00:03 Sooo what's the process for configuring the source after you add an item to the game again? 00:03 configuring? 00:03 uh, makedefs? 00:04 Yeah that's what I thought 00:04 that happens automatically with make though 00:04 Yeah, that's also what I thought 00:04 The "dungeon description not valid" message... might that be fixed with a make spotless; make all? 00:05 possibly 00:05 Nooop 00:07 I remember this happening last time I tried to add a new item 00:07 I don't remember how I fixed the problem 00:09 that seems to be a version compatibility problem 00:10 did you touch patchlevel.h at all? 00:10 No 00:10 The only files I touched were objects.c and zap.c 00:10 and you're not trying to load a save, right? 00:10 cause adding new objects would break a save 00:10 No, I'm trying to start a new file. 00:12 oh right, there's a version check for entity_count 00:16 What do I do about that 00:21 hmm that should be auto updated 00:21 when you remake date.h 00:26 "Configuration incompatibility for file "dungeon" 00:27 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) had Magicbane bestowed upon him by Anhur, on T:8123 00:29 Are you make installing? 00:29 again, it's almost certainly from the entity_count differing because of the new object added 00:29 so it seems like the "dungeon" file isn't being updated somehow 00:30 I added a new object to tnnt yesterday, but since I always just make install I didn't see a problem like this. 00:30 Ahhh that was the problme 00:30 make instal 00:36 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) had Ogresmasher bestowed upon him by Anhur, on T:8930 00:52 -!- jonathanhanes has joined #hardfought 00:53 !beer me 00:53 jonathanhanes: One Darwin stubby, coming up! 00:53 -!- realinari has quit [Quit: realinari] 00:54 -!- realinari has joined #hardfought 00:56 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) acquired the luckstone from Mines' End, on T:9727 00:58 <@spookidream> !who 00:58 @spookidream: [hdf-us] Bugpowder [tnnt] luxor [slshm] jesup [nh362] youshum555 [nh362] Sakusen [nh362] | [hdf-eu] No current players | [hdf-au] No current players 01:03 -!- Vivvy has quit [Ping timeout: 252 seconds] 01:04 -!- realinari has quit [Quit: realinari] 01:05 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) wished for "blessed spellbook of finger of death", on T:33284 01:07 -!- isha is now known as werekitten 01:07 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the invisible Wizard of Yendor, on T:33358 01:07 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) acquired the Book of the Dead, on T:33359 01:07 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) had Sting bestowed upon him by Anhur, on T:10427 01:09 -!- Wolfechu has joined #hardfought 01:09 -!- Wolfechu has quit [Remote host closed the connection] 01:09 -!- Wolfechu has joined #hardfought 01:10 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:33523 01:14 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) performed the invocation, on T:33621 01:29 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the high priest of Moloch, on T:34185 01:30 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) acquired the Amulet of Yendor, on T:34201 01:36 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 6853 points, T:4335, killed by a dwarf 01:41 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:34980 01:47 -!- greqrg has quit [Quit: Leaving] 01:55 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:36186 01:59 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1838 points, T:2330, killed by a jackal, while helpless 02:01 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) entered the Planes, on T:36648 02:01 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:36648 02:04 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 457 points, T:432, killed by an acidic corpse 02:10 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) genocided class ;, on T:36818 02:10 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 1262 points, T:976, killed by a hobbit, while helpless 02:18 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed Death, on T:36972 02:19 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) completed Sokoban, on T:14124 02:21 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed Death, on T:37006 02:21 -!- jonathanhanes has quit [Remote host closed the connection] 02:22 -!- jonathanhanes has joined #hardfought 02:22 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) killed Pestilence, on T:37025 02:24 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Law), 913770 points, T:37040, ascended https://www.hardfought.org/userdata/S/Sakusen/nh361/dumplog/1540259967.nh361.txt 02:27 -!- jonathanhanes has quit [Ping timeout: 240 seconds] 02:42 -!- stenno has joined #hardfought 03:01 -!- stenno has quit [Ping timeout: 245 seconds] 03:04 -!- stenno has joined #hardfought 03:18 -!- Bugpowder has joined #hardfought 03:37 -!- Bugpowder has quit [Quit: Bugpowder] 04:11 -!- stenno is now known as stenno\ootc 05:14 -!- Wolfechu has quit [Ping timeout: 264 seconds] 05:23 -!- introsp3ctive has joined #hardfought 05:40 [hdf-us] [nh362] youshum555 (Wiz Elf Mal Cha) had Dragonbane bestowed upon him by Anhur, on T:28914 06:33 -!- rebatela has quit [Read error: Connection reset by peer] 07:45 -!- tacco\unfoog has joined #hardfought 07:47 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) genocided master mind flayer, on T:32162 08:02 -!- tacco\unfoog has quit [] 08:13 -!- ProzacElf has quit [Ping timeout: 252 seconds] 08:14 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) killed Medusa, on T:34255 08:37 <[Demo]1> you could run dgl in a docker container, right? 08:44 yes 08:45 there is an old docker image floating around on the registry that is exactly that 08:46 <[Demo]1> hmm yeah found one using telnet 08:47 i think first i'd look into using some sort of package manager to manage nethack variant installations 08:48 it'd make building the image and configuring dlg a lot easier, i can imagine 08:48 cuz i assume that image is pretty hacky and very tedious to modify 08:48 -!- greqrg has joined #hardfought 08:57 huh, playing on this android tablet is almost viable - just need a better keyboard really (maybe designed specifically for nh default keys) 09:05 have any recommendations for ssh client on android? 09:05 currently using vx connectbot (it's a fork) 09:05 i forgot why but there is a reason i use it 09:29 <@Tone> I used connectbot before to play on NAO with my tablet 09:29 <@Tone> worked pretty well 09:29 <[Demo]1> i use some botnet tier juicessh thing and its pretty ok 09:30 -!- tacco\unfoog has joined #hardfought 09:30 -!- realinari has joined #hardfought 09:30 either have features particularly useful for nethack on the tablet? 09:30 what input schemes did yall use? 09:31 <[Demo]1> arrow keys and control keys and other useful keys pop up above keyboard 09:31 <[Demo]1> i have written small parts of ndnh on my phone using it 09:31 <@Tone> I, erm, plugged a full-size keyboard into my tablet's keyboard dock >_> 09:31 maybe i should contemplate adding some nethack specific input schemes to connectbot 09:32 <[Demo]1> yeah theres no good way to play nethack on a device without a keyboard 09:32 cuz that'd be killer 09:32 <@Tone> People get by with the nethack android port 09:32 <@Tone> and the input customization it has 09:32 <@Tone> but that doesn't connect to servers 09:34 <@Tone> Not sure how customizable connectbot is for something like that winny, but you might get some good examples of input schemes from the android app in ##nethack-discord 09:34 <@Tone> I know some people there play using it 09:34 <[Demo]1> youd have to play pretty slow to be able to play on mobile and not go insane 09:34 <[Demo]1> i certainly cannot play that slowly 09:35 -!- ais523 has joined #hardfought 09:35 -!- mode/#hardfought [+v ais523] by ChanServ 09:36 it's free and open source, so i could do a lot of work to specialize it for nethack 09:37 or anybody 09:37 <[Demo]1> that would be neat 09:37 my old roommate made a PoC that allowed one to play nethack with a game controller through sending tmux commands to a tmux window 09:37 <@Tone> In that case, I'd look into how people use the current android app 09:38 it's just a usability problem, needs research indeed :D 09:38 <@Tone> I think it's customizable to add common actions on an overlay 09:38 best case scenario one can bastardize the nethack for android gui and graft it onto connectbot 09:39 but unlikely given the rigidness of real world java 09:39 <[Demo]1> uh i think the best option would be to use the front facing camera 09:39 <[Demo]1> and very very smart gesture interpretation 09:39 oh 09:39 [hdf-us] [spl] zor (Kni Ang NB Law), 88 points, T:448, killed by a goblin 09:39 that may be worth looking into but im not very comfortable with gesture input 09:39 personally 09:39 <[Demo]1> yeah no thats not something thats quite there yet i dont think 09:40 <[Demo]1> you'd basically need a full keyboard worth of gestures 09:40 -!- realinari has quit [Quit: realinari] 09:40 <[Demo]1> the best gestures i could see is you pretending to type on an invisible keyboard and it interpreting it 09:41 i think input chording may be useful 09:41 -!- realinari has joined #hardfought 09:42 <[Demo]1> when we get to the point where i can aim my phone at me and type on the air or whatever and it reads it as keyboard input ill probably use a laptop a lot less 09:42 i think if i were seriously going to pursue this i would hop on google scholar and look at some papers about various input schemes for mobile devices 09:43 there's a lot we probably aren't aware of 09:43 always some wonky ideas out there 09:43 [hdf-us] [spl] zor (Car Elf Mal Cha), 260 points, T:434, killed by a dwarf 09:44 holycrap 09:44 nethackwiki is a citation on google scholar 09:45 at any rate even this quant game has some cool articles on scholar 09:46 some weird sort of learning AI and combat in NH qute://pdfjs/web/viewer.html?filename=tmpm_zr4x6a_662a6beb2d8a7d7dca11d4aa9d2172ae2316.pdf&file= for example 09:46 oh jeaze, sorry 09:46 https://pdfs.semanticscholar.org/d9fa/662a6beb2d8a7d7dca11d4aa9d2172ae2316.pdf 09:46 -!- AntiGulp has joined #hardfought 09:46 -!- mode/#hardfought [+v AntiGulp] by ChanServ 09:47 -!- PsyMar has joined #hardfought 09:47 help, need password reset :( 09:48 . 09:48 AntiGulp: Message from aosdict at 2018-10-21 22:54 EDT: Back up your copy of monstr.c, any new monsters you have added to splice will need to get reflagged for difficulty when you merge next. see commit f222023 in vanilla 09:48 AntiGulp: Message from @spookidream at 2018-10-26 13:40 EDT: can we allow players to jump over landsharks 09:48 wait 09:48 I made it the same as my forum password I think 09:48 <@spookidream> @PsyMar should be on the website actually 09:49 nope 09:49 oh 09:49 really? 09:49 oh you weren't talking to me 09:49 spookidream About jumping sharks, absolutely great idea. Done! 09:50 -!- realinari has quit [Quit: realinari] 09:51 PsyMar: I think the website should have a password reset box on the main page. 09:51 I can reset my password for the website 09:51 -!- realinari has joined #hardfought 09:52 which is not my password for ssh 09:52 http://www.noamz.org/papers/nathack.pdf natural language interface to nethack 09:52 <@PsyMar> oh you were talking to me, I misread what the bot said as saying it was talking to you 09:53 PsyMar: Hmmmm. Maybe ask K2 then? 09:53 <@PsyMar> oh, nethack -> password reset 09:53 <@PsyMar> it's hidden in a menu 09:53 <@PsyMar> which says to find an admin here, or send an email to the admin 09:54 winny: That paper is really cool! 09:54 allegedly K2 or Tangles can help. 09:55 it just goes on and on, lots more 09:55 <@spookidream> yeah, you can use !tell to reach them if they're not currently online 09:55 -!- realinari is now known as inari 09:55 oh wow, I just realised what the "monster difficulty is now set manually" change would do to SLEX 09:55 -!- inari is now known as realinari 09:55 [hdf-us] [4k] rorg (zor) (Cav Orc Mal Cha) entered the Minetown temple, on T:1054 09:56 -!- realinari is now known as inari_ 09:56 (we haven't actually changed any of the values yet and probably won't for a while, but the automatic formula leads to weird results sometimes, and this way also simplifies the build process, which was the motivation behind things) 09:56 -!- Pinkbeas1 has joined #hardfought 09:57 <[Demo]1> oh yes please do radical things to some of the older parts of nethack that should probably be adjusted to make more sense 09:58 ais523: Yeah, I’m going to have to manually update all my monsters, it’s gonna be a fun time. It’s good that it makes the build process simpler! 09:58 winny: I love the way it considers "kill all the newt" a syntax error, 99% of natural language command line interfaces would roll with that just fine 09:58 it's like the TDTTOE of natural language processing 10:00 It even has a strange kludge to work around a seemingly simple issue 10:04 [hdf-us] [4k] rorg (zor) (Cav Orc Mal Cha), 11013 points, T:2282, killed by a priest of Anshar 10:10 how do shopkeepers feel about digging new doors _into_ their shops? 10:10 they feel like you should pay them 400zm or so 10:10 hmm, i feel that’s expensive 10:11 * inari_ feels thankful 10:14 you can follow a dwarf that does it though maybe 10:14 you can follow the dwarf before the shopkeeper seals the shop 10:16 problem is more of the urgent sort 10:16 i don’t really have time to wait around for the next dwarf with a pickaxe 10:17 can't open door? 10:17 on a related note, why does mimics have sooooooo much hp? 10:17 my pet is trapped in the shop behind an angry mimic 10:17 u can get the mimic to pursue you 10:17 oh, good point 10:17 it's slower than average player speed, so you can "kite" it 10:18 F is your friend 10:18 ehm 10:18 dywypi 10:18 oh 10:18 welp 10:19 rats joined the party 10:19 some ideas for next time: did you use elbereth, did you pray 10:19 winny: you can only safely do that with ranged weapons, in 3.6.1 10:20 ais523: oh really? thanks, did not know! :) 10:20 in 3.4.3 melee weapons work, in 3.6.0 the rules are just weird and unfair to the player 10:20 in 3.6.1, when a monster is slower than the player, we randomize which turns it moves on 10:20 i prayed and elbereth i don’t trust anymore 10:20 so you can never guarantee you'll get a free turn against it on any particular turn (although free turns will happen quite often) 10:21 3.6.1 elbereth is less nerfed than 3.6.0 elbereth (but rather weaker than in 3.4.3) 10:21 that's sort of an extra nerf to pudding farming and sink kicking 10:21 stupidly i could have used what i think is a wand of sleep though 10:22 <[Demo]1> oh wow this is a really cool effect 10:22 <[Demo]1> Force punch + flicker punch both on at the same time 10:22 <[Demo]1> you punch monsters and they go flying and you teleport with them and land next to them 10:23 what game is that? 10:24 inari_: i like to go pretty slow when i get into sticky situations - though often i get excited and mash keys lol 10:25 <[Demo]1> notdnethack mystic patch 10:25 -!- Ixoth has joined #hardfought 10:34 -!- inari_ has quit [Quit: inari_] 10:35 -!- realinari has joined #hardfought 10:38 -!- Announcy has quit [Remote host closed the connection] 10:39 -!- Announcy has joined #hardfought 10:39 -!- mode/#hardfought [+v Announcy] by ChanServ 10:44 [hdf-us] [spl] zor (Pir Inf NB Cha), 1635 points, T:1806, killed by a bear, while sleeping 10:44 -!- realinari has quit [Quit: realinari] 10:45 -!- realinari has joined #hardfought 10:48 Oh my goodness reflagging these monsters is taking forever 10:48 Should have wrote up a perl script 10:50 There's a gazillion entries in monst.c, yeah. 10:50 Any time you have to make some change to all of them, it's a pain. 10:51 I used macros, when I did that in Fourk. 10:52 <[Demo]1> write vim macros :P 10:53 I give myself carpal tunnel and then belatedly realize I could be using macros 10:55 you are complaining? think about what Amy has to do 10:55 -!- realinari has quit [Quit: realinari] 10:56 -!- realinari has joined #hardfought 10:56 or write up a python script if you prefer a more consistent syntax 10:56 Ah yes, the 21K monsters of slex 10:57 and still growing 10:57 Every time I run into a monster I recognize from vanilla in slex I get excited 10:57 I've once written a script to add the slex monsters to the wiki 10:58 the page got too long and bcode complained about excessive cpu usage 10:58 oh my 10:59 yep, too many types of lions, tigers, and bears 10:59 and so he reverted it 10:59 <[Demo]1> why would amy take a change that would require refactoring all of monst.c? 11:00 to say where all the monsters came from 11:00 <[Demo]1> heh 11:01 like the jonadab monsters and the dnethack monsters 11:05 -!- realinari has quit [Quit: realinari] 11:06 -!- raisse has joined #hardfought 11:06 -!- realinari has joined #hardfought 11:16 -!- realinari has quit [Quit: realinari] 11:17 -!- realinari has joined #hardfought 11:25 !tell aosdict Thanks for the tip (oof, that was annoying to do). By the way, your pager.c code will require a change since it references the monstr array, which no longer exists. You can replace it with mons[].difficulty. 11:25 I'm on it, AntiGulp. 11:27 -!- realinari has quit [Quit: realinari] 11:27 -!- AntiGulp has quit [Quit: explodes into confetti] 11:27 -!- realinari has joined #hardfought 11:28 <@spookidream> AntiGulp: is sonicboom intended to destroy your items as well? 11:28 <@spookidream> just wondering 11:29 [hdf-us] [nh362] jim (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1 11:29 <@spookidream> it never destroys enemy items, only yours 11:30 <@spookidream> I tried using it one game but it shatters everything in your inventory on hit 11:30 <@spookidream> so it's not really a great weapon 11:33 <@spookidream> !tell AntiGulp sonicboom uses destroy_item instead of destroy_mitem, is this intentional? 11:33 I'm on it, @spookidream. 11:35 -!- Vivvy has joined #hardfought 11:37 <[Demo]1> lol 11:39 wait, you mean when you attack a monster with it, your own items from inventory get destroyed? or is it something like failing to catch Mjollnir? 11:39 if the former, this sounds like a pretty good Bug Hall Of Fame candidate 11:40 <@Tone> That's great 11:40 <@spookidream> yeah it's unusable, it destroys all your wands, rings, etc 11:41 <@Tone> Even if it's a bug it would be fun to tweak it to retain the property now 11:41 <@Tone> like make it really strong otherwise 11:41 <@spookidream> I was lucky it didn't destroy my armor 11:41 <@spookidream> it seems to do that too 11:41 <@Tone> and then you just have to bag everything else 11:41 @Tone: https://nethackwiki.com/wiki/Bug_Hall_of_Fame is full of bugs like that 11:42 I used to maintain it myself, but the wiki is a better home for it, as something like this is exactly the sort of thing that wants to be a) centrally hosted and b) updatable by anyone 11:42 (also, what if it destroyed the bag? :-D) 11:43 <[Demo]1> Amulet delivery service isnt even a bug wth thats a valid tactic 11:43 <@Tone> ais523: This is great, I'll have to read through it 😄 11:44 <@spookidream> ranged monster spellcasting was never removed from dnh though 11:44 "Player speed was completely broken for a while: on each turn, you would get faster and faster with each turn, until you would have around 9 turns of free movement on the 10th turn. But every 11th turn, you would become paralyzed for 11 turns." ← sounds interesting as a challenge mode 11:45 [Demo]1: the devteam considers the amulet delivery service a bug; there's even code that's meant to stop that sort of situation occurring, it just didn't recognise the sanctum as being a location it should stop 11:45 -!- realinari has quit [Quit: realinari] 11:45 in 3.4.3, liches don't teleport over to Rodney to try to steal the Book of the Dead; that's an analogous situation 11:46 -!- realinari has joined #hardfought 11:54 <[Demo]1> ah ok if code exists that was supposed to prevent it then ok 11:54 <[Demo]1> and yeahhh ok 11:54 What's amulet delivery service? 11:55 . 11:55 Chris_ANG: Message from @reapersan at 2018-10-26 10:11 EDT: simurgh doesn't reveal trap doors that you escape 11:55 Chris_ANG: Message from @reapersan at 2018-10-26 20:17 EDT: why does the PR from nero indicate that OPROP_ACIDW is "sparkling" ala "sparkling potions"? since when is lethe water acidic? 11:55 <[Demo]1> hey chris 11:55 -!- realinari has quit [Quit: realinari] 11:55 <[Demo]1> taking on your mon_ranged_gazeonly change and im ready for everything to stop working 11:55 he :)llo 11:56 >_< 11:56 Bit tired right now, also was typing one-handed 11:56 <[Demo]1> if it works though that would be pretty exiting 11:56 So far it hasn't broken too bad. 11:56 -!- realinari has joined #hardfought 11:57 (By which I mean "I haven't noticed any problems") 11:57 correction on the "sparkling" -- it's for the magic-bonus-damage weapon property 11:57 Ok, I thought I saw that go by last night, but was going to double-check. 11:58 and, as far as I can tell, it currently won't be generated without a wizard-mode wish 11:58 <[Demo]1> https://i.imgur.com/vjxJoyK.png this concerns me :P hoping that it wasnt supposed to be indented and thats all 11:59 Uhhhh 12:00 Looks like yeah, indentation. 12:00 <[Demo]1> judging by context it probably just wasnt supposed to be indented 12:00 <[Demo]1> but seeing stuff like that always scares me at first glance 12:01 lol yeah 12:01 And yeah, I think nothing gets a magic-damage blade. 12:02 Also, I see that basically everything with object properties was broken, so thanks for fixing XD 12:03 Vivvy: amulet delivery service is a 3.4.3 trick where you get a covetous monster to beat up the High Priest of Moloch (it'll focus on monsters with the Amulet); when it gets the Amulet, it'll then teleport over to you and fight you; the end result is that you can get the Amulet at little risk while standing on the Sanctum stairs, and not need to do the level at all 12:03 <[Demo]1> whoa, cerberus has dragon breath?? 12:03 the hard part is getting a sufficiently major demon into the Sanctum in the first plaec 12:03 What do you think is a good way to show whether or not an weapon's oprop is 'lesser' or not? 12:04 (The 'lesser' flag causes bonus oprop damage to be +1d6 instead of +damage) 12:04 -!- Ixoth has quit [Ping timeout: 252 seconds] 12:04 It's okay for it to be hidden, I suppose. Keeps the object name less cluttered 12:05 Not sure. I don't want to print out "lesser" :/ 12:05 Currently, it's ONLY for Oona's weapons. 12:05 If it becomes a more generally occurring modifier, something will need to be done to make it visible. 12:06 ... 12:06 What happens if you polymorph a oproperty item? 12:08 Ok, destroys the properties. 12:09 Now, *should* it destroy the properties? 12:10 It reduces the abusability of properties, especially for nameable artifacts 12:11 Right now its possible to get a silver Excalibur, a +12 Excalibur, or a axiomatic Excalibur 12:11 <[Demo]1> hmm it doesnt work 12:11 Allowing polymorph would open that up to a concordant Excalibur (for 2x damage) 12:11 "slightly axiomatic"? 12:12 Or, for cavemen, an Excalibur (for 2x damage) 12:12 I'm not sure if the 2x damage comes before or after artifact bonus damage, however 12:12 Before 12:12 -!- raisse has quit [Ping timeout: 250 seconds] 12:13 It's meant to be safe to stack with artifact-ness, so it records the base damage before calling either function. 12:13 If both functions need to get called, both should get the original base damage. 12:14 -!- LanternTrickya has joined #hardfought 12:14 -!- mode/#hardfought [+v LanternTrickya] by ChanServ 12:14 That sounds good 12:14 And yeah, that's my instinct as well, that they shouldn't be poly-able. 12:15 Why does oproperty_hit return a boolean? 12:15 I think returning a string would be better 12:15 I think the answer is "It works the same way that artifact_hit does" 12:15 (...if that's possible. If not, an int corresponding to a string in an array or something) 12:16 Well, it always returns FALSE at the moment 12:16 <[Demo]1> yey it works, now balam is probably gonna need a nerf 12:16 Right, because it never... prints anything out? (I think is what those booleans mean) 12:17 Ah yes 12:17 Hm, and the uhtim code is set to ignore any output it does produce. 12:18 returning TRUE (for artifact hit) replaces the normal on-hit message 12:18 Because I was lazy. 12:18 My thought was to return a one-word replacement for "hit" to use in the phrase "You hit the foo!" 12:18 However, the idea is that future properties might produce output. Vorpal-ness would probably be a bad property, but it would, for example. 12:20 I think it should make a slightly different message when the property works on a monster 12:21 Not an artifact's over-the-top message "the ice-cold blade freezes the foo!" 12:22 but "You hit the foo!" -> "You freeze the foo!" 12:23 Stackability causes a bit of a combinatorial explosion there. But I agree. 12:24 I'd not stack them, but instead pick one at random from the applied effects 12:24 do the damage for all that apply, yes, but only show 1 message 12:24 That would work. 12:25 hmm, it would step on the Barbarian's toes a little, but I'd say anarchic/concordant/axiomatic's verb would be to "smite" 12:25 "refute" ;) 12:26 mmm :) 12:26 off-topic: why "axiomatic" over "harmonic"? 12:28 Axiomatic and anarchic are D&D weapon properties. 12:29 There's no neutral property in D&D, though. 12:30 !tell antigulp ouch, you really reflagged monsters to give them difficulties instead of letting makedefs assign them? lol I can only imagine what a pain that was :D I've decided that for slex I'll keep letting makedefs do all that work for me 12:30 LanternTrickya: Message from @spookidream at 2018-10-26 13:38 EDT: add motorcycles so we can jump over sharks on motorcycles in slex 12:30 LanternTrickya: Message from @Tone at 2018-10-26 13:40 EDT: Also lava sharks and sunglasses for extra cool factor please 12:30 Will do, LanternTrickya! 12:30 (However, the full name of the Outlands in D&D is "The Concordant Domain of the Outlands") 12:31 -!- Vivvy has quit [Ping timeout: 246 seconds] 12:31 I was thinking that what harmonium armor does is pretty much what I'd expect armor with the "axiomatic" armor property to do 12:31 LanternTrickya: in vanilla we just copied the values from monstr.c into monst.c 12:31 I don't think we automated that, but it wouldn't have been too ridiculous to automate 12:32 whereas in slex it'd be ridiculous /not/ to automate :-D 12:32 ais523: whaaaaat, you're saying that is a vanilla change?! but why? was makedefs not good enough or what? 12:33 -!- Vivvy has joined #hardfought 12:33 it make cross compiling harder than it should be 12:33 a) there's sentiment for simplifying the build system, b) the automated difficulty assignment isn't actually very good and it'd make sense to change some difficulties without needing to add ad-hoc tweaks everywhere 12:33 it's an unnecessary step 12:34 heh, out of curiosity, which monsters do get a "wrong" difficulty by makedefs? 12:34 my guess would be that the difficulty of leocrottas is too low :P 12:36 NeroOneTrueKing: Oh, yeah. In fact I considered implementing Harmonium armor as regular armor with the Axiomatic property. 12:36 However, I wanted the different base material, description, and color, too. 12:37 LanternTrickya: an obvious example is blue jellies; those should be safe to spawn on fairly shallow depths, but don't actually spawn until the midgame 12:37 @v?blue jelly 12:37 blue jelly (j) | Lvl: 4 | Diff: 5 | Spd: 0 | Res: cold poison | Confers: cold poison | MR: 10 | Generates: gehennom dungeons | AC: 8 | Attacks: 0d6 passive cold | Alignment: 0 | Flags: genocidable, amorphous, breathless, mindless, vegan 12:37 huh? with a difficulty of 5 they should actually start appearing pretty early? 12:37 LanternTrickya, another example is leprechauns for which makedefs had a special case 12:38 good point 12:38 <@ChrisANG> Just to drop in a picture of people in Harmonium armor: 12:38 https://cdn.discordapp.com/attachments/400474774440247317/505782447791669249/379harmonium.png 12:40 jilles: oh god slex still has that, I need to fix that because it makes no sense to special-case only one single monster out of all the other leprechauns in team l 12:40 and grid bugs are also somehow special-cased, no idea why... 12:41 grid bugs are special cased so their lightning attack doesn't increase their difficulty rating 12:42 @le?grid bug 12:42 grid bug (x) | Lvl: 0 | Diff: 1 | Spd: 12 | Res: shock poison | Confers: nothing | MR: 0 | Generates: special | AC: 9 | Attacks: 1d1 bite shock | Alignment: 0 | Flags: genocidable, oviparous, infravisible 12:42 @le?weapon bug 12:42 weapon bug (x) | Lvl: 0 | Diff: 2 | Spd: 12 | Res: shock poison | Confers: nothing | MR: 0 | Generates: special | AC: 9 | Attacks: 1d1 weapon shock | Alignment: 0 | Flags: genocidable, carnivore, oviparous, nopoly, infravisible 12:42 hmm I wonder whether the latter has a difficulty of 2 because he can use weapons, or because he's not special-cased 12:44 weapon attacks only increase difficulty for M2_STRONG monsters (in vanilla 3.6.1) 12:44 this seems a bit strange as weapon attacks always increase the damage and side effects a monster can do 12:44 yeah but M2_STRONG can spawn with stronger weapons via makemon.c IIRC 12:48 huh? with a difficulty of 5 they should actually start appearing pretty early? ← they'd be safe at 2 or 3 12:49 heh, easy solution: make a clone of the blue jelly with a lower base level, then makedefs gives it a lower difficulty! :D 12:50 also my guess would be that the vanilla devteam said back then "well, their passive damage really hurts a lot, they probably shouldn't appear so early" 12:51 but then again, there's the floating eye, and it's THE deadliest early-game monster because if you hit it, you're dead, full stop. And the ***** can appear suddenly and entirely without warning when you open a door and the floating eye behind it just picked that turn to get a move and float into the doorway. Before you realize it's there, you've already hit the direction button and bam. 12:52 a blue jelly might rarely be in the way 12:52 and there are also brown molds 12:53 it's also weird how passive cold damage works very differently from fire or shock in that regard 12:57 -!- raisse has joined #hardfought 13:01 mmm first genocide: gridbugs 13:01 -!- PsyMar has quit [Ping timeout: 245 seconds] 13:01 second genocide: woodchuck 13:05 !tell PsyMar do you need a password reset? 13:05 No worries, K2, I've got this! 13:06 the attack-on-move thing is the biggest interface screw in Nethack 13:07 the game would be so tedious to play without it, though, probably 13:07 winny: make sure to save one geno for those pesky lichens 13:07 Pokémon Mystery Dungeon doesn't have bump-attacking, but it feels like a smaller game 13:08 [hdf-us] [nh13d] vivit (Sam Mal), 424 points, T:1552, imp 13:08 apropos attack-on-move, is there an in-game shortcut key for enable/disable autodig 13:08 ? 13:08 Well, Od^M is pretty quick 13:08 playing archeologist can be tedious 13:09 -!- ProzacElf has joined #hardfought 13:09 Od^M? 13:09 I always forget to turn off autodig when I'm camped out in an altar room with the doors locked 13:10 O)ptions d to toggle autodig, and ^M is return 13:10 at least it's d in 3.6.2 13:11 oh6: it would already help if floating eyes paralyzed you for a sane amount of time IMHO 13:12 yeah, it's a long time compared to everything else in the early game 13:13 You are paralysed for (LEV + 1)d70 turns if your wisdom is greater than 12. Otherwise, there is a 75% chance of the same length of paralysis and a 25% chance of being paralysed for exactly 127 turns. 13:13 [hdf-us] [nh13d] vivit (Fig Mal), 247 points, T:835, orc 13:13 I actually knew someone who customarily used ^M instead of the return key, because they could touch-type, and they'd worked a dozen different places and couldn't be bothered to learn where the return key was on every keyboard 13:13 [hdf-us] [nh13d] vivit (Wiz Mal), 50 points, T:31, homunculus 13:14 is that LEV dungeon level or experience level? 13:14 probably neither, I'd expect it to be the level of the floating eye, usually 1 or 2 13:14 [hdf-us] [dnh] zor (Val Swn Fem Neu) entered Minetown for the first time, on T:806 13:15 hmm 13:15 but depending on how deep it's generated, it may be higher 13:15 [hdf-us] [nh13d] vivit (Wiz Mal), 209 points, T:91, hobgoblin 13:15 *cough*fourk blood puddings*cough* :P 13:16 [hdf-us] [dnh] zor (Val Swn Fem Neu), 1525 points, T:867, killed by a tinker gnome 13:19 yeah, looks like it's monster level 13:19 [hdf-us] [nh13d] vivit (Wiz Mal), 304 points, T:522, bolt of cold 13:20 scaling the paralysis by the player's level would be hilariously nasty 13:21 heh, it probably doesn't change anything though, because even with "only" 1d70 you still have a pretty high chance of being paralyzed for long enough that you simply die to whatever monster is nearby 13:21 [hdf-us] [nh13d] vivit (Wiz Mal), 180 points, T:326, hobgoblin 13:22 in Angband, floating eyes instead have active paralysis gazes that can chain-paralyze players, which is basically exactly as nasty as nethack floating eye paralysis, except even harder to avoid; you never unfreeze, and if no monster is there to end you, you'll die by starvation instead... 13:22 [hdf-us] [nh13d] vivit (Wiz Mal), 73 points, T:98, imp 13:25 !rcfile 13:25 !options 13:25 !help 13:25 realinari: https://www.hardfought.org/nethack 13:27 !player inari 13:28 !commands 13:28 realinari: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !asc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 13:28 !rcedit inari 13:28 realinari: https://www.hardfought.org/nethack/rcedit 13:29 also goat? 13:29 !goat 13:29 Beholder's goat runs up and kicks realinari in the face! Baaaaaa! 13:29 * realinari whines 13:31 ;) 13:31 !booze realinari 13:31 * Beholder passes realinari a shot of the hard stuff, brewed by demogorgon at 114 degrees Fahrenheit. 13:32 !booze 13:32 * Beholder pours raisse a barrel of liquid courage, brewed by Izchak at 39 degrees Fahrenheit. 13:32 a barrel! isn't that a bit much? 13:33 seems like he knows you.. 13:33 also, danke! 13:33 !booze LanternTrickya 13:33 * Beholder passes LanternTrickya a glass of suds, distilled by Announcy at 90 Kelvin. 13:33 what the hell is suds? 13:33 realinari: deutsch? ;) 13:33 I don't know either 13:33 suds = washing-up water afaik 13:35 LanternTrickya: mir? nein, aber ich wohne in wien 13:35 apropos, where are the hardfought servers located? 13:35 realinari: ah, Österreich :-) ich selber bin aus Deutschland 13:36 nice to meet you! 13:36 I thought inari would be Finnish, from Inari 13:36 likewise! I think I was in austria once when I was a child, don't remember much about it but I do remember something about a traaaaaain ♥ 13:36 not far of 13:37 some years back i actually drove to inari, finland and took a photo of me in front of the city sign.. 13:37 i’m norwegian 13:37 heh 13:39 realinari: wow, so you learned german? it's a pretty difficult language; you have my respect! the only foreign language I can speak fluently is english 13:39 i’m not sure you would conclude that i speak german after actually talking to me in person.. 13:40 well you answered my earlier question in german so I guessed you're speaking it ;) 13:40 well, if you can call it speaking, yes 13:40 ;) 13:40 back in school I learned latin and ancient greek, but I certainly can't speak them 13:41 my roommate on the other hand, she's learning modern greek and got good enough to actually have conversations with greeks 13:42 austrians are way less interested in speaking english with foreigners than germans i find, so you kinda have to learn at some point 13:43 and sure your cases are difficult, but apart from that, it’s not so bad 13:43 really? german grammar is a nightmare compared to english! 13:44 oh, english is a walk in the park, don’t get me wrong.. 13:44 compared to german i mean 13:45 on the other hand in norway we pretty much grow up with english all around, so i never really «learned» it 13:45 i more acquired it 13:45 which is to be honest also my attitude to german 13:45 much more fun that way 13:45 oh, so you can speak english accent-free? I wish I could do that too, but you'd clearly hear that it's not my native language 13:46 well, it’s difficult to lose your accent when your mother tounge is german.. 13:46 not your fault 13:46 it’s about the sounds 13:48 How do you cast spells in 1.3d? 13:48 one of the hardest things is to pronounce the "th" correctly 13:48 Vivvy: I managed it, but I forget how 13:50 oh, looks like it's #cast 13:50 realinari: oh right those dang lichens touching me, can't have that, that'll be the fourth geno, just after mimics 13:51 -!- rebatela has joined #hardfought 13:51 good lord, fire brand in the minetown general store 13:51 nice! 13:51 "Bag that up. I'm taking it home." 13:52 45 million zorkmids? 13:52 [hdf-us] [nh13d] vivit (Wiz Mal), 1522 points, T:1543, imp 13:52 a bargain at 16000! 13:52 lol sweet 13:53 honestly shop keepers should keep bags, leashes, and magic whistles in a locked cabinet behind the counter 13:53 haha right? 13:53 they should also tote shotguns :P 13:54 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Medusa, on T:26394 13:56 [hdf-us] [spl] zor (Pri Mer Mal Neu), 227 points, T:908, killed by boiling potions 13:57 -!- realinari has quit [Quit: realinari] 13:58 -!- realinari has joined #hardfought 13:58 -!- bug_sniper has quit [Read error: Connection reset by peer] 13:58 -!- bug_sniper has joined #hardfought 13:59 Haha spelunky 13:59 It's great when the shopkeeps in Spelunky just leave shotguns for sale right out in the open, letting you kill them 14:00 heh, I'm pretty sure real life gun shops don't work like that 14:01 people who rob gun shops are a special sort of moron 14:01 aosdict: Message from AntiGulp at 2018-10-27 11:25 EDT: Thanks for the tip (oof, that was annoying to do). By the way, your pager.c code will require a change since it references the monstr array, which no longer exists. You can replace it with mons[].difficulty. 14:03 [hdf-us] [nh13d] vivit (Wiz Mal), 152 points, T:196, imp 14:07 -!- realinari has quit [Quit: realinari] 14:08 -!- realinari has joined #hardfought 14:09 what the hell, _four_ bones in minetown 14:11 are some of them mine? 14:11 I mean raisse's, "mine" is a strange word to use for minetown 14:11 I think I died in a triple-bones minetown 14:12 cavern town full of mordor orcses 14:12 with poisoned arrowses 14:12 [hdf-us] [nh13d] vivit (Wiz Mal), 980 points, T:1536, zombie 14:13 raisse: two of them, an archeologist and a wizard 14:14 yes, that's the one 14:14 what are the killers? 14:15 one was a hallucinogen-distorted jaguar 14:15 but the wizard zapped the jaguar 14:15 there's a dug-out lawful temple 14:15 no priest attending it? 14:15 yes, there is 14:16 the arc could use it for sanctuary but she got killed by the jaguar before she could reach it (also hallucinating from something that sploded in her face) 14:16 the wiz didn't have sanctuary, don't know what killed her 14:16 I know that in some variants, the priest or shopkeeper just wanders when you load up the bones 14:17 in sporkhack they sometimes just wander even when it's not bones! 14:18 -!- realinari has quit [Quit: realinari] 14:18 no, the priest(ess) was safely in the temple 14:18 only some dwarves had dug out all the walls 14:18 (including the arc, I'm afraid) 14:19 is it still true that if you attack a shopkeeper, they kill your character, and u load up the bones, the shopkeeper will attack u if you have the same name? 14:19 afaik yes 14:20 ever ran into that? 14:20 i think if anybody has, it would be u 14:20 :) 14:21 [hdf-us] [nh13d] vivit (Elf Mal), 892 points, T:1380, little dog 14:21 in slex, you can give names to your characters... but the shopkeeper still remembers the account name for the purposes of deciding whom he'll attack ;) 14:22 so if I were to call my character "raisse", die to a shopkeeper, and leave bones, raisse would still get a peaceful shopkeeper when she finds that bones level, but if I come back with my own character, regardless of the name I gave, I'd be attacked 14:23 [hdf-us] [spl] zor (Mon Ang Mal Law), 2980 points, T:2043, killed by a gnome, while fainted from lack of food 14:23 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) wished for "blessed orb of fate", on T:27496 14:24 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) wished for "magic marker", on T:27498 14:24 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) wished for "2 blessed scrolls of genocide", on T:27499 14:24 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) performed her first genocide (class L), on T:27501 14:25 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) genocided class h, on T:27506 14:25 -!- greqrg has quit [Quit: Leaving] 14:25 [hdf-us] [nh13d] vivit (Pri Mal), 58 points, T:61, imp 14:25 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) wished for "magic marker", on T:27519 14:26 winny: yes, I've run into it all right (though I try not to anger shopkeepers) 14:26 [hdf-us] [nh13d] vivit (Wiz Mal), 70 points, T:38, homunculus 14:36 [hdf-us] [nh13d] vivit (Wiz Mal), 945 points, T:1864, zombie 14:37 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) entered Gehennom, on T:27649 14:40 [hdf-us] [nh13d] vivit (Nin Mal), 224 points, T:829, gnome 14:43 [hdf-us] [nh13d] vivit (Kni Mal), 54 points, T:94, imp 14:48 [hdf-us] [4k] korl (zor) (Arc Dwa Mal Law) entered the Minetown temple, on T:1044 14:48 oh I didn't realize dnethack also fixed floating eyes, I was always treating them like the ultra deadly things from vanilla, as in "watch every step you make if you don't have reflection yet" 14:48 [hdf-us] [nh13d] vivit (Wiz Mal), 168 points, T:409, dart 14:51 [hdf-us] [nh13d] vivit (Wiz Mal), 108 points, T:300, imp 14:53 [hdf-us] [4k] korl (zor) (Arc Dwa Mal Law), 9501 points, T:1542, killed by a giant spider 14:54 -!- hothraxxa has quit [Ping timeout: 256 seconds] 14:54 WHEW 14:54 [hdf-us] [nh13d] vivit (Wiz Mal), 150 points, T:711, imp 14:55 note to self: attacking a peaceful monster angers the watch even if they can't see you, and paying off a shopkeeper for kicking down their door doesn't pacify the watch 14:55 and thank goodness these scrolls were cursed teleportation 14:56 LanternTrickya: German grammar might have a slightly steeper learn curve at the beginning. but the fine tuning is less difficult than English. 14:56 bhaak: really? german grammar has tons of special rules! for example: "sehen, sah, gesehen", so you'd expect "gehen, gah gegehen" :P 14:57 English has irregular verbs, too 14:57 and that is relatively easy, just learn them :-) 14:58 also, technically that's not a special rule but an exception :-) 14:58 gegehennom 15:01 [hdf-us] [nh13d] vivit (Wiz Mal), 358 points, T:802, dog 15:03 -!- stenno\ootc has quit [Ping timeout: 240 seconds] 15:05 gegegehennom on kitaro 15:05 s/on/no 15:08 -!- ais523 has quit [Remote host closed the connection] 15:08 -!- ais523 has joined #hardfought 15:08 -!- mode/#hardfought [+v ais523] by ChanServ 15:08 But yeah, swim/swam/have swum, drink/drank/have drunk, run/ran/have run... eat/ate/have eaten, beat/beat/have beaten(?), do/did/have done, lay/laid/have lain, see/saw/have seen(???), be/was/have been (!!!???), go/went/have gone (&^%$#@!!!!) 15:12 Oh, and, of course, "have/had/have had" 15:13 although note, that some of the forms are similar across the Germanic languages 15:13 trInken, trAnk, getrUnken, drInk, drAnk, drUnk 15:14 that's not really surprising, as the today irregular forms go back to earlier regular forms. 15:14 Present perfect -> past perfect is normally quite easy (just change the "have" to "had"!) but in the case of the verb "have/had/have had" you end up with "had had" 15:15 Which looks and sounds bizarre, but is actaully the correct form! 15:16 I suppose this is the price English pays for having simple conjugation rules. 15:16 the joy of composite forms 15:16 There are pattern to the forms, but they're not even significant enough to bother systematizing into 1st/2nd/3rd etc. conjugations 15:17 s/pattern/patterns/ 15:20 It's like modern English takes Romano-Germanic, removes lots of annoying things about Romance and Germanic languages, but in the process sacrifices any semblance of orthogonality and consistency. 15:21 English just steals words from anywhere, it's how it became so expressive, but it also makes it hard to learn and inconsistent 15:21 sometimes loanwords even get conjugated as in their original language… 15:21 Hello irregular plurals 15:22 but that's an annoying feature of the past 15:22 when people conjugated latin or greek words like they would in the original language 15:22 the present, too; I don't think we'd have any reason borrowing a new foreign word if we didn't have a word for it ourself 15:23 but conjugating it like in the source language? 15:24 for the catholic holidays, we still have that in the German calendar: for example Mary's ascension: Mariä Himmelfahrt. do note the latin genitive ending of ae gets mangled into an umlaut 15:24 one recent example is the names of Pokémon; some of those were borrowings from Japanese, and they pluralise the same way 15:24 I think this was because they didn't want to have to change the grammar engine within the game 15:24 octopus/octopi, matrix/matrices, vertex/vertices, cyclops/cyclopes, 15:25 The way pokemon pluralize is the same as the way Japanese words pluralize 15:25 i.e. they don't 15:25 One pikachu, two pikachu, three pikachu 15:25 Vivvy: the plural of "octopus" is actually "octopodes" 15:25 Vivvy: but your examples are old borrowings 15:26 although "octopi" is becoming correct as a result of people mistakenly using it often enough 15:26 and I would bet most people say two pikachus unless they are annyoing otakus 15:26 dictionaries mostly list "octopuses" as the actual best plural nowadays 15:26 in a related case. what's the plural of unix? :-) 15:26 Unices 15:27 bhaak: either "unixen" or "unices" depending on which joke you prefer 15:27 It's "Unices" and "Vaxen" 15:27 "unixes" would be excessively humourless and thus basically nobody who actually knows what unix is would use it 15:27 if I were trying to be clear and unambiguous, I would use "unixes" 15:28 ie if giving a presentation and not trying to confuse the audience with subtle jokes 15:28 arguably, "uni-" means one, so the plural of "unix" would be "multix" (but Multics is already an OS…) 15:29 By that logic, the plural of "universities" would be "multiversity" 15:29 ha 15:29 in 20 years I expect some of them to be trying to brand themselves as such 15:30 given the current transitioning in a lot of places from "college" to "university" 15:30 I like "multiversity" 15:30 UnNetHack updated (all servers) 15:30 with html dumplogs? 15:31 The word "multiverse" is a neologism used in the context of fantasy and science fiction to refer to the whole of existence across multiple planes thereof, each of which is considered a single "universe". 15:31 aosdict of course :P 15:31 bhaak just added 256 color supports 15:32 But even when "multiverse" is used, the plural "universe" is still "universes". 15:32 bhaak: hopefully going to add it to vanilla now? :D 15:33 let's test it first on unnethack 15:33 and as you can see in hardfought.org, it seems to work 15:33 in my game on hardfought.org 15:34 ha! yellow = ffafff 15:34 bhaak: so the game still only works with 16 different colors, but out of each you have a much broader range of adjustment? 15:34 <@spookidream> looks pink 15:34 <@spookidream> am I colorblind? 15:35 hmm i prob need to make some adjustments to hterm... 15:35 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Juiblex, on T:29194 15:35 @spookidream it matches the W3C web color picker for ffafff to me. It's a very light purple. 15:36 ok so maybe not 15:36 yay hterm 15:36 <@spookidream> I can't distinguish between magenta and light magenta 15:37 K2: yes. the original idea was to make dark grey (== black stuff) less error prone if the terminal supports it. inverted dark grey looks actually grey now 15:37 -!- Wolfechu has joined #hardfought 15:37 ok 15:37 but could that idea to make, e.g., HI_GOLD a different color, work? 15:37 a 17th color? 15:37 https://cdn.discordapp.com/attachments/400474774440247317/505827512367185925/hterm.png 15:38 and then HI_SILVER or something, a 18th color? 15:38 <@spookidream> here's what it looks like on hterm 15:38 -!- jonathanhanes has joined #hardfought 15:38 <@kritixilithos> Nice yellow 15:38 @spookidream that's a problem of your terminal or your eyes. magenta and light magenta don't have a color next to it, so it's the terminal defined colors 15:38 by the time this reaches vanilla, the game should be able to work with all 256 colors natively 15:38 you are probably having gamma problems 15:38 hterm is not supporting bold color -> bright color? 15:39 http://nethack4.org/blog/gamma.html 15:39 tl;dr: the six-hex-digit color codes don't actually mean anything without information on the color space, which is rarely provided, and frequently look different to different people due to their computers interpreting them differently 15:40 ALL - if you want to use 256 color on hdf servers, set TERM=xterm-256 15:40 and for the time being, only unnethack supports serving up those colors in game 15:41 aosdict: yes, I think this should be possible but that's more involved than just outputting a differect escape sequnce for any of the existing 16 colors 15:41 <@spookidream> K2: will hterm support this soon? 15:41 maybe? i need to look and see 15:43 bhaak - so this is wrong i take it --> https://www.hardfought.org/images/for_bhaak.png 15:43 yellow looks brown 15:44 magenta and light magenta look the same 15:44 -!- jonathanhanes has quit [Ping timeout: 245 seconds] 15:44 the yellow looks orange to my eye 15:44 well its brown with orange tones 15:44 the magenta and light magenta have the problem that the text has different colors so it's hard to tell how different the magentas look :P 15:45 but whats labelled as brown and yellow are identical 15:45 blue and light blue also 15:45 magenta and light magenta 15:45 red and orange 15:45 green and light green 15:45 damn, that pixelated font doesn't let me use color fill to test whether they're really identical 15:46 err, pixelated image I mean 15:46 cover up the font 15:46 and that is supposed to be png??? seems more like jpg to me 15:46 I only changed yellow to pinkish 15:46 bhaak: yeah the pic i just shared, technically its just 8 colors 15:46 and i did not edit anything 15:46 the other colors are the standard color, although inverted 15:47 how does it look if you don't set TERM=xterm-256color? 15:47 my terminal is set for that already 15:47 term info for xterm-256 is within the chroot 15:47 -!- ShivanHunter has quit [Ping timeout: 256 seconds] 15:47 -!- elenmirie_ has quit [Read error: Connection reset by peer] 15:47 hmm 15:48 -!- elenmirie_ has joined #hardfought 15:48 erm, wait. your TERM is xterm-256. that's likely wrong 15:49 i made a symlink so you can use xterm-256 or xterm-256color 15:49 same thing 15:49 ah. try to start your own game and look how #show_colors looks 15:49 the pic i showed you is my own game 15:50 interesting. 15:50 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 575 points, T:889, killed by a hobbit 15:52 yeah something is wrong 15:52 my menucolors are messed up now 15:52 lightgreen is just green, etc 15:52 [hdf-us] [nh13d] vivit (Wiz Mal), 314 points, T:281, bolt of cold 15:53 I didn't change anything there. 15:54 [hdf-us] [nh362] k2 (Arc Gno Mal Neu), 32 points, T:225, killed by a goblin 15:55 Srunning a couple tests 15:55 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Asmodeus, on T:32280 15:55 oh, wait. menucolor could possibly be changed. I took some 3.6 methods. maybe they work differently 15:57 its not terminfo in the chroot on my end. other games like vanilla display green and lightgreen no issues 15:57 and i'm in xterm-256 mode my terminal 15:58 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Baalzebub, on T:32526 15:59 bhaak: does one need to be in utf-8 mode? 15:59 i'm currently using CP437 so IBMgraphics looks nice 16:00 no. it should be not affected by what graphics you're in 16:00 ok 16:01 menucolor parsing is not the problem, it works locally. hmm, let me check on ascrun 16:01 so yellow in my status line and the upstairs are real yellow 16:01 (i'm back on unnethack) 16:03 can you do #show_colors on your game. I'm watching 16:04 si 16:04 the way i have menucolors set - blessed items are green, wielded or worn blessed is lightgreen 16:04 currently lightgreen shows a green 16:05 -!- noty has joined #hardfought 16:06 okay 16:06 when I'm watching, it looks correct on my side. now the inventory? 16:08 FWIW, this is what I see: https://abload.de/img/fleecytestcolorsare7g.png 16:09 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) destroyed Vlad the Impaler, on T:33492 16:09 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) acquired the Candelabrum of Invocation, on T:33494 16:10 LanternTrickya: can you show me how my game on ascension.run looks like? 16:11 ugh for that I need to open a new terminal window :P one moment 16:11 looks exactly the same, except for the "black" which is a bit lighter on ascrun 16:12 sorry bhaak 16:12 inv is up 16:12 bhaak: I guess you want a screenshot anyway: https://abload.de/img/bhaakuglercolors7cegw.png 16:14 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Orcus, on T:33642 16:15 [hdf-us] [nh362] jim (Ran Elf Fem Cha), 4145 points, T:5299, killed by a dwarf lord 16:15 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Yeenoghu, on T:33707 16:16 LanternTrickya: FWIW I see there different colors between the normal colors and the one that have a bold fond. so, to me, that's look right on your side. 16:17 LanternTrickya: most obvious between blue and light blue 16:18 -!- hf_guest_69469 has joined #hardfought 16:18 its slight 16:19 > NetHack seems liable to die if nobody tries to take it forwards. If the DevTeam can't or won't take it forwards, someone else will have to. NetHack 4 aims to be a direct successor to NetHack 3.4.3, rather than a "challenge patch", and it felt like the most appropriate name for a project that aims at continuing the legacy of NetHack. 16:19 ais523: Update the NH4 FAQ sometime? 16:19 bhaak: yes, but they look rather similar to each other 16:20 so hterm should have no issue displaying a whole range of colors 16:20 I probably couldn't play with those because I'd confuse green molds with lichens and similar 16:20 heh, ais523 is now responsible for taking it forwards, or failing to 16:20 LanternTrickya: the screenshot with "screen 8" in it runs through no new code path. that's how your colors must look like normally. but note that the upper colors have a bold font 16:20 my show_colors looks exactly the same in hterm 16:21 ais523, lorimer, bhaak: Spellbooks of probing seem like a pretty obvious omission from the code. Is there a reason why they're not implemented? 16:21 s/code/game 16:21 Vivvy: Could be the consumable/renewable principle at work. 16:21 PavelB nethack has been going strong for nearly 40 years. its not going to die anytime soon 16:21 K2: yeah, your case seems different 16:22 K2: PavelB was quoting the nh4 faq 16:22 K2: I was quoting the nh4 faq 16:22 lol 16:22 ninja'd again 16:22 heh 16:22 -!- hf_guest_69469 has quit [Client Quit] 16:22 well... my statement still stands 16:23 Vivvy: For instance, if there is a spellbook of probing, that means that anyone who learns the spell has one more consumable sort of item obsoleted for the rest of the game. 16:23 aosdict: Probing seems like something that would be renewable. Death is renewable; probing is small fries compared to that. 16:23 bhaak: i pulled/merged new code, ran ./configure, make all and installed. did i need to do anything in any cfg file before compiling? 16:23 LanternTrickya: the colors with upper NUMBER have a bold font. that changes the perceived color slightly. 16:23 -!- hothraxxa has joined #hardfought 16:23 Vivvy, apart from that, is probing useful enough to use so often? 16:24 it'd take mana and a turn, which a stethoscope doesn't 16:24 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) polymorphed her first object, on T:34065 16:24 Probing does more than a stethoscope does. 16:24 Vivvy: Finger of death is a much more flagrant violation of the consumable/renewable principle, anyway. 16:24 nethack has many of these, it's not balanced with respect to that principle 16:27 bhaak: unnethack using xterm 256 looks the same on ascrun as it does on hdf (to me) 16:27 bhaak: ah, I guess that's because of the terminal; I noticed it when playing too (that colors like bright green or orange are printed bold) 16:27 K2: no, you should need to do nothing. but let's try something else. put "COLOR=yellow:ff0000 into your config and connect to the server again with the setting for TERM you have before 256 colors 16:28 and via hterm on ascrun, looks same (yellow is brown, etc) 16:28 Vivvy, why do you want to probe so often? :) 16:28 LanternTrickya: that's not only the terminal. that's the hack to get another 8 colors. bold green gets you bright green. but also a bold font (in some terminals you can disable the bold font) 16:28 LanternTrickya: that's a hack that's is about 30 years old 16:29 It reveals monsters' inventory. It also reveals buried items and the contents of containers. It works from a distance. It works across boulders. 16:29 oh my 16:29 bhaak have a look ;_ 16:29 :) 16:30 LanternTrickya: 40 years! fuck, I'm old 16:30 oh right 16:30 yellow is ffff00 16:30 not ff00000 16:30 yellow looks red to me. as intended :-) 16:30 err ff0000 16:30 ah 16:30 jilles: I like probing because I find the acquisition of information satisfying 16:30 tricky ;) 16:30 I like the divinations school in general for this reason 16:31 K2: I guess your gold looks red now, too? 16:31 si 16:31 achtung baby! 16:31 K2: okay, that works. but you haven't set back your TERM, yet. 16:32 have you been googling random german sentences? 16:33 no 16:33 its a U2 reference 16:33 i just felt like saying it 16:33 bhaak: heh, I don't know whether the terminal I'm using supports the disabling of bold colors; I'm just glad I have that terminal at all because without it I wouldn't be able to play from this PC (landlady blocks port 22 for putty) 16:33 dunno why 16:33 bhaak what do you want me to set TERM to? 16:33 Is TERM ever not `xterm`? 16:34 PavelB: yes. it should be the terminal you are using :-) it's violated often, though. 16:34 i usually set it for linux 16:34 TERM=linux 16:34 well, let's try that then 16:34 mmmk 16:35 [hdf-us] [nh343] PaciFIST (Hea Gno Mal Neu) changed form for the first time, becoming a kobold, on T:44055 16:35 If I set my TERM to something .NET Core doesn't recognize it refuses to run *anything* and dies with "Could not read terminfo database." 16:35 Can't even run `dotnet --help` 16:35 ok bhaak up 16:36 -!- jonathanhanes has joined #hardfought 16:37 okay, that looks the same in hterm 16:37 and stairs and statuscolors look normal 16:37 okay, that's food for thought for the time being 16:38 could it be something on my end (as the client) ? 16:38 i dont think its terminfo server side as i was getting exact same colors on ascrun 16:38 yeah, it's like not the terminfo. oh, wait, there is something you could do as a last thing. 16:39 ok 16:39 show me a menucoloring with green and light green 16:39 ok THAT should be lightgreen right now 16:39 but both in the inventory 16:39 but its just green 16:39 ok one sec 16:40 see that? 16:40 maybe that's another issue. 16:40 and also my menucolors behaves as should there 16:40 I saw light green and normal green in that inventory 16:41 lightgreen next to green for health 16:41 ok good 16:41 so i am not crazy 16:41 brb 16:41 yeah, but also in the inventory. the blessed stuff wasn't bold. 16:42 but the uncursed and whatever you had at the top was bold. 16:42 -!- jonathanhanes has quit [Ping timeout: 246 seconds] 16:43 maybe a change in the menucolor parsing. I'll have to check your menucolor settings later. right now I'm testing something with hterm 16:43 [hdf-us] [dnh] shadowsapex (Brd Swn Fem Cha) was given Water Flowers, on T:45752 16:44 i was still in linux term btw 16:44 and i dont bold anything in my cfg 16:45 light green is bold green :-) 16:45 I have a free copy of overwatch in case anyone wants it, I already have a copy: 16:45 https://www.humblebundle.com/gift?key=tcRAGRYRpcrNmb7p 16:45 white is also a bolded color. 16:46 that's was an early hardware hack to get more colors. 16:46 i see 16:46 and we are still having problems with it 16:46 if you look at my game on hdf, what color has the inverted stack left of my character? 16:47 looks brown 16:50 it should be yellow 16:50 does it look yellow to you? 16:51 in hterm, it's brown, in my usual terminal, it's yellow 16:52 looks like inverting bold colors is not universally expected. 16:52 so when i fire up ubuntu via WSL it looks yellow 16:52 -!- PsyMar has joined #hardfought 16:52 , 16:52 PsyMar: Message from K2 at 2018-10-27 13:05 EDT: do you need a password reset? 16:52 [hdf-us] [dnh] shadowsapex (Brd Swn Fem Cha) was given the Garnet Rod, on T:45962 16:52 !message K2 yes, I need a password reset 16:53 ok 16:53 I knew about that for bold black on black (which is already a hack to get a dark grey) but didn't know that the support for that is flaky for the other colors as well 16:53 its !tell but yeah i'm here 16:53 oh thanks 16:53 bhaak fyi the stairs looked yellow on both terminal sessions 16:53 PsyMar please pm me the email address you used to register your account 16:54 yeah. bold brown -> yellow. inverse bold brown -> yellow or brown depending on terminal 16:55 oooh bhaak one sec 16:55 look at my game now again. now it should look yellow 16:55 -!- ais523 has quit [Remote host closed the connection] 16:55 I'm not sure if I trust WSL's terminal to render colors reasonably 16:56 -!- ais523 has joined #hardfought 16:56 -!- mode/#hardfought [+v ais523] by ChanServ 16:56 https://www.hardfought.org/images/for_bhaak_02.png 16:56 thats ubuntu WSL 16:57 You seem to have a rather red yellow there 16:57 bhaak asked me to set it that way 16:58 jilles: In the early game, probe locked box to see if there's anything fragile inside it that you will break if you try to open it via kicking! 16:58 K2: yeah and you see now the colors > 8 being different from the ones < 8 16:59 bhaak: something else to be aware of - https://bilious.alt.org/~paxed/wintermcolors.php - i have used this on my system here 16:59 Vivvy: I don't think I've found probing before an unlocking tool all that often 16:59 picked linux console 16:59 -!- stenno\ootc has joined #hardfought 17:00 the stack in my game looks now yellow in hterm, too. because I set yellow to a color from the 256 color mode. 17:00 dunno why hterm is showing yellow as brown 17:00 HAH 17:00 because it doesn't support inverted bold colors. 17:00 the yellow looking brown was an issue on my end 17:01 yes, your terminal not supporting that combination 17:01 as with hterm 17:01 that means show_colors is not a good debugging tool in its current state 17:02 hmm 17:02 but when i start a new game 17:02 yellow still looks brown 17:03 i commented out the yellow setting in my cfg 17:03 your yellow is yellow because you set it to be that specifically 17:03 damn. I already hacked color per line into that code (I didn't know that big windows in the tty port didn't support any color), now I need to hack in color switching within a line 17:03 yes. wait a sec 17:04 look again at my game 17:04 now you should also see the background color as yellow 17:04 -!- stenno\ootc has quit [Ping timeout: 246 seconds] 17:04 [hdf-us] [spl] zor (Kni Ang Mal Law), 1532 points, T:1823, killed by a gnome lord 17:05 yeah you have show colors up 17:05 because I set it in my config as COLOR=yellow:ffff00 17:05 yellow looks yellow 17:05 ffff00 17:05 and hterm and putty support THAT. but not the old hack in inverse mode 17:05 and yellow looks yellow in hterm too 17:07 well, that was informative 17:07 P = NP 17:07 yellow = yellow 17:07 \o/ 17:08 brb 17:08 -!- ShivanHunter has joined #hardfought 17:12 -!- Grasshopper has joined #hardfought 17:15 -!- Grasshopper has quit [Client Quit] 17:15 -!- Grasshopper has joined #hardfought 17:23 ok 17:23 its gotta be a putty thing 17:23 yeah 17:24 got another screenshot for you, one sec 17:24 it likely works as intended. 17:26 https://www.hardfought.org/images/for_bhaak_03.png 17:26 on the left is me in my game using putty 17:26 on the right is me watching same game using ubuntu WSL 17:27 color bar in statusline looks correct via WSL also (its also brown in putty) 17:27 vs yellow 17:27 HUH 17:27 motherfucker... 17:27 i cant live without putty 17:28 it can't be unseen :-] 17:28 notice the brown on WSL side tho 17:28 thats not brown 17:28 hm 17:28 I can look at it through my putty 17:28 I adjusted the color settings a bit 17:28 Has anyone tried cmder? http://cmder.net/ 17:29 the top line of the tournament "page" in PuTTY looks fine, but that's not a background 17:29 K2: https://bilious.alt.org/~paxed/wintermcolors.php several color schemes don't have brown there. blame IBM 17:29 for putting brown there in the first place :) 17:29 yeah 17:29 does hardfought use bonefiles? 17:29 yes 17:29 brown, colour of shit, has always had a bad rap 17:29 heya Grasshopper 17:30 hey hey k2! 17:30 \o/ 17:30 yellow still looks fine but i can't find a yellow background 17:30 what's your TERM variable in putty 17:30 -!- jonathanhanes has joined #hardfought 17:30 right now its xterm-256color 17:30 ah I just use xterm-color 17:31 actually I can't find that setting 17:32 and "allow term to use 256 color mode" is checked 17:32 same 17:32 is it just bold yellow 17:32 xterm-color still shows yellow as brown 17:32 have you tried editing bold yellow in the putty color settings 17:32 but in other areas of the game, yellow is actually yellow 17:32 PsyMar no i havent 17:32 window -> colors -> select a colour to adjust 17:33 change ANSI yellow and ANSI yellow bold to suit your preferences 17:33 xterm-color has actually only 8 colors 17:33 I adjusted blue a long time ago so I didn't die to mistaking floating eyes for mordor orcs 17:33 -!- LanternTrickya has quit [Quit: Page closed] 17:33 yellow and yellow bold are different values already 17:34 different from default? 17:34 I'm saying adjust them so yellow bold isn't brown like the default 17:34 -!- raisse has quit [Ping timeout: 240 seconds] 17:35 actually it's non-bold yellow that is the issue 17:35 no they are default values, as i've never changed them 17:35 well there's the problem, change the non-bold yellow to 255 255 0 and then maybe bold yellow to 255 255 127 17:36 the default is icky brown for yellow 17:36 mustard! 17:37 Now I want a hot dog 17:37 PsyMar: the problem is that "inverted bold color" doesn't show the same color as "bold color" for some colors. that's a terminal interpretation thing 17:37 right 17:37 in game right now yellow and brown look exact;ly the same 17:37 my putty ansi values for yellow and yellow bold are different enough anyone would notice the difference 17:40 that's not a new problem. we just didn't notice, yet 17:41 yeah 17:41 but at least now, if i want to spend the time, i can force it 17:41 in unnethack 17:42 yeah. and vanilla is using inverted colors less often, so it probably isn't a problem their either 17:42 yup if i force yellow to ffff00 it looks as it should 17:43 so... you are most likely correct, your 256 color patch is working as intended, and users mileage will vary based on the terminal program they use 17:43 <[Demo]1> give me fun color nethaack 17:43 that's acehack? 17:55 It's like Facehack, but the author couldn't give an F 17:57 -!- jonathanhanes has quit [Ping timeout: 272 seconds] 17:59 bhaak: its been awhile since i've done this... command prompt in windows 10 and connecting to hdf, colors look good there too 18:00 they're a bit odd, but there's differences between non bolded and bold 18:00 kudos to microsoft, before you couldnt do this for shit 18:02 PsyMar heh i didnt see your email until just a few min ago 18:02 i replied 18:05 bhaak: i think in putty's case, its not able to read bold color data being passed 18:05 -!- MiseryMyra has quit [Quit: two forces in balance \\ ancient endless balance \\ then nothing] 18:06 in putty i have ANSI yellow bold set to 255 255 85 (default) 18:06 thats close enough to ffff00 18:06 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 71 points, T:355, killed by a falling rock 18:07 but instead its showing yellow bold as yellow, which by default in putty is 170 85 0 18:07 which is actually brown 18:07 or mustard yellow, whatever 18:07 * K2 likes mustard 18:09 PavelB: i'm having a look at cmder.net now 18:09 I've tried running nethack with it and I've found it basically works fine but I couldn't be bothered to find the setting to turn the cursor from line to block 18:10 oh this is like comemu 18:10 It uses conemu internally 18:12 gah, I don't wanna to the right thing in process_text_window. but I can't come up with a working workaround 18:13 <[Demo]1> why would anyone willingly deal with dumb windows shit? 18:13 -!- MiseryMyra has joined #hardfought 18:16 [Demo]1 out of necessity 18:16 most companies, the enduser are on windows 18:16 servers too 18:16 Nah, servers are generally Linux 18:17 Windows servers do happen *sometimes* though 18:17 that's naive 18:17 spoken out of lack of experience 18:17 ;) 18:18 I worked at *Microsoft* this summer and worked with Linux servers 18:18 try to get a job in IT deparment at and tell them you dont have any windows experience 18:18 ...I wonder if anyone's tried Apple servers 18:19 of course you'll see *nix systems also 18:19 but to say offhand that servers are generally linux... hah 18:19 not even close 18:19 I know the StackOverflow team is in the middle of a transition to Linux that's been in the works since .NET Core became stable 18:19 <[Demo]1> I said willingly 18:19 <[Demo]1> implying not grudgingly for work 18:20 Ah 18:20 In that case, to play games 18:21 <[Demo]1> at my work nearly all our infrastructure is stupid fucking windows servers so I have to write shit for it and it makes me sad 18:21 we have 2 different versions of windows servers, 3 diff flavors of linux and an IBM power series 8 (as/400) where i work 18:21 working on getting us over to just flavor of windows server, almost there 18:21 I find it's easier to not complain about Windows if I think, "My Wii U has shitty software but I don't get mad about *that*" 18:21 and that as/400 can die a painful death as far as i'm concerned 18:22 hate that thing heh 18:22 Consistency is the most important thing I guess 18:24 <[Demo]1> I got a cool dell poweredge 1950 today on Craigslist for 10 bucks 18:24 <[Demo]1> has eight 2 gig dims in it and both cpus 18:24 lol 10 bucks 18:24 <[Demo]1> yeeer 18:25 we recycled a bunch of old poweredge a couple months ago 18:26 <[Demo]1> yeah I usually get my shit from a recycler non profit for veterans for free cause I helped found probably one of their biggest annual fundraiser and am still running it 18:33 [hdf-us] [nh343] PaciFIST (Hea Gno Mal Neu) wished for "blessed fixed magic whistle", on T:47447 18:39 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the Master of Thieves, on T:37102 18:39 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) acquired the Bell of Opening, on T:37105 18:43 [Demo]1 nice 18:45 [hdf-us] [nh362] Sakusen (Wiz Elf Fem Cha) chose an elven dagger to be named "Sting", on T:3177 18:48 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 1282 points, T:3245, killed by a poisonous corpse 18:49 [hdf-us] [spl] Delraven (Mon Hum Mal Neu) had Magicbane bestowed upon him by Chih Sung-tzu, on T:19946 18:55 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) polymorphed her first object, on T:38097 18:56 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 179 points, T:647, killed by a kobold zombie 19:00 -!- stenno\ootc has joined #hardfought 19:06 -!- stenno\ootc has quit [Ping timeout: 272 seconds] 19:16 -!- hf_guest_34811 has joined #hardfought 19:21 -!- Grasshopper has quit [Ping timeout: 245 seconds] 19:22 -!- Grassy has joined #hardfought 19:23 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) genocided class R, on T:39119 19:36 wooo down with R 19:46 greetings aosdict can i join your teenage nethack ninja turtle 19:50 -!- hf_guest_34811 has quit [Quit: *poof*] 19:53 -!- hf_guest_69469 has joined #hardfought 19:54 -!- ais523 has quit [Quit: quit] 20:05 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:43094 20:05 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:43097 20:05 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) acquired the Book of the Dead, on T:43097 20:08 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) performed the invocation, on T:43548 20:09 [hdf-us] [nh343] PaciFIST (Hea Gno Mal Neu), 1967 points, T:50372, killed by a death ray 20:09 -!- NewbProgrammer10 has joined #hardfought 20:09 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:43672 20:10 -!- NewbProgrammer10 has quit [Client Quit] 20:10 -!- NewbProgrammer10 has joined #hardfought 20:13 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) made her first wish - "the blessed greased fixed eye of the aethiopica", on T:40174 20:15 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) wished for "the blessed greased fixed eyes of the overworld", on T:40183 20:15 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) wished for "the blessed greased fixed eyes of the overworld", on T:40184 20:15 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) wished for "the blessed greased fixed eyes of the overworld", on T:40184 20:24 -!- irina|log has quit [Ping timeout: 246 seconds] 20:25 -!- Grassy has quit [Ping timeout: 246 seconds] 20:26 -!- Grasshopper has joined #hardfought 20:30 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) killed the Cyclops, on T:40574 20:30 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) acquired the Bell of Opening, on T:40575 20:33 -!- stenno\ootc has joined #hardfought 20:33 <@spookidream> !who 20:33 @spookidream: [hdf-us] Bugpowder [tnnt] shottyscotty [tnnt] ShivanHunter [tnnt] hypnotist [nh362] captainkale [nh362] Xaleth [nh362] vivit [zapm] | [hdf-eu] jt [tnnt] Hill [tnnt] | [hdf-au] No current players 20:36 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) genocided class R, on T:40684 20:37 [hdf-us] [nh362] hypnotist (Hea Gno Fem Neu) entered Gehennom, on T:40733 20:38 [hdf-us] [nh362] Xaleth (Val Dwa Fem Law), 548 points, T:717, killed by a hallucinogen-distorted homunculus, while sleeping 20:38 -!- stenno\ootc has quit [Ping timeout: 272 seconds] 20:40 [hdf-us] [nh362] Xaleth (Val Dwa Fem Law), 196 points, T:592, killed by a jackal 20:42 -!- hf_guest_69469 has quit [Quit: *poof*] 20:43 hallucinating while sleeping? 20:43 isn't that... dreaming? 20:49 -!- Pinkbeas1 has quit [Quit: leaving] 20:50 I was under the spell of the homonculus's sleep attack while hallucinating. 20:50 -!- Pinkbeast has joined #hardfought 20:59 [hdf-us] [nh362] Xaleth (Ran Hum Mal Cha), 242 points, T:1066, killed by a dwarf lord 21:01 [hdf-us] [dnh] shadowsapex (Brd Swn Fem Cha) was given the Lash of the Cold Waste, on T:46100 21:02 -!- NewbProgrammer10 has quit [Quit: WeeChat 1.9.1] 21:03 -!- Xaleth has joined #hardfought 21:05 I upgraded my IRC nick to this so one shouldn't go through the trouble of typing my entire nick to ping me. 21:06 Xaleth: Thanks but usually I tab-complete it 21:07 You can do that? 21:07 On most decent irc clients 21:08 I guess mine isn't decent enough. 21:09 What are you using? 21:09 WeeChat 1.9.1 21:09 ... I guess :-) 21:10 Of course. 21:10 Current version is like 2.3? I think 21:10 -!- Pavel has joined #hardfought 21:11 Xaleth: My weechat 2.2 has tab completion. 21:11 Welp, gotta do some upgrading then. 21:11 -!- Grassy has joined #hardfought 21:12 -!- Pavel has quit [Client Quit] 21:14 -!- Grasshopper has quit [Ping timeout: 252 seconds] 21:14 -!- Xaleth has quit [Quit: WeeChat 1.9.1] 21:17 -!- Xaleth has joined #hardfought 21:17 Alright I'm done with the upgrade. 21:17 2.2 21:17 The autocomplete feature is worth it. 21:47 inverted colors looks bad to me 21:53 <[Demo]1> we out here 21:57 -!- irina|log has joined #hardfought 21:57 -!- irina|log is now known as Guest85229 22:05 -!- Guest85229 has quit [Ping timeout: 246 seconds] 22:06 [hdf-us] [nh362] captainkale (Wiz Elf Fem Cha), 11248 points, T:12083, killed by a bolt of fire 22:06 [hdf-us] [dnh] shadowsapex (Brd Swn Fem Cha) was given their Quest, on T:48002 22:09 [hdf-us] [slex] vivit (Ama Sed Fem Cha), 1026 points, T:895, killed by a cowardly attack on her breasts 22:21 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 187 points, T:211, killed by a rabbit 22:29 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the high priest of Moloch, on T:44000 22:29 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) acquired the Amulet of Yendor, on T:44003 22:30 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) made his first wish - "blessed greased +2 silver dragon scale mail", on T:1630 22:32 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 186 points, T:684, killed by a small mimic 22:33 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the invisible Wizard of Yendor, on T:44251 22:33 -!- irina|log has joined #hardfought 22:33 -!- irina|log is now known as Guest29237 22:34 -!- stenno\ootc has joined #hardfought 22:37 -!- Vivvy has quit [Quit: WeeChat 1.9.1] 22:37 [hdf-us] [dnh] shadowsapex (Brd Swn Fem Cha) killed Aglaope, on T:49017 22:38 -!- Guest29237 has quit [Ping timeout: 246 seconds] 22:39 -!- stenno\ootc has quit [Ping timeout: 246 seconds] 22:40 -!- Xaleth has quit [Quit: WeeChat 2.2] 22:54 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) entered the Planes, on T:46748 22:54 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed the Wizard of Yendor, on T:46748 22:54 -!- irina|lo1 has joined #hardfought 23:00 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2766 points, T:2512, killed by a jackal 23:02 -!- irina|lo1 has quit [Ping timeout: 252 seconds] 23:03 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47138 23:04 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47150 23:04 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47173 23:05 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47215 23:05 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47254 23:06 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Death, on T:47268 23:07 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu) killed Famine, on T:47327 23:08 [hdf-us] [nh362] bouquet (Tou Hum Fem Neu), 2830802 points, T:47356, ascended https://www.hardfought.org/userdata/b/bouquet/nh361/dumplog/1540523019.nh361.txt 23:08 cakewalk 23:10 2 day-long game. That's my fastest! 23:12 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 2079 points, T:1450, killed by a housecat 23:19 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 2336 points, T:4017, killed by a gnome king 23:25 -!- irina|log has joined #hardfought 23:25 -!- irina|log is now known as Guest99853 23:33 -!- Guest99853 has quit [Ping timeout: 264 seconds] 23:34 [hdf-us] [nh362] knavery (Rog Orc Fem Cha), 114 points, T:315, killed by a sewer rat 23:52 -!- irina|lo1 has joined #hardfought 23:53 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 504 points, T:2062, killed by a poisonous corpse 23:54 -!- rebatela has quit [Ping timeout: 252 seconds] 23:59 -!- irina|lo1 has quit [Ping timeout: 252 seconds] 23:59 [hdf-us] [slshm] luxor (Val Dop Fem Neu), 407 points, T:983, killed by a poisonous corpse