00:04 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed the high priestess of Moloch, on T:63420 00:05 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) acquired the Amulet of Yendor, on T:63422 00:24 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed the Wizard of Yendor, on T:64822 00:30 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) entered the Planes, on T:65147 00:30 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed the Wizard of Yendor, on T:65148 00:34 -!- greqrg has quit [Quit: Leaving] 00:38 -!- theRaisse has joined #hardfought 00:39 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) genocided class ;, on T:65377 00:43 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) stole 25 zorkmids of merchandise from the rare instruments of George on T:72087 00:45 !lotg dracunos 00:45 May the Luck of the Grasshopper be with you always, dracunos! 00:45 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) stole 310 zorkmids of merchandise from the pet store of Wonotobo on T:72113 00:45 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed Death, on T:65424 00:47 -!- stenno has joined #hardfought 00:48 -!- stenno is now known as Guest65115 00:53 -!- Guest65115 has quit [Ping timeout: 264 seconds] 00:57 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed Death, on T:65472 00:58 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) killed Famine, on T:65486 01:05 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) wished for "wand of wishing", on T:65506 01:07 [hdf-us] [nh361] dracunos (Val Dwa Fem Law), 2044992 points, T:65508, ascended https://www.hardfought.org/userdata/d/dracunos/nh361/dumplog/1527900930.nh361.txt 01:07 my first two ascensions today! this is my first online one :D 01:19 -!- Chris_ANG has quit [Ping timeout: 260 seconds] 02:00 [hdf-us] [dnh] lapis (Ana Dro Fem Cha) destroyed the invisible Center of All, on T:20281 02:16 -!- beetcoin has joined #hardfought 02:24 -!- beetcoin has quit [Quit: Textual IRC Client: www.textualapp.com] 02:27 -!- Chris_ANG has joined #hardfought 02:33 -!- beetcoin has joined #hardfought 02:39 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 02:48 -!- stenno has joined #hardfought 02:48 -!- stenno is now known as Guest62169 02:52 -!- Guest62169 has quit [Ping timeout: 240 seconds] 03:18 -!- noty has quit [Quit: WeeChat 2.0.1] 03:40 !tell LarienTelrunya https://em.slashem.me/slashem/games/dnhslex/xlogfiles --> 404 Not Found 03:40 Will do, Mandevil! 04:04 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Executioner, on T:76327 04:10 -!- stenno has joined #hardfought 04:11 -!- stenno is now known as Guest27912 04:24 -!- Tarmunora has quit [Remote host closed the connection] 04:24 -!- Tarmunora has joined #hardfought 04:48 ...while sleeping for a thousand turns apparently. 04:58 -!- theRaisse is now known as raisse 04:58 -!- mode/#hardfought [+v raisse] by ChanServ 05:32 -!- raisse has quit [Ping timeout: 264 seconds] 05:35 Tangles: How did you sleep thousand turns? 06:18 -!- ProzacElf has quit [Ping timeout: 260 seconds] 06:32 -!- LarienTelrunya has joined #hardfought 07:22 -!- irina|log has quit [Ping timeout: 244 seconds] 09:22 -!- raisse has joined #hardfought 09:22 -!- mode/#hardfought [+v raisse] by ChanServ 09:35 -!- Guest27912 has quit [Ping timeout: 264 seconds] 09:36 -!- stenno has joined #hardfought 09:36 -!- stenno is now known as Guest61095 09:55 -!- Guest61095 has quit [Ping timeout: 256 seconds] 10:12 [hdf-us] [dnh] oh6 (Mon Hlf Fem Cha) killed Master Kaen, on T:51765 10:49 -!- Grasshopper has joined #hardfought 10:49 -!- mode/#hardfought [+v Grasshopper] by ChanServ 11:31 has Master Kaen been toned down in dnethack? I wasn't even close to dying most of the time. 11:32 [hdf-us] [fh] Qi (krm26) (Tou Hum Fem Neu), 41008 points, T:3671, zombified by an orc zombie 11:32 <[Demo][srn]1> probably not? you are probably just much stronger lol 11:34 -!- raisse has quit [Ping timeout: 248 seconds] 11:36 yeah, I just compared the sources, and it seems like I was just better prepared 11:37 <[Demo][srn]1> i might buff a bunch of quest leaders in ndnh 11:50 -!- stenno has joined #hardfought 11:51 -!- stenno is now known as Guest26078 11:53 [hdf-us] [dnh] oh6 (Mon Hlf Fem Cha) killed Sir Garland, on T:53410 11:56 -!- Guest26078 has quit [Ping timeout: 260 seconds] 12:02 -!- greqrg has joined #hardfought 12:09 -!- rikersan has joined #hardfought 12:13 -!- ais523 has joined #hardfought 12:28 !who 12:28 rikersan: [hdf-us] krm26 [fh] knavery [nh361] picaresquieu [un] | [hdf-eu] No current players | [hdf-au] Grasshopper [nh361] 12:32 -!- greqrg has quit [Quit: Leaving] 12:35 -!- greqrg has joined #hardfought 12:47 [hdf-us] [dnh] lapis (Ana Dro Mal Cha) averted death, on T:24566 12:51 [hdf-us] [nh361] IceBox (Mon Hum Mal Cha) acquired the luckstone from Mines' End, on T:12693 12:52 -!- stenno has joined #hardfought 12:52 -!- stenno is now known as Guest7145 12:53 -!- hf_guest_78795 has joined #hardfought 12:54 -!- hf_guest_78795 has quit [Client Quit] 12:57 -!- rikersan has quit [Ping timeout: 244 seconds] 13:01 [hdf-us] [dnh] lapis (Ana Dro Mal Cha) destroyed the Arsenal, on T:24801 13:17 [hdf-us] [dnh] lapis (Ana Dro Mal Cha) killed Axus, on T:25600 13:17 <[Demo][srn]1> whaxus 13:21 -!- noty has joined #hardfought 13:22 [hdf-us] [nh361] knavery (Rog Orc Fem Cha), 49441 points, T:22005, killed by a death ray 13:24 <[Demo][srn]1> die thug 13:26 monsters with wands of death seem to be quite a bit more accurate that Rowling's weird "death eaters" who are really imperial stormtroopers in disguise :P 13:26 LarienTelrunya: Message from Mandevil at 2018-07-14 03:40 EDT: https://em.slashem.me/slashem/games/dnhslex/xlogfiles --> 404 Not Found 13:26 Mandevil: I've notified Elronnd; hopefully he can figure out the true path of the xlogfile 13:35 [hdf-us] [nh361] IceBox (Mon Hum Mal Cha) made his first wish - "blessed fixed +2 boots of speed", on T:12936 13:40 [hdf-us] [nh361] samiam (Sam Hum Mal Law), 853 points, T:1460, killed by an invisible titan 13:44 LarienTelrunya: hmm, does a death eater *ever* hit someone with a killing curse at a non-plot-critical moment? 13:45 not sure, but when do they ever appear in a non-plot-critical moment in the first place? 13:53 depends on how much you want to stretch the definition of plot criticalness I guess 14:01 !tell Mandevil okay it should work now: em.slashem.me/xlogfiles/dnhslex is the xlogfile :) 14:01 Will do, LarienTelrunya! 14:19 -!- deadnoob has joined #hardfought 14:22 Hi #hardfought, I'll be reviewing Maud's speed ascension tactics on my stream, here's a link if anyone is into that sort of thing :) 14:22 https://www.twitch.tv/tonelive 14:22 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:78400 14:27 -!- Menche has joined #hardfought 14:31 greqrg: review of Tariru's slexcensions when :D if you do one of those, I'd watch 14:32 I've had a few people request that, although mostly in jest I think :) 14:32 stop interrupting the stream i'm tryna learn D: 14:33 At some point when I get into slex I'll definitely look at some of his games 14:33 well I hereby request it in earnest :P 14:34 (yes I know the :P makes it sound as if I was also joking, but I'd really like to see the analysis of Tariru's run) 14:35 LarienTelrunya: why don't *you* do a livestream analysis of it? 14:35 aosdict: no time, I have to develop a new slex version 14:35 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:78764 14:35 it's already two weeks past junethack and I've still not finished making it :( 14:35 yeah but greqrg is likely not to have the information at hand to explain why Tariru was doing things a certain way 14:37 it's slex, if you needed /reasons/ the development would never get anywhere :-D 14:39 -!- ProzacElf has joined #hardfought 14:40 <[Demo][srn]1> hmm i kinda wanna play pokeman 14:51 [hdf-us] [nh361] fusillade (Ran Orc Fem Cha) eschewed atheism, by dropping 61 arrows on an altar, on T:3382 14:53 -!- Chris_ANG has joined #hardfought 14:54 Pokemon is fun. 14:54 Especially the part where you beat up little kids online. 14:54 * Lymia nods 14:55 -!- deadnoob_ has joined #hardfought 14:55 * aosdict wonders if any well-known pokemon messages would work as engravings or fortunes or similar things in nethack 14:57 the only frequent/common message that's well-known enough to have reached meme status is probably "It's super effective!" 14:57 Pokemon Vietnamese Crystal has tons of meme messages :D 14:57 "Gotta catch 'em all" is something of a meme but it hardly appears in the series at all (mostly just on box art), as it was invented by the English localisers and isn't present in the original Japanese versions 14:59 ais523: YANI: give "You hit the foo! It's super effective!" for a) when hallucinating and you fulfill whatever criteria are required to get an ! on the hit message, or b) you use a type-appropriate attack like hitting an ice devil with fire 14:59 it would have to hit a type weakness 14:59 yes, that 14:59 although those are very simple in NetHack: things that are fire-resistant and not cold-resistant are cold-vulnerable, and vice versa 14:59 does silver versus demon count? 14:59 probably 15:00 though that has its own message already 15:00 -!- deadnoob has quit [Ping timeout: 276 seconds] 15:01 <[Demo][srn]1> i thought about making ndnh salamanders cold vulnerable 15:01 the thing about Pokémon type matchups is that the message for hitting a type weakness is by far the most common you see, because it's very rare to intentionally use an attack the target is resistant or immune to 15:02 For competitive players 15:02 I'm sure stealth rock related messages are very familiar 15:02 For something more indirect. 15:03 "Pointed rocks dig in to %s!" 15:03 familiar enough to have it memorised ;-) 15:03 even though I mostly played doubles 15:05 YANI: Trick Room trap. 15:05 (Or is that an EPI?) 15:07 ooh, Trick Room in NetHack 15:07 I think it'd be better as a continuous area in the game (probably a literal room) 15:07 -!- raisse has joined #hardfought 15:07 -!- mode/#hardfought [+v raisse] by ChanServ 15:07 the formula should be, what, dividing speed into 144 for things within it at the turn boundary update? 15:08 A special room would make it a bit weird. 15:09 Presumably it'd be filled with nasty but slow monsters... that aren't threatening because you fight in the hallway right outside the room. 15:10 I think it'd be more interesting to generate them at random without mentioning the effect 15:10 but when a lichen randomly wanders in when you're there, you'd figure it out 15:10 With a message? 15:10 Or just... there. 15:12 if you added a message you'd basically have someting like ADOM's special room system 15:16 It seems like the kind of thing where newbies would have no idea what's going on. 15:16 perhaps it'd work as a branch 15:17 Until it kills them horribly when a lichen mauls them. 15:17 -!- deadnoob_ is now known as deadnoob 15:17 lichens don't actually have a damaging attack 15:17 A newt? :P 15:17 those aren't that slow, are they? 15:17 -!- deadnoob has quit [Quit: Leaving] 15:17 @v? newt 15:17 newt (:) | Lvl: 0 | Diff: 1 | Spd: 6 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 8 | Attacks: 1d2 bite physical | Alignment: 0 | Flags: genocidable, carnivore, swims, amphibious 15:17 Speed 6 15:17 a speed 24 newt would still be entirely manageable 15:17 I guess it depends on the math 15:18 -!- deadnoob has joined #hardfought 15:18 oh no, now I'm facing two 1d2 bite physical attacks per turn! 15:18 1/(x/12) 15:18 ? 15:18 <[Demo][srn]1> why are they so slow? 15:18 Lymia: 144/speed was my idea 15:18 [Demo][srn]1: newts? probably an estimate of how fast they move in real life 15:19 How many moves a turn is 144 speed? 15:19 Lymia: 12 15:20 but the idea is that speed 12 becomes speed 12, speed 6 becomes speed 24, and so on 15:20 if you normally move once per twelve turns, now you move twelve times per one turn 15:20 but few monsters are that slow and they tend not to have damaging attacks 15:20 Also, won't the player (probably) be slower than 12 in that room? 15:20 Speed boots and/or instrinsic speed. 15:21 @v? glass piercer 15:21 glass piercer (p) | Lvl: 7 | Diff: 9 | Spd: 1 | Res: acid | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 0 | Attacks: 4d6 bite physical | Alignment: 0 | Flags: genocidable, carnivore, clings 15:21 Most likely to wreck you. :D 15:21 [hdf-us] [nh361] fusillade (Ran Orc Fem Cha) became literate by reading a scroll, on T:3768 15:22 ais523: and what happens when a sessile monster spawns there? infinite speed? 15:22 Set their speed to 288 clearly :P 15:22 aosdict: it still doesn't move; sessile monsters can't move even if given movement points somehow 15:22 "You wobble in place." 15:22 They can attack if you stand next to them, right? 15:23 (this is similar to what happens if something with Truant ends up in a Trick Room in Pokémon) 15:23 Lymia: no 15:23 their AI never runs at all 15:23 OR do they not have attacks 15:23 ah 15:23 @le?batman plant 15:23 batman plant (%) | Lvl: 1 | Diff: 2 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 8 | Attacks: 2d6 bite venomous | Alignment: 0 | Flags: genocidable, carnivore, stalker 15:23 @v? lichen 15:23 lichen (F) | Lvl: 0 | Diff: 1 | Spd: 1 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d0 touch sticky | Alignment: 0 | Flags: genocidable, breathless, mindless, vegan 15:23 idk how slex sets up immobile monsters with speeds 15:23 quivering blobs and piercers seem like the only dangerous speed 1 monsters 15:23 @v? oracle 15:23 Oracle (@) | Lvl: 12 | Diff: 13 | Spd: 0 | Res: magic | Confers: nothing | MR: 50 | Generates: unique | AC: 0 | Attacks: 0d4 passive magic missile | Alignment: 0 | Flags: omnivore, nopoly, infravisible 15:24 Lymia: monmove.c 15:24 oh, gray ooze, too 15:24 also the M3_NONMOVING flag, which allows the monster to act but not move 15:24 24d8 per round seems nasty 15:24 a fog cloud's engulf 12d6 could also hurt somewhat but lategame I think it'd be survivable 15:25 a manes would do 4d3+4d3+4d4, which would make a swarm of them ridiculous 15:25 I once lost a streak in devnull by being killed by two newts on D:1 15:25 Wouldn't the player speed also be 7ish or 9ish? 15:25 (Due to them usually having instrinsic speed or boots) 15:26 huh, so a lemure is like a manes only a) slightly more max HP, b) considerably less damage, c) does not spawn in groups 15:26 thus it should be much /weaker/, but it spawns deeper and manes can grow up into them 15:26 that seems like a bug 15:27 Lymia: if you're sensible you'd unequip your +speed items and zap yourself with slow monster 15:27 If you have forewarning, at least :D 15:28 Which you do if it's a branch, I suppose. 15:28 i just looked in and do not know which variant you are discussing. please tell me so that i can permanently avoid it 15:28 right, that's why I'm thinking this would make for an interesting branch 15:28 hothraxxa: this is a hypothetical YANI, we're discussing the implications of something that reverses the normal speed relationship 15:28 it's not in any variant 15:28 i gathered that, but for which variant? 15:29 YANIs aren't necessarily aimed at variants 15:29 none I think 15:29 they'ree just ideas 15:29 nm. let me put it this way: i think that sucks and would never play it 15:29 where's the joy in that except for the sadistic developer? 15:29 are you all trying to be amy now? 15:30 LarienTelrunya: Probably what I would do with a ground up redesign is to try to disentangle movement speed and action speed entirely, but no idea how I would do that 15:30 Is there a framework for actions taking different amounts of time? 15:30 aosdict: yeah; Castle of the Winds has such a system, where one speed is for movement and another is for everything (but that includes movement there) 15:30 You can simply move as if you had X speed and attack as if you have Y speed. 15:31 Lymia: you can have split speeds in vanilla, the number of actions you get on one turn depends on what you were doing at the end of the previous turn 15:31 or during the previou turn 15:31 also, isn't it already so that if you're riding, your movement speed is that of your steed and the action speed is your own speed? 15:31 e.g. when riding, you act at the steed's speed on turn T if you moved on turn T-1 15:32 -!- tacco| has joined #hardfought 15:32 huh 15:32 There's.. not actually good ways to slow the player. 15:32 Other than polyself I guess? 15:32 a giant mimic would do 24d6 per round, that's less dangerous than a gray ooze 15:33 presumably a gray ooze would be the final boss of the branch? 15:33 Lymia: indeed; I think FIQhack might implement slowing players? 15:33 ir does 15:33 it 15:33 very annoying 15:33 oh 15:33 How's burdening work? 15:33 it's actually critical in the end game 15:34 Bring a loadstone into the branch. 15:34 (Or two, or three) 15:34 wand of uberslowmonster ftw :P 15:34 Lymia: oh right, burden directly cuts speed 15:34 so you could fight the gray ooze on reasonable terms by picking up a heavy corpse or something 15:35 insanity 15:35 Overtaxed players are speed... 48 in this branch? 15:35 would we have to stand on out heads then? 15:35 alright who's been fucking with my r and t keys? 15:36 A neat way to do it. 15:36 Is to spawn a few guarenteed loadstones on the first floor of the branch. Cursed ones. 15:36 nah, really heavy items are really common in NetHack 15:36 "You can take these now, if you have remove curse"... 15:36 especially if this is a branch off Gehennom, which is where I'd been imagining it 15:36 you couldn't have something like this early in the game 15:38 In most variants, I guess, burdening actually makes it an interesting branch. 15:39 because you can carry as much stuff as you need? 15:40 -!- the_real_icebox has joined #hardfought 15:40 And you need to in order to survive. (Because presumably the branch is full of effectively speed 144 nasties) 15:40 ah. you make it end in a portal to dl1, even if you carry the amulet 15:40 now it's interesting 15:40 Lymia: no, those would be rare 15:40 hey ma dudes, my game on hdf-us seems to have gotten confused. It says "you have a game in progress do you want to destroy it" when i try to continue 15:40 discord IRC is down, so i came here in person ;) 15:41 the_real_icebox: either you have a process still playing the game somewhere, or else your game processed crashed in such a way that it /looks/ like it's still ongoing 15:41 yeah i exited and tried to re-enter the game really fast 15:41 see if you can get K2 or someone to run a recover on your game, that should fix it (at the cost of confusing any game process that might still be running) 15:41 so i'm positive it's not going on anywhere else 15:41 you need k2 15:42 -!- irina|log has joined #hardfought 15:42 -!- mode/#hardfought [+v irina|log] by ChanServ 15:42 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed Cthulhu, on T:79442 15:43 !tell K2 if you get a moment the process for my game on hdf-us has gotten hung-up and thinks i'm still playing it. I'm assuming you'd know what to do? 15:43 Will do, the_real_icebox! 15:43 hmm, I tried some searches about how quickly newts move, but couldn't find figures; there are a few pages where people ask and don't get a result 15:43 it seems to be generally acknowledged that they're slow, though (without giving numbers) 15:43 (this is talking about RL newts) 15:43 you van't tell from the source? 15:43 also that they get tired quickly if they do try to move quickly, so can't keep up a fast movement 15:43 ok now my v key moced 15:43 ais523, would it be best if this branch was rather trivial if you knew what you were doing, then? 15:44 (For example, if you know about burdening, you're effectively speed 48) 15:44 -!- the_real_icebox has quit [Client Quit] 15:44 well i'm familiar with small lizards and they move quite fast 15:44 -!- the_real_icebox has joined #hardfought 15:44 geckos are wonderful little guys 15:44 Lymia: probably best to design it so that it required different tactics/strategy from usual but wasn't that lethal 15:45 one big thing I see is that with many monsters moving much faster than you, having effective ranged weapons and a long LOS would be important 15:45 because you'd want to try to kill them / speed them before they could get into range 15:45 <[Demo][srn]1> fiqhack has very fast monsters 15:45 <[Demo][srn]1> it is very interesting actually 15:45 -!- the_real_icebox has quit [Client Quit] 15:45 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:79518 15:46 What about burdening? The player can become quite fast by burdening themselves (presumably) 15:46 small lizards can jump amazing distances and of course jumping is nearly instant. that's how real life works 15:46 <[Demo][srn]1> i call them rocket propelled [whatevers] 15:46 so a newt should get across the room in one turn 15:47 like line of site teleport 15:48 [hdf-us] [slex] sonofmub (Pri Esp Mal Neu), 26370 points, T:7513, killed by a monster (Kop Kaptain) 15:49 The "smart" way to keep it balancable 15:49 Is probably to make it so that burdening still reduces final speed. 15:49 I guess. 15:49 Pokémon has burdening items 15:50 the Iron Ball, for example, which people sometimes use to make themselves slower = faster in Trick Room 15:50 but the Lagging Tail, which makes you always go last, continues to do that in Trick Room 15:52 hmm, Pokémon has other rooms too 15:52 a Wonder Room wouldn't do much in NetHack, basically just swap half phys and half spell 15:52 because few things in NetHack are particularly resistant to physical or magical attacks specifically 15:52 a Magic Room, though… 15:52 <[Demo][srn]1> swap AC an MR for monsters 15:52 You could do it the other way around (cheating) and switch the effects of.. say, str and int? 15:53 <[Demo][srn]1> wait no 15:54 -!- raisse has quit [Ping timeout: 260 seconds] 15:55 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) genocided arch-liches dungeon wide on T:79667 15:57 <[Demo][srn]1> dies liches 15:58 -!- honu_ is now known as honu 15:59 -!- raisse has joined #hardfought 15:59 -!- mode/#hardfought [+v raisse] by ChanServ 16:33 https://store.steampowered.com/app/365450/Hacknet/ 16:33 -!- the_real_icebox has joined #hardfought 16:34 !tell Tangles Sorry for pinging you and K2, but i figure i'll see who gets on first. My 361 game on hdf-us needs to be recovered, i believe. It's giving me the "you have a game in progress message" and i'm certain i'm not logged in anywhere else. Thanks! 16:34 Will do, the_real_icebox! 16:35 !tell Tangles username is IceBox, in case that wasn't clear :) 16:35 Will do, the_real_icebox! 16:36 -!- raisse has quit [Ping timeout: 240 seconds] 16:42 <[Demo][srn]1> a funny game with real fake x windows 16:43 -!- Guest7145 has quit [Ping timeout: 264 seconds] 16:50 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:81599 16:57 -!- the_real_icebox has quit [Quit: *poof*] 17:01 -!- stenno has joined #hardfought 17:01 -!- stenno is now known as Guest91847 17:09 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:81907 17:15 hothraxxa: if I didn't run Linux, I'd be tempted to get that just to see how genuine the "real hacking based on actual UNIX commands" is 17:15 well it's free 17:15 no steam for linux i guess 17:16 wait a sec yes there is i think 17:16 -!- LarienTelrunya has quit [Quit: Page closed] 17:17 indeed there is 17:20 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:82127 17:25 -!- Guest91847 has quit [Ping timeout: 244 seconds] 17:29 meh still not worth the trouble for a non-steam user like me 17:39 <[Demo][srn]1> for what it is they do a pretty ok job 17:40 It's.. strange. 17:40 Quite a bit of story, very good presentation, the logs do nothing 17:51 [hdf-us] [nh361] SkydiveMike (Wiz Gno Fem Neu), 208 points, T:954, killed by a small mimic 18:01 [hdf-us] [nh4] Dracunos (dracunos) (Kni Hum Mal Law), 25264 points, T:1630, killed by a gnome king 18:05 [hdf-us] [nh361] SkydiveMike (Wiz Gno Fem Neu) chose a runed dagger to be named "Sting", on T:1496 18:17 <[Demo][srn]1> ow 18:19 stupid, had wand of teleportation 18:19 [hdf-us] [nh343] pavelek (Mon Hum Mal Law), 9307 points, T:3307, killed by an ettin mummy 18:49 [hdf-us] [xnh] bouquet (Wiz Gno Fem Neu), 20653 points, T:14350, killed by a flesh golem 19:19 [hdf-us] [nh361] SkydiveMike (Wiz Gno Fem Neu), 2848 points, T:4048, killed by a giant beetle 19:21 -!- stenno has joined #hardfought 19:21 -!- stenno is now known as Guest66418 19:26 -!- Guest66418 has quit [Ping timeout: 260 seconds] 19:30 -!- MisteryMyra has joined #hardfought 19:32 -!- MiseryMyra has quit [Ping timeout: 268 seconds] 19:37 !tell AntiGulp What's your rationale for determining which commits go on which branches? 19:37 Will do, aosdict! 19:38 !tell AntiGulp what exactly does f455b62 have to do with monster intrinsics? also sorry for possible incoming message storm 19:38 Will do, aosdict! 19:43 !tell AntiGulp YANI for orbs of permafrost: they turn ROOM tiles in/around the explosion to ice. 19:43 Will do, aosdict! 20:03 Does ice affect monsters at all 20:11 [hdf-us] [xnh] bouquet (Wiz Gno Fem Neu), 28 points, T:53, killed by a fox 20:12 Not really, but it makes plenty of sense 20:14 -!- deadnoob has quit [Ping timeout: 240 seconds] 20:15 -!- ais523 has quit [Quit: quit] 20:27 -!- Schrubber has joined #hardfought 20:29 -!- Schrubber1 has quit [Ping timeout: 248 seconds] 20:33 I wonder how I would go about telling "the_real_icebox" that I'm trying to recover their game, when they ask for help at 06:30 on a Sunday morning then disappear 20 minutes later... 20:33 Tangles: Message from the_real_icebox at 2018-07-14 16:34 EDT: Sorry for pinging you and K2, but i figure i'll see who gets on first. My 361 game on hdf-us needs to be recovered, i believe. It's giving me the "you have a game in progress message" and i'm certain i'm not logged in anywhere else. Thanks! 20:33 Tangles: Message from the_real_icebox at 2018-07-14 16:35 EDT: username is IceBox, in case that wasn't clear :) 20:34 It looks like there's a stale .0 file, that's making it think there's a game in progress, but there's no level files. 20:34 Tangles: you could ping @IceBox 20:35 the rld is down 20:35 oh 20:35 <[Demo][srn]1> yet another reason for me to use my custom shitty solution instead of rld 20:36 there's a backup save and an uncompressed save, and everything has the same timestamp... I guess I'll just clean up the .0 and restore the backup save. 20:37 -!- deadnoob has joined #hardfought 20:46 Ok that's recovered (to the backup save, but that should be current if IceBox really did just try to save/restore quickly) 20:48 -!- rld has joined #hardfought 20:48 -!- mode/#hardfought [+v rld] by ChanServ 20:49 Tangles: rld is back up (i usually won't be around to help, but i happen to be today) 20:49 <@Tone> Speak of the devil 20:50 @IceBox 2033 I wonder how I would go about telling "the_real_icebox" that I'm trying to recover their game, when they ask for help at 06:30 on a Sunday morning then disappear 20 minutes later... 20:52 <@Tone> Thanks rumflump :) 20:52 <@Tone> hope all is well 20:52 <@IceBox> haha thanks, i dont have a real account 20:53 <@IceBox> sorry Tangles 20:53 <@IceBox> and to be fair it was 2 p.m. on a saturday for me 😉 20:59 @Tone hotel internet ftw 21:00 i think the 20 minutes was the bigger problem, than the o-clock 😉 21:00 [hdf-us] [xnh] bouquet (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:4662 21:01 so rld|IRCbot is still on ubuntu 16.04 21:01 or rather @mtf's server is 21:01 should i update it to 18.04 y/n? 21:01 bot'll probably go down, so maybe at a different o-clock 21:02 <@Tone> Yeah probably just let him know so he can figure out if he wants to update it and when 21:02 <@Tone> Which I guess you just did 😄 21:03 i did awhile back but then i disappeared from the internet! 21:04 have you ever used mixxx or other dj software tone? 21:04 <@Tone> Nope 21:04 it's really easy to ensure two tracks are always playing (and that they're beatmatched!) so it might be a good way to avoid twitch's annoying muting when you' 21:04 re listening to copyright music 21:05 i wonder what my twitch login was 21:05 or if i'll ever have good internet again 21:06 do you still get muted randomly? 21:08 <@Tone> Not really 21:08 <@Tone> Well not when I stream things that I don't want muted 21:09 <@Tone> I've been using one of those lo-fi beats streams that are on youtube so they are almost entirely royalty-free 21:10 <@Tone> So that's basically all my nethack stuff because most of it goes on youtube 21:15 -!- AntiGulp has joined #hardfought 21:17 oh yeah, i remember the lofi beats 21:17 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:84611 21:17 those is nice 21:21 <@Tone> yeah it works really well for background music anyways 21:22 -!- stenno has joined #hardfought 21:22 -!- stenno is now known as Guest6077 21:27 -!- Guest6077 has quit [Ping timeout: 268 seconds] 21:30 -!- MisteryMyra is now known as MiseryMyra 21:32 -!- deadnoob has quit [Ping timeout: 276 seconds] 21:48 -!- picaresquieu has joined #hardfought 21:48 About to enter the Elemental Planes, first time ever 21:49 (unnethack) 21:49 <@Tone> Good luck!! 21:49 If i can find a quiet place to review my spellbooks >:( 22:00 <@luxidream> no quiet places on the planes 22:00 <@luxidream> maybe earth plane 22:09 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:85637 22:09 -!- picaresquieu has quit [Remote host closed the connection] 22:15 Hey @IceBox was that recovery ok for you? There was another save that might've been newer but I was not sure if it was in a good state. 22:18 -!- AntiGulp has quit [Quit: explodes into confetti] 22:19 -!- greqrg has quit [Quit: Leaving] 22:23 -!- picaresquieu has joined #hardfought 22:27 [hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Wizard of Yendor, on T:86067 22:27 -!- picaresquieu has quit [Remote host closed the connection] 22:28 -!- picaresquieu has joined #hardfought 22:33 <@Dracunos> genocide ; in the water plane, it's pretty quiet there :p 22:36 <[Demo][srn]1> you cant throw spells there 22:36 <[Demo][srn]1> its very sad and mean 22:36 <[Demo][srn]1> if i had to guess id say its a bad hack to prevent some issue that would somehow be caused by bubbles 22:36 <[Demo][srn]1> the plane of water is a bad hack 22:40 I went through the first three fine but now I'm on Fire and these archons are pissing me off 22:41 There's nowhere to not get surrounded by their endless monsters 22:41 <@IceBox> Tangles: sorry we keep missing each other. Tried to load up the game and it brought straight back to the menu on the first attempt, then when i tried to load again it gave the "game in progress" business 22:42 If i didn't have Magicbane sucking up all these curses I'd have never got this far 22:43 <@IceBox> Tangles: looks like you were recovering the correct game though since something happened. For reference i JUST got a full inventory ID in the jewelry shop. That was literally the last turn i took before save/quit. I know this because i use curses and i've been turning perm_invent off and on as a workaround to a full inventory id bug 22:51 <@Dracunos> picares, do you have conflict at least? 22:57 <[Demo][srn]1> how are there so many archons? 22:57 <[Demo][srn]1> i see ... 9/ 22:59 Yeah conflict is getting the job done... Slowly but surely 22:59 <[Demo][srn]1> you didnt bring any portal detection? 23:00 I seriously overestimated the amount of food I'd need... I packed like 40 C- and K-rations and have eaten like one 23:00 <@Dracunos> FORTY?! :D 23:01 I have Detect Unseen at 6%, should be plenty... I may have had a spellbook that i neglected to grab, so i brought a blank and my magic markers 23:02 Not sure whether that'll pan out but hopefully I'll just find the damm portal first 23:02 <[Demo][srn]1> no gold detection/ 23:02 Yeah i have 2 scrolls of gold detection as well 23:03 <[Demo][srn]1> confused gold detection it up 23:05 -!- rumflump has quit [Quit: rumflump] 23:05 -!- deadnoob has joined #hardfought 23:05 Never bring C-rations. 23:06 This archon is attacking me with a cockatrice corpse 23:07 I hope that's something that's only implemented in this variant, where chromatic DSM is available 23:09 <[Demo][srn]1> wait right un is weird yeah yeah doesnt the ingredients for confused gold detection be different in a way 23:10 <[Demo][srn]1> think it must be cursed and you must be confused 23:11 I dunno 23:11 <@Dracunos> How did you have the weight capacity for forty of them though 23:11 [hdf-us] [dnh] oh6 (Mon Hlf Fem Cha) destroyed Lich, the Fiend of Earth, on T:54527 23:12 Archons are not genocidable. What the hell did i save these scrolls for 23:12 -!- deadnoob has quit [Ping timeout: 240 seconds] 23:12 Oh I'm walking around encumbered like an idiot 23:12 <@Dracunos> ;? 23:13 <@Dracunos> what does summon insects summon if you geno a? 23:14 <[Demo][srn]1> geno mean flayers 23:16 snakes iirc 23:17 <[Demo][srn]1> god i hate archon summon swarm fire so much it sucks to see it happening 23:18 Okay I'm getting seriously aggravated 23:19 Years of playing this busted game and i thought I was gonna get some closure tonight 23:19 Instead I've been hammering the spacebar for an hour straight 23:19 Monsters seven deep on every side 23:21 <[Demo][srn]1> not sure why summon swarming is a thing 23:21 yeah that is a Problem that I don't think any variants really address 23:21 <[Demo][srn]1> really shouldnt be 23:21 <[Demo][srn]1> fh kinda does i think? 23:21 <[Demo][srn]1> summons are temporary 23:21 <[Demo][srn]1> ndnh is gonna do something similar i think 23:21 [Demo][srn]1: I doubt it's a conscious addition to the game 23:21 <[Demo][srn]1> right it should have been patched versions ago 23:22 just, lack of any real limits on summoning monsters that ever got implemented 23:22 <[Demo][srn]1> just not sure why it hasnt been addressed by DT 23:22 Summons aren't temporary though 23:23 <[Demo][srn]1> in fiqhack they are 23:23 -!- stenno has joined #hardfought 23:23 The monsters don't vanish on their own 23:23 Ah 23:23 <[Demo][srn]1> aosdict said noone has fixed it in any variant he thought 23:23 <[Demo][srn]1> but no fiqhack made it worse 23:23 <[Demo][srn]1> and then finally that was enough to get a fix for it 23:23 -!- stenno is now known as Guest47073 23:23 Does dnethack cap overall summoning/number of monsters level-wide? 23:23 <[Demo][srn]1> no but ive never been summon swarmed for different reasons 23:24 <[Demo][srn]1> for example, archons arent a thing like they are in vanilla instead there are types 23:24 <[Demo][srn]1> throne archons are the same as vanilla i think 23:24 <[Demo][srn]1> but they can range casted a number of different spells 23:24 <[Demo][srn]1> and they arent nasty 23:25 <[Demo][srn]1> where dnh sees issues is where spawn of monsters allows for a small enough pool, all of which the most common get the defensive item roll 23:25 <[Demo][srn]1> so you can have a really bad time with exploding cursed create monster scrolls 23:25 YANI: Summon nasties can _only_ summon monsters on squares adjacent to the target/player. If there's only one free square next to the player, too bad, you only get one nasty. 23:25 <[Demo][srn]1> that wouldnt be the worst fix 23:26 right, in vanilla cursed create monster chains usually only get to 2, max 23:27 <[Demo][srn]1> yeah some places in dnh 80% of what spawns gets the defensive item roll 23:27 <[Demo][srn]1> so that can be very very bad 23:27 <[Demo][srn]1> as happened to rikersan on ana quest 23:27 -!- Guest47073 has quit [Ping timeout: 240 seconds] 23:27 <[Demo][srn]1> im sure the problem exists other places, need to check the special cases for spawn 23:28 <[Demo][srn]1> currently ndnh's solution has been preventing those areas monster spawns from getting that defensive item 23:28 <[Demo][srn]1> which isnt a good one 23:29 <[Demo][srn]1> oh wow, might actually be possible on chaosmlevel 23:35 !tell AntiGulp playtesting orb of permafrost... I can't seem to actually hit anything with it even with +127 ring of accuracy, and occasionally it fails to shatter when thrown at stuff (and falls to the floor and can be picked up). Is this intended to be a one-shot item? 23:35 Will do, aosdict! 23:55 -!- tacco| has quit [] 23:55 I'm about to quit 23:56 Don't know what i did to deserve this 23:56 Used one genocide scroll in t 23:56 Eurgh i hate this frickin IRC client too