00:03 -!- rikersan has joined #hardfought 00:07 -!- rikersan has quit [Ping timeout: 240 seconds] 00:08 jonadab: The algorithm is: create a random object. If it _can_ match that golem's material (it's a valid combination), set its material to that and you're done. If it's invalid, just create the fallback specific object. Loop rn1(whatever) times. 00:09 Perhaps I should instead just reroll objects till one is found, instead of having a specific fallback. Then, perhaps base the limit of items on their total weight, or something. 00:10 -!- Grassy has joined #hardfought 00:10 -!- mode/#hardfought [+v Grassy] by ChanServ 00:12 You should create a function that lets you generate a random object of a given material, and then you can apply to other things, not just golems 00:13 -!- Grasshopper has quit [Ping timeout: 260 seconds] 00:13 Like e.g. a spell that transmutes an object into something else of the same material. 00:13 -!- rikersan has joined #hardfought 00:20 Such a function would probably be what I described, not sure if I need it though. 00:23 -!- rikersan has quit [Ping timeout: 240 seconds] 00:31 -!- APic has quit [Ping timeout: 240 seconds] 00:39 -!- APic has joined #hardfought 01:00 -!- raisse has joined #hardfought 01:00 -!- mode/#hardfought [+v raisse] by ChanServ 01:18 -!- Grassy has quit [Ping timeout: 256 seconds] 01:19 -!- Grasshopper has joined #hardfought 01:19 -!- mode/#hardfought [+v Grasshopper] by ChanServ 01:20 -!- Grassy has joined #hardfought 01:20 -!- mode/#hardfought [+v Grassy] by ChanServ 01:23 -!- Grasshopper has quit [Ping timeout: 246 seconds] 01:26 -!- Tarmunora has quit [Ping timeout: 256 seconds] 01:35 FIQ: I am pretty sure I formally ided that dagger... 01:40 !who 01:40 PavelB: [hdf-us] No current players 01:40 PavelB: [hdf-eu] Raisse [nh361] 01:40 !whereis raisse 01:40 PavelB: [hdf-us] raisse is not currently playing on this server. 01:40 PavelB: [hdf-eu] Raisse [nh361]: (Arc Dwa Fem Law) T:3127 The Dungeons of Doom level: 1 01:46 -!- Grassy has quit [Ping timeout: 268 seconds] 02:45 [hdf-us] [fh] KungPOW (mighty) (Mon Hum Mal Neu), 52598 points, T:8869, petrified by punching a chickatrice barehanded 03:03 <@Winsalot> !tell FIQ corrupted save problem still persists, although automatic recovery seems to work. However, items from my other character are still in a chest, and opening it causes corrupted save. 03:03 Will do, @Winsalot! 03:33 -!- noty has quit [Quit: WeeChat 2.0.1] 03:45 -!- bug_sniper has quit [Ping timeout: 256 seconds] 03:59 -!- noty has joined #hardfought 04:01 [hdf-us] [fh] monksuck (mighty) (Mon Hum Mal Neu) wished for "orb of fate", on T:4485 04:17 -!- elenmirie_ has joined #hardfought 04:20 -!- rikersan has joined #hardfought 04:21 -!- elenmirie has quit [Ping timeout: 255 seconds] 04:21 -!- elenmirie_ is now known as elenmirie 04:25 -!- rikersan has quit [Ping timeout: 246 seconds] 04:26 !tell @Winsalot sorry, the bug will persist on older saves making magic chests unusable for saves where this bug occured, but it will not happen in the future 04:26 FIQ: Message from @Winsalot at 2018-05-14 03:03 EDT: corrupted save problem still persists, although automatic recovery seems to work. However, items from my other character are still in a chest, and opening it causes corrupted save. 04:26 Will do, FIQ! 04:27 Mandevil: sure you might have, but FIQHack ID will only ID BUC for blessed scroll, or skilled+ divination 04:34 OMG. 04:34 I don't think I like that. 04:34 Can I define my own menucolors in FIQHack? 04:35 Unfortunately, you can't. It still uses NH4 setup 04:35 That asid, you can change BUC colorization 04:35 to various presets 04:36 Is there plan for adding user-definable menucolors? 04:36 (mostly because I kept being annoyed over lack of uncursed color in NH4 and also didn't want to mess with others' preferences) 04:36 Yes, there is 05:25 !who 05:25 FIQ: [hdf-us] Mishka [nh343] Tangles [nh361] 05:25 FIQ: [hdf-eu] Raisse [nh361] 05:38 -!- raisse has quit [Ping timeout: 268 seconds] 06:01 [hdf-us] [nh343] Mishka (Val Dwa Fem Law), 5992 points, T:4123, killed by a quasit 06:06 -!- Grasshopper has joined #hardfought 06:06 -!- mode/#hardfought [+v Grasshopper] by ChanServ 06:17 -!- noty has quit [Quit: WeeChat 2.0.1] 06:22 -!- rikersan has joined #hardfought 06:23 -!- Grasshopper has quit [Ping timeout: 264 seconds] 06:26 -!- rikersan has quit [Ping timeout: 265 seconds] 06:28 I have hidden but significant change to NHS -- if something breaks, let me know. 06:28 I have MADE 06:59 ok 07:09 What's the worst that can happen? What could possibly go wrong? I'm sure it'll be fine. 07:11 It can suddenly proclaim jonadab the best NetHack player of all time... 07:12 That would be hilarious. 07:13 :) 07:13 what all did you change Mandevil? 07:14 I changed the module that provides "facts about NetHack". 07:14 Ie. what variants are there, what roles/races/... they have etc. 07:15 i thinki found something that broke 07:15 zscores for a specififc variant 07:15 *specific 07:16 which one? 07:16 Ah, any of them. 07:16 maybe i'm wrong but i could have sworn it showed more data than just one column if you select a specific variant 07:17 Yes, this is wrong. 07:17 Quite odd bug. 07:20 dammit... someone ascended the first arc in fourk a week ago 07:20 i was semi close :/ 07:21 ok off to work, see ya from there 07:25 !who 07:25 FIQ: [hdf-us] Eleven [nh361] 07:25 FIQ: [hdf-eu] No current players 07:33 Mandevil: if you haven't already, you can stop the xlogfile fetcher for un.nethack.nu. it has been shut down permanently 07:35 I am only fetching http://un.nethack.nu/logs/xlogfile-eu and http://un.nethack.nu/logs/xlogfile-us 07:35 Are both of these obsolete? 07:36 And if yes, what replaces them? 07:36 yes, they will not change further 07:36 the public server has been shut down 07:36 No more UnNetHack? 07:36 no more un.nethack.nu 07:36 it's still on ascension.run and hdf 07:36 Hm, ok, thanks for the information. 07:38 I'm writing a post mortem, with archival information, some statistics, (lowest/highest turncount ascension, longest game, etc) to make it official. 07:38 OK, fetching is now disabled. 07:39 just that you don't wonder when the webserver will be shut down as well. the front page has been disabled already but deep links still work. 07:40 Should I make an archival copy of the dumplogs? 07:40 they are already up on https://ascension.run/history/unn/ 07:40 Great. 07:40 I need to direct NHS there then. 07:45 bhaak: You know what I miss? 07:45 bhaak: UnNetHack's HTML dumplogs. 07:45 bhaak: Those were lovely. 07:45 in general or on the archive site? 07:45 In general. 07:46 yeah. I've heard that before :) 07:47 I took the main criticism of the dumplog path (it duplicates code! OMG! the world is gonna end!) and took it up to 11 with the html dumplogs and the DYWYPISI patch :-) 07:48 DYWYPISI = ? 07:49 'Do you want your possessions' identification status identified?' I'm not sure if you can easily reproduce it with the new 3.6.1 hack. which is using a "dummy" windowport that outputs the dumplog 07:50 in standard dumplogs, you don't see what you knew about your items. 07:50 Ah. 07:51 That was nifty too. 07:51 unnethack's dumplogs system also allows you to write more than one dumplog at a time. like a txt and html one. 07:51 Found my first Un ascension: https://ascension.run/history/unn/users/Mandevil/dumps/Mandevil.1339164520.txt.html 07:51 Tangles: We NEED the html dumplog on hdf! 07:52 you HAVE html dumplogs on hdf, just play unnethack :-) 07:52 I mean in other variants. 07:52 ;-) 07:53 The thing is... I am not sure the NHs actually links to HTML versions... 07:53 no, it does. 07:53 Hm, but hdf seems to use different CSS? 07:54 Lame! 07:54 https://www.hardfought.org/userdata/D/Delraven/un531/dumplog/1517771901.un531.txt.html 07:54 This is how it looks. 07:55 And the css inlined even. 07:56 I just checked, it looks like it's the same CSS on un.nethack.nu as on hdf 07:57 that user has no menucolors 07:57 Oh, it saves the menucolors settings? 07:57 Or? 07:58 yes, it colors the inventory as the player saw it 07:58 also the map is whatever FOOgraphics you have activated 07:58 Hm, but I don't think I used yellow in my menucolors... 07:58 https://www.hardfought.org/userdata/k/k2/un531/dumplog/1519265972.un531.txt.html 07:58 Who knows. 07:59 I might be wrong. 07:59 I might have used brightyellow in that first game. 07:59 oh, for ascension.run you don't link to the html version 07:59 But yes, Un's HTML dumplogs are genius. 08:00 bhaak: I will fix that. 08:03 -!- raisse has joined #hardfought 08:03 -!- mode/#hardfought [+v raisse] by ChanServ 08:12 LOVE html dumplogs 08:12 still perplexes me that this never made it into more variants 08:12 They are even better than I thought they were. 08:12 K2: That's our chance :) 08:12 Mandevil: you can compile unnethack to bake the css into the html file (this is what happens on hdf) 08:13 K2: Aha... I think that's a good thing actually. 08:13 yes 08:13 keeps it consistient across all html dumplogs 08:13 and yes, it is our chance hah 08:13 I looked at once around this time last year, wanted to try and incorporate it into grunthack 08:14 its a complex patch 08:14 if only we knew someone here who knows something about it... 08:14 :D 08:15 Hm. 08:15 Yeah, I guess it's quite some work. 08:16 Meanwhile, I am miffed by the zscore breakage. 08:20 The code did not change at all. 08:20 I will need to find the exact commit that broke tis. 08:20 But later, work now. 08:22 see ya Mandevil 08:25 it grew over time. the original dumplog patch, then the html part and the DYWYPISI patch. probably even forgetting something 08:31 bhaak :) 08:31 i would love to see html dumplogs for 361-hdf 08:32 understandable if it never made it into vanilla, since html dumplogs is a public server thing really 08:35 that's not true, though. back when RGRN was still a bustling place, people posted their YAAP with the dumplog there. before the dumplog patch, they just copy-pasted the screen (although for some UI ports that wasn't possible) 08:36 ah... yeah makes sense 08:37 ok then its settled. html dumplogs for vanilla when? :) 08:47 I can easily wrap the vanilla dumplogs in a pre-tag:
...
that's valid html, too :-) 08:49 lol 09:22 -!- rikersan has joined #hardfought 09:34 -!- raisse has quit [Ping timeout: 256 seconds] 09:36 -!- raisse has joined #hardfought 09:36 -!- mode/#hardfought [+v raisse] by ChanServ 09:37 -!- raisse has quit [Read error: Connection reset by peer] 09:37 -!- raisse has joined #hardfought 09:37 -!- mode/#hardfought [+v raisse] by ChanServ 09:44 !who 09:44 PavelB: [hdf-us] mightyquinn [sp] TLar [nh361] Eleven [nh361] 09:44 PavelB: [hdf-eu] Raisse [nh361] 10:02 -!- bug_sniper has joined #hardfought 10:12 Anything interesting happen overnight 10:13 [hdf-us] [nh361] Eleven (Pri Hum Fem Neu) killed Nalzok, on T:34149 10:14 [hdf-us] [nh361] Eleven (Pri Hum Fem Neu) acquired the Bell of Opening, on T:34150 10:15 PavelB not really no 10:26 -!- raisse has quit [Quit: Suddenly, Raisse disappears out of sight.] 10:26 -!- theRaisse has joined #hardfought 10:26 -!- theRaisse is now known as raisse 10:26 -!- mode/#hardfought [+v raisse] by ChanServ 10:32 First time in a while I've come back to my computer and not had any hilights, yay 10:34 I'm just glad we got curses 10:34 aosdict 10:35 ^^ highlight 10:36 doesn't count I'm already sitting down here 10:36 :( 10:37 btw K2 I may be going on a bike tour through lake champlain later this summer. plans aren't finalized yet but there's evidently a nice bike causeway down the islands in the middle 10:38 nice 10:38 Do you two now each other irl? 10:38 *know 10:38 if you do come up this way, we should meet for a drink or something 10:38 PavelB no 10:38 Ah 10:39 -!- rikersan has quit [Ping timeout: 268 seconds] 10:39 I'll bring it up but I think the plan is to go down route 10:39 2 10:41 apparently the causeway doesn't fully connect, and you have to take a ferry across like 40 feet of water 10:41 how far north do you anticipate travelling? and yeah the ferry heh 10:41 or do you know yet? 10:42 starting point is montreal, end point isn't determined yet AFAIK 10:42 I think we also plan to go to fort ticonderoga 10:43 i'm betting you'll pass within 15-20 min travel from my house 10:43 You see here a tripe ration. You are about to vomit. 10:43 (yuck! tripe!) 10:43 ugh 10:43 Bug when rendering the "Press space to continue" prompt, the `>>` got split over multiple lines. https://usercontent.irccloud-cdn.com/file/usMTPCSc/image.png 10:43 that should be fixed now PavelB 10:44 (I quit on turn one) 10:44 Oh ok 10:44 as of yesterday (for xnethack) 10:44 Mm, my xnh seems to be up-to-date 10:45 Unix xNetHack Version 0.2.0 - last build Sun May 13 15:26:47 2018. 10:45 (29139f7dcc312a66719f46f5c8835816ffcac4a2) 10:45 could be because the game you started was on an older version of the binary 10:45 hmm but that shouldnt matter 10:48 K2: It happens on hdf too, just checked 10:48 hmm i thought that was addressed... 10:48 one sec 10:49 i'm not getting the extra space on a stop event '>>' 10:49 this is on hdf 10:49 hdf-us rather 10:49 Mmmm 10:49 Would it help if I sent you my config 10:50 you're on hdf-eu yes? 10:50 or us 10:50 us 10:50 157x40 terminal 10:50 i can view your cfg from here 10:51 you don'tneed to send K2 your config :P 10:52 Right 10:52 thank you Cassieopeia (if you're cassiopeiastar) for the uncursed cloak of MR! 10:52 why are these commented out PavelB? 10:52 # OPTIONS=term_cols:157 10:52 # OPTIONS=term_rows:40 10:52 not that that should matter 10:53 just curious 10:53 I was having some weird issues earlier, so I tried commenting them out 10:53 The issue ended up being unrelated, but I never uncommented the lines. 10:54 ok 10:54 this is what I use: 10:54 ## Curses interface 10:54 OPTIONS=windowtype:curses 10:54 OPTIONS=align_status:bottom 10:54 OPTIONS=align_message:top 10:54 OPTIONS=windowborders:3 10:54 OPTIONS=petattr:I 10:54 # Set terminal window for same dimensions 10:54 OPTIONS=term_cols:120 10:54 OPTIONS=term_rows:32 10:55 just for grins, maybe try that and see how it acts 10:55 Ok 10:55 i think [Demo] said last night, scaling on a large terminal was acting weird 10:55 so lets try something a bit more conservative and see what happens 10:56 ok have a meeting to go to, be back soon 10:56 o/ 10:57 (That fixed nothing) 10:59 aosdict: Following the materials patch, I think you made it so wishing for silver dragon scale mail gives you white instead. 10:59 Which kinda sucks since I'm a valk :P 10:59 -!- lorimer has joined #hardfought 11:01 lol already cold resistant 11:01 PavelB: Whoops. 11:02 no, it would not hardcode to white, it would have randomized the color 11:02 Ah 11:02 pfft in wizard mode: "h - a silver red dragon scale mail." 11:03 I don't think that should be a thing either 11:04 heh it's interpreting silver as the material, and then assuming the colour was not specified. 11:04 So I should have wished for a silver silver dragon scale mail 11:05 Rodneycide alert! 11:05 or a dragonhide silver dragon scale mail? 11:05 that *might* work... the wish parser is complicated. 11:05 a silver silver dragon scale mail might impede spellcasting 11:06 oh you're a valk, you probably don't cast anyway 11:06 I don't think dragon scales made from silver should really be a thing. 11:06 Yeah 11:06 "silver" is the color, not the material 11:06 What does a scroll "Your nose twitches then starts to tingle." mean? 11:07 blessed food detection when there's no food on the level 11:07 Thanks 11:07 (NHWiki blocked by firewall) 11:09 I've never gotten `The corpse smells like it might be poisonous! Eat it anyway? [yn] (n)` before, it always just went ahead and ate. 11:09 Oh, that's the blessed food detection 11:10 it will do that until you say yes to eating something 11:10 No, just once: `Your nose stops tingling and your sense of smell returns to normal.` 11:13 I don't think I've ever had that many zorkmids in my life 11:15 yes, the correct solution is to ignore the "silver" if "silver dragon scale mail" is the string. DSM should always be its default dragonhide. 11:16 There aren't any other material conflicts, right? All the other DSMs are colors. 11:16 Think so 11:17 Is there a way to check your luck? 11:18 wishing for figurines of material-specific monsters, figurines and gold golems, seems to work OK. 11:18 er, silver dragons and gold golems 11:18 Only enlightenment gives you a clue about luck. That and sacrificing. 11:18 PavelB: oh right, just once 11:19 I usually cast the spell when I have it for food appraisal 11:19 (and to train divination) 11:23 -!- MiseryMyra has quit [Ping timeout: 240 seconds] 11:29 dammit I pressed escape on reading an id scroll 11:29 raisse: is this some sort of tag sign? vandal! 11:31 I tried to write "gjrlg" or something else random but I sometimes hit a wrong key and it does that 11:31 goes to OM and whatever else I hit afterwards 11:31 what if gjrlg is a tag sign too 11:31 it was to test a wand anyway 11:31 anything can be a tag sign 11:32 scribbled in the dust it scuffs out immediately anyway 11:32 !tell LarienTelrunya is there some sort of graffitist race in slex whose sole purpose is to go around making graffiti? 11:32 Will do, aosdict! 11:32 er, role 11:32 race might be cool too 11:32 a graphite golem 11:32 or a monster ^^ 11:33 Paint Golem 11:33 K2: pushed SDSM wish fix 11:33 On death, splats graffiti everywhere 11:34 -!- oh6 has joined #hardfought 11:34 -!- mode/#hardfought [+v oh6] by ChanServ 11:36 aosdict: I don't think just checking for `"silver dragon"` is great, it should at least be able to handle someone hitting the spacebar twice on accident. 11:36 ._. my save broke again 11:37 I think `make install` wipes `xnethackdir ` 11:37 That makes sense 11:39 ...yes 11:40 PavelB: The wish parser squishes all duplicate spaces into one. 11:40 Ah 11:40 Try wishing up a "silver dragon scale mail" in wizard mode, it works. 11:41 How do I start in wizmode? 11:41 run the xnethack binary with -D 11:41 ty 11:42 gogo elenmirie! 11:48 -!- MysteryMyra has joined #hardfought 11:53 I hit the escape key the times in the wish dialog and got two yellowish brown gems 11:54 hitting escape in the wish dialog is parsed as "gimme a random thing". I don't know why the devteam thought that was a good idea. 12:00 Why does wishing for `blessed scroll of identification` give me a random scroll 12:00 aosdict ok 12:00 That is also generally not blessed 12:02 because "scroll of identification" doesn't exist 12:02 it's scroll of identify 12:02 Ah 12:02 I'd rather it tell me it doesn't know what I mean though 12:03 what it does is discard the "of identification", and conclude you wished for "scroll" 12:03 hm 12:03 -!- riker has joined #hardfought 12:03 I wonder, what if you nuked the ability to wish for nonspecific items 12:03 since I don't think anyone actually *uses* it 12:04 aosdict: when you made xnethack accept longer usernames (from 10 characters to 16) was that save breaking at all? 12:04 https://nhqdb.alt.org/?1583 12:04 aosdict: ^ 12:05 why doesn't it conclude that you wished for "blessed scroll"? 12:05 will update xnethack after elenmirie is finished 12:05 elenmirie is on the grand tour, it seems 12:05 well, it wasn't the first altar 12:06 K2: I don't think so? 12:07 yep, grand tour 12:07 ok. didnt think so either, but wanted to check 12:07 my wishes for "blessed scroll of foo" are coming out blessed 12:07 go elenmirie go! 12:07 K2: At most it should have affected logfile/xlogfile stuff. 12:09 ok 12:09 i want to add it to 361-hdf before junethack kicks off 12:10 i am sure Grasshopper would appreciate that 12:10 i didnt even think about it, and then was messing around with my test account 'ChiefGreyBush' and noticed it then 12:11 Starting explore mode, wishing for a pickaxe, and digging out every single dungeon level is surprisingly fun 12:11 :) 12:12 i sometimes do that as an arc with actual games if i have a decent source of food 12:12 grats elenmirie 12:12 congrats elenmirie!! 12:12 thanks! 12:12 xNetHack updated (us and eu) 12:12 we're tied on number of xnh ascensions now :P 12:12 hehe 12:13 quick, one of you start playing again! can't have a tie! 12:14 (congrats elenmirie) 12:14 but I told you, i cant play xnethack ever again 12:14 i have a 4 streak :D 12:14 any particular reason to do +7 long sword vs +7 vorpal? 12:14 or you just didn't get around to being crowned 12:15 -!- raisse has quit [Ping timeout: 255 seconds] 12:16 thanks aosdict! 12:16 riker: correct, I just didn't bother 12:19 can't even win explore mode 12:19 I was attacking diagonally up-right 12:19 Die 12:19 Press y 12:27 ok then: dnh's inc nerf for 1/10 the nutrition relaly didn't do much 12:28 just ascended an inc ana with that since you can abuse ampules for infinite food 12:28 basically just FoD or lightning bolt things, rinse and repeat 12:28 >_< 12:31 -!- Pavel has joined #hardfought 12:31 -!- Pavel has quit [Client Quit] 12:33 !pom 12:33 PavelB: The moon is new for 4 more days. 12:33 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) rejected atheism with a prayer, on T:3880 12:35 -!- rikersan has joined #hardfought 12:35 Ooh, cursed genocided some krakens on turn 5 12:36 I am now level 6 12:36 I'm very surprised that worked 12:37 last I checked they'd still sneak in a couple hits 12:37 @?krkaen 12:37 krkaen ~2~ kraken (;) | Lvl: 20 | Diff: 22 | Spd: 3 | Res: none | Confers: nothing | MR: 0 | Generates: special | AC: 6 | Attacks: 2d4 claw physical, 2d4 claw physical, 2d6 hug wrap, 5d4 bite physical | Alignment: -3 | Flags: genocidable, carnivore, swims, amphibious, nopoly, infravisible 12:37 Update: level 8 at dlvl 1 12:38 Ooh level 9 12:39 -!- rikersan has quit [Ping timeout: 255 seconds] 12:42 -!- nooodle has joined #hardfought 12:54 a mithril crude dagger? 12:54 hm 12:55 orcs are making stuff out of mithril these days 12:56 That seems ... counter to the usual lore. 12:56 yes 12:57 They nick it from the hobbits and misuse it. Tragic really. 12:58 jonadab: Pretty sure there's something about Orcs coveting mithril, which is why they assaulted Moria multiple times. 12:58 Mithril seems to be in much better supply in NetHack than in LOTR (let alone 2D Dwarf Fortress, aha) 13:00 aosdict: Oh, hmm, maybe. 13:00 Not sure if they could work it, but hmm. 13:00 Pinkbeast: Indeed. 13:00 well, that's why it's crude, I guess 13:01 Yeah, just found the relevant passage in Fellowship. 13:01 Am too lazy to type it all in though 13:02 aosdict: does it do silver damage? 13:02 mithril isn't silver, so no. 13:02 ok 13:02 However, it is lighter than iron and won't rust. 13:03 or corrode. 13:03 You'll find plenty of silver daggers in the Mines before long... 13:03 oooh! 13:03 perhaps too many silver daggers 13:03 don't know how I want to address that 13:07 Here's my plan for glass items that I'm beginning to implement: all glass stuff breaks when used (when you hit with it or when something hits you) with ~30% chance. However, erodeproofing it makes it shatter-proof. Glass edged weapons get +1 to damage. 13:07 Perhaps it should be 100% chance for weapons, and only reduced to ~30% for armor. 13:10 -!- Tarmunora has joined #hardfought 13:26 aosdict: what about making 'orcish' things out of 'orcish steel'? 13:26 slightly less quality than normal steel 13:27 Or "iron" ? 13:34 -!- raisse has joined #hardfought 13:34 -!- mode/#hardfought [+v raisse] by ChanServ 13:38 NetHack doesn't differentiate iron from steel, let alone different quality levels of steel. 13:39 Indeed. But if aosdict is exploring object materials in more detail, perhaps supposing that orcs generally make their stuff out of poor iron and that ordinary equipment is steel might be an idea, rather than "orcish steel" which seems a slightly silly term. 13:39 "crude steel" 13:39 The dwarves would of course make hardened steel. 13:40 (Perhaps "crude steel" might be roughly on part with pig iron?) 13:40 I dislike "crude steel" for much the same reason I dislike "orcish steel", the implication you can do metallurgy with your eyes. Also, it's not going to be clear if "crude" binds with "steel" or with the following object name. 13:41 Ah, true. 13:45 -!- MiseryMyra has joined #hardfought 13:47 having a separate material for racial items is silly 13:47 unless it would behave significantly differently in ways we can't already cover with existing racial items (which we can) 13:48 What I do want to do in the future is nuke racial items and simply have the make of the item be another modifier on the object 13:57 aosdict: Maybe glass items, rather than being broken outright, become scratched -> chipped -> shattered with -1 -2 -3, before breaking. 13:57 In the same way metal stuff can get progressivly rustier 13:58 oh crap. fell down a deep shaft from level 4 to 7 in the mines. Took one step, hit a levelport trap and now I'm at level 10. 13:59 Oof 13:59 That's happened to me before 13:59 I did not live 13:59 yes, prognosis is not good 14:00 aosdict: That makes sense, yes. 14:01 a dwarf king with some kinda fancy copper pick axe 14:03 [hdf-us] [4k] kek (Mon Hum Mal Law) entered the Minetown temple, on T:1376 14:12 aosdict: Out of curiosity, can a mithril long sword be #dipped for Excalibur? And would this be better than regular Excalibur? (Irrelevant in my current game, as I'm chaotic, but I saw a mithril long sword and happened to think of it.) 14:27 [hdf-us] [xnh] jonadab (Bar Orc Mal Cha) had Cleaver bestowed upon him by Set, on T:24225 14:29 -!- oh6 has quit [Ping timeout: 260 seconds] 14:31 YANI: trying to open a door with a known uncured unlocking tool in open inventory automatically asks if you want to unlock the door. Same for locked chests/boxes. 14:31 *unxursed 14:31 *what is spelling 14:35 [hdf-us] [xnh] jonadab (Bar Orc Mal Cha) polymorphed his first item, on T:24563 14:36 -!- rikersan has joined #hardfought 14:40 -!- rikersan has quit [Ping timeout: 240 seconds] 14:43 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) rejected atheism by offering an Uruk-hai corpse on an altar of Moloch, on T:8683 14:46 PavelB: there's at least one variant that does something like that. Can't remember which one 14:48 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) completed Sokoban, on T:14894 14:49 -!- deadnoob has joined #hardfought 14:59 [hdf-us] [xnh] jonadab (Bar Orc Mal Cha) killed Medusa, on T:25987 15:07 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) chose an elven dagger to be named "Sting", on T:9285 15:10 a paper hooded cloak.... 15:10 about as useful as a chocolate kettle ;) 15:11 aosdict: wat https://usercontent.irccloud-cdn.com/file/PUVrAJuo/image.png 15:12 My inventory was made completely empty before the tombstone appeared 15:13 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) made her first wish - "a blessed greased fixed +2 gray dragon scale mail", on T:16810 15:13 silver > gray 15:13 choice of scale color is situational 15:15 Sometimes I wonder why someone is taking a while to respond to a ping and then I remember most people have actual lives outside of nethack. 15:16 jonadab: Mithril (or any non-iron) long swords can be dipped for Excalibur, but the process of granting the name to an artifact converts it into that artifact's specific material. 15:17 PavelB: ...bad ... fruit? 15:17 aosdict: Bad fruit is an error message for a custom fruitname index being out of bounds 15:19 PavelB: scratched -> chipped -> cracked isn't a bad idea actually 15:20 it would be unique among erosion types in that it would go from cracked -> broken though 15:24 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) acquired the luckstone from Mines' End, on T:17713 15:24 FIQ: Not sure how that could happen or why it would happen in the end code. 15:25 -!- noty has joined #hardfought 15:26 aosdict: Ah. 15:27 Fortunately Grays isn't #name-able, so you can't turn a copper saber into a silver one that way. 15:28 Yeah. You can turn Sting and Orcrist into wood though. 15:30 That's weird from a flavor perspective but not a balance problem. 15:31 elenmirie, PavelB: unnethack dös 15:31 *does 15:32 I think fh does that too 15:34 aosdict: I don't get the fruit thing either 15:34 in grunthack, if you found a silver long sword and dipped for excalibur with it, it'd stay silver 15:34 PavelB: oh did that happen to you as well? 15:34 and silver weapons in grunthack tend to also be reflecting 15:34 K2: same wiht dnh (but silver long sword aren't randomly gen'd) 15:34 so. i once had a silver excalibur of reflection 15:34 I've had it a couple times, fiqhack and dnh. what did you do to cause that? 15:35 riker i didnt do anything 15:35 its grunthack's buggy object properties and materials code 15:35 nah, talking to pavel 15:35 oh 15:35 well to both I just didn't specify sorry 15:35 :P 15:36 "you see here a +7 gigantic silver longsword named Excalibur" 15:36 ^ that's so much fun 15:37 -!- raisse has quit [Ping timeout: 255 seconds] 15:37 Hm, is there a better verb for glass suffering damage than "crack"? 15:37 Assuming the erosion states are scratched, chipped, cracked, in that order. 15:37 shatters 15:38 K2: "shatter" doesn't take you from scratched to chipped. 15:38 you asked for a verb for glass taking damage 15:38 thats what came to mind 15:38 fractured maybe? 15:38 -!- raisse has joined #hardfought 15:38 -!- mode/#hardfought [+v raisse] by ChanServ 15:38 Actually, wait, scratched/chipped/cracked doesn't even work with the existing system. It'd be foo/very foo/thoroughly foo. 15:39 riker: You've seen the fruitname thing in FIQHack? 15:39 And you never told me? 15:39 K2: Fractured might work for foo there. 15:39 I think I'll stick with crack for everything at the moment. 15:40 You know, I actually like when people report bugs to me 15:40 That way I can chase them away 15:40 a stone bow... I wonder how that works 15:40 FIQ: yes I did 15:40 I was like "hey fiq what's this weird thing" 15:40 it happened on death for a monk I think, I had a slime mold in my inventory (idr what it was named at that time) 15:40 elenmirie: primo gnomish engineering 15:41 heh 15:42 very fractured or thoroughly fractured sounds better (to me) than very cracked/thoroughly cracked 15:42 riker: did I fix it 15:42 yeah, that's more a description of the players 15:42 I hope I did 15:42 hah 15:43 FIQ: maybe i don't konw 15:43 K2: flavor-wise, the weirdness is in how you can continue to use a glass item after it's fractured at all. 15:43 check yo commit history 15:43 maybe it loses some chips here and there but doesn't break fully. 15:43 Maybe glass items should not have this property, but be destroyed by any damage 15:43 not all glasss shatter on being destroyed 15:43 Aosdict: maybe you get worthless glass when it shatters 15:45 Whether or not it uses the standard erosion system or just breaks immediately is still up for debate; the important thing is that you can shatter-proof it. 15:46 FIQ: I'm not sure the dungeon really has laminated safety glass in it 15:48 The reason I sort of liked the glass using the regular erosion routine was that it made glass armor at least a little useful before you got your hands on confused enchant armor. 15:53 NetHack 3.6.1 updated (us and eu) 15:54 obsidian was commonly used by our distant ancestors 15:54 volcanic glass 15:54 very very very very very sharp 15:55 not sure how often they'd chip or fracture during use 15:55 its molecular structure is different from normal glass though, and allows it to be sharper than normal glass 15:56 concave fractures and all that 15:56 being able to wield an obsidian knife would be neat 15:56 That is true 15:56 obsidian would probably be best off implemented as its own material like dnethack does 15:56 however I don't have any specific plans to add it 15:59 aosdict: Your recall of this spell is gradually fading. You fail to cast the spell correctly. 15:59 oh wait nm 15:59 aosdict: if you implement progressive erosion for glass it would be cool if you could repair it with fire. 15:59 i'm confused 16:00 Glasd melts at a low temperature and becomes maleable. 16:00 PavelB: I like the way it's balanced but not sure I can justify it flavor wise 16:02 The invisible ogre king zaps a wand of digging! The floor here is too hard to dig in. 16:02 bwahahahahaha 16:02 finally 16:03 I'm just thinking how one would repair *glass* 16:03 i think i'm up to about 10 monsters escaping with wands of digging (or trying to) 16:03 PavelB: generally, via magic (scroll) 16:04 you can't repair other erosion with mundane methods, why should it work on glass? 16:04 hothraxxa: mind giving my xnh char some of them? I really need a wand of digging 16:04 i have 14 atm 16:05 i polyed a bunch of them 16:06 -!- Pavel has joined #hardfought 16:06 -!- Pavel has quit [Client Quit] 16:06 scarce items this game: stethoscope (i had to poly multiple times, at least a dozen) and potions of speed (i have only managed to get one and i've only seen monsters drink it twice) 16:07 i'm on dlvl 50 16:07 -!- Pavel has joined #hardfought 16:17 what's !oSpeed good for? 16:17 I've never used it I don't think 16:17 well, never used it on purpose (I've quaff-IDed). it seems to do nothing for most character that have innate speed 16:19 alchemy 16:19 healing into speed gives extra healing 16:19 blessed extra healing gives +5 hp 16:20 if you're already at max 16:20 Tengu corpses: Just Say No. 16:20 soo tasty 16:20 is there any use for hallu! or are they just bad 16:20 easy to turn into water 16:21 xnh has permahallu mode now! Someone try it out! 16:21 there's an edge case for hallucination: it defeats the touch of death 16:21 I can't acess to github rn but I can pull later 16:21 PavelB: It's not recent. 16:21 o 16:21 Well, not in the last couple of days recent. 16:22 I pull xnh daily 16:22 What option is it 16:22 OPTIONS=hallucination 16:23 OPTIONS=hallucination 16:23 * Line 1: Unknown option 'hallucination'. 16:23 1 error in /home/pavel/.xnethackrc. 16:24 er maybe it's hallu 16:24 yeah it's hallu 16:24 it would be so nice if halllucination also prevented petrification, "you are already stoned" 16:24 raisse: you already have that in fourk 16:24 Yep hallu 16:24 aosdict: yay! 16:25 I may add it at some point; got to keep up my quota of terrible pun based mechanics. 16:25 like what 16:25 also hallucination is fun, I sometimes keep it for a while if I could easily cure it because I like all the hallu monsters 16:25 you lick the nice cockatrice. everything seems so groovy now 16:27 YANI: #monster effect while a cockatrice, makes you "stoned" (i.e. hallu) 16:27 lol 16:28 hm, a stoning attack and the ability to ignore touch of death 75% of the time? cockatrice polymorph OP :p 16:28 do quantum mechanics have a #monster 16:28 cockatrices have a disadvantage: they're too small to wear armor or carry anything much 16:29 [hdf-us] [nh361] k2 (Val Hum Fem Law) killed Medusa, on T:25161 16:29 think chicken sized 16:30 !who 16:30 Pavel: [hdf-us] mighty [fh] hypnotist [nh361] k2 [nh361] hothraxxa [xnh] aosdict [xnh] 16:30 Pavel: [hdf-eu] No current players 16:31 !whereis aosdict 16:31 Pavel: [hdf-us] aosdict [xnh]: (Rog Orc Fem Cha) T:30277 The Dungeons of Doom level: 24 16:31 Pinkbeast: are you sure 16:31 :O whereis! 16:32 lol 16:32 my kingdom for a polearm, any polearm 16:33 ooh a lance, that'll do 16:33 * raisse tosses aosdict a cursed rusty -3 bec de corbin 16:33 (that's what I had last time, from bones) 16:33 hey, even a cursed rusty -3 bec de corbin can kill this trapped green dragon 16:33 -!- Tariru has joined #hardfought 16:34 f - a pair of paper walking shoes. 16:34 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) killed the Wizard of Yendor, on T:52643 16:34 hi Tariru 16:34 Hi 16:34 Hello Tariru, Welcome to #hardfought 16:34 I don't even care that it makes no sense, this is great 16:35 * FIQ sets aosdict's paper shoes on fire 16:35 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) acquired the Book of the Dead, on T:52649 16:35 should have fireproofed them 16:35 -!- Pavel has quit [Ping timeout: 265 seconds] 16:37 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) performed the invocation, on T:52664 16:38 -!- Pavel has joined #hardfought 16:39 !whereis aosdict 16:39 Pavel: [hdf-us] aosdict [xnh]: (Rog Orc Fem Cha) T:30277 The Dungeons of Doom level: 24 16:40 -!- tacco| has joined #hardfought 16:41 -!- oh6 has joined #hardfought 16:41 -!- mode/#hardfought [+v oh6] by ChanServ 16:42 lol aosdict 16:43 huh 16:43 * Pavel has funky internet 16:45 !who 16:45 riker: [hdf-us] mighty [fh] hypnotist [nh361] k2 [nh361] hothraxxa [xnh] aosdict [xnh] 16:45 riker: [hdf-eu] No current players 16:45 Tariru: so are you saving slex til junethack now? 16:46 abstaining from slex 16:46 until junethack 16:46 hahahahahah 16:46 but it'll be June before we realise! 16:46 Probably, since otherwise I might not finish the game before it starts. 16:46 lol 16:46 for grown adult male you have a bad mind K2 :p 16:46 um 16:46 two and a half weeks and it's June 16:46 er wait maybe I'm just an idiot 16:46 nvm 16:46 dont those go together? 16:47 oh yeah riker i was totally going there 16:47 >_> 16:47 kek 16:47 anyway lol Tariru any thouhgts for which race/role next? 16:48 Not quite sure yet. If I try and squeeze one into Junethack, it'll have to be something easy to try and speed things up. 16:48 Is junethack a competition of some sort 16:49 junethack.net 16:49 Pavel yes it is 16:49 tl;dr; yes 16:49 very popular nethack + variants tournament 16:49 its' a month-long compeition thing, basiaclly ascend as much as possib 16:49 Tariru: angels are always easy, unless you don't want to repeat 16:49 Wandkeeper looks like an interesting role, but sow speed is probably too bad. 16:49 alternatively, die as uniquely as possible 16:50 Tariru: you can also get screwed over with bad starting wand charges 16:50 might not be something easy to streak 16:50 I'm good at dying in weird ways 16:50 and there's always zyborgs 16:50 It's an easy start as angel, but you have to watch your alignment or it is absolutely crippling. 16:50 yeah, angel paladin is good but if you get messed up you're fucked 16:51 elven elph? ranger overdose 16:51 Switching to launchers is a hassle though. 16:52 Archaeologist is somewhat tempting, since they can get high master pickaxe, and have lots of good miscellaneous and spellcasting skills. 16:52 [hdf-us] [slex] rikersan (Mon Wra Mal Cha) shouted "goodbye cruel world", on T:3479 16:52 [hdf-us] [slex] rikersan (Mon Wra Mal Cha), 21880 points, T:3487, quit 16:53 Tariru: wraith monk is quite good 16:53 very good hp, but you get penalties for wiedling/wearing stuff 16:53 Maybe good in the beginning, but I imagine weaponless makes the endgame at least very long, if not difficult. 16:54 that's true 16:54 How does one *shout* something 16:54 they count as +level weapons tho 16:54 it's not in all variants but slex has #shout 16:54 (for the purposes of hitting things like vecna) 16:54 -!- noty has quit [Quit: WeeChat 2.0.1] 16:56 -!- riker has quit [Quit: Lost terminal] 16:58 -!- MysteryMyra has quit [Quit: Connection closed for inactivity] 16:59 -!- riker has joined #hardfought 16:59 -!- Pavel has quit [Quit: WeeChat 2.0.1] 17:03 -!- raisse has quit [Ping timeout: 260 seconds] 17:14 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) killed the Wizard of Yendor, on T:53401 17:15 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) acquired the luckstone from Mines' End, on T:13909 17:19 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) killed the high priestess of Moloch, on T:53504 17:20 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) acquired the Amulet of Yendor, on T:53508 17:21 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) killed the Wizard of Yendor, on T:53526 17:22 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) killed Medusa, on T:28351 17:23 !ping 17:23 riker: Pong! 17:23 is it just me or is the server really laggy 17:27 -!- riker has quit [Quit: Lost terminal] 17:27 mwahahaha using my thiefstone to get rid of a loadstone 17:29 The incubus zaps a wand of digging! The incubus has made a hole in the floor. The incubus dives through... 17:33 first time for me getting a game with zero shopkeepers (zero shops). This sucks, no price ID i guess :p 17:34 Lovely, titan medusa who summoned a minotaur next to my Elbereth upstairs. 17:38 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:39 I don't generally pick up rocks so I've never had a thiefstone nor a loadstone 17:39 Don't see any reason to 17:47 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) became literate by reading a book, on T:30778 17:48 don't have patience for illiterate without price ID 18:01 PavelB: The only reason I picked up the loadstone is because my autopickup exceptions regarding stones are borked 18:01 thiefstones are very very nice though 18:01 say goodbye to all those burdened problems 18:34 [hdf-us] [fh] Moo (sk1j) (Mon Elf Mal Cha), 64690 points, T:14957, killed by a blue jelly 18:35 -!- tacco| has quit [] 19:11 i carry loadstones for fun 19:11 Exercises your strength, y'know :-) 19:12 So, other than thiefstones, is there any reason to pick up a random rock 19:12 PavelB: Possible luckstone in an unkickable spot. 19:13 There's one guaranteed at the bottom of the gnomish mines, and they don't stack, right? 19:13 -!- riker has joined #hardfought 19:13 There is, but you might like one earlier than that. 19:14 Also there are some unkickable placement spots in some mine ends, and a flint stone is slightly useful. 19:14 some mine ends> just the Mimic of the Mines I think 19:16 PavelB: Thiefstones are gray stones, not rocks. 19:16 Rocks are rocks. 19:16 I did not know there was a difference 19:16 Yeah, I'm talking about grey stones, not rocks. 19:16 All the interesting rocks are gray stones. 19:17 So *rocks* actually are pointless 19:17 don't forget touchstones 19:17 oh we talking about rocks! 19:17 nm! 19:17 PavelB: That is true, but when you said "other than thiefstones" I think we all thought you meant grey stones 19:18 And it's touchstones I mean as having some utility, not flint 19:18 Well, I *did* just learn that those aren't the same thing 19:20 aosdict: does the material gen apply to starting inventory? 19:21 i.e. could a rogue start with silver daggers, rarely and by accident? 19:21 riker: Initially yes, but I fixed that up so it doesn't. (It would only encourage startscumming.) 19:23 ah nice 19:23 is it an easy fix or something reasonably complicated? 19:24 what, the fix? it was just a tweak in u_init. 19:24 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) wished for "the blessed greased fixed +3 speed boots", on T:33960 19:29 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) entered Gehennom, on T:34304 19:30 -!- Tariru has quit [Quit: Leaving] 19:39 oh great, houchou. that's an amazing first gift. 19:39 aosdict: much belated yes, tha'ts what I meant, ty 19:39 (dnh has that problem and I'm looking for a fix) 19:40 it was not one of the harder fixes I've done... it was pretty straightforward 19:43 You should be able to displace shopkeepers you don't owe money too 19:43 I just died because I got body-blocked by a shopkeeper while trying to run away from a large mimic 19:48 Working as intended. 19:49 It was a conspiracy between the keeper and mimic to get my stuff, clearly. 19:49 riker: see 61d58ef 19:49 Well duh, why do you think they deliberately put mimics in shops? That dungeon economy has to go around somehow! 19:50 I just assumed the keeper was importing wares and a mimic snuck in without being noticed 19:51 -!- deadnoob_ has joined #hardfought 19:53 aosdict: Displacing shopkeepers would still be a great QoL addition. 19:54 ugh lag 19:56 -!- deadnoob has quit [Ping timeout: 260 seconds] 20:10 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) killed the Wizard of Yendor, on T:54828 20:41 [hdf-us] [xnh] hothraxxa (Pri Hum Fem Cha) wished for "uncursed historic lit magic marker named pat oliphant", on T:55280 20:42 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) killed the invisible Chromatic Dragon, on T:38961 20:43 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) acquired the Bell of Opening, on T:38982 20:50 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 8 points, T:129, killed by a fox 20:53 -!- riker has quit [Quit: Lost terminal] 20:55 [hdf-us] [nh361] Eleven (Pri Hum Fem Neu) killed Medusa, on T:38793 20:59 -!- noty has joined #hardfought 21:08 [hdf-us] [nh361] hypnotist (Cav Dwa Fem Law) wished for "2 blessed greased fixed historic scrolls of charging", on T:42263 21:30 [hdf-us] [un] ranlhach2 (Con Orc Mal Cha), 4150 points, T:4528, killed by a pony 21:36 -!- Menche has quit [Quit: Leaving] 21:37 [hdf-us] [fh] Moo (sk1j) (Wiz Elf Fem Cha), 21162 points, T:1523, killed by a small mimic 21:39 -!- ProzacElf has joined #hardfought 21:41 -!- Grasshopper has joined #hardfought 21:41 -!- mode/#hardfought [+v Grasshopper] by ChanServ 21:51 [hdf-us] [fh] Moo (sk1j) (Wiz Elf Fem Cha), 24343 points, T:1184, killed by a gnome lady, while praying 21:54 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) completed Sokoban, on T:22987 22:06 -!- hpardis has joined #hardfought 22:11 Having a working laptop again is amazing 22:19 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) made her first wish - "blessed bag of holding", on T:23343 22:26 -!- Menche has joined #hardfought 22:54 -!- deadnoob_ has quit [Read error: No route to host] 22:55 hi 22:55 Hello K2, Welcome to #hardfought 22:59 heh. At least Beholder says hello to you. 22:59 How are you, K2? 22:59 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "blessed fixed +5 t-shirt", on T:26259 23:00 and what does the shirt say? 23:00 :) 23:00 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "blessed fixed magic marker", on T:26271 23:00 It reads: "I'm With Stupid -->". 23:00 lol 23:01 +0 booo 23:01 heh 23:01 hmm just found a new small bug 23:02 view my game if you have a second, can show you 23:02 you can fix the +0 with that marker :) 23:02 yes ;) 23:02 gimme a sec to launch another terminal and position my screen a little more subtly (I'm at work atm) 23:03 no prob 23:03 clearing out ludios with a rusty +2 dagger, with assist from a scroll of scare monster giving me backstab bonus 23:03 you'll know it when you see it 23:03 aosdict take down croesus with that dagger 23:04 ehhhh I'd have to lure him all the way back to my scroll because I'm not getting it back 23:04 I'm really interested to see what sort of gear the object materials patch will generate from ludios 23:04 ahh 23:05 K2: the perm-invent window does not show the WoW having been recharged. Is that the issue? Or is there something else? 23:05 ft ludios in grunthack can be uber fun. all you need is one or two soldiers to have arrows or bolts of detonation, and walk in wearing a blessed ring of conflict 23:05 Tangles: yeah its the WoW 23:06 i charged it, perm_invent side bar didnt update the change in charges 23:06 dismiss the inventory window... it will update eventually. 23:07 but yeah I think the core handles when the perm-invent needs redrawing. I'll look at it. 23:08 oh nice, ludios magic lamp 23:08 It may be one for the devteam (though might need to be reproduced on a windowport that they actually support). 23:08 or equally, it may just be something dumb I did in the curses code. 23:08 its very minor 23:08 surprised i even noticed it 23:09 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "blessed fixed ring of free action", on T:26288 23:09 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "blessed fixed ring of slow digestion", on T:26288 23:09 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "blessed fixed ring of conflict", on T:26289 23:09 ok so it updates when you depleted another charge. It's just the recharging event that doesn't get pushed to the windowport. 23:10 ah, good to see that a monster zapping a wand of striking will break this glass hilted polearm in the pile I was standing on (also, ludios generated one glass hilted polearm) 23:10 [hdf-us] [nh361] k2 (Val Hum Fem Law) wished for "uncursed fixed magic marker", on T:26417 23:10 ah nice 23:10 i wasnt watching my perm_inventory heh 23:12 pfft, soldier tries to read create monster to get some reinforcements... summons two peaceful hill orcs. 23:13 It would be nice if summon monster had a message other than "The scroll disappears." 23:13 "Some monsters appear!" 23:13 EPI: "Monsters appear from nowhere!" 23:14 Why is that an EPI 23:14 'out of mist, something lurks...' 23:14 Don't get that one, either 23:14 it's an epi because it is the same message as summon nasties 23:16 Oh huh did not know there was a spell literally called that 23:16 [hdf-us] [nh361] k2 (Val Hum Fem Law) entered Gehennom, on T:26620 23:16 well it's a monster spell 23:16 inaccessible to players except in fiqhack 23:18 Maybe for a cursed scroll of summon monster 23:18 I've reached that point in my game where I remove % from pickup_types 23:18 Like how cursed id is DYWYPI 23:18 weren't you the one who complained about that :P 23:19 It has now happened to me 10 or so times and I'm used to it 23:19 oooh there's a gray dragon here 23:20 come to mama 23:20 [hdf-us] [nh361] TLar (Pri Elf Fem Cha) chose an elven broadsword to be named "Orcrist", on T:26131 23:21 ok so one thing I have concluded about obj materials is that leather turns to cloth way too much 23:22 I should probably split up the probabilities for leather and cloth base items 23:27 fun loot from ludios: glass polearm that was destroyed, 2 silver maces, plain iron sabers, silver and mithril and bone mails, glass sword, decent amount of mithril weapons, stone, silver, gold, plastic, and bone shields, a little bit of paper and plastic armor 23:31 silk under armor would be cool 23:31 bonus against piercing weapons 23:31 oh and a bone flail 23:32 * aosdict decides to swap +0 padded gloves for +0 plastic padded gloves 23:32 waterproof! 23:33 dish gloves hah 23:34 rubber as a material would be nifty too 23:34 oh wait... doesnt that already exist? or is that just the description of the kops hose? 23:35 rubber = plastic as far as the game is concerned 23:53 -!- rikersan has joined #hardfought 23:54 [hdf-us] [xnh] aosdict (Rog Orc Fem Cha) performed her first genocide (master mind flayer), on T:34441