00:06 random q: are gaze attacks like the Pyrolisk's affected by AC? 00:07 <@Luxidream> no 00:07 damn 00:07 <@Luxidream> they can’t miss and aren’t affected by damage reduction 00:08 welp it's dead now anyway 00:17 Gaze attack monsters must have the magical power to compel your eyeballs towards them. 00:22 yeah, as you can see from the fact that closing your eyes doesn't work without a towel around your head 00:57 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Medusa, on T:37421 01:10 -!- MiseryMyra has quit [Ping timeout: 260 seconds] 01:11 -!- MiseryMyra has joined #hardfought 01:12 -!- ProzacElf has quit [Ping timeout: 252 seconds] 01:15 -!- ProzacElf has joined #hardfought 01:36 Why do dwarves insist on digging weird diagonal paths 01:37 They make the dungeon look so ugly 01:40 -!- theRaisse has joined #hardfought 01:44 -!- Ixoth has joined #hardfought 01:49 -!- Ixoth has quit [Ping timeout: 244 seconds] 01:52 they're dicks 02:20 -!- Ixoth has joined #hardfought 02:25 -!- Ixoth has quit [Ping timeout: 260 seconds] 02:43 -!- AlbertB has joined #hardfought 02:44 [hdf-us] [nh362] u42586 (Rog Orc Mal Cha), 662 points, T:1722, killed by a dwarf 02:51 yeah, those diagonals also make it hard to follow them while wearing heavy armor 03:06 -!- AlbertB has left #hardfought 03:08 -!- AlbertB has joined #hardfought 03:11 -!- AlbertB has left #hardfought 03:12 -!- AlbertB has joined #hardfought 03:18 -!- AlbertB has quit [Quit: Leaving] 03:19 -!- bug_sniper has quit [Ping timeout: 245 seconds] 03:33 -!- bug_sniper has joined #hardfought 03:33 -!- theRaisse is now known as raisse 03:33 -!- K2 has quit [Ping timeout: 250 seconds] 03:33 -!- raisse is now known as Guest54733 03:33 -!- K2 has joined #hardfought 03:33 -!- mode/#hardfought [+o K2] by ChanServ 03:33 -!- Guest54733 is now known as raisse 03:33 -!- K2 has quit [Excess Flood] 03:33 -!- K2 has joined #hardfought 03:33 -!- mode/#hardfought [+o K2] by ChanServ 03:41 -!- bug_sniper has quit [Ping timeout: 246 seconds] 03:46 -!- bug_sniper has joined #hardfought 03:47 -!- bug_sniper has quit [Read error: Connection reset by peer] 03:48 -!- bug_sniper has joined #hardfought 04:01 -!- PeterQ has joined #hardfought 04:07 !help 04:07 PeterQ: https://www.hardfought.org/nethack 04:07 !whereis Chansu 04:07 PeterQ: Chansu is not playing. 04:15 -!- elenmirie_ has joined #hardfought 04:18 -!- elenmirie__ has quit [Ping timeout: 252 seconds] 04:21 -!- Ixoth has joined #hardfought 04:26 -!- Ixoth has quit [Ping timeout: 260 seconds] 04:41 hmm.... 04:41 !tell 04:42 I think that will throw an exception. Should really check for that and put in a usage message. 04:43 Oh, hmm. Arsinoe's code will just ignore it, I think, because it doesn't match the regex. 04:44 Though if I wanted a usage hint for it, I could probably add tell as a custom trigger in the config, and that would probably work. 04:47 Yeah beholder just blindly goes and looks at the next word after !tell to see who it's telling... 04:47 I wonder if that stops it from working next time... 04:48 !tell Tangles fix my code, you numpty. 04:48 Will do, Tangles_! 04:48 seems good. 04:48 oh lol 04:48 -!- Tangles_ is now known as Tangles 04:48 Something you want to tell me? 04:48 Tangles: Message from Tangles_ at 2018-10-19 04:48 EDT: fix my code, you numpty. 04:51 I'd like to put a usage message in anyway, in an effort to make things a little more self-documenting, since all we currently have is a !commands list, and a !help command that just points to a webpage. 05:06 3.6.1 bug: if there's a square containing both a trap and an item, the game can't decide which one it wants to draw, and it keeps changing 05:07 or tnnt bug to be precise 05:11 -!- ProzacElf has quit [Ping timeout: 268 seconds] 05:12 lol this gnome kind jumped onto a teleport trap twice, and ended up just 3 squares away both times 05:12 rip 05:12 gnome king* 06:15 -!- rebatela has quit [Quit: Konversation terminated!] 06:16 -!- rebatela has joined #hardfought 06:22 -!- Ixoth has joined #hardfought 06:27 -!- Ixoth has quit [Ping timeout: 260 seconds] 06:41 -!- lonjil has quit [Ping timeout: 252 seconds] 06:48 [hdf-us] [un] arnibald (Con Hum Mal Cha) killed Asmodeus, on T:54747 06:54 -!- Tempest_nano1 has joined #hardfought 06:54 -!- Tempest_nano1 has quit [Client Quit] 06:54 -!- Tempest_nano1 has joined #hardfought 06:55 -!- Tempest_nano1 has quit [Client Quit] 06:58 -!- Tempest_nano1 has joined #hardfought 06:58 -!- Tempest_nano1 has quit [Client Quit] 06:59 -!- Tempest_nano has joined #hardfought 07:00 -!- lonjil has joined #hardfought 07:22 [hdf-us] [spl] tempest (Pir Inf Fem Cha) killed One-Eyed Sam the Arms Dealer, on T:46802 07:40 -!- Ixoth has joined #hardfought 07:47 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) acquired the luckstone from Mines' End, on T:21417 07:48 -!- Ixoth has quit [Ping timeout: 272 seconds] 07:53 shivanhunter: I've seen that with clairvoyance in particular 07:54 I'll see something on a dungeon feature, then clairvoyance will kick in and overwrite it 07:57 Not a TNNT bug, a vanilla one. Report it to the devteam. (We certainly haven't touched vision code.) 07:58 -!- mode/Beholder [+RZi] by Beholder 07:58 -!- tolkien.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ - public irc logs available on website ¤ Public NetHack server - ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ 'The November NetHack Tournament' build is now open for public beta testing, please see the tournament menu for details 07:58 -!- mode/#hardfought [+v Beholder] by ChanServ 07:58 !ping 07:58 K2: Pong! 07:58 !tell 07:58 K2: !tell (leave a message for someone) 07:58 neat 07:59 !tell K2 07:59 aosdict: !tell (leave a message for someone) 08:29 !players 08:29 K2: [hdf-us] SL3XM3 [tnnt] u42586 [nh362] hypnotist [nh362] dgoddard [nh362] tempest [spl] | [hdf-eu] khamul [tnnt] AlbertB [tnnt] spontiff [nh362] | [hdf-au] Tangles [tnnt] 08:37 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu), 6780 points, T:3095, killed by a guardian naga, while paralyzed by a monster 08:50 -!- NeroOneTrueKing has quit [Quit: Leaving] 09:03 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 4902 points, T:6388, killed by an invisible Uruk-hai 09:05 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 78 points, T:218, killed by a kobold zombie 09:05 [hdf-us] [spl] tempest (Pir Inf Fem Cha) wished for "blessed fixed +3 helm of brilliance", on T:48486 09:17 -!- PeterQ has quit [Quit: Leaving] 09:18 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 904 points, T:2207, killed by a dwarf zombie, while frozen by a monster's gaze 09:29 [hdf-us] [nh362] samiam (Arc Hum Mal Law), 1428 points, T:2319, killed by a hobgoblin 09:33 -!- Tempest_nano has quit [Ping timeout: 252 seconds] 09:44 -!- tacco| has joined #hardfought 09:49 [hdf-us] [sp] k2 (Kni Elf Mal Cha) wished for "blessed fixed greased bag of holding", on T:39694 09:50 [hdf-us] [sp] k2 (Kni Elf Mal Cha) wished for "blessed fixed the master key of thievery", on T:39696 09:50 sweet 09:52 [hdf-us] [sp] k2 (Kni Elf Mal Cha) wished for "blessed fixed greased +5 helm of brilliance", on T:39698 09:52 hah that's first time ever i've gotten +5 from a wish in sporkhack 09:52 \o/ 09:53 [hdf-us] [sp] k2 (Kni Elf Mal Cha) wished for "blessed fixed +5 gauntlets of power", on T:39702 09:54 [hdf-us] [sp] k2 (Kni Elf Mal Cha) wished for "blessed fixed +5 silver spear", on T:39730 09:54 what, no more DIRGE? 09:55 were you always a chaotic knight or did you convert? 09:55 spork has cha knights 09:55 yup started as a dark knight 09:55 aosdict: i am two-weaponing 09:55 K2 is batman 09:56 [hdf-us] [nh362] dgoddard (Wiz Hum Mal Neu), 426 points, T:1285, killed by a small mimic 09:56 (in deep raspy voice) i'm batman 10:00 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) completed Sokoban, on T:28406 10:00 <[Demo]1> DIRGE 10:01 \o/ 10:01 (in deep raspy voice) DIRGE 10:02 -!- Tempest_nano has joined #hardfought 10:03 heh 10:03 -!- Tempest_nano1 has joined #hardfought 10:04 -!- yamboGS has joined #hardfought 10:04 I WIN ITS 5 AM HERE 10:05 (except unsure how to go from here) 10:05 ah hell 10:05 I WIN ITS DIRGE 10:05 are they back? 10:05 -!- yamboGS has quit [Remote host closed the connection] 10:06 -!- Tempest_nano has quit [Ping timeout: 244 seconds] 10:22 -!- raisse has quit [Ping timeout: 250 seconds] 10:22 [hdf-us] [nh362] dgoddard (Wiz Hum Mal Neu) polymorphed his first object, on T:5129 10:32 [hdf-us] [nh362] dgoddard (Wiz Hum Mal Neu), 12650 points, T:8010, killed by a yeti 11:05 -!- raisse has joined #hardfought 11:09 -!- Ixoth has quit [Read error: Connection reset by peer] 11:22 -!- NeroOneTrueKing has joined #hardfought 11:24 -!- introsp3ctive has quit [Quit: See you space cowboy...] 11:24 -!- Ixoth has joined #hardfought 11:36 -!- PeterQ has joined #hardfought 11:36 -!- Tempest_nano has joined #hardfought 11:38 -!- Ixoth has quit [Ping timeout: 252 seconds] 11:38 -!- Tempest_nano1 has quit [Ping timeout: 244 seconds] 11:40 -!- Ixoth has joined #hardfought 11:40 -!- Tempest_nano has quit [Ping timeout: 244 seconds] 11:52 does anyone else like... make totally unnecessary moves just because they move while they think in real life? cuz I do... it's such a bad habit, I like take an item out of my bag, think about it, then put it back in the bag 11:53 sometimes yeah ;) 11:54 this is one reason my turncounts are always so ridiculously high 11:54 [hdf-us] [sp] k2 (Kni Elf Mal Cha) entered Gehennom for the first time, on T:42327 11:54 or i'll pace back and forth while I think 11:57 -!- raisse has quit [Ping timeout: 272 seconds] 12:04 <@FrightBox> i'm constantly taking one flavor of thing out of my bag when i really need to take multiple things out 12:04 <@FrightBox> like i want to bless some enchant armor scrolls 12:05 <@FrightBox> take out the scrolls, then take out holy water seperately 12:05 <@FrightBox> but oh wait i have some unlabelled scrolls i could write a few more? 12:05 <@FrightBox> take out magic marker 12:05 <@FrightBox> then take out unlabelled scrolls...seperately 12:05 <@FrightBox> rinse and repeat for 80k turns 12:05 <@FrightBox> partially this is because you cant page back and forth between the inventory menu (can you?) 12:06 use < and > to page up and down 12:07 -!- tacco| has quit [] 12:08 nooodle: you just changed my life 12:08 [hdf-us] [spl] tempest (Pir Inf Fem Cha) killed Asmodeus, on T:52391 12:09 haha. I would actually disable the use of spacebar if I could, because it's too annoying to exit an inventory list by accident, and could be downright dangerous if doing so causes the "take item out of container / put it in" action to complete by accident when a necessary item has not been selected yet 12:11 -!- Ixoth has quit [Read error: Connection reset by peer] 12:12 <@FrightBox> my god, i knew by asking someone would have an answer imma try that right now 12:12 oh, I do the thing with doing things separately too... the thing is, it's annoying *not* to do that sometimes, like if you are using the item type submenus, which I usually do to cut down on accidental selections 12:12 <@FrightBox> can confirm, noodle has also changed my life 12:12 i have wide fingers 12:13 <@FrightBox> yeah i'll still use type menus, but even if you're just doing scrolls/poitions/tools you get into the 2 page territory 12:13 <@FrightBox> i think as far as turncount goes it's a wash though actually 12:13 <@FrightBox> because it's more turns the more items you take out right? 12:13 [hdf-us] [spl] tempest (Pir Inf Fem Cha) killed Juiblex, on T:52515 12:14 turncount, yes, but there are safety situations where it might matter... i guess when you are in a situation where you know you need every turn you can get, you are more careful than that. You don't just fumble around with your bag while the jabberwock is mauling you 12:14 FrightBox, no, weirdly.... one "take out" action takes the same amount of time regardless of whether you are taking out 1 item or 52 items 12:14 same with putting in actions 12:15 -!- Ixoth has joined #hardfought 12:15 <@bugsniper> @FrightBox would you prefer it if nethack had cogmind's inventory management? 12:15 <@FrightBox> oh wow weirdness about the turncount 12:16 <@FrightBox> and i would prefer anything to make nethack's inventory management less tedious 12:16 <@FrightBox> at least without a BoH 12:16 if nethack really wanted to, it could have something like an extended inventory action, where you can do several consecutive "take out" actions on the same container and the turn doesn't end until you say so. But... that's not nethack's way, i guess. Like how when it asks you for a wish you are terrified that if you like press F5 it'll exit the wish prompt and laugh at you 12:16 <@bugsniper> drag armor onto you and onto the floor or into a bag of holding section 12:17 -!- NeroOneTrueKing has quit [Quit: Leaving] 12:17 nethack needs to merge the patch where you can select all identified items, all unidentified items, all seen items, and all unseen items 12:17 or if the last two don't exist, they should, since for blind games it would be incredibly useful 12:21 -!- LarienTelrunya has joined #hardfought 12:21 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 12:21 FrightBox, do you do the thing where you always put certain items on certain letters in each game? I find that super useful for speeding up some common actions, though it can lead to mistakes if you aren't in a really good habit of making sure the item is on the letter. Like, I have pickaxe on c, towel on P, luckstone on F, unicorn on v, etc 12:21 extinctionist playthroughts turn into like 50% inventory management 12:21 At least mine did 12:23 I kinda wish #adjust had a key assigned to it, like #name/N 12:23 Because I press it so often 12:23 [hdf-us] [nh362] dgoddard (Wiz Hum Mal Neu) performed his first genocide (class L), on T:1651 12:23 i totally agree. same with loot and offer tbh 12:24 Like, I don't think we need a #tip key, or a #turn key, but adjust is way more common than tip 12:25 loot has l bound by default 12:25 on number pad only 12:26 i don't think I have an l key on my number pad (?) 12:27 OPTIONS=number_pad:1 12:27 no, if you move with numberpad, that frees up yuhjklbn for other commands 12:28 ohhh.... i could not do that, hjkl is way too worn into my brain 12:28 yeah I don't think I could switch the other way, numpad is ingrained for me too 12:29 I play on a macbook air so I have the clearly insane control setup of moving using the TOP ROW NUMBERS IN A LINE 12:29 that's insanity 12:29 Obvious solution: a mode where you move with ctrl-h, ctrl-j, ctrl-k, ctrl-l, ctrl-y, ctrl-u, ctrl-b, ctrl-n. 12:30 like what's next, using a rotary-dial phone 12:30 nooodle: donkey kong bongos 12:30 omgggg 12:30 Voice recognition. YOu move by saying "go east", or cetera. 12:31 Webcam where you have to point in the direction 12:31 sometimes i wonder if i were in prison if i would be able to play a very slow game of nethack where someone visits me, gives me a screen print out, then I tell them what I want my move to be 12:31 NetHack by SnailMail? 12:32 contact nethack 12:32 "search". <4 days later> "search". 12:33 <@FrightBox> yeah i totally do that nooodle, though none of the same keys that you've picked 😉 12:33 <@FrightBox> why do you put luckstone on a key? 12:33 [hdf-us] [nh362] dgoddard (Wiz Hum Mal Neu), 2951 points, T:3347, killed by a wererat, while sleeping 12:34 because it's a common operation to do something like "put all the gems in the box except for the luckstone" 12:34 <@FrightBox> i've been playing with ext_menu option on and that's sped a few things up 12:34 <@FrightBox> makes dipping/looting/etc decently fast 12:34 <@FrightBox> ah yeah that's a good idea then cuz i definitely do that 12:34 So then you can just do "*F" for "all gems except the luckstone" 12:34 <@FrightBox> it's funny how you get so in the mode for things you just stop thinking about more ways to speed things up 12:35 another thing I do is that I put my "unsafe" bag on W, because it's a key that's very unlikely to press by accident 12:35 jonadab: nooodle: https://nhqdb.alt.org/?1990 12:36 A lot of the time if I changed something like that to speed up, I definitely would slow down. 12:36 <@FrightBox> unsafe bag? like your non BoH/ 12:36 <@FrightBox> ?* 12:36 aosdict: that's masochistic 12:36 it was a joke at the time 12:37 FrightBox, any item I have that might blow up a BoH. Either if it's in the main inventory, or if it's inside a sack/oilskin that contains multiple unsafe items (or items of unknown safety level, such as unseen wands) 12:37 if I have multiple unsafe items, I use X, Y, and Z also 12:39 I have w on main weapon and W on two-weapon 12:40 the BoH (or other general container) I always put on 'o', quivered item on 'Q' so that quivering it is QQ, main weapon on j, second-hand weapon in k... I add them one by one and get used to a new one for a while before I add more 12:40 the next one I'm going to remember is lizard corpse 12:43 I always have lizard on e so I can mash eeeeeeeeeee and feel better 12:44 <@FrightBox> haha, gotta do what you gotta do 12:45 I keep armor in order, ABCDEFG 12:45 i do same 12:45 I keep armor on QWERTY sometimes 12:45 Tshirt, suit, cloak, boots, helmet, gloves, shield 12:48 <@FrightBox> i should definitely adjust armor 12:48 <@FrightBox> i've never put on so much armor as playing this wiz 12:48 <@FrightBox> just constant outfit changes 12:48 <@FrightBox> at least make them lowercase so i dont have to fiddle with the shift key 12:49 i go cloak/body armor/shield (or t-shirt)/helmet/gloves/boots 12:49 i'd reserve a letter for pants if WE HAD PANTS 12:50 <[Demo]1> i_am_a_master_of_wearing_pants 12:50 <@FrightBox> haha yeah never thought about the fact that we're all pantsless adventurers 12:51 <@FrightBox> i'm not about to start kink shamin though 12:51 Ixoth, there should really be an option to never have cockatrice corpses on y or Y, far too dangerous for me :p 12:51 heroes wear frocks. ask Pinkbeast 12:52 no pants, no underwear. Knights start the game not wearing any shoes or socks, which is strange 12:52 <[Demo]1> c corpse usage is in most cases bad operational security 12:53 -!- Ixoth has quit [Quit: Reconnecting] 12:53 -!- Ixoth has joined #hardfought 12:53 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Asmodeus, on T:42919 12:54 You just get really used to typing "ey" when you want to eat the corpse you're standing on. Actually, aosdict, this was one of the things I really really liked about xn, that "eat the item I'm standing on" is special 12:54 so if you have a cockatrice corpse on y and you are somehow mistaken that you are standing on anything edible, both of which are rare, but both of which do happen... boom 12:55 <[Demo]1> it's rarely worth the risk to carry a trice corpse 12:55 i do it allll the time 12:55 I never go into the endgame without a cumulative 20+ wand of death charges 12:55 nooodle: credit FIQ with that, he wrote the getobj patch 12:55 yay FIQ 12:55 SLASH'EM does something very nice: it always gives you a menu to choose what you want to eat, instead of those 20 inane prompts when you're standing on a heap of corpses :D 12:56 I know, it would be like going into a restaurant and asking for the menu and they say, "No, sorry, we don't have a menu. But can I interest you in a salad? How about another salad? How about another salad? ..." 12:56 The only time I ever actually used a cockatrice corpse, I died on the way up by falling on ice and aosdict found my bones file 12:57 <[Demo]1> I only use them when there isn't a better option 12:57 <[Demo]1> the odds I'll zone out and do something dumb are too high 12:57 i have at least 3 deaths by cockatrice corpse just on the hypnotist account, several in late game, but... each time forces me to get even more careful. And I have gotten more careful 12:57 "There is a lichen corpse here, eat it?" n "There is a goblin corpse here, eat it?" n "There is a wolf corpse here, eat it?" goddamn it I just want to eat the troll corpse "There is a cockatrice corpse here, eat it?" y (fatfinger) "Do you want your possessions identified?" 12:58 Larien, same with the "tin the corpse here" prompt. Not as dangerous, though I guess if you tin the c corpse by accident while not wearing gloves 12:59 yeah, I'm just so glad for SLASH'EM's menus 13:00 [hdf-us] [un] vid (Wiz Elf Mal Cha) killed Wonotobo on T:26485 13:00 SLASH'EM has so many improvements for vanilla, that it's IMHO what vanilla should have been :P 13:00 of course it also has annoyances, like having level ups take way longer in the early game 13:01 LarienTelrunya: I am seriously considering putting together a patchset that is all the stuff from xnh that is *just* an improvement on vanilla, without adding any actual new stuff. 13:01 for bilious I guess? 13:02 -!- Ixoth has quit [Quit: Reconnecting] 13:02 -!- Ixoth has joined #hardfought 13:03 i would switch to slash'em but the leap is too much for me, it would be like having to learn an entire game from scratch, and i'd probably get confused going back to vanilla 13:03 with, say, crawl, there's not much confusion because the two are so different. 13:03 nooodle: switch to slex *bundlebundlebundle* :D (sorry I just couldn't resist) 13:03 we have the original slah'em here ya know 13:04 slash'em 13:04 I don't think there's any universe where slex is less confusing than slash'em 13:04 [hdf-us] [un] vid (Wiz Elf Mal Cha), 44226 points, T:26716, killed by an energy vortex 13:04 K2: is slash'em junethack-ready? if yes, it should participate next year, I'd play it :) 13:04 yes it is 13:04 needs more work but its ready for junethack now if bhaak wants to include it 13:05 with slex, i don't want to deal with the super-secret invisible traps that make me think i am encountering bugs / or make me just have a worse time without even knowing it 13:06 interface screws != good 13:06 slex to me is more of an experiment in just putting every single thing the devs can think of into the game 13:06 like, bam, the concept of "potion" was just deleted from your universe with no warning, you'll think you're going crazy, muhaha 13:08 the problem with slex is that its kitchen sinkiness is so high that it's pretty much impossible to guarantee that everything in it is a quality addition that will improve the game 13:08 yess, kitchen sinkiness is already becoming a thing 13:08 though this would be an appropriate place to measure it with quantity rather than ratio 13:09 This is an issue with most of the "high additional content" variants 13:10 I dunno, dnethack does pretty well 13:11 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Baalzebub, on T:43395 13:12 well, it's not like vanilla doesn't have its share of dubious quality additions 13:12 But at least I'm used to those 13:12 truth 13:12 "The poison was deadly!" 13:12 i've never played nethack when there wasn't deadly poison 13:13 -!- stenno has quit [Read error: Connection reset by peer] 13:15 I just got two consecutive coaligned temples on two consecutive floors 13:15 Game feels bad for all the orcish towns 13:18 nooodle: yes you have, you played xnh :) 13:20 oh true 13:20 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Orcus, on T:43631 13:20 why did they originally add that though? Wanted to make poison resistance more important? 13:21 Instead of deadly effect, it could have a debilitating effect like curare in crawl -- something like paralysis or a temporary "Slow" effect 13:22 in sporkhack it greatly reduces max HP I think 13:22 (instead of instakilling) 13:22 sporkhack instakills 13:23 you're thinking xnethack and i think splicehack 13:23 what?! it does? 13:23 K2: actually in xnethack I removed all of the special "poison was randomly much stronger than normal" logic 13:24 but... I've read KoboldLord's sporkhack LP! and he always talked about how he could lose max HP to poison but never about how it would instakill him! 13:25 [hdf-us] [nh362] Primer81 (Wiz Elf Fem Cha), 6217 points, T:6863, killed by a gold golem 13:25 i might be wrong 13:25 K2: I'm not sure why so many people look at that mechanic and say "Yes... I like this whole idea that poison will rarely and unpredictably be super effective, but instakilling is just a BIT too far, so I'll implement something that's almost as bad." 13:25 but DIRGE here is instakilling a lot of stuff 13:26 look in the source amy 13:26 aosdict heh 13:26 i'm fine with the poison instakill 13:26 its a concern early game but it also helps the player 13:27 from sporkhack's source: /* used to be instantly fatal; now just gongs your maxhp for (4d6)/2 * ...which is probably pretty close to fatal anyway for low-levels */ 13:27 nethack likes long tail distributions, and I agree with that, to some extent. Like the long tail on prayer timeout distribution 13:27 probably player-versus-monster poison instakills are still there though 13:27 super-effective-poison-but-rarely is kind of like a long tail "distribution" with two possibilities 13:29 it's fun to sometimes experience very rare occurrences, be they good or bad, because it makes the game *feel* more random. See also: banishment in previous versions of crawl 13:29 <@FrightBox> what do you do if the shopkeep wont move? 13:30 <@FrightBox> i dont have anything unpaid, but dudes just chillin 13:30 are you invisible? 13:30 i usually m-move into him until he gets the idea. Not sure if saying "Pardon me" does anything different than waiting 13:31 <@FrightBox> ah i was, forgot i took off armor to cast spells and just took it all off 13:31 <@FrightBox> just a naked invisible wiz 13:31 Randomness is the soul of roguelikes and if that means poison instadeath, then so be it 13:31 nooodle: I generally hold the philosophy that if you're doing nothing wrong, then you don't deserve to die with no warning. 13:32 Even when Tariru lost his streak, there were some bad decisions there. 13:32 I'm sure I'll get screwed by it later today but for now thats my stance 13:32 <@Luxidream> but people die doing nothing wrong IRL 13:32 real life is a roguelike :D 13:32 to that I say: NHINRL 13:33 <@Luxidream> yeah you're right. the chance to die from a fall onto poison spikes IRL is much higher 13:33 <@Luxidream> than the chance of dying in nethack 13:33 <@Luxidream> so in that regard nethack is much more fair than real life 13:34 in nethack you can also just walk into a general store and sell all the useless items you found, I wish it would be that easy to make money IRL :D 13:35 <@shadowsapex> hacking enemies to death and selling their equipment? 13:35 <@Luxidream> you can find free pancakes in nethack. that doesn't happen too often IRL 13:35 <@shadowsapex> it's illegal here 13:35 YANI/YASI: specialized shops buy stuff for higher prices than general stores, so that ring that goes for 150 in the jewelry shop only gives, say, 50 if you try to sell it to a general store instead. 13:36 -!- Ixoth has quit [Ping timeout: 252 seconds] 13:36 <@Luxidream> I haven't tried offering corpses in real life but I assume you can't get badass weapons 13:36 <@Luxidream> nethack +! 13:36 -!- raisse has joined #hardfought 13:36 <@Luxidream> +1 13:37 LarienTelrunya: so you mean, general stores buy stuff for _less_ than the specialized shop. 13:37 yeah 13:37 sorry, my wording was probably unclear 13:37 When you put it that way, it sounds nerfy 13:38 it was meant to be a nerf :) 13:38 [hdf-us] [sp] k2 (Kni Elf Mal Cha) destroyed Vlad the Impaler, on T:44083 13:38 [hdf-us] [sp] k2 (Kni Elf Mal Cha) picked up the Candelabrum of Invocation, on T:44084 13:39 [hdf-us] [nh362] Primer81 (Wiz Elf Fem Cha), 127 points, T:816, killed by a jackal, while fainted from lack of food 13:41 player-v-monster poison instakills are still there. no point in reducing a monster's maxHP, they're only at it briefly anyway 13:41 plus, why make a cool toy that doesn't do what it says on the tin? 13:41 DIRGE 13:41 <@Luxidream> would dirge be op at double damage 13:42 <@Luxidream> like everything resists poison later 13:42 it still confers drain res 13:42 thank god 13:43 -!- stenno has joined #hardfought 13:44 hmm I guess slex should implement dirge at some point :D 13:45 after all, we can't have it that a different variant has artifacts that don't exist in slex! 13:45 you mean it hasn't??? come on, how long has sporkhack been out? 13:45 LarienTelrunya you lessen your variant everytime to steal content from other variants 13:46 just a blanant 'omg look new stuff i'm taking it' 13:46 K2: huh? other variants also look at each other for stuff to implement sometimes 13:47 I'm confused how this lessens slex, as opposed to expanding it 13:47 sure other variants will trade bits and pieces 13:48 but everytime i see someone come out with something new, you almost immediately grab it. everything it seems, with no intent to at least put a twist on it to make it unique 13:48 well, slex doesn't settle for little pieces, it wants to be the full package! 13:49 and strangely enough, even with all the stuff added to it, slex is still balanced! 13:49 hah. no. 13:49 thats like fox news saying they're 'fair and balanced' 13:49 and that they're news 13:50 technically you could make the claim that no nethack flavor has perfect symmetry 13:50 in fact, balanced would be relative 13:50 what might be fine for person A isnt balanced at all for person B 13:50 but anyways 13:50 * K2 gets off his proverbial soap box 13:51 Weren't there more magic lamps in earlier versions? Definitely 3.4.3? 13:51 I feel like I never find them as much 13:52 -!- Chris_ANG has quit [Ping timeout: 246 seconds] 13:53 sorry amy i was a bit harsh there 13:53 just irked me 13:53 K2: don't worry about it :) I know that I'm probably the only one who considers slex to be balanced. 13:54 :( 13:54 rebatela: that was not changed, except possibly the impact of orctown guaranteeing zero lamps 13:58 that must be what it is 13:59 <[Demo]1> when ndnh drops it's gonna be such an unbalanced piece of shit 13:59 -!- Ixoth has joined #hardfought 13:59 <[Demo]1> I tucked the early game 13:59 [Demo]1: let's see if you can make it more unbalanced than dnhslex! :D 14:00 -!- ProzacElf has joined #hardfought 14:10 [hdf-us] [nh362] Primer81 (Wiz Elf Fem Cha), 1624 points, T:2736, killed by Ms. Kiltamagh; the shopkeeper 14:13 <[Demo]1> well I'm gonna actually try to balance it 14:26 -!- Ixoth has quit [Quit: Reconnecting] 14:26 -!- Ixoth has joined #hardfought 14:37 -!- raisse has quit [Ping timeout: 268 seconds] 14:38 [hdf-us] [spl] tempest (Pir Inf Fem Cha) acquired the Candelabrum of Invocation, on T:55146 14:39 [hdf-us] [spl] tempest (Pir Inf Fem Cha) destroyed Vlad the Impaler, on T:55212 14:42 go jilles go! 14:42 grand tour? 14:47 [hdf-us] [nh362] jim (Pri Elf Fem Cha), 2592 points, T:4068, quit 14:49 -!- raisse has joined #hardfought 14:53 -!- Chris_ANG has joined #hardfought 14:53 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 15:06 -!- Ixoth has quit [Ping timeout: 276 seconds] 15:14 grats jilles! 15:17 congrats jilles! 15:19 thanks 15:20 I was a bit afraid of the player monsters with magical long swords; they could be vorpal 15:21 by the way it's almost impossible to keep a pet alive for any substantial time in grunthack 15:21 monsters attack pets without provocation 15:21 would be cool if when a monster wields vorpal you hear "a distant snicker-snack" or at least *something*. You get warned for werejackals, for crying out loud 15:22 the Vorpal Blade artifact announces itself in most cases 15:23 a vorpal (object property) sword appears as just "a magical long sword" (if you're a wizard) or "a long sword" 15:27 -!- LarienTelrunya has quit [Ping timeout: 256 seconds] 15:28 <@FrightBox> what's the failure chance for writing informally identified scrolls? 15:28 <@FrightBox> cant find the actual statistic on the wiki 15:28 -!- Chris_ANG has quit [Ping timeout: 252 seconds] 15:29 <@Tone> 0 15:29 <@Tone> You can write it based on its appearance from your discoveries list 15:29 <@FrightBox> haha really? well lets get this line off the wiki f you have only informally identified "remove curse", your attempt will be subject to the normal failure chance from trying to write an unidentified scroll. 15:30 <@Tone> That's accurate 15:30 <@FrightBox> what's the "normal failure chance" it's referring to? 15:30 <@Tone> You can't attempt to write "remove curse" if it isn't formally identified 15:31 -!- stenno has quit [Ping timeout: 252 seconds] 15:31 btw, for that reason, when I am "calling" an item class to remember what it is, I always use an abbreviation. It helps remind me, when I see that item. Because "scroll called remove curse" looks a lot like "scroll of remove curse". It helps me 15:31 <@FrightBox> that's what i mean, in this case i know a scroll is scare monster, but it isn't formally ID'ed 15:31 -!- LarienTelrunya has joined #hardfought 15:31 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 15:31 https://cdn.discordapp.com/attachments/400474774440247317/502926876843704340/unknown.png 15:32 <@FrightBox> so can i write this guy with the all caps name successfully? 15:32 you don't need all caps, any case works as long as your spelling is otherwise right 15:32 but right all caps if it makes you feel powerful 15:32 write* 15:32 <@Tone> You'd have to write "zelgo mar" or whatever 15:33 <@FrightBox> it does make me feel powerful, so i'll definitely be using caps 15:34 i think you could in theory try to write scrolls you hadn't ever seen yet, but there are more possible names than there are possible scrolls, so going through the possible name list you'd have a lot of failures. But maybe not as many failures as trying to write by its identified name 15:35 <@FrightBox> yeah i get that part, the wiki phrasing just threw me off 15:35 <@FrightBox> nooodle you got a trick for going up/down stairs faster? fast travel + stair symbol + stair symbol again is always just a bit annoying 15:36 <@FrightBox> i like the variants the just implement the stair symbol as fast travel as well 15:36 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:47261 15:37 [hdf-us] [sp] k2 (Kni Elf Mal Cha) picked up the Book of the Dead, on T:47267 15:40 -!- Chris_ANG has joined #hardfought 15:40 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 15:42 -!- stenno has joined #hardfought 15:49 <@Luxidream> You can still mess up writing scrolls from the label 15:50 I don't think you can. 15:50 <@Luxidream> I think this is put in place to prevent players who know all the labels to obtain a scroll from process of elimination 15:50 <@Luxidream> really? I’ve had it happen to me before 15:50 <@FrightBox> looks like we got a real mystery on our hands 15:51 <@FrightBox> the wiki leads me to believe you can always fail if you haven't formally ID'ed it...but it hasn't happened to me and i dont know the chance 15:51 <@Luxidream> I’ll wiztest or source dive once I’m home 15:59 @Luxidream the change that was added was fixing the old behavior of "you can write a scroll by real name if you have type-named it". this would allow you to exploit it by finding all 300zm scrolls, type-naming each one something, and then having a 100% chance of writing genocide 16:00 under current behavior, you can find all 300zm scrolls, but you still only have a 25% chance of writing geno 16:00 (but whichever label you pick, you will certainly get that) 16:05 <@FrightBox> does disintigration resistance protect your stuff? 16:07 <@Tone> Nope 16:09 <@FrightBox> hmm, out of habit i reverse geno'd gray dragons, but i think what i really want is SDSM for this wiz 16:09 <@FrightBox> oh well, RIP mm charges 16:09 [hdf-us] [un] Delraven (Mon Hum Mal Neu), 9915 points, T:4004, killed by a Grey-elf 16:18 [hdf-us] [spl] tempest (Pir Inf Fem Cha) killed Orcus, on T:56399 16:31 K2: with so many variants now available, it's possible we should just throw out the king of the world and just install a counter on how many variants have been ascended. 16:32 i like kotw 16:32 bhaak: why? you forgot that Tariru exists and is capable of getting kotw :D 16:32 it's usually 0-1 person 16:32 with bells on, I might add 16:32 bhaak: You don't think anybody's going to do all variant/race/role/alignment combos? 16:32 apparently the title is something people strive for. if you just show the naked number, it might not be so devastating to not be able to ascend a gazillion variants in a month 16:32 why not have both kotw and a counter? 16:33 variant/race/role/alignment/conduct combos? 16:33 LarienTelrunya: I'm not sure Tariru. not that being a human is a condition for joining junethack. 16:33 *I'm not sure Tariru is human 16:33 well there's the joke that he's my bot, because of his slex ascension streak :D 16:33 i guess we can also count stth as demigod 16:34 pretty sure he ascended grunthack on his first game 16:34 I keep trying to talk Adeon into taking back the longest-streak title, but he says he doesn't play NetHack anymore. 16:35 <@FrightBox> any hints on where the swap chest will be once the tourney starts aosdict/K2? 16:35 something makes me think that he joined tnnt though 16:35 jonadab: many people only do stupid things when they are young 16:39 @FrightBox we're considering having two of them, where each works independently 16:39 one somewhat early, one later-game 16:40 YASI: vending machines that carry candy bars, fortune cookies, meat sticks, and seasonally appropriate named custom fruit. 16:41 inb4 complaints about being like dcss 16:41 e.g. "packet of candy corn" in October. 16:43 how is candy corn related to october? 16:44 actually what is even candy corn, imma look it upo 16:44 sounds like popcorn? 16:45 oh i see 16:45 i think you in the usa are the only ones celebrating that 16:46 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) changed form for the first time, becoming a werewolf, on T:4053 16:46 <@shadowsapex> celebrating candy corn? 16:46 halloween 16:47 <@shadowsapex> I'm pretty sure halloween's spread to like europe and japan 16:48 well it hasn't spread to germany 16:48 Halloween's largely eaten Guy Fawkes here (and is now in a valiant rearguard action against Christmas in October) but candy corn? Never heard of the stuff. 16:48 <@shadowsapex> well good it's gross 16:49 <@FrightBox> did dcss have swap chests or was that in reference to something else aosdict? 16:49 <@FrightBox> that sounds really interesting, would there be different rules for the early/late ones? 16:49 stenno: candy corn is just traditional in the fall, AFAIK. 16:49 FrightBox: AFAIK DCSS never has 16:50 <@FrightBox> ah, cool just wasn't sure the reference there then 😃 16:50 https://en.wikipedia.org/wiki/Geography_of_Halloween 16:50 Also pumpkin pie, but pumpkin pie is more November than October. 16:50 @FrightBox that was in response to jonadab's vending machine thing. AFAIK shops in DCSS are like vending machines 16:50 <@FrightBox> gotcha 16:50 <@FrightBox> i dont even remember what shops were/are like in dcss 16:50 <@FrightBox> but it's also probably changed quite a bit since i played 6+ years ago 16:50 I think they're menu driven, and the items don't actually exist unless you buy them. 16:50 aosdict is quite right. One space, menu of items, put money in, items come out. No shenanigans, no selling. 16:51 They're certainly not on the shop floor in any case. 16:51 I'm NOT proposing to eliminate NetHack shops. 16:51 That would be silly. 16:51 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) rejected atheism with a prayer, on T:4295 16:52 candycorn tastes good 16:52 rick or Treating for Japanese children has taken hold in some areas. The Yakuza have taken advantage of the festival by hosting parties and giving snacks and sweets to children, a tradition which goes back at least for 20 years. 16:52 oops backscroll 16:52 <[Demo]1> wot 16:52 Angband is going that way (always one space no shenanigans, but recently moving to eliminating selling and haggling) 16:53 <[Demo]1> nethack votd trick or treating? 16:53 there is an american quartier in osaka lol 16:54 didn't realize it when we were there 16:57 -!- noty has joined #hardfought 17:02 now i want to go back again :v 17:02 ah well w/e the time will come 17:02 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 2924 points, T:4389, killed by an ettin zombie 17:04 -!- hf_guest_54302 has joined #hardfought 17:07 -!- AntiGulp has joined #hardfought 17:07 -!- mode/#hardfought [+v AntiGulp] by ChanServ 17:07 . 17:07 AntiGulp: Message from K2 at 2018-10-18 20:49 EDT: your words frighten and confuse my primitive caveman brain 17:07 AntiGulp: Message from Tempest_nano at 2018-10-18 22:26 EDT: My Treasury of Proteus (had some trinket from the dungeon in it, nothing from the BlackMarket) gave its polymorph message "Ye hear dancing raindrops", and it angered One Eyed (Deadlightd) Sam. Is this a bug, or did I do something stupid? Any idea? 17:08 yaaaaaaay the very fleecy AntiGulp is here! ♥ I've ported your skunks to slex :D 17:08 !tell Tempest_nano Fixed. It looks like some sort of 3.4.3 -> 3.6.2 incompatibility. Took me forever to figure out what was going wrong! :D 17:08 Tempest_nano shall be duly informed at the first opportunity, AntiGulp. 17:08 Skunks yessssss 17:09 !tell aosdict Did the most recent changes to vanilla break the curses ui for xnethack? Because splice is messed up now. 17:09 Will do, AntiGulp! 17:09 splicehack is becoming ever more kitchen sinky ♥♥♥ 17:10 :D 17:10 heh 17:10 why is beholder not saying "Will do" anymore 17:10 aosdict: Message from AntiGulp at 2018-10-19 17:09 EDT: Did the most recent changes to vanilla break the curses ui for xnethack? Because splice is messed up now. 17:10 AntiGulp: I don't usually test with curses, and I haven't merged recently. 17:10 it is aosdict 17:11 Uh oh 17:11 (@ curses issues, not at aosdict. Good to see you) 17:11 -!- raisse has quit [Ping timeout: 272 seconds] 17:13 [hdf-us] [dnh] lel (Wiz Elf Mal Cha), 224 points, T:255, killed by a hobbit 17:14 -!- Chris_ANG has quit [Ping timeout: 276 seconds] 17:14 heh hi antigulp 17:15 pavelb will be happy to hear I have managed to get some changes queued up, I guess I could merge soon 17:16 hi AntiGulp 17:16 hi K2 17:17 that whole ozz github repo whatever thing, that wasnt me 17:17 The mystery continues… 17:17 wasnt that a discussion between bhaak and aosdict? 17:18 I think so? I wasn’t on for it, just saw that you wanted to ask if I was Ozma. 17:18 no, that wasnt me 17:18 I only said I didn't know who it was, and that there was a slight chance it was AntiGulp but I didn't think so 17:18 ozma has messaged me on some forum occasionally, asking for coding help; I had the feeling that he was still in an early learning phase 17:19 Huh, sorry about the message then. That’s what that was supposed to reference. 17:19 my primitive caveman brain still hurts :P 17:19 :P Glad to be of service 17:19 lol 17:20 isn't ozma a girl 17:20 the literary ozma certainly is 17:21 sort of 17:21 -!- Chris_ANG has joined #hardfought 17:21 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 17:22 For some reason I thought they were, but that might be because I kept confusing them with Amy on accident when I first joined… 17:22 [hdf-us] [dnh] lel (Wiz Elf Mal Cha), 140 points, T:418, killed by a small mimic 17:23 ozma777 has never been on IRC though. Just in the bilious patchdb. 17:23 maybe with another nick 17:24 I know, I don’t know why I got confused! I browsed bilious a lot when I was first learning the source. 17:25 given that their github avatar is a painting they called unkanji i'd assume that ozma is actually 'ozuma' 17:29 -!- greqrg has joined #hardfought 17:30 -!- LarienTelrunya has quit [Quit: Page closed] 17:31 -!- AntiGulp has quit [Quit: explodes into confetti] 17:33 -!- hf_guest_54302 has quit [Quit: *poof*] 17:34 Just a Wizard of Oz fan, I'm sure 17:35 who knows 18:38 weird game, i'm down to medusa, and i've found no amulets the entire game. Not even bad amulets. No amulets at all. Soko had (oH, and the mines had nothing 18:39 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) killed Medusa, on T:43472 18:50 -!- hf_guest_59913 has joined #hardfought 18:57 [hdf-us] [slex] Leeroy (Tha Ang Mal Law) killed Bolg Regenerator, on T:15465 19:01 -!- hf_guest_59913 has quit [Quit: *poof*] 19:01 -!- hf_guest_59913 has joined #hardfought 19:02 aosdict: Did you come up with a solution to the iron beartrap thing? 19:12 not yet. very busy irl recently 19:13 part of the problem is I'm not settled on what way I want to approach it 19:21 !lastgame Hill 19:21 K2: [hdf-eu] https://eu.hardfought.org/userdata/H/Hill/nh361/dumplog/1538394249.nh361.txt 19:21 ah right 19:21 Object materials causes so many problems :P 19:28 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) made her first wish - "a holy greased fixed +3 Grayswandir", on T:46029 19:30 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) wished for "a holy greased fixed eye of the aethiopica", on T:46035 19:31 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) wished for "a holy greased fixed amulet of reflection", on T:46037 19:31 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) wished for "a holy greased fixed +3 speed boots", on T:46037 19:32 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) wished for "a holy greased fixed +3 helm of brilliance", on T:46043 19:34 !whereis hypnotist 19:34 PavelB: [hdf-us] hypnotist [nh362]: (Tou Hum Fem Neu) T:46059 The Dungeons of Doom level: 28 19:34 doooom 19:35 [hdf-us] [sp] k2 (Kni Elf Mal Cha) performed the invocation, on T:48012 19:38 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:48023 19:46 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the high priestess, on T:48134 19:46 [hdf-us] [sp] k2 (Kni Elf Mal Cha) picked up the Amulet of Yendor, on T:48136 19:51 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:48246 19:56 !lastgame tonelive 19:56 greqrg: [hdf-us] https://www.hardfought.org/userdata/t/toneLive/nethack4/dumplog/2018-08-18%2020%3A25%3A25%2C%20toneLive-Wiz-Elf-Fem-Cha%2C%20died.txt | [hdf-eu] https://eu.hardfought.org/userdata/t/toneLive/nh343/dumplog/1534626925.nh343.txt | [hdf-au] https://au.hardfought.org/userdata/t/toneLive/nh343/dumplog/1530318280.nh343.txt 20:03 !tell AntiGulp holy crap lotsa merge conflicts 20:03 No worries, aosdict, I've got this! 20:03 Is that a new `!tell` message I see from Beholder 20:03 I'm pretty sure it was always "Will do, aosdict!" or something 20:04 he also said "foo shall be duly informed at the first opportunity" or something earlier 20:04 Is Beholder open source? 20:04 I think Tangles is poking around with Croesus and is making some beholder tweaks while digging around there 20:04 <@rikersan> yes 20:06 PavelB search githug for NHTangles 20:06 github 20:06 githug sounds fun 20:06 githug - where hugs are crafted 20:06 mmmm HUGS 20:06 DIRGE 20:06 ^ for good measure 20:06 That would make Github the place where Hubs are crafted 20:06 <[Demo]1> DIRGE 20:07 \o/ 20:07 DIRGE 20:07 DIRGE 20:07 DIRGE 20:08 DIRGE !!! 20:08 Sorry, I felt like I was missing out. 20:08 !source 20:08 Tangles: https://github.com/NHTangles/beholder 20:08 PavelB: ^ 20:08 Yep, found it 20:09 ah forgot about !source 20:09 my bad 20:09 <@Tone> Hi #hardfought, streaming some NetHack again with commentary. Just made it through a very tedious soko and did some much-needed inventory management. Eyes are now set on the castle. 20:09 I like the list of slex aliases 20:09 `["slex", "sloth", "amy's-weird-thing"]` 20:09 <@Tone> Link: https://www.twitch.tv/tonelive 20:10 !role amy's-weird-thing 20:10 PavelB: geek 20:10 <@rikersan> that was me wasn't it 20:10 si 20:12 -!- Chris_ANG has quit [Ping timeout: 252 seconds] 20:19 -!- stenno_ has joined #hardfought 20:20 !who 20:20 PavelB: [hdf-us] k2 [sp] captainkale [nh362] Cropper [nh362] hypnotist [nh362] Primer81 [nh362] toneLive [nh362] | [hdf-eu] Hill [tnnt] | [hdf-au] No current players 20:21 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:49286 20:22 -!- PeterQ has quit [Quit: Leaving] 20:23 -!- stenno has quit [Killed (barjavel.freenode.net (Nickname regained by services))] 20:23 -!- stenno_ is now known as stenno 20:23 -!- stenno_ has joined #hardfought 20:28 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) had Magicbane bestowed upon him by Anhur, on T:7250 20:33 -!- stenno_ has quit [Ping timeout: 244 seconds] 20:35 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:49681 20:36 [hdf-us] [un] arnibald (Con Hum Mal Cha) killed Juiblex, on T:55878 20:37 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the Wizard of Yendor, on T:49766 20:41 [hdf-us] [sp] k2 (Kni Elf Mal Cha) entered the Planes, on T:49878 20:41 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed the invisible Wizard of Yendor, on T:49880 20:45 [hdf-us] [un] arnibald (Con Hum Mal Cha) genocided master liches dungeon wide on T:56284 20:54 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) acquired the luckstone from Mines' End, on T:8395 20:55 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Pestilence, on T:50064 20:58 [hdf-us] [un] arnibald (Con Hum Mal Cha), 299482 points, T:56562, crushed to death by a collapsing drawbridge 21:00 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Pestilence, on T:50118 21:02 [hdf-us] [sp] k2 (Kni Elf Mal Cha) killed Death, on T:50151 21:04 Yay K2! Congrats!!! 21:04 DIRGE 21:05 [hdf-us] [sp] k2 (Kni Elf Mal Cha), 4316618 points, T:50172, ascended https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1539814571.sp.txt 21:05 DIRGE 21:05 I wonder how long this DIRGE meme is going to last 21:05 lol 21:05 thanks! 21:05 that was a rough one 21:05 Also ye congrats 21:05 !asc K2 21:05 PavelB: [hdf-us] K2 has ascended 42 times in 2242 games (1.87%): fh:1 (5.26%), sp:4 (1.00%), nh362:4 (5.48%), nh4:3 (6.52%), dyn:1 (7.14%), un:6 (3.09%), spl:1 (0.19%), 4k:1 (2.08%), nh343:1 (1.12%), xnh:9 (9.57%), gh:11 (1.88%) | [hdf-eu] K2 has not ascended in 46 games. | [hdf-au] K2 has not ascended in 4 games. 21:05 went through about 15 !oFH on astral 21:06 dunno if i would have made it if I would have been forced to do the grand tour 21:06 gj K2 21:06 dirge is pretty much useless on astral 21:07 -!- hothraxxa has quit [Quit: Page closed] 21:07 thanks stenno 21:07 elf kni was the reason i started playing spork lol 21:07 i think it's super stylish 21:07 really? hah neat 21:07 yeah when i first saw that combo 21:07 i was like... DIRGE 21:07 :D 21:08 !tell lorimer DIRGE 21:08 Will do, K2! 21:08 lol 21:08 lol 21:08 8 DIRGEs so far, 29 DIRGEs overall 21:09 LOL 21:10 <[Demo]1> wow you won spork 21:10 with DIRGE 21:10 <[Demo]1> \o/ 21:10 heheheh 21:11 -!- tacco| has joined #hardfought 21:11 that was a rough game 21:11 from castle onward 21:11 <[Demo]1> its spork 21:11 <[Demo]1> its all rough 21:12 <@FrightBox> nice job K2 21:12 thx 21:12 <@rikersan> what is spork dark night? 21:12 <@rikersan> just chaotic knight? 21:12 <@FrightBox> how do we find ttyrecs for those games, that would be interesting to watch after hearing you and lux talk about it yesterday 21:12 <@FrightBox> or whenever that was 21:12 <@rikersan> https://www.hardfought.org/userdata/k/k2/sporkhack/ttyrec/?C=M;O=D 21:13 https://www.hardfought.org/userdata/k/k2/sporkhack/ttyrec/ 21:13 yeah 21:13 last one 21:13 <@FrightBox> !asc icebox 21:13 @FrightBox: [hdf-us] icebox has ascended 6 times in 276 games (2.17%): fh:1 (5.00%), nh362:5 (5.49%) 21:13 <[Demo]1> what if orc night 21:13 Luxidream got real close with one the other day 21:13 splatted on astral 21:13 <@FrightBox> yeah astral splats are such a scary concept 21:14 <[Demo]1> why cant i apply lance? 21:14 aosdict: Are you counting messages that are just DIRGE or do they just have to contain DIRGE? If a message contains multiple DIRGEs, how many times is it counted? 21:14 <[Demo]1> FrightBox thats why i dont play spork 21:14 what... you cant apply the lance in spok? 21:14 spork 21:14 <[Demo]1> yeah 21:14 hmm 21:15 What's even the point of lances then 21:15 <[Demo]1> how do you get dirge in sp? beg ur god? 21:15 sac same race on co aligned altar 21:15 PavelB: I think you are getting a little too into this 21:15 and your alignment has to be positive 21:15 <[Demo]1> oh cool 21:15 <[Demo]1> 2x poison dmg? 21:15 aosdict: You're the one who actually wrote a counter for this stuff 21:15 i dont think its 2x damage like excalibur 21:16 So I'd say you're the one getting too into this 21:16 but its poison can cause instadeath 21:16 and it still confers drain res 21:16 <@rikersan> don't most demons resist poison? 21:16 <@rikersan> I thought they did 21:16 no auto searching 21:16 they do 21:16 excalibur > dirge 21:16 <[Demo]1> oh 21:16 angels too 21:16 <[Demo]1> but DIRGE 21:16 late game you'd want to trade out dirge for something else 21:16 lol i know right? 21:17 BUT 21:17 i wanted to see it through to the end with... DIRGE 21:17 and its wicked hard to sac for artifact weapons in spork 21:17 <@FrightBox> yeah Demo i have mixed feelings on overbalancing astral 21:18 <@FrightBox> like...i get it...but also just kinda a dick move to make the last 100 turns of the game the hardest after 2-12 hours of work 21:19 honestly, if you think about it, astral should be one of the most difficult parts of the entire game 21:19 entire planes for that matter 21:19 <[Demo]1> how dangerous are sp water elementals? 21:19 no more so than vanilla 21:20 <[Demo]1> thank god 21:20 [hdf-us] [nh362] toneLive (Pri Hum Fem Law) made her first wish - "blessed greased +3 silver dragon scale mail", on T:18622 21:20 planes earth through water is basically the same as vanilla 21:20 astral is where it gets dicey 21:22 and its because 1) reflection is only partial and 2) MR doesnt protect against shower of missiles fully 21:22 so if you get surrounded by angels, you're screwed 21:23 <@FrightBox> yeah that's why i'm torn 21:23 <@FrightBox> i get WHY it should be difficult 21:23 <@FrightBox> but for the time-investment up to that point, i could also see why astral could be more of a victory lap, haha 21:23 <@FrightBox> i think my main reasoning is due to the altar finding on astral 21:24 its doable 21:24 <@FrightBox> that you could have a 66% harder time on astral than another player that just chose differently 21:24 sporkhack has been ascended 77 times total 21:24 <@FrightBox> if astral was a straight shot down a hallway or whatever, then yeah i think extra difficulty would be balanced 21:24 <@FrightBox> but overtuning it can make those grand tour situations much harder than usual 21:25 <[Demo]1> whoa 21:25 @FrightBox what I think you're doing is trying to equate astral to vanilla 21:25 <[Demo]1> i found keolwa 21:25 <[Demo]1> how good is it? 21:25 Demo dunno 21:25 <@FrightBox> i've only experienced vanilla and FIQ astral 21:25 if you think of it in terms of moving back and forth to the starting area, a 1-altar ascension requires 1 trip, a 2-altar 3 trips, and the grand tour 5 trips. 21:25 @FrightBox you're trying to justify harder fight at end if its easier to get to the right altar 21:25 -!- hf_guest_59913 has quit [Quit: *poof*] 21:26 <@FrightBox> yeah basically, only because that's more balanced in my mind 21:26 <@FrightBox> or more consistent difficulty, rather 21:26 i actually like what lorimer has done with sporkhack. i love that kind of challenge 21:26 ok, 'balanced' 21:26 again, imo that's a relative term 21:27 easier != balanced 21:27 but neither is harder... again, its relative ;) 21:28 what you and I find as 'balanced' are probably completely different 21:29 BUT in my mind, if the ending is more difficult, or just the game overall is harder, winning is that much more fun, BECAUSE of the extra work and the challenge to get there 21:29 that's why i went all in with grunthack 21:29 and also sporkhack 21:29 DIRGE 21:30 "balanced" only makes sense if there's something to compare to 21:30 You can say a weapon is imbalanced if it's significantly more or less powerful than other weapons of a similar class, but you can't say that something with no alternative is imbalanced. 21:30 [hdf-us] [nh362] Cropper (Val Hum Fem Law) killed Lord Surtur, on T:21219 21:30 [hdf-us] [nh362] Cropper (Val Hum Fem Law) acquired the Bell of Opening, on T:21220 21:31 this is why having variants to play is so awesome 21:31 if vanilla doesnt do it for you, there are other choice with varying degrees of difficulty 21:31 *choices 21:32 I mean, fiqhack astral is significantly harder in difficulty if you have to do the grand tour (arguably, in vanilla it's not _really_). In the same philosophy as it's not fair to kill the player for reasons beyond their control, is it fair to probably kill them if they guess wrong in a shell game? 21:32 [hdf-us] [nh362] toneLive (Pri Hum Fem Law), 66777 points, T:18879, killed by a priestess of Issek, while paralyzed by a monster 21:33 <[Demo]1> what is this obtain food spell? 21:33 never used it 21:33 i THINK its like a horn of plenty 21:34 <@FrightBox> yeah i shouldn't have said balanced, and i'm speaking purely subjectively 21:34 <@FrightBox> games that have one difficulty for 90% and then kick you in the face right at the end just create a frustrating experience for me 21:34 <@FrightBox> not saying that's what spork does, cuz i haven't played it 21:34 oh no its hard from the get go 21:34 heh 21:35 <@FrightBox> yeah i'm only taking how i intepreted Lux's opinion of it from the other day 21:35 <@FrightBox> he seemed to get through the game just fine as he usually does and then got wreck'd in astral 21:35 same thing happened to me last year 21:35 <@FrightBox> so could certainly have a malformed opinion here having NO experience with the game 😉 21:35 junethack 2017 21:35 splatted on plane of fire (archon storm) 21:36 then splatted again astral 21:38 <[Demo]1> ow 21:41 -!- Tempest_nano has joined #hardfought 21:43 [hdf-us] [sp] Demo (Kni Orc Fem Cha) had Dirge gifted to her by the all-powerful Manannan Mac Lir!, on T:2871 21:43 <[Demo]1> DIRGE 21:43 \o/ 21:44 you got it early 21:44 its gonna be fun early and mid game 21:45 K2: How about variants that do the same permapoison thing to Grimtooth? 21:46 which ones do that 21:46 i forget 21:46 [hdf-us] [nh362] Cropper (Val Hum Fem Law) killed Croesus, on T:22041 21:46 -!- NewbProgrammer10 has joined #hardfought 21:48 So do I 21:48 <[Demo]1> so far ive found 1 master lich and 1 arch lich 21:49 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha) killed the Oracle, on T:10043 21:49 [Demo]1 shopkeepers? 21:49 [hdf-us] [nh362] Cropper (Val Hum Fem Law) wished for "blessed amulet of reflection", on T:22134 21:50 <[Demo]1> yeah 21:51 -!- Chris_ANG has joined #hardfought 21:51 -!- mode/#hardfought [+v Chris_ANG] by ChanServ 21:51 <[Demo]1> this game is too strong rn 21:53 <@rikersan> lol 21:53 <[Demo]1> got a lev ring 21:55 <@rikersan> hey demo is ndnh stable rn 21:55 <@rikersan> at least stable-ish I guess 22:05 <@rikersan> ok it is not 22:06 <@rikersan> @Demo segfault when you try to open a portal in the village if there is already one there, it segfaults with "portal on portal" 22:07 <[Demo]1> yeah that shouldnt be possible 22:07 <[Demo]1> you only get to pick one 22:07 <@rikersan> oh 22:07 <@rikersan> ever? 22:07 <@rikersan> rip 22:08 <[Demo]1> yeah 22:08 <[Demo]1> might consider allowing a second after quest 22:08 <[Demo]1> and having post questified modified versions of each branch 22:08 <[Demo]1> but mostly just a scaler 22:29 -!- stenno_ has joined #hardfought 22:33 [hdf-us] [spl] tempest (Pir Inf Fem Cha) wished for "Blessed Greased Fixed +3 Robe", on T:60009 22:34 -!- stenno_ has quit [Ping timeout: 244 seconds] 22:37 [hdf-us] [nh362] Cropper (Val Hum Fem Law) killed Medusa, on T:24746 22:39 [Demo]1: If I want to try NDNH, do I have to build it from source? 22:40 <@rikersan> yes 22:40 <@rikersan> it's pretty simple to build though, just pull from teh repo and make install 22:41 <[Demo]1> yeah its also in a state where if you want to crash it you can 22:42 <[Demo]1> i havent even properly playtested village branches and just kind of eyeballed the balance of them in wizard mode 22:42 Actually I should prolly figure out dnh first 22:42 <[Demo]1> ndnh is technically shorter 22:42 <[Demo]1> of a dungeon 22:43 <[Demo]1> outlands are entirely optional, early game branch is shorter 22:43 Well if you forked dnh there's still a bunch of dnh stuff I need to know about 22:43 <[Demo]1> fair enough 22:43 <[Demo]1> they are probably even now in content though 22:44 <[Demo]1> dnh has a bunch of stuff ndnh doesnt have now 22:44 All I know about dnh currently is that I probably don't know how to spell anachrononaught correctly 22:45 <@rikersan> anachrononaut I believe 22:45 <[Demo]1> i can spell illithanachronounbinder 22:47 anachron- from anachronism, and then just -onaut 22:47 I wonder why Chris didn't go for the snappier anachronaut 22:48 <@rikersan> ikr 22:48 <[Demo]1> what if ndnh renames it to that so we can have annoying inconsistency 22:48 Slex *did* rename it to anachronaut iirc 22:49 -!- Bugpowder has joined #hardfought 22:49 <[Demo]1> oh im not doing anything slex does never 22:49 <[Demo]1> wait no its anachronist in slex which is dumb 22:49 <@rikersan> yea 22:49 <@rikersan> they're really stupid too 22:49 <@rikersan> they have no ammo for their guns... 22:50 <[Demo]1> classic slex 22:50 [hdf-us] [nh362] Cropper (Val Hum Fem Law) wished for "blessed fixed +3 cloak of protection", on T:25371 22:51 [hdf-us] [nh362] captainkale (Wiz Elf Mal Cha), 28230 points, T:12260, killed by a clay golem 22:52 [hdf-us] [nh362] Xaleth (Ran Gno Mal Neu), 750 points, T:934, killed by a jackal 22:52 *sigh* 22:52 This game's hard, alright? 22:53 [hdf-us] [spl] tempest (Pir Inf Fem Cha) wished for "Blessed Fixed +3 Grayswandir", on T:60445 22:53 Three years with no luck beyond the dungeons of doom, and I've never made it to Mine's end... 22:53 *shrugs* 22:55 [hdf-us] [spl] tempest (Pir Inf Fem Cha) wished for "magic marker", on T:60445 22:55 [hdf-us] [nh362] Xaleth (Ran Gno Mal Neu), 238 points, T:334, killed by a giant rat 22:55 Yep. 22:56 gotta break your bad habits 22:57 3 years without getting to Mine's End suggests you're doing something really wrong rather than just being bad at the game 22:58 I know... 23:00 I guess I play too fast? 23:00 I'll slow down this time and see how far I can get. 23:01 -!- tacco| has quit [] 23:01 Play a dwarf valkery 23:01 dont quaff or read things that re not ID's 23:01 <@rikersan> *valkryie 23:02 The roles aren't even close to balanced relative to each other 23:02 Right now I'm playing as a gnomish ranger. 23:03 Which is way harder than a dwarf valk 23:03 Gnome because I want the peacefulness for the Gnomsish mines and ranger because of the "endless" supply of ranged ammo and high dexterity with automatic searching. 23:04 You get peaceful mines with dwarves, too 23:04 Oh? 23:04 And you can get automatic searching from excalibur quickly 23:05 As valk, Dip your longsword in fountains once you hit xplvl 5 until you get excal 23:05 When I play as lawful and reach level 5, my long sword *always* rusts whenever I dip it into a fountain. 23:05 It takes a few tries 23:05 Had I known that... 23:06 Also as a valk you can pretty much stick whatever armor you find on yourself as long as it's not cursed 23:06 You have really good survivability 23:10 Whenever I try out a different class I have to remind myself I'm not near-invulnerable on the upper levels 23:11 That's what I tell myself all the time. 23:12 Play valks and you don't have to tell yourself that 23:14 Now I see dwarves can also be peaceful among gnomes. 23:16 -!- Tempest_nano has quit [Ping timeout: 272 seconds] 23:18 I reached level five, dipped a long sword into a fountain multiple times until it completely rusted and the fountain dried up. 23:18 Now there are watchmen coming after me. 23:18 Perfect. 23:18 Oh yeah don't dip in minetown 23:18 TIL 23:18 There's a 1/6 chance of excal per dip 23:19 And I get the 5/6 since the long sword is now thoroughly rusted. 23:19 The watch is generally chill with you commiting murder but if you *dare* destroy a fountain... 23:19 Do dip in minetown, just take precautions first. 23:19 Right. 23:20 [hdf-us] [nh362] Xaleth (Val Dwa Fem Law), 1412 points, T:1614, killed by a giant spider 23:20 Didn't have enough damage for the long sword since it was thoroughly rusted. 23:20 Do you know what Elbereth does 23:21 Nope. 23:23 If you engrave "Elbereth" on the floor (Shift-E), and stand on that tile, most monsters will flee from you 23:23 Intelligent monsters like humans are the exception, but giant spiders will run away 23:23 Just like a scroll of scare monster? 23:23 Slightly less powerful than scare monster 23:23 It goes away over time 23:23 Ok. 23:24 I'll use that when I'm surrounded by monsters. 23:24 Also if you attack a fleeing monster you get an alignment penalty and the E vanishes 23:25 Using a wand of digging or other form of permanent engraving will help keep it from eroding 23:25 Hm... 23:27 !whereis Xaleth 23:27 PavelB: [hdf-us] Xaleth [nh362]: (Val Dwa Fem Law) T:761 The Dungeons of Doom level: 7 23:29 NewbProgrammer10: Don't use ranged weapons in shops 23:29 Why not? 23:29 The shopkeeper instantly claims your ammo 23:29 Anything thrown into a shop becomes his 23:29 And then you have to pay to get it back 23:30 Which is what I did for 4 AU... 23:30 You would have been just fine without throwing the dagger 23:31 The mimic was right next to you, just whacking it with your sword would have done more damage anyway 23:31 But beyond the mimic was a leprechaun, which I was trying to kill. 23:31 I didn't know that mimic was there in the first place until I threw the dagger. 23:31 Leprechauns carry a lot of gold. Guess who gets to keep that gold if the leprechaun dies in the shop. 23:31 In a shop's the last place to - well, that 23:32 Ok. I won't do it again. 23:33 [hdf-us] [nh362] Xaleth (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:1435 23:33 \o/ 23:33 Finally! 23:35 Why do my spells show 100% fail chance? 23:35 Is it because my intelligence is 8 or something? 23:36 Metal armor makes spells harder to cast 23:36 Valks in general are really crappy spellcasters 23:36 -!- Bugpowder has quit [Quit: *poof*] 23:36 Oh ok. 23:39 There is a water nymph before me, should I engrave Elbereth? 23:39 I seriously don't want it to make me broke inventorywise. 23:50 just wrote a regex auto-startscummer because I'm lazy af :P 23:50 imma go get pizza then package it up in case anyone wants 23:55 Will bags reduce the weight in my pack? 23:55 Only a bag of holding reduces the weight of its contents 23:56 Ok 23:56 Otherwise bags are used for inventory management, protecting items from fire damage (and water damage if greased/it's an oilskin sack) 23:57 Got that. 23:57 !whereis Xaleth 23:57 NewbProgrammer10: [hdf-us] Xaleth [nh362]: (Val Dwa Fem Law) T:4123 The Gnomish Mines level: 12 23:57 Mines' End 23:59 When you find the luckstone you'll know because Beholder will announce it here 23:59 Ok. 23:59 <@FrightBox> #LifeHacks beholder luckstone cheatin