00:02 [hdf-us] [nh361] k2 (Wiz Elf Mal Cha) killed the Wizard of Yendor, on T:47541 00:04 [hdf-us] [nh361] k2 (Wiz Elf Mal Cha) killed the Wizard of Yendor, on T:47595 00:06 [hdf-us] [nh361] k2 (Wiz Elf Mal Cha) genocided class ;, on T:47635 00:08 [hdf-us] [dnh] Ana (Ana Hum Fem Neu), 5602 points, T:1539, killed by a dwarf 00:09 -!- Menche__ has joined #hardfought 00:10 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha), 2854 points, T:1549, killed by a death ray 00:11 -!- Menche__ is now known as Menche 00:11 <@escargott'em> I'm trying to id some boots by jumping, but it just tries to cast the spell jump.. does that mean they aren't jump boots? 00:12 -!- Menche_ has quit [Ping timeout: 256 seconds] 00:13 [hdf-us] [nh361] k2 (Wiz Elf Mal Cha) killed Famine, on T:47700 00:14 [hdf-us] [nh361] IceBox (Val Hum Fem Law) killed Medusa, on T:23124 00:20 Junethack: IceGuye ascended a game of NetHack 3.6.1 on nethack.alt.org! 00:34 -!- deadnoob_ has joined #hardfought 00:39 -!- deadnoob has quit [Ping timeout: 276 seconds] 00:40 -!- Menche_ has joined #hardfought 00:43 -!- Menche has quit [Ping timeout: 240 seconds] 00:43 jonadab: why am I going from hungry to weak in under 100 turns? 00:43 fourk 00:44 <[Demo][srn]> because your stomach is too damn small 00:44 <[Demo][srn]> grow a bigger one 00:44 <[Demo][srn]> or a spare one 00:44 i'm a giant 00:44 <[Demo][srn]> oh 00:44 <[Demo][srn]> well then 00:45 <[Demo][srn]> don't they hunger faster? 00:45 <[Demo][srn]> or something? 00:45 <[Demo][srn]> Maybe I'm just thinking of trolls with their regen 00:45 no idea 00:45 <[Demo][srn]> why isn't blood pudding a race? 00:46 because they get their feelings hurt too easily 00:46 <[Demo][srn]> someone should make a fourk fork called fouck and instead of making sense it doesn't 00:46 its not easy being a blood pudding 00:47 <[Demo][srn]> blood puddings have it easy 00:47 no hands 00:47 that would be rough 00:47 <[Demo][srn]> don't need hands 00:48 <[Demo][srn]> all these things you think you need are meaningless when you have achieved the nirvana of blood puddinghood 00:48 lol 00:48 <[Demo][srn]> also how does gh gore explosion work 00:49 <[Demo][srn]> can u do it to riders? 00:49 if a monster gets hit by something that can explode 00:49 of detonation 00:49 <[Demo][srn]> how tasty are the chunks 00:49 sometimes from fireball (i think) 00:49 well they're already cooked 00:49 <[Demo][srn]> yes from fireball 00:49 so yeah they are yummy 00:49 <[Demo][srn]> I figure riders resist? 00:50 probably 00:50 <[Demo][srn]> Probably worth checking 00:50 <[Demo][srn]> too bad I used my thirsty bow on them instead of detonation 00:50 so ideally, be a rnger with a bow of detonation and have your quest artifact on hand to have unlimited supply of arrows 00:50 *ranger 00:50 <@escargott'em> My first throne.. disappeared on my first sit 😿 00:51 just dont shoot point blank unless you have fire res 00:51 learned that the hard way ;) 00:51 another thing thats cool - entering the castle or ft ludios with conflict and a couple of the soldiers there have something of detonation 00:51 complete carnage 00:52 @escargott'em that's been most of june for me and thrones heh 00:52 or they make me stupid 00:53 <[Demo][srn]> samurai is stupid strong in grunt 00:53 jonadab: yeah 100 turns... this on purpose? 00:54 so the elder minotaur in 0.2.4 will be more of a challenge 00:54 i wont update the server until after junethack 00:55 [hdf-us] [nh13d] rustmonster (Pri Mal), 4576 points, T:3480, owlbear 00:56 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha) stole 80 zorkmids of merchandise from the general store of Upernavik on T:30324 00:56 <[Demo][srn]> hmm I don't think dnh even has a thirsty bow artifact 00:59 <[Demo][srn]> how do beholders kill you in grunt? 01:04 [hdf-us] [4k] k2 (Bar Gia Mal Cha), 8196 points, T:6178, killed by a fire ant 01:04 stoning, disintigration, etc 01:09 -!- raisse\splat has joined #hardfought 01:09 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:11 <@Tone\ootc> I had a throne drop me to 4 int for half a game earlier this month K2 😄 01:11 <@Tone\ootc> I was playing a caveman so I guess it was appropriate 01:11 <@Tone\ootc> didn't find a unihorn til after the castle 01:12 doh 01:12 -!- Menche__ has joined #hardfought 01:15 -!- Menche_ has quit [Ping timeout: 264 seconds] 01:25 <@IceBox> i had a throne curse half my inventory including bag of holding 01:28 Rude 01:28 <@Tone\ootc> heh, reminder not to sit on thrones if your luck isn't positive 01:30 [hdf-us] [nh361] Ana (Kni Hum Fem Law), 1132 points, T:2926, killed by a dog, while fainted from lack of food 01:32 -!- greqrg has quit [Quit: Leaving] 01:33 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha), 7180 points, T:2002, killed by a crocodile 01:38 [hdf-us] [nh361] IceBox (Val Hum Fem Law) made her first wish - "uncursed magic marker", on T:24591 01:47 Now that's what I call literacy 01:55 Thump! Poes drops an uncursed scroll called pratya 300. 01:56 I'm a priestess of Mitra so you'd expect barbarian levels of literacy. 02:00 You succeed in opening the tin. It smells like floating eyes. Eat it? 02:01 yes yes yes!! 02:01 only to be killed by the next random cave spider. 02:14 -!- Menche__ has quit [Quit: Leaving] 02:18 You fall into a pit! There is a pit here. 02:18 I KNOW there's a pit, I just fell into it! 02:24 <@lapis/ootc> Damn it, this isn’t a hardfought thing but I just had a dnh save get eaten again, exactly like one that previously got eaten a few weeks ago 02:49 -!- deadnoob has joined #hardfought 02:51 -!- deadnoob_ has quit [Ping timeout: 245 seconds] 03:33 -!- AmyBSOD\srn has joined #hardfought 03:45 [hdf-us] [nh361] IceBox (Val Hum Fem Law) wished for "blessed greased +3 gray dragon scale mail", on T:24702 03:50 [hdf-us] [nh361] IceBox (Val Hum Fem Law) entered Gehennom, on T:24769 03:51 [hdf-us] [xnh] Boronx (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:3392 04:00 [hdf-us] [nh361] IceBox (Val Hum Fem Law), 276538 points, T:24827, killed by an umber hulk, while praying 04:08 -!- deadnoob_ has joined #hardfought 04:12 -!- deadnoob has quit [Ping timeout: 260 seconds] 04:30 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 118674 points, T:45140, poisoned by Scorpius 04:37 [hdf-us] [un] richards (Val Hum Fem Law) killed the Oracle, on T:53722 05:14 [hdf-us] [un] richards (Val Hum Fem Law) killed the invisible Asmodeus, on T:55950 05:25 -!- raisse\splat has quit [Ping timeout: 265 seconds] 05:29 Junethack: 6000 games have been played! 05:44 [hdf-us] [un] richards (Val Hum Fem Law) killed the invisible Baalzebub, on T:57092 05:50 -!- noty has quit [Ping timeout: 264 seconds] 05:54 -!- raisse\splat has joined #hardfought 05:54 -!- mode/#hardfought [+v raisse\splat] by ChanServ 05:58 -!- Tariru has joined #hardfought 06:36 -!- raisse\splat has quit [Ping timeout: 240 seconds] 06:39 -!- deadnoob has joined #hardfought 06:42 -!- deadnoob_ has quit [Ping timeout: 276 seconds] 06:52 -!- deadnoob has quit [Remote host closed the connection] 06:54 -!- nzy has joined #hardfought 06:59 [hdf-us] [dnh] Pimpus (Bar Hlf Mal Neu) completed Sokoban, on T:9203 07:01 -!- ProzacElf has quit [Ping timeout: 256 seconds] 07:29 unnethack hint scrolls say: "Visit http://un.nethack.nu/ for dumps of your games." 07:45 -!- stenno\ito has joined #hardfought 08:02 K2: Unless you're playing as a sylph, I don't think Fourk changes anything about how long it takes to go from hungry to weak. 08:04 I do think hungry->weak->fainting is far too short a time compared to satiated->hungry, but that's vanilla and I haven't messed with it yet. 08:04 (Err, except I rebranded "satiated" to "bloated".) 08:17 <[Demo][srn]> which is silly 08:18 well fourk makes it so that you can't overeat, which is nice if you get a black dragon corpse 08:22 <[Demo][srn]> fourk also plays russian roulette with mlets 08:23 <[Demo][srn]> if you think l makes more sense for geckos than leprechauns do you even know who is playing your game? 08:24 YASI: new variant, "trollhack". Mind flayers are gray o. Master mind flayers are bright green F. Arch-liches are yellow :. And of course, cockatrices are green :. 08:28 [Demo][srn]: There's a good reason for that, though. I needed to change its name to signal the gameplay change to players. 08:31 <[Demo][srn]> as a nethack player : makes more sense to me for newt than anything else 08:32 <[Demo][srn]> I woke up this morning fundamentally against mlet changes that make more real world sense but maybe tomorrow I'll be nearly cracking 08:32 -!- noty has joined #hardfought 08:36 -!- greqrg has joined #hardfought 08:43 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "blessed ring of teleport control", on T:30370 08:59 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 37940 points, T:3465, killed by a large dog, while fainted from lack of food 09:18 heh... shhhh! 09:18 medusa kill farming is so lame... 09:19 bhaak: please abolish the medusa kill clan points for next year, it's too easily abused (just like log points actually) 09:20 <@Tone\ootc> Well log points could be automated, so I wouldn't say they are the same at this point 09:21 <@Tone\ootc> I'm not a fan of farming/scumming though 09:21 oh yeah? then why did you do it? :P 09:22 <@Tone\ootc> It's incentivized in junethack 09:22 <@Tone\ootc> I learned the tricks from your clan btw 😛 09:23 all other clans should have to pay a tribute of 5000 zorkmids to the nymphets because we were the ones who invented all the strategies :D 09:24 While we're at it, we should abolish unique deaths because getting killed is pointless, and of course the new trophy should just be renamed "the new digdug challenge". 09:25 It's all just "farming" on some level, right? 09:26 <@Tone\ootc> At some point, yeah 09:26 <@Tone\ootc> You can scum an ascension if you are patient enough 😄 09:26 lol 09:58 -5 vorpal? someone's farming conducts :P 09:58 :) 09:58 The famous never hit with a weapon besides -5 vorpal conduct 09:58 Amy never farms... 09:58 ...you know that. 09:59 man, is it normal to still be lacking intrinsic resist fire at Orcustown? those fire traps are taxing my max HP... 09:59 I got all the way to orcustown without poison resistance once.... 10:00 but yeah that's not fun. 10:00 one would expect to meet many fire giants and red dragons in Gehennom but they seem to be rare 10:02 I've had that happen 10:02 I had no fire res and no ?oEA at orcus 10:02 well the enchant weapons and armors are plentiful in this run 10:03 -!- noty has quit [Quit: WeeChat 2.0.1] 10:07 ahh finally got a ring of fire resistance! that'll do until I find a monster that conveys it :) 10:07 yay! 10:07 my magic marker also managed to write 14 scrolls of magic mapping without drying out :D 10:08 yaaaaay the game spawned hell hound pups 10:09 which refuse to drop corpses... :( 10:21 Your 9 diluted potions of full healing softly glow with a light blue aura. 10:26 [hdf-us] [un] richards (Val Hum Fem Law) killed Juiblex, on T:64462 10:30 -!- Grasshopper has joined #hardfought 10:30 -!- mode/#hardfought [+v Grasshopper] by ChanServ 10:31 -!- raisse\splat has joined #hardfought 10:31 -!- mode/#hardfought [+v raisse\splat] by ChanServ 10:41 [hdf-us] [slex] ttc1401 (Wiz Red Mal Cha), 1580036 points, T:48837, killed by a monster (psychic dragon) 10:41 <[Demo][srn]> time to play a variant 10:41 -!- raisse\splat has quit [Ping timeout: 260 seconds] 10:46 [hdf-us] [un] richards (Val Hum Fem Law) killed Orcus, on T:65007 10:49 -!- raisse\splat has joined #hardfought 10:49 -!- mode/#hardfought [+v raisse\splat] by ChanServ 10:55 [hdf-us] [un] richards (Val Hum Fem Law) genocided disenchanters dungeon wide on T:65300 11:00 <[Demo][srn]> thank god for k2 for having good rc files to raid 11:01 !rcfile k2 11:01 !rc k2 11:01 nope 11:09 gz Tariru! I'm about to ascend too :) 11:09 <[Demo][srn]> wow 11:10 [hdf-us] [nh361] jmcunx (Arc Dwa Mal Law), 376 points, T:2187, killed by a wand 11:11 Congrats to you too Amy. 11:11 <@Tone\ootc> 'grats guys 😄 11:12 <[Demo][srn]> yey! 11:12 <[Demo][srn]> !gt srn 11:12 the nymphets are supreme! ♥ 11:12 thanks guys! 11:16 <[Demo][srn]> damn un wizard isnt easy 11:16 <[Demo][srn]> pw regen sucks 11:17 [hdf-us] [un] Demo (Wiz Elf Fem Cha), 5109 points, T:3981, killed by a gray unicorn 11:18 Junethack: AmyBSOD ascended a game of NetHack 3.4.3 on eu.hardfought.org! 11:18 Junethack: Achievement "Prince of the World" unlocked by AmyBSOD! 11:18 Junethack: Tariru ascended a game of NetHack4 on eu.hardfought.org! 11:19 yaaaaaaaaaaaaaaaaaaaaaaaaaaay the Amy is princess of the world now ♥♥♥♥♥♥♥ 11:19 <[Demo][srn]> oh shit demonbane is lawful 11:23 -!- Grasshopper has quit [Read error: Connection reset by peer] 11:45 <[Demo][srn]> uhhhh 11:45 <[Demo][srn]> no way 11:45 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 48250 points, T:18421, killed by a magic missile 11:46 <[Demo][srn]> theres a wish on this level 11:47 <[Demo][srn]> wait 7 wishes on this level what 11:48 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 10565 points, T:79, killed by a boulder 11:49 <[Demo][srn]> is bhaak on? 11:54 -!- raisse\splat has quit [Quit: Suddenly, Raisse disappears out of sight.] 11:55 -!- raisse has joined #hardfought 11:55 -!- mode/#hardfought [+v raisse] by ChanServ 11:57 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) defeated Lord Surtur, on T:31010 12:00 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 27874 points, T:1794, killed by a rothe 12:02 <[Demo][srn]> oh well damn this is a waste of my time 12:02 <[Demo][srn]> forgot un water demon wishes cant give magical items 12:06 <@Tone\ootc> o you have to wish for a tinning kit or something? 12:06 <@Tone\ootc> So* 12:07 <[Demo][srn]> im a vampire so no 12:07 <[Demo][srn]> gonna go stethoscope 12:07 [hdf-us] [un] Demo (Bar Vam Fem Cha) wished for "Blessed fixed stethoscope", on T:3940 12:08 <@Tone\ootc> I wasn't actually recommending that 😛 12:08 <[Demo][srn]> there are 7 wishes on average on this level 12:08 <@Tone\ootc> Dragon scales sound like a decent choice 12:08 <[Demo][srn]> and they are all useless 12:08 <[Demo][srn]> those are magical 12:08 <@Tone\ootc> just the scales aren't in vanilla, I don't think 12:08 <[Demo][srn]> pretty sure in un you can't 12:08 <@Tone\ootc> yeah feels like a loophole 12:09 <@Tone\ootc> What is it, a level with a bunch of fountains? 12:09 <@Tone\ootc> Actually that's a dumb question, that's obviously what it is 😛 12:09 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 4333 points, T:3856, killed by a magic missile 12:10 <[Demo][srn]> yes 12:10 <[Demo][srn]> i need to ask bhaak if he meant to do that 12:10 <[Demo][srn]> or if he meant for it to be water 12:12 <@Tone\ootc> oh I just spec'd your game, wtf 12:12 <@Tone\ootc> There's hundreds of them 12:13 <[Demo][srn]> 757 or something 12:14 <[Demo][srn]> but looks like im screwed 12:14 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 31817 points, T:1434, killed by a barbed devil 12:19 757 is the hardest type of winged gargoyle 12:22 [hdf-us] [spl] Demo (Val Ang Fem Law) had Excalibur thrown at her by some watery tart, on T:1667 12:22 [Demo][srn]: nonmagical pseudo"wishes" are complete and utter bullshit 12:22 IMHO they shouldn't even break wishless because they aren't wishes by my definition 12:24 anyway, I'm princess of the world now and everyone wants to claw their fingernails at my face because I'm so conceited :P, but I'll play slex now ♥ 12:24 they don't break magic-wishless 12:24 <[Demo][srn]> well to be fair that whole level is bullshit 12:24 <[Demo][srn]> it has like 750 fountains 12:24 <[Demo][srn]> and on dlvl 10 its a 1% chance of wresting a wish from a fountain 12:25 ...fountains? 12:25 ahh, slex, where you get a warning when stepping into water... feels like home :) 12:25 or moat 12:26 <[Demo][srn]> fountians 12:26 AmyBSOD\srn: unnethack has paranoid water walk 12:26 yeah, that's one of the few good things about un :P 12:26 ah misinterpreted your statement then 12:26 <@Tone\ootc> that saved me in NH4 the other day 12:26 <@Tone\ootc> well it saved a few of my scrolls at least 12:28 [Demo][srn]: in unnethack? 12:28 never heard of a level like that 12:28 I totally love when Amy complains about other variants. 12:29 Mandevil\splat: heh, you mean the same way I love it when others complain about my variant? ;) 12:30 <[Demo][srn]> its a bigtoom 12:30 <[Demo][srn]> bigroom 12:30 The difference is that SLEX in one big bullshit variant. 12:30 :D 12:31 BTW, I played a game of SLEX yesterday. 12:31 -!- Menche has joined #hardfought 12:31 And I think that's it for a long time. 12:31 hahahahahahaha how'd it go? 12:31 you were playing a kurwa? LOL 12:31 I rolled a random combo. 12:31 aww and you didn't like the game? bummer 12:31 Let's put aside what the hell is "kurwa" supposed to be, why do they wear -25 evil DSM etc. 12:32 For some reason I went blind the whole game. 12:32 But there was no status about it. 12:32 Just blind for no apparent reason. 12:32 !lastgame Mandevil SLEX 12:32 AmyBSOD\srn: [hdf-us] No last game for (Mandevil,SLEX) on this server. 12:32 AmyBSOD\srn: [hdf-eu] https://eu.hardfought.org/userdata/M/Mandevil/slex/dumplog/1529697875.slex.txt 12:32 oh wow I didn't expect that to actually work :D 12:32 Then I was getting cryptic messages all the time. 12:33 You had the speed bug. (0) You had the following problem: You randomly fainted. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actu 12:33 ou had the following problem: Your spells became red. (0) You had the following problem: You sometimes had to solve captchas. (0) You were in a ghost world (0) 12:33 I mean messages that looked like ROT13 or something. 12:33 ^^ those are from your game 12:33 And I was hitting captchas all the time. 12:33 Why in the world is that in the game? 12:34 it's an EPI, obviously 12:34 also you weren't blind, but all monsters were generated invisible in a way that can't be made visible with see invis 12:34 #justkurwathings 12:34 I really don't understand how would anyone conside that funny after the second time. 12:35 the kurwa is meant to be a challenge role, one that you pick if you find the normal roles too easy to ascend 12:35 The role makes no sense at all of course as far as the inventory is concerned. 12:35 I totally have no idea what was supposed to be "whorish" about it. 12:35 they can #chat to intelligent monsters to have sex 12:36 which is basically like foocubus seduction, except that you can initiate it with almost any intelligent monster 12:36 And the deity was "Ewa". 12:36 Are you Polish or what? 12:36 nah, the other two deities are Lorskel and Kaczynski, and Lorskel is the one who inspired the role (he's Polish) 12:36 And why I was blind? 12:37 you weren't! but the cloak you started the game with is the ghost cloak, which makes all newly generated monsters so invisible that you can't see them even if you have see invis 12:37 well, actually "eerie cloak" but that's its effect 12:37 How was I supposed to find out? 12:37 and the captchas must have come from the evil dragon scale mail 12:38 well, slex has inventory item descriptions; if you hit an item's corresponding letter while in inventory, you get a description. 12:40 [hdf-us] [fh] ahrimen (Val Dwa Fem Law), 25882 points, T:2846, killed by an elf zombie, while fainted from lack of food 12:41 <[Demo][srn]> splice feels like it should have zouthern animals 12:42 splice feels like it should have much more stuff, actually 12:43 <[Demo][srn]> why do quivering blobs exist 12:43 So that vegans can get poison resistance. 12:44 <[Demo][srn]> ah ok 12:44 <[Demo][srn]> cant brown molds or whatever do that? 12:44 Anyway, you can ask that question about million times about nethack. 12:44 Why do tigers/lynxes/panthers exist? 12:45 They are pretty much the same thing. 12:45 <[Demo][srn]> to kill your poor caveman in different ways 12:45 You mean in the same way. 12:46 <[Demo][srn]> different name, different unique death 12:46 <[Demo][srn]> but yeah 12:46 And let's not start about the various & 12:46 <[Demo][srn]> heh 12:48 there should just be a single monster which rerolls all its attributes/attacks each turn 12:48 problem solved 12:49 [hdf-us] [spl] Demo (Val Ang Fem Law) changed form for the first time by mimicing a pile of gold, on T:5448 12:49 No, problem would be solved if the monsters were actually different. 12:49 /the\ 12:49 i was joking 12:49 there's a certain script created by jonadab which makes random stats monsters ;) 12:49 @?hooloovoo 12:49 No such monster. 12:50 <[Demo][srn]> @d?hooloovoo 12:50 hooloovoo (U) | Lvl: 9 | Diff: 13 | Spd: 6 | Res: none | Confers: nothing | MR: 25 | Generates: gehennom dungeons | AC: 2 | Attacks: 0d0 touch teleportation, 0d0 tinker tinker, 1d4 gaze blind | Alignment: 0 | Flags: genocidable, phases, infravisible 12:50 @?shambling horror 12:50 shambling horror (U) | Lvl: 10 | Diff: 11 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom | AC: 0 | Attacks: none | Alignment: 0 | Flags: carnivore, infravisible 12:50 ^ rerolls attacks each turn 12:51 related https://nhqdb.alt.org/?735 12:51 slex astral elementals do that too ;) 12:51 @le?astral elemental 12:51 astral elemental (E) | Lvl: 8 | Diff: 10 | Spd: 15 | Res: fire cold disintegrate shock poison acid petrification magic | Confers: nothing | MR: 30 | Generates: special | AC: 2 | Attacks: 4d4 touch random breath, 4d4 engulf random breath | Alignment: 0 | Flags: flies, amorphous, phases, breathless, mindless, unsolid, regenerates, stalker, vegan 12:51 <[Demo][srn]> in dnh they randomize attacks each game, not each turn, not sure how they act in what dnh took them from 12:53 I think they are from Spork? 12:53 yeah spork should be the variant where they appeared first 12:54 <[Demo][srn]> when does splice let u into the quest? 12:54 10 I think? it's reduced, thankfully 12:54 <[Demo][srn]> how 12:54 in vanilla it would be 14 12:54 <[Demo][srn]> right but im sure he didnt come up with the idea on his own, who suggested it? 12:55 no idea, my suggestion will always be to remove it entirely for all variants, but none ever do it ;) 12:56 [Demo][srn]: LOL 12:56 way to be an arrogant cunt 12:56 @demo 12:56 [Demo][srn]: that's bigrm-13. you would have to ask paxed if that's intentional, I would guess, no :-D 12:57 bigrm-13 has some fancy wall generation, either lava, trees, walls, or, obviously, fountains. 12:58 <[Demo][srn]> what do you mean stenno? 12:58 the chance to get that fountain level is 1/14 * 1/3 ~= 2.4% 12:58 <[Demo][srn]> ok so that isnt meant to happen then probably 12:59 to get that fountain level as bigroom. not so small but probably nobody complained before :-D 12:59 <[Demo][srn]> well its not very useful 12:59 <[Demo][srn]> fountain wishes suck 12:59 #notreallyawish 12:59 #shouldnotbreakwishlessconduct 13:00 it does not break magic-wishless 13:00 (and optionally #isdesignedtopissoffamyasmuchaspossible :P) 13:00 <[Demo][srn]> anyway stenno i say that because i think i recall him saying he played very carefully or at least the way he described his play it didnt sound like he'd frequently feel a need to push through quest earlier than xlvl 14 13:00 <[Demo][srn]> thats more of a more aggressive playstyle type thing 13:02 -!- Menche_ has joined #hardfought 13:03 splicehack still has XL 14 13:04 what??? I seem to recall AntiGulp changed it... 13:04 check include/quest.h 13:04 maybe it's only in the development version 13:04 <[Demo][srn]> ah yep then see 13:04 line 45 13:04 -!- Menche has quit [Ping timeout: 256 seconds] 13:04 https://github.com/NullCGT/SpliceHack/commit/dda2f58995a8897eace0120215ec40896061473d 13:05 ah ok 13:05 so in the next version it will probably be reduced 13:05 fair enogh 13:07 AmyBSOD\srn: what about the alignement requirement? the one that at least in 3.4.3 forced you to hang around 2000 turns before you could go on the quest? 13:12 <[Demo][srn]> would it be offensive to remove the rogue tribute level from my variant? 13:14 no 13:15 I've been forgetting to do that for years and get angry at myself every time I run into it when playing 13:16 -!- Chris_ANG has quit [Read error: Connection reset by peer] 13:17 besides the annoying level change it does, it takes up a precious level slot. 13:18 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 3468 points, T:3983, killed by a lynx 13:18 <[Demo][srn]> wow i just didnt get killed by a winged gargoyle 13:18 <[Demo][srn]> yeah no vaults and no altars and no fun 13:19 -!- Chris_ANG has joined #hardfought 13:27 -!- Tariru has quit [Ping timeout: 248 seconds] 13:29 -!- raisse has quit [Ping timeout: 260 seconds] 13:33 -!- Menche__ has joined #hardfought 13:36 <[Demo][srn]> i sure could use a potion of reflection 13:36 -!- Menche_ has quit [Ping timeout: 268 seconds] 13:36 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) entered Minetown for the first time, on T:2582 13:47 -!- stenno\ito has quit [Ping timeout: 264 seconds] 13:53 <[Demo][srn]> i have no reliable way to blind myself to fight medusa 13:55 <[Demo][srn]> wonder if splicehack angels are immune to death 13:56 [hdf-us] [spl] Demo (Val Ang Fem Law) averted death, on T:11407 13:57 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 9001 points, T:4326, killed by an Uruk-hai, while praying 13:57 <[Demo][srn]> winged gargoyle with a wand of sleep is a bad mix 14:02 -!- jonathanhanes has quit [Ping timeout: 264 seconds] 14:03 -!- jonathanhanes has joined #hardfought 14:04 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) wished for "blessed fixed greased historic partly eaten +3 boots of speed named red ball zoomies", on T:32003 14:05 -!- Menche_ has joined #hardfought 14:05 [hdf-us] [spl] Demo (Val Ang Fem Law) acquired the luckstone from Mines' End, on T:12322 14:05 <[Demo][srn]> gotta love that livelog 14:07 -!- Menche__ has quit [Ping timeout: 256 seconds] 14:15 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) wished for "2 blessed scrolls of genocide", on T:34029 14:16 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) performed her first genocide (class h), on T:34030 14:16 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) genocided class L, on T:34030 14:28 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) wished for "blessed greased fixed +2 premium heart", on T:2781 14:36 -!- Menche__ has joined #hardfought 14:39 -!- Menche_ has quit [Ping timeout: 265 seconds] 14:46 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) entered Gehennom, on T:35212 14:47 Junethack: Fek ascended a game of NetHack 3.6.1 on nethack.alt.org! 14:48 sweden is winning 14:49 <[Demo][srn]> srn is winnign! 14:49 <[Demo][srn]> world cup doesnt matter 14:50 :D 14:51 [hdf-us] [un] richards (Val Hum Fem Law) killed Vlad the Impaler, on T:71397 14:52 bhaak: Yay for articulating my thoughts on the Rogue level 14:53 -!- Grasshopper has joined #hardfought 14:53 -!- mode/#hardfought [+v Grasshopper] by ChanServ 14:58 <[Demo][srn]> soko 2a, or why i beat the shit out of my keyboard 15:02 -!- Grassy has joined #hardfought 15:02 -!- mode/#hardfought [+v Grassy] by ChanServ 15:03 -!- Grasshopper has quit [Read error: Connection reset by peer] 15:03 jonadab: Why would randomly generated Valerian "evade your grasp" in Fourk? 15:03 jonadab: Did you make it role-aligned or something? 15:04 -!- Grassy has quit [Read error: Connection reset by peer] 15:05 -!- Grasshopper has joined #hardfought 15:05 -!- mode/#hardfought [+v Grasshopper] by ChanServ 15:08 [hdf-us] [un] picaresquieu (Rog Hum Mal Cha), 7679 points, T:8415, killed by an Uruk-hai, while frozen by a monster's gaze 15:08 -!- Menche_ has joined #hardfought 15:09 [hdf-us] [spl] Demo (Val Ang Fem Law) completed Sokoban, on T:16665 15:10 -!- Menche__ has quit [Ping timeout: 245 seconds] 15:11 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) had Mjollnir bestowed upon her by Tyr, on T:26417 15:15 [hdf-us] [spl] Demo (Val Ang Fem Law) killed Medusa, on T:17548 15:15 <[Demo][srn]> what strange branch is this 15:15 -!- QueenDairy has joined #hardfought 15:16 [Demo][srn]: splicehack has a branch named "void" which will kill you, don't enter that 15:16 <[Demo][srn]> wait what 15:16 <[Demo][srn]> void.des 15:16 <[Demo][srn]> ndnh also has void.des 15:16 <[Demo][srn]> wow 15:16 it has a void dragon that's designed to fuck up the player 15:16 <[Demo][srn]> whats a void dragon do? 15:17 <[Demo][srn]> like fuck me up in what way(s)? 15:17 it has a relatively harmless breath but its melee attack will probably disintegrate your gear and then you 15:17 <[Demo][srn]> yikes 15:17 <[Demo][srn]> does it drop anything good? 15:18 nope, the void branch is a huge waste of time at best and an easy way to lose an ascension-capable character at worst 15:18 the level doesn't look appealing 15:18 as I said, *don't enter* 15:18 just random objects 15:18 <[Demo][srn]> ok 15:18 <[Demo][srn]> got a dumb lava castle 15:19 it's quite obvious that splicehack is an experimental variant, AntiGulp just threw in random stuff without regards for balance :P 15:19 <[Demo][srn]> ok still has a WoW 15:19 hey, that looks like the old unnethack lava castle 15:19 Mandevil\splat: Valerian is Rogue aligned, yes. 15:20 However, a non-Rogue should be able to use it if sufficiently aligned otherwise. 15:20 jonadab: hothraxxa is found it in the Valley and reports that he cannot handle it. 15:21 It's chaotic. 15:21 jonadab: As valk, that is. 15:21 AmyBSOD\srn: which of xnethack or splicehack had the tag line "I think there's room for another slashem-esque variant"? 15:21 Ah, right, yes, a neutral Valk won't be able to use it. 15:21 hi jonadab. i hat you now 15:21 bhaak: that was splicehack 15:21 er 15:21 hate 15:21 jonadab: That's kind of odd. 15:21 jonadab: Is there vanilla artifact that behaves like that? 15:21 but it's at best an early beta stage of a slashem-esque variant, it needs much more additional content to become a real one :P 15:21 Mandevil\splat: All the intelligent ones? 15:21 AmyBSOD\srn: in that case, what balance? it's about stuff? :) 15:21 Well, all the intelligent ones with a role alignment. 15:22 jonadab: No, all the intelligent ones have no role allegiance apart from quest artis. 15:22 jonadab: actually i'm enjoying this fourk game 15:22 The thing is, Valerian is not a quest artifact. 15:22 Why is it role aligned? 15:22 It's a first-sacrifice gift. 15:22 Doesn't matter. 15:22 Does vanilla not have any first-sacc gifts that are intelligent? 15:22 No vanilla artifacts are role aligned, first sacrifice or not. 15:23 Intelligent YES, role-aligned NO. 15:23 Hmm, Magicbane is not intelligent. 15:23 Excalibur is. 15:23 All first-sacrifice gifts are role-aligned. 15:23 That's how the game knows which role to give them to. 15:23 What? 15:23 Are you sure? 15:23 Hmm, Cleaver isn't intelligent. 15:23 Yes, certain. 15:23 it's so that only intelligent artifacts can evade the player's grasp 15:24 Excalibur is intelligent, right? 15:24 Hmm, I'm trying to think if there are other first-sacc gifts in vanilla, besides MB and Cleaver. 15:24 valerian is a scoundrel 15:24 <[Demo][srn]> is the playeri ntelligent? 15:24 And any lawful can use it. 15:24 Excalibur is special-cased in artifact.c I think 15:24 Excalibur is not a first-sacc gift. 15:24 Hm. 15:24 Wait, is there any first-sac gift that is intelligent? 15:24 (You get it normally by dipping.) 15:24 Mandevil\splat: That's what I'm wondering now. 15:25 Perphaps not. 15:25 *perhaps 15:25 i don't need it. i have a blessed rustproof +9 dagger named Due Process 15:25 Heh. 15:25 That's why I think making Valerian that way is kinda confusing. 15:25 Stormbringer is also intelligent, but not alighed with any role 15:25 alos a blessed +6 silver dagger named Dagger of Legend 15:25 -!- MisteryMyra has joined #hardfought 15:25 Mandevil\splat: I didn't realize none of vanilla's first-sacc gifts are intelligent. 15:25 Stormy isn't a first-sacc gift, yeah. 15:26 jonadab: there are many named weapons, but i assume that most of them are just named, nothing else special? 15:26 hothraxxa: As a rule, weapons with one of those names (like "Dagger of Legend" and "Due Process") is very likely to be positively enchanted. 15:26 But not special beyond that. 15:27 jonadab: That's quite strange choice, IMO. 15:27 ok thanks. that's what i thought 15:27 (The causality actually works the other way: a weapon is more likely to get a name, the further away from +0 it is.) 15:27 fourk actually stole that from slex :P (well probably not really, but slex had a similar system before fourk implemented it) 15:27 nice. i have most of them in a pit at ludios 15:27 <[Demo][srn]> i dont like razor dragons 15:27 Ah? If I was aware of that, I forgot, AmyBSOD\srn. 15:28 [Demo][srn]: they're another of splicehack's "funny" uberdragons 15:28 i dug a pit at the door from the zoo and got every soldier but one to fall into it 15:28 they had a lot of named weapons 15:28 Mandevil\splat: If I implemented properties, I might also give weapons a higher chance of a name the more properties they have. 15:28 flying valkyries rock for that sort of stuff 15:29 jonadab: That basically the idea behind crawl's randarts. 15:29 -!- MiseryMyra has quit [Ping timeout: 264 seconds] 15:29 Actually, come to think of it, I will be getting properties for free when I rebase on FIQHack. 15:29 -!- ProzacElf has joined #hardfought 15:29 jonadab: Heh. 15:29 -!- MiseryMyra has joined #hardfought 15:30 -!- MisteryMyra has quit [Ping timeout: 256 seconds] 15:30 <[Demo][srn]> tell that to the chickatrice that killed it 15:31 jonadab: is there a point in applying a blessed -1 unihorn? 15:31 hothraxxa: Do you have status effects, e.g., are you stunned? 15:31 i.e. will it cure blindness/confusion etc? 15:31 Yeah. 15:31 yeah that's what i'm asking 15:31 Should. 15:32 jonadab: if I were you, I'd make it so that if the player applies a unihorn while having both a status effect and a lost attribute point, it will only cure the former, that would be much better than the current fourk system! 15:32 ok so it's only the restore abilities that are affected 15:32 Though, not certain what happens if you are also attribute-drained. I forget what the order is there. (I didn't change the order from vanilla. Should probably look at that.) 15:32 jonadab, strange message: The Angel of Moloch casts a spell at you! A shower of missiles bounces off the valkyrie! 15:32 I should just make unicorn horns not cure drained attributes at all, really. 15:32 jilles: Ah, interesting. 15:33 it's random, it can decide to fix an attribute even if you'd prefer to fix a status 15:33 jonadab: bah, there's too many variants where it already doesn't fix attributes :P 15:33 [hdf-us] [spl] Demo (Val Ang Fem Law) made her first wish - "Blessed amulet of life saving", on T:18214 15:33 Probably used the wrong monster name function. Or cherry-picked something from FIQHack, that uses a function whose ability to handle the player was expanded in FIQHack. 15:33 i'd be okay with no restore abilities, it's a common change, but in this game i have yet to find the potion and i'm in the valley 15:34 [hdf-us] [spl] Demo (Val Ang Fem Law) wished for "Blessed +2 fixed greased cloak of magic resistance", on T:18221 15:34 jonadab: is the chance to become unblessed only based on restoring an attribute? 15:35 hothraxxa: The chance to lose an enchantment is based on restoring attribute drain. Chance to become unblessed is based on curing status effects. 15:35 got it 15:36 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) wished for "2 cursed scrolls of genocide", on T:36919 15:37 [hdf-us] [nh361] bouquet (Kni Hum Fem Law) wished for "2 cursed scrolls of genocide", on T:37176 15:37 this baby blue dragon is never gonna grow up :( 15:38 Arrested development? 15:38 -!- MisteryMyra has joined #hardfought 15:38 <[Demo][srn]> genocided blue dragons? 15:38 [hdf-us] [nh361] jmcunx (Pri Hum Mal Law), 71 points, T:415, killed by a sewer rat 15:38 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 2408 points, T:4178, killed by a giant spider 15:38 EPI: an object property that causes the object to autocurse whenever you do anything to it (wear it, wield it, apply it, zap it, read it, whatever you do to it). The autocursing happens before the item's own effect triggers. 15:38 [hdf-us] [spl] Demo (Val Ang Fem Law) entered Gehennom, on T:18368 15:38 i cannot imagine a scenario in which i would genocide blue dragons 15:39 * Mandevil\splat wields +7 raygun (disintegrate) 15:39 Some players blessed-geno dragons, I think mostly because they don't want to have to have reflection. 15:39 * Mandevil\splat zaps jonadab's EPI. Jonadab's EPI is disintegrated! 15:39 <[Demo][srn]> a monster did it 15:39 -!- Menche__ has joined #hardfought 15:39 <[Demo][srn]> and you're playing fh 15:40 jonadab: some players geno certain fourk uberdragons because they don't want to have their stuff disintegrated despite being resistant :P 15:40 -!- MiseryMyra has quit [Ping timeout: 240 seconds] 15:40 is it mandatory to face one of these uberdragons? 15:41 * Mandevil\splat dislikes this reflection-protects-from-rays-but-some-rays-are-more-rays-than-others mechanic 15:41 hothraxxa: there's a dragon hall in Rodney's tower, and it likes to generate elder/ancient dragons, which I call uberdragons because they have melee versions of the breath attacks 15:41 EPI: It's mandatory to face room full of blood puddings. 15:41 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 450 points, T:602, killed by a purple worm 15:41 ancient black dragon = LOL you just lost your cloak even though you have disintegration resistance. 15:41 AmyBSOD\srn: yes but can you avoid it? 15:42 AmyBSOD\srn: Sounds like SLEX. 15:42 Mandevil\splat: nah, in slex the resistance works 15:42 hothraxxa: I guess you could by using cursed gain level or a drum of earthquake or similar means 15:42 -!- Menche_ has quit [Ping timeout: 260 seconds] 15:42 you can also get random dragon halls in fourk though 15:42 i shall see 15:42 AmyBSOD\srn: "works".... but maybe there's something on the 5 pages of enlightenment that mysteriously modifies the usual mechanics. 15:42 hothraxxa: No. they only occur in dragon halls. 15:42 Which you can usually avoid. 15:42 at least jonadab made it so that they are no longer valid polymorph forms 15:43 Although, yes, there is the dragon hall in Rodney's Tower. 15:43 Forgot about that. 15:43 By that point in the game, though, you can handle it. 15:44 Mandevil\splat: I could just give Rodney a special attack that summons blood puddings around the player. 15:44 ancient dragons are simply not a good idea, they serve as an extreme difficulty spike and can be ultra frustrating if not handled correctly 15:44 jonadab: you should make it so that 1 in 25 randomly generated monsters in fourk is a blood pudding in Gehennom. :D 15:44 AmyBSOD\srn: and captchas are a good idea? 15:44 <[Demo][srn]> the insane tin openers 15:45 Blood puddings are not intended to generate randomly. 15:45 That woudl be evil. 15:45 *would 15:45 Mandevil\splat: yes, they work as intended (I hope; if you entered the correct string on a captcha and it still said it was wrong then that's a bug) 15:45 jonadab: Not randomly, but just accidentally split a pudding and lo behold, there is one wiping out your ascension ready game 15:46 Mandevil\splat: That's not intended either. 15:46 blood puddings generate as soon as you split a single pudding, every time, without fail 15:46 jonadab: ^ 15:46 I've attempted to fix it twice, but apparently I suck as a programmer. 15:46 it has been like that for three junethacks now :P 15:46 jonadab: I suggest you just scrap blood puddings. 15:46 not every time, but they do occur on first splits fairly often 15:46 jonadab: I promise I'll ascend another game of Fourk then. 15:46 I will make another attempt to fix this after Junethack this year. 15:47 jonadab: you should also test them in both wizmode and real games to make sure they don't appear too early anymore! :D 15:47 AmyBSOD\srn: I did. 15:47 @4k?black pudding 15:47 black pudding (P) | Lvl: 10 | Diff: 0 | Spd: 6 | Res: cold shock poison acid petrification | Confers: cold shock poison | MR: 0 | Generates: gehennom dungeons | AC: 6 | Attacks: 3d8 bite corrosion, 0d0 passive corrosion | Alignment: 0 | Flags: genocidable, omnivore, amorphous, breathless, mindless 15:47 But apparently my testing did not simulate the things other players do. 15:47 <[Demo][srn]> hmm splice buffs lord surtur 15:47 (Which is unsurprising. Fundamental law of software testing: you never find all of the bugs until you let the real users loose on the software.) 15:48 base level 10, so I guess one could spawn with about monster level 12, and monster max HP is (mlvl)d8 I think? So a black pudding can have up to 96 HP when it's originally generated. 15:48 jonadab: Maybe just ascend few games in your own variant? 15:48 <[Demo][srn]> some weird earthquake attack 15:48 <[Demo][srn]> too bad im flying 15:48 In Un? 15:48 Mandevil\splat: That would take me several years to do. 15:48 [hdf-us] [spl] Demo (Val Ang Fem Law) killed Lord Surtur, on T:19283 15:48 (I'm a slow player.) 15:48 and my guess is that the code which checks whether or not to make a blood pudding assumes that black puddings never have so many HP, while in reality they often do, hence the blood puddings generate upon splitting 15:49 My beef with blood puddings is not that they generate, but the stats they have. 15:49 [hdf-us] [spl] Demo (Val Ang Fem Law) acquired the Bell of Opening, on T:19284 15:49 They are worse than pretty much anything in the game. 15:49 <[Demo][srn]> why is the orb of weight so heavy 15:50 [Demo][srn]: Big orb of glass. Real glass. 15:50 [Demo][srn]: ndnh should merge dnhslex's weight changes, it would make the game much more enjoyable! ♥ 15:50 <[Demo][srn]> lmao no 15:50 <[Demo][srn]> dnh has weight changes already that make sense 15:50 <[Demo][srn]> sort of 15:50 5 minutes of injury time... that's 5 minutes too long 15:51 <[Demo][srn]> the whole t-shirt being such a big deal is kind of bad 15:51 [Demo][srn]: as I said on the etherpad, would be nice if there were other ways to increase the way too low weight cap, especially in light of dnethack lategame's loot flood 15:51 currently it's shirt or bust 15:52 <[Demo][srn]> absolutely false 15:52 <[Demo][srn]> orc's get increased weight cap on level up 15:52 <[Demo][srn]> poly into a large or huge or big monster and you get more weight cap 15:52 yeah but who plays orcs? can samurai even be orcs? 15:52 <[Demo][srn]> chirpterans are large and have a bigger weight cap 15:52 In spork, maybe they can? 15:52 Mandevil\splat: That's an exaggeration. A single blood pudding is NOT worse than e.g. a titan. 15:52 also probably no excalibur because chaotic 15:52 <[Demo][srn]> yes it is 15:52 <[Demo][srn]> because you can't melee it 15:52 jonadab: Blood puding is WAY worse than titan. 15:53 Granted, if you start splitting them and end up with six or eight blood puddings, you're going to have a bad time. 15:53 <[Demo][srn]> anyway the iron ball of liberation is another way 15:53 jonadab: Titan won't execute asc ready character in few turns. 15:53 Mandevil\splat: Neither will a blood pudding. 15:53 <[Demo][srn]> fafnir bind increases carry cap 15:53 <[Demo][srn]> yes it will 15:53 Yes it will. 15:53 Easily. 15:53 They fear Elbereth, among other things. 15:53 Well, that might be true. 15:53 And they don't cast spells. 15:54 <[Demo][srn]> you cant fucking hit them or you die 15:54 <[Demo][srn]> its sad 15:54 They're a one-trick pony: all they can do is level drain. 15:54 well crap. i got blinded and accidentally killed poor fuddmeister 15:54 -5 to luck 15:54 Enjoy. 15:54 They can't summon other monsters, or ignore Elbereth, or warp on a non-teleport level, or any of the other tricks that make things like titans and liches terrifying. 15:54 so jonadab, how bad is that? i lose 15 alignment, and i'm neutral 15:54 OMG. 15:54 You're dead. 15:55 hothraxxa: THat's not fatal, but it's gonna be annoying. 15:55 Well, you can revgeno flock of unicorns and maybe then .... 15:55 ok i am vague on fourk alignment 15:55 You'll need a co-aligned altar really. 15:55 What role? 15:55 fourk alignment changes are also a very good idea(TM) :P 15:55 Fourk alignment games is my another beef with it. 15:55 valk 15:55 Valk, ok, yeah, def gonna need a neutral altar. 15:55 i've done my quest 15:56 hothraxxa: You can also donate to improve your alignment. 15:56 Oh. 15:56 jonadab: The game should not be completely unwinnable for atheist characters just because your stuuuuuuuuuuuuuuuuuupid quest leader doesn't want to let you in. 15:56 Then probably not a big deal. 15:56 that's what i was thinking but i wasn't sure 15:56 * AmyBSOD\srn wants to genocide all the ************* quest leaders in fourk 15:56 Ah, yeah. 15:56 After quest it's no big deal. 15:56 AmyBSOD\srn: In the long term, I want to implement the thing where if you kill your quest leader you can pick the bell off their corpse (but must then forego the quest artifact). 15:56 But I borked my alignment before the Quest. 15:56 And that was quite an effor to get back on track. 15:57 <[Demo][srn]> fourk and spork kind of have a lot in common 15:57 jonadab: why long term? implement it right after junethack is over, don't be so slow with the fourk updates! :P 15:57 AmyBSOD\srn: Hmm. 15:57 please don't remind me of spork. i had the most embarrassing splat 15:57 [Demo][srn]: Except you can geno giant shoggots :) 15:57 <[Demo][srn]> haha 15:57 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) killed Cerberus, on T:6414 15:57 AmyBSOD\srn: there are so many things I want to do this fall, though. 15:58 (Right after Junethack, it's gonna be July, and I will not be doing any very complicated or difficult Fourk development during July, for non-Nethack-related reasons that happen every year.) 15:58 <[Demo][srn]> wait im supposed to use a double damage weapon 15:58 jonadab: argh 15:58 jonadab: tbh, i wasn't looking forward to fourk but it's been rather fun 15:58 (But hopefully things should get going again in August.) 15:58 * AmyBSOD\srn plans to do a whole lot of work on slex once the tournament is over 15:58 so far 15:58 I wonder what's going to happen to the November slot. 15:59 hothraxxa: I'll be interested in your take on Fourk's Gehennom. 15:59 heh 15:59 Mandevil\splat: Yeah, I was hoping there'd be plans for that by now. 15:59 But so far it seems there are not. 15:59 -!- MiseryMyra has joined #hardfought 15:59 fourk's gehennom is not only very boring but also way too long, the sanctum is never as deep as 57 in vanilla :P 15:59 AmyBSOD\srn: That's not due to a change in Gehennom. 16:00 Gehennom in Fourk is the same size as in vanilla. 16:00 It's the area above the Castle that grew slightly. 16:00 well it's too big in vanilla too, one could reduce the amount of boring all-the-samey filler levels by half and nothing would be lost 16:00 -!- lorimer has joined #hardfought 16:01 AmyBSOD\srn: I have Ideas for the middle part of Gehennom, but they require architectural changes that will be tricky to implement. 16:01 Especially for someone of my limited skill level as a programmer. 16:01 <[Demo][srn]> does fourk remove the force? 16:02 -!- MisteryMyra has quit [Ping timeout: 264 seconds] 16:02 do it! everything is better than having a dozen filler levels that start to get boring after you're past the first three and make you fall asleep after you've done six of them! 16:02 [Demo][srn]: Fourk _alters_ the Mysterious Force. 16:02 <[Demo][srn]> in what way? 16:02 AmyBSOD\srn: Says dev of a variant with 100+ levels? 16:02 <[Demo][srn]> way(s) 16:02 Mandevil\splat: the levels in slex are very varied though ;) 16:03 Yeah. 16:03 [Demo][srn]: IT does not send you down when you try to go up. But it blocks teleport control. 16:03 -!- MisteryMyra has joined #hardfought 16:03 <[Demo][srn]> oh thats not bad 16:03 of course there's the problem that the typical slex lategame char is ultra overpowered so all of those levels are almost zero challenge, that will have to be fixed 16:03 So you can't teleport straight to the up stairs. 16:03 AmyBSOD\srn: About as varied as the roles/races/... 16:04 Mandevil\splat: do you want to tell me the kurwa is not varied? did it feel like you were playing a dwarf valkyrie? :D 16:04 -!- MiseryMyra has quit [Ping timeout: 264 seconds] 16:04 It felt like the program is malfunctioning. 16:04 <[Demo][srn]> lol 16:04 I was never sure if the odd things are bugs or intended behaviour. 16:05 But I assume that's the way of SLEX. 16:06 There was an old joke, "How many Microsoft programmers does it take to change a light bulb?" The answer was "None, just declare Darkness(TM) the new industry standard." 16:07 But I am sure that has nothing to do with anything you were saying. At all. 16:07 Just a random thing that popped into my head. Pay no mind. 16:08 <[Demo][srn]> yey i found a shirt 16:11 -!- Menche_ has joined #hardfought 16:12 ah here's the bug where the valley priest disappears 16:13 and he's back 16:13 -!- Menche__ has quit [Ping timeout: 248 seconds] 16:13 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 3620 points, T:3084, killed by a white unicorn 16:13 <[Demo][srn]> he steps under you you mean? 16:14 nh4oid variants broke something and as a result the temple priests can move on the same square that you're on 16:14 yeah i've seen tjis in all the nh4 variants in which i've reached the valley 16:14 i did not know he was on the same square 16:14 for me it happened in a random temple in nh4's main dungeon 16:15 hm. i should see if it happens in the temple above 16:15 anyway i know it's an nh4 bug not fourk specifically 16:15 <[Demo][srn]> hell isnt a dark forest 16:16 <[Demo][srn]> yet this is hell and is a dark forest 16:16 [Demo][srn]: uh-oh, hopefully this is not the lord of the fuckubi level 16:16 if it is, good luck, you'll need it 16:16 <[Demo][srn]> oh shit 16:17 love the lord of the foocubi 16:17 that bastard is ultra overpowered because he'll use covetous warping to the upstair whenever he steals something 16:17 <[Demo][srn]> oh nope im saying no 16:17 my solution was polyselfing into a purple worm 16:18 <[Demo][srn]> im gonna go back to like dlvl 1 or something 16:18 <[Demo][srn]> idk i dont have tele control and i need it 16:19 <[Demo][srn]> motherfucker djinni not giving me a wish 16:19 <[Demo][srn]> i think im gonna save and think this one through 16:20 <[Demo][srn]> could blow my last 2 non wrest wishes on teleport control and a nice boh 16:22 jonadab: [backscroll] For the record, Mjollnir is another role-aligned arti. Unintelligent, of course. 16:22 AmyBSOD\srn: [backscroll] I favor the alignment test not being checked, if and only if you are still atheist. 16:22 aosdict\ito: the alignment test would be no problem if fourk actually had ways to INcrease your alignment, instead of only having dozens of ways to DEcrease it. :P 16:23 my samurai always have to go several levels into Gehennom to fix their alignment in fourk 16:23 and you're not concerned with the alignment game of any other roles, of course. 16:24 well I don't play other roles, but from what I've heard, neutrals are even worse off 16:24 and I did state that it's really bad if you can't win the game at all as a neutral atheist, even though I neither play neutral characters nor atheist ones 16:25 AmyBSOD\srn: Actually, Samurai have a rougher time with alignment than I think any other lawful. 16:26 Hmm, not sure about Caveman. 16:26 But yeah. 16:26 If you want to have an easy time with alignment, you play Barbarian. 16:26 Hmm, it just occurred to me that _historically_, didn't Samurai have to be male, in feudal Japan? 16:27 If I want to have an easy time with alignment, I play, I dunno, unnethack? heck, even sporkhack isn't so bad, because you can kill the quest leader and thereby not only bypass the stupid alignment test but also take out some age-old bitterness on that Lord Sato *******! 16:27 maybe but that is just sexism 16:27 Grasshopper: Sure, but if we don't _acknowledge_ the mysognistic tendencies in the historical past, we become implicitly complicit with them. 16:28 we don't want to perpetuate them by enshrining them in a game 16:28 jonadab: not 100% about that, but I'm 100% sure that Monks were historically always male 16:28 Also, if I make Samurai have to be male in Fourk, it'll annoy AmyBSOD\srn considerably. 16:28 they call female monks nuns 16:28 yes 16:28 ^ 16:28 samurai already have to be male in dnethack, because if you pick female you get a naginata which is a total garbage weapon :P 16:28 but not NetHack 16:29 Monk/Nun could be like Priest/Priestess and Caveman/Cavewoman, except for one thing: NetHack Monks aren't historical monks, they're anime kung fu monks. 16:29 yes 16:30 And so I think it's ok to just allow female monks. 16:30 Because anime allows females in such roles. 16:30 yep 16:31 -!- Menche_ has quit [Quit: Leaving] 16:32 AmyBSOD\srn: Do you have a Looney Tune role, with Bugs as quest leader? 16:33 lol :D 16:33 <[Demo][srn]> i still want a conspiracy theorist role 16:33 <[Demo][srn]> with alex jones as your leader and the infowars headquarters as the home level 16:33 well I'm not familiar with either of those franchises 16:33 Nor I. 16:33 <[Demo][srn]> and uve got to fight the laser vampire gay aliens from space or whatever the hell that crazy man believes in 16:34 jonadab: FWIW, knights and barbarians tended to be historically all male or heavily dominated by males too, but I would argue against making nethack reflect that. 16:35 isn't it so that in some D&D edition, female characters had a stupidly low strength cap? 16:35 <[Demo][srn]> probably samurai too? 16:35 yes, samurai are what was originally talked about 16:35 <[Demo][srn]> ah 16:35 -!- MiseryMyra has joined #hardfought 16:39 -!- MisteryMyra has quit [Ping timeout: 264 seconds] 16:39 -!- raisse has joined #hardfought 16:39 -!- mode/#hardfought [+v raisse] by ChanServ 16:44 I really need to merge an autotargeting patch for polearms :/ 16:44 I think the naginata would be a perfectly fine starting weapon, if not for how tedious it is to use. 16:44 * AmyBSOD\srn is currently using a lance and has never felt the need for autotargetting 16:45 in fact, autotargetting would severely screw up my polearm/lance muscle memory 16:45 at least if it cannot be turned off, that is 16:45 <[Demo][srn]> merge the fiqhack F to polearm 16:45 <[Demo][srn]> that shit is glorious 16:46 if there's one thing in vanilla that's working alright, it's the polearm interface :P 16:46 <[Demo][srn]> just need to be able to turn off if you wanna start using quiver 16:46 problem with the naginata as a starting weapon isn't the targetting interface, it's the fact that you're basically helpless if something closes to melee range because you only do d2 damage 16:47 -!- Tariru has joined #hardfought 16:51 True. You do also have a knife (which also does 1d2, but you can at least gain skill in it), however, 16:51 at least knights can jump to get range and use their lances 16:51 it is kinda silly that you can't fight up close with the naginata. 16:51 [hdf-us] [nh361] Eleven (Ran Hum Fem Neu), 9606 points, T:13020, killed by a soldier ant 16:52 -!- Menche has joined #hardfought 16:52 fighting monks are not unheard of in the west, they just don't fit the asian trope 16:53 a member of a chivalric order just resembles a knight more anyway 16:54 -!- Menche has quit [Remote host closed the connection] 16:54 -!- Menche has joined #hardfought 16:54 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) destroyed Vlad the Impaler, on T:6878 16:55 <[Demo][srn]> goff quest leader should be vlad the inhaler 16:56 [hdf-us] [nh361] IceBox (Val Hum Fem Law) rejected atheism by offering a gnome corpse on an altar of Tyr, on T:4196 16:56 [hdf-us] [nh361] IceBox (Val Hum Fem Law) had Mjollnir bestowed upon her by Tyr, on T:4196 16:57 I actually get the impression that an actual naginata is more of a two-handed melee weapon, as opposed to a polearm. 16:57 I'm not really sure how it should be represented in nethack. 16:57 but it is quite similar to the glaive 17:00 -!- Menche has quit [Remote host closed the connection] 17:03 I'm not sure how glaives are supposed to be used. 17:04 If they're a formation-fighting polearm like, I d'know, halberds? 17:04 Then I think they are actually quite different than a naginata. 17:04 <[Demo][srn]> iit would be cool to fight monsters with a slinky 17:05 (ie, I think naginatas have much shorter poles than formation-fighting polearms did) 17:05 <[Demo][srn]> like a weapon you slam out and spin around and it hits stuff 17:05 ...slinky or yoyo? 17:05 <[Demo][srn]> slinky 17:06 <[Demo][srn]> razor sharp 17:06 <[Demo][srn]> just imagine spinning a long one around you 17:06 I'm only familiar with slinkies in their "walk down stairs" usage. 17:06 <[Demo][srn]> uve never had a slinky war? 17:07 Nope, never even heard of one. 17:07 <[Demo][srn]> me neither but i made it up 17:07 <[Demo][srn]> the concept is u hit people with a slinky and spin around 17:07 <[Demo][srn]> i can see it being highly fun 17:10 <[Demo][srn]> hmm would be neat if anachrononauts could use drones of some sort 17:10 -!- Guest54989 is now known as lynn 17:10 -!- lynn has quit [Changing host] 17:10 -!- lynn has joined #hardfought 17:10 -!- lynn has quit [Changing host] 17:10 -!- lynn has joined #hardfought 17:12 [Demo][srn]: https://xkcd.com/652/ 17:12 <[Demo][srn]> im talking more of a surveillance drone but weaponized ones would be cool :P 17:12 <[Demo][srn]> actually maybe thats for clockworks 17:13 Yeesh, I tried to let Malphas binders see using their crows. 17:13 It did *not* go well. 17:13 <[Demo][srn]> ah 17:14 <[Demo][srn]> way better idea than drones 17:14 <[Demo][srn]> clockworks can build minions which they can inhabit 17:15 <[Demo][srn]> and when they die as that minion they return to their temporarily deactivated body 17:16 <[Demo][srn]> and maybe an ultra fast ultra weak clockwork explorer could be a thing with like catsight and xray vision as well as jumping, or maybe make it have higher feature when your explorer clockwork path is more upgraded 17:16 <[Demo][srn]> i dunno interesting things could be done 17:16 Yeah 17:17 <[Demo][srn]> some sort of soldier path where you create a cool soldier with a power cannon and shields and stuff 17:18 <[Demo][srn]> maybe clockwork espion? some sort of stealthy retriever/assassin deal 17:22 You see here a % ghoul corpse {400}. You smell sweet scent... 17:22 <[Demo][srn]> oh yikes so this is very bad 17:22 <[Demo][srn]> never allow for more than one jump in a single chain of events 17:22 that's an odd description of a ghoul corpse's smell 17:22 <[Demo][srn]> never chain jump calls ever 17:23 <[Demo][srn]> jump onto portal, jump onto hole, jump onto portal, jump onto hole, be confused 17:28 -!- raisse has quit [Ping timeout: 264 seconds] 17:32 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 19129 points, T:8007, killed by an invisible stalker 17:37 -!- Menche has joined #hardfought 17:37 -!- raisse has joined #hardfought 17:37 -!- mode/#hardfought [+v raisse] by ChanServ 17:38 -!- AmyBSOD\srn has quit [Quit: Page closed] 17:39 <[Demo][srn]> !lotg 17:39 May the Luck of the Grasshopper be with you always, [Demo][srn]! 17:39 <[Demo][srn]> oh didnt think we had that here 17:40 is this not where that originated 17:41 <[Demo][srn]> i have no idea where anything originated 17:41 <[Demo][srn]> everything is just a big confusing mess in my head 17:56 <[Demo][srn]> why doesnt throwing spells work on the plane of water? 17:56 <[Demo][srn]> that is very dumb 17:57 -!- QueenDairy has quit [Quit: WeeChat 2.1] 17:59 -!- Grasshopper has quit [Remote host closed the connection] 17:59 -!- Grasshopper has joined #hardfought 17:59 -!- mode/#hardfought [+v Grasshopper] by ChanServ 18:06 -!- raisse has quit [Ping timeout: 256 seconds] 18:09 [hdf-us] [nh361] IceBox (Val Hum Fem Law) had Frost Brand bestowed upon her by Tyr, on T:5190 18:15 -!- noty has joined #hardfought 18:27 -!- elenmirie\splat has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:33 -!- hf_guest_79388 has joined #hardfought 18:35 -!- hf_guest_79388 has quit [Client Quit] 18:41 [hdf-us] [4k] hothraxxa (Val Hum Fem Neu) defeated Vlad the Impaler, on T:35852 18:43 * Chris_ANG implemented proper naginatas. 18:43 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 7370 points, T:5521, killed by a jaguar 18:44 +1 to hit, 1d8 vs small/1d10 vs large, and you can use them in melee. 18:45 Junethack: Achievement "Sightseeing Tour" unlocked by kotofej! 18:48 [hdf-us] [nh361] IceBox (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:8036 18:53 -!- Grasshopper has quit [Ping timeout: 255 seconds] 19:02 -!- stenno\ito has joined #hardfought 19:06 -!- Menche has quit [Read error: Connection reset by peer] 19:15 -!- Menche has joined #hardfought 19:18 -!- Menche has quit [Remote host closed the connection] 19:18 -!- Menche has joined #hardfought 19:33 [hdf-us] [un] telegarn (Rog Vam Fem Cha), 2939 points, T:2943, killed by a coyote, while frozen by a monster's gaze 19:37 jesus christ man 19:40 -!- Tariru has quit [Quit: Leaving] 19:50 [hdf-us] [gh] telegarn (Wiz Elf Mal Cha), 111 points, T:48, killed by a dwarf 20:14 -!- stenno\ito has quit [Ping timeout: 256 seconds] 20:23 [hdf-us] [dnh] telegarn (Sam Hlf Mal Law) entered Minetown for the first time, on T:2044 20:29 -!- nzy has quit [] 20:44 -!- jonathanhanes has quit [Ping timeout: 264 seconds] 20:45 -!- jonathanhanes has joined #hardfought 20:49 -!- AntiGulp has joined #hardfought 20:53 !tell AmyBSOD my balancing method for splice is to throw things in when I am fairly certain they won’t break the game balance (something which I was very bad at early on, hence the existence of uberdragons) and then buff, nerf, or remove things based on feedback. I promise that there exists a method to my madness. Maybe not a good method, but a method. 20:53 AntiGulp: Message from aosdict\ito at 2018-06-22 16:20 EDT: TIL there are hallucinatory gods. 20:53 Will do, AntiGulp! 20:56 <[Demo][srn]> I like the feedback based insanity 20:59 Yeah, me too (also 90% of the time if someone requests something and I think it will be possible to balance, I will add it). I am aiming for more steady balance in the future though, since I think that is much more stable and fun. Ideally somewhere very close to the level of vanilla, but with an easier early game and a more interesting mid/late game. 20:59 yes, "add lots of things" is not incompatible with being well balanced 21:00 At least I’ve been super on top of item frequency balance. Everything else… needs work. 21:00 but Amy would have it such that you add and never remove with zero concern for balance, which turns your game into a slex-like (I call it that because at least it will probably not have as many shoes.) 21:01 What are you referring to with item frequency balance? 21:01 Removing things is an important part of any development process! Also no shoes. 21:02 With items, when I push down the probability of an existing item to make way for a new one, I’m hyper-aware and careful of how the new item will impact spawn rates and thus game balance. So if I add an attack wand, I try to alter probabilities of other attack wands, for example. 21:02 hmm. I was about to say "liar, splice adds [type of boots]" but you actually haven't added any 21:03 Ha, I am technically correct! The best kind of correct. 21:03 You may be interested in a commit I made so that item frequencies don't have to add up to 1000 anymore... 21:03 thus no need to adjust other probs 21:04 found it, beea6e7 21:04 aosdict\ito: I saw that one a while ago. I’ve been holding off on it, just because I’m afraid that putting it in would lead to me screwing up balance somehow when I inevitably add more items. I’ll take another look though. 21:06 I mean, if you have attack wands have 341/1000 slots, and you add a new attack wand with probability 20, under my change, then attack wands now take up 361/1020 of the space, so it's a _slightly_ bigger piece of the pie. 21:07 "if you have attack wands have" <-- what 21:08 Finally removed the void level. Should have done that in version 1. 21:08 -!- Schrubber has joined #hardfought 21:08 i do not like these deep ettin people. they're not nice 21:10 AntiGulp: an endless, constantly changing level could be interesting. just give it a little more incentive to explore than just random objects :) 21:10 -!- Schrubber1 has quit [Ping timeout: 268 seconds] 21:11 bhaak: Oooh, true. A changing mazes patch exists on bilious, even (I never touched it because changing mazes in gehennom sounded like the only possible way to make it even more frustrating). I definitely don’t plan on removing the level permanently, but the branch definitely needs some revision. 21:12 My frustration with gehennom is endless and unceasing 21:13 aosdict made a fun gehennom. i'm also finding jonadab's entertaining 21:13 except for the deep ettins. i don't like those 21:14 i got mobbed by five deep ettins and a titan 21:18 stop saying my gehennom is good, it's still boooooooring 21:18 bhaak: clearly, the void dragon should hold a wand of wishing 21:18 YANI's for shepherd's crooks? 21:19 Also, I am very disappointed that sheep in SLASH'EM are not fireproof >:[ 21:20 Chris_ANG: Definitely something should happen when #twoweaponing a crook and a flail. 21:21 Chris_ANG: Shepherd’s crooks could use the code that makes dogs follow you more closely when you have dog food, but only do so with sheep 21:21 Or, that but remove the restriction to sheep. Just all pets. 21:22 I assume because Egyptian pharaoh iconography? (re crook + flail) 21:22 of course 21:24 I think what mostly gets me about gehennom is its length. A few maze levels aren’t bad, but 20 in a row with little variation and nothing that challenging just kills my will to win. 21:26 there's an olog-hai here i can't hit despite being expert in hammer and wielding +6 mjollnir 21:27 [hdf-us] [dnh] telegarn (Sam Hlf Mal Law) was given the Kiku-ichimonji, on T:4134 21:27 hothraxxa: Maybe it has some dsm or something? 21:27 that'd be some kind of dsm, but it has to be something like that. i have no stethoscope 21:28 oh i have a wand of probing. brb 21:28 Ooh, applying a shepherd's crook at a trapped monster could untrap it. 21:29 def 30 (-20 in vanilla terms) 21:30 i should get in an occasional hit but i haven't 21:35 -!- ProzacElf has quit [Ping timeout: 264 seconds] 21:35 Chris_ANG: What sort of niche are you angling for with crooks? Not as a serious viable weapon? 21:35 (Should they be TOOL_CLASS? or weapon-tools...?) 21:37 here's a crook YANI: you can apply them to yank a monster in polearm range (skill-dependent as usual) one square towards you. May stun the monster, and will anger if peaceful. 21:37 vaudeville slapstick comedy is the only other thing I can think of for crooks 21:38 re what niche I have no idea. I'm adding something that could/should have shepherd flavor, so I was taking stock of various shepherd-related things. 21:39 Probably weapon-tools 21:39 And presumably not as a serious viable weapon. 21:40 Considering that it's a jolly great length of wood, it's hard to see what it could possibly do that would justify it's weight. 21:41 However, I like the idea of it helping with pet management. 21:41 ... 21:42 Of course, the thing with shepherd flavor is a random shop type on the law quest, 21:42 and if you have access to the law quest in dnh you have access to a magic whistle. 21:42 Crooks also strike me as gear peasants could get. (dnh has those right?) 21:43 Yeah. Both NPC peasants and Binder PCs. 21:43 Regarding the yanking monsters thing, I was thinking more you would use it on (fleeing?) hostiles. 21:44 Yeah 21:44 But if you could also use it to untrap pets, probably, 21:45 Er 21:45 If you could also use it to untrap pets, 21:45 and if it also passively encouraged pets to stay close to you, 21:45 and possibly served as a passive buff to the distance at which pets follow you down stairs, 21:46 it *might* come close to justifying an extra 40 units of weight :/ 21:48 (40 units being what a quarterstaff weighs) 21:48 -!- QueenDairy has joined #hardfought 21:49 maybe you can handwave a lower weight 21:50 [hdf-us] [nh4] Abby (Silver2195) (Wiz Orc Fem Cha), 81013 points, T:46264, petrified by picking up a cockatrice corpse 21:51 it's not a weapon, so its main quality isn't that it's dense and good for thwacking things on the head, instead it's just long and solid enough not to break. 21:53 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 4569 points, T:4250, killed by a vampire lord 22:00 There are surprisingly few hits on the internet for "Dire Sheep" 22:01 a katana named Puddingbane 22:04 fifth magic lamp 22:15 hi 22:15 Hello K2, Welcome to #hardfought 22:16 <[Demo][srn]> welcomr 22:17 <[Demo][srn]> watching team america 22:21 'murica 22:21 [hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 3458 points, T:2958, killed by a bolt of lightning 22:21 Chris_ANG: dire sheep 22:22 <--- want 22:22 -!- ProzacElf has joined #hardfought 22:30 :D 22:33 YASI: Shepherd role 22:34 Not a hero, just some shmuck who's sheep wandered into the dungeon. 22:35 Comes with a shepherd's crook, a small dog, and some number of tame sheep that are levelported throughout the dungeon on game start. 22:35 <@lapis/ootc> sort of like troubadour but more animals? 22:39 -!- AntiGulp has quit [Quit: explodes into confetti] 22:39 Yes, but with Binder starting stats and no ability to buff their pets, or tame new ones. 22:41 Not sure what the quest would be. 22:41 At least for the YASI version. 22:41 YANI version is that, but with hero starting stats, 22:41 and you're secretly like, Romulus or something. 22:44 [hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 2875 points, T:2423, killed by a human zombie 22:46 [hdf-us] [nh361] Borto (Hea Hum Fem Neu) had Cleaver bestowed upon her by Hermes, on T:6540 22:52 <@lapis/ootc> maybe they can get some sort of special dog interaction too? or a special sheepdog pet? 22:56 Any good ideas on how a pet shop could work? 22:57 figurines seem really weird, but there isn't any code support for buying existing monsters. 22:57 Just moving around in such a shop would be a nightmare. 23:15 <@lapis/ootc> maybe through a menu instead? like a shopkeeper service 23:16 <@lapis/ootc> figurines have a huge chance to backfire unless you guarantee they all spawn blessed 23:18 <@lapis/ootc> maybe have the shop itself be full of useful pet items, like pet sized/shaped armor, leashes, whistles, treats, and have the actual pets come from the shopkeeper 23:18 <@lapis/ootc> though i'm not sure if it's possible to make a menu like that properly randomized 23:23 [hdf-us] [nh13d] rustmonster (Pri Mal), 138 points, T:313, imp 23:25 [hdf-us] [nh13d] rustmonster (Pri Mal), 456 points, T:384, orc 23:26 [hdf-us] [nh13d] rustmonster (Pri Mal), 50 points, T:14, homunculus 23:30 -!- stenno\ito has joined #hardfought 23:31 [hdf-us] [dnh] monstergrin (Ana Elf Fem Cha) completed Sokoban, on T:10043 23:32 [hdf-us] [nh13d] rustmonster (Pri Mal), 838 points, T:1347, starvation 23:34 -!- stenno\ito has quit [Ping timeout: 240 seconds] 23:45 [hdf-us] [nh13d] rustmonster (Pri Mal), 252 points, T:615, orc 23:54 [hdf-us] [nh361] IceBox (Val Hum Fem Law), 22047 points, T:11584, killed by a bolt of lightning 23:55 beep 23:57 [hdf-us] [nh4] MiseryMyra (Val Hum Fem Law), 18981 points, T:1372, killed by a gas spore's explosion