00:00 <@IceBox> would #sit have YAFM or just say nothing happens? 00:00 <@luxidream> “Males can’t lay eggs!” 00:00 <@IceBox> not even that funny, just instructive 00:01 <@luxidream> You have a 10% of changing gender 00:01 <@luxidream> When polying 00:01 <@luxidream> so a ring of polymorph would work 00:01 <@IceBox> yeah not worth, decisions decisions 00:01 <@luxidream> using a wand would be quite wasteful 00:01 <@IceBox> i dunno where i'll get reflection if i take GDSM 00:02 <@luxidream> medusa 00:02 <@IceBox> sorry i mean dunno where i'll put it 00:02 <@IceBox> i have stormbringer as well, could go to the end with that maybe 00:02 <@IceBox> i was hopin to be swangin this axe all day though 00:03 <@IceBox> i spent like 10k turns getting it after crowning delayed my sac gift, haha 00:03 <@luxidream> you need to be careful with getting it cursed 00:03 <@luxidream> but besides that the buff is pretty good 00:03 <@IceBox> especially with a long prayer timeout too i suppose 00:03 <@luxidream> emergency sack with holy water should work 00:03 <@IceBox> i have holy water, there's a trick with #tipping that? 00:04 <@luxidream> that seems to be a popular method 00:04 <@IceBox> do you do anythign or just #tip and you're good 00:04 <@luxidream> I think just tip 00:04 <@luxidream> either way you should use the lamp for something 00:05 <@luxidream> lock in the game 00:05 <@IceBox> i think i'm gonna go with SDSM, cuz i wanna kinda try something different 00:05 YANI: Replace the existing polyself nerf of every polyself has a 20% chance of polying you into your own race. Instead, the longer you stay polyed, with each successive polymorph, the duration of the polymorph is reduced. Staying in your normal form for a while will get that effect back to normal. 00:06 <@IceBox> i just love permanent light sources, haha 00:06 <@IceBox> never had SDSM, but i'd like to imagine it's shiny AF 00:07 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) made his first wish - "blessed greased +2 silver dragon scale mail", on T:23929 00:10 <@IceBox> jesus drain attacks are rough, haha 00:12 I was just reading up on D&D's negative levels system. It is a lot more lax there than in nethack. 00:16 <@luxidream> nethack is pretty lax. You only need one kill to go back up 00:17 <@luxidream> looks like permanent level loss in D&D leaves you in the middle of the previous level 00:18 you see it as you only need one kill to go back up, I see it as two or more levels drained before you get that kill are gone for good (barring blessed restore ability) 00:21 <@luxidream> restore ability restores levels in nethack? 00:21 I don't think so, but blessed full healing will restore one at a time, I think 00:22 yes, but wiki says it will only restore half of the lost levels that way 00:22 <@luxidream> also in nethack, level has much less to do with a player’s power than D&D, from my understanding 00:23 <@luxidream> A permanent loss of two levels is rarely crippling, while it would have a more significant impact in D&D 00:23 quite true 00:23 y'all are not up to date on 3.6.1 changes 00:23 see 59c357de 00:23 guilty as charged 00:23 <@luxidream> ah, that’s a good change 00:24 <@luxidream> glad I’m aware of it 00:24 thank ais 00:24 -!- bug_sniper has joined #hardfought 00:30 <@IceBox> does blindfold affect accuracy when you have telepathy? 00:33 <@luxidream> no 00:33 <@luxidream> in an case you have a luckstone 00:33 -!- ais523 has joined #hardfought 00:35 K2: pushed more stuff, mostly obj materials and some fixes. you can now find silver tin openers to beat up vlad as per luxidream's idea 00:35 hah 00:35 ok 00:36 oh and MREs 00:36 \o/ 00:37 -!- Guest25260 has joined #hardfought 00:38 xNetHack updated (all servers) 00:39 <@luxidream> now that ito is in a variant 00:40 <@luxidream> we need an ootc reference for cockatrice nests 00:40 <@luxidream> I should probably ask FIQ for that 00:41 -!- a_boudelia has joined #hardfought 00:41 ito was named after a 3.6.1 feature 00:42 xnh just has *improved* improved tin openers :P 00:42 -!- Guest25260 has quit [Ping timeout: 260 seconds] 00:42 <@luxidream> what was the 3.6.1 improvement 00:42 <@luxidream> sorry, I didn’t notice it during gameplay 00:43 malcolm ryan's improved tin opener patch: https://bilious.alt.org/?162 00:43 [hdf-us] [gh] k2 (Mon Elf Mal Neu) hit with a wielded weapon for the first time, on T:3832 00:43 bah 00:43 i threw a dagger 00:43 i didnt wield it 00:44 -!- Menche has quit [Remote host closed the connection] 00:44 <@luxidream> hahaha 00:44 aosdict which file pertains to hitting with a wielded weapon and conducts? 00:45 i forgot gh had this bug 00:45 monks arent played often with this variant ;) 00:48 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) performed his first genocide (class L), on T:27140 00:49 <@luxidream> wow there’s some great patches in here 00:49 <@luxidream> like the owlbreath patch that smites you when you engrave “owlbreath” 00:51 -!- Menche has joined #hardfought 00:54 K2: uh, maybe look for "u.uconduct.weaphit" 00:54 especially with a ++ 00:54 yeah kinda went that direction 00:54 I see one in dothrow.c 00:54 in xnh 00:55 same here with gh 00:55 i wonder if sgrunt did this on purpose 00:55 <@luxidream> @IceBox did you bump into a disenchanted or something 00:55 hm but xnh's is inside a HMON_APPLIED conditio 00:55 <@luxidream> what happened to all your stuff 00:55 <@IceBox> i dont wanna talk about it 😉 00:55 <@IceBox> mis-ID'ed a tele wand 00:56 yeah grunt has no such check 00:56 <@luxidream> ouch 00:56 <@IceBox> thank god that SDSM didn't come through with a +2 enchant 00:56 <@IceBox> other than the blessed BoH it actually didn't hurt me too bad 00:56 <@IceBox> lost +2 on cleaver and 2 AC 00:56 <@IceBox> and learned a valuable lesson 00:59 hmm 01:02 that condition (HMON_APPLIED) doesnt exist in gh 01:02 neither does hmode for that matter 01:04 having a conduct for not using weapons /at all/ is plausible, but then it should trigger on things like #force in addition to wield and throw 01:04 ais523: Message from AmyBSOD\srn at 2018-06-26 01:55 EDT: also, you suggested an unaligned quest? I'm planning to make one, which will be 15 levels in length with a difficult boss at the end, but failing to complete it will cause a stronger version of that boss to appear on each of the elemental planes. :D 01:04 its the wielded weapon conduct in nethack 01:05 for some reaosn in grunthack its counting that conduct as broken if you throw a weapon at a monster and score a hit 01:05 *reason 01:06 K2: yes; I mean, you could redefeine the conduct if you wanted to (or better, have both) 01:06 flavourwise, you'd expect weaponless to apply to thrown weapons too, but that might not be ideal in gameplay terms 01:06 i'm trying to figure out if sgrunt did this on purpose or if its a mistake 01:07 hmm, "no edged/bladed weapons" might be interesting as a conduct 01:07 especially for classes like valks and barbarians who are unlikely to use anything else otherwise 01:08 its just that grunthack has the same conduct as vanila - no hitting with a *wielded* weapon. throwing it doesnt break that conduct in any other variant afaik 01:09 does it matter (in GH) whether the weapon was wielded immediately before being thrown? 01:09 no 01:10 already tested that 01:10 doesnt matter if you readied it ro not either 01:10 *or 01:23 -!- a_boudelia has quit [Ping timeout: 240 seconds] 01:36 hrm 01:36 i cant tell why gh considered throwing a weapon as breaking wielded weapon conduct 01:36 *considers 01:39 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) killed Medusa, on T:30719 01:43 <[Demo][srn]1> because it needs fixing 01:43 <[Demo][srn]1> and you have the power 01:45 <@IceBox> so how does a mind flayers attack actually work? I feel like i must have been stupidly lucky so far. They have an int drain, amnesia and brain eating attack and none of them have ever happened to me 01:45 <@IceBox> is the brain eating attack a pass/fail instadeath? 01:46 [hdf-us] [gh] k2 (Mon Elf Mal Neu), 3823 points, T:4160, eaten by a blue dragon 01:46 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) genocided class h, on T:30769 01:47 -!- raisse has quit [Ping timeout: 256 seconds] 01:47 IceBox: No, and it's one attack that does all three. 01:48 -!- AmyBSOD has joined #hardfought 01:49 <@IceBox> so the "braineating" is the int drain then 01:49 <@IceBox> so next question, am i just stupidly lucky that i've fought several flayers and every time see the message "your helmet blocks the attack"? 01:49 <@IceBox> or is amnesia semi infrequent 01:50 All three> by which I mean 1) int drain 2) amnesia 3) a message about brain eating 01:50 I think you have been reasonably lucky. A helmet has a 7/8 chance of blocking it, but a MF has 3 of this attack and a MMF 5. Of course, it also has to hit. 01:51 People fear it because 1) the amnesia is Really Annoying and 2) you cannot be lifesaved from Int 0. 01:51 <@IceBox> ah so a single hit will inflict those 2 things 01:51 <@IceBox> and is the amnesia from MF the same as reading a scroll? 01:51 25% of objects and levels for MF. 01:52 <@IceBox> nice, good to know well no regrets on genociding then 😉 01:52 <@IceBox> thanks! 01:53 It wouldn't be my first genocide - it's annoying not fatal and they can be easily destroyed with ranged attacks. 01:53 ... and since they're speed 12 you have to either get pinned down or voluntarily melee them. (Don't do that.) 01:54 It's a less wasted genocide than ; but that isn't saying much. 01:58 !setmintc 0 01:58 AmyBSOD: Min reported turncount for amybsod set to 0 01:59 -!- AmyBSOD is now known as LarienTelrunya 01:59 LarienTelrunya: Splatted in Sanctum with 2 1/2 hours to go, BTW. 01:59 Pinkbeast: :(( 02:00 we lost most ascensions, most medusa kills and dumbshit trophy! if we had gotten them all, we would have won 02:00 (thanks elenmirie for naming the latter) 02:00 My second loss after the Castle ever. I would say, that's Spork for you, but I did kind of set myself up for it by blowing up my AOLS on a stupid choking earlier. (Appropriate; my pre-first-win death was a stupid choking...) 02:01 what killed you? elder priest? spork probably buffed that 02:02 Priest of Moloch doing about 100 damage per turn. Dead before I could quaff the potion out of my bag, but I panicked one turn too late, didn't have WoTele in main inventory, didn't have my rubber chicken in main inventory because carrying too much crap... my own fault really. 02:02 Not the High Priest, just a regular one. 02:02 wtf and they do so much damage??? 02:03 They do more damage than in vanilla, but actually they can do a fair bit in vanilla - the priest rolled about max damage two turns running. 02:03 also why did no one make a junethack wrap-up post for reddit?! maybe I should make one :P 02:03 So if I'd weathered that storm I might have got things back under control. 02:04 spork really seems to love stacking the deck against the player in every conceivable way (well, apart from allowing monsters to zap you with poly and cancel) 02:04 K2: evilhack when ♥ 02:04 Eh, I honestly feel this one was down to player error. It was harsh, but not unbeatable; I just didn't beat it. 02:06 I mean, I do feel that harshness would be better with more ways to counter it but that's partly down to having more useful consumables and it being more viable to keep them in main inventory and # DCSS bore 02:08 yeah vanilla(oid) item destruction is just insane, one step on a fire trap and you can say goodbye to every potion and scroll in open inventory because it always targets valuable ones with laser-point precision even if it's supposedly only a 33% or so chance 02:08 have a scroll of genocide out in the open? Murphy's law decrees that you lose it to the first fire attack/trap, no matter how low the chance. 02:09 I think I'd just let people use things directly out of bags with a longer delay post-action 02:09 that would actually be very useful :) 02:10 or there should be a new belt slot, where you can stuff items for quick use (maybe like the utility belt from Castle of the Winds)? you could ready 4 scrolls, 4 potions and 2 wands without risking their destruction (but item-stealers could steal them off the belt) 02:10 Interface isn't too hard, you quaff your bag, get a list of quaffables in the bag. Takes the same 2 turns as removing potion from bag and quaffing but you get the heal right away. 02:10 belt slot> that I leave to the developers of variants with More Stuff 02:12 ... mind you that doesn't sound like a bad idea if one is going to add More Stuff 02:16 yeah coding that might be a pain 02:17 Some (option-set) inventory letters are belt slots if you put an appropriate item there. 02:18 All this is doing is providing protection from itemdest, as you stuff them into your underpant^W belt 02:18 and would pants slot be worth adding? 02:18 bug_sniper: The pants question is answered! 02:18 LOL pants slot sounds like it should be in slex :P 02:18 and foocubuses could do... things to it :D 02:19 ... but we know the character has no pants (I mean, underpants, to avoid any transAtlantic confusion, but also no trousers) 02:20 what? I thought we knew the character has, because using #sit on a cockatrice corpse isn't deadly even if you're naked 02:20 No, because foocubus encounters don't ask about removing them. 02:21 You're wearing a frock, and you scoot the hem under you when you sit down. 02:21 you should see the message that slex gives if a foocubus seduces you :) 02:22 I will in the approximate eon it takes github to show me a simple source file 02:23 https://raw.githubusercontent.com/SLASHEM-Extended/SLASHEM-Extended/master/src/mhitu.c (I've found that to be much faster, because raw means github doesn't need to show that eye-candy string indentation/syntax highlight/whatever stuff) 02:25 lol someone on 2ch (russian version of 4chan) announced a "FurnHack" variant, i.e. nethack with more furniture, I'm not sure if it's real though, looks like dwarf fortress to me :P 02:26 https://2ch.hk/ro/src/31580/15303561283611.gif 02:26 Do I want to ask why bras are fleecy? 02:26 Pinkbeast: haha, there's 10 occurrences of the word "fleecy" in that file :D well, they feel soft to the touch, hence they're fleecy 02:27 ... indeed the fleecy hands are even more puzzling 02:27 they're also really soft ♥ 02:30 Aaaanyway, notwithstanding SLEX's views on the subject, in vanilla, no pants are mentioned. Hence, frock, for cockatrice-corpse-sitting (etc). 02:31 -!- MisteryMyra has joined #hardfought 02:31 Furnhack> I do wonder why anyone would bother 02:35 -!- MiseryMyra has quit [Ping timeout: 268 seconds] 02:44 !tell Luxidream Congratulations for single-handedly winning the tournament and getting more ascensions than anyone else. 02:44 Will do, LarienTelrunya! 02:44 (but next year the slexual justice warriors will come to take the title! :P) 02:47 -!- raisse has joined #hardfought 02:47 -!- mode/#hardfought [+v raisse] by ChanServ 02:52 amy, maybe try parking ascensions next time? 02:53 well my hope is that next time there will be no need for parked ascensions anymore, but it's up to bhaak 02:53 and also the "dumbshit trophy" needs a major redesign :P 02:54 but generally, we would have had to score more ascensions, sadly my nh4 game ended to a death ray or we would have had at least one more 02:57 also, perhaps we need variants with more levels to count for more 02:57 so slex, with 3 times as many levels due to the bell towers, will have its trophies count for 3 times as much 03:00 why does that remind me of a stupid soccer tournament where the referee said "goals scored by girls count 3 times as much"? that was soooooooooooo stupid because I was the goalkeeper and the girls from the opposing team were constantly scoring against me 03:00 in the end I was so annoyed that I resorted to fouling them whenever I got the chance, but we lost anyway :P 03:05 If a per-level points scheme comes in I shall exploit it with StairsHack :-) 03:07 Damn, I'd have had Spork "ascended without Elbereth" 03:08 -!- ais523 has quit [Quit: quit] 03:09 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 03:09 -!- raisse has joined #hardfought 03:09 -!- mode/#hardfought [+v raisse] by ChanServ 03:17 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 1274 points, T:1508, zapped himself with a spell 03:26 LarienTelrunya: what would you about the parked ascensions 03:26 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 740 points, T:1431, killed by a rothe, while fainted 03:27 bhaak: not sure, but there's gotta be a way to fix it... 03:27 maybe ascensions that happen earlier in the month should somehow count more :P 03:28 no 03:28 there are many players who cant play as often or all month due to other committments 03:29 you can say about parked ascensions what you want, but it made the tournament interesting until the last day (or at least it makes the last day interesting again) 03:30 if you want to deter parked asc, make wall clock time weighted 03:30 but then that penalizes those who cant play as often 03:30 bhaak: "interesting"... :P 03:31 it's basically giving the other clans a false sense of security because they never know how many ascensions you'll pump out on the last day 03:31 that said, if Luxidream had ascended each of them instead of parking them, we would have been completely demoralized by seeing the # of ascensions that the cockatrices are pumping out 03:32 you mean 'you' 03:32 making wall clock time weighted also penalizes those who can't play fast, as I said before 03:32 not 'we' 03:32 raisse: right, thats not a good option 03:33 and I refuse to accept that speed equals skill 03:33 (not only because *I* can't play fast) 03:36 K2: "we" = "team srn" :D 03:43 -!- Menche has quit [Quit: Leaving] 03:44 okay I made a reddit post to sum up Junethack :D 03:45 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 1212 points, T:1371, killed by a dwarvish lord 03:54 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 119 points, T:460, killed by a dwarf 04:00 -!- theRaisse has joined #hardfought 04:02 oh hey... sprunge is working again 04:03 -!- raisse has quit [Ping timeout: 276 seconds] 04:04 -!- bug_sniper has quit [Ping timeout: 240 seconds] 04:05 -!- theRaisse has quit [Ping timeout: 264 seconds] 04:24 -!- Tangles_ is now known as Tangles 04:39 -!- zid has left #hardfought 04:40 -!- Tangles_ has joined #hardfought 04:40 -!- mode/#hardfought [+o Tangles_] by ChanServ 04:41 -!- Tangles has quit [Ping timeout: 256 seconds] 04:41 -!- Tangles_ is now known as Tangles 05:25 YASI: what if there could be altars consecrated to deities of other pantheons too, i.e. gods of roles that you're not playing? getting an altar to your own god would then be much more rare, because your rogue will have to convert that altar to Poseidon :P 05:45 -!- ProzacElf has quit [Ping timeout: 240 seconds] 06:00 -!- MisteryMyra is now known as MiseryMyra 06:15 -!- eady has quit [Ping timeout: 240 seconds] 06:15 -!- noty has quit [Quit: WeeChat 2.0.1] 06:17 -!- eady has joined #hardfought 07:15 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 07:23 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 327 points, T:513, killed by a dwarvish lord 07:28 [hdf-us] [gh] k2 (Wiz Orc Mal Cha), 145 points, T:297, killed by a black pudding 07:52 [hdf-us] [gh] k2 (Wiz Hum Mal Cha) wished for "blessed fixed +5 dragonhide cloak of magic resistance and reflection", on T:3 07:53 lol 07:53 and i got the +5 07:55 [hdf-us] [gh] k2 (Wiz Hum Mal Cha), 64 points, T:228, killed by a water demon 07:55 and i died rofl 07:58 -!- aosdict has quit [Ping timeout: 248 seconds] 07:58 [hdf-us] [gh] k2 (Wiz Hum Mal Cha), 310 points, T:446, killed by contaminated water 08:11 -!- aosdict_ has joined #hardfought 08:22 ugh why am I online as aosdict and aosdict_ at the same time 08:24 -!- aosdict_ has quit [Quit: Quit] 08:29 -!- aosdict has joined #hardfought 08:29 -!- mode/#hardfought [+v aosdict] by ChanServ 08:32 !ping 08:32 aosdict: Pong! 08:39 -!- bug_sniper has joined #hardfought 08:49 -!- LarienTelrunya has quit [Quit: Page closed] 09:09 -!- Chris_ANG has joined #hardfought 09:19 -!- tacco| has joined #hardfought 09:28 -!- nooodle has quit [Ping timeout: 276 seconds] 09:57 -!- a_boudelia has joined #hardfought 09:57 -!- a_boudelia has quit [Client Quit] 10:02 [hdf-us] [slex] ttc1401 (Arc Red Fem Cha), 8645 points, T:2277, quit 10:09 -!- nooodle has joined #hardfought 10:25 [hdf-us] [nh361] Luxidream (Cav Dwa Mal Law) had Snickersnee bestowed upon him by Anu, on T:2816 10:28 [hdf-us] [nh361] Luxidream (Cav Dwa Mal Law) had Fire Brand bestowed upon him by Anu, on T:3526 10:31 [hdf-us] [nh361] samiam (Sam Hum Mal Law) completed Sokoban, on T:10175 10:32 -!- Guest25260 has joined #hardfought 10:32 -!- Guest25260 has quit [Changing host] 10:32 -!- Guest25260 has joined #hardfought 10:32 -!- Guest25260 is now known as stenno 10:47 [hdf-us] [nh361] Luxidream (Ran Elf Fem Cha) had Stormbringer bestowed upon her by Mars, on T:3078 10:50 just found a second shop on this spork level 10:50 stenno: Message from aosdict at 2018-07-01 23:55 EDT: xnethack is about to get *even more improved* tin openers (by making them object material valid) :D 10:50 :o 10:50 silver tin openers! 10:50 that's what luxidream's mind went to as well ;) 11:19 My mind went to "cursed -2 plastic tin opener" welded to your hand. 11:21 no that's an unimproved improved tin opener 11:23 The twist is that tin *is* the object property 11:23 it's just... an opener! think of all the things you could do with it 11:23 So you'll get silver openers, etc. instead 11:23 For opening all your silvers 11:24 brb working on an improved improved improved tin opener that can also open doors and chests and the Vibrating Square 11:28 Also, you should add an artifact tin opener called Vladsbane 11:29 can't do that, I ported fourk's weapon names and one of them is vladsbane 11:29 also I'm not really into joke artifacts 11:29 (It's okay, the suggestion itself was a joke) 11:30 splice has an artifact food ration named vladsbane 11:36 i wished for that and ate it to break artiwishless 11:37 <@Tone> How was it? 11:37 delicious? 11:37 <@IceBox> playing a barb with 2 arti's generated already. Is master key of thievery a solid wish to make? 11:38 <@luxidream> generally don't artiwish outside of junethack 11:38 @luxidream: Message from LarienTelrunya at 2018-07-02 02:44 EDT: Congratulations for single-handedly winning the tournament and getting more ascensions than anyone else. 11:38 <@IceBox> haha ^^ 11:38 <@IceBox> but i'm not sure i can survive without that half damage, haha 11:38 <@IceBox> i need my valk crutch! 11:38 <@luxidream> you're a barb, you have a million hp 11:39 <@IceBox> hahaha, i almost got 3 shot by a mino. I guess after castle i'll see what i can get my AC up to and re-asses 11:39 [hdf-us] [nh361] THWACK (Bar Orc Fem Cha), 8612 points, T:8159, quit 11:40 <@Tone> Definitely don't arti wish if there's a failure chance 11:41 <@Tone> Minotaurs are supposed to be deadly 11:41 <@IceBox> well they for sure fricken are haha 11:42 <@IceBox> polymorph always has all monsters in the "pool" right? or is there consideration for level/depth/what "can" spawn 11:43 <@Tone> Once you get your hp and AC up, they'll start to look like walking wands of digging 😄 11:43 <@IceBox> is it common to bless a certain number of healing potions as a way to increase HP? 11:43 <@luxidream> alchemy first 11:44 <@Tone> Full healing only, yes 11:44 <@Tone> It got nerfed a bit in 36x so it isn't as reliable as it used to be 11:44 <@Tone> Polymorph is completely random as far as I can tell 11:45 <@IceBox> nerfed as in it doesn't always give the increase or the increase is smaller? 11:45 <@Tone> You'll get out of depth and gehennom-only monsters or whatever 11:45 <@Tone> Alchemy was nerfed 11:46 <@Tone> You used to alchemize everything in the stack you dip 11:46 <@Tone> Now it's something like 2-9 potions 11:47 <@Tone> So it requires more of the rarer/useful potions to get lots of full healing 11:58 lol that was a bugged spork minetown 11:58 well i got some free stuff from it 11:58 <[Demo][srn]1> yall tin openers should check my jnh asc dumplogs 11:58 <[Demo][srn]1> I left some great named tin openers 11:58 <[Demo][srn]1> mostly not that great but just insulting 12:00 <[Demo][srn]1> should probably have saved a wish for a cockatrice corpse to name to insult them too cause that might have been more sensible 12:14 Whether or not monster polymorph respects difficulty is entirely dependent on what the source of the polymorph is; they're all separate calls. 12:22 <@luxidream> how come the imaginary widget isn't in any variant yet 12:23 isn't that like the 0 monster 12:23 monster with index 0 12:23 <@luxidream> I think it's the magic missile artifact weapon 12:23 huh 12:24 AD_MAGM 12:24 seems like it 12:24 yeah 12:24 man the artifact code is so stupid 12:26 if you want to implement another shock weapon, you have to rewrite the code because the hit message is hardcoded as "the massive hammer hits..." 12:26 If I had to make a list of the worst aspects of the NetHack codebase, honestly, I don't think the artifact code would really be on my list. 12:26 it sjust stupid 12:26 its the opposite of extensible 12:27 Have you seen the way polyform-specific special attacks are handled? 12:28 If you want to add one, you have to change the code in at least half a dozen places. 12:28 Tracking them all down isn't trivial. 12:28 Terrain is worse. 12:28 <@escargott'em> Time for the old jonadab refactor magic 12:28 I've delegated that refactor to FIQ. 12:29 stenno: AntiGulp did just what you're talking about (the shock weapon thing) :D 12:29 lol nice 12:29 <[Demo][srn]1> just do what dnh does 12:29 <[Demo][srn]1> and special case the message for each one 12:29 <@luxidream> shouldn't any variant with object properties already have taken care of that 12:29 <[Demo][srn]1> so that shock weapons are more flavorful 12:29 <[Demo][srn]1> do object properties use artifact.c code? 12:29 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) wished for "blessed ring of levitation", on T:31610 12:29 <[Demo][srn]1> or do they run artifact hits through the new object property code? 12:30 stenno: Given how readily some variants (slex, dnh, splice) add artifacts, I would agree with jonadab that it can't be THAT inextensible. 12:30 well its just annoying 12:30 I'm not saying it's great. 12:30 I'm just saying it's not AS BAD as a lot of things in this codebase. 12:31 otmp gets passed so you can read the weapon 12:31 <[Demo][srn]1> it is fucking nothing compared to how dumb some shit is 12:31 my pet peeve wand breaking is stupid too 12:31 Wand breaking is problematic, yes. 12:31 Prone to weird bugs when you make changes. 12:32 <[Demo][srn]1> good to know 12:32 <[Demo][srn]1> will do my best to avoid 12:32 Your assignment, should you choose to accept it, is to make breaking a wand of light create an explosion of light, which lights up the area around it temporarily, with the radius decreasing over time until it finally finishes 300 turns later. 12:33 Your assignment, should you choose to accept it, is 12:34 to be honest, mkclass is also really dumb 12:35 For bonus points, make a zapped wand of light glow for several dozen turns after it's zapped, again with a decreasing radius. 12:35 mkclass is arcane 12:35 easy to misread 12:35 just adding a monster to monst.c in the wrong place can have hilarious consequences 12:35 That too. 12:36 quite telling that the few parts of the code where i have deeper insight in there is something stupid 12:36 -!- nooodle has quit [Ping timeout: 260 seconds] 12:36 i assume thats also true for the codepaths where i don't have so many insight 12:37 stenno: did you see Amy's glowing review of ITO in her junethack wrap-up post on reddit 12:37 yes 12:37 'lead by stenno' 12:37 i don't think so 12:37 maybe you should've been clan admin 12:38 I would take anything she says cum shakero salis. 12:38 eh, maybe next time in $novembertournament 12:41 <[Demo][srn]1> oh god 12:47 a club named keolewa 12:48 spork? 12:48 yeah 12:49 -!- MiseryMyra has quit [Quit: two forces in balance \\ ancient endless balance \\ then nothing] 12:49 Sounds Hawaiian. 12:50 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha) wished for "blessed greased fireproof +2 cloak of magic resistance", on T:31895 12:51 <[Demo][srn]1> how unreal of a word is espion? 12:51 GruntHack updated (all servers) 12:51 <[Demo][srn]1> yey 12:52 ^ fixes breaking the 'never hit with wielded weapon' conduct by throwing/firing weapons 12:53 Note that Mjollnir has to be wielded to be thrown. Whether this should break the conduct could be a matter of interpretation. 12:54 [hdf-us] [gh] k2 (Wiz Hum Mal Cha), 293 points, T:725, zapped himself with a spell 12:55 <@IceBox> if you polypile armor does it stay the same type of armor? Zapping a magical glove creates another magical glove? 12:56 -!- MiseryMyra has joined #hardfought 12:56 no 12:57 it tries twice to preserve the magicalness of the new item, but what it's actually rolling is just a random piece of armor 12:57 [hdf-us] [nh361] IceBox (Bar Hum Mal Cha), 245935 points, T:32217, killed by a minotaur 12:57 <@IceBox> fiddlesticks haha 12:57 <@IceBox> didn't have the discipline 😉 13:00 [hdf-us] [slex] ttc1401 (Arc Red Fem Cha), 49472 points, T:4769, killed by a monster (gnome warrior), while frozen by their own wand 13:06 B - an uncursed +0 pair of gauntlets of force. 13:06 aw yiss 13:07 <[Demo][srn]1> whats that do 13:08 Probably knocks enemies back when you hit them? 13:08 Either that or gives you a ranged choke attack. 13:08 ^ YASI 13:09 !who 13:09 PavelB: [hdf-us] hothraxxa [nh4] monstergrin [dnh] hypnotist [nh361] knavery [nh361] 13:09 PavelB: [hdf-eu] No current players 13:09 PavelB: [hdf-au] No current players 13:15 -!- nooodle has joined #hardfought 13:18 -!- a_boudelia has joined #hardfought 13:18 jonadab: ha 13:18 [hdf-us] [nh361] knavery (Rog Orc Mal Cha) completed Sokoban, on T:21871 13:28 it does guaranteed staggering blow 13:29 like on each hit 13:29 <[Demo][srn]1> wow 13:33 <[Demo][srn]1> hmm platinum dragon tower clockworks should be made of platinum 13:36 You hear the roaring of a confused bear! 13:37 <[Demo][srn]1> oh man this is gonna be weird 13:42 <@rikersan> is chris here 13:43 yes 13:43 <@rikersan> kk thanks 13:43 <@rikersan> Chris_ANG: on save/restore (and lvl enter I think) you get bad xwep restore errors sometimes 13:43 <@rikersan> for example, the shattered zig cultists on gatetown 13:43 <@rikersan> something somehting bad weapon restore save and reload something something 13:44 Yeah, not sure what causes it, but haven't taken a dedicated shot at finding the problem either. 13:45 <@rikersan> ok cool 13:45 <@rikersan> what did you think of hte astral idea? 13:45 SMOP 13:45 <@rikersan> hm ok 13:45 It'd either take a really nasty hack or a complete rewrite of most of the game. 13:46 <@rikersan> !tell LarienTelrunya why exactly did you propose to mandevil? aren't you gay anyway 13:46 Will do, @rikersan! 13:46 <@rikersan> chris_ang hm true I guess 13:46 I forget if FIQ is able to do that or not. 13:47 I believe it was one of his goals. 13:47 <@rikersan> complete rewrite? 13:47 He has extensively rewritten things, yeah. 13:48 I believe his goal was for the player character to be just another monster, that happens to get its input from the player rather than an AI script. 13:48 <@rikersan> k2: your reddit username makes me flash back to my parents telling me "never put your real name/age/SSN online" , lol 13:50 I know he's 46-47 years old. NOW I KNOW ALL HIS SECRETS 13:51 my sporkhack game just crashed 13:51 <@rikersan> aosdict: he's said that before I thought 13:51 and it was destroyed 13:51 @rikersan just going off k2_1971 13:51 <@rikersan> well yeah 13:51 at the castle 13:51 note to self 13:51 don't use acid against iron bars 13:51 it destroys your game 13:51 <@rikersan> why not? 13:51 good to know 13:51 <@rikersan> oh dang 13:51 enough sporkhack then 13:52 <@rikersan> !race dnh 13:52 nice waste of time 13:52 come to 3.6.x where we have non-crashy acid destroying iron bars 13:52 <@rikersan> !ping 13:52 @rikersan: Pong! 13:52 <@rikersan> !race dnh 13:52 @rikersan: chiropteran 13:52 <@rikersan> !race dnh 13:52 @rikersan: clockwork automaton 13:52 -!- deadnoob has quit [Read error: Connection reset by peer] 13:53 <[Demo][srn]1> clockwork espion 14:04 -!- ProzacElf has joined #hardfought 14:05 YANI: paralysis only freezes you on a square, it doesn't prevent you from taking actions and attacking. 14:06 potion of paraplegia 14:08 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 166 points, T:465, killed by an invisible water demon 14:09 YANI: Ring/amulet that does nothing, always generates uncursed, and autocurses when you put it on. 14:12 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:867 14:16 -!- a_boudelia has quit [Quit: WeeChat 2.1] 14:16 -!- a_boudelia has joined #hardfought 14:23 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) made his first wish - "blessed +2 rustproof frost brand", on T:2639 14:30 PavelB: EPI: bukken, a type of monster that lives beneath the floor and can occasionally dig out directly under you and grab your legs, holding you in place; if you don't kill them in a couple of turns, they pull you under the ground, suffocating you. 14:31 -!- bug_sniper has quit [Ping timeout: 256 seconds] 14:31 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) acquired the luckstone from Mines' End, on T:3445 14:36 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 8518 points, T:4247, killed by a giant beetle 14:40 <@rikersan> !tell Chris_ANG seriously, tone down hlf knight's tripe rations. I get stressed when I get on my pet, and that's not fun 14:40 Will do, @rikersan! 14:42 <[Demo][srn]1> should be fixed in the next version? 14:43 <@rikersan> not in dev 3.16.1 14:43 <[Demo][srn]1> to use your cap instead of pets if its is worse 14:43 <@rikersan> wait shit maybe it is 14:43 <@rikersan> damnit I pulled hte wrong version 14:44 why do halflings get tripe rations 14:45 <@rikersan> hlf-dragon :p 14:47 <@rikersan> !tell Chris_ANG nvm that's fixed but you forgot to update the version number for dev 14:47 Will do, @rikersan! 14:47 yes i was born in '71 14:47 omg now you can access all my bank accounts 14:48 stenno lemme look at your spork game 14:48 <@rikersan> oh no 14:48 <@rikersan> quick k2 post your SSN so we know which bank account not to look at 14:48 K2: i tried to restore the running game but instead it started a new one 14:48 yup i see why 14:48 K2: dunno if there can be anything done now 14:48 <[Demo][srn]1> god id hate to look at someones spork game 14:49 no there isnt... for whatever reason during a crash, sporkhack either wipes or doesnt generate .0 14:49 i cant recover it without that file 14:49 The version increment is usually the last thing I do while converting a development version into a deployed version. 14:49 Chris_ANG: Message from @rikersan at 2018-07-02 14:40 EDT: seriously, tone down hlf knight's tripe rations. I get stressed when I get on my pet, and that's not fun 14:49 Chris_ANG: Message from @rikersan at 2018-07-02 14:47 EDT: nvm that's fixed but you forgot to update the version number for dev 14:49 <@rikersan> ah ok 14:49 K2: wait, you're even older than I am? TIL. 14:49 what i can do is copy over your last saved game 14:50 <@rikersan> isn't hothraxxa the oldest here 14:50 i think so 14:50 I believe so, @rikersan 14:50 jonadab :) 14:50 K2: oh that would be alright i guess 14:50 i am 70 and 11/12ths going on 71 14:50 thanks 14:51 that was a great way to get into the castle though 14:51 K2: So where did you live in '78, and what do you remember? I was three and my parents kept me indoors. 14:51 ah well i have tonal too 14:51 ok stenno try now 14:52 thx lemme try 14:52 jonadab i was living in houston at the time 14:52 Ah. 14:52 So much for THAT. 14:52 oh lol 14:52 wasnt allowed to ride my bike off the block 14:52 thats a long way back 14:52 but thanks 14:52 stenno :( 14:52 <@rikersan> now I'm imagining a mini k2 14:52 yeah that happened to me also during junethack 14:52 <@rikersan> but still like bald with a beard 14:52 <@rikersan> just riding around on a small bike 14:52 i had to redo votd and all of gehennom 14:52 ouch 14:53 sporkhack, dynahack, dnethack - save often 14:53 maybe i am a bit more lucky with my poly's 14:53 jonadab: ohioan for life? 14:53 aosdict: I was in northern Indiana at the time, actually. 14:53 hey i'm not bald 14:53 hair is just reaaaaaally short 14:53 I've lived in Ohio continuously since May of 1997. 14:54 But lived several other places previously. 14:54 All in the Midwest, though. 14:54 Some day I am going to get out of the Midwest, at least temporarily. 14:54 stenno I see a coredump for your crash 14:54 <[Demo][srn]1> ooh neat 14:54 But I may have to wait until I retire, we'll see. 14:54 <[Demo][srn]1> what caused it? 14:54 eh it will be the usual acid crash thingy 14:54 <[Demo][srn]1> oh 14:55 somehow acid crashes things every now and then and i think that bug also was in unnethack at some point 14:55 (Not because I dislike the Midwest; I don't; but because I want to live in more than one kind of place in my life.) 14:55 where would you want to move? 14:56 stenno - http://termbin.com/hlk7 14:56 wtf... 14:56 seeing same thing from the recent fourk crashes 14:56 #7 0x0000000000552089 in obfree (obj=0x1847f20, merge=0x0) at shk.c:836 14:56 stolen from a shopkeeper? 14:57 maybe thats it? there were some strange bugs in minetown shops 14:57 aosdict: NOt sure exactly. Someplace different. Just for greater variety of experience. 14:57 what irks me is the missing .0 file 14:57 Asia maybe. 14:57 whats that: 14:57 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory 14:58 that looks like the breaking glass object crash 14:58 triggered a lot after I added more breakable rings and wands to unnethack 14:59 i was seeing that line in a couple of recent fourk coredumps also 15:00 maybe that's generic? 15:00 C343-100: Game may crash if thrown potion hits bars before a monster. 15:00 but that's not the one I was thinking of, only the only one I found :) 15:00 -!- Chris_ANG has quit [Read error: Connection reset by peer] 15:01 K2: Is it possible to get a backtrace from a core dump, or only when running the program itself in a debugger when it crashes? 15:01 oooh... 15:01 what object was thrown 15:01 ? 15:01 jonadab: thats more of a Tangles/FIQ question 15:01 potion of acid :P 15:01 but i would think so 15:01 you know what 15:01 and yeah against iron bars because i wanted to break into the castle 15:01 and there was a monster behind it (some sort of soldier) 15:01 last year FIQ pulled a bunch of fixes pushed out for 343 that we applied to grunthack 15:02 i doubt sporkhack has gotten the same treatment 15:02 * K2 may have just had an ah hah moment 15:03 oooh snap 15:03 lets look 15:05 stenno: ah, in that case it's the same: https://bilious.alt.org/?341 15:05 "Fixes crashes from breakable objects hitting iron bars" 15:05 nice 15:05 "This patch fixes official bug C343-100 "Game may crash if thrown potion hits bars before a monster." Contrary to the bug text every breakable object hitting iron bars can lead to a crash." 15:06 FWIW, there are several crash bugfixes to 3.4.3 that I submitted to bilious: https://bilious.alt.org/?search&searchbar=Patric 15:07 dammit... it wasnt grunthack 15:07 haha 15:08 maybe it was our copy of nao 15:08 nao should have the 343 crash bugs fixed 15:08 right 15:08 at least the ones of which there are fixes on bilious 15:08 https://cdn.discordapp.com/attachments/400474774440247317/463420781271973908/shop.png 15:08 I _know_ we had this conversation last year 15:08 <@luxidream> stenno: was it this shop that was bugged 15:08 still looking 15:09 but 15:09 if anything else i'll just start going through what bhaak just posted and apply them accordingly 15:10 <@luxidream> actually all the shops are gone 15:10 <@luxidream> what 15:10 lmao japan leads 2:0 against belgium 15:10 @luxidream yeah it was on that level 15:10 I don't know if they cleanly apply to spork or grunt. probably more likely to apply cleanly to spork than grunt 15:11 @luxidream a dwarf shk who apparently had a pick-axe suddenly didn't want to be paid anymore 15:11 <@Tone> I actually didn't realize you could hit bars with a thrown potion 15:11 @luxidream i also got the gnome lord shk and he also didn't want to get paid anymore 15:11 so i just picked up the stuff and left 15:11 stenno: Are they using katanas in the match? 15:12 Mandevil: apparently .-. 15:12 <@luxidream> stenno: all of this stuff is free. unfortunately there's a mastodon so I have to leave 15:12 what is this world cup 15:12 ok i cant find where we added 343 patches to whatever 15:12 that sounds like a level flipping bug 15:12 thanks for the link bhaak ;) 15:12 <@Tone> When the change came out to let you melee them with potions of acid, I went into wiz mode and threw a bunch of potions at iron bars and they allow went right past it. I assumed that was the only behavior 😄 15:12 there was a mastodon (warning level 5) generating in one of the rooms 15:13 @luxidream : do you have a room generated in that level whose walls were just iron bars? 15:13 <@luxidream> yeah, it has some q and f in it 15:13 we'll go with the first obvious one (acid hitting bars) and work our way down 15:13 same but i had a mastodon 15:13 probably mkclass called there 15:13 <@luxidream> I have one too 15:13 oh hm 15:13 <@luxidream> I also had one last time I was in this minetown 15:13 -!- Chris_ANG has joined #hardfought 15:13 <@luxidream> is it hardcoded? 15:13 ah 15:14 seems like it then 15:14 too lazy to read the .des files 15:14 @Tone that's because potions are small and have a low chance of hitting the iron bars. use a glass wand and throw it against iron bars -> instant crash 15:14 isn't there a zoo in one of sporks minetowns? 15:15 well it wasn't exactly a zoo 15:15 apparently @luxidream and i had the same monsters in it 15:16 <@luxidream> pretty ridiculous. you have a panther, tiger, mastodon 15:16 yep 15:16 they all fell to my level 1 spell 15:16 called sleep 15:16 yeah this fix wasnt included with sporkhack 15:16 but i had to hit the mastodon for a long time lol 15:17 ok cool 15:17 gonna fix it :P 15:17 monk starting spells not OP at all 15:17 healing and sleep as lvl1 spell totally balanced 15:17 <@Tone> bhaak: Interesting, thanks 15:18 -!- theRaisse has joined #hardfought 15:20 earlier in this game i had two shops on the same level 15:20 <@Tone> stenno It's balanced because you'll get protection instead of sleep half the time :P 15:20 protection is not terrible either 15:20 thats one that could need a buff though 15:20 or better, make the other two starting spells level 2 15:21 <@Tone> Always seemed awful in vanilla to me 15:21 <@Tone> Glorified skill trainer 15:22 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 19 points, T:89, killed by a boiling potion 15:22 <@Tone> The power cost for AC given and duration never looked good to me 15:23 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) made his first wish - "blessed rustproof +2 frost brand", on T:14 15:23 <@luxidream> protection is good 15:23 <@luxidream> stack it a bunch of times before a fight 15:23 yeah it could have a bit longer duration though 15:25 ok that bug is fixed 15:25 the acid one heh 15:25 yay nice 15:25 gonna apply as many as i can before I push 15:27 hahahah... spork didnt have the astral call fix 15:28 the oldest of the variants 15:28 i wonder if it has lava time distortion fix 15:28 the astral call fix is my fix, not the one you'd see in nethack 3.6 15:28 that'd actually be good to know 15:28 lorimer wasn't big in fixing bugs :-) 15:28 3.6 wouldnt apply to this anyways most likely 15:28 code tends to be too different 15:29 at least for me to grok 15:33 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) had Magicbane bestowed upon him by Thoth, on T:1990 15:33 -!- theRaisse is now known as raisse 15:33 -!- mode/#hardfought [+v raisse] by ChanServ 15:37 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 2122 points, T:2485, killed by a gnome king 15:38 shit 15:38 ah man 15:38 that was a good one 15:40 :/ 15:41 <@escargott'em> Do disenchanters even deal much damage 15:41 yeah 15:41 rust monsters deal no damage 15:41 also there were two dragons next to me 15:41 @s?disenchanter 15:41 disenchanter (R) | Lvl: 12 | Diff: 14 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom | AC: -10 | Attacks: 4d4 claw disenchant, 0d0 passive disenchant | Alignment: -3 | Flags: genocidable, carnivore, infravisible 15:41 @s?keystone kopp 15:41 keystone kopp ~1~ Keystone Kop (K) | Lvl: 1 | Diff: 3 | Spd: 6 | Res: none | Confers: nothing | MR: 10 | Generates: special | AC: 10 | Attacks: 1d4 weapon physical | Alignment: 9 | Flags: genocidable, infravisible 15:42 YANI: When Fire/Frost Brand come in contact with water due to a rust trap/dipping in fountain/etc, print a message about the water instantly evaporating/freezing. If it's a fountain, the fountain disappears. 15:42 @s?Rodney 15:42 Rodney ~3~ rothe (q) | Lvl: 2 | Diff: 4 | Spd: 9 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 7 | Attacks: 1d3 claw physical, 1d3 bite physical, 1d8 bite physical | Alignment: 0 | Flags: genocidable, omnivore, infravisible 15:42 <@escargott'em> Disenchanters gave -10 ac? :O 15:42 hmm looks like lorimer already put in his version of the astral call fix 15:42 K2: what about lava time distortion tho :v 15:43 much more important than silly astral call :v 15:44 When you ask Beholder to look something up with "@x? thing", what can "x" be? 15:44 @? or @u? is unnethack, @v? is vanilla, @s? is spork(?) @le? is slex 15:44 No such monster. 15:45 -!- a_boudelia has quit [Quit: WeeChat 2.1] 15:45 @d? is dnethack 15:45 No such monster. 15:45 yes yes 15:45 @le?Mini-ghost 15:45 No such monster. 15:45 @le?Mini ghost 15:45 No such monster. 15:45 huh 15:45 slex might not be up to date 15:45 @x?lizard 15:45 x is not a thing 15:45 doesn't recognize xnethack I see 15:46 fyi https://github.com/UnNetHack/pinobot 15:46 @u?Cthulhu 15:46 Cthulhu (h) | Lvl: 106 | Diff: 58 | Spd: 15 | Res: sleep disintegrate poison acid petrification | Confers: nothing | MR: 95 | Generates: unique | AC: -8 | Attacks: 4d6 cast spell, 6d8 claw physical, 4d10 bite physical, 6d6 hug physical, 2d1 tentacle drain int, 0d0 gaze confuse | Alignment: 0 | Flags: omnivore, swims, amphibious, breathless, thick hide, regenerates, seeinvis, teleports, poisonous, nopoly, stalker, covetous 15:47 the github link has all the triggers 15:47 <@escargott'em> Any humanoid monster with water walking I can turn into for some nice free blanking? 15:47 vampire 15:47 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 15:47 <@escargott'em> Nice, thanks! 15:47 stenno wheres the lava time bug fix at? 15:47 -!- raisse has joined #hardfought 15:47 -!- mode/#hardfought [+v raisse] by ChanServ 15:47 err distortion 15:47 its in 3.6.0.. 15:47 not on bilious it seems, dang 15:48 it was a simple fix 15:48 moving some lines from "do every user action" to "do every turn" 15:49 yeah its a fix in allmain.c 15:49 K2: look at unnethack's commit 513395cc8 15:50 it's simple moving the whole if(u.utrap && u.utraptype == TT_LAVA) {} block somewhere else 15:50 ok thx 15:54 <[Demo][srn]1> how annoying would it be to have a robot you deploy and control and if you died as it youd go back to your body and it would be a mess and sad and yeah how annoying would that be to implement 15:55 that lava one may not be in grunthack, will check 15:55 let's recompile nethack to scheme and make a good roguelike codeback :)))))))))) 15:55 s/back/base/ 15:55 grunthack should've fixed it 15:55 its a pretty famous vanilla bug 15:56 i wont assume ;) 15:56 i thought that grunt fixed (almost) all 3.4.3 bugs at some point 15:56 yeah fair :P 15:56 yup lava time distortion bug is in spork 15:56 fixing 15:57 sprok 15:57 do you mean grunt? 15:57 <[Demo][srn]1> how do you get lava to time distort in 3.4.3 again? 15:57 oh never mind 15:58 [Demo][srn]1: walk into it 15:58 with fire resistance 15:58 stenno working on spork first then will check grunt 15:58 K2: yeah misunderstood, sorry 15:58 [Demo][srn]1: then every action will cost time, even looking into your inventory 15:58 no prob 15:59 <[Demo][srn]1> haha if that was still around in grunt it would be so fixed 15:59 <[Demo][srn]1> cause grunt is all about walking on lava 15:59 <[Demo][srn]1> and thanks 16:00 there is apparently another lava time distortion bug which is fixed, but is more or less impossible to trigger 16:01 ais can tell you more about it 16:01 <[Demo][srn]1> the thing is he has 16:01 <[Demo][srn]1> and i can never remember 16:01 bhaak: yeah that was a simple fix 16:01 <[Demo][srn]1> cause its been months 16:01 yeah same lol 16:01 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) killed Medusa, on T:54621 16:02 lava time bug already addresses in grunthack 16:02 yay one less thing 16:02 addressed 16:02 <[Demo][srn]1> would be imossible for them to not 16:02 <[Demo][srn]1> i know sgrunt went through and fixed a ton of 3.4.3 bugs and lava is actually a thing in grunt 16:02 <[Demo][srn]1> unlike vanilla 16:03 its somewhat of a thing in sporkhack too 16:03 but not as much as grunt 16:03 <[Demo][srn]1> yeah but sporkhack sucks 16:03 <[Demo][srn]1> ah 16:03 <[Demo][srn]1> yeah grunt has your fireproof materials 16:03 <[Demo][srn]1> and your optimal footwear being made of it and water walking 16:04 hell i usually go water walking > speed boots in pretty much all variants now 16:04 <[Demo][srn]1> well you are a gross grunt player? :P 16:04 in vanilla you don't need water walking really 16:04 :P 16:04 but i want it 16:04 <[Demo][srn]1> id do it as a wizard or priest maybe 16:05 <[Demo][srn]1> yeah thats how i feel about flying in dnh 16:05 yeah flying is neat 16:05 <[Demo][srn]1> but flying in dnh is still way more useful than ww in vanilla 16:05 i like having it in unnethack 16:06 <[Demo][srn]1> i like having it in fiqhack :P 16:06 <[Demo][srn]1> quaff-testing potions and finding wonder the hard way 16:06 -!- Menche has joined #hardfought 16:08 [backscroll] if anyone *wants* to implement xnethack pinobot stuff, go ahead, but it's basically all the same as vanilla right now except for some glyph differences 16:15 flying is strictly better than ww 16:16 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) polymorphed his first object, on T:4866 16:22 here's what I've addressed in sporkhack so far - https://github.com/NHTangles/sporkhack/commits/hardfought 16:22 couple more to do 16:23 nice nice 16:25 long worm fix is already in... neat 16:26 -!- Menche_ has joined #hardfought 16:27 which of the many? :P 16:28 i think there are like 4 3.4.3 bugs related to long worms 16:28 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) acquired the luckstone from Mines' End, on T:6407 16:29 -!- Menche has quit [Remote host closed the connection] 16:29 C343-321, C343-324, C343-342 and C343-384 16:29 (remembered the amount correctly, yay) 16:30 only 2 of them are crash bugs though apparently 16:35 <[Demo][srn]1> yikes 16:41 SporkHack updated (all servers) 16:41 ^ various bugfixes 16:42 \o/ 16:42 kinda kicking myself for not doing these sooner 16:42 these could have prob prevented at least a couple crashes during junethack 16:44 bhaak: wheres the html dumplog patch ;) 16:44 i poured through the unnethack commits one day, theres a lot of commits. need an all-in-one patch :P 16:45 rebase spork on unnethack, easy 16:45 ok! 16:45 D: 16:46 -!- raisse has quit [Ping timeout: 268 seconds] 16:46 what should really happen, is html dumplogs become part of 361 vanilla 16:46 [hdf-us] [nh361] Eleven (Wiz Hum Fem Neu) rejected atheism with a prayer, on T:8176 16:47 lets be happy that we have an apparently sane version of dumplogs in the first place 16:48 Idea: Rebase every nethack variant onto 3.6.1 16:48 In one go 16:49 well 3.6.1 is basically just 3.4.3-NAO in better 16:49 and some variants already base on 3.4.3-NAO 16:49 dnethack for example 16:49 noo 16:49 and unnethack also has most of them in 16:49 the code is significantly different between 343 and 361 in certain areas 16:49 infact several un patches are in 3.6.1 16:51 some of sporkhack is in 361 also 16:51 true 16:52 it appeared to me that there was some nice patch trading between un and NAO at some point 16:52 <[Demo][srn]1> really? 16:52 <[Demo][srn]1> what from sporkhack? 16:52 octown 16:52 orctown 16:52 <[Demo][srn]1> oh yeah, why the hell did vanilla do that 16:52 lorimer is devteam 16:52 <[Demo][srn]1> oh 16:52 bhaak too and orctown is also in un 16:53 <[Demo][srn]1> yeah but bhaak isnt that cruel? :P 16:53 orctown was not my idea and it went into 3.6.0 before I was on the devteam :-} 16:53 also, ligh blue fountains 16:53 K2: there's no single html dumplog patch of the unnethack version :-) 16:53 <[Demo][srn]1> orctown is ok in un because theres always the town 16:53 <[Demo][srn]1> light blue fountains are great 16:53 bhaak: make one :P 16:54 i really liked sporks E approach 16:55 i like sporks intrinstic system too 16:55 not too keen on its two-weaponing nerf 16:55 but i understand it 16:56 <@Tone> What does spork do for E? 16:57 monsters resist it based on.. monster XL i think 16:58 so it scales nicely in the later game 16:58 its strong in the early game and useless in the later game 17:00 tbh after playing 3.6.0 and 3.6.1 i now don't use E anymore at all 17:00 I can hear the 3.4.3 complainers already "so you mean it's not totally reliable, what a garbage change" 17:00 sorry I've been reading RGRN with its pack of 3.4.3 loyalists 17:01 even reprogramming my muscle memory to engrave-test with x instead of elbereth 17:02 <[Demo][srn]1> i use the name of one of my early healers for engrave testing 17:02 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 35097 points, T:12880, killed by a giant mummy 17:04 <[Demo][srn]1> i figured out how to make fiqhack really easy sort of maybe 17:05 -!- deadnoob has joined #hardfought 17:06 if i have to engrave to purposely dull a weapon so i can enchant it to +7, i usually wind up spelling WTF 17:06 one time it stretched out to WTFOVER!! 17:06 <[Demo][srn]1> how to menuglyph in nh4? 17:07 ok yard work time bbl 17:11 imma go to sleep 17:11 good night 17:11 -!- Tarmunora_ has joined #hardfought 17:13 night 17:14 <[Demo][srn]1> goodnight 17:17 -!- a_boudelia has joined #hardfought 17:18 [hdf-us] [nh361] knavery (Rog Orc Mal Cha) made his first wish - "blessed fixed +2 Magicbane", on T:24430 17:22 <@escargott'em> What do I do with this stack of like twenty Holy water.. Should I just bless all my equipment at this point 17:23 you should probably stash most of whatever you don't need right now 17:25 <@escargott'em> But everyone is telling me that stashes are old news and you keep everything on you for the rest of the game once you get a blessed boh 17:25 I guess it comes down to how fast you use items and how much of a pack rat are you 17:27 <@escargott'em> I never use items and I pick up everything not nailed down 17:27 good thing fiqhack magic chests are bolted to the floor 17:29 <@escargott'em> Genocide is so expensive but I'm tempted to reverse some tengu.. Also, it's time for castle so uncontrolled teleportitis seems kinda bad there 17:29 the castle is no-teleport 17:30 <@escargott'em> I guess that's one less thing to worry about then 17:30 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:1 17:30 <[Demo][srn]1> hmm conflict and displacement 17:30 <[Demo][srn]1> how about no 17:31 -!- tacco| has quit [] 17:37 -!- Tarmunora_ has quit [Quit: Leaving] 17:38 <@escargott'em> Is it worth fooproofing my dragon scale mail? 17:38 <[Demo][srn]1> you cant 17:38 <[Demo][srn]1> dragonhide cannot get food 17:38 <@escargott'em> Oh yeah it is already fooproof 17:43 -!- Tarmunora has joined #hardfought 17:44 -!- Tarmunora has quit [Client Quit] 17:44 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:3 17:44 <[Demo][srn]1> lev and sustain ability 17:45 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:2 17:45 <[Demo][srn]1> only displacement 17:46 -!- Tarmunora has joined #hardfought 17:49 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:3 17:50 <[Demo][srn]1> prot from shape and regeneration 17:50 -!- deadnoob_ has joined #hardfought 17:52 @le?samurai gnome 17:52 samurai gnome ~3~ samurai mole (r) | Lvl: 9 | Diff: 11 | Spd: 12 | Res: none | Confers: nothing | MR: 20 | Generates: special | AC: 2 | Attacks: 1d8 weapon physical, 1d8 weapon physical | Alignment: -10 | Flags: genocidable, infravisible 17:54 -!- deadnoob has quit [Ping timeout: 276 seconds] 17:55 <@escargott'em> How many blank scrolls and holy water do you tend to keep on you 17:55 a few of each, usually. maybe more blank scrolls because they're lighter 17:55 <@escargott'em> Writing a scroll seems to be surprisingly fast 17:56 and usually only one unholy water 17:56 if at all 17:56 <@escargott'em> A few like three or five? 17:56 -!- Tarmunora has quit [Remote host closed the connection] 17:56 yeah, about that much 17:57 -!- Tarmunora has joined #hardfought 17:58 <@escargott'em> How about gold.. I've amassed 30k gold and have nothing to spend it on, and I think it's a bit heavy 17:59 <[Demo][srn]1> !tell FIQ i zapped my pet with makeinvis and it auto ided when it got inisible but when i zapped my pet iwht like uh slow monster and it got slower it didnt autoid 17:59 Will do, [Demo][srn]1! 18:01 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:2 18:01 <[Demo][srn]1> ag mons and stealth :( 18:02 -!- stenno has quit [Ping timeout: 264 seconds] 18:02 -!- greqrg has joined #hardfought 18:04 what a pointless combination 18:04 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:1 18:04 <[Demo][srn]1> warning and sustain ability 18:05 -!- a_boudelia has quit [Quit: WeeChat 2.1] 18:06 -!- a_boudelia has joined #hardfought 18:08 <@IceBox> you bought protection already @escargott'em? 18:09 [hdf-us] [fh] n (Demo) (Hea Gno Fem Neu) wished for "2 blessed potions of wonder", on T:3 18:09 <[Demo][srn]1> free action 18:10 <[Demo][srn]1> crap, all these games i thought i was quitting were being saved??? 18:12 <[Demo][srn]1> !tell k2 i fucked up trying to startscum fiqhack and my paste somehow ended up saving instead of abandoning game??? not sure how but ive created a bunch of 1 turn small fh saves with very short nonsense names of the characters so if you want to delete those, yeah, do. 18:12 Will do, [Demo][srn]1! 18:15 <[Demo][srn]1> hmm enter isnt working in gh 18:15 <[Demo][srn]1> for cmd prompt 18:15 <[Demo][srn]1> cant sit or dip 18:16 that sounds like a terminal issue. Try ^M or ^J 18:16 <[Demo][srn]1> works in other variants? 18:17 -!- Tarmunora has quit [Remote host closed the connection] 18:17 and saving/reloading in a new terminal window. 18:17 -!- a_boudelia has quit [Quit: WeeChat 2.1] 18:17 -!- Tarmunora has joined #hardfought 18:17 -!- a_boudelia has joined #hardfought 18:17 <[Demo][srn]1> hmm yeah 18:17 <[Demo][srn]1> thanks :S 18:18 Did any of that work? 18:18 <[Demo][srn]1> yeah killed ssh session and it started working again 18:19 -!- Tarmunora has quit [Remote host closed the connection] 18:19 ok cool... It might still be something in gh causing the terminal to stop working properly. Let us know if it happens again. 18:19 -!- Tarmunora has joined #hardfought 18:20 <[Demo][srn]1> ok 18:21 -!- Menche_ has quit [Remote host closed the connection] 18:22 -!- Tariru has joined #hardfought 18:22 -!- Menche_ has joined #hardfought 18:24 [hdf-us] [gh] Demo4 (Hea Gno Fem Neu) wished for "Blessed +2 dragonhide water walking boots of speed", on T:1 18:31 [hdf-us] [spl] Demo4 (Hea Gno Fem Neu) made her first wish - "Blessed +2 fixed acidfall", on T:2 18:32 <[Demo][srn]1> gross xnh has some ito graffiti 18:33 -!- Menche_ is now known as Menche 18:34 it does? 18:34 <[Demo][srn]1> i saw some shit about tin openers 18:34 <[Demo][srn]1> i couldnt tell what it said, too erroded 18:34 Probably isn't xnh-exclusive 18:35 aosdict: Come to think of it, why *doesn't* xnh have ITO graffiti? 18:35 I know antigulp added some ITO graffiti to splice. but dat/engrave.txt contains neither "tin" nor "opener" 18:35 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) made her first wish - "the blessed greased fixed +3 grayswandir", on T:56308 18:35 <[Demo][srn]1> oh wait i might be playing splicehack 18:35 !who 18:35 PavelB: [hdf-us] monstergrin [dnh] hypnotist [nh361] SkydiveMike [nh361] 18:35 PavelB: [hdf-eu] No current players 18:35 PavelB: [hdf-au] Grasshopper [nh361] 18:35 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) wished for "the blessed greased fixed historic eye of the aethiopica", on T:56309 18:36 yes it has "Improved Tin Openers rule!" 18:36 (aplice) 18:36 wait I should add "Sorry, adventurer, your amulet is in another dungeon." how did I not see that 18:39 Gravestone message idea: "Sector Is Clear. Not Clear! Not Clear!" 18:48 -!- deadnoob has joined #hardfought 18:50 -!- deadnoob_ has quit [Ping timeout: 240 seconds] 19:13 [hdf-us] [nh361] SkydiveMike (Wiz Gno Fem Neu) chose a runed dagger to be named "Sting", on T:8499 19:21 -!- Tariru has quit [Quit: Leaving] 19:27 <@escargott'em> @IceBox Protection at level 15? isn't that like insanely expensive 19:28 you can't take it with you. 19:29 <@escargott'em> I mean, more expensive than the amount of money I have :p 19:29 !who 19:29 PavelB: [hdf-us] hothraxxa [nh4] hypnotist [nh361] SkydiveMike [nh361] Eleven [nh361] 19:29 PavelB: [hdf-eu] No current players 19:29 PavelB: [hdf-au] Grasshopper [nh361] 19:29 <@escargott'em> it's xl * 4000 I thought 19:29 *400 19:30 so XL15 requires 6000 zorks 19:30 That's still more than I have 19:30 expensive but not unaffordable to the well-dressed adventurer 19:30 :) 19:34 <@escargott'em> Oh, nice 19:34 -!- Tarmunora has quit [Remote host closed the connection] 19:34 <@escargott'em> How much is it to bribe demons again? That's the only other use I can think of 19:34 -!- Tarmunora has joined #hardfought 19:34 [hdf-us] [nh361] SkydiveMike (Wiz Gno Fem Neu), 7647 points, T:9841, killed by a mountain centaur 19:38 <@Tone> @escargott'em That's based on how much gold you are showing 19:38 <@IceBox> it's x400 @escargott'em you should be able to buy a ton 😃 19:38 <@Tone> You can keep $2 in your inventory and that's the most they'd charge you 19:38 <@IceBox> just put it in a bag and take out the right amount 19:38 <@Tone> You can also buy clairvoyance 19:39 I feel like demons should be smarter than that 19:39 <@Tone> and yeah don't have all of your gold in your inventory when you do it, it makes you look cheap and the priests don't like that 19:39 then play xnethack :D 19:40 the domons are smarter 19:40 demons, even 19:40 Yeah I know, I was about to get into why xnh is superior to nh 19:40 :) 19:51 I wonder if the dev team members like to play variants 19:53 I made demons smarter? 19:53 oh, bribes 19:54 actually I made them less smart as they can now not telepathically scan your wallet 19:55 Are they actually a threat now? 19:55 -!- Tarmunora has quit [Read error: Connection reset by peer] 19:55 Because if not, who cares? 19:55 Not everyone is good at this game ;-; 19:55 they're not any different in combat, I just made them demand a high sum of money 19:55 no, you just fight them 19:56 in splicehack you can play cards with them :D 19:56 PavelB: Eh? If you can get to them, you can beat them. 19:56 I like that, but have not got that far 19:56 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) killed the Master of Thieves, on T:62869 19:56 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) acquired the Bell of Opening, on T:62871 19:56 in splice 19:56 That might not go for Jubilex, but Jubilex doesn't take bribes. 19:56 Whereas (say) I would totally bribe Spork's Asmodeus now. 19:57 no, he's very much what he ever was 19:57 Juiblex, that is 19:57 Pinkbeast: If I get that far, it's because I either levelported or fell down a very deep hole. 19:57 down you go, and fare thee well! 19:58 elenmirie: I meant that in response to PavelB - Jubilex might actually catch out someone who can get that far but doesn't know it all. Asmo and Baalzebub can be beaten by anyone who can reach them. 19:58 aosdict: Speaking of splice, you know what's super neat? Trees. They make the earlier dungeon feel so much less monotonous. 19:58 <@Tone> Asmo can destroy a player that isn't aware of certain things 19:59 Asmo is actually dangerous to a player without cold resistance 19:59 one of my favorite things about holes is that the only theoretical lower limit is the end of the branch. You can fall all the way from DL1 to the castle, or from valley+1 to the vibrating square. 19:59 but yes, other than that... 19:59 favorite in the sense of @Tone's fascination with some 3.6.1 changes 19:59 not because it's necessarily well designed 19:59 what hoooooooooooooole? 20:00 <@Tone> Baalzebub can be deadly if he catches you while in combat with other difficult monsters 20:00 <@Tone> but yes he's mostly annoying on his own 20:00 Tone: That would be true if there were difficult monsters in vanilla. 20:01 <@Tone> I suppose no monster is difficult if it is alone and you are sufficiently prepared 20:01 -!- Tarmunora has joined #hardfought 20:02 Or indeed _at all_ at the point you get to Gehennom, you could just tab through hordes of them except alas NetHack has hordes but no tabbing 20:02 <@Tone> I can definitely picture a scenario which could be quite difficult where something casts summon nasties then Baalzebub teleports to you 20:02 elenmirie: reminds me of that one eerie passage in fellowship of the ring 20:03 I had my heart in my mouth briefly the first time I got summon nastied this June until I remembered no, this is NetHack, they're still bad jokes. At worst I might have lost a point of AC or two out of my AC -42, oh no. 20:04 <@Tone> ah 20:04 ... leaving aside for now that you can completely neutralise Baalzebub by putting on your blindfold. 20:04 <@Tone> Yes at a certain point few monsters or none at all will be a threat 20:04 <@Tone> I don't know if I've ever had -42 AC though :/ 20:04 Tone: The issue is that that can be D:3 20:05 I have a lot more respect for fiqhack (not that I ever, y'know, had any disrespect) when it had my heart in my mouth on astral 20:05 I seriously thought I was dead despite everything 20:05 I've a lot more respect for Spork now after splatting in the Sanctum :-) 20:05 What file is the code for dungeon generation located in? 20:06 (this is not true, I knew about Spork already :-) 20:06 then again I guess I was fighting the entire not-yet-killed population of astral 20:06 <@Tone> aosdict: What was the change to hole drop-depth again? I don't recall 20:06 PavelB: Bunch of stuff in util, for starters. mklev.c as well. 20:06 there was a change? 20:06 Thanks. 20:06 <@Tone> oh I thought that's what you meant 20:06 PavelB: you have to be more specific. do you mean generation of levels or generation of the dungeon structure? 20:07 Tone: Well, have AC -42 - there's enough gold to donate, plenty of wishes for a magic marker for +4/5 everything. Wasn't even wearing a shirt. 20:07 Specifically, I'm trying to make splicehack's tree generation into a patch I can apply to xnh 20:07 dungeon structure: dungeon.c, dat/dungeon.pdf; room-and-corridor level: mklev.c; cavern fill: mkmap.c; mazes: mkmaze.c 20:08 .pdf ? 20:08 and sp_lev.c for dat files 20:08 er des files 20:08 Pinkbeast: I think it predates Portable Document Format. 20:08 aosdict: which one? There are IMO many eerie passages in fotr... 20:08 aosdict: Yeah, me too :-) 20:08 Pinkbeast: pdf: parsed dungeon file, I think. 20:09 elenmirie: haha yeah, I think it's my favorite just because of how consistently it evokes that sense of tension and danger 20:09 yes! 20:09 aosdict: So to put trees in the normal, early dungeon levels, I'd only need to touch mklev.c, correct? 20:10 <@Tone> I'm actually curious was the distribution curve looks like for hole drop depth 20:10 elenmirie: but specifically I meant in moria where pippin drops a rock down the hole, which prompts mysterious knocking that is never explained 20:10 <@Tone> I dropped down a lot of holes during Junethack 😄 20:10 oh! 20:10 yes, that one is quite evocative 20:10 PavelB: yes, but if you could point me to a specific commit that introduced it I could just cherry pick 20:11 it's very easy to move code between xnh and splice, and I have a local build of it 20:11 I grepped commit messages for 'tree' and didn't find anything 20:11 well, as I've learned, splicehack commit messages are pretty uninformative >_> 20:11 I went down a rabbit hole... 20:12 -!- a_boudelia has quit [Quit: WeeChat 2.1] 20:13 Oh, I'm bad--should have used case-insensitive grep 20:14 commit d6ea9dc8c333e19de3ede3b591d471f0908a8b04 20:14 Author: Connor Gregorich-Trevor 20:14 Date: Wed Apr 25 08:40:05 2018 -0500 20:14 Trees randomly generate in the dungeon now. 20:14 I think? 20:14 I assume Connor Gregorich-Trevor is AntiGulp 20:14 yes that's him 20:15 FYI, a lot of early splice commits were non-atomic, and bundled several different changes in under either a message that described only one of the changes, or a message like "more monster additions" 20:15 -!- deadnoob_ has joined #hardfought 20:19 -!- deadnoob has quit [Ping timeout: 276 seconds] 20:24 -!- noty has joined #hardfought 20:29 Well, I'm going to be walking home for the next ~40 minutes, so I'll see you all later. 20:32 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) performed his first genocide (disenchanter), on T:4039 20:34 cya PavelB 20:34 K2: Message from [Demo][srn]1 at 2018-07-02 18:12 EDT: i fucked up trying to startscum fiqhack and my paste somehow ended up saving instead of abandoning game??? not sure how but ive created a bunch of 1 turn small fh saves with very short nonsense names of the characters so if you want to delete those, yeah, do. 20:34 lol ok [Demo][srn]1 20:50 -!- Schrubber1 has joined #hardfought 20:52 -!- Schrubber has quit [Ping timeout: 256 seconds] 20:52 -!- deadnoob has joined #hardfought 20:56 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 21:02 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) chose a runed dagger to be named "Sting", on T:9239 21:05 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) acquired the luckstone from Mines' End, on T:9650 21:16 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) polymorphed her first object, on T:64777 21:30 <[Demo][srn]1> if u think splicehack commit messages are bad look at ndnh 21:40 [hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 24163 points, T:12582, killed by a soldier ant 21:43 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) wished for "an historic historic blessed greased +3 speed boots", on T:65755 21:50 -!- greqrg has quit [Quit: Leaving] 21:52 -!- dizzylizzy has joined #hardfought 21:55 Evil Patch Idea: if you don't eat enough vegetables, you get scurvy, and if you're underground for too long at a time and don't get any sunlight, you get vitamin D deficiency. 21:56 It's really hard to get scurvy on a diet of fresh meat (like the average delver) 21:57 EPI: if you eat meat without cooking it, you get parasites. 21:57 <[Demo][srn]1> if u play you die 21:57 Oooh, oooh, and if you don't eat enough salt you can get goiter. 21:58 Too bad the game doesn't actually _have_ salt, oh, well, I guess you're screwed. 21:58 It wouldn't be the evil patch if it were entirely fair, now would it? 22:01 <@rikersan> pickled, french fried, smoked, and szechuan all give you 1/10 the corpse's value in slat 22:01 <@rikersan> *salt 22:12 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) became The Lady's Envoy of Balance, on T:66827 22:22 [hdf-us] [nh13d] rustmonster (Pri Mal), 50 points, T:27, imp 22:27 [hdf-us] [nh361] hypnotist (Tou Hum Fem Neu) killed Croesus, on T:67566 22:31 [hdf-us] [nh13d] rustmonster (Pri Mal), 1602 points, T:2181, starvation 22:34 [hdf-us] [nh13d] rustmonster (Pri Mal), 50 points, T:26, imp 22:36 jonadab: i feel as though one of the gray rocks you can pick up in spork is salt. i could be completely misremembering 22:36 lorimer: Message from K2 at 2018-06-08 22:10 EDT: did i not get demonbane as a first sac gift because i'm a neutral priest perhaps? (demonbane aligns as lawful) 22:36 lorimer: Message from K2 at 2018-06-09 03:15 EDT: I think I see why Demonbane is not a priest's guaranteed first sac gift. the entry for it in include/artilist.h does not include PM_PRIEST. gonna run some tests on my test build, see what happens when I add PM_PRIEST where I think it should go 22:36 lorimer: Message from K2 at 2018-06-09 03:30 EDT: yup that was it, pushing a fix here soon 22:36 lorimer: Message from K2 at 2018-06-09 04:15 EDT: priest gets vorpal blade, werebane and cleaver as sac gifts, but none of those weapon skills became unlocked to train. is that a bug or by design? 22:36 lorimer: BTW, I got a splat in the Sanctum this June :-/ 22:37 k2: i may have intentionally avoided that, thinking about it. give it a whirl and see if with demonbane being such an ideal a first sac gift, there's ever a reason to put it down? 22:39 k2: also, the other behavior is correct; priests can't use edged weapons, so it doesn't unlock for them 22:39 Pinkbeast: i saw. d'oh :) the angels can be real bastards 22:39 Aligned priest. Well, aligned priest and pilot error. 22:39 I'd both blown up my AOLS and panicked a turn too late. 22:40 whoops, yeah. spork is really, really unforgiving on those critical endgame levels 22:40 also, my brain read 'Sanctum' and parsed 'Astral' 22:40 i might be a leeeetle bit disconnected from my own mind 22:41 Didn't get that far. And it makes a change from orbs of fire, not that I've died in Zot (yet) 22:41 Wait for it. :D 22:42 I haven't played DCSS in a long time (since dpeg/jpeg were driving the bus), i'm curious what changes have all been made 22:43 Oh, it'll come soon enough - the octopode who survived 11 HP and surrounded on Z:5 didn't deserve it, for one. 22:43 dpeg's still around, but my impression is it's mostly convenience stuff - wand stacking, spell library, etc - recently 22:43 When you have eight arms, you can reach -really really far- up your ass to pull out a save 22:45 <[Demo][srn]1> oh wow 22:45 After I got a kitty home I reckoned nothing else would be as bad as that, and so far, nothing has. :-) 22:46 <[Demo][srn]1> spork astral angels are real bullies 22:46 I'd been warned to bring a giant stack of full healing to Astral (and I had one, but didn't get that far :-/ 22:47 -!- Menche has quit [Remote host closed the connection] 22:49 Asmodeus nearly collected me, too. 22:50 [hdf-us] [nh343] arnibald (Hea Hum Fem Neu) wished for "blessed rustproof +2 gauntlets of power", on T:44680 22:50 <[Demo][srn]1> oh yeah asmo in spork has to be pretty cruel 22:51 I hadn't turned any FH into max HP yet, it was horrible. 22:51 [hdf-us] [nh343] arnibald (Hea Hum Fem Neu) wished for "blessed rustproof +2 helm of brilliance", on T:44684 22:52 That kind of punishment plus NH-style limited utility of consumables plus the bugger being able to teleport to you was an unwelcome surprise even after two years on the Sigmund side 22:53 -!- elenmirie_ has joined #hardfought 22:54 ... oh, the arch-lich in Sokoban was a sod move too 22:56 [hdf-us] [nh343] arnibald (Hea Hum Fem Neu) wished for "blessed rustproof boots of speed", on T:44714 22:56 -!- elenmirie has quit [Ping timeout: 248 seconds] 22:56 -!- elenmirie_ is now known as elenmirie 22:58 [hdf-us] [nh343] arnibald (Hea Hum Fem Neu) wished for "blessed magic marker", on T:44730 23:07 <[Demo][srn]1> ok so this is neat 23:08 <[Demo][srn]1> if you enter bones onto stairs covered in lava the lava doesnt getcha 23:08 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) was given their Quest, on T:37925 23:10 -!- AntiGulp has joined #hardfought 23:12 !tell K2 Doors are not supposed to be gray, that actually looks like it was an issue in the patch I used. Fixed it. 23:12 AntiGulp: Message from K2 at 2018-07-01 11:47 EDT: in version 0.4.0 are doors supposed to be light grey on purpose? they're same color as the walls now 23:12 Will do, AntiGulp! 23:17 -!- AntiGulp has left #hardfought 23:18 <[Demo][srn]1> oh that was unintended? 23:18 <[Demo][srn]1> lol 23:30 -!- jilles has quit [Ping timeout: 265 seconds] 23:35 [hdf-us] [nh361] dgoddard (Mon Hum Mal Neu) chose a runed dagger to be named "Sting", on T:1612 23:39 -!- bug_sniper has joined #hardfought 23:41 -!- jilles has joined #hardfought 23:46 -!- Menche has joined #hardfought 23:50 [hdf-us] [nh361] dgoddard (Mon Hum Mal Neu) eschewed atheism, by dropping 10 darts on an altar, on T:3345 23:57 [hdf-us] [nh13d] rustmonster (Pri Mal), 62 points, T:27, hobgoblin 23:58 [hdf-us] [nh361] dgoddard (Mon Hum Mal Neu), 7681 points, T:4028, killed by a touch of death 23:58 <@IceBox> wow what can do that so early ^^