00:14 -!- Menche has quit [Quit: Leaving] 00:14 [hdf-us] [fh] ahrimen (Val Dwa Fem Law) let an Uruk-hai genocide elf mummies, on T:10911 00:20 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 16540 points, T:11162, killed by a gargoyle 00:26 -!- picaresquieu has joined #hardfought 00:26 God fucking dammit 00:32 -!- Menche has joined #hardfought 00:34 YANI: Swap the order of Zoo checks in mklev, so that room types which can only appear deeper in the dungeon take precedence over room types which can appear at shallower levels. 00:35 what would be the effects, more swamps? 00:35 and cock nests 00:35 -!- stenno\ito has joined #hardfought 00:39 I thought I had played enough nethack to know what futility is 00:39 Then i spent an hour chasing Aphrodite around the level 00:39 <@lapis/ootc> does maintaining a spell like protection depend on the fail rate, or something else? 00:40 -!- stenno\ito has quit [Ping timeout: 264 seconds] 00:45 -!- raisse has joined #hardfought 00:45 -!- mode/#hardfought [+v raisse] by ChanServ 00:45 le 00:50 Swamps are actually checked for before everything else, so those would stay the same. 00:52 -!- QueenDairy has quit [Quit: WeeChat 2.1] 00:52 But yeah, the winners are cockatrice nests, barracks, antholes, and morgues, in that order. 00:52 Next thing after morgue is beehives, which don't seem particularly rare under the current system. 00:53 l halls and treasure zoos would become rarer after the early game. 00:55 more barracks would be nice 00:56 it's too hard to get bugles normally, and it'd be nice to have a couple of extra pairs of gloves for shots at +1/+2 01:05 [hdf-us] [nh13d] rustmonster (Pri Mal), 618 points, T:776, dead homunculus 01:06 [hdf-us] [nh13d] rustmonster (Pri Mal), 59 points, T:87, imp 01:06 -!- Menche has quit [Ping timeout: 264 seconds] 01:08 [hdf-us] [nh13d] rustmonster (Pri Mal), 190 points, T:332, orc 01:11 -!- Menche has joined #hardfought 01:13 -!- greqrg has quit [Quit: Leaving] 01:15 [hdf-us] [un] richards (Val Hum Fem Law) wished for "blessed fireproof +2 T-shirt", on T:74820 01:21 -!- raisse has quit [Ping timeout: 264 seconds] 01:22 * oh6 reads discussion of gehennom levels in backscroll 01:24 hmm, a 1-level gehennom with a 95% chance of getting mysterious forced back 01:24 or a 1-level gehennom where if you don't get to the upstair in 100 turns it re-generates the maze and teleports you to the invocation square 01:24 <@lapis/ootc> okay... i have a stack of 2 waters and 7 waters that absolutely refuse to combine... does anyone know how to deal with that? 01:26 you know if these stacks are blessed or cursed or uncursed? 01:26 <@lapis/ootc> both uncursed, standing on an altar 01:27 <@lapis/ootc> i just diluted them 01:27 is this vanilla or some variant? 01:27 <@lapis/ootc> dnh 01:29 hm, not too familiar with dnh unfortunately 01:30 <@lapis/ootc> i don't think there would be any reason why it would intentionally be like that 01:30 <@lapis/ootc> i've dropped them, adjusted them, put them in and out of a bag... 01:32 how about identifying them? 01:32 I mean if you have the spell 01:32 <@lapis/ootc> i think they're both fully ID'd, i have some scrolls but needed to bless them first 01:32 <@lapis/ootc> which is why i wanted a full stack of water 01:33 I've had this come up with cockatrice eggs - the ones I'd identified wouldn't stack with the one's I'd just dropped on an altar 01:34 ugh what is up my with apostrophes this morning 01:34 <@lapis/ootc> huh. well, i suppose i'll just bless the big stack and wait until the next round of holy water making to deal with those two 01:42 [hdf-us] [un] richards (Val Hum Fem Law) killed Yeenoghu, on T:75412 01:45 -!- raisse has joined #hardfought 01:45 -!- mode/#hardfought [+v raisse] by ChanServ 01:46 -!- Menche has quit [Ping timeout: 276 seconds] 01:59 -!- picaresquieu has quit [Ping timeout: 240 seconds] 02:14 -!- Chris_ANG has quit [Read error: Connection reset by peer] 02:28 [hdf-us] [dyn] Hoppet (hoppet) (Val Dwa Fem Law), 870 points, T:3068, killed by a rope golem 02:34 -!- elenmirie\splat has joined #hardfought 02:45 -!- stenno\ito has joined #hardfought 03:03 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) wished for "blessed greased fixed +2 Stormhelm", on T:13872 03:09 -!- stenno\ito has quit [Ping timeout: 240 seconds] 03:15 -!- AmyBSOD\srn has joined #hardfought 03:17 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 03:17 -!- raisse has joined #hardfought 03:17 -!- mode/#hardfought [+v raisse] by ChanServ 03:19 aosdict\ito: slex actually adds things with concern to balance; if I added something unbalanced, please tell me what particular feature you perceive as unbalanced and I'll look into it ;) 03:22 also re the splicehack void: if I were the maintainer, instead of removing it I'd try to make the branch actually interesting, I suggested several times that there should be a reward for clearing it :D 03:24 !tell AntiGulp saw your message in the backscroll; I never doubted that you have a method for your additions/removals, but the problem with the void is not that it kills the player character, the problem is IMHO that it kills the player character without giving any meaningful reward for those who do brave it and kill the void dragon. With the current implementation it's just a zone where you go if you want to die. 03:24 Will do, AmyBSOD\srn! 03:28 !tell AntiGulp also I second your notion that Gehennom is way too long, one could cut the # of boring maze filler levels in half and nothing would be lost. But I'd advise you to take a look at SLEX's Gehennom where not only do other types of levels exist, mazes.des also has more interesting mazes with special rooms and stuff :) 03:28 Will do, AmyBSOD\srn! 03:51 -!- Menche has joined #hardfought 04:08 -!- raisse has quit [Ping timeout: 265 seconds] 04:25 -!- Menche has quit [Ping timeout: 248 seconds] 04:26 Yay, slex made an invisible magic portal in my game. Now I have to remember where it is. 05:28 YASI: if you offer a cockatrice corpse, your deity may turn to stone and become unresponsive. 05:37 -!- stenno\ito has joined #hardfought 06:15 -!- ProzacElf has quit [Ping timeout: 255 seconds] 06:24 -!- noty has quit [Quit: WeeChat 2.0.1] 06:31 -!- Menche has joined #hardfought 06:59 -!- raisse has joined #hardfought 06:59 -!- mode/#hardfought [+v raisse] by ChanServ 07:01 -!- Tariru has joined #hardfought 07:06 -!- Menche has quit [Ping timeout: 265 seconds] 08:06 -!- AmyBSOD\srn has quit [Quit: Page closed] 08:11 aosdict\ito: There are examples of female knights and barbarians in the lore, though. A few. 08:28 Does the library replace the castle completely in fourk, or is it random which one you get? 09:12 -!- Menche has joined #hardfought 09:46 AmyBSOD\srn: To retread ground a bit, I consider anything that randomly kills you or ruins your game, no matter how low the probability, to be unbalanced. But I'm aware that our disagreement here stems from different definitions of good balance. 09:46 -!- Menche has quit [Ping timeout: 276 seconds] 09:52 -!- Chris_ANG has joined #hardfought 09:54 * Chris_ANG just noticed the conversation from last night.... 09:55 oh6, lapis/ootc: It is likely you are dealing with theft tracking. 09:58 Dropping them and picking them up in a shop should make both the same, as would an identify spell. 09:59 (You don't have to sell them, just get a price from a shopkeeper) 09:59 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "uncursed historic greased lit magic marker named banksy", on T:41062 09:59 Chris_ANG: re pet stores, assuming blessed figurines are a 100% chance of getting a tame monster, that seems like a more sensible thing to do than trying to actually implement real monster selling. 10:00 figurines should cost 50*monster level or something 10:00 flagging as YANI: ^ 10:00 so you don't get a pet titan for the same price of a tame newt 10:00 *the same price as 10:01 but all unidentified figurines should *sell* as if they're level 1, like gems and glass 10:01 (If you had live random monsters in a shop, it would also probably be hard just to keep them contained - the shop generates, and immediately the rock mole eats its way through the wall, the xorn phases away, the snake slithers through the iron bars, and the gelatinous cube dissolves the iron bars freeing everyone else) 10:01 Can't you always tell what a figurine is of? 10:02 drat, you're right 10:02 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 40936 points, T:4344, killed by an elf zombie 10:02 even if blind, yes 10:02 well, then all figurines should sell as if they're level 1 regardless 10:02 why? a figurine of a titan *should* sell for more than a figurine of a new 10:02 newt 10:03 to buy in the shop yes, for the shop to buy from you not necessarily 10:03 aosdict\ito: Yeah, I was thinking either off a menu or via a new container. However, 10:03 the new container approach would hardly be foolproof, 10:03 and the menu approach is really just as weird as the shop having a bunch of figurines. 10:03 [hdf-us] [nh361] Borto (Hea Hum Fem Neu) changed form for the first time, becoming a water nymph, on T:9479 10:04 "Oh, you want a new mumak?? 10:04 is there a material that nothing can get through? what are iceboxes made off? 10:04 -!- AntiGulp has joined #hardfought 10:04 "Sure, I've got one IN MY POCKET." 10:04 Plastic. 10:04 "that'll be 250 kthxbai" 10:06 raisse: I'm just not seeing why it's unbalanced or something for the player to buy a high level figurine at $EXPENSIVE, and be able to sell the same high level figurine at roughly $EXPENSIVE/2 10:06 -!- MisteryMyra has joined #hardfought 10:07 aosdict\ito: that was when I didn't realise that figurines are pre-identified and it had set in my brain 10:07 ah ok 10:07 I don't think a blessed figurine is guaranteed tame though, some come out peaceful afaik 10:07 especially the high level ones 10:07 in dnh they're guaranteed tame if blessed IIRC 10:07 Blessed figurine in vanilla is 80% chance tame, iirc 10:07 AntiGulp: Message from AmyBSOD\srn at 2018-06-24 03:24 EDT: saw your message in the backscroll; I never doubted that you have a method for your additions/removals, but the problem with the void is not that it kills the player character, the problem is IMHO that it kills the player character without giving any meaningful reward for those who do brave it and kill the void dragon. With the current implementation it's just a zone where you go if you want to die. 10:07 AntiGulp: Message from AmyBSOD\srn at 2018-06-24 03:28 EDT: also I second your notion that Gehennom is way too long, one could cut the # of boring maze filler levels in half and nothing would be lost. But I'd advise you to take a look at SLEX's Gehennom where not only do other types of levels exist, mazes.des also has more interesting mazes with special rooms and stuff :) 10:08 ...I don't think Amy read the part of the log where you said you're going to rebalance and reintroduce the void. 10:08 -!- MiseryMyra has quit [Ping timeout: 264 seconds] 10:09 Hmmm, yeah. I do think a reward is very important, but I need time to figure out what, and also solve the problem that in my opinion the level is still boring. 10:10 [hdf-us] [nh361] Borto (Hea Hum Fem Neu), 5840 points, T:9830, killed by an invisible dwarf king 10:11 a nice reward are magic markers 10:12 True. In general, a garaunteed magic marker would be nice. 10:12 yep 10:13 (compare to sheol's reward in unnethack) 10:14 the problem is justifying the flavor of a magic marker 10:14 right 10:14 <[Demo][srn]> make it scented 10:14 wow there are a lot of acid blobs on this floor 10:14 <[Demo][srn]> good flavor 10:14 stenno\ito: isn't a criticism of sheol's reward that it's too little too late? 10:15 it also has some nice potions and scrolls and also a crystal pick 10:15 idk if its 'too late' 10:15 magic marker is definetely not too late 10:15 well the crystal pick is what I meant, because anyone who cares is going to have Cleaver by then 10:15 also i think you can reach sheol from the votd portals 10:15 maybe the crystal pick, yeah 10:17 MM would arguably not even be too late on astral lol 10:17 i did not die in the void, i killed the void dragon. just sayin' 10:17 (backscroll) 10:17 it's a shame that I'm not really interested in adding any branches that need rewards, because xnh object materials offer up a lot of fun possibilities for rewards 10:17 i agree the reward was not worth the risk 10:18 -!- MiseryMyra has joined #hardfought 10:18 i am a huge fan of optional branches with fixed or pooled rewards 10:18 unfortunately just implementing random branches in nethack is not really possible 10:19 you'd have to hack it abit 10:19 Procedurally generated branches would be amazing 10:19 wasn't Chris_ANG thinking of something like that recently...? 10:19 thats not the problem 10:19 well at least not as much of a problem 10:19 And then hit a wall because the dungeon code assumes you know all the branches in advance. 10:19 Yeah, the code is not designed to accomodate that really 10:20 aosdict\ito: indeed thats the problem 10:20 -!- MisteryMyra has quit [Ping timeout: 248 seconds] 10:20 the hack would be using the same strategy as fort ludios 10:20 You can have branch A with 40% probability and branch B with 60% probability, but there's no way to say if A fails to generate, then you must generate B. 10:20 I was thinking about substituting in different dungeons, yeah. 10:20 Not procedurally generated, though. 10:21 Amy has apparently shown that it is possible to sub in different dungeon.pdfs at the start of the game. 10:21 YANI: A subspace branch. There are multiple entrances and exits, so it can be used to traverse the dungeon quickly. It is populated with nasty monsters though. 10:21 > pdf :P 10:21 After the role selection is known. 10:22 des ? 10:22 pdf 10:22 whats that 10:22 I know. 10:22 stenno\ito: des is only for levels 10:22 whats a pdf 10:22 The parsed dungeon file. 10:22 aah 10:22 Although, I thought the place that you actually edit stuff is dungeon.def. 10:22 I'm guessing nethack predates Adobe? 10:23 Yeah 10:23 there's not much still in use today which predates nethack 10:23 Hmm, wikipedia says Adobe Systems was founded in 1982 which does predate nethack 10:23 .def becomes .pdf after parsing, like how .des becomes .lev after parsing. 10:23 i see 10:24 In 3.6.1 vanilla, I just found a “strange object” in a shop. This is not normal, right? 10:24 Also, I *just now* realized that pdf probably DOES stand for "parsed dungeon file" 10:25 AntiGulp: Are you actually standing on it or farlooking it 10:25 farlooking 10:25 it's a mimic 10:25 if its a food, i think its raisses custom fruit name 10:25 it's a mimic that's not very skilled at mimicking stuff :D 10:25 Huh, I never knew that could happen! Thanks! 10:25 only I'm using "thing" for the tournament 10:26 oh ok 10:26 because last time around people were complaining about it 10:26 wut? 10:26 it sounds silly to complain about that .-. 10:26 I should set my fruitname to "glorkum 0 0 0". 10:26 it's like I don't create Sting as often as I'd like on a server because I don't want to piss off people who get my bones and want to artiwish 10:27 if they have problems with bones, they can just play !bones (thats what i do normally) 10:27 * stenno\ito shrugs 10:27 I should make that xnh change I've been meaning to where bones and named artis don't count towards gifting or wishing 10:27 * stenno\ito goes back to watching football 10:27 oh, they want bones; they just don't want sting bones 10:28 how about making it much more likely that items get reverted to their basic items 10:28 ^ 10:28 i _think_ unnethack does something like that 10:28 [hdf-us] [nh361] antigulp (Val Hum Fem Law), 832 points, T:2304, killed by a rothe 10:28 go team q 10:28 also it makes part of the died player's inventory disappear 10:28 darn rothes 10:29 raisse: idk that sounds like someone playing the lottery but demands on getting at least 2 numbers correct every time 10:29 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "blessed fixed greased historic +3 helm of brilliance named the brain", on T:41074 10:30 visored, cool! 10:30 stenno\ito: if I made a new branch and its reward was, say, a dragonhide cloak of protection, which you cannot ordinarily get at all, do you think people would be falling over themselves to complete the branch 10:30 yes 10:30 thats a really good cloak 10:30 I definitely would 10:30 so yeah tons of cool stuff to do with materials 10:30 but it would require GDSM + "oR or [oR 10:31 add reflection and i'm in 10:31 well, it's impossible to give someone a lottery ticket with 2 guaranteed correct numbers, but it *is* possible to avoid annoying people by not leaving things in bones that screw up their game 10:31 cloak of reflecting protection 10:31 if someone hits you with a spell, it protects the caster 10:31 dragonhide, and i've had one in grunt 10:31 raisse: well i guess then it shows your empathy that you are actually doing that 10:32 *shrug* it's not empathy, it's conflict avoidance 10:32 i have a dragonhide cloak of magic resistance and reflection in my current grunt game 10:32 hothraxxa: actually, I quite like that a dragonhide cloak of protection provides no useful intrinsics. some builds might not want it at all. 10:32 well MC3 I guess 10:32 you only want [oProt if you have a mrtifact or GDSM 10:33 gdsm is how i roll, mostly 10:33 If you get "oR, then that cloak sounds mandatory 10:33 most likely GDSM because you don't want to rely on mrtifact 10:33 right 10:33 zid: yep, soko reward oftentimes decides the build in the first place 10:33 but would you still wish for "oR instead of SDSM if you get boh 10:34 could also have an armory of weapons with some guaranteed nice or rare materials 10:34 like cheese 10:34 that's a rare material to make a sword out of 10:34 don't wish for dsm. wish for cursed genocide and make your own 10:34 zid: this isn't grunt where you can have a cloak made out of jerky 10:34 nah, wish for dsm 10:34 or a marker if you know genocide 10:34 it saves 3 scrolls of enchant armour 10:35 and the chance of failure 10:35 easy to come by 10:35 you and your infinite resources :v 10:35 I've seen people kill 20 dragons and not get it 10:35 and I've had games that made it to orcus without ?oEA 10:35 definitely wish for dsm if you are early enough in the game that dragons are not easy to kill 10:35 i have never needed more than one scroll, but of course the odds will catch up someday 10:35 hothraxxa: You can wish +3 10:36 i am aware of thatm thanks anyway 10:36 That's where the other scrolls I was counting were coming frm 10:36 aosdict\ito: but regarding a guaranteed dragonhide cloak of protection in the later game (i assume a gehe branch?) 10:36 -!- Menche has joined #hardfought 10:36 actually aosdict is right, an early wish changes what i do 10:36 aosdict\ito: the question was if you get boh, you cannot get gdsm 10:36 er 10:36 if you get boh, do you wish for "oR or for gdsm 10:37 becuase if you wish for sdsm, you have to get comr 10:37 because unfortunately gdsm and comr are the only non-artifact mr sources 10:37 and chaotic don't have any mrtifacts 10:38 maybe magicbane i guess 10:39 the question of a guaranteed dragonhide cloak of protection is academic because I don't actually intend to add any branches right now (would prefer to redesign existing bad levels) 10:39 well its still an interesting question 10:39 but fine 10:39 but if I ever _do_ add new things that need good rewards, these are the sorts of things that object materials provides 10:40 rather than "uhhh maybe throw a magic marker at it and call it a day??" 10:40 mm yes, there's dragonhide, and then there's, umm dragonhide. 10:40 also silver for weapons 10:40 silver is good too i guess 10:40 dunno if there's another useful one 10:40 silver, shatterproof glass, gold for weapons eventually 10:41 also mithril, for weight reduction/AC boost 10:41 for the brawlers 10:41 for armor i would always choose dragonhide over mithril 10:41 ^^^ 10:41 well yes but I might not actually provide dragonhide 10:41 -!- greqrg has joined #hardfought 10:42 say I make a new mines' end variant, I could see providing a full set of dwarvish mithril in addition to the luckstone as a reward 10:42 do elves get malus for wearing dwarvish armor? 10:42 that would also further overpower the dwa valk in the early game 10:42 not in xnethack... only place I can think of that might do that is dnh 10:42 assuming racial armor bonus 10:44 I mean, you can say that khor's orc temple mines' end overpowers pet-dependent players like healers, due to the blessed figurine of a balrog being less useful for other characters 10:45 if you require rewards to be totally balanced, it gets boring 10:46 there is a difference between 'totally balanced' and 'not totally overpowering an already overpowered role' 10:49 [hdf-us] [nh361] Eleven (Wiz Hum Fem Neu) rejected atheism with a prayer, on T:4629 10:51 [hdf-us] [nh361] Eleven (Wiz Hum Fem Neu), 2638 points, T:4908, killed by a rabid rat, while sleeping 10:55 No racial armor bonuses in dnh. There are material-based penalties, but dwarves don't suffer from them. 11:02 [hdf-us] [nh361] IceBox (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:3004 11:03 So I’m playing splicehack, and I just ran into a gnome lord with three amulets of life saving and an artifact scythe. What the actual heck 11:04 Wait… it has a wand in its inventory. It was spamming a wand of wishing… 11:05 lol 11:06 you could think about a level noise whenever a monster wishes for something 11:06 It wished for two amulets of life saving, and was equipped with one to start with. I can’t believe this. Yeah, I think level noise might be appropriate. 11:06 Well now I have a wand of wishing I guess 11:06 @d?shiere eladrin 11:06 No such monster. 11:07 well that's not helpful 11:08 -!- Menche has quit [Ping timeout: 245 seconds] 11:18 -!- AntiGulp has quit [Quit: explodes into confetti] 11:18 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 62635 points, T:13522, killed by an Elvenqueen 11:23 -!- QueenDairy has joined #hardfought 11:34 Tangles: I think the bot is no longer updated? 11:35 The Eladrin wiki page exists: https://nethackwiki.com/wiki/Eladrin 11:36 Except, I think I finally fixed the duplicating-energy-form bug :/ 11:39 <[Demo][srn]> what caused it? 11:40 <[Demo][srn]> also the what 11:40 <[Demo][srn]> how did the energy form duplicate? 11:40 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 36117 points, T:2847, killed by a pony 11:44 <[Demo][srn]> wow 11:46 [Demo][srn]: In vanilla only brown molds have the cold passive attack, I think. 11:46 At least, it assumes that any creature with that attack is able to feed off body heat and divide. 11:46 <[Demo][srn]> ahhh 11:46 <[Demo][srn]> blue jellies 11:47 <[Demo][srn]> oh is that why ice vortexs dont have passive cold? 11:47 <[Demo][srn]> vortices 11:48 Maybe, yeah. dNh now has brown mold and blue jelly division as a special case in the AD_COLD passive, 11:48 so it should be fixed, and also futureproofed XD 11:49 <[Demo][srn]> time to do the same then I guess 11:49 <[Demo][srn]> wait yukki onnas have passive cold 11:50 <[Demo][srn]> how was that not a problem? 11:51 yukis post-date that fix. 11:51 I did it quite a while ago, and then apparently forgot to remove the note on the wiki. 11:52 <[Demo][srn]> oh so this is an old fix and im hopping in to something im out of my element in 11:52 K2: Got a crash on 4k astral plane, and accidently space barred past the prompt asking me what to do. 11:52 <[Demo][srn]> yikes 11:52 <[Demo][srn]> how does one fix astral crashes 11:52 K2: not sure what it did with the game, it still has my last save back from when I was still in hell. 11:53 [hdf-us] [fh] groovejumper (Cav Hum Mal Neu), 27682 points, T:1290, killed by a rabid rat 11:53 <[Demo][srn]> why does every variant seem to like to astral crash? 11:53 <[Demo][srn]> why is astral so crashy? 11:53 <[Demo][srn]> ndnh has an ultra rare astral crash bug i think that i cant ever get to replicate when i want it to and it ust sigabrts 11:54 dNh likes to crash there because of the high density of weapon-wielding, spell casting monsters. 11:54 <[Demo][srn]> i spammed the hell out of astral entry in dnh 3.15.1 11:54 <[Demo][srn]> and it was stable as hell 11:54 <[Demo][srn]> but sometimes when you enter in ndnh it sigabrts 11:54 <[Demo][srn]> but like really rarely 11:55 Both those things are prone to rare bugs, and are otherwise uncommon. 11:55 Not a clue re: that problem, though. 11:55 <[Demo][srn]> yeah im not sure what ive done that could have caused it 11:55 Seems like the message for this crash was "invalid object order (108 > 98) 11:56 <[Demo][srn]> have added extra race and role 11:56 <[Demo][srn]> i think it might be illithanachronounbinder related somehow 11:56 I don't know why you can skip past the recovery message with space bar. 11:56 <[Demo][srn]> because fourk 11:56 <[Demo][srn]> or nh4 11:56 <[Demo][srn]> or whoever we're blaming today 11:56 <[Demo][srn]> lets blame nitrohack 11:57 blame me, I can bear it (not that I've ever coded any nethack variant) 11:57 :( That needs a paranoid prompt, yeah. 11:57 One of those things that I should look at for dnh, actually. 11:58 [Demo][srn]: You didn't by any chance add anything that can reference other levels, right? 11:58 Like, some sprit-monster that can teleport around the dungeon or anything? 11:58 <[Demo][srn]> nope 11:58 <[Demo][srn]> ok so whats really weird though is that the void still works after astral 11:58 <[Demo][srn]> like all the levels die or something when entering planes 11:59 <[Demo][srn]> but when you get sent to the void after astral it doesn't even cry 11:59 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 26313 points, T:2022, killed by a rothe 11:59 <[Demo][srn]> even if you had a previous existing void that got wiped 11:59 <[Demo][srn]> which isnt possible outside of wizard mode 12:00 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 12316 points, T:514, killed by an electric shock 12:02 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 5134 points, T:350, killed by a Ms. Sneem, the shopkeeper 12:03 ...does the void also have a negative number? 12:03 <[Demo][srn]> no 12:03 *negative level number 12:03 <[Demo][srn]> its like a branch off of oracle 12:03 <[Demo][srn]> or something 12:03 <[Demo][srn]> because negative numbers broke shit 12:03 <[Demo][srn]> so im like ok i ll make it real easy and just make it a floating branch off the main dungeon 12:03 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 11199 points, T:469, killed by a falling rock 12:04 <[Demo][srn]> that there is no way to access 12:04 <[Demo][srn]> which is restrospectively pretty ghetto but oh well 12:05 <[Demo][srn]> probably messes with ludios chances 12:06 Can you wizmode teleport from astral back to void? 12:06 Or anywhere in the planes, really. 12:07 <[Demo][srn]> doubtful 12:07 <[Demo][srn]> should be no 12:07 <[Demo][srn]> definitely no 12:07 That explains it, then. 12:07 The "You can't get there from here" check is only in the teleport code. 12:08 ... 12:08 floating as in: magic portal rather than extra stairs? 12:08 <[Demo][srn]> as in nothing 12:08 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 47540 points, T:5548, killed by a watch captain 12:08 then how do you get there? 12:08 You might be able to wizmode levelport OUT of the void back into (a new instance of) the main dungeon, actually. 12:08 <@lapis/ootc> Chris: am I correct in thinking that full healing ampules have been changed to not give HP? 12:08 You are correct. 12:09 <[Demo][srn]> open up the high altar to the void as an illithanachronounbinder 12:09 <@lapis/ootc> Does gain energy still give max energy? 12:10 * Chris_ANG checks 12:10 It doesn't 12:10 <@lapis/ootc> Hrm. Alright 12:10 Gives +200 current energy if blessed, 100 current energy if uncursed. 12:10 <@lapis/ootc> Looking to gear up for the ana quest, fem drow have awful hp growth 12:11 <[Demo][srn]> use gain ability 12:11 <[Demo][srn]> dont bother blessing because you can use it infinitely on yourself right now 12:11 <[Demo][srn]> unless fix is on compat which last i checked isnt 12:11 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 31773 points, T:1674, killed by a rothe 12:12 Cheater :P 12:12 <[Demo][srn]> and just max your constitution 12:12 <@lapis/ootc> I already blessed+injected a bunch of gain ability 12:12 It won't be fixed during junehack. 12:12 <@lapis/ootc> I think their con maxes out at 8 12:12 <@lapis/ootc> 18 12:12 <[Demo][srn]> damn 12:12 It was detected too late, so it's staying in. 12:12 <[Demo][srn]> ive donea good abusing of it in victory digs 12:13 <@lapis/ootc> Do you just use the empty phial? 12:13 <[Demo][srn]> it goes negative 12:13 Yeah, the number of doeses remaining just goes negative. 12:13 <[Demo][srn]> its like a signed byte, the spe 12:14 'cause I forgot to actually *check* the number of doses remaining in that code path. 12:14 <@lapis/ootc> Ahh, would not have figured that one out 12:14 <[Demo][srn]> ive been getting mine to 127 and stopping 12:14 <[Demo][srn]> incase chris fixed it 12:14 <[Demo][srn]> my full healings 12:14 <@lapis/ootc> Is there an intentional reason that they don’t just vanish at 0? 12:14 <[Demo][srn]> to recharge them 12:14 <[Demo][srn]> power packs, baby 12:15 <@lapis/ootc> Huh. Didn’t actually realize you could do that 12:15 <[Demo][srn]> now you shouldnt still be able to use them at 0 12:15 nethack in general has a history of having stuff being signed where it should be unsigned 12:15 <[Demo][srn]> yeah thats what u get for using spe for everything 12:15 even though i guess in that case it would just overflow 12:15 <[Demo][srn]> i still want a spe/charges split 12:15 <@lapis/ootc> I’m very frightened by the low HP but that makes them not improving your health understandable 12:15 examples include: turns, gold 12:15 Eh. Most stuff should be signed. 12:16 <[Demo][srn]> turns are signed? 12:16 antigold was one of the most broken things in 3.4.3 12:16 yeah 12:16 Nethack has a history of shoving things into variables that are just *barely* the right size, 12:16 <[Demo][srn]> wait so its a signed long so i might be able to overflow it? 12:16 it was done on NAO 12:16 so there's no room to grow without re-writing parts of the code >:( 12:16 <[Demo][srn]> how? 12:17 <[Demo][srn]> how big is it? 12:17 and antigold was a common exploit 12:17 used extensively by berry and the like 12:17 Signed vs unsigned is only a factor of 2. 12:17 <[Demo][srn]> if i could survive infinitely without eating or fighting monsters would overflowing time be trivial? 12:17 <[Demo][srn]> a factor of two is huge when we are talking days 12:17 <[Demo][srn]> 6 days vs 12 days is a lot 12:17 So if the unsigned long would take longer than june to overflow, the signed one would too. 12:17 [Demo][srn]: seen what i queried in #nethack? 12:18 <[Demo][srn]> i dont know if it would 12:18 <[Demo][srn]> and no my <#389228245087944715> doesnt work 12:18 <[Demo][srn]> dammit damn discord 12:18 Rodney | stenno\ito: turns,name: 1) -2147483648,Khaos 12:18 I believe NAO was overflowed back when it used 32 bit longs? 12:18 yes the khaos game 12:18 <[Demo][srn]> so is that no longer an option? 12:18 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 27634 points, T:1718, killed by a kitten 12:19 i think 3.6.1 has some overflow protection now 12:19 <[Demo][srn]> what about dnh? :P 12:19 my guess would be that you still had to overflow 64bit in dnh in modern systems 12:19 and there is no real safe way to do it unless you find a space where no monster will spawn 12:19 <[Demo][srn]> yes there is 12:19 or you extinct all monsters 12:19 <[Demo][srn]> a 100% safe way 12:20 <[Demo][srn]> dnh has a way that I've thought about using qutie a bit 12:20 and yeah also infinite food of course but thats probably less of a problem 12:20 According to the wiki "The above trick still works in principle, but will take a few hundred million years to complete." 12:20 ah 12:20 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 23365 points, T:1113, killed by a giant bat 12:20 ain't nobody got time for that 12:21 <@Tone\ootc> Didn't someone try that during the devnull tribute tourney? 12:21 yeah 12:21 <@Tone\ootc> I don't think they realized it was 64 bit 12:21 for team lettuce 12:21 <[Demo][srn]> infintie food and no monsters 12:22 yeah then you could do s all the time 12:22 idk what the max number is that you can prepend to s 12:22 with !sparkle it shouldn't take any time 12:22 or w/e the dnh equivalent is called 12:23 <[Demo][srn]> hey chris did you look into that weird inventory bug? 12:23 No, I haven't looked at it at all. 12:23 might also blind and deafen yourself to make sure you don't get distracted by anything that might happen 12:23 <[Demo][srn]> i totally forgot about it 12:24 According to the wiki, you can exist in stasis in vanilla by extincting any monsters that can randomly generate for you, 12:24 getting a ring of slow digestion, 12:24 maybe you can just do 9223372036854775807 12:24 s 12:24 and then just inserting a single #pray command in the right parts of the sequence. 12:24 <[Demo][srn]> no 12:24 <[Demo][srn]> it haps at like a short 12:24 short? 12:24 annoying 12:24 <[Demo][srn]> a signed 2 bytes i think 12:25 well time to write a very simple script i guess 12:25 <[Demo][srn]> that 30 some number 12:25 wut 12:25 no, you can do 200s 12:25 1 byte is already 245 12:25 256 12:26 <[Demo][srn]> half of 65k 12:26 30k then 12:26 32k 12:26 i'd guess 32768 :P 12:26 <[Demo][srn]> is it actually faster with sparkle off? 12:26 well 12:26 not 100 sure 12:26 but should be 12:27 sorry 12:27 runmode:teleport 12:27 thats the one i meant 12:27 i think that also counts for . or s 12:27 but not really sure now 12:27 ah i think i just misunderstood what you meant with '30 some number' 12:28 <[Demo][srn]> wait what 12:28 <[Demo][srn]> nope 12:28 with runmode:teleport, any multi action should be instant 12:28 <[Demo][srn]> not faster botl decides to keep updating 12:29 damn 12:29 <[Demo][srn]> oh shit i can turn that off 12:29 yes 12:29 i thought that was a given :P 12:29 !time, !showscore 12:29 !showexp 12:29 for good measure 12:29 <[Demo][srn]> those dont matter 12:29 <[Demo][srn]> cause there is no botl 12:30 wait you turned the botl off? 12:30 <[Demo][srn]> yeah 12:30 how 12:30 <[Demo][srn]> for some reason my paste isnt working 12:30 <[Demo][srn]> its an option 12:30 .-. 12:30 lol 12:30 <[Demo][srn]> botl_updates 12:30 aah nice 12:31 <[Demo][srn]> hmmm wtf 12:31 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 30108 points, T:2042, killed by a killer bee 12:32 with what number did you try? 12:32 <[Demo][srn]> using max number 12:32 <@Tone\ootc> Chris_ANG: I don't think you have to extinct monsters. I'd expect a jelly+boulder fort to be sufficient 12:32 <[Demo][srn]> 99999999s 12:33 aah k 12:33 <[Demo][srn]> just pasted that in a shit ton of times 12:33 <@Tone\ootc> Also don't have telepathy 12:33 maybe . is better than s 12:33 <@Tone\ootc> ring of slow digestion and praying will sustain nutrition forever 12:34 <@Tone\ootc> although I wonder if polymorphing into a monster that doesn't eat and wearing unchanging would make even that unneccessary 12:34 but apparently dnethack is borked in that you can survive without having to eat or extinct monsters 12:34 <[Demo][srn]> yeah good point 12:34 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 19378 points, T:1076, killed by a hobbit 12:34 but khaos did it the stylish way and actually ascended 12:35 <[Demo][srn]> yeah but he had a 32 bit to overflow 12:35 <[Demo][srn]> my goal is to die to asmodeus 12:35 <@Tone\ootc> lmao 12:36 aaah 12:36 nice 12:36 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 13274 points, T:534, killed by a fox 12:36 lets see how sanely bhaak implemented that trophy :P 12:36 <@Tone\ootc> you realize if you got any of those monster deaths with a negative turn count then you would win the trophy 12:36 <@Tone\ootc> Since it adds them up 12:36 but knowing him he probably sees overflowing as a respectable feat so he wouldn't care 12:37 <[Demo][srn]> this is no different than antigold 12:37 not a question of if its legal, but rather as how the trophy was implemented 12:37 <[Demo][srn]> right 12:37 its def. legal 12:37 <[Demo][srn]> thats good 12:37 <[Demo][srn]> im not sure overflowing time is something people worry about usually 12:37 <[Demo][srn]> or plan for 12:38 well that khaos game is rather infamous and well-known 12:38 <[Demo][srn]> who thinks about that anymore though? 12:38 <[Demo][srn]> when like implementing trophies 12:38 or maybe just parsing from xlog 12:38 <[Demo][srn]> can't say that would be the first thing one would think of but maybe 12:38 thats something i wrote 12:39 in 2011 12:39 <[Demo][srn]> does it respect negative time? 12:39 lemme see 12:39 i don't remember anymore 12:39 xlog parsing should still be the original codebase, just extended 12:40 <[Demo][srn]> i just hope this doesnt fuck up shit on k2's end 12:40 -!- raisse has quit [Ping timeout: 256 seconds] 12:40 <[Demo][srn]> ok it seems ttyrecs are stored compressed 12:40 def to_xlog #expects sane input 12:40 <[Demo][srn]> and this is reallllllly good to compress 12:41 <[Demo][srn]> nice 12:41 that should be my original code lol 12:41 <[Demo][srn]> cause this input is not sane 12:41 <[Demo][srn]> not sure how big the number i need to hit is 12:41 <[Demo][srn]> might actually not ever be able to hit it 12:41 <[Demo][srn]> big numbers are really big 12:42 <[Demo][srn]> yeah only 8 million some turns in so far 12:42 [hdf-us] [spl] antigulp (Wiz Elf Fem Cha) acquired the luckstone from Mines' End, on T:5046 12:43 <[Demo][srn]> if it is actually 64 bit i see no chance 12:43 <@escargott'em> The orb of fate.. does it have unlimited charges for use as a crystal ball? 12:44 <[Demo][srn]> no its so strong it doesnt need to 12:44 <[Demo][srn]> invoke for lvl teleport, gives half spell and phys dmg, acts as a luckstone, gives warning, very strong, very strong 12:44 <[Demo][srn]> though maybe the orb of detection should 12:44 <@Tone\ootc> @escargott'em It has charges just like a normal crystal ball 12:44 <@Tone\ootc> If you talk to your quest leader he will identify it for you 12:45 <@Tone\ootc> and tell you the charges 12:45 as Chris_ANG said earlier, the khaos method would take several million years for 64bit 12:46 <[Demo][srn]> yeah but im using a different method 12:46 right 12:46 <[Demo][srn]> an exponentially faster one 12:46 <[Demo][srn]> so maybe only several thousand years 12:46 <[Demo][srn]> or several hundred 12:46 or maybe just a single year!! 12:47 <[Demo][srn]> right 12:47 <[Demo][srn]> all of which are too large 12:47 * stenno\ito checks if Integer in datamapper assumes unsigned (but it probably doesn't) 12:47 [hdf-us] [spl] antigulp (Wiz Elf Fem Cha), 13752 points, T:5221, killed by a giant zombie 12:48 pretty sure that the junethack itself would allow for overflowing turn counters and would calculate with it 12:48 <[Demo][srn]> yeah might try that 12:49 maybe there is a 32bit server still around? 12:49 how about nethack4.org ? 12:49 <[Demo][srn]> that doesnt have dnh 12:49 i think thats the oldest one 12:49 <@Tone\ootc> Had anyone ever done a 1 turn ascension by overflowing and going through the negatives? 12:49 oh your method only works in dnh, figures 12:49 Why is your method so much faster? 12:49 [hdf-us] [nh361] IceBox (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:3187 12:49 @Tone apparently even doing a normal overflow is annoying enough 12:49 <[Demo][srn]> because i dont have to ever eat or worry about being attacked 12:50 The khaos method is the same. 12:50 @Tone you'd have to basically do the same thing again 12:50 <[Demo][srn]> how didnt he have to eat? 12:50 <@Tone\ootc> Khaos had to pray didn't he? 12:50 Slow digestion plus prayer. 12:50 <[Demo][srn]> yeah praying is eating 12:50 i thought he uses double slow digestion trick 12:50 Automated. 12:50 used* 12:50 <[Demo][srn]> hmm 12:50 <[Demo][srn]> then it might not be much faster 12:50 lemme fetch the dumplog 12:50 check the 1 turn ascension page on the wiki. 12:51 <[Demo][srn]> also who says hardfought is 64 bit? :P 12:51 (https://nethackwiki.com/wiki/1-turn_ascension) 12:51 <@Tone\ootc> double slow digestion trick would take even longer wouldn't it? 12:51 i would really be surprised if hardfought wasn't 64bit lol 12:51 99999.99999.#prayy 12:51 @Tone yeah probably 12:51 <@Tone\ootc> You have to swap rings every 4 turns or whatever 12:52 And with that method, the incantifier part of this is probably unnecessary XD 12:52 That's probably a lot more overhead in terms of message composition than the auto praying method. 12:53 yep 12:53 <@Tone\ootc> oh yeah attribute loss 12:53 <@Tone\ootc> I remember having to deal with that on my extinctionist game 12:54 you would have to make sure to not even get hungry 12:54 hrm 12:54 but then you cannot pray for food 12:54 but can go sustain ability i guess 12:54 hey bhaak 12:54 <@Tone\ootc> yeah that's the way to do it 12:54 [Demo][srn]: Clockworks might be able to enter stasis in dnh as soon as they reach sokoban. 12:55 <[Demo][srn]> really? 12:55 <[Demo][srn]> how do they stop winding issue? 12:55 Well, prayer stasis. 12:55 <[Demo][srn]> oh 12:55 I'm not sure about negative turns. I think the trophy should be fine but the points for rank 4 and up might be screwed up. 12:55 I think slow clockspeed is sufficient to guarantee that the #pray timer is good. every time. 12:55 <[Demo][srn]> right 12:56 <[Demo][srn]> so you don't think itll count negative turns? 12:56 <@lapis/ootc> Could you not survive by just getting a pet with hands and winding every so often? Or do you mean fully automating that? 12:57 <[Demo][srn]> no need 12:57 the source doesn't seem to sanitize and the ORM doesn't expect unsigned int for the turns field 12:57 maybe we even talked about this scenario in 2011 12:57 [Demo][srn]: I guess, it will. and rank it accordingly. but for rank 4 and up, it might _deduct_ points from the clan. but not by much 12:57 let me test it. 12:57 lapis/ootc: fully automating. 12:58 <[Demo][srn]> if srn had -123123123 for its total getting killed by shit score that would be rank 1 :P 12:58 If you pinned the pet in using boulders (and the pet never needs to eat), 12:58 idk how the trophy was implemented, if it just adds stuff up 12:58 you could probably fully automate the winding process. 12:59 if it was really evil, it would just Math.abs :P 12:59 However, in terms of the overhead incurred on the server, 12:59 <[Demo][srn]> ok so jnh is ruby based 12:59 yeah 12:59 it is probably much faster to have no pet on the level and just pray once every 8500 turns or whatever. 12:59 it was the only language i knew how to do webstuff in back then 13:00 nowadays i would implement it in node.js with express 13:00 urks 13:00 haha 13:00 <[Demo][srn]> if it was node.js with express nothing would overflow on the jnh end :P 13:00 there is MAX_SAFE_INTEGER 13:00 Well, afk for a while. 13:01 2^53 i think 13:01 and we will only get arbitrary precision int in the next version of ecmascript iirc 13:01 <[Demo][srn]> are we on 7 yet? 13:01 [Demo][srn]: the DB also needs to be safe. but there, you wouldn't get an overflow, it would error out 13:01 (aka bigint) 13:01 <[Demo][srn]> ah yeah the db forgot about the db 13:02 <[Demo][srn]> sqlite is probably old and shitty 13:02 the ORM would handle that stuff 13:02 <[Demo][srn]> i think ill die to izchack 13:02 in the model declaration, the field is just of type "Integer" 13:03 [Demo][srn]: you might be wrong about 'old and shitty' 13:03 <[Demo][srn]> oh nice 13:03 sqlite3 defines integer as 64bit 13:03 <[Demo][srn]> damn 13:03 <[Demo][srn]> nevermind then 13:03 <[Demo][srn]> i thought all the cool hip and trendy dbs were nosql 13:04 hmm actually 13:04 <[Demo][srn]> so therefore sqlite which isnt nosql isnt hip and trendy which means it doesnt get nice things like 64bit integers 13:04 eh we thought about nosql 13:04 couchdb 13:04 <[Demo][srn]> hipsterdb 13:05 but we decided otherwise also because it was 'something i have read about' 13:05 not really a clue how things were working 13:05 <[Demo][srn]> i have a friend who's with google right now and he says they have so much inhouse hipstery shit that actually works really well 13:06 yeah if you know how to use it, the hipstery stuff is really cool 13:06 i think couchdb was still in beta in 2011 13:06 <[Demo][srn]> yeah he says they have it to the point where C building and testing is as seamless as like, javascript 13:07 <[Demo][srn]> like they have some weird language independent type build/test process thing that probably like takes language modules or something 13:07 [hdf-us] [fh] Ii Naotora (Silver2195) (Sam Hum Fem Law), 19800 points, T:678, killed by a small mimic 13:09 the problem with software is not writing cool shit 13:09 the problem is maintaining it 13:09 yeah maintainability uber alles 13:10 er in a non-ironic way 13:10 if you have some bright minds that are onto it, it can work well. but don't put your average coding monkey on the job. that's a train wreck to happen 13:10 code size doesn't matter if its well-structured 13:10 <[Demo][srn]> yeah hes like working on google docs and he says the code base is huge 13:11 <[Demo][srn]> and spans a lot of years 13:11 and for webstuff, code execution time also doesn't matter at least to a certain extend 13:11 like it doesn't depend on the millisecond 13:11 -!- QueenDairy has quit [Quit: WeeChat 2.1] 13:11 so you try to write code thats expressive and maintainable, and you are willing to sacrifice a bit of performance for that 13:12 only to certain degree of course :P 13:12 hmm, tested it. it uses the negative turns for the trophy, puts the clan on #1 but doesn't show it in /scoreboard 13:13 <[Demo][srn]> dont think getting it negative will be possible 13:14 <@rikersan\srn> !tell Chris_ANG finally managed a lldb trace of that weird crashy error, I think this is the issue: https://gist.github.com/RikerW/1af5604831f3e42144b82e9e58229fc1 (that time i had it on lolth's level, but I think it applies to vaults in general? If i can do it again I'll send that too) 13:14 Will do, @rikersan\srn! 13:15 as usual, we'll deal with it, when it happens 13:15 if I were a clan member that could pull that off, I would do it on the last day :-) 13:15 <[Demo][srn]> so that others dont attempt to bum rush and do the same? 13:15 stenno\ito: the Hash#to_xlog is nice for getting existing data, but it needs a bit of filtering to generate xlogfile entries that can be imported 13:15 <[Demo][srn]> maybe thats exactly where i want them? :) 13:16 some people might not even had the idea that this is possible 13:16 bhaak: aah ok 13:16 [Demo][srn]: don't reveal your strategies unless necessary :-) 13:16 -!- Menche has joined #hardfought 13:16 <[Demo][srn]> its a good plan 13:16 <[Demo][srn]> because itll pull people to this dumb trophy 13:16 <[Demo][srn]> while we swoop up all the others 13:16 <[Demo][srn]> while they are busy 13:17 <[Demo][srn]> its brilliant 13:17 <@rikersan\srn> which trophy? 13:17 <[Demo][srn]> probably none 13:17 <@rikersan\srn> super special bhaak trophy? 13:17 <[Demo][srn]> because this probably wont work 13:17 <[Demo][srn]> i have 0 expectation of this work 13:17 <@rikersan\srn> demo: what stat are you trying to wrap around? 13:18 <[Demo][srn]> but i dont care about this character and it gives me something to do while i wait for the new game i bought to download 13:18 <[Demo][srn]> time 13:18 <@rikersan\srn> huh good luck I guess 13:18 <[Demo][srn]> regardless i get to have cool livelog messages with a large number on them 13:18 <@rikersan\srn> lol 13:19 <[Demo][srn]> unless i get merked by a higher power 13:22 stenno\ito: oh, and a little ruby tidbit: string interpolation with "#{bla}" already does an implicit to_s 13:22 that's why "#{nil}" == "" 13:23 makes sense 13:23 I was surprised when I learned that. it makes kinda sense but it could be a performance problem 13:23 feels more like something the Rails people would do 13:24 -!- QueenDairy has joined #hardfought 13:27 rails more like fails amirite 13:27 stupid rails 13:36 [hdf-us] [gh] Silver2195 (Wiz Elf Fem Neu), 217 points, T:353, killed by a jackal 13:40 [hdf-us] [nh361] IceBox (Val Hum Fem Law) completed Sokoban, on T:7504 13:40 [hdf-us] [nh361] IceBox (Val Hum Fem Law) rejected atheism with a prayer, on T:7556 13:43 [hdf-us] [slex] ttc1401 (Wiz Red Mal Neu), 19118 points, T:3536, quit 13:48 <@escargott'em> So that chest next to the valk quest giver, can I safely open that? 13:48 it might be trapped 13:48 i think only the castle chest is guaranteed to be untrapped 13:49 -!- Menche has quit [Ping timeout: 268 seconds] 13:49 its a normal random chest with normal random stuff in it, so most of the time its useles 13:53 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) defeated the Wizard of Yendor, on T:41737 13:56 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) performed the invocation, on T:41763 14:02 <@lapis/ootc> Do power packs need to be blessed or will they always work as blessed? 14:03 bhaak: i'd expect string interpolation to cast its variables to string.. how else would that work? 14:04 or its expressions, rather 14:04 probably missing something obvious here 14:06 "a #{variable} b" is different from "a " + variable + " b" 14:06 which is not obvious 14:06 the latter will barf for variable = nil, the former not. 14:06 -!- raisse has joined #hardfought 14:06 -!- mode/#hardfought [+v raisse] by ChanServ 14:08 it's just a detail, but if somebody told you "instead off adding strings, you can use string interpolation" that's mostly true. 14:09 but what if you would have actually wanted or expected it to throw an error if you're not adding strings or if one of the variables is nil? 14:10 you have to be aware of the difference, otherwise the code might not work as you expect it to work. 14:11 <[Demo][srn]> i really like sigil of discharge 14:11 <[Demo][srn]> trying to figure out the best way to add it in a not as broken way 14:12 [hdf-us] [dnh] Silver2195 (Wiz Inc Fem Neu), 4434 points, T:2205, killed by an Uruk-hai 14:13 bhaak: alright, gotcha - maybe it wasn't surprising to me because i am used to interpolation from other languages too 14:13 bhaak: i thought that was one of the main reasons why you would do interpolation in the first place :P 14:15 would "foo".concat(nil) work? 14:16 oh boy, .concat(int) will interpret it as a codepoint 14:16 what is this, ruby 1.7? 14:18 would have assumed that "bla" + nil would implicitely typecast nil to string 14:18 no, Ruby is strongly typed 14:18 "bla" + 1 won't work either 14:18 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) defeated the high priestess of Moloch, on T:42227 14:19 casting nil or null to string seems a rather meaningless thing to do 14:19 <@escargott'em> thanks 14:19 it's only useful when constructing debug logs or the like 14:19 * stenno\ito realizes he hasn't looked into ruby code like 5 years ago 14:19 -!- Tariru has quit [Ping timeout: 255 seconds] 14:19 jilles: agreed 14:19 or put it another way: string interpolation in Ruby violates the 'fail fast' idea 14:19 jilles: in JS, its even more silly: "foo" + null = "foonull" 14:20 JS violates the 'fail fast' idea as a language :-) 14:20 and probably even worse: "foo" + undefined == "fooundefined" 14:20 <[Demo][srn]> fail randomly! 14:20 no, fail last 14:20 do everything the programmer tells you 14:20 <[Demo][srn]> so what feels randomly :P 14:20 even if its stupid 14:21 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) killed the invisible Asmodeus, on T:41373 14:23 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) killed Juiblex, on T:41499 14:24 javascript has like 4 different ways of saying that something doesn't exist 14:26 Tarmunora: It's random. You can get the vanilla Castle, the Laboratory, the Palace, or the Library. There are also a couple of other variants that are currently disabled due to bugs. 14:27 Err, nickpinged the wrong person. 14:27 <[Demo][srn]> how the hell does distu work? 14:27 !tell Tariru Tarmunora: It's random. You can get the vanilla Castle, the Laboratory, the Palace, or the Library. There are also a couple of other variants that are currently disabled due to bugs. 14:27 Will do, jonadab! 14:28 probably dijkstra distance 14:28 <[Demo][srn]> how the hell is a square 3 to the right of me gonna have a distu of 16? 14:29 maybe there is something in the path that doesn't allow the monster to cross it? 14:29 [Demo][srn]: where is that defined? 14:29 <[Demo][srn]> no clue everything is on fire and i dont know why 14:29 but dijkstra is usually used for shortest distance in nh 14:30 [hdf-us] [spl] antigulp (Pri Hum Fem Law), 1591 points, T:3418, killed by a killer bee 14:31 distu is based on dist2, which is part of hacklib 14:32 It's the square of the distance. 14:32 <[Demo][srn]> ah 14:32 nice 14:32 Probably because taking the square root is problematic with integer math. 14:32 <[Demo][srn]> so thats why all these numbers are square 14:32 oh for the euclidean distance? 14:33 stenno\ito: Yes. 14:33 makes sense 14:33 gotcha 14:33 Pythagorean theorem, without the square root. 14:33 but where do you need euclidean distance in nh 14:34 It's used in fifty or sixty places in the code. 14:34 can u give a specific example :P 14:35 hmm 14:35 For example, distu is used in dochugw to help a monster decide if something is close enough to be a threat. 14:35 maybe light radius and the like? 14:35 ah 14:35 <[Demo][srn]> i swear ive used it not knowing its square 14:35 <[Demo][srn]> which scares me 14:36 maybe for light radius, it takes the surrounding square of radius, then iterates over all tiles and check if the euclidean distance is not larger than the radius 14:37 dist2 is used a lot in ball.c 14:37 <[Demo][srn]> oh yeah dist2 is what i used 14:37 wake_nearto() uses it. 14:38 distfleeck() 14:38 what about the light radius? 14:38 i wouldn't even know where to find that :P 14:38 Not sure, I don't know where that is in the code. 14:38 fair 14:38 me neither 14:38 * stenno\ito checks apply.c 14:39 check_leash() uses dist2 14:39 its probably not in there 14:40 <[Demo][srn]> hmmmm 14:40 <[Demo][srn]> now my jumping overload has diminishing returns 14:40 but in a tiles grid euclidean distance might not actually represent the radius 14:40 but its easier to calculate i guess 14:40 <[Demo][srn]> 100% = 6 squares distance and 300% = 8 squares distance 14:41 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) killed Yeenoghu, on T:42581 14:44 distu is not ocalled in light.c 14:44 -o 14:44 neither dist2 14:45 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) killed the invisible Baalzebub, on T:42783 14:46 <[Demo][srn]> hmm so jumping like 8 squares in one cast on non teleport levels is probably pretty strong 14:48 -!- Tariru has joined #hardfought 14:48 hmm paxed is mentioned as the copyright holder in hack.h 14:49 /*-Copyright (c) Pasi Kallinen, 2017. */ 14:50 and patr is mentioned in allmain.c from 2012 14:51 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) wished for "blessed amulet of reflection", on T:43059 14:52 -!- stenno\ito has quit [Changing host] 14:52 -!- stenno\ito has joined #hardfought 14:56 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 14:56 -!- raisse has joined #hardfought 14:56 -!- mode/#hardfought [+v raisse] by ChanServ 14:56 -!- raisse is now known as raisse\splat 14:58 -!- Graznop has quit [Ping timeout: 260 seconds] 15:02 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) killed Orcus, on T:43465 15:03 bedtime 15:03 shit man this was the last weekend 15:03 in junethack 15:04 still didn't get anything done 15:04 -!- Menche has joined #hardfought 15:04 had to recuperate from lots of overtime work from the last 2 weeks and there was also the match 15:04 June 30 is a Saturday 15:05 mm i guess thats good enough 15:05 hopefully i can play a few hours during the week 15:12 <@lapis/ootc> is chris, or anyone who plays a lot of dnh around? having some serious issues with a crash bug and i'm hoping someone knows what i need to avoid 15:13 pinging Chris_ANG 15:14 <[Demo][srn]> whats happening lol 15:15 <@lapis/ootc> i lost two games and nearly lost a third from spontaneous crashes, i was hoping you had experienced that and knew how to avoid it 15:16 <[Demo][srn]> tell kerio to update dnh 15:16 <[Demo][srn]> i think his is out of date 15:16 <[Demo][srn]> lemme check 15:16 <[Demo][srn]> uh yeah it is 15:17 <[Demo][srn]> needs the latest compat-3.16.0 15:17 <[Demo][srn]> fixes te recover being broken bug 15:17 <[Demo][srn]> and some other crashes 15:17 <[Demo][srn]> also tell him updates mid jnh doesnt break shit anymore 15:19 -!- raisse\splat has quit [Ping timeout: 260 seconds] 15:22 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) destroyed Vlad the Impaler, on T:44282 15:22 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) acquired the Candelabrum of Invocation, on T:44283 15:29 -!- noty has joined #hardfought 15:33 stenno\ito: I think the new git hooks just put the name of the last comitter on the file 15:33 ah noted 15:34 <[Demo][srn]> god 15:34 <[Demo][srn]> "int missAC = (otyp == SPE_FORCE_BOLT)?(10 + (float)10*(float)obj->ovar1/(float)100):10;" why am i so dumb 15:36 -!- Menche has quit [Ping timeout: 256 seconds] 15:41 doesn't wall tell you about this 15:45 <[Demo][srn]> dumb object 15:46 -!- Menche has joined #hardfought 15:46 also don't you have to cast only one operand of the two to float to make the result a float 15:47 but it warned you at compile time about the conversion to int, right? 15:47 actually i really have to sleep now, w/e 15:47 <[Demo][srn]> nope 15:47 wut 15:47 <[Demo][srn]> no compile time warning 15:47 <[Demo][srn]> its not an issue 15:47 how does that work then 15:47 <[Demo][srn]> even without the casts crashes 15:47 does it just round? 15:47 <[Demo][srn]> yes, floors i think 15:49 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "uncursed greased lit partly eaten magic marker named seak", on T:43749 15:51 <[Demo][srn]> ok this is the weirdest 15:52 <[Demo][srn]> if(obj) pline("%ld",obj->ovar1); this causes a crash somehow. 15:53 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "uncursed fixed historic partly eaten magic marker named revok", on T:43751 15:56 -!- ProzacElf has joined #hardfought 16:00 <[Demo][srn]> what crashed Tariru? 16:00 No idea, happend when I ctrl-P 16:00 Tariru: Message from jonadab at 2018-06-24 14:27 EDT: Tarmunora: It's random. You can get the vanilla Castle, the Laboratory, the Palace, or the Library. There are also a couple of other variants that are currently disabled due to bugs. 16:00 <[Demo][srn]> what 16:00 <[Demo][srn]> no way 16:00 Looking at backlog. 16:00 <[Demo][srn]> that can't be back 16:00 <[Demo][srn]> that was a bug last year 16:01 Did the holy water get removed from Vlad's? 16:01 <[Demo][srn]> nope 16:01 <[Demo][srn]> its still in the hidden chamber 16:01 Oh wait, it's in a new place. 16:03 <[Demo][srn]> oh yikes i just had a very bad idea 16:08 -!- QueenDairy has quit [Quit: WeeChat 2.1] 16:09 -!- stenno\ito has quit [Ping timeout: 245 seconds] 16:19 -!- Menche has quit [Ping timeout: 248 seconds] 16:28 -!- QueenDairy has joined #hardfought 16:30 so fourk lets you fooproof anything you can lift 16:31 fireproof scrolls of scare monster are nice 16:36 -!- Tariru has quit [Ping timeout: 240 seconds] 16:38 <@Tone\ootc> yeah that's really nice hothraxxa 16:39 <@Tone\ootc> Although I don't know what fourk does with Elbereth 16:39 i'm fooproofing my potions of full healing 16:40 <@Tone\ootc> That's awesome 16:40 <@Tone\ootc> You can proof an entire stack at once I assume? 16:40 i don't see why not 16:41 <[Demo][srn]> im fooproofing my dragonhide blindfold 16:43 r - 22 blessed burnt indilutable diluted potions of full healing 16:44 all right what smartass lit my indilutable diluted potions? 16:44 <[Demo][srn]> i had an awful dream the other night 16:45 <[Demo][srn]> that i broke ndnh so potions of water were showing up as lit 16:45 <[Demo][srn]> and it was causing crashes and i couldnt figure out why 16:45 <@lapis/ootc> What purpose does a dragonhide blindfold serve 16:46 <[Demo][srn]> not burning up 16:46 <[Demo][srn]> because it is inherently fooproof 16:54 <@escargott'em> Do wet towels resist burning? 16:55 -!- QueenDairy has quit [Ping timeout: 268 seconds] 16:57 <[Demo][srn]> can you wet them in the variants you can burn them? 17:01 -!- Menche has joined #hardfought 17:08 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "blessed fixed historic magic harp named amy farrah fowler cooper", on T:44208 17:10 -!- Grasshopper has joined #hardfought 17:10 -!- mode/#hardfought [+v Grasshopper] by ChanServ 17:11 -!- Tariru has joined #hardfought 17:13 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "uncursed fixed greased partly eaten magic marker named lady pink", on T:44220 17:17 <[Demo][srn]> i think the lot of us suck at nethack 17:28 A - [ a blessed +2 gray dragon scale mail (being worn) # well, I'd better get on and try and win this Spork game now 17:31 <[Demo][srn]> does that give full mr? 17:31 <[Demo][srn]> probably not? 17:35 -!- Menche has quit [Ping timeout: 256 seconds] 17:52 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) reached the Plane of Earth, on T:44317 18:06 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) reached the Astral Plane, on T:44517 18:12 <[Demo][srn]> wow 18:14 <[Demo][srn]> why 18:14 <[Demo][srn]> Tariru is that weapon still good after the bug fix? 18:14 It won't do for a bread and butter weapon, but it'll vastly simplify dealing with demon lords and the elder priest. 18:16 <[Demo][srn]> interesting 18:16 And I can spare a wish on it- already got reflec/magicres and very good ac. 18:16 <[Demo][srn]> I think full limited is still the best bet for barbarians 18:16 <[Demo][srn]> unless it is nerfed in 3.16.0 and i dont recall 18:18 Can you specify the phase of the moon when you wish for that? 18:18 <[Demo][srn]> yes 18:19 <[Demo][srn]> I assume you arent doing anything that is using pw? 18:20 Other than teleporting, no. 18:31 [hdf-us] [nh361] knavery (Rog Orc Mal Cha), 4675 points, T:7376, killed by an ape 18:34 -!- QueenDairy has joined #hardfought 18:50 <@rikersan\srn> tariru: even with the max hp drain? 18:50 [hdf-us] [dnh] rikerw (Ana Dro Fem Cha), 4974 points, T:1352, quit 18:51 <@rikersan\srn> and demo, what was bugged with tensa 18:51 rikersan: You get enough free turns before the drain kicks in before it starts to drain you. 18:51 It wasn't bugged, there was just an oversight that in an undead form it didn't have the negative effects. 18:51 So it was completely op for vampire starting race characters. 18:52 <@rikersan\srn> oh lol 18:52 <@rikersan\srn> demo: any good abuseable artifacts? 18:52 <@rikersan\srn> or should I try another +12 excalibur run 18:52 <@rikersan\srn> I like those 18:56 <[Demo][srn]> +12 Kusanagi no Tsurugi is better 18:56 <@rikersan\srn> really? hm 18:57 <@rikersan\srn> oh, dang, that' s a nameable vorpal 18:57 <@rikersan\srn> holy crap why hasn't that been nerfed 18:57 [hdf-us] [dnh] rikerw (Pri Inc Mal Neu), 533 points, T:978, killed by a gnome lord 18:57 <@rikersan\srn> suicide by gnome lord 18:58 <[Demo][srn]> wonder how my dnh run is going 18:59 <@rikersan\srn> lel 18:59 [hdf-us] [nh361] IceBox (Val Hum Fem Law) changed form for the first time, becoming a minotaur, on T:11741 18:59 <[Demo][srn]> wonder if im over the breaking point for 32 bit yet 19:01 [hdf-us] [dnh] rikerw (Sam Inc Mal Law), 1154 points, T:534, absorbing too much energy and exploding 19:01 <@rikersan\srn> i hate math 19:01 <[Demo][srn]> hmm might be a day and a half away 19:10 [hdf-us] [dnh] rikerw (Sam Hlf Mal Law), 2027 points, T:1795, killed by a black pudding 19:13 [hdf-us] [dnh] rikerw (Sam Hum Mal Law), 588 points, T:847, killed by a water demon 19:14 [hdf-us] [dnh] rikerw (Sam Hum Mal Law), 157 points, T:43, killed by a water moccasin 19:15 <@rikersan\srn> huh, dnh still has the rustproof dlvl 1 bug? lol 19:16 <[Demo][srn]> hmm? 19:16 <[Demo][srn]> what bug? 19:16 that "absorbing too much energy and exploding" death should have "killed by", right? 19:17 <@rikersan\srn> probably 19:17 <@rikersan\srn> demo: if a splint mail spawns on dlvl 1 for a samurai, it will be identified as rustproof 19:19 <[Demo][srn]> ah 19:19 [hdf-us] [nh361] IceBox (Val Hum Fem Law) acquired the luckstone from Mines' End, on T:14373 19:21 [hdf-us] [dnh] rikerw (Sam Hum Mal Law), 183 points, T:335, fell onto a sink 19:21 <@rikersan\srn> unique deaht get 19:21 [hdf-us] [nh361] jmcunx (Wiz Gno Fem Neu), 1346 points, T:5309, killed by a wererat 19:24 [hdf-us] [nh361] IceBox (Val Hum Fem Law) polymorphed her first item, on T:14801 19:30 -!- MisteryMyra has joined #hardfought 19:30 -!- stenno\ito has joined #hardfought 19:30 -!- Grasshopper has quit [Remote host closed the connection] 19:31 -!- Grasshopper has joined #hardfought 19:31 -!- mode/#hardfought [+v Grasshopper] by ChanServ 19:32 <[Demo][srn]> oh man im retarded 19:32 [hdf-us] [nh361] Eleven (Arc Hum Fem Law), 2243 points, T:4161, poisoned by an orcish arrow 19:33 <[Demo][srn]> the same version with broken grease can is the same as broken recover 19:33 <[Demo][srn]> i had an infinite medusa fist kill setup and everything 19:33 -!- MiseryMyra has quit [Ping timeout: 256 seconds] 19:33 <@rikersan\srn> what 19:34 <[Demo][srn]> dig for victory, raid castle, wish cursed grease and blindfold, grab mirror from nymph, go back up to medusa, kill medusa, crash, recover,repeat 19:34 <[Demo][srn]> and then you get to get her kill livelogged a bunch 19:34 <[Demo][srn]> u got any seg fault on commands that work on the current version? 19:35 -!- stenno\ito has quit [Ping timeout: 256 seconds] 19:35 <@rikersan\srn> yeah 19:35 <@rikersan\srn> if you have lolth, going there crashes 19:35 <[Demo][srn]> uh 19:35 <@rikersan\srn> (avatar of lolth, I mean) 19:35 <@rikersan\srn> something something mivaultlolth is broken 19:36 <[Demo][srn]> that's not a segfault on command 19:36 <@rikersan\srn> I mean it's the best I got 19:37 <[Demo][srn]> ok 19:37 <[Demo][srn]> tariru said he crashes on ctrl +p 19:37 <[Demo][srn]> crashed 19:37 <@rikersan\srn> what 19:37 <[Demo][srn]> like the old bug 19:37 <[Demo][srn]> but happening now 19:37 <@rikersan\srn> huh 19:38 <[Demo][srn]> did you see his cerberus livelogs? 19:38 -!- Tariru has quit [Quit: Leaving] 19:38 -!- MisteryMyra is now known as MiseryMyra 19:40 <@rikersan\srn> nope 19:40 <@rikersan\srn> oh dang 19:52 [hdf-us] [dnh] Silver2195 (Ana Hlf Mal Neu), 3926 points, T:4693, killed by a killer bee 19:58 -!- Xzight_ has joined #hardfought 19:58 hi any slashem extended players here 19:59 no sane ones 19:59 lol, i am just wondering if theres a way to get alt commands working from PuTTY? 20:00 that'd be an options/config thing 20:00 look for an "altmeta" in your config or "O" options 20:05 <[Demo][srn]> must be water plane 20:06 yeah i tried the altmeta setting but it didnt work :/ 20:07 @rikersan: lolth vaults should be fixed. 20:07 Chris_ANG: Message from @rikersan\srn at 2018-06-24 13:14 EDT: finally managed a lldb trace of that weird crashy error, I think this is the issue: https://gist.github.com/RikerW/1af5604831f3e42144b82e9e58229fc1 (that time i had it on lolth's level, but I think it applies to vaults in general? If i can do it again I'll send that too) 20:07 Ohhey 20:07 New lolth bug, then? 20:08 <@rikersan\srn> yep :p 20:08 <@rikersan\srn> it's the level gen one I think actually 20:08 [hdf-us] [nh361] IceBox (Val Hum Fem Law) made her first wish - "2 blessed scrolls of charging", on T:18837 20:09 ... I can't read that? 20:09 Is that a stack trace? 20:09 Am I just dumb? 20:11 * aosdict\ito thanks dNAO for a tty hilite_hidden_stairs implementation 20:11 Did you pull since I fix the crash bug you introduced into Lolth's mi vaults? 20:12 <[Demo][srn]> Chris_ANG did you ever get a crash to happen from the artispeak consumable flamable bug? 20:13 Yes 20:13 That's how I found it. 20:13 <[Demo][srn]> is it reproducible without too much hassle? 20:14 Don't know, never tried, probably a hassle. 20:15 <[Demo][srn]> I guess i dont actually understand the bug 20:15 I was kicking dynamite out of the walls on the Ana quest home, while testing the sapper deep one thing. 20:16 The sequence was 20:16 1) pick up a lit dynamite, snuff it. Now you have a single unlit dynamite on some inventory letter. 20:17 2) pick up a second lit dynamite. It gets its own inventory letter. 20:18 3) snuff it. It merges with the dynamite from 1), meaning that the actual obj from 2) is freed. This is not reported to apply(), so apply() is left with a stale pointer. 20:18 why does that automerge? 20:18 could just not do that and let the player adjust them together if they want 20:18 <[Demo][srn]> would having two sticks and lighting one and then snuffing it do hte same? 20:18 4) Something messes with the memory pointed to by the stale pointer from 3), causing it to look like it has oartifact set. 20:19 5) the speaking artifact code chokes on the bad information. 20:19 <[Demo][srn]> so step 4 is the hard to reproduce part 20:20 Yeah, based on my understanding of the bug that is dependent on the OS doing something. 20:20 <[Demo][srn]> ah 20:20 <[Demo][srn]> and this only works with dynamite? 20:21 No, anything with similar mechanics, which I think means dynamite, candles, and potions of oil. 20:21 <[Demo][srn]> candles dont remerge into each oth 20:22 <[Demo][srn]> potions of oil do though,.. 20:22 I believe they do, within a certain range. 20:22 It is averaged. 20:22 <[Demo][srn]> my tallow ones wouldnt 20:22 So objects with similar times remaining merge, but objects with very different times remaining don't. 20:22 <[Demo][srn]> so it seems to me applying a stack of two and then having it split off the lit one and then putting that out so it merges back in would complete steps 1-3 20:23 Should, yeah. 20:23 There is, of course, an additional wrinkle, 20:23 which is that there was an initialization bug that was causing all dynamites to have 100s or 1000s of turn-long fuses. 20:24 Which in turn may have been causing them to be re-merged more aggressively than would be done in an actual game. 20:24 <[Demo][srn]> right 20:25 <[Demo][srn]> potions of oil seem to be the best bet 20:25 <[Demo][srn]> problem is ive merged about 100 times now and no crash 20:25 Oh, you're trying to cause a crash for Junethack? 20:26 <[Demo][srn]> testing locally 20:26 <[Demo][srn]> just realized i patched locally 20:26 <[Demo][srn]> jesus christ im dumb 20:26 lol 20:26 <[Demo][srn]> your exact patch even 20:26 <[Demo][srn]> if it is easy enough to reproduce i might use it for an attempt at some insanity 20:26 <[Demo][srn]> if not i might use something else 20:26 <[Demo][srn]> but fortunately with dnh there is always something else 20:27 aosdict\ito: In terms of why automerge: dynamite inherits most of its mechanics from candles. 20:27 So ask the devteam :P 20:27 <[Demo][srn]> didnt you just yank slashems? 20:27 Yes, I think. 20:29 Apparently the previous-message crash still exists :/ 20:30 <[Demo][srn]> the ctrl+p one? 20:30 <[Demo][srn]> ah yeah 20:30 <[Demo][srn]> not sure how or what 20:30 Sfr Tariru's double cerberus kill, yeah. 20:30 Yeah 20:30 <[Demo][srn]> but im gonna steal his rc file and investigae 20:31 I tried to check reproduce that in different context about a week ago, and got no crashes. 20:31 (It was when than message from *last* year finally got delivered) 20:32 So if you can figure out how to reproducibly trigger that, it would be a service :D 20:32 <[Demo][srn]> yeah i think its some weird interface option probably? 20:32 Yeah. Or, actually, 20:32 that was in response to a bug report, not an old message. 20:33 Someone got a crash immediately after changing it to print in reverse order? 20:33 I got no crashes from doing that locally, 20:33 Chris_ANG: I don't think candles automerge in vanilla just by lighting or snuffing them? 20:33 <[Demo][srn]> changing it to print in reverse order? 20:33 but perhaps it only happens on linux? 20:34 -!- shpingrlde is now known as shpingrlde\ootc 20:34 I might be mistaken re: candles. 20:35 <[Demo][srn]> did it like 30 times and no crash on mine 20:35 Hm, well, I don't have a vanilla nethack installed locally, 20:35 but in dnh I can get candles to merge. 20:36 <[Demo][srn]> potions of oil work better 20:36 I wished for 10, lit then snuffed the stack, 20:36 then dropped 1, 20:36 lit and snuffed the remaining 9 20:36 and picked the 1 back up. 20:36 It merged to form a stack of 10 20:36 Oh, that's not a merge off a snuff, though. 20:37 yeah in vanilla I observed that same behavior, which is weird because they shouldn't have merged... 20:37 Ok yeah, they don't merge off snuffs it seems. 20:38 <[Demo][srn]> oil does 20:38 hi 20:38 Hello K2, Welcome to #hardfought 20:38 <[Demo][srn]> hey k2 hi i have a question 20:38 hi [Demo][srn] 20:38 Probably dynamite was based off oil potions then, rather than candles. 20:38 <[Demo][srn]> would it be harmful if i was like half a billion turns into a game on your server? 20:38 <[Demo][srn]> it shouldnt hurt anything? 20:38 no it shouldnt 20:38 <[Demo][srn]> the ttyrec is stored compressed right? 20:39 <[Demo][srn]> so the millions of the same screen should show up 20:39 its only compressed after the game is done 20:39 well 20:39 if you log and take a break it'll compress that ttyrec 20:39 <[Demo][srn]> ok 20:39 [hdf-us] [nh361] jmcunx (Pri Elf Fem Cha), 476 points, T:1348, killed by a giant bat 20:39 its the current running one that isnt compressed 20:39 <[Demo][srn]> i aborted it maybe an hour ago cause i wanted to see progress 20:39 whatcha doin 20:40 <[Demo][srn]> trying to overflow 20:40 which variant 20:40 <[Demo][srn]> hoping somewhere along the jnh line something reads time in somehting small enough 20:40 <[Demo][srn]> dnh 20:40 ok 20:40 this server is a lot faster than NAO for me :D 20:41 ;) 20:41 <[Demo][srn]> i cant find my rcfile locally 20:41 [Demo][srn] right now your current ttyrecs are only consuming about 25 MB 20:42 https://www.hardfought.org/userdata/D/Demo/dnethack/Demo.dnethackrc 20:42 <[Demo][srn]> where does it read from? 20:42 <[Demo][srn]> ~/.dnethackrc, right? 20:42 yes 20:42 <[Demo][srn]> well its not 20:42 hrm 20:42 ooh hah 20:42 lemme check something 20:44 ooh hah ooh hah 20:45 sshh 20:45 dgl config is right 20:45 rc_fmt = "%ruserdata/%N/%n/dnethack/%n.dnethackrc" 20:45 setenv "NETHACKOPTIONS" "@%ruserdata/%N/%n/dnethack/%n.dnethackrc", 20:47 i just edited my dnethack rc cfg and it picked up the change 20:47 when i started a new game 20:47 [Demo][srn] it might be a layer 1 issue 20:47 <[Demo][srn]> i might have to just try to test on hdf then 20:47 hey k2 did i already ask u about alt commands in slashem or was that somene else 20:47 <[Demo][srn]> well here's the thing 20:48 <[Demo][srn]> it is picking up an rc file 20:48 <[Demo][srn]> and its a nice pretty customized one 20:48 i think it was someone else. we dont host slash'em here; i've never played it 20:48 i mean slashem extended 20:48 <[Demo][srn]> and it picks it up for every dnh version i have 20:48 oh 20:48 hmm 20:48 <[Demo][srn]> so i figured it out at some point but now i cant 20:48 Xzight_: I believe it's a putty question, not a game question 20:48 Xzight_ myabe? i dont remember. last 3 days have been a blur, working weekend 20:48 but dunno anything about putty 20:49 its weird because it works for me on regular nethacl 3.6.1 20:49 hm maybe it is a game thing then 20:49 where is AmyBSOD\srn when you need her 20:49 <[Demo][srn]> asleep 20:49 Xzight_ what are you trying to do? 20:49 (and by invoking her name she will definitely read this in under 10 hours...) 20:50 trying to get the game to recognize alt so i can use alt commands like loot and stuff 20:50 oh 20:50 yeah i've never messed with that in putty before 20:50 <@rikersan\srn> check your terminal settings 20:50 <@rikersan\srn> or putty, idk 20:50 <@rikersan\srn> you might need ot set alt as meta 20:51 [Demo][srn] your rc cfg on hdf you mean right? 20:51 [hdf-us] [dnh] rikerw (Sam Hum Mal Law) entered Minetown for the first time, on T:1263 20:51 <[Demo][srn]> no i gave up ignore me 20:52 hrm 20:52 a - a short sword named u@mR?:!o=OF= 20:52 thats mine 20:52 give it back 20:52 since this is slex, i have no idea whether that's a bug 20:52 oh I was going to ask if it was fourk 20:52 since my starting pets have names like that 20:52 no fourk's names are many but usually make sense 20:53 i will talk to amy when she is available 20:53 oh 20:53 i'll be dead by then 20:53 yeah I like the fourk naming system enough to port it to xnh 20:54 fourk's dispater level is nasty 20:54 bbl 20:54 if that's the normal dispater level i got 20:54 * aosdict\ito gives K2 a brilliant blue potion 20:55 YASI: brilliant blue potions increase Int when quaffed. 20:55 <@rikersan\srn> hey chris I got the bad fruit thing 20:55 <@rikersan\srn> want a screenshot? 20:55 <@rikersan\srn> I died with a slime mold in inventory, the post-death inventory has it shown as "an uncursed " 20:56 <@rikersan\srn> (nothing after) 20:56 [hdf-us] [dnh] rikerw (Sam Hum Mal Law), 4007 points, T:1886, killed by a small aklys 20:56 heh, "killed by a small aklys" seems like it's trying to denigrate you, the same as "killed by a little dart" 20:57 at least it's not a tiny aklys 21:06 [hdf-us] [nh361] IceBox (Val Hum Fem Law) wished for "blessed greased +2 gray dragon scale mail", on T:18842 21:06 -!- Schrubber1 has joined #hardfought 21:08 -!- Schrubber has quit [Ping timeout: 264 seconds] 21:17 heh, was about to tell AntiGulp that with the addition of headless horsemen he was likely to see another clamor for monster riding - but that already exists in splice :D 21:22 <[Demo][srn]> 600k turns wasted 21:22 <[Demo][srn]> oh nice congrats 21:22 ...and so it was written in the Book of Grasshopper 21:22 Another entry in the Book of Grasshopper! 21:23 <@rikersan\srn> tha'ts up there next to the book of tariru, right? 21:24 Treading the thrones of the so-called civilised world under his sandaled feet! Oh hang on, that is only for barbarians 21:24 Barbarians use sandals? 21:25 Maybe they're tourist barbarians. 21:25 it's the classic Conan line 21:26 I guess Conan was the Hyborian age's version of a backpacker 21:26 ah. before my time 21:26 before? Conan is timeless 21:27 the original stories were written in like 1920's 30's 21:27 I would squint very hard at someone trying to backpack in sandals. Actually, I've met some ultralight people and squinted very hard at them. 21:27 maybe you need glasses? 21:29 sandals (or hikinh boots) are the typical footwear for backpackers that I see 21:29 mostly hiking boots when doing serious stuff, and sandals for the in-between times 21:30 yeah, on a long backpacking trip it can be useful to carry some light waterproof shoes for the times when you aren't actually hiking, true. 21:30 [hdf-us] [nh361] Xzight (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:3100 21:30 Like moving around camp and stuff. 21:30 [hdf-us] [nh361] IceBox (Val Hum Fem Law), 124642 points, T:20519, choked on a lump of royal jelly 21:30 In SE Asia you have to take your shoes off every time you enter a house/building 21:31 <@IceBox> nooooooooooooooooooo ^^^ 21:31 doing that often with hiking boots becomes very tiring very quickly 21:31 <@IceBox> welp my first choke death i guess 21:31 rip IceBox :( 21:31 @icebox :C 21:31 ah, royal jelly, the wafer-thin mint of nethack 21:31 <@IceBox> that one stings pretty bad, seems like whenever you get a PHENOMENAL run going, it's some bullshit carelessness that ends it 21:32 yep 21:32 <@IceBox> i guess it's always carelessness..but i just found a random WoW 21:33 [hdf-us] [slex] ttc1401 (Wiz Red Fem Cha), 14066 points, T:2338, killed by a monster (invisible Mr. Chibougamau, the shopkeeper) 21:35 Junethack: Grasshopper ascended a game of NetHack 3.6.1 on au.hardfought.org! 21:36 -!- greqrg has quit [Quit: Leaving] 21:36 [hdf-us] [nh361] Demo (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:3084 21:37 hmmm, if I do a dwarf arc then we get a new ascended combination for the clan 21:37 somebody has already done a dwarf valk 21:37 in 3.6.1 21:37 well that's a given :P 21:38 junethack, also known as Spamming Dwarf Valks For A Month 21:39 ah, and I'm typing into the wrong channel too 21:39 <[Demo][srn]> yep 21:39 damn 21:39 ito and srn have intercepted your secret splat communications, muahaha 21:39 carelesss shit like that gets you killed in-game 21:42 [hdf-us] [nh361] Demo (Val Dwa Fem Law) eschewed atheism, by dropping a scroll labeled ELBIB YLOH on an altar, on T:4248 21:42 does anyone know how i can change the behavior of my alt key in PuTTY? 21:42 ah well, eschew away 21:42 -!- stenno\ito has joined #hardfought 21:42 yeah that's a pretty apropos way to eschew atheism [Demo][srn] 21:44 Xzight_, as I mentioned before there should be some options you can choose in-game or in your rc file 21:44 YASI: reading a scroll labeled ELBIB YLOH breaks atheist conduct. 21:44 the in game options didn't work 21:44 PuTTY is sending ESC as ALT 21:44 there are some alt-related options in Putty under windows/behaviour that you might want to look at 21:44 which might affect how your alt key operates when using putty 21:45 I know I've heard of an option called "alt_is_esc" 21:46 there is a Putty setting "system menu appears on alt key alone" which might interfere 21:46 <[Demo][srn]> why does vanilla suck so much? 21:46 <[Demo][srn]> is there no way to not get fucked over by yy on peacefuls with vikeys? 21:46 there is 21:46 it's called "paranoid_confirmation" or something like that 21:47 makes you type "yes" rather than just "y" before attacking peacefuls (and some other things) 21:47 <[Demo][srn]> ugh thats the worst 21:47 <[Demo][srn]> cause u cant cancel wit hspace 21:47 or... just get a numpad and ascend to my world 21:47 <[Demo][srn]> with space 21:48 <[Demo][srn]> numberpad hurts my hand 21:48 poor thing, I've had carpal tunnel surgery 21:48 -!- stenno\ito has quit [Ping timeout: 276 seconds] 21:48 Yeah, that is what I don't like about paranoid_confirmation, you can't cancel it with esc or space or anything. 21:48 the point is to make it hard to answer yes! not hard to answer no! 21:48 I have a remote numpad 21:48 so I can use it with either left or right hand 21:48 <[Demo][srn]> how does carpal tunnel surgery go? 21:49 <@rikersan\srn> !race dnh 21:49 @rikersan\srn: gnome 21:49 <@rikersan\srn> !race dnh 21:49 and also because the numpad keys on my laptop are fucked from playing so much nethackj 21:49 <@rikersan\srn> please beholder 21:49 [Demo][srn], 3 weeks recovery each hand 21:49 <@rikersan\srn> !race dnh 21:49 <[Demo][srn]> yikes 21:49 my hand strength is a bit weaker than before now though 21:49 <@rikersan\srn> !pnig? 21:50 <@rikersan\srn> !ping 21:50 @rikersan\srn: Pong! 21:50 <[Demo][srn]> howd you develop carpal tunnel? 21:50 and sometimes my hand forget to grip things properly 21:50 hands* 21:50 <@rikersan\srn> !race dnh 21:50 @rikersan\srn: drow 21:50 too much keyboarding 21:50 in particular data entry work and programming when I was young 21:50 <@rikersan\srn> !rng human | inc | hlf 21:50 @rikersan\srn: inc 21:50 and maybe gaming too 21:50 rikersan: you've used up all your !race credits. Please purchase more via the online interface. 21:51 !gnip 21:51 [hdf-us] [dnh] rikerw (Sam Inc Mal Law), 137 points, T:125, killed by a jackal 21:51 <@rikersan\srn> I missed the jackal 15 times in a row, what the heck game 21:51 <@rikersan\srn> !lastgame 21:51 @rikersan\srn: [hdf-us] https://www.hardfought.org/userdata/r/rikerw/dnethack/dumplog/1529891455.dnh.txt 21:51 @rikersan\srn: [hdf-eu] https://eu.hardfought.org/userdata/D/Demo/dnethack/dumplog/1529889271.dnh.txt 21:51 @rikersan\srn: [hdf-au] https://au.hardfought.org/userdata/G/Grasshopper/nh361/dumplog/1529299332.nh361.txt 21:52 <@rikersan\srn> with 14 dex 21:52 failed out of samurai school but were heralded from birth anyway so they had to let you go? 21:53 <[Demo][srn]> wow 21:53 <@rikersan\srn> aosdict, sometimes i wonder about your msgs 21:53 <[Demo][srn]> howd u miss so many times? 21:53 <@rikersan\srn> specifically, how do not enough of htem end up on nhqdb 21:53 <@rikersan\srn> demo: idfk 21:53 give that jackal an award for dodginess 21:53 I don't usually put my own messages on nhqdb 21:53 <@rikersan\srn> Final attributes You were fervently aligned Your alignment was 10 ... RNGesus was angry with you You are dead 21:54 <@rikersan\srn> ^ no but actually just checked, apparently I hit X accidentally 21:54 <@rikersan\srn> and was 2weping 21:58 [hdf-us] [nh361] Demo (Val Dwa Fem Law) had Mjollnir bestowed upon her by Tyr, on T:5612 22:00 <@rikersan\srn> grats, assuming that's not a bot 22:01 <[Demo][srn]> i want dbl dmg weapon 22:01 [hdf-us] [dnh] rikerw (Sam Hlf Mal Law), 2740 points, T:1777, killed by a gnome 22:03 I think it was an obvious DemoBot while it was running, wasn't it? 22:03 !asc DemoBot 22:03 aosdict\ito: [hdf-us] DemoBot has ascended 20 times in 381 games (5.25%): nh343:20 (5.28%) 22:03 <[Demo][srn]> bothack runs on 343 22:03 <[Demo][srn]> not 361 22:04 ^ that 22:04 Adeon has a bot in alpha stage that runs on 3.6.1 22:04 well yes, that too 22:04 but its not that good yet 22:04 <[Demo][srn]> whose bot is tariru? 22:05 <@rikersan\srn> amy maybe 22:05 hah 22:06 no, then there would be a LOT more bragging about it 22:08 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) killed Sir Garland, on T:21204 22:08 [hdf-us] [nh361] Xzight (Val Dwa Fem Law), 1073 points, T:3370, killed by a giant ant, while fainted from lack of food 22:14 Junethack: rebatela ascended a game of NetHack 3.6.1 on nethack.alt.org! 22:14 [hdf-us] [nh361] Demo (Val Dwa Fem Law) had Snickersnee bestowed upon her by Tyr, on T:7442 22:14 <[Demo][srn]> i dont like you very much tyr 22:15 snickersnee is fine 22:16 <[Demo][srn]> it isnt double damage 22:16 -!- QueenDairy has quit [Quit: WeeChat 2.1] 22:19 -!- MisteryMyra has joined #hardfought 22:22 [hdf-us] [nh361] Demo (Val Dwa Fem Law) had Demonbane bestowed upon her by Tyr, on T:9189 22:22 <[Demo][srn]> hey tyr plz DIEyr 22:22 -!- MiseryMyra has quit [Ping timeout: 264 seconds] 22:24 -!- MisteryMyra is now known as MiseryMyra 22:25 [Demo][srn] you can also call hell's treadmill 'the misanthropic farce', you're welcome 22:26 [hdf-us] [nh361] Demo (Val Dwa Fem Law) changed form for the first time by mimicing a pile of gold, on T:9832 22:27 -!- MisteryMyra has joined #hardfought 22:27 <[Demo][srn]> man i got soko 2a im not down 22:27 -!- Xzight_ has quit [Ping timeout: 260 seconds] 22:28 <@lapis/ootc> i have gotten soko 2a more often than not this jnh 22:30 -!- MiseryMyra has quit [Ping timeout: 260 seconds] 22:31 -!- MisteryMyra is now known as MiseryMyra 22:40 -!- MisteryMyra has joined #hardfought 22:43 -!- MiseryMyra has quit [Ping timeout: 260 seconds] 22:54 [hdf-us] [nh361] Eleven (Hea Hum Fem Neu), 2492 points, T:6674, killed by a mumak 22:55 [hdf-us] [nh361] Xzight (Val Dwa Fem Law) had Excalibur thrown at her by some watery tart, on T:2463 23:01 -!- Tangles_ has joined #hardfought 23:01 -!- mode/#hardfought [+o Tangles_] by ChanServ 23:03 -!- Tangles has quit [Ping timeout: 276 seconds] 23:06 <@IceBox> soko 2a sucks balls! 23:10 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 35814 points, T:2336, killed by a Woodland-elf 23:14 [hdf-us] [nh361] Xzight (Val Dwa Fem Law), 2432 points, T:4452, killed by a Mordor orc 23:41 [Demo][srn] 23:41 your dnethack game is using up significant cpu resources ;) 23:41 -!- Xzight has joined #hardfought 23:41 [hdf-us] [fh] ahrimen (Val Dwa Fem Law) heard a rumor from The Oracle, on T:3450 23:42 does anyone know when slex developer is usually online? 23:43 or where i could send them email 23:44 <[Demo][srn]> yikes 23:44 <[Demo][srn]> how significant 23:45 just trying to figure out how to get alt commands to work with putty ive tried everything it seems like and cant it to work 23:46 it works on other games but not slex 23:47 [Demo][srn] enough for me to take notice 23:47 <[Demo][srn]> ouch u kileld it 23:47 yeah 23:47 <[Demo][srn]> so i lost all the progress since i restarted it 4 hrs ago 23:47 it looked stuck 23:47 <[Demo][srn]> its not stuck 23:47 <[Demo][srn]> it may have looked stuck but it was running 23:48 count 32667 23:48 <[Demo][srn]> yes 23:48 why exactly? 23:49 <[Demo][srn]> get the clock number BIG 23:49 <[Demo][srn]> plz no kill 23:50 its stresses out the cpu on the server 23:50 <[Demo][srn]> how much stress> 23:50 as i said, enough for me to take notice 23:50 i dont like my server being uses as a stress test 23:50 esp during a tournament 23:50 *used 23:51 <[Demo][srn]> nao lets u do it :P 23:51 -!- MiseryMyra has joined #hardfought 23:51 then do it on nao 23:51 ^ dtype 23:51 <[Demo][srn]> i cant i dont have a game htere 23:51 <[Demo][srn]> and the ydont have the variant i like 23:51 <[Demo][srn]> that it works in 23:51 <[Demo][srn]> see this is really hard for me to complain about 23:52 then try ascrun. see how long you can go before keroi takes notice and bans your ip ;) 23:52 <[Demo][srn]> cause i have no right to use ur sever at all and its nice u let me run it 23:52 <[Demo][srn]> also no i cant 23:52 <[Demo][srn]> ascension run dnh isnt patched 23:52 <[Demo][srn]> it was last updated 5-31-18 23:52 <[Demo][srn]> so it wont work there either 23:52 ok 23:52 so 23:52 <[Demo][srn]> this is a cool and valid way to play the game 23:52 i'm asking nicely. please dont stress out my server 23:53 <[Demo][srn]> ok i wont but just know that i wont with dissent 23:53 -!- MisteryMyra has quit [Ping timeout: 240 seconds] 23:53 <[Demo][srn]> why am i always having this issue 23:53 <[Demo][srn]> why do i always play so abusively 23:53 <[Demo][srn]> why is it just me causing issues whats wrong with me 23:53 because you like dntehack and want chris to fix the bugs 23:54 so you'll exploit the flaws until he takes notice 23:54 you're what we'd call a 'greyhat' hacker if you were a hacker 23:54 <[Demo][srn]> see i wanna try to do this for junethack 23:54 <[Demo][srn]> see if anywhere in jnh it stores turncount 32 bit signed 23:54 Technically, you can do that with any variant, including vanilla. 23:55 <[Demo][srn]> and if it does when i die to izchack (if i were able to get to go on) we'd find out 23:55 <[Demo][srn]> well no 23:55 <[Demo][srn]> not in the number of days 23:55 <[Demo][srn]> with the amount of time i feel like investing 23:55 <[Demo][srn]> also clockwork cant go infinite 23:55 I mean the maxing out the CPU thing. 23:55 <[Demo][srn]> im sure its nowhere near max and hes just being stingy :P 23:55 <[Demo][srn]> i know i would be 23:55 It's just easier in dnethack because I'm nice enough to not spawn monsters in sokoban. 23:55 [Demo][srn] eventually you would have tripped the high cpu kills cript i have running 23:55 -!- raisse\splat has joined #hardfought 23:55 -!- mode/#hardfought [+v raisse\splat] by ChanServ 23:55 *kill 23:55 <[Demo][srn]> ok 23:56 <[Demo][srn]> so if i were to do this in two hour intervals id be ifne 23:56 <[Demo][srn]> if i had some script that ran it for baout two hours and saved the cpu would never get to a tricky point 23:56 no 23:56 <[Demo][srn]> hmm 23:56 <[Demo][srn]> ok 23:56 because if i catch you purposely stressing out the server agin, it'll be a temp ban 23:56 understand? 23:56 <[Demo][srn]> yes 23:56 ok 23:57 test it on a local build 23:57 <[Demo][srn]> also im sorry it was stressing it didnt know what it would do 23:57 <[Demo][srn]> was hoping it wouldnt do much 23:57 <[Demo][srn]> wonder what was eating all the cpu 23:57 i know, i understand 23:57 <[Demo][srn]> do you have any guess cause im actually curious now 23:58 but now you do know, so if you did it again we'd have a problem ;) 23:58 <[Demo][srn]> i guess it was just eating input really fast and thats all? 23:58 most likely 23:58 <[Demo][srn]> ok 23:58 [hdf-us] [nh361] Eleven (Hea Hum Fem Neu), 2000 points, T:6261, killed by a hill orc 23:58 all i could tell was that your dnethack game was eating up all of one core (cpu) on the server 23:58 <[Demo][srn]> yikes 23:58 <[Demo][srn]> sorry 23:58 its ok 23:59 <[Demo][srn]> ok that makes a lot more sense why ud be bothered 23:59 concerned is more like it ;) 23:59 since this is a tournament month, i dont want anything stressing out the server if it doesnt need to