I'd want to make it a compile-time flag for slex that decides what size the dungeon will have 15:11 aosdict: Good question. He's associated with Earth Elementals and Xorns, which the flavor also mentions. 15:11 LarienTelrunya: It's already compile-time in Fourk. Has been for a while. 15:11 But it defaults to vanilla values, because of the bugs. 15:11 And which specifically generate a lot on the monk quest, yes. 15:12 oh? and it works for everything but .des files? 15:12 And then his lair is a lava pit. 15:12 I guess *he* just doesn't feel sufficiently... earthy. 15:12 LarienTelrunya: Several of the .des files have Design Problems. Notably: anything with more than one MAP, and certain levels you can just _go around_ (like the Castle) where that should not be possible. 15:12 Just seems like Mr Renegade Monk. 15:12 The correct solution is to allow .des files to specify their own size. 15:13 Which can be smaller than the max. 15:13 jonadab: yeah, but I was wondering, does everything that doesn't use a .des file work correctly with the bigger dungeon levels? 15:13 But to do that, I would have either replace levcomp, or wrap my brain around yacc. 15:13 I guess that's what's also lacking, though this isn't specific to Kaen: not enough motivation for him. 15:13 LarienTelrunya: Yes, normal generated filler levels work fine. 15:13 ah cool 15:13 what's the name of that flag? 15:14 It's two, COLNO and ROWNO 15:14 You can just define them with -D 15:14 -!- raisse has quit [Ping timeout: 272 seconds] 15:14 ... wut, that alone makes it work?! if I increase them in slex, it errors out 15:14 If you don't define them, they default to vanilla values. 15:14 LarienTelrunya: This is in Fourk. 15:14 -!- nooodle_ has quit [Ping timeout: 246 seconds] 15:14 Havne't messed with it in Slash'EM. 15:15 A lot of other nemeses have this problem, of "My entire purpose in life is to run into $HOME, slaughter a bunch of innocents, grab the artifact, retreat to the lair with it, and... nothing. 15:15 -!- nooodle has quit [Ping timeout: 272 seconds] 15:15 Master Kaen just wants to catch up on his reading 15:17 I think it's usually implied that it's "do some nefarious ritual with it", which the player interrupts? 15:18 Has the monk artifact always been the Eyes? 15:18 Chris_ANG: IIRC yes (and I died to Master Kaen in beta) 15:19 -!- raisse has joined #hardfought 15:20 Weird. Chan-Sune doesn't turn up anything other than nethack, either. 15:20 Might be another gunyoki. 15:21 -!- Vivit has quit [Ping timeout: 252 seconds] 15:22 It's the Eyes in 3.3.0, indeed 15:23 [hdf-us] [nh362] jim (Ran Elf Fem Cha), 14955 points, T:11241, killed by an invisible stalker 15:23 ...wait, does the Warden wield the Iron Ball of Liberation in combat? 15:23 Chris_ANG: I mean, the monk quest is THE blandest and least flavorful of all, its special levels and text being mostly copied wholesale from Priest (because the SLASH'EM developers didn't feel like writing original stuff). 15:23 'cause if so that's 2d25 per weapon attack? 15:24 in slex, monsters will wield iron balls, but in vanilla they will not; it's up to other variants to change it so that monsters swing them 15:24 "Master Kaen" looked light it could be some kind of "Commander Keen" joke, but if it is I don't get it. 15:25 (ae might be pronounced ee) 15:25 Healer quest also has weird level names, Epidaurus and Coeus are otherwise unmentioned anywhere in nethack. 15:25 though they are from ancient greece. 15:26 *looked like 15:30 isn't the healer generally greek-inspired? Hermes and the other gods, Cyclops, Staff of Aesculapius... those are all greek :D 15:32 the Quests are in general only tacked on. 15:32 -!- stenno\ootc has quit [Ping timeout: 252 seconds] 15:32 because there was a time when quests didn't exist, I guess? 15:33 LarienTelrunya: Right, so it fits with the general Greek theme, but there's no real reason Healer to Cyclops to "The Temple of Coeus". Why do you have to go through that? 15:36 jonadab: holy shit it somehow works now https://abload.de/img/holyshitdungeonv1cjo.png :) 15:37 <@reapersan> magic 15:37 I've never understood how the game determines whether a rooms-and-corridors level will have a vault, though. 15:37 -!- noty has joined #hardfought 15:37 <@reapersan> why are some corridors multiple colors 15:37 reapersan: this is slex, sometimes corridors (or walls) are fleecy-colored :) 15:37 LarienTelrunya: That's complicated. 15:38 And involves repeatedly trying to fit one in. 15:38 It's just in mklev somewhere, right? 15:38 "sometimes" 15:38 Chris_ANG: I don't remember exactly where it is. I've seen it. 15:38 But it's been a few months since I looked at the level gen stuff. 15:38 the vault is made when the # of regular rooms exceeds a certain number I think, but no idea how it determines that number 15:38 I thought it was in vault.c 15:39 but maybe mklev 15:39 aosdict: It has to be called from somewhere. 15:39 Don't remember if it's in mklev or makelev or mklevel or makemaz or mkmaze or where. 15:40 wow holy shit the heck levels also look awesome when increasing their size https://abload.de/img/hugeheckjuich.png 15:40 <@reapersan> are the first three of those distinct functions? 15:40 <@reapersan> "mklev", "makelev", and "mklevel" 15:40 <@reapersan> because that seems like very bad naming conventions 15:41 One can only say so much in 8 letters 15:41 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) killed the wizard of Urocoviar, the former Magician, on T:33491 15:41 @reapersan Don't forget makemaz! 15:41 mklev is the .c 15:41 <@reapersan> and mklevel and makelev are functions? 15:41 It is in mklev, but I don't understand the logic, yeah. 15:41 makemaz is how you make a special level. 15:41 <@reapersan> sigh 15:41 <@reapersan> that's... horrifying 15:42 hahaha oh my god the Lilith lair (from dnethack) has mazes built all around the level perimeter if the dungeon levels are bigger 15:42 Chris_ANG: I studied this, let me get unbusy in a few hours and I'll see if I can recall the answers 15:43 oh 15:43 could it be that the coordinates are signed chars? jonadab? 15:43 because when I tried to make the dungeon 140x50, I'm getting errors, while with 110x35 it worked 15:43 coordinates are xchars, which IIRC are signed 15:44 LarienTelrunya: That's because it uses mazewalk to create the tunnels behind the palace. 15:44 Wat. "typedef xchar boolean" 15:44 wat? 15:44 That looks categorically wrong. 15:44 Although wait, isn't boolean a typedef in NetHack too? 15:44 Oh wait, that's in an ifndef. 15:44 Isn't that read the other way around? 15:45 Ah. 15:45 THAT makes sense. 15:45 like "boolean is another name for xchar" 15:45 Right, right, that fits my understanding nicely. 15:45 The actual, un-#ifdef-ed xchar definition, is typedef schar xchar. 15:45 So yes, signed. 15:47 The Archeologist quest nemesis, amusingly, is attempting to get the college shut down by stealing the thing they've been using to find archeological artifacts. 15:48 I guess if you dig up enough ancient tombs to loot long-dead mythological beings come and try to put you out of business. 15:48 That would definitely work, because that's exactly how colleges keep themselves running. 15:48 Well, losing all your grants *would* suck. 15:49 Sure, if you lose all your grants, your postdocs have to go out and get jobs. 15:49 it's unlikely indiana jones got many grants 15:49 But I'm pretty sure the school doesn't shut down. 15:49 The college takes a largish slice of any grant funding for overhead. 15:49 You just get a new generation of postdocs in a couple of years. 15:50 So it would be rather bad news, financially, though "shut down" is an exaggeration. 15:50 "Only in this way will we be able to prevent the budget cuts that could 15:50 close this college." 15:50 -!- Vivit has joined #hardfought 15:50 (Direct quote from the Quest Leader XD) 15:51 Honestly, the college I attended could probably lose all sources of income other than the undergrad room and board fees, and still be capable of operating. 15:51 Though I'm sure it would mean budget changes. 15:51 Yeah, they might have to take some students and teach some classes XD 15:53 Thoth Amon is trying to use the Barbarian artifact to become invulnerable and take over the world. 15:54 "Yeah, let me know how that works out for you. Should be interesting. By the way, can I borrow that little bell?" 15:55 Tiamat just has a hate on for Neanderthals, but can't wipe them out because she can't it into their cave. 15:55 So she sent some goblins to steal their shit. 15:56 The Cyclops is trying to use the staff to live forever. 15:56 Ixoth is a greedy dragon, nuff said 15:56 Can't imagine why the Master of Thieves wanted the best credit card ever, with unlimited charging. 15:56 Yeah, that's about it. 15:56 NO thief ever bothers to steal a credit card. 15:57 The Master Assassin just wants to keep the Key away from the Master of Thieves, which is actually great flavor. 15:58 Dark One's motivation is unknown, but Neferet is dying without the Eye's power. 15:58 Surtur wants to start Ragnarok. 15:59 Master Kaen is just... stole the Eyes so he could kill the monk students, but with elementals, which the Eyes would prevent for some reason? 15:59 Lord Surtur just fancies a workout hoisting the Orb of Weight 15:59 Ashikaga wants Lord Sato to be bereft of the Tsurugi, so the emperor will make him commit seppuku. 16:00 Someone get Peter Jackson to direct some ascii cut scenes and you can put them in 3.6.3! 16:00 Nalzok: Pretty much the same, just with undead. 16:00 Scorpius, uh. 16:00 Something something mountain centaurs? 16:01 some classic ascii orchestrated battle scenes would be super cool. 16:01 With a wumpus? 16:01 No motivation at all. Just an invasion of Scorpius affiliated mountain centaurs. 16:01 And a wumpus! 16:01 And they want the Longbow for... 16:01 The Ranger quest just needs a fullwise rewrite. 16:01 From the ground up. 16:02 The quest leader, nemesis, and item are fine. 16:02 But yeah, why centaurs? 16:02 It's not like the hero is long on motivation. You want the Amulet because your god wants it, and your god wants it because they want it, which is also why Moloch wanted it. 16:03 <@reapersan> chris_ang probably because they traditionally use bows I believe 16:03 Chris_ANG: In the hope the player will blow their own brains out midway through reading 8000000 messages about centaurs firing arrows none of which pose any threat 16:03 jonadab: I am currently holding off on making more quest level des files, because PatR hinted that the level compiler will be replaced totally in the future, so I don't want to waste effort on writing des files if there won't be any more des files. 16:04 Ah. 16:04 -!- introsp3ctive has joined #hardfought 16:04 Interesting. 16:05 what's the difference between xchar and XCHAR_P? 16:05 Won't stop me from *designing* more quest levels, but I'm holding off on incorporating more into xnethack. 16:05 At some point I'll probably make is so you can change sides during the Rogue quest. 16:07 I don't suppose he hinted that $nextversion would be out in time for Junethack. We should be so lucky. 16:07 Nope 16:08 Warden Arianna seems to be summoning demons in the basement, for some reason? And she stole the iron ball of liberation, but it doesn't say why. 16:08 I guess "for some reason" above would be "power" 16:10 man, I wish I knew where the game defines that the coordinates are signed chars, after all I already redefined xchar as int 16:12 LarienTelrunya: global.h 16:13 aosdict: yes, but somehow there are also XCHAR_P and other variables 16:13 There are a million places where individual coordinate variables are declared as xchar. 16:13 yeah, but if I define xchar as int, they should be able to go beyond 127 16:13 "Wear the Stake of Van Helsing. It will assist you against the undead."? 16:13 LarienTelrunya: Well, the locations array is defined as [COLNO][ROWNO] in rm.h 16:14 *Wear* the stake? 16:14 Did wear and wield used to be a single action? 16:14 A very long time ago? 16:14 damn I sure hope they're not actually using a bitfield somewhere for the coordinates 16:15 show_glyph: bad pos -60 0 with glyph 112107 [cmap_index 0]. 16:15 that's what I'm always getting :( 16:20 The Ranger quest could be reworked just by changing the dialog to "Apollo is a jerk" and leaving it at that. 16:21 (If memory serves he created Scorpius specifically to murder his sister's boyfriend, for basically no reason) 16:21 Let me see what I said for my Ranger quest redesign. 16:22 heh. "Scorpius' Cavern is, of course, discarded. He's not constructing a subterranean complex like the quest text says. He doesn't need a throne. He's a _scorpion_." 16:28 I edited the edges of the map to make it a ruined castle or temple or something instead of an underground castle. 16:29 (ie, added water and trees) 16:29 I also at one point added code that would cause Orion to die of his injuries after the quest was completed. 16:31 Was nethack 1.3d pre-quest? 16:32 Looks like yeah 16:33 Quests come in with all other branches in 3.1.0 16:33 3.0 -> 3.1 was a colossal change given the size of the version number bump 16:33 lol 16:34 "Back in my day, a minor version bump MEANT something!" 16:34 I think it's bigger than any subsequent change; 3.1 is recognisably NetHack, 3.0 more Hack with knobs on 16:36 Was wondering what the Ninja quest was like. "Nothing, it was pre-quest" 16:36 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "blessed fixed +2 cloak of protection", on T:34416 16:36 hi 16:36 Hello K2, Welcome to #hardfought 16:37 o/ 16:37 wooo 16:37 how goes it Chris_ANG 16:37 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "blessed fixed greased +2 helm of telepathy", on T:34416 16:39 Back porting, testing, and trying not to introduce more major changes for this version XD 16:39 I'd argue that 3.0 is already recognisably NetHack. there are already side branches introduced 16:39 Also, I somehow have a stack of final exams despite it being the middle of the semester :? 16:39 give them all C's 16:39 done 16:39 <@reapersan> how'd that work chris 16:40 <@reapersan> lol 16:40 <@reapersan> midterms or something? 16:40 A 5 week class ended. 16:40 <@reapersan> ah cool 16:40 <@reapersan> what was the class on? anything hard to grade? 16:40 grade based on how clse they sat to you in class 16:41 closer = higher grade 16:41 *close 16:41 Not that hard. There was a practical section but it boils down to a multiple choice test. 16:41 you know the folks who sit way in the abck just wanna goof off 16:41 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "magic marker", on T:34506 16:41 I do know. 16:42 Also, I think they took care of the 'C' part on their own. 16:42 ;) 16:43 <@reapersan> ouch 16:43 <@reapersan> lol 16:43 <@reapersan> k2: how do I build slashem from source? 16:43 <@reapersan> just same as stock nethack? 16:43 <@reapersan> (using your github) 16:44 yup 16:44 <@reapersan> trying to compile on mac lol 16:44 and i think i edited the makefiles in sys/unix for server play 16:44 oh a mac 16:44 <@reapersan> yea 16:44 i'm not much help there 16:44 <@reapersan> generally i just have to edit the unix ones 16:44 <@reapersan> you should really make a gnumakefile like dnh 16:44 -!- LarienTelrunya has quit [Quit: Page closed] 16:45 bhaak: are you sure? I don't think there are any branches in 3.0.x 16:45 hmm 16:45 Wait, really? When was the Mines introduced? 16:45 to the nethackwiki 16:45 Vlad's exists, but it's in-level. 16:45 jonadab: 3.1.0 16:45 Interesting. 16:45 oh, you're right 16:45 nethackwiki doesn't contain much version history, making bhaak sad 16:46 <@reapersan> wow that's a lotta warnings 16:46 The wiki was established during the "there's only one version and it's 3.4.3" era. 16:46 that's 1993 then 16:46 ~4 years after 1989 16:47 3.0.10's auxil directory just has a castle.des and tower.des - Vlad has exactly the same layout, though, but is like Rodney's Tower is now 16:47 -!- raisse has quit [Ping timeout: 245 seconds] 16:50 <@reapersan> k2: it compiled fine I just had to edit the unix/makefile.src a tad, thanks for mirroring it on github 16:53 np 16:53 at some point i'll start doing more work on it 16:53 the dumplogs work but need some love 16:54 and i'd like to add things like menu/statuscolors, etc 16:56 <@reapersan> menucolors seems to exist 16:56 <@reapersan> I'm recompiling with autopickup I'll test more thoroughly 16:57 <@reapersan> yeah menucolors works fine 17:02 oh right 17:02 i forgot its there already 17:02 autopickup works too i think? 17:04 <@reapersan> it does 17:05 <@reapersan> but you have to set the flag for exceptions 17:05 <@reapersan> it's just uncommenting 1 line in config.h 17:08 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) defeated Croesus, on T:35292 17:08 Tempted to make the end of the Convict quest an actual demon summoning ritual. 17:09 -!- introsp3ctive has quit [Ping timeout: 250 seconds] 17:09 Like, if you don't pick up your quest artifact within a few hundred turns, a demon lord shows up (and probably melts your face off). 17:09 <@reapersan> dewit 17:10 That... could work, it's the iron ball of Liberation (of the demon lord from the vaults of Hell). 17:10 Other quests could probably do with timers as well. 17:10 Like, Wizard quest, you dilly dally too much and Neferet dies and something bad happens 17:12 Yup. Would explain why she needed the "of liberation" artifact. 17:13 Although, if I were to redesign the Convict quest, it would be to lead a prison break against Warden Arianna, and the Iron Ball is what you liberate all your fellows with. 17:13 In this case, Arianna hasn't *stolen* the Ball, she just already had it. 17:14 -!- remirol has joined #hardfought 17:14 -!- mode/#hardfought [+v remirol] by ChanServ 17:14 Demons would just be ejected from the quest, instead you have to fight prison guards and stuff. Make it as nasty of a prison as you want. 17:15 The Convict plot seems to be that she sold her soul or something, went nuts, and has been summoning demons in the basement. 17:15 Possibly also she's trying to dig something up? Unclear. 17:16 This is my opinion based on having heard and read barely anything about Convict. 17:16 That's the direction I'd go with the quest though; she's not insane, just evil/sadistic. 17:17 -!- lorimer has quit [Ping timeout: 252 seconds] 17:17 Based on her dialog she had help with the "went nuts" part (ie, demonic mental influence), 17:18 which makes this seem like actually a pretty good place to deploy the Sisters of Bedlam, which are partially coded but aren't used for anything. 17:18 <@reapersan> reminds me of the plot of doom 17:18 Charmingly succinct? 17:20 <@reapersan> I meant the "lady makes demonic pact and goes insane and then you kill her" 17:20 <@reapersan> but that too I guess 17:20 <@reapersan> chris_ang they spawn randomly no 17:20 <@reapersan> no? 17:20 They do. 17:21 They're a not-super-memorable random spawn. 17:23 <@reapersan> eh memorable enough 17:23 <@reapersan> I remember para arrows fondly :p 17:28 Ohhey. I forgot they have the paralysis arrows. 17:28 -!- stenno\ootc has joined #hardfought 17:29 <@reapersan> yep 17:30 They're not technically demons at all. At one point I created a bunch of madness themed things for Pandemonium (which is one plane "up" from the Abyss, but still evil). 17:31 Created/stole. The Daughters of Bedlam are from the Mongoose Publishing plane book. 17:31 The paralysis arrows are supposed to be for the next level up on that hierarchy. 17:33 -!- stenno\ootc has quit [Ping timeout: 252 seconds] 17:34 <@reapersan> is there a mirror of 3.4.3 nethack? 17:34 <@reapersan> looking for things like line numbers 17:35 <@reapersan> nvm the wiki should work 18:04 aosdict: Right, I removed Scorpius's throne and replaced it with an altar to Apollo, too. 18:05 -!- phinxy has quit [Ping timeout: 272 seconds] 18:23 <@reapersan> hey k2 did you disable wizmode in your versino of slashem 18:23 <@reapersan> not on the hdf branch just on master 18:24 -!- elenmirie__ has joined #hardfought 18:24 you just set the name in the config.h 18:24 <@reapersan> ah ok 18:24 and then ./slashem -D 18:25 wherever 'make install' puts the executable script to start the game 18:26 -!- elenmirie_ has quit [Ping timeout: 245 seconds] 18:33 -!- Xaleth has joined #hardfought 18:50 -!- Vivit has quit [Ping timeout: 260 seconds] 18:55 -!- remirol is now known as lorimer 19:04 -!- Camwin_ has quit [Quit: Bye] 19:04 -!- Camwin has joined #hardfought 19:11 [hdf-us] [nh362] gnuvince (Val Dwa Fem Law), 557 points, T:1403, killed by a hobgoblin, while frozen by a monster's gaze 19:11 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided mind flayers, on T:35864 19:12 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided master mind flayers, on T:35865 19:12 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided master liches, on T:35865 19:13 -!- spontiff has quit [Ping timeout: 256 seconds] 19:15 -!- lorimer has quit [Ping timeout: 268 seconds] 19:16 -!- lorimer has joined #hardfought 19:16 -!- mode/#hardfought [+v lorimer] by ChanServ 19:21 [hdf-us] [nh362] gnuvince (Val Dwa Fem Law), 470 points, T:1220, killed by a gas spore's explosion 19:21 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "uncursed magic marker", on T:35906 19:22 Well, that process was surprisingly painless 19:23 <@reapersan> what did you do? 19:23 -!- Vivit has joined #hardfought 19:25 Made my blend much less special. 19:25 <[Demo]2> we are brewing tea out here? 19:26 dNethack local dev copy tea 19:27 <[Demo]2> yum 19:29 -!- stenno\ootc has joined #hardfought 19:35 -!- stenno\ootc has quit [Ping timeout: 268 seconds] 20:20 -!- Camwin_ has joined #hardfought 20:30 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) defeated the Cyclops, on T:37966 20:39 -!- phinxy has joined #hardfought 20:46 -!- Chris__ANG has joined #hardfought 20:46 -!- mode/#hardfought [+v Chris__ANG] by ChanServ 20:49 -!- Chris_ANG has quit [Ping timeout: 244 seconds] 20:54 -!- kame has joined #hardfought 21:05 -!- stenno\ootc has joined #hardfought 21:10 -!- stenno\ootc has quit [Ping timeout: 252 seconds] 21:13 -!- tacco\unfoog has quit [] 21:27 -!- realinari has quit [Ping timeout: 244 seconds] 21:28 -!- realinari has joined #hardfought 21:29 [hdf-us] [nh362] Cropper (Wiz Hum Mal Cha), 83 points, T:656, killed by a water demon 21:31 [hdf-us] [nh362] Cropper (Wiz Hum Mal Cha), 0 points, T:5, killed by a water moccasin 21:37 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided demiliches, on T:40130 21:37 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided class 'V', on T:40131 21:38 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided green slimes, on T:40132 21:46 <@reapersan> oh wow I thought the library of law was broken 21:46 <@reapersan> but no it actualy can give the necro 21:46 <@reapersan> I've just been really unlucky 21:47 <@reapersan> !tell Chris_ANG hey just fyi there might be something wrong with your spbk gen'ing code for the necro n such in library of law, I've gotten it just once (right now) but never before. maybe double chcek that things work right, idk. it should be 10% no? 21:47 No worries, @reapersan, I've got this! 21:48 -!- Xaleth has quit [Quit: WeeChat 2.2] 21:53 <@reapersan> !tell Chris_ANG I summoned oozes while standing on the top left corner of the big castle thing (not the cannonball guardian dude but the level before that) in the law quest. 2 warning-level-4s spawned above the wall on the top of the map (shoggoth? idk, only saw as warning signs). I tried to cast det monsters. game crashed. 21:53 No worries, @reapersan, I've got this! 21:56 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) genocided disenchanters, on T:40585 21:57 <@reapersan> !tell Chris_ANG also crashed when I displaced a tame legion devil soldier (the grey ones at least). that may be related to my adventures with tame monsters though 21:57 No worries, @reapersan, I've got this! 21:57 -!- realinari has quit [Quit: realinari] 21:58 -!- realinari has joined #hardfought 22:01 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "blessed Eyes of the Overworld", on T:40599 22:04 -!- greqrg has quit [Quit: Leaving] 22:08 -!- realinari has quit [Quit: realinari] 22:09 -!- realinari has joined #hardfought 22:10 [hdf-us] [nh362] Cropper (Wiz Hum Mal Cha), 2776 points, T:3900, killed by a gold golem 22:18 -!- realinari has quit [Quit: realinari] 22:19 -!- realinari has joined #hardfought 22:21 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) defeated Medusa, on T:41537 22:34 "You feel hungry. You feel like someone is helping you." 22:34 You know, a sandwich would be some *real* help. 22:36 <[Demo]2> yum 22:36 sigh. Broke promotion the other way now. 22:37 My female dwarf pet grew into a dwarf lord :/ 22:37 -!- Chris__ANG is now known as Chris_ANG 22:37 . 22:37 Chris_ANG: Messages from @reapersan have been forwarded to you privately. 22:38 -!- Vivit has quit [Ping timeout: 240 seconds] 22:39 -!- Wolfechu has quit [Ping timeout: 268 seconds] 22:42 -!- Wolfechu has joined #hardfought 22:50 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) wished for "blessed can of grease", on T:42697 22:59 -!- Wolfechu has quit [Ping timeout: 252 seconds] 23:02 -!- Wolfechu has joined #hardfought 23:06 -!- introsp3ctive has joined #hardfought 23:06 -!- stenno\ootc has joined #hardfought 23:09 -!- Wolfechu_ has joined #hardfought 23:10 -!- Wolfechu has quit [Ping timeout: 268 seconds] 23:11 -!- stenno\ootc has quit [Ping timeout: 252 seconds] 23:33 -!- realinari has quit [Quit: realinari] 23:42 [hdf-us] [fh] Qi (krm26) (Hea Hum Fem Neu) killed the ghost of Qi, the former Magistra, on T:44319 23:44 -!- introsp3ctive has quit [Quit: See you space cowboy...]