00:25 [hdf-us] [fh] Jared (Jared55) (Wiz Hum Mal Neu), 28716 points, T:994, killed by a hill orc 00:26 -!- jared55 has quit [Quit: *poof*] 00:45 -!- raisse has joined #hardfought 00:45 -!- mode/#hardfought [+v raisse] by ChanServ 01:41 -!- Crawldragon has joined #hardfought 01:44 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 01:44 -!- raisse has joined #hardfought 01:44 -!- mode/#hardfought [+v raisse] by ChanServ 01:54 -!- elenmirie has joined #hardfought 01:54 -!- mode/#hardfought [+v elenmirie] by ChanServ 02:18 -!- raisse has quit [Ping timeout: 252 seconds] 02:18 -!- theRaisse has joined #hardfought 03:05 -!- mode/#hardfought [+v theRaisse] by ChanServ 03:05 -!- theRaisse is now known as raisse 03:33 -!- PeterQ has joined #hardfought 03:38 -!- introsp3ctive has quit [Ping timeout: 252 seconds] 03:41 -!- introsp3ctive has joined #hardfought 03:56 -!- bug_sniper has quit [Ping timeout: 244 seconds] 04:27 [hdf-us] [nh13d] Crawldragon (Sam Mal), 2713 points, T:2652, snake 04:53 [hdf-us] [dnh] Crawldragon (Ana Hlf Mal Neu), 2550 points, T:3082, killed by a horned devil 04:56 lol, I heard a deafening roar but all the magic trap had made was ONE yellow mold. 04:57 I didn't think those could roar 05:18 -!- Crawldragon has quit [Quit: ChatZilla 0.9.93 [SeaMonkey 2.49.4/20180713174829]] 05:20 raisse: isn't the roar from the summoning magic itself? something like the sudden air displacement from a monster being in a place it wasn't before... 05:21 right, that makes sense 05:22 or maybe the roar is background noise from the dungeon dimension through/from which the monsters get portaled 05:36 -!- ProzacElf has quit [Ping timeout: 244 seconds] 06:14 -!- raisse has quit [Ping timeout: 264 seconds] 06:32 -!- LarienTelrunya has joined #hardfought 06:53 -!- ProzacElf has joined #hardfought 06:54 -!- Announcy has quit [Remote host closed the connection] 06:54 -!- Announcy has joined #hardfought 06:54 -!- mode/#hardfought [+v Announcy] by ChanServ 07:08 -!- raisse has joined #hardfought 07:08 -!- mode/#hardfought [+v raisse] by ChanServ 07:34 -!- talanis has joined #hardfought 07:52 -!- Announcy has quit [Remote host closed the connection] 07:53 -!- Announcy has joined #hardfought 07:53 -!- mode/#hardfought [+v Announcy] by ChanServ 07:55 -!- Announcy has quit [Remote host closed the connection] 07:55 -!- Announcy has joined #hardfought 07:55 -!- mode/#hardfought [+v Announcy] by ChanServ 08:07 -!- raisse has quit [Ping timeout: 252 seconds] 08:08 -!- raisse has joined #hardfought 08:08 -!- mode/#hardfought [+v raisse] by ChanServ 08:26 -!- dell30 has joined #hardfought 08:36 [hdf-us] [nh362] Eleven (Mon Hum Fem Cha) hit with a wielded weapon for the first time, on T:7986 08:36 What do you want to eat? [erwT or ?*] ? 08:36 that's Dutch for "pea" 08:43 -!- dell30 has quit [Quit: Konversation terminated!] 08:49 raisse: tASTY 08:49 lol yes 08:50 My friend `#adjust`s all his items to spell words 08:53 I don't usually, but they do fall into funny words sometimes 08:55 What do you want to eat? [XbaAdfoOD or ?*] ? 09:00 [hdf-us] [xnh] PavelB (Val Dwa Fem Law), 879 points, T:2978, killed by the wrath of Tyr 09:56 -!- [Demo] has joined #hardfought 10:01 -!- nooodle has quit [Ping timeout: 240 seconds] 10:01 <@kritixilithos> "killed by the wrath of Tyr" ha what happened there 10:05 Slightly more amusing than "quit" 10:07 -!- PeterQ has quit [Ping timeout: 252 seconds] 10:08 -!- PeterQ has joined #hardfought 10:46 !rc raisse 10:46 !rc Raisse 10:46 !commands 10:46 raisse: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !asc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 10:47 !pom 10:47 PavelB: The moon is new for 3 more days. 10:50 Idk why by the term "intermediate kop" has me chuckling 10:53 !tell LarienTelrunya: A spear stabs up from a hole in the ground! The kitten is killed! A spear stabs up from a hole in the ground! The kitten is killed! You feel guilty about losing your pet like this. dmonsfree: 0 removed doesn't match 5 pending 10:53 Will do, PeterQ! 10:54 PeterQ: uh-oh, sounds like a possible double free, thanks 10:54 LarienTelrunya: Message from PeterQ at 2018-09-10 10:53 EDT: A spear stabs up from a hole in the ground! The kitten is killed! A spear stabs up from a hole in the ground! The kitten is killed! You feel guilty about losing your pet like this. dmonsfree: 0 removed doesn't match 5 pending 10:54 will deploy a fix 10:54 try to save your game please 10:54 Poor kitten had to die twice 10:56 <@Demo> Isn't it pretty rare for a dmonsfree issue to be game breaking? 10:57 yeah but better safe than sorry 10:58 Also no one wants to see random error messages 10:58 <@Demo> right yeah but game probably is safe 10:58 <@Demo> Probably not for certain monsters 11:03 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 11:03 -!- raisse has joined #hardfought 11:03 -!- mode/#hardfought [+v raisse] by ChanServ 11:24 -!- bug_sniper has joined #hardfought 11:31 <@rikersan> Dmonsfree works on priests of the unknown god demo 11:32 <@rikersan> You can get the binder spirit on lvl 1 of nkai 11:34 -!- dell30 has joined #hardfought 11:36 <@Demo> you don't get the spirit for killing them 11:52 ok i really think this shouldn't be allowed. if i step nw from the starting staircase, i hear a deafening roar and i'm deaf and blind 11:52 no magic traps in the starting room? 11:52 no traps in the starting room at all, I'd say 11:52 i don't think magic traps should be allowed at all until say, dl3 11:53 that will also prevent "Hello Foo, welcome to NetHack! Fluffy is hit by a rock! Fluffy is killed!" 11:53 (no traps in the starting room, not hold off magic traps until level 3) 11:53 heh. this dog started with 8 hp 11:53 i agree with no traps in the starting room 11:54 this isn't the first time i've found a magic trap next to the stairs in room 1, but the last time i only found it when i was preparing to ascend 11:55 "cat gets killed in the starting room" is almost a quitting condition for me 11:59 so there's another magic trap in the fourth room i enter 12:00 won't ais523' change put a corpse there though? 12:00 so you know not to step there 12:01 then the dog picks up a gold coin and drops it onto an anti-magic field :( 12:01 no corpse 12:01 if the corpse has rotted away and there's just an object or a couple of objects, it doesn't look different from normal dungeon junk 12:01 there was no corpse on this bear trap either, but there was a whistle and a leash 12:02 cursed? (easy to test with the whistle) 12:02 oh yes 12:02 then the corpse must have rotted away 12:02 or the dog ate it 12:02 i assume the leash is cursed too 12:02 raisse: but it wouldn't have rotted away if it was the very start of the game? 12:02 er, no 12:02 I thought you were already 4 rooms on and had done a lot of stuff 12:02 yes 12:03 that might be enough time for a corpse to rot away, especially if it wasn't fresh to start with 12:03 i don't think a dog eats from a bear trap. also, aren't those corpses already tainted? 12:03 so they would rot faster 12:04 I ate one a while ago and it was only slightly off 12:04 anyway, the real solution is splitting up magic traps' deafen+blind effect from the summon hostiles effect 12:04 but that was in the very first room (an elf corpse! and it made me feel wide awake!) 12:05 however, pets dropping items on an unknown trap should not happen imo 12:05 raisse: that's about the only circumstance that would make me eat one of those corpses 12:05 yes, me too, and I had a potion of extra healing (tourist) 12:06 which reminds me i need to quaff some potions brb 12:08 you know what i'd like? something to show me when my hp drops below the god-will-help level 12:08 used to be so simple, but 3.6 12:09 what about 3.6 makes that impossible 12:09 nothing makes it impossible, it just makes it complicated 12:10 but why can't hitpointbar do this for you. just set a percentage for 1/7 ish 12:10 because the critical point moves based on xl 12:10 14% will do, and when you're really low you only have to remember 6 12:10 because below 6 $deity will always help 12:10 even if that's more than 1/7 12:11 (you don't need hitpointbar for that, just statuscolors) 12:11 -!- introsp3ctive has quit [Quit: See you space cowboy...] 12:13 it depends on the point in the game. when you are at higher levels you are dealing with monsters that can deal more damage than you want to risk to get that low 12:13 so i like to know exactly when the boundary is reached. i don't want to risk dropping lower 12:16 (I don't like hitpointbar, it distracts me from the numbers I can understand at one glance by a picture I have to interpret first) 12:16 -!- raisse has quit [Remote host closed the connection] 12:16 -!- raisse has joined #hardfought 12:16 -!- mode/#hardfought [+v raisse] by ChanServ 12:16 the only time you have to make your own judgment is when it's NOT black and 6 (absolute) or less 12:16 <@Tone> In my first 361 game my pet died in the starting room 12:16 <@Tone> It was a pit I think 12:16 <@Tone> No corpse 12:16 yes, that happens 12:16 pits, kitty killers, darts, arrows 12:17 towers of flame (because that's the only thing a monster/pet ever gets from a magic trap) 12:18 <@Tone> Are there certain traps that don't get corpses on dlvl 1 or is the probability for a corpse just less than 1? 12:18 <@Tone> (on dlvl 1) 12:21 i thought (could be wrong) that all traps with items on should come with a corpse 12:22 it gets funny a bit later when e.g. gnomes can get killed by a trap and so you aren't sure if the items are cursed 12:22 funny weird not funny haha 12:23 if a trap doesn't have items then it's just a trap, unknown until searched for or stepped on 12:23 such as both my dlvl 1 magic traps 12:27 There should always be a corpse on ANY potentially lethal trap on DL1, from what I recall. (Not squeaky boards and such.) 12:27 -!- nooodle has joined #hardfought 12:28 magic traps are obviously potentially lethal 12:28 yes 12:28 Uh, pits are specifically excepted though, that explains what @Tone saw but that's weird. 12:30 hothraxxa: Source diving, the exempted traps are: squeaky boards, rust traps, both pits, holes, trapdoors, teleportation traps, level teleporters, magic portals, webs, statue traps, *magic traps*, antimagic fields, polytraps. 12:30 So yeah this is really weird why magic traps and pits aren't covered. 12:31 not sure what's left aside from bear traps and falling rocks 12:32 oh fire 12:32 my most hated trap even more than magic 12:32 -!- bug_sniper has quit [Ping timeout: 252 seconds] 12:33 boulder, dart, landmine 12:36 -!- raisse has quit [Ping timeout: 264 seconds] 12:36 hm 12:37 door traps 12:37 should come with corpses i figger 12:37 !tell ais523 several people think that the code that guarantees fake bones on DL1 traps should include pits and magic traps, because they can be directly lethal. 12:37 Will do, aosdict! 12:37 -!- introsp3ctive has joined #hardfought 12:39 hothraxxa: the only damage dealing trap that can appear that early is the static shock trap, and flavor wise if it's there, nobody has touched it, because it disappears after one zap 12:40 YASI: if the player character is named "hothraxxa", every dungeon level will have a nasty trap from SLEX even if the variant being played isn't SLEX (just kidding! :D) 12:44 no you weren't 12:44 you implemented this didn't you 12:44 admit it 12:45 haha, nope, that would be too evil 12:45 aosdict: that door trap comment was meant to yank your chain since you made them more dangerous 12:45 also of course slex doesn't implement player-name-specific stuff, apart from the GM mode where the account named "AmyBSOD" can generate monsters 12:46 EPI: in order to unlock Samurai role, you have to ascend foodless nude zen atheist. 12:46 i.e. i have to untrap doors in xnh just like in grunt 12:46 (and cosmetic stuff, like artifacts with names that give a special message if your character has the same name) 12:46 hothraxxa: ah, xnethack has "funny" door traps, I especially like the one that makes all your shit wet because it always gets the scroll of genocide with laser-point precision 12:47 LarienTelrunya: did you know that extrinsic fire/cold/shock resistances now protect inventory from those destruction sources 12:47 as i have said to fiq many times, extrinsic protection for that sort of thing sucks 12:48 not the protection itself, but the fact you need it 12:48 aosdict: if I were to make the resistance protect the player from item damage, I'd make it so that you need both the intrinsic and extrinsic; something inside of me is repugnant to the idea that extrinsic sources are supposed to be "better" 12:49 -!- raisse has joined #hardfought 12:49 -!- mode/#hardfought [+v raisse] by ChanServ 12:50 hothraxxa: dart traps, arrow traps 12:50 er, sorry, wrong context 12:51 yeah i missed a few 12:51 I thought those were the traps that don't occur on level 1 but they're the traps that don't get a corpse 12:51 you get corpses on sleeping gas traps, falling rock traps, rolling boulder traps, dart traps, arrow traps and bear traps 12:53 [hdf-us] [fh] ebx (Wiz Hum Mal Neu), 14315 points, T:944, killed by a bolt of fire 13:01 !tell K2 pushed some slex commits, including one that fixes a dmonsfree error 13:01 Will do, LarienTelrunya! 13:02 hothraxxa: it may suck, but as long as the mechanic exists, isn't it better to have the protection than nothing? 13:02 [hdf-us] [fh] ebx (Wiz Hum Mal Neu), 20844 points, T:843, killed by a gnome, while fainted from lack of food 13:03 yeah, but for me, it is nothing. i'm not giving up a ring slot because i might hit a door trap 13:03 my cat turned into an air elemental 13:03 I didn't find the poly trap at first because there was a corpse on it 13:03 -!- lel has quit [Ping timeout: 245 seconds] 13:04 -!- lel has joined #hardfought 13:07 <@Demo> speed cat 13:09 now it's a bone devil 13:12 -!- introsp3ctive has quit [Quit: See you space cowboy...] 13:13 -!- introsp3ctive has joined #hardfought 13:21 hothraxxa: ...none of the door traps harm your inventory anyway, except for the water trap which none of the extrinsic resistances protect against 13:21 <@Winsalot> While engraving, your hand slips... right into a heap of shit. Great. 13:22 <@Winsalot> Guess what variant this is from 13:22 also, this isn't just rings, it's any source of the extrinsic, so red/white/blue dragon scale mail, Mitre of Holiness, etc 13:22 i understand that part. don't you have exploding doors like grunt? 13:22 oh that's right yes I do 13:23 red hot knob can also burn gloves I guess 13:23 in fact i know it does 13:24 work is ongoing to discover a system that makes you not have to check every single door for traps 13:24 i only check closed doors 13:24 and sometimes i forget 13:24 every single closed door, whatever 13:25 i think i got doused once closing a door 13:25 is that possible? istr that 13:25 it's funny to see an elf (say) open a trapped door though 13:26 It makes slightly more sense to balance a bucket of water on an open door than on a closed one (for those I handwave it as being ajar) 13:26 i agree 13:27 what i really hate is finding a trap on an iron door 13:28 because you can't blast it from a distance? 13:28 yeah 13:37 -!- ais523 has joined #hardfought 13:48 -!- noty has joined #hardfought 13:57 !who 13:57 LarienTelrunya: [hdf-us] ahrimen [fh] ebx [fh] brandywine [nh362] hypnotist [nh362] | [hdf-eu] winsalot [slex] PeterQ [slex] AmyBSOD [slex] spontiff [nh362] | [hdf-au] No current players 14:07 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 40148 points, T:2768, killed by a crocodile 14:10 <@Winsalot> Is there a shortcut for engraving E-word wih fingers in slwx? 14:10 <@Winsalot> slex* 14:12 @Winsalot: no :( 14:12 -!- tacco| has joined #hardfought 14:15 <@Winsalot> fucking bullshit 14:16 <@Winsalot> it's impossible 14:16 huh, I thought it was the packer that killed you 14:16 <@Winsalot> nah, I got to the stairs and then something upstairs killed me 14:16 in my current game you're my tame dragon, hopefully you'll kill enough monsters to evolve 14:17 we're both playing difficult roles right now it seems ;) 14:20 LarienTelrunya, ... evolve? Is this nethack or pokemon? 14:20 :D well pets can "grow up", in slex this is flavored as "What? the kitten is evolving! the kitten evolved into a housecat" 14:20 [hdf-us] [nh362] brandywine (Hea Gno Fem Neu) completed Sokoban, on T:15830 14:21 blah stupid game, stop putting fire traps on the downstairs!!! 14:22 arrrrrrrrgh 14:22 man... it was going so well too :( *sniff* 14:22 !lastgame AmyBSOD 14:22 LarienTelrunya: [hdf-us] https://www.hardfought.org/userdata/A/AmyBSOD/fiqhack/dumplog/2018-03-28%2009%3A15%3A02%2C%20Erotic%20Thai%20Bitch-Wiz-Orc-Mal-Cha%2C%20died.txt | [hdf-eu] https://eu.hardfought.org/userdata/A/AmyBSOD/slex/dumplog/1536421645.slex.txt 14:23 LarienTelrunya, someday, you will ascend on a public server :) 14:24 okay enough slex for now, I'll mix things up and play spooooooooooooooorkhack! 14:24 <@Winsalot> ? 14:24 <@Winsalot> death by snu snu 14:24 ... LarienTelrunya isn't playing SLEX? 14:25 @Winsalot: yeah, that can happen even in vanilla 14:25 * NCommander rings the imposter alert and summons the Keystone Kops. 14:25 ugh, one room in and I'm already longing to play slex again 14:25 would be great if I could have a sporkhack/grunthack/(insert other variant here) with the slex improvements in place 14:26 LarienTelrunya, like dungeon growths? 14:26 NCommander: like not losing a turn when picking up/dropping items, a high enough weight limit to not be constantly overloaded, and of course techniques :P 14:27 LarienTelrunya, try a nude ascension. That should help solve your overload issues :) 14:27 because I'll die early? :D 14:28 LarienTelrunya, it teaches you the importance of an empty inventory :) 14:29 ugh I can't play a non-slex variant... but what character am I going to play in slex? 14:31 LarienTelrunya, female human firefighter 14:31 What's new in NH362? 14:32 heh, that would be a viable combo... but I want to play harder than hard chars 14:32 decided to try a chaotic female specialist ironman problematic aggravator venturean DQ Slime 14:32 LarienTelrunya, Failed Existence? 14:33 NCommander: yeah that would also be a possibility, maybe after this one dies 14:33 failed existences have the polearms skill ♥ 14:34 LarienTelrunya, you have a scary fasciation with big sticks :) 14:35 <@Winsalot> something's not right... 14:35 https://cdn.discordapp.com/attachments/400474774440247317/488779553330692108/Screenshot_2018-09-10_21-34-57.png 14:37 @Winsalot: huh? you mean one of the gods has the wrong alignment? 14:39 <@Winsalot> no, the problem is that I'm not one of gods 14:40 ah :D 14:49 of course... goddamn it... 14:49 !lastgame AmyBSOD 14:49 LarienTelrunya: [hdf-us] https://www.hardfought.org/userdata/A/AmyBSOD/fiqhack/dumplog/2018-03-28%2009%3A15%3A02%2C%20Erotic%20Thai%20Bitch-Wiz-Orc-Mal-Cha%2C%20died.txt | [hdf-eu] https://eu.hardfought.org/userdata/A/AmyBSOD/slex/dumplog/1536604245.slex.txt 14:50 wtf it didn't report the death?! do I still have mintc set? 14:50 !help 14:50 LarienTelrunya: https://www.hardfought.org/nethack 14:50 !commands 14:50 LarienTelrunya: available commands are !help !ping !time !pom !hello !booze !beer !potion !tea !coffee !whiskey !vodka !rum !tequila !scotch !goat !lotg !d(1-1000) !(1-50)d(1-1000) !8ball !rng !role !race !variant !tell !source !lastgame !lastasc !asc !streak !rcedit !scores !sb !setmintc !whereis !players !who !commands 14:50 uhh... I guess it would be useful to have a command to check the current minimum turncount 14:50 -!- LarienTelrunya is now known as AmyBSOD 14:51 !setmintc 100 14:51 AmyBSOD: [hdf-au][hdf-eu][hdf-us] Min reported turncount for amybsod set to 100 14:51 wow, betrayed??? 14:52 [hdf-us] [nh362] hypnotist (Tou Hum Fem Neu) acquired the luckstone from Mines' End, on T:31359 14:52 i didn't even know they were married 14:55 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) killed Medusa, on T:43827 14:57 alright gonna play the failed existence now 14:59 AmyBSOD: what does betrayed mean 15:00 and how does it end the game 15:00 aosdict: it means that Winsalot's pet turned traitor and attacked its owner; if it actually succeeds in killing the player, the death reason says "betrayed" 15:03 <@Winsalot> so Amy, when if FIQslex coming? 15:04 :D 15:12 man, enough playing for today 15:13 maybe I'll start working on 2.33 (and make a 2.32 compat branch) 15:21 If the list of artifacts shows only 2 items, but I've seen more (but not touched) in a bones pile, what should I consider my total number of artifacts for wishing purposes? 15:22 just 2 or 2 plus the few others I've seen laying around? 15:28 List of artifacts is only those you formally identified 15:28 All generated artifacts count for wishing purposes 15:28 yeah i think it's the number generated 15:29 Eventually I'll fix this. Actually, I should fix this right now. 15:29 Though some variants mix is up a little (e.g. in dnh and FIQhack (?) only successfully wished artifacts count) 15:30 yes, I was planning to do what fiqhack did 15:30 harsher decreasing odds for wished artifacts, but only artifacts wished for count 15:31 <@Tone> That seems like the simplest fix 15:31 <@Tone> And makes sense 15:44 -!- raisse has quit [Ping timeout: 244 seconds] 15:46 [hdf-us] [slex] Leeroy (Fen Ang Mal Law) killed Leo, on T:10463 15:47 @Winsalot I thought it was going to be xdnhUnFIQslex 15:48 jonadab: what, you don't want to join the party? 15:49 and slexnh > any other name :P 15:49 -!- FlamingGuacamole has joined #hardfought 16:00 aosdict: found a bug in xnethack. t1$< works fine, but hitting ^A after t1$< will throw all your gold up, not just one piece. 16:03 this isn't an xnethack issue, it happens in vanilla. ^A just doesn't consider counts. 16:04 really? weird. thx anyway 16:04 -!- raisse has joined #hardfought 16:04 -!- mode/#hardfought [+v raisse] by ChanServ 16:08 -!- FlamingGuacamole has quit [Ping timeout: 240 seconds] 16:11 -!- AmyBSOD has quit [Quit: Page closed] 16:12 why are you throwing gold pieces upwards one at a time anyway? 16:12 ais523: Message from aosdict at 2018-09-10 12:37 EDT: several people think that the code that guarantees fake bones on DL1 traps should include pits and magic traps, because they can be directly lethal. 16:12 ais523: a just-for-fun feature: you flip the coin and it comes up heads or tails 16:12 ah, I thought you wanted to kill yourself as cheaply as possible 16:12 aosdict: re: pits, I agree that protecting them some way would be good, but there are flavour issues with putting corpses on top of the pit when they should really be inside 16:13 You can't kick something that's on a pit! 16:13 well, if you can't see the pit, but can see the corpse… 16:13 [hdf-us] [slex] Leeroy (Fen Ang Mal Law) killed Ruggo the Gnome King, on T:11135 16:13 a better fix would be to just preidentify all pits 16:14 I assumed the flavor behind pits was that they're covered up with something and that's why you don't see them 16:14 that would make it not really a trap, then 16:14 even only 6/7 of holes are preidentified 16:14 I mean preidentifying them 16:14 yes 16:14 aosdict: in which case, someone who's already triggered a pit would not be lying on top of it 16:14 and wouldn't be visible if inside 16:14 -!- oh6_ has joined #hardfought 16:14 -!- mode/#hardfought [+v oh6_] by ChanServ 16:14 true 16:14 now this isn't a forest so I have a hard time thinking what they'd be covered up *with* 16:14 -!- oh6 has quit [Disconnected by services] 16:15 would only be visible to the person right next to it 16:15 -!- oh6_ is now known as oh6 16:15 aosdict: loose boards 16:15 which disintegrate as soon as you step on them 16:15 that's an incredibly advanced trap for someone to set so early in the dungeon :) 16:15 or a random cloak serving as a tarpaulin 16:16 then the hapless adventurer things "ooh, a cloak" and is trapped 16:16 *thinks 16:16 YANI: generate random cloaks on pits occasionally. 16:16 <@Tone> They are like trap doors but they have a floor 😄 16:16 ais523: anyway, this flavor problem already exists in game; for instance if a gnome in the mines falls into a pit and dies out of sight, I can still see his corpse when I show up 40 squares away 16:17 that seems like a problem too 16:17 wasn't there some LOS code at some point that stopped you seeing more than one square out of a pit, or something? 16:17 or am I just imagining it? 16:17 and when *you* are in a pit you don't 16:17 yes, that 16:17 so I don't think the fact that it's a flavor problem should be a barrier to adding a corpse in a pit, since, well, that already is a flavor problem. 16:18 you only see what's right next to you 16:18 how deep are those pits anyway? 16:18 aosdict: I don't think the existence of flavour problems is a reason to add more 16:19 but it's not an additional flavor problem; it's the same one 16:19 well, it's worse because now we have a flavour problem in a flavour clue, rather than a flavour problem in a pair of unrelated mechanics 16:19 ais523: actually how about this YANI: if there are items on a pit space, the vision code does not render them until you are adjacent to it, at which point you identify the pit and see the items. If there's nothing in the pit, you don't see the pit. 16:20 that would work 16:20 but it seems like the sort of thing that's a pain to implement 16:20 the only thing it would preclude is a disguised pit that happens to have random items in the bottom of it 16:20 <@Tone> What if pits on early levels had a chance to be already visible instead of having a corpse 16:21 <@Tone> Flavor being that they are giant visible pits in the floor 16:22 that would work 16:28 ok, and what about the magic traps? those have all of their nasty effects available on level 1, and if a pet bumbles onto one it either doesn't identify it or dies in a tower of flame 16:29 -!- NCommander has quit [Ping timeout: 240 seconds] 16:30 -!- NCommander has joined #hardfought 16:30 -!- NCommander has quit [Changing host] 16:30 -!- NCommander has joined #hardfought 16:30 magic traps could probably do with being reviewed altogether 16:30 they're a bit repetitive atm 16:33 I think the correct solution to magic traps is to make their worst effects not possible at early dungeon levels. Particularly the blind-and-surround one. 16:33 Probably also the fire pillar. 16:33 And yes, they could use a wholesale review. 16:34 Of course, the EPI solution to magic traps is to just take out all the break; statements. 16:35 * aosdict snorts 16:35 [hdf-us] [fh] ebx (Wiz Hum Mal Neu), 29527 points, T:1523, killed by an elf zombie 16:36 I was pretty ok with fiqhack's magic trap changes, except they have some % of giving a wish on DL1 and that's just inviting scumming 16:38 <@Luxidream> Wait what 16:39 <@Demo> Wait how 16:41 [hdf-us] [nh4] Scrub (Val Dwa Fem Law), 31996 points, T:1386, quit 16:41 [hdf-us] [nh4] Scrub (Val Dwa Fem Law), 1382 points, T:13, quit 16:47 -!- FlamingGuacamole has joined #hardfought 16:56 jonadab, nah, the EPI is you get pelted by grenades 16:57 "The egg smashes into your face. You are blinded. You feel yourself slowing down." 16:57 "You eyes turn to stone." 16:57 <@Luxidream> aosdict: how do FIQhack magic traps give wishes 16:58 <@Luxidream> if this is really true I'm storming over to the knight quest and triggering every single one 17:08 -!- raisse has quit [Ping timeout: 245 seconds] 17:17 -!- FlamingGuacamole has quit [Quit: Leaving] 17:25 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) made his first wish - "blessed rustproof +2 helm of brilliance", on T:19581 17:27 [hdf-us] [nh362] Scrub (Bar Hum Fem Cha), 0 points, T:20, killed by a kobold 17:34 [hdf-us] [nh362] Scrub (Rog Orc Mal Cha) made his first wish - "3 scrolls of charging", on T:9 17:36 -!- dell30 has quit [Quit: Konversation terminated!] 17:37 -!- dell30 has joined #hardfought 17:39 -!- dell30 has quit [Client Quit] 17:40 -!- dell30 has joined #hardfought 17:40 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) had Frost Brand bestowed upon him by Chih Sung-tzu, on T:20747 17:40 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) hit with a wielded weapon for the first time, on T:20781 17:45 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) genocided class L, on T:21005 17:45 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) genocided class N, on T:21007 17:46 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) genocided class h, on T:21009 17:47 they do not 17:47 FIQ: Message from @Winsalot at 2018-09-09 16:01 EDT: K2 should have sent you my save. Please take a look whenever you can 😃 17:47 FIQ: Message from K2 at 2018-09-09 16:18 EDT: please see pm 17:47 it was a silly idea I had a while ago 17:47 K2: ok 17:47 will do tomorrow 17:54 FIQ: did you implement fiqhack magic traps giving wishes with small probability on DL1? 17:54 or was this only proposed 17:56 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) killed Medusa, on T:21792 18:01 it was a silly idea I had a while ago 18:02 but I do intend to make them have depth-dependant effects 18:08 @Luxidream so they're not implemented, and even if they had been, it'd only have been on level 1 18:11 -!- FlamingGuacamole has joined #hardfought 18:16 -!- FlamingGuacamole has quit [Ping timeout: 240 seconds] 18:22 -!- PeterQ has quit [Quit: Leaving] 18:34 -!- talanis has quit [Quit: leaving] 18:48 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) averted death, on T:25476 18:52 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) killed Master Kaen, on T:25720 18:53 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) acquired the Bell of Opening, on T:25721 18:55 -!- greqrg has joined #hardfought 19:00 -!- dell30 has quit [Quit: Konversation terminated!] 19:02 [hdf-us] [nh362] dgoddard (Mon Hum Mal Neu) entered Gehennom, on T:26655 19:10 -!- dell30 has joined #hardfought 19:12 [hdf-us] [nh362] Scrub (Wiz Elf Mal Cha), 362 points, T:953, killed by a large kobold, while frozen by a monster's gaze 19:37 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Mephisto, on T:15725 19:39 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Asmodeus, on T:15791 19:46 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Baalzebub, on T:16329 19:50 [hdf-us] [nh362] Scrub (Wiz Elf Mal Cha), 2975 points, T:3062, quit 20:02 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Orcus, on T:17221 20:06 -!- ais523 has quit [Quit: quit] 20:13 [hdf-us] [spl] antigulp (Val Ang Fem Law) performed her first genocide (class h), on T:17720 20:23 -!- dell30 has quit [Quit: Konversation terminated!] 20:24 -!- dell30 has joined #hardfought 20:28 -!- ProzacElf_ has joined #hardfought 20:30 -!- ProzacElf has quit [Ping timeout: 252 seconds] 20:30 -!- AntiGulp has joined #hardfought 20:32 Monster steals my amulet of life saving and immediately uses it to save its own life when I try to take it back. I have never before been disrespected so badly 20:32 AntiGulp: Messages from @Luxidream and aosdict have been forwarded to you privately. 20:33 a luxidream avalanche I think 20:33 Yup, lotsa bugs 20:33 I like the YANI you sent 20:35 in variants without scrolls of knowledge I think I proposed the same thing for identify 20:36 replacing the virtually useless confused effect it has now 20:50 AntiGulp: Yes, that happens. 20:50 The monster doesn't even have to put the amulet on to use it, just having it is enough. 20:51 Because monster player symetry is for FIQHack. 20:51 <@rikersan> ok that's not fair 20:51 <@rikersan> !tell Chris_ANG only amulet-wearing (i.e. not neckless?) monsters who spend a turn to put them on should be lifesaved from teh amulet (assuming they have one and you haven't changed vanilla behavior) 20:51 Will do, @rikersan! 20:51 <@rikersan> >:U 20:55 jonadab: I'm pretty sure they do have to wear it (of course, they will the first turn they get the chance) 20:56 -!- ProzacElf_ has left #hardfought 20:56 aosdict: Hmm, I could be wrong, but I thought sure they didn't. 20:56 -!- ProzacElf has joined #hardfought 20:56 They *do* have to actually use potions of gain level. 20:57 jonadab: Check out mlifesaver, they have to have an "oLS in their amulet slot. 20:57 ^ 20:58 !tell Chris_ANG rikersan was misinformed by jonadab 20:58 Will do, aosdict! 21:02 aosdict: Ah, I stand corrected then. 21:03 @rikersan I like how you appealed to Chris_ANG to get it fixed in dnethack, rather than appealing to ais523 to get it fixed in vanilla, which he certainly would have done. 21:08 This game was going amazing, then Buer suddenly appeared, summoned an army of monsters, and woke the wizard of yendor early. This is a problem 21:09 yes summonstorming is a problem 21:09 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the Wizard of Yendor, on T:22012 21:09 [hdf-us] [spl] antigulp (Val Ang Fem Law) acquired the Book of the Dead, on T:22013 21:11 EPI: in order to make the Wizard even more aggravating when you wake him up early from outside his tower, he leaves the Book in there for safekeeping. 21:12 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed Buer, on T:22038 21:15 [hdf-us] [spl] antigulp (Val Ang Fem Law) wished for "uncursed historic magic marker named WELCOME TO DIE", on T:22044 21:18 -!- dell30 has quit [Ping timeout: 245 seconds] 21:23 -!- dell30 has joined #hardfought 21:25 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Wizard of Yendor, on T:22325 21:27 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the invisible Wizard of Yendor, on T:22377 21:35 [hdf-us] [spl] antigulp (Val Ang Fem Law) destroyed Vlad the Impaler, on T:22718 21:35 [hdf-us] [spl] antigulp (Val Ang Fem Law) acquired the Candelabrum of Invocation, on T:22719 21:43 If I leave Rodney on another level after he’s stolen the orb of fate from me, when he attacks me later will he still have it? 21:44 Only if it's the same Rodney. 21:44 But you don't actually need the Orb of Fate. 21:45 You *do* need the Bell of Opening, but the Orb of Fate is optional. 21:45 True. Eh, might as well just go for the amulet now 21:45 if you go for the Amulet now, he might show right back up with your orb of fate! 21:54 <@rikersan> aosdict: vanilla is vanilla and I really dont care what happens there /shrug 21:56 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) wished for "2 blessed scrolls of genocide", on T:44789 21:57 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) genocided class z, on T:44790 21:57 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) genocided class R, on T:44790 21:58 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) wished for "blessed master key of thievery", on T:44791 21:59 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) wished for "magic marker", on T:44792 21:59 that would explain why I couldn't get the master key. I stumbled upon PavelB's bones with an excalibur and mjolnir. 22:01 fwiw I'm applying the wish logic stuff now 22:01 Ummmmmm… I can’t find the vibrating square 22:02 I just blessed magic mapped and… nothing 22:02 <@rikersan> did you push any boulders? 22:02 <@rikersan> cuz I've found it under boulders that I pushed 22:02 <@rikersan> and hated myself for searching for 4k turns and ending up with that 22:02 confused gold detection always works 22:03 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) wished for "2 cursed scrolls of genocide", on T:44794 22:03 AntiGulp: do you have the hilight stairs patch in splice 22:03 yeah 22:03 and it's not the purple ^... 22:03 no it's the purple ~ 22:04 well I don't see a purple ~ either 22:04 <@rikersan> ~ is unused in vanilla (excepting long worm tails) right? 22:04 ~ is now vibrating square 22:04 <@Demo> unused and tasty 22:05 AntiGulp: you're sure you're on the vs level? 22:05 (is it plugged in?) 22:05 <@rikersan> I mean I don't see a stairs either 22:05 There’s no stairs down, and I’ve blessed magic mapped it, so I think I must be. 22:06 <@rikersan> I will note that you're not stepping on every square 22:06 <@rikersan> I'd recommend doing it the old fashioned way 22:07 -!- jared55 has joined #hardfought 22:07 (I have auto-searching, and previously went through pretty meticulously) 22:07 i'd recommend confused gold detection 22:07 oh wait i already did 22:07 it's 3.6. You don't need to do it the old fashioned way. 22:07 #terrain ? 22:07 <@rikersan> he's using it 22:08 You can verify whether it's the VS level by trying to dig down. 22:08 Yep, it’s undiggable. Gotta be here somewhere... 22:11 i don't think cursed confused will find the vs 22:11 poop 22:11 I don’t have a good confusion source, sadly 22:11 are you an orc? 22:11 [hdf-us] [xnh] bouquet (Pri Elf Fem Cha) entered Gehennom, on T:47163 22:11 angel 22:11 oh so tripe won't work? 22:12 Oh no Rodney’s back 22:12 maybe he'll confuse you 22:12 <@rikersan> I see 3 purple @ on that level kek 22:12 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the Wizard of Yendor, on T:24011 22:12 <@rikersan> and wait why is that wizard reflective but the other one not? 22:12 <@rikersan> is this a new splicehack thing 22:12 He must have drank a potion of reflection. What a jerk. 22:12 <@rikersan> kek 22:12 <@rikersan> he's a pushover 22:14 Third double trouble this game, oof 22:15 bah. try fiqhack 22:15 you are always fighting two rodneys 22:15 unless he changed that 22:16 embedded elbereth doesn't work 22:17 Oh wait yeah, it’s gehennom, what am I thinking 22:17 embedded no longer works anywhere 22:17 must be at the start of the string 22:17 I wasn’t trying to embed, I overwrote the previous one 22:18 [hdf-us] [spl] antigulp (Val Ang Fem Law) killed the Wizard of Yendor, on T:24081 22:18 with an athame? you can do that? 22:18 Apparently? I didn’t think it was possible until I read the prompt! 22:19 anyway i shun elbereth. much better to carry a horn 22:27 oops 22:27 …that was incredibly stupid 22:28 yet i've done much the same 22:28 in splicehack iirc 22:28 [hdf-us] [spl] antigulp (Val Ang Fem Law), 1022868 points, T:24842, petrified by a cockatrice corpse 22:30 RIP 22:32 -!- AntiGulp has left #hardfought 22:32 -!- tacco| has quit [] 22:33 death by cock. 22:33 <@Demo> rip 22:36 [hdf-us] [fh] Jared (Jared55) (Wiz Hum Mal Neu), 30114 points, T:1732, killed by a hobgoblin 22:39 -!- greqrg has quit [Quit: Leaving] 22:40 -!- dell30 has quit [Quit: Konversation terminated!] 22:43 -!- bug_sniper has joined #hardfought 22:50 [hdf-us] [slex] Jared55 (Gra Ali Fem Neu), 680 points, T:415, killed by a monster (rock lobster) 22:51 -!- jared55 has quit [Quit: *poof*] 23:20 -!- Mutter has joined #hardfought 23:24 -!- Mutter has quit [Client Quit] 23:25 -!- alsetar3d_ has joined #hardfought 23:27 am I missing something, or does the Wand of Lightning wiki page not mention the damage? Or does it not do any damage? 23:28 ... the first sentence? 23:31 -!- alsetar3d_ has quit [Read error: No route to host] 23:31 -!- alsetar3d_ has joined #hardfought 23:31 this is a sign I need to stop playing. I get stupid late at night. 23:38 -!- alsetar3d_ has quit [Quit: Mutter: http://www.mutterirc.com] 23:52 I really appreciate the change about stuff hating iron in xnh 23:52 Free bonus damage for my starting longsword is pretty great