00:00 -!- MisteryMyra has joined #hardfought 00:03 [hdf-us] [nh13d] rustmonster (Pri Mal), 1073 points, T:957, zombie 00:03 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 00:11 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Ashikaga Takauji, on T:31660 00:12 [hdf-us] [spl] noty (Sam Ang Mal Law) acquired the Bell of Opening, on T:31676 00:12 [hdf-us] [nh13d] rustmonster (Pri Mal), 840 points, T:1365, giant ant 00:14 [hdf-us] [nh13d] rustmonster (Pri Mal), 177 points, T:357, demon 00:14 [hdf-us] [nh13d] rustmonster (Pri Mal), 70 points, T:75, hobgoblin 00:15 [hdf-us] [nh13d] rustmonster (Pri Mal), 58 points, T:46, hobgoblin 00:23 -!- a_boudelia has quit [Quit: WeeChat 2.1] 00:27 -!- Chris_ANG has quit [Ping timeout: 245 seconds] 00:34 -!- stenno\ito has joined #hardfought 00:39 -!- stenno\ito has quit [Ping timeout: 264 seconds] 00:42 -!- hf_guest_68980 has joined #hardfought 00:43 !lotg zid 00:43 May the Luck of the Grasshopper be with you always, zid! 00:44 -!- ais523 has quit [Quit: quit] 00:44 -!- hf_guest_68980 has quit [Client Quit] 00:46 There, game with all conducts broken and a real ascension 00:48 3.4.3 is now complete for tin openers :) @ aosdict\ito 00:51 Junethack: zid ascended a game of NetHack 3.4.3 on eu.hardfought.org! 00:51 picked up highest scoring 3.4.3 too 00:54 woo 01:00 zid: Awesome! 01:01 grats zid! 01:01 no need, I phoned that one in :P 01:03 -!- Chris_ANG has joined #hardfought 01:05 "The ogre clubs!" <-- that doesn't seem like a verb... 01:06 it does 01:06 I club seals all the time 01:06 but it doesn't really work without an object 01:07 -!- Tarmunora has quit [Read error: Connection reset by peer] 01:07 ok yeah it doesn't seem like an *intransitive* verb 01:07 It's similar to "The man dances." but it REALLY wants to have something he's clubbing to feel right 01:07 I vote we add seals. 01:08 I support that 01:10 for some reason the Kobold Yendorian Armory is descending on me 01:23 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Yeenoghu, on T:34208 01:38 -!- AmyBSOD\srn has joined #hardfought 01:42 -!- Grassy has joined #hardfought 01:42 -!- mode/#hardfought [+v Grassy] by ChanServ 01:45 -!- Grasshopper has quit [Ping timeout: 264 seconds] 01:47 -!- raisse\splat has joined #hardfought 01:47 -!- mode/#hardfought [+v raisse\splat] by ChanServ 01:50 -!- bug_sniper has quit [Ping timeout: 260 seconds] 01:51 -!- MisteryMyra has quit [Quit: two forces in balance \\ ancient endless balance \\ then nothing] 02:04 -!- MiseryMyra has joined #hardfought 02:12 * NCommander deflates 02:13 . 02:13 AmyBSOD\srn: Message from @rikersan\srn at 2018-06-07 15:50 EDT: thank you so much for making chris pull that from dnhslex bundlebundlebundle 02:13 !tell rikersan\srn buuuuuuundlebundlebundle! :) 02:13 Will do, AmyBSOD\srn! 02:38 -!- Mandevil\splat has quit [Remote host closed the connection] 02:41 !tell mandevil\splat oh?? It's not like you have an obligation to maintain the scoreboard -- nor do I/amy have an obligation to maintain or provide logs. So I don't see as you have any right to get upset when you specifically ask if I can provide the old logs separately and then I do. Anyway, logs are there :) 02:41 Will do, Elronnd\srn! 02:53 -!- Mandevil has joined #hardfought 03:00 wut there's already a 3.16.1 for dnethack??? I wonder what that does 03:02 let's see how many merge conflicts I get if I try to merge it into dnhslex 03:02 hmm, only four, I expected to see more :) 03:08 -!- Grassy is now known as Grasshopper 03:11 Chris_ANG: why is the "half-stone dragon" (a S_DRAGON) grouped with the snakes (S_SNAKE)? 03:11 -!- [Demo][srn] has quit [Remote host closed the connection] 03:12 -!- [Demo][srn] has joined #hardfought 03:15 Chris_ANG: also, in wield.c you say "safelim == 5", this probably does nothing except returning TRUE; my guess is you want to use "safelim = 5" instead which sets safelim to 5 03:18 [Demo][srn]: I've merged 3.16.1 (yeah that actually exists now) into dnhslex. Resolved 4 sync conflicts. Seems to work. :) 03:24 -!- Chris_ANG has quit [Ping timeout: 264 seconds] 03:25 noooooooou! 03:26 !tell Chris_ANG in wield.c you say "safelim == 5", this probably does nothing except returning TRUE; my guess is you want to use "safelim = 5" instead which sets safelim to 5 03:26 Will do, AmyBSOD\srn! 03:32 -!- Grasshopper has quit [Ping timeout: 245 seconds] 03:34 <@luxidream> !who 03:34 @luxidream: [hdf-us] Luxidream [dyn] monstergrin [dnh] 03:34 @luxidream: [hdf-eu] elenmirie [nh4] farfar [nh343] Muad [sp] Mandevil [un] Raisse [xnh] 03:34 @luxidream: [hdf-au] Grasshopper [nh361] 03:37 -!- Grasshopper has joined #hardfought 03:37 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:40 -!- raisse\splat has quit [Ping timeout: 248 seconds] 03:41 -!- Grasshopper has quit [Ping timeout: 260 seconds] 03:42 -!- Grasshopper has joined #hardfought 03:42 -!- mode/#hardfought [+v Grasshopper] by ChanServ 03:55 -!- zjmc__ has joined #hardfought 03:59 -!- zjmc_ has quit [Ping timeout: 256 seconds] 04:07 -!- Menche has joined #hardfought 04:07 -!- Menche has quit [Remote host closed the connection] 04:11 -!- Menche has joined #hardfought 04:21 -!- raisse\splat has joined #hardfought 04:21 -!- mode/#hardfought [+v raisse\splat] by ChanServ 04:25 -!- rebatela has joined #hardfought 04:25 -!- MisteryMyra has joined #hardfought 04:29 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 04:37 -!- noty has quit [Quit: WeeChat 2.0.1] 04:40 [hdf-us] [xnh] Luxidream (Ran Orc Mal Cha), 12145 points, T:11247, quit 04:44 ugh, so I woke up 4 hours early, and instead of trying to go back to bed I played nethack for an hour or two 04:44 guess who's gonna be tired at work :-/ 04:51 "Who's gonna be tired and has two ring slots?" 04:51 * dizzylizzy\ito points at self 04:55 -!- raisse has joined #hardfought 04:55 -!- mode/#hardfought [+v raisse] by ChanServ 04:55 -!- raisse\splat has quit [Ping timeout: 276 seconds] 04:56 -!- raisse is now known as raisse\splat 04:59 Junethack: Achievement "Backpacking Tourist" unlocked by Tangles! 05:17 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:21 -!- Muad has quit [Read error: Connection reset by peer] 05:27 -!- MisteryMyra is now known as MiseryMyra 05:29 -!- Muad has joined #hardfought 05:31 -!- ProzacElf has joined #hardfought 05:34 whoa 05:34 3.4.3, polymorphed into a woodchuck 05:35 !lastgame 05:35 Grasshopper: [hdf-us] https://www.hardfought.org/userdata/L/Luxidream/xnethack/dumplog/1528447234.xnh.txt 05:35 Grasshopper: [hdf-eu] https://eu.hardfought.org/userdata/M/Mandevil/un531/dumplog/1528370063.un531.txt.html 05:35 Grasshopper: [hdf-au] https://au.hardfought.org/userdata/T/Tangles/sporkhack/dumplog/1528381169.sp.txt 05:56 -!- ProzacElf has quit [Ping timeout: 264 seconds] 05:59 -!- hpardis has joined #hardfought 05:59 aosdict\ito: compliments for xnh gehennom 05:59 a lot better than endless mazes 06:04 srsly 06:05 aos was saying how there were STILL too many mazes, but I think that comes from years and years amassing hatred for the existing gehennom 06:15 Oh wow, I guess in 3.4.3 the ninja on the quest levels for samurai didn't have copious shuriken 06:23 and my goodness, thanks for zapping your wand of magic missile instead of your wand of death, mr dwarf 06:23 I like my "oLS where it is thank u 06:44 oh no! I meant to die that time 06:44 Do I really have to play more slex? 06:44 what are you playing slex cor anyway? 06:45 s/cor/for/ 06:45 to curry favor 06:45 a trophy 06:45 oh right 06:45 oh yeah you are over 2k turns!! 06:45 and a unique death 06:45 you only need 1k anyway 06:45 i thought slex would be hardest to get that, but I kept dying SO hard in grunt 06:48 Tangles_: if you don't like lifesaving, maybe play a non-rodneyan race ;) or you can also answer no on the "come back to life" prompt 06:54 AmyBSOD\srn: I was waiting and waiting for the slime to take effect and I missed the prompt. 06:54 oh, yeah that was extended to 100 turns 06:54 I play rodneyan for the teleport-cheathing in sokoban ;) 06:54 *cheating 06:54 and did you get to the prize? 06:55 possibly. 06:56 I got a prize, but who knows if it was the real one? :) 06:56 the zoo was a graveyard. 06:56 if you got a full-screen message upon picking it up, it was the real one 06:57 yeah. 06:57 also it says so on the scoreboard :) 07:42 -!- hpardis has quit [Quit: Leaving] 07:50 -!- stenno\ito has joined #hardfought 07:52 morning 07:55 -!- stenno\ito has quit [Ping timeout: 260 seconds] 08:00 -!- MiseryMyra has quit [Ping timeout: 255 seconds] 08:02 [hdf-us] [un] richards (Val Hum Fem Law) killed Aphrodite, on T:18853 08:08 Junethack: New user ssjs registered! https://junethack.net/user/ssjs 08:11 -!- AmyBSOD\srn has quit [Quit: Page closed] 08:13 does anyone know whether sporkhack monster generation is driven by dungeon level or experience level? 08:13 * hothraxxa pokes lorimer with a wand of enlightenment 08:14 i don't feel it's any different from vanilla (so, the average of the two) 08:14 hm. thanks 08:14 i did play a lot of spork way back 08:18 -!- Chris_ANG has joined #hardfought 08:20 !tell AmyBSOD\srn The Half-stone dragons are grouped with the man-serpents, essentially because they are related and because the hsd was going back-and-forth between a proper 'D' and an 'S' that's just *called* a dragon. 08:20 Chris_ANG: Message from AmyBSOD\srn at 2018-06-08 03:26 EDT: in wield.c you say "safelim == 5", this probably does nothing except returning TRUE; my guess is you want to use "safelim = 5" instead which sets safelim to 5 08:20 Will do, Chris_ANG! 08:21 !tell AmyBSOD\srn The safelim thing has indeed caused a lot of problems. It's already fixed on the compat branch, though (the compat branches tend to get ahead of the development branches when it comes to bug fixes). 08:21 Will do, Chris_ANG! 08:25 Muad you should give sporkhack another spin 08:25 we've fixed some bugs 08:25 added some QoL bits 08:25 game mechanics are still the same 08:27 K2, currently doing it 08:27 cool 08:29 [hdf-us] [nh361] Eleven (Bar Hum Fem Neu) acquired the luckstone from Mines' End, on T:13833 08:39 hothraxxa: it's generally the same as vanilla, with a few tweaks to provide a bit more of a 'push' to the player to keep moving; none of them are particuarly significant until you're on the ascension run 08:39 lorimer: Message from AmyBSOD\srn at 2018-06-03 04:53 EDT: it would be nice if dipping a wakizashi into a potion gives "covered by a thick layer of grease", it would either identify the potion or at the very least prompt me to name it! :( 08:39 lorimer: Message from AmyBSOD\srn at 2018-06-03 05:33 EDT: The gnome that runs the minetown tool shop must have quaffed gain level, becoming a gnome king, and now he no longer acts as a shopkeeper. I can take everything without getting charged. 08:39 lorimer: Message from AmyBSOD\srn at 2018-06-04 12:03 EDT: YANI: since sinks are items in spork and only weigh 1000, how about adding this if the player character tries to pick it up and is strong enough: "you rip the sink off the floor" "water floods the room!" 08:39 -!- Chris_ANG has quit [Read error: Connection reset by peer] 08:39 *blink* 08:39 clearly it is june :) 08:39 thanks lorimer 08:40 hah 08:40 bit more of a 'push' 08:40 get movin hothraxxa! go go go! 08:40 well, the original code makes the post-Oracle DLs and early Gehennom levels a bit boring :) 08:41 hah! i got levelported back to dlvl7 so i went to minetown to buy protection 08:41 the player's more than well enough kitted out to beat up the bigger stuff, so it should start showing up 08:41 my game hasn't been too nice to me in terms of resources 08:41 also amy's second message there looks like an actual bug -- the gain level potion swaps out the monster object, and the code for monster shopkeepers relies on hooking the original object with the shk extension 08:42 i assume magic markers can at least result from polymorph? 08:42 pretty sure that's still yes 08:42 [hdf-us] [un] richards (Val Hum Fem Law), 67693 points, T:20901, killed by a soldier ant 08:42 oh i had two minetown shops that were unattended, sort of 08:42 is that intentional? 08:43 there was a mosnter there that would have been a shopkeeper, i.e. they had names 08:43 no, it's totally a bug, i never accounted for gain level doing that 08:43 i had forgotten/didn't realize that even peacefuls will gain-level themselves and it might change the monster type 08:44 pretty corner-case though, it took 9-10 years for someone to find it :) 08:44 heh 08:45 i'm sure it -happened- all the time, of course, but the player wouldn't have realized it.. they would've just found an empty shop 08:45 "Huh. Free lewtz. I wonder what killed the shk? *bag bag bag bag*" 08:45 it's not exactly empty. the former shopkeeper hangs around as a peaceful who doesn't care if you walk off with the inventory 08:46 i was ch 8 too, so i appreciated the opportunity 08:47 yeah, it's not the kind of thing that generates "possible bug???" reports 08:56 [hdf-us] [xnh] Tmasher (Val Hum Fem Law) killed Medusa, on T:25077 09:05 You can't seem to fit a dog eared spellbook into a large box; it's too full. 09:05 *facepalm* 09:08 -!- narkly has joined #hardfought 09:08 henlo people 09:09 is there a discord? 09:09 yes 09:09 #nethack-hardfought 09:09 cant find the link anywhere 09:09 oh thanks 09:10 and its bridges here 09:15 lorimer: wouldn't the eshk struct persist similar to a polymorphed shopkeeper, though? 09:27 it would if it was actually using the same struct, but ISTR that gain level basically creates a new monst object, schleps the inventory over, and drops it in place of the old one 09:27 <@Tone\ootc> narkly: Discord link https://discord.gg/mcCJEA 09:28 sorry -- gain level creates a new monst object -when the monster changes type as a result of level gain- 09:29 -!- MiseryMyra has joined #hardfought 09:29 so a gnome that goes up a level and stays gnomely doesn't get this treatment... but a gnome that turns into a gnome lord/gnome king gets a new object. this is probably because someone didn't want to sort out all the effort of switching the permonst stuff manually and offloaded it onto the monster creation code :) 09:32 -!- narkly has quit [Quit: ZNC 1.6.5 - http://znc.in] 09:32 ;) 09:35 -!- Mandevil\splat has joined #hardfought 09:36 -!- Mandevil has quit [Quit: leaving] 09:39 -!- FIQ has quit [Ping timeout: 245 seconds] 09:40 hah nice, good way to deal with grunthack zombies: kill 'em on a graveyard level 09:41 wait since when did grunt have zombie dragons 09:41 oh, since K2 added them 09:42 i want to revist those 09:42 K2: where can I find information on zombie dragons 09:42 here 09:42 or 09:42 did you essentially copy them from splicehack? 09:42 its basically the same stats as the ones in splicehack, except they will behave the same as zombies in grunthack 09:43 they'll respawn, will try to eat your brains, etc 09:43 can make you sick 09:43 I don't think they'll actually eat your brain. 09:43 oh really 09:43 Unless you made it AT_BITE AD_DRIN instead of AD_PHYS. 09:43 take one on without a helmet ;) 09:44 -!- AmyBSOD\srn has joined #hardfought 09:44 go ahead 09:44 does tangles' repo have the code that's running on hdf? 09:44 of course 09:45 initial commit - https://github.com/NHTangles/GruntHack/commit/3b0a00fe3c41b84319a6b18a17a602de074a3035 09:46 its been tweaked since then 09:46 well I did just take a bite from one but nothing bad happened 09:46 it wont always happen 09:46 if you got sick or had brain eaten every single time they bit you, that'd be WAY op 09:48 grunt XL threshold is still 14? 09:48 yes 09:49 lovely 09:49 mysterious force still in effect too 09:49 -!- MiseryMyra has quit [Ping timeout: 276 seconds] 09:50 guess I don't have anywhere to go except the castle then 09:50 got one level off a wraith but the next one gave me foodpois and I had to pray 09:51 no unihorn yet i take it 09:51 I found a unicorn but it's coaligned 09:51 no conflict or anything to get it killed 09:51 well I do have a bunch of unidentified rings, but I only had one scroll of id because the OTHERS GOT BLANKED 09:52 ;) 09:52 yeah grunthack can be a BITCH 09:53 oh look another coaligned unicorn 09:53 \o/ 09:53 actually this means I can kill one, soak the -5 luck, then toss gems at the other 09:54 that is, assuming I'm not forgetting that in grunthack killing a coaligned u sets luck to -13 or whatever 09:56 i dont think that's changed 09:57 -!- MiseryMyra has joined #hardfought 09:57 well let's hope you're right, because I just killed it 09:58 -!- bug_sniper has joined #hardfought 09:59 You kill the master mind flayer! 09:59 this was bottom of the gnomish mines lorimer... wtf 09:59 :P 09:59 ah good, stalkers still have M2_STALK, as is right and proper 10:06 aosdict\ito: why do I have to keep confirming I want to step on sleeping gas traps when I've been sleep resistant forever? 10:07 raisse\splat: because the logic for immune_to_trap is a little incomplete 10:07 ah right 10:08 since this was a patch I hoped would make it into vanilla, I erred on the side of what the devteam would probably consider the least spoily 10:08 (I literally wanted to know why, because I read on the wiki page that you're not asked to confirm for traps you're immune to) 10:09 thus, if you have sleep resistance, the game doesn't keep track of whether you _know_ you have sleep resistance 10:09 *even if 10:10 ah, even if you've stepped on a sleeping gas trap before or been zapped with a sleep ray without effect 10:10 yes, there's nothing like fiqhack's system that keeps track of which intrinsics the player knows they have 10:10 in the case of sleep resistance, I don't think it's possible to have it and not know you got it. Well, starting Monks, I guess. 10:11 in fiqhack this is easy: warn of the trap if the player has sleep resistance but doesn't know they do, and don't warn them if the player has sleep resistance and knows it. 10:12 I'd like to eventually add this intrinsic knowledge tracking, but it doesn't currently exist. 10:15 ey K2 glad we fixed the gelatinous cube suffocation bug 10:15 yes thank you for that 10:15 it wasnt just the cube, it was anything that could engulf and suffocate you 10:15 aosdict\ito: you might have eaten an elf and missed the "You feel wide awake" message in between the message spam. 10:15 Hm, grunt's main unihorn nerf is that they're just hard to find, they don't degrade or anything like that, right? 10:16 but then the *adventurer* knows they've got it, only the player doesn't. 10:16 what? suffocation bug? how would that work? 10:16 AmyBSOD\srn: Message from Chris_ANG at 2018-06-08 08:20 EDT: The Half-stone dragons are grouped with the man-serpents, essentially because they are related and because the hsd was going back-and-forth between a proper 'D' and an 'S' that's just *called* a dragon. 10:16 AmyBSOD\srn: Message from Chris_ANG at 2018-06-08 08:21 EDT: The safelim thing has indeed caused a lot of problems. It's already fixed on the compat branch, though (the compat branches tend to get ahead of the development branches when it comes to bug fixes). 10:16 because I was suffocated by a "Gelatinouswürfel" in my grunthack run; was that one legitimate or bug? 10:16 raisse\splat: Yeah, but e.g. in fiqhack it would say "You must have gained sleep resistance." and the player would be assumed to have seen it. 10:16 ah right 10:16 aosdict\ito there are no alterations to the unihorn or frequency of unicorns in grunthack that I am aware of 10:16 AmyBSOD\srn: Gelatinous cubes can legitimately suffocate you in grunt. 10:16 you may just be having bad unicorn luck 10:17 The bug was that sometimes when you escaped from the cube, the strangulation timer would keep ticking. 10:18 ah 10:18 since I never got out of the cube in the first place, my death was legit then 10:18 this killed one of my early grunthack games, and I was so mad I wrote a patch to fix it :P 10:18 shall I add suffocation cubes to slex (y/n) :P 10:20 !tell Chris_ANG ah, I see. 3.16.1 is the most recent development branch? Because I merged that into dnhslex; I want to make sure I'm always on the most recent branch :) 10:20 Will do, AmyBSOD\srn! 10:21 aosdict\ito that bug had gotten me as well a couple times 10:21 that was a significant bug fix 10:22 man I *really* hate how this level generated 10:22 the rooms are connected in an elongated c shape, so to get from one end to the other you need to go all the way to the left of the level, then all the way across the top and down to the bottom right 10:24 I had a level like that and just dug a corridor 10:24 oh 10:24 oh my 10:24 this bookstore 10:24 :D 10:24 my wand of digging charges are too valuable 10:24 every time I find an enemy with a wand of digging it uses up all the charges before I can get there :-) 10:25 ugh 10:26 cast x-healing on myself which made me weak, then I got about 2 turns before I fainted. 10:27 :/ 10:28 I just needed 1 more turn to displace the dog between me and the yeti, then eat, but it was not to be. 10:30 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 28799 points, T:1981, killed by a giant ant 10:35 I have lots adn lots of wands of digging from the minotaurs who never use them 10:35 send most to the stash by thiefstone because I know I'll have more before I use up the two spares in my bag 10:35 also, I dug the corridor with my little bone pickaxe. 10:36 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 25067 points, T:1322, killed by a little dog 10:36 yeah, the open areas mean a little less digging is needed, but even in vanilla, I didn't bother with pickaxing my way across Gehennom, I just used the dig wands, and had plenty of spares left over 10:37 K2: I wonder what the flavor is for the inhabitants of a throne room tolerating bloodthirsty zombies among their ranks. 10:37 they dont 10:37 also, apparently Mjollnir's lightning doesn't wake up other monsters 10:38 if zombies spawn in a throne room and the inhabitants wake up, they'll fight 10:38 same with a zoo 10:38 K2: yeah but why is the zombie generated there in the first place, is what I mean 10:38 because grunt is evil 10:39 well that's not really that evil to the player... it's evil to its own monsters 10:39 i like it... adds an extar dynamic to the game that didnt exist prior 10:39 Oh sure, I like undead grudging living. 10:39 and some of those inhabitants will be converted over to being a zombie 10:39 *extra 10:39 Just seems weird that all the inhabitants of the throne room would peacefully fall asleep with a zombie in the room 10:39 * K2 shrugs 10:40 ah, grunthack and its minetown zombiecalypse scenarios :D 10:41 the mjollnir thing is in vanilla too 10:41 that's silly, I'm going to fix it 10:41 i once witnessed an epic three way battle between a bunch of gnome/dwarf zombies, a band of hill orcs and a small group of green elves 10:42 who won? 10:42 the elves prob would have won 10:42 i didnt wait, i jumped in and started killing everything 10:42 needed sleep res ;) 10:43 oh.. and because of racial grudge, dwarf/elf zombies will attack orc zombies and vice versa 10:43 its glorious 10:47 apparently I was fighting those bees with a stick of liquorice 10:47 !lastgame 10:47 Tangles_: [hdf-us] https://www.hardfought.org/userdata/g/groovejumper/fiqhack/dumplog/2018-06-08%2014%3A36%3A06%2C%20groovejumper-Wiz-Elf-Fem-Cha%2C%20died.txt 10:47 Tangles_: [hdf-eu] https://eu.hardfought.org/userdata/f/farfar/nh343/dumplog/1528456546.nh343.txt 10:47 Tangles_: [hdf-au] https://au.hardfought.org/userdata/T/Tangles/xnethack/dumplog/1528468042.xnh.txt 10:47 Junethack: Sakusen ascended a game of NetHack 3.6.1 on nethack.alt.org! 10:56 Junethack: New user CapraRoyalr registered! https://junethack.net/user/CapraRoyalr 10:57 -!- oh6 has quit [Quit: Leaving] 11:01 [hdf-us] [slex] Lymia (Mah Wis Fem Cha), 7104 points, T:4167, killed by a shotgun shell 11:04 [hdf-us] [fh] groovejumper (Mon Elf Fem Cha) received Stormbringer from Huan Ti, on T:7659 11:05 Junethack: New user CapraRoyale registered! https://junethack.net/user/CapraRoyale 11:10 TROPHY GET! 11:13 I'm new, but what am I missing when I spawn in a room without doors and no paths? 11:13 Search. 11:13 20s should suffice to find anything in the 8 squares around you; move around the walls 20s-ing every spot. 11:13 After a while you get a feel for secret doors 11:14 [hdf-us] [fh] groovejumper (Mon Elf Fem Cha), 48018 points, T:9259, killed by a dwarf lord 11:16 ah okey 11:17 lesson learned: don't nethack while doing system upgrades 11:20 thx :) 11:20 heh 11:21 I keep having to remind myself, in this game, a vampire bat is NOT going to turn into a vampire and start biting at me 11:24 so i sit on the castle throne and my vision becomes clear, will that now be permanent in spork? 11:24 hmm 11:24 not sure 11:24 i want to say yes 11:24 i'm inclined to yes also 11:25 it's a gift from god, amirite? 11:25 are throne gifts treated the same as coming from saccing? 11:25 no idea 11:25 not sure who's behind the throne 11:26 bwahahaha Loki is making me pay for my indiscretion... by sending a succubus ;) 11:26 he's saying fuck you 11:27 lorimer - I thought the first sac gift for a priest in sporkhack was demonbane? 11:27 Your sacrifice is consumed in a burst of flame! An object appears at your feet! The voice of The Lady booms: "Use my gift wisely!" You have a little trouble lifting N - an uncursed silver saber named Werebane. 11:27 the wiki lies 11:28 The first sac gift should be demonbane, unless of course it was generated somewhere already... 11:28 i'm only on dlvl 6 11:28 mines were cleared, didnt see it there 11:28 Hm 11:28 i've had three sacrifice gifts and still no mjollnir 11:29 hothraxxa: yeah, the vision intrinsic should be permanent 11:29 excellent! 11:29 I feel like my mjollnir should do extra damage against this water elemental 11:29 make it so 11:30 I'm actually a little puzzled that it gave you a saber, a priest shouldn't be getting edged weapons even from god 11:30 right 11:30 is demonbane not edged? 11:30 demonbane's a silver mace in spork 11:30 ah 11:30 demonbane in sporkhack is a silver mace 11:30 dammit you type faster 11:31 well, here's one of those undead-living brawls K2 has been talking about 11:31 hothraxxa: ahh you also found out that "large" boxes in spork are only so in name, and can only hold a pitiful amount of items? I really looooooooove that change :D [/sarcasm] 11:31 * K2 hands aosdictito some popcorn 11:31 AmyBSOD\srn your sarcasm is invalid, not properly bracketed 11:34 Junethack: New user icebox registered! https://junethack.net/user/icebox 11:36 lorimer: is there something i should know about the castle drawbridge? all my bugle-playing does not give me any clicks or turns 11:37 nothing from this fire horn either 11:37 Bugles aren't tonal instruments 11:37 well vanilla begs to differ 11:37 they are! :P 11:37 yes, that was an intentional change from vanilla :) 11:37 they are 11:37 BLAT (high pitched) BLAT (low pitched) 11:37 also, they are 11:37 they are in real life too 11:37 is the bugle offering you the option to play a sequence of notes? 11:37 "The bugle is one of the simplest brass instruments, having no valves or other pitch-altering devices. All pitch control is done by varying the player's embouchure. Consequently, the bugle is limited to notes within the harmonic series." 11:37 aosdict\ito: yes 11:38 the fire horn puzzles me though. i think in vanilla you have to run it out of charges first, but i don't recall any tweaks to instruments other than the bugle 11:38 well that's confusing, offer you that prompt and yet be non-tonal 11:38 it is out of charges 11:38 lorimer: in vanilla you can play a sequence of notes even when charged, only improvising makes it shoot fire 11:38 it shouldn't offer you the prompt or it should indicate that you're not going to succeed in some way yeah 11:38 first thing i do with horns of fire or cold because i want to scare monsters 11:39 maybe that's what i'm thinking of. it may have been awhile :) 11:39 IIRC sporkhack had a bug with the drawbridge in KoboldLord's LP. Did that ever get fixed? 11:39 (run it out of charges so it's a useful scaring tool) 11:39 like, no amount of playing with any instrument would open it 11:40 it's only a nuisance for me, but that's a nasty surprise for someone who likes to go in the front door 11:40 lorimer: did i mention that three of four storerooms have no door? 11:40 If development was still active at the time and that was the bug, I would've fixed it. (the drawbridge never working) 11:42 hothraxxa: not even a secret one? that's also a bit odd 11:42 well i checked with a stethoscope multiple times 11:42 again only a minor nuisance for me, the only room i wanted to check had a door (armour) 11:43 is this the latest off K2's codebase, or the 2010-ish "latest"? 11:43 latest 11:44 lorimer: https://forum.rpg.net/showthread.php?466187-(Let-s-Play!)-Sporkhack&p=10839272#post10839272 11:44 https://i.imgur.com/qQAIaTf.mp4 COckatrice a tonal instruments 11:45 whoa! found the door 11:45 are* 11:45 it's in the corridor 11:45 oh you can't do ze audio like that 11:45 https://imgur.com/gallery/WjojLUD 11:46 lorimer: the missing doors are in the corridors. 11:47 thats on purpose 11:47 i would call that a twist 11:47 oh now you tell me 11:47 sorry 11:47 * K2 is at work 11:47 not doing work things really... 11:47 sort of 11:47 \o/ 11:48 hothraxxa: ha, i forgot i did that :) 11:48 or maybe k2 did that and that's why i forgot (ie. i didn't) 11:48 it's good i got in, i found a touchstone 11:48 hah no 11:49 lorimer - the only things we've changed with sporkhack is fixing bugs with charatcer/stair placement on level generation, and some quality of life/look n feel bits 11:50 AmyBSOD\srn: oh, this? "The drawbridge seems to be bugged again (unless there's simply no A's or B's in the passkey this time, which is possible)," <-- the parenthetical would have caused me to not bother looking 11:50 overall the game mechanics and your original intent are untouched 11:50 lorimer: uhh... if I were a game designer and one of my players said such a thing, I'd test it on a local build 11:50 sounds good. I wasn't worried, just been a long time since I looked at it so my memory for details is suspect 11:50 especially since he said "again", as in "it was bugged in an earlier game too" 11:51 AmyBSOD\srn you're not really in any place to chide another developer about how they conduct business ;) 11:51 if i were the player i'd have tried abcde then cdefg, just sayin 11:51 K2: well yeah lorimer can do whatever he wants, I'm just saying ;) 11:51 which i just did a few minutes ago btw 11:51 AmyBSOD\srn: The number of players who say things like that is sufficiently large that I would spend all my time chasing ghosts if I did that. I prefer to wait for bug reports that don't have a parenthetical explanation 11:52 ah 11:52 hothraxxa: yeah, no, yours is the bugle, for sure :) 11:52 i did this with the fire horn 11:52 i have a bugle irl 11:52 i definitely should've made it use a different message to indicate that it wasn't playing notes. the fire horn was not an intentional change that I remember though, that's weird 11:53 what i'm telling amy is that she should have checked for a's and b's before bothering you 11:53 so easy to do 11:53 -!- Chris_ANG has joined #hardfought 11:53 that was KoboldLord, back in 2009. he didn't realize i was following along at that point yet, I believe 11:54 . 11:54 Chris_ANG: Message from AmyBSOD\srn at 2018-06-08 10:20 EDT: ah, I see. 3.16.1 is the most recent development branch? Because I merged that into dnhslex; I want to make sure I'm always on the most recent branch :) 11:54 amy just linked to his post where he had mentioned it 11:54 oh. sorry then amy 11:54 hothraxxa: sadly I suck at sporkhack and can't make it to the castle :( 11:55 if I had a windows build I could wizmode though 11:55 this is only my second sporkhack game ever 11:55 well.. this makes me sad 11:55 want my demonbane 11:55 :P 11:56 keep trying 11:56 oh i will 11:56 i have create monster on speed dial 11:56 I'm afk for a little 11:56 i'm going back to try a few more sacrifices for mjollnir 11:56 and check out this glove collection. mine are burnt 11:56 i did get werebane on sac gift number 5 or 6 11:57 i'm also only xp lvl 12 11:57 need to get up into the 20's to have a reliable chance at getting an artifact sac gift 11:58 i do like my spiffy new fireproof +4 hawaiian t-shirt tho 11:58 mine was -1, and cursed 11:59 actually i found two, identical 12:01 AmyBSOD\srn: Yes, usual warnings about frequent save breaks and half-finished features. 12:05 [hdf-us] [slex] Lymia (Mah Wis Fem Cha) killed Cristi, on T:6721 12:06 magic lamp in hardware store 12:06 this game just got more interesting 12:12 I keep hitting a instead of q in dgl and getting thrown back into slex 12:13 bundlebundlebundlefleecy 12:20 Chris_ANG: no problem, dnhslex tells the player about those in the MOTD ;) 12:20 !tell aosdict\ito I got an impossible() when throwing the last of a stack of glass daggers at a gas spore. 12:20 Will do, Tangles_! 12:21 !tell aosdict\ito "breaking non-equipped glass obj?" 12:21 Will do, Tangles_! 12:22 Tangles_: were they quivered? 12:22 aosdict\ito: Message from Tangles_ at 2018-06-08 12:20 EDT: I got an impossible() when throwing the last of a stack of glass daggers at a gas spore. 12:22 aosdict\ito: Message from Tangles_ at 2018-06-08 12:21 EDT: "breaking non-equipped glass obj?" 12:23 Junethack: New clan LootalootersUnited created! https://junethack.net/clan/LootalootersUnited 12:24 AmyBSOD\srn: Sorry, clan leader, not even getting unique deaths. :-/ 12:24 Pinkbeast: you can get those ascensions, I believe in you! :) 12:28 -!- Chris_ANG has quit [Ping timeout: 256 seconds] 12:31 Tangles_: Ah, for some reason hmon_hitmon allows that code to be called for thrown objects. 12:32 Tangles_: Don't chuck around glass daggers willy nilly! They have a +3 damage bonus! 12:32 so do +3 daggers 12:32 K2, regarding spork QoL patching, the #annotate prompt defaults to "annotate" instead of the previous annotation 12:32 I'd toss those around like candy 12:32 same with ctrl-A 12:32 zid: but you can have +3 glass daggers :) 12:32 * AmyBSOD\srn wishes for a +3 glass dagger :P 12:32 yup... on the list to address 12:32 argh, ninja'd :P 12:32 same with wishing i think also 12:32 K2, yes 12:33 K2, cool. 12:33 aosdict\ito: Those obviously have a plus 33 damage bonus 12:33 K2: Do you also plan to address grunt not informing you that you're overwriting a previous annotation? 12:33 or is that just part of its "evil"? 12:33 i like the latter 12:33 * AmyBSOD\srn wants a spell of "automatically collect all the projectils you've fired which are now strewn around the ground" 12:33 vanilla doesnt warn you does it? 12:33 you like the latter because it means less work for you :P 12:33 yes vanilla does 12:33 "Replace previous annotation "foo" with:" 12:34 ah 12:34 AmyBSOD\srn: So do I, having played a roguelike that does it :-/ 12:34 what, DCSS has that? 12:35 does it simulate you going around and picking them up, or do they simply land in your inventory "magically"? 12:36 The former. 12:36 Autoexplore and just moving over them will pick up any object you fired. 12:36 K2: pushed a fix to Tangles' problem 12:36 ok 12:37 I do regard autoexplore as a bit of a patch over the flaw of the huge levels, but it's also handy for this kind of thing 12:39 <@rikersan\srn> braces for bundles 12:39 @rikersan\srn: Message from AmyBSOD\srn at 2018-06-08 02:13 EDT: buuuuuuundlebundlebundle! :) 12:40 lol 12:40 <@rikersan\srn> amy: the ==5 thing is fixed in a PR, chris hasn't pulled yet? 12:40 rikersan\srn: my beautiful bundleroommate made a special bundle head today! her hairstyle is SOOOOOOOOOOO cute ♥♥♥♥♥♥♥ (+200x '♥') 12:40 <@rikersan\srn> that's great 12:40 <@rikersan\srn> I'm so happy for her 12:40 <@rikersan\srn> distant confusion noises 12:40 AmyBSOD\srn pics or it didnt happen 12:41 well I'm not sure what Chris has and hasn't pulled, I only know that it's fixed in dnhslex 12:41 @rikersan\srn same 12:41 <@rikersan\srn> it's fixed in dnao 12:41 <@rikersan\srn> aosdict: I feel like I should make a keybind to say that, ya know? 12:41 K2: new privacy protection laws, sorry ;) 12:41 fail 12:42 Also if it didn't happen absent pics I am spared a number of stupid episodes in my past 12:42 @rikersan\srn what did you do 12:42 your name is flashing 12:42 therefore your roommate did NOT in fact, get a special bundle head today (heartheartxoxoxofleecy) 12:42 [hdf-us] [un] Tmasher (Tou Hum Fem Neu), 212 points, T:1308, killed by a boulder 12:42 <@rikersan\srn> aosdict what 12:42 <@rikersan\srn> I did some things? 12:42 <@rikersan\srn> I broke some stuff 12:43 <@rikersan\srn> *in dnao the other day 12:43 you hacked my terminal 12:43 <@rikersan\srn> oh it's flashing? no clue 12:43 how dare you 12:43 <@rikersan\srn> I AM INNOCENT 12:43 <@rikersan\srn> I DID NOTHING WRONG 12:44 heh 12:45 K2: would be interesting to see the overall distribution of roles played over the past year 12:45 with particular interest given to june and november 12:46 Oh, you'll like this (I hope, collectively). I was rereading _Dungeoneer_ the other day, a basic RPG from 1989. It has encumbrance rules, to wit, a Hero can carry 10 medium-sized items. 12:46 I bet you don't even have to play tetris with them though 12:46 A light item counts as half, so you can carry 20. Examples include some coins, a plate, an ale flagon, fine, and... a domestic cat. 12:46 when did playing tetris become a thing I wonder 12:47 xNethack updated (all servers) 12:47 A medium item, of which you can carry 10, includes "a small creature like a Dwarf or a Goblin" 12:47 <@rikersan\srn> ... what 12:47 man i miss playing pencil/paper ad&d 12:47 * K2 sighs 12:47 And a heavy item, which counts as 3, can include a chest of treasure, a bed, or a creature which is human-sized "or larger". Plus you have room after picking those up for two domestic cats. 12:48 <@rikersan\srn> tha'ts amazing 12:48 <@rikersan\srn> > I am Buer, the ignored, seduced by a demon and made to wander for all time. 12:48 * aosdict\ito imagines a human with St:9 carrying three other humans 12:48 aosdict\ito I think bhaak can generate that data 12:48 <@rikersan\srn> I'm now imagining Buer running from a clingy ex 12:48 he did show me the server distribution last summer 12:49 You may say, perhaps the cats are dead or stuffed in a backpack which someone else is going to open, but 20 cats weigh circa 90kg. 12:49 Actually if we wanted to go cross server, Mandevil probably has the most accessible information (but would tell you to just go read the xlogs.) 12:49 right 12:49 technically all of the data is public 12:49 -!- FIQ has joined #hardfought 12:49 -!- mode/#hardfought [+o FIQ] by ChanServ 12:50 tyr just gave me a silver saber 12:50 neat 12:50 i just found a random wand of death 12:50 how about some #twoweapon love, tyr? hmmm? 12:50 not happening 12:50 can't find any reference to what the first game with inventory tetris was, shame 12:51 tyr gave me a sword of ESP and a non-silvered Mjollnir 12:51 not bad 12:51 dual wield mjollnir and excalibur 12:51 be the envy of all your friends 12:51 [hdf-us] [dnh] NeroOneTrueKing (Pir Inc Fem Neu) was given their Quest, on T:17647 12:54 I am 12:54 but think of how much better it would be if he silvered it 12:54 wouldn't it be nice if other materials also had some benefits? ;) 12:55 not in grunt 12:55 AmyBSOD\srn: Any good ideas you have along those lines, I'll adopt into xnethack 12:55 Just avoid DF-style material simulation :-( 12:55 because yes other materials need some love 12:56 aosdict\ito: copper could give some chance to resist sickness, and do extra damage to F because it has fungicidal properties 12:56 I want to implement that in slex but didn't yet 12:56 -!- stenno\ito has joined #hardfought 12:57 [hdf-us] [slex] Lymia (Mah Wis Fem Cha), 32003 points, T:9562, petrified by a monster (Liselotte's soft sneaker), while paralyzed by a monster attack 12:58 wow a shoe death! 12:58 AmyBSOD\srn: You and your shoes :-) 12:58 !lastgame Lymia 12:58 AmyBSOD\srn: [hdf-us] https://www.hardfought.org/userdata/L/Lymia/slex/dumplog/1528470174.slex.txt 12:59 the "Lilo" sneakers are cuddly-soft dark blue Nike girl sneakers 13:02 * Pinkbeast makes the "I own one pair of footwear and they are British Army surplus" face 13:03 <@rikersan\srn> I had two until yesterday 13:03 <@rikersan\srn> then I accidentally ran over it with a lawnmower 13:04 Better boot than foot 13:04 <@rikersan\srn> well yeah but now i'm wondering how my shoes ended up on the lawn without me 13:04 Pinkbeast: now we're going to get "British Army surplus boots" in slex as a monster 13:05 aosdict\ito: I achieve immortality at last! 13:08 [hdf-us] [un] Tmasher (Pri Elf Mal Cha), 1036 points, T:1406, killed by a cave spider 13:09 ... in all candour getting my name in the Guidebook is enough immortality 13:09 awesome 13:09 Pinkbeast that's awesome 13:09 which one are you? 13:09 -!- Chris_ANG has joined #hardfought 13:10 /whois Pinkbeast 13:10 gotcha 13:11 [hdf-us] [dnh] NeroOneTrueKing (Pir Inc Fem Neu) destroyed Blackbeard's Ghost, on T:19117 13:11 <@rikersan\srn> grats nero 13:11 I sha'n't say where, but I interviewed somewhere in 2001, and at the end of the interview they said, you mention NetHack in your CV, why? 13:12 rikersan: sadly, I still haven't found a great weapon 13:13 I said (this was when it was all quite secret), I can't, but you will find my name in the Guidebook. 13:13 They check. Smiles all around. I get the job. 13:14 \o/ 13:14 i'm totally doing this at next job interview 13:14 I was there a decade, it worked out. 13:15 Pinkbeast: As long as the guidebook doesn't say "Please refrain from playing like Pinkbeast" 13:15 which is what it's most likely to say about me 13:15 we (hardfought) made it into the guidebook last month 13:16 celebrations were had by all in my household that day 13:16 K2: I can't advise you to be smug without also appearing on the cover of Enormous Ego Magazine myself, but... 13:16 -!- Chris_ANG has quit [Ping timeout: 240 seconds] 13:16 heh :) 13:16 I have erm, anonymous patches in several pieces of software? :P 13:16 i showed my wife my name in the guidebook, she's like 'um ok..' 13:17 and that was that 13:17 oh I did get a shoutout at AGDQ once 13:17 K2: Ah. ceb has ascended Spork (unlike me) so they were slightly more impressed 13:18 where was this place you worked anywho 13:18 * AmyBSOD\srn wants to see a slex speedrun :P 13:18 AmyBSOD\srn, do it 13:19 <@Winsalot> hi 13:19 Hello @Winsalot, Welcome to #hardfought 13:20 AmyBSOD\srn i thought Tariru already was speedrunning slex? 13:21 ascending in under 100k turns sounds fast to me 13:22 <@rikersan\srn> !lastasc Tariru 13:22 @rikersan\srn: [hdf-us] https://www.hardfought.org/userdata/T/Tariru/slex/dumplog/1520798174.slex.txt 13:22 @rikersan\srn: [hdf-eu] https://eu.hardfought.org/userdata/z/zid/nh343/dumplog/1528131244.nh343.txt 13:23 <@rikersan\srn> is that a new one? 13:23 <@rikersan\srn> no ok 13:30 K2: there's not much data on this slex version yet, since Tariru is the only one to ascend it 13:32 already lost 100+ health in splice marathon mode and i'm not even in minetown yet 13:33 YESSSSS the RNG finally gave me a magic lamp :D:D:D praised be the RNG! all hail the mighty RNG! 13:34 i kneeeeew it 13:34 orctown 13:34 oh no! 13:34 not orctown 13:35 stenno\ito: aww I already wanted to write *heart* 13:36 lol 13:36 IMHO orctown is very well-designed 13:37 3.6.x orctown, that is 13:37 [hdf-us] [fh] CleavelandSteamer (mighty) (Wiz Elf Mal Cha), 12645 points, T:421, killed by a water demon 13:37 imo not 13:37 it may be a cool level, but not as a minetown variant 13:38 -!- MisteryMyra has joined #hardfought 13:40 <@Tone\ootc> It just puts you at a disadvantage in 1/8 of your games or whatever the odds of getting it are 13:40 -!- MiseryMyra has quit [Ping timeout: 256 seconds] 13:40 yeah 13:40 1/7 iirc 13:41 although there are monkeytown levels that just have a food store and izchak 13:41 which is almost as bad 13:41 really, the gen store is so important in minetown 13:41 orctown at least allows you to always get a coaligned altar without having to fight a priest 13:41 and plenty of sacrifices 13:41 other minetown variants only have a 1 in 3 chance 13:44 that may be of limited use though if you already found a convenient altar in the Dungeons 13:44 <@Tone\ootc> I wonder what the odds of finding a general store by some point in the main dungeon vs an altar are 13:45 it's quite difficult to determine the odds of a general store, so I guess we'll never know 13:45 well, not a general store. the odds of any store. 13:45 !magic8ball said "Don't bet on it" 13:46 though playing around with SHOPTYPE set in wizard mode can lead to some interesting shops 13:46 stenno\ito: check the clan stats lately? I got us some more stuff 13:46 yeah i did, good job! 13:46 lots of trophies 13:46 we are #3 now 13:47 we actually just barely were anyway, but now we solidly are 13:47 hey K2, are eels in grunt any nastier than vanilla? 13:47 no 13:48 AmyBSOD\srn, I like the idea of copper being super effective against F 13:48 :) 13:48 because it's utterly pointless 13:48 wooo raisse\splat! 13:49 there's not many F-class monsters in the game, but in slex it's different ;) 13:49 sure, could have some more dangerous ones 13:49 F is actually one of the few classes I might be interested in adding monsters to 13:49 yaaaaaay! do it, I'll steal them :D 13:50 more likely just copy some existing ones like grey fungus 13:50 aww 13:50 dnethack has some annoying Fs 13:52 I also am interested in slash'em F growing on rotted corpses behavior 13:53 mostly harmless, if its just vanilla Fs 13:53 sure 14:00 <@rikersan\srn> stenno: yeah, like phantom fungus and migo 14:00 <@rikersan\srn> @d?phantom fungus 14:00 phantom fungus (F) | Lvl: 15 | Diff: 18 | Spd: 12 | Res: poison | Confers: poison | MR: 120 | Generates: gehennom dungeons | AC: -15 | Attacks: 5d12 claw physical, 0d0 touch teleportation | Alignment: 0 | Flags: genocidable, breathless, mindless, invisible, vegan 14:00 <@rikersan\srn> perm invis and covetous smh 14:00 phantom fungi are ridiculously hard to hit 14:00 rikersan: but those ones thankfully don't spawn off of decaying corpses 14:02 speed 12, AC:-15, attack of 5d12 physical, and somehow only difficulty:18 14:02 Oh just 5d12 physical, nothing serious 14:02 why purple btw 14:02 that's overloaded as hell already 14:03 shrieker and violet fungus 14:03 I think they're light purple 14:04 -!- Tariru has joined #hardfought 14:05 lol the shopkeeper still let me buy a pair of boots despite being angry 14:07 why do that instead of stealing it and finishing killing him 14:07 :P 14:08 well I'd rather feed him to a pet 14:10 <@rikersan\srn> nero: oh, they don't? 14:10 <@rikersan\srn> but yeah it's horrifying 14:10 <@rikersan\srn> zid: magenta F iirc 14:11 pretty sure they don't. Migo definitely don't. 14:11 but fungi are much less of a pain than shades/ghosts 14:11 the bot says F not 6F though 14:12 HI_LORD :P 14:12 no wait, thats the dark one 14:12 Junethack: Rschaff ascended a game of NetHack 3.6.1 on nethack.alt.org! 14:12 it's CLR_BRIGHT_MAGENTA 14:13 from monst.c 14:13 is violet fungus a lord of its kind? :P 14:13 yep 14:13 aosdict\ito: maybe blue mold can be used as an antibiotic somehow? 14:14 nope :P 14:14 You dip it into cheese 14:14 cure illness, or preventative sickness prevention (kinda like a greased cloak does for grab attacks) 14:14 and get a staph infection 14:15 lets you eat an expired corpse safely 14:16 hardy stomach intrinsic 14:17 %!$#@ grunthack doors 14:20 You see here a pack of cards (400 zorkmids). 14:20 SNAP 14:20 ... sorry 14:20 aosdict\ito hahah 14:20 YES 14:20 grunthack doors 14:21 K2: one more fiery explosion away from losing my gloves 14:21 * stenno\ito doesn't get Pinkbeast 's reference 14:21 is it drink o'clock yet? 14:21 stenno\ito has never been a child in England 14:21 aosdict\ito yeah it pays to spend an extra 5-6 turns to search doors once you hit dlvl 5 or so 14:22 there's a card game played with two people who each play a card at the same time, and if the cards are the same you yell SNAP! and whoever yells first gets the cards 14:22 and the player who has the biggest pile at the end wins the game 14:23 Or you play until someone has all the cards, about forever, 14:23 no beatings in between? 14:23 ah lol 14:23 those are straightforward rules 14:24 -!- tacco| has joined #hardfought 14:26 Pinkbeast: I've got a six, a four, mrs. bun the baker, and a king, Yahtzee! 14:26 yahtzee/kniffel is cool 14:27 snap is what kids play when it's holiday and raining and they're bored 14:27 man SLASH'EM shoggoths are bitches 14:28 -!- ProzacElf has joined #hardfought 14:28 raisse\splat: testing out krita to see if I want to move to it from gimp. I like it so far! 14:28 yay! 14:28 What's a krita? 14:28 painting program 14:29 How is it at pixel art? 14:29 gimp is more to do stuff to already existing images, krita to draw from scratch 14:29 you mean like the 8 bit stuff? people are doing that with it but it's not optimised for it 14:29 Pinkbeast: gimp may be better for that, not sure, not a pixel artist 14:29 https://krita.org (also has gallery of things made with it) 14:30 I don't have anything brilliant for it but Crawl variant development wants me now and then to bodge things up 14:30 spouse (Boudewijn Rempt (not Boudewijn Waijers!!)) is the lead developer 14:30 go and check it out, it's free and you can get no-hassle linux appimages or windows installers 14:31 if you want to ask questions there's the #krita channel <-- 14:31 raisse\splat: I'll try and bear it in mind, next time the problem comes up. I can keep the Boudewijns separate, having met both :-) 14:32 I've never met the other one but in 6 weeks I'll have been married to mine for 25 years :-) 14:33 yesss! got 2 more potions of gain level and can now enter the quest 14:34 [hdf-us] [fh] icebox (IceBox) (Val Hum Fem Law) heard a rumor from The Oracle, on T:15287 14:34 unfortunately redbar is not a nethack strategy 14:35 what is that? 14:35 its a speedrun strategy for the pokemon gameboy game 14:35 if your pokemon has low hp, an annoying beeping sound is played all the time 14:36 also zelda 14:36 but if i understand correctly because of the beeping sound, cutscenes can't be played 14:36 ah 14:36 also, red tearstone ring in dark souls 14:36 stenno\ito: It also gives an attack boost (maybe gen2+ only idk) 14:36 While you have redbar(when you get the beeping sound in battle) you can make inputs during enemy pokemons screams, essentially saving seconds everytime a new pokemon comes out 14:36 but yea it stops them playing their cries 14:37 sound channels busy, ABORT ABORT 14:37 right 14:42 !rng read last blessed id scroll hoping for full id | save it 14:42 aosdict\ito: save it 14:42 I hear and obey 14:43 -!- a_boudelia has joined #hardfought 14:46 great, now there actually is a phantom fungus in my game 14:48 K2: is surtur a scrub who I should easily be able to off with Excal and Mojo, or are there any hidden nasty surprises I've forgotten? 14:48 [hdf-us] [dnh] NeroOneTrueKing (Pir Inc Fem Neu) killed Medusa, on T:24299 14:48 biggest danger is probably typoing into lava... 14:50 surtur is unchanged 14:51 I'm not sure I want to venture into the lower levels of this quest, actually, since I don't have levitation 14:51 (and if I recall, levitating over lava will still roast my BOH...) 14:51 it will roast anything that can burn and isnt fooproofed 14:52 so, you can fooproof anything that can be fooproofed, with a confused ?oEW 14:52 turns out the lower filler level is actually impossible without levitation... 14:53 a very common grunthack wish is dragonhide water walking boots of speed 14:53 dragonhide is already fooproof 14:53 <@rikersan\srn> levitating over lava doesn't roast BoH? 14:53 lev is safe 14:53 ISTR roasting my boh by levitating over lava... 14:54 aosdict\ito no wands of cold? 14:54 K2: there's rock and a water river in the way 14:54 also I don't trust myself not to typo-die 14:54 ok 14:58 I guess I wouldn't die, I'm fire resistant, but I'd lose my boh and that would be very painful 15:00 i read blessed genocide and asked for L, which got demi lich and master lich. if i read another blessed scroll for L, will it take out lichs and arch lichs? 15:00 in spork 15:02 !whereis 15:02 raisse\splat: !whereis - finds a player in the dungeon. 15:02 !players 15:02 raisse\splat: [hdf-us] Luxidream [dyn] IceBox [fh] aosdictj [gh] mightyquinn [sp] hothraxxa [sp] k2 [sp] NeroOneTrueKing [dnh] Leggman [nh361] dracunos [nh361] 15:02 raisse\splat: [hdf-eu] AmyBSOD [slex] stenno [spl] Muad [sp] Raisse [xnh] 15:02 raisse\splat: [hdf-au] Grasshopper [nh361] 15:02 hothraxxa: Soz, I used to know details of Spork back in the day 15:02 [hdf-us] [dnh] NeroOneTrueKing (Pir Inc Fem Neu) wished for "the blessed fireproof +3 Tie-Dye Shirt of Shambhala", on T:24805 15:03 i guess the worst that could happen is it just takes out one of them and i need a third scroll 15:03 well assuming i'm not confused 15:04 hothraxxa: judging from KoboldLord's Let's Play (in which a certain drawbridge-related bug was detailed :P), it will take out the remaining ****ers in that group without fail 15:04 hothraxxa: well it could do something silly like always pick two members of L at random 15:04 and happen to pick the two that are already gone 15:04 sure but the other two are gone 15:04 oh that would be silly 15:05 gamble paid off 15:05 wished for an MR item, found "oR in soko 15:05 K2: does grunt do a thing like unnethack where the first vault below DL10 contains the ludios portal? 15:06 si 15:06 oh 15:06 lol in my xnh game it was the last vault above medusa 15:06 you mean the very first vault? no 15:06 hm does spork do that too? i haven't looked for ludios 15:06 well ha it was on DL11 anyway! 15:06 vaults in spork are very rare from my experience 15:06 and they tend to have eels in them 15:07 there was one so far. it had two pools in it, with giant eels 15:07 sounds right 15:07 and that 2x3 room with the stairs and four traps... had a trap door on the sixth square 15:07 strange thing to have in a vault! 15:08 sporkhack makes you earn it when raiding a vault 15:08 -!- Tariru_ has joined #hardfought 15:08 elves and hill orcs clearing out their own zoo for me 15:09 k2: so as a valk, i can never two-weapon with a saber in the off hand, is that right? 15:09 correct 15:09 you'll want to find either a silver spear or silver short sword 15:09 no point in me training the skill then 15:09 i'd settle for a silver dagger 15:09 fun fact - sunsword in sporkhack is silver 15:10 silver longsword? 15:10 or silver saber 15:10 yeah tyr keeps giving me less than useful stuff 15:10 why 15:10 silver longsword 15:10 so that it sears? 15:10 si 15:10 or it would be called "sunsaber" I suppose 15:10 it's gold in xnh, for obvious reasons 15:10 i had a game where i was using sunsword as a light source for most of gehennom 15:11 -!- Tariru has quit [Ping timeout: 264 seconds] 15:11 gold is the sun in alchemy though 15:11 afaik 15:11 sunsword is the equivilent to undeadbane 15:11 silver is the moon 15:11 so silver makes sense too 15:11 It should be gold and sear because it's sunsword, silver is a mechanics hack 15:11 the only undead that silver works on is vampires 15:11 there ought to be a silver sword called Moonsword then 15:12 i want a sword made out of depleted uranium 15:12 I plan to make gold effective on undead, following a Chris_ANG idea 15:12 K2: same 15:12 I also want some plutonium hand warmers 15:12 have fun swinging that thing around 15:12 hey you have mjollnir 15:12 tbf it'd be way better as a mace 15:12 I'm not sure uranium will really take an edge :p 15:12 that's my mjollnir! give it to me 15:12 hah 15:13 i'm a val. i should have it 15:13 +k 15:13 I avoid mojo at all costs 15:13 hothraxxa: I too am a valk. Mine! 15:13 rock paper scissors? 15:13 you go first 15:13 soko done, mines done 15:13 trophy get y'all 15:14 aosdict\ito: flip for it, heads you win tails hothraxxa loses 15:14 zid: did you know that in xnethack you can now flip zorkmids :D 15:14 * hothraxxa flips zid oh his head 15:20 K2: DSM works the same here? Except that you can wish for it with properties of course. 15:20 yes 15:20 yellow dragon scale mail of is a good choice 15:20 -!- Tarmunora has joined #hardfought 15:20 drain resistance if you dont already have excalibur/stormbringer/the staff 15:20 I'm thinking more along the lines of these ludios dragons 15:21 it's an improvement over my mithril elven chain mail, regardless of its special ability 15:21 yup 15:21 I'll get either white, green, or orange, none of which I need 15:21 yellow is more of a need since the spell acid blast is a thing and high level monster spell casters will use it on you 15:22 well I guess no DSM would actually provide any new defense except YDSM 15:22 whoa, stairs down at the castle 15:23 hm. this is the valley all right 15:24 ludios is a great candidate for the scroll of detect magic I've been saving 15:26 love that scroll 15:26 blessed is the best, everything on that level, boom 15:27 in a way its better than ?oID 15:29 -!- a_boudelia has quit [Quit: WeeChat 2.1] 15:36 does the "all conducts broken" trophy count only ascensions or all games? 15:36 if all games, then I've already got it whether or not I ascend 15:39 -!- NeroOneTrueOOTC has quit [Quit: Leaving] 15:46 [hdf-us] [gh] aosdictj (Val Hum Fem Law) killed Croesus, on T:20306 15:46 trophy get? 15:46 does grunthack have a croesus trophy? 15:47 no :( 15:48 aww 15:48 on the plus side, I'm filthy stinking rich now 15:49 shame there are no temples above medusa 15:49 guess I'll head to minetown 15:50 [hdf-us] [xnh] Tmasher (Val Hum Fem Law) entered Gehennom, on T:27442 15:52 [hdf-us] [nh361] dracunos (Val Dwa Fem Law) completed Sokoban, on T:11745 15:56 Hmm, does a crossbow of detonation actually *do* anything? 15:59 K2: is "a crossbow [of telepathy" a known bug? 15:59 yes 15:59 its on the list 16:01 -!- a_boudelia has joined #hardfought 16:01 wow 16:01 that 9 pages of items and the only magic items are crossbow bolts of fire and a helmet of stealth 16:01 doesn't a crossbow of detonation make the bolts explode on impact? 16:01 yeah thats odd 16:01 raisse\splat yes 16:02 it might, but I'm pretty sure excal+mojo is better :D 16:02 there were a couple other scattered magic items, but only crossbows 16:02 one of the coolest parts of grunthack is having a couple soldiers in ft ludios having of detonation and then wearing a blessed ring of conflict 16:03 chunks of meat for everyone! 16:03 (same applies for the castle) 16:03 and yay raisse\splat! 16:03 wand of death get! 16:04 for some reason croesus and his dwarvish lord and kobold lord flunkeys fled to the back of the treasure chamber and hid behind pits and land mines 16:04 aosdict\ito: FR: when player is carrying the Amulet of Yendor list the increased Pw cost of spells in the spell list 16:04 shooting gallery 16:05 raisse\splat: if I were to do that, I'd probably remove the randomization factor, because there's no adequate way to represent that 16:06 oh I didn't know it was random, I thought it was a set percentage 16:09 same 16:10 but it gets rid of that super annoying message 16:10 so DO IT IMMEDIATELY 16:10 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 9513 points, T:381, killed by a goblin 16:11 noice, fruit juice is smoky 16:11 I may actually try for a wish or two like this 16:12 isn't gimp vector-based and not pixel-based 16:12 er i was scrolled up 16:12 no gimp is raster (pixel) based 16:13 <@Tone\ootc> Nice. I had smoky healing potions as a monk last game 16:13 inkscape is the de facto open source vector editing software 16:13 <@Tone\ootc> And found more monk bones 16:13 ah mixed it up with inkscape 16:13 yeah 16:14 [hdf-us] [nh361] Leggman (Val Hum Fem Law) completed Sokoban, on T:14110 16:18 krita has some vector functions (vector layers) but is mostly raster 16:20 [hdf-us] [fh] groovejumper (Wiz Elf Fem Cha), 26544 points, T:1842, killed by a kitten 16:24 [hdf-us] [gh] aosdictj (Val Hum Fem Law) had war hammer named Ogresmasher bestowed upon her by Tyr, on T:20858 16:24 nooooooooo 16:24 wooo ogresmasher! 16:24 you're all set now 16:24 it's grunthack ogresmasher, isn't that just as terrible as 3.4.3 16:25 and would it kill Tyr to give me something silver 16:27 K2: does the scroll of detect magic also identify all my magical items? 16:27 because it seems like a lot of them got identified even inside my bag 16:27 and I don't remember iding them 16:27 yes it does (if blessed) 16:27 nuce 16:27 nice 16:29 [hdf-us] [nh4] smerphe (kek) (Rog Hum Mal Cha), 7698 points, T:916, killed by a grid bug, while fainted from lack of food 16:31 *whew* narrowly escaped being drowned by a python 16:33 yeah, I'm super careful on some of those new medusa levels because of that 16:33 I didn't realize they can drown you until pretty recently 16:34 this was on juiblex 16:34 ah 16:34 yeah that level scares me too lol 16:34 I was wearing WW boots but not my amulet of magical breathing (because I'm wearing the Eye for MR) 16:34 right 16:35 it had already swung itself around me and I was out of Pw but could hack it to death with +6 magicbane 16:35 I tend to swim around the edge, I'm paranoid about walking into green slimes 16:35 raisse: I played xnethack for the first time the other day and found your bones at oracle 16:35 but damn djini killed me shortly after 16:39 [hdf-us] [nh361] infinigon (Wiz Elf Mal Cha), 744 points, T:1496, killed by a giant ant 16:39 man, xnh merge mechanics have spoiled me 16:41 -!- Tariru_ has quit [Ping timeout: 264 seconds] 16:42 ha, cursed speed boots 16:42 [hdf-us] [nh4] Gorg (kek) (Bar Hum Mal Neu), 7336 points, T:247, killed by a sewer rat 16:42 acceptable 16:43 oh but -2? ugh 16:44 Man, I really want to write a roguelike 16:44 I don't want to like, design any of it 16:44 or deal with terminals or anything 16:44 but I really fancy architecting the object system etc 16:46 [hdf-us] [xnh] Tmasher (Val Hum Fem Law), 419972 points, T:29414, killed by invisible Yeenoghu 16:46 D: 16:49 [hdf-us] [nh361] infinigon (Pri Elf Mal Cha), 82 points, T:501, killed by a boiling potion 16:53 ha, I just took advantage of the extreme edge case that vampires (and only them) will flee from you if you're standing on a coaligned altar 16:54 love me some corner cases! 16:55 ooh, polypiling resulted in one of each type of marker 16:57 [hdf-us] [xnh] Tmasher (Hea Gno Mal Neu), 12 points, T:32, killed by a jackal 16:58 [hdf-us] [nh361] infinigon (Wiz Elf Fem Cha), 186 points, T:620, killed by an acid blob 17:00 [hdf-us] [gh] aosdictj (Val Hum Fem Law) wished for "blessed fixed +5 helm of telepathy of power", on T:21461 17:00 got the +2 17:00 +5 17:00 <@IceBox> while technically probably true, this is pretty cruel 17:00 https://cdn.discordapp.com/attachments/400474774440247317/454751676276932608/unknown.png 17:01 @IceBox gotta love false rumors 17:01 <@IceBox> delicious AND nutricious 17:01 welp 17:01 deity gave me another artifact finally 17:02 vorpal blade this time 17:02 cockatrice meat... it's to die for! 17:02 lorimer where's my demonbane? aaaaaaahhhhh :P 17:03 I can't believe my fruit juice wishing scheme worked 17:03 \o/ 17:03 got two more potions left... 17:03 ok outta here. yard work to be done. see you all later 17:03 <@IceBox> what's your fruit juice wishing scheme aos? 17:04 smoky fruit jucie> 17:04 @IceBox potions of fruit juice are smoky in my game, and fruit juice is really easy to make 17:04 ? 17:04 yes 17:04 I have smoky poly :-) 17:04 well, if you get unchanging or polycontrol, yay! 17:05 found only 2 in the whole game, one went on testing (and breaking polypile) and one to briefly turn myself into a vampire lord to break polyself 17:13 [hdf-us] [nh361] infinigon (Wiz Elf Fem Cha), 1238 points, T:1247, killed by a hill orc 17:16 [hdf-us] [xnh] Tmasher (Pri Elf Fem Cha), 409 points, T:1181, killed by an iguana, while frozen by a monster's gaze 17:17 -!- Tariru has joined #hardfought 17:21 Junethack: Achievement "Sightseeing Tour" unlocked by tmasher! 17:21 <@rikersan\srn> grats 17:25 K2: it actually sounds like it might have been generated already, TBH. you went through the mines so... 17:25 or left in a bones file maybe 17:26 lorimer: it turns out that throne see invisible does time out 17:26 I try to get it from fountains because I am scum 17:28 although I entirely forgot last game, and wished for it :P 17:28 Oh, no, this Snark is a Boojum! The boojum bites!--More-- 17:28 hothraxxa: poo. (Vision is more than just see-invis, BTW) 17:28 i don't know what just happened but it's probably not pleasant 17:28 but having it permanently on might be a disadvantage in some areas so that might be why 17:29 Oh, no, this Womble is a pkunk! The pkunk slabbers! 17:29 ^ what I read 17:29 temporary see invis messes with peacefuls afaik 17:29 hothraxxa: Carroll reference. 17:29 maybe something out them only drinking invis pots if you're capable of seeing them? 17:30 i recognize the reference, but in-game i have no idea what it means 17:30 <[Demo][srn]> wtf im at the quest 17:30 [hdf-us] [fh] StinkyTwink (mighty) (Wiz Hum Fem Neu), 5489 points, T:259, killed by a jackal 17:31 man this valk quest is providing everything I need 17:31 potions of levitation, potion of full healing, wand of cold... 17:31 <[Demo][srn]> i need reflection 17:31 -!- greqrg has joined #hardfought 17:31 <[Demo][srn]> who can provide? 17:32 * raisse\splat tosses [Demo][srn] one of her spare shiny amulets 17:32 [hdf-us] [un] Demo (Val Dwa Fem Law) wished for "blessed +2 greased fixed shield of reflection", on T:12093 17:33 <[Demo][srn]> ok found a supplier 17:33 <[Demo][srn]> was rub testing the lamp to see if id get smoke before i blessed it 17:33 <[Demo][srn]> but no i got lucky 17:34 -!- MiseryMyra has joined #hardfought 17:34 -!- MisteryMyra has quit [Ping timeout: 245 seconds] 17:34 [hdf-us] [nh13d] rustmonster (Pri Mal), 901 points, T:969, rock mole 17:36 [hdf-us] [xnh] Luxidream (Pri Hum Mal Law) completed Sokoban, on T:7110 17:37 my lamps have been odd this week 17:37 I did about 10, and about 6 of them popped first rub 17:37 I've had them take 40+ before 17:37 -!- greqrg_ has joined #hardfought 17:38 <[Demo][srn]> wow 17:41 -!- greqrg has quit [Ping timeout: 264 seconds] 17:42 [hdf-us] [fh] StinkyPickly (mighty) (Pri Orc Mal Cha), 28367 points, T:1725, killed by an explosion 17:42 -!- a_boudelia has quit [Quit: WeeChat 2.1] 17:47 <@rikersan\srn> what's leech again amy? 17:47 [hdf-us] [xnh] Luxidream (Pri Hum Mal Law) had Demonbane bestowed upon him by Anu, on T:9024 17:47 <@rikersan\srn> more pw on hit? 17:47 <@rikersan\srn> ooh nice luxi 17:49 [hdf-us] [slex] ttc1401 (Bar Ang Mal Law) killed Kroo the Kobold King, on T:21031 17:53 rikersan\srn: on kill, but otherwise yeah 17:53 <@rikersan\srn> hm ok 17:53 <@rikersan\srn> is that an apperance or a type? 17:53 base item type 17:53 <@rikersan\srn> looks like type 17:53 <@rikersan\srn> kk 17:54 [hdf-us] [gh] aosdictj (Val Hum Fem Law) killed the invisible Lord Surtur, on T:22735 17:54 he... he didn't even get a chance to say anything 17:54 [hdf-us] [gh] aosdictj (Val Hum Fem Law) picked up the Bell of Opening, on T:22739 17:54 <@rikersan\srn> congrats? lol 17:54 I didn't even have to use my cold wand 17:54 no threats? 17:55 for the record, he tasted terrible 17:55 did he give you strength at least? 17:55 dang, a fire giant got to my boh and used a !oFH 17:56 raisse\splat: I've got that helm of power, so dunno 17:57 but it would tell you "you feel (very) strong", no? 17:57 Surtur also didn't covetous warp 17:57 in 3.4.3 there was no such message 17:57 <[Demo][srn]> its dangerous to wear unidentified uncursed amulets,right? 17:57 no 17:57 no 17:58 <[Demo][srn]> what if you hit unchanging 17:58 if it happens to be strangulation you know immediately, and restful sleep after a short while 17:58 <[Demo][srn]> i would argue unchanging is dangerous as hell 17:58 <@rikersan\srn> why? 17:58 <@rikersan\srn> it prevents polytraps from fucking you over 17:59 <[Demo][srn]> oh fuck me 17:59 <@rikersan\srn> and if you die while polyed it will perm kill you 17:59 only if you're polymorphed 17:59 <@rikersan\srn> that's literally it 17:59 so if you're not polymorphed it has basically no effect 17:59 <[Demo][srn]> yeah see in my mind i was like yeah youll hit the poly trap and then turn into something weak and die that way 17:59 <[Demo][srn]> no it has a serious effecet 17:59 <[Demo][srn]> that i was forgetting :P 17:59 you can't turn into it in the first place because you have unchanging! 17:59 <@rikersan\srn> it's great, worth permawearing 18:00 <@rikersan\srn> I've killed dnh's obox ob (iirc) wiht that instead of LS 18:00 <[Demo][srn]> i was wondering how i had never had that problem 18:00 <@rikersan\srn> @d?obox ob 18:00 obox ob ~1~ Obox-ob (&) | Lvl: 100 | Diff: 56 | Spd: 12 | Res: fire disintegrate poison acid petrification drain | Confers: nothing | MR: 100 | Generates: unique | AC: -30 | Attacks: 3d10 sting poly, 1d10 gaze paralyze, 1d10 gaze paralyze, 1d10 gaze paralyze, 0d10 cast spell, 0d10 cast spell | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible 18:00 <[Demo][srn]> ndnh has a unique monster that can potentially polymorph your inventory 18:00 ooh found a 3.4.3 bug 18:01 what is it? 18:01 <[Demo][srn]> wow 18:01 or at least, one that is in both grunt and xnh 18:01 <[Demo][srn]> numina if you break poly object conduct you get a chance at it in one of his attacks 18:01 <@rikersan\srn> what bug asodict? 18:01 I'm capital letter moving across ice, with levitation. But the ice is still disrupting my straight line movements. 18:01 [hdf-us] [xnh] Luxidream (Pri Hum Mal Law) acquired the luckstone from Mines' End, on T:11171 18:02 shouldn't do so when you're levitating because you're too high to slip 18:02 right 18:02 so that's the bug 18:02 <@rikersan\srn> yeah that reminds me: amy same thing exists in slex and it sucks 18:02 <@rikersan\srn> fix it pl0x 18:02 -!- noty has joined #hardfought 18:02 [hdf-us] [nh4] Glob (memelord) (Tou Hum Mal Neu), 21561 points, T:1160, killed by a brown mold 18:03 rikersan\srn: actually, it's the adjacency to ice that already triggers the farmovestopping. 18:03 <@rikersan\srn> ok then 18:03 <@rikersan\srn> still an issue :p 18:04 use _ instead :D 18:04 -!- jonathanhanes has quit [Read error: Connection reset by peer] 18:05 <@rikersan\srn> aosdict: is the capital letter confusion 'bug' in .4.3 too? 18:05 Hm, but the movement check for it does account for levitation. 18:05 I don't know what that is 18:05 -!- jonathanhanes has joined #hardfought 18:05 <@rikersan\srn> while confused, capital letter movement uses the last direction you tried to move 18:05 <[Demo][srn]> why does dyna hand out free mr to everyone after quest? 18:05 <@rikersan\srn> i.e. if the 1/5 chances makes you move backwards, you'll turn around and keep going that way 18:06 <@rikersan\srn> vs _, which will keep you moving towards the target if possible 18:07 <@rikersan\srn> yep, tested in vanilla .6.0 18:07 <[Demo][srn]> welp ok so un makes it so quest nemesis doesnt respect elbereth 18:07 [hdf-us] [un] Demo (Val Dwa Fem Law), 53991 points, T:16106, killed by Lord Surtur 18:09 -!- noty has quit [Ping timeout: 256 seconds] 18:10 -!- noty has joined #hardfought 18:15 [hdf-us] [gh] aosdictj (Val Hum Fem Law) killed Medusa, on T:23504 18:15 anti stoners, ahoy! 18:15 nice, another medusa for us 18:16 hopefully another ascension for us ;) 18:16 trying to think of how to deal with demo 18:16 go go go! 18:17 We're in a joint 3 way tie for 24h ascensions 18:17 so if you get one we're clear first 18:17 just erm, don't deal with him? :P 18:17 in grunt... not an option 18:17 grunt is evil 18:17 ah 18:17 I'd just let him go 2 squares away then take the < and laugh 18:18 go on then... 18:18 let us know how that turns out 18:18 you said it doesn't work though 18:18 [hdf-us] [xnh] Luxidream (Pri Hum Mal Law) had Snickersnee bestowed upon him by Anu, on T:14919 18:18 ??? 18:18 tenses are hard? 18:19 -!- Muad has quit [Read error: Connection reset by peer] 18:20 oh rschaff picked us up a barb, nice 18:21 zid: I'm not going to _ascend_ this today. 18:21 shame, you have ages 18:22 5 hours 18:22 elenmirie\splat: actually my plan might be to just dodge him via levelport the first time after he's lured out, then cursed gain level on the way back 18:22 it would help if SOME religious figures were more okay to grant SILVER WEAPONS 18:23 If I do another run I will park it so we can organize at least 3/4 in 24 18:23 !tell @Winsalot now I have more slex trophies than you :D 18:23 Will do, AmyBSOD\srn! 18:23 cool... you guys are awesome! 18:25 -!- Muad has joined #hardfought 18:27 woo The Lady gave me Magicbane 18:27 and I was only playing a 3.4.3 tourist because I' too tired to ascend today 18:27 What do you wish for? a travel command that isn't totally awful 18:28 hm. sporkhack demon princes are a pita 18:28 especially when you're underpowered like me 18:34 K2: How was covetous behavior changed in grunt? 18:35 Noticing that Surtur and this master lich aren't doing it... 18:38 i just killed juiblex. twice. 18:38 how? 18:38 <@rikersan\srn> LS? 18:39 spork has a very weird (and wimpy) Jubilex in place of the original 18:39 no, he split 18:39 like a pudding 18:39 strange 18:39 <@rikersan\srn> oh that's actually kinda cool 18:39 Jubi-pudding 18:39 good thing we don't livelog spork 18:39 <@rikersan\srn> wimpy juiblex, but he splits 18:39 <@rikersan\srn> I like that 18:39 hothraxxa: if you ever have a lot of time to burn, you should probably read KoboldLord's sporkhack LP ;) 18:39 also he sprayed me and i got deathly ill 18:40 he peed on you. 18:40 nice 18:40 and then split 18:40 is it that long? and where does one find it? 18:40 <@rikersan\srn> !tell Chris_ANG idea for a demon lord or maybe the priest quest nemesis: kinda like verier's demon swarm, but splits ala pudding instead (for that matter: why doesn't Legion have demon-blood but with legionaires)? 18:40 Will do, @rikersan\srn! 18:40 hothraxxa: https://forum.rpg.net/showthread.php?466187-(Let-s-Play!)-Sporkhack - 924 posts in that thread 18:41 oh. it really is that long 18:41 thanks 18:45 [hdf-us] [nh361] infinigon (Wiz Elf Fem Cha), 1008 points, T:2395, killed by a jaguar 18:45 <@rikersan\srn> ouch 18:51 [hdf-us] [nh361] infinigon (Pri Elf Fem Cha), 152 points, T:533, killed by a magic missile, while moving through the air 18:51 Someone died to vlad on nao the other day 18:51 [hdf-us] [xnh] Luxidream (Pri Hum Mal Law) was crowned "The Hand of Elbereth" by Anu, on T:22433 18:52 can I retroactively insert him into the clan and have it count :P 18:52 yes you can 18:52 [hdf-us] [nh361] infinigon (Wiz Elf Mal Cha), 0 points, T:17, killed by the wrath of Anhur 18:53 [hdf-us] [nh343] dizzylizzy (Sam Hum Fem Law) wished for "2 blessed scrolls of charging", on T:22488 18:53 Random wishwand <3 <3 <3 18:54 [hdf-us] [nh343] dizzylizzy (Sam Hum Fem Law) wished for "blessed fixed +3 silver dragon scale mail", on T:22488 18:54 [hdf-us] [nh343] dizzylizzy (Sam Hum Fem Law) wished for "blessed greased fixed +3 cloak of magic resistance", on T:22489 18:55 i have to say that a tinning kit with a lot of charges is essential in sporkhack 18:55 <@rikersan\srn> hothraxxa: timing out intrinsics? 18:55 aggressive titan again, dumped an ettin on me 18:55 sigh 18:55 <@rikersan\srn> or lots of revivification 18:55 <@Tone\ootc> Trying to set up the curses interface for nh361 for the first time, anyone know why the inventory sidepanel wouldn't be there even with OPTIONS=perm_invent in my config? 18:55 <@Tone\ootc> Also toggled it in-game 18:55 not timing out, gradual progressive buildup 18:56 what the hell 18:56 <@Tone\ootc> Does it have problems with existing games? 18:56 terminal wide enough? 18:56 <@Tone\ootc> wait it works now, after trying something again that I already tried 18:57 <@Tone\ootc> I think it was never actually set until I toggled it in-game despite having it updated in my config 18:57 save and reload? 18:57 <@rikersan\srn> yeah it's a buggy thing 18:57 <@Tone\ootc> then I had to try a few other things I already did 18:57 <@Tone\ootc> got it now though 18:57 i had problems too but i don't remember the details 18:57 also, i don't know if the perm_invent bug has been fixed 18:57 ask tangles 18:57 or k2 18:58 -!- stenno\ito has quit [Ping timeout: 260 seconds] 18:58 <@Tone\ootc> I had to enable X11 forwarding in PuTTY 18:59 <@Tone\ootc> and set perm_invent in-game 18:59 <@Tone\ootc> seems to work now 19:00 X forwarding should do precisely nothing, I'd hope 19:00 else something very scary is going on 19:05 <@rikersan\srn> is that the super hard mode 19:05 <@rikersan\srn> where priests are elder priests 19:05 yeah 19:07 <@rikersan\srn> rip 19:07 well I'm going for unique deaths, obviously 19:09 [hdf-us] [nh361] infinigon (Wiz Elf Mal Cha), 137 points, T:405, killed by a hobbit 19:09 -!- raisse\splat has quit [Ping timeout: 240 seconds] 19:10 Junethack: New user oliiiii registered! https://junethack.net/user/oliiiii 19:13 [hdf-us] [fh] Pussygrabber (mighty) (Cav Hum Mal Neu), 22314 points, T:1429, killed by a kobold, while fainted from lack of food 19:21 [hdf-us] [nh13d] rustmonster (Pri Mal), 1796 points, T:1233, cadaver 19:22 whoops, big room with a random wand on the floor. I race for it, a grey-elf grabs it first and zaps it. Death. I make a boulder fort. Outside: elves, orcs, my dragon. Inside: me. Gotta wait this out I guess (no MR or reflection) 19:23 <@rikersan\srn> I believe in you 19:23 <@rikersan\srn> what kind? silver? 19:23 diditmiss you? 19:23 or hit a pet? 19:25 I forget, probably whizzed past. it killed some random monster on the way 19:25 my dragon is Blue 19:25 but it's spork, so I guess the monsters won't zap her. 19:26 ooh, now a wand of probing will be useful 19:26 suspect identified 19:26 ughh 19:27 I want to pudding farm, and I'm all set up for it... but I want to ascend fast and get on with it too 19:30 dizzylizzy\ito: I abandoned my last farm because it was too small, and rather than changing level, digging out a new one etc I just ascended :( 19:30 I am a terrible person 19:35 [hdf-us] [fh] ShittleBittle (mighty) (Ran Hum Fem Neu), 0 points, T:63, killed by a water moccasin 19:45 -!- AmyBSOD\srn has quit [Quit: Page closed] 19:49 [hdf-us] [fh] Shortshit (mighty) (Kni Dwa Fem Law), 0 points, T:1, slipped while mounting a saddled pony 19:50 -!- Tariru has quit [Quit: Leaving] 19:51 [hdf-us] [fh] WigleWang (mighty) (Mon Elf Mal Cha), 2117 points, T:32, killed by a magic missile 19:55 saad 19:56 I'll just eat some black puddings for the shock resist 19:56 <3 3.4.3 19:58 -!- tacco| has quit [] 20:15 I had to eat like 20 for poison res, heh 20:20 bloody pyrolisk 20:20 shit I had a wand to zap at it, fuck 20:26 lorimer i'll search the mines again to make certain 20:26 I really wants my precious 20:36 hahaha 20:36 found a statue of HDFBot 20:41 Muad: I've got 9 Medusa kills in so far, I'm tempted to recharge my undead turning wand >_> <_< >_> 20:41 why do you hate medusa? 20:41 She gives such delicious trophies 20:41 [hdf-us] [nh361] toneLive (Cav Dwa Fem Law) acquired the luckstone from Mines' End, on T:13201 20:41 "most medusa kills" is a thing 20:41 ohh, i see 20:42 wizard with stone to flesh ought to be good, right? 20:42 Mmhmm, but I'm just a lowly samurai 20:42 I wanna healer/wizard her into oblivion some time tho 20:42 100+ medusa kills would be pretty baller 20:43 i had those but bhaak took them away :( 20:43 (slex lostsoul) 20:43 dizzylizzy\ito: I'm not sure repeated unstoning and stoning of medusa counts as number of medusa kills 20:43 all legit, no stf 20:47 aosdict\ito: no? doesn't it count the dumplog? Medusa (9 times) 20:48 also Beholder didn't announce my medusa kill :-/ 20:48 I don't think Beholder is really my friend :( 20:49 dizzylizzy\ito which variant? 20:52 343-nao 20:53 maybe hdf didn't add that to the nao sauce 20:53 that doesnt livelog like 361-hdf and some other variants here do 21:09 -!- stenno\ito has joined #hardfought 21:12 ok this is odd 21:12 my deity gifted me vorpal blade, but that didnt unlock the skill 21:13 lorimer is that intended? 21:14 i just had that happen too with Werebane 21:14 -!- stenno\ito has quit [Ping timeout: 260 seconds] 21:14 yeah 21:14 lame :P 21:14 i was gifted werebane also, saber isnt unlocked either 21:17 [hdf-us] [nh361] toneLive (Cav Dwa Fem Law) had Grayswandir bestowed upon her by Anu, on T:14112 21:19 wooo @Tone\ootc! 21:20 -!- NeroOneTrueKing has joined #hardfought 21:20 K2: hey, i get a bunch of errors when i load my splicehack save. maybe back it up for antigulp to look at later? 21:21 sure 21:21 what are the rrors? 21:21 errors 21:21 -!- deki has quit [Ping timeout: 256 seconds] 21:21 -!- deki has joined #hardfought 21:22 mkclass called with bad class! Program in disorder! 21:22 three times 21:22 save still loads though 21:22 <@Tone\ootc> Cavewoman with Grayswandir 😄 21:23 what class are you playing? 21:23 samurai 21:23 ok 21:23 i have it backed up 21:24 cool 21:24 and i can see the error in the paniclog 21:24 no actual segfault 21:24 so no coredump 21:24 i also got it when i first made the save, but i don't get it when saving anymore 21:25 darn, castle wand is only 0:1 21:25 i'll let AntiGulp know when he's on next 21:25 aosdict\ito: scammed 21:26 aosdict\ito: I'd put a letter of complaint in 21:26 noty when did the error first happen? what were you doing? 21:26 man I should really wish for water walking boots of speed, but I don't want to because I already have perfectly good +3 speed boots 21:27 Wish for levitation boots of ascending 21:27 K2: nothing in particular, it was a bit after i reached the vibrating square and i decided that was enough for the day 21:27 it would help if you could tell me exactly what you did or what event happen right before the error 21:27 hmm 21:27 hm perhaps should go for an oilskin cornuthaum 21:28 only thing i did was save 21:28 ok 21:28 though, now something different is happening 21:28 went up a floor, saved, now i'm consistently getting an error when saving but nothing while loading 21:29 !tell AntiGulp noty has a weird error occur when he saved his last splicehack game - 0 (name removed): impossible mkclass called with bad class! <--- in the paniclog also. I have a backup of his save if you need it. this happened a few turns after he found the VS 21:29 Will do, K2! 21:29 ok so you can load the game and play 21:29 but saving throws the error 21:29 yeah 21:29 <@IceBox> i just really crapped the bed trying to convert Loki's Altar, should i just be chaotic now or is there a way to get back in Tyr's good graces 21:30 <@IceBox> female lawful valk 21:30 !tell AntiGulp paniclog now shows this also - 1528342484 (name removed): impossible rndmonst: bad `mndx' [#259] 21:30 Will do, K2! 21:30 and he's good about reading backlog so he should get the full context 21:30 !tell AntiGulp i got the mndx error after i went up a floor and saved 21:30 Will do, noty! 21:31 was 259 the mndx in question, or is that part of the log? 21:31 for the record, 259 = garter snake 21:32 yeah, the 259 was part of the error 21:32 maybe it tried to hide under the vibrating square and the level couldn't save right? :P 21:33 -!- NeroOneTrueKing has quit [Read error: Connection reset by peer] 21:33 -!- Chris_ANG has joined #hardfought 21:33 -!- MisteryMyra has joined #hardfought 21:35 -!- MiseryMyra has quit [Ping timeout: 240 seconds] 21:37 welp, there's giantslayer 21:37 any chance of artiwishing is now gone 21:38 [hdf-us] [dnh] rikersan (Bin Orc Mal Non), 415 points, T:1240, killed by an acid blob 21:40 !tell AntiGulp this is still 0.3.0 21:40 Will do, K2! 21:40 [hdf-us] [dnh] rikersan (Ana Dro Fem Cha), 127 points, T:266, killed by a fox 21:40 [hdf-us] [dnh] rikersan (Ana Dwa Mal Cha), 150 points, T:18, killed by Mr. Adjama, the shopkeeper 21:42 <[Demo][srn]> i artiwish i could have more artis 21:42 <@IceBox> also how do you move extremely heavy corpses onto altars? 21:42 kill em on the altar 21:42 you generally don't 21:42 <@IceBox> darn, that was my worry 😃 21:42 I mean, if you can't lift it naked except for GoP 21:42 you can't lift it 21:43 <[Demo][srn]> GoP doesn't raise max weight cap 21:43 <[Demo][srn]> beyond that of having high cons and str without it 21:43 they make you stronger though.. 21:43 [hdf-us] [gh] aosdictj (Val Hum Fem Law) wished for "blessed fixed +5 water walking boots of speed", on T:24650 21:43 <[Demo][srn]> yes but it hits the same cap you could achieve without them 21:43 there's a carry cap regardless of your stats? wat 21:43 <[Demo][srn]> of carry cap 21:43 that's rude 21:43 <[Demo][srn]> yeah theres a ceiling 21:44 <[Demo][srn]> of 1000 21:44 K2: did I just mess up there? should I have gotten dragonhide? 21:44 <[Demo][srn]> so even if your str and cons would cause you to have more its capped off 21:44 yup 21:44 <[Demo][srn]> i should remove that in ndnh and see what happens 21:44 <[Demo][srn]> wait no that would buff ogresmasher so much more 21:44 dont feel bad, i still slip that up from time to time 21:44 <[Demo][srn]> no u dont 21:44 <[Demo][srn]> ur HDFBot 21:44 <[Demo][srn]> u never fail 21:45 K2: wiki page says you can only get it on base cloth items? 21:45 <[Demo][srn]> failure is just part of the process so its not slipping up 21:45 <[Demo][srn]> get a dragonhide corunthuam and be a wizard slammer extreme 21:45 <[Demo][srn]> and then die to a gelatinus cube 21:45 <[Demo][srn]> hey does sporkhack still have the vorpal bug? 21:46 K2: also, are there any alchemy nerfs I'm forgetting, or does the heal->xheal->full heal chain still work as normal? 21:47 alchemy should be the same 21:47 <[Demo][srn]> anarchemists! 21:47 aosdict\ito you can get dragonhide on cloth or leather based armor 21:47 darn 21:47 -!- NeroOneTrueKing has joined #hardfought 21:48 but a blessed fixed +5 dragonhide T-shirt of displacement should still work right? 21:48 <[Demo][srn]> goddamit anarchemists is so dumb i gotta add it to ndnh 21:49 [hdf-us] [gh] aosdictj (Val Hum Fem Law) wished for "blessed fixed +5 dragonhide T-shirt of displacement", on T:24707 21:50 well, AC -39. pretty good even without the dragonhide boots 21:50 of course, that's with two +5 21:51 <[Demo][srn]> enchantment doesnt matter in grunt? 21:51 <[Demo][srn]> cause /ocancel 21:51 <[Demo][srn]> right? 21:51 right 21:51 so it could easily drop to -29 21:51 <[Demo][srn]> grunt is so awfully designed 21:51 <[Demo][srn]> its amazing 21:52 <[Demo][srn]> like the fact that it still is enjoyable 21:52 <[Demo][srn]> and such a shitshow of balance 21:52 <[Demo][srn]> a good testament to a flaming ship is a fun ship 21:52 <[Demo][srn]> which is a real thing people say and not something i just made uo 21:53 lorimer, unless one of the shopkeepers has it, i dont think demonbane is here 21:53 you owe him a demonbane then 21:53 i just killed the priest in minetow, just had a regular mace 21:54 minetown 21:54 <[Demo][srn]> epi: add an artifact key to vanilla that can generate randomly 21:54 <[Demo][srn]> wait no 21:54 <[Demo][srn]> shks probably cant generate with artifacts 21:54 <[Demo][srn]> lets check mkmon.c! 21:55 add repl 21:55 <[Demo][srn]> ok no priests cannot generate with artifact maces 21:55 -!- elenmirie_ has joined #hardfought 21:56 so you can do #exec mk_monst or whatever you want 21:56 <[Demo][srn]> nor shopkeepers with artifact keys 21:59 -!- elenmirie\splat has quit [Ping timeout: 256 seconds] 21:59 -!- elenmirie_ is now known as elenmirie\splat 22:04 [hdf-us] [spl] noty (Sam Ang Mal Law) wished for "uncursed magic marker", on T:38532 22:10 !tell lorimer did i not get demonbane as a first sac gift because i'm a neutral priest perhaps? (demonbane aligns as lawful) 22:10 Will do, K2! 22:11 <[Demo][srn]> wait isnt lorimer spork? 22:11 lorimer's going to have a novel after this 22:11 <[Demo][srn]> spork isnt mainteined anymore, right? 22:11 <[Demo][srn]> the dyna guy called it dead since 2009 or some shit 22:13 obviously wrong if thats true 22:13 aaargh I've been spoiled by xnh identify scroll mechanics too 22:13 <[Demo][srn]> maybe dead feature wise? 22:13 bzzzt 22:13 <[Demo][srn]> and actually making it not shit(subjectively) wise? 22:13 bzzzzt 22:13 oh no k2 has been electrocuted 22:13 ow 22:13 * aosdict\ito gives K2 a ring of shock resistance 22:15 [hdf-us] [gh] aosdictj (Val Hum Fem Law) wished for "uncursed burnt magic marker", on T:24961 22:16 ;) 22:17 Hmm, actually... would it be better for me to write a scroll of detect magic in order to identify all these rings and amulet I just polypiled? 22:18 YES, successfully polypiled an "oLS 22:18 <[Demo][srn]> yey 22:19 also conflict and poly control 22:19 <[Demo][srn]> u da man 22:19 it means I don't have to wish for it, so... mission success 22:19 K2: bug: reading the scroll of detect magic erased my memory of my non-magical stash chest 22:20 as in, the map memory 22:20 <[Demo][srn]> what u cant patch ur game its jnh thats not fair for ppl that have already played the shitty version 22:20 <[Demo][srn]> or so chris believes 22:20 <[Demo][srn]> which i find amusing 22:20 <[Demo][srn]> and perhaps valid in some ways 22:20 <[Demo][srn]> but definitely a neat argument to look at 22:21 <[Demo][srn]> and ponder and think man, is this something i should do? 22:21 aosdict\ito BUC of scroll? 22:22 blessed 22:22 map memory... as in you forgot the layout of that level? 22:22 no 22:22 there was previously a brown ( where the chest was, because I remembered it being there, out of sight 22:23 after reading the scroll, the brown ( vanished 22:23 ok 22:23 the actual map wasn't forgotten 22:23 is it still there? 22:23 yeah the actual chest was still there and revealed itself once it was back in my LOS 22:23 ok 22:23 thanks 22:25 on the priest quest, in the giant graveyard 22:25 in order: 22:25 You see here an uncursed rogue corpse named k2. 22:25 You see here an uncursed samurai corpse named k2. 22:25 You see here an uncursed healer corpse named k2. 22:25 You see here an uncursed rogue corpse named k2. 22:25 <[Demo][srn]> stone to flesh 22:25 You get around, what a slut 22:25 <[Demo][srn]> then kill yourself 22:25 <[Demo][srn]> wait no unded turning 22:26 K2 raise yourselves and ascend all roles at once 22:26 LOL 22:26 i dont have turn undead wand or spell 22:26 just #turn 22:26 also humans can't be pets 22:26 zomblies can 22:26 well, player monsters 22:26 can you zomblify 22:28 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the Wizard of Yendor, on T:39549 22:28 it's pretty hard to get a Z to survive until Astral 22:29 4 enchant weapon scrolls 22:29 [hdf-us] [spl] noty (Sam Ang Mal Law) acquired the Book of the Dead, on T:39554 22:29 all blessed 22:29 all +1 22:29 wait is it even worth it to enchant up weapons in grunthack 22:30 will artifacts resist the cancellation? 22:32 hm why is the votd monochrome 22:33 it's the Votd 22:33 [hdf-us] [spl] noty (Sam Ang Mal Law) woke the rulers of Gehennom by performing the invocation, on T:39577 22:33 ? 22:33 I mean, it makes some sense I guess, I just don't remember this. 22:33 I'd expect the votd to be all grey and no colour 22:34 I dunno can't recall any issue with Grunt in that regard 22:34 Nethack tongue-twister for today: "I et an ettin yet et a yeti too" 22:35 I think the most unsettling thing about the grunt votd is that all the corpses scattered near the stairs are *fresh*, and slowly begin rotting away once you get there 22:35 that has been in my head all last night and persisted to this morning, so maybe by posting it here I can dispel it 22:35 noty is in uncharted territory 22:35 i dont think anyone has gotten this for in SplceHack yet until now 22:35 * aosdict\ito watches 22:35 far 22:35 aosdict\ito, vanilla votd is just the same 22:36 Grasshopper: Yeah, but the corpses don't show their rot status 22:36 just in vanilla you get no info about how rotted they are 22:36 snap 22:37 wow, Tyr didn't even bother *blessing* mjollnir when he gave it to me 22:37 Tyr has a busy day 22:38 so many Nethackers, so little time 22:38 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the high priestess of Moloch, on T:39734 22:38 "Experiment 85: glass golem / air elemental" 22:39 [hdf-us] [spl] noty (Sam Ang Mal Law) acquired the Amulet of Yendor, on T:39739 22:39 I'd really like to see what that looks like 22:40 whirling tornado of glass pieces (sharp!) 22:41 <[Demo][srn]> why doesnt the nethack oldguard make a cool variant? 22:41 found an icebox in Gehennom. Not far from the stairs/entry landing point. Complete with pre-prepared cockatrice corpse 22:42 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Dispater, on T:39812 22:42 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Demogorgon, on T:39815 22:42 [Demo][srn], I think that they think that they already have 22:42 wooo noty 22:42 <[Demo][srn]> ice ice baby 22:42 <[Demo][srn]> wait they have 22:42 why do I only find healer corpses named hothraxxa 22:42 <[Demo][srn]> is it called shithack cause thats probably what i call everything 22:43 gimme some k2 corpses 22:43 On a hot day at the ice cream truck: "I'd like a cocksicle thanks." 22:44 <[Demo][srn]> how in life is one supposed to avoid saying dumb stuff to the wrong ppl for fun? 22:44 I was just wondering if I'd done that 22:44 ah well, life of a muse I guess 22:44 <[Demo][srn]> i asked an altria guy if they ever make iot vapes and if they are in a botnet and if he knows what botnet 22:45 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Geryon, on T:40189 22:46 go noty go! 22:47 he's rollin' them in 22:47 oh no, Andy the Human Knight Player Monster was zombified! 22:47 Guess I have to kill him and take his stuff. 22:47 [hdf-us] [fh] Nu (krm26) (Arc Hum Fem Law) received Dragonbane from Quetzalcoatl, on T:47221 22:47 hm 22:47 i already killed yeenoghu 22:47 <@rikersan\srn> which edition is that? dwarvish spear that instakills? 22:47 <@rikersan\srn> or lance? 22:48 noty: did you kill him before "invoking the demon lords" or whatever? 22:48 !tell AntiGulp I killed Yeenoghu earlier but he respawn on the ascenscion run 22:48 Will do, noty! 22:48 aosdict\ito: yeah 22:48 <[Demo][srn]> instakilling is dumb and if u instakill me ill instakill u back with my amulet of vengence 22:48 <[Demo][srn]> also fun tip 22:48 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Yeenoghu, on T:40500 22:48 <[Demo][srn]> add a patch that shows u the identified inventory and probing of the monster that kills u if ur killed by a monster 22:48 [hdf-us] [dyn] Wheel of Fortune (Luxidream) (Wiz Hum Mal Neu), 25691 points, T:16977, killed by a couatl 22:49 <[Demo][srn]> why has no one done this? 22:49 hm, i guess they all come back? 22:49 <[Demo][srn]> actually no its a terrible idea dont do it 22:51 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Baalzebub, on T:40725 22:51 what, there's a jonadab quote in grunthack? oh it's probably a K2 addition 22:52 yup 22:52 i added a fair amount of epitaphs and such 22:52 the valley ghosts are really nice for spear practice 22:52 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the Wizard of Yendor, on T:40949 22:52 although... 22:52 even on silver haters, mjollnir deals more damage 22:53 -!- rebatela has quit [Ping timeout: 260 seconds] 22:53 i've finished the priest quest sporkhack 22:53 have yet to see a single bag of any type 22:54 hah, vampire dropped a mirror 22:54 was he looking at his missing reflection? 22:55 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Buer, on T:41302 22:55 <@Tone\ootc> You can't name items from the discovery list in the 361 curses interface, is this not possible or is it a bug? 22:56 it would be a bug, you're supposed to be able to 22:57 aosdict\ito is a bug 22:57 <[Demo][srn]> whoa 22:57 <[Demo][srn]> whys buer in his game 22:57 <[Demo][srn]> hey whoa 22:57 true fact, sorry you had to find out this way aosdict\ito 22:57 <[Demo][srn]> !tell AntiGulp hi i wanna talk to u about our lord and savior buer but like for real because i wanna know about him 22:57 Will do, [Demo][srn]! 22:58 zid: It's okay. I think... I think I always knew. 22:58 isn't a buer a type of floating eye 22:58 oh no it's the CIRCLE LION 22:58 -!- Grasshopper has quit [Ping timeout: 255 seconds] 22:59 <[Demo][srn]> a circle lion? 22:59 <[Demo][srn]> does it lionize u? 22:59 . Additionally, Louis Le Breton created an illustration of Buer, later engraved by M. Jarrault, depicting the demon as having the head of a lion and five goat legs surrounding his body to walk in every direction. 22:59 [hdf-us] [spl] noty (Sam Ang Mal Law) entered the Planes, on T:41501 22:59 <[Demo][srn]> i made buer a z 22:59 <[Demo][srn]> because zs are wild 22:59 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the invisible Wizard of Yendor, on T:41503 22:59 x is clearly better 22:59 <[Demo][srn]> nice job noty, cop those trophies for the slexyrapistnympphs or whaytever it is 23:00 z is 2nd best, but x is clearly better 23:00 <[Demo][srn]> x is for weird bug guys 23:00 <[Demo][srn]> lion goats arent bugs 23:01 <[Demo][srn]> they are definitely more zruty-like 23:02 -!- Grasshopper has joined #hardfought 23:02 -!- mode/#hardfought [+v Grasshopper] by ChanServ 23:02 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the Wizard of Yendor, on T:41592 23:02 [hdf-us] [gh] aosdictj (Val Hum Fem Law) entered Gehennom for the first time, on T:25906 23:03 and now it truly begins 23:04 <[Demo][srn]> why dont people ever know enough? 23:04 -!- ais523 has joined #hardfought 23:04 <[Demo][srn]> so few people actually know extreme details on topics 23:04 you gonna be the first to ascend grunthack this year aosdict\ito? 23:04 unless you beat me to it, hopefully 23:04 <[Demo][srn]> like i wish i knew an expert on everything so if i ever had a question i could always get an answer that was good 23:04 I should probably fooproof my boh now before I can mess up something els 23:04 <[Demo][srn]> like a bunch of individuals, not a single person 23:05 no conf source though 23:05 [Demo][srn]: he's very x shaped 23:05 <[Demo][srn]> !whiskey asodict\ito 23:05 * Beholder hands asodict\ito a cup of protein shake, replicated by FCCBot at 187 Kelvin. 23:05 [Demo][srn]: I often find IRC works for that purpose 23:05 maybe not knowing the person, but knowing the channel 23:05 <[Demo][srn]> hmm 23:05 especially if you're prepared to idle several hours for the expert to show up 23:06 of course, in final fantasy buer is a floating eye 23:06 but it might also just be a bad translation of buel 23:06 <[Demo][srn]> i think sometimes maybe the problem is i ask questions there arent answers to 23:06 hit me, ask me something 23:06 bet you I know, or can tell you why it's impossible to answer 23:06 <[Demo][srn]> whats ur favorite color 23:06 <@IceBox> so since my valk had a bad alignment Norn wouldn't give me a bell...so i killed Norn. Is wishing for the bell my next bet? 23:06 Unanswerable 23:07 See, 100% success rate 23:07 gah, lost gloves 23:07 @IceBox you made your game unwinnable 23:07 The bell is not wishable in all the variants I know of 23:07 because then you would be able to bypass the quest 23:07 you can't wish the bell 23:07 and the nethack TAS would be about 2000x shorter :P 23:08 <@IceBox> haha bummer, was the alignment change or murdering Norn what did it? 23:08 Well, ok, the game is winnable _if_ you are playing a variant that offers killing your quest leader as an alternative. 23:08 Which is, uh. Fourk? Unnethack? 23:08 <[Demo][srn]> why hasnt vanilla changed that and why do people respect vanilla? 23:08 ais523: How many turns do you estimate for the nethack TAS if it wished for the bell? I know you use the 2k turns to set up a bunch of optimizations for post 2k, but, immediately poly into something fast, wish for everything you need on the spot you need it, 100-200 turns of digging and moving? 23:09 -!- ais523 has quit [Remote host closed the connection] 23:09 <[Demo][srn]> vanilla is such a fiat variant 23:09 <@IceBox> playing FIQ 23:09 <[Demo][srn]> oh 23:09 <@IceBox> but just to be clear, murdering the quest leader is what really screwed me? 23:09 yep 23:09 -!- ais523 has joined #hardfought 23:10 <@IceBox> how would i have gotten through the quest when she banished me? 23:10 @IceBox wait! 23:10 you're in luck 23:10 <@IceBox> like what's the right move? 23:10 <[Demo][srn]> fh changes it? 23:10 fiqxed hack! 23:10 on the fiqhack wiki page under junethack 2018, it says you can kill your quest leader to open up the downstairs 23:10 <[Demo][srn]> yey 23:10 so you're good to go 23:10 <[Demo][srn]> love u fiq <3 23:10 <@IceBox> the down stairs are all i need? 23:10 <@IceBox> they're there!!! 23:10 does that mean fiq doesn't have a 2000 turn minimum 23:11 I think so 23:11 <@IceBox> yeah unwinnability is pretty bad design (not to criticize a decades old game) 23:11 just murder your quest leader immediately 23:11 actually at least one of Ace and NH4 isn't meant to have a 2000 turn minimum 23:11 but IIRC the code implementing it is buggy 23:11 something like, you can sometimes get permission before turn 2000 but not always 23:11 I think HooA should not work for ascending gracefully, to go with the 2k turn thing 23:11 zid: 23:11 @IceBox: it appears to be an intentional decision, though (some of the flavour text outright says that the Amulet will be unobtainable), and it's not as bad in a permadeath game 23:11 whoops 23:12 because it's basically just the equivalent of a death 23:12 aosdict\ito: 23:12 whoops 23:12 zid: I made it "ascended (in dishonor)" 23:12 yea I saw that, I agree 23:12 if you ascend as non-starting alignment 23:12 cus it fits the 2k turn lore better 23:12 <[Demo][srn]> i have so many great ideas 23:12 <[Demo][srn]> i have a fix to quest banishment 23:12 <[Demo][srn]> that is so much better 23:12 <@IceBox> what's the 2000 turn minimum? 23:12 either remove the 2k limit, and make celestial disgrace a normal ascension 23:12 It takes 2k turns before your max alignment cap is enough to start the quest 23:12 even if you hit level 14 sooner 23:13 aosdict\ito: I think several variants to something a bit cleverer, based on how much alignment you've gained since the alignment change 23:13 ais523 can correct me if that's wrong 23:13 that's pretty much it 23:13 alignment is broken in vanilla 23:13 <@IceBox> yeah i guess i dont mind that you can make decisions that prevent you from "proper" ascension, but getting stuck and having no option but to die is a bummer 23:13 so one technique the game uses to try to make it meaningful is to place an alignment cap, which steadily increases over time 23:13 <@IceBox> give me some sort of disgraceful conclusion for my disgraceful Valk 23:13 but there's a minimum alignment for the quest, and the alignment cap is lower than that minimum alignment prior to turn 2000 23:14 ais523: as far as I'm concerned, it's you entered the dungeon on a quest for one god, you're exiting the game giving the amulet to a different god who has adopted you in hopes of them getting the Amulet 23:14 You can't proper ascend if you kill your quest leader pre-quest, the question is should also be able to fake ascend, OG nethack sas no 23:14 you can die or escape oe quit or whatever, but not get to astral 23:14 <[Demo][srn]> i like the dead leader = unlocked stairs 23:14 <[Demo][srn]> but yeah, what about getting banished? 23:14 <[Demo][srn]> and no portal and ur sad? 23:14 I don't like the wording "in dishonor" but couldn't think of anything better 23:14 I like it in terms of the tas being radder as fuck 23:14 aosdict\ito: some people change their plans mid-game, there are plenty of ficitonal stories where someone starts out as a champion of one god but ends up following a different one instead 23:14 <[Demo][srn]> what if instead you got banished to the quest nemesis? 23:14 [hdf-us] [spl] noty (Sam Ang Mal Law) killed the invisible Wizard of Yendor, on T:41808 23:15 <[Demo][srn]> and heavily punished 23:15 aosdict\ito: "Ascended (betrayal)" 23:15 [Demo][srn]: I haven't implemented it anywhere, but my current favourite plan is to give the Bell to the quest leader 23:15 maybe write it in latin 23:15 <[Demo][srn]> really? 23:15 <[Demo][srn]> that might not be a bad idea 23:15 that way, locking yourself out of the quest locks you out from your quest artifact but not from the Amulet 23:15 <[Demo][srn]> yeah 23:15 <[Demo][srn]> well i mean if you get banished you're still dead in the water 23:15 ascended (having betrayed [original god]) 23:15 Ascended (in protitione) :D 23:15 [hdf-us] [nh13d] rustmonster (Pri Mal), 4530 points, T:3664, orc 23:16 right, you'd have to either change the portal behaviour, or else give a branchport effect to something other than the Eye 23:16 <[Demo][srn]> i prefer the latter 23:16 I hadn't thought about it until I wrote that sentence, but now I have, I rather like the latter too 23:17 confused cursed ?oTele, maybe? 23:17 noty made it to astral 23:17 [hdf-us] [gh] aosdictj (Val Hum Fem Law) wished for "blessed fixed +5 dragonhide gauntlets of dexterity and clairvoyance", on T:25997 23:17 <[Demo][srn]> how many props do u get to wish for? 23:17 1 23:17 <[Demo][srn]> what happens if ur greedy? 23:17 <[Demo][srn]> oh wait 23:17 "gauntlets of dexterity" is the base 23:17 <[Demo][srn]> oh wild haha 23:18 isn't dragonhide also a property, though? 23:18 on very rare occasions the game will generate an item with 2 magical properties 23:18 ais523: nope! :D 23:18 ais523 dragonhide is a material 23:18 it's a material 23:18 it seems a bit weird for dexterity to not be a property in this situation (although I understand why) 23:19 a FIQHack-like rewrite would probably have "gauntlet" or "glove" as the base item, and two properties 23:19 the item is gauntlets of dexterity and you're adding a single magical property to it 23:19 although +dex is weird because it scales on enchantment 23:19 in fiqhack I think you can only wish for properties on non-magical items 23:19 K2: yes, this is more a YANI for changing the base item 23:19 Gauntlets of prosperity, picking up gold has a chance to duplicate the gold. Rife for bug abuse those guys! 23:19 however in grunthack, dexterity and power can be used as a property for wishing purposes 23:19 yes I have a helm of telepathy and power 23:20 in vanilla, the alchemy smock is implemented using the artifact code because it has two resistances (something that's otherwise typically only true for artifacts) 23:20 [hdf-us] [spl] noty (Sam Ang Mal Law) killed Pestilence, on T:41846 23:20 aosdict\ito: Which one was yours I forgot, x, d, something! 23:20 although obviously more than one of them cang generate 23:20 <[Demo][srn]> wait it is? 23:20 <[Demo][srn]> weird 23:20 <[Demo][srn]> in dnh its wild ive never seen vanillas 23:20 zid: xnethack (it has the same name as the UNIX/Linux tiles port) 23:21 <[Demo][srn]> dnh has like property arrays in worn.c 23:21 Is there anything I'd need to know before I played it 23:21 zid: read its wiki page 23:21 link? 23:22 it's not as crazy as grunt but has some changes in the same vein 23:22 aosdict\ito if I start a grunthack game now do you think I have a shot at ascending before you do? 23:22 probably 23:22 I'm definitely taking it slow 23:22 zid: https://nethackwiki.com/wiki/XNetHack 23:22 [hdf-us] [gh] k2 (Kni Elf Fem Law), 3665252 points, T:49407, ascended https://www.hardfought.org/userdata/k/k2/gh/dumplog/1528207563.gh.txt 23:22 core, phol ende wodan is a name and a half 23:23 I hate it now 23:23 i went reallllly fast 23:23 but alas I am stuck with it 23:23 What country's that from 23:23 whyyyy are lava rivers a thing 23:23 <[Demo][srn]> wow k3 23:24 <[Demo][srn]> slammin and jammin in grunt 23:24 <[Demo][srn]> good job/grrr evil splat! 23:24 I've been wanting to try and reimplement Nethack in Rust or something. Maybe even a dynamic language (Pokemon Showdown shows how a dynamic language works very well for expressing complex interactions). 23:24 aosdict\ito: is it intentional that wearing a robe reduces your cast chance if wielding an appropriate wand? 23:24 Something with more power than C. 23:24 [hdf-us] [spl] noty (Sam Ang Mal Law), 2693678 points, T:41857, ascended https://www.hardfought.org/userdata/n/noty/splicehack/dumplog/1528342484.splice.txt 23:24 because that's what the formula on the wiki implies 23:24 <[Demo][srn]> yey 23:24 zid: PHOL ENDE WODAN is one of the new 3.6 scroll labels. 23:24 <[Demo][srn]> !gt srn 23:24 wwooohooo noty! 23:24 Lymia: Most people do that just by hosting lua or something 23:24 <[Demo][srn]> good job/gt srn 23:24 Lymia: there are plenty of languages more appropriate than C for a roguelike 23:24 thanks 23:24 C is a *great* language for writing the systems in, though 23:24 that's the first ever splicehack ascension 23:24 however, I would advise you to use a database for storing the actual gamestate (monsters, items, etc.) 23:24 great job noty 23:24 even if it isn't the best for actually specifying the items 23:25 <[Demo][srn]> whats acidfall? 23:25 I'd probably just throw everything into sqlite these days 23:25 less change for corruption etc 23:25 chance* 23:25 yes, sqlite is a good choice of database for something like this 23:25 writing robust file saving code and recovering from crashes is really difficult 23:25 I disagree, personally. C lacks a lot of basic abstraction features like type parameters. 23:25 I don't even know what 'type parameters' is 23:25 I can't make a freaking type generic list. 23:25 Templates in C++ 23:25 would you mind explaining them to an idiot? 23:26 [Demo][srn]: it's firebrand but acid damage 23:26 <[Demo][srn]> wow 23:26 zid: basically, writing code that can automatically be adapted (by the compiler) to handle different types 23:26 <[Demo][srn]> im sure a lot of thought was put into the balance of that 23:26 for example, in C, it's hard to write something like a function for handling extensible lists 23:26 <[Demo][srn]> there are two kinds of variants 23:26 A type parameter is... a parameter on a struct that takes a type, basically. 23:26 ais523: So just type polymorphism / templating? 23:26 because you have to take and return void *s, and you need to know how big the elements are as a separate parameter 23:26 <[Demo][srn]> those that add shit and don't think, and those that think too much and don't add shit 23:26 zid: right 23:26 It's basically the same feature as templates, yeah. 23:26 Yea, I had to do that recently in C 23:26 <[Demo][srn]> i want something closer to a middle ground 23:27 Though, a different formalism, I guess. 23:27 <[Demo][srn]> and for me, the closest is dnh 23:27 Turns out ?: can't have different types on each side of the : for no good reason, even if they are compatible types 23:27 I didn't know that 23:27 in C++ if you have something like "template A* func();", then A is the type parameter 23:27 ais523: clarified 23:27 <[Demo][srn]> hey i need to sleep but i have a mission i hope someone will take up 23:27 aosdict\ito: so it was just a docs bug? nice to see the fix, anyway 23:27 (I wanted the compiler to not generate two functions for making a generic float and generic int list) 23:27 I ended up just type-punning everything to uint32_t 23:28 <[Demo][srn]> make a spectrum from adding things to the game to thinking and place variants on it 23:28 LLVM has a MergeFunctions pass. 23:28 It'll handle that just fine. 23:28 <[Demo][srn]> thats the demo challenge 23:28 I like the /idea/ of C++'s auto type thing they did 23:28 I don't know what drawbacks or issues it has in practice though I've never used it, probably a 14 page list knowing the rest of C++'s featureset 23:28 "auto" in C++ is simply a case of not needing to type the name of the type 23:29 ais523: You could macro the hell out of it and do some cool stuff 23:29 it's just syntactic sugar for writing the name of the type out (+ hoping the compiler figures out what type you meant correctly) 23:29 Junethack: noty ascended a game of SpliceHack on www.hardfought.org! 23:29 Junethack: K2 ascended a game of GruntHack on www.hardfought.org! 23:30 * aosdict\ito squints at the start and end times of K2's grunthack game 23:30 I have a wishlist for things for C91 (C99+ don't exist), but I always forget half of them. 23:30 * Lymia shrugs 23:30 aosdict\ito :P 23:30 C91? I'm not aware of a version by that name 23:30 Mainly it's proper enum types, dereference structs with incomplete types until the incompletely type'd member and delete any function starting with w 23:31 ais523: wishlist for thing that doesn't exist 23:31 C89/C90 are the same version, and the next one was something like C94 or C95 23:31 yesssss intrinsic telecontrol without teleportitis 23:31 C99 was after C90 23:31 then C11 23:31 "delete any function starting with w"? 23:31 won the tengu lottery 23:31 ais523: wide character support 23:31 ucs-2 crap 23:31 Hopefully because you want UTF-8 support instead 23:31 it almost makes up for the lava rivers 23:31 it's only UCS-2 on Windows 23:31 it's UCS-4 on Linux, which is a lot more usable 23:31 it doesn't need to support utf-8, that's why utf-8 rocks 23:32 also, many (but not all) string functions need specific UTF-8 support as it is 23:32 something like toupper() or isalpha(), for example 23:32 They don't need specific utf-8 support 23:32 you can adapt them to Unicode if you really try hard, but they aren't meaningful with UTF-8 23:32 they need specific /charset/ support, which the normal functions hae to have regardless 23:32 SOMEONE has to know that the capital s is S 23:32 you're just more used to implementations fiddling the 0x20 bit 23:33 no, I'm used to implementations that work at the codepoint, or even grapheme cluster, level 23:33 UTF-8 is only a storage and communication encoding 23:33 I've been using Rust lately as my native language of choice, TBH. :v 23:33 it is terrible for actually doing string operations 23:33 !lastgame noty 23:33 K2: [hdf-us] https://www.hardfought.org/userdata/n/noty/splicehack/dumplog/1528342484.splice.txt 23:33 it is quite good as a storage and communication encoding, though 23:33 Fundamentally rethinking things instead of tacking things on like C++ makes a world of difference. 23:33 C++ is also a language for creating metalanguages in 23:34 rather than an actual language in itself 23:34 templates, operator overloading etc 23:34 languages like forth and lisp are better at that though 23:34 So are Scala and Rust? Modern languages haven't discarded that, they've refined it. 23:34 You spend 800 pages defining a language that will let you write your program in 1 line then boast about how clean it is, generally :P 23:34 which, btw, support actual macros that run code in the compiler at compile time 23:35 Lymia: I meant specifically about languages which are good at writing DSLs compared to being good at writing code directly 23:35 "Yea but what about when a + b leaks a copy of b" "Look how clean it is!" :p 23:35 in Rust you wouldn't normally define a DSL (even though you can) 23:35 In Scala, you definitely do, though. 23:35 Since it supports arbitary operators. 23:35 I guess Agda is possibly the extreme here? 23:35 And generally, the syntactic flexibility to do that. 23:35 you have to do things like defining arithmetic before you use it 23:35 (although there's an implementation in the standard library) 23:35 I'd hope so :D 23:37 Agda's even more extreme about supporting arbitrary operators, it basically just tokenises on whitespace 23:37 (In Rust, you don't define a DSL because macros can already parse new syntax :v) 23:37 that sort of flexibility comes at a real cost 23:37 e.g. you can't write 1+-2, you have to write 1 + - 2 23:37 (and come to think of it, I'm not entirely sure how or if the numeric literals are defined) 23:38 (I think they may be some sort of macro?) 23:38 #define 2 1 + 1 /* See #define + */ 23:38 right, the need to define 2 has come up a few times 23:39 in various contexts 23:39 ais523, Rust uses UTF-8 strings, and defines the only valid indexes into strings to be codepoint boundaries. It works well enough, at least, for the things I work with. 23:39 1+1 is normally the best definition 23:39 ais523: Were you the esolang guy? 23:39 zid: I'm an esolang guy 23:39 [hdf-us] [fh] icebox (IceBox) (Val Hum Fem Cha) defeated Lord Surtur, on T:26304 23:39 although oddly, defining 2 as 1+1 has come up more often outside the world of esolangs 23:39 Basically any language that doesn't believe in machine integers :P 23:40 I don't believe in machines 23:40 when you're defining numbers in an esolang, addition is often fairly complex as an operation, so it can make more sense to define 2 directly 23:40 it's really hard to write a programming language 23:40 the most natural definition of "2" is as "twice" 23:40 i.e. take a block of code and run it twice, that's your definition of 2 23:40 and in that setting, multiplication is simpler than addition is 23:41 My definition of 1 is to do it twice, then undo half of it. 23:41 In the procedural world, being to manipulate code directly is deep magic. 23:41 :v 23:41 exec("gcc -"); ;) 23:41 love dem randon death rays from nowhere! 23:42 I wish it says where the death ray comes from :D 23:42 "an asshole" 23:42 zid: you need to give the language 23:42 So you know exactly what spawned with the /oD 23:42 I used to write that as gcc -x c /dev/stdin 23:42 but it turns out that gcc -x c - is enough 23:42 Well that one was from a fire giant with a tin wand. 23:42 Tangles_: Eventually this will be not possible anymore, I'm not sure how 23:42 (the issue is that stdin doesn't have a file extension and gcc handles multiple languages, so needs to know which to treat it as) 23:43 but I've also died in xnh to random death-wand-wielding giants 23:43 or just call cc1? 23:43 cc1 can't link, IIRC, only compile 23:43 [hdf-us] [nh361] hypnotist (Mon Hum Fem Cha) completed Sokoban, on T:8500 23:43 aosdict\ito: indeed, or trolls or gnomes. It happens. 23:43 which makes things substantially more complex as you need to add code for running the linker 23:44 I'll probably want to do -ffunction-sections and stuff 23:44 aosdict\ito: I had a magic lamp and holy water. I should've wished up a GDSM, but I figured I'd press on and see what I could find. 23:44 Isn't cc the only thing gcc doesn't have a direct shortcut to? 23:44 g++ exists, etc 23:46 [hdf-us] [gh] aosdictj (Val Hum Fem Law) killed Juiblex, on T:26646 23:47 Lymia: cc is normally an alias for gcc 23:48 An ambigious one :c 23:48 g++ is an alias for gcc with two changes: a) setting the language to C++ by default, b) adding a few extra libraries that the standard C++ library links against 23:49 elder minotaur? 23:49 how about 23:49 having a build system 23:49 and not... @.@ 23:49 gcc's a little.. odd, but we like him 23:49 woo, random magic marker 23:50 -!- AntiGulp has joined #hardfought 23:50 AntiGulp: you've got mail! 23:50 ? 23:50 AntiGulp: Message from noty at 2018-06-07 02:19 EDT: sea horses spawn on land. also, a merfolk spawned hostile, i killed it, it counted as murder 23:50 AntiGulp: Message from K2 at 2018-06-08 21:29 EDT: noty has a weird error occur when he saved his last splicehack game - 0 (name removed): impossible mkclass called with bad class! <--- in the paniclog also. I have a backup of his save if you need it. this happened a few turns after he found the VS 23:50 AntiGulp: Message from K2 at 2018-06-08 21:30 EDT: paniclog now shows this also - 1528342484 (name removed): impossible rndmonst: bad `mndx' [#259] 23:50 AntiGulp: Message from noty at 2018-06-08 21:30 EDT: i got the mndx error after i went up a floor and saved 23:50 AntiGulp: Message from K2 at 2018-06-08 21:40 EDT: this is still 0.3.0 23:50 AntiGulp: Message from noty at 2018-06-08 22:48 EDT: I killed Yeenoghu earlier but he respawn on the ascenscion run 23:50 AntiGulp: Message from [Demo][srn] at 2018-06-08 22:57 EDT: hi i wanna talk to u about our lord and savior buer but like for real because i wanna know about him 23:50 oh goodness 23:51 I looked through the places where splice calls mkclass but didn't see anything odd. 23:52 noty ascended btw 23:52 good job noty! 23:52 thanks! 23:53 Ok so my best guess on the bug is some bad code in the demon boss rush spawning. Sorry you had to deal with that mid-run :( 23:53 I think I forgot to handle what happens if a demon is already dead, or demons are genocided, or something? Hmmmm 23:53 well, i got the bug before i started the boss rush 23:54 I think a snake hid under something he shouldn't have 23:54 because I have never ever looked at the code, so I know no better 23:54 Had you performed the ritual yet? 23:54 nope 23:54 this was before i even killed rodney 23:54 …that’s concerning, there shouldn’t be any funky code running then. K2 can I see the paniclog? 23:55 yup one sec 23:56 http://termbin.com/6kxf 23:56 starting at 0 (name removed) is noty 23:57 isn't it great how grunt doesn't guarantee that its special levels will end up connected 23:57 are they supposed to be connected 23:59 well, vanilla and other variants go out of their way to ensure there's always a walkable path from < to > 23:59 grunt does no such thing 23:59 oh right